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XxxHANZOxxX[DIG] XxxHANZOxxX
VS BR 125

KDR: 0.99

Score: 33.1m

Last Seen: Jul 22nd, 2019 8:25 PM
- OFFLINE - 303.8 hour(s)

Battle Rank 117 (125 total) - Vanu Sovereignty on Miller
Level Progress (to 118): 49%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 NS-7 PDW L100 Python HEAT Sirius SX12 Supernova VPC NS-15M2 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 1500TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.708%23.184%34123119131,6131.10927-0.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.01%-1.269D**0.334C**-0.077C+HEAD ++ (~15.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.7-0.376C-15-0.051C+86.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.519%1.563%311213641526460.0419123136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.565F-0.025C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.20.125C++31.80.4B109.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.59%3.432%228512096,293275617582.28338358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.525%-1.205D*0.565B+-0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.557B+4.90.609B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.012%2.415%991312012,56719969741.28607263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.472%-1.311D**-0.502D-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.2-0.064C+280.298C*99.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.735%63.372%9911213172269030.0639168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.074D*-0.241C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.118C+3.10.032C+8.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.412%18.24%9911213784188320.416136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.92F-0.716B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26-0.975D--4.80.014C+21.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m249.7%174 (10.4k)155 (9.3k)0.99039955,59856,1371.19128125 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214163514.801%16.61%24603:4818

8% Engineer53% Heavy Assault11% Infiltrator21% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2013 12:48 PMJul 9th, 2019 9:50 PMJul 23rd, 2019 1:17 AM (29d) (PST)Jul 22nd, 2019 6:31 PM (29d) (PST)Jul 22nd, 2019 4:25 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3241981260.2600.2630.0430.7180.02794

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,42911,8887,541161634329,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3560.8h/148.4d 11,277 9,235 14,879 153.5k 9,606 9,706 5,873 69.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,256
Deaths:4,426
KDR:0.962
Accuracy:15.448% F--
HSR:29.394% C+
NS-15M1
C+
Kills:4,224
Deaths:4,625
KDR:0.913
Accuracy:14.732% D**
HSR:22.372% C+
NS-15M2
C+
Kills:2,234
Deaths:3,119
KDR:0.716
Accuracy:14.829% F
HSR:25.873% C+
Flare VE6
C+
Kills:1,583
Deaths:2,079
KDR:0.761
Accuracy:13.111% F
HSR:24.321% C+
Pulsar LSW
D-
