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Harbinger YA5[DWHQ] YA5
VS BR 91

KDR: 1.11

Score: 61.1m

Last Seen: Feb 4th, 2019 6:17 PM
- OFFLINE - 362.9 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Leader of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 92): 6%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Light PPA Proximity Mine C75 Viper Solstice SF MANA Anti-Personnel Turret MANA Anti-Vehicle Turret Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.637%29.915%58722100019,9900.6569390.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.123%-0.28C1.422A-0.922D--HEAD ++ (~20.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.093C+16-0.124C+65.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.113%1.196%211410183,76420045461.87824688%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.904%-0.558D-0.376C--1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.20.136C++44.70.156C++94.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.519%2.665%3807101511,745308338483.8096305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.796%-1.206D*0.03C+1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.3-0.897D--20.9-0.668D52.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.514%3.828%1921410083,892230315991.68924243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.318%-0.338C--0.137C-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.40.143C++330.163C++68.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.895%72.694%192510174,4245172730.85521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.665%-0.621D0.364C**-0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12-0.217C3.7-0.168C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.257%16.957%19211021230186350.123391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.178D*0.484B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-0.729D-6.2-0.282C16.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
61.1m370.5%230 (13.8k)209 (12.5k)1.1089570,12263,2331.424191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022322315.683%16.014%25104:3628

69% Engineer17% Heavy Assault13% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:42 PMNov 20th, 2013 2:25 PMFeb 19th, 2019 10:56 AM (4h) (PST)Feb 4th, 2019 6:24 PM (15d) (PST)Feb 4th, 2019 2:17 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711173540.2400.2170.0381.0690.048158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2517,01021,2411413264312,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4863.5h/202.6d 19,928 11,229 38,582 312k 8,119 12,448 14,092 137.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,343
Deaths:2,241
KDR:0.599
Accuracy:17.311% D*
HSR:4.170% C++
Betelgeuse 54-A
C+
Kills:1,313
Deaths:1,630
KDR:0.806
Accuracy:19.396% F
HSR:29.322% C+
NS-15M2
C
Kills:1,213
Deaths:1,648
