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Deputy Director Scout XxSwedishSkill1xX[Cr0P] XxSwedishSkill1xX
NC BR 90

KDR: 3.98

Score: 8.3m

Last Seen: Jun 15th, 2019 4:39 AM
- ONLINE NOW

Battle Rank 90 - New Conglomerate on Emerald - Outfit Member of Agricultural Conservation[Cr0P] Agricultural Conservation
NC outfit on Emerald

Members: 3
Level Progress (to 91): 24%
Level 100 Progress: 44% 535h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-7F AF-19 Mercenary NS-11C NS-15MB AC-X11 GD-22S NC6 Gauss SAW Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,682,944 MLG Score: 2944
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.193%19.868%56021118916,8764.27241-0.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%1.377A-0.138C-1.158D*HEAD + (~5.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.518B+10.10.291C*25.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.197%67.731%0612044,4473912711.3444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.538%0.775B++0.043C+-0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.32C*2.70.152C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.133%16.923%0112096527800.232975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.715A++0.46B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+3.60.262C*2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Agricultural Conservation[Cr0P] Agricultural Conservation
NC outfit on Emerald

Members: 3
8.3m273.5%330 (19.8k)257 (15.4k)3.9803623,7075,9564.1123290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210249028.2%27.279%76905:2411

24% Heavy Assault33% Infiltrator38% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2017 12:45 PMJan 15th, 2017 12:13 AMJun 15th, 2019 9:55 AM (1d) (PST)Jun 15th, 2019 2:07 AM (2d) (PST)Jun 15th, 2019 12:39 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221263960.7370.1850.2012.0760.0232944

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3117,57523,736441112125115,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
536.5h/22.4d 786 6,467 6,417 66.8k 355 2,743 731 16.8m

