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Primarch Xulor[GOTR] Xulor
VS BR 95

KDR: 1.35

Score: 70.3m

Last Seen: Apr 16th, 2019 12:13 AM
- OFFLINE - 18.7 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 104
Level Progress (to 96): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova Frag Grenade C-4 Supernova VPC Pandora VX25 Nebula VM20 Nebula VM20 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 1061TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.393%18.428%4313899722,9430.9247480.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%0.448B-0.353C--1.165D*HEAD ++ (~6.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.141C++15.1-0.052C+49.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.633%1.648%44310323649752290.373333158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.563%-0.445C--0.077C+-0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.8-0.013C+55.4-0.022C+109.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.298%2.207%337710285,482206521812.65472251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.688%-0.418C---0.244C1.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.093C+13.1-0.024C+22.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.165%3.853%2061010252,881186816441.54229175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.985%0.177C++-0.108C+0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.7-0.023C+45.7-0.169C74

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.593%57.26%206610295,1102340742.18376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.027%0.568B+-0.637D0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.172C++3.20.002C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.06%12.148%206410315,5731930922.88756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.177%3.218M++-0.476D2.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.095C+9.6-0.97D--2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 104
70.3m667.4%441 (26.5k)381 (22.9k)1.3506371,09352,6371.6896995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035202018.645%14.307%26703:3025

13% Combat Medic42% Engineer15% Heavy Assault11% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:00 PMNov 21st, 2012 2:20 AMApr 18th, 2019 6:23 AM (1d) (PST)Apr 15th, 2019 10:09 PM (4d) (PST)Apr 15th, 2019 8:13 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621883740.3860.2860.0552.9370.054319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,74511,25922,48623173176322,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3071.9h/128d 17,847 10,171 23,684 541.4k 5,277 8,167 10,020 103.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,178
Deaths:1,023
KDR:1.152
Accuracy:25.143% C+
HSR:2.971% C--
NS-15M AE
C
Kills:1,158
Deaths:970
KDR:1.194
Accuracy:23.376% C
HSR:21.157% D
NS-15M1
C
Kills:1,156
Deaths:882
KDR:1.311
Accuracy:20.860% C
HSR:18.426% C--
Flare VE6
C+
Kills:1,152
Deaths:1,021
KDR:1.128
Accuracy:22.285% C+
HSR:18.316% D-
SVA-88
D
Kills:1,151
Deaths:974
KDR:1.182
Accuracy:19.605% D
HSR:17.724% D--
Pulsar LSW
C
Kills:1,151
Deaths:1,263
KDR:0.911
Accuracy:19.333% D
HSR:21.286% C
Orion VS54
D
Kills:1,137
Deaths:878
KDR:1.295
Accuracy:17.666% D
HSR:14.512% D**
Lasher X2 AE
C-
Kills:986
Deaths:933
KDR:1.057
Accuracy:26.190% C-
HSR:2.536% C--
Betelgeuse 54-A
D--
Kills:292
Deaths:324
KDR:0.901
Accuracy:21.815% D--
HSR:21.233% D*
NSX Naginata
M**
Kills:200
Deaths:226
KDR:0.885
Accuracy:41.277% M**
HSR:29% C++
VE-H Maw
C+
Kills:86
Deaths:98
KDR:0.878
Accuracy:24.541% C+
HSR:13.954% D**