Kills:1,568
Deaths:2,195
KDR:0.714
Accuracy:11.066% F--
HSR:17.730% D-
SVA-88
C
Kills:1,560
Deaths:1,800
KDR:0.867
Accuracy:12.709% F--
HSR:22.756% C
VX29 Polaris
C
Kills:1,280
Deaths:1,614
KDR:0.793
Accuracy:14.904% D**
HSR:20.313% C
Orion VS54
D
Kills:1,252
Deaths:1,196
KDR:1.047
Accuracy:11.672% F-
HSR:20.767% D
Ursa
C++
Kills:1,176
Deaths:1,340
KDR:0.878
Accuracy:15.511% D*
HSR:25.510% C++
NSX Naginata
B**
Kills:467
Deaths:486
KDR:0.961
Accuracy:14.991% D**
HSR:34.904% B**
VE-H Maw
B++
Kills:413
Deaths:341
KDR:1.211
Accuracy:19.271% D*
HSR:32.203% B++
NS-15M AE
C+
Kills:185
Deaths:257
KDR:0.720
Accuracy:12.978% F--
HSR:25.946% C+
Kills:20,198
Deaths (as Heavy Assault):23,478
Deaths (to Heavy Assaults):17,135
KDR:0.86029
Kill Difference:3,280
Playtime:1,903.338 hours
Usage:53%
Score:18.084m
Score/min:158
Accuracy (listed only):14.269%
HSR (listed only):25.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:2,077
Deaths:2,630
KDR:0.790
Accuracy:16.023% F
HSR:20.462% C*
Solstice VE3
C+
Kills:1,159
Deaths:1,779
KDR:0.651
Accuracy:13.954% F
HSR:18.809% C+
Solstice SF
C+
Kills:831
Deaths:1,397
KDR:0.595
Accuracy:15.033% F
HSR:16.125% C+
Pandora VX25
B++
Kills:784
Deaths:1,038
KDR:0.755
Accuracy:18.412% F--
HSR:18.240% B++
Eidolon VE33
C+
Kills:680
Deaths:719
KDR:0.946
Accuracy:17.664% F
HSR:25.294% C+
Pulsar C
D*
Kills:199
Deaths:221
KDR:0.900
Accuracy:15.891% F
HSR:16.583% D*
Zenith VX-5
C
Kills:123
Deaths:147
KDR:0.837
Accuracy:15.303% F-
HSR:20.325% C
NS Baron G5
B+
Kills:116
Deaths:207
KDR:0.560
Accuracy:19.868% F--
HSR:16.379% B+
Kills:5,969
Deaths (as Engineer):8,138
Deaths (to Engineers):11,638
KDR:0.73347
Kill Difference:2,169
Playtime:296.538 hours
Usage:8%
Score:2.829m
Score/min:159
Accuracy (listed only):16.518%
HSR (listed only):19.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:3,215
Deaths:4,449
KDR:0.723
Accuracy:16.928% D**
HSR:18.911% C*
Sirius SX12
B+
Kills:2,698
Deaths:4,429
KDR:0.609
Accuracy:14.448% F-
HSR:21.423% B+
NS-11C
C*
Kills:2,077
Deaths:2,630
KDR:0.790
Accuracy:16.023% F
HSR:20.462% C*
Solstice VE3
C+
Kills:1,159
Deaths:1,779
KDR:0.651
Accuracy:13.954% F
HSR:18.809% C+
Solstice SF
C+
Kills:831
Deaths:1,397
KDR:0.595
Accuracy:15.033% F
HSR:16.125% C+
Pandora VX25
B++
Kills:784
Deaths:1,038
KDR:0.755
Accuracy:18.412% F--
HSR:18.240% B++
Pulsar C
D*
Kills:199
Deaths:221
KDR:0.900
Accuracy:15.891% F
HSR:16.583% D*
Zenith VX-5
C
Kills:123
Deaths:147
KDR:0.837
Accuracy:15.303% F-
HSR:20.325% C
NS Baron G5
B+
Kills:116
Deaths:207
KDR:0.560
Accuracy:19.868% F--
HSR:16.379% B+
Kills:11,202
Deaths (as Light Assault):16,297
Deaths (to Light Assaults):8,682
KDR:0.68737
Kill Difference:5,095
Playtime:739.197 hours
Usage:21%
Score:5.970m
Score/min:135
Accuracy (listed only):16.206%
HSR (listed only):18.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C*
Kills:3,215
Deaths:4,449
KDR:0.723
Accuracy:16.928% D**
HSR:18.911% C*
Sirius SX12
B+
Kills:2,698
Deaths:4,429