KDR:0.736
Accuracy:20.955% D
HSR:23.331% C
VX29 Polaris
B**
Kills:1,176
Deaths:1,886
KDR:0.624
Accuracy:20.660% C--
HSR:31.208% B**
Ursa
C
Kills:1,173
Deaths:1,980
KDR:0.592
Accuracy:20.744% C
HSR:21.824% C
SVA-88
B
Kills:1,172
Deaths:1,497
KDR:0.783
Accuracy:21.295% C
HSR:28.157% B
Orion VS54
C++
Kills:1,152
Deaths:2,033
KDR:0.567
Accuracy:17.229% D
HSR:25.955% C++
Pulsar LSW
C-
Kills:106
Deaths:180
KDR:0.589
Accuracy:19.584% D
HSR:20.755% C-
Kills:8,648
Deaths (as Heavy Assault):13,095
Deaths (to Heavy Assaults):16,593
KDR:0.6604
Kill Difference:4,447
Playtime:809.719 hours
Usage:17%
Score:9.504m
Score/min:196
Accuracy (listed only):19.647%
HSR (listed only):23.090%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C--
Kills:2,329
Deaths:4,801
KDR:0.485
Accuracy:17.131% D*
HSR:14.083% C--
Pulsar C
B**
Kills:1,474
Deaths:2,827
KDR:0.521
Accuracy:18.218% D*
HSR:28.969% B**
VE-LR Obelisk
A+
Kills:1,174
Deaths:245
KDR:4.792
Accuracy:28.615% D
HSR:45.230% A+
Eclipse VE3A
B**
Kills:1,164
Deaths:2,664
KDR:0.437
Accuracy:18.395% F-
HSR:24.485% B**
Solstice Burst
B*
Kills:1,161
Deaths:2,151
KDR:0.540
Accuracy:19.478% D**
HSR:29.371% B*
Solstice VE3
A
Kills:1,161
Deaths:3,428
KDR:0.339
Accuracy:15.812% D*
HSR:27.218% A
Serpent VE92
B**
Kills:1,150
Deaths:2,364
KDR:0.486
Accuracy:18.193% D*
HSR:25.478% B**
Thanatos VE70
C*
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C*
Kills:9,843
Deaths (as Engineer):19,010
Deaths (to Engineers):12,640
KDR:0.51778
Kill Difference:9,167
Playtime:3,364.936 hours
Usage:69%
Score:44.882m
Score/min:222
Accuracy (listed only):20.388%
HSR (listed only):26.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C--
Kills:2,329
Deaths:4,801
KDR:0.485
Accuracy:17.131% D*
HSR:14.083% C--
Pulsar C
B**
Kills:1,474
Deaths:2,827
KDR:0.521
Accuracy:18.218% D*
HSR:28.969% B**
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
Eclipse VE3A
B**
Kills:1,164
Deaths:2,664
KDR:0.437
Accuracy:18.395% F-
HSR:24.485% B**
Solstice Burst
B*
Kills:1,161
Deaths:2,151
KDR:0.540
Accuracy:19.478% D**
HSR:29.371% B*
Solstice VE3
A
Kills:1,161
Deaths:3,428
KDR:0.339
Accuracy:15.812% D*
HSR:27.218% A
Serpent VE92
B**
Kills:1,150
Deaths:2,364
KDR:0.486
Accuracy:18.193% D*
HSR:25.478% B**
MKV Suppressed
B+
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B+
Thanatos VE70
C*
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C*
Eridani SX5
B+
Kills:145
Deaths:349
KDR:0.415
Accuracy:24.432% C
HSR:22.759% B+
Kills:12,309
Deaths (as Light Assault):26,846
Deaths (to Light Assaults):9,689
KDR:0.4585
Kill Difference:14,537
Playtime:36.973 hours
Usage:1%
Score:0.337m
Score/min:152
Accuracy (listed only):20.045%
HSR (listed only):23.617%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
MKV Suppressed
B+
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B+
