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Justicar Xx69swclone69xX[RUFI] Xx69swclone69xX
VS BR 38

KDR: 4.65

Score: 1.1m

Last Seen: Jan 19th, 2020 1:45 AM
- OFFLINE - 71 hour(s)

Battle Rank 38 - Vanu Sovereignty on Emerald - Outfit Member of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 13
Level Progress (to 39): 47%
Level 100 Progress: 6% 730h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Dual Photon Pods E540 Halberd-H Supernova FPC NS-44 Commissioner M60-A Bulldog C150 Dalton Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $532,926 MLG Score: 426
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.132%33.051%831212301181.512823.133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.497%0.371C**0.253C*1.34AHEAD ++ (~20.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.845B*6.10.814B++18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.923%0.789%1387112315073729013.7027174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.828D--0.921D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.90.045C+47.70.142C++117.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 13
1.1m316.7%405 (24.3k)371 (22.3k)4.645331,7423756.4773338 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12328422.463%4.707%10608:080

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2018 4:14 PMJan 24th, 2019 12:07 AMJan 21st, 2020 6:07 AM (13h) (PST)Jan 18th, 2020 9:46 PM (3d) (PST)Jan 18th, 2020 9:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,067381,0290.5710.1230.0272.3780.180426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,0412,26661,77534721431122,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
50.9h/2.1d 687 82 516 7.3k 35 52 548 3.3m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):136
KDR:0
Kill Difference:UNR
Playtime:47.621 hours
Usage:94%
Score:1.096m
Score/min:384
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:52
Deaths:31
KDR:1.677
Accuracy:26.318% B**
HSR:42.308% A**
Kills:52
Deaths (as Heavy Assault):31
Deaths (to Heavy Assaults):60
KDR:1.67742
Kill Difference:21
Playtime:2.292 hours
Usage:5%
Score:0.027m
Score/min:194
Accuracy (listed only):26.318%
HSR (listed only):42.308%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):13
KDR:0
Kill Difference:UNR
Playtime:0.394 hours
Usage:1%
Score:0.006m
Score/min:268
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:507
V. Kills:256 197%
Deaths:16
KDR:31.688
Accuracy:28.923% C--
KPH:41.200 A**
VKPH:20.800 A++
Dual Photon Pods
M+
Kills:165
V. Kills:16 N/A
Deaths:
KDR:
Accuracy:62.713% B**
KPH:244.600 M+
VKPH:23.700 B+
Kills:672 (507 + 0)
Deaths:16
KDR:42
VKDR:17
Vehicle Kills:272
Kill Difference:656
Playtime:12.978 hours
Usage:26%
Score:0.215m
Score/min:276
Piloting Accuracy:28.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:55
V. Kills:25 212%
Deaths:2
KDR:27.500
Accuracy:20.513% F-
KPH:31.200 C
VKPH:14.200 D-
Kills:55 (0 + 55)
Deaths:2
KDR:27.500
VKDR:12.500
Vehicle Kills:25
Kill Difference:53
Playtime:1.766 hours
Usage:3%
Score:0.043m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:20.513%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:73
V. Kills:32 221%
Deaths:2
KDR:36.500
Accuracy:44.639% D*
KPH:27.400 C++
VKPH:12 D
Saron HRB
N/A
Kills:50
V. Kills:24 200%
Deaths:1
KDR:50
Accuracy:50.554% N/A
KPH:29.700 N/A
VKPH:14.300 N/A
Kills:123 (73 + 50)
Deaths:3
KDR:41
VKDR:18.667
Vehicle Kills:56
Kill Difference:120
Playtime:4.343 hours
Usage:9%
Score:0.105m
Score/min:402
Driving Accuracy:44.639%
Gunner Accuracy:50.554%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:119
V. Kills:47 248%
Deaths:1
KDR:119
Accuracy:56.746% C+
KPH:88.300 A*
VKPH:34.900 A++
Kills:119 (0 + 119)
Deaths:1
KDR:119
VKDR:47
Vehicle Kills:47
Kill Difference:118
Playtime:1.348 hours
Usage:3%
Score:0.033m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:56.746%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 7635071631.688S27.0428.923%C--N/A41.2A**20.8A++24912.3h47.7B**164.9B**
Dual Photon Pods 1811651165U160.3562.713%B**N/A235.7M22.9B7520.7h9.4A+15B**
E540 Halberd-H 1661191119S114.3556.746%C+N/A91.5A**36.2A++4071.3h3.4A6A
Supernova FPC 10573236.5S31.8544.639%D*N/A27C++11.9D4762.7h3.1A+7B*
NS-44 Commissioner 6766441.5B+3.1522.083%F-25.758%B+25.4CN/A692.6h2.7B**12.1C+
M60-A Bulldog 6861161S56.3553.29%A+N/A76.3A8.8B1910.8h4A7.5A
C150 Dalton 8055227.5A*22.8520.513%F-N/A30.6C13.9D-4071.8h2.5B**12.1C+
Orion VS54 5252311.677C*2.9726.318%B**42.308%A**43.3B+N/A1271.2h10.4B*39.4C*
Saron HRB 7450150S45.3550.554%B*N/A29.4B+14.1C+2851.7h19.2B+37.9B*

Consumables
  Name Deaths Consumed Time Equipped
Ammunition Package1950.1h
G30 Walker02960h
Nano-Armor Kit7851,9843.1h
Xiphos Anti-Personnel Phalanx Turret01230h

Check the help document for the dictionary if you want to learn more about words used here.


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