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Harbinger YA5[DWHQ] YA5
VS BR 93

KDR: 1.12

Score: 61.9m

Last Seen: Apr 22nd, 2019 5:40 PM
- OFFLINE - 28.2 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Leader of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
Level Progress (to 94): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Light PPA Proximity Mine C75 Viper MANA Anti-Personnel Turret Solstice SF MANA Anti-Vehicle Turret Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.636%29.891%58722101320,0900.6544190.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.099%-0.285C1.406A-0.898D--HEAD ++ (~20.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.092C+16-0.122C+65.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.121%1.192%210410313,77620195461.87023690%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.903%-0.556D-0.375C--1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.90.139C++44.60.158C++94.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.577%2.613%3867102811,980310639543.85581303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.842%-1.202D*0.007C+1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.2-0.867D--20.6-0.645D51.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.647%3.841%1941410213,931232016111.69367244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.33%-0.327C--0.151C-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.148C++330.165C++68.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.273%73.87%194510304,9795229790.952008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%-0.572D0.43B-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.3-0.149C3.5-0.114C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.257%16.957%19411034230188450.122016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.18D*0.477B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-0.729D-6.2-0.281C16.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
61.9m371.3%230 (13.8k)209 (12.5k)1.1185271,39363,8281.4337793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035329215.703%16.486%25904:3829

69% Engineer16% Heavy Assault14% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:42 PMNov 20th, 2013 2:25 PMApr 23rd, 2019 4:20 AM (2d) (PST)Apr 22nd, 2019 5:49 PM (2d) (PST)Apr 22nd, 2019 1:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701163540.2410.2160.0401.0740.048166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1876,97221,2151413264312,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4934.7h/205.6d 20,122 11,770 39,265 318.1k 8,219 12,662 14,261 139.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,343
Deaths:2,242
KDR:0.599
Accuracy:17.302% D*
HSR:4.170% C++
Betelgeuse 54-A
C+
Kills:1,314
Deaths:1,630
KDR:0.806
Accuracy:19.398% F
HSR:29.376% C+
NS-15M2
C
Kills:1,235
Deaths:1,670
KDR:0.740
Accuracy:20.909% D
