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Paragon Imperator XxVioletaxX[DIG] XxVioletaxX
VS BR 91

KDR: 1.59

Score: 14.7m

Last Seen: Aug 18th, 2019 9:23 PM
- OFFLINE - 9.2 hour(s)

Battle Rank 100 (91 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
Level Progress (to 101): 20%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Lumine Edge Deimos VA29 XM98 NS-15M2 V30-F Starfall Orion VS54 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,301,040 MLG Score: 1040
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.19%21.975%61932118217,4061.351190.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.309%1.368A0.165C++-1.025D*HEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.549B+9.50.337C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.308%0.359%152212121,11514727710.756959144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.114%1.544A+-1.399D**-0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++4.70.626B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.293%0.625%733121148012661950.378848245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.643%1.698A++-0.926D---0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.837B++10.70.733B++8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.62%63.733%73612083,5791473102.42973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.106%0.854B*-0.224C0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**2.60.18C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.486%15.438%73212123,919751485.21144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%0.83B++0.134C++0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.552B+3.10.373C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
14.7m206.6%360 (21.6k)289 (17.3k)1.5943337,14023,2951.7613291 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214187523.356%19.51%45602:1110

23% Engineer23% Heavy Assault33% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2016 3:30 PMNov 24th, 2016 11:34 AMAug 19th, 2019 4:41 AM (20h) (PST)Aug 18th, 2019 5:39 PM (1d) (PST)Aug 18th, 2019 5:23 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8022375650.7290.4570.1421.6590.0741040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,11714,24833,86944279100417,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
849.3h/35.4d 3,890 7,246 9,847 84.5k 751 2,325 3,785 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:1,237
Deaths:697
KDR:1.775
Accuracy:27.342% B++
HSR:26.031% C+
Orion VS54
B**
Kills:1,199
Deaths:783
KDR:1.531
Accuracy:26.066% B**
HSR:23.103% C
Flare VE6
B+
Kills:1,182
Deaths:785
KDR:1.506
Accuracy:25.111% B+
HSR:25.465% C++
SVA-88
B++
Kills:1,176
Deaths:671
KDR:1.753
Accuracy:27.008% B++
HSR:25% C+
Pulsar LSW
B+
Kills:1,167
Deaths:615
KDR:1.898
Accuracy:26.363% B+
HSR:21.937% C
Betelgeuse 54-A
C
Kills:939
Deaths:587
KDR:1.600
Accuracy:24.949% C
HSR:18.424% F
VX29 Polaris
D
Kills:201
Deaths:205
