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Immortal A.S.P. Operative YJSxiaofengCN[] YJSxiaofengCN
VS BR 67

KDR: 2.25

Score: 49.9m

Last Seen: Jan 26th, 2019 1:16 PM
- OFFLINE - 11.7 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Connery
Level Progress (to 68): 30%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A C75 Viper VE-H Maw NS-15M2 Pandora VX25 VX29 Polaris Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $901,971 MLG Score: 721
Fun Score: N/A
Cheeseburgers Flipped: 960TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.181%19.229%46532101842,2481.713640.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.528%0.601B+-0.229C-1.21D*HEAD ++ (~7.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.339C**11.90.164C++37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.53%1.311%416210482,74710303212.66699853%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.677%0.751B++-0.266C-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.801B++14.30.731B++17.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.488%1.359%12358104230,751326668929.41549446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.892%-0.334C--0.798D-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.478B+7.60.397B12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.605%2.54%108810421,92921548720.895543221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.004%-0.146C-0.466D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.533B+19.20.515B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.693%74.891%108410462,063224170.920161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.504%0.702B++0.508B+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.50.223C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.226%10.547%108310475,0821938332.62229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.991%-0.101C+-0.795D--0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.286C*3.80.219C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.9m190.5%315 (18.9k)273 (16.4k)2.24986113,36650,3882.6101567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1050630023.28%11.125%25903:3832

43% Engineer28% Heavy Assault16% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2013 1:42 PMJun 11th, 2017 2:58 AMJan 26th, 2019 9:34 AM (89d) (PST)Jan 26th, 2019 11:25 AM (89d) (PST)Jan 26th, 2019 9:16 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7791656140.6190.2750.0691.3220.075721

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7599,92836,8313717479416,366

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3051.1h/127.1d 18,154 12,612 26,267 242k 3,892 7,701 13,663 142.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:7,759
Deaths:4,486
KDR:1.730
Accuracy:22.360% D-
HSR:21.627% D*
VE-H Maw
B++
Kills:6,270
Deaths:3,351
KDR:1.871
Accuracy:29.112% B++
HSR:18.692% D-
NS-15M2
C
Kills:4,886
Deaths:2,959
KDR:1.651
Accuracy:22.616% C
HSR:19.689% D
VX29 Polaris
C
Kills:2,995
Deaths:2,090
KDR:1.433
Accuracy:21.737% C
HSR:16.160% D--
Lasher X2
B+
Kills:2,619
