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Second Lt. Commander YLBshenhua[YLBT] YLBshenhua
TR BR 41

KDR: 1.39

Score: 32.9m

Last Seen: Nov 19th, 2018 12:14 PM
- ONLINE NOW

Prestige 1, Battle Rank 41 - Terran Republic on Connery
Level Progress (to 42): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 MSW-R AS16 NightHawk Hellfire Rocket Pods M14 Banshee NS-11C C-4 LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $354,033 MLG Score: 283
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.327%20.927%42528132123,9451.306760.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.124%-0.18C-0.027C+-0.877D--HEAD ++ (~10.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.20.187C++12.20.142C++48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.883%1.06%408513444,813115210174.17795473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.773%-0.989D---0.469D-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.30.124C+39.70.254C*102.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.504%1.879%177613432,502160610931.55694229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.34%-0.827D--0.402C--0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.9-0.194C14.9-0.197C31

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.96%1.548%144613431,357125511761.08127115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.383%0.161C++-0.719D-0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.137C++39.40.021C+64.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.239%68.951%144313461,1821410170.837704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.645%-1.165D*0.122C+0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.041C+2.80.117C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.061%15.606%144313464,1651560432.66987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.042%-0.142C0.153C++-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.362C**3.40.309C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.9m285.8%247 (14.8k)210 (12.6k)1.3851350,07836,1541.6575541 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349263019.276%14.206%27404:2015

37% Engineer27% Heavy Assault13% Infiltrator15% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2016 12:38 PMApr 19th, 2016 12:48 PMDec 5th, 2018 11:21 PM (662d) (PST)Nov 19th, 2018 8:16 AM (679d) (PST)Nov 19th, 2018 8:14 AM (679d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341193150.3200.2310.0451.0510.048283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0237,12218,9011914363312,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2609.1h/108.7d 9,849 7,114 20,772 164.6k 5,160 7,055 7,512 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:4,360
Deaths:3,235
KDR:1.348
