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Maj. General Veteran XxDiverxX[KAIN] XxDiverxX
NC BR 87

KDR: 1.63

Score: 11.1m

Last Seen: Feb 14th, 2017 7:43 PM
- OFFLINE - 206.1 hour(s)

Rank 87 (87) Maj. General of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 88): 10%
Level 100 Progress: 59% 549h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC1 Gauss Rifle AC-X11 AF-19 Mercenary Gauss Compact S EM4 Longshot M40 Fury GR-22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.226%23.147%56199208,8481.79764-0.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.232%0.74B++0.592B+-0.367C-HEAD ++ (~11.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.485B+9.50.327C**29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.11%1.344%9929273723842940.96875126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.682%-0.903D---0.332C-0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.5-0.132C49.90.002C+121.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.376%4.935%21139268515275221.6148163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.347%-0.278C1.249B**-0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.64B+5.30.581B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.94%4.954%51499201,7364376333.97254274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%0.185C++0.277C*0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.681B+12.70.627B+21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.472%79.683%51429271,51659932.53088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.384%0.882B*0.861B*-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.504B+1.90.374C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.329%19.588%514192829134210.850877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.272C*1.294A-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.29C*4.10.138C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
11.1m216.9%235 (14.1k)226 (13.6k)1.6346319,57811,9772.0651287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92977717.894%20.482%36704:074

