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Paragon Xulor[GOTR] Xulor
VS BR 177

KDR: 1.34

Score: 79m

Last Seen: Mar 14th, 2020 12:37 AM
- OFFLINE - 35.1 hour(s)

Prestige 1, Battle Rank 100 (177 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova Plasma Grenade C-4 Supernova VPC Pandora VX25 Nebula VM20 Nebula VM20 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 1130TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.638%18.958%44840124328,0890.9484080.391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.36%0.462B+-0.323C-1.046D*HEAD ++ (~7.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.132C++15.2-0.065C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.474%1.567%433128038310942450.350091156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.168%-0.186C-0C+-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.9-0.083C+62.4-0.172C113.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.007%2.044%317712766,019232423852.58882252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.566%-0.585D-0.296C1.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.105C+14.9-0.192C27.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.68%4.34%2141112723,295208818461.57731178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.94%0.227C++-0.043C+0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122-0.014C+47.2-0.172C74.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.28%54.011%214612775,78427941042.07015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.064%0.35C**-0.838D-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.055C+3.5-0.097C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.411%12.255%214412795,6632326982.43465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.048%3.105M++-0.498D2.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.086C+9.5-0.962D--2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79m690.5%444 (26.6k)377 (22.6k)1.3398782,21261,3581.67189177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283241519.098%14.247%27203:2531

13% Combat Medic41% Engineer14% Heavy Assault11% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:00 PMNov 21st, 2012 2:20 AMMar 14th, 2020 1:29 AM (84d) (PST)Mar 13th, 2020 10:36 PM (84d) (PST)Mar 13th, 2020 8:37 PM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5871883990.3920.2930.0563.0950.056327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,24011,27323,96724183186322,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3491.7h/145.5d 20,372 11,713 28,784 648.5k 5,913 9,441 11,702 123m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:1,158
Deaths:970
KDR:1.194
Accuracy:23.376% D
HSR:21.157% D-
NS-15M1
D
Kills:1,156
Deaths:882
KDR:1.311
Accuracy:20.860% D
HSR:18.426% D
Flare VE6
C
Kills:1,152
Deaths:1,021
KDR:1.128
Accuracy:22.285% C
HSR:18.316% D--
SVA-88
D--
Kills:1,151
Deaths:974
KDR:1.182
Accuracy:19.605% D--
HSR:17.724% D*
Pulsar LSW
D
Kills:1,151
Deaths:1,263
KDR:0.911
Accuracy:19.333% D--
HSR:21.286% D
Orion VS54
D-
Kills:1,140
Deaths:890
KDR:1.281
Accuracy:17.613% D-
HSR:14.561% D**
Betelgeuse 54-A
D*
Kills:297
Deaths:335
KDR:0.887
Accuracy:22.254% D*
HSR:20.875% D**
NSX Naginata
M*
Kills:200
Deaths:226
KDR:0.885
Accuracy:41.277% M*
HSR:29% C+
VE-H Maw
C+
Kills:168
Deaths:182
KDR:0.923
Accuracy:27.068% C+
HSR:16.667% D*
NSX-P Naginata
C
Kills:117
Deaths:128
KDR:0.914
Accuracy:21.367% C
HSR:23.077% D-
VE-H Maw AE
F
Kills:70
Deaths:92
KDR:0.761
Accuracy:21.770% F
HSR:15.714% F
Kills:7,760
Deaths (as Heavy Assault):6,963
Deaths (to Heavy Assaults):17,680
KDR:1.11446
Kill Difference:797
Playtime:502.528 hours
Usage:14%
Score:12.741m
Score/min:423
Accuracy (listed only):23.346%
