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Paragon Imperator XxVioletaxX[DIG] XxVioletaxX
VS BR 92

KDR: 1.55

Score: 15.4m

Last Seen: Dec 7th, 2019 12:13 PM
- OFFLINE - 62.4 hour(s)

Battle Rank 100 (92 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 95%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Lumine Edge Deimos VA29 XM98 NS-15M2 V30-F Starfall Orion VS54 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,229,733 MLG Score: 983
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.197%22.067%62232119517,6511.298060.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.359%1.356A0.162C++-1.045D*HEAD ++ (~7.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.548B+9.50.337C**24.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.217%0.341%152212251,17215478030.757595146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.956%1.563A+-1.411D**-0.815

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++4.70.625B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.696%0.729%784122354913482010.40727272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.989%1.706A++-0.918D---0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.85B*9.90.755B++8.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.242%64.316%78612213,7441576102.37563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.952%0.823B++-0.184C0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.353C**2.60.186C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.781%15.221%78212254,093790495.18101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.429%0.79B++0.094C+0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.547B+3.10.372C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m206.7%356 (21.4k)286 (17.2k)1.5537738,44524,7431.7181492 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227192423.121%19.547%45202:1011

24% Engineer22% Heavy Assault34% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2016 3:30 PMNov 24th, 2016 11:34 AMDec 8th, 2019 6:51 PM (1d) (PST)Dec 7th, 2019 8:22 AM (3d) (PST)Dec 7th, 2019 8:13 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7942405540.7160.4610.1401.6310.073983

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,61814,41833,2004328898417,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
895.4h/37.3d 4,067 7,515 10,242 87.6k 802 2,431 3,942 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,237
Deaths:697
KDR:1.775
Accuracy:27.342% B+
HSR:26.031% C+
Orion VS54
B**
Kills:1,199
Deaths:783
KDR:1.531
Accuracy:26.066% B**
HSR:23.103% C
Flare VE6
B+
Kills:1,182
Deaths:785
KDR:1.506
Accuracy:25.111% B+
HSR:25.465% C++
SVA-88
B+
Kills:1,176
Deaths:671
KDR:1.753
Accuracy:27.008% B+
HSR:25% C+
Pulsar LSW
B+
Kills:1,167
Deaths:615
KDR:1.898
Accuracy:26.363% B+
HSR:21.937% C
Betelgeuse 54-A
C
Kills:952
Deaths:602
KDR:1.581
Accuracy:24.937% C
HSR:18.487% F
VX29 Polaris
D
Kills:201
Deaths:205
KDR:0.980
Accuracy:20.100% D