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:2,167
Deaths:595
KDR:3.642
Accuracy:29.605% B**
HSR:20.305% C++
AF-19 Mercenary
A+
Kills:1,948
Deaths:551
KDR:3.535
Accuracy:29.184% A+
HSR:19.713% C
NS-11C
B**
Kills:1,293
Deaths:321
KDR:4.028
Accuracy:28.864% B**
HSR:16.473% C-
AC-X11
B*
Kills:1,189
Deaths:252
KDR:4.718
Accuracy:28.993% B*
HSR:18.671% D
Razor GD-23
B**
Kills:1,176
Deaths:264
KDR:4.455
Accuracy:29.237% B**
HSR:21.174% C++
Blitz GD-10
B+
Kills:965
Deaths:343
KDR:2.813
Accuracy:27.004% B+
HSR:15.544% C+
MGR-S1 Gladius
B
Kills:331
Deaths:102
KDR:3.245
Accuracy:28.802% B
HSR:18.429% C--
19A Fortuna
C
Kills:114
Deaths:38
KDR:3
Accuracy:25.659% C
HSR:19.298% C
NS-7 PDW
B+
Kills:103
Deaths:20
KDR:5.150
Accuracy:27.411% B+
HSR:17.476% C+
AF-4 Cyclone
C
Kills:73
Deaths:22
KDR:3.318
Accuracy:24.301% C
HSR:15.069% C--
GD-66 Claw
B+
Kills:65
Deaths:27
KDR:2.407
Accuracy:62.133% C**
HSR:16.923% B+
Kills:9,424
Deaths (as Light Assault):2,535
Deaths (to Light Assaults):1,363
KDR:3.71755
Kill Difference:6,889
Playtime:206.517 hours
Usage:38%
Score:3.404m
Score/min:275
Accuracy (listed only):31.018%
HSR (listed only):18.098%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MB
C
Kills:1,204
Deaths:294
KDR:4.095
Accuracy:24.942% C
HSR:20.183% D--
GD-22S
B+
Kills:1,179
Deaths:353
KDR:3.340
Accuracy:25.918% B+
HSR:21.289% C
NC6 Gauss SAW
B**
Kills:1,177
Deaths:292
KDR:4.031
Accuracy:25.532% B**
HSR:20.391% C--
LA1 Anchor
B
Kills:1,170
Deaths:360
KDR:3.250
Accuracy:26.617% B
HSR:24.274% C+
MGR-L1 Promise
B++
Kills:578
Deaths:151
KDR:3.828
Accuracy:27.541% B++
HSR:21.107% C--
Kills:5,308
Deaths (as Heavy Assault):1,450
Deaths (to Heavy Assaults):1,742
KDR:3.66069
Kill Difference:3,858
Playtime:130.139 hours
Usage:24%
Score:2.136m
Score/min:274
Accuracy (listed only):26.110%
HSR (listed only):21.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,172
Deaths:138
KDR:8.493
Accuracy:39.089% B+
HSR:69.625% C--
EM4 Longshot
C++
Kills:1,159
Deaths:83
KDR:13.964
Accuracy:40.342% C++
HSR:79.206% C++
Blitz GD-10
B+
Kills:965
Deaths:343
KDR:2.813
Accuracy:27.004% B+
HSR:15.544% C+
NS-44 Commissioner
B*
Kills:897
Deaths:382
KDR:2.348
Accuracy:42.822% B*
HSR:22.408% C++
SAS-R
B+
Kills:741
Deaths:130
KDR:5.700
Accuracy:41.819% B+
HSR:65.182% C
Gauss SPR
A
Kills:662
Deaths:75
KDR:8.827
Accuracy:41.052% A
HSR:30.665% C-
AF-18 Stalker
B+
Kills:638
Deaths:153
KDR:4.170
Accuracy:29.830% B+
HSR:18.025% C
EM4-AE Longshot
D-
Kills:402
Deaths:41
KDR:9.805
Accuracy:35.529% D-
HSR:73.134% D*
MGR-S1 Gladius
B
Kills:331
Deaths:102
KDR:3.245
Accuracy:28.802% B
HSR:18.429% C--
NSX Daimyo
B+
Kills:311
Deaths:24
KDR:12.958
Accuracy:44.804% B+
HSR:95.820% B+
NS-61 Emissary
B+
Kills:187
Deaths:58
KDR:3.224
Accuracy:31.330% B+
HSR:9.626% D*
NS-7 PDW
B+
Kills:103
Deaths:20
KDR:5.150
Accuracy:27.411% B+
HSR:17.476% C+
NS-AM7 Archer
B**
Kills:90
Deaths:46
KDR:1.957
Accuracy:55.232% C--
HSR:27.778% B**
NSX Tomoe
B+
Kills:90
Deaths:17
KDR:5.294
Accuracy:31.421% B+
HSR:22.222% D**
AF-4 Cyclone
C
Kills:73
Deaths:22
KDR:3.318
Accuracy:24.301% C
HSR:15.069% C--
Kills:7,821
Deaths (as Infiltrator):1,634
Deaths (to Infiltrators):875
KDR:4.78641
Kill Difference:6,187
Playtime:176.052 hours
Usage:33%
Score:2.431m
Score/min:230
Accuracy (listed only):36.052%
HSR (listed only):38.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B+
Kills:965
Deaths:343
KDR:2.813
Accuracy:27.004% B+
HSR:15.544% C+
MGR-S1 Gladius
B
Kills:331
Deaths:102
KDR:3.245
Accuracy:28.802% B
HSR:18.429% C--
NC1 Gauss Rifle
A
Kills:307
Deaths:132
KDR:2.326
Accuracy:28.658% A
HSR:20.847% C+
NS-7 PDW
B+
Kills:103
Deaths:20
KDR:5.150
Accuracy:27.411% B+
HSR:17.476% C+
AF-4 Cyclone
C
Kills:73
Deaths:22
KDR:3.318
Accuracy:24.301% C
HSR:15.069% C--
GD-66 Claw
B+
Kills:65
Deaths:27
KDR:2.407
Accuracy:62.133% C**
HSR:16.923% B+
Kills:1,844
Deaths (as Combat Medic):646
Deaths (to Combat Medics):726
KDR:2.85449
Kill Difference:1,198
Playtime:9.845 hours
Usage:2%
Score:0.133m
Score/min:225
Accuracy (listed only):33.052%
