Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,753)players online:
Daxyn (36)  CAMIKAZE78 (13)  CarlMylo (8)  VTGone (7)  MikeyAtwitch (4)  francistech94 (2) 70
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (23 days). The data shown below may not be accurate.

Skirmisher XxXLUCAXxX[KR0W] XxXLUCAXxX
VS BR 160

KDR: 3.05

Score: 61.1m

Last Seen: Apr 3rd, 2019 6:18 AM
- OFFLINE - 556.2 hour(s)

Battle Rank 118 (160 total) - Vanu Sovereignty on Cobalt - Outfit Officer of The Black Birds[KR0W] The Black Birds
VS outfit on Cobalt

Members: 7
Level Progress (to 119): 16%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hornet Missiles Dual Photon Pods Saron Laser Cannon Maelstrom Turbo Laser Light PPA NS-11C Quasar VM1 Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:XxXLUCAXxX



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $505,404 MLG Score: 404
Fun Score: N/A
Cheeseburgers Flipped: 978TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.918%19.149%4202010889,6401.030142.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.338%0.16C++-0.241C-0.344C-HEAD ++ (~8.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.238C++12.50.127C++44.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.74%2.771%12025110334,64628991342911.951258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.075%-0.912D--1.077B**0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.80.201C++370.302C*91.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.21%2.281%257811004,034182511822.21041341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.03%-0.75D--0.206C0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.438B7.20.424B14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.948%1.944%3351810904,270133810503.19133406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.917%-0.577D-0.615D0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.596B+14.40.637B+33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.537%82.032%335411041,191146650.811861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.33%0.979B*0.976B*1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B2.30.282C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.95%15.538%3352110625163950.392188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.092%-0.956D--0.195C++-1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.198C4.70.025C+11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Black Birds[KR0W] The Black Birds
VS outfit on Cobalt

Members: 7
61.1m245.1%338 (20.3k)324 (19.4k)3.0481585,01327,8903.65905160 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1108473224.821%6.146%15306:459

50% Engineer12% Heavy Assault6% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 6:39 PMJul 26th, 2017 12:07 PMApr 24th, 2019 1:37 AM (2d) (PST)Apr 3rd, 2019 4:56 AM (23d) (PST)Apr 3rd, 2019 2:18 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
