Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 14 (18,716)players online:
PlanetsideBattles (32)  RichardWasTaken2 (18)  Sephuku (16)  dim_giant (12)  PierreKira (12)  PlanetsideBattles2 (8) 98
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

Primarch Xotary[KOTV] Xotary
VS BR 99

KDR: 1.58

Score: 14.5m

Last Seen: Mar 28th, 2019 7:38 PM
- OFFLINE - 531.1 hour(s)

Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
Level Progress (to 100): 84%
Level 100 Progress: 77% 258h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS XM98 Phaseshift VX-S NS-15M1 Orion VS54 Solstice VE3 Pulsar LSW Flare VE6 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Xotary



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,053,342 MLG Score: 842
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.143%25.101%63118101711,8521.61868-0.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.428%0.79B++0.674B+-1.139D*HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.365C**11.90.165C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.989%1.177%395410311,86954610203.41682183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.364%-0.465D-0.39C-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.4-0.126C59.8-0.129C121.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.358%3.215%114410315917524190.785904141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.812%0.044C+0.39B0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.3-0.922D--30.7-1.451F43.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.355%7.177%49310322096192590.33764180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.517%0.481B+0.702B++1.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.533B+22.90.421B32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.857%82.638%49410312,805628104.46656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.203%1.026B**1.016B**-0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.49B+2.10.338C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.043%16.302%492103350346561.08172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.537%1.133B**0.349C**-0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.491B+3.70.238C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
14.5m311.2%284 (17k)241 (14.5k)1.5823323,64014,9401.93299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035122623.429%24.399%57204:017

15% Combat Medic25% Engineer24% Heavy Assault23% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:43 PMJan 28th, 2018 4:08 PMApr 18th, 2019 11:33 AM (1d) (PST)Mar 28th, 2019 3:42 PM (22d) (PST)Mar 28th, 2019 3:38 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5471354120.3930.2490.0961.4230.064842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8098,08924,7202415685414,460

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1001.3h/41.7d 5,224 5,768 7,755 85.5k 1,599 2,039 3,823 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:1,173
Deaths:770
KDR:1.523
Accuracy:24.557% B+
HSR:31.287% B**
Orion VS54
C+
Kills:1,169
Deaths:808
KDR:1.447
Accuracy:19.968% C+
HSR:22.669% C
Pulsar LSW
B*
Kills:1,165
Deaths:800
KDR:1.456
Accuracy:25.743% B+
HSR:30.215% B*
Flare VE6
B+
Kills:1,155
Deaths:738
KDR:1.565
Accuracy:24.808% B+