Deaths:1,959
KDR:1.337
Accuracy:28.672% B+
HSR:3.895% C+
SVA-88
C
Kills:1,349
Deaths:929
KDR:1.452
Accuracy:22.069% C
HSR:19.125% D-
Pulsar LSW
D
Kills:1,185
Deaths:861
KDR:1.376
Accuracy:19.833% D
HSR:16.878% D--
Orion VS54
C+
Kills:1,170
Deaths:663
KDR:1.765
Accuracy:20.287% C+
HSR:15.043% D**
Ursa
C+
Kills:1,169
Deaths:705
KDR:1.658
Accuracy:21.822% C+
HSR:18.392% D-
Flare VE6
C+
Kills:1,167
Deaths:821
KDR:1.421
Accuracy:21.385% C+
HSR:18.852% D-
NSX Naginata
B+
Kills:1,161
Deaths:782
KDR:1.485
Accuracy:22.888% C++
HSR:30.749% B+
Kills:31,730
Deaths (as Heavy Assault):19,606
Deaths (to Heavy Assaults):15,092
KDR:1.61838
Kill Difference:12,124
Playtime:847.303 hours
Usage:28%
Score:13.628m
Score/min:268
Accuracy (listed only):22.980%
HSR (listed only):18.100%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:4,307
Deaths:2,976
KDR:1.447
Accuracy:39.564% C+
HSR:9.844% D*
Solstice SF
B
Kills:1,950
Deaths:2,102
KDR:0.928
Accuracy:25.605% B
HSR:10.359% D*
Solstice VE3
C**
Kills:984
Deaths:916
KDR:1.074
Accuracy:24.345% C**
HSR:12.907% D*
Thanatos VE70
B+
Kills:687
Deaths:479
KDR:1.434
Accuracy:44.440% B+
HSR:15.138% C+
NS-11C
C*
Kills:631
Deaths:525
KDR:1.202
Accuracy:24.859% C*
HSR:16.482% C-
NS Baron G5
C+
Kills:522
Deaths:466
KDR:1.120
Accuracy:42.161% C+
HSR:8.621% D*
Zenith VX-5
C+
Kills:399
Deaths:275
KDR:1.451
Accuracy:23.406% C
HSR:21.053% C+
NSX Tanto
C
Kills:266
Deaths:228
KDR:1.167
Accuracy:24.660% C
HSR:21.053% D
Eidolon VE33
C+
Kills:178
Deaths:93
KDR:1.914
Accuracy:24.204% D
HSR:24.157% C+
Deimos VA29
D
Kills:88
Deaths:95
KDR:0.926
Accuracy:51.463% D
HSR:9.091% D*
VE-LR Obelisk
A
Kills:51
Deaths:35
KDR:1.457
Accuracy:31.909% C+
HSR:43.137% A
Kills:10,063
Deaths (as Engineer):8,190
Deaths (to Engineers):11,107
KDR:1.22869
Kill Difference:1,873
Playtime:1,306.483 hours
Usage:43%
Score:22.228m
Score/min:284
Accuracy (listed only):32.420%
HSR (listed only):17.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:4,307
Deaths:2,976
KDR:1.447
Accuracy:39.564% C+
HSR:9.844% D*
Solstice SF
B
Kills:1,950
Deaths:2,102
KDR:0.928
Accuracy:25.605% B
HSR:10.359% D*
NS-7 PDW
C++
Kills:1,440
Deaths:1,004
KDR:1.434
Accuracy:25.262% C++
HSR:13.819% D
Sirius SX12
C
Kills:1,214
Deaths:904
KDR:1.343
Accuracy:23.285% C
HSR:13.097% D-
Solstice VE3
C**
Kills:984
Deaths:916
KDR:1.074
Accuracy:24.345% C**
HSR:12.907% D*
VE-S Canis
B+
Kills:854
Deaths:531
KDR:1.608
Accuracy:29.839% B+
HSR:12.764% D-
Thanatos VE70
B+
Kills:687
Deaths:479
KDR:1.434
Accuracy:44.440% B+
HSR:15.138% C+
NS-11C
C*
Kills:631
Deaths:525
KDR:1.202
Accuracy:24.859% C*
HSR:16.482% C-
NS Baron G5
C+
Kills:522
Deaths:466
KDR:1.120
Accuracy:42.161% C+
HSR:8.621% D*
Zenith VX-5
C+
Kills:399
Deaths:275
KDR:1.451
Accuracy:23.406% C
HSR:21.053% C+
MKV Suppressed
C**
Kills:387
Deaths:225
KDR:1.720
Accuracy:27.077% C**
HSR:18.863% C+
NSX Tanto
C
Kills:266
Deaths:228
KDR:1.167
Accuracy:24.660% C
HSR:21.053% D
NSX Tengu
C
Kills:168
Deaths:129
KDR:1.302
Accuracy:34.024% C
HSR:14.286% D--
Deimos VA29
D
Kills:88
Deaths:95
KDR:0.926
