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Agent XxBrzixX1[BHO] XxBrzixX1
NC BR 54

KDR: 6

Score: 2.9m

Last Seen: Sep 25th, 2019 3:41 PM
- OFFLINE - 482 hour(s)

Battle Rank 54 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 931
Level Progress (to 55): 13%
Level 100 Progress: 16% 2330h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC15 Phoenix Tank Mine Bouncing Betty M12 Kobalt G40-F Ranger M20 Basilisk NS-61 Emissary AF-8 RailJack
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.766%18.797%353212141330.5428575.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.708%0C+0C+0C+HEAD ++ (~9.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80C+19.30C+83.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.288%84.058%011215693222.15625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50C+3.60C+10

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 931
2.9m537.2%114 (6.8k)107 (6.4k)64,0266718.3323454 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121622822.98%3.502%8041:401

50% Heavy Assault45% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2019 6:34 PMSep 7th, 2019 7:35 AMOct 13th, 2019 3:26 AM (2d) (PST)Sep 25th, 2019 4:28 PM (20d) (PST)Sep 25th, 2019 11:41 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
54595360.1470.0240.0051.0380.04796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,71254032,1729106236,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
457.9h/19.1d 1,565 141 3,806 28.5k 290 1,885 1,282 15m

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:77
Deaths:138
KDR:0.558
Accuracy:26.451% C
HSR:22.078% B**
AF-8 RailJack
B**
Kills:69
Deaths:18
KDR:3.833
Accuracy:26.288% F
HSR:84.058% B**
Kills:146
Deaths (as Infiltrator):156
Deaths (to Infiltrators):146
KDR:0.9359
Kill Difference:10
Playtime:206.645 hours
Usage:45%
Score:1.366m
Score/min:110
Accuracy (listed only):26.369%
HSR (listed only):53.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):113
KDR:0
Kill Difference:UNR
Playtime:22.867 hours
Usage:5%
Score:0.099m
Score/min:72
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D*
Kills:56
Deaths:37
KDR:1.514
Accuracy:15.965% D*
HSR:14.286% F-
Kills:56
Deaths (as Heavy Assault):37
Deaths (to Heavy Assaults):98
KDR:1.51351
Kill Difference:19
Playtime:228.033 hours
Usage:50%
Score:1.433m
Score/min:105
Accuracy (listed only):15.965%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):105
KDR:0
Kill Difference:UNR
Playtime:3.653 hours
Usage:1%
Score:0.028m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
N/A
Kills:50
V. Kills:33 147%
Deaths:
KDR:
Accuracy:67.600% N/A
KPH:15.400 N/A
VKPH:10.200 N/A
Kills:50 (50 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:33
Kill Difference:50
Playtime:3.244 hours
Usage:1%
Score:0.026m
Score/min:135
Driving Accuracy:67.600%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:233
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:11.812% D*
KPH:13.200 D**
VKPH:1.400 D
G40-F Ranger
D
Kills:127
V. Kills:74 169%
Deaths:
KDR:
Accuracy:27.622% D
KPH:9 D-
VKPH:5.200 D
M20 Basilisk
D-
Kills:87
V. Kills:23 363%
Deaths:
KDR:
Accuracy:29.573% D--
KPH:11 D-
VKPH:2.900 D*
Kills:447 (0 + 447)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:122
Kill Difference:447
Playtime:39.680 hours
Usage:9%
Score:0.114m
Score/min:48
Driving Accuracy:N/A%
Gunner Accuracy:29.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 3,1122,25415214.829U8.8340.244%F-N/A12.3C+4.7D--58183.1h9.4B23.4C-
Tank Mine 6274414210.5S4.5010.658%FN/A147B*62C+6413h0.7A*6.3C+
Bouncing Betty 2802801914.737M**8.7430.01%D**N/A43.1FN/A1056.5h2.1C-6.8D**
M12 Kobalt 2582331233U22711.812%D*15.451%D13.2D**1.4D3517.7h31.3F265.3D**
G40-F Ranger 2011271127U12127.622%DN/A9D-5.2D6614.1h142C514.1C
M20 Basilisk 11087187U8129.573%D--4.598%C--11D-2.9D*447.9h113.8D384.7D-
NS-61 Emissary 79771380.558C5.4426.451%C22.078%B**1.3D*N/A461.3h12.5C**47.4C**
AF-8 RailJack 7169183.833B+2.1726.288%F84.058%B**6.1D**N/A1711.3h3.6F13.5F-
NSX Naginata 6056371.514C++4.4915.965%D*14.286%F-3.4D**N/A916.7h28.6T*179F**
Titan-150 HEAT 8350150S4467.6%A*N/A15.6D10.3C**1353.2h21.7T*32.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01970.6h
Motion Spotter0650.1h
NC05 Jackhammer2570.8h
Nano-Armor Kit1424,1062h
Ammunition Package0630.1h
Medical Applicator24,4520.7h
Nano-Repair Grenade01060h
Recon Detection Device72,8108.3h

Check the help document for the dictionary if you want to learn more about words used here.


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