Accuracy:20.781% D*
HSR:22.661% D-
MSW-R
C-
Kills:3,250
Deaths:2,234
KDR:1.455
Accuracy:21.798% D-
HSR:25.323% C-
T32 Bull
D-
Kills:1,210
Deaths:639
KDR:1.894
Accuracy:22.333% D-
HSR:20.083% D--
T9 CARV
D*
Kills:1,201
Deaths:1,447
KDR:0.830
Accuracy:14.386% D**
HSR:16.903% D*
T16 Rhino
C-
Kills:1,179
Deaths:637
KDR:1.851
Accuracy:20.448% D
HSR:21.883% C-
T9A "Butcher"
C-
Kills:920
Deaths:674
KDR:1.365
Accuracy:18.765% F-
HSR:28.044% C-
TMG-50
C
Kills:376
Deaths:266
KDR:1.414
Accuracy:22.104% C--
HSR:24.734% C
NSX Naginata
B**
Kills:365
Deaths:230
KDR:1.587
Accuracy:19.060% D*
HSR:41.096% B**
MG-H1 Watchman
D-
Kills:154
Deaths:137
KDR:1.124
Accuracy:20.225% D*
HSR:24.026% D-
Kills:13,015
Deaths (as Heavy Assault):9,499
Deaths (to Heavy Assaults):11,242
KDR:1.37014
Kill Difference:3,516
Playtime:692.011 hours
Usage:27%
Score:9.272m
Score/min:223
Accuracy (listed only):19.989%
HSR (listed only):24.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C
Kills:2,411
Deaths:1,903
KDR:1.267
Accuracy:38.080% D
HSR:13.812% C
NS-11C
D
Kills:2,037
Deaths:2,347
KDR:0.868
Accuracy:18.789% F
HSR:16.593% D
LC2 Lynx
D
Kills:1,499
Deaths:1,236
KDR:1.213
Accuracy:21.034% D--
HSR:19.079% D
TAS-16 Blackjack
B+
Kills:1,331
Deaths:1,133
KDR:1.175
Accuracy:51.151% D*
HSR:18.332% B+
TRAC-5
C
Kills:1,208
Deaths:1,589
KDR:0.760
Accuracy:18.048% D*
HSR:18.378% C
FA1 Barrage
B
Kills:423
Deaths:400
KDR:1.058
Accuracy:36.375% D-
HSR:17.258% B
HC1 Cougar
D--
Kills:317
Deaths:282
KDR:1.124
Accuracy:19.372% F
HSR:17.981% D--
AMR-66
D
Kills:176
Deaths:103
KDR:1.709
Accuracy:22.309% D*
HSR:21.023% D
NSX-P Tanto
C++
Kills:100
Deaths:85
KDR:1.176
Accuracy:18.566% F-
HSR:30% C++
Kills:9,502
Deaths (as Engineer):9,078
Deaths (to Engineers):7,139
KDR:1.04671
Kill Difference:424
Playtime:967.226 hours
Usage:37%
Score:12.175m
Score/min:210
Accuracy (listed only):27.080%
HSR (listed only):19.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C
Kills:2,411
Deaths:1,903
KDR:1.267
Accuracy:38.080% D
HSR:13.812% C
NS-11C
D
Kills:2,037
Deaths:2,347
KDR:0.868
Accuracy:18.789% F
HSR:16.593% D
LC2 Lynx
D
Kills:1,499
Deaths:1,236
KDR:1.213
Accuracy:21.034% D--
HSR:19.079% D
TAS-16 Blackjack
B+
Kills:1,331
Deaths:1,133
KDR:1.175
Accuracy:51.151% D*
HSR:18.332% B+
TRAC-5
C
Kills:1,208
Deaths:1,589
KDR:0.760
Accuracy:18.048% D*
HSR:18.378% C
PDW-16 Hailstorm
D
Kills:1,181
Deaths:1,019
KDR:1.159
Accuracy:22.789% D
HSR:13.633% D
NS-7 PDW
D-
Kills:780
Deaths:1,085
KDR:0.719
Accuracy:19.316% F
HSR:14.231% D-
SMG-46 Armistice
C-
Kills:549
Deaths:484
KDR:1.134
Accuracy:25.573% D
HSR:16.211% C-
FA1 Barrage
B
Kills:423
Deaths:400
KDR:1.058
Accuracy:36.375% D-
HSR:17.258% B
HC1 Cougar
D--
Kills:317
Deaths:282
KDR:1.124
Accuracy:19.372% F
HSR:17.981% D--