Accuracy:51.463% D
HSR:9.091% D*
Kills:13,897
Deaths (as Light Assault):10,855
Deaths (to Light Assaults):7,586
KDR:1.28024
Kill Difference:3,042
Playtime:241.235 hours
Usage:8%
Score:4.126m
Score/min:285
Accuracy (listed only):31.428%
HSR (listed only):14.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B+
Kills:2,416
Deaths:1,675
KDR:1.442
Accuracy:31.415% B+
HSR:16.184% C+
NS-7 PDW
C++
Kills:1,440
Deaths:1,004
KDR:1.434
Accuracy:25.262% C++
HSR:13.819% D
Sirius SX12
C
Kills:1,214
Deaths:904
KDR:1.343
Accuracy:23.285% C
HSR:13.097% D-
Artemis VX26
C+
Kills:1,183
Deaths:757
KDR:1.563
Accuracy:26.459% C+
HSR:15.047% D*
V10
B++
Kills:905
Deaths:285
KDR:3.175
Accuracy:43.972% B+
HSR:83.978% B++
VE-S Canis
B+
Kills:854
Deaths:531
KDR:1.608
Accuracy:29.839% B+
HSR:12.764% D-
Ghost
C-
Kills:580
Deaths:284
KDR:2.042
Accuracy:36.083% C-
HSR:58.276% D--
NSX Tomoe
C
Kills:558
Deaths:358
KDR:1.559
Accuracy:27.797% C
HSR:31.183% C--
Parallax VX3
B+
Kills:518
Deaths:143
KDR:3.622
Accuracy:41.973% B+
HSR:81.467% B+
NS-44L Blackhand
B++
Kills:517
Deaths:286
KDR:1.808
Accuracy:48.146% B++
HSR:50.290% B+
Phantom VA23
C
Kills:410
Deaths:272
KDR:1.507
Accuracy:32.377% C
HSR:27.561% C
MKV Suppressed
C**
Kills:387
Deaths:225
KDR:1.720
Accuracy:27.077% C**
HSR:18.863% C+
NS-44 Commissioner
D
Kills:358
Deaths:403
KDR:0.888
Accuracy:28.430% D--
HSR:17.318% D
NS-30 Vandal
C-
Kills:350
Deaths:218
KDR:1.606
Accuracy:29.688% D
HSR:22.857% C-
NS-357 Underboss
C++
Kills:275
Deaths:236
KDR:1.165
Accuracy:30.173% D-
HSR:22.545% C++
Beamer VS3
C+
Kills:249
Deaths:278
KDR:0.896
Accuracy:26.846% C+
HSR:18.072% D
NSX Tengu
C
Kills:168
Deaths:129
KDR:1.302
Accuracy:34.024% C
HSR:14.286% D--
VA39 Spectre
C**
Kills:60
Deaths:49
KDR:1.224
Accuracy:33.226% C*
HSR:41.667% C**
NS-AM7 Archer
B+
Kills:53
Deaths:136
KDR:0.390
Accuracy:52.793% D-
HSR:20.755% B+
Kills:12,495
Deaths (as Infiltrator):8,173
Deaths (to Infiltrators):6,975
KDR:1.52881
Kill Difference:4,322
Playtime:503.299 hours
Usage:16%
Score:6.918m
Score/min:229
Accuracy (listed only):33.098%
HSR (listed only):30.528%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:4,307
Deaths:2,976
KDR:1.447
Accuracy:39.564% C+
HSR:9.844% D*
NS-7 PDW
C++
Kills:1,440
Deaths:1,004
KDR:1.434
Accuracy:25.262% C++
HSR:13.819% D
Sirius SX12
C
Kills:1,214
Deaths:904
KDR:1.343
Accuracy:23.285% C
HSR:13.097% D-
VE-S Canis
B+
Kills:854
Deaths:531
KDR:1.608
Accuracy:29.839% B+
HSR:12.764% D-
Thanatos VE70
B+
Kills:687
Deaths:479
KDR:1.434
Accuracy:44.440% B+
HSR:15.138% C+
NS Baron G5
C+
Kills:522
Deaths:466
KDR:1.120
Accuracy:42.161% C+
HSR:8.621% D*
MKV Suppressed
C**
Kills:387
Deaths:225
KDR:1.720
Accuracy:27.077% C**
HSR:18.863% C+
Pulsar VS1
B+
Kills:199
Deaths:176
KDR:1.131
Accuracy:25.548% B+
HSR:12.060% D*
NSX Tengu
C
Kills:168
Deaths:129
KDR:1.302
Accuracy:34.024% C
HSR:14.286% D--
H-V45
C++
Kills:165
Deaths:156
KDR:1.058
Accuracy:24.740% C++
HSR:15.758% D
Deimos VA29
D
Kills:88
Deaths:95
KDR:0.926
Accuracy:51.463% D
HSR:9.091% D*
Kills:10,031
Deaths (as Combat Medic):7,141