Kills:9,647
Deaths (as Heavy Assault):8,592
Deaths (to Heavy Assaults):15,154
KDR:1.12279
Kill Difference:1,055
Playtime:474.399 hours
Usage:15%
Score:12.270m
Score/min:431
Accuracy (listed only):23.827%
HSR (listed only):16.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
Solstice SF
C+
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C+
HSR:9.297% D*
Pulsar C
B+
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% B+
HSR:18.887% D
Solstice VE3
C++
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C++
HSR:18.105% C
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C
NS-11C
B++
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B++
HSR:16.551% C-
Serpent VE92
C*
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C*
HSR:17.683% C
Eidolon VE33
B+
Kills:309
Deaths:284
KDR:1.088
Accuracy:30.409% B+
HSR:22.977% C
Thanatos VE70
C++
Kills:282
Deaths:334
KDR:0.844
Accuracy:40.783% C++
HSR:15.248% C+
NSX-P Tanto
C
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C
HSR:18.220% D--
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NSX Tanto
C++
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C++
HSR:15% D**
VX6-7
C+
Kills:101
Deaths:139
KDR:0.727
Accuracy:23.561% C+
HSR:17.822% C--
NS Baron G5
B
Kills:74
Deaths:78
KDR:0.949
Accuracy:40.348% C
HSR:16.216% B
Kills:13,504
Deaths (as Engineer):11,523
Deaths (to Engineers):10,791
KDR:1.17192
Kill Difference:1,981
Playtime:1,282.222 hours
Usage:42%
Score:27.771m
Score/min:361
Accuracy (listed only):36.286%
HSR (listed only):15.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
H-V45 AE
D*
Kills:1,179
Deaths:1,496
KDR:0.788
Accuracy:22.018% D*
HSR:17.218% D**
MKV Suppressed
C+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:23.821% C
HSR:18.676% C+
NS-11P
C
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:21.414% C
HSR:15.172% D
H-V45
C
Kills:1,156
Deaths:1,240
KDR:0.932
Accuracy:22.005% C
HSR:15.398% D-
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C
Equinox VE2 Burst
D
Kills:1,146
Deaths:1,144
KDR:1.002
Accuracy:24.372% D
HSR:22.339% D
CME
D
Kills:957
Deaths:1,174
KDR:0.815
Accuracy:23.612% D
HSR:17.450% D
Eridani SX5-AE
C+
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D*
HSR:23.345% C+
Thanatos VE70
C++
Kills:282
Deaths:334
KDR:0.844
Accuracy:40.783% C++
HSR:15.248% C+
Sirius SX12
C
Kills:274
Deaths:279
KDR:0.982
Accuracy:22.148% C-
HSR:16.423% C
NSX Tengu
D-
Kills:216
Deaths:381
KDR:0.567
Accuracy:30.470% D-
HSR:13.889% D--
Pulsar VS1
C++
Kills:204
Deaths:217
KDR:0.940
Accuracy:23.846% C++
HSR:14.216% D--
NS-7 PDW
C+
Kills:175
Deaths:188
KDR:0.931
Accuracy:24.636% C+
HSR:14.857% C--
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NS Baron G5
B
Kills:74
Deaths:78
KDR:0.949
Accuracy:40.348% C
HSR:16.216% B
Kills:14,729
Deaths (as Combat Medic):13,224
Deaths (to Combat Medics):5,803
KDR:1.11381
Kill Difference:1,505
Playtime:384.445 hours
Usage:13%
Score:10.209m
Score/min:443
Accuracy (listed only):33.853%
HSR (listed only):15.967%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
S
Kills:3,623
Deaths:1,023
KDR:3.542
Accuracy:99.185% S
HSR:12.255% D
Pandora VX25
C++
Kills:1,501
Deaths:1,281
KDR:1.172
Accuracy:40.446% C++
HSR:11.059% D--
Solstice SF
C+
Kills:1,237
Deaths:1,203
KDR:1.028
Accuracy:22.886% C+
HSR:9.297% D*
Pulsar C
B+
Kills:1,186
Deaths:1,166
KDR:1.017
Accuracy:26.525% B+
HSR:18.887% D
Solstice VE3
C++
Kills:1,182
Deaths:1,257
KDR:0.940
Accuracy:23.650% C++
HSR:18.105% C
MKV Suppressed
C+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:23.821% C