NSX-P Tanto
C++
Kills:100
Deaths:85
KDR:1.176
Accuracy:18.566% F-
HSR:30% C++
MG-S1 Jackal
D*
Kills:58
Deaths:71
KDR:0.817
Accuracy:18.193% F--
HSR:13.793% D*
Kills:11,894
Deaths (as Light Assault):11,634
Deaths (to Light Assaults):5,680
KDR:1.02235
Kill Difference:260
Playtime:402.773 hours
Usage:15%
Score:4.996m
Score/min:207
Accuracy (listed only):25.607%
HSR (listed only):17.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:1,181
Deaths:1,019
KDR:1.159
Accuracy:22.789% D
HSR:13.633% D
NS-7 PDW
D-
Kills:780
Deaths:1,085
KDR:0.719
Accuracy:19.316% F
HSR:14.231% D-
M77-B
D-
Kills:768
Deaths:351
KDR:2.188
Accuracy:27.199% F-
HSR:71.615% D-
NS-44 Commissioner
C
Kills:725
Deaths:727
KDR:0.997
Accuracy:27.032% D**
HSR:22.483% C
SMG-46 Armistice
C-
Kills:549
Deaths:484
KDR:1.134
Accuracy:25.573% D
HSR:16.211% C-
NS-357 Underboss
C
Kills:440
Deaths:545
KDR:0.807
Accuracy:28.672% D**
HSR:22.500% C
TSAR-42
C-
Kills:359
Deaths:151
KDR:2.377
Accuracy:31.417% F
HSR:68.245% C-
NS-30 Vandal
C+
Kills:188
Deaths:90
KDR:2.089
Accuracy:25.661% F
HSR:27.660% C+
TX1 Repeater
D
Kills:141
Deaths:283
KDR:0.498
Accuracy:17.633% D**
HSR:17.731% D
NS-AM7 Archer
C
Kills:68
Deaths:183
KDR:0.372
Accuracy:49.923% D*
HSR:16.177% C
MG-S1 Jackal
D*
Kills:58
Deaths:71
KDR:0.817
Accuracy:18.193% F--
HSR:13.793% D*
99SV
C+
Kills:55
Deaths:47
KDR:1.170
Accuracy:20.903% F--
HSR:36.364% C+
Kills:5,312
Deaths (as Infiltrator):5,036
Deaths (to Infiltrators):4,646
KDR:1.05481
Kill Difference:276
Playtime:338.053 hours
Usage:13%
Score:3.428m
Score/min:169
Accuracy (listed only):26.193%
HSR (listed only):28.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C
Kills:2,411
Deaths:1,903
KDR:1.267
Accuracy:38.080% D
HSR:13.812% C
TAS-16 Blackjack
B+
Kills:1,331
Deaths:1,133
KDR:1.175
Accuracy:51.151% D*
HSR:18.332% B+
PDW-16 Hailstorm
D
Kills:1,181
Deaths:1,019
KDR:1.159
Accuracy:22.789% D
HSR:13.633% D
NS-7 PDW
D-
Kills:780
Deaths:1,085
KDR:0.719
Accuracy:19.316% F
HSR:14.231% D-
T1 Cycler
D--
Kills:724
Deaths:780
KDR:0.928
Accuracy:19.980% D--
HSR:17.818% D--
SMG-46 Armistice
C-
Kills:549
Deaths:484
KDR:1.134
Accuracy:25.573% D
HSR:16.211% C-
FA1 Barrage
B
Kills:423
Deaths:400
KDR:1.058
Accuracy:36.375% D-
HSR:17.258% B
TAR
D-
Kills:289
Deaths:242
KDR:1.194
Accuracy:20.679% D*
HSR:17.993% D-
TORQ-9
D
Kills:239
Deaths:274
KDR:0.872
Accuracy:23.122% D-
HSR:21.757% D
NS-11A
D--
Kills:211
Deaths:227
KDR:0.930
Accuracy:21.688% D*
HSR:17.062% D--
MG-S1 Jackal
D*
Kills:58
Deaths:71
KDR:0.817
Accuracy:18.193% F--
HSR:13.793% D*
Kills:8,196
Deaths (as Combat Medic):7,618
Deaths (to Combat Medics):2,828
KDR:1.07587
Kill Difference:578
Playtime:118.899 hours
Usage:5%
Score:1.620m
Score/min:227
Accuracy (listed only):26.995%