KDR:0.609
Accuracy:14.448% F-
HSR:21.423% B+
Pandora VX25
B++
Kills:784
Deaths:1,038
KDR:0.755
Accuracy:18.412% F--
HSR:18.240% B++
NS Baron G5
B+
Kills:116
Deaths:207
KDR:0.560
Accuracy:19.868% F--
HSR:16.379% B+
Equinox VE2
A+
Kills:77
Deaths:164
KDR:0.470
Accuracy:19.584% D*
HSR:32.468% A+
Kills:6,890
Deaths (as Combat Medic):10,287
Deaths (to Combat Medics):6,191
KDR:0.66978
Kill Difference:3,397
Playtime:37.628 hours
Usage:1%
Score:0.424m
Score/min:188
Accuracy (listed only):17.848%
HSR (listed only):21.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:3,215
Deaths:4,449
KDR:0.723
Accuracy:16.928% D**
HSR:18.911% C*
Sirius SX12
B+
Kills:2,698
Deaths:4,429
KDR:0.609
Accuracy:14.448% F-
HSR:21.423% B+
NS-61 Emissary
A++
Kills:773
Deaths:749
KDR:1.032
Accuracy:28.530% C++
HSR:27.684% A++
NS-44 Commissioner
C-
Kills:345
Deaths:569
KDR:0.606
Accuracy:19.804% F-
HSR:19.130% C-
Parallax VX3
F
Kills:172
Deaths:118
KDR:1.458
Accuracy:27.735% F
HSR:63.372% F
NS-357 Underboss
C++
Kills:87
Deaths:150
KDR:0.580
Accuracy:24.199% D**
HSR:22.989% C++
Beamer VS3
C++
Kills:59
Deaths:177
KDR:0.333
Accuracy:20.482% D--
HSR:23.729% C++
Kills:7,349
Deaths (as Infiltrator):10,641
Deaths (to Infiltrators):7,984
KDR:0.69063
Kill Difference:3,292
Playtime:381.328 hours
Usage:11%
Score:3.491m
Score/min:153
Accuracy (listed only):21.732%
HSR (listed only):28.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,524
Deaths:1,207
KDR:1.263
Accuracy:11.185% D*
HSR:21.654% B+
Cosmos VM3
C++
Kills:1,373
Deaths:1,156
KDR:1.188
Accuracy:11.316% D*
HSR:19.665% C++
Quasar VM1
C+
Kills:642
Deaths:720
KDR:0.892
Accuracy:8.287% F
HSR:18.069% C+
Nebula VM20
B++
Kills:577
Deaths:501
KDR:1.152
Accuracy:11.419% D**
HSR:24.090% B++
Nebula VM20
B++
Kills:505
Deaths:417
KDR:1.211
Accuracy:11.645% D**
HSR:24.356% B++
Comet VM2
A
Kills:397
Deaths:713
KDR:0.557
Accuracy:24.081% F--
HSR:6.801% A
Comet VM2
B+
Kills:115
Deaths:177
KDR:0.650
Accuracy:26.412% F-
HSR:5.217% B+
NS-10 Burster
A
Kills:78
Deaths:246
KDR:0.317
Accuracy:23.426% D-
HSR:12.821% A
Kills:5,211
Deaths (as MAX Suit):2,568.500
Deaths (to MAX Suits):3,569
KDR:2.02881
Kill Difference:2,642.500
Playtime:187.824 hours
Usage:5%
Score:2.279m
Score/min:202
Accuracy (listed only):15.971%
HSR (listed only):16.584%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:64
V. Kills:9 N/A
Deaths:31
KDR:2.065
Accuracy:22.519% T*
KPH:20.800 D--
VKPH:2.900 D*
Kills:64 (0 + 0)
Deaths:31
KDR:2.065
VKDR:0.290
Vehicle Kills:9
Kill Difference:33
Playtime:3.071 hours
Usage:0%
Score:0.060m
Score/min:327
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:405
V. Kills:54 N/A
Deaths:66
KDR:6.136
Accuracy:29.550% F
KPH:30.300 D
VKPH:4 D-
AP30 Shredder
U
Kills:188
V. Kills:59 313%
Deaths:70
KDR:2.686
Accuracy:13.735% T
KPH:676,800 U
VKPH:212,400 U
C150 Dalton
C+
Kills:162
V. Kills:43 368%
Deaths:34
KDR:4.765
Accuracy:37.035% C+
KPH:22.400 D
VKPH:5.900 D**
Kills:755 (0 + 755)
Deaths:170