Deaths (to Combat Medics):4,159
KDR:1.40471
Kill Difference:2,890
Playtime:33.179 hours
Usage:1%
Score:0.648m
Score/min:326
Accuracy (listed only):33.400%
HSR (listed only):13.031%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,511
Deaths:522
KDR:2.895
Accuracy:15.552% C
HSR:18.862% C+
Nebula VM20
C+
Kills:1,174
Deaths:474
KDR:2.477
Accuracy:17.059% C
HSR:19.591% C+
Cosmos VM3
C+
Kills:1,161
Deaths:459
KDR:2.529
Accuracy:15.741% C+
HSR:18.002% C
Nebula VM20
C
Kills:1,094
Deaths:470
KDR:2.328
Accuracy:17.080% C
HSR:17.368% D
Quasar VM1
B*
Kills:346
Deaths:88
KDR:3.932
Accuracy:16.871% C**
HSR:23.121% B*
NS-20 Gorgon
C+
Kills:116
Deaths:54
KDR:2.148
Accuracy:25.710% C+
HSR:18.966% C+
Comet VM2
B*
Kills:115
Deaths:100
KDR:1.150
Accuracy:52.761% B*
HSR:2.609% D
Comet VM2
B**
Kills:108
Deaths:114
KDR:0.947
Accuracy:52.281% B**
HSR:0.926% F
NS-20 Gorgon
C+
Kills:103
Deaths:54
KDR:1.907
Accuracy:25.663% C+
HSR:13.592% D--
NS-10 Burster
B+
Kills:77
Deaths:68
KDR:1.132
Accuracy:24.379% D-
HSR:7.792% B+
Vortex VM21
B
Kills:70
Deaths:88
KDR:0.795
Accuracy:42.780% C*
HSR:4.286% B
NS-10 Burster
C+
Kills:69
Deaths:75
KDR:0.920
Accuracy:24.333% D
HSR:7.246% C+
Vortex VM21
C**
Kills:67
Deaths:91
KDR:0.736
Accuracy:42.651% C**
HSR:4.478% C*
Kills:6,011
Deaths (as MAX Suit):1,328.500
Deaths (to MAX Suits):2,935
KDR:4.52465
Kill Difference:4,682.500
Playtime:120.272 hours
Usage:4%
Score:2.386m
Score/min:331
Accuracy (listed only):28.682%
HSR (listed only):12.064%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:1,381
V. Kills:174 N/A
Deaths:300
KDR:4.603
Accuracy:50.549% C+
KPH:90.600 C**
VKPH:11.400 C--
Light PPA
C
Kills:1,366
V. Kills:47 N/A
Deaths:625
KDR:2.186
Accuracy:37.319% C-
KPH:37 C
VKPH:1.300 D-
Coyote Missiles
C++
Kills:271
V. Kills:130 207%
Deaths:121
KDR:2.240
Accuracy:54.328% C++
KPH:33.200 C
VKPH:15.900 C-
Antares LC
D
Kills:163
V. Kills:131 123%
Deaths:264
KDR:0.617
Accuracy:32.563% C++
KPH:9.800 D
VKPH:7.800 D
Maelstrom Turbo Laser
C
Kills:91
V. Kills:85 106%
Deaths:157
KDR:0.580
Accuracy:33.720% B+
KPH:8.100 D
VKPH:7.600 C
Kills:3,272 (1,620 + 0)
Deaths:1,467
KDR:2.230
VKDR:0.387
Vehicle Kills:567
Kill Difference:1,805
Playtime:88.255 hours
Usage:3%
Score:0.822m
Score/min:155
Piloting Accuracy:33.720%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:14,645
V. Kills:1,798 N/A
Deaths:1,228
KDR:11.926
Accuracy:52.389% B+
KPH:70.800 B*
VKPH:8.700 C++
C75 Viper
A++
Kills:6,827
V. Kills:728 N/A
Deaths:534
KDR:12.785
Accuracy:33.980% D
KPH:61.400 A++
VKPH:6.500 C
L100 Python AP
C*
Kills:2,451
V. Kills:1,683 146%
Deaths:758
KDR:3.234
Accuracy:51.587% D
KPH:27.900 C+
VKPH:19.100 C*
L100 Python HEAT
B**
Kills:1,422
V. Kills:502 283%
Deaths:233
KDR:6.103
Accuracy:56.423% B+
KPH:44.600 B**
VKPH:15.800 B*
Skyguard
C**
Kills:864
V. Kills:615 140%
Deaths:347
KDR:2.490
Accuracy:31.521% B
KPH:15.200 C++
VKPH:10.800 C**
Kills:26,209 (26,209 + 0)
Deaths:3,100
KDR:8.455
VKDR:1.718
Vehicle Kills:5,326
Kill Difference:23,109
Playtime:494.830 hours
Usage:16%
Score:6.265m