HSR (listed only):17.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,167
Deaths:595
KDR:3.642
Accuracy:29.605% B**
HSR:20.305% C++
AF-19 Mercenary
A+
Kills:1,948
Deaths:551
KDR:3.535
Accuracy:29.184% A+
HSR:19.713% C
NS-11C
B**
Kills:1,293
Deaths:321
KDR:4.028
Accuracy:28.864% B**
HSR:16.473% C-
AC-X11
B*
Kills:1,189
Deaths:252
KDR:4.718
Accuracy:28.993% B*
HSR:18.671% D
Razor GD-23
B**
Kills:1,176
Deaths:264
KDR:4.455
Accuracy:29.237% B**
HSR:21.174% C++
19A Fortuna
C
Kills:114
Deaths:38
KDR:3
Accuracy:25.659% C
HSR:19.298% C
GD-66 Claw
B+
Kills:65
Deaths:27
KDR:2.407
Accuracy:62.133% C**
HSR:16.923% B+
Kills:7,952
Deaths (as Engineer):2,048
Deaths (to Engineers):682
KDR:3.88281
Kill Difference:5,904
Playtime:8.362 hours
Usage:2%
Score:0.121m
Score/min:242
Accuracy (listed only):33.382%
HSR (listed only):18.937%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,2142,1675953.642A*0.3429.605%B**20.305%C++50.5B**1.1A*12242.9h11.9B+40.1B++
AF-19 Mercenary 1,9761,9485513.535M**0.4529.184%A+19.713%C53.7A*N/A16736.3h10.3B++35.4B++
NS-11C 1,3201,2933214.028M*0.0528.864%B**16.473%C-54.1A+1.1A++13623.9h10.7B*37.1B*
NS-15MB 1,2141,2042944.095A++0.1124.942%C20.183%D--64C++N/A15018.8h10.7B+43C++
AC-X11 1,2081,1892524.718M**0.7428.993%B*18.671%D49.5B**N/A11724h8.9B+30.8B+
GD-22S 1,1891,1793533.34B**0.6425.918%B+21.289%C54.8B++N/A14121.5h9.6B++37.2B+
NC6 Gauss SAW 1,1921,1772924.031M0.0525.532%B**20.391%C--64.3A++N/A19018.3h8.2B++32B++
Razor GD-23 1,1941,1762644.455M**0.4729.237%B**21.174%C++48.2AN/A12624.4h9.8B*33.6B++
NC14 Bolt Driver 1,1801,1721388.493S4.5139.089%B+69.625%C--34.7B*N/A8633.8h2.5C**6.4B+
LA1 Anchor 1,1721,1703603.25B0.7326.617%B24.274%C+52.7C*N/A14122.2h9.4B+35.3B+
EM4 Longshot 1,1611,1598313.964M*9.9840.342%C++79.206%C++44.4B*N/A10626.1h2.1C*5.2C**
Blitz GD-10 9779653432.813A++1.1727.004%B+15.544%C+49.7B**N/A16019.4h13.6B+50.2B+
NS-44 Commissioner 9028973822.348A1.6342.822%B*22.408%C++70.1A+N/A18712.8h3.1B*7.2B*
SAS-R 7487411305.7B**1.7241.819%B+65.182%C43.6C*N/A12017h2.1B+5.1B+
C-4 7666931026.794M**2.8127.824%B+N/A100.4B+10.6D*4236.9h1B**3.7B*
Gauss SPR 666662758.827S4.8541.052%A30.665%C-40.4B++N/A10416.4h5B+12.1B++
AF-18 Stalker 6446381534.17A**0.1929.83%B+18.025%C52.7B**N/A15212.1h12.1C**40.5B+
MGR-L1 Promise 5825781513.828A*0.1527.541%B++21.107%C--75.1AN/A1917.7h11.9B++43.3B++
EM4-AE Longshot 408402419.805A++5.8235.529%D-73.134%D*33.2DN/A9312.1h2.5D**7D*
NS Decimator-B 5183421182.898B**1.0859.902%D1.754%D45.6C+23.5C++2887.5h3.9C++6.6C+
MGR-S1 Gladius 3403311023.245A0.7428.802%B18.429%C--44.7C**1.2A+1177.4h9.2B+32B+
NSX Daimyo 3113112412.958M++8.9844.804%B+95.82%B+29.9DN/A7510.4h2.4C**5.3B+
NC1 Gauss Rifle 3103071322.326B**1.6528.658%A20.847%C+45.1A+N/A1436.8h10B**34.9B**
Frag Grenade 2762681268N/A264.0248.115%B+N/A446.7C+13.3B**15500.6h3.6C**7.5B+
NS-61 Emissary 188187583.224M*0.7631.33%B+9.626%D*50.5AN/A1283.7h11.6B+37B++
NC15 Phoenix 201163354.333U50.3555.311%C**N/A25.5A++5.9D-1306.4h6.8B**12.2B**
19A Fortuna 115114383A+0.9825.659%C19.298%C54.3B*N/A1292.1h11.2C-43.6C
NS-7 PDW 105103205.15S1.1727.411%B+17.476%C+68.7A*1.3M++2501.5h11.9B*43.3B+
NS-AM7 Archer 10290461.957M*2.0255.232%C--27.778%B**15.3A++2C-1045.9h13.5B+24.4B+
NSX Tomoe 9090175.294A++1.3131.421%B+22.222%D**36C+N/A1012.5h13.9C*44.2B
AF-4 Cyclone 7373223.318A++0.6624.301%C15.069%C--36.5C++N/A1652h10.2B+42.1C**
GD-66 Claw 6565272.407B**1.5762.133%C**16.923%B+36.1C+N/A1121.8h3.6D*5.8C
Spear Anti-Vehicle Phalanx Turret 9164416A12.0257.979%A+1.563%D*58.2B**24.5B3991.1h7.9C*13.6B++
Rocklet Rifle 11959262.269M++1.7154.149%C*N/A26.8C+27.3C**3482.2h51.8D--95.6C--

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3344,28845.2h
Medical Applicator48,2500.5h
Restoration Kit6670.5h
Motion Spotter65,1693.1h
Spitfire Auto-Turret01020.1h
Ammunition Package01970.1h
Nano-Armor Kit110,5080.6h
Recon Detection Device24371.2h

Check the help document for the dictionary if you want to learn more about words used here.


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