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Harbinger Xulor[GOTR] Xulor
VS BR 92

KDR: 1.35

Score: 69.3m

Last Seen: Feb 19th, 2019 1:19 AM
- OFFLINE - 6.4 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 93): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova Frag Grenade C-4 Supernova VPC Pandora VX25 Nebula VM20 Nebula VM20 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 1055TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.38%18.411%4303898422,5080.9275150.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.463%0.449B-0.369C--1.173D*HEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.143C++15-0.049C+49.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.212%1.69%43310193559642240.367876158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.668%-0.452D0.079C+-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.5-0.014C+54.3-0.021C+109.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.621%2.228%345710155,431201421572.69529252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.676%-0.409C---0.25C1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.1C+12.8-0.018C+22.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.945%4.014%2011010122,765182415731.51507176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.96%0.165C++-0.086C+0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.6-0.028C+46.2-0.172C75.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.917%57.661%201610165,0192284692.1965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.963%0.578B+-0.622D0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.185C++3.10.016C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.09%12.152%201410185,5711892922.94295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.17%3.217M++-0.473D2.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.095C+9.6-0.971D--2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
69.3m668.8%444 (26.6k)385 (23.1k)1.3523269,76951,5921.6901792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022197218.534%14.343%26603:2924

13% Combat Medic42% Engineer16% Heavy Assault10% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:00 PMNov 21st, 2012 2:20 AMFeb 19th, 2019 11:05 AM (2d) (PST)Feb 18th, 2019 11:56 PM (2d) (PST)Feb 18th, 2019 9:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611893720.3880.2870.0562.9540.054319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,68811,35922,32923173177323,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2999.5h/125d 17,430 10,007 23,177 531.6k 5,202 8,002 9,719 101m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,178
Deaths:1,023
KDR:1.152
Accuracy:25.143% C+
HSR:2.971% C--
NS-15M AE
C
Kills:1,158
Deaths:970
KDR:1.194
Accuracy:23.376% C
HSR:21.157% D
NS-15M1
C
Kills:1,156
Deaths:882
KDR:1.311
Accuracy:20.860% C
HSR:18.426% C--
Flare VE6
C+
Kills:1,152
Deaths:1,021
KDR:1.128
Accuracy:22.285% C+
HSR:18.316% D-
SVA-88
D
Kills:1,151
Deaths:974
KDR:1.182
Accuracy:19.605% D
HSR:17.724% D--
Pulsar LSW
C
Kills:1,151
Deaths:1,263
KDR:0.911
Accuracy:19.333% D
HSR:21.286% C
Orion VS54
D
Kills:1,137
Deaths:878
KDR:1.295
Accuracy:17.666% D
HSR:14.512% D**
Lasher X2 AE
C-
Kills:944
Deaths:862
KDR:1.095
Accuracy:26.231% C-
HSR:2.648% C-
Betelgeuse 54-A
D--
Kills:292
Deaths:324
KDR:0.901
Accuracy:21.815% D--
HSR:21.233% D*
NSX Naginata
M**
Kills:200
Deaths:226
KDR:0.885
Accuracy:41.277% M**
HSR:29% C++
VE-H Maw
C+
Kills:82
Deaths:96
KDR:0.854
Accuracy:25.017% C+
