Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,901)players online:
Nefinub (48)  Ahorn (19)  Aeflic (7)  ALonesomeBrick (5)  francistech94 (3)  AlphaPsi (3) 85
stats.dasanfall.com
Signifer Y0LDAH[MEDK] Y0LDAH
VS BR 56

KDR: 3.19

Score: 24.1m

Last Seen: Jun 16th, 2019 5:45 PM
- OFFLINE - 52.4 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt - Outfit Leader of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
Level Progress (to 57): 4%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M2 NS-44 Commissioner NS-357 Underboss Pulsar LSW SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Y0LDAH



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,935,893 MLG Score: 7143
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.922%41.308%119531117945,0253.33989-0.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.466%1.513A+3.12M++-0.433C--HEAD ++ (~26.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.627B+80.437B19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.923%1.399%5711209143368180.387534753%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.473B+-0.162C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.851B*10.10.811B++14

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.705%2.778%246412066844442641.54054258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.179%0.88B*-0.41C--0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.786B++11.60.707B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.454%80.166%2463120714,5919124515.9989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.337%1.87A++0.852B*-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.60.496B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.83%20.513%24621208234100100.233766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.419%-0.471D1.171B**1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.061C+4.40.087C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
24.1m173.6%538 (32.3k)441 (26.5k)3.1862764,81220,3413.266956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210659327.132%47.246%128202:4118

15% Combat Medic42% Heavy Assault35% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2013 12:24 PMApr 6th, 2015 3:06 PMJun 17th, 2019 11:50 PM (17h) (PST)Jun 16th, 2019 3:17 PM (2d) (PST)Jun 16th, 2019 1:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7592764831.1860.3720.5602.1050.0277143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,51416,58828,926712234126226,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
911.1h/38d 1,640 30,621 18,061 115.1k 1,023 4,762 1,464 41.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:14,618
Deaths:3,045
KDR:4.801
Accuracy:28.727% B+
HSR:43.706% A++
Orion VS54
A**
Kills:4,092
Deaths:1,143
KDR:3.580
Accuracy:26.208% B**
HSR:42.522% A**
NS-15M2
A**
Kills:3,622
Deaths:769
KDR:4.710
