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Ascendant Y0LDAH[MEDK] Y0LDAH
VS BR 42

KDR: 3.2

Score: 22.6m

Last Seen: Apr 20th, 2019 6:40 PM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Cobalt - Outfit Leader of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 20
Level Progress (to 43): 89%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M2 NS-44 Commissioner Pulsar LSW NS-357 Underboss SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,925,885 MLG Score: 7135
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.814%40.992%118130100542,8603.34348-0.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.505%1.504A+3.109M++-0.466DHEAD ++ (~26.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.626B+8.10.436B19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.852%1.418%5811034141356180.394958742%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.469B+-0.167C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.851B*100.811B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.36%2.883%247410316594222571.55792255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.108%0.852B*-0.38C-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.781B++11.80.701B++14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.237%80%2473103213,6658454416.1525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.276%1.832A++0.843B*-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.654B+1.60.492B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.68%20.779%2472103323193200.247854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.483%-0.479D1.235B**1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.054C+4.50.083C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 20
22.6m169.6%524 (31.4k)429 (25.7k)3.1994861,54219,2353.281142 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035629127.639%46.833%129402:4418

14% Combat Medic43% Heavy Assault35% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2013 12:24 PMApr 6th, 2015 3:06 PMApr 20th, 2019 11:51 PM (2h) (PST)Apr 20th, 2019 2:49 PM (11h) (PST)Apr 20th, 2019 2:40 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7522724801.1700.3660.5482.0300.0277135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,12916,32928,800702233122225,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
877h/36.5d 1,570 28,822 16,977 106.8k 977 4,590 1,428 39.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:13,837
Deaths:2,879
KDR:4.806
Accuracy:28.576% B+
HSR:43.709% A++
Orion VS54
A**
Kills:3,941
Deaths:1,114
KDR:3.538
Accuracy:26.090% B**
HSR:42.248% A**
NS-15M2
A*
Kills:3,613
Deaths:763
KDR:4.735
Accuracy:29.858% B**
HSR:43.842% A*
Pulsar LSW
A+
Kills:1,933
Deaths:380
KDR:5.087
Accuracy:30.878% A+
HSR:35.541% A+
SVA-88
A++
Kills:1,702
Deaths:439
KDR:3.877
Accuracy:27.535% B*
HSR:38.014% A++
Flare VE6
A+
Kills:1,198
Deaths:263
KDR:4.555
Accuracy:30.051% A
HSR:34.140% A+
VE-H Maw
A*
Kills:539
Deaths:107
KDR:5.037
Accuracy:31.450% B**
HSR:45.826% A*
NSX Naginata
M++
Kills:163
Deaths:39
KDR:4.179
Accuracy:28.968% A
HSR:49.693% M++
Kills:26,926
Deaths (as Heavy Assault):5,984
Deaths (to Heavy Assaults):6,215
KDR:4.49967
Kill Difference:20,942
Playtime:377.676 hours
Usage:43%
Score:10.824m
Score/min:478
Accuracy (listed only):29.176%
HSR (listed only):41.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A+
Kills:1,223
Deaths:287
KDR:4.261
Accuracy:30.529% C++
