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Deputy Director Veteran XxDiverxX[KAIN] XxDiverxX
NC BR 89

KDR: 1.65

Score: 11.9m

Last Seen: Apr 20th, 2017 7:13 PM
- OFFLINE - 152.2 hour(s)

Rank 89 (89) Deputy Director of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 90): 53%
Level 100 Progress: 63% 486h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC1 Gauss Rifle AC-X11 EM4 Longshot AF-19 Mercenary Gauss Compact S M40 Fury GR-22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $756,855 MLG Score: 605
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.218%23.384%566109279,6861.80473-0.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.45%0.714B++0.599B+-0.549DHEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.482B+9.50.327C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.11%1.344%9529353724002940.93126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.682%-0.906D---0.328C-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.5-0.117C+49.90.016C+121.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.544%5.287%20039348705715291.52098164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.358%-0.275C1.469A+-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.644B+5.30.585B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.122%4.883%497109271,8434686713.92964274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.373%0.084C+0.24C++-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.607B+15.50.556B+27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.253%79.976%49729351,68866342.54217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.324%0.86B*0.881B*-1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.498B+1.90.368C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.313%19.521%497193629236810.793478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.268C*1.241B**-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.292C*4.10.142C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
11.9m217.7%239 (14.3k)227 (13.6k)1.6477621,09312,8012.0710989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC93785918.07%20.879%37704:055

12% Combat Medic45% Engineer21% Heavy Assault11% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:00 PMJan 11th, 2016 8:16 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 20th, 2017 7:39 PM (6d) (PST)Apr 20th, 2017 3:13 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5671674000.4030.2450.0841.0130.062605

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,04610,02324,0232415561413,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
872.6h/36.4d 5,419 4,404 5,686 53k 1,345 2,388 3,272 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:3,300
Deaths:1,442
KDR:2.288
Accuracy:23.092% B++
HSR:23.515% C**
EM6
B+
Kills:490
Deaths:318
KDR:1.541
Accuracy:22.597% C**
HSR:24.898% B+
Kills:3,790
Deaths (as Heavy Assault):1,760
Deaths (to Heavy Assaults):3,326
KDR:2.15341