HSR:14.634% D*
Kills:9,601
Deaths (as Heavy Assault):8,519
Deaths (to Heavy Assaults):14,871
KDR:1.12701
Kill Difference:1,082
Playtime:467.584 hours
Usage:16%
Score:12.210m
Score/min:435
Accuracy (listed only):23.874%
HSR (listed only):16.537%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% C--
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
Solstice SF
C+
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C+
HSR:9.297% D*
Pulsar C
B+
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% B+
HSR:18.887% D
Solstice VE3
C++
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C++
HSR:18.105% C
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C
NS-11C
B++
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B++
HSR:16.551% C-
Serpent VE92
C*
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C*
HSR:17.683% C
Eidolon VE33
B+
Kills:295
Deaths:265
KDR:1.113
Accuracy:30.313% B+
HSR:23.729% C
Thanatos VE70
C++
Kills:280
Deaths:327
KDR:0.856
Accuracy:40.850% C++
HSR:15.357% C+
NSX-P Tanto
C
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C
HSR:18.220% D--
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NSX Tanto
C++
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C++
HSR:15% D**
VX6-7
C+
Kills:98
Deaths:138
KDR:0.710
Accuracy:23.784% C+
HSR:18.367% C-
NS Baron G5
B+
Kills:74
Deaths:78
KDR:0.949
Accuracy:40.348% C
HSR:16.216% B+
Kills:13,485
Deaths (as Engineer):11,496
Deaths (to Engineers):10,619
KDR:1.17302
Kill Difference:1,989
Playtime:1,253.993 hours
Usage:42%
Score:27.326m
Score/min:363
Accuracy (listed only):36.299%
HSR (listed only):15.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% C--
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
H-V45 AE
D*
Kills:1,179
Deaths:1,496
KDR:0.788
Accuracy:22.018% D*
HSR:17.218% D**
NS-11P
C
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:21.414% C
HSR:15.172% D
H-V45
C-
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:22.005% C-
HSR:15.398% D
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C
Equinox VE2 Burst
D
Kills:1,146
Deaths:1,144
KDR:1.002
Accuracy:24.372% D
HSR:22.339% D
CME
D
Kills:904
Deaths:1,125
KDR:0.804
Accuracy:23.593% D
HSR:17.035% D
MKV Suppressed
C+
Kills:848
Deaths:991
KDR:0.856
Accuracy:23.764% C
HSR:18.396% C+
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
Thanatos VE70
C++
Kills:280
Deaths:327
KDR:0.856
Accuracy:40.850% C++
HSR:15.357% C+
Sirius SX12
C-
Kills:261
Deaths:250
KDR:1.044
Accuracy:22.259% C-
HSR:15.326% C-
NSX Tengu
D-
Kills:216
Deaths:381
KDR:0.567
Accuracy:30.470% D-
HSR:13.889% D--
Pulsar VS1
C++
Kills:204
Deaths:217
KDR:0.940
Accuracy:23.846% C++
HSR:14.216% D-
NS-7 PDW
C+
Kills:175
Deaths:188
KDR:0.931
Accuracy:24.678% C+
HSR:14.857% C-
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NS Baron G5
B+
Kills:74
Deaths:78
KDR:0.949
Accuracy:40.348% C
HSR:16.216% B+
Kills:14,331
Deaths (as Combat Medic):12,752
Deaths (to Combat Medics):5,666
KDR:1.12382
Kill Difference:1,579
Playtime:380.236 hours
Usage:13%
Score:10.168m
Score/min:446
Accuracy (listed only):33.862%
HSR (listed only):15.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% C--
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
Solstice SF
C+
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C+
HSR:9.297% D*
Pulsar C
B+
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% B+
HSR:18.887% D
Solstice VE3
C++
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C++
HSR:18.105% C
