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Predator Yallgonnadie[KOJ] Yallgonnadie
VS BR 142

KDR: 1.78

Score: 45.5m

Last Seen: May 20th, 2018 2:45 PM
- OFFLINE - 11044.8 hour(s)

Battle Rank 119 (142 total) - Vanu Sovereignty on Connery
Level Progress (to 120): 30%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-11C Solstice SF NS-15M AE Betelgeuse 54-A Sirius SX12 Phobos VX86 C-4 Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 561TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.407%18.881%42320119422,3401.588110.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.468%0.244C++-0.301C0.29C*HEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.291C*11.80.171C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.76%1.416%510312113,32085911473.86047289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.379%0.044C+-0.16C-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.30.41B360.321C*59.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.58%2.794%400612083,543122717402.88753204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.89%-0.136C0.151C++0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.062C+14.3-0.145C21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.964%2.465%140612089338635871.08111159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.937%0.071C+-0.489D-0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.583B+18.40.538B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.433%75.599%14021212459137720.333333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.15%0.368C**0.553B+0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.341C**2.40.234C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.034%12.884%140512094,1681218273.4192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.259%1.203B**-0.346C-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.661B+2.50.484B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.5m444.3%618 (37.1k)551 (33.1k)1.7848851,36728,7792.09691142 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214250421.477%12.664%27202:5216

33% Engineer32% Heavy Assault27% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 10:56 AMDec 1st, 2012 8:57 PMJun 18th, 2018 8:24 AM (431d) (PST)May 20th, 2018 10:45 AM (460d) (PST)May 20th, 2018 10:45 AM (460d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8582386200.6220.3490.0793.1810.094671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,50914,29737,21237215191633,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1375.8h/57.3d 8,980 6,505 15,072 262.6k 2,449 4,575 7,739 70.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C-
Kills:2,117
Deaths:1,245
KDR:1.700
Accuracy:23.387% C-
HSR:19.036% D--
Betelgeuse 54-A
D-
Kills:2,006
Deaths:1,182
KDR:1.697
Accuracy:22.404% D-
HSR:23.978% D-
Ursa
D
Kills:1,598
Deaths:784
KDR:2.038