HSR:14.428% D*
NSX Naginata
C
Kills:72
Deaths:44
KDR:1.636
Accuracy:20.459% C
HSR:26.389% C
Kills:7,186
Deaths (as Heavy Assault):4,402
Deaths (to Heavy Assaults):6,210
KDR:1.63244
Kill Difference:2,784
Playtime:197.295 hours
Usage:22%
Score:3.831m
Score/min:324
Accuracy (listed only):24.673%
HSR (listed only):22.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,324
Deaths:489
KDR:2.708
Accuracy:44.907% B**
HSR:71.224% C-
NS-44 Commissioner AE
C
Kills:1,175
Deaths:1,245
KDR:0.944
Accuracy:38.772% C
HSR:20.085% D
Eridani SX5
A
Kills:787
Deaths:462
KDR:1.703
Accuracy:33.082% A
HSR:13.723% D-
Phaseshift VX-S
C
Kills:778
Deaths:564
KDR:1.379
Accuracy:34.480% C
HSR:68.638% C
NSX Tomoe
B**
Kills:771
Deaths:532
KDR:1.449
Accuracy:28.577% C+
HSR:47.601% B**
NS-45 Pilot
B+
Kills:708
Deaths:603
KDR:1.174
Accuracy:35.267% B+
HSR:21.469% D
Ghost
B*
Kills:647
Deaths:416
KDR:1.555
Accuracy:44.400% B*
HSR:55.796% D*
Beamer VS3
B**
Kills:617
Deaths:454
KDR:1.359
Accuracy:33.703% B**
HSR:19.125% C-
VE-S Canis
B+
Kills:511
Deaths:350
KDR:1.460
Accuracy:29.974% B+
HSR:17.417% C
NS-357 Underboss
C*
Kills:508
Deaths:479
KDR:1.061
Accuracy:37.244% C+
HSR:24.016% C*
NS-7 PDW
A+
Kills:469
Deaths:261
KDR:1.797
Accuracy:32.447% A+
HSR:12.793% D-
VA39 Spectre
B**
Kills:461
Deaths:270
KDR:1.707
Accuracy:38.392% B**
HSR:31.020% D
Parallax VX3
B
Kills:380
Deaths:179
KDR:2.123
Accuracy:41.588% B
HSR:73.684% C-
Artemis VX26
B
Kills:380
Deaths:201
KDR:1.891
Accuracy:29.272% B
HSR:18.684% D
NSX Tengu
B+
Kills:327
Deaths:306
KDR:1.069
Accuracy:40.627% B+
HSR:16.820% D
NS-44L Blackhand
C++
Kills:309
Deaths:207
KDR:1.493
Accuracy:43.609% C++
HSR:36.893% C
NS-61 Emissary
B
Kills:239
Deaths:244
KDR:0.980
Accuracy:30.435% B
HSR:18.410% C**
NS-30 Vandal
B++
Kills:197
Deaths:128
KDR:1.539
Accuracy:37.340% B++
HSR:21.827% D
Manticore SX40
B+
Kills:179
Deaths:154
KDR:1.162
Accuracy:32.774% B+
HSR:16.760% D
Spiker
C++
Kills:155
Deaths:132
KDR:1.174
Accuracy:30.763% C++
HSR:16.774% D
NSX Daimyo
B+
Kills:154
Deaths:87
KDR:1.770
Accuracy:40.806% C+
HSR:95.455% B+
NS-AM7 Archer
B+
Kills:141
Deaths:406
KDR:0.347
Accuracy:53.077% D
HSR:23.404% B+
Soldier Soaker
C++
Kills:120
Deaths:75
KDR:1.600
Accuracy:30.370% C
HSR:14.167% C++
Kills:11,337
Deaths (as Infiltrator):8,244
Deaths (to Infiltrators):4,626
KDR:1.37518
Kill Difference:3,093
Playtime:301.004 hours
Usage:34%
Score:4.522m
Score/min:250
Accuracy (listed only):36.605%
HSR (listed only):32.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:2,318
Deaths:1,643
KDR:1.411
Accuracy:46.899% B++
HSR:14.970% C+
Deimos VA29
C++
Kills:1,775
Deaths:1,553
KDR:1.143
Accuracy:62.255% C++
HSR:15.549% C
Zenith VX-5
B*
Kills:899
Deaths:677
KDR:1.328
Accuracy:29.206% B*
HSR:17.798% D
Eridani SX5
A
Kills:787
Deaths:462
KDR:1.703
Accuracy:33.082% A
HSR:13.723% D-
Serpent VE92
B++
Kills:574
Deaths:387
KDR:1.483
Accuracy:27.214% B++
HSR:17.073% D
VX6-7
B++
Kills:566
Deaths:455
