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Paragon Xulor[GOTR] Xulor
VS BR 174

KDR: 1.35

Score: 75.9m

Last Seen: Oct 4th, 2019 12:14 AM
- OFFLINE - 305.4 hour(s)

Prestige 1, Battle Rank 100 (174 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 93
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova Frag Grenade C-4 Supernova VPC Pandora VX25 Nebula VM20 Nebula VM20 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 1111TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.541%18.741%44139117725,3880.9258930.421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.422%0.45B-0.328C--1.135D*HEAD ++ (~6.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.125C+15.3-0.072C+49.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.603%1.626%423121336910382340.355491157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.55%-0.392C--0.055C+-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.9-0.034C+56.1-0.059C+110.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.174%2.102%321712095,803222723232.60458250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.691%-0.503D-0.286C1.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.7-0.027C+15-0.133C27.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.206%4.141%2111012063,091201017811.53781173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.186%0.249C++-0.072C+0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.2-0.015C+48.3-0.183C74.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.925%55.932%211612105,3692566862.09236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.095%0.458B+-0.701D-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.131C++3.3-0.027C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.422%12.259%211412125,6612150982.63302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.059%3.168M++-0.48D2.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.093C+9.5-0.962D--2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 93
75.9m690.1%447 (26.8k)383 (23k)1.3472977,32957,3961.68719174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216223819.062%14.168%27003:2728

12% Combat Medic41% Engineer15% Heavy Assault10% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:00 PMNov 21st, 2012 2:20 AMOct 14th, 2019 6:27 PM (2d) (PST)Oct 3rd, 2019 9:20 PM (13d) (PST)Oct 3rd, 2019 8:14 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5851883970.3910.2900.0553.0840.056327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,09911,29723,80223173185322,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3299.6h/137.5d 19,509 10,956 26,831 610.5k 5,619 8,862 11,132 115.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C-
Kills:1,158
Deaths:970
KDR:1.194
Accuracy:23.376% C-
HSR:21.157% D
NS-15M1
C
Kills:1,156
Deaths:882
KDR:1.311
Accuracy:20.860% C
HSR:18.426% D
Flare VE6
C+
Kills:1,152
Deaths:1,021
KDR:1.128
Accuracy:22.285% C+
HSR:18.316% D-
Pulsar LSW
C-
Kills:1,151
Deaths:1,263
KDR:0.911
Accuracy:19.333% D
HSR:21.286% C-
SVA-88
D
Kills:1,151
Deaths:974
KDR:1.182
Accuracy:19.605% D
HSR:17.724% D--
Orion VS54
D
Kills:1,138
Deaths:884
KDR:1.287
Accuracy:17.615% D
HSR:14.587% D**
Betelgeuse 54-A
D--
Kills:297
Deaths:335
KDR:0.887
Accuracy:22.257% D--
HSR:20.875% D*
NSX Naginata
M**
Kills:200
Deaths:226
KDR:0.885
Accuracy:41.277% M**
HSR:29% C++
VE-H Maw
B+
Kills:116
Deaths:134
KDR:0.866
Accuracy:27.623% B+
HSR:11.207% F
NSX-P Naginata
C
Kills:106
Deaths:123
KDR:0.862
Accuracy:20.834% C
HSR:21.698% D-
VE-H Maw AE
D*
Kills:65
Deaths:82
KDR:0.793
Accuracy:22.019% D*
HSR:15.385% D**
Kills:7,690
Deaths (as Heavy Assault):6,894
Deaths (to Heavy Assaults):16,520