Thanatos VE70
C*
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C*
Eridani SX5
B+
Kills:145
Deaths:349
KDR:0.415
Accuracy:24.432% C
HSR:22.759% B+
Pulsar VS1
C+
Kills:69
Deaths:156
KDR:0.442
Accuracy:16.642% D**
HSR:20.290% C+
Kills:3,939
Deaths (as Combat Medic):8,767
Deaths (to Combat Medics):6,271
KDR:0.4493
Kill Difference:4,828
Playtime:37.539 hours
Usage:1%
Score:0.388m
Score/min:172
Accuracy (listed only):21.651%
HSR (listed only):21.746%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A**
Kills:1,183
Deaths:335
KDR:3.531
Accuracy:30.334% C
HSR:66.188% A**
Nyx VX31
M++
Kills:1,182
Deaths:358
KDR:3.302
Accuracy:27.648% D--
HSR:60.237% M++
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Phaseshift VX-S
C-
Kills:1,175
Deaths:339
KDR:3.466
Accuracy:28.075% D--
HSR:67.404% C-
XM98
B+
Kills:1,173
Deaths:743
KDR:1.579
Accuracy:34.720% C
HSR:77.920% B+
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
MKV Suppressed
B+
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B+
Parallax VX3
B+
Kills:710
Deaths:141
KDR:5.035
Accuracy:36.356% C
HSR:82.254% B+
NS-44L Blackhand
A
Kills:346
Deaths:368
KDR:0.940
Accuracy:44.478% C**
HSR:58.671% A
V10
C++
Kills:183
Deaths:44
KDR:4.159
Accuracy:31.700% D*
HSR:78.142% C++
Eridani SX5
B+
Kills:145
Deaths:349
KDR:0.415
Accuracy:24.432% C
HSR:22.759% B+
Manticore SX40
A++
Kills:86
Deaths:263
KDR:0.327
Accuracy:28.865% C+
HSR:33.721% A++
Phantom VA23
A+
Kills:78
Deaths:57
KDR:1.368
Accuracy:26.896% D*
HSR:42.308% A+
Kills:9,756
Deaths (as Infiltrator):10,729
Deaths (to Infiltrators):11,069
KDR:0.90931
Kill Difference:973
Playtime:628.807 hours
Usage:13%
Score:5.998m
Score/min:159
Accuracy (listed only):28.852%
HSR (listed only):50.775%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,289
V. Kills:201 N/A
Deaths:638
KDR:5.155
Accuracy:31.142% D*
KPH:42.900 C+
VKPH:2.600 C
Dual Photon Pods
D
Kills:328
V. Kills:99 328%
Deaths:74
KDR:4.432
Accuracy:35.459% F-
KPH:31.700 D-
VKPH:9.600 D
Saron Laser Cannon
B+
Kills:94
V. Kills:118 79%
Deaths:458
KDR:0.205
Accuracy:34.454% B+
KPH:1.800 D--
VKPH:2.300 D--
Maelstrom Turbo Laser
D
Kills:53
V. Kills:65 80%
Deaths:305
KDR:0.174
Accuracy:27.023% D
KPH:1.500 D--
VKPH:1.800 D*
Kills:3,764 (3,436 + 0)
Deaths:1,475
KDR:2.552
VKDR:0.327
Vehicle Kills:483
Kill Difference:2,289
Playtime:174.177 hours
Usage:4%
Score:1.309m
Score/min:125
Piloting Accuracy:27.023%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:397
V. Kills:52 N/A
Deaths:46
KDR:8.630
Accuracy:29.564% D**
KPH:30 D
VKPH:3.900 D-
C150 Dalton
B+
Kills:331
V. Kills:217 152%
Deaths:62
KDR:5.339
Accuracy:44.352% B+
KPH:28.100 C
VKPH:18.400 C--
AP30 Shredder
U
Kills:115
V. Kills:62 183%
Deaths:25
KDR:4.600
Accuracy:19.347% F--
KPH:414,000 U
VKPH:223,200 U
Kills:843 (0 + 843)
Deaths:133
KDR:6.338
VKDR:2.489
Vehicle Kills:331
