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Veteran XxJGDKxX[KEA1] XxJGDKxX
NC BR 109

KDR: 3.66

Score: 23.3m

Last Seen: May 21st, 2019 8:11 PM
- OFFLINE - 673.4 hour(s)

Battle Rank 101 (109 total) - New Conglomerate on Miller - Outfit Leader of DanishVikings[KEA1] DanishVikings
NC outfit on Miller

Members: 3
Level Progress (to 102): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HEAT Titan-150 AP Gauss Compact S NS-11A NS-15M1 EM1 M30 Mustang AH Titan-150 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 357TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.234%23.572%5481111995,5322.570631.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.483%0.41B0.422B0.278C*HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.292C*12.30.141C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.617%1.75%360312071,2574345882.88966213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.766%-0.184C0.144C++-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.39B350.339C**63.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.515%2.78%1388412065,036450205911.1663244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.665%-0.529D0.131C++-0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++3.60.709B++6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.271%5.189%5391211982,5443346307.59403403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.951%-1.473F0.19C++0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.614B+9.30.765B++36.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.839%73.082%5393120782123133.55411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.056%0.577B+0.39C**-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.359C**2.50.227C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.474%18.182%5391120916513301.2406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.667D0.709B++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.126C++3.90.205C++7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DanishVikings[KEA1] DanishVikings
NC outfit on Miller

Members: 3
23.3m390%559 (33.5k)516 (31k)3.662322,0696,0264.51294109 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121069516.199%12.207%19807:314