HSR:18.676% C+
NS Baron G5AE
C+
Kills:1,150
Deaths:1,236
KDR:0.930
Accuracy:46.161% C+
HSR:13.304% C
NS-11C
B++
Kills:1,148
Deaths:1,359
KDR:0.845
Accuracy:27.510% B++
HSR:16.551% C-
Serpent VE92
C*
Kills:1,148
Deaths:1,602
KDR:0.717
Accuracy:24.817% C*
HSR:17.683% C
Eridani SX5-AE
C+
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D*
HSR:23.345% C+
Thanatos VE70
C++
Kills:282
Deaths:334
KDR:0.844
Accuracy:40.783% C++
HSR:15.248% C+
Sirius SX12
C
Kills:274
Deaths:279
KDR:0.982
Accuracy:22.148% C-
HSR:16.423% C
NSX-P Tanto
C
Kills:236
Deaths:219
KDR:1.078
Accuracy:23.873% C
HSR:18.220% D--
NSX Tengu
D-
Kills:216
Deaths:381
KDR:0.567
Accuracy:30.470% D-
HSR:13.889% D--
NS-7 PDW
C+
Kills:175
Deaths:188
KDR:0.931
Accuracy:24.636% C+
HSR:14.857% C--
Phobos VX86
C
Kills:167
Deaths:218
KDR:0.766
Accuracy:47.245% D--
HSR:14.371% C
NSX Tanto
C++
Kills:160
Deaths:124
KDR:1.290
Accuracy:26.891% C++
HSR:15% D**
VX6-7
C+
Kills:101
Deaths:139
KDR:0.727
Accuracy:23.561% C+
HSR:17.822% C--
NS Baron G5
B
Kills:74
Deaths:78
KDR:0.949
Accuracy:40.348% C
HSR:16.216% B
Kills:15,325
Deaths (as Light Assault):13,828
Deaths (to Light Assaults):8,588
KDR:1.10826
Kill Difference:1,497
Playtime:470.811 hours
Usage:15%
Score:10.688m
Score/min:378
Accuracy (listed only):33.576%
HSR (listed only):15.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C+
Kills:1,178
Deaths:1,378
KDR:0.855
Accuracy:23.821% C
HSR:18.676% C+
Ghost
C+
Kills:1,168
Deaths:576
KDR:2.028
Accuracy:39.117% C+
HSR:54.110% D**
Parallax VX3
B+
Kills:1,159
Deaths:402
KDR:2.883
Accuracy:41.779% B+
HSR:66.609% D*
V10
C*
Kills:1,151
Deaths:377
KDR:3.053
Accuracy:41.907% C*
HSR:64.987% D**
Parallax VX3-AE
C
Kills:848
Deaths:403
KDR:2.104
Accuracy:39.689% C
HSR:61.910% F**
VA39 Spectre
B
Kills:618
Deaths:449
KDR:1.376
Accuracy:34.229% B
HSR:23.625% D*
Beamer VS3-FB
D
Kills:347
Deaths:496
KDR:0.700
Accuracy:27.562% D
HSR:17.291% D--
NS-44 Commissioner AE
D-
Kills:330
Deaths:461
KDR:0.716
Accuracy:34.493% D-
HSR:14.545% D*
Artemis VX26
C++
Kills:311
Deaths:242
KDR:1.285
Accuracy:27.600% C++
HSR:23.151% C++
Eridani SX5-AE
C+
Kills:287
Deaths:363
KDR:0.791
Accuracy:22.995% D*
HSR:23.345% C+
NS-30 Vandal
C+
Kills:275
Deaths:169
KDR:1.627
Accuracy:33.139% C+
HSR:21.818% D
Sirius SX12
C
Kills:274
Deaths:279
KDR:0.982
Accuracy:22.148% C-
HSR:16.423% C
Nyx VX31
C++
Kills:230
Deaths:132
KDR:1.742
Accuracy:34.445% C++
HSR:22.609% D
NSX Tengu
D-
Kills:216
Deaths:381
KDR:0.567
Accuracy:30.470% D-
HSR:13.889% D--
NS-7 PDW
C+
Kills:175
Deaths:188
KDR:0.931
Accuracy:24.636% C+
HSR:14.857% C--
Phaseshift VX-S
C--
Kills:166
Deaths:66
KDR:2.515
Accuracy:32.130% C--
HSR:62.048% D-
NSX Tomoe
C
Kills:164
Deaths:168
KDR:0.976
Accuracy:27.641% C
HSR:28.049% D-
Beamer VS3
C--
Kills:156
Deaths:166
KDR:0.940
Accuracy:23.949% C--
HSR:14.103% D*
NS-44 Commissioner
C+
Kills:124
Deaths:175
KDR:0.709
Accuracy:27.102% D*
HSR:20.968% C+
NS-AM7 Archer
A+
Kills:123
Deaths:211
KDR:0.583
Accuracy:57.053% C
HSR:30.081% A+
Manticore SX40
D--
Kills:113
Deaths:138
KDR:0.819
Accuracy:23.275% D--
HSR:14.159% D--
NS-357 Underboss
C
Kills:101
Deaths:186
KDR:0.543
Accuracy:24.686% D**
HSR:19.802% C
Soldier Soaker
C++
Kills:100
Deaths:146
KDR:0.685
Accuracy:23.289% D*
HSR:16% C++
Ectoblaster
B**
Kills:96
Deaths:197
KDR:0.487
Accuracy:24.200% D**
HSR:12.500% B**
Kills:9,710
Deaths (as Infiltrator):7,749
Deaths (to Infiltrators):6,403
KDR:1.25306
Kill Difference:1,961
Playtime:323.564 hours
Usage:11%
Score:4.992m
Score/min:257
Accuracy (listed only):30.890%
