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Primarch YA5[DWHQ] YA5
VS BR 99

KDR: 1.15

Score: 65.2m

Last Seen: Aug 12th, 2019 5:52 PM
- OFFLINE - 154.1 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Leader of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 91
Level Progress (to 100): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Light PPA Proximity Mine C75 Viper MANA Anti-Personnel Turret Solstice SF MANA Anti-Vehicle Turret Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.639%29.956%58822119220,3000.6452640.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.057%-0.295C1.381A-0.844D--HEAD ++ (~20.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.6-0.095C+16-0.122C+65.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.282%1.185%208412103,79920685661.83704670%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.823%-0.548D-0.368C--1.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1410.134C++45.50.152C++95.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.868%2.415%4177120713,336323543384.12241307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.772%-1.194D*-0.025C+1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.1-0.801D-19.4-0.593D47.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.286%3.946%1931412004,055237816691.70521243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.289%-0.341C--0.121C+-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.138C++33.70.161C++70.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.077%76.555%193612086,2875375941.16946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.02%-0.467D0.569B+-0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.049C+3.2-0.04C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.257%16.957%19311213230195150.117888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.186D*0.458B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-0.732D-6.2-0.281C16.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 91
65.2m380.1%232 (13.9k)211 (12.7k)1.1500975,43865,5931.4722399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214357915.813%17.412%27504:4332

68% Engineer16% Heavy Assault14% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:42 PMNov 20th, 2013 2:25 PMAug 18th, 2019 5:58 PM (5h) (PST)Aug 12th, 2019 4:46 PM (6d) (PST)Aug 12th, 2019 1:52 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4721143580.2440.2120.0431.1110.048188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3276,86821,4591513367312,650

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5150.2h/214.6d 21,130 13,135 42,111 343.3k 8,524 13,250 14,876 145.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,339
Deaths:1,688
KDR:0.793
Accuracy:19.406% F
HSR:29.500% C+
NS-15M2
C
Kills:1,297
Deaths:1,799
KDR:0.721
Accuracy:20.772% D
HSR:23.207% C
VX29 Polaris
B**
Kills:1,176
Deaths:1,886
KDR:0.624
Accuracy:20.660% C--
HSR:31.208% B**
Ursa
C
Kills:1,173
Deaths:1,980
KDR:0.592
Accuracy:20.744% C
HSR:21.824% C
SVA-88
B
Kills:1,172