KDR:1.244
Accuracy:28.120% B++
HSR:18.905% C
VE-S Canis
B+
Kills:511
Deaths:350
KDR:1.460
Accuracy:29.974% B+
HSR:17.417% C
NS-7 PDW
A+
Kills:469
Deaths:261
KDR:1.797
Accuracy:32.447% A+
HSR:12.793% D-
Pulsar C
B*
Kills:433
Deaths:308
KDR:1.406
Accuracy:28.604% B*
HSR:18.707% D
NSX Tengu
B+
Kills:327
Deaths:306
KDR:1.069
Accuracy:40.627% B+
HSR:16.820% D
Solstice VE3
B+
Kills:233
Deaths:200
KDR:1.165
Accuracy:25.540% B+
HSR:14.592% D-
NS-11CB
B++
Kills:198
Deaths:112
KDR:1.768
Accuracy:28.722% B++
HSR:16.667% D
Kills:9,090
Deaths (as Light Assault):6,714
Deaths (to Light Assaults):3,808
KDR:1.35389
Kill Difference:2,376
Playtime:149.411 hours
Usage:17%
Score:2.983m
Score/min:333
Accuracy (listed only):34.391%
HSR (listed only):16.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:2,318
Deaths:1,643
KDR:1.411
Accuracy:46.899% B++
HSR:14.970% C+
Deimos VA29
C++
Kills:1,775
Deaths:1,553
KDR:1.143
Accuracy:62.255% C++
HSR:15.549% C
Zenith VX-5
B*
Kills:899
Deaths:677
KDR:1.328
Accuracy:29.206% B*
HSR:17.798% D
Serpent VE92
B++
Kills:574
Deaths:387
KDR:1.483
Accuracy:27.214% B++
HSR:17.073% D
VX6-7
B++
Kills:566
Deaths:455
KDR:1.244
Accuracy:28.120% B++
HSR:18.905% C
Pulsar C
B*
Kills:433
Deaths:308
KDR:1.406
Accuracy:28.604% B*
HSR:18.707% D
Solstice VE3
B+
Kills:233
Deaths:200
KDR:1.165
Accuracy:25.540% B+
HSR:14.592% D-
NS-11CB
B++
Kills:198
Deaths:112
KDR:1.768
Accuracy:28.722% B++
HSR:16.667% D
VE-LR Obelisk
B+
Kills:118
Deaths:95
KDR:1.242
Accuracy:27.141% D
HSR:36.441% B+
Kills:7,114
Deaths (as Engineer):5,430
Deaths (to Engineers):4,864
KDR:1.31013
Kill Difference:1,684
Playtime:212.087 hours
Usage:24%
Score:3.418m
Score/min:269
Accuracy (listed only):33.745%
HSR (listed only):18.967%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:2,318
Deaths:1,643
KDR:1.411
Accuracy:46.899% B++
HSR:14.970% C+
Deimos VA29
C++
Kills:1,775
Deaths:1,553
KDR:1.143
Accuracy:62.255% C++
HSR:15.549% C
Eridani SX5
A
Kills:787
Deaths:462
KDR:1.703
Accuracy:33.082% A
HSR:13.723% D-
VE-S Canis
B+
Kills:511
Deaths:350
KDR:1.460
Accuracy:29.974% B+
HSR:17.417% C
NS-7 PDW
A+
Kills:469
Deaths:261
KDR:1.797
Accuracy:32.447% A+
HSR:12.793% D-
NSX Tengu
B+
Kills:327
Deaths:306
KDR:1.069
Accuracy:40.627% B+
HSR:16.820% D
Pulsar VS1
C**
Kills:177
Deaths:176
KDR:1.006
Accuracy:25.129% C**
HSR:19.774% C+
NSX Yumi
D*
Kills:121
Deaths:260
KDR:0.465
Accuracy:21.051% D*
HSR:14.050% D*
Kills:6,485
Deaths (as Combat Medic):5,011
Deaths (to Combat Medics):2,561
KDR:1.29415
Kill Difference:1,474
Playtime:26.064 hours
Usage:3%
Score:0.489m
Score/min:313
Accuracy (listed only):36.433%
HSR (listed only):15.637%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:117
Deaths:84
KDR:1.393
Accuracy:18.008% C++
HSR:18.803% C+
Quasar VM1
B++
Kills:115
Deaths:98
KDR:1.173
Accuracy:19.315% B++
HSR:20% C*
Kills:232
Deaths (as MAX Suit):91
Deaths (to MAX Suits):839
KDR:2.54945
Kill Difference:141
Playtime:5.676 hours