KDR:4.441
VKDR:0.918
Vehicle Kills:156
Kill Difference:585
Playtime:20.593 hours
Usage:1%
Score:0.239m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:37.035%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:2,723
V. Kills:841 323%
Deaths:495
KDR:5.501
Accuracy:30.850% F--
KPH:22.200 D
VKPH:6.900 D--
C75 Viper
D-
Kills:319
V. Kills:62 N/A
Deaths:102
KDR:3.127
Accuracy:19.847% F-
KPH:13.400 D-
VKPH:2.600 D*
Kills:3,042 (3,042 + 0)
Deaths:597
KDR:5.095
VKDR:1.513
Vehicle Kills:903
Kill Difference:2,445
Playtime:146.454 hours
Usage:4%
Score:0.875m
Score/min:100
Driving Accuracy:19.847%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:2,390
V. Kills:388 N/A
Deaths:272
KDR:8.787
Accuracy:30.607% F--
KPH:28.400 D
VKPH:4.600 D-
Supernova PC
D
Kills:730
V. Kills:321 227%
Deaths:222
KDR:3.288
Accuracy:28.354% F--
KPH:13 D-
VKPH:5.700 D
Saron HRB
D--
Kills:251
V. Kills:146 171%
Deaths:70
KDR:3.586
Accuracy:23.918% F--
KPH:13.300 D*
VKPH:7.700 D--
E540 Halberd
C++
Kills:145
V. Kills:114 126%
Deaths:30
KDR:4.833
Accuracy:34.422% F-
KPH:21.300 D--
VKPH:16.800 C++
Supernova FPC
D
Kills:131
V. Kills:121 107%
Deaths:48
KDR:2.729
Accuracy:32.644% F*
KPH:12.800 D*
VKPH:11.800 D
Proton II PPA
C
Kills:76
V. Kills:10 N/A
Deaths:13
KDR:5.846
Accuracy:13.581% F
KPH:23.800 D*
VKPH:3.100 C
Kills:3,723 (3,251 + 472)
Deaths:655
KDR:5.684
VKDR:1.679
Vehicle Kills:1,100
Kill Difference:3,068
Playtime:179.292 hours
Usage:5%
Score:1.254m
Score/min:117
Driving Accuracy:32.644%
Gunner Accuracy:13.581%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:439
V. Kills:101 430%
Deaths:89
KDR:4.933
Accuracy:26.535% D*
KPH:34.400 D
VKPH:7.900 D
M40 Fury
D
Kills:419
V. Kills:115 361%
Deaths:122
KDR:3.434
Accuracy:25.395% D*
KPH:20 D--
VKPH:5.500 D
M60-G Bulldog
D--
Kills:148
V. Kills:35 411%
Deaths:57
KDR:2.596
Accuracy:18.001% F
KPH:9.300 D*
VKPH:2.200 D--
M20 Basilisk
D--
Kills:112
V. Kills:82 135%
Deaths:80
KDR:1.400
Accuracy:26.346% D**
KPH:5.100 D*
VKPH:3.700 D--
M20 Basilisk
D--
Kills:106
V. Kills:65 161%
Deaths:57
KDR:1.860
Accuracy:24.947% D**
KPH:7.500 D*
VKPH:4.600 D--
M60-G Bulldog
D--
Kills:62
V. Kills:14 413%
Deaths:23
KDR:2.696
Accuracy:14.286% F--
KPH:8.700 D**
VKPH:2 D--
M12 Kobalt
D--
Kills:54
V. Kills:1 N/A
Deaths:9
KDR:6
Accuracy:6.214% F--
KPH:28.900 D--
VKPH:0.500 D*
Kills:1,340 (0 + 1,340)
Deaths:437
KDR:3.066
VKDR:0.945
Vehicle Kills:413
Kill Difference:903
Playtime:94.957 hours
Usage:3%
Score:0.683m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:6.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,3134,2564,4260.962D0.0315.448%F--29.394%C+21.2D*N/A56200.4h13.3D**86.2F**
NS-15M1 4,2734,2244,6250.913C0.0814.732%D**22.372%C+18.4DN/A50229.9h14.6D99D--
NS-7 PDW 3,2543,2154,4490.723C0.2716.928%D**18.911%C*13.5DN/A37238h16.3C+96.6D
L100 Python HEAT 3,5642,7234955.501C*4.5130.85%F--3.966%B**22.2D6.9D--101122.6h5.4B+17.5D-
Sirius SX12 2,7432,6984,4290.609C0.3814.448%F-21.423%B+11.2D-N/A29241.4h21.2D*146.4F