HSR (listed only):16.536%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D-
Kills:863
Deaths:490
KDR:1.761
Accuracy:14.479% D--
HSR:18.077% D-
MRC3 Mercy
D--
Kills:810
Deaths:464
KDR:1.746
Accuracy:14.666% D--
HSR:15.556% D*
M1 Heavy Cycler
C+
Kills:411
Deaths:340
KDR:1.209
Accuracy:11.382% D--
HSR:18.248% C+
M3 Pounder HEG
D-
Kills:307
Deaths:346
KDR:0.887
Accuracy:28.923% F
HSR:1.954% D-
M3 Pounder HEG
D--
Kills:115
Deaths:55
KDR:2.091
Accuracy:31.417% F
HSR:1.739% D--
NS-10 Burster
B+
Kills:72
Deaths:103
KDR:0.699
Accuracy:24.656% D--
HSR:6.944% B+
MR1 Fracture
C
Kills:71
Deaths:90
KDR:0.789
Accuracy:34.525% D
HSR:2.817% C
NS-10 Burster
D*
Kills:67
Deaths:77
KDR:0.870
Accuracy:24.540% D*
HSR:0% F-
MR1 Fracture
C
Kills:63
Deaths:90
KDR:0.700
Accuracy:34.770% D
HSR:3.175% C
Kills:2,779
Deaths (as MAX Suit):1,027.500
Deaths (to MAX Suits):1,719
KDR:2.70462
Kill Difference:1,751.500
Playtime:83.454 hours
Usage:3%
Score:1.386m
Score/min:277
Accuracy (listed only):24.373%
HSR (listed only):7.612%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:2,151
V. Kills:208 N/A
Deaths:498
KDR:4.319
Accuracy:44.749% D-
KPH:92.600 C
VKPH:9 D-
M14 Banshee
C
Kills:2,040
V. Kills:214 N/A
Deaths:1,211
KDR:1.685
Accuracy:30.240% C
KPH:30.800 D-
VKPH:3.200 C
M18 Locust
D
Kills:560
V. Kills:453 123%
Deaths:405
KDR:1.383
Accuracy:23.610% D**
KPH:12.900 D-
VKPH:10.400 D
M18 Needler
D-
Kills:253
V. Kills:191 132%
Deaths:372
KDR:0.680
Accuracy:22.145% F
KPH:7.100 D-
VKPH:5.400 D-
Coyote Missiles
D-
Kills:241
V. Kills:148 162%
Deaths:137
KDR:1.759
Accuracy:46.424% F
KPH:17.500 D-
VKPH:10.700 D-
M18 Rotary
D
Kills:239
V. Kills:214 111%
Deaths:318
KDR:0.752
Accuracy:22.999% F
KPH:8.400 D
VKPH:7.500 D
Hornet Missiles
D
Kills:126
V. Kills:110 114%
Deaths:54
KDR:2.333
Accuracy:55.547% D--
KPH:29.900 D-
VKPH:26.100 D
Tomcat A2AM Pods
A
Kills:68
V. Kills:36 184%
Deaths:12
KDR:5.667
Accuracy:87.605% A
KPH:34.400 D
VKPH:18.200 D-
Kills:5,678 (3,092 + 0)
Deaths:3,007
KDR:1.888
VKDR:0.523
Vehicle Kills:1,574
Kill Difference:2,671
Playtime:216.934 hours
Usage:8%
Score:1.796m
Score/min:138
Piloting Accuracy:22.999%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:530
V. Kills:167 315%
Deaths:77
KDR:6.883
Accuracy:43.991% C+
KPH:40.600 D
VKPH:12.800 B+
C150 Dalton
D
Kills:412
V. Kills:477 86%
Deaths:174
KDR:2.368
Accuracy:28.006% D*
KPH:17.600 D*
VKPH:20.400 D
CAS30 Tank Buster
D--
Kills:130
V. Kills:151 86%
Deaths:341
KDR:0.381
Accuracy:36.760% D*
KPH:2.900 D*
VKPH:3.300 D--
Kills:1,072 (130 + 942)
Deaths:592
KDR:1.811
VKDR:1.343
Vehicle Kills:795
Kill Difference:480
Playtime:82.041 hours
Usage:3%
Score:0.865m
Score/min:176
Piloting Accuracy:36.760%
Gunner Accuracy:28.006%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:795