7% Combat Medic71% Engineer9% Heavy Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2013 9:57 AMNov 1st, 2014 9:12 PMJun 17th, 2019 10:06 AM (1d) (PST)May 21st, 2019 5:24 PM (28d) (PST)May 21st, 2019 4:11 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
815977180.4880.1330.0602.2700.094578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,9055,83443,0712984136630,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
754.2h/31.4d 5,126 2,694 6,878 102.7k 1,219 2,647 4,265 36.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,031
Deaths:373
KDR:2.764
Accuracy:24.700% B+
HSR:25.315% B+
EM1
B*
Kills:840
Deaths:344
KDR:2.442
Accuracy:21.804% C++
HSR:26.905% B*
NC6 Gauss SAW
B**
Kills:132
Deaths:62
KDR:2.129
Accuracy:25.253% B**
HSR:19.697% D
Kills:2,003
Deaths (as Heavy Assault):779
Deaths (to Heavy Assaults):1,413
KDR:2.57125
Kill Difference:1,224
Playtime:64.712 hours
Usage:9%
Score:1.861m
Score/min:479
Accuracy (listed only):23.919%
HSR (listed only):23.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,423
Deaths:564
KDR:2.523
Accuracy:26.586% B+
HSR:10.541% D*
Warden
C+
Kills:428
Deaths:217
KDR:1.972
Accuracy:26.068% C+
HSR:22.897% C
NS-11C
B++
Kills:372
Deaths:259
KDR:1.436
Accuracy:20.769% D
HSR:22.850% B++
NC12 Sweeper
B**
Kills:165
Deaths:100
KDR:1.650
Accuracy:33.474% D-
HSR:18.182% B**
Razor GD-23
D
Kills:74
Deaths:39
KDR:1.897
Accuracy:20.917% D
HSR:16.216% D-
Kills:2,462
Deaths (as Engineer):1,179
Deaths (to Engineers):1,787
KDR:2.08821
Kill Difference:1,283
Playtime:537.812 hours
Usage:71%
Score:16.927m
Score/min:525
Accuracy (listed only):25.563%
HSR (listed only):18.137%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:1,423
Deaths:564
KDR:2.523
Accuracy:26.586% B+
HSR:10.541% D*
NS-7 PDW
B+
Kills:473
Deaths:227
KDR:2.084
Accuracy:21.868% D
HSR:20.719% B+
NS-11C
B++
Kills:372
Deaths:259
KDR:1.436
Accuracy:20.769% D
HSR:22.850% B++
NC12 Sweeper
B**
Kills:165
Deaths:100
KDR:1.650
Accuracy:33.474% D-
HSR:18.182% B**
MKV Suppressed
A*
Kills:85
Deaths:52
KDR:1.635
Accuracy:26.771% C*
HSR:31.765% A*
Razor GD-23
D
Kills:74
Deaths:39
KDR:1.897
Accuracy:20.917% D
HSR:16.216% D-
Kills:2,592
Deaths (as Light Assault):1,241
Deaths (to Light Assaults):1,143
KDR:2.08864
Kill Difference:1,351
Playtime:25.091 hours
Usage:3%
Score:0.503m
Score/min:334
Accuracy (listed only):25.064%
HSR (listed only):20.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C*
Kills:1,418
Deaths:534
KDR:2.655
Accuracy:23.302% C+
HSR:23.061% C*
NS-7 PDW
B+
Kills:473
Deaths:227
KDR:2.084
Accuracy:21.868% D
HSR:20.719% B+
Carnage AR
C++
Kills:448
Deaths:167
KDR:2.683
Accuracy:23.148% C
HSR:21.205% C++
NC12 Sweeper
B**
Kills:165
Deaths:100
KDR:1.650
Accuracy:33.474% D-
HSR:18.182% B**
MKV Suppressed
A*
Kills:85
Deaths:52
KDR:1.635
Accuracy:26.771% C*
HSR:31.765% A*
Kills:2,589
Deaths (as Combat Medic):1,080
Deaths (to Combat Medics):475
KDR:2.39722
Kill Difference:1,509
Playtime:53.987 hours
Usage:7%
Score:1.929m
Score/min:596
Accuracy (listed only):25.712%
HSR (listed only):22.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:484
Deaths:114
KDR:4.246
Accuracy:38.219% C+
HSR:75.620% C
NS-7 PDW
B+
Kills:473
Deaths:227
KDR:2.084