Score/min:211
Driving Accuracy:31.521%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,839
V. Kills:459 400%
Deaths:304
KDR:6.049
Accuracy:47.954% C+
KPH:31.200 B*
VKPH:7.800 C+
Supernova FPC
C**
Kills:1,425
V. Kills:839 170%
Deaths:362
KDR:3.936
Accuracy:55.971% C**
KPH:23.700 C+
VKPH:13.900 C
Supernova VPC
C**
Kills:1,278
V. Kills:268 475%
Deaths:135
KDR:9.467
Accuracy:53.958% B+
KPH:42.300 C+
VKPH:8.900 C**
Saron HRB
C*
Kills:681
V. Kills:544 125%
Deaths:171
KDR:3.982
Accuracy:45.734% C*
KPH:22.300 C
VKPH:17.800 C*
Proton II PPA
B+
Kills:514
V. Kills:26 N/A
Deaths:30
KDR:17.133
Accuracy:18.612% D-
KPH:73 B+
VKPH:3.700 C+
E540 Halberd
C--
Kills:101
V. Kills:53 187%
Deaths:27
KDR:3.741
Accuracy:41.870% D
KPH:25.700 C--
VKPH:13.500 C--
Kills:5,838 (4,542 + 1,296)
Deaths:1,029
KDR:5.673
VKDR:2.127
Vehicle Kills:2,189
Kill Difference:4,809
Playtime:190.959 hours
Usage:6%
Score:2.826m
Score/min:247
Driving Accuracy:53.958%
Gunner Accuracy:41.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:156
V. Kills:15 N/A
Deaths:9
KDR:17.333
Accuracy:31.119% D
KPH:77.700 C
VKPH:7.500 C**
Saron HRB-H
C**
Kills:140
V. Kills:118 118%
Deaths:33
KDR:4.242
Accuracy:52.135% C
KPH:32.300 C
VKPH:27.200 C**
Aphelion VEX-4H
C++
Kills:54
V. Kills:43 123%
Deaths:23
KDR:2.348
Accuracy:43.108% C
KPH:36.200 C+
VKPH:28.800 C++
Kills:350 (0 + 350)
Deaths:65
KDR:5.385
VKDR:2.708
Vehicle Kills:176
Kill Difference:285
Playtime:7.837 hours
Usage:0%
Score:0.222m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:43.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:151
V. Kills:23 N/A
Deaths:22
KDR:6.864
Accuracy:36.641% C+
KPH:52.500 B
VKPH:8 C
M12 Kobalt
C++
Kills:132
V. Kills:4 N/A
Deaths:5
KDR:26.400
Accuracy:18.672% C+
KPH:69 C++
VKPH:2.100 C--
M40 Fury
D
Kills:54
V. Kills:14 360%
Deaths:7
KDR:7.714
Accuracy:35.605% C+
KPH:27.600 D--
VKPH:7.200 D
Kills:337 (0 + 337)
Deaths:34
KDR:9.912
VKDR:1.206
Vehicle Kills:41
Kill Difference:303
Playtime:6.742 hours
Usage:0%
Score:0.108m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:35.605%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:592
V. Kills:125 470%
Deaths:337
KDR:1.757
Accuracy:51.294% C*
KPH:35.900 B*
VKPH:7.600 C**
S12 Renegade
B**
Kills:394
V. Kills:19 N/A
Deaths:165
KDR:2.388
Accuracy:42.108% C+
KPH:69.100 B+
VKPH:3.300 B**
Kills:986 (986 + 0)
Deaths:502
KDR:1.964
VKDR:0.287
Vehicle Kills:144
Kill Difference:484
Playtime:22.183 hours
Usage:1%
Score:0.221m
Score/min:166
Driving Accuracy:42.108%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 16,44314,6451,22811.926C++9.6852.389%B+N/A70.8B*8.7C++219206.9h3.1B+5.9B+
Betelgeuse 54-A 7,8367,7594,4861.73C0.5222.36%D-21.627%D*53.8CN/A127144.1h11.7C-52.3D
C75 Viper 7,5556,82753412.785A*10.5433.98%D1.04%C-61.4A++6.5C185111.2h5.7A+16.9B**
VE-H Maw 6,3446,2703,3511.871C**0.3829.112%B++18.692%D-57.3C**N/A137109.5h11.1C++38.1B
NS-15M2 4,9584,8862,9591.651C++0.6022.616%C19.689%D45C++N/A132108.5h12.9C++56.8C++
Pandora VX25 4,3374,3072,9761.447B0.8039.564%C+9.844%D*45.7B+N/A12394.2h3.9B+9.7B+
