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Snowblower XxXOpticFaseXxX[RMAR] XxXOpticFaseXxX
TR BR 132

KDR: 1.33

Score: 38m

Last Seen: Oct 18th, 2019 7:53 PM
- OFFLINE - 397.6 hour(s)

Battle Rank 113 (132 total) - Terran Republic on Emerald
Level Progress (to 114): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M40 Fury-F P525 Marauder-H MSW-R TAS-16 Blackjack T7 Mini-Chaingun SMG-46 Armistice FA1 Barrage
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $272,718 MLG Score: 218
Fun Score: N/A
Cheeseburgers Flipped: 220TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.875%16.72%39925120718,9710.8591160.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.767%0.518B+-0.644D0.081C+HEAD + (~4.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.281C*12.80.107C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.106%0.687%303312291,89110707621.76564248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.301%1.249B**-0.826D-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.694B+24.30.542B+25.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.775%3.663%209312293,604270520541.33186175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.249%0.362C**0.729B++-1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.648B+6.10.515B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.469%2.964%3281412184,723224414962.10472315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.026%0.762B++-0.373C-0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.80.362C**34.20.151C++42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.533%44.199%32821230181133920.135075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.252%-0.819D--1.473F-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.9-1.107D*6.2-0.936D--14.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.817%12.524%328612268,46414421725.86556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.234%0.348C**-0.431C---0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.388C**3.70.24C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m265.6%439 (26.3k)362 (21.7k)1.3306157,05942,8821.48577132 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232324215.98%9.434%15102:2723

6% Combat Medic50% Engineer17% Heavy Assault11% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2014 1:50 AMJan 22nd, 2019 8:00 PMOct 19th, 2019 9:11 AM (95d) (PST)Oct 18th, 2019 4:29 PM (96d) (PST)Oct 18th, 2019 3:53 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6251954300.5430.4080.0511.6610.082218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,51711,71525,80233243100521,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1751.7h/73d 6,654 5,383 24,832 174.6k 1,585 6,050 8,666 65.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:1,957
Deaths:1,387