HSR:23.239% C
VX29 Polaris
A
Kills:1,176
Deaths:1,886
KDR:0.624
Accuracy:20.660% C--
HSR:31.208% A
Ursa
C
Kills:1,173
Deaths:1,980
KDR:0.592
Accuracy:20.744% C
HSR:21.824% C
SVA-88
B
Kills:1,172
Deaths:1,497
KDR:0.783
Accuracy:21.295% C-
HSR:28.157% B
Orion VS54
C*
Kills:1,152
Deaths:2,033
KDR:0.567
Accuracy:17.229% D
HSR:25.955% C*
Pulsar LSW
C-
Kills:106
Deaths:180
KDR:0.589
Accuracy:19.584% D
HSR:20.755% C-
Kills:8,671
Deaths (as Heavy Assault):13,118
Deaths (to Heavy Assaults):16,734
KDR:0.661
Kill Difference:4,447
Playtime:813.453 hours
Usage:16%
Score:9.542m
Score/min:196
Accuracy (listed only):19.640%
HSR (listed only):23.085%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C--
Kills:2,329
Deaths:4,801
KDR:0.485
Accuracy:17.131% D*
HSR:14.083% C--
Pulsar C
B**
Kills:1,474
Deaths:2,827
KDR:0.521
Accuracy:18.218% D*
HSR:28.969% B**
VE-LR Obelisk
A+
Kills:1,174
Deaths:245
KDR:4.792
Accuracy:28.615% C--
HSR:45.230% A+
Eclipse VE3A
B*
Kills:1,164
Deaths:2,664
KDR:0.437
Accuracy:18.392% F-
HSR:24.485% B*
Solstice Burst
B*
Kills:1,161
Deaths:2,151
KDR:0.540
Accuracy:19.478% D**
HSR:29.371% B*
Solstice VE3
A
Kills:1,161
Deaths:3,428
KDR:0.339
Accuracy:15.812% D*
HSR:27.218% A
Serpent VE92
B**
Kills:1,150
Deaths:2,364
KDR:0.486
Accuracy:18.193% D*
HSR:25.478% B**
Thanatos VE70
C*
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C*
VE-C Horizon
D-
Kills:53
Deaths:122
KDR:0.434
Accuracy:21.873% F-
HSR:16.981% D-
Kills:9,896
Deaths (as Engineer):19,132
Deaths (to Engineers):12,737
KDR:0.51725
Kill Difference:9,236
Playtime:3,392.697 hours
Usage:69%
Score:45.262m
Score/min:222
Accuracy (listed only):20.552%
HSR (listed only):25.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C--
Kills:2,329
Deaths:4,801
KDR:0.485
Accuracy:17.131% D*
HSR:14.083% C--
Pulsar C
B**
Kills:1,474
Deaths:2,827
KDR:0.521
Accuracy:18.218% D*
HSR:28.969% B**
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
Eclipse VE3A
B*
Kills:1,164
Deaths:2,664
KDR:0.437
Accuracy:18.392% F-
HSR:24.485% B*
Solstice Burst
B*
Kills:1,161
Deaths:2,151
KDR:0.540
Accuracy:19.478% D**
HSR:29.371% B*
Solstice VE3
A
Kills:1,161
Deaths:3,428
KDR:0.339
Accuracy:15.812% D*
HSR:27.218% A
Serpent VE92
B**
Kills:1,150
Deaths:2,364
KDR:0.486
Accuracy:18.193% D*
HSR:25.478% B**
MKV Suppressed
B++
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B++
Thanatos VE70
C*
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C*
Eridani SX5
C*
Kills:189
Deaths:458
KDR:0.413
Accuracy:23.153% D
HSR:21.164% C*
VE-C Horizon
D-
Kills:53
Deaths:122
KDR:0.434
Accuracy:21.873% F-
HSR:16.981% D-
Kills:12,406
Deaths (as Light Assault):27,077
Deaths (to Light Assaults):9,772
KDR:0.45817
Kill Difference:14,671
Playtime:37.080 hours
Usage:1%
Score:0.337m
Score/min:152
Accuracy (listed only):20.090%
HSR (listed only):22.931%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