906908160.4510.1480.0281.4380.136404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3355,40248,933279286819,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3144.6h/131d 17,038 5,225 19,573 271.3k 3,309 5,978 25,691 170.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:2,984
Deaths:3,468
KDR:0.860
Accuracy:25.172% C**
HSR:17.761% C
VE-LR Obelisk
B+
Kills:630
Deaths:359
KDR:1.755
Accuracy:33.273% C*
HSR:36.191% B+
Solstice SF
C+
Kills:595
Deaths:926
KDR:0.643
Accuracy:23.038% C+
HSR:15.294% C
Solstice VE3
C
Kills:261
Deaths:517
KDR:0.505
Accuracy:19.091% D
HSR:18.391% C
Serpent VE92
C++
Kills:257
Deaths:296
KDR:0.868
Accuracy:24.351% C++
HSR:9.339% F-
Pulsar C
C-
Kills:247
Deaths:319
KDR:0.774
Accuracy:22.072% C-
HSR:17.409% D--
VX6-7
D--
Kills:234
Deaths:310
KDR:0.755
Accuracy:19.214% D--
HSR:14.957% D--
Pandora VX25
B++
Kills:137
Deaths:154
KDR:0.890
Accuracy:31.351% D-
HSR:18.248% B++
Thanatos VE70
D
Kills:114
Deaths:144
KDR:0.792
Accuracy:28.262% D*
HSR:12.281% D
Eidolon VE33
D--
Kills:65
Deaths:141
KDR:0.461
Accuracy:20.166% D*
HSR:18.462% D--
Kills:5,524
Deaths (as Engineer):6,634
Deaths (to Engineers):8,764
KDR:0.83268
Kill Difference:1,110
Playtime:1,581.029 hours
Usage:50%
Score:32.062m
Score/min:338
Accuracy (listed only):24.599%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:1,152
Deaths:1,556
KDR:0.740
Accuracy:16.768% D*
HSR:15.625% D*
Ursa
C*
Kills:681
Deaths:669
KDR:1.018
Accuracy:23.812% C*
HSR:24.376% C+
Pulsar LSW
D
Kills:614
Deaths:932
KDR:0.659
Accuracy:15.640% D**
HSR:20.195% D
Flare VE6
C*
Kills:442
Deaths:528
KDR:0.837
Accuracy:23.789% C*
HSR:22.172% C
Lasher X2
A
Kills:211
Deaths:344
KDR:0.613
Accuracy:17.890% D--
HSR:6.161% A
Orion VS54
D
Kills:122
Deaths:112
KDR:1.089
Accuracy:13.558% D**
HSR:19.672% D
NS-15M AE
C-
Kills:112
Deaths:123
KDR:0.911
Accuracy:21.562% D
HSR:23.214% C-
Kills:3,334
Deaths (as Heavy Assault):4,264
Deaths (to Heavy Assaults):6,660
KDR:0.78189
Kill Difference:930
Playtime:377.255 hours
Usage:12%
Score:3.205m
Score/min:142
Accuracy (listed only):19.003%
HSR (listed only):18.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:2,984
Deaths:3,468
KDR:0.860
Accuracy:25.172% C**
HSR:17.761% C
Solstice SF
C+
Kills:595
Deaths:926
KDR:0.643
Accuracy:23.038% C+
HSR:15.294% C
Sirius SX12
C--
Kills:332
Deaths:408
KDR:0.814
Accuracy:21.874% C--
HSR:12.048% D--
Solstice VE3
C
Kills:261
Deaths:517
KDR:0.505
Accuracy:19.091% D
HSR:18.391% C
Serpent VE92
C++
Kills:257
Deaths:296
KDR:0.868
Accuracy:24.351% C++
HSR:9.339% F-
Pulsar C
C-
Kills:247
Deaths:319
KDR:0.774
Accuracy:22.072% C-
HSR:17.409% D--
VX6-7
D--
Kills:234
Deaths:310
KDR:0.755
Accuracy:19.214% D--
HSR:14.957% D--
NS-7 PDW
B+
Kills:198
Deaths:181
KDR:1.094
Accuracy:26.693% B+
HSR:18.182% C++
Pandora VX25
B++
Kills:137
Deaths:154
KDR:0.890
Accuracy:31.351% D-