Accuracy:21.868% D
HSR:20.719% B+
SAS-R
B
Kills:258
Deaths:75
KDR:3.440
Accuracy:40.983% B
HSR:68.605% C+
NC4 Mag-Shot
B+
Kills:231
Deaths:185
KDR:1.249
Accuracy:30.604% B+
HSR:21.212% C**
MKV Suppressed
A*
Kills:85
Deaths:52
KDR:1.635
Accuracy:26.771% C*
HSR:31.765% A*
NC14 Bolt Driver
C*
Kills:79
Deaths:16
KDR:4.938
Accuracy:36.834% C*
HSR:72.152% C
Kills:1,610
Deaths (as Infiltrator):669
Deaths (to Infiltrators):630
KDR:2.40658
Kill Difference:941
Playtime:27.849 hours
Usage:4%
Score:0.580m
Score/min:347
Accuracy (listed only):32.546%
HSR (listed only):48.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
A++
Kills:632
Deaths:143
KDR:4.420
Accuracy:31.453% D--
HSR:9.335% A++
NCM2 Falcon
C++
Kills:363
Deaths:143
KDR:2.538
Accuracy:33.344% D-
HSR:4.959% C++
NCM1 Scattercannon
B**
Kills:339
Deaths:79
KDR:4.291
Accuracy:25.707% D*
HSR:20.354% B**
AF-23 Grinder
B++
Kills:296
Deaths:79
KDR:3.747
Accuracy:22.119% F
HSR:17.568% B++
NS-10 Burster
C-
Kills:69
Deaths:25
KDR:2.760
Accuracy:25.448% D
HSR:4.348% C-
NS-10 Burster
C*
Kills:66
Deaths:25
KDR:2.640
Accuracy:25.224% D
HSR:6.061% C*
Kills:1,765
Deaths (as MAX Suit):247
Deaths (to MAX Suits):513
KDR:7.14575
Kill Difference:1,518
Playtime:44.693 hours
Usage:6%
Score:1.527m
Score/min:569
Accuracy (listed only):27.216%
HSR (listed only):10.437%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:770
V. Kills:110 N/A
Deaths:173
KDR:4.451
Accuracy:50.668% D
KPH:36.200 C
VKPH:5.200 C++
M20 Mustang
C++
Kills:119
V. Kills:83 142%
Deaths:89
KDR:1.337
Accuracy:27.606% D
KPH:14.100 C++
VKPH:9.800 C+
Kills:889 (889 + 0)
Deaths:262
KDR:3.393
VKDR:0.737
Vehicle Kills:193
Kill Difference:627
Playtime:29.712 hours
Usage:4%
Score:0.419m
Score/min:235
Piloting Accuracy:27.606%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:368
V. Kills:381 96%
Deaths:522
KDR:0.705
Accuracy:38.797% D
KPH:4.200 D
VKPH:4.400 D
C150 Dalton
B+
Kills:200
V. Kills:93 213%
Deaths:30
KDR:6.667
Accuracy:35.530% C
KPH:40.500 B+
VKPH:18.900 C
AP30 Shredder
B**
Kills:159
V. Kills:49 318%
Deaths:24
KDR:6.625
Accuracy:19.598% D**
KPH:52 B**
VKPH:16 C
L105 Zephyr
C++
Kills:75
V. Kills:8 N/A
Deaths:10
KDR:7.500
Accuracy:33.617% D--
KPH:55 C++
VKPH:5.900 C-
Kills:802 (368 + 434)
Deaths:586
KDR:1.369
VKDR:0.906
Vehicle Kills:531
Kill Difference:216
Playtime:95.972 hours
Usage:13%
Score:0.885m
Score/min:154
Piloting Accuracy:38.797%
Gunner Accuracy:33.617%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:188
V. Kills:23 N/A
Deaths:7
KDR:26.857
Accuracy:26.717% D*
KPH:51.200 A
VKPH:6.300 C
Kills:188 (188 + 0)
Deaths:7
KDR:26.857
VKDR:3.286
Vehicle Kills:23
Kill Difference:181
Playtime:3.674 hours
Usage:0%
Score:0.101m
Score/min:460
Driving Accuracy:26.717%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:2,099
V. Kills:555 378%
Deaths:141
KDR:14.887
Accuracy:36.985% D--
KPH:38.100 A++
VKPH:10.100 C**
Titan-150 AP
B**
Kills:1,985
V. Kills:1,382 144%
Deaths:180
KDR:11.028
Accuracy:36.042% F
KPH:28.700 B+
VKPH:20 B**
Titan-150 HESH
B*
Kills:764
V. Kills:76 N/A
Deaths:32
KDR:23.875
Accuracy:38.515% D--
KPH:53.400 B*
VKPH:5.300 D
E540 Halberd
A++
Kills:349
V. Kills:104 332%
Deaths:18
KDR:19.389
Accuracy:42.731% C
KPH:46.500 A++
