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Praetor YJSMars[YJS3] YJSMars
VS BR 82

KDR: 13.61

Score: 6.4m

Last Seen: Nov 8th, 2018 6:17 PM
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Battle Rank 82 - Vanu Sovereignty on Connery
Level 100 Progress: 34% 793h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH L100 Python AP The Slasher Orion VS54 Supernova FPC L100 Python HEAT C75 Viper Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $783,126 MLG Score: 626
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.254%24.532%595310111,9244.946018.664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.049%0.635B+0.626B+-0.148CHEAD ++ (~12.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.313C*12.50.124C+39

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.738%1.199%22393510096,925552102123.661329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.566%1.067B**-0.936D---0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++50.601B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.951%1.232%2295310115684542012.6222135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.43%1.471A+-0.798D--0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.755B++150.616B+13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.289%59.74%229511013778800.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.235B**-0.491D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.489D6.3-1D*8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m360.2%262 (15.7k)250 (15k)13.6111,75986417.822982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS101490618.664%9.559%17829:255

73% Engineer23% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2017 7:10 PMJun 26th, 2017 4:25 PMNov 8th, 2018 10:34 PM (6d) (PST)Nov 8th, 2018 2:23 PM (7d) (PST)Nov 8th, 2018 2:17 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
855208350.4600.0340.0442.0380.106626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,2781,17650,1022823122615,005