Accuracy:18.319% D
HSR:18.335% D-
NS-15M1
C+
Kills:1,265
Deaths:780
KDR:1.622
Accuracy:22.495% C+
HSR:21.107% C+
VX29 Polaris
C++
Kills:1,261
Deaths:826
KDR:1.527
Accuracy:24.292% C++
HSR:17.843% D
Flare VE6
C+
Kills:1,167
Deaths:763
KDR:1.529
Accuracy:22.637% C+
HSR:21.851% C
Pulsar LSW
C+
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:23.322% C+
HSR:19.828% D
SVA-88
C+
Kills:826
Deaths:597
KDR:1.384
Accuracy:22.520% C+
HSR:22.276% C-
NSX Naginata
C++
Kills:255
Deaths:171
KDR:1.491
Accuracy:20.328% C
HSR:29.020% C++
Kills:11,655
Deaths (as Heavy Assault):7,047
Deaths (to Heavy Assaults):8,499
KDR:1.6539
Kill Difference:4,608
Playtime:441.923 hours
Usage:32%
Score:15.557m
Score/min:587
Accuracy (listed only):22.189%
HSR (listed only):21.475%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:4,281
Deaths:2,818
KDR:1.519
Accuracy:21.553% C--
HSR:17.730% C
Solstice SF
C-
Kills:2,567
Deaths:1,499
KDR:1.712
Accuracy:21.654% C-
HSR:8.570% D**
Phobos VX86
B+
Kills:1,955
Deaths:1,346
KDR:1.452
Accuracy:63.536% B+
HSR:13.350% C--
Deimos VA29
B*
Kills:1,239
Deaths:813
KDR:1.524
Accuracy:70.726% B*
HSR:12.187% D
Solstice VE3
B+
Kills:780
Deaths:687
KDR:1.135
Accuracy:25.138% B+
HSR:17.308% C-
Thanatos VE70
B**
Kills:521
Deaths:408
KDR:1.277
Accuracy:48.892% B**
HSR:13.052% D
Pandora VX25
C+
Kills:379
Deaths:240
KDR:1.579
Accuracy:39.918% C+
HSR:10.290% D*
NS Baron G5
B+
Kills:330
Deaths:236
KDR:1.398
Accuracy:48.477% B+
HSR:16.667% B+
VX6-7
D--
Kills:243
Deaths:244
KDR:0.996
Accuracy:18.097% D*
HSR:15.226% D--
Eidolon VE33
D
Kills:182
Deaths:135
KDR:1.348
Accuracy:24.455% D
HSR:20.330% D
NS Baron G5AE
C+
Kills:146
Deaths:96
KDR:1.521
Accuracy:45.821% C+
HSR:11.644% D
Pulsar C
D--
Kills:129
Deaths:22
KDR:5.864
Accuracy:14.449% F-
HSR:17.830% D--
Nova
A*
Kills:74
Deaths:62
KDR:1.194
Accuracy:48.336% C**
HSR:24.324% A*
Kills:12,826
Deaths (as Engineer):8,606
Deaths (to Engineers):6,406
KDR:1.49036
Kill Difference:4,220
Playtime:448.776 hours
Usage:33%
Score:14.148m
Score/min:525
Accuracy (listed only):37.773%
HSR (listed only):15.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:4,281
Deaths:2,818
KDR:1.519
Accuracy:21.553% C--
HSR:17.730% C
Solstice SF
C-
Kills:2,567
Deaths:1,499
KDR:1.712
Accuracy:21.654% C-
HSR:8.570% D**
Sirius SX12
C++
Kills:1,978
Deaths:1,182
KDR:1.673
Accuracy:25.002% C++
HSR:17.088% C+
Phobos VX86
B+
Kills:1,955
Deaths:1,346
KDR:1.452
Accuracy:63.536% B+
HSR:13.350% C--
Deimos VA29
B*
Kills:1,239
Deaths:813
KDR:1.524
Accuracy:70.726% B*
HSR:12.187% D
Eridani SX5
C-
Kills:1,049
Deaths:858
KDR:1.223
Accuracy:24.407% C-
HSR:15.062% D
NS-7B PDW
C
Kills:967
Deaths:856
KDR:1.130
Accuracy:23.714% C
HSR:15.822% C
Solstice VE3
B+
Kills:780
Deaths:687
KDR:1.135
Accuracy:25.138% B+
HSR:17.308% C-
Thanatos VE70
B**
Kills:521
Deaths:408
KDR:1.277
Accuracy:48.892% B**
HSR:13.052% D