Deaths:1,497
KDR:0.783
Accuracy:21.295% C-
HSR:28.157% B
Orion VS54
C++
Kills:1,152
Deaths:2,033
KDR:0.567
Accuracy:17.229% D
HSR:25.955% C++
Pulsar LSW
C-
Kills:106
Deaths:180
KDR:0.589
Accuracy:19.584% D
HSR:20.755% C-
NSX-P Naginata
N/A
Kills:50
Deaths:72
KDR:0.694
Accuracy:23.884% N/A
HSR:16% N/A
Kills:7,465
Deaths (as Heavy Assault):11,135
Deaths (to Heavy Assaults):17,136
KDR:0.67041
Kill Difference:3,670
Playtime:825.633 hours
Usage:16%
Score:9.668m
Score/min:195
Accuracy (listed only):20.447%
HSR (listed only):24.576%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:2,329
Deaths:4,801
KDR:0.485
Accuracy:17.131% D*
HSR:14.083% C-
Pulsar C
B**
Kills:1,474
Deaths:2,827
KDR:0.521
Accuracy:18.218% D*
HSR:28.969% B**
VE-LR Obelisk
A+
Kills:1,174
Deaths:245
KDR:4.792
Accuracy:28.615% C--
HSR:45.230% A+
Eclipse VE3A
B*
Kills:1,164
Deaths:2,664
KDR:0.437
Accuracy:18.392% F-
HSR:24.485% B*
Solstice VE3
A
Kills:1,161
Deaths:3,428
KDR:0.339
Accuracy:15.812% D**
HSR:27.218% A
Solstice Burst
B++
Kills:1,161
Deaths:2,151
KDR:0.540
Accuracy:19.478% D**
HSR:29.371% B++
Serpent VE92
B**
Kills:1,150
Deaths:2,364
KDR:0.486
Accuracy:18.193% D*
HSR:25.478% B**
VE-C Horizon
D*
Kills:379
Deaths:770
KDR:0.492
Accuracy:24.138% F
HSR:15.040% D*
Thanatos VE70
C++
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C++
Kills:10,222
Deaths (as Engineer):19,780
Deaths (to Engineers):13,076
KDR:0.51678
Kill Difference:9,558
Playtime:3,514.661 hours
Usage:68%
Score:47.441m
Score/min:225
Accuracy (listed only):20.804%
HSR (listed only):25.203%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C-
Kills:2,329
Deaths:4,801
KDR:0.485
Accuracy:17.131% D*
HSR:14.083% C-
Pulsar C
B**
Kills:1,474
Deaths:2,827
KDR:0.521
Accuracy:18.218% D*
HSR:28.969% B**
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
Eclipse VE3A
B*
Kills:1,164
Deaths:2,664
KDR:0.437
Accuracy:18.392% F-
HSR:24.485% B*
Solstice VE3
A
Kills:1,161
Deaths:3,428
KDR:0.339
Accuracy:15.812% D**
HSR:27.218% A
Solstice Burst
B++
Kills:1,161
Deaths:2,151
KDR:0.540
Accuracy:19.478% D**
HSR:29.371% B++
Serpent VE92
B**
Kills:1,150
Deaths:2,364
KDR:0.486
Accuracy:18.193% D*
HSR:25.478% B**
MKV Suppressed
B+
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B+
VE-C Horizon
D*
Kills:379
Deaths:770
KDR:0.492
Accuracy:24.138% F
HSR:15.040% D*
Eridani SX5
C++
Kills:240
Deaths:597
KDR:0.402
Accuracy:21.883% D-
HSR:21.250% C++
Thanatos VE70
C++
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C++
Kills:12,783
Deaths (as Light Assault):27,864
Deaths (to Light Assaults):10,040
KDR:0.45876
Kill Difference:15,081
Playtime:37.248 hours
Usage:1%
Score:0.339m
Score/min:151
Accuracy (listed only):20.173%
HSR (listed only):22.777%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
MKV Suppressed
B+
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B+
Eridani SX5
C++
Kills:240
Deaths:597
KDR:0.402
Accuracy:21.883% D-
HSR:21.250% C++
Thanatos VE70
C++
Kills:230
Deaths:530
KDR:0.434
Accuracy:27.257% D*
HSR:16.957% C++
