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Paragon Xulor[GOTR] Xulor
VS BR 173

KDR: 1.35

Score: 75.5m

Last Seen: Aug 18th, 2019 8:14 PM
- OFFLINE - 89.7 hour(s)

Prestige 1, Battle Rank 100 (173 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova Frag Grenade C-4 Supernova VPC Pandora VX25 Nebula VM20 Nebula VM20 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 1105TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.512%18.74%44139117525,0690.9244070.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.42%0.45B-0.328C--1.135D*HEAD ++ (~6.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.20.125C+15.3-0.072C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.623%1.635%423121136710222320.358749158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.562%-0.392C--0.055C+-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.1-0.034C+55.9-0.059C+110.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.423%2.111%324712075,778220923122.61448250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.671%-0.503D-0.286C1.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.9-0.027C+14.8-0.133C27

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.254%4.178%2111012043,064199817751.53353173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.147%0.249C++-0.072C+0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.4-0.015C+48-0.183C74.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.908%55.985%211612085,3552549862.10082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.106%0.458B+-0.701D-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.131C++3.3-0.027C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.523%12.217%211412105,6482128962.65413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.045%3.168M++-0.48D2.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.093C+9.5-0.962D--2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
75.5m690.6%448 (26.9k)384 (23k)1.3477476,70056,9101.68809173 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214222119.029%14.171%27003:2828

12% Combat Medic41% Engineer15% Heavy Assault10% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:00 PMNov 21st, 2012 2:20 AMAug 20th, 2019 8:31 AM (2d) (PST)Aug 18th, 2019 5:31 PM (4d) (PST)Aug 18th, 2019 4:14 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831883950.3900.2890.0553.0810.056327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,99111,29123,70023173185323,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3277.8h/136.6d 19,369 10,869 26,569 605.9k 5,579 8,798 11,039 114.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C-
Kills:1,158
Deaths:970
KDR:1.194
Accuracy:23.376% C-
HSR:21.157% D
NS-15M1
C
Kills:1,156
Deaths:882
KDR:1.311
Accuracy:20.860% C
HSR:18.426% D
Flare VE6
C+
Kills:1,152
Deaths:1,021
KDR:1.128
Accuracy:22.285% C+
HSR:18.316% D-
SVA-88
D
Kills:1,151
Deaths:974
KDR:1.182
Accuracy:19.605% D
HSR:17.724% D--
Pulsar LSW
C
Kills:1,151
Deaths:1,263
KDR:0.911
Accuracy:19.333% D
HSR:21.286% C
Orion VS54
D
Kills:1,138
Deaths:884
KDR:1.287
Accuracy:17.615% D
HSR:14.587% D**
Betelgeuse 54-A
D--
Kills:297
Deaths:335
KDR:0.887
Accuracy:22.257% D--
HSR:20.875% D*
NSX Naginata
M**
Kills:200
Deaths:226
KDR:0.885
Accuracy:41.277% M**
HSR:29% C++
VE-H Maw
C**
Kills:116
Deaths:132
KDR:0.879
Accuracy:27.117% C**
HSR:11.207% F
NSX-P Naginata
C
Kills:100
Deaths:119
KDR:0.840
Accuracy:21.245% C
HSR:22% D-
VE-H Maw AE
D*
Kills:65
Deaths:82
KDR:0.793
Accuracy:22.019% D*
HSR:15.385% D**
Kills:7,684
Deaths (as Heavy Assault):6,888
Deaths (to Heavy Assaults):16,366
KDR:1.11556
Kill Difference:796