Pandora VX25
C+
Kills:379
Deaths:240
KDR:1.579
Accuracy:39.918% C+
HSR:10.290% D*
NS Baron G5
B+
Kills:330
Deaths:236
KDR:1.398
Accuracy:48.477% B+
HSR:16.667% B+
VX6-7
D--
Kills:243
Deaths:244
KDR:0.996
Accuracy:18.097% D*
HSR:15.226% D--
NS Baron G5AE
C+
Kills:146
Deaths:96
KDR:1.521
Accuracy:45.821% C+
HSR:11.644% D
Pulsar C
D--
Kills:129
Deaths:22
KDR:5.864
Accuracy:14.449% F-
HSR:17.830% D--
Nova
A*
Kills:74
Deaths:62
KDR:1.194
Accuracy:48.336% C**
HSR:24.324% A*
Kills:16,638
Deaths (as Light Assault):11,367
Deaths (to Light Assaults):5,209
KDR:1.46371
Kill Difference:5,271
Playtime:366.328 hours
Usage:27%
Score:10.912m
Score/min:496
Accuracy (listed only):35.981%
HSR (listed only):15.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,978
Deaths:1,182
KDR:1.673
Accuracy:25.002% C++
HSR:17.088% C+
Phobos VX86
B+
Kills:1,955
Deaths:1,346
KDR:1.452
Accuracy:63.536% B+
HSR:13.350% C--
Deimos VA29
B*
Kills:1,239
Deaths:813
KDR:1.524
Accuracy:70.726% B*
HSR:12.187% D
Eridani SX5
C-
Kills:1,049
Deaths:858
KDR:1.223
Accuracy:24.407% C-
HSR:15.062% D
NS-7B PDW
C
Kills:967
Deaths:856
KDR:1.130
Accuracy:23.714% C
HSR:15.822% C
Thanatos VE70
B**
Kills:521
Deaths:408
KDR:1.277
Accuracy:48.892% B**
HSR:13.052% D
Pandora VX25
C+
Kills:379
Deaths:240
KDR:1.579
Accuracy:39.918% C+
HSR:10.290% D*
NS-11A
D
Kills:332
Deaths:296
KDR:1.122
Accuracy:20.856% D
HSR:17.470% D
NS Baron G5
B+
Kills:330
Deaths:236
KDR:1.398
Accuracy:48.477% B+
HSR:16.667% B+
NS Baron G5AE
C+
Kills:146
Deaths:96
KDR:1.521
Accuracy:45.821% C+
HSR:11.644% D
Nova
A*
Kills:74
Deaths:62
KDR:1.194
Accuracy:48.336% C**
HSR:24.324% A*
Kills:8,970
Deaths (as Combat Medic):6,393
Deaths (to Combat Medics):2,935
KDR:1.4031
Kill Difference:2,577
Playtime:21.178 hours
Usage:2%
Score:0.601m
Score/min:473
Accuracy (listed only):41.789%
HSR (listed only):15.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,978
Deaths:1,182
KDR:1.673
Accuracy:25.002% C++
HSR:17.088% C+
Eridani SX5
C-
Kills:1,049
Deaths:858
KDR:1.223
Accuracy:24.407% C-
HSR:15.062% D
NS-7B PDW
C
Kills:967
Deaths:856
KDR:1.130
Accuracy:23.714% C
HSR:15.822% C
NS-44G Commissioner
D--
Kills:460
Deaths:475
KDR:0.968
Accuracy:27.713% D--
HSR:13.478% D*
XM98
B+
Kills:404
Deaths:170
KDR:2.376
Accuracy:38.740% C*
HSR:78.465% B+
Manticore SX40
D
Kills:284
Deaths:307
KDR:0.925
Accuracy:22.329% D--
HSR:16.197% D
V10
D*
Kills:55
Deaths:10
KDR:5.500
Accuracy:32.659% D*
HSR:54.546% F**
Parallax VX3
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:38.643% N/A
HSR:78% N/A
Kills:5,247
Deaths (as Infiltrator):3,894
Deaths (to Infiltrators):3,843
KDR:1.34746
Kill Difference:1,353
Playtime:27.546 hours
Usage:2%
Score:0.599m
Score/min:363
Accuracy (listed only):29.151%
HSR (listed only):36.082%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,442
Deaths:575
KDR:2.508
Accuracy:17.427% C+