Pulsar VS1
C+
Kills:69
Deaths:156
KDR:0.442
Accuracy:16.642% D**
HSR:20.290% C+
Kills:4,034
Deaths (as Combat Medic):9,015
Deaths (to Combat Medics):6,469
KDR:0.44748
Kill Difference:4,981
Playtime:37.577 hours
Usage:1%
Score:0.388m
Score/min:172
Accuracy (listed only):21.226%
HSR (listed only):21.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A**
Kills:1,183
Deaths:335
KDR:3.531
Accuracy:30.334% C
HSR:66.188% A**
Nyx VX31
M++
Kills:1,182
Deaths:358
KDR:3.302
Accuracy:27.648% D--
HSR:60.237% M++
NS-7 PDW
B*
Kills:1,179
Deaths:2,517
KDR:0.468
Accuracy:20.172% D-
HSR:22.986% B*
Phaseshift VX-S
C--
Kills:1,175
Deaths:339
KDR:3.466
Accuracy:28.075% D--
HSR:67.404% C--
Parallax VX3
B+
Kills:1,175
Deaths:260
KDR:4.519
Accuracy:36.863% C
HSR:82.383% B+
XM98
B
Kills:1,173
Deaths:743
KDR:1.579
Accuracy:34.720% C
HSR:77.920% B
V10
B*
Kills:1,171
Deaths:223
KDR:5.251
Accuracy:36.642% C--
HSR:84.714% B*
Sirius SX12
B**
Kills:1,170
Deaths:2,678
KDR:0.437
Accuracy:20.894% D
HSR:24.359% B**
MKV Suppressed
B+
Kills:1,146
Deaths:2,537
KDR:0.452
Accuracy:20.510% D--
HSR:23.124% B+
NS-44L Blackhand
B**
Kills:451
Deaths:488
KDR:0.924
Accuracy:43.823% C**
HSR:57.206% B**
Parsec VX3-A
A+
Kills:410
Deaths:76
KDR:5.395
Accuracy:38.179% D
HSR:88.781% A+
Eridani SX5
C++
Kills:240
Deaths:597
KDR:0.402
Accuracy:21.883% D-
HSR:21.250% C++
Manticore SX40
A+
Kills:86
Deaths:263
KDR:0.327
Accuracy:28.814% C+
HSR:33.721% A+
Phantom VA23
A
Kills:78
Deaths:57
KDR:1.368
Accuracy:26.896% D*
HSR:42.308% A
Kills:11,819
Deaths (as Infiltrator):11,471
Deaths (to Infiltrators):11,487
KDR:1.03034
Kill Difference:348
Playtime:746.153 hours
Usage:14%
Score:7.268m
Score/min:162
Accuracy (listed only):29.675%
HSR (listed only):53.756%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,306
V. Kills:201 N/A
Deaths:643
KDR:5.142
Accuracy:31.137% D*
KPH:42.700 C+
VKPH:2.600 C
Dual Photon Pods
D
Kills:334
V. Kills:102 324%
Deaths:75
KDR:4.453
Accuracy:35.688% F-
KPH:32.200 D-
VKPH:9.800 D
Saron Laser Cannon
B+
Kills:95
V. Kills:119 79%
Deaths:459
KDR:0.207
Accuracy:34.689% B+
KPH:1.800 D--
VKPH:2.300 D--
Maelstrom Turbo Laser
D
Kills:64
V. Kills:71 89%
Deaths:315
KDR:0.203
Accuracy:27.680% D
KPH:1.700 D--
VKPH:1.900 D--
Photon A2A Missile Pods
D
Kills:56
V. Kills:44 124%
Deaths:24
KDR:2.333
Accuracy:70.710% D*
KPH:22.100 D
VKPH:17.400 D-
Kills:3,855 (3,465 + 0)
Deaths:1,516
KDR:2.543
VKDR:0.354
Vehicle Kills:537
Kill Difference:2,339
Playtime:179.166 hours
Usage:3%
Score:1.373m
Score/min:128
Piloting Accuracy:27.680%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:397
V. Kills:52 N/A
Deaths:46
KDR:8.630
Accuracy:29.564% F
KPH:30 D
VKPH:3.900 D-
C150 Dalton
B+
Kills:332
V. Kills:218 152%
Deaths:67
KDR:4.955
Accuracy:42.336% B+
KPH:26.300 C-
VKPH:17.300 D
AP30 Shredder
U
Kills:116
V. Kills:63 181%
Deaths:27
KDR:4.296
Accuracy:19.450% F--
KPH:417,600 U
VKPH:226,800 U
Kills:845 (0 + 845)
Deaths:140
KDR:6.036
VKDR:2.379
Vehicle Kills:333
Kill Difference:705
Playtime:25.867 hours
Usage:1%