HSR:18.248% B++
Thanatos VE70
D
Kills:114
Deaths:144
KDR:0.792
Accuracy:28.262% D*
HSR:12.281% D
Kills:5,359
Deaths (as Light Assault):6,723
Deaths (to Light Assaults):4,847
KDR:0.79711
Kill Difference:1,364
Playtime:861.913 hours
Usage:27%
Score:20.862m
Score/min:403
Accuracy (listed only):24.112%
HSR (listed only):15.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C--
Kills:916
Deaths:972
KDR:0.942
Accuracy:30.071% C--
HSR:16.921% D*
Parallax VX3
A
Kills:629
Deaths:369
KDR:1.705
Accuracy:47.467% A
HSR:79.968% C**
Sirius SX12
C--
Kills:332
Deaths:408
KDR:0.814
Accuracy:21.874% C--
HSR:12.048% D--
XM98
A++
Kills:221
Deaths:84
KDR:2.631
Accuracy:49.760% A++
HSR:83.710% B**
Phaseshift VX-S
B+
Kills:221
Deaths:138
KDR:1.601
Accuracy:30.766% D
HSR:80.996% B+
NS-7 PDW
B+
Kills:198
Deaths:181
KDR:1.094
Accuracy:26.693% B+
HSR:18.182% C++
V10
A++
Kills:120
Deaths:57
KDR:2.105
Accuracy:46.314% B*
HSR:91.667% A++
Manticore SX40
C--
Kills:78
Deaths:139
KDR:0.561
Accuracy:20.725% D*
HSR:17.949% C--
NS-61 Emissary
B**
Kills:61
Deaths:138
KDR:0.442
Accuracy:26.612% C
HSR:22.951% B**
Kills:2,776
Deaths (as Infiltrator):2,486
Deaths (to Infiltrators):3,487
KDR:1.11665
Kill Difference:290
Playtime:186.725 hours
Usage:6%
Score:2.169m
Score/min:194
Accuracy (listed only):33.365%
HSR (listed only):47.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:332
Deaths:408
KDR:0.814
Accuracy:21.874% C--
HSR:12.048% D--
NS-7 PDW
B+
Kills:198
Deaths:181
KDR:1.094
Accuracy:26.693% B+
HSR:18.182% C++
H-V45
C+
Kills:187
Deaths:213
KDR:0.878
Accuracy:23.065% C+
HSR:19.786% C
Pandora VX25
B++
Kills:137
Deaths:154
KDR:0.890
Accuracy:31.351% D-
HSR:18.248% B++
Thanatos VE70
D
Kills:114
Deaths:144
KDR:0.792
Accuracy:28.262% D*
HSR:12.281% D
Corvus VA55
C--
Kills:67
Deaths:117
KDR:0.573
Accuracy:21.556% C--
HSR:17.911% D
Kills:1,035
Deaths (as Combat Medic):1,217
Deaths (to Combat Medics):1,933
KDR:0.85045
Kill Difference:182
Playtime:23.849 hours
Usage:1%
Score:0.452m
Score/min:316
Accuracy (listed only):25.467%
HSR (listed only):16.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:1,679
Deaths:800
KDR:2.099
Accuracy:20.429% B**
HSR:13.996% D--
Nebula VM20
B*
Kills:1,588
Deaths:681
KDR:2.332
Accuracy:22.193% B*
HSR:14.924% D*
Cosmos VM3
D-
Kills:293
Deaths:201
KDR:1.458
Accuracy:12.862% D-
HSR:15.017% D--
Blueshift VM5
C+
Kills:130
Deaths:66
KDR:1.970
Accuracy:19.868% C+
HSR:16.923% D
Comet VM2
B
Kills:81
Deaths:107
KDR:0.757
Accuracy:39.265% D
HSR:4.938% B
NS-10 Burster
C++
Kills:75
Deaths:115
KDR:0.652
Accuracy:28.830% C+
HSR:8% C++
NS-10 Burster
C+
Kills:64
Deaths:137
KDR:0.467
Accuracy:28.410% C+
HSR:4.688% C
Vortex VM21
C
Kills:63
Deaths:135
KDR:0.467
Accuracy:37.560% C
HSR:0% F
Comet VM2
B
Kills:60
Deaths:85
KDR:0.706
Accuracy:37.683% D
HSR:5% B
Kills:4,033
Deaths (as MAX Suit):1,163.500
Deaths (to MAX Suits):1,372