HSR (listed only):28.148%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,455
Deaths:570
KDR:2.553
Accuracy:16.608% C
HSR:15.533% D--
Nebula VM20
C
Kills:1,435
Deaths:570
KDR:2.518
Accuracy:16.796% C
HSR:15.470% D--
Quasar VM1
C+
Kills:1,186
Deaths:588
KDR:2.017
Accuracy:17.673% C+
HSR:20.405% C+
Quasar VM1
B+
Kills:1,158
Deaths:588
KDR:1.969
Accuracy:18.039% B+
HSR:20.985% B+
Blueshift VM5
C+
Kills:738
Deaths:339
KDR:2.177
Accuracy:18.908% C+
HSR:18.564% C-
Blueshift VM5
C+
Kills:681
Deaths:339
KDR:2.009
Accuracy:19.578% C+
HSR:20.118% C+
Comet VM2
A
Kills:253
Deaths:179
KDR:1.413
Accuracy:54.913% A
HSR:2.372% D-
Comet VM2
A+
Kills:150
Deaths:179
KDR:0.838
Accuracy:56.946% A
HSR:7.333% A+
NS-10 Burster
A++
Kills:93
Deaths:97
KDR:0.959
Accuracy:28.924% C+
HSR:11.828% A++
NS-10 Burster
B
Kills:92
Deaths:96
KDR:0.958
Accuracy:28.716% C+
HSR:8.696% B
NS-20 Gorgon
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:45.369% N/A
HSR:32% N/A
Kills:7,291
Deaths (as MAX Suit):1,794
Deaths (to MAX Suits):3,336
KDR:4.0641
Kill Difference:5,497
Playtime:132.861 hours
Usage:4%
Score:4.341m
Score/min:545
Accuracy (listed only):29.315%
HSR (listed only):15.755%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:199
V. Kills:9 N/A
Deaths:125
KDR:1.592
Accuracy:34.106% D-
KPH:25.200 D
VKPH:1.100 D--
Photon A2A Missile Pods
B**
Kills:105
V. Kills:57 181%
Deaths:57
KDR:1.842
Accuracy:86.813% B**
KPH:68.800 B+
VKPH:37.300 C+
Saron Laser Cannon
C+
Kills:83
V. Kills:63 130%
Deaths:330
KDR:0.252
Accuracy:31.699% C+
KPH:2 D--
VKPH:1.500 D*
Dual Photon Pods
C++
Kills:82
V. Kills:45 178%
Deaths:33
KDR:2.485
Accuracy:52.060% C+
KPH:35.500 D
VKPH:19.500 C++
Maelstrom Turbo Laser
A*
Kills:61
V. Kills:32 185%
Deaths:123
KDR:0.496
Accuracy:43.449% A*
KPH:15 C+
VKPH:7.800 C
Kills:530 (343 + 0)
Deaths:668
KDR:0.793
VKDR:0.308
Vehicle Kills:206
Kill Difference:138
Playtime:58.073 hours
Usage:2%
Score:0.853m
Score/min:245
Piloting Accuracy:43.449%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:266
V. Kills:31 N/A
Deaths:37
KDR:7.189
Accuracy:36.215% D-
KPH:957,600 U
VKPH:111,600 U
AP30 Shredder
U
Kills:86
V. Kills:61 139%
Deaths:22
KDR:3.909
Accuracy:42.931% A
KPH:309,600 U
VKPH:219,600 U
C150 Dalton
U
Kills:53
V. Kills:37 139%
Deaths:11
KDR:4.818
Accuracy:45.444% B*
KPH:190,800 U
VKPH:133,200 U
Kills:405 (0 + 405)
Deaths:70
KDR:5.786
VKDR:1.843
Vehicle Kills:129
Kill Difference:335
Playtime:0.001 hours
Usage:0%
Score:0.215m
Score/min:3,223,260
Piloting Accuracy:N/A%
Gunner Accuracy:45.444%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,112
V. Kills:256 433%
Deaths:213
KDR:5.221
Accuracy:40.251% C++
KPH:33.700 C**
VKPH:7.800 C+
L100 Python HESH
C+
Kills:395
V. Kills:123 319%
Deaths:45
KDR:8.778
Accuracy:59.660% A
KPH:24.700 D*
VKPH:7.700 C+
L100 Python AP
B+
Kills:350
V. Kills:260 134%
Deaths:118
KDR:2.966
Accuracy:68.606% A+
KPH:26.900 C
VKPH:20 B+
Skyguard
C+
Kills:317
V. Kills:211 150%
Deaths:113
KDR:2.805
Accuracy:29.208% C+
KPH:11.800 C
VKPH:7.800 C--
LB00 Python AP
D-
Kills:221
V. Kills:97 226%
Deaths:44
KDR:5.023
Accuracy:63.212% B+
KPH:34.400 D--
VKPH:15.100 D-
Kills:2,395 (2,395 + 0)
Deaths:533
KDR:4.493
VKDR:1.777
Vehicle Kills:947
Kill Difference:1,862
Playtime:95.348 hours
Usage:3%
Score:1.450m
Score/min:253
Driving Accuracy:63.212%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:1,508
V. Kills:249 N/A
Deaths:222
KDR:6.793
Accuracy:54.337% B+
KPH:24.600 D--
VKPH:4.100 D--
Saron HRB
C
Kills:1,023
V. Kills:698 146%
Deaths:193
KDR:5.301
Accuracy:37.965% D