VX29 Polaris 3,0052,9952,0901.433C+0.8221.737%C16.16%D--43.3C++N/A11669.1h12.4C++57C++
Lasher X2 2,6672,6191,9591.337B++0.9128.672%B+3.895%C+43.9B++N/A13559.7h21.9C76.5C**
L100 Python AP 4,1342,4517583.234C0.9851.587%D3.468%B+27.9C+19.1C*24287.9h6.1B11.9C++
NS-61 Emissary 2,4382,4161,6751.442B*0.8131.415%B+16.184%C+24.2C+N/A6399.9h12.4B39.5B+
Solstice SF 1,9951,9502,1020.928C+1.3225.605%B10.359%D*13C-N/A36149.7h12.5C++48.7C**
Supernova PC 2,2981,8393046.049C++3.8047.954%C+1.359%D31.2B*7.8C+17559h3.6B**7.5B*
C-4 2,2361,6808531.97B+0.2828.589%B+N/A124.4B**41.2B*97813.5h1.3B+4.5B++
Cosmos VM3 1,5211,5115222.895B+0.6515.552%C18.862%C+38.7B*N/A11139h11.8B*76B+
NS-7 PDW 1,4421,4401,0041.434B++0.8225.262%C++13.819%D37.2B+N/A11838.7h12.1B++47.9B+
Supernova FPC 2,2641,4253623.936C1.6955.971%C**3.439%B++23.7C+13.9C29460.2h4.9B+8.7B+
L100 Python HEAT 1,9241,4222336.103B+3.8556.423%B+1.406%D44.6B**15.7B*25231.9h5.1B+9B++
Dual Photon Pods 1,5551,3813004.603C2.3550.549%C+1.086%C90.9C**11.4C--35815.2h17.6B+34.8B+
Light PPA 1,4131,3666252.186C0.0637.319%C-1.537%B+37C1.3D-9836.9h11B+29.4C**
SVA-88 1,3651,3499291.452C+0.8022.069%C19.125%D-39.8C+N/A12233.9h13C59.1C+
Supernova VPC 1,5461,2781359.467C+7.2253.958%B+N/A42.3C+8.9C**16330.2h3.6C+6.7C++
Sirius SX12 1,2211,2149041.343C**0.9123.285%C13.097%D-33.8C**N/A10735.9h14.6C*62.5C++
NS Decimator 1,6561,2111,0861.115C++1.1363.381%B3.303%B*35.6C++13.1C25734h5.4C8.5C+
Pulsar LSW 1,1941,1858611.376C+0.8719.833%D16.878%D--40.2C+N/A14929.5h12.4C++62.6C+
Artemis VX26 1,1941,1837571.563C*0.6926.459%C+15.047%D*36.4C++N/A10832.5h12.5C+47.4C++
Nebula VM20 1,1921,1744742.477C**0.2317.059%C19.591%C+35.9C*N/A10132.7h16.3C++95.4C++
Orion VS54 1,1761,1706631.765C**0.4820.287%C+15.043%D**43.7B+N/A28326.8h12.1B+59.8C**
Ursa 1,1771,1697051.658B+0.5921.822%C+18.392%D-43.1C**N/A13327.1h11.4C++52.1C*
Flare VE6 1,1791,1678211.421C++0.8321.385%C+18.852%D-44.7C*N/A15326.1h11.5C+53.6C++
Cosmos VM3 1,1681,1614592.529B+0.2815.741%C+18.002%C36.7B++N/A10631.6h12.8B++81.4B
NSX Naginata 1,1721,1617821.485C++0.7622.888%C++30.749%B+41.3C+N/A10028.1h12.5C++54.6C*
Nebula VM20 1,1101,0944702.328C*0.0817.08%C17.368%D33.8C++N/A9632.4h17.3C+101.3C+
Solstice VE3 1,0029849161.074B+1.1824.345%C**12.907%D*15.4C+N/A7963.8h14.5B59.7B+
Proximity Mine 9679672164.477C*2.2345.662%B+N/A124C++N/A3487.8h2.1C--4.6C*
S1 1,1879077901.148B*1.1059.207%C**1.985%C-38.3B**11.8C+30423.7h4.7B**7.9B**
V10 9089052853.175C++0.9343.972%B+83.978%B++34.5C+N/A9926.2h2.2C*5B+
Skyguard 1,4798643472.49C+0.2431.521%B1.852%C+15.2C++10.8C**16056.9h125.2C++397.1B
VE-S Canis 8628545311.608B0.6429.839%B+12.764%D-38.1C+N/A10722.4h11.6C*39B
Thanatos VE70 6906874791.434B++0.8244.44%B+15.138%C+43.8B*N/A15515.7h3.6B**8B*
Saron HRB 1,2256811713.982C1.7345.734%C*1.175%C22.3C17.8C*34330.6h25.9C-56.5C+
Tank Mine 996644976.639A*4.3950.906%AN/A178.9A+97.8A17053.6h2.6D--5.1B++
Lumine Edge 67964211,4210.056C+2.1924.374%C20.872%B*1.1C-N/A3575.4h1.4C++5.9C++
NS-11C 6526315251.202C**1.0524.859%C*16.482%C-16.3C-N/A6138.7h15.4C+61.9C*