KDR:1.411
Accuracy:23.581% C++
HSR:20.491% C--
T9 CARV
B+
Kills:1,274
Deaths:1,486
KDR:0.857
Accuracy:22.691% B+
HSR:15.228% D*
NS-15M2
C
Kills:1,184
Deaths:782
KDR:1.514
Accuracy:22.654% C
HSR:22.297% C-
TMG-50
C++
Kills:1,160
Deaths:987
KDR:1.175
Accuracy:22.414% C++
HSR:18.966% D
T9 CARV-S
C+
Kills:1,155
Deaths:943
KDR:1.225
Accuracy:21.531% C+
HSR:15.584% D*
T9A "Butcher"
D--
Kills:499
Deaths:350
KDR:1.426
Accuracy:19.147% D*
HSR:20.241% D--
T16 Rhino
C++
Kills:415
Deaths:436
KDR:0.952
Accuracy:21.493% C++
HSR:13.976% D*
T32 Bull
C+
Kills:139
Deaths:105
KDR:1.324
Accuracy:23.763% C+
HSR:23.741% C+
Kills:7,783
Deaths (as Heavy Assault):6,476
Deaths (to Heavy Assaults):12,318
KDR:1.20182
Kill Difference:1,307
Playtime:289.593 hours
Usage:17%
Score:6.704m
Score/min:386
Accuracy (listed only):22.159%
HSR (listed only):18.815%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:1,832
Deaths:1,671
KDR:1.096
Accuracy:58.283% C+
HSR:10.753% D-
FA1 Barrage
C++
Kills:1,600
Deaths:2,129
KDR:0.752
Accuracy:41.334% C++
HSR:13.688% C
AS16 NightHawk
C**
Kills:1,371
Deaths:1,151
KDR:1.191
Accuracy:42.739% C**
HSR:14.734% C+
Havoc
C
Kills:1,351
Deaths:1,103
KDR:1.225
Accuracy:46.656% D--
HSR:12.731% C
TRS-12 Uppercut
C-
Kills:1,244
Deaths:1,039
KDR:1.197
Accuracy:52.969% C-
HSR:10.691% D-
LC3 Jaguar
C*
Kills:1,175
Deaths:979
KDR:1.200
Accuracy:25.062% C*
HSR:17.192% D
NS Baron G5
C**
Kills:1,172
Deaths:1,042
KDR:1.125
Accuracy:46.869% C**
HSR:12.457% C-
LC2 Lynx
C*
Kills:1,162
Deaths:1,251
KDR:0.929
Accuracy:24.569% C*
HSR:11.102% F-
TS4 Haymaker
B
Kills:1,066
Deaths:977
KDR:1.091
Accuracy:45.785% B
HSR:12.852% C+
T5 AMC
C+
Kills:640
Deaths:1,047
KDR:0.611
Accuracy:23.800% C+
HSR:10.156% F-
TRAC-5
C+
Kills:189
Deaths:334
KDR:0.566
Accuracy:20.802% C+
HSR:9.524% F
AMR-66
C
Kills:99
Deaths:165
KDR:0.600
Accuracy:24.771% C
HSR:22.222% C
TRAC-5 S
C+
Kills:99
Deaths:145
KDR:0.683
Accuracy:22.894% C+
HSR:14.141% C-
HC1 Cougar
C+
Kills:54
Deaths:56
KDR:0.964
Accuracy:23.960% C+
HSR:14.815% D*
Kills:13,054
Deaths (as Engineer):13,089
Deaths (to Engineers):10,531
KDR:0.99733
Kill Difference:35
Playtime:873.691 hours
Usage:50%
Score:18.945m
Score/min:361
Accuracy (listed only):35.750%
HSR (listed only):13.361%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:1,832
Deaths:1,671
KDR:1.096
Accuracy:58.283% C+
HSR:10.753% D-
SMG-46 Armistice
B
Kills:1,722
Deaths:1,275
KDR:1.351
Accuracy:27.609% B
HSR:15.041% C
FA1 Barrage
C++
Kills:1,600
Deaths:2,129
KDR:0.752
Accuracy:41.334% C++
HSR:13.688% C
AS16 NightHawk
C**
Kills:1,371
Deaths:1,151
KDR:1.191
Accuracy:42.739% C**
HSR:14.734% C+
Havoc
C
Kills:1,351
Deaths:1,103
KDR:1.225
Accuracy:46.656% D--
HSR:12.731% C
TRS-12 Uppercut
C-
Kills:1,244
Deaths:1,039
KDR:1.197
Accuracy:52.969% C-
HSR:10.691% D-