HSR:19.695% C+
Nebula VM20
B+
Kills:994
Deaths:386
KDR:2.575
Accuracy:20.449% B+
HSR:21.730% C*
Blueshift VM5
D
Kills:654
Deaths:262
KDR:2.496
Accuracy:16.940% D
HSR:17.890% D
Comet VM2
A
Kills:169
Deaths:141
KDR:1.199
Accuracy:57.221% A
HSR:2.959% D
Comet VM2
A
Kills:167
Deaths:153
KDR:1.092
Accuracy:54.682% A
HSR:2.994% D
Blueshift VM5
C+
Kills:141
Deaths:52
KDR:2.712
Accuracy:14.523% D--
HSR:21.277% C+
Cosmos VM3
B**
Kills:103
Deaths:64
KDR:1.609
Accuracy:22.293% B**
HSR:21.359% B+
Quasar VM1
C-
Kills:102
Deaths:37
KDR:2.757
Accuracy:13.475% C--
HSR:16.667% C-
NS-10 Burster
B+
Kills:67
Deaths:58
KDR:1.155
Accuracy:32.824% B+
HSR:4.478% D
NS-10 Burster
B+
Kills:62
Deaths:59
KDR:1.051
Accuracy:32.856% B+
HSR:8.065% B+
Cosmos VM3
C**
Kills:51
Deaths:33
KDR:1.545
Accuracy:18.667% C**
HSR:11.765% F
Kills:3,952
Deaths (as MAX Suit):910
Deaths (to MAX Suits):1,729
KDR:4.34286
Kill Difference:3,042
Playtime:70.269 hours
Usage:5%
Score:3.639m
Score/min:863
Accuracy (listed only):27.396%
HSR (listed only):13.534%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:1,519
V. Kills:111 N/A
Deaths:385
KDR:3.945
Accuracy:41.490% C++
KPH:55.300 C**
VKPH:4 C**
Dual Photon Pods
C+
Kills:1,040
V. Kills:243 426%
Deaths:188
KDR:5.532
Accuracy:55.467% B+
KPH:68 C+
VKPH:15.900 C+
Hornet Missiles
A
Kills:915
V. Kills:338 270%
Deaths:132
KDR:6.932
Accuracy:72.214% A
KPH:86.400 C**
VKPH:31.900 C
Saron Laser Cannon
C*
Kills:761
V. Kills:591 129%
Deaths:642
KDR:1.185
Accuracy:34.314% B+
KPH:13.500 C+
VKPH:10.500 C*
Photon A2A Missile Pods
B+
Kills:98
V. Kills:104 93%
Deaths:27
KDR:3.630
Accuracy:84.676% B*
KPH:51.100 C+
VKPH:54.300 B+
Kills:4,333 (2,280 + 0)
Deaths:1,374
KDR:3.154
VKDR:1.009
Vehicle Kills:1,387
Kill Difference:2,959
Playtime:111.791 hours
Usage:8%
Score:1.716m
Score/min:256
Piloting Accuracy:34.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:160
V. Kills:29 N/A
Deaths:20
KDR:8
Accuracy:45.415% B
KPH:51.100 C++
VKPH:9.300 C+
Kills:160 (0 + 160)
Deaths:20
KDR:8
VKDR:1.450
Vehicle Kills:29
Kill Difference:140
Playtime:3.133 hours
Usage:0%
Score:0.076m
Score/min:404
Piloting Accuracy:N/A%
Gunner Accuracy:45.415%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:513
V. Kills:65 N/A
Deaths:18
KDR:28.500
Accuracy:53.097% B+
KPH:41.300 C
VKPH:5.200 D-
L100 Python AP
B++
Kills:316
V. Kills:212 148%
Deaths:75
KDR:4.213
Accuracy:61.330% B+
KPH:33 C++
VKPH:22.100 B++
Skyguard
A
Kills:192
V. Kills:204 94%
Deaths:89
KDR:2.157
Accuracy:34.885% B*
KPH:13.300 C+
VKPH:14.100 A
Kills:1,021 (1,021 + 0)
Deaths:182
KDR:5.610
VKDR:2.643
Vehicle Kills:481
Kill Difference:839
Playtime:36.411 hours
Usage:3%
Score:0.816m
Score/min:373
Driving Accuracy:34.885%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,392
V. Kills:968 144%
Deaths:394
KDR:3.533
Accuracy:60.858% B*
KPH:34.700 B*
VKPH:24.100 A++