Score:0.343m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:19.450%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,243
V. Kills:581 N/A
Deaths:390
KDR:10.880
Accuracy:46.938% C+
KPH:42.400 C
VKPH:5.800 D
C75 Viper
C-
Kills:3,069
V. Kills:460 N/A
Deaths:388
KDR:7.910
Accuracy:22.546% F-
KPH:21.200 C-
VKPH:3.200 D--
L100 Python AP
D-
Kills:1,502
V. Kills:1,040 144%
Deaths:387
KDR:3.881
Accuracy:53.082% C
KPH:18.900 D--
VKPH:13.100 D-
Skyguard
D
Kills:1,059
V. Kills:941 112%
Deaths:400
KDR:2.648
Accuracy:27.294% C
KPH:8.300 D-
VKPH:7.400 D
Kills:9,873 (9,873 + 0)
Deaths:1,565
KDR:6.309
VKDR:1.931
Vehicle Kills:3,022
Kill Difference:8,308
Playtime:451.603 hours
Usage:9%
Score:3.127m
Score/min:115
Driving Accuracy:27.294%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,271
V. Kills:242 N/A
Deaths:85
KDR:14.953
Accuracy:39.986% D*
KPH:38.600 C
VKPH:7.400 C+
Supernova PC
C+
Kills:1,205
V. Kills:427 282%
Deaths:212
KDR:5.684
Accuracy:44.389% C--
KPH:22.500 C+
VKPH:8 C+
Supernova FPC
D
Kills:987
V. Kills:647 152%
Deaths:205
KDR:4.815
Accuracy:49.873% C-
KPH:18.200 D
VKPH:12 D
Saron HRB
D
Kills:669
V. Kills:469 142%
Deaths:193
KDR:3.466
Accuracy:40.915% C
KPH:15.500 D-
VKPH:10.800 D
Proton II PPA
C-
Kills:267
V. Kills:19 N/A
Deaths:36
KDR:7.417
Accuracy:21.491% C
KPH:39.900 D
VKPH:2.800 C-
E540 Halberd
C
Kills:130
V. Kills:72 178%
Deaths:38
KDR:3.421
Accuracy:46.746% C+
KPH:26.600 C-
VKPH:14.800 C
Kills:4,529 (3,463 + 1,066)
Deaths:769
KDR:5.889
VKDR:2.440
Vehicle Kills:1,876
Kill Difference:3,760
Playtime:195.466 hours
Usage:4%
Score:2.360m
Score/min:201
Driving Accuracy:49.873%
Gunner Accuracy:46.746%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C--
Kills:136
V. Kills:80 168%
Deaths:25
KDR:5.440
Accuracy:41.148% D
KPH:31.800 C--
VKPH:18.700 D
Proton II PPA-H
C
Kills:52
V. Kills:8 N/A
Deaths:12
KDR:4.333
Accuracy:32.487% D
KPH:34 D*
VKPH:5.200 C
Saron HRB-H
N/A
Kills:50
V. Kills:35 139%
Deaths:23
KDR:2.174
Accuracy:44.948% N/A
KPH:16.200 N/A
VKPH:11.400 N/A
Kills:238 (0 + 238)
Deaths:60
KDR:3.967
VKDR:2.050
Vehicle Kills:123
Kill Difference:178
Playtime:8.881 hours
Usage:0%
Score:0.161m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:44.948%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:665
V. Kills:219 302%
Deaths:132
KDR:5.038
Accuracy:34.162% D
KPH:14.700 C--
VKPH:4.800 D
M40 Fury
D--
Kills:413
V. Kills:107 382%
Deaths:111
KDR:3.721
Accuracy:33.753% C
KPH:17.800 D--
VKPH:4.600 D--
M20 Basilisk
C-
Kills:372
V. Kills:160 231%
Deaths:107
KDR:3.477
Accuracy:35.017% C-
KPH:12.500 D
VKPH:5.400 D
M60-G Bulldog
D
Kills:221
V. Kills:62 351%
Deaths:51
KDR:4.333
Accuracy:31.822% D
KPH:16.400 D--
VKPH:4.600 D
M12 Kobalt
D--
Kills:206
V. Kills:9 N/A
Deaths:33
KDR:6.242
Accuracy:17.743% C+
KPH:25.700 D--
VKPH:1.100 D--
M60-G Bulldog
D-
Kills:112
V. Kills:22 N/A
Deaths:33
KDR:3.394
Accuracy:26.427% D-
KPH:15.700 D-
VKPH:3.100 D-
M40 Fury
C
Kills:103
V. Kills:37 271%
Deaths:20
KDR:5.150
Accuracy:37.258% C++
KPH:24.800 D--