HSR (listed only):19.709%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C
HSR:11.059% D--
Solstice SF
C
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C
HSR:9.297% D*
Pulsar C
C++
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% C++
HSR:18.887% D-
Solstice VE3
C+
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C+
HSR:18.105% C
NS Baron G5AE
C
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C
HSR:13.304% C--
NS-11C
B+
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B+
HSR:16.551% D
Serpent VE92
C+
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C+
HSR:17.683% D
VX6-7
C
Kills:387
Deaths:589
KDR:0.657
Accuracy:21.851% D
HSR:19.638% C
Thanatos VE70
C+
Kills:372
Deaths:428
KDR:0.869
Accuracy:42.173% C+
HSR:16.129% C+
Eidolon VE33
C++
Kills:363
Deaths:326
KDR:1.114
Accuracy:30.199% C++
HSR:24.793% C
NSX-P Tanto
C--
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C--
HSR:18.220% D*
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D*
HSR:14.371% C
NSX Tanto
C+
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C+
HSR:15% F
NS Baron G5
B+
Kills:152
Deaths:157
KDR:0.968
Accuracy:33.767% D*
HSR:17.105% B+
VE-C Horizon
C
Kills:117
Deaths:113
KDR:1.035
Accuracy:32.811% C
HSR:11.111% F-
Kills:14,129
Deaths (as Engineer):12,301
Deaths (to Engineers):12,082
KDR:1.14861
Kill Difference:1,828
Playtime:1,429.768 hours
Usage:41%
Score:31.285m
Score/min:365
Accuracy (listed only):35.624%
HSR (listed only):15.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C
HSR:11.059% D--
NS-7 PDW
C**
Kills:1,201
Deaths:1,430
KDR:0.840
Accuracy:24.415% C
HSR:20.316% C**
Pulsar VS1
C++
Kills:1,186
Deaths:1,297
KDR:0.914
Accuracy:23.255% C
HSR:22.513% C++
H-V45 AE
F
Kills:1,179
Deaths:1,496
KDR:0.788
Accuracy:22.018% F
HSR:17.218% F
MKV Suppressed
C
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% D
HSR:18.676% C
CME
D
Kills:1,175
Deaths:1,458
KDR:0.806
Accuracy:23.673% D
HSR:19.064% D
Sirius SX12
C++
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C
HSR:19.795% C++
NS-11P
D
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:21.414% D
HSR:15.172% D--
H-V45
D
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:22.005% D
HSR:15.398% D-
NS Baron G5AE
C
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C
HSR:13.304% C--
Equinox VE2 Burst
D-
Kills:1,146
Deaths:1,144
KDR:1.002
Accuracy:24.372% D-
HSR:22.339% D-
VE-S Canis
C++
Kills:436
Deaths:599
KDR:0.728
Accuracy:29.018% C++
HSR:9.862% D*
Thanatos VE70
C+
Kills:372
Deaths:428
KDR:0.869
Accuracy:42.173% C+
HSR:16.129% C+
Eridani SX5-AE
D
Kills:291
Deaths:372
KDR:0.782
Accuracy:23.813% F
HSR:23.024% D
NSX Tengu
D*
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D*
HSR:13.889% D*
Corvus VA55
C++
Kills:196
Deaths:217
KDR:0.903
Accuracy:23.065% C-
HSR:25% C++
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D*
HSR:14.371% C
NS Baron G5
B+
Kills:152
Deaths:157
KDR:0.968
Accuracy:33.767% D*
HSR:17.105% B+
Kills:18,657
Deaths (as Combat Medic):17,841
Deaths (to Combat Medics):6,826
KDR:1.04574
Kill Difference:816
Playtime:457.478 hours
Usage:13%
Score:11.859m
Score/min:432
Accuracy (listed only):32.843%
HSR (listed only):17.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C
HSR:11.059% D--
Solstice SF
C
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C
HSR:9.297% D*
NS-7 PDW
C**
Kills:1,201
Deaths:1,430
KDR:0.840
Accuracy:24.415% C
HSR:20.316% C**
Pulsar C
C++
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% C++
HSR:18.887% D-
Solstice VE3
C+
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C+
HSR:18.105% C
MKV Suppressed
C
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% D
HSR:18.676% C