Kill Difference:710
Playtime:25.021 hours
Usage:1%
Score:0.340m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:19.347%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:4,243
V. Kills:581 N/A
Deaths:390
KDR:10.880
Accuracy:46.937% C
KPH:42.400 C
VKPH:5.800 D
C75 Viper
C-
Kills:3,069
V. Kills:460 N/A
Deaths:388
KDR:7.910
Accuracy:22.546% F
KPH:21.200 C-
VKPH:3.200 D*
L100 Python AP
D-
Kills:1,491
V. Kills:1,036 144%
Deaths:386
KDR:3.863
Accuracy:53.106% C
KPH:18.900 D-
VKPH:13.100 D-
Skyguard
D
Kills:1,010
V. Kills:921 110%
Deaths:392
KDR:2.577
Accuracy:27.150% C
KPH:8.100 D-
VKPH:7.400 D
Kills:9,813 (9,813 + 0)
Deaths:1,556
KDR:6.307
VKDR:1.927
Vehicle Kills:2,998
Kill Difference:8,257
Playtime:448.594 hours
Usage:9%
Score:3.069m
Score/min:114
Driving Accuracy:27.150%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:844
V. Kills:579 146%
Deaths:190
KDR:4.442
Accuracy:49.922% C-
KPH:17 D
VKPH:11.700 D
Saron HRB
D
Kills:645
V. Kills:456 141%
Deaths:191
KDR:3.377
Accuracy:40.857% C
KPH:15.300 D-
VKPH:10.800 D
Supernova VPC
C-
Kills:553
V. Kills:94 N/A
Deaths:35
KDR:15.800
Accuracy:39.997% D*
KPH:34.700 C-
VKPH:5.900 C-
Supernova PC
C--
Kills:535
V. Kills:177 301%
Deaths:136
KDR:3.934
Accuracy:44.546% C--
KPH:16.200 D
VKPH:5.300 D-
Proton II PPA
C-
Kills:267
V. Kills:19 N/A
Deaths:36
KDR:7.417
Accuracy:21.491% C
KPH:39.900 D
VKPH:2.800 C-
E540 Halberd
C
Kills:128
V. Kills:70 180%
Deaths:38
KDR:3.368
Accuracy:46.149% C
KPH:26.900 C
VKPH:14.700 C
Kills:2,972 (1,932 + 1,040)
Deaths:626
KDR:4.748
VKDR:2.228
Vehicle Kills:1,395
Kill Difference:2,346
Playtime:152.345 hours
Usage:3%
Score:1.890m
Score/min:207
Driving Accuracy:44.546%
Gunner Accuracy:46.149%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:111
V. Kills:68 161%
Deaths:21
KDR:5.286
Accuracy:40.587% D
KPH:32.900 C
VKPH:20.200 D
Proton II PPA-H
C
Kills:52
V. Kills:8 N/A
Deaths:12
KDR:4.333
Accuracy:32.487% D
KPH:35.100 D*
VKPH:5.400 C
Kills:163 (0 + 163)
Deaths:33
KDR:4.939
VKDR:2.303
Vehicle Kills:76
Kill Difference:130
Playtime:4.850 hours
Usage:0%
Score:0.093m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:32.487%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:588
V. Kills:198 295%
Deaths:123
KDR:4.780
Accuracy:34.678% C-
KPH:14.200 C--
VKPH:4.800 D
M40 Fury
D--
Kills:407
V. Kills:104 388%
Deaths:108
KDR:3.769
Accuracy:32.610% C-
KPH:17.700 D--
VKPH:4.500 D--
M20 Basilisk
C-
Kills:345
V. Kills:156 220%
Deaths:105
KDR:3.286
Accuracy:34.860% C-
KPH:12.300 D
VKPH:5.600 D
M60-G Bulldog
D
Kills:218
V. Kills:60 357%
Deaths:50
KDR:4.360
Accuracy:31.850% C--
KPH:16.600 D--
VKPH:4.600 D
M12 Kobalt
D--
Kills:185
V. Kills:7 N/A
Deaths:29
KDR:6.379
Accuracy:18.215% C+
KPH:26 D--
VKPH:1 D--
M60-G Bulldog
D
Kills:111
V. Kills:22 N/A
Deaths:32
KDR:3.469
Accuracy:26.401% D-
KPH:15.600 D-