Kill Difference:2,030
Playtime:180.118 hours
Usage:21%
Score:2.166m
Score/min:200
Accuracy (listed only):22.844%
HSR (listed only):24.207%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,611
Deaths:1,414
KDR:1.139
Accuracy:24.857% C++
HSR:24.271% B++
AF-19 Mercenary
B++
Kills:1,154
Deaths:115
KDR:10.035
Accuracy:24.820% B++
HSR:20.884% C++
Gauss Compact S
A
Kills:1,148
Deaths:1,073
KDR:1.070
Accuracy:24.301% C**
HSR:24.826% A
Mauler S6
B**
Kills:292
Deaths:259
KDR:1.127
Accuracy:44.313% B+
HSR:19.521% B**
Kills:4,205
Deaths (as Engineer):2,861
Deaths (to Engineers):2,862
KDR:1.46977
Kill Difference:1,344
Playtime:394.054 hours
Usage:45%
Score:5.215m
Score/min:221
Accuracy (listed only):29.573%
HSR (listed only):22.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B++
Kills:1,611
Deaths:1,414
KDR:1.139
Accuracy:24.857% C++
HSR:24.271% B++
AF-19 Mercenary
B++
Kills:1,154
Deaths:115
KDR:10.035
Accuracy:24.820% B++
HSR:20.884% C++
Gauss Compact S
A
Kills:1,148
Deaths:1,073
KDR:1.070
Accuracy:24.301% C**
HSR:24.826% A
Mauler S6
B**
Kills:292
Deaths:259
KDR:1.127
Accuracy:44.313% B+
HSR:19.521% B**
AF-4 Cyclone
B**
Kills:289
Deaths:256
KDR:1.129
Accuracy:29.546% B*
HSR:22.837% B**
Kills:4,494
Deaths (as Light Assault):3,117
Deaths (to Light Assaults):2,628
KDR:1.44177
Kill Difference:1,377
Playtime:58.955 hours
Usage:7%
Score:0.789m
Score/min:223
Accuracy (listed only):29.567%
HSR (listed only):22.468%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B++
Kills:1,155
Deaths:263
KDR:4.392
Accuracy:41.577% C**
HSR:83.463% B++
NC14 Bolt Driver
B++
Kills:533
Deaths:55
KDR:9.691
Accuracy:40.662% B++
HSR:72.420% C+
AF-4 Cyclone
B**
Kills:289
Deaths:256
KDR:1.129
Accuracy:29.546% B*
HSR:22.837% B**
NS-44 Commissioner
A
Kills:273
Deaths:352
KDR:0.776
Accuracy:37.811% B
HSR:28.938% A
LA8 Rebel
B++
Kills:194
Deaths:262
KDR:0.740
Accuracy:31.009% C++
HSR:25.258% B++
NC4 Mag-Shot
B+
Kills:136
Deaths:3
KDR:45.333
Accuracy:29.813% B+
HSR:19.118% C++
Kills:2,580
Deaths (as Infiltrator):1,191
Deaths (to Infiltrators):1,880
KDR:2.16625
Kill Difference:1,389
Playtime:100.337 hours
Usage:11%
Score:0.938m
Score/min:156
Accuracy (listed only):35.070%
HSR (listed only):42.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:1,678
Deaths:1,368
KDR:1.227
Accuracy:24.885% B+
HSR:23.898% B*
GR-22
B+
Kills:561
Deaths:575
KDR:0.976
Accuracy:22.488% C+
HSR:20.321% B+
Mauler S6
B**
Kills:292
Deaths:259
KDR:1.127
Accuracy:44.313% B+
HSR:19.521% B**
AF-4 Cyclone
B**
Kills:289
Deaths:256
KDR:1.129
Accuracy:29.546% B*
HSR:22.837% B**
Kills:2,820
Deaths (as Combat Medic):2,458
Deaths (to Combat Medics):1,260
KDR:1.14727
Kill Difference:362
Playtime:105.491 hours
Usage:12%
Score:2.078m
Score/min:328
Accuracy (listed only):30.308%
HSR (listed only):21.644%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
M+
Kills:165
Deaths:97
KDR:1.701
Accuracy:43.217% B+
HSR:7.273% M+
NCM3 Raven
A*
Kills:163