MKV Suppressed
B++
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B++
Thanatos VE70
C*
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C*
Eridani SX5
C*
Kills:189
Deaths:458
KDR:0.413
Accuracy:23.153% D
HSR:21.164% C*
Pulsar VS1
C+
Kills:69
Deaths:156
KDR:0.442
Accuracy:16.642% D**
HSR:20.290% C+
Kills:3,983
Deaths (as Combat Medic):8,876
Deaths (to Combat Medics):6,328
KDR:0.44874
Kill Difference:4,893
Playtime:37.545 hours
Usage:1%
Score:0.388m
Score/min:172
Accuracy (listed only):21.438%
HSR (listed only):21.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A**
Kills:1,183
Deaths:335
KDR:3.531
Accuracy:30.334% C
HSR:66.188% A**
Nyx VX31
M++
Kills:1,182
Deaths:358
KDR:3.302
Accuracy:27.648% D--
HSR:60.237% M++
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Parallax VX3
B+
Kills:1,175
Deaths:260
KDR:4.519
Accuracy:36.863% C
HSR:82.383% B+
Phaseshift VX-S
C--
Kills:1,175
Deaths:339
KDR:3.466
Accuracy:28.075% D--
HSR:67.404% C--
XM98
B+
Kills:1,173
Deaths:743
KDR:1.579
Accuracy:34.720% C
HSR:77.920% B+
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
MKV Suppressed
B++
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B++
NS-44L Blackhand
B**
Kills:379
Deaths:421
KDR:0.900
Accuracy:44.290% C**
HSR:56.992% B**
V10
B+
Kills:273
Deaths:61
KDR:4.475
Accuracy:32.962% D--
HSR:80.952% B+
Eridani SX5
C*
Kills:189
Deaths:458
KDR:0.413
Accuracy:23.153% D
HSR:21.164% C*
Manticore SX40
A++
Kills:86
Deaths:263
KDR:0.327
Accuracy:28.865% C+
HSR:33.721% A++
Phantom VA23
A+
Kills:78
Deaths:57
KDR:1.368
Accuracy:26.896% D*
HSR:42.308% A+
Kills:10,388
Deaths (as Infiltrator):11,027
Deaths (to Infiltrators):11,176
KDR:0.94205
Kill Difference:639
Playtime:668.218 hours
Usage:14%
Score:6.394m
Score/min:159
Accuracy (listed only):28.876%
HSR (listed only):50.749%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,301
V. Kills:201 N/A
Deaths:640
KDR:5.158
Accuracy:31.168% D*
KPH:42.900 C+
VKPH:2.600 C
Dual Photon Pods
D
Kills:328
V. Kills:99 328%
Deaths:74
KDR:4.432
Accuracy:35.459% F-
KPH:31.700 D-
VKPH:9.600 D
Saron Laser Cannon
B+
Kills:94
V. Kills:118 79%
Deaths:458
KDR:0.205
Accuracy:34.454% B+
KPH:1.800 D--
VKPH:2.300 D--
Maelstrom Turbo Laser
D
Kills:53
V. Kills:65 80%
Deaths:305
KDR:0.174
Accuracy:27.023% D
KPH:1.500 D--
VKPH:1.800 D*
Kills:3,776 (3,448 + 0)
Deaths:1,477
KDR:2.557
VKDR:0.327
Vehicle Kills:483
Kill Difference:2,299
Playtime:174.378 hours
Usage:4%
Score:1.313m
Score/min:125
Piloting Accuracy:27.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:397
V. Kills:52 N/A
Deaths:46
KDR:8.630
Accuracy:29.564% F
KPH:30 D
VKPH:3.900 D
C150 Dalton
B++
Kills:331
V. Kills:217 152%
Deaths:62
KDR:5.339
Accuracy:44.352% B++
KPH:28.100 C
VKPH:18.400 C--
AP30 Shredder
U
Kills:115
V. Kills:62 183%
Deaths:25
KDR:4.600
Accuracy:19.347% F-
KPH:414,000 U
VKPH:223,200 U