PDW-16 Hailstorm
B+
Kills:1,183
Deaths:1,523
KDR:0.777
Accuracy:26.582% B+
HSR:9.890% D*
LC3 Jaguar
C*
Kills:1,175
Deaths:979
KDR:1.200
Accuracy:25.062% C*
HSR:17.192% D
NS Baron G5
C**
Kills:1,172
Deaths:1,042
KDR:1.125
Accuracy:46.869% C**
HSR:12.457% C-
NS-7 PDW
C++
Kills:1,164
Deaths:880
KDR:1.323
Accuracy:25.181% C++
HSR:18.557% C++
LC2 Lynx
C*
Kills:1,162
Deaths:1,251
KDR:0.929
Accuracy:24.569% C*
HSR:11.102% F-
TS4 Haymaker
B
Kills:1,066
Deaths:977
KDR:1.091
Accuracy:45.785% B
HSR:12.852% C+
MKV Suppressed
B+
Kills:958
Deaths:633
KDR:1.513
Accuracy:28.542% B+
HSR:20.564% C++
T5 AMC
C+
Kills:640
Deaths:1,047
KDR:0.611
Accuracy:23.800% C+
HSR:10.156% F-
TRAC-5
C+
Kills:189
Deaths:334
KDR:0.566
Accuracy:20.802% C+
HSR:9.524% F
TRAC-5 S
C+
Kills:99
Deaths:145
KDR:0.683
Accuracy:22.894% C+
HSR:14.141% C-
HC1 Cougar
C+
Kills:54
Deaths:56
KDR:0.964
Accuracy:23.960% C+
HSR:14.815% D*
Kills:17,982
Deaths (as Light Assault):17,235
Deaths (to Light Assaults):7,585
KDR:1.04334
Kill Difference:747
Playtime:266.159 hours
Usage:15%
Score:6.231m
Score/min:390
Accuracy (listed only):34.331%
HSR (listed only):13.464%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:1,832
Deaths:1,671
KDR:1.096
Accuracy:58.283% C+
HSR:10.753% D-
SMG-46 Armistice
B
Kills:1,722
Deaths:1,275
KDR:1.351
Accuracy:27.609% B
HSR:15.041% C
FA1 Barrage
C++
Kills:1,600
Deaths:2,129
KDR:0.752
Accuracy:41.334% C++
HSR:13.688% C
AS16 NightHawk
C**
Kills:1,371
Deaths:1,151
KDR:1.191
Accuracy:42.739% C**
HSR:14.734% C+
Havoc
C
Kills:1,351
Deaths:1,103
KDR:1.225
Accuracy:46.656% D--
HSR:12.731% C
TRS-12 Uppercut
C-
Kills:1,244
Deaths:1,039
KDR:1.197
Accuracy:52.969% C-
HSR:10.691% D-
PDW-16 Hailstorm
B+
Kills:1,183
Deaths:1,523
KDR:0.777
Accuracy:26.582% B+
HSR:9.890% D*
TORQ-9
B
Kills:1,179
Deaths:1,071
KDR:1.101
Accuracy:26.417% B
HSR:18.830% D
NS Baron G5
C**
Kills:1,172
Deaths:1,042
KDR:1.125
Accuracy:46.869% C**
HSR:12.457% C-
NS-7 PDW
C++
Kills:1,164
Deaths:880
KDR:1.323
Accuracy:25.181% C++
HSR:18.557% C++
TS4 Haymaker
B
Kills:1,066
Deaths:977
KDR:1.091
Accuracy:45.785% B
HSR:12.852% C+
MKV Suppressed
B+
Kills:958
Deaths:633
KDR:1.513
Accuracy:28.542% B+
HSR:20.564% C++
Cycler TRV
C++
Kills:369
Deaths:415
KDR:0.889
Accuracy:23.863% C++
HSR:11.924% D*
T1 Cycler
C+
Kills:219
Deaths:239
KDR:0.916
Accuracy:21.384% C+
HSR:17.352% D
Kills:16,430
Deaths (as Combat Medic):15,148
Deaths (to Combat Medics):4,336
KDR:1.08463
Kill Difference:1,282
Playtime:101.857 hours
Usage:6%
Score:2.265m
Score/min:371
Accuracy (listed only):36.729%
HSR (listed only):14.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B
Kills:1,722
Deaths:1,275
KDR:1.351
Accuracy:27.609% B
HSR:15.041% C
PDW-16 Hailstorm
B+
Kills:1,183
Deaths:1,523
KDR:0.777
Accuracy:26.582% B+
HSR:9.890% D*
NS-7 PDW
C++
