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Primarch Legate XxMUSKAxX[GUDN] XxMUSKAxX
VS BR 94

KDR: 1.82

Score: 11.5m

Last Seen: Oct 17th, 2019 1:00 PM
- OFFLINE - 3.1 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 14%
Level 100 Progress: 61% 559h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Light PPA VE-LR Obelisk Solstice VE3 Supernova FPC Blueshift VM5 Blueshift VM5 MANA Anti-Personnel Turret Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 477TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.602%28.68%706712206,7261.645710.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.129%0.659B+1.168B**-2.316F--HEAD ++ (~16.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.442B10.20.285C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.576%1.194%1199312245,35857210239.36713523%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.446%-0.076C+-0.356C--1.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.624B+22.30.581B+38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.806%1.734%153412231,3848478601.634161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.534%-1.38D**-0.514D1.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.9-0.426C--14.7-0.177C40.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.077%4.804%117412235624733001.18816187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.127%-0.752D-0.075C+0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.5-0.317C44.5-0.105C+114

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.428%44.211%1171122695104350.0910834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.069C+-1.473F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.3-1.243D*7.9-1.473F14.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m318%219 (13.1k)201 (12.1k)1.8201820,50811,2672.1837294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227155318.78%13.561%25505:053

52% Engineer36% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2016 10:20 AMFeb 28th, 2019 2:08 PMOct 19th, 2019 2:27 AM (55d) (PST)Oct 17th, 2019 10:05 AM (57d) (PST)Oct 17th, 2019 9:00 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5681144540.3580.1970.0491.3340.062392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0746,81527,2592112380412,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
955.4h/39.8d 4,096 2,781 6,995 76.5k 1,180 2,335 3,538 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:140
Deaths:281
KDR:0.498
Accuracy:15.486% D--
HSR:25% C+
Kills:140
Deaths (as Heavy Assault):281
Deaths (to Heavy Assaults):2,664
KDR:0.49822
Kill Difference:141
Playtime:36.054 hours
Usage:4%
Score:0.287m
Score/min:133
Accuracy (listed only):15.486%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:4,431
Deaths:1,226
KDR:3.614
Accuracy:29.127% C-
HSR:32.724% C++
Solstice VE3
C+
Kills:1,165
Deaths:2,589
KDR:0.450
Accuracy:21.575% C
HSR:19.571% C+
Eidolon VE33
C**
Kills:520
Deaths:988
KDR:0.526
Accuracy:23.838% D
HSR:27.692% C**
Kills:6,116
Deaths (as Engineer):4,803
Deaths (to Engineers):2,800
KDR:1.27337
Kill Difference:1,313
Playtime:499.425 hours
Usage:52%
Score:6.243m
Score/min:208
Accuracy (listed only):24.847%
HSR (listed only):26.662%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,165
Deaths:2,589
KDR:0.450
Accuracy:21.575% C
HSR:19.571% C+
VE-S Canis
C+
Kills:192
Deaths:176
KDR:1.091
Accuracy:26.054% C+
HSR:12.500% D-
Kills:1,357
Deaths (as Light Assault):2,765
Deaths (to Light Assaults):1,384
KDR:0.49078
Kill Difference:1,408
Playtime:9.903 hours
Usage:1%