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
426.2h/17.8d 3,640 1,124 2,912 52.1k 786 930 2,713 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:21.996% C**
HSR:25.345% C++
Pulsar LSW
B++
Kills:566
Deaths:119
KDR:4.756
Accuracy:26.355% B++
HSR:25.618% C*
Kills:1,726
Deaths (as Heavy Assault):482
Deaths (to Heavy Assaults):216
KDR:3.58091
Kill Difference:1,244
Playtime:99.072 hours
Usage:23%
Score:1.056m
Score/min:178
Accuracy (listed only):24.176%
HSR (listed only):25.482%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:198
Deaths:96
KDR:2.063
Accuracy:30.186% A+
HSR:16.667% C--
Kills:198
Deaths (as Engineer):96
Deaths (to Engineers):150
KDR:2.0625
Kill Difference:102
Playtime:309.718 hours
Usage:73%
Score:4.772m
Score/min:257
Accuracy (listed only):30.186%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):37
KDR:0
Kill Difference:UNR
Playtime:7.378 hours
Usage:2%
Score:0.369m
Score/min:834
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:198
Deaths:96
KDR:2.063
Accuracy:30.186% A+
HSR:16.667% C--
Kills:198
Deaths (as Light Assault):96
Deaths (to Light Assaults):160
KDR:2.0625
Kill Difference:102
Playtime:3.639 hours
Usage:1%
Score:0.030m
Score/min:136
Accuracy (listed only):30.186%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A++
Kills:77
Deaths:2
KDR:38.500
Accuracy:43.289% A++
HSR:59.740% A++
Kills:77
Deaths (as Infiltrator):2
Deaths (to Infiltrators):166
KDR:38.5
Kill Difference:75
Playtime:4.844 hours
Usage:1%
Score:0.169m
Score/min:581
Accuracy (listed only):43.289%
HSR (listed only):59.740%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,436
V. Kills:448 N/A
Deaths:14
KDR:174
Accuracy:54.969% B++
KPH:40 C-
VKPH:7.400 C+
L100 Python AP
C*
Kills:1,215
V. Kills:520 233%
Deaths:11
KDR:110.454
Accuracy:56.248% C+
KPH:30.200 C*
VKPH:12.900 D-
L100 Python HEAT
B+
Kills:1,113
V. Kills:294 377%
Deaths:9
KDR:123.667
Accuracy:55.449% B+
KPH:33.800 B
VKPH:8.900 C--
C75 Viper
B+
Kills:1,008
V. Kills:164 N/A
Deaths:11
KDR:91.636
Accuracy:44.487% B+
KPH:25.400 C+
VKPH:4.100 D--
Kills:5,772 (5,772 + 0)
Deaths:45
KDR:128.267
VKDR:31.689
Vehicle Kills:1,426
Kill Difference:5,727
Playtime:173.776 hours
Usage:41%
Score:1.288m
Score/min:123
Driving Accuracy:44.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,153
V. Kills:581 198%
Deaths:8
KDR:144.125
Accuracy:56.761% B+
KPH:22.800 C+
VKPH:11.500 D
Supernova PC
A++
Kills:247
V. Kills:95 257%
Deaths:3
KDR:82.333
Accuracy:61.403% A
KPH:34.800 A
VKPH:13.400 A++
Saron HRB
C*
Kills:184
V. Kills:127 144%
Deaths:7
KDR:26.286
Accuracy:44.743% C++
KPH:25.800 C++
VKPH:17.800 C*
E540 Halberd
B+
Kills:174
V. Kills:104 166%
Deaths:7
KDR:24.857
Accuracy:56.436% B**
KPH:34.900 B
VKPH:20.900 B+
Kills:1,758 (1,400 + 358)
Deaths:25
KDR:70.320
VKDR:36.280
Vehicle Kills:907
Kill Difference:1,733
Playtime:69.862 hours
Usage:16%
Score:0.953m
Score/min:227
Driving Accuracy:61.403%
Gunner Accuracy:56.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:210
V. Kills:159 131%
Deaths:6
KDR:35
Accuracy:56.806% C++
KPH:39 C++
VKPH:29.500 B+
Kills:210 (0 + 210)
Deaths:6
KDR:35
VKDR:26.500
Vehicle Kills:159
Kill Difference:204
Playtime:5.390 hours
Usage:1%
Score:0.104m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:56.806%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
M**
Kills:118
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:85.202% M
KPH:232.100 M**
VKPH:5.900 C+
Kills:118 (118 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:118
Playtime:0.509 hours
Usage:0%
Score:0.016m
Score/min:517
Driving Accuracy:85.202%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,8842,43614174U160.3954.969%B++N/A40.1C-7.4C+14860.8h3.5C+6.4B+
L100 Python AP 1,7351,21511110.455U96.8556.248%C+1.564%D-30.1C++12.9D-14540.3h4.7B*8.4B++
The Slasher 1,1611,1615232.2U218.5960.641%A++33.247%A*161.3UN/A2067.2h1.3A2.2B++
Orion VS54 1,1671,1603633.196A10.4121.996%C**25.345%C++23CN/A5550.5h11B++50.1C*
Supernova FPC 1,7341,1538144.125U130.5256.761%B+N/A22.7C+11.5D18150.7h4.4B++7.7B*
L100 Python HEAT 1,4071,1139123.667U110.0655.449%B+2.246%C33.7B8.9C--10733h4.2B**7.5B**
C75 Viper 1,1721,0081191.636U78.0344.487%B+N/A25.4C+4.1D--7739.7h10.5B++23.6B++
Pulsar LSW 5715661194.756M8.8526.355%B++25.618%C*23.2DN/A6424.4h13.5C51.3B
S1 464346724.806S8.8055.638%C+1.445%D-33B++11.2C+16210.5h5.2B++9.3B+
Supernova PC 342247382.333U68.7261.403%AN/A34.8A13.4A++2917.1h5.9C+9.6B+
Saron HRB-H 369210635S21.3956.806%C++1.905%B38.9C++29.4B+3225.4h21.7B+38.1B+
Solstice VE3 201198962.063A++11.5530.186%A+16.667%C--5.8D-N/A2134.1h18.1C59.8C*
Saron HRB 311184726.286S12.6844.743%C++N/A25.9C++17.9C*4637.1h15.9B**35.5B**
E540 Halberd 278174724.857A++11.2556.436%B**1.149%D-34.8C**20.8B+2745h5.9C++10.4B+
M20 Basilisk-F 1211181118U104.3985.202%M96.61%S236M**6C+5160.5h3.2B+3.8B**
Frag Grenade 1031021102N/A88.3950.79%B++N/A510C++5C11270.2h4.4C-8.7C++
VA39 Spectre 7777238.5U24.8943.289%A++59.74%A++32.1B++N/A1232.4h6.3C+14.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit76121,53422.4h
Medical Applicator196,2084.7h
Medical Kit303822h
Ammunition Package11050.1h
Recon Detection Device11890.4h

Check the help document for the dictionary if you want to learn more about words used here.


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