KPH:18.900 D
VKPH:12.900 C
Supernova PC
B+
Kills:953
V. Kills:278 342%
Deaths:164
KDR:5.811
Accuracy:51.845% C**
KPH:27.300 B+
VKPH:8 C+
Supernova FPC
C+
Kills:847
V. Kills:764 111%
Deaths:335
KDR:2.528
Accuracy:60.726% B*
KPH:16 D-
VKPH:14.400 C+
Proton II PPA
C+
Kills:516
V. Kills:45 N/A
Deaths:52
KDR:9.923
Accuracy:19.993% D
KPH:40.900 C--
VKPH:3.600 C+
E540 Halberd
D
Kills:232
V. Kills:127 181%
Deaths:42
KDR:5.524
Accuracy:45.162% C
KPH:23.300 D
VKPH:12.800 D
Aphelion VEX-4
C*
Kills:112
V. Kills:73 151%
Deaths:39
KDR:2.872
Accuracy:28.951% D
KPH:27.900 C*
VKPH:18.200 C++
Kills:5,191 (3,308 + 1,883)
Deaths:1,047
KDR:4.958
VKDR:2.134
Vehicle Kills:2,234
Kill Difference:4,144
Playtime:230.129 hours
Usage:7%
Score:3.913m
Score/min:283
Driving Accuracy:60.726%
Gunner Accuracy:28.951%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:90
V. Kills:80 111%
Deaths:51
KDR:1.765
Accuracy:46.631% C++
KPH:22.300 D--
VKPH:19.800 D
E540 Halberd-H
D
Kills:80
V. Kills:54 145%
Deaths:24
KDR:3.333
Accuracy:50.720% D-
KPH:23.600 D--
VKPH:15.900 D
Saron HRB-H
D
Kills:72
V. Kills:63 113%
Deaths:25
KDR:2.880
Accuracy:53.456% C
KPH:20.800 D--
VKPH:18.200 D
Proton II PPA-H
D
Kills:64
V. Kills:6 N/A
Deaths:12
KDR:5.333
Accuracy:27.793% D*
KPH:40.900 D--
VKPH:3.800 D
Kills:306 (0 + 306)
Deaths:112
KDR:2.732
VKDR:1.813
Vehicle Kills:203
Kill Difference:194
Playtime:12.450 hours
Usage:0%
Score:0.324m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:27.793%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:279
V. Kills:170 163%
Deaths:108
KDR:2.583
Accuracy:43.325% B+
KPH:12.400 D
VKPH:7.600 C+
M20 Basilisk
B
Kills:238
V. Kills:166 143%
Deaths:70
KDR:3.400
Accuracy:41.997% C**
KPH:16 C-
VKPH:11.200 B
M40 Fury
C
Kills:190
V. Kills:32 N/A
Deaths:37
KDR:5.135
Accuracy:33.102% C
KPH:33.200 C-
VKPH:5.600 D
M12 Kobalt
D
Kills:133
V. Kills:7 N/A
Deaths:15
KDR:8.867
Accuracy:14.024% D-
KPH:36 D
VKPH:1.900 D
M40 Fury
D
Kills:125
V. Kills:22 N/A
Deaths:22
KDR:5.682
Accuracy:28.764% D-
KPH:35.800 D
VKPH:6.300 D
M60-G Bulldog
C++
Kills:73
V. Kills:23 304%
Deaths:15
KDR:4.867
Accuracy:31.665% C
KPH:20.100 C--
VKPH:6.300 C++
Kills:1,038 (0 + 1,038)
Deaths:267
KDR:3.888
VKDR:1.573
Vehicle Kills:420
Kill Difference:771
Playtime:53.851 hours
Usage:2%
Score:0.888m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:31.665%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:164
V. Kills:5 N/A
Deaths:141
KDR:1.163
Accuracy:34.601% D-
KPH:40.700 C
VKPH:1.200 D
M40 Fury-F
D
Kills:70
V. Kills:25 269%
Deaths:84
KDR:0.833
Accuracy:38.593% D--
KPH:8.600 D-
VKPH:3.100 D
Kills:234 (234 + 0)
Deaths:225
KDR:1.040
VKDR:0.133
Vehicle Kills:30
Kill Difference:9
Playtime:12.204 hours
Usage:0%
Score:0.073m
Score/min:99
Driving Accuracy:38.593%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:73
V. Kills:47 152%
Deaths:38
KDR:1.921
Accuracy:29.894% D--
KPH:9.800 D--
VKPH:6.300 D-
Kills:73 (0 + 73)
Deaths:38
KDR:1.921
VKDR:1.237
Vehicle Kills:47
Kill Difference:35
Playtime:7.466 hours
Usage:0%
Score:0.058m
Score/min:130
Piloting Accuracy:N/A%
Gunner Accuracy:29.894%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 3,6893,6231,0233.542A++2.1999.185%S12.255%D35C+N/A199103.6h12.3T*12.4C+
Frag Grenade 2,1192,08412084N/A2,082.6548.09%BN/A1042A*17.5B**44462h2.1A+4.3B**
C-4 2,7781,9981,3191.515C++0.1622.914%C--N/A95.6B37.3B+101720.9h1.5C++6.7C+
Supernova VPC 1,7571,5082226.793C5.4454.337%B+1.724%C*24.6D--4.1D--17161.3h3.2C*5.9B+
Pandora VX25 1,5141,5011,2811.172C+0.1840.446%C++11.059%D--31.8C+N/A14447.2h4.6C+11.4C*