VKPH:8.900 C
G40-F Ranger
D-
Kills:51
V. Kills:33 150%
Deaths:7
KDR:7.286
Accuracy:25.253% D--
KPH:11.200 D-
VKPH:7.300 D-
Kills:2,143 (0 + 2,143)
Deaths:494
KDR:4.338
VKDR:1.314
Vehicle Kills:649
Kill Difference:1,649
Playtime:135.790 hours
Usage:3%
Score:0.909m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:25.253%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:88
V. Kills:6 N/A
Deaths:9
KDR:9.778
Accuracy:26.584% D--
KPH:31.400 D-
VKPH:2.100 D*
Kills:88 (0 + 88)
Deaths:9
KDR:9.778
VKDR:0.667
Vehicle Kills:6
Kill Difference:79
Playtime:2.806 hours
Usage:0%
Score:0.015m
Score/min:89
Piloting Accuracy:N/A%
Gunner Accuracy:26.584%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,8244,24339010.879C+9.7346.938%C+2.922%A42.4C5.8D136100h3.7C+7.8C+
Light PPA 3,5073,3066435.142C*3.9931.137%D*1.059%C42.7C+2.6C14577.4h17.1C+55C
Proximity Mine 3,1873,1866804.685C**3.5338.942%CN/A136.7C**N/A40923.3h1.8B4.6C++
C75 Viper 3,5293,0693887.91B*6.7622.546%F-1.303%C+21.2C-3.2D--80144.8h8.4B**37.3C++
MANA Anti-Personnel Turret 2,5662,5091,3901.805N/A0.6519.915%UN/A25090U570U44306000.1h28T*140.7T*
Solstice SF 2,3672,3294,8010.485C--0.6717.131%D*14.083%C-9.2DN/A32252.4h11.5C++67.3C
MANA Anti-Vehicle Turret 4,1582,2761,2321.847C+0.7040.745%D3.998%C+22760U18820U20602830.1h7.8C++19.2C+
Spear Anti-Vehicle Phalanx Turret 3,2782,0052398.389C*7.2441.255%C5.087%B+24.9D15.8D17880.6h9.7C+23.6C+
Tank Mine 2,7311,7959391.912C0.7616.903%D*N/A86.7C45.2D71120.7h1.4B*8.4D--
L100 Python AP 2,5421,5023873.881C+2.7353.082%C6.525%A*18.9D--13.1D-16779.5h8D15.1D
Pulsar C 1,4891,4742,8270.521C0.6318.218%D*28.969%B**8.8D-N/A26168.1h16.7D--91.5D*
Lasher X2 1,3781,3432,2430.599C--0.5517.303%D*4.17%C++18.5DN/A5572.7h28.2F162.8D**
Betelgeuse 54-A 1,3691,3391,6880.793D0.3619.406%F29.5%C+24.4D*N/A8054.9h13.1D*67.6F
NS-15M2 1,3201,2971,7990.721C-0.4320.772%D23.207%C22DN/A5859h16D77C--
Supernova VPC 1,5131,2718514.953C**13.8039.986%D*N/A38.6C7.4C+15832.9h3.9D9.9D-
Supernova PC 1,6321,2052125.684C++4.5344.389%C--1.743%C22.5C+8C+15953.6h5.7C+12.9C
VA39 Spectre 1,2121,1833353.531A+2.3830.334%C66.188%A**18.4CN/A6664.3h5.1B+16.8B+
Nyx VX31 1,2091,1823583.302B+2.1527.648%D--60.237%M++17.3D-N/A4568.3h6.7D24.1D
NS-7 PDW 1,2151,1792,5170.468D0.6820.172%D-22.986%B*8D--N/A25146.5h21.9D**108.6D--
VX29 Polaris 1,1941,1761,8860.624D0.5320.66%C--31.208%B**17.4D-N/A4767.7h15.9D--77.2C-
Phaseshift VX-S 1,1941,1753393.466C*2.3228.075%D--67.404%C--14.5D-N/A3380.9h4.2D15D-
Parallax VX3 1,1901,1752604.519B+3.3736.863%C82.383%B+18.3DN/A5264.2h2.2C*6C++
VE-LR Obelisk 1,2061,1742454.792A++3.6428.615%C--45.23%A+25.1CN/A6046.8h6.8C++23.8C+
XM98 1,1851,1737431.579C0.4334.72%C77.92%B15.5DN/A3975.6h2.7C+7.7C+
Ursa 1,1881,1731,9800.592D0.5620.744%C21.824%C16.6DN/A4670.5h13.5D65C
SVA-88 1,1851,1721,4970.783C-0.3721.295%C-28.157%B25.2DN/A7246.6h15.1D*71.1C--
V10 1,1861,1712235.251B*4.1036.642%C--84.714%B*21.4DN/A7054.8h2.4C+6.6C+
Sirius SX12 1,2121,1702,6780.437C--0.7120.894%D24.359%B**8.2D--N/A26142.2h21.4D*102.3D