VKPH:3.100 D
M40 Fury
C
Kills:103
V. Kills:37 271%
Deaths:20
KDR:5.150
Accuracy:36.977% C+
KPH:24.900 D--
VKPH:9 C
Kills:1,957 (0 + 1,957)
Deaths:467
KDR:4.191
VKDR:1.251
Vehicle Kills:584
Kill Difference:1,490
Playtime:123.938 hours
Usage:3%
Score:0.828m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:36.977%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:88
V. Kills:6 N/A
Deaths:9
KDR:9.778
Accuracy:27.008% D--
KPH:33.100 D-
VKPH:2.300 D*
Kills:88 (0 + 88)
Deaths:9
KDR:9.778
VKDR:0.667
Vehicle Kills:6
Kill Difference:79
Playtime:2.655 hours
Usage:0%
Score:0.015m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:27.008%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,8244,24339010.879C+9.7746.937%C2.922%A42.4C5.8D135100h3.7C+7.8C+
Light PPA 3,4903,2896385.155C*4.0531.142%D*1.064%C42.9C+2.6C14676.7h17.1C+54.9C
Proximity Mine 3,1793,1786794.68C**3.5738.966%CN/A137BN/A41023.2h1.8B4.6C++
C75 Viper 3,5293,0693887.91B*6.8022.546%F1.303%C+21.2C-3.2D*79144.8h8.4B**37.3C++
Solstice SF 2,3672,3294,8010.485C--0.6217.131%D*14.083%C--9.2DN/A32252.4h11.5C++67.3C
MANA Anti-Personnel Turret 2,3602,3041,3141.753N/A0.6419.775%UN/A23040U560U40258800.1h28.8T*145.4T*
MANA Anti-Vehicle Turret 4,1582,2761,2321.847C-0.7440.745%F3.998%B++22760S18820S20565500.1h7.8B+19.2C++
Spear Anti-Vehicle Phalanx Turret 3,2461,9812388.324C*7.2241.296%C5.149%B+24.9D15.9C--17879.5h9.8C+23.7C+
Tank Mine 2,6361,7279261.865C0.7616.684%D*N/A85.1C44.8D70520.3h1.4B*8.5D--
L100 Python AP 2,5271,4913863.863C+2.7553.106%C6.573%A*18.9D-13.1D-16479h8C-15.1C-
Pulsar C 1,4891,4742,8270.521C-0.5918.218%D*28.969%B**8.8D-N/A26168.1h16.7D--91.5D-
Lasher X2 1,3781,3432,2410.599C--0.5117.311%D*4.17%C++18.5C--N/A5572.7h28.2F162.7D**
Betelgeuse 54-A 1,3431,3131,6300.806D0.3019.396%F29.322%C+24.6D*N/A7953.3h13.1D*67.4F
NS-15M2 1,2311,2131,6480.736C0.3720.955%D23.331%C22.5DN/A5854h15.7D74.7C
VA39 Spectre 1,2121,1833353.531A2.4230.334%C66.188%A**18.4CN/A6564.3h5.1B+16.8B+
Nyx VX31 1,2091,1823583.302B+2.1927.648%D--60.237%M++17.3D-N/A4568.3h6.7C-24.1D
NS-7 PDW 1,2151,1792,5170.468D0.6420.172%D-22.986%B*8D-N/A25146.5h21.9D**108.6D--
VX29 Polaris 1,1941,1761,8860.624D0.4820.66%C--31.208%B**17.4D-N/A4767.7h15.9D--77.2C-
Phaseshift VX-S 1,1941,1753393.466C*2.3628.075%D--67.404%C-14.5DN/A3380.9h4.2D15D
VE-LR Obelisk 1,2061,1742454.792A++3.6828.615%D45.23%A+25.1CN/A5846.8h6.8C++23.8C+
XM98 1,1851,1737431.579C0.4734.72%C77.92%B+15.5C-N/A3875.6h2.7C+7.7C+
Ursa 1,1881,1731,9800.592D0.5220.744%C21.824%C16.6D-N/A4670.5h13.5D65C+
SVA-88 1,1851,1721,4970.783C--0.3321.295%C28.157%B25.2DN/A7146.6h15.1D--71.1C-
Sirius SX12 1,2121,1702,6780.437C--0.6720.894%D24.359%B**8.2D--N/A26142.2h21.4D*102.3D
Eclipse VE3A 1,1941,1642,6640.437D-0.6718.395%F-24.485%B**9.3D*N/A25125.4h17.1D**93.1F--