KDR:1.11546
Kill Difference:796
Playtime:496.689 hours
Usage:15%
Score:12.641m
Score/min:424
Accuracy (listed only):23.371%
HSR (listed only):19.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
Solstice SF
C
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C
HSR:9.297% D*
Pulsar C
B+
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% B+
HSR:18.887% D
Solstice VE3
C++
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C++
HSR:18.105% C
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C-
Serpent VE92
C*
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C*
HSR:17.683% C-
NS-11C
B++
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B++
HSR:16.551% C--
Thanatos VE70
C**
Kills:370
Deaths:426
KDR:0.869
Accuracy:42.053% C**
HSR:16.216% C+
Eidolon VE33
B+
Kills:355
Deaths:321
KDR:1.106
Accuracy:30.147% B+
HSR:24.507% C+
NSX-P Tanto
C
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C
HSR:18.220% D--
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NSX Tanto
C++
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C++
HSR:15% D**
VX6-7
C-
Kills:123
Deaths:169
KDR:0.728
Accuracy:22.053% C-
HSR:16.260% D-
VE-C Horizon
C
Kills:117
Deaths:113
KDR:1.035
Accuracy:32.811% C
HSR:11.111% F
NS Baron G5
C*
Kills:101
Deaths:112
KDR:0.902
Accuracy:35.521% D
HSR:15.842% C*
Kills:13,804
Deaths (as Engineer):11,829
Deaths (to Engineers):11,529
KDR:1.16696
Kill Difference:1,975
Playtime:1,363.353 hours
Usage:41%
Score:30.222m
Score/min:369
Accuracy (listed only):35.736%
HSR (listed only):15.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
H-V45 AE
D*
Kills:1,179
Deaths:1,496
KDR:0.788
Accuracy:22.018% D*
HSR:17.218% D**
MKV Suppressed
C+
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% C
HSR:18.676% C+
CME
D
Kills:1,175
Deaths:1,458
KDR:0.806
Accuracy:23.673% D
HSR:19.064% D
Sirius SX12
C*
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C+
HSR:19.795% C*
NS-11P
C
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:21.414% C
HSR:15.172% D
H-V45
C-
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:22.005% C-
HSR:15.398% D-
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C-
Equinox VE2 Burst
D
Kills:1,146
Deaths:1,144
KDR:1.002
Accuracy:24.372% D
HSR:22.339% D
NS-7 PDW
B++
Kills:777
Deaths:875
KDR:0.888
Accuracy:24.751% C+
HSR:22.265% B++
Pulsar VS1
C+
Kills:425
Deaths:493
KDR:0.862
Accuracy:23.007% C+
HSR:19.294% C
Thanatos VE70
C**
Kills:370
Deaths:426
KDR:0.869
Accuracy:42.053% C**
HSR:16.216% C+
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
NSX Tengu
D-
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D-
HSR:13.889% D*
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
VE-S Canis
B+
Kills:117
Deaths:179
KDR:0.654
Accuracy:30.626% B+
HSR:12.821% D-
NS Baron G5
C*
Kills:101
Deaths:112
KDR:0.902
Accuracy:35.521% D
HSR:15.842% C*
Kills:16,900
Deaths (as Combat Medic):15,789
Deaths (to Combat Medics):6,337
KDR:1.07037
Kill Difference:1,111
Playtime:410.694 hours
Usage:12%
Score:11.013m
Score/min:447
Accuracy (listed only):33.525%
HSR (listed only):16.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
Solstice SF
C
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C
HSR:9.297% D*
Pulsar C
B+
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% B+
HSR:18.887% D
Solstice VE3
C++
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C++
HSR:18.105% C
MKV Suppressed
C+
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% C
HSR:18.676% C+
Sirius SX12
C*
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C+
HSR:19.795% C*
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C-
Serpent VE92