Kills:843 (0 + 843)
Deaths:133
KDR:6.338
VKDR:2.489
Vehicle Kills:331
Kill Difference:710
Playtime:25.021 hours
Usage:1%
Score:0.340m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:19.347%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:4,243
V. Kills:581 N/A
Deaths:390
KDR:10.880
Accuracy:46.937% C
KPH:42.400 C
VKPH:5.800 D
C75 Viper
C-
Kills:3,069
V. Kills:460 N/A
Deaths:388
KDR:7.910
Accuracy:22.546% F
KPH:21.200 C-
VKPH:3.200 D*
L100 Python AP
D-
Kills:1,491
V. Kills:1,036 144%
Deaths:386
KDR:3.863
Accuracy:53.106% C
KPH:18.900 D-
VKPH:13.100 D-
Skyguard
D
Kills:1,016
V. Kills:922 110%
Deaths:394
KDR:2.579
Accuracy:27.149% C
KPH:8.100 D-
VKPH:7.400 D
Kills:9,819 (9,819 + 0)
Deaths:1,558
KDR:6.302
VKDR:1.925
Vehicle Kills:2,999
Kill Difference:8,261
Playtime:449.035 hours
Usage:9%
Score:3.074m
Score/min:114
Driving Accuracy:27.149%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:927
V. Kills:622 149%
Deaths:195
KDR:4.754
Accuracy:50.111% C-
KPH:17.700 D
VKPH:11.900 D
Supernova PC
C
Kills:681
V. Kills:239 284%
Deaths:148
KDR:4.601
Accuracy:45.613% C
KPH:18 C
VKPH:6.300 D
Saron HRB
D
Kills:652
V. Kills:460 141%
Deaths:192
KDR:3.396
Accuracy:40.896% C
KPH:15.300 D-
VKPH:10.800 D
Supernova VPC
C-
Kills:553
V. Kills:94 N/A
Deaths:35
KDR:15.800
Accuracy:39.997% D*
KPH:34.700 C-
VKPH:5.900 C--
Proton II PPA
C-
Kills:267
V. Kills:19 N/A
Deaths:36
KDR:7.417
Accuracy:21.491% C
KPH:39.900 D
VKPH:2.800 C-
E540 Halberd
C
Kills:128
V. Kills:70 180%
Deaths:38
KDR:3.368
Accuracy:46.149% C
KPH:26.900 C
VKPH:14.700 C
Kills:3,208 (2,161 + 1,047)
Deaths:644
KDR:4.981
VKDR:2.335
Vehicle Kills:1,504
Kill Difference:2,564
Playtime:160.127 hours
Usage:3%
Score:1.954m
Score/min:203
Driving Accuracy:39.997%
Gunner Accuracy:46.149%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:111
V. Kills:68 161%
Deaths:21
KDR:5.286
Accuracy:40.587% D
KPH:32.900 C
VKPH:20.200 D
Proton II PPA-H
C
Kills:52
V. Kills:8 N/A
Deaths:12
KDR:4.333
Accuracy:32.487% D
KPH:35.100 D*
VKPH:5.400 C
Kills:163 (0 + 163)
Deaths:33
KDR:4.939
VKDR:2.303
Vehicle Kills:76
Kill Difference:130
Playtime:4.850 hours
Usage:0%
Score:0.093m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:32.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:605
V. Kills:202 298%
Deaths:124
KDR:4.879
Accuracy:34.720% C--
KPH:14.500 C--
VKPH:4.800 D
M40 Fury
D--
Kills:412
V. Kills:106 385%
Deaths:111
KDR:3.712
Accuracy:33.408% C
KPH:17.700 D--
VKPH:4.600 D--
M20 Basilisk
C-
Kills:351
V. Kills:156 224%
Deaths:106
KDR:3.311
Accuracy:35.075% C-
KPH:12.200 D
VKPH:5.400 D-
M60-G Bulldog
D
Kills:220
V. Kills:61 355%
Deaths:51
KDR:4.314
Accuracy:32.265% C--
KPH:16.500 D--
VKPH:4.600 D
M12 Kobalt
D--
Kills:187
V. Kills:7 N/A
Deaths:30
KDR:6.233
Accuracy:18.139% C+
KPH:26.100 D--
VKPH:1 D--
M60-G Bulldog
D
Kills:111
V. Kills:22 N/A
Deaths:32
KDR:3.469
Accuracy:26.401% D-