Playtime:495.820 hours
Usage:15%
Score:12.628m
Score/min:424
Accuracy (listed only):23.363%
HSR (listed only):19.087%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
Solstice SF
C
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C
HSR:9.297% D*
Pulsar C
B+
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% B+
HSR:18.887% D
Solstice VE3
C++
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C++
HSR:18.105% C
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C-
Serpent VE92
C*
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C*
HSR:17.683% C-
NS-11C
B++
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B++
HSR:16.551% C-
Thanatos VE70
C*
Kills:357
Deaths:413
KDR:0.864
Accuracy:42.218% C*
HSR:15.686% C+
Eidolon VE33
B+
Kills:355
Deaths:321
KDR:1.106
Accuracy:30.171% B+
HSR:24.507% C+
NSX-P Tanto
C
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C
HSR:18.220% D--
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NSX Tanto
C++
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C++
HSR:15% D**
VX6-7
C--
Kills:123
Deaths:169
KDR:0.728
Accuracy:22.053% C--
HSR:16.260% D-
VE-C Horizon
C
Kills:117
Deaths:113
KDR:1.035
Accuracy:32.868% C
HSR:11.111% F
NS Baron G5
B
Kills:99
Deaths:109
KDR:0.908
Accuracy:36.280% D
HSR:16.162% B
Kills:13,789
Deaths (as Engineer):11,813
Deaths (to Engineers):11,457
KDR:1.16727
Kill Difference:1,976
Playtime:1,355.995 hours
Usage:41%
Score:30.091m
Score/min:370
Accuracy (listed only):35.799%
HSR (listed only):15.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
H-V45 AE
D*
Kills:1,179
Deaths:1,496
KDR:0.788
Accuracy:22.018% D*
HSR:17.218% D**
MKV Suppressed
C+
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% C
HSR:18.676% C+
CME
C--
Kills:1,175
Deaths:1,458
KDR:0.806
Accuracy:23.673% C--
HSR:19.064% C--
Sirius SX12
C**
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C+
HSR:19.795% C**
NS-11P
C
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:21.414% C
HSR:15.172% D
H-V45
C-
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:22.005% C-
HSR:15.398% D-
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C-
Equinox VE2 Burst
D
Kills:1,146
Deaths:1,144
KDR:1.002
Accuracy:24.372% D
HSR:22.339% D
NS-7 PDW
B*
Kills:603
Deaths:681
KDR:0.885
Accuracy:24.756% C+
HSR:22.886% B*
Thanatos VE70
C*
Kills:357
Deaths:413
KDR:0.864
Accuracy:42.218% C*
HSR:15.686% C+
Pulsar VS1
C
Kills:356
Deaths:413
KDR:0.862
Accuracy:22.500% C
HSR:18.539% C
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
NSX Tengu
D-
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D-
HSR:13.889% D*
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NS Baron G5
B
Kills:99
Deaths:109
KDR:0.908
Accuracy:36.280% D
HSR:16.162% B
VE-S Canis
B+
Kills:97
Deaths:147
KDR:0.660
Accuracy:30.650% B+
HSR:14.433% D
Kills:16,622
Deaths (as Combat Medic):15,467
Deaths (to Combat Medics):6,271
KDR:1.07468
Kill Difference:1,155
Playtime:407.204 hours
Usage:12%
Score:10.943m
Score/min:448
Accuracy (listed only):33.550%
HSR (listed only):16.866%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
Solstice SF
C
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C
HSR:9.297% D*
Pulsar C
B+
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% B+
HSR:18.887% D
Solstice VE3
C++
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C++
HSR:18.105% C
MKV Suppressed
C+
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% C
HSR:18.676% C+
Sirius SX12
C**
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C+
HSR:19.795% C**
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C-
Serpent VE92
C*