Solstice Burst 1,1921,1612,1510.54D0.5719.478%D**29.371%B*12.9D-N/A4489.9h17.2D-88.4D*
Solstice VE3 1,1811,1613,4280.339D0.7715.812%D*27.218%A5.5D-N/A26209.8h23.8D*150.7D-
Orion VS54 1,1721,1522,0330.567C--0.5417.229%D25.955%C++17.2DN/A7666.9h15.8D92C
Serpent VE92 1,1741,1502,3640.486C--0.6218.193%D*25.478%B**14.1DN/A6381.8h17.7D-97.3D-
MKV Suppressed 1,1761,1462,5370.452D0.6620.51%D--23.124%B+8.8D--N/A26129.5h20.8D--101.6D-
Skyguard 1,9311,0103922.577C+1.4727.15%C2.079%C+8.1D-7.4D106124.9h179.1D*659.5D-
NS Decimator 1,2629501,8670.509D0.6055.601%D2.316%C+18.8D-6.2D--11950.6h6.1D11D-
Nemesis VSH9 1,4938891,5490.574C+0.5360.295%C1.237%D7.7D5.2D-86115.4h8.9C14.8C
Supernova FPC 1,4238441904.442C+3.3349.922%C-1.422%D17D11.7D25449.6h6.8D13.7D
Hades VSH4 1,1998401,4110.595C++0.5165.278%C1.667%C-15.2C+6.5C8555.1h7B++10.7B++
Sticky Grenade 7467391739N/A737.8952.006%C+N/A923.8C+8.8C33190.8h1.9B+3.7B+
Parallax VX3 7207101415.035B+3.9336.356%C82.254%B+17.6DN/A5640.4h2.3C+6.4C+
Frag Grenade 7207001700N/A698.8955.667%A+N/A583.3B+16.7B**20361.2h3.6C**6.4B++
Saron HRB 1,1016451913.377C2.2740.857%C1.55%C+15.2D-10.8D20142.3h24.4C59.7C
M20 Basilisk 7865881234.78B*3.6734.678%C-6.803%B+14.2C--4.8D11341.4h81.1B+234B
Supernova VPC 6475533515.8B+14.6939.997%D*N/A34.8C-5.9C-18015.9h4.3D-10.8D*
Supernova PC 7125351363.934C+2.8344.546%C--3.178%B+16.2D5.3D-14333.1h6C13.5C
C-4 7044626470.714C-0.3926.377%C++N/A33D--17.3D-44814h1.9D7.1C+
M40 Fury 5114071083.769C-2.6632.61%C-N/A17.7D--4.5D--10723h18.9C58C--
L105 Zephyr 449397468.63C+7.5229.564%D**N/A30.1D3.9D-11113.2h6.3C*21.4D
Orbital Strike Uplink 5143841384U382.89863.636%UN/A960U325U40760.4h1.5T*0.2T*
NS-44L Blackhand 3563463680.94C+0.1744.478%C**58.671%A8.7D-N/A3039.8h5.5C--12.3C+
M20 Basilisk 5013451053.286C**2.1834.86%C-7.536%B++12.3D5.6D12428.1h96.8C*277.8C++
C150 Dalton 548331625.339C+4.2344.352%B+N/A28.1C18.4C--26111.8h4C**9.1B+
Dual Photon Pods 427328744.432C3.3235.459%F-1.524%B31.5D-9.5D30510.4h38.7D**109.1F-
Aspis Anti-Aircraft Phalanx Turret 605296873.402C+2.2923.029%C1.689%C5.4D--5.6D--10655.3h196.7D--854C
Proton II PPA 286267367.417C6.3121.491%C1.124%D-39.9D2.8C-1206.7h11.7C-54.5C
Thanatos VE70 2352305300.434C--0.6727.257%D*16.957%C*10D-N/A4023.1h6.2D22.8D*
M60-G Bulldog 278218504.36C+3.2531.85%C--3.67%B+16.5D--4.5D7413.2h11.5D*36D-
Xiphos Anti-Personnel Phalanx Tower 2342152107.5B*106.3933.977%B+N/A86D7.6C2662.5h36.1C106.2C+
G40-F Ranger 336204248.5C-7.3925%D*N/A9.8D**6.3F7820.9h101.6D-406.3D**
M12 Kobalt 192185296.379D5.2718.215%C+24.324%A+26.1D--1D--927.1h17.8B97.6B
V10 186183444.159B+3.0531.7%D*78.142%C++18.3DN/A5210h3.4F10.7F-
Force-Blade 20518251,7280.004D1.1025.059%C19.231%A++0.1DN/A02793h4.7D**18.7D
Eridani SX5 1501453490.415D0.6924.432%C22.759%B+7.3D--N/A3919.8h26.7T*109.3F
Spear Anti-Vehicle Phalanx Tower 242144818C+16.8960.618%B**5.556%B++17.8D-12.1D-1348.1h11.6C+19.1C**