Sirius SX12
C++
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C
HSR:19.795% C++
NS Baron G5AE
C
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C
HSR:13.304% C--
NS-11C
B+
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B+
HSR:16.551% D
Serpent VE92
C+
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C+
HSR:17.683% D
VE-S Canis
C++
Kills:436
Deaths:599
KDR:0.728
Accuracy:29.018% C++
HSR:9.862% D*
VX6-7
C
Kills:387
Deaths:589
KDR:0.657
Accuracy:21.851% D
HSR:19.638% C
Thanatos VE70
C+
Kills:372
Deaths:428
KDR:0.869
Accuracy:42.173% C+
HSR:16.129% C+
Eridani SX5-AE
D
Kills:291
Deaths:372
KDR:0.782
Accuracy:23.813% F
HSR:23.024% D
NSX-P Tanto
C--
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C--
HSR:18.220% D*
NSX Tengu
D*
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D*
HSR:13.889% D*
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D*
HSR:14.371% C
NSX Tanto
C+
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C+
HSR:15% F
NS Baron G5
B+
Kills:152
Deaths:157
KDR:0.968
Accuracy:33.767% D*
HSR:17.105% B+
VE-C Horizon
C
Kills:117
Deaths:113
KDR:1.035
Accuracy:32.811% C
HSR:11.111% F-
Kills:18,260
Deaths (as Light Assault):17,427
Deaths (to Light Assaults):10,202
KDR:1.0478
Kill Difference:833
Playtime:577.481 hours
Usage:17%
Score:12.837m
Score/min:371
Accuracy (listed only):33.096%
HSR (listed only):15.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:1,201
Deaths:1,430
KDR:0.840
Accuracy:24.415% C
HSR:20.316% C**
VA39 Spectre
C++
Kills:1,196
Deaths:708
KDR:1.689
Accuracy:33.547% C++
HSR:26.338% D--
MKV Suppressed
C
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% D
HSR:18.676% C
Sirius SX12
C++
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C
HSR:19.795% C++
Ghost
C
Kills:1,168
Deaths:576
KDR:2.028
Accuracy:39.117% C
HSR:54.110% F
Parallax VX3
C*
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:41.779% C*
HSR:66.609% D**
V10
C+
Kills:1,151
Deaths:377
KDR:3.053
Accuracy:41.907% C+
HSR:64.987% F
Nyx VX31
C+
Kills:933
Deaths:509
KDR:1.833
Accuracy:34.058% C+
HSR:23.580% D
Parallax VX3-AE
C-
Kills:856
Deaths:405
KDR:2.114
Accuracy:39.588% C-
HSR:61.916% T-
VE-S Canis
C++
Kills:436
Deaths:599
KDR:0.728
Accuracy:29.018% C++
HSR:9.862% D*
Beamer VS3-FB
D-
Kills:409
Deaths:554
KDR:0.738
Accuracy:27.345% D-
HSR:17.848% D-
NS-44 Commissioner AE
D*
Kills:338
Deaths:471
KDR:0.718
Accuracy:34.420% D*
HSR:14.497% D**
Artemis VX26
C+
Kills:311
Deaths:242
KDR:1.285
Accuracy:27.600% C+
HSR:23.151% C+
Eridani SX5-AE
D
Kills:291
Deaths:372
KDR:0.782
Accuracy:23.813% F
HSR:23.024% D
NS-30 Vandal
C
Kills:275
Deaths:169
KDR:1.627
Accuracy:33.139% C
HSR:21.818% D
Phaseshift VX-S
D
Kills:254
Deaths:142
KDR:1.789
Accuracy:32.334% D
HSR:50% F-
NSX Tengu
D*
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D*
HSR:13.889% D*
Soldier Soaker
C
Kills:215
Deaths:263
KDR:0.817
Accuracy:22.850% D*
HSR:12.558% C
Manticore SX40
D-
Kills:183
Deaths:211
KDR:0.867
Accuracy:24.324% D-
HSR:15.301% D-
Ectoblaster
B++
Kills:166
Deaths:328
KDR:0.506
Accuracy:24.744% F
HSR:10.843% B++
NSX Tomoe
C-
Kills:164
Deaths:168
KDR:0.976
Accuracy:27.641% C-
HSR:28.049% D--
NS-44 Commissioner
C
Kills:161
Deaths:215
KDR:0.749
Accuracy:28.980% D--
HSR:20.497% C
Beamer VS3
D
Kills:159
Deaths:167
KDR:0.952
Accuracy:23.956% D
HSR:14.465% D*
NS-AM7 Archer
B++
Kills:152
Deaths:284
KDR:0.535
Accuracy:56.795% C
HSR:25% B++
NS-357 Underboss
C-
Kills:145
Deaths:234
KDR:0.620
Accuracy:26.085% D**
HSR:19.310% C-
Kills:13,889
Deaths (as Infiltrator):11,877
Deaths (to Infiltrators):7,523
KDR:1.1694
Kill Difference:2,012
Playtime:376.760 hours
Usage:11%
Score:5.714m
Score/min:253
Accuracy (listed only):31.018%