KDR:3.46627
Kill Difference:2,869.500
Playtime:122.424 hours
Usage:4%
Score:2.335m
Score/min:318
Accuracy (listed only):27.455%
HSR (listed only):9.276%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B*
Kills:14,045
V. Kills:5,356 262%
Deaths:1,210
KDR:11.607
Accuracy:69.540% B*
KPH:83.700 B
VKPH:31.900 C
Dual Photon Pods
B+
Kills:12,767
V. Kills:2,897 441%
Deaths:1,113
KDR:11.471
Accuracy:57.348% B+
KPH:63.400 C
VKPH:14.400 C
Saron Laser Cannon
A
Kills:10,893
V. Kills:6,045 180%
Deaths:2,970
KDR:3.668
Accuracy:26.636% D-
KPH:27.300 A
VKPH:15.100 B*
Maelstrom Turbo Laser
C**
Kills:7,039
V. Kills:3,956 178%
Deaths:2,199
KDR:3.201
Accuracy:25.362% D--
KPH:19.100 C**
VKPH:10.700 C+
Light PPA
A
Kills:3,738
V. Kills:233 N/A
Deaths:331
KDR:11.293
Accuracy:46.667% B*
KPH:83.200 A
VKPH:5.200 B++
Antares LC
C*
Kills:551
V. Kills:393 140%
Deaths:189
KDR:2.915
Accuracy:28.259% C--
KPH:21.400 C*
VKPH:15.300 C*
Coyote Missiles
C
Kills:282
V. Kills:264 106%
Deaths:106
KDR:2.660
Accuracy:57.111% B+
KPH:20.100 D
VKPH:18.800 C
Photon A2A Missile Pods
C--
Kills:102
V. Kills:112 90%
Deaths:25
KDR:4.080
Accuracy:72.308% D*
KPH:25.900 D
VKPH:28.400 C--
Kills:49,417 (22,221 + 0)
Deaths:8,143
KDR:6.069
VKDR:2.365
Vehicle Kills:19,256
Kill Difference:41,274
Playtime:1,226.296 hours
Usage:39%
Score:23.236m
Score/min:316
Piloting Accuracy:28.259%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:665
V. Kills:48 N/A
Deaths:36
KDR:18.472
Accuracy:35.974% D-
KPH:2,394,000 U
VKPH:172,800 U
AP30 Shredder
U
Kills:305
V. Kills:108 280%
Deaths:25
KDR:12.200
Accuracy:22.397% F
KPH:1,098,000 U
VKPH:388,800 U
C150 Dalton
U
Kills:298
V. Kills:184 161%
Deaths:40
KDR:7.450
Accuracy:36.839% C+
KPH:1,072,800 U
VKPH:662,400 U
CAS30 Tank Buster
C--
Kills:209
V. Kills:173 120%
Deaths:212
KDR:0.986
Accuracy:29.876% F
KPH:5.200 C--
VKPH:4.300 D
L105 Zephyr PX
D
Kills:124
V. Kills:12 N/A
Deaths:7
KDR:17.714
Accuracy:49.253% C+
KPH:50.200 D-
VKPH:4.900 D
Kills:1,601 (209 + 1,392)
Deaths:320
KDR:5.003
VKDR:1.641
Vehicle Kills:525
Kill Difference:1,281
Playtime:42.344 hours
Usage:1%
Score:1.122m
Score/min:441
Piloting Accuracy:29.876%
Gunner Accuracy:49.253%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:365
V. Kills:55 N/A
Deaths:44
KDR:8.295
Accuracy:27.796% D*
KPH:29.200 C+
VKPH:4.400 D-
L100 Python HESH
D-
Kills:327
V. Kills:41 N/A
Deaths:85
KDR:3.847
Accuracy:41.585% D-
KPH:22.900 D*
VKPH:2.900 D**
L100 Python AP
D
Kills:170
V. Kills:100 168%
Deaths:36
KDR:4.722
Accuracy:42.390% F
KPH:21.200 D
VKPH:12.500 D-
Skyguard
C+
Kills:126
V. Kills:80 156%
Deaths:58
KDR:2.172
Accuracy:28.334% C+
KPH:10.900 C-
VKPH:6.900 D
L100 Python HEAT
C++
Kills:78
V. Kills:39 195%
Deaths:28
KDR:2.786
Accuracy:48.824% C
KPH:23.900 C
VKPH:11.900 C++
Kills:1,066 (1,066 + 0)
Deaths:251
KDR:4.247
VKDR:1.255
Vehicle Kills:315
Kill Difference:815
Playtime:49.649 hours