KPH:15.600 D-
VKPH:3.100 D
M40 Fury
C
Kills:103
V. Kills:37 271%
Deaths:20
KDR:5.150
Accuracy:36.977% C+
KPH:24.900 D--
VKPH:9 C
Kills:1,989 (0 + 1,989)
Deaths:474
KDR:4.196
VKDR:1.247
Vehicle Kills:591
Kill Difference:1,515
Playtime:125.641 hours
Usage:3%
Score:0.836m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:36.977%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:88
V. Kills:6 N/A
Deaths:9
KDR:9.778
Accuracy:26.584% D--
KPH:32.800 D-
VKPH:2.200 D*
Kills:88 (0 + 88)
Deaths:9
KDR:9.778
VKDR:0.667
Vehicle Kills:6
Kill Difference:79
Playtime:2.683 hours
Usage:0%
Score:0.015m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:26.584%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,8244,24339010.879C+9.7646.937%C2.922%A42.4C5.8D135100h3.7C+7.8C+
Light PPA 3,5023,3016405.158C*4.0431.168%D*1.06%C42.9C+2.6C14676.9h17.1C+54.9C
Proximity Mine 3,1813,1806794.683C*3.5638.964%CN/A137.1B+N/A41023.2h1.8B+4.6C*
C75 Viper 3,5293,0693887.91B*6.7922.546%F1.303%C+21.2C-3.2D*79144.8h8.4B**37.3C++
MANA Anti-Personnel Turret 2,4032,3471,3381.754N/A0.6419.837%UN/A23470U560U41003300.1h28.6T*144.3T*
Solstice SF 2,3672,3294,8010.485C--0.6317.131%D*14.083%C--9.2DN/A32252.4h11.5C++67.3C+
MANA Anti-Vehicle Turret 4,1582,2761,2321.847C0.7340.745%D--3.998%B+22760S18820S20565500.1h7.8C+19.2C
Spear Anti-Vehicle Phalanx Turret 3,2521,9872398.314C*7.2041.259%C5.133%B+24.9D15.9C--17879.8h9.8C+23.7C+
Tank Mine 2,6831,7619331.887C0.7716.706%D*N/A86.3C45.2D70820.4h1.4B*8.4D--
L100 Python AP 2,5271,4913863.863C+2.7453.106%C6.573%A*18.9D-13.1D-16579h8C-15.1D
Pulsar C 1,4891,4742,8270.521C-0.6018.218%D*28.969%B**8.8D-N/A26168.1h16.7D--91.5D-
Lasher X2 1,3781,3432,2420.599C--0.5217.302%D*4.17%C++18.5DN/A5572.7h28.2F162.8D*
Betelgeuse 54-A 1,3441,3141,6300.806D0.3119.398%F29.376%C+24.6D*N/A8053.4h13.1D*67.4F
NS-15M2 1,2551,2351,6700.74C-0.3820.909%D23.239%C22.4DN/A5855.1h15.7D75.2C
VA39 Spectre 1,2121,1833353.531A+2.4130.334%C66.188%A**18.4CN/A6664.3h5.1B+16.8B+
Nyx VX31 1,2091,1823583.302B*2.1827.648%D--60.237%M++17.3D-N/A4568.3h6.7D24.1D
NS-7 PDW 1,2151,1792,5170.468D0.6520.172%D-22.986%B*8D-N/A25146.5h21.9D*108.6D-
VX29 Polaris 1,1941,1761,8860.624D0.4920.66%C--31.208%A17.4D--N/A4767.7h15.9D-77.2C
Parallax VX3 1,1901,1752604.519B+3.4036.863%C82.383%B+18.3DN/A5164.2h2.2C*6C++
Phaseshift VX-S 1,1941,1753393.466C*2.3528.075%D--67.404%C--14.5D-N/A3380.9h4.2C--15D
VE-LR Obelisk 1,2061,1742454.792A++3.6728.615%C--45.23%A+25.1CN/A5946.8h6.8C++23.8C++
Ursa 1,1881,1731,9800.592D0.5320.744%C21.824%C16.6D-N/A4670.5h13.5C--65C+
XM98 1,1851,1737431.579C0.4634.72%C77.92%B+15.5DN/A3875.6h2.7C+7.7C+
SVA-88 1,1851,1721,4970.783C-0.3421.295%C-28.157%B25.2DN/A7146.6h15.1D--71.1C-
Sirius SX12 1,2121,1702,6780.437C--0.6820.894%D24.359%B**8.2D--N/A26142.2h21.4D*102.3D
Eclipse VE3A 1,1941,1642,6640.437C-0.6818.392%F-24.485%B*9.3D*N/A25125.4h17.1D**93.1F--