KDR:0.980
Accuracy:20.100% D
HSR:14.428% D*
NSX Naginata
C
Kills:72
Deaths:44
KDR:1.636
Accuracy:20.459% C
HSR:26.389% C
Kills:7,173
Deaths (as Heavy Assault):4,387
Deaths (to Heavy Assaults):5,920
KDR:1.63506
Kill Difference:2,786
Playtime:195.901 hours
Usage:23%
Score:3.813m
Score/min:324
Accuracy (listed only):24.675%
HSR (listed only):22.597%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,324
Deaths:489
KDR:2.708
Accuracy:44.907% B**
HSR:71.224% C
NS-44 Commissioner AE
C
Kills:1,103
Deaths:1,103
KDR:1
Accuracy:39.548% C
HSR:20.308% D
Eridani SX5
A
Kills:787
Deaths:458
KDR:1.718
Accuracy:33.115% A
HSR:13.723% D-
NSX Tomoe
B**
Kills:746
Deaths:484
KDR:1.541
Accuracy:28.606% C+
HSR:48.257% B**
NS-45 Pilot
B++
Kills:700
Deaths:594
KDR:1.178
Accuracy:35.275% B++
HSR:21.286% D
Phaseshift VX-S
C
Kills:651
Deaths:445
KDR:1.463
Accuracy:34.503% C
HSR:66.667% C--
Ghost
B**
Kills:614
Deaths:329
KDR:1.866
Accuracy:45.903% B**
HSR:54.886% D*
Beamer VS3
B**
Kills:610
Deaths:448
KDR:1.362
Accuracy:33.647% B**
HSR:18.853% C--
NS-357 Underboss
C**
Kills:503
Deaths:471
KDR:1.068
Accuracy:37.307% C++
HSR:24.056% C**
VE-S Canis
B+
Kills:501
Deaths:334
KDR:1.500
Accuracy:30.047% B+
HSR:17.565% C
NS-7 PDW
A+
Kills:469
Deaths:261
KDR:1.797
Accuracy:32.447% A+
HSR:12.793% D-
VA39 Spectre
B**
Kills:461
Deaths:270
KDR:1.707
Accuracy:38.392% B**
HSR:31.020% D
Artemis VX26
B+
Kills:380
Deaths:201
KDR:1.891
Accuracy:29.272% B+
HSR:18.684% D
Parallax VX3
B+
Kills:375
Deaths:176
KDR:2.131
Accuracy:41.609% B+
HSR:73.867% C-
NSX Tengu
B++
Kills:284
Deaths:232
KDR:1.224
Accuracy:41.390% B++
HSR:16.197% D
NS-44L Blackhand
C+
Kills:241
Deaths:163
KDR:1.479
Accuracy:41.720% C+
HSR:33.610% D
NS-61 Emissary
B+
Kills:239
Deaths:240
KDR:0.996
Accuracy:30.612% B+
HSR:18.410% C**
NS-30 Vandal
B++
Kills:197
Deaths:128
KDR:1.539
Accuracy:37.364% B++
HSR:21.827% D
Manticore SX40
B+
Kills:167
Deaths:139
KDR:1.201
Accuracy:31.846% B+
HSR:15.569% D-
Spiker
C++
Kills:155
Deaths:132
KDR:1.174
Accuracy:30.763% C++
HSR:16.774% D
NSX Daimyo
B+
Kills:154
Deaths:87
KDR:1.770
Accuracy:40.829% C+
HSR:95.455% B+
NS-AM7 Archer
B++
Kills:138
Deaths:326
KDR:0.423
Accuracy:53.271% D
HSR:23.913% B++
Soldier Soaker
C+
Kills:120
Deaths:75
KDR:1.600
Accuracy:30.370% C
HSR:14.167% C+
Kills:10,919
Deaths (as Infiltrator):7,585
Deaths (to Infiltrators):4,328
KDR:1.43955
Kill Difference:3,334
Playtime:280.082 hours
Usage:33%
Score:4.266m
Score/min:254
Accuracy (listed only):36.641%
HSR (listed only):32.570%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B*
Kills:2,224
Deaths:1,503
KDR:1.480
Accuracy:47.684% B*
HSR:15.063% C+
Deimos VA29
C++
Kills:1,695
Deaths:1,431
KDR:1.184
Accuracy:62.684% C++
HSR:15.929% C+
Zenith VX-5
B++
Kills:899
Deaths:677
KDR:1.328
Accuracy:29.206% B++
HSR:17.798% D
Eridani SX5
A
Kills:787
Deaths:458
KDR:1.718
Accuracy:33.115% A
HSR:13.723% D-
Serpent VE92
B++
Kills:574
Deaths:387