Usage:2%
Score:0.708m
Score/min:238
Driving Accuracy:48.824%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,034
V. Kills:129 N/A
Deaths:118
KDR:8.763
Accuracy:42.694% D-
KPH:27.100 D-
VKPH:3.400 D*
Supernova FPC
C+
Kills:976
V. Kills:544 179%
Deaths:167
KDR:5.844
Accuracy:45.220% D--
KPH:23.400 C+
VKPH:13 C-
Supernova PC
B**
Kills:958
V. Kills:194 491%
Deaths:106
KDR:9.038
Accuracy:47.149% C
KPH:32.300 B**
VKPH:6.500 D
Saron HRB
B+
Kills:327
V. Kills:190 171%
Deaths:46
KDR:7.109
Accuracy:45.430% C*
KPH:29.900 B+
VKPH:17.400 C*
Proton II PPA
A
Kills:289
V. Kills:25 N/A
Deaths:12
KDR:24.083
Accuracy:24.449% C++
KPH:72.800 B+
VKPH:6.300 A
E540 Halberd
D--
Kills:78
V. Kills:33 229%
Deaths:12
KDR:6.500
Accuracy:39.376% D*
KPH:20.600 D--
VKPH:8.700 D*
Kills:3,662 (2,968 + 694)
Deaths:461
KDR:7.944
VKDR:2.419
Vehicle Kills:1,115
Kill Difference:3,201
Playtime:128.163 hours
Usage:4%
Score:1.854m
Score/min:241
Driving Accuracy:47.149%
Gunner Accuracy:39.376%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:344
V. Kills:11 N/A
Deaths:23
KDR:14.957
Accuracy:33.595% C-
KPH:104.700 C**
VKPH:3.300 D-
Aphelion VEX-4H
B++
Kills:66
V. Kills:31 206%
Deaths:16
KDR:4.125
Accuracy:43.616% C
KPH:52.500 B++
VKPH:24.700 C
Saron HRB-H
C-
Kills:58
V. Kills:33 171%
Deaths:10
KDR:5.800
Accuracy:51.487% C-
KPH:29.300 C-
VKPH:16.600 D
E540 Halberd-H
D--
Kills:56
V. Kills:32 170%
Deaths:10
KDR:5.600
Accuracy:54.127% C-
KPH:23.700 D--
VKPH:13.500 D--
Kills:524 (0 + 524)
Deaths:59
KDR:8.881
VKDR:1.814
Vehicle Kills:107
Kill Difference:465
Playtime:8.889 hours
Usage:0%
Score:0.217m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:54.127%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:528
V. Kills:87 N/A
Deaths:24
KDR:22
Accuracy:32.284% C--
KPH:77.800 B**
VKPH:12.800 C*
M40 Fury
B+
Kills:396
V. Kills:62 N/A
Deaths:30
KDR:13.200
Accuracy:31.347% C--
KPH:54.600 B+
VKPH:8.500 C+
M60-G Bulldog
B+
Kills:207
V. Kills:25 N/A
Deaths:16
KDR:12.938
Accuracy:36.668% C+
KPH:51.900 B+
VKPH:6.300 C
M12 Kobalt
C+
Kills:166
V. Kills:4 N/A
Deaths:9
KDR:18.444
Accuracy:16.438% C
KPH:63.200 C+
VKPH:1.500 C--
M60-G Bulldog
C+
Kills:118
V. Kills:16 N/A
Deaths:8
KDR:14.750
Accuracy:31.201% C
KPH:27.600 C+
VKPH:3.700 D
M20 Basilisk
B++
Kills:107
V. Kills:46 228%
Deaths:26
KDR:4.115
Accuracy:37.377% C+
KPH:23.700 C**
VKPH:10.200 B++
M20 Basilisk
C+
Kills:71
V. Kills:38 182%
Deaths:19
KDR:3.737
Accuracy:34.130% C--
KPH:16.200 C-
VKPH:8.600 C+
Kills:1,593 (0 + 1,593)
Deaths:132
KDR:12.068
VKDR:2.106
Vehicle Kills:278
Kill Difference:1,461
Playtime:33.855 hours
Usage:1%
Score:0.757m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:34.130%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 19,40114,0451,21011.607B**8.5669.54%B*2.271%B+83.8B31.9C490167.7h6.6B+9.6B*
Dual Photon Pods 15,66412,7671,11311.471B++8.4257.348%B+1.606%B+63.4C14.4C396201.3h14.3B**24.9B*