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C*
HSR:17.683% C-
NS-11C
B++
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B++
HSR:16.551% C-
NS-7 PDW
B*
Kills:603
Deaths:681
KDR:0.885
Accuracy:24.756% C+
HSR:22.886% B*
Thanatos VE70
C*
Kills:357
Deaths:413
KDR:0.864
Accuracy:42.218% C*
HSR:15.686% C+
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
NSX-P Tanto
C
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C
HSR:18.220% D--
NSX Tengu
D-
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D-
HSR:13.889% D*
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NSX Tanto
C++
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C++
HSR:15% D**
VX6-7
C--
Kills:123
Deaths:169
KDR:0.728
Accuracy:22.053% C--
HSR:16.260% D-
VE-C Horizon
C
Kills:117
Deaths:113
KDR:1.035
Accuracy:32.868% C
HSR:11.111% F
NS Baron G5
B
Kills:99
Deaths:109
KDR:0.908
Accuracy:36.280% D
HSR:16.162% B
VE-S Canis
B+
Kills:97
Deaths:147
KDR:0.660
Accuracy:30.650% B+
HSR:14.433% D
Kills:16,987
Deaths (as Light Assault):15,734
Deaths (to Light Assaults):9,435
KDR:1.07964
Kill Difference:1,253
Playtime:535.557 hours
Usage:16%
Score:12.111m
Score/min:377
Accuracy (listed only):33.285%
HSR (listed only):16.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% C
HSR:18.676% C+
Sirius SX12
C**
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C+
HSR:19.795% C**
Ghost
C+
Kills:1,168
Deaths:576
KDR:2.028
Accuracy:39.117% C+
HSR:54.110% D**
Parallax VX3
B+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:41.779% B+
HSR:66.609% D*
V10
C*
Kills:1,151
Deaths:377
KDR:3.053
Accuracy:41.907% C*
HSR:64.987% D**
Parallax VX3-AE
C
Kills:856
Deaths:405
KDR:2.114
Accuracy:39.588% C
HSR:61.916% T
VA39 Spectre
C*
Kills:855
Deaths:562
KDR:1.521
Accuracy:33.422% C*
HSR:24.912% D*
NS-7 PDW
B*
Kills:603
Deaths:681
KDR:0.885
Accuracy:24.756% C+
HSR:22.886% B*
Nyx VX31
C++
Kills:371
Deaths:216
KDR:1.718
Accuracy:35.362% C++
HSR:22.102% D
Beamer VS3-FB
D
Kills:348
Deaths:497
KDR:0.700
Accuracy:27.554% D
HSR:17.241% D
NS-44 Commissioner AE
D--
Kills:333
Deaths:466
KDR:0.715
Accuracy:34.463% D--
HSR:14.715% D*
Artemis VX26
C++
Kills:311
Deaths:242
KDR:1.285
Accuracy:27.600% C++
HSR:23.151% C+
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
NS-30 Vandal
C+
Kills:275
Deaths:169
KDR:1.627
Accuracy:33.139% C+
HSR:21.818% D
NSX Tengu
D-
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D-
HSR:13.889% D*
Soldier Soaker
C
Kills:215
Deaths:263
KDR:0.817
Accuracy:22.850% D*
HSR:12.558% C
Manticore SX40
D-
Kills:171
Deaths:204
KDR:0.838
Accuracy:23.729% D-
HSR:15.790% D-
Phaseshift VX-S
C--
Kills:166
Deaths:66
KDR:2.515
Accuracy:32.130% C--
HSR:62.048% D-
NSX Tomoe
C
Kills:164
Deaths:168
KDR:0.976
Accuracy:27.641% C
HSR:28.049% D-
Beamer VS3
C--
Kills:156
Deaths:166
KDR:0.940
Accuracy:23.949% C--
HSR:14.103% D*
NS-AM7 Archer
B**
Kills:143
Deaths:242
KDR:0.591
Accuracy:56.584% C
HSR:26.573% B**
NS-44 Commissioner
C
Kills:130
Deaths:185
KDR:0.703
Accuracy:26.862% D*
HSR:20% C
NS-357 Underboss
C
Kills:101
Deaths:186
KDR:0.543
Accuracy:24.686% D**
HSR:19.802% C
VE-S Canis
B+
Kills:97
Deaths:147
KDR:0.660
Accuracy:30.650% B+
HSR:14.433% D
Ectoblaster
B**
Kills:96
Deaths:197
KDR:0.487
Accuracy:24.200% D**
HSR:12.500% B**
Kills:11,722
Deaths (as Infiltrator):9,831
Deaths (to Infiltrators):6,909
KDR:1.19235
Kill Difference:1,891
Playtime:339.953 hours
Usage:10%
Score:5.234m
Score/min:257
Accuracy (listed only):30.918%
HSR (listed only):27.840%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,455
Deaths:570
KDR:2.553
Accuracy:16.608% C
HSR:15.533% D--
Nebula VM20
C
Kills:1,435