Kills:1,164
Deaths:880
KDR:1.323
Accuracy:25.181% C++
HSR:18.557% C++
MKV Suppressed
B+
Kills:958
Deaths:633
KDR:1.513
Accuracy:28.542% B+
HSR:20.564% C++
NS-357 Underboss
C--
Kills:451
Deaths:541
KDR:0.834
Accuracy:22.009% F-
HSR:17.960% C--
SOAS-20
C
Kills:214
Deaths:201
KDR:1.065
Accuracy:26.148% C
HSR:15.888% D-
T4 AMP
D
Kills:212
Deaths:247
KDR:0.858
Accuracy:13.706% F--
HSR:16.038% D
TX1 Repeater
D
Kills:198
Deaths:284
KDR:0.697
Accuracy:13.999% F-
HSR:17.677% D
TRAP-M1
C+
Kills:112
Deaths:109
KDR:1.028
Accuracy:28.990% C+
HSR:25% C+
Soldier Soaker
C--
Kills:106
Deaths:51
KDR:2.078
Accuracy:29.562% C--
HSR:10.377% D
M77-B
C+
Kills:69
Deaths:44
KDR:1.568
Accuracy:32.530% D
HSR:75.362% C+
NS CandyCannon 3000
N/A
Kills:50
Deaths:88
KDR:0.568
Accuracy:34.681% N/A
HSR:30% N/A
Kills:6,439
Deaths (as Infiltrator):5,876
Deaths (to Infiltrators):4,659
KDR:1.09581
Kill Difference:563
Playtime:184.263 hours
Usage:11%
Score:3.228m
Score/min:292
Accuracy (listed only):25.795%
HSR (listed only):22.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:335
Deaths:238
KDR:1.408
Accuracy:10.189% D--
HSR:17.015% C
M3 Pounder HEG
B**
Kills:187
Deaths:238
KDR:0.786
Accuracy:33.391% D
HSR:4.813% B**
M2 Mutilator
C--
Kills:158
Deaths:64
KDR:2.469
Accuracy:12.687% C--
HSR:15.190% D-
MRC3 Mercy
B+
Kills:134
Deaths:61
KDR:2.197
Accuracy:17.279% C++
HSR:23.881% B+
M2 Mutilator
B+
Kills:131
Deaths:61
KDR:2.148
Accuracy:14.696% C+
HSR:21.374% B+
MRC3 Mercy
C+
Kills:113
Deaths:63
KDR:1.794
Accuracy:16.545% C+
HSR:21.239% C+
Kills:1,058
Deaths (as MAX Suit):362.500
Deaths (to MAX Suits):2,657
KDR:2.91862
Kill Difference:695.500
Playtime:27.557 hours
Usage:2%
Score:0.668m
Score/min:404
Accuracy (listed only):17.464%
HSR (listed only):17.252%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:1,141
V. Kills:95 N/A
Deaths:180
KDR:6.339
Accuracy:55.311% B*
KPH:119.400 B+
VKPH:9.900 C-
M14 Banshee
C**
Kills:204
V. Kills:13 N/A
Deaths:59
KDR:3.458
Accuracy:28.370% C
KPH:55.200 C**
VKPH:3.500 C++
M18 Rotary
B++
Kills:70
V. Kills:65 106%
Deaths:207
KDR:0.338
Accuracy:35.443% B++
KPH:4.300 D
VKPH:4 D-
Kills:1,415 (274 + 0)
Deaths:446
KDR:3.173
VKDR:0.388
Vehicle Kills:173
Kill Difference:969
Playtime:29.618 hours
Usage:2%
Score:0.355m
Score/min:200
Piloting Accuracy:35.443%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:546
V. Kills:554 98%
Deaths:567
KDR:0.963
Accuracy:51.600% B+
KPH:8.500 C+
VKPH:8.600 C**
L105 Zephyr
B+
Kills:195
V. Kills:16 N/A
Deaths:19
KDR:10.263
Accuracy:43.103% C++
KPH:62.800 B+
VKPH:5.200 D
Kills:741 (546 + 195)
Deaths:586
KDR:1.265
VKDR:0.973
Vehicle Kills:570
Kill Difference:155
Playtime:67.672 hours
Usage:4%
Score:0.486m
Score/min:120
Piloting Accuracy:51.600%
Gunner Accuracy:43.103%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:159