Deaths:97
KDR:1.680
Accuracy:44.502% B++
HSR:6.135% A*
AF-41 Hacksaw
B**
Kills:141
Deaths:91
KDR:1.549
Accuracy:24.744% D
HSR:17.021% B**
AF-41 Hacksaw
C+
Kills:107
Deaths:70
KDR:1.529
Accuracy:26.092% D
HSR:14.019% C+
NCM2 Falcon
B**
Kills:101
Deaths:74
KDR:1.365
Accuracy:35.155% C
HSR:7.921% B**
NCM1 Scattercannon
B**
Kills:79
Deaths:33
KDR:2.394
Accuracy:46.050% B*
HSR:18.987% B**
Kills:756
Deaths (as MAX Suit):231
Deaths (to MAX Suits):674
KDR:3.27273
Kill Difference:525
Playtime:31.179 hours
Usage:4%
Score:0.715m
Score/min:382
Accuracy (listed only):36.627%
HSR (listed only):11.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:242
V. Kills:80 299%
Deaths:48
KDR:5.042
Accuracy:47.681% C+
KPH:40.100 D
VKPH:13.300 C+
M20 Mustang
C
Kills:130
V. Kills:98 131%
Deaths:150
KDR:0.867
Accuracy:25.953% D
KPH:8 C
VKPH:6 D
Vortek Rotary
D
Kills:55
V. Kills:62 87%
Deaths:63
KDR:0.873
Accuracy:32.379% B
KPH:4.300 D-
VKPH:4.800 D
Kills:427 (185 + 0)
Deaths:261
KDR:1.636
VKDR:0.920
Vehicle Kills:240
Kill Difference:166
Playtime:35.205 hours
Usage:4%
Score:0.228m
Score/min:108
Piloting Accuracy:32.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:104
V. Kills:80 128%
Deaths:18
KDR:5.778
Accuracy:56.104% A
KPH:34.500 B+
VKPH:26.500 C**
L105 Zepher
B+
Kills:68
V. Kills:17 378%
Deaths:18
KDR:3.778
Accuracy:52.486% A
KPH:38.100 C-
VKPH:9.500 B+
Kills:172 (0 + 172)
Deaths:36
KDR:4.778
VKDR:2.694
Vehicle Kills:97
Kill Difference:136
Playtime:4.800 hours
Usage:1%
Score:0.064m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:52.486%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:104
V. Kills:33 306%
Deaths:19
KDR:5.474
Accuracy:31.039% D
KPH:18.600 D
VKPH:5.900 C+
Kills:104 (104 + 0)
Deaths:19
KDR:5.474
VKDR:1.737
Vehicle Kills:33
Kill Difference:85
Playtime:5.596 hours
Usage:1%
Score:0.054m
Score/min:160
Driving Accuracy:31.039%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:464
V. Kills:341 136%
Deaths:117
KDR:3.966
Accuracy:40.204% D--
KPH:20.100 C**
VKPH:14.800 C+
Enforcer ML85
B**
Kills:331
V. Kills:197 167%
Deaths:40
KDR:8.275
Accuracy:45.026% B++
KPH:29.100 B**
VKPH:17.300 C++
Titan-150 HEAT
B+
Kills:302
V. Kills:117 256%
Deaths:28
KDR:10.786
Accuracy:44.126% C+
KPH:24.500 B+
VKPH:9.500 C**
E540 Halberd
B
Kills:94
V. Kills:32 285%
Deaths:11
KDR:8.545
Accuracy:44.624% C++
KPH:28.200 B
VKPH:9.600 D*
C85 Canister
C
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:41.391% B+
KPH:52.900 C--
VKPH:3.700 C
Kills:1,248 (766 + 482)
Deaths:200
KDR:6.240
VKDR:3.455
Vehicle Kills:691
Kill Difference:1,048
Playtime:51.172 hours
Usage:6%
Score:0.769m
Score/min:251
Driving Accuracy:44.126%
Gunner Accuracy:41.391%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:180
V. Kills:18 N/A
Deaths:33
KDR:5.455
Accuracy:40.415% C
KPH:69.800 D
VKPH:7 C+
M96 Mjolnir-H
C++
Kills:79
V. Kills:83 94%
Deaths:33
KDR:2.394
Accuracy:52.932% C++
KPH:32.400 C+
VKPH:34.100 C
Kills:259 (0 + 259)