HSR:25.108% C++
Ursa
B**
Kills:159
Deaths:122
KDR:1.303
Accuracy:24.946% B+
HSR:32.076% B**
NSX Naginata
D
Kills:101
Deaths:118
KDR:0.856
Accuracy:19.152% D
HSR:21.782% D-
Lasher X2
B+
Kills:95
Deaths:74
KDR:1.284
Accuracy:30.183% B+
HSR:2.105% D--
Kills:5,017
Deaths (as Heavy Assault):3,430
Deaths (to Heavy Assaults):4,119
KDR:1.46268
Kill Difference:1,587
Playtime:237.649 hours
Usage:24%
Score:3.542m
Score/min:248
Accuracy (listed only):24.194%
HSR (listed only):23.606%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C*
Kills:1,165
Deaths:1,093
KDR:1.066
Accuracy:23.767% C*
HSR:20.944% C*
VX6-7
B+
Kills:927
Deaths:852
KDR:1.088
Accuracy:24.769% C++
HSR:24.056% B+
Thanatos VE70
A+
Kills:371
Deaths:346
KDR:1.072
Accuracy:53.510% A+
HSR:17.520% C**
Phobos VX86
B+
Kills:132
Deaths:102
KDR:1.294
Accuracy:63.514% B+
HSR:12.879% D
Eidolon VE33
B**
Kills:125
Deaths:89
KDR:1.404
Accuracy:33.618% B**
HSR:24.800% C+
Kills:2,720
Deaths (as Engineer):2,482
Deaths (to Engineers):3,273
KDR:1.09589
Kill Difference:238
Playtime:254.668 hours
Usage:25%
Score:4.088m
Score/min:268
Accuracy (listed only):39.835%
HSR (listed only):20.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B++
Kills:1,243
Deaths:386
KDR:3.220
Accuracy:41.451% B+
HSR:80.692% B++
Phaseshift VX-S
B*
Kills:1,240
Deaths:181
KDR:6.851
Accuracy:42.590% B*
HSR:86.129% B*
Sirius SX12
A++
Kills:860
Deaths:632
KDR:1.361
Accuracy:33.114% A++
HSR:21.047% B+
Artemis VX26
A++
Kills:679
Deaths:459
KDR:1.479
Accuracy:35.298% A++
HSR:24.595% C**
Beamer VS3
B*
Kills:517
Deaths:628
KDR:0.823
Accuracy:32.724% B*
HSR:26.499% B+
NS-61 Emissary
A
Kills:375
Deaths:315
KDR:1.190
Accuracy:34.627% B**
HSR:24% A
NS-357 Underboss
B**
Kills:278
Deaths:306
KDR:0.908
Accuracy:45.043% B**
HSR:22.662% C++
Ghost
B++
Kills:237
Deaths:79
KDR:3
Accuracy:41.598% B+
HSR:75.527% B++
Parallax VX3
C**
Kills:85
Deaths:12
KDR:7.083
Accuracy:37.177% C
HSR:80% C**
Kills:5,514
Deaths (as Infiltrator):2,998
Deaths (to Infiltrators):2,203
KDR:1.83923
Kill Difference:2,516
Playtime:234.504 hours
Usage:23%
Score:2.872m
Score/min:204
Accuracy (listed only):38.180%
HSR (listed only):49.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C*
Kills:1,165
Deaths:1,093
KDR:1.066
Accuracy:23.767% C*
HSR:20.944% C*
VX6-7
B+
Kills:927
Deaths:852
KDR:1.088
Accuracy:24.769% C++
HSR:24.056% B+
Sirius SX12
A++
Kills:860
Deaths:632
KDR:1.361
Accuracy:33.114% A++
HSR:21.047% B+
Thanatos VE70
A+
Kills:371
Deaths:346
KDR:1.072
Accuracy:53.510% A+
HSR:17.520% C**
Phobos VX86
B+
Kills:132
Deaths:102
KDR:1.294
Accuracy:63.514% B+
HSR:12.879% D
Kills:3,455
Deaths (as Light Assault):3,025
Deaths (to Light Assaults):2,212
KDR:1.14215
Kill Difference:430
Playtime:100.908 hours
Usage:10%
Score:1.572m
Score/min:260
Accuracy (listed only):39.735%
HSR (listed only):19.289%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:978
Deaths:975
KDR:1.003
Accuracy:22.323% C
HSR:22.393% C++
Sirius SX12
A++
Kills:860
Deaths:632
KDR:1.361
Accuracy:33.114% A++
HSR:21.047% B+
Corvus VA55
B++
Kills:464
Deaths:374
KDR:1.241
Accuracy:23.642% C+
HSR:28.017% B++
Terminus VX-9
B+
Kills:401
Deaths:352
KDR:1.139
Accuracy:25.382% C+
HSR:29.426% B+
Thanatos VE70
A+
Kills:371
Deaths:346
KDR:1.072
Accuracy:53.510% A+