HSR:38.348% A+
Eridani SX5G
B**
Kills:1,172
Deaths:370
KDR:3.168
Accuracy:29.462% C**
HSR:30.205% B**
Serpent VE92
A*
Kills:736
Deaths:225
KDR:3.271
Accuracy:27.641% B*
HSR:32.065% A*
Pulsar C
A**
Kills:515
Deaths:132
KDR:3.902
Accuracy:30.470% B**
HSR:36.505% A**
Sirius SX12
M**
Kills:342
Deaths:74
KDR:4.622
Accuracy:30.295% B**
HSR:40.059% M**
NSX Tanto
A*
Kills:200
Deaths:47
KDR:4.255
Accuracy:30.355% B*
HSR:40.500% A*
NSX Tengu
M
Kills:168
Deaths:45
KDR:3.733
Accuracy:43.583% B**
HSR:38.095% M
Thanatos VE70
C+
Kills:164
Deaths:143
KDR:1.147
Accuracy:33.039% D
HSR:15.854% C+
Solstice VE3
B**
Kills:107
Deaths:54
KDR:1.981
Accuracy:26.969% B*
HSR:25.234% B**
Phobos VX86
M
Kills:67
Deaths:32
KDR:2.094
Accuracy:59.859% C++
HSR:32.836% M
Kills:4,694
Deaths (as Light Assault):1,409
Deaths (to Light Assaults):3,868
KDR:3.33144
Kill Difference:3,285
Playtime:33.984 hours
Usage:4%
Score:0.686m
Score/min:336
Accuracy (listed only):34.220%
HSR (listed only):32.970%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M++
Kills:1,353
Deaths:512
KDR:2.643
Accuracy:27.601% B+
HSR:50.111% M++
Eridani SX5-AE
A+
Kills:1,223
Deaths:287
KDR:4.261
Accuracy:30.529% C++
HSR:38.348% A+
H-V45
M
Kills:1,205
Deaths:406
KDR:2.968
Accuracy:27.734% B++
HSR:41.411% M
H-V45 AE
A*
Kills:1,202
Deaths:386
KDR:3.114
Accuracy:27.898% C+
HSR:43.261% A*
Equinox VE2 Burst
A*
Kills:1,176
Deaths:442
KDR:2.661
Accuracy:30.694% B+
HSR:46.259% A*
Eridani SX5G
B**
Kills:1,172
Deaths:370
KDR:3.168
Accuracy:29.462% C**
HSR:30.205% B**
NS-11P
M*
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:28.417% B**
HSR:40.948% M*
Sirius SX12
M**
Kills:342
Deaths:74
KDR:4.622
Accuracy:30.295% B**
HSR:40.059% M**
NS-11A
M*
Kills:266
Deaths:108
KDR:2.463
Accuracy:28.203% B++
HSR:45.489% M*
NSX Tengu
M
Kills:168
Deaths:45
KDR:3.733
Accuracy:43.583% B**
HSR:38.095% M
Thanatos VE70
C+
Kills:164
Deaths:143
KDR:1.147
Accuracy:33.039% D
HSR:15.854% C+
Pulsar VS1
B**
Kills:90
Deaths:52
KDR:1.731
Accuracy:23.970% C++
HSR:27.778% B**
Phobos VX86
M
Kills:67
Deaths:32
KDR:2.094
Accuracy:59.859% C++
HSR:32.836% M
Kills:9,588
Deaths (as Combat Medic):3,248
Deaths (to Combat Medics):2,764
KDR:2.95197
Kill Difference:6,340
Playtime:121.848 hours
Usage:14%
Score:3.145m
Score/min:430
Accuracy (listed only):32.406%
HSR (listed only):37.743%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:11,297
Deaths:1,912
KDR:5.908
Accuracy:48.108% A
HSR:78.906% B**
NS-44 Commissioner
A+
Kills:2,244
Deaths:1,129
KDR:1.988
Accuracy:45.446% B**
HSR:33.111% A+
NS-357 Underboss
A**
Kills:1,905
Deaths:1,069
KDR:1.782
Accuracy:44.672% B**
HSR:41.837% A**
Eridani SX5-AE
A+
Kills:1,223
Deaths:287
KDR:4.261
Accuracy:30.529% C++
HSR:38.348% A+
XM98
A+
Kills:1,208
Deaths:281
KDR:4.299
Accuracy:43.711% B*
HSR:88.245% A+
Eridani SX5G
B**
Kills:1,172
Deaths:370
KDR:3.168
Accuracy:29.462% C**
HSR:30.205% B**
Parallax VX3-AE
C**
Kills:1,160
Deaths:209
KDR:5.550
Accuracy:43.664% C**
HSR:82.069% C++
Sirius SX12
M**
Kills:342
Deaths:74
KDR:4.622
Accuracy:30.295% B**
HSR:40.059% M**
Artemis VX26
D
Kills:341
Deaths:244
KDR:1.398
Accuracy:23.504% D
HSR:17.302% D-
Beamer VS3
D-
Kills:285
Deaths:449
KDR:0.635
Accuracy:21.681% D-
HSR:15.088% D--
NSX Tengu
M
Kills:168
Deaths:45
KDR:3.733
Accuracy:43.583% B**
HSR:38.095% M
NSX Tomoe
A++
Kills:163
Deaths:41
KDR:3.976
Accuracy:31.217% B+
HSR:53.988% A++
Spiker
M**
Kills:89
Deaths:60
KDR:1.483