HSR (listed only):27.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,455
Deaths:570
KDR:2.553
Accuracy:16.608% D
HSR:15.533% D--
Nebula VM20
D
Kills:1,435
Deaths:570
KDR:2.518
Accuracy:16.796% D
HSR:15.470% D--
Quasar VM1
C
Kills:1,186
Deaths:588
KDR:2.017
Accuracy:17.673% C
HSR:20.405% C
Quasar VM1
B
Kills:1,158
Deaths:588
KDR:1.969
Accuracy:18.039% C**
HSR:20.985% B
Blueshift VM5
C
Kills:853
Deaths:419
KDR:2.036
Accuracy:19.610% C
HSR:18.875% D
Blueshift VM5
C
Kills:791
Deaths:419
KDR:1.888
Accuracy:20.146% C
HSR:20.733% C
Comet VM2
A
Kills:265
Deaths:192
KDR:1.380
Accuracy:55.550% A
HSR:2.642% D-
Comet VM2
A++
Kills:170
Deaths:192
KDR:0.885
Accuracy:57.564% A
HSR:8.235% A++
NS-10 Burster
A++
Kills:97
Deaths:105
KDR:0.924
Accuracy:29.191% C
HSR:11.340% A++
NS-10 Burster
B**
Kills:96
Deaths:104
KDR:0.923
Accuracy:29.000% C
HSR:10.417% B**
NS-20 Gorgon
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:45.369% N/A
HSR:32% N/A
Kills:7,556
Deaths (as MAX Suit):1,895
Deaths (to MAX Suits):3,643
KDR:3.98734
Kill Difference:5,661
Playtime:141.507 hours
Usage:4%
Score:4.582m
Score/min:540
Accuracy (listed only):29.595%
HSR (listed only):16.058%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:205
V. Kills:10 N/A
Deaths:125
KDR:1.640
Accuracy:34.152% D*
KPH:25.600 D-
VKPH:1.200 D--
Photon A2A Missile Pods
B**
Kills:113
V. Kills:61 182%
Deaths:57
KDR:1.982
Accuracy:85.181% B**
KPH:59.100 C+
VKPH:31.900 C
Saron Laser Cannon
B+
Kills:96
V. Kills:72 132%
Deaths:335
KDR:0.287
Accuracy:34.167% B+
KPH:2.100 D*
VKPH:1.600 D*
Dual Photon Pods
C+
Kills:82
V. Kills:45 178%
Deaths:33
KDR:2.485
Accuracy:52.060% C+
KPH:35.500 D-
VKPH:19.500 C+
Maelstrom Turbo Laser
A*
Kills:63
V. Kills:33 185%
Deaths:123
KDR:0.512
Accuracy:43.320% A*
KPH:15.300 C+
VKPH:8 C--
Kills:559 (364 + 0)
Deaths:673
KDR:0.831
VKDR:0.328
Vehicle Kills:221
Kill Difference:114
Playtime:61.162 hours
Usage:2%
Score:0.900m
Score/min:245
Piloting Accuracy:43.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:266
V. Kills:31 N/A
Deaths:37
KDR:7.189
Accuracy:36.215% D--
KPH:957,600 U
VKPH:111,600 U
AP30 Shredder
U
Kills:86
V. Kills:61 139%
Deaths:22
KDR:3.909
Accuracy:42.931% B**
KPH:309,600 U
VKPH:219,600 U
C150 Dalton
U
Kills:53
V. Kills:37 139%
Deaths:12
KDR:4.417
Accuracy:44.541% B+
KPH:190,800 U
VKPH:133,200 U
Kills:405 (0 + 405)
Deaths:71
KDR:5.704
VKDR:1.817
Vehicle Kills:129
Kill Difference:334
Playtime:0.001 hours
Usage:0%
Score:0.223m
Score/min:3,350,070
Piloting Accuracy:N/A%
Gunner Accuracy:44.541%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,113
V. Kills:257 431%
Deaths:214
KDR:5.201
Accuracy:40.320% C+
KPH:33.700 C+
VKPH:7.800 C+
LB00 Python AP
C--
Kills:778
V. Kills:374 207%
Deaths:117
KDR:6.650
Accuracy:68.102% B**
KPH:39.600 D-
VKPH:19 C--
L100 Python HESH
C
Kills:499
V. Kills:147 337%
Deaths:55
KDR:9.073
Accuracy:56.694% B++
KPH:25.900 D*
VKPH:7.600 C
Skyguard
C+
Kills:492
V. Kills:287 171%
Deaths:144
KDR:3.417
Accuracy:29.090% C+
KPH:14.600 C+
VKPH:8.500 C--
L100 Python AP
C++
Kills:350
V. Kills:260 134%
Deaths:118
KDR:2.966
Accuracy:68.606% A+
KPH:26.900 D
VKPH:20 C++
Kills:3,232 (3,232 + 0)
Deaths:648
KDR:4.988
VKDR:2.045
Vehicle Kills:1,325
Kill Difference:2,584
Playtime:118.673 hours
Usage:3%
Score:1.914m
Score/min:269
Driving Accuracy:68.606%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,508
V. Kills:249 N/A
Deaths:222
KDR:6.793
Accuracy:54.337% C*
KPH:24.600 D*
VKPH:4.100 D-
Supernova PC
C**
Kills:1,100
V. Kills:331 331%
Deaths:172
KDR:6.395
Accuracy:52.706% C**
KPH:27.500 C++
VKPH:8.300 C
Saron HRB
C
Kills:1,050
V. Kills:710 148%
Deaths:193
KDR:5.440
Accuracy:37.893% D-
KPH:18.900 D
VKPH:12.800 C