Supernova VPC 2,7782,3902728.787C7.8030.607%F--2.594%B**28.4D4.6D-9384.1h3.3C++10.8D*
NS-15M2 2,2652,2343,1190.716C-0.2714.829%F25.873%C+16.1D--N/A42139h14.3C96.8D--
NS-11C 2,1012,0772,6300.79C0.2016.023%F20.462%C*15DN/A44138.5h15.6C+97.6D
Flare VE6 1,5991,5832,0790.761D0.2313.111%F24.321%C+17.1D-N/A5292.7h12.8D97.8D*
Pulsar LSW 1,5851,5682,1950.714D0.2811.066%F--17.73%D-12.1D--N/A40129.5h16.6D*149.6F*
SVA-88 1,5781,5601,8000.867C-0.1212.709%F--22.756%C17.2D--N/A5690.7h14.7D--115.5F-
Cosmos VM3 1,5421,5241,2071.263C0.2711.185%D*21.654%B+20.3DN/A6075.1h13.6C++121.9D
Cosmos VM3 1,4031,3731,1561.188C0.2011.316%D*19.665%C++18.2DN/A5375.4h14.6C+129.4C
Hades VSH4 2,0081,3711,9730.695C**0.3049.453%F--2.845%B15.9C+7.4C10986.2h7.3B+14.7C
VX29 Polaris 1,2941,2801,6140.793D0.2014.904%D**20.313%C17.7D-N/A5772.4h14.5D97D--
Orion VS54 1,2671,2521,1961.047C+0.0611.672%F-20.767%D13.9DN/A8590.3h16.1D137.9D
Ursa 1,1951,1761,3400.878C0.1115.511%D*25.51%C++18.6DN/A6463.1h13.2C--84.9D-
Solstice VE3 1,1821,1591,7790.651C+0.3413.954%F18.809%C+10DN/A47116.3h16.6C+119.1D
Frag Grenade 8918791879N/A878.0140.288%DN/A399.5C5.5C12372.2h3.9C+9.8C+
Solstice SF 8398311,3970.595C0.4015.033%F16.125%C+11.1DN/A3874.6h14.7C97.6D*
Pandora VX25 7867841,0380.755C0.2418.412%F--18.24%B++12.4D-N/A3663.2h4.8C+26F-
Lasher X2 7907779650.805C+0.1916.986%D*4.118%C++19DN/A7041h15.4B**90.5C+
NS-61 Emissary 7787737491.032B0.0428.53%C++27.684%A++23.6C+N/A5532.8h13.6C++47.8C**
Proximity Mine 7607602303.304C+2.3137.801%C--N/A133.3C*N/A3685.7h1.9C++4.9C+
C-4 1,0767397510.984C0.0119.816%D--N/A53.6D24.4C56313.8h1.8C--8.8D-
Supernova PC 1,0517302223.288C2.3028.354%F--4.521%A++13D-5.7D8356.1h4.5B+16D-
Eidolon VE33 6866807190.946C+0.0417.664%F25.294%C+15.6C-N/A5643.6h8.2B+46.6C-
Quasar VM1 6576427200.892C0.108.287%F18.069%C+12.4D-N/A4651.9h16.4C197.4D-
Nebula VM20 5835775011.152C--0.1611.419%D**24.09%B++21.1DN/A6127.4h17.5C+153.3D-
Nebula VM20 5155054171.211C-0.2211.645%D**24.356%B++22.9DN/A7022.1h16.5C+141.4D
NSX Naginata 4694674860.961C0.0314.991%D**34.904%B**22.1DN/A7221.1h12.7C+84.8C--
M40 Fury 540439894.933C3.9426.535%D*1.822%C+34.3D7.9D24912.8h13.8C++52C-
M40 Fury 5344191223.434C-2.4425.395%D*N/A20D--5.5D17521h19.5D76.9D*
VE-H Maw 4234133411.211C0.2219.271%D*32.203%B++27.5DN/A6415h12.2C63.2C--
L105 Zephyr 459405666.136C5.1529.55%FN/A30.2D4D-12413.4h6.1B20.7C-
Comet VM2 4983977130.557C0.4324.081%F--6.801%A7.6D1.9D*4852h16.3B++67.9C+
NS-44 Commissioner 3523455690.606C0.3819.804%F-19.13%C-13D-N/A5026.5h4.7D23.9F-
C75 Viper 3813191023.127C+2.1419.847%F-2.194%B**13.4D-2.6D*9223.8h12.1B+60.8D--
NS Decimator 4082773350.827C0.1641.553%F--2.888%B+20.2D--9.6D21113.7h5.9D14.1F-
S1 4562703280.823C*0.1738.197%F--3.333%B11.5D--7.9D16923.5h7.9C-20.8D**
Saron HRB 397251703.586C2.6023.918%F--1.594%C+13.3D*7.7D--14818.9h25.6C107.1F*
Nemesis VSH9 4152503230.774C*0.2249.078%F-2.8%C++16.6C+10.9C+19815.1h7.6B15.4C