Deaths:66
KDR:3.924
VKDR:1.530
Vehicle Kills:101
Kill Difference:193
Playtime:5.016 hours
Usage:1%
Score:0.087m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:52.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:648
V. Kills:97 N/A
Deaths:107
KDR:6.056
Accuracy:41.115% B++
KPH:50.800 C++
VKPH:7.600 C
M40 Fury
B+
Kills:246
V. Kills:41 N/A
Deaths:51
KDR:4.824
Accuracy:39.011% B+
KPH:55.400 C+
VKPH:9.200 C
M20 Basilisk
C++
Kills:100
V. Kills:37 263%
Deaths:31
KDR:3.226
Accuracy:35.743% C++
KPH:16.200 C+
VKPH:6 C
M12 Kobalt
B*
Kills:72
V. Kills:4 N/A
Deaths:12
KDR:6
Accuracy:14.669% C-
KPH:56.200 C+
VKPH:3.100 B*
M60-G Bulldog
B
Kills:63
V. Kills:22 274%
Deaths:16
KDR:3.938
Accuracy:38.797% B+
KPH:19.500 D
VKPH:6.800 B
M20 Basilisk
D
Kills:52
V. Kills:27 186%
Deaths:13
KDR:4
Accuracy:33.488% C+
KPH:11.900 D
VKPH:6.200 D
Kills:1,181 (0 + 1,181)
Deaths:230
KDR:5.135
VKDR:0.991
Vehicle Kills:228
Kill Difference:951
Playtime:32.236 hours
Usage:4%
Score:0.390m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:33.488%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 3,3183,3001,4422.288B**0.6423.092%B++23.515%C**31.8C*N/A105103.7h8.8B+37.9B+
NC1 Gauss Rifle 1,6891,6781,3681.227C**0.4224.885%B+23.898%B*28.5B+N/A9558.8h11B++44.1B++
AC-X11 1,6231,6111,4141.139C++0.5124.857%C++24.271%B++23.2C+N/A6769.3h9.3B+37.5B
EM4 Longshot 1,1571,1552634.392B+2.7441.577%C**83.463%B++30.4C++N/A8138h1.8B*4.4B++
AF-19 Mercenary 1,1591,15411510.035U8.3924.82%B++20.884%C++23.6B+N/A10148.9h10.1B*40.7B++
Gauss Compact S 1,1561,1481,0731.07C*0.5824.301%C**24.826%A18C+N/A6163.7h11.4C+47C*
M40 Fury 7456481076.056C+4.4141.115%B++1.235%D50.6C++7.6C22312.8h10.1B+24.6B++
GR-22 5625615750.976C+0.6722.488%C+20.321%B+27.6C+N/A9420.3h13.1C*58.2C*
NC14 Bolt Driver 535533559.691S8.0440.662%B++72.42%C+29.8B+N/A10717.9h2.1B*5.3B++
EM6 4914903181.541C++0.1122.597%C**24.898%B+40.5C++N/A10012.1h10.7C*47.2B
Titan-150 AP 8054641173.966C+2.3240.204%D--7.543%A++20.1C**14.8C+27323.1h4.5B++11.2C**
Carver 4594523,0410.149B++1.5036.223%B**18.584%B+2.6CN/A6171.1h1.2B+3.4B+
C-4 4853672251.631C**0.0222.707%C+N/A83.4B+26.8C+7994.4h1.4B+6.1B+
Enforcer ML85 528331408.275B*6.6345.026%B++3.625%B*29B**17.3C++26111.4h8.3B**18.4A
Titan-150 HEAT 4193022810.786B**9.1444.126%C+2.98%C24.6B+9.5C**18112.3h3.5B*8B*
Shrike 5342991651.812A++0.1656.211%C+1.672%D-22.8C+17.9A21413.1h6.4C++11.3C++
Mauler S6 2932922591.127C*0.5244.313%B+19.521%B**37.9B+N/A1247.7h4.1B+9.2B+
AF-4 Cyclone 2932892561.129C+0.5229.546%B*22.837%B**30.1C+N/A999.6h9.7B+32.9B+
NS-44 Commissioner 2732733520.776C+0.8737.811%B28.938%A27C+N/A7910.1h3.4B+9B+
M40 Fury 287246514.824C3.1839.011%B+N/A55.9C+9.3C3704.4h12.3C++31.4B
Breaker Rocket Pods 322242485.042C+3.3947.681%C+N/A40.3D13.3C+2346h18.3C+38.3C+
Spear Anti-Vehicle Phalanx Turret 3672401516A+14.3539.062%C+5.417%C**40C*21.2C+2826h7C**18B+
MANA Anti-Vehicle Turret 333221912.429C++0.7846.888%C3.167%D2210C+1120C+821580.1h5.7B*12.1B*
