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Deputy Director Veteran XxDiverxX[KAIN] XxDiverxX
NC BR 89

KDR: 1.65

Score: 12m

Last Seen: May 7th, 2017 5:57 PM
- OFFLINE - 2563 hour(s)

Rank 89 (89) Deputy Director of the New Conglomerate on Cobalt
Level Progress (to 90): 91%
Level 100 Progress: 64% 477h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC1 Gauss Rifle AC-X11 EM4 Longshot AF-19 Mercenary Gauss Compact S M40 Fury NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $770,616 MLG Score: 616
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.231%23.403%567109389,7681.79493-0.143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.342%0.685B+0.559B+-0.462DHEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.48B+9.50.329C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.11%1.344%9429463724022940.925373126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.682%-0.913D---0.319C0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.5-0.103C+49.90.031C+121.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.544%5.287%20039458705735291.51832164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.358%-0.296C1.462A+-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.642B+5.30.585B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.247%4.857%500109381,8534706793.94255273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%0.066C+0.206C++-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.615B+15.60.569B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.385%80.178%50029461,79667352.66469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.175%0.896B*0.889B*-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.508B+1.90.377C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.313%19.521%500194729237210.784946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.268C*1.179B**-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.296C*4.10.148C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12m217.9%239 (14.3k)227 (13.6k)1.6523721,33712,9132.0751289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC94887818.074%21.189%38304:065

12% Combat Medic45% Engineer20% Heavy Assault12% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:00 PMJan 11th, 2016 8:16 PMJun 5th, 2017 8:56 PM (77d) (PST)May 7th, 2017 5:10 PM (107d) (PST)May 7th, 2017 1:57 PM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5661673990.4030.2440.0851.0140.062616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,94810,00023,9482415561413,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
882.2h/36.8d 5,459 4,521 5,784 53.7k 1,361 2,405 3,295 29.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:3,300
Deaths:1,442
KDR:2.288
Accuracy:23.092% B++
HSR:23.515% C*
EM6
B
Kills:499
Deaths:324
KDR:1.540
Accuracy:22.602% C**
HSR:24.850% B
Kills:3,799
Deaths (as Heavy Assault):1,766
Deaths (to Heavy Assaults):3,359
KDR:2.15119
Kill Difference:2,033