KDR:1.483
Accuracy:27.214% B++
HSR:17.073% C--
VX6-7
B++
Kills:566
Deaths:455
KDR:1.244
Accuracy:28.120% B++
HSR:18.905% C
VE-S Canis
B+
Kills:501
Deaths:334
KDR:1.500
Accuracy:30.047% B+
HSR:17.565% C
NS-7 PDW
A+
Kills:469
Deaths:261
KDR:1.797
Accuracy:32.447% A+
HSR:12.793% D-
Pulsar C
B*
Kills:433
Deaths:308
KDR:1.406
Accuracy:28.604% B*
HSR:18.707% D
NSX Tengu
B++
Kills:284
Deaths:232
KDR:1.224
Accuracy:41.390% B++
HSR:16.197% D
Solstice VE3
B+
Kills:233
Deaths:200
KDR:1.165
Accuracy:25.540% B+
HSR:14.592% D-
NS-11CB
B++
Kills:198
Deaths:112
KDR:1.768
Accuracy:28.722% B++
HSR:16.667% D
Kills:8,863
Deaths (as Light Assault):6,358
Deaths (to Light Assaults):3,556
KDR:1.39399
Kill Difference:2,505
Playtime:143.733 hours
Usage:17%
Score:2.899m
Score/min:336
Accuracy (listed only):34.564%
HSR (listed only):16.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B*
Kills:2,224
Deaths:1,503
KDR:1.480
Accuracy:47.684% B*
HSR:15.063% C+
Deimos VA29
C++
Kills:1,695
Deaths:1,431
KDR:1.184
Accuracy:62.684% C++
HSR:15.929% C+
Zenith VX-5
B++
Kills:899
Deaths:677
KDR:1.328
Accuracy:29.206% B++
HSR:17.798% D
Serpent VE92
B++
Kills:574
Deaths:387
KDR:1.483
Accuracy:27.214% B++
HSR:17.073% C--
VX6-7
B++
Kills:566
Deaths:455
KDR:1.244
Accuracy:28.120% B++
HSR:18.905% C
Pulsar C
B*
Kills:433
Deaths:308
KDR:1.406
Accuracy:28.604% B*
HSR:18.707% D
Solstice VE3
B+
Kills:233
Deaths:200
KDR:1.165
Accuracy:25.540% B+
HSR:14.592% D-
NS-11CB
B++
Kills:198
Deaths:112
KDR:1.768
Accuracy:28.722% B++
HSR:16.667% D
VE-LR Obelisk
B+
Kills:118
Deaths:93
KDR:1.269
Accuracy:27.207% D
HSR:36.441% B+
Kills:6,940
Deaths (as Engineer):5,166
Deaths (to Engineers):4,588
KDR:1.3434
Kill Difference:1,774
Playtime:197.804 hours
Usage:23%
Score:3.206m
Score/min:270
Accuracy (listed only):33.887%
HSR (listed only):19.019%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:2,224
Deaths:1,503
KDR:1.480
Accuracy:47.684% B*
HSR:15.063% C+
Deimos VA29
C++
Kills:1,695
Deaths:1,431
KDR:1.184
Accuracy:62.684% C++
HSR:15.929% C+
Eridani SX5
A
Kills:787
Deaths:458
KDR:1.718
Accuracy:33.115% A
HSR:13.723% D-
VE-S Canis
B+
Kills:501
Deaths:334
KDR:1.500
Accuracy:30.047% B+
HSR:17.565% C
NS-7 PDW
A+
Kills:469
Deaths:261
KDR:1.797
Accuracy:32.447% A+
HSR:12.793% D-
NSX Tengu
B++
Kills:284
Deaths:232
KDR:1.224
Accuracy:41.390% B++
HSR:16.197% D
Pulsar VS1
C**
Kills:177
Deaths:176
KDR:1.006
Accuracy:25.166% C**
HSR:19.774% C+
NSX Yumi
D--
Kills:99
Deaths:216
KDR:0.458
Accuracy:21.787% D--
HSR:14.141% D*
Kills:6,236
Deaths (as Combat Medic):4,611
Deaths (to Combat Medics):2,421
KDR:1.35242
Kill Difference:1,625
Playtime:23.660 hours
Usage:3%
Score:0.449m
Score/min:316
Accuracy (listed only):36.790%
HSR (listed only):15.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:115
Deaths:98
KDR:1.173
Accuracy:19.315% B++
HSR:20% C*
Cosmos VM3
C**
Kills:115
Deaths:72
KDR:1.597
Accuracy:18.568% C**
HSR:19.130% C+