Usage:1%
Score:0.112m
Score/min:329
Accuracy (listed only):18.661%
HSR (listed only):19.402%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:300
V. Kills:134 222%
Deaths:71
KDR:4.225
Accuracy:53.363% C
KPH:41.900 B*
VKPH:18.700 C++
L100 Python HEAT
B*
Kills:278
V. Kills:109 253%
Deaths:64
KDR:4.344
Accuracy:55.894% B+
KPH:40.900 B++
VKPH:16 B*
L100 Python HESH
B**
Kills:230
V. Kills:55 411%
Deaths:26
KDR:8.846
Accuracy:45.969% C
KPH:50.700 C+
VKPH:12.100 B**
Skyguard
C*
Kills:67
V. Kills:35 186%
Deaths:22
KDR:3.045
Accuracy:23.358% D--
KPH:15.800 C*
VKPH:8.200 C
Kills:875 (875 + 0)
Deaths:183
KDR:4.781
VKDR:1.820
Vehicle Kills:333
Kill Difference:692
Playtime:22.738 hours
Usage:3%
Score:0.303m
Score/min:222
Driving Accuracy:23.358%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:872
V. Kills:379 229%
Deaths:117
KDR:7.453
Accuracy:58.896% B++
KPH:41.600 A
VKPH:18.100 B+
Supernova PC
C+
Kills:188
V. Kills:73 254%
Deaths:56
KDR:3.357
Accuracy:55.743% B++
KPH:22.100 C+
VKPH:8.600 C+
Saron HRB
A*
Kills:118
V. Kills:59 197%
Deaths:13
KDR:9.077
Accuracy:60.927% A*
KPH:48.600 A*
VKPH:24.300 B**
E540 Halberd
A
Kills:56
V. Kills:17 311%
Deaths:6
KDR:9.333
Accuracy:45.127% C
KPH:44.300 A
VKPH:13.400 C-
Kills:1,234 (1,060 + 174)
Deaths:192
KDR:6.427
VKDR:2.750
Vehicle Kills:528
Kill Difference:1,042
Playtime:33.193 hours
Usage:4%
Score:0.482m
Score/min:242
Driving Accuracy:55.743%
Gunner Accuracy:45.127%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A**
Kills:1,140
V. Kills:419 271%
Deaths:97
KDR:11.753
Accuracy:39.316% D
KPH:87 A**
VKPH:32 B+
E540 Halberd-H
B**
Kills:211
V. Kills:70 297%
Deaths:20
KDR:10.550
Accuracy:58.780% C*
KPH:67.200 B**
VKPH:22.300 C++
Proton II PPA-H
B**
Kills:164
V. Kills:11 N/A
Deaths:11
KDR:14.909
Accuracy:47.276% B**
KPH:100.900 C**
VKPH:6.800 C++
Kills:1,515 (0 + 1,515)
Deaths:128
KDR:11.836
VKDR:3.906
Vehicle Kills:500
Kill Difference:1,387
Playtime:17.874 hours
Usage:2%
Score:0.395m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:47.276%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B++
Kills:1,204
V. Kills:736 163%
Deaths:751
KDR:1.603
Accuracy:67.406% B+
KPH:33.500 B+
VKPH:20.500 B++
S12 Renegade
C++
Kills:70
V. Kills:3 N/A
Deaths:31
KDR:2.258
Accuracy:40.036% C
KPH:50.400 C+
VKPH:2.200 C++
M40 Fury-F
B+
Kills:68
V. Kills:34 194%
Deaths:72
KDR:0.944
Accuracy:56.153% B++
KPH:18.100 C
VKPH:9 B+
Kills:1,342 (1,342 + 0)
Deaths:854
KDR:1.571
VKDR:0.905
Vehicle Kills:773
Kill Difference:488
Playtime:41.039 hours
Usage:5%
Score:0.432m
Score/min:175
Driving Accuracy:56.153%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,3472,3181,6431.411C**0.1446.899%B++14.97%C+58.1B++N/A15239.9h3.7B++8B++
Lumine Edge 2,1482,1079,3710.225B1.3346.364%A++9.729%D--7.4C++N/A17285.5h1.3B2.7B++
Deimos VA29 1,7951,7751,5531.143C+0.4162.255%C++15.549%C47.2C++N/A12237.6h2.2B+3.5B
XM98 1,3271,3244892.708B+1.1544.907%B**71.224%C-52.1A+N/A12425.4h2.2B+4.8B++