Deaths:570
KDR:2.518
Accuracy:16.796% C
HSR:15.470% D--
Quasar VM1
C+
Kills:1,186
Deaths:588
KDR:2.017
Accuracy:17.673% C+
HSR:20.405% C+
Quasar VM1
B+
Kills:1,158
Deaths:588
KDR:1.969
Accuracy:18.039% B+
HSR:20.985% B+
Blueshift VM5
C+
Kills:814
Deaths:399
KDR:2.040
Accuracy:19.452% C+
HSR:18.673% C-
Blueshift VM5
C+
Kills:764
Deaths:399
KDR:1.915
Accuracy:20.009% C+
HSR:20.157% C
Comet VM2
A
Kills:260
Deaths:190
KDR:1.368
Accuracy:53.845% A
HSR:2.692% D
Comet VM2
A++
Kills:167
Deaths:190
KDR:0.879
Accuracy:55.953% B**
HSR:8.383% A++
NS-10 Burster
B++
Kills:96
Deaths:102
KDR:0.941
Accuracy:28.899% C+
HSR:10.417% B++
NS-10 Burster
A+
Kills:95
Deaths:103
KDR:0.922
Accuracy:29.088% C+
HSR:11.579% A+
NS-20 Gorgon
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:45.369% N/A
HSR:32% N/A
Kills:7,480
Deaths (as MAX Suit):1,871
Deaths (to MAX Suits):3,493
KDR:3.99786
Kill Difference:5,609
Playtime:138.358 hours
Usage:4%
Score:4.509m
Score/min:543
Accuracy (listed only):29.248%
HSR (listed only):16.027%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:202
V. Kills:9 N/A
Deaths:125
KDR:1.616
Accuracy:34.085% D-
KPH:25.400 D
VKPH:1.100 D--
Photon A2A Missile Pods
A
Kills:107
V. Kills:58 181%
Deaths:57
KDR:1.877
Accuracy:86.885% A
KPH:70.100 B+
VKPH:38 C+
Saron Laser Cannon
C+
Kills:83
V. Kills:63 130%
Deaths:335
KDR:0.248
Accuracy:31.721% C+
KPH:2 D--
VKPH:1.500 D*
Dual Photon Pods
C++
Kills:82
V. Kills:45 178%
Deaths:33
KDR:2.485
Accuracy:52.060% C+
KPH:35.500 D
VKPH:19.500 C++
Maelstrom Turbo Laser
A*
Kills:63
V. Kills:33 185%
Deaths:123
KDR:0.512
Accuracy:43.320% A*
KPH:15.300 C+
VKPH:8 C
Kills:537 (348 + 0)
Deaths:673
KDR:0.798
VKDR:0.309
Vehicle Kills:208
Kill Difference:136
Playtime:58.455 hours
Usage:2%
Score:0.873m
Score/min:249
Piloting Accuracy:43.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:266
V. Kills:31 N/A
Deaths:37
KDR:7.189
Accuracy:36.215% D
KPH:957,600 U
VKPH:111,600 U
AP30 Shredder
U
Kills:86
V. Kills:61 139%
Deaths:22
KDR:3.909
Accuracy:42.931% A
KPH:309,600 U
VKPH:219,600 U
C150 Dalton
U
Kills:53
V. Kills:37 139%
Deaths:12
KDR:4.417
Accuracy:44.589% B++
KPH:190,800 U
VKPH:133,200 U
Kills:405 (0 + 405)
Deaths:71
KDR:5.704
VKDR:1.817
Vehicle Kills:129
Kill Difference:334
Playtime:0.001 hours
Usage:0%
Score:0.221m
Score/min:3,316,185
Piloting Accuracy:N/A%
Gunner Accuracy:44.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:1,113
V. Kills:257 431%
Deaths:214
KDR:5.201
Accuracy:40.320% C+
KPH:33.700 C*
VKPH:7.800 C+
LB00 Python AP
C
Kills:660
V. Kills:326 202%
Deaths:117
KDR:5.641
Accuracy:67.990% B**
KPH:40.200 D
VKPH:19.800 C
L100 Python HESH
C+
Kills:446
V. Kills:142 312%
Deaths:55
KDR:8.109
Accuracy:60.224% A
KPH:26 D--
VKPH:8.300 C+
Skyguard
C+
Kills:442
V. Kills:268 164%
Deaths:144
KDR:3.069
Accuracy:29.466% C+
KPH:13.600 C+
VKPH:8.300 C-
L100 Python AP
C**
Kills:350
V. Kills:260 134%
Deaths:118
KDR:2.966
Accuracy:68.606% A+
KPH:26.900 C
VKPH:20 C**
Kills:3,011 (3,011 + 0)
Deaths:648
KDR:4.647
VKDR:1.934
Vehicle Kills:1,253
Kill Difference:2,363
Playtime:112.081 hours
Usage:3%
Score:1.834m
Score/min:273
Driving Accuracy:68.606%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,508
V. Kills:249 N/A
Deaths:222
KDR:6.793
Accuracy:54.337% B+
KPH:24.600 D--
VKPH:4.100 D-
Saron HRB
C
Kills:1,031
V. Kills:701 147%
Deaths:193
KDR:5.342
Accuracy:37.831% D
KPH:18.800 D
VKPH:12.800 C
Supernova PC
B+
Kills:998
V. Kills:299 333%
Deaths:172
KDR:5.802
Accuracy:53.042% B+
KPH:27.500 B+
VKPH:8.200 C+
Supernova FPC
C+
Kills:921
V. Kills:797 115%
Deaths:345
KDR:2.670
Accuracy:60.660% B*
KPH:16.700 D-
VKPH:14.500 C+