V. Kills:59 265%
Deaths:68
KDR:2.338
Accuracy:45.074% B+
KPH:34.600 C**
VKPH:12.800 B*
Kills:159 (159 + 0)
Deaths:68
KDR:2.338
VKDR:0.868
Vehicle Kills:59
Kill Difference:91
Playtime:4.594 hours
Usage:0%
Score:0.084m
Score/min:306
Driving Accuracy:45.074%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:3,030
V. Kills:1,880 161%
Deaths:583
KDR:5.197
Accuracy:44.943% C+
KPH:47 A
VKPH:29.200 A++
P2-120 HESH
A++
Kills:509
V. Kills:45 N/A
Deaths:19
KDR:26.790
Accuracy:42.296% C+
KPH:91.900 A++
VKPH:8.100 C
E540 Halberd
B+
Kills:277
V. Kills:151 182%
Deaths:76
KDR:3.645
Accuracy:43.499% C**
KPH:27.600 C*
VKPH:15.100 B+
MR11 Gatekeeper
A
Kills:117
V. Kills:100 116%
Deaths:30
KDR:3.900
Accuracy:49.538% A
KPH:28 B*
VKPH:24 A
G30 Vulcan
C++
Kills:111
V. Kills:66 166%
Deaths:45
KDR:2.467
Accuracy:30.765% C++
KPH:22.600 C++
VKPH:13.400 C+
P2-120 HEAT
A+
Kills:65
V. Kills:35 181%
Deaths:28
KDR:2.321
Accuracy:47.290% B+
KPH:30.200 B+
VKPH:16.300 A+
M20 Basilisk
A
Kills:53
V. Kills:32 161%
Deaths:37
KDR:1.432
Accuracy:35.405% B**
KPH:16.300 C+
VKPH:9.900 A
Kills:4,162 (3,604 + 558)
Deaths:818
KDR:5.088
VKDR:2.823
Vehicle Kills:2,309
Kill Difference:3,344
Playtime:94.492 hours
Usage:5%
Score:2.412m
Score/min:426
Driving Accuracy:47.290%
Gunner Accuracy:35.405%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M+
Kills:2,215
V. Kills:155 N/A
Deaths:127
KDR:17.441
Accuracy:39.687% B+
KPH:235.400 M+
VKPH:16.500 M
G20 Vulcan-H
M
Kills:873
V. Kills:680 128%
Deaths:237
KDR:3.684
Accuracy:55.580% B*
KPH:71.800 A+
VKPH:55.900 M
M12 Kobalt-H
B*
Kills:216
V. Kills:8 N/A
Deaths:12
KDR:18
Accuracy:24.271% B+
KPH:169.700 B*
VKPH:6.300 B+
E540 Halberd-H
C*
Kills:109
V. Kills:53 202%
Deaths:21
KDR:5.190
Accuracy:59.321% C*
KPH:48.100 C++
VKPH:23.400 C++
G30 Walker
C
Kills:85
V. Kills:65 129%
Deaths:32
KDR:2.656
Accuracy:35.480% C+
KPH:19.200 D
VKPH:14.700 C
MR11 Gatekeeper-H
B**
Kills:62
V. Kills:59 103%
Deaths:16
KDR:3.875
Accuracy:57.911% B+
KPH:40.800 B++
VKPH:38.800 B**
Kills:3,560 (0 + 3,560)
Deaths:445
KDR:8
VKDR:2.292
Vehicle Kills:1,020
Kill Difference:3,115
Playtime:31.050 hours
Usage:2%
Score:1.076m
Score/min:577
Driving Accuracy:N/A%
Gunner Accuracy:57.911%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:282
V. Kills:74 376%
Deaths:25
KDR:11.280
Accuracy:42.504% B++
KPH:106.700 A*
VKPH:28 M+
M40 Fury
A*
Kills:225
V. Kills:46 479%
Deaths:17
KDR:13.235
Accuracy:43.877% B**
KPH:93 A*
VKPH:19 A*
M12 Kobalt
B+
Kills:89
V. Kills:4 N/A
Deaths:5
KDR:17.800
Accuracy:20.277% B+
KPH:91.600 B+
VKPH:4.100 C++
M60-G Bulldog
M
Kills:69
V. Kills:32 209%
Deaths:10
KDR:6.900
Accuracy:42.480% B*
KPH:32.700 C++
VKPH:15.200 M
M12 Kobalt
C+
Kills:63
V. Kills:4 N/A
Deaths:2
KDR:31.500
Accuracy:18.188% C++
KPH:53.100 C
VKPH:3.400 C+
M60-G Bulldog