Accuracy:28.089% C
HSR:46.067% M**
NS-45 Pilot
M+
Kills:65
Deaths:29
KDR:2.241
Accuracy:33.601% B
HSR:50.769% M+
Kills:21,662
Deaths (as Infiltrator):6,199
Deaths (to Infiltrators):2,714
KDR:3.49443
Kill Difference:15,463
Playtime:308.797 hours
Usage:35%
Score:7.332m
Score/min:396
Accuracy (listed only):35.540%
HSR (listed only):46.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:736
Deaths:225
KDR:3.271
Accuracy:27.641% B*
HSR:32.065% A*
Pulsar C
A**
Kills:515
Deaths:132
KDR:3.902
Accuracy:30.470% B**
HSR:36.505% A**
NSX Tanto
A*
Kills:200
Deaths:47
KDR:4.255
Accuracy:30.355% B*
HSR:40.500% A*
Thanatos VE70
C+
Kills:164
Deaths:143
KDR:1.147
Accuracy:33.039% D
HSR:15.854% C+
Solstice VE3
B**
Kills:107
Deaths:54
KDR:1.981
Accuracy:26.969% B*
HSR:25.234% B**
Eidolon VE33
M
Kills:95
Deaths:26
KDR:3.654
Accuracy:36.601% A+
HSR:45.263% M
Phobos VX86
M
Kills:67
Deaths:32
KDR:2.094
Accuracy:59.859% C++
HSR:32.836% M
Kills:1,884
Deaths (as Engineer):659
Deaths (to Engineers):2,451
KDR:2.85888
Kill Difference:1,225
Playtime:22.398 hours
Usage:3%
Score:0.478m
Score/min:356
Accuracy (listed only):34.990%
HSR (listed only):32.608%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:141
V. Kills:9 N/A
Deaths:17
KDR:8.294
Accuracy:41.852% C++
KPH:41.400 C+
VKPH:2.600 C
Kills:141 (141 + 0)
Deaths:17
KDR:8.294
VKDR:0.529
Vehicle Kills:9
Kill Difference:124
Playtime:3.404 hours
Usage:0%
Score:0.024m
Score/min:116
Piloting Accuracy:41.852%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:278
V. Kills:136 203%
Deaths:14
KDR:19.857
Accuracy:57.754% A
KPH:41.700 B**
VKPH:20.400 B+
Proton II PPA
A+
Kills:261
V. Kills:12 N/A
Deaths:11
KDR:23.727
Accuracy:33.479% A+
KPH:70.900 B+
VKPH:3.300 C
Saron HRB
B*
Kills:61
V. Kills:35 169%
Deaths:6
KDR:10.167
Accuracy:44.743% C++
KPH:33.100 B*
VKPH:19 B
Kills:600 (0 + 600)
Deaths:31
KDR:19.355
VKDR:5.903
Vehicle Kills:183
Kill Difference:569
Playtime:12.184 hours
Usage:1%
Score:0.155m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:44.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:59
V. Kills:22 257%
Deaths:7
KDR:8.429
Accuracy:50.225% A
KPH:41 A++
VKPH:15.300 A*
Kills:59 (0 + 59)
Deaths:7
KDR:8.429
VKDR:3.143
Vehicle Kills:22
Kill Difference:52
Playtime:1.440 hours
Usage:0%
Score:0.025m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:50.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,95013,8372,8794.806B+1.6128.576%B+43.709%A++109.6AN/A293126.2h8.3A29.1B**
Ghost 11,33711,2971,9125.908B**2.7148.108%A78.906%B**90.4A*N/A243124.9h1.6A3.3B**
Orion VS54 3,9593,9411,1143.538A+0.3426.09%B**42.248%A**78A*N/A22550.5h9B**34.5B*
NS-15M2 3,6473,6137634.735A++1.5429.858%B**43.842%A*108.8A*1B*26533.2h8.5A28.6B*
NS-44 Commissioner 2,2602,2441,1291.988B**1.2145.446%B**33.111%A+103.4MN/A29321.7h2.5A5.5B**
Pulsar LSW 1,9601,9333805.087M++1.8930.878%A+35.541%A+120.1M+1.7M+34816.1h8.8A28.5B*
NS-357 Underboss 1,9111,9051,0691.782B*1.4244.672%B**41.837%A**98.2A++N/A25819.4h2.8A+6.3B**
SVA-88 1,7121,7024393.877B**0.6827.535%B*38.014%A++91.5A++N/A27518.6h9.1B**33B++
Terminus VX-9 1,3601,3535122.643A0.5627.601%B+50.111%M++73.1A+N/A18618.5h8.4A+30.4B*
Eridani SX5-AE 1,2281,2232874.261A*1.0630.529%C++38.348%A+107.3AN/A52411.4h8.1B*26.6B++
XM98 1,2101,2082814.299B**1.1043.711%B*88.245%A+29.1C*N/A7341.5h1.9B**4.3B*
H-V45 1,2141,2054062.968B*0.2327.734%B++41.411%M74.8A*N/A21116.1h9.1A+32.8B**