V. Kills:434 183%
Deaths:268
KDR:2.966
Accuracy:57.731% B+
KPH:27.800 D
VKPH:15.200 C+
C75 Viper
D
Kills:344
V. Kills:78 435%
Deaths:124
KDR:2.774
Accuracy:34.740% D
KPH:25.200 D
VKPH:5.700 D-
L100 Python HESH
C+
Kills:254
V. Kills:32 N/A
Deaths:36
KDR:7.056
Accuracy:40.201% D*
KPH:67.300 C+
VKPH:8.500 C
Skyguard
D
Kills:144
V. Kills:89 160%
Deaths:63
KDR:2.286
Accuracy:25.334% D-
KPH:12.300 D
VKPH:7.600 D
Kills:1,537 (1,537 + 0)
Deaths:491
KDR:3.130
VKDR:1.289
Vehicle Kills:633
Kill Difference:1,046
Playtime:57.718 hours
Usage:2%
Score:0.545m
Score/min:157
Driving Accuracy:25.334%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
D-
Kills:528
V. Kills:243 216%
Deaths:231
KDR:2.286
Accuracy:40.172% C-
KPH:16.700 D--
VKPH:7.700 D-
P2-120 AP
C-
Kills:437
V. Kills:202 215%
Deaths:104
KDR:4.202
Accuracy:43.705% C--
KPH:32.400 C-
VKPH:15 D-
MR11 Gatekeeper
C--
Kills:119
V. Kills:123 96%
Deaths:66
KDR:1.803
Accuracy:30.893% F
KPH:13.900 D**
VKPH:14.400 C--
E540 Halberd
C--
Kills:69
V. Kills:34 197%
Deaths:26
KDR:2.654
Accuracy:41.356% C--
KPH:19.700 D--
VKPH:9.700 D*
Kills:1,153 (965 + 188)
Deaths:427
KDR:2.700
VKDR:1.410
Vehicle Kills:602
Kill Difference:726
Playtime:57.221 hours
Usage:2%
Score:0.669m
Score/min:195
Driving Accuracy:43.705%
Gunner Accuracy:41.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:168
V. Kills:165 101%
Deaths:73
KDR:2.301
Accuracy:49.116% C+
KPH:33.800 D-
VKPH:33.200 C*
E540 Halberd-H
C-
Kills:133
V. Kills:64 205%
Deaths:18
KDR:7.389
Accuracy:53.671% D-
KPH:42.600 C--
VKPH:20.500 C-
P525 Marauder-H
C-
Kills:95
V. Kills:8 N/A
Deaths:17
KDR:5.588
Accuracy:23.628% F-
KPH:68.400 D--
VKPH:5.800 C-
G40-F Ranger
D
Kills:91
V. Kills:53 169%
Deaths:19
KDR:4.789
Accuracy:22.317% F--
KPH:25.200 D
VKPH:14.700 D
M12 Kobalt-H
C*
Kills:64
V. Kills:3 N/A
Deaths:5
KDR:12.800
Accuracy:15.615% D**
KPH:130.500 C+
VKPH:6.100 C*
Kills:551 (0 + 551)
Deaths:132
KDR:4.174
VKDR:2.220
Vehicle Kills:293
Kill Difference:419
Playtime:13.575 hours
Usage:1%
Score:0.260m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:15.615%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:138
V. Kills:27 N/A
Deaths:45
KDR:3.067
Accuracy:30.508% D--
KPH:28.200 D--
VKPH:5.500 D--
M20 Basilisk
C
Kills:92
V. Kills:38 236%
Deaths:54
KDR:1.704
Accuracy:31.326% D*
KPH:17.500 D
VKPH:7.200 C
Kills:230 (0 + 230)
Deaths:99
KDR:2.323
VKDR:0.657
Vehicle Kills:65
Kill Difference:131
Playtime:10.150 hours
Usage:0%
Score:0.091m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:31.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:65
V. Kills:30 210%
Deaths:116
KDR:0.560
Accuracy:39.868% D*
KPH:8.400 D--
VKPH:3.900 C--
Kills:65 (65 + 0)
Deaths:116
KDR:0.560
VKDR:0.259