Supernova FPC
C
Kills:957
V. Kills:814 117%
Deaths:345
KDR:2.774
Accuracy:60.367% B*
KPH:17 D-
VKPH:14.400 C
Proton II PPA
C+
Kills:521
V. Kills:45 N/A
Deaths:53
KDR:9.830
Accuracy:20.156% D-
KPH:41.200 D
VKPH:3.600 C+
E540 Halberd
D
Kills:255
V. Kills:134 189%
Deaths:45
KDR:5.667
Accuracy:45.399% C-
KPH:23.500 D-
VKPH:12.400 D
Aphelion VEX-4
C+
Kills:119
V. Kills:74 159%
Deaths:40
KDR:2.975
Accuracy:28.856% D--
KPH:26.400 C+
VKPH:16.400 C
Halberd SE
D--
Kills:70
V. Kills:36 189%
Deaths:8
KDR:8.750
Accuracy:51.117% C**
KPH:21.200 D**
VKPH:10.900 D--
Kills:5,580 (3,565 + 2,015)
Deaths:1,078
KDR:5.176
VKDR:2.220
Vehicle Kills:2,393
Kill Difference:4,502
Playtime:244.460 hours
Usage:7%
Score:4.203m
Score/min:287
Driving Accuracy:60.367%
Gunner Accuracy:51.117%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:210
V. Kills:126 165%
Deaths:31
KDR:6.774
Accuracy:54.725% C-
KPH:31.200 D
VKPH:18.700 C--
Aphelion VEX-4H
D
Kills:134
V. Kills:105 126%
Deaths:56
KDR:2.393
Accuracy:43.851% C
KPH:24.300 D--
VKPH:19 D
Saron HRB-H
D
Kills:93
V. Kills:74 124%
Deaths:29
KDR:3.207
Accuracy:55.398% C+
KPH:21.100 D--
VKPH:16.800 D
Proton II PPA-H
D
Kills:74
V. Kills:7 N/A
Deaths:12
KDR:6.167
Accuracy:33.617% D
KPH:42.800 D--
VKPH:4 D
Kills:511 (0 + 511)
Deaths:128
KDR:3.992
VKDR:2.438
Vehicle Kills:312
Kill Difference:383
Playtime:18.389 hours
Usage:1%
Score:0.433m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:33.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:343
V. Kills:201 170%
Deaths:112
KDR:3.063
Accuracy:43.904% B+
KPH:13.800 D
VKPH:8.100 C+
M20 Basilisk
C**
Kills:295
V. Kills:194 151%
Deaths:72
KDR:4.097
Accuracy:44.968% B+
KPH:17.700 C-
VKPH:11.700 C**
M12 Kobalt
D
Kills:275
V. Kills:11 N/A
Deaths:19
KDR:14.474
Accuracy:14.347% D-
KPH:46.300 D
VKPH:1.900 D
M40 Fury
C--
Kills:190
V. Kills:32 N/A
Deaths:37
KDR:5.135
Accuracy:33.235% C--
KPH:32.900 D
VKPH:5.500 D-
M40 Fury
D
Kills:125
V. Kills:22 N/A
Deaths:22
KDR:5.682
Accuracy:28.764% D--
KPH:35.800 D
VKPH:6.300 D-
M60-G Bulldog
C+
Kills:74
V. Kills:24 296%
Deaths:15
KDR:4.933
Accuracy:31.665% D
KPH:20.200 D
VKPH:6.600 C+
Kills:1,302 (0 + 1,302)
Deaths:277
KDR:4.700
VKDR:1.747
Vehicle Kills:484
Kill Difference:1,025
Playtime:60.445 hours
Usage:2%
Score:0.982m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:31.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:190
V. Kills:6 N/A
Deaths:177
KDR:1.073
Accuracy:36.423% D-
KPH:28.500 D
VKPH:0.900 D-
M40 Fury-F
D
Kills:70
V. Kills:25 269%
Deaths:84
KDR:0.833
Accuracy:38.593% D--
KPH:8.500 D--
VKPH:3.100 D
Kills:260 (260 + 0)
Deaths:261
KDR:0.996
VKDR:0.119
Vehicle Kills:31
Kill Difference:1
Playtime:14.855 hours
Usage:0%
Score:0.082m
Score/min:92
Driving Accuracy:38.593%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:79
V. Kills:50 155%
Deaths:41
KDR:1.927
Accuracy:29.074% D*
KPH:9.900 D--
VKPH:6.200 D-
Kills:79 (0 + 79)
Deaths:41
KDR:1.927
VKDR:1.220
Vehicle Kills:50
Kill Difference:38
Playtime:8.013 hours
Usage:0%
Score:0.063m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:29.074%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 3,6893,6231,0233.542A2.2099.185%S12.255%D35CN/A199103.6h12.3T*12.4C
Plasma Grenade 2,4502,40112401N/A2,399.6648.872%C*N/A1043.9A++21.3B++43092.3h2.1A4.3B**
C-4 2,8212,0311,3201.539C+0.2023.15%C--N/A96.7C++37.6B+104921h1.5C+6.6C
Supernova VPC 1,7571,5082226.793D5.4554.337%C*1.724%B24.6D*4.1D-17461.3h3.2C+5.9C++
Pandora VX25 1,5141,5011,2811.172C+0.1740.446%C11.059%D--31.8C-N/A14647.2h4.6C+11.4C+
Nebula VM20 1,4821,4555702.553C+1.2116.608%D15.533%D--31.6CN/A16746.1h15.6C++93.8C+
Nebula VM20 1,4691,4355702.518C+1.1816.796%D15.47%D--31.2C-N/A16846h15.9C+94.8C+