Nebula VM20 1,4821,4555702.553C**1.2016.608%C15.533%D--31.6C+N/A16646.1h15.6C**93.8C++
Nebula VM20 1,4691,4355702.518C*1.1716.796%C15.47%D--31.2C+N/A16846h15.9C**94.8C++
Solstice SF 1,2741,2371,2031.028C++0.3222.886%C+9.297%D*12.1C--N/A69102.3h12.3C++53.9C++
Pulsar C 1,2411,1861,1661.017C+0.3326.525%B+18.887%D24.9C+1.2A*10847.6h14.4C54.2C++
Quasar VM1 1,2111,1865882.017C+0.6717.673%C+20.405%C+40.6B+N/A18029.2h12.5B+70.8B
Solstice VE3 1,2291,1821,2570.94C**0.4123.65%C++18.105%C16.7C+N/A10670.7h16.7C+70.6C*
H-V45 AE 1,2291,1791,4960.788D0.5622.018%D*17.218%D**20.1D--N/A7458.7h17.6F79.9F
MKV Suppressed 1,2141,1781,3780.855C0.5023.821%C18.676%C+20.2C--N/A8958.4h16.9C70.8C+
Lasher X2 1,2001,1781,0231.152B0.2025.143%C+2.971%C--34.4C**N/A20334.2h19.2C*76.4C**
Ghost 1,1881,1685762.028C+0.6839.117%C+54.11%D**31.6CN/A13737h2.8D7.1C
NS-11P 1,1821,1601,1940.972C+0.3821.414%C15.172%D20.1CN/A7857.8h17.1D79.6C
Parallax VX3 1,1631,1594022.883C+1.5341.779%B+66.609%D*26.7C+N/A12743.4h2.7D6.4C+
NS-15M AE 1,1791,1589701.194C0.1623.376%C21.157%D33DN/A14335.1h15.3D--65.6C-
Quasar VM1 1,1811,1585881.969B0.6218.039%B+20.985%B+39.5A+N/A19129.3h13.2B++73.2B+
NS-15M1 1,1641,1568821.311C+0.0420.86%C18.426%C--33.2C+N/A17334.8h11.8B+56.6C*
H-V45 1,1851,1561,2400.932C+0.4222.005%C15.398%D-23.7CN/A10748.7h14.8C67.2C+
Flare VE6 1,1591,1521,0211.128C0.2222.285%C+18.316%D-32.1CN/A20135.9h11.3C+50.8C++
V10 1,1661,1513773.053C+1.7041.907%C*64.987%D**25.2CN/A12245.7h2.7C--6.5C+
SVA-88 1,1661,1519741.182C0.1719.605%D17.724%D--30C--N/A20738.4h12.6C+64.4C
Pulsar LSW 1,1691,1511,2630.911C-0.4419.333%D21.286%C30.2CN/A19438.1h13.1C+67.8C+
NS Baron G5AE 1,1771,1501,2360.93C0.4246.161%C+13.304%C34.2CN/A14233.6h5.2D11.3C+
NS-11C 1,2001,1481,3590.845C+0.5127.51%B++16.551%C-17CN/A10167.5h19.6D-71.4C+
Serpent VE92 1,1941,1481,6020.717C0.6324.817%C*17.683%C11DN/A63104.2h18.4D--74.3C
Equinox VE2 Burst 1,1711,1461,1441.002C0.3524.372%D22.339%D23.6DN/A9648.5h15.6D-64.2D
Orion VS54 1,1461,1378781.295C+0.0617.666%D14.512%D**30.2C+N/A24837.6h12.7C*71.7C+
C75 Viper 1,3681,1122135.221C**3.8740.251%C++1.529%C*33.7C**7.8C+23333h10B++24.9B++
Saron HRB 1,7211,0231935.301C++3.9537.965%D2.933%A+18.9D12.9C32054.2h22.8C+60.1C+
Lasher X2 AE 1,0169869331.057C+0.2926.19%C-2.536%C--37.5C+1.1C++14626.3h22.5D86C
CME 9889571,1740.815C--0.5423.612%D17.45%D17.9DN/A6453.4h17.2D-72.8D
Supernova PC 1,2319531645.811C++4.4651.845%C**1.994%C27.3B+8C+30434.9h4.2B++8.1B*
Parallax VX3-AE 8648484032.104D0.7539.689%C61.91%F**23.1D--N/A7336.7h2.8F-7.1D*
Supernova FPC 1,6118473352.528C-1.1860.726%B*4.723%A+16D-14.4C+37253.1h9.1F-14.9D--
Tank Mine 1,3258434281.97C0.6229.685%CN/A86.9C49.7C-10919.7h2.1C7C
Proximity Mine 7517512063.646C+2.3043.986%C*N/A121.1C+N/A5726.2h2C+4.5C**
Blueshift VM5 7597383392.177C+0.8318.908%C+18.564%C-42.9B++1.2A20517.2h14.4B+75.9B
MANA Anti-Personnel Turret 7167072333.034N/A1.6818.287%UN/A7070U90U24375000.1h28.6T*156.3T*
Spear Anti-Vehicle Phalanx Turret 1,0686836111.197B++9.8545.678%C++4.539%C**37.5C+21.2C+56718.2h9.4C++20.7C*
Blueshift VM5 7016813392.009C+0.6619.578%C+20.118%C+39.6B+1.2A18417.2h16.2C++82.5C*
Hades VSH4 9986358280.767B+0.5871.317%B+N/A16.6C+9.5C+18938.3h8.2C**11.5B+
VA39 Spectre 6356184491.376C+0.0334.229%B23.625%D*22.8C++N/A10427.1h6.2C++18.1C**
Anti-Vehicle Grenade 5915531553N/A551.6565.788%A++N/A1106M**76C82700.5h2.7A+4A
Proton II PPA 561516529.923C8.5719.993%D1.163%D-41C--3.6C+22512.6h9.4C*47.2C+
L100 Python HESH 518395458.778C+7.4359.66%A1.772%C*24.7D*7.7C+19416h4.8D--8C+