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C
NS-11C
B++
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B++
HSR:16.551% C-
Serpent VE92
C*
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C*
HSR:17.683% C
MKV Suppressed
C+
Kills:848
Deaths:991
KDR:0.856
Accuracy:23.764% C
HSR:18.396% C+
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
Thanatos VE70
C++
Kills:280
Deaths:327
KDR:0.856
Accuracy:40.850% C++
HSR:15.357% C+
Sirius SX12
C-
Kills:261
Deaths:250
KDR:1.044
Accuracy:22.259% C-
HSR:15.326% C-
NSX-P Tanto
C
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C
HSR:18.220% D--
NSX Tengu
D-
Kills:216
Deaths:381
KDR:0.567
Accuracy:30.470% D-
HSR:13.889% D--
NS-7 PDW
C+
Kills:175
Deaths:188
KDR:0.931
Accuracy:24.678% C+
HSR:14.857% C-
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NSX Tanto
C++
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C++
HSR:15% D**
VX6-7
C+
Kills:98
Deaths:138
KDR:0.710
Accuracy:23.784% C+
HSR:18.367% C-
NS Baron G5
B+
Kills:74
Deaths:78
KDR:0.949
Accuracy:40.348% C
HSR:16.216% B+
Kills:14,977
Deaths (as Light Assault):13,404
Deaths (to Light Assaults):8,436
KDR:1.11735
Kill Difference:1,573
Playtime:450.738 hours
Usage:15%
Score:10.380m
Score/min:384
Accuracy (listed only):33.597%
HSR (listed only):15.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,168
Deaths:576
KDR:2.028
Accuracy:39.117% C+
HSR:54.110% D**
Parallax VX3
B+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:41.779% B+
HSR:66.609% D*
V10
C*
Kills:1,151
Deaths:377
KDR:3.053
Accuracy:41.907% C*
HSR:64.987% D**
MKV Suppressed
C+
Kills:848
Deaths:991
KDR:0.856
Accuracy:23.764% C
HSR:18.396% C+
Parallax VX3-AE
C
Kills:821
Deaths:388
KDR:2.116
Accuracy:39.682% C
HSR:61.510% T
VA39 Spectre
B+
Kills:554
Deaths:409
KDR:1.355
Accuracy:34.937% B+
HSR:24.188% D*
Beamer VS3-FB
D
Kills:346
Deaths:490
KDR:0.706
Accuracy:27.629% D
HSR:17.341% D-
NS-44 Commissioner AE
D-
Kills:330
Deaths:460
KDR:0.717
Accuracy:34.527% D-
HSR:14.545% D*
Artemis VX26
C++
Kills:308
Deaths:232
KDR:1.328
Accuracy:27.830% C++
HSR:23.377% C++
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
NS-30 Vandal
C+
Kills:275
Deaths:169
KDR:1.627
Accuracy:33.139% C+
HSR:21.818% D
Sirius SX12
C-
Kills:261
Deaths:250
KDR:1.044
Accuracy:22.259% C-
HSR:15.326% C-
Nyx VX31
C+
Kills:230
Deaths:132
KDR:1.742
Accuracy:34.445% C+
HSR:22.609% D
NSX Tengu
D-
Kills:216
Deaths:381
KDR:0.567
Accuracy:30.470% D-
HSR:13.889% D--
NS-7 PDW
C+
Kills:175
Deaths:188
KDR:0.931
Accuracy:24.678% C+
HSR:14.857% C-
Phaseshift VX-S
C--
Kills:166
Deaths:66
KDR:2.515
Accuracy:32.130% C--
HSR:62.048% D-
NSX Tomoe
C
Kills:164
Deaths:168
KDR:0.976
Accuracy:27.641% C
HSR:28.049% D-
Beamer VS3
C--
Kills:156
Deaths:166
KDR:0.940
Accuracy:23.949% C--
HSR:14.103% D--
NS-44 Commissioner
C+
Kills:124
Deaths:175
KDR:0.709
Accuracy:27.102% D--
HSR:20.968% C+
NS-AM7 Archer
A+
Kills:122
Deaths:211
KDR:0.578
Accuracy:57.032% C
HSR:30.328% A+
NS-357 Underboss
C+
Kills:101
Deaths:186
KDR:0.543
Accuracy:24.686% D**
HSR:19.802% C+
Manticore SX40
D-
Kills:100
Deaths:119
KDR:0.840
Accuracy:22.287% D--
HSR:15% D-
Soldier Soaker
C++
Kills:100
Deaths:146
KDR:0.685
Accuracy:23.289% D*
HSR:16% C++
Ectoblaster
B*
Kills:96
Deaths:197
KDR:0.487
Accuracy:24.200% F
HSR:12.500% B*
Kills:9,258
Deaths (as Infiltrator):7,242
Deaths (to Infiltrators):6,262
KDR:1.27838
Kill Difference:2,016
Playtime:311.349 hours
Usage:10%
Score:4.873m
Score/min:261