Kills:230
Deaths (as MAX Suit):85
Deaths (to MAX Suits):786
KDR:2.70588
Kill Difference:145
Playtime:4.368 hours
Usage:1%
Score:0.097m
Score/min:370
Accuracy (listed only):18.941%
HSR (listed only):19.565%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:296
V. Kills:133 221%
Deaths:71
KDR:4.169
Accuracy:53.214% C
KPH:41.800 B*
VKPH:18.800 C++
L100 Python HEAT
B*
Kills:267
V. Kills:103 257%
Deaths:64
KDR:4.172
Accuracy:55.667% B+
KPH:41.300 B*
VKPH:15.900 B*
L100 Python HESH
B*
Kills:228
V. Kills:53 422%
Deaths:26
KDR:8.769
Accuracy:45.745% C
KPH:51.300 C+
VKPH:11.900 B*
Skyguard
C*
Kills:67
V. Kills:35 186%
Deaths:22
KDR:3.045
Accuracy:23.531% D--
KPH:16 C*
VKPH:8.400 C
Kills:858 (858 + 0)
Deaths:183
KDR:4.689
VKDR:1.770
Vehicle Kills:324
Kill Difference:675
Playtime:22.177 hours
Usage:3%
Score:0.293m
Score/min:220
Driving Accuracy:23.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:819
V. Kills:356 229%
Deaths:117
KDR:7
Accuracy:59.192% B++
KPH:41.500 A+
VKPH:18 B+
Supernova PC
C+
Kills:188
V. Kills:73 254%
Deaths:56
KDR:3.357
Accuracy:55.743% B++
KPH:22.200 C+
VKPH:8.600 C+
Saron HRB
A*
Kills:115
V. Kills:58 195%
Deaths:13
KDR:8.846
Accuracy:60.852% A*
KPH:47.500 A*
VKPH:24 B**
Kills:1,122 (1,007 + 115)
Deaths:186
KDR:6.032
VKDR:2.618
Vehicle Kills:487
Kill Difference:936
Playtime:30.647 hours
Usage:4%
Score:0.435m
Score/min:236
Driving Accuracy:55.743%
Gunner Accuracy:60.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A*
Kills:979
V. Kills:364 268%
Deaths:97
KDR:10.093
Accuracy:40.271% D
KPH:84.100 A*
VKPH:31.300 B+
E540 Halberd-H
B**
Kills:208
V. Kills:67 306%
Deaths:20
KDR:10.400
Accuracy:58.998% C*
KPH:67.200 B**
VKPH:21.700 C+
Proton II PPA-H
B**
Kills:157
V. Kills:11 N/A
Deaths:11
KDR:14.273
Accuracy:47.408% B**
KPH:97.900 C*
VKPH:6.900 C*
Kills:1,344 (0 + 1,344)
Deaths:128
KDR:10.500
VKDR:3.453
Vehicle Kills:442
Kill Difference:1,216
Playtime:16.339 hours
Usage:2%
Score:0.357m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:47.408%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B++
Kills:1,200
V. Kills:733 163%
Deaths:745
KDR:1.611
Accuracy:67.426% B++
KPH:33.900 B++
VKPH:20.700 B++
S12 Renegade
C++
Kills:69
V. Kills:3 N/A
Deaths:31
KDR:2.226
Accuracy:39.187% C
KPH:51.100 C+
VKPH:2.200 C++
M40 Fury-F
B+
Kills:68
V. Kills:34 194%
Deaths:70
KDR:0.971
Accuracy:56.676% B+
KPH:18.500 C
VKPH:9.200 B+
Kills:1,337 (1,337 + 0)
Deaths:846
KDR:1.580
VKDR:0.910
Vehicle Kills:770
Kill Difference:491
Playtime:40.399 hours
Usage:5%
Score:0.429m
Score/min:177
Driving Accuracy:56.676%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,2522,2241,5031.48C*0.1147.684%B*15.063%C+59.1B++N/A15537.6h3.7B++7.8B++
Lumine Edge 2,0702,0298,7970.231B+1.3646.723%A++9.759%D--7.5C*N/A17272.2h1.3B2.7B+
Deimos VA29 1,7151,6951,4311.184C+0.4162.684%C++15.929%C+47.7C++N/A12435.5h2.2B+3.5B
XM98 1,3271,3244892.708B+1.1144.907%B**71.224%C52.1A+N/A12425.4h2.2B+4.8B*