C*
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C*
HSR:17.683% C-
NS-11C
B++
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B++
HSR:16.551% C--
NS-7 PDW
B++
Kills:777
Deaths:875
KDR:0.888
Accuracy:24.751% C+
HSR:22.265% B++
Thanatos VE70
C**
Kills:370
Deaths:426
KDR:0.869
Accuracy:42.053% C**
HSR:16.216% C+
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
NSX-P Tanto
C
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C
HSR:18.220% D--
NSX Tengu
D-
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D-
HSR:13.889% D*
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NSX Tanto
C++
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C++
HSR:15% D**
VX6-7
C-
Kills:123
Deaths:169
KDR:0.728
Accuracy:22.053% C-
HSR:16.260% D-
VE-S Canis
B+
Kills:117
Deaths:179
KDR:0.654
Accuracy:30.626% B+
HSR:12.821% D-
VE-C Horizon
C
Kills:117
Deaths:113
KDR:1.035
Accuracy:32.811% C
HSR:11.111% F
NS Baron G5
C*
Kills:101
Deaths:112
KDR:0.902
Accuracy:35.521% D
HSR:15.842% C*
Kills:17,196
Deaths (as Light Assault):15,976
Deaths (to Light Assaults):9,520
KDR:1.07636
Kill Difference:1,220
Playtime:542.963 hours
Usage:16%
Score:12.226m
Score/min:375
Accuracy (listed only):33.237%
HSR (listed only):15.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,178
Deaths:1,380
KDR:0.854
Accuracy:23.910% C
HSR:18.676% C+
Sirius SX12
C*
Kills:1,172
Deaths:1,289
KDR:0.909
Accuracy:23.605% C+
HSR:19.795% C*
Ghost
C++
Kills:1,168
Deaths:576
KDR:2.028
Accuracy:39.117% C++
HSR:54.110% D**
Parallax VX3
B+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:41.779% B+
HSR:66.609% D*
V10
C*
Kills:1,151
Deaths:377
KDR:3.053
Accuracy:41.907% C*
HSR:64.987% D**
VA39 Spectre
C*
Kills:869
Deaths:567
KDR:1.533
Accuracy:33.529% C*
HSR:25.086% D*
Parallax VX3-AE
C
Kills:856
Deaths:405
KDR:2.114
Accuracy:39.588% C
HSR:61.916% T
NS-7 PDW
B++
Kills:777
Deaths:875
KDR:0.888
Accuracy:24.751% C+
HSR:22.265% B++
Nyx VX31
C*
Kills:376
Deaths:218
KDR:1.725
Accuracy:35.174% C*
HSR:21.809% D-
Beamer VS3-FB
D
Kills:348
Deaths:498
KDR:0.699
Accuracy:27.557% D
HSR:17.241% D--
NS-44 Commissioner AE
D--
Kills:333
Deaths:466
KDR:0.715
Accuracy:34.414% D--
HSR:14.715% D*
Artemis VX26
C++
Kills:311
Deaths:242
KDR:1.285
Accuracy:27.600% C++
HSR:23.151% C+
Eridani SX5-AE
C
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D**
HSR:23.345% C
NS-30 Vandal
C+
Kills:275
Deaths:169
KDR:1.627
Accuracy:33.139% C+
HSR:21.818% D
NSX Tengu
D-
Kills:216
Deaths:382
KDR:0.565
Accuracy:30.470% D-
HSR:13.889% D*
Soldier Soaker
C
Kills:215
Deaths:263
KDR:0.817
Accuracy:22.850% D*
HSR:12.558% C
Manticore SX40
D-
Kills:183
Deaths:211
KDR:0.867
Accuracy:24.324% D-
HSR:15.301% D-
Phaseshift VX-S
C--
Kills:166
Deaths:66
KDR:2.515
Accuracy:32.130% C--
HSR:62.048% D-
NSX Tomoe
C
Kills:164
Deaths:168
KDR:0.976
Accuracy:27.641% C
HSR:28.049% D-
NS-44 Commissioner
C
Kills:161
Deaths:215
KDR:0.749
Accuracy:28.980% D-
HSR:20.497% C
Beamer VS3
C--
Kills:156
Deaths:166
KDR:0.940
Accuracy:23.949% C--
HSR:14.103% D*
NS-AM7 Archer
B**
Kills:146
Deaths:244
KDR:0.598
Accuracy:56.620% C
HSR:26.027% B**
VE-S Canis
B+
Kills:117
Deaths:179
KDR:0.654
Accuracy:30.626% B+
HSR:12.821% D-
NS-357 Underboss
C
Kills:106
Deaths:198
KDR:0.535
Accuracy:24.020% D**
HSR:18.868% C
Ectoblaster
B**
Kills:96
Deaths:197
KDR:0.487
Accuracy:24.200% D**
HSR:12.500% B**
Kills:11,986
Deaths (as Infiltrator):10,116
Deaths (to Infiltrators):6,969
KDR:1.18486
Kill Difference:1,870
Playtime:341.807 hours
Usage:10%
Score:5.255m
Score/min:256
Accuracy (listed only):30.995%
HSR (listed only):27.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,455
Deaths:570