Score:0.034m
Score/min:57
Accuracy (listed only):23.814%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C
Kills:204
Deaths:448
KDR:0.455
Accuracy:25.396% C-
HSR:15.196% C
VE-S Canis
C+
Kills:192
Deaths:176
KDR:1.091
Accuracy:26.054% C+
HSR:12.500% D-
VA39 Spectre
B+
Kills:95
Deaths:77
KDR:1.234
Accuracy:35.428% B+
HSR:44.211% B+
NS-AM7 Archer
B+
Kills:74
Deaths:174
KDR:0.425
Accuracy:48.247% D**
HSR:22.973% B+
Kills:565
Deaths (as Infiltrator):875
Deaths (to Infiltrators):1,952
KDR:0.64571
Kill Difference:310
Playtime:345.844 hours
Usage:36%
Score:3.872m
Score/min:187
Accuracy (listed only):33.781%
HSR (listed only):23.720%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:764
Deaths:145
KDR:5.269
Accuracy:15.077% D-
HSR:23.037% B
Blueshift VM5
B
Kills:730
Deaths:145
KDR:5.034
Accuracy:15.202% D--
HSR:23.151% B
Quasar VM1
B++
Kills:212
Deaths:141
KDR:1.504
Accuracy:15.631% C+
HSR:22.642% B++
Quasar VM1
A+
Kills:178
Deaths:119
KDR:1.496
Accuracy:15.256% D
HSR:29.214% A+
Comet VM2
C+
Kills:126
Deaths:165
KDR:0.764
Accuracy:42.085% C+
HSR:3.175% C--
Comet VM2
C
Kills:118
Deaths:143
KDR:0.825
Accuracy:42.695% C
HSR:3.390% C
Kills:2,128
Deaths (as MAX Suit):429
Deaths (to MAX Suits):474
KDR:4.96037
Kill Difference:1,699
Playtime:59.685 hours
Usage:6%
Score:1.057m
Score/min:295
Accuracy (listed only):24.324%
HSR (listed only):17.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:4,808
V. Kills:331 N/A
Deaths:1,375
KDR:3.497
Accuracy:39.349% C
KPH:41.100 C+
VKPH:2.800 C
Photon A2A Missile Pods
A
Kills:395
V. Kills:269 146%
Deaths:166
KDR:2.380
Accuracy:86.979% A
KPH:49.700 C+
VKPH:33.800 C
Maelstrom Turbo Laser
C
Kills:394
V. Kills:286 137%
Deaths:620
KDR:0.635
Accuracy:33.819% B
KPH:12.700 C
VKPH:9.200 C
Hornet Missiles
C**
Kills:322
V. Kills:218 147%
Deaths:53
KDR:6.075
Accuracy:54.572% D-
KPH:67.500 C++
VKPH:45.700 C**
Saron Laser Cannon
C+
Kills:156
V. Kills:137 113%
Deaths:314
KDR:0.497
Accuracy:35.115% B+
KPH:9.500 C
VKPH:8.400 C+
Kills:6,075 (5,358 + 0)
Deaths:2,528
KDR:2.403
VKDR:0.491
Vehicle Kills:1,241
Kill Difference:3,547
Playtime:177.124 hours
Usage:19%
Score:1.351m
Score/min:127
Piloting Accuracy:35.115%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:321
V. Kills:264 121%
Deaths:196
KDR:1.638
Accuracy:55.470% C+
KPH:16.400 D*
VKPH:13.500 D-
Skyguard
C+
Kills:146
V. Kills:76 190%
Deaths:46
KDR:3.174
Accuracy:20.741% D**
KPH:14 C+
VKPH:7.300 D
L100 Python HESH
B
Kills:141
V. Kills:34 403%
Deaths:5
KDR:28.200
Accuracy:41.465% D-
KPH:39.800 C-
VKPH:9.600 B
Kills:608 (608 + 0)
Deaths:247
KDR:2.462
VKDR:1.514
Vehicle Kills:374
Kill Difference:361
Playtime:33.571 hours
Usage:4%
Score:0.299m
Score/min:148
Driving Accuracy:41.465%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:839
V. Kills:431 194%
Deaths:244
KDR:3.439
Accuracy:47.945% D
KPH:20.500 C--
VKPH:10.500 D--
Saron HRB
C
Kills:172
V. Kills:84 202%
Deaths:34
KDR:5.059
Accuracy:37.882% D
KPH:21.400 C
VKPH:10.400 D
Supernova PC
C**
Kills:78
V. Kills:40 190%
Deaths:18
KDR:4.333
Accuracy:45.633% C
KPH:19.200 C
VKPH:9.800 C**
Kills:1,089 (917 + 172)
Deaths:296
KDR:3.679
VKDR:1.875
Vehicle Kills:555
Kill Difference:793
Playtime:53.102 hours
Usage:6%
Score:0.454m
Score/min:143
Driving Accuracy:45.633%
Gunner Accuracy:37.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:185
V. Kills:64 285%
Deaths:79
KDR:2.342
Accuracy:30.374% D-
KPH:25.200 B+
VKPH:8.700 C**
M20 Basilisk
B+
Kills:113
V. Kills:45 246%
Deaths:35
KDR:3.229
Accuracy:28.702% D--
KPH:27.300 B+