Accuracy (listed only):30.895%
HSR (listed only):28.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,455
Deaths:570
KDR:2.553
Accuracy:16.608% C
HSR:15.533% D--
Nebula VM20
C
Kills:1,435
Deaths:570
KDR:2.518
Accuracy:16.796% C
HSR:15.470% D-
Quasar VM1
C+
Kills:1,186
Deaths:588
KDR:2.017
Accuracy:17.673% C+
HSR:20.405% C+
Quasar VM1
B+
Kills:1,158
Deaths:588
KDR:1.969
Accuracy:18.039% B+
HSR:20.985% B+
Blueshift VM5
C+
Kills:735
Deaths:334
KDR:2.201
Accuracy:18.795% C+
HSR:18.640% C-
Blueshift VM5
C+
Kills:680
Deaths:334
KDR:2.036
Accuracy:19.454% C+
HSR:20.147% C+
Comet VM2
A
Kills:251
Deaths:178
KDR:1.410
Accuracy:54.288% A
HSR:2.390% D-
Comet VM2
A+
Kills:149
Deaths:178
KDR:0.837
Accuracy:56.335% B**
HSR:7.383% A+
NS-10 Burster
B
Kills:92
Deaths:96
KDR:0.958
Accuracy:28.746% C+
HSR:8.696% B
NS-10 Burster
A++
Kills:91
Deaths:97
KDR:0.938
Accuracy:28.968% C+
HSR:12.088% A++
Kills:7,232
Deaths (as MAX Suit):1,766.500
Deaths (to MAX Suits):3,282
KDR:4.09397
Kill Difference:5,465.500
Playtime:132.157 hours
Usage:4%
Score:4.329m
Score/min:546
Accuracy (listed only):27.570%
HSR (listed only):14.174%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:199
V. Kills:9 N/A
Deaths:125
KDR:1.592
Accuracy:34.106% D-
KPH:25.200 D
VKPH:1.100 D--
Photon A2A Missile Pods
B**
Kills:102
V. Kills:56 179%
Deaths:57
KDR:1.789
Accuracy:87.306% B**
KPH:66.800 B+
VKPH:36.700 C+
Dual Photon Pods
C++
Kills:82
V. Kills:45 178%
Deaths:33
KDR:2.485
Accuracy:52.060% C+
KPH:35.500 D
VKPH:19.500 C++
Saron Laser Cannon
C+
Kills:74
V. Kills:59 123%
Deaths:313
KDR:0.236
Accuracy:31.094% C+
KPH:1.900 D--
VKPH:1.500 D*
Maelstrom Turbo Laser
A*
Kills:61
V. Kills:32 185%
Deaths:123
KDR:0.496
Accuracy:43.449% A*
KPH:15 C+
VKPH:7.800 C
Kills:518 (334 + 0)
Deaths:651
KDR:0.796
VKDR:0.309
Vehicle Kills:201
Kill Difference:133
Playtime:55.620 hours
Usage:2%
Score:0.847m
Score/min:254
Piloting Accuracy:43.449%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:266
V. Kills:31 N/A
Deaths:37
KDR:7.189
Accuracy:36.215% D
KPH:957,600 U
VKPH:111,600 U
AP30 Shredder
U
Kills:57
V. Kills:44 127%
Deaths:21
KDR:2.714
Accuracy:40.077% B*
KPH:205,200 U
VKPH:158,400 U
C150 Dalton
U
Kills:53
V. Kills:37 139%
Deaths:11
KDR:4.818
Accuracy:45.444% B++
KPH:190,800 U
VKPH:133,200 U
Kills:376 (0 + 376)
Deaths:69
KDR:5.449
VKDR:1.623
Vehicle Kills:112
Kill Difference:307
Playtime:0.001 hours
Usage:0%
Score:0.206m
Score/min:3,097,125
Piloting Accuracy:N/A%
Gunner Accuracy:45.444%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,112
V. Kills:256 433%
Deaths:213
KDR:5.221
Accuracy:40.251% C++
KPH:33.700 C**
VKPH:7.800 C+
L100 Python HESH
C+
Kills:395
V. Kills:123 319%
Deaths:44
KDR:8.977
Accuracy:59.660% A
KPH:24.700 D--
VKPH:7.700 C+
L100 Python AP
B+
Kills:350
V. Kills:260 134%
Deaths:118
KDR:2.966
Accuracy:68.606% A+
KPH:26.900 C+
VKPH:20 B+
Skyguard
C+
Kills:280
V. Kills:196 142%
Deaths:107
KDR:2.617
Accuracy:29.293% C+
KPH:10.700 C-
VKPH:7.500 D
LB00 Python AP
B+
Kills:131
V. Kills:46 279%
Deaths:25
KDR:5.240
Accuracy:63.708% B+
KPH:33.500 D--
VKPH:11.700 D*
Kills:2,268 (2,268 + 0)
Deaths:507
KDR:4.473
VKDR:1.738
Vehicle Kills:881
Kill Difference:1,761
Playtime:92.015 hours
Usage:3%
Score:1.396m
Score/min:253
Driving Accuracy:63.708%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,508
V. Kills:249 N/A
Deaths:222
KDR:6.793
Accuracy:54.337% B+
KPH:24.600 D-
VKPH:4.100 D-
Saron HRB
C
Kills:988
V. Kills:675 146%
Deaths:190
KDR:5.200
Accuracy:36.561% D-