Playtime:180.377 hours
Usage:20%
Score:2.172m
Score/min:201
Accuracy (listed only):22.847%
HSR (listed only):24.182%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,611
Deaths:1,414
KDR:1.139
Accuracy:24.857% C++
HSR:24.271% B+
AF-19 Mercenary
B+
Kills:1,154
Deaths:115
KDR:10.035
Accuracy:24.820% B+
HSR:20.884% C++
Gauss Compact S
A
Kills:1,148
Deaths:1,073
KDR:1.070
Accuracy:24.301% C**
HSR:24.826% A
Mauler S6
B**
Kills:292
Deaths:259
KDR:1.127
Accuracy:44.313% B+
HSR:19.521% B**
Kills:4,205
Deaths (as Engineer):2,861
Deaths (to Engineers):2,872
KDR:1.46977
Kill Difference:1,344
Playtime:397.529 hours
Usage:45%
Score:5.253m
Score/min:220
Accuracy (listed only):29.573%
HSR (listed only):22.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:1,611
Deaths:1,414
KDR:1.139
Accuracy:24.857% C++
HSR:24.271% B+
AF-19 Mercenary
B+
Kills:1,154
Deaths:115
KDR:10.035
Accuracy:24.820% B+
HSR:20.884% C++
Gauss Compact S
A
Kills:1,148
Deaths:1,073
KDR:1.070
Accuracy:24.301% C**
HSR:24.826% A
AF-4 Cyclone
B*
Kills:297
Deaths:259
KDR:1.147
Accuracy:29.647% B*
HSR:22.896% B*
Mauler S6
B**
Kills:292
Deaths:259
KDR:1.127
Accuracy:44.313% B+
HSR:19.521% B**
Kills:4,502
Deaths (as Light Assault):3,120
Deaths (to Light Assaults):2,655
KDR:1.44295
Kill Difference:1,382
Playtime:58.955 hours
Usage:7%
Score:0.789m
Score/min:223
Accuracy (listed only):29.588%
HSR (listed only):22.479%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B++
Kills:1,155
Deaths:263
KDR:4.392
Accuracy:41.577% C**
HSR:83.463% B++
NC14 Bolt Driver
B*
Kills:641
Deaths:74
KDR:8.662
Accuracy:41.082% B*
HSR:74.259% C++
NS-44 Commissioner
A
Kills:313
Deaths:391
KDR:0.801
Accuracy:36.896% C*
HSR:29.393% A
AF-4 Cyclone
B*
Kills:297
Deaths:259
KDR:1.147
Accuracy:29.647% B*
HSR:22.896% B*
LA8 Rebel
B++
Kills:194
Deaths:262
KDR:0.740
Accuracy:31.009% C++
HSR:25.258% B++
NC4 Mag-Shot
B+
Kills:136
Deaths:3
KDR:45.333
Accuracy:29.813% B+
HSR:19.118% C++
Kills:2,736
Deaths (as Infiltrator):1,252
Deaths (to Infiltrators):1,900
KDR:2.1853
Kill Difference:1,484
Playtime:103.859 hours
Usage:12%
Score:0.990m
Score/min:159
Accuracy (listed only):35.004%
HSR (listed only):42.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:1,687
Deaths:1,378
KDR:1.224
Accuracy:24.900% B+
HSR:23.889% B++
GR-22
B+
Kills:577
Deaths:594
KDR:0.971
Accuracy:22.502% C
HSR:20.104% B+
AF-4 Cyclone
B*
Kills:297
Deaths:259
KDR:1.147
Accuracy:29.647% B*
HSR:22.896% B*
Mauler S6
B**
Kills:292
Deaths:259
KDR:1.127
Accuracy:44.313% B+
HSR:19.521% B**
Kills:2,853
Deaths (as Combat Medic):2,490
Deaths (to Combat Medics):1,273
KDR:1.14578
Kill Difference:363
Playtime:107.438 hours
Usage:12%
Score:2.109m
Score/min:327
Accuracy (listed only):30.340%
HSR (listed only):21.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
M+
Kills:168
Deaths:100
KDR:1.680
Accuracy:43.455% B+
HSR:7.143% M+
NCM3 Raven
A**
Kills:164
Deaths:100
KDR:1.640
Accuracy:44.747% B++