LA8 Rebel 1941942620.74C+0.9131.009%C++25.258%B++31.8C*N/A976.1h4.8B**15.4B++
Tank Mine 328188802.35C+0.7028.757%CN/A72.3C-53.8C-8432.6h2.2C+7.8C
C85 Canister-H 198180335.455C3.8140.415%C17.778%A69.2D6.9C+2522.6h6.1D15C
NCM3 Raven 254165971.701B**0.0543.217%B+7.273%M+14.6B**7.9B+13911.3h21B++48.6B++
Frag Grenade 1651651165N/A163.3532.368%FN/A825AN/A25020.2h1.9A++5.9B++
NCM3 Raven 254163971.68B**0.0344.502%B++6.135%A*14.4A8.1B*14611.3h22B++49.4B++
MANA Anti-Personnel Turret 152151413.683N/A2.0420.001%UN/A1510U10U4032100.1h22.4T*111.7T*
AF-41 Hacksaw 141141911.549C0.1024.744%D17.021%B**23.5CN/A946h7.7C31.2C-
Mag-Cutter 1551396,3530.022C+1.6341.64%B*2.878%C0.5C+N/A1291.2h2.8C++6.7B+
NC4 Mag-Shot 136136345.333U43.6929.813%B+19.118%C++30.9B+N/A1504.4h5.6B++18.9B
Sticky Grenade 1311311131N/A129.3546.004%DN/A1310B+N/A32030.1h1.8C**3.9C++
M60-A Bulldog 156131432.75B+31.1049.975%B+N/A23C--4.4C*1045.7h7.6D*15.3C
M20 Mustang 2281301500.867C0.7825.953%D2.308%C8C6D9616.3h108.9B+419.4C**
AF-41 Hacksaw 107107701.529C0.1226.092%D14.019%C+22.8C-N/A914.7h7.9C30.2C
C75 Viper 137104195.474C*3.8331.039%D1.923%B18.6D5.9C+1605.6h13.6C+43.9C
C150 Dalton 184104185.778C*4.1356.104%AN/A34.7B+26.7C**2413h6.7D11.9B+
NCM2 Falcon 146101741.365B0.2835.155%C7.921%B**14.6C*6.5B*1206.9h7.5B*21.4B+
M20 Basilisk 137100313.226B+1.5835.743%C++4%D-16.1C+6C1306.2h77.7B217.5B+
M60-A Bulldog 10696424C**22.3550.364%B+3.125%B+24.6C2.6C1203.9h6.5C12.9C*
Hawk GD-68 167951200.792B0.8661.154%C1.053%D*12.8C+9.7C+1517.4h8.4C++13.7C++
E540 Halberd 12694118.545B+6.9044.624%C++8.511%A*28.5B+9.7D*3373.3h4.4A9.9B**
M40 Fury 11287155.8D4.1545.996%C+2.299%B*43.5D-12.5C--3762h13.7C+29.7C+
M96 Mjolnir-H 16279332.394C++0.7552.932%C++N/A32.9C++34.6C3252.4h49.3C**93.1B+
NCM1 Scattercannon 7979332.394B0.7546.05%B*18.987%B**30.4B++N/A1292.6h10.8D--23.4C+
M12 Kobalt 7672126C--4.3514.669%C-9.722%F-55.4C+3.1B*1711.3h12.8B**86.9B+
L105 Zepher 8568183.778C--2.1352.486%AN/A37.8C--9.4B+1911.8h9.5F-18C
M60-G Bulldog 8563163.938C+2.2938.797%B+3.175%C+19.7D6.9B1473.2h8.2C-21.1C*
C85 Canister 6157414.25C+12.6041.391%B+21.053%A++51.8D3.6C1761.1h6.4B+15.4B+
Vortek Rotary 11755630.873C+0.7732.379%BN/A4.3D-4.8D6412.8h113.1C349.2C+
Bouncing Betty 535395.889B+4.2449.763%B+N/A88.3DN/A3770.6h2C4C**
M60-G Bulldog 6752317.333A+15.6946.484%C7.692%M+40D--11.5C1651.3h5.2B+11.2B+
M20 Basilisk 7952134B**2.3533.488%C+5.769%C+11.8D6.1D1184.4h101.2C+302.1C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1620.1h
Motion Spotter13110.2h
Nano-Armor Kit251336,53632.9h
Anti-Vehicle MANA Turret168931.7h
Spawn Beacon52840.3h
Medical Applicator223149,1869h
Medical Kit102550.2h
Nanite Revive Grenade07070.2h
Anti-Infantry MANA Turret83690.7h
Recon Detection Device101,1852h
Ammunition Package212,5711.7h

Check the help document for the dictionary if you want to learn more about words used here.


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