KDR:2.553
Accuracy:16.608% C
HSR:15.533% D--
Nebula VM20
C
Kills:1,435
Deaths:570
KDR:2.518
Accuracy:16.796% C
HSR:15.470% D--
Quasar VM1
C+
Kills:1,186
Deaths:588
KDR:2.017
Accuracy:17.673% C+
HSR:20.405% C+
Quasar VM1
B+
Kills:1,158
Deaths:588
KDR:1.969
Accuracy:18.039% B+
HSR:20.985% B+
Blueshift VM5
C+
Kills:833
Deaths:405
KDR:2.057
Accuracy:19.566% C+
HSR:18.848% C-
Blueshift VM5
C++
Kills:782
Deaths:405
KDR:1.931
Accuracy:20.104% C++
HSR:20.460% C+
Comet VM2
A
Kills:261
Deaths:190
KDR:1.374
Accuracy:54.060% A
HSR:2.682% D
Comet VM2
A++
Kills:168
Deaths:190
KDR:0.884
Accuracy:56.176% B**
HSR:8.333% A++
NS-10 Burster
B++
Kills:96
Deaths:102
KDR:0.941
Accuracy:28.899% C+
HSR:10.417% B++
NS-10 Burster
A++
Kills:95
Deaths:103
KDR:0.922
Accuracy:29.088% C+
HSR:11.579% A++
NS-20 Gorgon
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:45.369% N/A
HSR:32% N/A
Kills:7,519
Deaths (as MAX Suit):1,877
Deaths (to MAX Suits):3,503
KDR:4.00586
Kill Difference:5,642
Playtime:139.101 hours
Usage:4%
Score:4.526m
Score/min:542
Accuracy (listed only):29.307%
HSR (listed only):16.065%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:204
V. Kills:10 N/A
Deaths:125
KDR:1.632
Accuracy:34.222% D-
KPH:25.500 D
VKPH:1.300 D--
Photon A2A Missile Pods
A
Kills:109
V. Kills:59 182%
Deaths:57
KDR:1.912
Accuracy:86.321% A
KPH:71.400 B+
VKPH:38.700 C+
Saron Laser Cannon
C+
Kills:83
V. Kills:63 130%
Deaths:335
KDR:0.248
Accuracy:31.698% C+
KPH:1.900 D--
VKPH:1.500 D*
Dual Photon Pods
C++
Kills:82
V. Kills:45 178%
Deaths:33
KDR:2.485
Accuracy:52.060% C+
KPH:35.500 D
VKPH:19.500 C++
Maelstrom Turbo Laser
A*
Kills:63
V. Kills:33 185%
Deaths:123
KDR:0.512
Accuracy:43.320% A*
KPH:15.300 C+
VKPH:8 C
Kills:541 (350 + 0)
Deaths:673
KDR:0.804
VKDR:0.312
Vehicle Kills:210
Kill Difference:132
Playtime:58.629 hours
Usage:2%
Score:0.877m
Score/min:249
Piloting Accuracy:43.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:266
V. Kills:31 N/A
Deaths:37
KDR:7.189
Accuracy:36.215% D
KPH:957,600 U
VKPH:111,600 U
AP30 Shredder
U
Kills:86
V. Kills:61 139%
Deaths:22
KDR:3.909
Accuracy:42.931% B**
KPH:309,600 U
VKPH:219,600 U
C150 Dalton
U
Kills:53
V. Kills:37 139%
Deaths:12
KDR:4.417
Accuracy:44.589% B++
KPH:190,800 U
VKPH:133,200 U
Kills:405 (0 + 405)
Deaths:71
KDR:5.704
VKDR:1.817
Vehicle Kills:129
Kill Difference:334
Playtime:0.001 hours
Usage:0%
Score:0.221m
Score/min:3,319,005
Piloting Accuracy:N/A%
Gunner Accuracy:44.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,113
V. Kills:257 431%
Deaths:214
KDR:5.201
Accuracy:40.320% C+
KPH:33.700 C**
VKPH:7.800 C+
LB00 Python AP
C
Kills:684
V. Kills:337 202%
Deaths:117
KDR:5.846
Accuracy:68.772% A
KPH:40.600 D
VKPH:20 C
Skyguard
C+
Kills:464
V. Kills:278 166%
Deaths:144
KDR:3.222
Accuracy:29.305% C+
KPH:14 C+
VKPH:8.400 C
L100 Python HESH
C+
Kills:447
V. Kills:142 313%
Deaths:55
KDR:8.127
Accuracy:60.140% A
KPH:26 D--
VKPH:8.300 C+
L100 Python AP
B
Kills:350
V. Kills:260 134%
Deaths:118
KDR:2.966
Accuracy:68.606% A
KPH:26.900 C
VKPH:20 B
Kills:3,058 (3,058 + 0)
Deaths:648
KDR:4.719
VKDR:1.966
Vehicle Kills:1,274
Kill Difference:2,410
Playtime:113.270 hours
Usage:3%
Score:1.857m
Score/min:273
Driving Accuracy:68.606%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,508
V. Kills:249 N/A
Deaths:222
KDR:6.793
Accuracy:54.337% B+
KPH:24.600 D--
VKPH:4.100 D--
Saron HRB
C
Kills:1,031
V. Kills:701 147%
Deaths:193
KDR:5.342
Accuracy:37.831% D
KPH:18.800 D
VKPH:12.800 C
Supernova PC
B+
Kills:1,000
V. Kills:300 332%
Deaths:172
KDR:5.814
Accuracy:53.034% B+
KPH:27.600 B+
VKPH:8.300 C+
Supernova FPC
C+
Kills:921
V. Kills:797 115%
Deaths:345
