Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 31 (16,847)players online:
DiscostoffTV (20)  MoarBassPLZ (7)  treeofchi420 (2)  CLARKKENT9 (2)  IGreyKnightII (1)  novlot (1) 33
stats.dasanfall.com
Maj. General Veteran XxDiverxX[KAIN] XxDiverxX
NC BR 87

KDR: 1.63

Score: 11.3m

Last Seen: Mar 14th, 2017 7:41 PM
- OFFLINE - 206.7 hour(s)

Rank 87 (87) Maj. General of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 88): 53%
Level 100 Progress: 60% 537h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC1 Gauss Rifle AC-X11 AF-19 Mercenary Gauss Compact S EM4 Longshot M40 Fury GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XxDiverxX



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $721,827 MLG Score: 577
Fun Score: N/A
Cheeseburgers Flipped: 243TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.231%23.102%56099208,9561.79407-0.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.241%0.729B++0.569B+-0.375C-HEAD ++ (~10.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.484B+9.50.327C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.11%1.344%9829273723842940.966234126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.682%-0.904D---0.33C-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.5-0.124C+49.90.009C+121.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.382%4.935%20939268515325231.59962162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.34%-0.284C1.245B**-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.641B+5.30.583B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.749%4.897%51199201,7564426453.97285272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.657%0.155C++0.254C*0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.671B+13.10.62B+22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.474%79.71%51129271,51860932.49261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.385%0.887B*0.863B*-1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.507B+1.90.377C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.329%19.588%511192829134610.84104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.271C*1.273A-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.291C*4.10.14C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
11.3m218%236 (14.2k)226 (13.6k)1.6325319,75212,0992.0635687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92978417.936%20.423%36604:074

13% Combat Medic46% Engineer20% Heavy Assault11% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:00 PMJan 11th, 2016 8:16 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 14th, 2017 7:01 PM (8d) (PST)Mar 14th, 2017 3:41 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5641683960.3960.2430.0810.9990.062577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,84910,05923,7902415560413,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