Proton II PPA
C+
Kills:521
V. Kills:45 N/A
Deaths:53
KDR:9.830
Accuracy:20.156% D
KPH:41.200 C--
VKPH:3.600 C+
E540 Halberd
D
Kills:246
V. Kills:131 186%
Deaths:45
KDR:5.467
Accuracy:45.104% C
KPH:23 D-
VKPH:12.300 D
Aphelion VEX-4
C++
Kills:119
V. Kills:74 159%
Deaths:40
KDR:2.975
Accuracy:28.856% D
KPH:26.400 C++
VKPH:16.400 C+
Halberd SE
D*
Kills:62
V. Kills:30 200%
Deaths:8
KDR:7.750
Accuracy:51.182% C++
KPH:19.600 D*
VKPH:9.500 D*
Kills:5,406 (3,427 + 1,979)
Deaths:1,078
KDR:5.015
VKDR:2.158
Vehicle Kills:2,326
Kill Difference:4,328
Playtime:238.486 hours
Usage:7%
Score:4.111m
Score/min:287
Driving Accuracy:60.660%
Gunner Accuracy:51.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:156
V. Kills:98 158%
Deaths:31
KDR:5.032
Accuracy:54.563% C
KPH:30 D
VKPH:18.900 C
Aphelion VEX-4H
D
Kills:134
V. Kills:105 126%
Deaths:56
KDR:2.393
Accuracy:43.851% C
KPH:24.300 D-
VKPH:19 D
Saron HRB-H
D
Kills:91
V. Kills:72 125%
Deaths:29
KDR:3.138
Accuracy:55.098% C+
KPH:20.800 D--
VKPH:16.500 D
Proton II PPA-H
D
Kills:64
V. Kills:6 N/A
Deaths:12
KDR:5.333
Accuracy:27.793% D*
KPH:40.900 D--
VKPH:3.800 D
Kills:445 (0 + 445)
Deaths:128
KDR:3.477
VKDR:2.195
Vehicle Kills:281
Kill Difference:317
Playtime:16.654 hours
Usage:1%
Score:0.405m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:27.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:336
V. Kills:196 171%
Deaths:112
KDR:3
Accuracy:43.990% B+
KPH:13.800 D
VKPH:8 C++
M20 Basilisk
B+
Kills:269
V. Kills:182 147%
Deaths:72
KDR:3.736
Accuracy:44.393% B+
KPH:16.900 C
VKPH:11.500 B+
M40 Fury
C
Kills:190
V. Kills:32 N/A
Deaths:37
KDR:5.135
Accuracy:33.102% C
KPH:33.100 C-
VKPH:5.600 D
M12 Kobalt
D
Kills:181
V. Kills:8 N/A
Deaths:19
KDR:9.526
Accuracy:14.842% D
KPH:41.900 D
VKPH:1.900 D
M40 Fury
D
Kills:125
V. Kills:22 N/A
Deaths:22
KDR:5.682
Accuracy:28.764% D-
KPH:35.800 D
VKPH:6.300 D-
M60-G Bulldog
C++
Kills:74
V. Kills:24 296%
Deaths:15
KDR:4.933
Accuracy:31.732% C
KPH:20.300 D
VKPH:6.600 C++
Kills:1,175 (0 + 1,175)
Deaths:277
KDR:4.242
VKDR:1.675
Vehicle Kills:464
Kill Difference:898
Playtime:57.466 hours
Usage:2%
Score:0.947m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:31.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:180
V. Kills:6 N/A
Deaths:171
KDR:1.053
Accuracy:37.003% D
KPH:30.200 D
VKPH:1 D
M40 Fury-F
D
Kills:70
V. Kills:25 269%
Deaths:84
KDR:0.833
Accuracy:38.593% D--
KPH:8.600 D-
VKPH:3.100 D
Kills:250 (250 + 0)
Deaths:255
KDR:0.980
VKDR:0.122
Vehicle Kills:31
Kill Difference:5
Playtime:14.128 hours
Usage:0%
Score:0.079m
Score/min:93
Driving Accuracy:38.593%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:79
V. Kills:50 155%
Deaths:41
KDR:1.927
Accuracy:29.042% D--
KPH:9.900 D--
VKPH:6.300 D-
Kills:79 (0 + 79)
Deaths:41
KDR:1.927
VKDR:1.220
Vehicle Kills:50
Kill Difference:38
Playtime:7.944 hours
Usage:0%
Score:0.063m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:29.042%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 3,6893,6231,0233.542A++2.1999.185%S12.255%D35C+N/A199103.6h12.3T*12.4C+
Frag Grenade 2,2672,22712227N/A2,225.6548.538%B+N/A1012.3A*18.2B**43102.2h2.1A+4.4B**
C-4 2,7972,0131,3201.525C++0.1823.068%C--N/A95.9C**37.3B+103821h1.5C++6.6C+
Supernova VPC 1,7571,5082226.793C-5.4554.337%B+1.724%C*24.6D--4.1D-17361.3h3.2C++5.9B
Pandora VX25 1,5141,5011,2811.172C+0.1840.446%C++11.059%D--31.8CN/A14547.2h4.6C+11.4C*
Nebula VM20 1,4821,4555702.553C*1.2116.608%C15.533%D--31.6C+N/A16746.1h15.6C**93.8C++
Nebula VM20 1,4691,4355702.518C*1.1716.796%C15.47%D--31.2C+N/A16846h15.9C*94.8C++
Solstice SF 1,2741,2371,2031.028C++0.3222.886%C9.297%D*12.1DN/A69102.3h12.3C++53.9C++