Vehicle Kills:30
Kill Difference:51
Playtime:7.744 hours
Usage:0%
Score:0.036m
Score/min:78
Driving Accuracy:39.868%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 4,3984,3603,2351.348C0.0420.781%D*22.661%D-29.4D-N/A75148.3h12.1C58.4D
MSW-R 3,2733,2502,2341.455C0.0721.798%D-25.323%C-32.9DN/A9698.7h11.7C53.8C
AS16 NightHawk 2,4352,4111,9031.267C0.1238.08%D13.812%C34.3C--N/A11370.2h3.8B10C++
Hellfire Rocket Pods 2,3592,1514984.319D2.9344.749%D-N/A92.7C9D-29723.2h13.8C++30.7C++
M14 Banshee 2,2542,0401,2111.685C--0.3030.24%C1.324%B*30.8D-3.2C9966.2h31D-102.5D
NS-11C 2,0682,0372,3470.868C-0.5218.789%F16.593%D12.1D-N/A32167.8h13.8C73.4D-
C-4 2,1781,7371,3061.33C0.0620.792%D--N/A62.7D15.9D--34927.7h1.3C+6.4C--
LC2 Lynx 1,5281,4991,2361.213C0.1721.034%D--19.079%D13.1D-N/A36114.8h14.1C+67C
TAS-16 Blackjack 1,3461,3311,1331.175C+0.2151.151%D*18.332%B+29.4D-N/A8045.2h2.3C+4.4C
T32 Bull 1,2191,2106391.894C+0.5122.333%D-20.083%D--29.5D-N/A7441h12.7D56.7C--
TRAC-5 1,2211,2081,5890.76C-0.6318.048%D*18.378%C9.2DN/A35131.8h14.3C+79.2C
T9 CARV 1,2091,2011,4470.83C-0.5614.386%D**16.903%D*19.6D-N/A7361.3h12.1C+83.9C--
PDW-16 Hailstorm 1,1931,1811,0191.159C0.2322.789%D13.633%D22.9DN/A6351.5h13.1C*57.7C+
T16 Rhino 1,1841,1796371.851C++0.4720.448%D21.883%C-32.4DN/A7836.4h11.5C**56C+
T9A "Butcher" 9329206741.365C-0.0218.765%F-28.044%C-29.7D*N/A8331h12.8D*68F-
MRC3 Mercy 8728634901.761C0.3814.479%D--18.077%D-29.4DN/A7829.4h15B*103.3C+
MRC3 Mercy 8208104641.746C0.3614.666%D--15.556%D*29DN/A7727.9h15B*102.6C+
L100 Python HEAT 1,2297952682.966D-1.5857.731%B+1.258%D27.8D15.2C+16528.6h8.5F-14.8D--
NS-7 PDW 7937801,0850.719C--0.6719.316%F14.231%D-8.9D--N/A2687.5h14.8C-76.4D--
M77-B 7797683512.188C0.8027.199%F-71.615%D-17D--N/A4245.2h2.6C--9.6D**
NS-44 Commissioner 7357257270.997C+0.3927.032%D**22.483%C16.8D-N/A5343.2h3.6C+13.2D
T1 Cycler 7347247800.928C0.4619.98%D--17.818%D--15.8D-N/A5945.9h13.3C+66.8C
Tank Mine 9515912112.801C1.4231.192%DN/A64.2D--39.1D--6109.2h2.7D*8.5F-
M18 Locust 1,0135604051.383D0.0023.61%D**1.071%C12.9D-10.4D12143.4h134.9C+571.4C
SMG-46 Armistice 5565494841.134C0.2525.573%D16.211%C-19.6D-N/A5928h13.1C++51.3C+
L105 Zephyr 697530776.883C--5.5043.991%C+N/A40.5D12.7B+28913.1h7.4D16.8C
P2-120 HEAT 7715282312.286D-0.9040.172%C-3.788%B+16.7D--7.7D-12031.7h9.3D-23.1D--
NS Decimator 7644704101.146C0.2456.729%DN/A23.9D--14.9C--17319.7h5.5D9.7D-
NS-357 Underboss 4444405450.807C0.5828.672%D**22.5%C14D*N/A4031.5h4.1C14.2D-
P2-120 AP 6394371044.202D2.8243.705%C--N/A32.4C-15D-35613.5h6.1C++14.1C+
FA1 Barrage 4274234001.058C+0.3336.375%D-17.258%B23.4DN/A7818.1h4.2C**11.5C+
C150 Dalton 8894121742.368D*0.9828.006%D*N/A17.6D*20.4D28323.4h5D18F-
M1 Heavy Cycler 4174113401.209C0.1811.382%D--18.248%C+18.1DN/A7122.7h15.1B+132.4C+