830.5h/34.6d 5,215 4,034 5,244 49.8k 1,288 2,247 3,081 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:3,296
Deaths:1,442
KDR:2.286
Accuracy:23.088% B++
HSR:23.483% C**
Kills:3,296
Deaths (as Heavy Assault):1,442
Deaths (to Heavy Assaults):3,141
KDR:2.28571
Kill Difference:1,854
Playtime:163.653 hours
Usage:20%
Score:1.918m
Score/min:195
Accuracy (listed only):23.088%
HSR (listed only):23.483%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,551
Deaths:1,367
KDR:1.135
Accuracy:24.788% C++
HSR:24.307% B++
AF-19 Mercenary
B++
Kills:1,154
Deaths:115
KDR:10.035
Accuracy:24.820% B++
HSR:20.884% C++
Gauss Compact S
A
Kills:1,147
Deaths:1,073
KDR:1.069
Accuracy:24.302% C**
HSR:24.847% A
Mauler S6
B**
Kills:291
Deaths:258
KDR:1.128
Accuracy:44.329% B+
HSR:19.588% B**
Kills:4,143
Deaths (as Engineer):2,813
Deaths (to Engineers):2,734
KDR:1.4728
Kill Difference:1,330
Playtime:381.952 hours
Usage:46%
Score:5.010m
Score/min:219
Accuracy (listed only):29.560%
HSR (listed only):22.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B++
Kills:1,551
Deaths:1,367
KDR:1.135
Accuracy:24.788% C++
HSR:24.307% B++
AF-19 Mercenary
B++
Kills:1,154
Deaths:115
KDR:10.035
Accuracy:24.820% B++
HSR:20.884% C++
Gauss Compact S
A
Kills:1,147
Deaths:1,073
KDR:1.069
Accuracy:24.302% C**
HSR:24.847% A
Mauler S6
B**
Kills:291
Deaths:258
KDR:1.128
Accuracy:44.329% B+
HSR:19.588% B**
AF-4 Cyclone
B*
Kills:236
Deaths:221
KDR:1.068
Accuracy:28.977% B*
HSR:21.186% B*
Kills:4,379
Deaths (as Light Assault):3,034
Deaths (to Light Assaults):2,524
KDR:1.44331
Kill Difference:1,345
Playtime:57.379 hours
Usage:7%
Score:0.764m
Score/min:222
Accuracy (listed only):29.443%
HSR (listed only):22.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B++
Kills:1,046
Deaths:249
KDR:4.201
Accuracy:41.856% B
HSR:83.365% B++
NC14 Bolt Driver
B*
Kills:472
Deaths:36
KDR:13.111
Accuracy:40.768% B*
HSR:71.610% C+
AF-4 Cyclone
B*
Kills:236
Deaths:221
KDR:1.068
Accuracy:28.977% B*
HSR:21.186% B*
LA8 Rebel
B++
Kills:190
Deaths:254
KDR:0.748
Accuracy:31.131% C++
HSR:24.737% B++
NS-44 Commissioner
B*
Kills:188
Deaths:290
KDR:0.648
Accuracy:36.037% C++
HSR:26.596% B*
NC4 Mag-Shot
B+
Kills:136
Deaths:3
KDR:45.333
Accuracy:29.813% B+
HSR:19.118% C++
Kills:2,268
Deaths (as Infiltrator):1,053
Deaths (to Infiltrators):1,737
KDR:2.15385
Kill Difference:1,215
Playtime:91.059 hours
Usage:11%
Score:0.820m
Score/min:150
Accuracy (listed only):34.764%
HSR (listed only):41.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:1,678
Deaths:1,368
KDR:1.227
Accuracy:24.885% B++
HSR:23.898% B*
GR-22
B+
Kills:527
Deaths:552
KDR:0.955
Accuracy:22.352% C+
HSR:19.545% B+
Mauler S6
B**
Kills:291
Deaths:258
KDR:1.128
Accuracy:44.329% B+
HSR:19.588% B**
AF-4 Cyclone
B*
Kills:236
Deaths:221
KDR:1.068
Accuracy:28.977% B*
HSR:21.186% B*
Kills:2,732
Deaths (as Combat Medic):2,399