NS-15M2 1,2521,2376971.775C++0.1827.342%B++26.031%C+47.2C++N/A13326.2h10.6B++38.6B+
V30-F Starfall 1,9331,2007451.611C++0.0267.426%B++N/A33.9B++20.7B++18735.4h14.3B+21.1B++
Orion VS54 1,2091,1997831.531C++0.0626.066%B**23.103%C60.9AN/A17619.7h10B*38.4C**
Flare VE6 1,1971,1827851.506C++0.0925.111%B+25.465%C++53.7B+N/A12922h9.2B++36.5B+
SVA-88 1,1851,1766711.753C+0.1627.008%B++25%C+48.8C++N/A10924.1h11B+40.9B+
Pulsar LSW 1,1831,1676151.898B0.3026.363%B+21.937%C58.1B+N/A17120.1h10.5B++39.9B+
NS-44 Commissioner AE 1,1091,1031,1031C+0.5939.548%C20.308%D48C+N/A11323h3.4C++8.7C++
Aphelion VEX-4H 1,3439799710.093B+8.5040.271%D5.414%A84.4A**31.4B+37311.6h33.7B**83.7B*
Betelgeuse 54-A 9629395871.6C0.0124.949%C18.424%F45.1D1.1B+11520.8h11C+43.9C+
Zenith VX-5 9148996771.328C++0.2729.206%B++17.798%D30.5C+N/A7329.5h11.7B+40.2B+
Supernova FPC 1,1758191177C++5.4159.192%B++N/A41.4A+18B+25319.8h4.5B+7.7B++
Eridani SX5 7937874581.718B+0.1233.115%A13.723%D-60.5B**N/A15413h10.1B++30.5B++
Force-Blade 83978310,9940.071A+1.5245.824%A2.937%D2.3A++N/A6341.4h2.3B5B++
NS Decimator 1,1427526541.15C++0.4469.25%B**N/A49.5B*25.7B**39115.2h4.7C++6.8B+
NSX Tomoe 7517464841.541C+0.0528.606%C+48.257%B**50.4B+N/A13714.8h11B*38.5B+
NS-45 Pilot 7097005941.178C+0.4235.275%B++21.286%D56.5C++N/A13512.4h7.1C*20B+
Phaseshift VX-S 6526514451.463D0.1334.503%C66.667%C--31.6C++N/A7320.6h3.1C++8.9C++
Ghost 6156143291.866C0.2745.903%B**54.886%D*44.5C*N/A11613.8h2.4C+5.1B+
Beamer VS3 6146104481.362B*0.2333.647%B**18.853%C--54.5AN/A12811.2h7.2B++21.3B
Serpent VE92 5775743871.483B0.1127.214%B++17.073%C--55.7B**N/A14910.3h10.5B++38.6B++
VX6-7 5735664551.244C+0.3528.12%B++18.905%C41.3C**N/A10313.7h11.9C**42.4B+
C-4 7345463251.68C*0.0931.311%B**N/A160.6A++55.3A++11133.4h1.3B+4.1B++
NS-357 Underboss 5075034711.068C++0.5337.307%C++24.056%C**47.5C*N/A11710.6h3.9B+10.6B
VE-S Canis 5125013341.5B0.0930.047%B+17.565%C20.5DN/A5924.4h10B+33.4B+
NS-7 PDW 4694692611.797B**0.2032.447%A+12.793%D-71.1A*N/A1666.6h10.9B**33.7B*
VA39 Spectre 4664612701.707C**0.1138.392%B**31.02%D49A++N/A1339.4h4B**10.3B**
Pulsar C 4364333081.406C++0.1928.604%B*18.707%D61AN/A1707.1h10B+34.8B+
Artemis VX26 3803802011.891B+0.3029.272%B+18.684%D73.1A++N/A1635.2h9.5B**32.6B++
Parallax VX3 3753751762.131C0.5441.609%B+73.867%C-38.7B++N/A1029.7h2.1B5B+
Hunter QCX 3593103610.859C**0.7452.612%B+19.032%C-29.2A+4.6B11010.6h5.4C*10.3C**
L100 Python AP 429296714.169C+2.5753.214%CN/A41.7B*18.7C++2837.1h5.2B+9.8B
NSX Tengu 2862842321.224C++0.3741.39%B++16.197%D46.6B+N/A1056.1h10.4B++25.2B++
L100 Python HEAT 370267644.172C+2.5855.667%B+N/A41.1B*15.8B*2156.5h6.2C++11.2B
NS-44L Blackhand 2432411631.479C*0.1241.72%C+33.61%D30.1C**N/A788h3.3B*7.8B+
NS-61 Emissary 2422392400.996C**0.6030.612%B+18.41%C**72.4A*N/A2153.3h10.7B+34.9B++
Solstice VE3 2352332001.165B+0.4325.54%B+14.592%D-43.1A+N/A2355.4h12B++46.9B+