HSR:17.520% C**
Pulsar VS1
D
Kills:161
Deaths:34
KDR:4.735
Accuracy:19.475% D-
HSR:15.528% D
Phobos VX86
B+
Kills:132
Deaths:102
KDR:1.294
Accuracy:63.514% B+
HSR:12.879% D
Kills:3,367
Deaths (as Combat Medic):2,815
Deaths (to Combat Medics):1,414
KDR:1.19609
Kill Difference:552
Playtime:152.624 hours
Usage:15%
Score:2.059m
Score/min:225
Accuracy (listed only):34.423%
HSR (listed only):20.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:260
Deaths:187
KDR:1.390
Accuracy:13.643% C-
HSR:22.692% B*
Cosmos VM3
A*
Kills:253
Deaths:173
KDR:1.462
Accuracy:13.054% D-
HSR:28.459% A*
Blueshift VM5
B**
Kills:144
Deaths:67
KDR:2.149
Accuracy:19.967% C++
HSR:26.389% B**
Blueshift VM5
B*
Kills:133
Deaths:67
KDR:1.985
Accuracy:20.133% C++
HSR:26.316% B*
Comet VM2
B+
Kills:63
Deaths:69
KDR:0.913
Accuracy:47.893% B+
HSR:3.175% C--
Kills:853
Deaths (as MAX Suit):281.500
Deaths (to MAX Suits):751
KDR:3.0302
Kill Difference:571.500
Playtime:21.623 hours
Usage:2%
Score:0.346m
Score/min:267
Accuracy (listed only):22.938%
HSR (listed only):21.406%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:748
V. Kills:599 125%
Deaths:595
KDR:1.257
Accuracy:31.237% C+
KPH:13.800 C++
VKPH:11 C**
Light PPA
C*
Kills:417
V. Kills:22 N/A
Deaths:137
KDR:3.044
Accuracy:40.749% C+
KPH:51.100 C*
VKPH:2.700 C
Maelstrom Turbo Laser
B+
Kills:384
V. Kills:228 168%
Deaths:164
KDR:2.341
Accuracy:32.174% C*
KPH:22.500 B+
VKPH:13.300 B
Dual Photon Pods
C
Kills:320
V. Kills:86 368%
Deaths:87
KDR:3.678
Accuracy:62.905% A
KPH:54.500 C
VKPH:14.600 C
Photon A2A Missile Pods
A+
Kills:154
V. Kills:81 188%
Deaths:19
KDR:8.105
Accuracy:89.331% A+
KPH:91.200 B**
VKPH:48 C*
Hornet Missiles
D
Kills:77
V. Kills:73 104%
Deaths:34
KDR:2.265
Accuracy:67.132% B+
KPH:26.100 D
VKPH:24.800 D
Antares LC
B+
Kills:64
V. Kills:35 178%
Deaths:28
KDR:2.286
Accuracy:35.021% B+
KPH:20 C++
VKPH:10.900 C
Kills:2,164 (1,613 + 0)
Deaths:1,064
KDR:2.034
VKDR:1.056
Vehicle Kills:1,124
Kill Difference:1,100
Playtime:93.355 hours
Usage:9%
Score:1.072m
Score/min:191
Piloting Accuracy:35.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:66
V. Kills:5 N/A
Deaths:9
KDR:7.333
Accuracy:58.750% A++
KPH:71.400 B*
VKPH:5.400 C--
Kills:66 (0 + 66)
Deaths:9
KDR:7.333
VKDR:0.556
Vehicle Kills:5
Kill Difference:57
Playtime:0.925 hours
Usage:0%
Score:0.016m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:58.750%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:218
V. Kills:92 234%
Deaths:73
KDR:2.986
Accuracy:52.338% C++
KPH:32.700 C*
VKPH:13.800 B+
Skyguard
B**
Kills:120
V. Kills:99 120%
Deaths:36
KDR:3.333
Accuracy:39.114% A+
KPH:17 B+
VKPH:14 B**
L100 Python HESH
C++
Kills:94
V. Kills:20 448%
Deaths:15
KDR:6.267
Accuracy:44.883% C-
KPH:40.800 C-
VKPH:8.700 C++
Kills:432 (432 + 0)
Deaths:124
KDR:3.484
VKDR:1.702
Vehicle Kills:211
Kill Difference:308
Playtime:16.039 hours
Usage:2%
Score:0.195m
Score/min:203
Driving Accuracy:44.883%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:159
V. Kills:166 95%
Deaths:77
KDR:2.065
Accuracy:61.361% B*
KPH:13.800 D--
VKPH:14.400 C+
Aphelion VEX-4
C-
Kills:124
V. Kills:87 141%
Deaths:47
KDR:2.638
Accuracy:49.177% A++
KPH:20.200 C--
VKPH:14.200 C-
Saron HRB
C+
Kills:83
V. Kills:73 112%
Deaths:35