VKPH:13.900 C+
Enforcer ML85
B**
Kills:142
V. Kills:83 169%
Deaths:20
KDR:7.100
Accuracy:38.105% C
KPH:33.300 B**
VKPH:19.500 B+
Kills:5,339 (4,848 + 491)
Deaths:391
KDR:13.655
VKDR:5.627
Vehicle Kills:2,200
Kill Difference:4,948
Playtime:150.321 hours
Usage:20%
Score:3.497m
Score/min:388
Driving Accuracy:38.515%
Gunner Accuracy:38.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:432
V. Kills:152 282%
Deaths:14
KDR:30.857
Accuracy:47.958% D--
KPH:51.800 B+
VKPH:18.200 C
M12 Kobalt-H
D
Kills:221
V. Kills:7 N/A
Deaths:7
KDR:31.571
Accuracy:13.479% F
KPH:72.700 D
VKPH:2.300 D-
M40 Fury-H
A
Kills:112
V. Kills:4 N/A
Deaths:7
KDR:16
Accuracy:35.033% D
KPH:139.400 A
VKPH:5 D
C85 Canister-H
B
Kills:103
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:40.171% D--
KPH:123.300 B
VKPH:7.200 C+
Enforcer ML65-H
A+
Kills:64
V. Kills:31 200%
Deaths:9
KDR:7.111
Accuracy:54.697% C
KPH:59.100 A+
VKPH:28.600 C+
Kills:932 (0 + 932)
Deaths:37
KDR:25.189
VKDR:5.405
Vehicle Kills:200
Kill Difference:895
Playtime:14.100 hours
Usage:2%
Score:0.389m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:54.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:332
V. Kills:18 N/A
Deaths:6
KDR:55.333
Accuracy:17.987% F-
KPH:92 A
VKPH:5 D--
M60-G Bulldog
M+
Kills:275
V. Kills:24 N/A
Deaths:5
KDR:55
Accuracy:32.596% C+
KPH:79.200 M+
VKPH:6.900 C**
M12 Kobalt
B
Kills:152
V. Kills:5 N/A
Deaths:3
KDR:50.667
Accuracy:14.429% D
KPH:75.700 B
VKPH:2.500 C+
M12 Kobalt
C+
Kills:95
V. Kills:1 N/A
Deaths:2
KDR:47.500
Accuracy:16.695% C
KPH:72.300 C+
VKPH:0.800 D*
Kills:854 (0 + 854)
Deaths:16
KDR:53.375
VKDR:3
Vehicle Kills:48
Kill Difference:838
Playtime:10.400 hours
Usage:1%
Score:0.276m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:16.695%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HEAT 2,6542,09914114.887A++11.2236.985%D--3.049%C++38.1A++10.1C**31855.1h3A8B*
Titan-150 AP 3,3671,98518011.028B++7.3736.042%F2.872%C+28.7B+20B**36769.1h4.2B+11.8C-
Gauss Compact S 1,4361,4235642.523A++1.1426.586%B+10.541%D*31.1B++N/A13145.7h6.5A24.3B*
NS-11A 1,4281,4185342.655B*1.0123.302%C+23.061%C*50.1B**N/A23028.3h13B55.6C**
NS-15M1 1,0361,0313732.764B**0.9024.7%B+25.315%B+52.3B+N/A27719.7h11.7B+47.5B+
EM1 8428403442.442A1.2221.804%C++26.905%B*49.4B++N/A19517h11.4C**52.1B+
M30 Mustang AH 8807701734.451C+0.7950.668%D1.688%B+36.2C5.2C++22221.3h9.2C++18.2C+
Titan-150 HESH 8407643223.875A20.2138.515%D--2.225%C**53.4B*5.3D23414.3h2.7B++7C++
NCM2 Falcon 7626321434.42M+0.7631.453%D--9.335%A++26.6A++5.5B+17923.8h6.1B**19.4B+
EM4 Longshot 4854841144.246B0.5838.219%C+75.62%C37.5B+N/A21612.9h2.4C6.4C+
NS-7 PDW 4754732272.084A+1.5821.868%D20.719%B+22.2CN/A11921.3h15.7C+71.7C+
Carnage AR 4494481672.683B**0.9823.148%C21.205%C++50.9B**N/A2298.8h12.5B+54C*
M60-A Bulldog 4894391824.389C**20.7359.227%A+2.733%B95.4A**10.9A*5294.6h4B*6.8B**
E540 Halberd-H 5844321430.857M++27.1947.958%D--3.009%B+52B+18.3C3868.3h5.4B+11.2C++
Warden 4304282171.972B**1.6926.068%C+22.897%C29.1B+N/A13514.7h9.1C**34.8C**
NS-11C 3763722591.436B+2.2320.769%D22.85%B++13.2DN/A7828.1h15C+72.1C+
CAS30 Tank Buster 7493685220.705C2.9638.797%D1.087%C+4.2D4.4D8386.6h62.8C+162C+