Supernova PC
A+
Kills:811
V. Kills:234 345%
Deaths:123
KDR:6.594
Accuracy:57.488% B*
KPH:38 A+
VKPH:11 B++
Supernova VPC
B*
Kills:319
V. Kills:45 N/A
Deaths:30
KDR:10.633
Accuracy:53.994% B
KPH:62.800 B*
VKPH:8.900 C**
Saron HRB
C+
Kills:249
V. Kills:158 157%
Deaths:54
KDR:4.611
Accuracy:39.275% C--
KPH:24.500 C+
VKPH:15.500 C+
Proton II PPA
B**
Kills:123
V. Kills:6 N/A
Deaths:10
KDR:12.300
Accuracy:20.443% D
KPH:86.600 B**
VKPH:4.200 C*
Kills:2,894 (2,522 + 372)
Deaths:611
KDR:4.736
VKDR:2.309
Vehicle Kills:1,411
Kill Difference:2,283
Playtime:78.118 hours
Usage:6%
Score:2.710m
Score/min:578
Driving Accuracy:53.994%
Gunner Accuracy:20.443%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:172
V. Kills:54 313%
Deaths:31
KDR:5.548
Accuracy:41.112% F
KPH:48.500 B++
VKPH:15.200 D-
Kills:172 (0 + 172)
Deaths:31
KDR:5.548
VKDR:1.742
Vehicle Kills:54
Kill Difference:141
Playtime:3.546 hours
Usage:0%
Score:0.114m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:41.112%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:305
V. Kills:77 391%
Deaths:41
KDR:7.439
Accuracy:44.222% B*
KPH:58.400 B+
VKPH:14.700 B**
M40 Fury
B**
Kills:210
V. Kills:38 N/A
Deaths:30
KDR:7
Accuracy:40.920% B+
KPH:78.900 B**
VKPH:14.300 B+
M60-G Bulldog
C*
Kills:110
V. Kills:17 N/A
Deaths:12
KDR:9.167
Accuracy:34.112% C+
KPH:31.900 C*
VKPH:4.900 C
M60-G Bulldog
B+
Kills:86
V. Kills:12 N/A
Deaths:16
KDR:5.375
Accuracy:38.020% C++
KPH:50.200 B+
VKPH:7 C+
M20 Basilisk
A
Kills:69
V. Kills:38 177%
Deaths:18
KDR:3.833
Accuracy:38.016% C+
KPH:23.400 C*
VKPH:12.900 A
Kills:780 (0 + 780)
Deaths:117
KDR:6.667
VKDR:1.556
Vehicle Kills:182
Kill Difference:663
Playtime:15.996 hours
Usage:1%
Score:0.449m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:38.016%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 4,3094,2812,8181.519B+0.2721.553%C--17.73%C35.1B+N/A186121.9h12.8B+59.6C*
Solstice SF 2,6012,5671,4991.712B*0.0721.654%C-8.57%D**33.8B*N/A17476h8.3B+38.2B+
NS-15M AE 2,1452,1171,2451.7C+0.0823.387%C-19.036%D--59.1C++N/A18435.8h11.3C*48.3C++
Betelgeuse 54-A 2,0212,0061,1821.697C0.0922.404%D-23.978%D-60.2C+N/A22433.3h11.7C--52.4D
Sirius SX12 1,9911,9781,1821.673B+0.1125.002%C++17.088%C+61.2A++N/A22032.3h12.4B++49.7B+
Phobos VX86 1,9641,9551,3461.452C++0.3363.536%B+13.35%C--54.2BN/A32636.1h2.1B++3.3B+
C-4 2,9251,8751,1431.64C++0.1427.757%BN/A99.2B+55.6A++158618.9h1.6C+5.7C*
Ursa 1,6061,5987842.038B*0.2518.319%D18.335%D-37.4C+N/A20042.7h11.8C+64.5C+
Light PPA 1,6301,5193853.945C+2.1641.49%C++N/A55.2C**4C**20627.5h9.4B+22.6B+
Nebula VM20 1,4581,4425752.508C*0.7217.427%C+19.695%C+47B*N/A28630.7h13.8B++79.2B+
Supernova FPC 2,3601,3923943.533C1.7560.858%B*3.017%B+34.7B*24.1A++62640.1h4.9B8B++
NS-15M1 1,2701,2657801.622C++0.1622.495%C+21.107%C+52.3B+N/A29924.2h11.8B52.3C**
VX29 Polaris 1,2681,2618261.527C++0.2624.292%C++17.843%D55.3B+N/A34422.8h11.8C**48.4B