KDR:2.371
Accuracy:55.855% A+
KPH:16.500 D-
VKPH:14.500 C+
Kills:366 (159 + 207)
Deaths:159
KDR:2.302
VKDR:2.050
Vehicle Kills:326
Kill Difference:207
Playtime:22.689 hours
Usage:2%
Score:0.387m
Score/min:284
Driving Accuracy:61.361%
Gunner Accuracy:55.855%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:490
V. Kills:391 125%
Deaths:136
KDR:3.603
Accuracy:50.759% B+
KPH:40.100 C+
VKPH:32 B+
Kills:490 (0 + 490)
Deaths:136
KDR:3.603
VKDR:2.875
Vehicle Kills:391
Kill Difference:354
Playtime:12.206 hours
Usage:1%
Score:0.293m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:50.759%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:68
V. Kills:21 309%
Deaths:19
KDR:3.579
Accuracy:44.167% B*
KPH:30.400 D
VKPH:9.400 C+
M12 Kobalt
B++
Kills:58
V. Kills: N/A
Deaths:1
KDR:58
Accuracy:22.297% B++
KPH:63.100 C+
VKPH:0 D**
Kills:126 (0 + 126)
Deaths:20
KDR:6.300
VKDR:1.050
Vehicle Kills:21
Kill Difference:106
Playtime:3.156 hours
Usage:0%
Score:0.044m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:22.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
XM98 1,2461,2433863.22B+1.6441.451%B+80.692%B++19.8CN/A4962.9h2B*4.8B++
Phaseshift VX-S 1,2471,2401816.851A+5.2742.59%B*86.129%B*34.3C**N/A9736.2h2.2B+5.2B++
NS-15M1 1,1941,1737701.523C++0.0624.557%B+31.287%B**40.2C++N/A13029.2h12.4C*50.5B+
Orion VS54 1,1861,1698081.447C++0.1419.968%C+22.669%C23.3CN/A7250.1h12.3B61.6C**
Solstice VE3 1,1751,1651,0931.066B+0.5223.767%C*20.944%C*14.5CN/A4680.6h12.8B+53.9B+
Pulsar LSW 1,1851,1658001.456C+0.1325.743%B+30.215%B*37.5C+N/A9931.1h13.4C+51.9C**
Flare VE6 1,1641,1557381.565C*0.0224.808%B+25.108%C++36.6C+N/A9531.6h10B+40.2B+
H-V45 9909789751.003C+0.5822.323%C22.393%C++16.6DN/A4258.8h13.4C++60C++
VX6-7 9359278521.088C+0.4924.769%C++24.056%B+24.1CN/A6538.5h12.4C*50.2C**
Sirius SX12 8668606321.361B0.2233.114%A++21.047%B+28.9C++N/A8329.8h13.3B+40.2B+
Saron Laser Cannon 1,3477485951.257C+0.3331.237%C+1.738%C13.8C++11C**16054.4h100.8B+322.6B+
Artemis VX26 6856794591.479C++0.1035.298%A++24.595%C**33.1C+N/A9820.5h11.6B32.8B++
Beamer VS3 5215176280.823C++0.7632.724%B*26.499%B+28.9C++N/A8417.9h8.8C**26.8C*
Aphelion VEX-4H 8814901363.603C+2.0250.759%B+2.857%C+40.2C+32B+40012.2h51.5B+101.4B+
C-4 7004654511.031C0.5524.225%CN/A58.1C--29.4C+5128h1.5C++6.2C++
Corvus VA55 4694643741.241C**0.3423.642%C+28.017%B++21.6CN/A5421.5h11.8C**49.9C**
Light PPA 4394171373.044C+1.4640.749%C+1.199%C+50.9C*2.7C1448.2h11.9B29.1B
Terminus VX-9 4054013521.139C+0.4425.382%C+29.426%B+26.6C-N/A8515.1h12.8C+50.5C++
Maelstrom Turbo Laser 6123841642.341C*0.7632.174%C*N/A22.5B+13.3B21617.1h60.9B*189.2B++
NS-61 Emissary 3783753151.19B+0.3934.627%B**24%A28.4C++N/A7613.2h10.3B+29.8B*
Thanatos VE70 3763713461.072C**0.5153.51%A+17.52%C**32.5C**N/A9711.4h4.1B++7.7B*
Dual Photon Pods 406320873.678C2.1062.905%AN/A54.2C-14.6C2965.9h25.5C+40.5C**
Proximity Mine 292292525.615B+4.0338.285%C-N/A146B+N/A4502h1.9C++5.1C+
NS-357 Underboss 2792783060.908C+0.6745.043%B**22.662%C++35.2C+N/A1077.9h4.3C+9.6B+
Lancer VS22 4862622251.164B+0.4269.65%B**3.435%B*16.9B+14.5C*19815.5h13.6B+19.5B+
Quasar VM1 2642601871.39C+0.1913.643%C-22.692%B*20.6C+N/A6812.6h13.5B+99.3C*
Cosmos VM3 2562531731.462C0.1213.054%D-28.459%A*27.5C+N/A769.2h11.6B*88.6C++