HSR:6.707% A**
AF-41 Hacksaw
A
Kills:145
Deaths:91
KDR:1.593
Accuracy:24.424% D
HSR:17.931% A
AF-41 Hacksaw
C
Kills:118
Deaths:70
KDR:1.686
Accuracy:25.676% D
HSR:13.559% C
NCM2 Falcon
B**
Kills:101
Deaths:74
KDR:1.365
Accuracy:35.155% C
HSR:7.921% B**
NCM1 Scattercannon
B**
Kills:79
Deaths:33
KDR:2.394
Accuracy:46.050% B*
HSR:18.987% B**
Kills:775
Deaths (as MAX Suit):234
Deaths (to MAX Suits):676
KDR:3.31197
Kill Difference:541
Playtime:31.578 hours
Usage:4%
Score:0.722m
Score/min:381
Accuracy (listed only):36.584%
HSR (listed only):12.041%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:242
V. Kills:80 299%
Deaths:48
KDR:5.042
Accuracy:47.681% C+
KPH:40.100 D
VKPH:13.300 C+
M20 Mustang
C
Kills:130
V. Kills:98 131%
Deaths:150
KDR:0.867
Accuracy:25.953% D-
KPH:8 C
VKPH:6 D
Vortek Rotary
D-
Kills:55
V. Kills:62 87%
Deaths:63
KDR:0.873
Accuracy:32.379% B
KPH:4.300 D-
VKPH:4.800 D-
Kills:427 (185 + 0)
Deaths:261
KDR:1.636
VKDR:0.920
Vehicle Kills:240
Kill Difference:166
Playtime:35.205 hours
Usage:4%
Score:0.228m
Score/min:108
Piloting Accuracy:32.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:104
V. Kills:80 128%
Deaths:18
KDR:5.778
Accuracy:56.104% A+
KPH:34.500 B+
VKPH:26.500 C*
L105 Zepher
B+
Kills:68
V. Kills:17 378%
Deaths:18
KDR:3.778
Accuracy:52.486% A
KPH:38.100 C--
VKPH:9.500 B+
Kills:172 (0 + 172)
Deaths:36
KDR:4.778
VKDR:2.694
Vehicle Kills:97
Kill Difference:136
Playtime:4.800 hours
Usage:1%
Score:0.064m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:52.486%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:104
V. Kills:33 306%
Deaths:19
KDR:5.474
Accuracy:31.039% D
KPH:18.600 D
VKPH:5.900 C+
Kills:104 (104 + 0)
Deaths:19
KDR:5.474
VKDR:1.737
Vehicle Kills:33
Kill Difference:85
Playtime:5.596 hours
Usage:1%
Score:0.054m
Score/min:160
Driving Accuracy:31.039%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:464
V. Kills:341 136%
Deaths:117
KDR:3.966
Accuracy:40.204% D--
KPH:20.100 C++
VKPH:14.800 C+
Enforcer ML85
B*
Kills:340
V. Kills:204 166%
Deaths:40
KDR:8.500
Accuracy:44.913% B+
KPH:28.800 B*
VKPH:17.300 C+
Titan-150 HEAT
B+
Kills:302
V. Kills:117 256%
Deaths:28
KDR:10.786
Accuracy:44.126% C+
KPH:24.500 B+
VKPH:9.500 C**
E540 Halberd
C*
Kills:94
V. Kills:32 285%
Deaths:11
KDR:8.545
Accuracy:44.624% C+
KPH:28.200 C*
VKPH:9.600 D*
C85 Canister
C
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:41.391% B+
KPH:52.900 C--
VKPH:3.700 C
Kills:1,257 (766 + 491)
Deaths:200
KDR:6.285
VKDR:3.490
Vehicle Kills:698
Kill Difference:1,057
Playtime:51.621 hours
Usage:6%
Score:0.775m
Score/min:250
Driving Accuracy:44.126%
Gunner Accuracy:41.391%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:180
V. Kills:18 N/A
Deaths:33
KDR:5.455
Accuracy:40.415% C
KPH:69.800 D
VKPH:7 C+
M96 Mjolnir-H
C*
Kills:79
V. Kills:83 94%
Deaths:33
KDR:2.394
Accuracy:52.932% C*
KPH:32.400 C+
VKPH:34.100 C+
Kills:259 (0 + 259)
Deaths:66
KDR:3.924
VKDR:1.530