KDR:2.670
Accuracy:60.676% B*
KPH:16.700 D-
VKPH:14.400 C+
Proton II PPA
C+
Kills:521
V. Kills:45 N/A
Deaths:53
KDR:9.830
Accuracy:20.156% D
KPH:41.200 C--
VKPH:3.600 C+
E540 Halberd
D
Kills:253
V. Kills:134 187%
Deaths:45
KDR:5.622
Accuracy:45.222% C
KPH:23.400 D
VKPH:12.400 D
Aphelion VEX-4
C++
Kills:119
V. Kills:74 159%
Deaths:40
KDR:2.975
Accuracy:28.856% D
KPH:26.400 C++
VKPH:16.400 C+
Halberd SE
D*
Kills:62
V. Kills:30 200%
Deaths:8
KDR:7.750
Accuracy:51.182% C++
KPH:19.600 D*
VKPH:9.500 D*
Kills:5,415 (3,429 + 1,986)
Deaths:1,078
KDR:5.023
VKDR:2.161
Vehicle Kills:2,330
Kill Difference:4,337
Playtime:238.673 hours
Usage:7%
Score:4.116m
Score/min:287
Driving Accuracy:60.676%
Gunner Accuracy:51.182%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:156
V. Kills:98 158%
Deaths:31
KDR:5.032
Accuracy:54.563% C
KPH:30 D
VKPH:18.900 C
Aphelion VEX-4H
D
Kills:134
V. Kills:105 126%
Deaths:56
KDR:2.393
Accuracy:43.851% C
KPH:24.300 D-
VKPH:19 D
Saron HRB-H
D
Kills:92
V. Kills:73 124%
Deaths:29
KDR:3.172
Accuracy:55.258% C+
KPH:21 D--
VKPH:16.700 D
Proton II PPA-H
D
Kills:70
V. Kills:6 N/A
Deaths:12
KDR:5.833
Accuracy:32.943% C--
KPH:41.400 D--
VKPH:3.500 D
Kills:452 (0 + 452)
Deaths:128
KDR:3.531
VKDR:2.203
Vehicle Kills:282
Kill Difference:324
Playtime:16.785 hours
Usage:1%
Score:0.408m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:32.943%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:336
V. Kills:196 171%
Deaths:112
KDR:3
Accuracy:43.996% B+
KPH:13.800 D
VKPH:8 C++
M20 Basilisk
B+
Kills:273
V. Kills:184 148%
Deaths:72
KDR:3.792
Accuracy:44.729% B+
KPH:16.900 C
VKPH:11.400 B+
M12 Kobalt
D
Kills:196
V. Kills:8 N/A
Deaths:19
KDR:10.316
Accuracy:14.763% D
KPH:41.400 D
VKPH:1.700 D
M40 Fury
C
Kills:190
V. Kills:32 N/A
Deaths:37
KDR:5.135
Accuracy:33.235% C
KPH:32.900 C-
VKPH:5.500 D
M40 Fury
D
Kills:125
V. Kills:22 N/A
Deaths:22
KDR:5.682
Accuracy:28.764% D-
KPH:35.800 D
VKPH:6.300 D-
M60-G Bulldog
C++
Kills:74
V. Kills:24 296%
Deaths:15
KDR:4.933
Accuracy:31.732% C
KPH:20.300 C--
VKPH:6.600 C++
Kills:1,194 (0 + 1,194)
Deaths:277
KDR:4.310
VKDR:1.682
Vehicle Kills:466
Kill Difference:917
Playtime:58.195 hours
Usage:2%
Score:0.951m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:31.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:182
V. Kills:6 N/A
Deaths:172
KDR:1.058
Accuracy:37.217% D
KPH:30.200 D
VKPH:1 D
M40 Fury-F
D
Kills:70
V. Kills:25 269%
Deaths:84
KDR:0.833
Accuracy:38.593% D--
KPH:8.600 D-
VKPH:3.100 D
Kills:252 (252 + 0)
Deaths:256
KDR:0.984
VKDR:0.121
Vehicle Kills:31
Kill Difference:4
Playtime:14.206 hours
Usage:0%
Score:0.079m
Score/min:93
Driving Accuracy:38.593%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:79
V. Kills:50 155%
Deaths:41
KDR:1.927
Accuracy:29.025% D--
KPH:9.900 D-
VKPH:6.300 D-
Kills:79 (0 + 79)
Deaths:41
KDR:1.927
VKDR:1.220
Vehicle Kills:50
Kill Difference:38
Playtime:7.949 hours
Usage:0%
Score:0.063m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:29.025%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 3,6893,6231,0233.542A++2.1999.185%S12.255%D35C+N/A199103.6h12.3T*12.4C+
Frag Grenade 2,2772,23712237N/A2,235.6548.576%B+N/A1016.8A**18.2B**43052.2h2.1A+4.4B**
C-4 2,7992,0151,3201.527C++0.1823.083%C--N/A96C**37.3B+103921h1.5C++6.6C+
Supernova VPC 1,7571,5082226.793C-5.4554.337%B+1.724%C**24.6D--4.1D--17361.3h3.2C*5.9B+
Pandora VX25 1,5141,5011,2811.172C+0.1840.446%C++11.059%D--31.8CN/A14647.2h4.6C+11.4C*
Nebula VM20 1,4821,4555702.553C**1.2116.608%C15.533%D--31.6C+N/A16746.1h15.6B93.8C++
Nebula VM20 1,4691,4355702.518C*1.1716.796%C15.47%D--31.2C+N/A16846h15.9B94.8C++