Deaths (to Combat Medics):1,204
KDR:1.13881
Kill Difference:333
Playtime:103.843 hours
Usage:13%
Score:2.050m
Score/min:329
Accuracy (listed only):30.136%
HSR (listed only):21.054%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
M+
Kills:165
Deaths:97
KDR:1.701
Accuracy:43.217% B+
HSR:7.273% M+
NCM3 Raven
A*
Kills:163
Deaths:97
KDR:1.680
Accuracy:44.502% B++
HSR:6.135% A*
AF-41 Hacksaw
B**
Kills:141
Deaths:91
KDR:1.549
Accuracy:24.744% D
HSR:17.021% B**
AF-41 Hacksaw
C+
Kills:107
Deaths:70
KDR:1.529
Accuracy:26.092% C--
HSR:14.019% C+
NCM2 Falcon
B**
Kills:101
Deaths:74
KDR:1.365
Accuracy:35.155% C
HSR:7.921% B**
NCM1 Scattercannon
B**
Kills:79
Deaths:33
KDR:2.394
Accuracy:46.050% B*
HSR:18.987% B**
Kills:756
Deaths (as MAX Suit):231
Deaths (to MAX Suits):647
KDR:3.27273
Kill Difference:525
Playtime:30.400 hours
Usage:4%
Score:0.698m
Score/min:383
Accuracy (listed only):36.627%
HSR (listed only):11.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:242
V. Kills:80 299%
Deaths:48
KDR:5.042
Accuracy:47.681% C+
KPH:40.100 D
VKPH:13.300 C+
M20 Mustang
C
Kills:130
V. Kills:98 131%
Deaths:150
KDR:0.867
Accuracy:25.953% D
KPH:8 C
VKPH:6 D
Vortek Rotary
D
Kills:55
V. Kills:62 87%
Deaths:63
KDR:0.873
Accuracy:32.379% B+
KPH:4.300 D-
VKPH:4.800 D
Kills:427 (185 + 0)
Deaths:261
KDR:1.636
VKDR:0.920
Vehicle Kills:240
Kill Difference:166
Playtime:35.205 hours
Usage:4%
Score:0.227m
Score/min:107
Piloting Accuracy:32.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:104
V. Kills:80 128%
Deaths:18
KDR:5.778
Accuracy:56.104% A
KPH:34.500 B+
VKPH:26.500 C**
L105 Zepher
B+
Kills:68
V. Kills:17 378%
Deaths:18
KDR:3.778
Accuracy:52.486% A
KPH:38.100 C-
VKPH:9.500 B+
Kills:172 (0 + 172)
Deaths:36
KDR:4.778
VKDR:2.694
Vehicle Kills:97
Kill Difference:136
Playtime:4.800 hours
Usage:1%
Score:0.064m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:52.486%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:104
V. Kills:33 306%
Deaths:19
KDR:5.474
Accuracy:31.039% D
KPH:18.600 D
VKPH:5.900 C+
Kills:104 (104 + 0)
Deaths:19
KDR:5.474
VKDR:1.737
Vehicle Kills:33
Kill Difference:85
Playtime:5.596 hours
Usage:1%
Score:0.053m
Score/min:159
Driving Accuracy:31.039%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:445
V. Kills:337 132%
Deaths:114
KDR:3.904
Accuracy:39.912% D--
KPH:19.800 C**
VKPH:15 C++
Enforcer ML85
B**
Kills:323
V. Kills:194 166%
Deaths:36
KDR:8.972
Accuracy:45.222% B++
KPH:29.100 B**
VKPH:17.500 C++
Titan-150 HEAT
B+
Kills:302
V. Kills:117 256%
Deaths:28
KDR:10.786
Accuracy:44.126% C+
KPH:24.500 B+
VKPH:9.500 B
E540 Halberd
B
Kills:86
V. Kills:29 287%
Deaths:9
KDR:9.556
Accuracy:45.614% C*
KPH:28.100 B
VKPH:9.500 D*
C85 Canister
C
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:41.391% B+
KPH:52.900 C--
VKPH:3.700 C
Kills:1,213 (747 + 466)
Deaths:191
KDR:6.351
VKDR:3.565
Vehicle Kills:681