Vehicle Kills:101
Kill Difference:193
Playtime:5.016 hours
Usage:1%
Score:0.087m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:52.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:648
V. Kills:97 N/A
Deaths:107
KDR:6.056
Accuracy:41.115% B++
KPH:50.800 C++
VKPH:7.600 C
M40 Fury
B+
Kills:247
V. Kills:42 N/A
Deaths:51
KDR:4.843
Accuracy:39.112% B+
KPH:55.200 C+
VKPH:9.400 C
M20 Basilisk
C+
Kills:100
V. Kills:37 263%
Deaths:31
KDR:3.226
Accuracy:36.128% C+
KPH:16.200 C+
VKPH:6 C-
M12 Kobalt
B++
Kills:72
V. Kills:4 N/A
Deaths:12
KDR:6
Accuracy:14.669% C--
KPH:56.200 C+
VKPH:3.100 B++
M60-G Bulldog
C*
Kills:63
V. Kills:22 274%
Deaths:16
KDR:3.938
Accuracy:38.797% B+
KPH:19.500 D
VKPH:6.800 C*
M20 Basilisk
D
Kills:52
V. Kills:27 186%
Deaths:13
KDR:4
Accuracy:33.488% C
KPH:11.900 D
VKPH:6.200 D
Kills:1,182 (0 + 1,182)
Deaths:230
KDR:5.139
VKDR:0.996
Vehicle Kills:229
Kill Difference:952
Playtime:32.291 hours
Usage:4%
Score:0.391m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:33.488%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 3,3183,3001,4422.288B**0.6423.092%B++23.515%C*31.8C*N/A106103.7h8.8B+37.9B+
NC1 Gauss Rifle 1,7001,6871,3781.224C*0.4324.9%B+23.889%B++28.4B+N/A9559.3h11B++44.1B++
AC-X11 1,6231,6111,4141.139C++0.5124.857%C++24.271%B+23.2C+N/A6769.3h9.3B+37.5B
EM4 Longshot 1,1571,1552634.392B+2.7441.577%C**83.463%B++30.4C++N/A8138h1.8B*4.4B++
AF-19 Mercenary 1,1591,15411510.035U8.3824.82%B+20.884%C++23.6B+N/A10148.9h10.1B*40.7B++
Gauss Compact S 1,1561,1481,0731.07C*0.5824.301%C**24.826%A18C+N/A6163.7h11.4C+47C*
M40 Fury 7456481076.056C+4.4041.115%B++1.235%D50.6C++7.6C22312.8h10.1B+24.6B*
NC14 Bolt Driver 644641748.662M**7.0141.082%B*74.259%C++31.6B++N/A10620.3h2.1B*5.1B*
GR-22 5795775940.971C+0.6822.502%C20.104%B+27.2C+N/A9221.2h13.1C*58.3C++
EM6 5004993241.54C++0.1122.602%C**24.85%B40.9C++N/A10112.2h10.7C**47.3B
Titan-150 AP 8054641173.966C+2.3140.204%D--7.543%A++20.1C++14.8C+27423.1h4.5B+11.2C++
Carver 4634563,1500.145B+1.5135.855%B*18.421%B+2.6CN/A6177.8h1.2B+3.4B+
C-4 4883692271.626C**0.0322.689%C+N/A83.9B+27C+8034.4h1.4B+6.1B+
Enforcer ML85 544340408.5B**6.8544.913%B+3.529%B*28.8B*17.3C+25711.8h8.2B**18.4A
NS-44 Commissioner 3133133910.801C+0.8536.896%C*29.393%A27.5C+N/A7811.4h3.4B+9.1B+
Titan-150 HEAT 4193022810.786B**9.1344.126%C+2.98%C24.6B+9.5C**18112.3h3.5B*8B*
Shrike 5342991651.812A++0.1656.211%C+1.672%D-22.8C+17.9B**21513.1h6.4C+11.3C++
AF-4 Cyclone 3012972591.147C+0.5129.647%B*22.896%B*30.6C+N/A999.7h9.8B+33.2B+
Mauler S6 2932922591.127C**0.5344.313%B+19.521%B**37.9B+N/A1247.7h4.1B+9.2B+
M40 Fury 289247514.843C3.1939.112%B+N/A54.9C+9.3C3704.5h12.3C++31.5B+
Breaker Rocket Pods 322242485.042C3.3947.681%C+N/A40.3D13.3C+2346h18.3C+38.3C+
Spear Anti-Vehicle Phalanx Turret 3702411615.063A13.4139.186%C+5.394%C**40.2C*21.5C+2856h7.1C**18B+
MANA Anti-Vehicle Turret 333221912.429C+0.7846.888%D3.167%D*2210C1120C+821580.1h5.7B++12.1B+