KPH:18.700 D
VKPH:12.800 C
Supernova PC
B+
Kills:939
V. Kills:269 348%
Deaths:161
KDR:5.832
Accuracy:52.474% B
KPH:27.400 B+
VKPH:7.900 C+
Supernova FPC
C+
Kills:847
V. Kills:764 111%
Deaths:335
KDR:2.528
Accuracy:60.726% B*
KPH:16 D
VKPH:14.400 C+
Proton II PPA
C+
Kills:516
V. Kills:45 N/A
Deaths:52
KDR:9.923
Accuracy:19.993% D
KPH:40.900 C--
VKPH:3.600 C+
E540 Halberd
C-
Kills:167
V. Kills:102 162%
Deaths:35
KDR:4.771
Accuracy:44.812% C-
KPH:23 D
VKPH:14.100 C-
Aphelion VEX-4
C++
Kills:112
V. Kills:73 151%
Deaths:39
KDR:2.872
Accuracy:28.951% D-
KPH:27.900 C++
VKPH:18.200 C++
Kills:5,077 (3,294 + 1,783)
Deaths:1,034
KDR:4.910
VKDR:2.105
Vehicle Kills:2,177
Kill Difference:4,043
Playtime:225.290 hours
Usage:8%
Score:3.841m
Score/min:284
Driving Accuracy:60.726%
Gunner Accuracy:28.951%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:89
V. Kills:79 111%
Deaths:51
KDR:1.745
Accuracy:46.413% C++
KPH:22.200 D--
VKPH:19.700 D
E540 Halberd-H
D
Kills:80
V. Kills:54 145%
Deaths:23
KDR:3.478
Accuracy:50.703% D-
KPH:24 D--
VKPH:16.200 D
Saron HRB-H
D
Kills:72
V. Kills:63 113%
Deaths:25
KDR:2.880
Accuracy:53.456% C
KPH:20.800 D--
VKPH:18.200 D
Proton II PPA-H
D
Kills:64
V. Kills:6 N/A
Deaths:12
KDR:5.333
Accuracy:27.793% D--
KPH:40.900 D--
VKPH:3.800 D
Kills:305 (0 + 305)
Deaths:111
KDR:2.748
VKDR:1.820
Vehicle Kills:202
Kill Difference:194
Playtime:12.364 hours
Usage:0%
Score:0.320m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:27.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:271
V. Kills:167 161%
Deaths:108
KDR:2.509
Accuracy:43.543% B+
KPH:12.300 D
VKPH:7.600 C+
M20 Basilisk
B
Kills:232
V. Kills:165 140%
Deaths:67
KDR:3.463
Accuracy:41.943% B
KPH:15.900 C-
VKPH:11.300 B
M40 Fury
C
Kills:190
V. Kills:32 N/A
Deaths:37
KDR:5.135
Accuracy:33.102% C
KPH:33.200 C-
VKPH:5.600 D
M12 Kobalt
D
Kills:131
V. Kills:7 N/A
Deaths:15
KDR:8.733
Accuracy:14.028% D-
KPH:35.900 D-
VKPH:1.900 D
M40 Fury
D
Kills:125
V. Kills:22 N/A
Deaths:22
KDR:5.682
Accuracy:28.764% D-
KPH:35.800 D
VKPH:6.300 D
M60-G Bulldog
C++
Kills:73
V. Kills:23 304%
Deaths:15
KDR:4.867
Accuracy:31.665% C
KPH:20.100 D
VKPH:6.300 C++
Kills:1,022 (0 + 1,022)
Deaths:264
KDR:3.871
VKDR:1.576
Vehicle Kills:416
Kill Difference:758
Playtime:53.137 hours
Usage:2%
Score:0.883m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:31.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:164
V. Kills:5 N/A
Deaths:140
KDR:1.171
Accuracy:34.601% D-
KPH:41.500 C
VKPH:1.300 C--
M40 Fury-F
D
Kills:70
V. Kills:25 269%
Deaths:84
KDR:0.833
Accuracy:38.593% D--
KPH:8.600 D-
VKPH:3.100 D
Kills:234 (234 + 0)
Deaths:224
KDR:1.045
VKDR:0.134
Vehicle Kills:30
Kill Difference:10
Playtime:12.119 hours
Usage:0%
Score:0.073m
Score/min:100
Driving Accuracy:38.593%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:66
V. Kills:44 147%
Deaths:33
KDR:2
Accuracy:30.286% D--
KPH:9.600 D-
VKPH:6.400 D-
Kills:66 (0 + 66)
Deaths:33
KDR:2
VKDR:1.333
Vehicle Kills:44
Kill Difference:33
Playtime:6.864 hours
Usage:0%
Score:0.055m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:30.286%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 3,6893,6231,0233.542A++2.1999.185%S12.255%C--35C+N/A199103.5h12.3T*12.4C+
Frag Grenade 2,0902,05712057N/A2,055.6547.781%BN/A1082.6M17.4A++45251.9h2A++4.3B**
C-4 2,7031,9411,3011.492C++0.1422.802%C--N/A94.2B37B+102020.6h1.5C++6.8C+
Supernova VPC 1,7571,5082226.793C5.4454.337%B+1.724%C*24.6D-4.1D-17161.3h3.2C*5.9B