Deimos VA29 1,2471,2398131.524C**0.2670.726%B*12.187%D56.1B+N/A34722.1h1.9B*2.8B+
Flare VE6 1,1741,1677631.529C++0.2622.637%C+21.851%C52.8B+N/A40122.1h9.2B++40.6B+
Pulsar LSW 1,1691,1606991.66C++0.1223.322%C+19.828%D59.5B+N/A38719.5h11.6B49.6B
Eridani SX5 1,0601,0498581.223C++0.5624.407%C-15.062%D32.7C+N/A13932.1h12.1C++49.6C++
Dual Photon Pods 1,2831,0401885.532C+3.7555.467%B+1.442%C**68C+15.9C+46615.3h21.3C**38.3B+
Nebula VM20 1,0099943862.575C*0.7920.449%B+21.73%C*56.5AN/A35717.6h13.6B*66.3B+
NS-7B PDW 9759678561.13C+0.6523.714%C15.822%C26.1C+N/A12537h14.4C++60.9C++
Hornet Missiles 1,2539151326.932B+5.1572.214%A1.858%B86.3C**31.9C50010.6h7.3B+10.1B*
SVA-88 8378265971.384C+0.4022.52%C+22.276%C-45.9C+N/A19318h11.8C++52.4C++
Supernova PC 1,0458111236.593C*4.8157.488%B*1.603%C--38.1A+11B++40221.3h4B*6.9B**
Solstice VE3 7897806871.135B+0.6525.138%B+17.308%C-22.5C*N/A18734.6h13.6B+54C**
Saron Laser Cannon 1,3527616421.185C+0.6034.314%B+2.76%B+13.5C+10.5C*16056.5h109.2B+318.1B+
Lasher X2 7687524271.761B**0.0226.798%C++4.521%B37C**N/A17520.3h17.4B+64.8B+
Blueshift VM5 6596542622.496C+0.7116.94%D17.89%D38.7C**N/A23316.9h14.3B+84.4C++
NS Decimator 9255325251.013C+0.7765.378%B+1.316%D30.2C22.3B++48017.6h6.8D*10.5D
Thanatos VE70 5265214081.277B+0.5148.892%B**13.052%D42B++N/A18812.4h4B++8.1B*
L100 Python HESH 5785131828.5A++26.7253.097%B+1.559%C+41.4C5.2D-25812.4h3.5C+6.6B
NS-44G Commissioner 4634604750.968C+0.8227.713%D--13.478%D*38.7C+N/A18411.9h3.5C*12.5C+
Proximity Mine 456456795.772B++3.9945.383%B+N/A130.3C*N/A7183.5h1.8B3.9B+
XM98 4064041702.376C*0.5938.74%C*78.465%B+37.8B++N/A23410.7h2.3B+5.8B+
Pandora VX25 3843792401.579B0.2139.918%C+10.29%D*46.2C**N/A1858.2h4.1B+10.3B
Spear Anti-Vehicle Phalanx Turret 5023513011.7B++9.9244.765%C+6.838%A+55.7B**24C*7146.3h6.6B++14.7B++
NS-11A 3363322961.122C+0.6620.856%D17.47%D31.6C+N/A16410.5h13.5C*64.7C+
NS Baron G5 3363302361.398B+0.3948.477%B+16.667%B+44.6B+N/A1327.4h4.3B+8.9C+
Nemesis VSH9 5693253600.903B+0.8872.45%A2.462%C+19.5C++14.6C++43916.7h8C*11.1B+
Supernova VPC 3643193010.633C+8.8553.994%BN/A62.5B*8.8C*4895.1h3B5.5B+
L100 Python AP 528316754.213C+2.4361.33%B+8.544%M*32.9C++22.1B++5829.6h6.6C+10.8C*
Frag Grenade 3133111311N/A309.2246.563%C++N/A777.5A5C-49090.4h2.5B**5.4B*
M40 Fury 382305417.439C**5.6544.222%B*N/A58.7B+14.8B**5305.2h15.7C+35.6B+
Tank Mine 5333041422.141C0.3631.106%C+N/A86.9C65.4C++18513.5h2.3D7.4D
Manticore SX40 2892843070.925C+0.8622.329%D--16.197%D38.4B+N/A2047.4h8C+35.8C-
Hades VSH4 4502581621.593A*0.1970.521%B1.163%D21.9C+16.3C+32311.8h8.8C++12.5C*
NSX Naginata 2622551711.491C++0.2920.328%C29.02%C++46.4C++1.3A1265.5h10.8B+53.1C**
Saron HRB 407249544.611C+2.8339.275%C--1.205%C24.4C+15.5C+80610.2h17.8B++45.2B+
VX6-7 2472432440.996C+0.7918.097%D*15.226%D--19.3C--N/A12012.6h15.6C--86.3D-