ASP-30 Grounder 7183994660.856C+0.5356.491%D*2.757%C+14.4C11.5C+13827.8h7.9C+14C-
Claymore 378378774.909C-3.5222.375%D*N/A78.8D*N/A2404.8h1.2C+5.6D*
TMG-50 3813762661.414C0.0322.104%C--24.734%C31.6DN/A9611.9h10.1C++45.8C+
NSX Naginata 3673652301.587C0.2019.06%D*41.096%B**33.8D-N/A10610.8h10.9C+57.1C-
TSAR-42 3653591512.377C0.9931.417%F68.245%C-21.9D--N/A6416.4h2.6D*8.2D**
C75 Viper 4223441242.774D1.3934.74%D1.163%C+25.3D5.7D-12813.6h13.2C+38.1C
HC1 Cougar 3253172821.124C0.2619.372%F17.981%D--10.7D--N/A3629.6h10.8C++55.7C-
M3 Pounder HEG 3433073460.887D0.5028.923%F1.954%D-12.1D--1.4D**5825.3h16.7C+57.6D
Spear Anti-Vehicle Phalanx Turret 425290545.37C-3.9843.491%C--5.517%B**37.2D17.3D-2417.8h10.2D23.5D
TAR 2972892421.194C0.1920.679%D*17.993%D-21.1D-N/A7113.7h12.6C61D
L100 Python HESH 286254367.056D-5.6740.201%D*1.181%C+66.8C+8.4C3093.8h2.7B6.6C+
M18 Needler 4442533720.68D0.7122.145%F1.581%C+7.1D-5.4D-10935.5h184.3D832.2D*
Coyote Missiles 3892411371.759D-0.3746.424%FN/A17.5D-10.7D-15313.8h54.6D**117.5F
M18 Rotary 4532393180.752D0.6322.999%FN/A8.4D7.5D11528.5h151.5C--658.7D*
TORQ-9 2412392740.872C-0.5123.122%D-21.757%D23.9D-N/A6910h15.1D65.3D
T7 Mini-Chaingun 2332271971.152C0.2316.068%D10.132%D--37.8C--1C+1656h14.1C+88C+
NS-11A 2122112270.93D0.4621.688%D*17.062%D--18.5D--N/A5011.4h12.3C+56.7C
NS-30 Vandal 192188902.089C+0.7025.661%F27.66%C+25.4D--N/A697.4h6.6D*25.6F
AMR-66 1791761031.709C**0.3222.309%D*21.023%D15.9DN/A5711.1h9.4C-42D
G20 Vulcan-H 333168732.301C--0.9249.116%C+N/A33.6D-33C*5155h192F**391F*
T2 Striker 2641601491.074B0.3140.346%D*N/A11.6C7.5C15013.8h45D111.4D*
MG-H1 Watchman 1561541371.124C0.2620.225%D*24.026%D-28D--N/A865.5h13.8C+68C-
Frag Grenade 1511471147N/A145.6138.488%D*N/A294D*8D15650.5h4.5D**11.8D**
Skyguard 233144632.286D0.9025.334%D-4.167%A++12.3D7.6D12311.7h123C+485.7C--
TX1 Repeater 1421412830.498C--0.8917.633%D**17.731%D9D--N/A3815.6h12.1C++68.9D
M40 Fury 165138453.067D1.6830.508%D--N/A28.2D--5.5D--1504.9h26.6F--87.2F--
E540 Halberd-H 197133187.389D6.0053.671%D-N/A42.9C-20.6C-2253.1h8.8D-16.5D**
CAS30 Tank Buster 2811303410.381D1.0036.76%D*N/A2.9D*3.3D--8845.6h117.7F320.1F-
Hornet Missiles 236126542.333D0.9555.547%D--N/A30D-26.2D3324.2h16.8F30.2F
MR11 Gatekeeper 242119661.803D0.4230.893%FN/A14D**14.5C-2158.5h62.9D-203.5F
M3 Pounder HEG 133115552.091C+0.7131.417%F1.739%D--17.7D2.8D-926.5h19.6C--62.3D--
Rocklet Rifle 2481151760.653C-0.7344.221%D*N/A14.4D**16.6D-2488h47.5D*107.4D**
Chainblade 13211222,6100.005D1.3816.029%D*16.964%A*0.1DN/A01396.2h3.7D--23.1D--
NSX-P Tanto 101100851.176C0.2118.566%F-30%C++13.2D--N/A437.6h12.3C++66.1D
M12 Kobalt 9797137.462D--6.0818.57%D13.402%D*121.3C+N/A2300.8h15.6C++84.2C+