A++
Kills:56
V. Kills:22 243%
Deaths:11
KDR:5.091
Accuracy:45.588% B*
KPH:43.700 C**
VKPH:17.200 A++
Kills:784 (0 + 784)
Deaths:70
KDR:11.200
VKDR:2.600
Vehicle Kills:182
Kill Difference:714
Playtime:10.612 hours
Usage:1%
Score:0.282m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:45.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:2,365
V. Kills:782 302%
Deaths:1,211
KDR:1.953
Accuracy:55.770% B+
KPH:48.300 A
VKPH:16 A*
S12 Renegade
S
Kills:590
V. Kills:74 N/A
Deaths:212
KDR:2.783
Accuracy:50.736% B**
KPH:64.100 B+
VKPH:8 S
M12 Kobalt-F
A*
Kills:96
V. Kills:9 N/A
Deaths:48
KDR:2
Accuracy:23.006% C++
KPH:34.900 C++
VKPH:3.300 A*
Kills:3,051 (3,051 + 0)
Deaths:1,471
KDR:2.074
VKDR:0.588
Vehicle Kills:865
Kill Difference:1,580
Playtime:60.906 hours
Usage:3%
Score:0.666m
Score/min:182
Driving Accuracy:23.006%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,9103,0305835.197C3.8744.943%C+4.092%B+47A29.2A++46264.4h6.5C**14.4C**
M40 Fury-F 3,1472,3651,2111.953B0.6255.77%B+N/A48.3A16A*19549h7.6B+13.7B*
P525 Marauder-H 2,3702,21512717.441C**16.1139.687%B+N/A235.6M+16.5M6479.4h5.5B++13.8B++
MSW-R 1,9971,9571,3871.411C+0.0823.581%C++20.491%C--48.4B1B**16840.4h11.2B+47.4B+
TAS-16 Blackjack 1,8661,8321,6711.096C+0.2358.283%C+10.753%D-38.2C+N/A11048h2.2B+3.8B
T7 Mini-Chaingun 1,8271,7821,2991.372B+0.0419.895%B+10.494%D63.6A+1.6A++19028h13.4B+67.4B+
SMG-46 Armistice 1,7611,7221,2751.351C**0.0227.609%B15.041%C39.2BN/A12043.9h12.8B+46.3B+
FA1 Barrage 1,6321,6002,1290.752C+0.5841.334%C++13.688%C24.8C+N/A9464.4h5.4C+13C++
AS16 NightHawk 1,4061,3711,1511.191C+0.1442.739%C**14.734%C+55.7B++1.4A++16824.6h4.2B+9.9B+
Havoc 1,3751,3511,1031.225C+0.1146.656%D--12.731%C39.9C-N/A11533.9h3.8B+8C+
T9 CARV 1,3161,2741,4860.857C+0.4722.691%B+15.228%D*31.5C++1B**14040.5h14.9C+65.7B
TRS-12 Uppercut 1,2551,2441,0391.197C+0.1352.969%C-10.691%D-44.1C++N/A20028.2h2.3B+4.3C**
C-4 1,9031,2209871.236C+0.0926.36%C+N/A96.8C**54.2A++108912.6h1.3B+5B+
NS-15M2 1,2061,1847821.514C+0.1822.654%C22.297%C-55.1C**1B+25921.5h11.6B+51.1C**
PDW-16 Hailstorm 1,2221,1831,5230.777C0.5526.582%B+9.89%D*22CN/A7153.8h19.1D72C+
TORQ-9 1,2011,1791,0711.101C+0.2326.417%B18.83%D32.8C+N/A8935.9h14.2B53.6B+
LC3 Jaguar 1,2101,1759791.2C+0.1325.062%C*17.192%D32.4C++1A9236.3h11.9C**47.4B+
NS Baron G5 1,1951,1721,0421.125C++0.2146.869%C**12.457%C-44.7B+N/A20126.2h3.7B*8C+
NS-7 PDW 1,1781,1648801.323B+0.0125.181%C++18.557%C++25.5C+N/A6845.6h11.6B++46.2B+
LC2 Lynx 1,1861,1621,2510.929C+0.4024.569%C*11.102%F-32.9C*N/A10835.3h13.2B+53.6B+
TMG-50 1,1811,1609871.175C+0.1622.414%C++18.966%D51.8B++N/A16022.4h10.8B48.3B+
T9 CARV-S 1,1851,1559431.225C+0.1121.531%C+15.584%D*53.5B+1.4A++17021.6h12.7C++59.1C++
Hellfire Rocket Pods 1,2361,1411806.339C+5.0155.311%B*N/A118.9B+9.9C-4179.6h12.5B+22.6B++
