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Archon Legate XxMUSKAxX[DZR] XxMUSKAxX
VS BR 81

KDR: 1.23

Score: 7.8m

Last Seen: Dec 25th, 2018 10:10 AM
- OFFLINE - 21.4 hour(s)

Battle Rank 81 - Vanu Sovereignty on Connery
Level Progress (to 82): 55%
Level 100 Progress: 41% 853h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Light PPA VE-LR Obelisk Solstice VE3 Supernova FPC MANA Anti-Personnel Turret Eidolon VE33 Proximity Mine Maelstrom Turbo Laser
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $250,200 MLG Score: 200
Fun Score: N/A
Cheeseburgers Flipped: 135TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.887%25.746%615710154,2571.120260.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.439%0.55B+0.78B++-2.616F**HEAD ++ (~13.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.304C*12.40.129C++39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.284%1.288%651310192,7965308725.27547320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.828%-0.225C-0.291C-1.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.427B32.60.385C**59.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.965%1.786%132310191,1207697181.45455156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.297%-1.455F-0.534D2.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.5-0.513D15.2-0.212C43.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.018%4.283%100410184674402551.05896182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.018%-0.848D---0.021C+0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.9-0.435C--45.9-0.165C124

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.855%46.575%100110217395450.0764398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.274C*-1.349D**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.3-1.369D**8.6-1.712F-14.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m280.1%216 (13k)196 (11.8k)1.2306812,59610,2351.5529181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102263517.671%11.917%21103:533

