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Praetor Legate XxMUSKAxX[GUDN] XxMUSKAxX
VS BR 87

KDR: 1.52

Score: 9.6m

Last Seen: Apr 21st, 2019 10:27 AM
- OFFLINE - 59.5 hour(s)

Battle Rank 87 - Vanu Sovereignty on Connery - Outfit Member of GANSO UDON HONPO[GUDN] GANSO UDON HONPO
VS outfit on Connery

Members: 3
Level Progress (to 88): 61%
Level 100 Progress: 51% 726h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-LR Obelisk Light PPA Solstice VE3 Supernova FPC MANA Anti-Personnel Turret Eidolon VE33 Proximity Mine Photon A2A Missile Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.513%28.192%691710286,2111.54387-0.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.179%0.666B+1.128B**-2.407F*HEAD ++ (~15.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.422B10.60.259C*32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.507%1.234%822310323,7295649356.6117398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.94%-0.204C-0.344C--1.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.517B+27.30.479B+49.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.364%1.771%147310321,2998148161.59387159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.217%-1.417D**-0.533D2.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.5-0.462D14.9-0.188C41.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.117%4.428%115410315424652901.16559186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%-0.747D--0.034C+0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.7-0.34C-44.6-0.13C114.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.01%45.161%1151103493102550.0907317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.183C++-1.378D**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.1-1.287D**8-1.574F14.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GANSO UDON HONPO[GUDN] GANSO UDON HONPO
VS outfit on Connery

Members: 3
9.6m285.2%212 (12.7k)195 (11.7k)1.5183116,58610,9241.8730387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035106418.409%13.542%24904:313