TS4 Haymaker 1,1021,0669771.091C+0.2445.785%B12.852%C+28.5C+1A7237.4h4.6C+10B
MKV Suppressed 9859586331.513B+0.1828.542%B+20.564%C++29.6C+N/A9232.4h11.7B++41B+
G20 Vulcan-H 1,5538732373.684C+2.3555.58%B*2.406%C71.6A+55.7M72712.2h111.9C+201.3B
ML-7 1,2267221,5820.456C0.8773.693%A*1.939%C-29.3B+20.5A34024.6h7C++9.6B++
T5 AMC 6566401,0470.611C-0.7223.8%C+10.156%F-18.9CN/A6433.9h15.8C+66.5C++
S12 Renegade 6645902122.783C++1.4550.736%B**3.051%C-64.1B+8S1419.2h3.5C+6.9B+
CAS30 Tank Buster 1,1005465670.963C0.3751.6%B+N/A8.5C+8.6C**10064.6h50.7C**98.3B+
P2-120 HESH 5545091926.789B**25.4642.296%C+N/A92.5A++8.2C2815.5h3.4B**8B*
T9A "Butcher" 5074993501.426C0.1019.147%D*20.241%D--52C+N/A1699.6h11.2C*58.4C
NS-357 Underboss 4664515410.834C+0.5022.009%F-17.96%C--25.3DN/A7317.8h4.1C++18.8D--
T16 Rhino 4254154360.952C+0.3821.493%C++13.976%D*46.1B+1.1B**1709h13.2C++61.6C**
Spear Anti-Vehicle Phalanx Turret 614408994.121C-2.7950.785%B++5.392%B*61.8A+31.2B*5256.6h6.9C**13.6B++
Cycler TRV 3803694150.889C0.4423.863%C++11.924%D*32.9C+1B**10011.2h13.5C+56.4C*
MANA Anti-Personnel Turret 3513433271.049N/A0.2824.64%UN/A3430U80U6619800.1h30.2T*122.6T*
Frag Grenade 3403361336N/A334.6764.308%MN/A840A++10C++36930.4h2.4A3.8A
M1 Heavy Cycler 3403352381.408C++0.0810.189%D--17.015%C23.1C*N/A9014.5h16B++157.3C+
Claymore 325325823.963C2.6356.232%MN/A232.1A+N/A6201.4h1.2C++2.1A
Tank Mine 5323221542.091C0.7655.971%A+N/A128.8B+84B++14792.5h2.1C3.8A
M40 Fury 3562822511.28B+9.9542.504%B++1.064%D108.5A*28.5M+5962.6h12.1B28.5B++
E540 Halberd 428277763.645C2.3143.499%C**4.693%B*27.7C*15.1B+36910h5.1B++11.7B++
M40 Fury 2712251713.235B++11.9043.877%B**N/A93.8A*19.2A*6042.4h12.8B29.1B++
T1 Cycler 2232192390.916C+0.4121.384%C+17.352%D27.4C++N/A1878h13.6B+63.7C**
M12 Kobalt-H 2242161218C+16.6724.271%B+17.13%C+166.2B*6.2B3651.3h16.5C+68.1C**
SOAS-20 2172142011.065C0.2726.148%C15.888%D-36.3C+N/A1065.9h11.9C++45.5C++
T4 AMP 2142122470.858C+0.4713.706%F--16.038%D32.6C+N/A1166.5h10.5B**76.7C
M14 Banshee 217204593.458C+2.1328.37%CN/A55.1C**3.5C++1783.7h19.7B69.5B
TX1 Repeater 2091982840.697C+0.6313.999%F-17.677%D30C++1.7A++1256.6h12.1B+86.8D
L105 Zephyr 2111951910.263C+8.9343.103%C++N/A62.9B+5.2D5323.1h5.7B+13.1B+
TRAC-5 1971893340.566C0.7620.802%C+9.524%F12.7CN/A13014.9h17.1C+82.3C+
M3 Pounder HEG 2231872380.786C0.5433.391%D4.813%B**13.4C-2.6C-9914h15.6B46.7C++
C75 Viper 218159682.338C1.0145.074%B+N/A34.6C**12.8B*3064.6h14.2C+31.5B+
M2 Mutilator 166158642.469B+1.1412.687%C--15.19%D-33.6B++1.7M+1794.7h17.2C*135.6C+
Ripper 1601528,8020.017C-1.3111.143%D*16.447%C+0.4C-N/A1375.3h1.8C--16.3D
T32 Bull 1391391051.324C+0.0123.763%C+23.741%C+43.4C++N/A1973.2h12C**50.6C**
MRC3 Mercy 136134612.197C++0.8717.279%C++23.881%B+29.8C++N/A2114.5h21.1C+122C*