Lasher X2 AE 1,2341,1921,1651.023C0.3226.403%C2.936%C38.3C+1.4C**15031.1h22.5D85C
Pulsar C 1,2411,1861,1661.017C+0.3326.525%B+18.887%D24.9C+1.2A++11147.6h14.4C--54.2C+
Quasar VM1 1,2111,1865882.017C+0.6717.673%C+20.405%C+40.6B+N/A18029.2h12.5B+70.8B
Solstice VE3 1,2291,1821,2570.94C**0.4123.65%C++18.105%C16.7C+N/A11070.8h16.7C+70.6C++
H-V45 AE 1,2291,1791,4960.788D0.5622.018%D*17.218%D**20.1D--N/A7458.7h17.6F-79.9F-
Lasher X2 1,2001,1781,0231.152C**0.2025.143%C+2.971%C--34.4C++N/A20634.2h19.2C*76.4C*
MKV Suppressed 1,2141,1781,3800.854C0.4923.91%C18.676%C+20.2DN/A9058.4h17C-70.9C+
CME 1,2131,1751,4580.806C--0.5423.673%C--19.064%C--18.3DN/A7464.3h17.7D--74.8D
Sirius SX12 1,2141,1721,2890.909C+0.4423.605%C+19.795%C**26.6C+1A++13044h19.8D-83.9C
Ghost 1,1881,1685762.028C+0.6839.117%C+54.11%D**31.6CN/A13937h2.8D7.1C
NS-11P 1,1821,1601,1940.972C+0.3821.414%C15.172%D20.1C-N/A7857.8h17.1D-79.6C
Parallax VX3 1,1631,1594022.883C+1.5441.779%B+66.609%D*26.7C+N/A12843.4h2.7D6.4C+
Quasar VM1 1,1811,1585881.969B0.6218.039%B+20.985%B+39.5AN/A19229.3h13.2B++73.2B+
NS-15M AE 1,1791,1589701.194C0.1523.376%C-21.157%D33DN/A14435.1h15.3D*65.6D
NS-15M1 1,1641,1568821.311C+0.0420.86%C18.426%D33.2CN/A17434.8h11.8B56.6C*
H-V45 1,1851,1561,2400.932C+0.4222.005%C-15.398%D-23.7CN/A10848.7h14.8C67.2C
Flare VE6 1,1591,1521,0211.128C0.2222.285%C+18.316%D-32.1CN/A20235.9h11.3C+50.8C++
SVA-88 1,1661,1519741.182C0.1719.605%D17.724%D--30DN/A20838.4h12.6C+64.4C
Pulsar LSW 1,1691,1511,2630.911C-0.4419.333%D21.286%C30.2C-N/A19638.1h13.1C+67.8C+
V10 1,1661,1513773.053C+1.7141.907%C*64.987%D**25.2C-N/A12245.7h2.7D6.5C+
NS Baron G5AE 1,1771,1501,2360.93C0.4246.161%C+13.304%C-34.2CN/A14333.6h5.2D11.3C+
Serpent VE92 1,1941,1481,6020.717C0.6324.817%C*17.683%C-11D-N/A63104.2h18.4D*74.3C
NS-11C 1,2001,1481,3590.845C+0.5027.51%B++16.551%C-17C-N/A10267.5h19.6D--71.4C+
Equinox VE2 Burst 1,1711,1461,1441.002C0.3524.372%D22.339%D23.6DN/A9648.5h15.6D-64.2D
Orion VS54 1,1471,1388841.287C+0.0617.615%D14.587%D**29.9C+N/A25238h12.7C*71.9C+
C75 Viper 1,3701,1132145.201C**3.8540.32%C+1.527%C++33.7C*7.8C+24133h10.1B++24.9B++
Saron HRB 1,7321,0311935.342C+3.9937.831%D2.91%A18.8D12.8C32054.7h22.9C+60.4C
Supernova PC 1,2979981725.802C++4.4553.042%B+1.904%C27.5B+8.2C+31036.3h4.5B+8.5B++
Supernova FPC 1,7189213452.67C-1.3260.66%B*4.343%A16.7D-14.5C+38555.1h8.7F-14.4D--
Tank Mine 1,4329144681.953C0.6130.116%CN/A88.7C50.3C-112410.3h2.1C7C
Parallax VX3-AE 8728564052.114D0.7739.588%C61.916%T23D--N/A7337.2h2.8F-7.1D*
VA39 Spectre 8848555621.521C++0.1733.422%C*24.912%D*24.2C++N/A10035.3h6.1C+18.1C**
Blueshift VM5 8368143992.04C+0.6919.452%C+18.673%C-42.6B+1.2B**21019.1h15B76.9C**
Blueshift VM5 7887643991.915C+0.5720.009%C+20.157%C40B+1.3A+19019.1h16.4C+82.2C*
Proximity Mine 7617612113.607C+2.2643.976%C*N/A118.9C+N/A5676.4h2C4.5C*
Spear Anti-Vehicle Phalanx Turret 1,1137126510.954B+9.6147.216%C**4.354%C*37.7C+21.2C+55918.9h9.9C+20.9C++
MANA Anti-Personnel Turret 7167072333.034N/A1.6918.287%UN/A7070U90U24587300.1h28.6T*156.3T*
LB00 Python AP 9866601175.641D4.2967.99%B**N/A40.2D19.9C31516.4h6.4F-9.5D--
Hades VSH4 1,0266518500.766B+0.5871.499%B+N/A16.7C+9.6C+19439h8.3C*11.6B+
NS-7 PDW 6276036810.885C+0.4624.756%C+22.886%B*20.8CN/A14429h19D76.7C+
Anti-Vehicle Grenade 5915531553N/A551.6565.414%A++N/A1106M*76C81980.5h2.7A+4.1A
Proton II PPA 566521539.83C8.4820.156%D1.152%D-41.3C--3.6C+22712.6h9.5C*47.1C+
L100 Python HESH 588446558.109C6.7660.224%A1.57%C+25.9D--8.3C+19717.2h4.8D8C+
Skyguard 7104421443.069C+1.7229.466%C+1.357%C--13.6C+8.3C-24132.4h116.7C*395.9C**
