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Paragon XxMUSKAxX[MRSK] XxMUSKAxX
VS BR 89

KDR: 2.19

Score: 13.9m

Last Seen: May 28th, 2020 11:46 AM
- OFFLINE - 74.6 hour(s)

Battle Rank 100 (89 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 89%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Light PPA VE-LR Obelisk Blueshift VM5 Blueshift VM5 Solstice VE3 Phaseshift VX-S Supernova FPC MANA Anti-Personnel Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $846,927 MLG Score: 677
Fun Score: N/A
Cheeseburgers Flipped: 633TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.821%31.725%787813387,2341.75370.437

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.089%0.691B+1.599A+-5.824T*HEAD ++ (~19.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.467B+9.80.313C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.075%1.104%1487313436,613577110711.461597%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%-0.017C+-0.43C---1.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.667B+200.624B+34

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.759%1.774%153413421,4098628761.63268161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.499%-1.384D**-0.47D1.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.1-0.433C--14.8-0.183C40.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.124%4.787%116413425644773051.17992184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.131%-0.748D-0.065C+0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.3-0.315C44.5-0.106C+113.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.715%92.754%116313431,587105461.50569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.42%4.185S1.654A++6.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.698B+1.90.411B1.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m354%232 (13.9k)213 (12.8k)2.1908225,20111,5032.5600389 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1346205018.919%19.793%37405:416

46% Engineer42% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2016 10:20 AMJan 4th, 2020 1:36 PMMay 28th, 2020 9:04 PM (39d) (PST)May 28th, 2020 8:12 AM (40d) (PST)May 28th, 2020 7:46 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5671204470.3850.1760.0761.5680.058677