12% Combat Medic46% Engineer20% Heavy Assault11% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:00 PMJan 11th, 2016 8:16 PMFeb 23rd, 2017 12:18 AM (3h) (PST)Feb 14th, 2017 6:28 PM (8d) (PST)Feb 14th, 2017 3:43 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5651683970.3970.2430.0810.9950.062578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,90510,07723,8282415560413,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
822.1h/34.3d 5,156 4,010 5,174 49.1k 1,271 2,219 3,050 27.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:3,255
Deaths:1,414
KDR:2.302
Accuracy:23.077% B*
HSR:23.502% C**
Kills:3,255
Deaths (as Heavy Assault):1,414
Deaths (to Heavy Assaults):3,108
KDR:2.30198
Kill Difference:1,841
Playtime:161.506 hours
Usage:20%
Score:1.883m
Score/min:194
Accuracy (listed only):23.077%
HSR (listed only):23.502%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:1,541
Deaths:1,356
KDR:1.136
Accuracy:24.814% C++
HSR:24.400% B++
AF-19 Mercenary
B++
Kills:1,154
Deaths:115
KDR:10.035
Accuracy:24.820% B++
HSR:20.884% C++
Gauss Compact S
A
Kills:1,147
Deaths:1,073
KDR:1.069
Accuracy:24.302% C**
HSR:24.847% A
Mauler S6
A
Kills:291
Deaths:258
KDR:1.128
Accuracy:44.329% B+
HSR:19.588% A
Kills:4,133
Deaths (as Engineer):2,802
Deaths (to Engineers):2,714
KDR:1.47502
Kill Difference:1,331
Playtime:379.628 hours
Usage:46%
Score:4.970m
Score/min:218
Accuracy (listed only):29.566%
HSR (listed only):22.430%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B++
Kills:1,541
Deaths:1,356
KDR:1.136
Accuracy:24.814% C++
HSR:24.400% B++
AF-19 Mercenary
B++
Kills:1,154
Deaths:115
KDR:10.035
Accuracy:24.820% B++
HSR:20.884% C++
Gauss Compact S
A
Kills:1,147
Deaths:1,073
KDR:1.069
Accuracy:24.302% C**
HSR:24.847% A
Mauler S6
A
Kills:291
Deaths:258
KDR:1.128
Accuracy:44.329% B+
HSR:19.588% A
AF-4 Cyclone
B*
Kills:233
Deaths:219
KDR:1.064
Accuracy:28.909% B*
HSR:21.030% B*
Kills:4,366
Deaths (as Light Assault):3,021
Deaths (to Light Assaults):2,498
KDR:1.44522
Kill Difference:1,345
Playtime:56.993 hours
Usage:7%
Score:0.757m
Score/min:221
Accuracy (listed only):29.435%
HSR (listed only):22.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B++
Kills:1,044
Deaths:249
KDR:4.193
Accuracy:41.853% B
HSR:83.333% B++
NC14 Bolt Driver
B*
Kills:472
Deaths:36
KDR:13.111
Accuracy:40.768% B*
HSR:71.610% C+
AF-4 Cyclone
B*
Kills:233
Deaths:219
KDR:1.064
Accuracy:28.909% B*
HSR:21.030% B*
LA8 Rebel
B++
Kills:190
Deaths:253
KDR:0.751
Accuracy:31.105% C++
HSR:24.737% B++
NS-44 Commissioner
B*
Kills:187
Deaths:284
KDR:0.658
Accuracy:35.988% C++
HSR:26.203% B*
NC4 Mag-Shot
B+
Kills:136
Deaths:3
KDR:45.333
Accuracy:29.813% B+
HSR:19.118% C++
Kills:2,262
Deaths (as Infiltrator):1,044
Deaths (to Infiltrators):1,720
KDR:2.16667
Kill Difference:1,218
Playtime:90.714 hours
Usage:11%
Score:0.816m
Score/min:150
Accuracy (listed only):34.739%
HSR (listed only):41.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:1,625
Deaths:1,326
KDR:1.225
Accuracy:24.881% B++
HSR:24.123% B*
GR-22
B+
Kills:527
Deaths:552
KDR:0.955
Accuracy:22.352% C+
HSR:19.545% B+
Mauler S6
A
Kills:291
Deaths:258
KDR:1.128
Accuracy:44.329% B+
HSR:19.588% A
AF-4 Cyclone
B*
Kills:233
Deaths:219
KDR:1.064
Accuracy:28.909% B*
HSR:21.030% B*
Kills:2,676
Deaths (as Combat Medic):2,355
Deaths (to Combat Medics):1,193
KDR:1.13631
Kill Difference:321
Playtime:100.968 hours
Usage:12%
Score:2.004m
Score/min:331
Accuracy (listed only):30.118%
HSR (listed only):21.071%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
M++
Kills:165
Deaths:97
KDR:1.701
Accuracy:43.217% B++
HSR:7.273% M++
NCM3 Raven
A*
Kills:163
Deaths:97
KDR:1.680
Accuracy:44.502% B++
HSR:6.135% A*
AF-41 Hacksaw
B**
Kills:141
Deaths:91
KDR:1.549
Accuracy:24.744% D
HSR:17.021% B**
AF-41 Hacksaw
C+
Kills:107
Deaths:70
KDR:1.529
Accuracy:26.092% D
HSR:14.019% C+
NCM2 Falcon
B**
Kills:101
Deaths:74
KDR:1.365
Accuracy:35.155% C
HSR:7.921% B**
NCM1 Scattercannon
B**