NS-15M2 1,2521,2376971.775C++0.2227.342%B+26.031%C+47.2C++N/A13326.2h10.6B++38.6B+
V30-F Starfall 1,9401,2047511.603C+0.0567.406%B+N/A33.5B+20.5B++18535.9h14.4B+21.4B+
Orion VS54 1,2091,1997831.531C++0.0226.066%B**23.103%C60.9B**N/A17719.7h10B*38.4C*
Flare VE6 1,1971,1827851.506C*0.0525.111%B+25.465%C++53.7B+N/A12922h9.2B++36.5B+
SVA-88 1,1851,1766711.753C++0.2027.008%B+25%C+48.8C++N/A10924.1h11B+40.9B+
NS-44 Commissioner AE 1,1811,1751,2450.944C+0.6138.772%C20.085%D47C+N/A11125h3.5C++9C+
Pulsar LSW 1,1831,1676151.898B+0.3426.363%B+21.937%C58.1B+N/A17120.1h10.5B++39.9B+
Aphelion VEX-4H 1,5591,1409711.753B+10.2039.316%D5.526%A+87A**32B+37613.1h32.7B**83.2B*
Betelgeuse 54-A 9759526021.581C0.0324.937%C18.487%F44.5D1.1B11421.4h11C+44C+
Zenith VX-5 9148996771.328C*0.2329.206%B*17.798%D30.5C+N/A7429.5h11.7B+40.2B++
Supernova FPC 1,2518721177.453C++5.9058.896%B++N/A41.5A18B+25221h4.5B+7.7B++
Eridani SX5 7937874621.703B+0.1533.082%A13.723%D-60.1B**N/A15413.1h10.1B++30.5B++
Force-Blade 83978311,0040.071A1.4845.824%A2.937%D2.3A+N/A6341.6h2.3B5B++
Phaseshift VX-S 7797785641.379D0.1734.48%C68.638%C29.1C+N/A6926.7h3C++8.6C++
NSX Tomoe 7767715321.449C+0.1028.577%C+47.601%B**48.8B+N/A13215.8h11.2B*39.1B+
NS Decimator 1,1497576661.137C++0.4269.151%B**N/A49.5B*25.6B**39015.3h4.7C++6.8B+
NS-45 Pilot 7177086031.174C+0.3835.267%B+21.469%D55.7C++N/A13412.7h7.1C*20.1B+
Ghost 6486474161.555C0.0044.4%B*55.796%D*39.5C+N/A10616.4h2.4C+5.4B
Beamer VS3 6216174541.359B*0.1933.703%B**19.125%C-51.8AN/A12311.9h7.2B++21.2B
C-4 7875933631.634C++0.0831.353%B*N/A160.3A++52.4A++10803.7h1.3B+4.1B++
Serpent VE92 5775743871.483B0.0727.214%B++17.073%D55.7B**N/A14910.3h10.5B++38.6B+
VX6-7 5735664551.244C++0.3128.12%B++18.905%C41.3C**N/A10313.7h11.9C**42.4B+
VE-S Canis 5225113501.46C**0.0929.974%B+17.417%C20.8DN/A5924.6h10.1B+33.5B+
NS-357 Underboss 5125084791.061C++0.4937.244%C+24.016%C*47.9C++N/A11810.6h3.9B10.6B
NS-7 PDW 4694692611.797B**0.2432.447%A+12.793%D-71.1A*N/A1676.6h10.9B*33.7B*
VA39 Spectre 4664612701.707C++0.1538.392%B**31.02%D49A+N/A1359.4h4B**10.3B**
Pulsar C 4364333081.406C++0.1528.604%B*18.707%D61AN/A1717.1h10B+34.8B++
Parallax VX3 3803801792.123C0.5741.588%B73.684%C-39.2B+N/A1039.7h2.1B5B+
Artemis VX26 3803802011.891B+0.3429.272%B18.684%D73.1A++N/A1635.2h9.5B**32.6B++
Hunter QCX 3793283880.845C*0.7152.384%B+20.122%C29.5A++4.6B11011.1h5.3C**10.1B
NSX Tengu 3293273061.069C+0.4840.627%B+16.82%D44.2C*N/A1077.4h10.5B++25.9B+
NS-44L Blackhand 3113092071.493C**0.0643.609%C++36.893%C30.6C**N/A7710.1h3.2B*7.3B++
L100 Python AP 434300714.225C+2.6753.363%CN/A41.7B++18.6C++2907.2h5.2B+9.8B
L100 Python HEAT 387278644.344C+2.7955.894%B+N/A40.9B++16B*2146.8h6.3C++11.2C**
NS-61 Emissary 2422392440.98C**0.5730.435%B18.41%C**70.3A*N/A2123.4h10.8B35.4B+
Solstice VE3 2352332001.165B++0.3925.54%B+14.592%D-43.1AN/A2395.4h12B++46.9B
L100 Python HESH 285230268.846C+7.2945.969%CN/A51.1C+12.2B**2124.5h3.7C+8.1C+