Pandora VX25 1,5141,5011,2811.172C+0.1840.446%C++11.059%D--31.8C+N/A14447.2h4.6C+11.4C*
Nebula VM20 1,4821,4555702.553C**1.2016.608%C15.533%D--31.6C+N/A16646.1h15.6C**93.8C++
Nebula VM20 1,4691,4355702.518C**1.1716.796%C15.47%D-31.2C+N/A16846h15.9C**94.8C++
Solstice SF 1,2741,2371,2031.028C++0.3222.886%C+9.297%D*12.1C--N/A69102.3h12.3C++53.9C++
Pulsar C 1,2411,1861,1661.017C+0.3426.525%B+18.887%D24.9C+1.2A*10847.6h14.4C-54.2C++
Quasar VM1 1,2111,1865882.017C+0.6617.673%C+20.405%C+40.6B+N/A18029.2h12.5B+70.8B
Solstice VE3 1,2291,1821,2570.94C**0.4123.65%C++18.105%C16.7C+N/A10570.7h16.7C+70.6C++
H-V45 AE 1,2291,1791,4960.788D0.5622.018%D*17.218%D**20.1D--N/A7458.7h17.6F-79.9F
Lasher X2 1,2001,1781,0231.152B+0.2025.143%C+2.971%C--34.4C*N/A20334.2h19.2C*76.4C**
Ghost 1,1881,1685762.028C+0.6839.117%C+54.11%D**31.6CN/A13737h2.8D7.1C
NS-11P 1,1821,1601,1940.972C+0.3821.414%C15.172%D20.1C-N/A7857.8h17.1D-79.6C
Parallax VX3 1,1631,1594022.883C+1.5341.779%B+66.609%D*26.7C+N/A12743.4h2.7D6.4C+
NS-15M AE 1,1791,1589701.194C0.1623.376%C21.157%D33DN/A14335.1h15.3D*65.6C-
Quasar VM1 1,1811,1585881.969B0.6218.039%B+20.985%B+39.5A+N/A19029.3h13.2B+73.2B+
NS-15M1 1,1641,1568821.311C+0.0420.86%C18.426%C--33.2CN/A17334.8h11.8B56.6C*
H-V45 1,1851,1561,2400.932C0.4222.005%C-15.398%D23.7CN/A10748.7h14.8C-67.2C
Flare VE6 1,1591,1521,0211.128C0.2222.285%C+18.316%D-32.1CN/A20135.9h11.3C+50.8C++
V10 1,1661,1513773.053C+1.7041.907%C*64.987%D**25.2C-N/A12245.7h2.7D6.5C+
SVA-88 1,1661,1519741.182C0.1719.605%D17.724%D--30C--N/A20738.4h12.6C+64.4C
Pulsar LSW 1,1691,1511,2630.911C-0.4419.333%D21.286%C30.2CN/A19338.1h13.1C+67.8C+
NS Baron G5AE 1,1771,1501,2360.93C0.4246.161%C+13.304%C34.2CN/A14233.6h5.2D11.3C+
NS-11C 1,2001,1481,3590.845C+0.5127.51%B++16.551%C-17CN/A10167.5h19.6D-71.4C+
Serpent VE92 1,1941,1481,6020.717C0.6424.817%C*17.683%C11DN/A63104.2h18.4D--74.3C
Equinox VE2 Burst 1,1711,1461,1441.002C0.3524.372%D22.339%D23.6DN/A9548.5h15.6D-64.2D
Orion VS54 1,1461,1378781.295C+0.0617.666%D14.512%D**30.2C+N/A24737.6h12.7C*71.7C+
C75 Viper 1,3681,1122135.221C**3.8740.251%C++1.529%C++33.7C**7.8C+23333h10B++24.9B++
Saron HRB 1,6639881905.2C+3.8536.561%D-3.036%A18.7D12.8C32352.8h21.7C*59.4C+
Lasher X2 AE 9729448621.095C+0.2626.231%C-2.648%C-39.8C+1.2C++15623.7h22.3D85.1C
Supernova PC 1,2089391615.832C++4.4852.474%B2.023%C27.5B+7.9C+30634.2h4.2B++8B*
CME 9319041,1250.804C--0.5523.593%D17.035%D18DN/A6550.3h17.1D--72.4D
MKV Suppressed 8658489910.856C0.5023.764%C18.396%C+22.7CN/A11437.3h16.4C68.9C+
Supernova FPC 1,6118473352.528C-1.1860.726%B*4.723%A+16D14.4C+36553.1h9.1F-14.9D--
Parallax VX3-AE 8358213882.116D0.7639.682%C61.51%T23.4D--N/A7435.1h2.8F-7D--
Tank Mine 1,2177703911.969C0.6229.884%CN/A82.8C-48.1C--11029.3h2.2C7.3C-
Proximity Mine 7387382043.618C+2.2744%C*N/A121C+N/A5776.1h2C4.5C*
Blueshift VM5 7567353342.201C+0.8518.795%C+18.64%C-43.5B++1.2A+20816.9h14.1B+75.1B
MANA Anti-Personnel Turret 7157062293.083N/A1.7318.256%UN/A7060U90U24347300.1h28.4T*155.5T*
Spear Anti-Vehicle Phalanx Turret 1,0656816111.164B++9.8145.598%C++4.552%C*38C+21.5C+57317.9h9.4C+20.6C*
Blueshift VM5 7006803342.036C+0.6819.454%C+20.147%C+40.2B+1.2A+18616.9h15.9C*81.5C*
Hades VSH4 9916318150.774B+0.5871.267%B+N/A16.7C+9.5C+19037.8h8.2C**11.5B+
VA39 Spectre 5685544091.355C+0.0034.937%B+24.188%D*22.6C+N/A10924.5h6.1C++17.5B
Anti-Vehicle Grenade 5915531553N/A551.6565.788%A++N/A1106M*76C82690.5h2.7A+4A
Proton II PPA 561516529.923C8.5719.993%D1.163%D-41C--3.6C+22512.6h9.4C*47.2C+