Saron Laser Cannon 16,93810,8932,9703.668B+0.6226.636%D-3.828%B**27.3A15.1B*262399.6h58.9B**221B*
Maelstrom Turbo Laser 10,9957,0392,1993.201B+0.1525.362%D--4.02%B*19.1C**10.7C+233369h58.7B*231.6B+
Light PPA 3,9713,73833111.293A8.2446.667%B*1.311%C++83.3A5.2B++35044.9h10B+21.5B+
NS-11C 3,0202,9843,4680.86C+2.1925.172%C**17.761%C11DN/A38272.4h14.7C++58.4C**
Quasar VM1 1,6891,6798002.099B+0.9520.429%B**13.996%D--25.1C*N/A9367h12.2B*59.9B+
Nebula VM20 1,6011,5886812.332C*0.7222.193%B*14.924%D*29.5C+N/A10853.9h13.8B*62.2B++
SVA-88 1,1651,1521,5560.74C--2.3116.768%D*15.625%D*15.3D--N/A5975.2h14.1D84.1D-
Supernova VPC 1,1631,0341188.763C+5.7142.694%D-1.547%C+27.1D-3.4D*12338.1h2.9B+6.7C++
Supernova FPC 1,5209761675.844C++2.8045.22%D--3.791%B**23.4C+13C-28741.7h3.9B**8.7B+
Supernova PC 1,1529581069.038B++5.9947.149%C1.775%C32.3B**6.5D23629.7h3A6.4B**
NS-30 Vandal 9219169720.942C-2.1130.071%C--16.921%D*22.6DN/A7040.6h6.1C+20.3C+
Ursa 6836816691.018C2.0323.812%C*24.376%C+23.6C--N/A7828.8h10.4B+43.8B+
L105 Zephyr 7136653618.472B**15.4235.974%D-1.203%B+6650U480U22363400.1h3.6A+10.1B*
VE-LR Obelisk 6586303591.755C+1.2933.273%C*36.191%B+21.8C-1C**7828.9h6.2B+18.5B+
Parallax VX3 6316293691.705C1.3447.467%A79.968%C**18.7DN/A6233.7h2.1B4.4B++
Pulsar LSW 6316149320.659D2.3915.64%D**20.195%D10.1D*N/A3660.6h14.3C-91.6D-
Tank Mine 1,0645962652.249C+0.8026.386%C--N/A90.3C70.9C**12526.6h2C+7.5D
Solstice SF 6075959260.643C2.4123.038%C+15.294%C5.7D--N/A21103.6h15.1C65.6C+
Antares LC 9445511892.915B++0.1328.259%C--3.993%A++21.4C*15.3C*37625.7h77.2B+273.3B+
M40 Fury 6155282422A*18.9532.284%C--N/A77.6B**12.8C*5336.8h9.6B++29.7B+
Proximity Mine 4854821433.371C+0.3242.973%C++N/A120.5C+N/A4524h2C+4.6C*
C-4 7214644291.082C1.9722.726%C--N/A42.2D-23.4C64511h1.7C7.5C
Flare VE6 4464425280.837C--2.2123.789%C*22.172%C21.4DN/A9120.7h11.7C+49.3C*
M40 Fury 4583963013.2B**10.1531.347%C--1.01%D-54.2B+8.5C+5187.3h11.6B+37.1B
C75 Viper 420365448.295B**5.2527.796%D*1.644%B29.2C+4.4D-23412.5h8.7B**31.4B+
Proton II PPA-H 3553442314.957B11.9133.595%C-1.453%C104.2C**3.3D-3763.3h6.1B**18.1B++
Sirius SX12 3323324080.814C+2.2321.874%C--12.048%D--15.2DN/A7421.9h13.7B+62.6C++
L100 Python HESH 368327853.847D0.8041.585%D-N/A22.9D*2.9D**10614.3h3.1B+7.5C++
Saron HRB 517327467.109B+4.0645.43%C*2.446%B*30B+17.4C*43010.9h18.4B++40.6B++
Force-Blade 32532410,7250.03C*3.0231.435%C++N/A0.4CN/A2764.8h2.1B+6.6B+
AP30 Shredder 4133052512.2B*9.1522.397%FN/A3050U1080U26471000.1h42.9A+191.7B*
C150 Dalton 482298407.45C**4.4036.839%C+1.007%C++2980U1840U27799900.1h4.7C+12.8C+
Cosmos VM3 2972932011.458C1.5912.862%D-15.017%D--16.6D--N/A7017.6h13.2B102.7C+
Proton II PPA 3142891224.083B++21.0324.449%C++1.384%D72.3B+6.3A3044h7.8B++31.9B++
Orbital Strike Uplink 3972871287U283.951158.82%UN/A1435U550U48550.2h1.4T*0.1T*