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0287,19326,8352311594312,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1089.9h/45.4d 4,247 4,988 8,618 102.5k 1,253 2,601 3,769 37.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:140
Deaths:281
KDR:0.498
Accuracy:15.296% D*
HSR:25% C+
Kills:140
Deaths (as Heavy Assault):281
Deaths (to Heavy Assaults):2,714
KDR:0.49822
Kill Difference:141
Playtime:37.613 hours
Usage:3%
Score:0.289m
Score/min:128
Accuracy (listed only):15.296%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
S
Kills:1,160
Deaths:6
KDR:193.333
Accuracy:86.491% S
HSR:97.672% A+
VA39 Spectre
M++
Kills:267
Deaths:80
KDR:3.338
Accuracy:45.662% A*
HSR:71.910% M++
NS-61 Emissary
C
Kills:235
Deaths:463
KDR:0.508
Accuracy:26.611% C
HSR:16.170% C
VE-S Canis
C
Kills:192
Deaths:176
KDR:1.091
Accuracy:25.960% C
HSR:12.500% D--
Phantom VA23
S
Kills:161
Deaths:2
KDR:80.500
Accuracy:77.711% S
HSR:94.410% S
XM98
S
Kills:160
Deaths:17
KDR:9.412
Accuracy:73.333% S
HSR:91.875% A++
NS-30 Vandal
S
Kills:160
Deaths:
KDR:
Accuracy:89.485% S
HSR:98.750% S
NS-AM7 Archer
B*
Kills:79
Deaths:175
KDR:0.451
Accuracy:48.199% D**
HSR:27.848% B*
Kills:2,414
Deaths (as Infiltrator):919
Deaths (to Infiltrators):1,968
KDR:2.62677
Kill Difference:1,495
Playtime:452.703 hours
Usage:42%
Score:5.747m
Score/min:212
Accuracy (listed only):59.181%
HSR (listed only):63.892%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:4,653
Deaths:1,237
KDR:3.762
Accuracy:28.981% D
HSR:33.613% C++
Solstice VE3
C+
Kills:1,165
Deaths:2,591
KDR:0.450
Accuracy:21.572% C
HSR:19.571% C+
Eidolon VE33
A+
Kills:609
Deaths:989
KDR:0.616
Accuracy:24.484% D
HSR:38.095% A+
Kills:6,427
Deaths (as Engineer):4,817
Deaths (to Engineers):2,840
KDR:1.33423
Kill Difference:1,610
Playtime:503.265 hours
Usage:46%
Score:6.285m
Score/min:208
Accuracy (listed only):25.013%
HSR (listed only):30.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,165
Deaths:2,591
KDR:0.450
Accuracy:21.572% C
HSR:19.571% C+
VE-S Canis
C
Kills:192
Deaths:176
KDR:1.091
Accuracy:25.960% C
HSR:12.500% D--
Kills:1,357
Deaths (as Light Assault):2,767
Deaths (to Light Assaults):1,398
KDR:0.49042
Kill Difference:1,410
Playtime:10.895 hours
Usage:1%
Score:0.034m
Score/min:51
Accuracy (listed only):23.766%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,239
Deaths:283
KDR:4.378
Accuracy:14.523% D*
HSR:22.922% C++
Blueshift VM5
C+
Kills:1,184
Deaths:283
KDR:4.184
Accuracy:14.551% D**
HSR:21.368% C+
Quasar VM1
B++
Kills:212
Deaths:141
KDR:1.504
Accuracy:15.631% C
HSR:22.642% B++
Quasar VM1
A+
Kills:178
Deaths:119
KDR:1.496
Accuracy:15.256% D-
HSR:29.214% A+
Comet VM2
C
Kills:127
Deaths:166
KDR:0.765
Accuracy:42.168% C
HSR:3.150% D
Comet VM2
C
Kills:118
Deaths:144
KDR:0.819
Accuracy:42.767% C-
HSR:3.390% C
Kills:3,058
Deaths (as MAX Suit):568
Deaths (to MAX Suits):485
KDR:5.3838
Kill Difference:2,490
Playtime:79.251 hours
Usage:7%
Score:1.513m
Score/min:318
Accuracy (listed only):24.149%
HSR (listed only):17.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:6,056
V. Kills:409 N/A
Deaths:1,375
KDR:4.404