Solstice SF 1,2741,2371,2031.028C++0.3222.886%C9.297%D*12.1DN/A69102.3h12.3C++53.9C++
Lasher X2 AE 1,2341,1921,1651.023C0.3226.403%C2.936%C38.2C+1.3C++15031.2h22.5D85C
Pulsar C 1,2411,1861,1661.017C+0.3326.525%B+18.887%D24.9C+1.2A++11147.6h14.4C-54.2C++
Quasar VM1 1,2111,1865882.017C+0.6717.673%C+20.405%C+40.6B+N/A18029.2h12.5B+70.8B
Solstice VE3 1,2291,1821,2570.94C**0.4123.65%C++18.105%C16.7C+N/A11070.8h16.7C+70.6C++
H-V45 AE 1,2291,1791,4960.788D0.5622.018%D*17.218%D**20.1D--N/A7458.7h17.6F-79.9F-
Lasher X2 1,2001,1781,0231.152B0.2025.143%C+2.971%D34.4C++N/A20634.2h19.2C*76.4C**
MKV Suppressed 1,2141,1781,3800.854C0.4923.91%C18.676%C+20.2C--N/A9058.4h17C70.9C+
CME 1,2131,1751,4580.806C--0.5423.673%D19.064%D18.3DN/A7464.3h17.7D--74.8D
Sirius SX12 1,2141,1721,2890.909C+0.4423.605%C+19.795%C*26.6C+1A++13144h19.8D-83.9C
Ghost 1,1881,1685762.028C+0.6839.117%C++54.11%D**31.6CN/A13937h2.8D7.1C+
NS-11P 1,1821,1601,1940.972C+0.3821.414%C15.172%D20.1C-N/A7857.8h17.1D-79.6C
Parallax VX3 1,1631,1594022.883C+1.5441.779%B+66.609%D*26.7C+N/A12843.4h2.7D6.4C+
Quasar VM1 1,1811,1585881.969B0.6218.039%B+20.985%B+39.5AN/A19229.3h13.2B++73.2B+
NS-15M AE 1,1791,1589701.194C0.1523.376%C-21.157%D33DN/A14435.1h15.3D*65.6D
H-V45 1,1851,1561,2400.932C+0.4222.005%C-15.398%D-23.7CN/A10848.7h14.8C67.2C
NS-15M1 1,1641,1568821.311C+0.0420.86%C18.426%D33.2CN/A17434.8h11.8B+56.6C*
Flare VE6 1,1591,1521,0211.128C0.2222.285%C+18.316%D-32.1CN/A20235.9h11.3C+50.8C++
V10 1,1661,1513773.053C+1.7141.907%C*64.987%D**25.2C-N/A12245.7h2.7D6.5C+
Pulsar LSW 1,1691,1511,2630.911C-0.4419.333%D21.286%C-30.2C-N/A19638.1h13.1C+67.8C+
SVA-88 1,1661,1519741.182C0.1719.605%D17.724%D--30DN/A20838.4h12.6C+64.4C
NS Baron G5AE 1,1771,1501,2360.93C0.4246.161%C+13.304%C-34.2CN/A14333.6h5.2D11.3C+
Serpent VE92 1,1941,1481,6020.717C0.6324.817%C*17.683%C-11D-N/A63104.2h18.4D--74.3C
NS-11C 1,2001,1481,3590.845C+0.5027.51%B++16.551%C--17C-N/A10267.5h19.6D-71.4C+
Equinox VE2 Burst 1,1711,1461,1441.002C0.3524.372%D22.339%D23.6DN/A9648.5h15.6D64.2C--
Orion VS54 1,1471,1388841.287C+0.0617.615%D14.587%D**29.9C+N/A25238.1h12.7C*71.9C+
C75 Viper 1,3701,1132145.201C**3.8540.32%C+1.527%C++33.7C**7.8C+24133h10.1B++24.9B++
Saron HRB 1,7321,0311935.342C+3.9937.831%D2.91%A18.8D12.8C32054.7h22.9C++60.4C+
Supernova PC 1,3001,0001725.814C++4.4753.034%B+1.9%C27.5B+8.3C+31036.3h4.5B+8.5B++
Tank Mine 1,4479254721.96C0.6130.098%CN/A88.9C50.2C112110.4h2.1C6.9C
Supernova FPC 1,7189213452.67C-1.3260.676%B*4.343%A16.7D-14.4C+38555.2h8.7F-14.4D--
VA39 Spectre 8988695671.533C++0.1933.529%C*25.086%D*24.3C++N/A10035.7h6.1C+18.1C**
Parallax VX3-AE 8728564052.114D0.7739.588%C61.916%T23D--N/A7337.2h2.8F-7.1D*
Blueshift VM5 8558334052.057C+0.7119.566%C+18.848%C-42.7B+1.1B*20919.5h14.9B+76.3B
Blueshift VM5 8067824051.931C+0.5820.104%C++20.46%C+40.1B+1.2B**18819.5h16.4C++81.5C**
NS-7 PDW 8107778750.888C+0.4624.751%C+22.265%B++22.4C1A++13534.7h18.5D74.6C+
Proximity Mine 7617612123.59C+2.2444.04%C**N/A118.9C+N/A5666.4h2C4.6C*
Spear Anti-Vehicle Phalanx Turret 1,1167146610.818B+9.4747.235%C*4.342%C**37.8C+21.3C+55918.9h9.9C+20.9C++
MANA Anti-Personnel Turret 7167072333.034N/A1.6918.287%UN/A7070U90U24587300.1h28.6T*156.3T*
LB00 Python AP 1,0216841175.846D4.5068.772%AN/A40.5D19.9C31916.9h6.6F--9.6D--
Hades VSH4 1,0266518500.766B+0.5871.499%B+N/A16.7C+9.6C+19439h8.3C*11.6B+
Anti-Vehicle Grenade 5915531553N/A551.6565.414%A++N/A1106M**76C81980.5h2.7A+4.1A
Proton II PPA 566521539.83C8.4820.156%D1.152%D-41.3C--3.6C+22712.6h9.5C**47.1C+
Skyguard 7424641443.222C+1.8729.305%C+1.293%D14C+8.4C24133.1h114C*389.1C**
L100 Python HESH 589447558.127C6.7860.14%A1.566%C+26D--8.3C+19617.2h4.8D--8C+