H-V45 AE 1,2101,2023863.114B*0.0927.898%C+43.261%A*69.1B++N/A18617.4h8.9B**31.8B++
Flare VE6 1,2061,1982634.555M*1.3630.051%A34.14%A+117.5M+N/A37210.2h7.5A24.9B*
Equinox VE2 Burst 1,1911,1764422.661B+0.5430.694%B+46.259%A*73B**N/A16416.1h9.2A29.9B**
Eridani SX5G 1,1741,1723703.168A+0.0329.462%C**30.205%B**77.1B*N/A20515.2h8.9B*30.3B+
NS-11P 1,1651,1603912.967A++0.2328.417%B**40.948%M*71.2A**N/A17316.3h9.1A++32.1B**
Parallax VX3-AE 1,1621,1602095.55B2.3543.664%C**82.069%C++69.9B*N/A15716.6h1.5B**3.5B*
NS Decimator 1,2938893122.849A*0.3563.294%C**2.25%C+51.4B**23.4B*40417.3h4B+6.4B+
Serpent VE92 7407362253.271A*0.0727.641%B*32.065%A*80A**N/A2249.2h9.4B**34.1B*
VE-H Maw 5505391075.037M++1.8431.45%B**45.826%A*99.8A++2A**2405.4h7.8B**24.7B*
NS-TMC-01 "His Regards" 53753610,6240.05B*3.1524.542%C+N/A1.2C+N/A3438.9h1.7B++6.9B+
Pulsar C 5215151323.902A*0.7030.47%B**36.505%A**99M++1.2A*2955.2h8.7B*28.6B*
Force-Blade 4964788,0310.06A3.1426.562%C2.929%D1.3B++N/A4367.4h2B+7.4B+
Sirius SX12 347342744.622M*1.4230.295%B**40.059%M**110.3S1.6M**3313.1h10.9B**35.8B++
Artemis VX26 3443412441.398C++1.8023.504%D17.302%D-29.7C+N/A9411.5h10.9B+46.5C++
C-4 4213291492.208B+0.9928.463%B+N/A96.8B+27.1C+7173.4h1.4C**4.8B+
Beamer VS3 2862854490.635C+2.5621.681%D-15.088%D--21.1CN/A6513.5h9.5C++43.7C+
E540 Halberd 4142781419.857B**16.6657.754%A2.878%C**41.5B**20.3B+2226.7h4.5B**7.8A
NS-11A 2672661082.463B**0.7428.203%B++45.489%M*66.5A++N/A2414h9.8A34.7B**
Proton II PPA 2732611123.727B++20.5333.479%A+2.299%C**70.5B+3.2C1723.7h6.7B**20.1B**
NSX Tanto 202200474.255M*1.0630.355%B*40.5%A*76.9A++N/A1902.6h10.9B+36B++
S1 2891871101.7A++1.5059.135%C*1.604%D35.3B*19.2B*4115.3h5.2B*8.8B*
NSX Tengu 170168453.733A**0.5343.583%B**38.095%M93.3A*1.1B**2321.8h8.8B**20.3B*
Thanatos VE70 1641641431.147B2.0533.039%D15.854%C+28.3C++N/A1495.8h5.2C+15.9C+
NSX Naginata 163163394.179M0.9828.968%A49.693%M++90.6A*N/A2921.8h8.6B*29.6B*
NSX Tomoe 163163413.976A++0.7831.217%B+53.988%A++85.8A*N/A2271.9h9A+29B**
Frag Grenade 1561541154N/A150.8041.386%C--N/A513.3C++6.7C+20280.3h2.9B*6.9B+
Light PPA 150141178.294B++5.0941.852%C++1.418%C*41.5C+2.6C1163.4h10B+24B+
Solstice VE3 107107541.981A++1.2226.969%B*25.234%B**53.5A*N/A6072h10.8B**40B++
Eidolon VE33 9595263.654A*0.4536.601%A+45.263%M79.2M++N/A3411.2h5.5A14.9B**
Blueshift VM5 9494194.947A1.7527.018%A+26.596%B**85.5M*N/A2311.1h11A++40.6B**
Pulsar VS1 9090521.731B*1.4723.97%C++27.778%B**37.5B*N/A3592.4h10.1A+42.1B*
Spiker 9089601.483B+1.7228.089%C46.067%M**46.8B+N/A2041.9h7.2B+25.6B+
Anti-Vehicle Grenade 10284184N/A80.8052.247%C++N/A420C**90C+29030.2h4.8B+9.3B+
Blueshift VM5 8279203.95B*0.7525.619%A24.051%B+71.8A**2.7S2141.1h12.7B**49.6B*
Phobos VX86 6767322.094B+1.1159.859%C++32.836%M51.5C**N/A1871.3h2.5C++4.2C*
NS-45 Pilot 6565292.241B*0.9633.601%B50.769%M+130A**N/A3220.5h4.5A13.4B**
Saron HRB 9661610.167B**6.9744.743%C++1.639%C++33.9B*19.4B+2501.8h16.1B**36B*
M20 Basilisk 815978.429A*5.2350.225%A6.78%B+42.1A++15.7A*2881.4h64.4B**128.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,6640.7h
Spawn Beacon301,9291.8h
Nano-Armor Kit3829,9912.7h
G40-F Ranger0930.1h
Nanite Revive Grenade05210.1h
Medical Applicator11173,2364.1h
Medical Kit3,01614,23471.6h
Xiphos Anti-Personnel Phalanx Turret0500h
Recon Detection Device269,12110.3h

Check the help document for the dictionary if you want to learn more about words used here.


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