Accuracy:29.865% B**
HSR:43.816% A**
Pulsar LSW
A+
Kills:1,933
Deaths:380
KDR:5.087
Accuracy:30.878% A+
HSR:35.541% A+
SVA-88
A++
Kills:1,702
Deaths:439
KDR:3.877
Accuracy:27.535% B*
HSR:38.014% A++
Flare VE6
A
Kills:1,198
Deaths:263
KDR:4.555
Accuracy:30.051% A
HSR:34.140% A
VE-H Maw
A*
Kills:539
Deaths:107
KDR:5.037
Accuracy:31.450% B**
HSR:45.826% A*
NSX Naginata
M+
Kills:169
Deaths:40
KDR:4.225
Accuracy:28.750% A
HSR:48.521% M+
Kills:27,873
Deaths (as Heavy Assault):6,186
Deaths (to Heavy Assaults):6,546
KDR:4.50582
Kill Difference:21,687
Playtime:386.106 hours
Usage:42%
Score:11.221m
Score/min:484
Accuracy (listed only):29.183%
HSR (listed only):41.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A+
Kills:1,223
Deaths:287
KDR:4.261
Accuracy:30.529% C*
HSR:38.348% A+
Eridani SX5G
B**
Kills:1,172
Deaths:370
KDR:3.168
Accuracy:29.462% C**
HSR:30.205% B**
Serpent VE92
A*
Kills:736
Deaths:225
KDR:3.271
Accuracy:27.641% B*
HSR:32.065% A*
Pulsar C
A**
Kills:532
Deaths:136
KDR:3.912
Accuracy:30.466% B**
HSR:37.030% A**
Sirius SX12
M**
Kills:342
Deaths:74
KDR:4.622
Accuracy:30.295% B**
HSR:40.059% M**
NSX Tanto
A*
Kills:200
Deaths:47
KDR:4.255
Accuracy:30.355% B++
HSR:40.500% A*
NSX Tengu
M+
Kills:176
Deaths:48
KDR:3.667
Accuracy:43.504% B**
HSR:38.636% M+
Thanatos VE70
C+
Kills:167
Deaths:145
KDR:1.152
Accuracy:33.219% D
HSR:15.569% C+
Solstice VE3
B**
Kills:107
Deaths:54
KDR:1.981
Accuracy:26.969% B++
HSR:25.234% B**
Phobos VX86
M
Kills:67
Deaths:32
KDR:2.094
Accuracy:59.859% C++
HSR:32.836% M
VX6-7
M
Kills:65
Deaths:18
KDR:3.611
Accuracy:28.866% B*
HSR:36.923% M
Kills:4,787
Deaths (as Light Assault):1,436
Deaths (to Light Assaults):4,101
KDR:3.33357
Kill Difference:3,351
Playtime:34.584 hours
Usage:4%
Score:0.708m
Score/min:341
Accuracy (listed only):33.742%
HSR (listed only):33.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M++
Kills:1,353
Deaths:512
KDR:2.643
Accuracy:27.601% B+
HSR:50.111% M++
Eridani SX5-AE
A+
Kills:1,223
Deaths:287
KDR:4.261
Accuracy:30.529% C*
HSR:38.348% A+
H-V45
M+
Kills:1,205
Deaths:406
KDR:2.968
Accuracy:27.734% B++
HSR:41.411% M+
H-V45 AE
A++
Kills:1,202
Deaths:386
KDR:3.114
Accuracy:27.898% C+
HSR:43.261% A++
Equinox VE2 Burst
A*
Kills:1,176
Deaths:442
KDR:2.661
Accuracy:30.694% B++
HSR:46.259% A*
Eridani SX5G
B**
Kills:1,172
Deaths:370
KDR:3.168
Accuracy:29.462% C**
HSR:30.205% B**
NS-11P
M*
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:28.417% B**
HSR:40.948% M*
NS-11A
M**
Kills:1,104
Deaths:423
KDR:2.610
Accuracy:29.867% B**
HSR:48.641% M**
Sirius SX12
M**
Kills:342
Deaths:74
KDR:4.622
Accuracy:30.295% B**
HSR:40.059% M**
NSX Tengu
M+
Kills:176
Deaths:48
KDR:3.667
Accuracy:43.504% B**
HSR:38.636% M+
Thanatos VE70
C+
Kills:167
Deaths:145
KDR:1.152
Accuracy:33.219% D
HSR:15.569% C+
Pulsar VS1
B**
Kills:90
Deaths:52
KDR:1.731