Rocklet Rifle 3862123350.633C+0.9255.784%B+N/A42.4A34.8B**4765h27.8B*49.8B++
E540 Halberd-H 2812112010.55C++9.0058.78%C*N/A68.1A22.6C++3823.1h4.9B+8.3B++
S1 3612074010.516C1.0468.946%A1.449%D28C**20.8B**3667.4h8.9D-12.9C+
VX29 Polaris 2042012050.98C0.5720.1%D14.428%D*45.7C++N/A1134.4h12.4C++61.6C+
NS-11CB 1981981121.768B++0.2128.722%B++16.667%D61.9B**N/A2103.2h12.1B++42.1B+
NS-30 Vandal 1971971281.539C+0.0137.34%B++21.827%D45.8C*N/A1404.3h4.9B++13.1B++
Supernova PC 261188563.357C1.8055.743%B++N/A22.1C+8.6C+1298.5h7.9D*14.2C--
Manticore SX40 1831791541.162C*0.3932.774%B+16.76%D55.9A1.3A+1663.2h6.2B++19B++
Lancer VS22 2941791531.17B0.3864.63%B+N/A23.9B*15.3C++2007.5h9.8B++15.2B++
Pulsar VS1 1801771761.006C++0.5525.129%C**19.774%C+30.5C**N/A1355.8h12.4B++49.4B+
NSX Amaterasu 1811741,0180.171A++1.3827.618%C++16.667%C+6.5C++N/A2126.9h2.8C++10B+
Proton II PPA-H 1751641114.909C**13.3647.276%B**N/A102.5B6.9C++2841.6h10.7C++22.6B+
Spiker 1551551321.174C++0.3830.763%C++16.774%D64.6B**N/A1442.4h7.3B+23.6B++
NSX Daimyo 154154871.77C-0.2240.806%C+95.455%B+39.5C-N/A933.9h2.6C+6.3C++
NS-AM7 Archer 1801414060.347C1.2153.077%D23.404%B+4.8C--1.3D-3129.6h14.4B+27.1B+
NSX Yumi 1221212600.465D1.0921.051%D*14.05%D*16.8D-N/A427.2h13.5C64.1D
Soldier Soaker 120120751.6B+0.0530.37%C14.167%C++25DN/A964.8h5.4B+17.8C**
Plasma Grenade 1201191119N/A117.4550.262%B+N/A595B+5C-18590.2h3.2B+6.4B+
Saron HRB 177118139.077B*7.5260.927%A*N/A49.2A*24.6B**4892.4h20.6B33.8B**
VE-LR Obelisk 118118951.242C0.3127.141%D36.441%B+21.5C--N/A625.5h5.7B+21.1C*
Cosmos VM3 120117841.393C0.1618.008%C++18.803%C+45B*1.2A1552.6h11.7B*64.9B+
Quasar VM1 117115981.173C0.3819.315%B++20%C*37.1B**N/A1483.1h12.9B++66.7B+
NS-TMC-01 "His Regards" 1111071,5420.069A+1.4853.735%A*3.738%D2.7B*N/A740.1h2.1C**3.9B++
Tank Mine 157104313.355B+1.8072.055%MN/A173.3A88.3B*18090.6h2.5D--3.5A+
Lasher X2 AE 9390891.011C+0.5427.648%C+2.222%D-52.9B+1.8B+1441.7h16.7B++60.5B+
NSX Naginata 7272441.636B0.0820.459%C26.389%C51.4BN/A1711.4h10.3B+50.2B
Spear Anti-Vehicle Phalanx Turret 10671174.176C-2.6266.471%A*1.408%D*101.4M**50M7960.7h6.4B++9.6B**
S12 Renegade 7370312.258C+0.7040.036%C5.714%C*50C+2.1C++1271.4h3.2C*7.9C*
M40 Fury-F 10268720.944C0.6156.153%B++N/A17.9C8.9B+1003.8h15.5C-27.6C+
Skyguard 10267223.045C+1.4923.358%D--N/A16C**8.3C1334.2h99.6B++426.2C++
E540 Halberd 735669.333C+7.7845.127%C1.786%C43.1B**13.1C--3641.3h3.8A+8.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560.1h
Anti-Vehicle MANA Turret11500.2h
AE Nano-Armor Kit310377,62822.4h
AE Medical Applicator15449,3493.5h
Nanite Revive Grenade02270.1h
Motion Spotter54380.5h
Xiphos Anti-Personnel Phalanx Tower01050h
Recon Detection Device238771.4h
Shield Recharging Field1650h
Ammunition Package65800.2h
Medical Kit1581,0251.8h
Anti-Infantry MANA Turret51030.1h
Snowman Soldier1630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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