60% Engineer31% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2016 10:20 AMFeb 28th, 2019 2:08 PMApr 23rd, 2019 2:59 AM (14h) (PST)Apr 21st, 2019 6:46 AM (2d) (PST)Apr 21st, 2019 6:27 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5851014840.3350.2210.0451.1450.066318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0966,04229,0542013369411,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
824.8h/34.4d 3,875 2,246 5,795 56.6k 1,062 1,970 3,273 28.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:135
Deaths:279
KDR:0.484
Accuracy:15.720% D--
HSR:24.444% C+
Kills:135
Deaths (as Heavy Assault):279
Deaths (to Heavy Assaults):2,606
KDR:0.48387
Kill Difference:144
Playtime:32.417 hours
Usage:4%
Score:0.275m
Score/min:141
Accuracy (listed only):15.720%
HSR (listed only):24.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:3,928
Deaths:1,129
KDR:3.479
Accuracy:29.126% C-
HSR:32.434% C++
Solstice VE3
C+
Kills:1,165
Deaths:2,589
KDR:0.450
Accuracy:21.574% C
HSR:19.571% C+
Eidolon VE33
C**
Kills:520
Deaths:988
KDR:0.526
Accuracy:23.838% D
HSR:27.692% C**
Kills:5,613
Deaths (as Engineer):4,706
Deaths (to Engineers):2,726
KDR:1.19273
Kill Difference:907
Playtime:492.542 hours
Usage:60%
Score:6.160m
Score/min:208
Accuracy (listed only):24.846%
HSR (listed only):26.566%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,165
Deaths:2,589
KDR:0.450
Accuracy:21.574% C
HSR:19.571% C+
VE-S Canis
C+
Kills:192
Deaths:176
KDR:1.091
Accuracy:26.129% C+
HSR:12.500% D-
Kills:1,357
Deaths (as Light Assault):2,765
Deaths (to Light Assaults):1,352
KDR:0.49078
Kill Difference:1,408
Playtime:6.710 hours
Usage:1%
Score:0.034m
Score/min:84
Accuracy (listed only):23.852%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C+
Kills:198
Deaths:422
KDR:0.469
Accuracy:26.298% C
HSR:15.657% C+
VE-S Canis
C+
Kills:192
Deaths:176
KDR:1.091
Accuracy:26.129% C+
HSR:12.500% D-
VA39 Spectre
B++
Kills:93
Deaths:77
KDR:1.208
Accuracy:36.010% B++
HSR:45.161% B+
NS-AM7 Archer
B++
Kills:73
Deaths:174
KDR:0.420
Accuracy:48.729% D**
HSR:23.288% B++
Kills:556
Deaths (as Infiltrator):849
Deaths (to Infiltrators):1,910
KDR:0.65489
Kill Difference:293
Playtime:259.560 hours
Usage:31%
Score:2.800m
Score/min:180
Accuracy (listed only):34.292%
HSR (listed only):24.151%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:212
Deaths:141
KDR:1.504
Accuracy:15.631% C+
HSR:22.642% B*
Quasar VM1
A++
Kills:178
Deaths:119
KDR:1.496
Accuracy:15.256% D
HSR:29.214% A++
Comet VM2
C
Kills:125
Deaths:164
KDR:0.762
Accuracy:40.076% C
HSR:3.200% C--
Comet VM2
C
Kills:117
Deaths:142
KDR:0.824
Accuracy:40.636% C-
HSR:3.419% C
Kills:632
Deaths (as MAX Suit):283
Deaths (to MAX Suits):458
KDR:2.23322
Kill Difference:349
Playtime:29.836 hours
Usage:4%
Score:0.342m
Score/min:191
Accuracy (listed only):27.900%
HSR (listed only):14.618%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:3,179
V. Kills:243 N/A
Deaths:1,302
KDR:2.442
Accuracy:37.524% C-
KPH:37.600 C
VKPH:2.900 C
Photon A2A Missile Pods
B**
Kills:395
V. Kills:269 146%
Deaths:166
KDR:2.380
Accuracy:86.957% B**
KPH:49.700 C+
VKPH:33.800 C
Maelstrom Turbo Laser
C+
Kills:394
V. Kills:286 137%
Deaths:620
KDR:0.635
Accuracy:33.819% B+
KPH:12.700 C+
VKPH:9.200 C+
Hornet Missiles
B
Kills:304
V. Kills:208 145%
Deaths:52
KDR:5.846
Accuracy:54.563% D-
KPH:68.300 C++
VKPH:46.700 B
Saron Laser Cannon
C+
Kills:156
V. Kills:137 113%
Deaths:314
KDR:0.497
Accuracy:35.123% B+
KPH:9.500 C
VKPH:8.400 C+
Kills:4,428 (3,729 + 0)
Deaths:2,454
KDR:1.804
VKDR:0.466
Vehicle Kills:1,143
Kill Difference:1,974
Playtime:144.380 hours
Usage:18%
Score:1.065m
Score/min:123
Piloting Accuracy:35.123%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:321
V. Kills:264 121%
Deaths:196
KDR:1.638
Accuracy:55.470% C+
KPH:16.400 D--
VKPH:13.500 D
Skyguard
C+
Kills:139
V. Kills:72 190%
Deaths:45
KDR:3.089
Accuracy:20.451% D**
KPH:13.500 C+
VKPH:7 D
Kills:460 (460 + 0)
Deaths:241
KDR:1.909
VKDR:1.394
Vehicle Kills:336
Kill Difference:219