Solstice SF 1,2741,2371,2031.028C+0.3122.886%C9.297%D*12.1DN/A70102.3h12.3C+53.9C+
NS-7 PDW 1,2521,2011,4300.84C0.5024.415%C20.316%C**21.5C-N/A11855.9h17.8D72.9C
Lasher X2 AE 1,2381,1961,1781.015C0.3226.406%D2.926%C-38.2C-1.3C14931.3h22.5D85C--
VA39 Spectre 1,2401,1967081.689C+0.3533.547%C++26.338%D--25C+N/A9747.8h6.1C+18.2C++
Pulsar C 1,2411,1861,1661.017C0.3226.525%C++18.887%D-24.9C1.2B*11247.6h14.4D-54.2C+
Pulsar VS1 1,2291,1861,2970.914C+0.4323.255%C22.513%C++25.4CN/A10946.7h16.3D69.9C
Quasar VM1 1,2111,1865882.017C0.6817.673%C20.405%C40.6C++N/A18029.2h12.5C*70.8C++
Solstice VE3 1,2291,1821,2570.94C++0.4023.65%C+18.105%C16.6CN/A11171h16.7C70.6C+
H-V45 AE 1,2291,1791,4960.788D0.5522.018%F17.218%F20.1D*N/A7558.7h17.6F*79.9F*
MKV Suppressed 1,2141,1781,3800.854C-0.4923.91%D18.676%C20.2DN/A9058.4h17D70.9C
Lasher X2 1,2001,1781,0231.152C+0.1925.143%C2.971%C--34.4CN/A20734.2h19.2C+76.4C+
CME 1,2131,1751,4580.806D-0.5323.673%D19.064%D18.3D-N/A7464.3h17.7F74.8D--
Sirius SX12 1,2141,1721,2890.909C+0.4323.605%C19.795%C++26.6C1B*13144.1h19.8D*83.9C--
Ghost 1,1881,1685762.028C0.6939.117%C54.11%F31.6DN/A14137h2.8D*7.1D
NS-11P 1,1821,1601,1940.972C0.3721.414%D15.172%D--20.1DN/A7957.8h17.1D*79.6D
Parallax VX3 1,1631,1594022.883C+1.5441.779%C*66.609%D**26.7CN/A12843.4h2.7D-6.4C
Quasar VM1 1,1811,1585881.969C++0.6318.039%C**20.985%B39.5B*N/A19329.3h13.2B+73.2C*
NS-15M AE 1,1791,1589701.194C-0.1523.376%D21.157%D-33DN/A14435.1h15.3D**65.6D-
NS-15M1 1,1641,1568821.311C0.0320.86%D18.426%D33.2C-N/A17434.8h11.8C++56.6C+
H-V45 1,1851,1561,2400.932C0.4122.005%D15.398%D-23.7DN/A10948.7h14.8D67.2C--
Flare VE6 1,1591,1521,0211.128C-0.2122.285%C18.316%D--32.1DN/A20335.9h11.3C50.8C+
SVA-88 1,1661,1519741.182C0.1619.605%D--17.724%D*30DN/A20938.4h12.6C-64.4D
Pulsar LSW 1,1691,1511,2630.911D0.4319.333%D--21.286%D30.2DN/A19838.1h13.1C-67.8C-
V10 1,1661,1513773.053C1.7141.907%C+64.987%F25.2DN/A12245.7h2.7D-6.5C
NS Baron G5AE 1,1771,1501,2360.93C-0.4146.161%C13.304%C--34.2C--N/A14333.6h5.2D-11.3C+
NS-11C 1,2001,1481,3590.845C0.4927.51%B+16.551%D17DN/A10367.5h19.6D*71.4C
Serpent VE92 1,1941,1481,6020.717C-0.6224.817%C+17.683%D11D-N/A64104.2h18.4F74.3D
Equinox VE2 Burst 1,1711,1461,1441.002C--0.3424.372%D-22.339%D-23.6D--N/A9648.5h15.6D*64.2D-
Orion VS54 1,1491,1408901.281C0.0617.613%D-14.561%D**29.8CN/A25638.2h12.7C+72.2C+
C75 Viper 1,3701,1132145.201C+3.8640.32%C+1.527%C*33.7C+7.8C+24333h10.1B+24.9B+
Supernova PC 1,4311,1001726.395C+5.0652.706%C**1.727%C27.5C++8.3C29540h4.8C++9.1B
Saron HRB 1,7601,0501935.44C+4.1037.893%D-2.857%A19D12.8C32055.4h22.9C60.5D
Tank Mine 1,5219794991.962C0.6230.203%CN/A90.6C-50.2C--110410.8h2.1C6.8C--
Supernova FPC 1,7719573452.774C--1.4360.367%B*4.18%A17D-14.5C38556.3h8.5F--14.1D**
Nyx VX31 9679335091.833C+0.4934.058%C+23.58%D37.5C1.4A+12224.9h6.6D-19.3C
Parallax VX3-AE 8728564052.114D0.7739.588%C-61.916%T-23D*N/A7337.2h2.8F**7.1F
Blueshift VM5 8768534192.036C0.7019.61%C18.875%D42.7C*1.2B++20920h14.8C++75.7C++
Blueshift VM5 8157914191.888C0.5520.146%C20.733%C39.6C+1.2B*18720h16.5C81.9C+
Proximity Mine 7857852283.443C2.1044%C++N/A118.9CN/A5646.6h2C-4.6C+
LB00 Python AP 1,1527781176.65C--5.3168.102%B**N/A39.5D-19C--29219.7h6.6F--9.7D*
Spear Anti-Vehicle Phalanx Turret 1,1587427110.451B9.1147.494%C++4.178%C*38.1C21.3C+55119.5h9.8C20.7C+
MANA Anti-Personnel Turret 7217122333.056N/A1.7218.281%UN/A7120U90U24868900.1h28.4T*155.6T*
Hades VSH4 1,0476648610.771C+0.5771.324%BN/A16.9C9.7C19439.3h8.2C++11.5C*
C-4 ARX 8056353271.942C+0.6023.31%D--N/A132.3C++35.4C+7724.8h1.2C+5C
Anti-Vehicle Grenade 5935551555N/A553.6665.415%A+N/A1110M+76C81960.5h2.7A4.1A
Proton II PPA 566521539.83C8.4920.156%D-1.152%D-41.3D3.6C+22712.6h9.5C+47.1C