72% Engineer20% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2016 10:20 AMMay 20th, 2017 12:48 PMDec 26th, 2018 6:01 AM (53d) (PST)Dec 25th, 2018 7:20 AM (54d) (PST)Dec 25th, 2018 6:10 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5911104810.3170.2570.0381.0830.070200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4486,57328,8751915265411,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
663.1h/27.6d 3,298 1,501 4,429 43.1k 875 1,455 2,780 23.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:123
Deaths:274
KDR:0.449
Accuracy:15.391% D--
HSR:22.764% C
Kills:123
Deaths (as Heavy Assault):274
Deaths (to Heavy Assaults):2,457
KDR:0.44891
Kill Difference:151
Playtime:27.728 hours
Usage:4%
Score:0.238m
Score/min:143
Accuracy (listed only):15.391%
HSR (listed only):22.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:2,044
Deaths:793
KDR:2.578
Accuracy:29.904% C
HSR:30.871% C+
Solstice VE3
C+
Kills:1,165
Deaths:2,588
KDR:0.450
Accuracy:21.605% C
HSR:19.571% C+
Eidolon VE33
C**
Kills:520
Deaths:988
KDR:0.526
Accuracy:23.850% D
HSR:27.692% C**
Kills:3,729
Deaths (as Engineer):4,369
Deaths (to Engineers):2,594
KDR:0.85351
Kill Difference:640
Playtime:477.961 hours
Usage:72%
Score:5.965m
Score/min:208
Accuracy (listed only):25.120%
HSR (listed only):26.045%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,165
Deaths:2,588
KDR:0.450
Accuracy:21.605% C
HSR:19.571% C+
VE-S Canis
C
Kills:180
Deaths:154
KDR:1.169
Accuracy:25.734% C
HSR:11.111% D--
Kills:1,345
Deaths (as Light Assault):2,742
Deaths (to Light Assaults):1,254
KDR:0.49052
Kill Difference:1,397
Playtime:5.288 hours
Usage:1%
Score:0.033m
Score/min:104
Accuracy (listed only):23.669%
HSR (listed only):15.341%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:180
Deaths:154
KDR:1.169
Accuracy:25.734% C
HSR:11.111% D--
NS-61 Emissary
C**
Kills:153
Deaths:379
KDR:0.404
Accuracy:26.942% C+
HSR:18.301% C**
VA39 Spectre
B++
Kills:73
Deaths:77
KDR:0.948
Accuracy:36.855% B++
HSR:46.575% B++
NS-AM7 Archer
B++
Kills:72
Deaths:174
KDR:0.414
Accuracy:50% D*
HSR:23.611% B++
Kills:478
Deaths (as Infiltrator):784
Deaths (to Infiltrators):1,767
KDR:0.60969
Kill Difference:306
Playtime:131.605 hours
Usage:20%
Score:1.356m
Score/min:172
Accuracy (listed only):34.883%
HSR (listed only):24.900%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:119
Deaths:91
KDR:1.308
Accuracy:15.105% C+
HSR:20.168% B
Comet VM2
C
Kills:105
Deaths:146
KDR:0.719
Accuracy:40.285% C
HSR:3.810% C
Comet VM2
C-
Kills:98
Deaths:124
KDR:0.790
Accuracy:40.710% C-
HSR:2.041% D--
Quasar VM1
A*
Kills:91
Deaths:69
KDR:1.319
Accuracy:14.809% D
HSR:30.769% A*
Kills:413
Deaths (as MAX Suit):215
Deaths (to MAX Suits):440
KDR:1.92093
Kill Difference:198
Playtime:16.922 hours
Usage:3%
Score:0.196m
Score/min:193
Accuracy (listed only):27.727%
HSR (listed only):14.197%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,271
V. Kills:200 N/A
Deaths:1,153
KDR:1.970
Accuracy:37.132% C--
KPH:35 C
VKPH:3.100 C+
Maelstrom Turbo Laser
B+
Kills:394
V. Kills:286 137%
Deaths:620
KDR:0.635
Accuracy:33.819% B+
KPH:12.800 C+
VKPH:9.300 C+
Photon A2A Missile Pods
B**
Kills:384
V. Kills:262 146%
Deaths:162
KDR:2.370
Accuracy:87.156% B**
KPH:50.700 C+
VKPH:34.600 C
Saron Laser Cannon
C
Kills:131
V. Kills:124 105%
Deaths:305
KDR:0.430
Accuracy:35.522% B+
KPH:8.500 C-
VKPH:8.100 C
Hornet Missiles
C**
Kills:100
V. Kills:71 139%
Deaths:31
KDR:3.226
Accuracy:52.833% D--
KPH:63.200 C+
VKPH:44.900 C**
Kills:3,280 (2,796 + 0)
Deaths:2,271
KDR:1.444
VKDR:0.415
Vehicle Kills:943
Kill Difference:1,009
Playtime:120.179 hours
Usage:18%
Score:0.842m
Score/min:117
Piloting Accuracy:35.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:309
V. Kills:259 119%
Deaths:195
KDR:1.585
Accuracy:55.268% C+
KPH:15.900 D*
VKPH:13.400 D
Skyguard
C+
Kills:123
V. Kills:64 189%
Deaths:43
KDR:2.860
Accuracy:19.979% D**
KPH:13 C+
VKPH:6.800 D
Kills:432 (432 + 0)
Deaths:238
KDR:1.815
VKDR:1.357