Accuracy:23.970% C++
HSR:27.778% B**
Phobos VX86
M
Kills:67
Deaths:32
KDR:2.094
Accuracy:59.859% C++
HSR:32.836% M
Kills:10,437
Deaths (as Combat Medic):3,568
Deaths (to Combat Medics):2,916
KDR:2.92517
Kill Difference:6,869
Playtime:136.764 hours
Usage:15%
Score:3.730m
Score/min:455
Accuracy (listed only):32.542%
HSR (listed only):38.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:12,223
Deaths:2,066
KDR:5.916
Accuracy:48.318% A+
HSR:79.187% B**
NS-44 Commissioner
A+
Kills:2,245
Deaths:1,131
KDR:1.985
Accuracy:45.417% B**
HSR:33.140% A+
NS-357 Underboss
M+
Kills:2,201
Deaths:1,260
KDR:1.747
Accuracy:44.856% B**
HSR:43.480% M+
Eridani SX5-AE
A+
Kills:1,223
Deaths:287
KDR:4.261
Accuracy:30.529% C*
HSR:38.348% A+
XM98
A+
Kills:1,208
Deaths:281
KDR:4.299
Accuracy:43.711% B**
HSR:88.245% A+
Eridani SX5G
B**
Kills:1,172
Deaths:370
KDR:3.168
Accuracy:29.462% C**
HSR:30.205% B**
Parallax VX3-AE
C**
Kills:1,160
Deaths:209
KDR:5.550
Accuracy:43.664% C**
HSR:82.069% C++
Sirius SX12
M**
Kills:342
Deaths:74
KDR:4.622
Accuracy:30.295% B**
HSR:40.059% M**
Artemis VX26
D-
Kills:341
Deaths:244
KDR:1.398
Accuracy:23.504% D-
HSR:17.302% D-
Beamer VS3
D-
Kills:285
Deaths:449
KDR:0.635
Accuracy:21.681% D-
HSR:15.088% D--
NSX Tengu
M+
Kills:176
Deaths:48
KDR:3.667
Accuracy:43.504% B**
HSR:38.636% M+
NSX Tomoe
A++
Kills:163
Deaths:41
KDR:3.976
Accuracy:31.217% B+
HSR:53.988% A++
Spiker
M*
Kills:89
Deaths:60
KDR:1.483
Accuracy:28.089% C
HSR:46.067% M*
NS-45 Pilot
M+
Kills:65
Deaths:29
KDR:2.241
Accuracy:33.601% B
HSR:50.769% M+
Kills:22,893
Deaths (as Infiltrator):6,549
Deaths (to Infiltrators):2,876
KDR:3.49565
Kill Difference:16,344
Playtime:317.401 hours
Usage:35%
Score:7.813m
Score/min:410
Accuracy (listed only):35.561%
HSR (listed only):46.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:736
Deaths:225
KDR:3.271
Accuracy:27.641% B*
HSR:32.065% A*
Pulsar C
A**
Kills:532
Deaths:136
KDR:3.912
Accuracy:30.466% B**
HSR:37.030% A**
NSX Tanto
A*
Kills:200
Deaths:47
KDR:4.255
Accuracy:30.355% B++
HSR:40.500% A*
Thanatos VE70
C+
Kills:167
Deaths:145
KDR:1.152
Accuracy:33.219% D
HSR:15.569% C+
Solstice VE3
B**
Kills:107
Deaths:54
KDR:1.981
Accuracy:26.969% B++
HSR:25.234% B**
Eidolon VE33
M
Kills:96
Deaths:28
KDR:3.429
Accuracy:36.623% A+
HSR:44.792% M
Phobos VX86
M
Kills:67
Deaths:32
KDR:2.094
Accuracy:59.859% C++
HSR:32.836% M
VX6-7
M
Kills:65
Deaths:18
KDR:3.611
Accuracy:28.866% B*
HSR:36.923% M
Kills:1,970
Deaths (as Engineer):685
Deaths (to Engineers):2,578
KDR:2.87591
Kill Difference:1,285
Playtime:23.156 hours
Usage:3%
Score:0.510m
Score/min:367
Accuracy (listed only):34.250%
HSR (listed only):33.119%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:143
V. Kills:9 N/A
Deaths:18
KDR:7.944
Accuracy:41.923% C++
KPH:41.500 C+
VKPH:2.600 C
Kills:143 (143 + 0)
Deaths:18
KDR:7.944