NS Decimator 4483742771.35B+0.0062.249%C*1.604%C--39.4B7.8D--4959.5h4.1B+6.5B+
L100 Python AP 6103501182.966C1.6268.606%A+2%C-26.9C20B+45113h9.9D*14.4C
Force-Blade 46134912,6320.028C++1.3242.756%B**N/A0.5C+N/A3668.2h3.6D8.5B
Beamer VS3-FB 3503474960.7C-0.6527.562%D17.291%D--24.6DN/A11314.1h11.1D*40.3D*
NS-44 Commissioner AE 3413304610.716C-0.6334.493%D-14.545%D*32.7D1.1B**13510.1h4.4D-12.8D--
The Slasher 36232511,4420.028C--1.3229.115%C8%C0.7CN/A4438.6h3.3D*11.2C
Skyguard 5283171132.805C+1.4529.208%C+1.577%C11.8C7.8C--23926.9h121.6C*416.4C**
Artemis VX26 3173112421.285C+0.0727.6%C++23.151%C++30.5C+N/A12910.2h15.9D*57.5C
Eidolon VE33 3253092841.088C+0.2630.409%B+22.977%C19.7C+1B**9015.7h10.2C+33.5C*
Betelgeuse 54-A 3012923240.901D0.4521.815%D--21.233%D*25.8D*N/A21511.3h14.3F-65.6D**
Eridani SX5-AE 2962873630.791D0.5622.995%D*23.345%C+25DN/A7711.5h16.7D*72.7D*
Thanatos VE70 2912823340.844C+0.5140.783%C++15.248%C+33.2B1.1A++2208.5h5.2C+12.7C*
Lancer VS22 6832804390.638C+0.7155.783%DN/A9.2C--13.2C+32230.5h28.6C+51.4C+
M20 Basilisk 4492791082.583C+1.2343.325%B+3.226%D--12.4D7.6C+24522.5h186.6F--430.8D--
NS-30 Vandal 2812751691.627C+0.2833.139%C+21.818%D31.3CN/A1518.8h8.3F25D
Sirius SX12 2772742790.982C+0.3722.148%C-16.423%C22.3CN/A19912.3h19D86C
L105 Zephyr 297266377.189C+5.8436.215%D-N/A2660U310U10089600.1h6.7C+18.4C
Comet VM2 3592531791.413B++0.0654.913%A2.372%D-18.3A7.7A++22913.8h26.3C+47.9B
Nemesis VSH9 4042513500.717C++0.6360.927%C1.594%D12.4C7.6C-27120.2h7.7C**12.6C**
M20 Basilisk 404238703.4B2.0541.997%C**7.983%B*16.1C-11.2B32414.8h162.2D*386.2D
NSX-P Tanto 2452362191.078C++0.2723.873%C18.22%D--41.4B++1.6B**2025.7h14.7C*61.6C++
Rocklet Rifle 4582323110.746C++0.6066.678%A+N/A29.7C*29B+4427.8h49.8D74.8C++
E540 Halberd 359232425.524C4.1745.162%CN/A23.2D12.7D27310h7.1D-15.7D
Nyx VX31 2362301321.742C+0.3934.445%C++22.609%D38.3C+1A+1796h6.9D20C+
LB00 Python AP 318221445.023D3.6763.212%B+N/A34.5D--15.2D-1636.4h6.7F-10.6D**
NSX Tengu 2282163810.567D0.7830.47%D-13.889%D--11.6D--N/A5118.7h23.7F-77.7D*
M60-A Bulldog 234214316.903C5.5548.982%C**1.869%C24.6C-2.3D1888.7h8.5D*17.4C-
Sticky Grenade 2202101210N/A208.6552.178%C++N/A700C-33.3A**35430.3h2.5C+4.8C++
Auraxium Slasher 2142062,6780.077B*1.2729.799%C+24.757%A*2.1C+N/A597.9h2.5C8.5C++
Pulsar VS1 2122042170.94C+0.4123.846%C++14.216%D--20CN/A22910.2h16.6C69.4C+
NSX Naginata 2052002260.885C-0.4741.277%M**29%C++29.9CN/A1646.7h38.6T*93.6D
Light PPA 2081991251.592C-0.2434.106%D-1.508%B+25.2D1.1D--1547.9h11.2B+32.8C*
M60-A Bulldog 2161921612C+10.6545.321%C+N/A21.8C--2.7C-1648.8h7.1C15.6C+
M40 Fury 222190375.135C+3.7833.102%C2.105%B+33.3C-5.6D3145.7h14.1C*42.5C++
NS-7 PDW 1761751880.931C+0.4224.636%C+14.857%C--18.2CN/A2229.6h17.1C69.4C+
S1 2471692640.64C+0.7167.869%A1.775%D23.5C+10.8C7207.2h7.6C11.2B
Phobos VX86 1711672180.766C-0.5847.245%D--14.371%C28.8C--N/A2135.8h3.1D-6.6D
Phaseshift VX-S 168166662.515C+1.1632.13%C--62.048%D-23.4CN/A1377.1h3.2C+9.8C+
NSX Tomoe 1691641680.976C0.3727.641%C28.049%D-24.1DN/A1066.8h17.6D63.7C
S12 Renegade 1691641411.163C0.1934.601%D-7.317%B++41C1.3C--1034h3.3C++9.6C+
NSX Tanto 1651601241.29C*0.0626.891%C++15%D**26.7C+N/A1106h16.7C62.2C+
Beamer VS3 1591561660.94C**0.4123.949%C--14.103%D*25.6C+N/A1896.1h13.3D55.5C
Comet VM2 2301501790.838C+0.5156.946%A7.333%A+10.9C+5.8B+15313.8h46D*80.8C
M12 Kobalt 140133158.867C7.5214.024%D-23.308%B**35.9D1.9D1853.7h22.7C-161.8C
M40 Fury 147125225.682C4.3328.764%D-4%A*35.7D6.3D3223.5h13.1C*45.6C+
NS-44 Commissioner 1251241750.709C0.6427.102%D*20.968%C+17.7DN/A1477h4.5C16.7D