Kills:79
Deaths:33
KDR:2.394
Accuracy:46.050% B*
HSR:18.987% B**
Kills:756
Deaths (as MAX Suit):231
Deaths (to MAX Suits):642
KDR:3.27273
Kill Difference:525
Playtime:30.170 hours
Usage:4%
Score:0.695m
Score/min:384
Accuracy (listed only):36.627%
HSR (listed only):11.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:242
V. Kills:80 299%
Deaths:48
KDR:5.042
Accuracy:47.681% C+
KPH:40.100 D
VKPH:13.300 C+
M20 Mustang
C
Kills:130
V. Kills:98 131%
Deaths:150
KDR:0.867
Accuracy:25.953% D
KPH:8 C
VKPH:6 D
Vortek Rotary
D
Kills:55
V. Kills:62 87%
Deaths:63
KDR:0.873
Accuracy:32.379% B+
KPH:4.300 D-
VKPH:4.800 D
Kills:427 (185 + 0)
Deaths:261
KDR:1.636
VKDR:0.920
Vehicle Kills:240
Kill Difference:166
Playtime:35.205 hours
Usage:4%
Score:0.227m
Score/min:107
Piloting Accuracy:32.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:104
V. Kills:80 128%
Deaths:18
KDR:5.778
Accuracy:56.104% A
KPH:34.500 B+
VKPH:26.500 B
L105 Zepher
B+
Kills:68
V. Kills:17 378%
Deaths:18
KDR:3.778
Accuracy:52.486% A
KPH:38.100 C--
VKPH:9.500 B+
Kills:172 (0 + 172)
Deaths:36
KDR:4.778
VKDR:2.694
Vehicle Kills:97
Kill Difference:136
Playtime:4.800 hours
Usage:1%
Score:0.064m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:52.486%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:104
V. Kills:33 306%
Deaths:18
KDR:5.778
Accuracy:31.014% D
KPH:18.700 D
VKPH:5.900 C+
Kills:104 (104 + 0)
Deaths:18
KDR:5.778
VKDR:1.833
Vehicle Kills:33
Kill Difference:86
Playtime:5.577 hours
Usage:1%
Score:0.053m
Score/min:160
Driving Accuracy:31.014%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:445
V. Kills:337 132%
Deaths:114
KDR:3.904
Accuracy:39.912% D--
KPH:19.800 C*
VKPH:15 C+
Enforcer ML85
B**
Kills:323
V. Kills:194 166%
Deaths:35
KDR:9.229
Accuracy:45.290% B++
KPH:29.200 B**
VKPH:17.500 C++
Titan-150 HEAT
B+
Kills:302
V. Kills:117 256%
Deaths:28
KDR:10.786
Accuracy:44.126% C+
KPH:24.500 B+
VKPH:9.500 B
E540 Halberd
C*
Kills:75
V. Kills:23 313%
Deaths:9
KDR:8.333
Accuracy:45.480% C*
KPH:25.600 C++
VKPH:7.800 D**
C85 Canister
C
Kills:57
V. Kills:4 N/A
Deaths:4
KDR:14.250
Accuracy:41.391% B+
KPH:52.900 C--
VKPH:3.700 C
Kills:1,202 (747 + 455)
Deaths:190
KDR:6.326
VKDR:3.553
Vehicle Kills:675
Kill Difference:1,012
Playtime:49.823 hours
Usage:6%
Score:0.744m
Score/min:249
Driving Accuracy:44.126%
Gunner Accuracy:41.391%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:168
V. Kills:17 N/A
Deaths:30
KDR:5.600
Accuracy:40.227% C
KPH:69.700 D
VKPH:7.100 C+
Kills:168 (0 + 168)
Deaths:30
KDR:5.600
VKDR:0.567
Vehicle Kills:17
Kill Difference:138
Playtime:2.411 hours
Usage:0%
Score:0.037m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:40.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:646
V. Kills:96 N/A
Deaths:106
KDR:6.094
Accuracy:41.070% B++
KPH:50.900 C++
VKPH:7.600 C
M40 Fury
B+
Kills:246
V. Kills:41 N/A
Deaths:50
KDR:4.920
Accuracy:38.974% B+
KPH:56 C+
VKPH:9.300 C
M20 Basilisk
C++
Kills:95
V. Kills:33 279%
Deaths:28
KDR:3.393
Accuracy:35.413% C++
KPH:16.700 C+
VKPH:5.800 C-
M60-G Bulldog
C**
Kills:63
V. Kills:22 274%
Deaths:13
KDR:4.846
Accuracy:38.712% B+
KPH:19.600 D
VKPH:6.800 C**
M12 Kobalt
A
Kills:63
V. Kills:4 N/A
Deaths:10
KDR:6.300
Accuracy:14.924% C
KPH:57.400 C+
VKPH:3.600 A
Kills:1,113 (0 + 1,113)
Deaths:207
KDR:5.377
VKDR:0.947
Vehicle Kills:196
Kill Difference:906
Playtime:27.076 hours
Usage:3%
Score:0.352m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:14.924%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 3,2733,2551,4142.302B**0.6723.077%B*23.502%C**31.9C**N/A106102.1h8.8B+37.9B+
NC1 Gauss Rifle 1,6351,6251,3261.225C**0.4124.881%B++24.123%B*28.8B+N/A9656.5h11B++44B++
AC-X11 1,5531,5411,3561.136C++0.5024.814%C++24.4%B++23.1C+N/A6866.8h9.3B+37.6B+
AF-19 Mercenary 1,1591,15411510.035U8.4024.82%B++20.884%C++23.6B+N/A10048.8h10.1B*40.7B++
Gauss Compact S 1,1551,1471,0731.069C*0.5724.302%C**24.847%A18C+N/A6163.7h11.4C+47.1C*