L100 Python HESH 518395448.977C+7.6259.66%A1.772%C++24.7D--7.7C+19416h4.8D--8C+
NS Decimator 4483742771.35B+0.0062.249%C*1.604%C--39.4B7.8D-4899.5h4.1B+6.5B+
L100 Python AP 6103501182.966C1.6168.606%A+2%C--26.9C+20B+44613h9.9D*14.4C
Force-Blade 46134912,6320.028C++1.3242.756%B**N/A0.5C+N/A3668h3.6D8.5B
Beamer VS3-FB 3493464900.706C--0.6527.629%D17.341%D-25.3DN/A11613.7h11.1D**40.2D--
NS-44 Commissioner AE 3413304600.717C-0.6434.527%D-14.545%D*32.7D1.1B*13610.1h4.4D--12.8D--
The Slasher 35732211,2280.029C-1.3229.222%C8.075%C0.8CN/A4429.2h3.3D--11.2C
Artemis VX26 3143082321.328C+0.0227.83%C++23.377%C++31.4C+N/A1349.8h15.8D*56.8C
Eidolon VE33 3092952651.113C++0.2430.313%B+23.729%C20.2C+1B**9414.6h9.9C+32.8C**
Betelgeuse 54-A 3012923240.901D0.4521.815%D--21.233%D*25.8D*N/A21311.3h14.3F-65.6D**
Eridani SX5-AE 2962873630.791D0.5622.995%D**23.345%C25DN/A7711.5h16.7D*72.7D*
Thanatos VE70 2892803270.856C+0.5040.85%C++15.357%C+33.3C**1.1A*2208.4h5.2C+12.6C*
Skyguard 4762801072.617C+1.2629.293%C+1.786%C+10.7C-7.5D23326.1h130.7C+446.1C++
NS-30 Vandal 2812751691.627C+0.2733.139%C+21.818%D31.3CN/A1518.8h8.3F25D
Lancer VS22 6762754390.626C+0.7355.71%DN/A9D13.2C+32230.4h29C+52.1C+
M20 Basilisk 4382711082.509C+1.1643.543%B+3.321%D--12.3D7.6C+24822h188.8F-433.5D--
L105 Zephyr 297266377.189C+5.8436.215%DN/A2660U310U10057700.1h6.7C+18.4C+
Sirius SX12 2642612501.044C+0.3122.259%C-15.326%C-23.7C+N/A21911h19D85.2C
Nemesis VSH9 4042513500.717C++0.6460.927%C1.594%D12.4C7.6C-27020.2h7.7C**12.6C**
Comet VM2 3552511781.41B++0.0654.288%A2.39%D-18.5A7.6A++23013.6h25.5C+47B
NSX-P Tanto 2452362191.078C++0.2723.873%C18.22%D--41.4B++1.6A1995.7h14.7C*61.6C++
M20 Basilisk 397232673.463B2.1141.943%B8.19%B**15.9C-11.3B32614.6h163.6D**390D
Nyx VX31 2362301321.742C+0.3934.445%C+22.609%D38.3C+1A+1796h6.9D20C
NSX Tengu 2282163810.567D0.7930.47%D-13.889%D--11.6D-N/A5118.7h23.7F-77.7D**
M60-A Bulldog 234214316.903C5.5548.982%C**1.869%C24.6C-2.3D1888.7h8.5D-17.4C
Auraxium Slasher 2142062,6780.077C++1.2829.799%C+24.757%A*2.1C+N/A597.9h2.5C8.5C++
Sticky Grenade 2152051205N/A203.6552.322%C++N/A683.3C--33.3A**36270.3h2.5C+4.7C++
Rocklet Rifle 4102042900.703C+0.6566.435%A+N/A28.3C+28.6B4347.2h51.5D--77.5C+
Pulsar VS1 2122042170.94C+0.4123.846%C++14.216%D-20CN/A22810.2h16.6C-69.4C+
NSX Naginata 2052002260.885C-0.4741.277%M**29%C++29.9C-N/A1646.7h38.6T*93.6D
Light PPA 2081991251.592C-0.2434.106%D-1.508%B25.2D1.1D--1547.9h11.2B+32.8C*
M60-A Bulldog 2161921512.8C+11.4545.321%C+N/A21.8C--2.7C1648.8h7.1C15.6C+
M40 Fury 222190375.135C+3.7833.102%C2.105%B+33.3C-5.6D3145.7h14.1C++42.5C++
NS-7 PDW 1761751880.931C++0.4224.678%C+14.857%C-18.4CN/A2239.5h17.1C69.3C+
S1 2471692640.64C+0.7167.869%A1.775%D23.5C+10.8C7187.2h7.6C11.2C**
E540 Halberd 269167354.771C3.4244.812%C-1.198%D-23.2D14.2C3257.2h7.1D-15.9D
Phobos VX86 1711672180.766C-0.5947.245%D--14.371%C28.8C--N/A2125.8h3.1D-6.6D
Phaseshift VX-S 168166662.515C+1.1632.13%C--62.048%D-23.4CN/A1367.1h3.2C+9.8C+
NSX Tomoe 1691641680.976C0.3827.641%C28.049%D-24.1DN/A1066.8h17.6D63.7C-
S12 Renegade 1691641401.171C0.1834.601%D-7.317%B+41C1.3C--1054h3.3C*9.6C+
NSX Tanto 1651601241.29C++0.0626.891%C++15%D**26.7CN/A1096h16.7C62.2C+
Beamer VS3 1591561660.94C**0.4123.949%C--14.103%D--25.6C+N/A1886.1h13.3D55.5C
Comet VM2 2291491780.837C+0.5256.335%B**7.383%A+11C+5.9B+15313.6h44.6D*79.1C
M12 Kobalt 138131158.733C7.3814.028%D-23.664%A35.4D-1.9D1853.7h22.4C-159.8C-