Orbital Strike Uplink 9136052302.5U300.25584.956%UN/A1008.3U513.3U48320.6h1.1T*0.2T*
M40 Fury-F 7175923371.757C++0.4951.294%C*N/A35.9B*7.6C**15616.5h8.9B+17.3B+
Ghost 5845802842.042C+0.2136.083%C-58.276%D--29.6CN/A9919.6h2.9D-8C--
Nemesis VSH9 8595615301.058B++1.1964.359%C*1.783%C--18C++9.6C+17631.1h7.3B+11.4B+
NSX Tomoe 5715583581.559C+0.6927.797%C31.183%C--35.3C+N/A8415.8h16.4C59C
Sticky Grenade 5525451545N/A542.7560.95%B**N/A1090B+14C*31960.5h2B3.3B+
Spear Anti-Vehicle Phalanx Turret 815531559.655B+7.4148.684%B+2.825%D39.6C++21.2C+33213.4h10.6C21.7C++
NS Baron G5 5295224661.12C++1.1342.161%C+8.621%D*36C++N/A10214.5h4.2B+9.9C++
Parallax VX3 5185181433.622C*1.3741.973%B+81.467%B+35.7B+N/A12414.5h1.9B++4.6B+
NS-44L Blackhand 5215172861.808B+0.4448.146%B++50.29%B+22.3C+N/A5723.2h3.7B+7.7B+
Proton II PPA 5405143017.133C*14.8818.612%D-2.335%C**73.4B++3.7C+2677h8.8B+47.1C+
Xiphos Anti-Personnel Phalanx Tower 4924871487S484.7525.132%CN/A974M10C*26050.5h2.1B++8.5B+
Phantom VA23 4134102721.507C+0.7432.377%C27.561%C28.9C-N/A7314.2h5.3C-16.5C
Zenith VX-5 4043992751.451C**0.8023.406%C21.053%C+30C+N/A9013.3h13.6C+58.1C+
S12 Renegade 4133941652.388C+0.1442.108%C+1.523%D*69.1B+3.3B**1955.7h3.8C9C+
MKV Suppressed 3883872251.72B*0.5327.077%C**18.863%C+38.7BN/A12810h12.3B+45.3B+
NS-44 Commissioner 3583584030.888C+1.3628.43%D--17.318%D38.9C*N/A1439.2h3.7C**12.9C+
NS-30 Vandal 3523502181.606C+0.6429.688%D22.857%C-33CN/A10610.6h6.2C+20.9C+
Quasar VM1 346346883.932A++1.6816.871%C**23.121%B*38A+N/A1599.1h12.3B*73.2B+
Frag Grenade 3323311331N/A328.7548.117%B+N/A662B++2D36610.5h2.9B*6B++
NS-357 Underboss 2792752361.165C*1.0830.173%D-22.545%C++37.2C+N/A1147.4h4.1C*13.7C+
Coyote Missiles 4012711212.24C+0.0154.328%C++N/A33C15.9C-2178.2h43.4C++79.8C*
Hunter QCX 2732672571.039B+1.2126.739%D--45.693%A13.4C+N/A4119.9h5.4C*20.4C+
NSX Tanto 2672662281.167C++1.0824.66%C21.053%D14.5DN/A5218.3h15.2C+61.6C+
Beamer VS3 2522492780.896C*1.3526.846%C+18.072%D54.1A+N/A2264.6h7.7B+28.8C++
NS-TMC-01 "His Regards" 2312098,7210.024C+2.2311.129%D--17.225%A+0.5CN/A1396.6h2.7C23.9C--
MANA Anti-Vehicle Turret 3532021201.683C0.5748.102%D1.98%D*2020C1510C--10072650.1h10.7D-22.3D
Pulsar VS1 2031991761.131C*1.1225.548%B+12.06%D*24.6C+N/A1908.1h14.2C**55.5B+
Eidolon VE33 179178931.914B++0.3424.204%D24.157%C+30.7B+N/A1525.8h7.3B++30.2B+
NSX Tengu 1741681291.302C++0.9534.024%C14.286%D--31.1C+1.1B**835.4h15.3C44.8C+
H-V45 1661651561.058C+1.1924.74%C++15.758%D23.9CN/A1186.9h16.6D--67C+
Spear Anti-Vehicle Phalanx Tower 280164354.667A**52.4254.163%BN/A40C+28.3C++3774.1h10.8C+20C++
Anti-Vehicle Grenade 1771631163N/A160.7541.644%D--N/A271.7C-23.3D-16530.6h5.6C*13.5C+
Antares LC 2941632640.617D1.6332.563%C++2.454%B+9.8D7.8D9216.7h202.6D622.1C--
G30 Walker 239159236.913C4.6636.084%D3.145%C+28.4C14.3D2265.6h197.4C**547.1C++
Proton II PPA-H 171156917.333B+15.0831.119%DN/A78C7.5C**3372h15.1D--48.4D--
M40 Fury 174151226.864C++4.6136.641%C+N/A52.1B7.9C2912.9h17.1C46.6C+
Saron HRB-H 258140334.242C+1.9952.135%CN/A32.6C27.4C**4574.3h35.3D--67.8D-