Kill Difference:1,022
Playtime:50.013 hours
Usage:6%
Score:0.752m
Score/min:250
Driving Accuracy:44.126%
Gunner Accuracy:41.391%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:168
V. Kills:17 N/A
Deaths:30
KDR:5.600
Accuracy:40.227% C
KPH:69.700 D
VKPH:7.100 C+
Kills:168 (0 + 168)
Deaths:30
KDR:5.600
VKDR:0.567
Vehicle Kills:17
Kill Difference:138
Playtime:2.411 hours
Usage:0%
Score:0.037m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:40.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:646
V. Kills:96 N/A
Deaths:106
KDR:6.094
Accuracy:41.070% B++
KPH:50.900 C++
VKPH:7.600 C
M40 Fury
B+
Kills:246
V. Kills:41 N/A
Deaths:50
KDR:4.920
Accuracy:38.986% B+
KPH:55.600 C+
VKPH:9.300 C
M20 Basilisk
C++
Kills:98
V. Kills:37 258%
Deaths:31
KDR:3.161
Accuracy:35.699% C++
KPH:16.200 C+
VKPH:6.100 C
M12 Kobalt
B**
Kills:69
V. Kills:4 N/A
Deaths:11
KDR:6.273
Accuracy:14.523% C-
KPH:58.100 C+
VKPH:3.400 B**
M60-G Bulldog
B
Kills:63
V. Kills:22 274%
Deaths:13
KDR:4.846
Accuracy:38.712% B+
KPH:19.600 D
VKPH:6.800 B
Kills:1,122 (0 + 1,122)
Deaths:211
KDR:5.318
VKDR:0.948
Vehicle Kills:200
Kill Difference:911
Playtime:27.562 hours
Usage:3%
Score:0.355m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:38.712%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 3,3143,2961,4422.286B**0.6523.088%B++23.483%C**31.8C**N/A105103.6h8.8B+38B+
NC1 Gauss Rifle 1,6891,6781,3681.227C**0.4124.885%B++23.898%B*28.5B+N/A9558.8h11B++44.1B++
AC-X11 1,5631,5511,3671.135C++0.5024.788%C++24.307%B++23C+N/A6767.5h9.3B+37.6B
AF-19 Mercenary 1,1591,15411510.035U8.4024.82%B++20.884%C++23.6B+N/A10048.8h10.1B*40.7B++
Gauss Compact S 1,1551,1471,0731.069C**0.5624.302%C**24.847%A18C+N/A6163.7h11.4C+47.1C**
EM4 Longshot 1,0481,0462494.201B+2.5741.856%B83.365%B++30C++N/A8134.9h1.8B*4.3B++
M40 Fury 7426461066.094C+4.4641.07%B++1.238%D50.9C++7.6C22412.7h10.1B+24.6B++
GR-22 5285275520.955C+0.6822.352%C+19.545%B+27.6C+N/A9519.1h13.2C*59.1C++
NC14 Bolt Driver 4734723613.111S11.4840.768%B*71.61%C+30.1B++N/A11215.7h2.1B*5.2B*
Titan-150 AP 7824451143.904C+2.2739.912%D--6.966%A+19.9C**15C++27522.4h4.5B++11.3C**
Carver 4324252,3940.178B*1.4537.671%B**19.294%B+3.1C+N/A7138.6h1.2B+3.3B+
Enforcer ML85 517323368.972B**7.3445.222%B++3.715%B**29.1B**17.5C++26111.1h8.3B**18.4A
C-4 4193212041.574C**0.0622.721%C+N/A82.3B+25.1C8053.9h1.4B+6.3B+
Titan-150 HEAT 4193022810.786B**9.1544.126%C+2.98%C24.6B++9.5B17912.3h3.5B*8B*
Shrike 5342991651.812A++0.1856.211%C+1.672%D-22.8C++17.9A21213.1h6.4C++11.3C*
Mauler S6 2922912581.128C**0.5044.329%B+19.588%B**37.8B+N/A1237.7h4.1B+9.2B+
M40 Fury 287246504.92C3.2938.986%B+N/A55.9C+9.3C3724.4h12.2C++31.4B
Breaker Rocket Pods 322242485.042C+3.4147.681%C+N/A40.3D13.3C+2336h18.3C+38.3C+
Spear Anti-Vehicle Phalanx Turret 3592361515.733A+14.1039.583%C+5.508%B40.7C**21.2C+2865.8h7C**17.7B+