VKDR:0.500
Vehicle Kills:9
Kill Difference:125
Playtime:3.449 hours
Usage:0%
Score:0.024m
Score/min:117
Piloting Accuracy:41.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:302
V. Kills:141 213%
Deaths:15
KDR:20.133
Accuracy:57.990% A
KPH:42.900 B**
VKPH:20 B+
Proton II PPA
A+
Kills:261
V. Kills:12 N/A
Deaths:11
KDR:23.727
Accuracy:33.479% A+
KPH:70.900 B+
VKPH:3.300 C
Saron HRB
B*
Kills:61
V. Kills:35 169%
Deaths:6
KDR:10.167
Accuracy:44.743% C++
KPH:33.100 B*
VKPH:19 B+
Kills:624 (0 + 624)
Deaths:32
KDR:19.500
VKDR:5.875
Vehicle Kills:188
Kill Difference:592
Playtime:12.564 hours
Usage:1%
Score:0.164m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:44.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:60
V. Kills:23 250%
Deaths:7
KDR:8.571
Accuracy:50.675% A
KPH:41.200 A++
VKPH:15.800 A*
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:3.286
Vehicle Kills:23
Kill Difference:53
Playtime:1.456 hours
Usage:0%
Score:0.025m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:50.675%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 14,73914,6183,0454.801B+1.6128.727%B+43.706%A++111.5AN/A301131.1h8.3A28.9B**
Ghost 12,26412,2232,0665.916B**2.7348.318%A+79.187%B**93A*N/A257131.4h1.6A3.3B**
Orion VS54 4,1104,0921,1433.58A0.3926.208%B**42.522%A**79A*N/A23451.8h9B**34.2B
NS-15M2 3,6563,6227694.71A++1.5229.865%B**43.816%A**108.8A**1B*26733.3h8.5A28.5B**
NS-44 Commissioner 2,2612,2451,1311.985B**1.2045.417%B**33.14%A+103.5MN/A29321.7h2.5A5.5B**
NS-357 Underboss 2,2072,2011,2601.747B*1.4444.856%B**43.48%M+100.5A*N/A27521.9h2.8A+6.2B**
Pulsar LSW 1,9601,9333805.087M++1.9030.878%A+35.541%A+120.1M1.7M+35016.1h8.8A28.5B**
SVA-88 1,7121,7024393.877B**0.6927.535%B*38.014%A++91.5A++N/A27618.6h9.1B**33B++
Terminus VX-9 1,3601,3535122.643B++0.5427.601%B+50.111%M++73.1A+N/A18718.5h8.4A+30.4B*
Eridani SX5-AE 1,2281,2232874.261A**1.0730.529%C*38.348%A+107.3A+N/A52611.4h8.1B*26.6B++
XM98 1,2101,2082814.299B**1.1143.711%B**88.245%A+29.1C*N/A7341.5h1.9B**4.3B**
H-V45 1,2141,2054062.968B*0.2227.734%B++41.411%M+74.8A*N/A21416.1h9.1A+32.8B**
H-V45 AE 1,2101,2023863.114B**0.0727.898%C+43.261%A++69.1B+N/A18717.4h8.9B**31.8B++
Flare VE6 1,2061,1982634.555M++1.3730.051%A34.14%A117.5M+N/A37610.2h7.5A24.9B*
Equinox VE2 Burst 1,1911,1764422.661B+0.5330.694%B++46.259%A*73B**N/A16416.1h9.2A29.9B**
Eridani SX5G 1,1741,1723703.168A+0.0229.462%C**30.205%B**77.1B*N/A20615.2h8.9B*30.3B+
NS-11P 1,1651,1603912.967A++0.2228.417%B**40.948%M*71.2A*N/A17316.3h9.1A++32.1B**
Parallax VX3-AE 1,1621,1602095.55B+2.3643.664%C**82.069%C++69.9B*N/A15716.6h1.5B*3.5B++
NS-11A 1,1071,1044232.61B*0.5829.867%B**48.641%M**80A**N/A23813.8h8.8A++29.5A
NS Decimator 1,3189083182.855A*0.3363.143%C**2.203%C+51.3B**23.2B*40317.7h4B+6.4B+
Serpent VE92 7407362253.271A*0.0827.641%B*32.065%A*80A*N/A2279.2h9.4B**34.1B*