EM4 Longshot 1,0461,0442494.193B+2.5641.853%B83.333%B++30.1C++N/A8134.7h1.8B*4.3B++
M40 Fury 7426461066.094C+4.4641.07%B++1.238%D50.9C++7.6C22412.7h10.1B+24.6B++
GR-22 5285275520.955C+0.6822.352%C+19.545%B+27.6C+N/A9519.1h13.2C*59.1C++
NC14 Bolt Driver 4734723613.111S11.4840.768%B*71.61%C+30.1B++N/A11215.7h2.1B*5.2B*
Titan-150 AP 7824451143.904C+2.2739.912%D--6.966%A+19.9C*15C+27322.4h4.5B++11.3C*
Carver 4314242,2810.186A1.4537.69%B**19.34%B++3.2C+N/A8132.4h1.2B+3.3B+
Enforcer ML85 517323359.229B**7.5945.29%B++3.715%B*29.1B**17.5C++26211.1h8.3B**18.3A
C-4 4043122001.56C*0.0722.537%C+N/A82.1B+24.2C7943.8h1.4B+6.3B+
Titan-150 HEAT 4193022810.786B**9.1544.126%C+2.98%C24.6B+9.5B17912.3h3.5B*8B*
Shrike 5342991651.812A++0.1856.211%C+1.672%D-22.8C++17.9A21213.1h6.4C++11.3C*
Mauler S6 2922912581.128C*0.5144.329%B+19.588%A37.8B+N/A1237.7h4.1B+9.2B+
M40 Fury 287246504.92C3.2938.974%B+N/A55.9C+9.3C3744.4h12.2C++31.3B
Breaker Rocket Pods 322242485.042C+3.4147.681%C+N/A40.3D13.3C+2336h18.3C+38.3C+
Spear Anti-Vehicle Phalanx Turret 3592361515.733A+14.1039.583%C+5.508%B40.7C**21.2C+2865.8h7B17.7B+
AF-4 Cyclone 2372332191.064C+0.5728.909%B*21.03%B*28.4C+N/A968.2h9.8B+33.8B+
MANA Anti-Vehicle Turret 326216912.374C++0.7446.79%C3.241%C-2160C1100C2253940.1h5.6B++12B+
LA8 Rebel 1901902530.751C+0.8831.105%C++24.737%B++31.7C*N/A996h4.7B**15.2B+
NS-44 Commissioner 1871872840.658C0.9835.988%C++26.203%B*24CN/A747.8h3.3B++9.2B+
Tank Mine 313178742.405C++0.7727.887%C-N/A77.4C58.7C9132.3h2.2C+7.7C
C85 Canister-H 185168305.6C3.9740.227%C18.452%A++70D7.1C+2592.4h6.1D15.2C
NCM3 Raven 254165971.701B**0.0743.217%B++7.273%M++14.6B**7.9B+13911.3h21B++48.6B++
NCM3 Raven 254163971.68B**0.0544.502%B++6.135%A*14.4A8.1B*14511.3h22B++49.4B++
Frag Grenade 1611611161N/A159.3732.296%FN/A805B**N/A24860.2h1.9A++5.8B++
MANA Anti-Personnel Turret 145144344.235N/A2.6019.915%UN/A1440U10U3907000.1h22.5T*113.1T*
AF-41 Hacksaw 141141911.549C0.0924.744%D17.021%B**23.5CN/A936h7.7C31.2C-
Mag-Cutter 1551396,3530.022C+1.6141.64%B*2.878%C0.5C+N/A1291.1h2.8C++6.7B+
NC4 Mag-Shot 136136345.333U43.7029.813%B+19.118%C++30.9B+N/A1494.4h5.6B++18.9B
M60-A Bulldog 156131432.75B++31.1250.251%B+N/A23.4C-4.5C**1065.6h7.6D*15.2C
M20 Mustang 2281301500.867C+0.7725.953%D2.308%C8C6D9516.3h108.9B+419.4C**
Sticky Grenade 1211211121N/A119.3745.418%DN/A1210C**N/A30830.1h1.8C**4.1C++
AF-41 Hacksaw 107107701.529C0.1126.092%D14.019%C+22.8C-N/A904.7h7.9C30.2C
C150 Dalton 184104185.778C*4.1456.104%AN/A34.7B+26.7B2403h6.7D11.9B+
C75 Viper 137104185.778C**4.1431.014%D1.923%B+18.6D5.9C+1605.6h13.6C+43.8C
NCM2 Falcon 146101741.365C**0.2735.155%C7.921%B**14.6C*6.5B*1196.9h7.5B*21.4B+
M60-A Bulldog 10696424B22.3750.572%B+3.125%B+25.3C2.6C1243.8h6.4C12.8C*
M20 Basilisk 12895283.393B++1.7635.413%C++4.211%D-16.7C+5.8C-1305.7h70.9B++200.3B++
M40 Fury 11187155.8D4.1745.921%C2.299%B*43.5D-12C--3762h13.6C+29.6C+
NCM1 Scattercannon 7979332.394C**0.7646.05%B*18.987%B**30.4B*N/A1282.6h10.8D--23.4C+
E540 Halberd 987598.333B+6.7045.48%C*10.667%M++25.9C++7.9D**3372.9h4.4A9.6B**
L105 Zepher 8568183.778C--2.1452.486%AN/A37.8C--9.4B+1911.8h9.5F-18C-
M60-G Bulldog 8563134.846C++3.2138.712%B+3.175%C+19.7D6.9B1423.2h8.1C21C*
M12 Kobalt 6763106.3C--4.6714.924%C11.111%D**57.3C+3.6A1691.1h13.2B**88.2B+
Hawk GD-68 10459770.766C**0.8761.065%C1.695%D-11.1C8.5C+1525.3h8.7C+14.3C+
C85 Canister 6157414.25C+12.6241.391%B+21.053%A++51.8D3.6C1761.1h6.4B15.4B+
Vortek Rotary 11755630.873C+0.7632.379%B+N/A4.3D-4.8D6412.8h113.1C349.2C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1620.1h
Motion Spotter12930.2h
Nano-Armor Kit226314,13531.2h
Anti-Vehicle MANA Turret168611.6h
Spawn Beacon52740.3h
Medical Applicator215143,1178.6h
Medical Kit102550.2h
Nanite Revive Grenade06690.2h
Anti-Infantry MANA Turret53490.7h
Recon Detection Device65751h
Ammunition Package202,4381.7h

Check the help document for the dictionary if you want to learn more about words used here.


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