AF-4 Cyclone 2402362211.068C+0.5628.977%B*21.186%B*28.4C+N/A968.3h9.8B+33.9B+
MANA Anti-Vehicle Turret 328217912.385C0.7546.886%D3.226%C--2170C+1110C+11322600.1h5.7B+12.1C**
LA8 Rebel 1901902540.748C+0.8831.131%C++24.737%B++31.7C*N/A986h4.7B**15.2B+
NS-44 Commissioner 1881882900.648C0.9836.037%C++26.596%B*23.8CN/A747.9h3.4B+9.3B+
Tank Mine 319182742.459C++0.8327.897%C-N/A72.8C-54.8C-8812.5h2.1C+7.7C
C85 Canister-H 185168305.6C3.9740.227%C18.452%A++70D7.1C+2592.4h6.1D15.2C
NCM3 Raven 254165971.701B**0.0743.217%B+7.273%M+14.6B**7.9B+13911.3h21B++48.6B++
NCM3 Raven 254163971.68B**0.0544.502%B++6.135%A*14.4A8.1B*14511.3h22B*49.4B*
Frag Grenade 1611611161N/A159.3732.265%FN/A805AN/A24960.2h1.9A++5.8B*
MANA Anti-Personnel Turret 145144344.235N/A2.6019.915%UN/A1440U10U3907000.1h22.5T*113.1T*
AF-41 Hacksaw 141141911.549C0.0824.744%D17.021%B**23.5CN/A936h7.7C31.2C-
Mag-Cutter 1551396,3530.022C+1.6141.64%B*2.878%C0.5C+N/A1291.1h2.8C++6.7B+
NC4 Mag-Shot 136136345.333U43.7029.813%B+19.118%C++30.9B+N/A1494.4h5.6B++18.9B
M60-A Bulldog 156131432.75B+31.1249.975%B+N/A23C--4.4C*1045.7h7.6D*15.3C
M20 Mustang 2281301500.867C+0.7725.953%D2.308%C8C6D9516.3h108.9B+419.4C**
Sticky Grenade 1211211121N/A119.3745.233%D-N/A1210C**N/A30830.1h1.8C**4.1C++
AF-41 Hacksaw 107107701.529C0.1026.092%C--14.019%C+22.8C-N/A904.7h7.9C30.2C
C75 Viper 137104195.474C*3.8431.039%D1.923%B+18.6D5.9C+1595.6h13.6C+43.9C
C150 Dalton 184104185.778C*4.1556.104%AN/A34.7B+26.7B2413h6.7D11.9B+
NCM2 Falcon 146101741.365B0.2735.155%C7.921%B**14.6C*6.5B*1196.9h7.5B*21.4B+
M20 Basilisk 13598313.161B+1.5335.699%C++4.082%D-16.3C+6.2C1286h78B+218.6B+
M60-A Bulldog 10696424B22.3750.572%B+3.125%B+25.3C2.6C1243.8h6.4C12.8C*
M40 Fury 11287155.8D4.1745.996%C+2.299%B++43.5D-12.5C--3762h13.7C+29.7C+
E540 Halberd 1158699.556B+7.9245.614%C*9.302%A**27.7B9.4D*3463.1h4.2A9.3B**
NCM1 Scattercannon 7979332.394B0.7646.05%B*18.987%B**30.4B*N/A1282.6h10.8D*23.4C+
M12 Kobalt 7369116.273C-4.6414.523%C-10.145%F57.5C+3.3B**1751.2h12.9B**88.9B+
L105 Zepher 8568183.778C--2.1552.486%AN/A37.8C--9.4B+1911.8h9.5F-18C
M60-G Bulldog 8563134.846C++3.2138.712%B+3.175%C+19.7D6.9B1423.2h8.1C21C*
Hawk GD-68 11063820.768B0.8660.244%C1.587%D-11.1C8.2C1495.7h8.6C++14.3C+
C85 Canister 6157414.25C+12.6241.391%B+21.053%A++51.8D3.6C1761.1h6.4B+15.4B+
Vortek Rotary 11755630.873C+0.7632.379%B+N/A4.3D-4.8D6412.8h113.1C349.2C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1620.1h
Motion Spotter13110.2h
Nano-Armor Kit227315,39731.4h
Anti-Vehicle MANA Turret168661.6h
Spawn Beacon52740.3h
Medical Applicator222146,2548.8h
Medical Kit102550.2h
Nanite Revive Grenade06960.2h
Anti-Infantry MANA Turret53500.7h
Recon Detection Device65751h
Ammunition Package202,4441.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 2.08s
Server spent 3.60s on queries, 1.52s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.