Aspis Anti-Aircraft Phalanx Turret 19695224.318C+2.9320.329%D*3.158%B*11.9C12.6C+1818h127.6B+627.8C
P525 Marauder-H 10395175.588D-4.2023.628%F-N/A67.9D--5.7C-1921.4h11F46.6T
M20 Basilisk 13092541.704D0.3231.326%D*8.696%B**17.4D7.2C1485.3h93.6C+298.9D
G40-F Ranger 14491194.789D-3.4022.317%F--1.099%C+25.3D14.7D1893.6h62.9B281.8D
Hyena Missile Launcher 173861140.754D0.6329.571%D*N/A9.1D-9.3D2059.4h45.8D*154.9D**
Xiphos Anti-Personnel Phalanx Tower 7773236.5D35.1135.028%C**N/A91.3D5D-2580.8h20.9C++59.6C*
MANA Anti-Personnel Turret 7373362.028N/A0.6416.089%UN/A730UN/A1647300.1h16.8T*104.4T*
NS-10 Burster 124721030.699C--0.6924.656%D--6.944%B+3.9D-2.8D-5218.4h149.7C++607.1C-
NS-R3 Swarm 11571750.947C**0.4459.15%D*N/A6.8D4.2D*6810.4h23.9C*40.4C+
MR1 Fracture 12371900.789C0.6034.525%D2.817%C7.6D5.6C+769.3h63.4C--183.5C-
E540 Halberd 10369262.654D-1.2741.356%C--N/A19.7D--9.7D*2043.5h8.7F**21F-
Anti-Vehicle Grenade 10569169N/A67.6140.496%D**N/A172.5D*90C+12560.4h9.2F-22.8F--
Tomcat A2AM Pods 10468125.667C4.2887.605%AN/A34D18D-3042h7.7B+8.8B*
NS-AM7 Archer 97681830.372C1.0149.923%D*16.177%C2.5D-1.1D-2527.3h38.2F--76.5F*
NS-10 Burster 11667770.87C--0.5224.54%D*N/A4.4D3.2D5515.3h133.3B+543.3C+
M40 Fury-F 95651160.56D-0.8339.868%D*N/A8.4D--3.9C--787.7h23.2F-58.1T*
M12 Kobalt-H 6764512.8D--11.4115.615%D**9.375%F128C+6C*2610.5h14.1C+90.4D
MR1 Fracture 10563900.7D0.6934.77%D3.175%C7.1D4.7C--688.9h70.3D--202.1D
ML-7 89601690.355D1.0344.362%F-1.667%D13.3D--6.4D-3114.5h7.9D17.9D*
MANA Anti-Vehicle Turret 15759561.054C-0.3345.764%D--3.39%C12.6D*20.9D2284.7h19.6D-42.8F-
MG-S1 Jackal 5858710.817D0.5718.193%F--13.793%D*12.6D*N/A524.6h12.3C--67.6D*
99SV 5555471.17D0.2220.903%F--36.364%C+10.6D--N/A655.2h7.2D**34.6F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit424855,73066.1h
Anti-Vehicle MANA Turret97651.1h
Spawn Beacon273,0552.8h
Repair Module12041.1h
Turret AI Module01981h
Structure Shield Module01480.8h
Skywall Shield Emitter11130.8h
Rampart Wall44453.9h
Nanite Revive Grenade01,1540.3h
Medical Applicator16364,7175h
Cortium Silo11720.8h
Motion Spotter456,3517.3h
NS Patriot Flare Gun89901h
Restoration Kit294441h
Welding Device111,2160.9h
Xiphos Anti-Personnel Tower01250.7h
Hoplon Anti-Aircraft Phalanx Tower01170.6h
Spear Anti-Vehicle Tower0620.4h
Spitfire Auto-Turret79531.2h
Recon Detection Device102,2543.2h
AP30 Shredder1540.1h
Ammunition Package391,4981.3h
Smoke Grenade09200.3h
Medical Kit2875,83824.5h
M12 Kobalt-F2920.1h
Anti-Infantry MANA Turret102780.6h
A30 Walker11010.1h
M20 Drake11400.2h
Nano-Repair Grenade05020.1h
Vehicle Gate0570.5h
Pillbox0680.7h
Hardlight Barrier242490.6h

Check the help document for the dictionary if you want to learn more about words used here.


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