Force-Blade 15013420,3250.007C--2.2411.116%D**2.985%D0.2DN/A1777.9h2.1B+18.5D
M12 Kobalt 136132526.4A24.1518.672%C+17.424%C+69.5C++2.1C--2701.9h18.9C*101.4C**
NS-20 Gorgon 122116542.148B**0.1025.71%C+18.966%C+24.7B++1.3C734.7h30.4B++118.1B+
Comet VM2 1941151001.15C*1.1052.761%B*2.609%D8.6C--5.9B+11613.3h58.1F--110.1D--
NS Annihilator 187113901.256A++0.9981.621%C*N/A13.3B++8.7C+2188.5h11.7C++14.3C*
Comet VM2 2061081140.947C++1.3052.281%B**N/A7.7D7A+16014.1h62.7T*120D**
NS-20 Gorgon 109103541.907B++0.3425.663%C+13.592%D--21.9B1.3C714.7h33.6B+131B+
E540 Halberd 154101273.741C-1.4941.87%D1.98%C25.9C--13.6C--4513.9h7D-16.6D-
Rocklet Rifle 2121001170.855B1.3951.634%C+N/A23.3C26C++4324.3h40.1C+77.7C+
MANA Anti-Personnel Turret 9492491.878N/A0.3718.469%UN/A920U20U4057200.1h32T*173.4T*
Maelstrom Turbo Laser 176911570.58C1.6733.72%B+N/A8.1D7.6C11511.2h216.8D**643D-
Deimos VA29 8888950.926C1.3251.463%D9.091%D*32.6CN/A1612.7h2.4C++4.7C+
NS-10 Burster 12777681.132C++1.1224.379%D-7.792%B+5.2C+3.4C7814.7h120.1B++492.6C*
Vortex VM21 14070880.795C1.4542.78%C*4.286%B6.4C--6.4C++10410.9h63.6C--148.6C+
NS-10 Burster 12769750.92C+1.3324.333%D7.246%C+4.5C-3.8C*7815.3h141.4C+581.1C
Vortex VM21 11467910.736C+1.5142.651%C**4.478%C*6.1C4.3C9510.9h67.1C157.4C+
NS-R3 Swarm 116601040.577C*1.6766.7%B++N/A6.8C+6.4C+1008.8h33.6C-50.4C
VA39 Spectre 6060491.224C+1.0333.226%C*41.667%C**18.2CN/A2523.3h6.9C20.7C++
M40 Fury 685477.714C++5.4635.605%C+1.852%C+27D--7D2272h34F**95.4F--
Aphelion VEX-4H 9754232.348C0.1043.108%C3.704%B36C28.7C++7011.5h111.3D**258.1D**
NS-AM7 Archer 78531360.39C1.8652.793%D-20.755%B+3D-1.4D-3317.9h30.1D57.1D-
VE-LR Obelisk 5251351.457C+0.7931.909%C+43.137%A18.9DN/A962.7h6.9C++21.6C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter396,2466.7h
Decoy Grenade01530h
Spawn Beacon77180.8h
Anti-Vehicle MANA Turret161,0481.8h
Repair Module77122.3h
Turret AI Module26783.2h
Skywall Shield Emitter64521.7h
Structure Shield Module24582.2h
Cortium Silo04091.6h
Reinforcements Module0500.1h
Nanite Revive Grenade04350.1h
Medical Applicator23668,6609.2h
Blast Wall01451.4h
Spear Anti-Vehicle Tower22221h
Auraxium Force-Blade2786815.8h
Spitfire Auto-Turret67661h
Deconstruction Tool028,3935.8h
Welding Device02,0550.3h
Sunderer Garage1630.7h
Rampart Wall87898.3h
G40-F Ranger0900.1h
Hoplon Anti-Aircraft Phalanx Tower01640.8h
Xiphos Anti-Personnel Tower53431.5h
Ammunition Package272,4333.3h
Shield Recharging Field38560.3h
Nano-Armor Kit468759,51569.2h
Medical Kit6469,8138.6h
Anti-Infantry MANA Turret112470.6h
Vehicle Gate22362.5h
Pillbox01121.4h
IPC Targeting Dart43062.4h
Orbital Strike Target Designator492477.2h
Elysium Spawn Tube22861h
Alarm Module01050.2h
Infantry Tower0901.1h
Glaive IPC0650.2h
Nano-Repair Grenade02960.1h
Pain Spire0610.2h
The Flail01620.7h
Flail Targeting Dart571,99718.1h
WLT-Howler Mining Laser9355,93968.2h
Recon Detection Device211,7853h

Check the help document for the dictionary if you want to learn more about words used here.


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