NS Decimator 4303642161.685B*1.9851.743%D*3.022%B+47.9B*8.7D-4047.6h3.1B**6B++
NCM2 Falcon 4513631432.538A*1.1233.344%D-4.959%C++15.4B+3.7C--12223.6h11.2B++33.6C**
E540 Halberd 4533491819.389A+15.7342.731%C3.725%C**46.5A++13.9C+12037.5h4A9.4B**
NCM1 Scattercannon 342339794.291A+0.6325.707%D*20.354%B**39.4AN/A1878.6h5A19.5C**
M40 Fury 350332655.333S51.6717.987%F-N/A92.2A5D--4933.6h6.4B**35.4C*
AF-23 Grinder 296296793.747B+0.0822.119%F17.568%B++34.8C**N/A1618.5h5.1B*23.2C
M60-G Bulldog 299275555U51.3432.596%C+2.909%C+78.6M+6.9C**4543.5h4.4A13.5B*
SAS-R 260258753.44C**0.2240.983%B68.605%C+48.7B+N/A1595.3h2.4C+5.8C*
MANA Anti-Vehicle Turret 377249357.114U3.4547.068%D--N/A2490S1280B*5585730.1h4.8S10.2B**
NC4 Mag-Shot 2352311851.249B++2.4130.604%B+21.212%C**53.7A++N/A2784.3h7.2B+23.6C++
M12 Kobalt-H 228221731.571A+27.9113.479%F17.195%C++73.7D2.3D-2813h16.5C+122.3D--
C150 Dalton 293200306.667C++3.0035.53%C1.5%B*40.8B+19C9204.9h4B11.2C**
C75 Viper 211188726.857S23.1926.717%D*1.064%C--50.8B**6.2C4603.7h8.6B*32.1C**
NC12 Sweeper 1651651001.65B+2.0133.474%D-18.182%B**35.1C*N/A1804.7h3.9B+11.5C++
AP30 Shredder 208159246.625C++2.9619.598%D**2.516%C**51.3B**15.8C5823.1h32B**163.2B*
M12 Kobalt 157152350.667M*47.0014.429%D13.816%D--76B2.5C+3582h21.2C+146.6C+
Frag Grenade 1501501150N/A146.3447.845%BN/A500C++N/A22420.3h3.8C++7.9B
Mag-Cutter 1471454,1690.035B+3.6331.31%C*N/A0.5C+N/A3295h2B+6.5C++
Enforcer ML85 225142207.1B+3.4438.105%C4.93%A++33B**19.3B+6944.3h10.6B++27.8B+
C-4 168137662.076B+1.5925.814%C++N/A97.9B+22.1C--15401.4h1.6C+6.1C++
NC6 Gauss SAW 133132622.129B*1.5325.253%B**19.697%D52.8B**N/A6072.5h8.1B++32.2B++
M20 Mustang 202119891.337C+2.3327.606%D4.202%A+14.2C++9.9C+2688.4h115.9C++419.8C+
M40 Fury-H 116112716C**12.3435.033%D1.786%B++140A5D7340.8h4.2B**12.1B**
MANA Anti-Personnel Turret 109109912.111N/A8.4521.52%UN/A1090UN/A3839900.1h24.6T*114.5T*
C85 Canister-H 1091031103S99.3440.171%D--8.738%D128.8B+7.5C+4650.8h7.3C+18.1C-
M60-A Bulldog 11299616.5C+12.8452.199%B++3.03%B+90A*11.8M6021.1h3.6A+6.9B**
M12 Kobalt 9695247.5S43.8416.695%C20%C*73.1C++N/A4011.3h16.9B100.9C*
MKV Suppressed 8685521.635B++2.0326.771%C*31.765%A*18.5DN/A904.6h18.5D-69.1C+
NC14 Bolt Driver 7979164.938A++1.2836.834%C*72.152%C43.9A+N/A4131.8h3C8.1C+
L105 Zephyr 8375107.5C+3.8433.617%D--1.333%B++53.6C++5.7C-9351.4h4.7B*14.1C**
Razor GD-23 7574391.897B**1.7720.917%D16.216%D-10DN/A847.4h14.3C68.4C
NS-10 Burster 12769252.76M0.9025.448%D4.348%C-5.9C**5B**15011.6h152.3C++598.5C+
NS-10 Burster 12966252.64A*1.0225.224%D6.061%C*5.6C++5.4A14511.7h157.6C++624.9C+
Enforcer ML65-H 956497.111B*3.4554.697%CN/A58.2A+28.2C+13171.1h11.8B++21.6B++
Spear Anti-Vehicle Phalanx Turret 6450150S46.3436.954%D2%D--41.7C*11.7D-7311.2h5.2B*14.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74970.5h
Anti-Vehicle MANA Turret223401.8h
Nano-Armor Kit171515,92132.1h
Medical Kit902,0986.9h
Medical Applicator5352,6322.6h
Recon Detection Device28590.9h
Ammunition Package272,0111.2h
Anti-Infantry MANA Turret63460.5h
Shield Recharging Field21340h
Xiphos Anti-Personnel Phalanx Turret0650h

Check the help document for the dictionary if you want to learn more about words used here.


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