Ghost 237237793C++1.4241.598%B+75.527%B++32.5CN/A937.3h2.1B+5.1B+
S1 3622312770.834C**0.7561.134%B+2.165%C21C11.9C+20711h7.7C12.7C+
L100 Python HEAT 310218732.986C1.4052.338%C++3.67%B*32.5C*13.7B+1976.7h6.1C*11.6C**
Frag Grenade 1891861186N/A184.4239.368%DN/A620B+10C*16180.3h2.9B*7.5B+
Tank Mine 3051711041.644C-0.0626.854%C--N/A77.7D60.9C+10552.2h1.7B+6.5C+
Pulsar VS1 161161344.735M**3.1519.475%D-15.528%D16.8C-N/A969.6h12.6B++64.8C++
Supernova FPC 325159772.065D0.4861.361%B*3.774%B**13.8D--14.4C+35311.5h10.4F**16.9D**
Ursa 1601591221.303C++0.2824.946%B+32.076%B**35.3C+N/A1534.5h11.6C++46.5B
Photon A2A Missile Pods 235154198.105B++6.5289.331%A+N/A90.6B**47.6C++5831.7h6.4B**7.2A+
Blueshift VM5 147144672.149C+0.5719.967%C++26.389%B**36C*N/A1154h15.8C++79C**
Blueshift VM5 133133671.985C+0.4020.133%C++26.316%B*33.3C+N/A1214h17.5C87.1C++
Phobos VX86 1331321021.294C+0.2963.514%B+12.879%D47.1C++N/A1272.8h2.5C++3.9C**
Lumine Edge 1351312,0730.063C+1.5242.254%A4.58%F-1.5C-N/A588.2h1.4C++3.3B+
Eidolon VE33 125125891.404C**0.1833.618%B**24.8%C+32.1B+N/A1003.9h7.9B+23.4B++
Aphelion VEX-4 211124472.638C--1.0649.177%A++5.645%B*20.3C--14.3C-1906.1h79.1D160.8B
MANA Anti-Personnel Turret 130123177.235N/A5.6521.198%UN/A1230U70U2307100.1h25.7T*121.3T*
Skyguard 219120363.333C*1.7539.114%A+2.5%B+16.9B+13.9B**1937.1h123.2C++314.9B++
NSX Naginata 1041011180.856C-0.7319.152%D21.782%D-25.3DN/A874h14.2C74C+
Lasher X2 9695741.284B+0.3030.183%B+2.105%D--33.9C*N/A1262.8h18.7B62B+
L100 Python HESH 11494156.267C-4.6844.883%C-2.128%B+40.9C-8.7C++2492.3h4.5D10D
Nemesis VSH9 182931370.679C+0.9064.312%C*1.075%D--7.4D7.1C--11312.5h9.5C-14.8C
Parallax VX3 8585127.083B**5.5037.177%C80%C**27.4C+N/A1273.1h1.9B++5B+
Saron HRB 15683352.371C--0.7955.855%A+2.41%B*16.6D14.6C+2435h30.2D--54C++
Force-Blade 1088210,0270.008C-1.5723.868%C--3.659%C-0.1DN/A0568.3h4.5D*18.9D
Hornet Missiles 15077342.265C--0.6867.132%B+N/A26.6D25.2C--3662.9h18.1D27C--
M40 Fury 8968193.579C-2.0044.167%B*1.471%C30.9C--9.5C+2092.2h20.8D47.1C+
Rocklet Rifle 137671120.598C+0.9861.234%B*N/A25.8C+26.9C*3822.6h29.3B++47.9B++
NS Decimator 9266601.1C++0.4861.526%C++3.03%B++27.5C-10.8D3652.4h5.6C-9.1C
L105 Zephyr 716697.333C+5.7558.75%A++N/A73.3B**5.6C-2950.9h4.3A7.3A
Antares LC 9964282.286B0.7035.021%B+N/A20C++10.9C1493.2h89.5B+255.5B+
Comet VM2 7963690.913C++0.6747.893%B+3.175%C--10.3C+2.6D886.1h18.4B+38.4B+
M12 Kobalt 5858158S56.4222.297%B++20.69%B+64.4C+N/A2980.9h14.9B*67B++
MANA Anti-Vehicle Turret 8653371.432C-0.1556.183%C+7.547%M++530D-330D-803230.1h12.8D**22.7D-
Spear Anti-Vehicle Phalanx Turret 10851133.923C-2.3455.539%B**N/A30C33.5B**4951.7h14.3D*25.7C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit154100.3h
Anti-Vehicle MANA Turret74200.8h
Motion Spotter243,8763h
Nano-Armor Kit187235,84928.1h
Spawn Beacon33120.3h
Nanite Revive Grenade06540.2h
Medical Applicator257145,79016.1h
Nanite Healing Grenade01240h
Deconstruction Tool08760.1h
Shield Recharging Field201,8140.6h
Medical Kit225140.7h
Anti-Infantry MANA Turret93650.6h
Hardlight Barrier6820.3h
Recon Detection Device262,4275h
Ammunition Package121,0780.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 1.98s on queries, 1.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.