C-4 ARX 4773761742.161C++0.8125.028%C-N/A139.3B+37.4C++8722.7h1.2C++4.7C++
NS Decimator 4483742771.35B+0.0062.249%C++1.604%C-39.4C**7.8D--5209.5h4.1B+6.5B+
Nyx VX31 3843712161.718C+0.3735.362%C++22.102%D37.1C+1.3A*15810h6.8D19.2C+
Thanatos VE70 3703574130.864C+0.4842.218%C*15.686%C+35B1.3A*22610.2h5.5C13.1C++
Pulsar VS1 3703564130.862C+0.4922.5%C18.539%C21.7C+N/A18016.4h17.1D75.9C+
Eidolon VE33 3733553211.106C+0.2430.171%B+24.507%C+19.7C1B*9118h10.1C+33.4C*
L100 Python AP 6103501182.966C1.6268.606%A+2%C26.9C20C**47813h9.9D*14.4C--
Force-Blade 46134912,6770.028C++1.3242.741%B**N/A0.5C+N/A3670.5h3.6D8.5B
Beamer VS3-FB 3513484970.7C--0.6527.554%D17.241%D24.5DN/A11314.2h11.1D*40.3D*
M20 Basilisk 5323361123C++1.6543.99%B+3.571%D-13.8D8C++24624.4h175.2D*398.3D-
NS-44 Commissioner AE 3443334660.715C0.6334.463%D--14.715%D*32.6D1.1B*13710.2h4.4D--12.8D--
The Slasher 36232511,4720.028C-1.3228.769%C8%C0.7CN/A4441h3.3D*11.4C+
Artemis VX26 3173112421.285C+0.0627.6%C++23.151%C+30.5C+N/A13010.2h15.9D*57.5C-
Betelgeuse 54-A 3072973350.887D0.4622.257%D--20.875%D*25.2D*N/A22611.8h14.9F--66.7D**
Rocklet Rifle 5652913890.748C++0.6066.232%A+N/A30C++28.2C**4519.7h50.3D-75.9C+
Eridani SX5-AE 2962873630.791D0.5622.995%D**23.345%C25DN/A7811.5h16.7D*72.7D**
Lancer VS22 6902854420.645C+0.7055.881%DN/A9.3C-13.2C+32330.7h28.4C+50.7C+
NS-30 Vandal 2812751691.627C+0.2833.139%C+21.818%D31.3CN/A1528.8h8.3F25D
M20 Basilisk 451269723.736B+2.3944.393%B+7.435%B++16.9C11.4B+32215.9h168.6D*379.9D
L105 Zephyr 297266377.189C+5.8436.215%DN/A2660U310U10123200.1h6.7C++18.4C+
Comet VM2 3672601901.368B+0.0253.845%A2.692%D17.6B**7.2A+22214.8h26.6C49.5C**
Nemesis VSH9 4062523530.714C++0.6360.805%C1.587%D12.4C7.5C27320.4h7.7C**12.7C*
E540 Halberd 377246455.467C4.1245.104%CN/A23D-12.2D27310.7h7.1D--15.7D
NSX-P Tanto 2452362191.078C++0.2723.873%C18.22%D--41.4B++1.6A++2155.7h14.7C++61.6C++
Sticky Grenade 2302201220N/A218.6551.929%C+N/A733.3C-33.3A*35530.3h2.5C+4.8C+
NSX Tengu 2282163820.565D0.7830.47%D-13.889%D*11.6D--N/A5218.7h23.7F-77.7D**
Soldier Soaker 2182152630.817C0.5322.85%D*12.558%C41.3CN/A2375.2h6.8C29.6D--
M60-A Bulldog 234214316.903C5.5648.939%C**1.869%C24.3C-2.3D1888.8h8.6D*17.6C-
Auraxium Slasher 2142062,6780.077C++1.2729.799%C+24.757%A*2.1C+N/A597.9h2.5C8.5C++
Light PPA 2112021251.616C-0.2734.085%D-1.485%B25.3D1.1D--1628h11.2B32.9C*
NSX Naginata 2052002260.885C-0.4641.277%M**29%C++29.9C-N/A1696.7h38.6T*93.6D
M60-A Bulldog 2161921711.294C+9.9545.576%C+N/A21.6C--2.7C-1628.9h7.3C--16C+
M40 Fury 222190375.135C+3.7933.102%C2.105%B+33.3C-5.6D3155.7h14.1C*42.5C++
M12 Kobalt 189181199.526C8.1814.842%D24.309%A+42.1D1.9D1984.3h20.5C+138C+
S12 Renegade 1861801711.053C-0.2937.003%D7.222%B+30D1D876h3.8C10.3C
Manticore SX40 1761712040.838C+0.5123.729%D-15.79%D-27.1C+N/A1266.3h10.9D*45.9D*
S1 2471692640.64C+0.7167.869%A1.775%D23.5C+10.8C7487.2h7.6C11.2C**
Phobos VX86 1711672180.766C0.5847.245%D--14.371%C28.8DN/A2155.8h3.1D-6.6D
Comet VM2 2541671900.879C+0.4755.953%B**8.383%A++11.3C+5.9B+15314.8h43.1D--76.9C+
Phaseshift VX-S 168166662.515C+1.1732.13%C--62.048%D-23.4CN/A1387.1h3.2C+9.8C+
NSX Tomoe 1691641680.976C0.3727.641%C28.049%D-24.1DN/A1126.8h17.6D63.7C-
NSX Tanto 1651601241.29C*0.0626.891%C++15%D**26.7CN/A1246h16.7C62.2C+
E540 Halberd-H 254156315.032C3.6854.563%CN/A30D18.8C3845.2h7.3C-13.3C--
Beamer VS3 1591561660.94C**0.4123.949%C--14.103%D*24.8C+N/A1896.3h13.3D-55.5C
NS-AM7 Archer 2021432420.591C*0.7656.584%C26.573%B**6.6C+2.7C++8121.8h18.5C*32.7C*
Aphelion VEX-4H 239134562.393C1.0543.851%C2.239%D24.4D-19.1D3415.5h84.4D192.4D
NS-44 Commissioner 1311301850.703C0.6426.862%D*20%C18.3DN/A1557.1h4.4C16.5D