Anti-Vehicle Grenade 2472141214N/A213.0145.734%DN/A305.7C47.1D15430.7h5.6C++12.3C+
Pulsar C 2021992210.9C+0.0915.891%F16.583%D*14.5DN/A10613.7h13C+82D-
NS Annihilator 5101964620.424C-0.5774.769%D**N/A5.6D--9C++7234.7h19.4F--25.9F**
AP30 Shredder 247188702.686C-1.7013.735%T1.064%D1880U590U7932600.1h51.5B**374.8D
NS-15M AE 1861852570.72C--0.2712.978%F--25.946%C+17.3D--N/A7410.7h15.9D**122.2F*
Parallax VX3 1751721181.458C0.4727.735%F63.372%F15.5DN/A7811.1h3.1D*11.3F
C150 Dalton 205162344.765C+3.7737.035%C+1.235%B22.5D6D**1387.2h4.9C13.1C+
M60-A Bulldog 168151364.194C-3.2028.182%F-1.987%C10.2D--1.1D--4914.8h6.3C+22.3D*
M60-G Bulldog 183148572.596C--1.6118.001%FN/A9.3D*2.2D--5716h9.5D52.7F-
E540 Halberd 259145304.833C3.8434.422%F-4.828%A+21.3D--16.8C++2246.8h7.3D--21.1F-
Supernova FPC 252131482.729C-1.7432.644%F*4.58%A+12.7D*11.7D35810.3h7.7D*23.6T-
Zenith VX-5 1251231470.837C0.1515.303%F-20.325%C18.9DN/A746.5h13.2C++86.1D--
M60-A Bulldog 139120215.714C4.7229.229%F-N/A8.8D*1.4D-4613.7h8.1D--27.7F-
NS Baron G5 1181162070.56D0.4319.868%F--16.379%B+12.3D--N/A479.4h5.2C26.2C
Comet VM2 1541151770.65C-0.3426.412%F-5.217%B+8.8C--3D--8313.1h16.4B*62.1C++
M20 Basilisk 194112801.4D0.4126.346%D**7.143%B+5.1D*3.7D--7022.1h179.2D**680.2F**
M20 Basilisk 171106571.86C--0.8724.947%D**8.491%B**7.5D*4.6D--10614.1h128.1C-513.5F
Force-Blade 14010148,8740.002D0.9925.606%C3.96%C-0DN/A02394.2h5.3F-20.8D-
Tank Mine 15098332.667U31.68427.957%UN/A490S260S112740.2h4.1T*0.9M+
NS-357 Underboss 89871500.58C0.4124.199%D**22.989%C++16.4D-N/A565.3h4.7C19.4D--
Spear Anti-Vehicle Phalanx Turret 13178164.875C3.8823.45%F--6.41%A13.9D**9.5D*2045.6h10.7C45.5F-
NS-10 Burster 115782460.317D--0.6723.426%D-12.821%A3.7D-1.8D*4421.1h148.7C+634.8C--
Equinox VE2 77771640.47D0.5219.584%D*32.468%A+11.5D--N/A426.7h17.1D*87.5D*
Proton II PPA 8676135.846C-4.8613.581%F2.632%B+23.8D*3.1C1333.2h12.7D93.3F-
M60-A Bulldog 8769501.38D0.3920.189%F-N/A690U180U4165100.1h8.3F41.3T
Dual Photon Pods 7364312.065D1.0722.519%T*1.563%B+20.6D--2.9D*3273.1h31.8D-141.2T-
M60-G Bulldog 7662232.696D1.7114.286%F--1.613%D-8.7D**2D--527.1h7.5C++52.2F--
Beamer VS3 63591770.333C--0.6620.482%D--23.729%C++11.1DN/A965.3h26.9T*131.5F
M12 Kobalt 555496C-5.016.214%F--22.222%B*28.4D*N/A1131.9h13.6B**219.3D*
Lancer VS22 126511810.282D0.7144.708%F--1.961%C++5.7D-8.4D1818.9h55.8D*124.9F-
MANA Anti-Personnel Turret 5151351.457N/A0.477.527%UN/A510UN/A3522000.1h25.7T*341.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon371,2143.2h
G30 Walker0750h
Medical Applicator18646,8426.3h
Anti-Vehicle MANA Turret91120.9h
Nano-Armor Kit279250,50122.7h
Restoration Kit801,5761.7h
Nanite Revive Grenade01690h
Motion Spotter486,5194.1h
Shield Recharging Field32480.1h
Recon Detection Device505,1148.4h
Ammunition Package231,0532.2h
Medical Kit2284,3704.5h
Anti-Infantry MANA Turret51960.7h

Check the help document for the dictionary if you want to learn more about words used here.


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