Coyote Missiles 5462821062.66C+0.3957.111%B+N/A20.1D18.9C40214h56.6D99.1C
Spear Anti-Vehicle Phalanx Turret 444276357.886C++4.8442.545%C+6.159%B**31.7C19.3C+4078.7h9.2C++21.6C++
Solstice VE3 2672615170.505C2.5419.091%D18.391%C3.4D--N/A3576.8h17.9C+93.7C
Serpent VE92 2602572960.868C+2.1824.351%C++9.339%F-8.6D-N/A4830h13.3C++54.7C*
Pulsar C 2502473190.774C2.2722.072%C-17.409%D--6.5D-N/A4038.2h11.6C*52.4C++
MANA Anti-Personnel Turret 2452411371.759N/A1.2922.605%UN/A2410U40U4918900.1h24.6T*109T*
VX6-7 2352343100.755C2.2919.214%D--14.957%D--7.8D--N/A3229.9h12.7C++66.3C+
XM98 222221842.631C**0.4249.76%A++83.71%B**31.1BN/A1487.1h1.9B**3.8B**
Phaseshift VX-S 2232211381.601C--1.4530.766%D80.996%B+18.4DN/A6012h3.3C+10.9C+
Spear Anti-Vehicle Phalanx Tower 380220827.5B+24.4540.347%D--5.455%B++27.5C--20C2288h9.6C++23.8C
Lasher X2 2132113440.613C-2.4417.89%D--6.161%A9.4D*N/A3122.5h20.1C++112.4C
CAS30 Tank Buster 3822092120.986C+2.0629.876%F2.871%A++5.2C--4.3D13039.9h38.6B++129.3C*
M60-G Bulldog 2322071612.938A*9.8936.668%C+2.899%C+51.8B+6.3C2604h4.8B*13.1B++
NS-7 PDW 1981981811.094C**1.9526.693%B+18.182%C++13.8DN/A9714.3h13.7B+51.2B+
H-V45 1871872130.878C2.1723.065%C+19.786%C20.8C-N/A1159h13.1C*56.6C++
Xiphos Anti-Personnel Phalanx Tower 179175443.75C40.7029.368%C+1.714%C++194.4C+4.4D-5840.9h14.7C**50.2C**
L100 Python AP 270170364.722C+1.6742.39%F4.118%B*21.3D12.5D-3178h5.3B++12.6C+
M12 Kobalt 170166918.444C*15.4016.438%C10.843%D**63.8C+1.5C--2092.6h19.5C+118.7C+
Pandora VX25 1401371540.89C2.1631.351%D-18.248%B++12.5D-N/A4711h5C15.8C
M60-A Bulldog 165133206.65C*3.6030.611%D1.504%C+1330U320U8917800.1h5.9C++19.3C+
Blueshift VM5 133130661.97C+1.0819.868%C+16.923%D22.8DN/A945.7h16.5C++83C*
Skyguard 206126582.172C0.8828.334%C+3.968%A++10.9C-6.9D27311.6h111.3B+392.8B
Frag Grenade 1311251125N/A121.9533.004%FN/A250D--12B+13570.5h5.3D*16.2F
S1 2011242720.456C-2.5948.698%D-4.032%B*14.8D9.2C--3978.4h6B+12.4C++
L105 Zephyr PX 136124717.714C++14.6749.253%C+N/A49.6D--4.8D3042.5h6.4D-13D
Orion VS54 1221221121.089C+1.9613.558%D**19.672%D9.9D--N/A16212.3h11.5B+84.6C
Aspis Anti-Aircraft Phalanx Turret 264122177.176A+4.1322.903%C2.459%C*9C10.5C+29013.5h137.9B+602.1C**
V10 120120572.105C-0.9446.314%B*91.667%A++19.7DN/A756.1h2B+4.4B+
M60-G Bulldog 134118814.75M**11.7031.201%C1.695%D-27.4C+3.7D2374.3h6.4B+20.7B
Thanatos VE70 1151141440.792C+2.2628.262%D*12.281%D13.9DN/A798.2h4.5B+15.8C+
NS-15M AE 1131121230.911C--2.1421.562%D23.214%C-25.5D-N/A924.4h12.4C+57.7C
Lumine Edge 1101102,8300.039C3.0121.553%C--13.636%C0.7C--N/A2163.3h1.5C+6.8C++
M20 Basilisk 153107264.115B+1.0737.377%C+5.607%C+23.8C**10.2B++3614.5h88.6B237.1B
M60-A Bulldog 111105335B**31.9539.383%D2.857%B+23.9C-1.4D-1304.4h5B+12.6B
M60-A Bulldog 123102520.4C*17.3537.365%D--N/A20.4D4.2C+1535h6.1C++16.3C
Photon A2A Missile Pods 214102254.08C+1.0372.308%D*N/A26.2D28.7C-9243.9h6.5B**8.9B*