M2 Mutilator 138131612.148B0.8214.696%C+21.374%B+30.5C**1.6A*1644.3h21.4D-145.8C+
MR11 Gatekeeper 217117303.9C+2.5749.538%AN/A27.9B*23.8A3454.2h44.9B+90.6B*
Hunter QCX 1611171081.083B+0.2540.63%C+4.274%D**24.9A9.4A1374.7h8.4C+20.6C++
MRC3 Mercy 113113631.794C+0.4616.545%C+21.239%C+25.7CN/A1454.4h22C133C++
TRAP-M1 1131121091.028C-0.3028.99%C+25%C+22.9DN/A624.9h8.3B+28.6B
G30 Vulcan 177111452.467C1.1430.765%C++1.802%D-22.7C++13.5C+2184.9h110.4C+358.9C++
M12 Kobalt 125110715.714C--14.3831.531%A++19.091%C*157.1B**21.4A*4780.7h19.4C+61.5B+
E540 Halberd-H 162109215.19C-3.8659.321%C*N/A47.4C++23C++3952.3h5.9C*10B
Soldier Soaker 106106512.078B*0.7529.562%C--10.377%D53C++N/A1072h5.3B+18.1C**
AMR-66 104991650.6C0.7324.771%C22.222%C19.8C+1B*1065h12.3D-49.6C-
TRAC-5 S 103991450.683C0.6522.894%C+14.141%C-13.8C-N/A617.2h14C61.3C+
M12 Kobalt-F 10596482C+0.6723.006%C++3.125%D*35.6C++3.3A*912.7h17.6C76.4C++
M12 Kobalt 9389517.8C++16.4720.277%B+21.348%B+89B+4C++3511h18.2C+89.9B+
G30 Walker 15085322.656D1.3335.48%C+3.529%C++19.3D14.8C+1834.4h209.6C--590.7C+
Aspis Anti-Aircraft Phalanx Turret 16182332.485C1.1535.86%A+1.22%D21A++20.3A++3353.9h117.8B*328.6B*
Chainblade 1067922,5500.004D1.3314.36%D*12.658%B*0.1DN/A1613.9h4.9D**34.2D**
M18 Rotary 135702070.338D0.9935.443%B++N/A4.3D4D-7716.4h236.6D--667.6D
M77-B 6969441.568C0.2432.53%D75.362%C+36.3B+N/A1661.9h2.7C8.4C
M60-G Bulldog 10169106.9B+5.5742.48%B*5.797%A++32.9C++15.2M2852.1h8.4C+19.8B+
Rocklet Rifle 12669661.045B+0.2963.459%AN/A36.3B++30B+3731.9h29.6B++46.7B*
P2-120 HEAT 10065282.321C--0.9947.29%B+6.154%A*29.5B15.9A10232.2h7.8C+16.5B+
M12 Kobalt 6763231.5B**30.1718.188%C++19.048%C++52.5C3.3C+2421.2h17.5C**96.2B
MR11 Gatekeeper-H 12162163.875C+2.5457.911%B+1.613%C+41.3B++39.3B**5391.5h48.6B+84B++
M60-G Bulldog 7856115.091C+3.7645.588%B*1.786%D43.1C*16.9A++3391.3h6.6B+14.6B++
HC1 Cougar 5754560.964C+0.3723.96%C+14.815%D*36C**2M*2501.5h10.2B++42.7B+
The Slasher 63541,3430.04C+1.2952.889%A+1.852%D--1.4CN/A338.1h2.2C++4.2C*
M20 Basilisk 8553371.432D0.1035.405%B**7.547%B*16.6C+10A1413.2h111.2D314.2C*
NS CandyCannon 3000 5050880.568C+0.7634.681%C+30%C16.7CN/A353h4.5C++12.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon413,1931.7h
Anti-Vehicle MANA Turret269711.2h
Nano-Armor Kit2,2711,861,537142.9h
Motion Spotter243,8421.7h
Nanite Revive Grenade05760.2h
Medical Applicator805202,55416.5h
Spitfire Auto-Turret111,2090.8h
Restoration Kit1339391.3h
Welding Device0760h
G40-F Ranger01000.1h
Shield Recharging Field594,0071.3h
Recon Detection Device101590.3h
Ammunition Package1044,6092.9h
Medical Kit1118261.1h
Anti-Infantry MANA Turret591,4992h
Snowman Soldier61640.2h
Nano-Repair Grenade01490h

Check the help document for the dictionary if you want to learn more about words used here.


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