Playtime:29.864 hours
Usage:4%
Score:0.247m
Score/min:138
Driving Accuracy:20.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:839
V. Kills:431 194%
Deaths:244
KDR:3.439
Accuracy:47.945% D
KPH:20.500 C
VKPH:10.500 D--
Saron HRB
C
Kills:172
V. Kills:84 202%
Deaths:34
KDR:5.059
Accuracy:37.933% D
KPH:21.400 C
VKPH:10.400 D
Supernova PC
C++
Kills:56
V. Kills:30 181%
Deaths:18
KDR:3.111
Accuracy:44.561% C--
KPH:16.800 C--
VKPH:9 C++
Kills:1,067 (895 + 172)
Deaths:296
KDR:3.605
VKDR:1.841
Vehicle Kills:545
Kill Difference:771
Playtime:52.351 hours
Usage:6%
Score:0.444m
Score/min:141
Driving Accuracy:44.561%
Gunner Accuracy:37.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:182
V. Kills:62 289%
Deaths:79
KDR:2.304
Accuracy:30.129% D--
KPH:25.500 B+
VKPH:8.700 C**
M20 Basilisk
B+
Kills:112
V. Kills:44 249%
Deaths:35
KDR:3.200
Accuracy:28.890% D--
KPH:27.800 B+
VKPH:10.900 C**
M12 Kobalt
B**
Kills:76
V. Kills:15 N/A
Deaths:13
KDR:5.846
Accuracy:12.752% D--
KPH:30.600 D-
VKPH:6 B**
Kills:370 (0 + 370)
Deaths:127
KDR:2.913
VKDR:0.953
Vehicle Kills:121
Kill Difference:243
Playtime:13.662 hours
Usage:2%
Score:0.090m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:12.752%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 4,1083,9281,1293.479B**1.9629.126%C-32.434%C++22.7C-1C**56173.3h6.3B21.6C*
Light PPA 3,4223,1791,3022.442C0.9237.524%C-1.227%C+37.6C2.9C8984.6h12.9C*34.3C*
Solstice VE3 1,2141,1652,5890.45C-1.0721.574%C19.571%C+9.8DN/A30119h21D97.2C
Supernova FPC 1,2708392443.439C1.9247.945%D1.549%D20.5C10.5D--12641h5.1C**10.6C++
MANA Anti-Personnel Turret 6566456011.073N/A0.4520.181%UN/A6450U110U10341800.1h26.7T*132.4T*
Eidolon VE33 5395209880.526C-0.9923.838%D27.692%C**10.2DN/A2551.2h13.4D--56D-
Proximity Mine 5065061762.875C1.3626.775%F-N/A180.7AN/A5132.8h1.7B++6.3D--
Photon A2A Missile Pods 6643951662.38C-0.8686.957%B**N/A49.4C+33.6C3738h10.9D-12.5D
Maelstrom Turbo Laser 6803946200.635C0.8833.819%B+1.269%D12.7C+9.2C+10831.1h99.7C*294.8B
L100 Python AP 5853211961.638D0.1255.47%C+2.492%C+16.4D--13.5D14819.6h9.4D--17D--
Hornet Missiles 512304525.846C++4.3354.563%D-N/A67.6C++46.2B4534.5h12.9C+23.7C
Spear Anti-Vehicle Phalanx Turret 386240544.444C2.9333.776%D--2.917%D19.8D--12.1D-14112.1h14.9D*44.2F-
Quasar VM1 2202121411.504C+0.0115.631%C+22.642%B*20.4C+N/A5710.4h17.8C--113.9C+
NS-61 Emissary 2041984220.469C-1.0526.298%C15.657%C+10.7DN/A2918.5h16.2C+61.5C+
VE-S Canis 1971921761.091C+0.4326.129%C+12.5%D-22.9C--N/A648.4h13.1C+50.2C++
M20 Basilisk 244182792.304C0.7930.129%D--4.396%D25.6B+8.7C**1087.1h60.7B**201.5B+
Quasar VM1 1841781191.496C0.0215.256%D29.214%A++18D--N/A429.9h19.1F125D-
Saron HRB 256172345.059C+3.5437.933%D1.163%C21.5C10.5D2008h26.5C--69.9D
Saron Laser Cannon 2931563140.497C1.0235.123%B+1.282%D9.6C8.4C+11516.3h139.6C++397.5C**
Frag Grenade 1501461146N/A144.4836.777%D*N/A243.3D--6.7C+7270.6h5.7D**15.4D**
Skyguard 211139453.089C++1.5720.451%D**1.439%C--13.5C+7D11910.3h87B**425.5C*
Orion VS54 1451352790.484D1.0315.72%D--24.444%C+13.9D1A+849.7h18.5D*117.7D--
Comet VM2 1581251640.762C+0.7640.076%C3.2%C--9.3C2.4D-5113.5h24.4C+60.8C+
Comet VM2 1581171420.824C0.6940.636%C-3.419%C9.1C-3.2D-4312.8h27.9C++68.5C+
M20 Basilisk 156112353.2C**1.6828.89%D--5.357%C+28B+11C**1274h61B**211.2B+
VA39 Spectre 9893771.208C+0.3136.01%B++45.161%B+17.9C1A+685.2h8D22.1C+
M12 Kobalt 9176135.846D4.3312.752%D--10.526%F30.4D-6B**852.5h22.9C-179.9D
NS-AM7 Archer 92731740.42C+1.1048.729%D**23.288%B++4.6C--1.2D--2715.8h17.3B35.6C++
Supernova PC 8656183.111C1.5944.561%C--N/A17C--9.1C*1863.3h7.6D--17.1D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret124660.4h
Spawn Beacon01410.1h
Nano-Armor Kit447496,76332.3h
Medical Applicator2511,5950.8h
Spitfire Auto-Turret104200.4h
Welding Device08170h
G40-F Ranger0820h
Ammunition Package284,1151.9h
Anti-Infantry MANA Turret811,7362.1h
WLT-Howler Mining Laser01210h
Recon Detection Device325,3037.8h
CAS30 Tank Buster0740h
M20 Drake0510h

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