MANA Anti-Vehicle Turret 23698821.195D1.8552.259%C1.02%F-980D1380D991550.1h16.2F*30.9F
M20 Basilisk 12896812B**8.9548.895%C2.083%D*48C**16C-3512h97.3B+198.9B
Damascus Edge 89884,1680.021C3.0318.874%D-2.273%D-0.3C-N/A1284.7h2.6C-13.7C
NS Decimator 138851280.664C-2.3849.43%D**3.529%B**20.2D-12.6C3594.2h4.6C++9.3C
MAX Punch 94831,2380.067C2.9833.333%D-N/A0.8CN/A3109.5h3C+9.1C+
Comet VM2 115811070.757C2.2939.265%D4.938%B8.4D3.5D1039.7h21.6B+55.1B
Manticore SX40 79781390.561C2.4920.725%D*17.949%C--9.9D--N/A337.9h10D48.1D*
L100 Python HEAT 11778282.786C0.2648.824%C2.564%C+23.6C-11.8C++5073.3h4.3B**8.7B*
E540 Halberd 11178126.5C+3.4539.376%D*1.282%D20.5D--8.7D*3533.8h5.8C++14.8C-
NS-10 Burster 140751150.652C2.4028.83%C+8%C++4.3D3.7C++12017.6h133C++461.2C*
M20 Basilisk 10971193.737B+0.6934.13%C--7.042%B+16.1C-8.6C+2284.4h85.9B+251.6B
Hunter QCX 72701770.395C-2.6529.05%D-25.714%C+6.6DN/A3710.6h9C+31.1C
Lancer VS22 175672150.312D2.7459.411%CN/A6.2D-10C--19110.8h54.5D--91.7D-
Corvus VA55 69671170.573D2.4821.556%C--17.911%D18.6C--N/A1223.6h12.2C++56.8C+
Aphelion VEX-4H 9766164.125C+1.0843.616%CN/A50.8B+23.8C4121.3h43.9B++100.7B+
Eidolon VE33 65651410.461C-2.5920.166%D*18.462%D--8.6DN/A547.6h9C*44.6C
NS-10 Burster 112641370.467D2.5828.41%C+4.688%C3.2D--2.4D--8519.8h168.1C591.7C+
Vortex VM21 118631350.467D2.5837.56%CN/A5.3D4.7C-9211.8h57.2C152.3C+
NS-61 Emissary 62611380.442C--2.6126.612%C22.951%B**13.3DN/A544.6h17.1C64.3C+
Comet VM2 9060850.706C+2.3437.683%D5%B5.7D--2.8D11110.6h27.5C73.1C
Saron HRB-H 9158105.8C++2.7551.487%C-1.724%C*29C--16.5D4532h24.8C++48.1C+
E540 Halberd-H 8856105.6C2.5554.127%C-1.786%C+23.3D--13.3D--4092.4h7.1C13.2C
Nemesis VSH9 9753810.654C+2.3954.006%D*N/A7.8D6.5D4746.8h7.4B+13.7C+
Sticky Grenade 5553153N/A49.9531.976%F--N/A265D**10C10390.2h4F12.5F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret286922.7h
Spawn Beacon461,2592.4h
Motion Spotter231,8391.6h
Nano-Armor Kit9211,012,39399.4h
Structure Shield Module21550.5h
Repair Module12750.9h
Skywall Shield Emitter01750.7h
Turret AI Module33051.3h
Cortium Silo01520.6h
Nanite Revive Grenade02470.1h
Blast Wall0980.5h
Spitfire Auto-Turret186591.3h
Restoration Kit72430.2h
Rampart Wall93162.2h
Xiphos Anti-Personnel Tower02031h
Hoplon Anti-Aircraft Phalanx Tower02120.9h
Welding Device03150h
Spear Anti-Vehicle Tower53111.5h
Deconstruction Tool04,8430.5h
Ammunition Package561,0651.9h
Medical Kit1931,5524.4h
Anti-Infantry MANA Turret345381.6h
Medical Applicator6826,3442.2h
Pillbox0640.3h
Elysium Spawn Tube0770.2h
Vehicle Gate0650.5h
Light Air Terminal0700.5h
Orbital Strike Target Designator381331.7h
IPC Targeting Dart31620.7h
Nano-Repair Grenade0790h
Flail Targeting Dart91471h
Recon Detection Device174331.1h
Infantry Tower0710.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.27s
Server spent 2.02s on queries, 1.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.