Accuracy:39.902% C
KPH:41.200 C-
VKPH:2.800 C-
Photon A2A Missile Pods
A+
Kills:398
V. Kills:271 146%
Deaths:166
KDR:2.398
Accuracy:86.643% A+
KPH:49.800 C+
VKPH:33.900 C
V26 Maelstrom Turbo Laser
C
Kills:394
V. Kills:286 137%
Deaths:620
KDR:0.635
Accuracy:33.819% B+
KPH:12.700 C
VKPH:9.200 C
Hornet Missiles
C+
Kills:350
V. Kills:237 147%
Deaths:53
KDR:6.604
Accuracy:54.802% D--
KPH:64.400 C+
VKPH:43.600 C+
Saron Laser Cannon
C
Kills:163
V. Kills:141 115%
Deaths:314
KDR:0.519
Accuracy:35.041% B++
KPH:9.800 C--
VKPH:8.500 C
Kills:7,361 (6,613 + 0)
Deaths:2,528
KDR:2.912
VKDR:0.532
Vehicle Kills:1,344
Kill Difference:4,833
Playtime:208.004 hours
Usage:19%
Score:1.637m
Score/min:131
Piloting Accuracy:35.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:321
V. Kills:264 121%
Deaths:196
KDR:1.638
Accuracy:55.470% C+
KPH:16.400 D*
VKPH:13.500 D--
L100 Python HESH
B+
Kills:158
V. Kills:40 385%
Deaths:5
KDR:31.600
Accuracy:41.765% D--
KPH:42.100 D
VKPH:10.700 B+
Skyguard
C
Kills:147
V. Kills:76 191%
Deaths:46
KDR:3.196
Accuracy:20.758% D**
KPH:13.900 C
VKPH:7.200 D-
Kills:626 (626 + 0)
Deaths:247
KDR:2.534
VKDR:1.538
Vehicle Kills:380
Kill Difference:379
Playtime:33.947 hours
Usage:3%
Score:0.303m
Score/min:149
Driving Accuracy:20.758%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:848
V. Kills:435 194%
Deaths:244
KDR:3.475
Accuracy:47.765% D
KPH:20.600 D
VKPH:10.500 D*
Saron HRB
C-
Kills:172
V. Kills:84 202%
Deaths:34
KDR:5.059
Accuracy:37.882% D-
KPH:21.400 C-
VKPH:10.400 D
Supernova PC
C++
Kills:93
V. Kills:45 202%
Deaths:18
KDR:5.167
Accuracy:45.046% D
KPH:20.500 C
VKPH:9.900 C++
Kills:1,113 (941 + 172)
Deaths:296
KDR:3.760
VKDR:1.905
Vehicle Kills:564
Kill Difference:817
Playtime:53.851 hours
Usage:5%
Score:0.462m
Score/min:143
Driving Accuracy:45.046%
Gunner Accuracy:37.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:187
V. Kills:65 283%
Deaths:79
KDR:2.367
Accuracy:30.407% D--
KPH:25.500 C*
VKPH:8.900 C*
M20 Basilisk
C**
Kills:113
V. Kills:45 246%
Deaths:35
KDR:3.229
Accuracy:28.808% D*
KPH:27.100 C**
VKPH:10.800 C++
M12 Kobalt
A++
Kills:92
V. Kills:21 418%
Deaths:13
KDR:7.077
Accuracy:13.427% D*
KPH:34 D--
VKPH:7.800 A++
Kills:392 (0 + 392)
Deaths:127
KDR:3.087
VKDR:1.031
Vehicle Kills:131
Kill Difference:265
Playtime:14.211 hours
Usage:1%
Score:0.096m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:13.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,4656,0561,3754.404C+2.2139.902%C1.09%C+41.2C-2.8C-112146.9h11.8C*29.5C++
VE-LR Obelisk 4,8454,6531,2373.762B**1.5728.981%D33.613%C++22.5DN/A58207.2h6.2C++21.2C+
Blueshift VM5 1,2951,2392834.378B++2.1914.523%D*22.922%C++26.5D1.2B++7546.8h15.6C+107.7D
Blueshift VM5 1,2341,1842834.184B++1.9914.551%D**21.368%C+25.1D1.1B++7347.1h16.6C114.4D-
Solstice VE3 1,2141,1652,5910.45D1.7421.572%C19.571%C+9.7DN/A31119.5h21D*97.2C
Phaseshift VX-S 1,1601,1606193.333U191.1486.491%S97.672%A+73.4A*N/A16915.8h1.3B**1.5B**
Supernova FPC 1,2838482443.475C-1.2847.765%D1.651%C20.5D10.5D*12741.3h5.1C+10.6C
MANA Anti-Personnel Turret 6566456011.073N/A1.1220.181%UN/A6450U110U10596400.1h26.7T*132.4T*