LB00 Python AP 177131255.24D3.8963.708%B+1.527%B**33.6D--11.8D*1543.9h6.1D*9.6D
M40 Fury 147125225.682C4.3328.764%D-4%A++35.7D6.3D3213.5h13.1C++45.6C+
NS-44 Commissioner 1251241750.709C0.6427.102%D--20.968%C+17.7DN/A1467h4.5C16.7D
NS-AM7 Archer 1801222110.578C**0.7757.032%C30.328%A+6.3C+3C**7819.5h19.8C*34.8C++
Aphelion VEX-4 185112392.872C1.5228.951%D-1.786%D--28C*18.3C++3674h53.5B184.7C++
Photon A2A Missile Pods 158102571.789D0.4487.306%B**N/A68B+37.3C+5451.5h6.1B**7A++
NS-357 Underboss 1031011860.543C-0.8124.686%D**19.802%C+23.5DN/A1454.3h4.7C18.9D--
Manticore SX40 1041001190.84C+0.5122.287%D--15%D-22.7CN/A1064.4h13.4F-60.1F-
Soldier Soaker 1011001460.685C-0.6723.289%D*16%C++31.3DN/A1283.2h7.2D30.8D*
VX6-7 104981380.71C0.6423.784%C+18.367%C-11.1D-N/A1318.8h18.6D*78C--
Ectoblaster 100961970.487C0.8724.2%F12.5%B*21.8C--N/A454.4h22.7C93.8D*
NS-10 Burster 14192960.958C++0.3928.746%C+8.696%B6.3C**3.4C+16114.5h163C-566.9C+
NS-10 Burster 15191970.938C+0.4128.968%C+12.088%A++6.2C**4.1C*15814.6h166.1C573.4C+
Xiphos Anti-Personnel Phalanx Tower 9389189B+87.6537.297%B*N/A178C8C+9590.5h22.4C+60.2C*
Aphelion VEX-4H 16889511.745C0.3946.413%C++3.371%C++22.3D--19.8D3964h98.7D--212.6D-
MANA Anti-Vehicle Turret 16883940.883D-0.4747.986%D--2.41%C-830D850D6436000.1h15.1C+31.4D
VE-H Maw 8382960.854D0.5025.017%C+14.634%D*29.3DN/A1702.8h13.7D-54.8C
Dual Photon Pods 12782332.485C--1.1352.06%C+1.22%C+35.7D19.6C++8312.3h31.3D60.1C
E540 Halberd-H 13480233.478C-2.1350.703%D-N/A24.2D--16.4D3953.3h8.1D16D--
Saron Laser Cannon 133743130.236C-1.1231.094%C+2.703%C**1.9D--1.5D*20339.8h195.8C-629.7C-
NS Baron G5 8074780.949C+0.4040.348%C16.216%B+29.6C+2.4S1692.5h6.6D**16.3C+
M60-G Bulldog 9673154.867C*3.5131.665%C4.11%B++20.3C--6.4C++2433.6h10.1D31.8C--
Saron HRB-H 13572252.88C1.5353.456%C2.778%A20.6D--18D5813.5h41.7F78D**
M40 Fury-F 9570840.833C0.5238.593%D--N/A8.5D-3D978.2h11C*28.4C+
Spear Anti-Vehicle Phalanx Tower 10066416.5C15.1558.501%B*9.091%A*41.3C+21.3C5991.6h11C+18.8C**
M20 Wyvern 11066332C-0.6530.286%D--7.576%B*9.6D-6.4D-1346.9h105.4D348.1D--
Aspis Anti-Aircraft Phalanx Turret 13465213.095C+1.7424.382%C+N/A9.4C10C+3366.9h180.2C--738.9C+
Proton II PPA-H 7064125.333C--3.9827.793%D--N/A40D--3.8D2661.6h12.6C-45.3D-
Maelstrom Turbo Laser 93611230.496C0.8643.449%A*N/A14.9C+7.8C5034.1h99.6C**229.2B+
AP30 Shredder 10157212.714C-1.3640.077%B*N/A570U440U4011500.1h134.5D-335.5C+
Damascus Edge 81574,9640.011D1.346.149%F-21.053%A**0.3DN/A1187.8h3.1D--51.1T*
MAX Punch 71541,8410.029D1.3236.388%DN/A0.4CN/A3123h2.5C+6.9C+
C150 Dalton 9053114.818C+3.4745.444%B++N/A530U370U6578300.1h7.7F-17D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31090.1h
Restoration Kit1041,5582h
Nano-Armor Kit634815,78281.4h
Anti-Vehicle MANA Turret255982.1h
Spawn Beacon231,7062.3h
Turret AI Module01240.7h
Structure Shield Module01400.9h
Repair Module11941.2h
Skywall Shield Emitter0660.7h
AE Nano-Armor Kit506687,09748.7h
Nanite Revive Grenade04,5171.3h
Medical Applicator672179,45524.9h
AE Medical Applicator787231,65321.4h
Welding Device08340.1h
Deconstruction Tool16,4841h
Spear Anti-Vehicle Tower0820.5h
Spitfire Auto-Turret391,0361.8h
Rampart Wall11191.2h
Hoplon Anti-Aircraft Phalanx Tower0810.5h
Xiphos Anti-Personnel Tower0960.6h
Ammunition Package702,6233.4h
Medical Kit112360.2h
Anti-Infantry MANA Turret411,0824h
Snowman Soldier71130.2h
Recon Detection Device673,1865.4h
Shield Recharging Field682,7841.5h
Smoke Grenade06560.2h

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