VKPH:10.900 B
M12 Kobalt
A*
Kills:92
V. Kills:21 418%
Deaths:13
KDR:7.077
Accuracy:13.427% D-
KPH:34 D-
VKPH:7.800 A*
Kills:390 (0 + 390)
Deaths:127
KDR:3.071
VKDR:1.024
Vehicle Kills:130
Kill Difference:263
Playtime:14.182 hours
Usage:1%
Score:0.094m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:13.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,1394,8081,3753.497C+1.6839.349%C1.186%C+41.1C+2.8C104117h12.1C*30.8C**
VE-LR Obelisk 4,6204,4311,2263.614A1.7929.127%C-32.724%C++22C--N/A56201.7h6.2B21.4C*
Solstice VE3 1,2141,1652,5890.45C-1.3721.575%C19.571%C+9.8DN/A30119.1h21D97.2C+
Supernova FPC 1,2708392443.439C1.6247.945%D1.549%C-20.5C--10.5D--12641h5.1C++10.6C+
Blueshift VM5 7957641455.269A3.4515.077%D-23.037%B27.5C1.1B++7927.8h15B+99.7C+
Blueshift VM5 7587301455.034B**3.2115.202%D--23.151%B25.9C-1B+7728.2h16.1C*105.7C
MANA Anti-Personnel Turret 6566456011.073N/A0.7520.181%UN/A6450U110U10510200.1h26.7T*132.4T*
Eidolon VE33 5395209880.526C--1.2923.838%D27.692%C**10.1DN/A2551.3h13.4D--56D
Proximity Mine 5075071762.881C1.0626.819%FN/A174.8B**N/A5152.9h1.7B++6.4D--
Photon A2A Missile Pods 6643951662.38C--0.5686.979%AN/A49.4C+33.6C3738h10.9D-12.6C--
Maelstrom Turbo Laser 6803946200.635C-1.1933.819%B1.269%D12.7C9.2C10831.1h99.7C++294.8C**
Hornet Missiles 540322536.075C*4.2554.572%D-N/A67.1C++45.4C**4444.8h13C+23.8C
L100 Python AP 5853211961.638D0.1855.47%C+2.492%C+16.4D*13.5D-14819.6h9.4D*17D-
Spear Anti-Vehicle Phalanx Turret 388241544.463C2.6433.925%D--2.905%C--19.9D--12.1D-14212.1h15D*44.2F
Quasar VM1 2202121411.504C+0.3215.631%C+22.642%B++20.4CN/A6010.4h17.8C--113.9C+
NS-61 Emissary 2102044480.455C-1.3725.396%C-15.196%C8.3D-N/A2324.7h16.3C+64.1C+
VE-S Canis 1971921761.091C+0.7326.054%C+12.5%D-20.4DN/A629.4h13.1C+50.3C++
M20 Basilisk 249185792.342C0.5230.374%D-4.324%D25.3B+8.8B1107.3h61.6B**202.9B+
Quasar VM1 1841781191.496C0.3215.256%D29.214%A+17.8D--N/A4210h19.1F125D-
Saron HRB 256172345.059C+3.2437.882%D1.163%C21.2C10.4D2048.1h26.5C--70D
Saron Laser Cannon 2931563140.497C1.3235.115%B+1.282%D9.6C8.4C+11616.3h139.6C++397.6C**
Plasma Grenade 1511471147N/A145.1836.803%D*N/A245D*6.7C7900.6h5.7F15.4D**
Skyguard 222146463.174C+1.3520.741%D**1.37%C--14C+7.3D12210.4h85.8B**413.9C*
L100 Python HESH 175141528.2A26.3841.465%D-N/A40.3C-9.7B2233.5h3.8C+9.1C
Orion VS54 1511402810.498C--1.3215.486%D--25%C+12.3D-1B**8211.4h18.3D*118.5C
Comet VM2 1601261650.764C+1.0642.085%C+3.175%C--9.1C2.4D-5513.9h26.9C63.9C+
Comet VM2 1601181430.825C+1.0042.695%C3.39%C9C-3.2D-4513.1h30.7C+71.8C+
M20 Basilisk 158113353.229C++1.4128.702%D--5.31%C+27.6B+11B1264.1h62.2B**216.8B+
VA39 Spectre 10095771.234C+0.5935.428%B+44.211%B+15.1C-N/A656.3h7.9D-22.3C+
M12 Kobalt 11392137.077D5.2613.427%D-11.957%D*34.1D-7.8A*922.7h21.9C163C
Supernova PC 11878184.333C+2.5145.633%C1.282%D19C9.8C**1834.1h7.2D-15.7D-
NS-AM7 Archer 94741740.425C+1.4048.247%D**22.973%B+4.5D1.2D--2616.3h17.3C**35.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01690.1h
Nano-Armor Kit451507,03733h
Anti-Vehicle MANA Turret124690.4h
Medical Applicator2511,6280.8h
Spitfire Auto-Turret104460.5h
G40-F Ranger0820h
Rampart Wall1530.3h
Welding Device08430h
Ammunition Package284,1731.9h
Anti-Infantry MANA Turret811,7362.1h
Orbital Strike Target Designator41011h
CAS30 Tank Buster0740h
Recon Detection Device376,1409.8h
M20 Drake0510h
WLT-Howler Mining Laser01210h

Check the help document for the dictionary if you want to learn more about words used here.


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