Pulsar VS1 4414254930.862C+0.4923.007%C+19.294%C22.7C+N/A16718.7h17.1C--74.3C+
C-4 ARX 5344221902.221C++0.8725%C-N/A145.5B+38.6C*8732.9h1.2C++4.8C+
Nyx VX31 3903762181.725C+0.3835.174%C*21.809%D-36.9C+1.4A*15610.2h6.8D19.2C+
NS Decimator 4483742771.35B+0.0062.249%C++1.604%C-39.4C*7.8D--5219.5h4.1B+6.5B+
Thanatos VE70 3853704260.869C+0.4842.053%C**16.216%C+34.9B+1.4A*22110.6h5.5C13.1C++
Eidolon VE33 3733553211.106C++0.2430.147%B+24.507%C+19.6C1B++9118.1h10.1C+33.5C*
L100 Python AP 6103501182.966C1.6268.606%A2%C26.9C20B48013h9.9D**14.4C--
Force-Blade 46134912,6890.028C*1.3242.741%B**N/A0.5C+N/A3670.9h3.6C--8.5B
Beamer VS3-FB 3513484980.699C--0.6527.557%D17.241%D--24.5DN/A11314.2h11.1D-40.3D-
M20 Basilisk 5323361123C++1.6543.996%B+3.571%D-13.8D8C++24624.4h175.3F-398.4D-
NS-44 Commissioner AE 3443334660.715C0.6334.414%D--14.715%D*32.6D1.1B*13710.2h4.4D--12.8D--
The Slasher 36232511,4720.028C-1.3228.769%C8%C0.7C--N/A4441h3.3D*11.4C+
Artemis VX26 3173112421.285C+0.0627.6%C++23.151%C+30.5C+N/A13010.2h15.9D*57.5C
Rocklet Rifle 5782983980.749C++0.6066.117%A+N/A29.8C++28C**44710h50.7D-76.6C+
Betelgeuse 54-A 3072973350.887D0.4622.257%D--20.875%D*25.2D*N/A22611.8h14.9F--66.7D**
Eridani SX5-AE 2962873630.791D0.5622.995%D**23.345%C25DN/A7811.5h16.7D*72.7D**
Lancer VS22 6902854420.645C+0.7055.881%DN/A9.3C-13.2C+32330.7h28.4C+50.7C+
NS-30 Vandal 2812751691.627C+0.2833.139%C+21.818%D31.3CN/A1528.8h8.3F25D
M20 Basilisk 457273723.792B+2.4444.729%B+7.326%B++17C11.4B+31916.1h171.9F384.2D
L105 Zephyr 297266377.189C+5.8436.215%DN/A2660U310U10123200.1h6.7C++18.4C+
Comet VM2 3692611901.374B++0.0354.06%A2.682%D17.4B**7.2A++22015h26.9C49.8C**
E540 Halberd 387253455.622C4.2745.222%CN/A23.4D12.4D27210.8h7D-15.5D
Nemesis VSH9 4062523530.714C++0.6360.805%C+1.587%D12.4C7.5C27320.4h7.7C**12.7C**
NSX-P Tanto 2452362191.078C++0.2723.873%C18.22%D--41.4B++1.6A++2165.7h14.7C++61.6C++
Sticky Grenade 2322221222N/A220.6551.903%C+N/A740C-33.3A*35330.3h2.5C+4.9C+
NSX Tengu 2282163820.565D0.7830.47%D-13.889%D*11.6D--N/A5218.7h23.7F-77.7D**
Soldier Soaker 2182152630.817C0.5322.85%D*12.558%C41.3CN/A2375.2h6.8C29.6D--
M60-A Bulldog 236215316.935C5.5948.916%C**1.86%C-24.4C-2.4D1898.8h8.6D*17.6C
Auraxium Slasher 2142062,6780.077C++1.2729.799%C+24.757%A*2.1C+N/A597.9h2.5C8.5C++
Light PPA 2142041251.632C-0.2834.222%D-1.471%B25.5D1.3D--1628h11.3B32.9C*
NSX Naginata 2052002260.885C-0.4641.277%M**29%C++29.9C-N/A1696.7h38.6T*93.6D
M12 Kobalt 2041961910.316C8.9714.763%D22.449%B**41.7D1.7D1884.7h21C+142C+
M60-A Bulldog 2181931711.353C+10.0145.664%C+N/A21.4C--2.8C-1629h7.3C-16C+
M40 Fury 222190375.135C+3.7933.235%C2.105%B+32.8C-5.5D3125.8h14.2C*42.6C*
Manticore SX40 1881832110.867C+0.4824.324%D-15.301%D-28.2C+N/A1296.5h10.9D--44.7D--
S12 Renegade 1881821721.058C-0.2937.217%D7.143%B+30.3D1D876h3.9C-10.4C
S1 2471692640.64C+0.7167.869%A1.775%D23.5C+10.8C7497.2h7.6C11.2C**
Comet VM2 2561681900.884C+0.4656.176%B**8.333%A++11.2C+5.9B+15215h43.5D--77.4C+
Phobos VX86 1711672180.766C-0.5847.245%D--14.371%C28.8DN/A2155.8h3.1D-6.6D
Phaseshift VX-S 168166662.515C+1.1732.13%C--62.048%D-23.4CN/A1387.1h3.2C+9.8C+
NSX Tomoe 1691641680.976C0.3727.641%C28.049%D-24.1DN/A1126.8h17.6D63.7C-
NS-44 Commissioner 1631612150.749C+0.6028.98%D-20.497%C20.1C--N/A1498h4.3C15C
NSX Tanto 1651601241.29C*0.0626.891%C++15%D**26.7CN/A1256h16.7C62.2C+
Beamer VS3 1591561660.94C**0.4123.949%C--14.103%D*24.8C+N/A1906.3h13.3D55.5C
E540 Halberd-H 254156315.032C3.6854.563%CN/A30D18.8C3855.2h7.3C-13.3C--
NS-AM7 Archer 2061462440.598C**0.7556.62%C26.027%B**6.6C+2.7C++8122.1h18.2C**32.2C*
Aphelion VEX-4H 239134562.393C1.0543.851%C2.239%D24.4D-19.1D3415.5h84.4D192.4D