Eclipse VE3A 1,1941,1642,6640.437C-0.7118.392%F-24.485%B*9.3D--N/A25125.5h17.1D**93.1F--
Solstice VE3 1,1811,1613,4280.339D0.8115.812%D**27.218%A5.5D-N/A26209.9h23.8D*150.7D--
Solstice Burst 1,1921,1612,1510.54D0.6119.478%D**29.371%B++12.9D-N/A4489.9h17.2D--88.4D*
Orion VS54 1,1721,1522,0330.567C--0.5817.229%D25.955%C++17.2DN/A7866.9h15.8D92C
Serpent VE92 1,1741,1502,3640.486C--0.6618.193%D*25.478%B**14.1DN/A6381.8h17.7D--97.3D--
MKV Suppressed 1,1761,1462,5370.452D-0.7020.51%D--23.124%B+8.8D--N/A26129.5h20.8D*101.6D-
Skyguard 2,0001,0594002.648C+1.5027.294%C2.077%C++8.3D-7.4D108127.4h176.2D*645.7D--
Supernova FPC 1,6349872054.815C+3.6649.873%C-1.216%D18.2D12D25154.1h6.6D13.2D
NS Decimator 1,2689541,8760.509D0.6455.571%D2.411%C*18.7D--6.1D*12051.1h6.2D-11.1D--
Nemesis VSH9 1,5759421,5960.59C+0.5660.294%C1.168%D7.9C-5.3C86119.9h8.8C+14.6C+
Frag Grenade 8968691869N/A867.8556.754%A+N/A579.3B+18B**20921.5h3.5B6.1B++
Hades VSH4 1,2168511,4330.594C++0.5665.335%C1.645%C-15C+6.4C8556.9h7.2B+11B+
Sticky Grenade 7467391739N/A737.8552.006%C+N/A923.8C+8.8C-33320.8h1.9B+3.7B
Saron HRB 1,1386691933.466C2.3240.915%C1.495%C+15.5D-10.8D20743.3h24.2C+59.2C+
M20 Basilisk 8846651325.038B**3.8934.162%D6.466%B14.6C--4.8D11145.4h77.9B+228B+
C-4 7254806500.738C-0.4127.058%C*N/A34.3D--17.5D-45614h1.9D6.9C+
NS-44L Blackhand 4634514880.924C+0.2343.823%C**57.206%B**9.5D-N/A3347.4h5.3C12C+
M40 Fury 5204131113.721C-2.5733.753%CN/A17.7D--4.6D--10823.3h19.7D58.4C--
Parsec VX3-A 414410765.395C++4.2438.179%D88.781%A+23.7D*N/A6017.3h1.9C+5C
L105 Zephyr 449397468.63C+7.4829.564%FN/A30.1D3.9D-11213.2h6.3C**21.4D
Orbital Strike Uplink 5243921392U390.85865.672%UN/A980U330U42270.4h1.5T*0.2T*
VE-C Horizon 3913797700.492D0.6624.138%F15.04%D*9.5D--N/A2840h29.3F--121.5F*
M20 Basilisk 5323721073.477B2.3335.017%C-8.065%B**12.5D5.4D12429.8h94.2C**268.9C*
Dual Photon Pods 436334754.453C3.3035.688%F-1.497%B32.1D-9.8D31010.4h38.6D**108.3F-
C150 Dalton 550332674.955C+3.8042.336%B+N/A26.3C-17.3D24612.6h4.2C++9.8B+
Aspis Anti-Aircraft Phalanx Turret 621305903.389C+2.2423.334%C1.639%C5.3D--5.5D--10457.2h196.9D--843.7C-
Proton II PPA 286267367.417C6.2721.491%C1.124%D-39.9D2.8C-1216.7h11.7C-54.5C
Eridani SX5 2512405970.402D0.7521.883%D-21.25%C++7.3D--N/A3133.1h24.4T111.6F-
Thanatos VE70 2352305300.434C--0.7227.257%D*16.957%C++10D--N/A4123.1h6.2D22.8D*
M60-G Bulldog 283221514.333C+3.1831.822%D3.62%B+16.4D--4.6D7613.5h11.6D*36.5D--
Xiphos Anti-Personnel Phalanx Tower 2352162108B*106.8533.977%B+N/A86.4D7.6C2662.5h35.9C105.7C+
G40-F Ranger 348212248.833C-7.6825.075%D*N/A9.7D**6.2F7921.8h102.9D-410.4D**
M12 Kobalt 215206336.242D5.0917.743%C+23.786%A25.8D--1.1D--938h19.3C++108.5C*
Force-Blade 20518252,0410.003D1.1525.059%C-19.231%A++0.1DN/A02824.8h4.7D**18.7D
Spear Anti-Vehicle Phalanx Tower 242144818C+16.8561.13%B**5.556%B*17.3D--11.8D-1338.3h12.2C20C++
Aphelion VEX-4H 216136255.44C+4.2941.148%D2.206%D31.6C--18.6D3174.3h46.9B+114.1B+
E540 Halberd 202130383.421C-2.2746.746%C+4.615%A+26.5C-14.7C4724.9h5.7C++12.3C++