NS-AM7 Archer 1811232110.583C*0.7757.053%C30.081%A+6.2C+2.9C*7819.7h19.9C++34.9C++
Manticore SX40 1171131380.819C+0.5323.275%D--14.159%D--23.5CN/A1084.8h13.1F56.4F-
Aphelion VEX-4 185112392.872C-1.5228.951%D1.786%D--28C*18.3C++3684h53.5C**184.7C++
Photon A2A Missile Pods 162105571.842D0.4986.813%B**N/A70B+38C+5581.5h6A6.9A+
Fatestealer 1061041800.578D0.7723.084%D*40.385%A*12D-N/A418.7h2.4C10.4D*
NS-357 Underboss 1031011860.543C-0.8124.686%D**19.802%C23.5DN/A1454.3h4.7C18.9D--
VX6-7 1071011390.727C0.6223.561%C+17.822%C--11.5DN/A1318.8h18.2D--77.2C-
Soldier Soaker 1011001460.685C-0.6723.289%D*16%C++31.3DN/A1283.2h7.2D30.8D*
Ectoblaster 100961970.487C0.8624.2%D**12.5%B**21.8C-N/A454.4h22.7C93.8D--
NS-10 Burster 15493970.959C+0.3928.924%C+11.828%A++6.3B4.1C*15814.7h163C563.5C+
NS-10 Burster 14192960.958C+0.3928.716%C+8.696%B6.3C**3.4C+16114.6h163.5C--569.3C+
Xiphos Anti-Personnel Phalanx Tower 9591191B++89.6537.903%B*N/A182C8C+9110.5h23.5C+62C*
Aphelion VEX-4H 17090511.765C0.4146.631%C++3.333%C++22.5D--20D3964h98.9D--212D-
AP30 Shredder 14786223.909C2.5642.931%AN/A860U610U4807500.1h117.5C--273.8C*
VE-H Maw 8786980.878D0.4724.541%C+13.954%D**30.7DN/A1732.8h13.7D55.7C+
MANA Anti-Vehicle Turret 17084970.866D0.4848.432%C--2.381%D-840D860D4859350.1h15.3F--31.5F-
Saron Laser Cannon 146833300.252C-1.1031.699%C+2.41%C++2D--1.5D*19342.3h185.3C584.7C
Dual Photon Pods 12782332.485C--1.1352.06%C+1.22%C+35.7D19.6C++8342.3h31.3D60.1C
E540 Halberd-H 13480243.333C-1.9850.72%D-N/A23.5D--15.9D3973.4h8.4D-16.5D*
NS Baron G5 8074780.949C+0.4040.348%C16.216%B29.6C+2.4S1702.5h6.6D*16.3C+
M60-G Bulldog 9673154.867C++3.5231.665%C4.11%B++20.3C--6.4C++2433.6h10.1D31.8C-
M20 Wyvern 12073381.921C-0.5729.894%D--6.849%B**9.7D--6.3D-1307.5h100.5C-336.1D--
Saron HRB-H 13572252.88C1.5353.456%C2.778%A20.6D--18D5823.5h41.7F78D**
M40 Fury-F 9570840.833C0.5238.593%D--N/A8.5D-3D978.2h11C*28.4C+
Spear Anti-Vehicle Phalanx Tower 10066416.5C15.1558.407%B*9.091%A*41.3C+21.3C5991.6h11C+18.8C**
Aspis Anti-Aircraft Phalanx Turret 13465213.095C+1.7424.357%C+N/A9.3C9.9C+3367h180.2D739.6C+
Proton II PPA-H 7064125.333C--3.9827.793%D*N/A40D--3.8D2751.6h12.6C-45.3D
Maelstrom Turbo Laser 93611230.496C-0.8543.449%A*N/A14.9C+7.8C5054.1h99.6C*229.2B+
Damascus Edge 81574,9710.011D1.346.147%F-21.053%A*0.3C-N/A1188h3.1D--51.1T*
MAX Punch 72551,8470.03D1.3234.872%DN/A0.4C-N/A3123.6h2.5C+7.1C+
C150 Dalton 9053114.818C+3.4745.444%B*N/A530U370U6591300.1h7.7F-17D-
NS-20 Gorgon 5650431.163C+0.1945.369%M32%A*18.5C+2.2B**1252.7h76.2D168C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit634815,78281.4h
Restoration Kit1041,5582h
Motion Spotter31420.1h
Anti-Vehicle MANA Turret266172.2h
Spawn Beacon231,7282.3h
Turret AI Module01280.7h
Repair Module12021.2h
Structure Shield Module01480.9h
Skywall Shield Emitter0710.8h
AE Medical Applicator793234,91821.7h
AE Nano-Armor Kit518709,38750.7h
Nanite Revive Grenade04,5361.3h
Medical Applicator672179,45524.9h
Blast Wall2530.5h
Deconstruction Tool16,4841h
Welding Device08340.1h
Spear Anti-Vehicle Tower0850.5h
Spitfire Auto-Turret391,0431.9h
Rampart Wall11241.3h
Xiphos Anti-Personnel Tower0990.6h
Hoplon Anti-Aircraft Phalanx Tower0840.5h
Ammunition Package712,6583.5h
Medical Kit112600.2h
Anti-Infantry MANA Turret411,0864h
Snowman Soldier71130.2h
Recon Detection Device683,2685.5h
Smoke Grenade06560.2h
Shield Recharging Field682,8221.5h

Check the help document for the dictionary if you want to learn more about words used here.


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