M40 Fury 147125225.682C+4.3328.764%D-4%A*35.7D6.3D-3223.5h13.1C*45.6C+
VX6-7 1311231690.728C0.6222.053%C-16.26%D-11.5D-N/A12310.7h18.6D*84.3D
Aphelion VEX-4 193119402.975C1.6328.856%D1.681%D--26.4C++16.4C+3394.5h57.6C++199.8C+
VE-S Canis 1251171790.654C--0.6930.626%B+12.821%D-12.9D-N/A939.1h20.9F-68.4C-
VE-C Horizon 1211171131.035C0.3132.811%C11.111%F41.8C+1.4B+1572.8h19.5D59.5C
VE-H Maw 1191161340.866D0.4827.623%B+11.207%F32.2C--N/A1933.6h15.3D*55.6C
Photon A2A Missile Pods 168109571.912D0.5686.321%AN/A72.7B+39.3C+5801.5h6B**6.9A++
NS-357 Underboss 1081061980.535C-0.8124.02%D**18.868%C24.1DN/A1494.4h4.6C19D-
NSX-P Naginata 1111061230.862C-0.4920.834%C21.698%D-24.1D1.1C+1454.4h19.6F93.9D-
Fatestealer 1061041800.578C0.7723.084%D**40.385%A++12DN/A418.7h2.4C+10.4D*
NS Baron G5 1091011120.902C+0.4535.521%D15.842%C*27.3C2.2S1523.7h6.4D*18C+
Ectoblaster 100961970.487C-0.8624.2%D**12.5%B**21.8C-N/A454.4h22.7C93.8D--
NS-10 Burster 145961020.941C+0.4128.899%C+10.417%B++6.2C++3.2C+15515.4h161.6C--559.1C+
NS-10 Burster 157951030.922C0.4329.088%C+11.579%A++6.1C++4C++15315.5h164.5C565.4C+
Saron HRB-H 16592293.172C1.8255.258%C+2.174%B++20.9D--16.6D5564.4h43F77.8D**
Xiphos Anti-Personnel Phalanx Tower 9591191B+89.6536.388%B++N/A182C8C+8650.5h24C+65.8C++
MANA Anti-Vehicle Turret 178891000.89D0.4648.427%D2.247%C890C890B+19853900.1h14.7C30.3D-
AP30 Shredder 14786223.909C2.5642.931%B**N/A860U610U5160600.1h117.5C-273.8C++
Saron Laser Cannon 146833350.248C-1.1031.698%C+2.41%C*1.9D--1.5D*19542.7h190.7C--601.6C
Dual Photon Pods 12782332.485D1.1452.06%C+1.22%C+35.7D19.6C++8492.3h31.3D60.1C
M20 Wyvern 12979411.927C-0.5829.025%D--6.329%B**10D-6.3D-1327.9h97.6C336.4D-
Spear Anti-Vehicle Phalanx Tower 11274418.5C+17.1558.761%B*8.108%A*43.5C++22.4C6431.7h10.4C+17.7B
M60-G Bulldog 9874154.933C*3.5931.732%C4.054%B++20D6.5C++2443.7h10D31.5C-
Proton II PPA-H 7670125.833C-4.4932.943%C--N/A41.2D--3.5D2811.7h16.1D*48.8D-
M40 Fury-F 9570840.833C0.5138.593%D--N/A8.5D-3D988.2h11C*28.4C+
Aspis Anti-Aircraft Phalanx Turret 13767223.045C+1.7024.731%C+N/A9.3C9.7C+3287.2h183D740C+
VE-H Maw AE 6865820.793D0.5522.019%D*15.385%D**19.1D*N/A573.4h16.9F**76.6F-
Maelstrom Turbo Laser 96631230.512C-0.8443.32%A*N/A15.4C+8C5244.1h96.6C*223B+
NS "Heatwave" Decimator 8262970.639C--0.7164.908%B1.613%C+20D*6.5D--1693.1h8.5T*13.1F--
Halberd SE 926287.75C6.4051.182%C++N/A19.4D*9.4D*1813.2h11.9T*23.2T*
Damascus Edge 81575,1250.011D1.346.091%F-21.053%A++0.3CN/A1193.1h3.1D--51.6T*
MAX Punch 72551,9800.028D1.3226.654%D*N/A0.4CN/A3129.9h2.5C+9.3C+
C150 Dalton 9053124.417C3.0744.589%B++N/A530U370U6842900.1h7.8F-17.4D--
NS-20 Gorgon 5650431.163C+0.1845.369%M32%A*18.5C+2.2B++1272.7h76.2D-168C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon241,9322.4h
Anti-Vehicle MANA Turret286552.2h
Nano-Armor Kit634815,78281.4h
Skywall Shield Emitter0740.9h
AE Nano-Armor Kit622816,94058.9h
Structure Shield Module01530.9h
Repair Module12091.3h
Turret AI Module01350.7h
AE Medical Applicator865269,22724.4h
Nanite Revive Grenade04,8241.3h
Medical Applicator672179,45524.9h
Blast Wall3550.7h
Spitfire Auto-Turret441,0991.9h
Restoration Kit1041,5582h
Motion Spotter31590.1h
Hoplon Anti-Aircraft Phalanx Tower0870.5h
Xiphos Anti-Personnel Tower01050.7h
Rampart Wall11281.3h
Spear Anti-Vehicle Tower0890.5h
Deconstruction Tool16,4841h
Welding Device08340.1h
Smoke Grenade06560.2h
Shield Recharging Field733,1101.7h
Recon Detection Device713,5796h
Ammunition Package732,7893.6h
Medical Kit133530.3h
Anti-Infantry MANA Turret411,0864h
Snowman Soldier71130.2h

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