MANA Anti-Vehicle Turret 3972331261.849C+0.0644.913%D-3.004%C2330A*1640B**14508850.1h7.8B+17.3C+
M40 Fury 248210307C+5.2240.92%B+1.905%C+77.8B**14.1B+6892.7h13.3C++32.6B+
Skyguard 396192892.157C0.3734.885%B*3.125%B**13.3C+14.2A+33414.4h187D**535.9C-
Eidolon VE33 1841821351.348C*0.4424.455%D20.33%D32.5B+N/A1425.6h6.8B*28B+
Saron HRB-H 226172315.548C++3.7641.112%F3.488%A++49.1B++15.4D-5383.5h10.8A+26.4B**
Comet VM2 3071691411.199C*0.5957.221%A2.959%D13.4C**11M*33412.6h32.6C57C**
Comet VM2 3101671531.092C**0.6954.682%A2.994%D11.8C++10.1M++35014.1h33.3D-60.8C+
L105 Zephyr 189160208C+6.2245.415%BN/A51.6C*9.4C+4033.1h6.6C++14.5B
NS Baron G5AE 147146961.521C++0.2645.821%C+11.644%D56.2B+N/A1512.6h3.2B**7C++
Blueshift VM5 142141522.712C++0.9314.523%D--21.277%C+34.4C+N/A2524.1h15.7C++107.8C
Pulsar C 129129225.864M4.0814.449%F-17.83%D--15.4DN/A2288.4h12.7C+87.6D--
Proton II PPA 1291231012.3C+10.5220.443%D3.252%B**87.9B**4.3C**5751.4h8.4B+41.1C*
M60-G Bulldog 127110129.167A+7.3834.112%C+N/A32.4C*5C2513.4h6.5B+19.1B+
Cosmos VM3 103103641.609C+0.1822.293%B**21.359%B+57.2A++N/A4751.8h11.9B++53.5B*
Quasar VM1 103102372.757B*0.9713.475%C--16.667%C-29.1B+N/A3843.5h14.5C**107.5C++
Photon A2A Missile Pods 20298273.63C1.8584.676%B*N/A51.6C+54.7B+7651.9h8.8C+10.4B
M60-G Bulldog 9886165.375C++3.5938.02%C++N/A50.6B+7.1C+4201.7h5.8B+15.4B+
Nova 7474621.194C+0.5948.336%C**24.324%A*56.9B*N/A2431.3h4.5C++9.3B
M20 Basilisk 10769183.833B+2.0538.016%C+7.246%B+23.8C**13.1A+4362.9h92C++241.9C**
NS-10 Burster 12967581.155B0.6332.824%B+4.478%D5.7C+5.3B**21211.8h204.3D**622.4C-
Aspis Anti-Aircraft Phalanx Turret 1396697.333A+5.5528.451%B+N/A12.9B+14.3B++4115.1h159.8C+561.8C**
Lumine Edge 886513,1100.005C1.788.255%F12.308%D0.2DN/A1416.2h2.8F--34.5T*
NS-10 Burster 11862591.051C+0.7332.856%B+8.065%B+5.3C+4.7B+17311.8h218.4F664.6C--
Force-Blade 68598,9780.007C--1.783.033%F--1.695%D0.2C--N/A1381.9h3C+99.5T*
V10 5555105.5B**3.7232.659%D*54.546%F**17.2D-N/A1093.2h3.8F--11.7F-
NS-R3 Swarm 12755920.598C++1.1967.026%B+N/A8.1C+10.6B**1366.8h33.9D50.6C
Xiphos Anti-Personnel Phalanx Tower 5754154C+52.2229.685%C+1.852%C*540B**30S11920.1h8.4B+28.3B+
Cosmos VM3 5251331.545C+0.2418.667%C**11.765%F46.4B**N/A3901.1h11B**58.8C**
Parallax VX3 5050361.389C-0.4038.643%C+78%C++26.3C+N/A2621.9h2.6C-6.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret264342.7h
Spawn Beacon151,1161.6h
Nano-Armor Kit530647,77444.6h
Nanite Revive Grenade02030.1h
Spitfire Auto-Turret31850.3h
Motion Spotter23660.4h
Deconstruction Tool09370.1h
Recon Detection Device32200.5h
Ammunition Package259431h
Shield Recharging Field3760.1h
Medical Kit32740.4h
Anti-Infantry MANA Turret91700.6h
Medical Applicator18544,7605.5h

Check the help document for the dictionary if you want to learn more about words used here.


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