M40 Fury 147125225.682C+4.3328.764%D-4%A*35.7D6.3D-3223.5h13.1C*45.6C+
VX6-7 1311231690.728C0.6222.053%C--16.26%D-11.5DN/A12310.7h18.6D*84.3D
Aphelion VEX-4 193119402.975C1.6328.856%D1.681%D--26.4C++16.4C+3394.5h57.6C++199.8C+
VE-C Horizon 1211171131.035C0.3132.868%C11.111%F41.8C+1.4B+1552.8h19.5D59.4C
VE-H Maw 1191161320.879D0.4727.117%C**11.207%F33.1C--N/A1943.5h14.9D*55C
Photon A2A Missile Pods 165107571.877D0.5386.885%AN/A71.3B+38.7C+5731.5h5.9A6.8A++
Fatestealer 1061041800.578C0.7723.084%D**40.385%A++12DN/A418.7h2.4C+10.4D*
NS-357 Underboss 1031011860.543C-0.8024.686%D**19.802%C23.5DN/A1484.3h4.7C18.9D--
NSX-P Naginata 1051001190.84C-0.5121.245%C22%D-23.3D1.2C++1464.3h20.1F-94.8D-
NS Baron G5 106991090.908C0.4436.28%D16.162%B27.5C1.9M*1543.6h6.4D*17.6C+
VE-S Canis 101971470.66C--0.6930.65%B+14.433%D12.9D-N/A1067.5h21.7F--70.9C--
NS-10 Burster 145961020.941C+0.4128.899%C+10.417%B++6.2C*3.2C15515.4h161.6C--559.1C+
Ectoblaster 100961970.487C-0.8624.2%D**12.5%B**21.8C-N/A454.4h22.7C93.8D--
NS-10 Burster 157951030.922C+0.4329.088%C+11.579%A+6.1C*4C++15215.5h164.5C565.4C+
Saron HRB-H 16391293.138C1.7955.098%C+2.198%B+20.7D--16.4D5544.4h43.2F78.4D**
Xiphos Anti-Personnel Phalanx Tower 9591191B+89.6536.388%B++N/A182C8C+8650.5h24C+65.8C++
MANA Anti-Vehicle Turret 17486990.869D0.4848.711%D2.326%D860C+880C++3297320.1h15.2F--31.1F
AP30 Shredder 14786223.909C2.5642.931%AN/A860U610U5141800.1h117.5D273.8C++
Saron Laser Cannon 146833350.248C-1.1031.721%C+2.41%C++2D--1.5D*19542.5h188.8C-595.1C
Dual Photon Pods 12782332.485D1.1452.06%C+1.22%C+35.7D19.6C++8492.3h31.3D60.1C
M20 Wyvern 12979411.927C--0.5829.042%D--6.329%B*10D--6.3D-1327.9h97.6C336.2D-
Spear Anti-Vehicle Phalanx Tower 11274418.5C+17.1558.761%B*8.108%A*43.5C++22.4C6431.7h10.4C+17.7B
M60-G Bulldog 9874154.933C*3.5931.732%C4.054%B++20D6.5C++2443.7h10D31.5C-
M40 Fury-F 9570840.833C0.5138.593%D--N/A8.5D-3D988.2h11C*28.4C+
Aspis Anti-Aircraft Phalanx Turret 13767223.045C+1.7024.656%C+N/A9.3C9.7C3297.2h182.3D739.2C+
VE-H Maw AE 6865820.793D0.5522.019%D*15.385%D**19.1D*N/A573.4h16.9F**76.6F-
Proton II PPA-H 7064125.333C--3.9927.793%D*N/A40D--3.8D2911.6h12.6C45.3D-
Maelstrom Turbo Laser 96631230.512C-0.8443.32%A*N/A15.4C+8C5204.1h96.6C**223B+
Halberd SE 926287.75C6.4051.182%C++N/A19.4D*9.4D*1813.2h11.9T*23.2T*
NS "Heatwave" Decimator 8060910.659D0.6965.565%B1.667%C+20D*6.7D-1753h8.6T*13.1F*
Damascus Edge 81575,1040.011D1.346.091%F-21.053%A++0.3CN/A1192.5h3.1D--51.6T*
MAX Punch 72551,9730.028D1.3226.706%D*N/A0.4C--N/A3129.1h2.5C+9.3C
C150 Dalton 9053124.417C3.0744.589%B++N/A530U370U6842900.1h7.8F-17.4D--
NS-20 Gorgon 5650431.163C+0.1845.369%M32%A*18.5C+2.2B++1272.7h76.2D-168C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon241,9002.4h
Anti-Vehicle MANA Turret286472.2h
Nano-Armor Kit634815,78281.4h
Skywall Shield Emitter0740.9h
AE Nano-Armor Kit606809,00558.3h
Structure Shield Module01510.9h
Repair Module12061.3h
Turret AI Module01320.7h
AE Medical Applicator849261,83423.9h
Nanite Revive Grenade04,7711.3h
Medical Applicator672179,45524.9h
Blast Wall3530.7h
Spitfire Auto-Turret441,0991.9h
Restoration Kit1041,5582h
Motion Spotter31450.1h
Hoplon Anti-Aircraft Phalanx Tower0850.5h
Xiphos Anti-Personnel Tower01030.7h
Rampart Wall11251.3h
Spear Anti-Vehicle Tower0880.5h
Deconstruction Tool16,4841h
Welding Device08340.1h
Smoke Grenade06560.2h
Shield Recharging Field703,0701.6h
Recon Detection Device713,5605.9h
Ammunition Package722,7813.6h
Medical Kit133490.3h
Anti-Infantry MANA Turret411,0864h
Snowman Soldier71130.2h

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