VE-H Maw 5505391075.037M+1.8531.45%B**45.826%A*99.8A++2A*2455.4h7.8B**24.7B*
NS-TMC-01 "His Regards" 53753610,6240.05B*3.1424.542%C+N/A1.2C++N/A3438.9h1.7B++6.9B+
Pulsar C 5385321363.912A*0.7330.466%B**37.03%A**98.5M++1.1A++3055.4h8.7B**28.6B*
Force-Blade 4964788,0310.06B**3.1326.562%C2.929%D1.3B++N/A4367.4h2B+7.4C**
C-4 4773801772.147B+1.0429.032%B++N/A105.6B+26.9C+7233.6h1.3B+4.6B+
Sirius SX12 347342744.622M*1.4430.295%B**40.059%M**110.3S1.6M**3353.1h10.9B**35.8B++
Artemis VX26 3443412441.398C++1.7923.504%D-17.302%D-29.7C+N/A9411.5h10.9B+46.5C++
E540 Halberd 4433021520.133B**16.9557.99%A2.649%C++43.1B**20.1B+2337h4.4B**7.5A
Beamer VS3 2862854490.635C+2.5521.681%D-15.088%D--21.1CN/A6513.5h9.5C++43.7C+
Proton II PPA 2732611123.727B+20.5433.479%A+2.299%C**70.5B+3.2C1723.7h6.7B*20.1B**
NSX Tanto 202200474.255M++1.0730.355%B++40.5%A*76.9A++N/A1962.6h10.9B+36B+
S1 2891871101.7A++1.4959.135%C*1.604%D35.3B*19.2B*4135.3h5.2B*8.8B++
NSX Tengu 178176483.667A**0.4843.504%B**38.636%M+97.8A*1.1B**2471.8h8.8B**20.3B*
NSX Naginata 169169404.225M1.0428.75%A48.521%M+88.9A++N/A3091.9h8.6B**29.9B*
Thanatos VE70 1671671451.152C**2.0333.219%D15.569%C+28.8C+N/A1525.8h5.2C+15.6C
NSX Tomoe 163163413.976A0.7931.217%B+53.988%A++85.8A++N/A2331.9h9A29B**
Frag Grenade 1561541154N/A150.8141.605%C--N/A513.3C++6.7C+20600.3h2.9B*7B+
Light PPA 152143187.944B+4.7641.923%C++1.399%C*42.1C+2.6C1173.4h10.1B+24.1B+
Solstice VE3 107107541.981A++1.2126.969%B++25.234%B**53.5A*N/A6252h10.8B**40B+
Auraxium Force-Blade 97971,5380.063B+3.1244.355%B**1.031%D--2B+N/A647.8h1.7B*3.8B+
Blueshift VM5 9797234.217B++1.0327.119%A+27.835%A80.8M+N/A2231.2h11.6A42.7B**
Eidolon VE33 9696283.429A*0.2436.623%A+44.792%M73.8M+N/A3401.3h5.5A15B**
Pulsar VS1 9090521.731B*1.4623.97%C++27.778%B**37.5B++N/A3772.4h10.1A+42.1B*
Spiker 9089601.483B+1.7028.089%C46.067%M*46.8B+N/A2051.9h7.2B+25.6B+
Blueshift VM5 8986243.583B+0.4025.452%A24.419%B++71.7A**2.5S2231.2h12.6B**49.5B*
Anti-Vehicle Grenade 10284184N/A80.8152.247%C++N/A420C++90C+29110.2h4.8B+9.3B+
Phobos VX86 6767322.094B+1.0959.859%C++32.836%M51.5C**N/A1911.3h2.5C+4.2C*
VX6-7 6565183.611A++0.4228.866%B*36.923%M92.9A*N/A5690.7h9.7B*33.5B*
NS-45 Pilot 6565292.241B++0.9533.601%B50.769%M+130A*N/A3420.5h4.5A13.4B**
Saron HRB 9661610.167B**6.9844.743%C++1.639%C+33.9B*19.4B+2501.8h16.1B*36B*
M20 Basilisk 836078.571M+5.3850.675%A6.667%B40A++15.3A*2891.5h65.1B++128.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon312,0091.9h
G40-F Ranger0930.1h
Nano-Armor Kit4131,7332.9h
Nanite Revive Grenade06600.2h
Medical Applicator200110,4036.4h
Motion Spotter31,6640.7h
Medical Kit3,10014,79672.2h
Recon Detection Device279,48310.7h
Xiphos Anti-Personnel Phalanx Turret0500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 2.45s on queries, 2.01s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.