Solstice Burst 1,1921,1612,1510.54D0.5819.478%D**29.371%B*12.9D-N/A4489.9h17.2D-88.4D--
Solstice VE3 1,1811,1613,4280.339D0.7815.812%D*27.218%A5.5D-N/A26209.8h23.8D*150.7D*
Orion VS54 1,1721,1522,0330.567C--0.5517.229%D25.955%C*17.2DN/A7666.9h15.8D92C
Serpent VE92 1,1741,1502,3640.486C--0.6318.193%D*25.478%B**14.1DN/A6381.8h17.7D-97.3D--
MKV Suppressed 1,1761,1462,5370.452D0.6720.51%D--23.124%B++8.8D--N/A26129.5h20.8D*101.6D-
Skyguard 1,9381,0163942.579C+1.4627.149%C2.067%C++8.1D-7.4D106125.3h178.5D*657.4D-
NS Decimator 1,2629501,8700.508D0.6155.629%D2.316%C++18.7D--6.2D*11950.7h6.2D11.1D-
Supernova FPC 1,5499271954.754C+3.6450.111%C-1.295%D17.7D11.8D24752.5h6.6D13.2D
Nemesis VSH9 1,5139021,5580.579C+0.5460.333%C1.22%D-7.7D5.2D-86116.9h8.9C14.8C
Hades VSH4 1,2038431,4120.597C++0.5265.294%C1.661%C15.2C+6.5C--8555.4h7B++10.7B+
Frag Grenade 7717501750N/A748.8855.966%A+N/A576.9B+16.2B*20391.3h3.5B6.3B++
Sticky Grenade 7467391739N/A737.8852.006%C+N/A923.8C+8.8C33260.8h1.9B+3.7B+
Supernova PC 9206811484.601C+3.4845.613%C2.496%C++18.1C6.3D14037.7h6C13.1C
Saron HRB 1,1126521923.396C2.2840.896%C1.534%C+15.3D-10.8D20342.5h24.2C+59.3C+
M20 Basilisk 8076051244.879B*3.7634.72%C--6.777%B+14.4C--4.8D11341.9h79.7B+229.5B+
Supernova VPC 6475533515.8B+14.6839.997%D*N/A34.8C-5.9C--18015.9h4.3D-10.8D*
C-4 7124686470.723C-0.4026.565%C++N/A33.4D--17.4D-45014h1.9D7C+
M40 Fury 5184121113.712C2.5933.408%CN/A17.8D--4.6D--10723.2h19.4D58.2C-
L105 Zephyr 449397468.63C+7.5129.564%FN/A30.1D3.9D11113.2h6.3C*21.4D
Orbital Strike Uplink 5143841384U382.88863.636%UN/A960U325U40880.4h1.5T*0.2T*
NS-44L Blackhand 3893794210.9C+0.2244.29%C**56.992%B**9.1D-N/A3141.8h5.3C12C+
M20 Basilisk 5073511063.311B2.1935.075%C-7.407%B++12.2D5.4D-12128.8h96.9C**276.2C++
C150 Dalton 548331625.339C+4.2244.352%B++N/A28.1C18.4C--26111.8h4C*9.1B+
Dual Photon Pods 427328744.432C3.3135.459%F-1.524%B+31.5D-9.5D30610.4h38.7D**109.1F-
Aspis Anti-Aircraft Phalanx Turret 610299883.398C+2.2823.154%C1.672%C5.4D--5.6D--10655.8h196.8D--849.7C-
V10 277273614.475B++3.3632.962%D--80.952%B+20.1DN/A5013.6h3.1D*9.5D*
Proton II PPA 286267367.417C6.3021.491%C1.124%D-39.9D2.8C-1206.7h11.7C54.5C
Thanatos VE70 2352305300.434C--0.6827.257%D*16.957%C*10D-N/A4023.1h6.2D22.8D*
M60-G Bulldog 281220514.314C3.2032.265%C--3.636%B+16.4D--4.6D7413.4h11.6D*36D-
Xiphos Anti-Personnel Phalanx Tower 2342152107.5B*106.3833.977%B+N/A86D7.6C2662.5h36.1C-106.2C+
G40-F Ranger 339206248.583C-7.4625.02%D*N/A9.7D**6.3D**7721.2h101D*403.9D**
Eridani SX5 1961894580.413D0.7123.153%D21.164%C*7.4D--N/A3425.5h24.3T105F
M12 Kobalt 194187306.233D5.1118.139%C+24.599%A+26D--1D--937.2h17.7B+97.6B
Force-Blade 20518251,7990.004D1.1125.059%C19.231%A++0.1DN/A02799.2h4.7D**18.7D
Spear Anti-Vehicle Phalanx Tower 242144818C+16.8860.647%B**5.556%B++17.8D-12.1D-1348.1h11.6C19.1C*