Eidolon VE33 6286099890.616C1.5724.484%D38.095%A+11.6DN/A3052.7h11.8D--48.4D-
Proximity Mine 5115111762.903C0.7126.881%F-N/A176.2B*N/A5212.9h1.7B+6.3D*
Photon A2A Missile Pods 6693981662.398C--0.2186.643%A+N/A49.8C+33.9C3768h11D*12.7D
V26 Maelstrom Turbo Laser 6803946200.635C-1.5633.819%B+1.269%D12.7C9.2C10831.1h99.7C++294.8C*
Hornet Missiles 587350536.604C+4.4154.802%D--N/A64.8C+43.9C+4415.4h12.9C-23.5D
L100 Python AP 5853211961.638D0.5555.47%C+2.492%C+16.4D*13.5D--14919.6h9.4D*17D--
VA39 Spectre 273267803.338B+1.1545.662%A*71.91%M++29.3C*N/A1059.1h4.6B++10B*
Spear Anti-Vehicle Phalanx Turret 388241544.463C--2.2733.925%D*2.905%C--19.9D--12.1D--14212.1h15D**44.2F
NS-61 Emissary 2412354630.508C--1.6826.611%C16.17%C7.6D--N/A2231.1h16.1C60.6C+
Quasar VM1 2202121411.504C+0.6915.631%C22.642%B++20.4C-N/A6110.4h17.8D-113.9C+
VE-S Canis 1971921761.091C1.1025.96%C12.5%D--19D-N/A6010.1h13.1C50.5C+
M20 Basilisk 252187792.367C--0.1830.407%D--4.278%D25.6C*8.9C*1117.3h61.2B+201.2B
Quasar VM1 1841781191.496C--0.6915.256%D-29.214%A+17.8D*N/A4310h19.1F-125D**
Saron HRB 256172345.059C+2.8737.882%D-1.163%C21.2C-10.4D2068.1h26.5D-70D--
Saron Laser Cannon 3041633140.519C-1.6735.041%B++1.227%D9.8C--8.5C12016.6h134.4C+383.5C++
Phantom VA23 162161280.5U78.3177.711%S94.41%S61.9B+N/A1752.6h2.4A*3.1A++
XM98 160160179.412M**7.2273.333%S91.875%A++51.6B**N/A1973.1h1.4A++1.9A++
NS-30 Vandal 1601601160U157.8189.485%S98.75%S69.6B++N/A3422.3h2.6A*2.9A++
L100 Python HESH 198158531.6B**29.4141.765%D--N/A41.6D10.5B+2253.8h3.6C+8.6C-
Plasma Grenade 1531481148N/A145.8136.826%D**N/A246.7D*8.3C8200.6h5.6F--15.3F--
Skyguard 223147463.196C+1.0120.758%D**1.361%C-13.9C7.2D-12210.6h87.3B*420.6C+
Orion VS54 1511402810.498D1.6915.296%D*25%C+11.3D--N/A8112.4h18.4F120.2C-
Comet VM2 1611271660.765C1.4342.168%C3.15%D9.1D2.4D--5514h27C--64C
Comet VM2 1601181440.819C1.3742.767%C-3.39%C8.9D3.2D--4513.2h31C72.5C
M20 Basilisk 158113353.229C+1.0428.808%D*5.31%C+26.9C**10.7C++1254.2h62.8B*217.8B+
Supernova PC 13893185.167C+2.9845.046%D1.075%D-20.7C10C++1814.5h6.8D--15.1D*
M12 Kobalt 11392137.077D4.8913.427%D*11.957%D*34.1D--7.8A++952.7h21.9D163C--
NS-AM7 Archer 99791750.451C+1.7448.199%D**27.848%B*4.7D1.2D-2716.7h16.8C*34.8C+
Hunter QCX 626287.75S5.5661.667%B**27.419%C++32.6AN/A931.9h2.4B+3.9B+
Orbital Strike Uplink 9051151U48.81455.319%UN/A510U390U30040.1h4.2T*0.9T*
NS Annihilator 7950491.02B**1.1776.842%D--N/A9.3C5.4D*1275.4h11.7C+15.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit452519,77433.9h
Anti-Vehicle MANA Turret124690.4h
Spawn Beacon01710.1h
Skywall Shield Emitter0500.1h
Rampart Wall11230.5h
Turret AI Module1530.1h
Medical Applicator2712,6720.9h
Cortium Silo1670.2h
Welding Device01,0260.1h
G40-F Ranger0820h
Spitfire Auto-Turret104500.5h
Recon Detection Device416,42411h
Ammunition Package284,2001.9h
Anti-Infantry MANA Turret811,7362.1h
WLT-Howler Mining Laser01210h
M20 Drake0510h
CAS30 Tank Buster0740h
Orbital Strike Target Designator81611.9h

Check the help document for the dictionary if you want to learn more about words used here.


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