M60-A Bulldog 141124196.526C5.3836.477%D--1.613%D12.8D--1.8D569.7h7.6D20.8D--
AP30 Shredder 179116274.296C3.1519.45%F--1.724%C1160U630U6839300.1h64.4B*331.3C
S1 1761132820.401C--0.7551.037%D3.54%B+13.1D-7.3D-3638.6h7.8C15.4C--
M60-G Bulldog 134112333.394C2.2426.427%D-N/A15.8D-3.1D-977.1h6.6B+24.9C+
Hoplon Anti-Aircraft Phalanx Tower 1971111111M**109.8543.578%A++N/A46.3D35.8D2062.4h41.8C++95.9B
Pulsar LSW 1081061800.589D0.5619.584%D20.755%C-15.6D--N/A1276.8h18.4F-93.9D--
M40 Fury 140103205.15C4.0037.258%C++N/A24.5D--8.8C2124.2h20.2D54.2C--
M60-A Bulldog 10997812.125C+10.9737.872%D-4.124%A+14.1D-1.7D786.9h7.3D19.4D
Saron Laser Cannon 214954590.207C-0.9434.689%B+3.158%B++1.8D--2.3D--10052.2h805.5T*2322T*
CAS 14-E 948899.778C8.6326.584%D--N/A31.4D-2.1D*892.8h31.1C++117.1C+
Manticore SX40 88862630.327D0.8228.814%C+33.721%A+5.3D*N/A1716.1h16T-55.6F-
Phantom VA23 7878571.368C0.2226.896%D*42.308%A11D*N/A327.1h6.7F25F
Lancer VS22 168781790.436C0.7153.718%D--N/A4.8D-5.5D-14916.3h37.6C-70D
Spear Anti-Vehicle Phalanx Turret 12474174A**72.8543.185%D--4.054%C+16.1D--10.9D--1034.6h11.2B25.9C++
Pulsar VS1 73691560.442C--0.7116.642%D**20.29%C+7.7D--N/A1369h19.7D*118.4D**
Maelstrom Turbo Laser 135643150.203D0.9527.68%D3.125%B+1.7D--1.9D--6536.6h419.3T*1515T*
Photon A2A Missile Pods 10056242.333C-1.1870.71%D*N/A22.4D17.6D-3092.5h8.5C++12.1C
M12 Kobalt 5952152A50.8520.165%C11.539%D*24.8D**3.3D702.1h24D119.1C--
Proton II PPA-H 6052124.333D3.1832.487%D1.923%C*34.7D*5.3C2361.5h14D43.2D
G40-F Ranger 845177.286B**6.1425.253%D--N/A11.1D-7.2D-1254.6h82.3B**325.7B+
NSX-P Naginata 5350720.694D0.4623.884%C*16%F18.5D-1.1C+1232.7h24.7T103.5D*
Saron HRB-H 8550232.174C--1.0244.948%D*N/A16.1D*11.3D*3133.1h23.2C**51.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon944,8298.4h
Anti-Vehicle MANA Turret2074,06422.9h
Nano-Armor Kit2,5432,982,162220.8h
Skywall Shield Emitter12611.5h
Turret AI Module05292.7h
Structure Shield Module04872.4h
Repair Module16522.7h
Nanite Revive Grenade01500h
Medical Applicator16339,1396.7h
Blast Wall12001.3h
Cortium Silo22661.3h
Spitfire Auto-Turret241,4302.3h
Restoration Kit1473,8945h
Hoplon Anti-Aircraft Phalanx Tower13321.7h
Xiphos Anti-Personnel Tower03121.7h
Sunderer Garage01291.2h
Rampart Wall15697.2h
Welding Device03,7750.6h
Deconstruction Tool313,1944.7h
Spear Anti-Vehicle Tower01190.7h
Ammunition Package38819,62419.3h
Anti-Infantry MANA Turret1386,58510.2h
Pain Spire0980.4h
Flail Targeting Dart2372810.7h
The Flail0550.3h
Nano-Repair Grenade04050.1h
Hardlight Barrier4630.2h
Router21280.2h
Solid Wall0840.7h
Recon Detection Device27423,34962.6h
Pillbox02051.4h
Elysium Spawn Tube12281.1h
Vehicle Ammo Dispenser0940.4h
Orbital Strike Target Designator481709.8h
Vehicle Gate0610.6h
Spear Anti-Vehicle Turret0850.9h
WLT-Howler Mining Laser11,1590.3h
Alarm Module01090.4h
Infantry Tower0510.5h

Check the help document for the dictionary if you want to learn more about words used here.


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