E540 Halberd 198128383.368C-2.2546.149%C4.688%A+26.7C-14.6C4184.8h5.5B12C*
M60-A Bulldog 141124196.526C5.4136.533%D--1.613%D12.9D--1.8D-569.6h7.6D20.8D--
AP30 Shredder 177115254.6C+3.4819.347%F-1.739%C1150U620U6719200.1h59B**304.9C+
S1 1761132820.401C--0.7251.037%D3.54%B+13.1D-7.3D3508.6h7.8C15.4C--
Aphelion VEX-4H 179111215.286C+4.1740.587%D2.703%C32.6C20D3563.4h43.9B++108.1B+
M60-G Bulldog 133111323.469C2.3526.401%D-N/A15.6D-3.1D967.1h6.6B+25.1C+
Hoplon Anti-Aircraft Phalanx Tower 1931091109A*107.8843.578%A++N/A45.4C-35D2062.4h42.6C++97.7B+
Pulsar LSW 1081061800.589D0.5319.584%D20.755%C-15.6D--N/A1236.8h18.4F93.9D-
M40 Fury 140103205.15C4.0336.977%C+N/A25.1D--9C2134.1h19.8D53.6C--
M60-A Bulldog 10997812.125C+11.0137.94%D-4.124%A++14.3D-1.8D806.8h7.3C-19.3D
Saron Laser Cannon 212944580.205C-0.9134.454%B+3.191%B+1.8D--2.3D--10051.9h799.7T*2321.1T*
CAS 14-E 948899.778C8.6626.584%D--N/A32.6D-2.2D*922.7h30.5C*114.8C+
Manticore SX40 88862630.327D0.7928.865%C+33.721%A++5.4D*N/A1716h16F**55.4F
Lancer VS22 168781770.441C0.6853.483%D--N/A4.9D--5.6D*14916h36.9C69C-
Phantom VA23 7878571.368C0.2526.896%D*42.308%A+11D*N/A317.1h6.7F25D*
Spear Anti-Vehicle Phalanx Turret 12474174M72.8843.185%D--4.054%C+16.1D--10.9D--1034.6h11.2B+25.9C++
Pulsar VS1 73691560.442C--0.6816.642%D**20.29%C+7.7D--N/A1319h19.7D*118.4D**
VE-C Horizon 53531220.434D0.6821.873%F-16.981%D-9.5D--N/A235.6h38.9T*177.9T*
Maelstrom Turbo Laser 118533050.174C--0.9427.023%D3.774%B++1.5D--1.8D*6635.2h455.9T*1687.2T*
M12 Kobalt 5952152A50.8820.352%C11.539%D*24.8D**3.3D712.1h22.5D110.5C
Proton II PPA-H 6052124.333D3.2132.487%D1.923%C*34.7D*5.3C2381.5h14D43.2D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1473,7994.9h
Nano-Armor Kit2,4612,890,003213.2h
Solid Wall0820.6h
Flail Targeting Dart2371610.6h
Pain Spire0930.3h
The Flail0540.3h
Anti-Vehicle MANA Turret2074,06422.9h
Spawn Beacon904,6718h
Repair Module16442.7h
Turret AI Module05212.7h
Skywall Shield Emitter12561.5h
Structure Shield Module04812.4h
Cortium Silo22611.3h
Nanite Revive Grenade01500h
Medical Applicator16339,1006.6h
Blast Wall11941.3h
Spear Anti-Vehicle Tower01150.7h
Deconstruction Tool313,1944.7h
Spitfire Auto-Turret211,1352h
Welding Device03,2970.6h
Rampart Wall15617.1h
Sunderer Garage01261.2h
Xiphos Anti-Personnel Tower03051.7h
Hoplon Anti-Aircraft Phalanx Tower13261.7h
Ammunition Package37818,41518.7h
Anti-Infantry MANA Turret1296,2959.8h
Pillbox02001.4h
Elysium Spawn Tube12231.1h
Orbital Strike Target Designator481689.8h
Vehicle Ammo Dispenser0900.4h
Vehicle Gate0580.6h
Spear Anti-Vehicle Turret0850.9h
WLT-Howler Mining Laser11,1590.3h
Alarm Module01070.4h
Nano-Repair Grenade03340.1h
Hardlight Barrier4630.2h
Router21160.2h
Recon Detection Device26021,27257.5h

Check the help document for the dictionary if you want to learn more about words used here.


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