L100 Python HESH 646499559.073C7.7356.694%B++1.403%C+25.9D*7.6C18819.3h4.9D8.7C-
Skyguard 7794921443.417C+2.0829.09%C+1.423%C14.6C+8.5C--24333.7h110.1C*378.4C*
VE-S Canis 4574365990.728C--0.6129.018%C++9.862%D*19.7D-1C++8822.1h16.2D--55.8C
Beamer VS3-FB 4134095540.738C--0.6027.345%D-17.848%D-26.7DN/A11815.3h10.5D--38.3D*
VX6-7 4113875890.657C-0.6821.851%D19.638%C16.3D1B+8923.8h19.6F89.5D*
NS Decimator 4493752771.354C++0.0162.388%C++1.6%C-39.1C+7.7D--5299.6h4.1C**6.5B+
Thanatos VE70 3873724280.869C+0.4742.173%C+16.129%C+34.8C+1.4A++22210.7h5.5D13.1C+
Eidolon VE33 3813633261.113C+0.2330.199%C++24.793%C19.6C-1B+9218.5h10.1C-33.5C+
L100 Python AP 6103501182.966C-1.6368.606%A+2%C26.9D20C++48513h9.9D**14.4D
Force-Blade 46134912,7270.027C+1.3143.649%B**N/A0.5CN/A3672.9h3.8D-8.7C*
M20 Basilisk 5443431123.063C1.7243.904%B+3.499%D-13.8D8.1C+24224.9h175.5D--399.6D--
NS-44 Commissioner AE 3493384710.718C-0.6234.42%D*14.497%D**32.8D1.1B+13710.3h4.4D**12.7D*
The Slasher 36232511,5070.028C-1.3128.734%C-8%C0.7C--N/A4442.1h3.3D*11.4C+
Rocklet Rifle 6223204410.726C+0.6166.087%A+N/A28.3C+26.7C++44011.3h52.7D*79.8C+
Artemis VX26 3173112421.285C+0.0527.6%C+23.151%C+29.3C-N/A12510.6h15.9F57.5D-
Betelgeuse 54-A 3072973350.887D0.4522.254%D*20.875%D**25.2D*N/A23911.8h14.9F*66.8F-
M20 Basilisk 489295724.097C++2.7644.968%B+7.119%B++17.8C-11.7C**31916.6h165.6D**368.2D-
Eridani SX5-AE 3002913720.782D-0.5623.813%F23.024%D24.7D--N/A7711.8h17.7T74.4F*
Sticky Grenade 3002881288N/A286.6651.732%C+N/A720D30A+35040.4h2.3C+4.5C+
Lancer VS22 6922864420.647C0.6955.783%DN/A9.2C--13.1C+32131h28.5C51C
M12 Kobalt 2862751914.474C13.1314.347%D-20.727%B+46.6D1.9D2005.9h19.4C+135.5C
NS-30 Vandal 2812751691.627C+0.2933.139%C21.818%D31.3DN/A1538.8h8.3F-25D--
L105 Zephyr 297266377.189C5.8536.215%D--N/A2660U310U10123200.1h6.7C+18.4C
Comet VM2 3742651921.38B+0.0455.55%A2.642%D-16.1B+6.6B**20416.5h28.4D51.2C++
E540 Halberd 389255455.667C4.3345.399%C-N/A23.6D-12.4D28510.8h7D*15.4D--
Phaseshift VX-S 2592541421.789D0.4532.334%D50%F-23.1DN/A10711h4.2D-13D
Nemesis VSH9 4082533540.715C+0.6260.895%C1.581%D12.3C7.5C27420.6h7.8C++12.8C+
NSX-P Tanto 2452362191.078C+0.2623.873%C--18.22%D*41.4C*1.6B*2235.7h14.7C+61.6C+
Auraxium Slasher 2302164,0980.053C+1.2927.736%C24.074%A*1.4C+N/A4155.7h2.6C9.3C++
NSX Tengu 2282163820.565D0.7730.47%D*13.889%D*11.6D--N/A5218.7h23.7F--77.7F
Soldier Soaker 2182152630.817C0.5222.85%D*12.558%C41.3CN/A2375.2h6.8C-29.6D*
M60-A Bulldog 236215316.935C5.6048.904%C++1.86%C24.4D2.4D1898.8h8.6D*17.6D
E540 Halberd-H 336210316.774C5.4354.725%C-N/A31.3D18.8C-3516.7h7.1D13.1D
Light PPA 2152051251.64D0.3034.152%D*1.463%B+25.6D-1.3D--1638h11.3C**33C+
M60-A Bulldog 2282021711.882C+10.5445.683%CN/A21.7D2.8C--1599.3h7.2D15.8C--
NSX Naginata 2052002260.885D0.4541.277%M*29%C+29.9DN/A1726.7h38.6T*93.6D--
Corvus VA55 1991962170.903C0.4423.065%C-25%C++21.8DN/A1419h14.6D--63.4D
S12 Renegade 1961901771.073C-0.2736.423%D-7.895%B++28.4DN/A816.7h3.8C10.4C--
M40 Fury 222190375.135C3.8033.235%C--2.105%B+32.8D5.5D-3135.8h14.2C+42.6C+
Manticore SX40 1881832110.867C0.4724.324%D-15.301%D-28.2CN/A1296.5h10.9D**44.7D**
Comet VM2 2591701920.885C0.4557.564%A8.235%A++10.4C-5.4C++14216.4h45.9F79.7C--
S1 2471692640.64C0.7067.869%B**1.775%D23.5C10.8C-7577.2h7.6C--11.2C++
VE-H Maw 1711681820.923D0.4227.068%C+16.667%D*32.3DN/A1915.2h14.6D**53.8C--
Phobos VX86 1711672180.766C--0.5747.245%D*14.371%C28.8DN/A2175.8h3.1D--6.6D-
Ectoblaster 1701663280.506C0.8324.744%F10.843%B++20.5DN/A478.1h22.8C92.3D--
NSX Tomoe 1691641680.976C-0.3627.641%C-28.049%D--24.1DN/A1156.8h17.6D--63.7D
NS-44 Commissioner 1631612150.749C0.5928.98%D--20.497%C20.1DN/A1538h4.3C-15D