E540 Halberd 198128383.368C-2.2646.149%C4.688%A26.7C-14.6C4154.8h5.5B12C*
M60-A Bulldog 141124196.526C5.4236.533%D--1.613%D12.9D--1.8D569.6h7.6D20.8D-
AP30 Shredder 177115254.6C+3.4919.347%F--1.739%C1150U620U6715300.1h59B**304.9C+
S1 1761132820.401C--0.7151.037%D3.54%B13.1D-7.3D3478.6h7.8C-15.4C--
Aphelion VEX-4H 179111215.286C++4.1840.587%D2.703%C32.6C-20D3553.4h43.9B+108.1B+
M60-G Bulldog 133111323.469C2.3626.401%D-N/A15.6D-3.1D967.1h6.6B+25.1C+
Hoplon Anti-Aircraft Phalanx Tower 1901071107A**105.8943.578%A+N/A46.5C-36.1D2082.3h43.4C*99.5B+
Pulsar LSW 1081061800.589D0.5219.584%D20.755%C-15.6D--N/A1226.8h18.4F93.9D-
M40 Fury 140103205.15C4.0436.977%C+N/A25.1D--9C2134.1h19.8D53.6C--
M60-A Bulldog 10997812.125C+11.0237.94%D4.124%A++14.3D-1.8D806.8h7.3C19.3D
Saron Laser Cannon 212944580.205C-0.9034.454%B+3.191%B++1.8D--2.3D--9951.9h799.7T*2321.1T*
CAS 14-E 948899.778C8.6727.008%D--N/A32.6D-2.2D*922.7h30.5C++112.8C+
Manticore SX40 88862630.327D0.7828.865%C+33.721%A++5.4D--N/A1716h16T55.4F-
Phantom VA23 7878571.368C0.2626.896%D*42.308%A+11D-N/A317.1h6.7F25D**
Lancer VS22 166771760.438C0.6752.945%D*N/A4.9D--5.7D*15115.7h35.8C67.7C-
Spear Anti-Vehicle Phalanx Turret 12474174M72.8943.185%D--4.054%C+16.1D--10.9D--1034.6h11.2B+25.9C++
Pulsar VS1 73691560.442D0.6716.642%D**20.29%C+7.7D--N/A1309h19.7D*118.4F
Maelstrom Turbo Laser 118533050.174C--0.9327.023%D3.774%B++1.5D--1.8D*6635.2h455.9T*1687.2T*
M12 Kobalt 5952152A50.8920.352%C11.539%D*24.8D**3.3D702.1h22.5C110.5C
Proton II PPA-H 6052124.333D3.2232.487%D1.923%C++34.7D*5.3C2371.5h14D-43.2D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1473,7514.7h
Solid Wall0820.6h
Nano-Armor Kit2,4352,868,177211.5h
The Flail0530.3h
Pain Spire0920.3h
Flail Targeting Dart2369810.2h
Anti-Vehicle MANA Turret2074,06422.9h
Spawn Beacon904,6218h
Turret AI Module05172.7h
Repair Module16422.7h
Skywall Shield Emitter12551.5h
Structure Shield Module04792.4h
Cortium Silo22581.3h
Nanite Revive Grenade01500h
Medical Applicator16339,0796.6h
Blast Wall11911.3h
Deconstruction Tool313,1944.7h
Welding Device03,1560.5h
Spear Anti-Vehicle Tower01140.7h
Spitfire Auto-Turret191,0641.9h
Sunderer Garage01261.2h
Rampart Wall15597.1h
Xiphos Anti-Personnel Tower03041.7h
Hoplon Anti-Aircraft Phalanx Tower13221.7h
Anti-Infantry MANA Turret1266,1509.6h
Ammunition Package37218,04418.5h
Elysium Spawn Tube12211.1h
Spear Anti-Vehicle Turret0840.9h
Vehicle Gate0580.6h
Vehicle Ammo Dispenser0880.4h
Pillbox01981.4h
WLT-Howler Mining Laser11,1590.3h
Alarm Module01050.4h
Router2980.2h
Nano-Repair Grenade03180.1h
Orbital Strike Target Designator481689.8h
Hardlight Barrier4630.2h
Recon Detection Device24820,07355h

Check the help document for the dictionary if you want to learn more about words used here.


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