Vehicle Kills:323
Kill Difference:194
Playtime:28.812 hours
Usage:4%
Score:0.231m
Score/min:133
Driving Accuracy:19.979%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:688
V. Kills:371 185%
Deaths:230
KDR:2.991
Accuracy:47.781% D
KPH:18.900 C--
VKPH:10.200 D--
Saron HRB
C--
Kills:127
V. Kills:66 190%
Deaths:34
KDR:3.735
Accuracy:35.625% D-
KPH:19.800 C--
VKPH:10.300 D
Kills:815 (688 + 127)
Deaths:264
KDR:3.087
VKDR:1.655
Vehicle Kills:437
Kill Difference:551
Playtime:42.854 hours
Usage:6%
Score:0.330m
Score/min:128
Driving Accuracy:47.781%
Gunner Accuracy:35.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:166
V. Kills:56 291%
Deaths:78
KDR:2.128
Accuracy:29.171% D--
KPH:24.800 B+
VKPH:8.400 C++
M20 Basilisk
B+
Kills:104
V. Kills:42 242%
Deaths:35
KDR:2.971
Accuracy:28.621% D*
KPH:27.100 B+
VKPH:10.900 C**
M12 Kobalt
A
Kills:70
V. Kills:15 438%
Deaths:13
KDR:5.385
Accuracy:12.101% D*
KPH:31 D-
VKPH:6.600 A
Kills:340 (0 + 340)
Deaths:126
KDR:2.698
VKDR:0.897
Vehicle Kills:113
Kill Difference:214
Playtime:12.788 hours
Usage:2%
Score:0.082m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:12.101%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,4712,2711,1531.97C0.7437.132%C--1.277%C+35C3.1C+8464.9h13.8C++37.3C++
VE-LR Obelisk 2,1552,0447932.578B+1.3529.904%C30.871%C+21.9C--1.2B++5593.3h6.5C*21.8C++
Solstice VE3 1,2141,1652,5880.45C-0.7821.605%C19.571%C+9.8DN/A29118.7h21D97C
Supernova FPC 1,0596882302.991C1.7647.781%D1.453%D18.9C--10.2D--11636.4h5.1B10.7C++
MANA Anti-Personnel Turret 6566456011.073N/A0.1620.181%UN/A6450U110U10309600.1h26.7T*132.4T*
Eidolon VE33 5395209880.526C-0.7023.85%D27.692%C**10.2DN/A2451h13.4D--56D
Proximity Mine 5025021762.852C1.6226.873%F-N/A185.9AN/A5222.7h1.7B++6.3D--
Maelstrom Turbo Laser 6803946200.635C0.6033.819%B+1.269%D-12.8C+9.3C+10930.7h99.7C**294.8B+
Photon A2A Missile Pods 6463841622.37C--1.1487.156%B**N/A50.5C+34.5C3827.6h10.7D-12.3C--
L100 Python AP 5683091951.585D0.3555.268%C+2.589%C+15.9D*13.4D14419.4h9.5D--17.2D-
Spear Anti-Vehicle Phalanx Turret 375233544.315C3.0833.304%D*3.004%D19.7D--12D-13911.8h14.7D**44.1F-
VE-S Canis 1851801541.169C+0.0625.734%C11.111%D--28.6CN/A776.3h11.7C*45.6C*
M20 Basilisk 222166782.128C0.9029.171%D--3.614%D-24.8B+8.4C++1046.7h60B*205.6B+
NS-61 Emissary 1591533790.404D0.8326.942%C+18.301%C**9.1D-N/A2416.8h17.9C66.4C
Frag Grenade 1501461146N/A144.7737.009%D--N/A243.3D--6.7C+7330.6h5.6D**15.2D**
Saron Laser Cannon 2551313050.43C0.8035.522%B+1.527%C--8.5C-8.1C10915.4h155.3C+437.3C*
Saron HRB 193127343.735C2.5035.625%D-N/A19.8C--10.3D1966.4h26.3C--73.9D-
Skyguard 187123432.86C++1.6319.979%D**1.626%C13.1C+6.8D1139.4h85.8B**429.5C*
Orion VS54 1311232740.449D0.7815.391%D--22.764%C14.3DN/A818.6h17.6D--114.3C-
Quasar VM1 124119911.308C+0.0815.105%C+20.168%B21.6C+N/A615.5h18.5D122.4C+
Comet VM2 1331051460.719C+0.5140.285%C3.81%C9.4C2.5D-5211.2h24.5C+60.8C+
M20 Basilisk 146104352.971C++1.7428.621%D*5.769%C++27.4B+11.1B1243.8h63.3B*221.3B+
Hornet Missiles 171100313.226C2.0052.833%D--N/A62.5C+44.4C**4271.6h15.9C30D
Comet VM2 135981240.79C0.4440.71%C-2.041%D--9.3C3.5D4510.5h27.6C++67.9C+
Quasar VM1 9591691.319C0.0914.809%D30.769%A*19.4D-N/A464.7h20.2F-136.2D--
VA39 Spectre 7873770.948C0.2836.855%B++46.575%B++20.3C+1.4M++683.6h8.6D*23.3C
NS-AM7 Archer 90721740.414C+0.8250%D*23.611%B++4.7C--1.2D-2615.2h17B33.9C*
M12 Kobalt 8570135.385D4.1512.101%D*10%F30.4D--6.5A862.3h22.1C183D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret124620.4h
Spawn Beacon01140.1h
Nano-Armor Kit435468,63530.4h
Medical Applicator2511,5160.8h
Spitfire Auto-Turret103500.4h
Welding Device08170h
G40-F Ranger0820h
Anti-Infantry MANA Turret811,7362.1h
Ammunition Package283,9341.8h
WLT-Howler Mining Laser01210h
M20 Drake0510h
Recon Detection Device182,1473.2h
CAS30 Tank Buster0740h

Check the help document for the dictionary if you want to learn more about words used here.


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