NSX Tanto 1651601241.29C+0.0526.891%C+15%F26.7C-N/A1276h16.7D62.2C
Beamer VS3 1621591670.952C++0.3923.956%D14.465%D*24.5CN/A1906.5h13.1D*54.8D-
NS Baron G5 1621521570.968C0.3733.767%D*17.105%B+31.7C2.1M1514.8h5.5D-16.2C
NS-AM7 Archer 2161522840.535C++0.8056.795%C25%B++6.4C2.7C++7823.6h18.9C+33.2C+
NS-357 Underboss 1481452340.62C0.7226.085%D**19.31%C-27.4DN/A1545.3h4.4C16.8D-
Aphelion VEX-4H 239134562.393C1.0543.851%C2.239%D24.4D--19.1D3425.5h84.4C--192.4D
M40 Fury 147125225.682C4.3428.764%D--4%A*35.7D6.3D-3223.5h13.1C+45.6C-
MAX Punch 2031212,0020.06C-1.2876.91%A++N/A0.9C-N/A4132.3h10.8D-14.1D-
Aphelion VEX-4 193119402.975C-1.6428.856%D--1.681%D--26.4C+16.4C3404.5h57.6C+199.8C
VE-C Horizon 1211171131.035C0.3032.811%C11.111%F-41.8C1.4C+1762.8h19.5D--59.5D
NSX-P Naginata 1221171280.914C-0.4321.367%C23.077%D-24.9D1.1C1504.7h21.1F-98.7D*
Photon A2A Missile Pods 174113571.982D0.6485.181%B**N/A59.5C+32.1C4841.9h6.3B**7.3A+
Fatestealer 1061041810.575M**0.7622.666%D*40.385%A*12DN/A418.7h2.4C10.6D--
NS-10 Burster 160971050.924C0.4229.191%C11.34%A++6.2C+4C+15315.6h163.4C--559.8C
Saron Laser Cannon 168963350.287C-1.0534.167%B+2.083%C+2.1D*1.6D*19244.8h198.2D-580.1D
NS-10 Burster 145961040.923C0.4229%C10.417%B**6.2C+3.2C-15415.5h163.9D565.2C
Saron HRB-H 16793293.207C-1.8755.398%C+2.151%B++21.1D--16.8D5594.4h43.2F-77.9F
Xiphos Anti-Personnel Phalanx Tower 9591191C+89.6634.126%B+N/A151.7C-6.7C-7920.6h25.9C+75.8C+
MANA Anti-Vehicle Turret 180901000.9D0.4448.995%D--2.222%C900D-900C+20000600.1h14.9T30.4T*
AP30 Shredder 14786223.909C2.5742.931%B**N/A860U610U5174300.1h117.5D273.8C+
Dual Photon Pods 12782332.485D1.1552.06%C+1.22%C+35.7D-19.6C+8582.3h31.3D*60.1D
Nightshade 124806,2900.013C--1.3367.456%C**6.25%D0.4DN/A3219.3h77.3D114.6D-
M20 Wyvern 12979411.927C--0.5929.074%D*6.329%B**9.9D--6.3D-1318h98.5C-338.9D*
Spear Anti-Vehicle Phalanx Tower 11576419C-17.6658.776%B++7.895%A*44.7C+22.9C6381.7h10.5C17.8C++
Proton II PPA-H 8174126.167D4.8333.617%D1.351%C43.5D--4.1D2941.7h16D**47.6D*
M60-G Bulldog 9874154.933C+3.5931.665%D4.054%B*20D6.5C+2463.7h10D*31.6D-
NS "Heatwave" Decimator 97721090.661D-0.6865.127%C++1.389%C21.2D*7.4D-1863.4h8.2T*12.6F*
VE-H Maw AE 7370920.761D-0.5821.77%F15.714%F20D*N/A673.5h16.8T-77.2T
M40 Fury-F 9570840.833C--0.5138.593%D--N/A8.5D--3D1008.2h11C+28.4C-
Halberd SE 1067088.75D7.4151.117%C**N/A21.2D**10.9D--1893.3h11.1T*21.7T*
Aspis Anti-Aircraft Phalanx Turret 14270282.5C--1.1624.912%CN/A9.3C-9.6C3227.5h185.1D--743C
Maelstrom Turbo Laser 96631230.512C--0.8343.32%A*N/A15.4C+8C--5274.1h96.6C++223B+
Damascus Edge 81575,1270.011C--1.336.091%F-21.053%M0.3C-N/A1193.2h3.1D--51.6T*
C150 Dalton 9053124.417C--3.0844.541%B+N/A530U370U7036300.1h7.8F--17.5D**
NS-20 Gorgon 5650431.163C+0.1845.369%A*32%A++18.5C2.2B+1292.7h76.2D168C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret296762.3h
Spawn Beacon272,0562.5h
Nano-Armor Kit634815,78281.4h
AE Nano-Armor Kit725886,00864.3h
Turret AI Module01410.7h
Skywall Shield Emitter0770.9h
Structure Shield Module01611h
Repair Module12161.4h
Bunker0510.7h
AE Medical Applicator1,009316,19728.6h
Nanite Revive Grenade05,3971.5h
Medical Applicator672179,45524.9h
Blast Wall3580.7h
Restoration Kit1041,5582h
Motion Spotter31590.1h
Spitfire Auto-Turret511,4022.2h
Rampart Wall11351.4h
Hoplon Anti-Aircraft Phalanx Tower0900.5h
Xiphos Anti-Personnel Tower01090.7h
Deconstruction Tool16,4841h
Welding Device08340.1h
Spear Anti-Vehicle Tower0920.6h
Recon Detection Device874,1986.9h
Shield Recharging Field933,8172.2h
Ammunition Package803,4983.8h
Smoke Grenade06560.2h
Medical Kit153730.3h
Anti-Infantry MANA Turret411,0904h
Snowman Soldier122170.3h

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