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Primus Xx69swclone69xX[RUFI] Xx69swclone69xX
VS BR 49

KDR: 5.15

Score: 2.2m

Last Seen: Jul 31st, 2020 4:18 AM
- OFFLINE - 112.4 hour(s)

Battle Rank 49 - Vanu Sovereignty on Emerald
Level Progress (to 50): 92%
Level 100 Progress: 12% 686h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC Light PPA V26 Maelstrom Turbo Laser C150 Dalton Dual Photon Pods E540 Halberd-H Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.39%34.952%852213472061.440563.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.767%0.722B++1.633A+0.197C++HEAD ++ (~22.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.679B+70.584B+21.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.069%0.718%766113488361116587.53153127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.87D---0.65D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.3-0.021C+48.60.096C+118.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.973%0.257%144811348389461618.2766240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.977T*-1.617F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.71B**2.31B**2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.644%0.481%38911348208482374.3333387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.093D*-1.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.31B**1.91B**5.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m290.2%405 (24.3k)370 (22.2k)5.147943,6197036.7325749 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134918223.021%3.896%9008:240

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2018 4:14 PMJan 24th, 2019 12:07 AMAug 3rd, 2020 9:07 PM (19h) (PST)Jul 31st, 2020 1:10 AM (5d) (PST)Jul 31st, 2020 12:18 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,109321,0770.6120.1190.0242.3650.203383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,5231,89664,62737711421222,230

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
98.5h/4.1d 1,114 141 1,028 14k 63 93 1,197 6.6m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):281
KDR:0
Kill Difference:UNR
Playtime:91.706 hours
Usage:93%
Score:2.114m
Score/min:384
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:113
Deaths:67
KDR:1.687
Accuracy:25.458% C++
HSR:40.708% A
Kills:113
Deaths (as Heavy Assault):67
Deaths (to Heavy Assaults):116
KDR:1.68657
Kill Difference:46
Playtime:4.399 hours
Usage:4%
Score:0.065m
Score/min:244
Accuracy (listed only):25.458%
HSR (listed only):40.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B
Kills:93
Deaths:86
KDR:1.081
Accuracy:20.460% F--
HSR:27.957% B
Kills:93
Deaths (as Infiltrator):86
Deaths (to Infiltrators):45
KDR:1.0814
Kill Difference:7
Playtime:0.861 hours
Usage:1%
Score:0.004m
Score/min:80
Accuracy (listed only):20.460%
HSR (listed only):27.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):18
KDR:0
Kill Difference:UNR
Playtime:0.658 hours
Usage:1%
Score:0.006m
Score/min:160
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:836
V. Kills:430 194%
Deaths:16
KDR:52.250
Accuracy:29.069% D
KPH:42.800 A*
VKPH:22 A+
Light PPA
B**
Kills:307
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:40.159% C--
KPH:101.400 B*
VKPH:6.300 B**
V26 Maelstrom Turbo Laser
A*
Kills:305
V. Kills:160 189%
Deaths:
KDR:
Accuracy:28.191% D-
KPH:57.200 A*
VKPH:30 A++
Dual Photon Pods
A+
Kills:184
V. Kills:17 N/A
Deaths:
KDR:
Accuracy:60% B+
KPH:233 A+
VKPH:21.500 C+
Kills:1,632 (1,448 + 0)
Deaths:16
KDR:102
VKDR:39.125
Vehicle Kills:626
Kill Difference:1,616
Playtime:28.698 hours
Usage:29%
Score:0.520m
Score/min:302
Piloting Accuracy:28.191%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:208
V. Kills:103 200%
Deaths:2
KDR:104
Accuracy:25.644% D**
KPH:52.800 C**
VKPH:26.200 C
Kills:208 (0 + 208)
Deaths:2
KDR:104
VKDR:51.500
Vehicle Kills:103
Kill Difference:206
Playtime:3.938 hours
Usage:4%
Score:0.108m
Score/min:458
Piloting Accuracy:N/A%
Gunner Accuracy:25.644%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:389
V. Kills:156 248%
Deaths:2
KDR:194.500
Accuracy:49.973% D
KPH:42.900 B++
VKPH:17.200 C+
Saron HRB
C**
Kills:62
V. Kills:27 221%
Deaths:1
KDR:62
Accuracy:49.649% C**
KPH:32.500 C*
VKPH:14.100 C-
Kills:451 (389 + 62)
Deaths:3
KDR:150.333
VKDR:61
Vehicle Kills:183
Kill Difference:448
Playtime:10.969 hours
Usage:11%
Score:0.205m
Score/min:311
Driving Accuracy:49.973%
Gunner Accuracy:49.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:120
V. Kills:47 250%
Deaths:1
KDR:120
Accuracy:57.124% C
KPH:87.200 A+
VKPH:34.200 B**
M12 Kobalt-H
C*
Kills:63
V. Kills: N/A
Deaths:
KDR:
Accuracy:25.780% C*
KPH:141.700 C+
VKPH:0 F-
Kills:183 (0 + 183)
Deaths:1
KDR:183
VKDR:47
Vehicle Kills:47
Kill Difference:182
Playtime:1.821 hours
Usage:2%
Score:0.044m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:25.780%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 1,2668361652.25S47.1029.069%DN/A42.9A*22.1A+27119.5h48.6B*167.3B*
Supernova FPC 5453892194.5U189.3549.973%DN/A42.7B++17.1C+3129.1h2.3A++4.7A+
Light PPA 3263071307U301.8540.159%C--1.303%C++102.3B*6.3B**3133h9.2B+22.9B
V26 Maelstrom Turbo Laser 4653051305U299.8528.191%D-N/A57.5A*30.2A++3495.3h30B**106.3B**
C150 Dalton 3112082104U98.8525.644%D**N/A53.3C**26.4C4583.9h1.9B**7.3B+
Dual Photon Pods 2011841184U178.8560%B+N/A230A+21.3C+7150.8h9.7A16.1B**
E540 Halberd-H 1671201120S114.8557.124%CN/A85.7A33.6B**4271.4h3.5B**6.1B**
Orion VS54 113113671.687C3.4625.458%C++40.708%A47.1C+N/A1342.4h10.5C*41.1C+
NS-44 Commissioner 9493861.081C+4.0720.46%F--27.957%B20.2D-N/A584.6h2.8B++13.6D
M60-A Bulldog 8171171M**65.8547.702%B++N/A59.2C*8.3C+1601.2h4.2B++8.9B*
M12 Kobalt-H 6363163A57.8525.78%C*17.46%C+157.5C++N/A3250.4h13.3C**51.4B+
Saron HRB 8962162U56.8549.649%C**N/A32.6C*14.2C-3041.9h17.1B++34.5B++

Consumables
  Name Deaths Consumed Time Equipped
Xiphos Anti-Personnel Phalanx Tower0660h
Medical Applicator0640h
Aphelion VEX0620h
G30 Walker02960h
Ammunition Package13060.2h
Nano-Armor Kit14379,7535h
Medical Kit12690.2h
Xiphos Anti-Personnel Phalanx Turret01230h

Check the help document for the dictionary if you want to learn more about words used here.


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