L100 Python HESH 281228268.769C+7.1745.745%CN/A51.8C++12B**2104.4h3.7C+8.1C+
E540 Halberd-H 2752082010.4C++8.8158.998%C*N/A67.1B**21.6C+3773.1h4.9B++8.3B++
S1 3612074010.516C1.0868.998%A1.449%D-28C*20.8B**3647.4h8.9D-12.9C+
Rocklet Rifle 3772073280.631C+0.9655.961%BN/A42.2B**34.7B*4714.9h27.9B*49.8B++
VX29 Polaris 2042012050.98C0.6120.1%D14.428%D*45.7C++N/A1134.4h12.4C++61.6C+
NS-11CB 1981981121.768B+0.1728.722%B++16.667%D61.9B**N/A2103.2h12.1B+42.1B+
NS-30 Vandal 1971971281.539C+0.0637.364%B++21.827%D45.8C**N/A1394.3h4.9B++13B++
Supernova PC 261188563.357C1.7655.743%B++N/A22.1C+8.6C+1298.5h7.9D*14.2C--
Pulsar VS1 1801771761.006C++0.5925.166%C**19.774%C+30.5BN/A1355.8h12.4B++49.4B+
Lancer VS22 2781691401.207B+0.3965.248%B+N/A23.8B*15.4C*2007.1h10B++15.3B++
Manticore SX40 1691671391.201C**0.3931.846%B+15.569%D-61.9A+N/A1792.7h6.2B++19.3B++
Proton II PPA-H 1681571114.273C*12.6847.408%B**N/A98.1C*6.9C*2721.6h10.8C+22.9B+
Spiker 1551551321.174C*0.4230.763%C++16.774%D64.6B**N/A1442.4h7.3B+23.6B++
NSX Daimyo 154154871.77C-0.1840.829%C+95.455%B+39.5CN/A933.9h2.6C+6.3C++
NS-AM7 Archer 1741383260.423C+1.1753.271%D23.913%B++5.1C-1.3D-3326.8h13.9B+26.1B+
Soldier Soaker 120120751.6B+0.0130.37%C14.167%C+25DN/A964.8h5.4B+17.8C**
VE-LR Obelisk 118118931.269C0.3327.207%D36.441%B+21.9C--N/A595.4h5.7B+20.9C*
Quasar VM1 117115981.173C0.4219.315%B++20%C*37.1B**N/A1463.1h12.9B++66.7B+
Cosmos VM3 118115721.597C+0.0018.568%C**19.13%C+46B**1.2A1652.5h11.3B*60.7B++
Saron HRB 173115138.846B++7.2560.852%A*N/A47.9A*24.2B**4732.4h20.9C**34.3B**
Frag Grenade 1141131113N/A111.4150.073%B+N/A565B5C-19580.2h3B++6B++
NS-TMC-01 "His Regards" 1111071,5420.069A+1.5353.735%A*3.738%D2.7B*N/A740.1h2.1C**3.9B+
NSX Yumi 100992160.458D1.1421.787%D--14.141%D*16.8DN/A425.9h14.4D66D
Tank Mine 14696313.097C**1.5072.289%M+N/A192A++100A17650.5h2.5D--3.5A+
Lasher X2 AE 9390891.011C0.5827.648%C2.222%D52.9B+1.8B++1441.7h16.7B+60.5B
NSX Amaterasu 79762010.378S1.2231.507%B21.053%B+10.6B++N/A457.2h3C++9.6B+
NSX Naginata 7272441.636C**0.0420.459%C26.389%C51.4BN/A1691.4h10.3B+50.2B
S12 Renegade 7269312.226C+0.6339.187%C5.797%C++49.3C+2.1C++1261.4h3.1B+7.8C*
M40 Fury-F 10268700.971C0.6256.676%B+N/A18.4C9.2B+1023.7h15C26.5C+
Skyguard 10267223.045C+1.4523.531%D--N/A16C*8.3C1334.2h97.1B++412.9C*
Spear Anti-Vehicle Phalanx Turret 8252134C-2.4168.859%A**1.923%D--104M**60M**9030.5h6.8B++9.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560.1h
Anti-Vehicle MANA Turret11400.2h
AE Nano-Armor Kit220355,49920.1h
AE Medical Applicator12844,2613h
Nanite Revive Grenade01990.1h
Motion Spotter53830.4h
Xiphos Anti-Personnel Phalanx Tower01050h
Shield Recharging Field1650h
Ammunition Package55600.2h
Medical Kit1329451.5h
Anti-Infantry MANA Turret51030.1h
Snowman Soldier1630.1h
Recon Detection Device126921.1h

Check the help document for the dictionary if you want to learn more about words used here.


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