LA8 Rebel 1941942620.74C+0.9131.009%C++25.258%B++31.8C*N/A976.1h4.8B*15.4B
Tank Mine 329189802.363C++0.7129.122%CN/A70C--51.9C-8372.7h2.3C7.8C
C85 Canister-H 198180335.455C3.8040.415%C17.778%A+69.2D6.9C+2522.6h6.1D15C
NCM3 Raven 2581681001.68B**0.0343.455%B+7.143%M+14.7B**7.9B+13911.4h20.9B++48.2B++
Frag Grenade 1661661166N/A164.3532.549%FN/A830AN/A24670.2h1.9A++5.9B++
NCM3 Raven 2561641001.64B**0.0144.747%B++6.707%A**14.4A8.1B*14511.4h22.2B++49.6B*
MANA Anti-Personnel Turret 153152413.707N/A2.0519.968%UN/A1520U10U4084800.1h22.2T*111.3T*
AF-41 Hacksaw 145145911.593C0.0624.424%D17.931%A23.8CN/A936.1h7.7C-31.7C-
Mag-Cutter 1551396,3530.022C+1.6341.64%B**2.878%C-0.5C+N/A1291.2h2.8C+6.7B+
NC4 Mag-Shot 136136345.333U43.6829.813%B+19.118%C++30.9B+N/A1504.4h5.6B+18.9B
M60-A Bulldog 156131432.75B+31.1049.604%B+N/A22.6C--4.3C*1015.8h7.7D--15.4C
Sticky Grenade 1311311131N/A129.3545.93%DN/A1310B+N/A32090.1h1.8B3.9C*
M20 Mustang 2281301500.867C0.7925.953%D-2.308%C8C6D9616.3h108.9B+419.4C**
AF-41 Hacksaw 118118701.686C0.0325.676%D13.559%C24.6CN/A924.8h7.5C+29.1C
C75 Viper 137104195.474C*3.8231.039%D1.923%B+18.6D5.9C+1605.6h13.6C+43.9C
C150 Dalton 184104185.778C*4.1356.104%A+N/A34.7B+26.7C*2433h6.7D11.9B+
NCM2 Falcon 146101741.365C**0.2935.155%C7.921%B**14.6C++6.5B++1206.9h7.5B*21.4B+
M20 Basilisk 137100313.226B+1.5736.128%C+4%D-16.1C+6C-1306.2h79.4C*219.7B+
M60-A Bulldog 10797424.25B22.6050.84%B+3.093%B+23.1C2.4C-1144.2h6.9C--13.5C++
Hawk GD-68 167951200.792B0.8661.154%C1.053%D*12.8C9.7C+1527.4h8.4C++13.7C++
E540 Halberd 12694118.545B+6.8944.624%C+8.511%A*28.5C**9.7D*3373.3h4.4B**9.9B**
M40 Fury 11287155.8D4.1545.996%C2.299%B*43.5D-12.5C--3762h13.7C++29.7C+
NCM1 Scattercannon 7979332.394B0.7446.05%B*18.987%B**30.4B++N/A1302.6h10.8D*23.4C+
M96 Mjolnir-H 16279332.394C+0.7452.932%C*N/A32.9C+34.6C+3252.4h49.3C++93.1C*
M12 Kobalt 7672126D4.3514.669%C--9.722%F-55.4C+3.1B++1711.3h12.8B**86.9B+
L105 Zepher 8568183.778C--2.1352.486%AN/A37.8C--9.4B+1911.8h9.5F-18C
M60-G Bulldog 8563163.938C+2.2938.797%B+3.175%C+19.7D6.9C**1473.2h8.2C21.1C**
C85 Canister 6157414.25C+12.6041.391%B+21.053%A++51.8C--3.6C1761.1h6.4B15.4B+
Bouncing Betty 565696.222B++4.5750%B+N/A80D-N/A3840.7h2C4B+
Vortek Rotary 11755630.873C0.7832.379%BN/A4.3D-4.8D-6412.8h113.1C349.2C+
M20 Basilisk 7952134B**2.3533.488%C5.769%C+11.8D6.1D1194.4h101.2C++302.1C++
M60-G Bulldog 6752317.333A15.6846.484%C-7.692%A**40D-11.5C1651.3h5.2B+11.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13110.2h
Restoration Kit1620.1h
Nano-Armor Kit253338,67933.1h
Anti-Vehicle MANA Turret168931.7h
Spawn Beacon52900.3h
Medical Applicator229152,8899.3h
Medical Kit102550.2h
Nanite Revive Grenade07300.2h
Anti-Infantry MANA Turret83910.8h
Recon Detection Device101,3392.3h
Ammunition Package212,6121.7h

Check the help document for the dictionary if you want to learn more about words used here.


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