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Captain YamaZen[] YamaZen
TR BR 60

KDR: 2.72

Score: 3.9m

Last Seen: Oct 24th, 2018 10:14 PM
- OFFLINE - 187.2 hour(s)

Battle Rank 60 - Terran Republic on Emerald
Level Progress (to 61): 70%
Level 100 Progress: 21% 1327h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS TSAR-42 M77-B M1 Heavy Cycler T9 CARV M3 Pounder HEG KSR-35 TRAP-M1 M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 654TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.754%20.458%384710141,3541.431291.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.718%-0.441C---0.015C+-0.644DHEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.137C++12.10.15C++52.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.9%6.897%1522101911672411.61111276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.73%-0.856D--0.671B+-1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.2-0.414C--44.7-0.147C121.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.85%65.735%152410171,252901913.9111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.461%-1.532F-0.095C+-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.868D--4.6-0.44C--13.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.913%13.75%152110201608411.90476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.369D**-0.14C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-0.502D4.9-0.019C+14.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m323.8%188 (11.3k)172 (10.3k)2.722565,4071,9863.6596260 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102131216.429%23.747%39011:300

21% Engineer9% Heavy Assault39% Infiltrator22% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 16th, 2015 5:19 AMJul 6th, 2016 7:42 AMOct 24th, 2018 8:41 PM (24d) (PST)Oct 24th, 2018 6:27 PM (24d) (PST)Oct 24th, 2018 6:14 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4231113120.2380.0870.0570.8750.032546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,3616,67718,684145352210,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
378.6h/15.8d 1,861 1,284 2,619 19.9k 320 1,375 730 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D-
Kills:280
Deaths:186
KDR:1.505
Accuracy:14.441% D-
HSR:16.071% D--
Kills:280
Deaths (as Heavy Assault):186
Deaths (to Heavy Assaults):515
KDR:1.50538
Kill Difference:94
Playtime:33.728 hours
Usage:9%
Score:0.262m
Score/min:130
Accuracy (listed only):14.441%
HSR (listed only):16.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:222
Deaths:190
KDR:1.168
Accuracy:16.736% D-
HSR:15.766% D
FA1 Barrage
C
Kills:160
Deaths:122
KDR:1.311
Accuracy:24.913% F
HSR:13.750% C
Kills:382
Deaths (as Light Assault):312
Deaths (to Light Assaults):379
KDR:1.22436
Kill Difference:70
Playtime:18.257 hours
Usage:5%
Score:0.094m
Score/min:86
Accuracy (listed only):20.825%
HSR (listed only):14.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:222
Deaths:190
KDR:1.168
Accuracy:16.736% D-
HSR:15.766% D
MG-HBR1 Dragoon
C+
Kills:185
Deaths:28
KDR:6.607
Accuracy:29.569% C-
HSR:27.568% C+
FA1 Barrage
C
Kills:160
Deaths:122
KDR:1.311
Accuracy:24.913% F
HSR:13.750% C
AMR-66
C+
Kills:147
Deaths:137
KDR:1.073
Accuracy:18.644% D*
HSR:23.129% C+
Kills:714
Deaths (as Engineer):477
Deaths (to Engineers):377
KDR:1.49686
Kill Difference:237
Playtime:80.982 hours
Usage:21%
Score:0.918m
Score/min:189
Accuracy (listed only):22.466%
HSR (listed only):20.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:542
Deaths:73
KDR:7.425
Accuracy:29.734% D*
HSR:74.170% B++
M77-B
B*
Kills:378
Deaths:43
KDR:8.791
Accuracy:26.293% F
HSR:83.598% B*
KSR-35
C**
Kills:250
Deaths:97
KDR:2.577
Accuracy:24.296% F
HSR:31.200% C**
TRAP-M1
B+
Kills:232
Deaths:80
KDR:2.900
Accuracy:22.862% D*
HSR:28.879% B+
TX1 Repeater
C*
Kills:202
Deaths:286
KDR:0.706
Accuracy:25.536% C*
HSR:10.891% D**
99SV
C*
Kills:100
Deaths:32
KDR:3.125
Accuracy:24.666% D--
HSR:38% C*
Kills:1,704
Deaths (as Infiltrator):611
Deaths (to Infiltrators):330
KDR:2.78887
Kill Difference:1,093
Playtime:148.713 hours
Usage:39%
Score:1.247m
Score/min:140
Accuracy (listed only):25.564%
HSR (listed only):44.456%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
C
Kills:160
Deaths:122
KDR:1.311
Accuracy:24.913% F
HSR:13.750% C
T1 Cycler
D
Kills:68
Deaths:66
KDR:1.030
Accuracy:18.602% D
HSR:17.647% D
Kills:228
Deaths (as Combat Medic):188
Deaths (to Combat Medics):143
KDR:1.21277
Kill Difference:40
Playtime:12.686 hours
Usage:3%
Score:0.158m
Score/min:208
Accuracy (listed only):21.758%
HSR (listed only):15.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D--
Kills:294
Deaths:122
KDR:2.410
Accuracy:9.952% D--
HSR:12.585% D*
M3 Pounder HEG
C
Kills:259
Deaths:154
KDR:1.682
Accuracy:33.231% D
HSR:2.703% C
M3 Pounder HEG
D
Kills:224
Deaths:75
KDR:2.987
Accuracy:33.535% D
HSR:1.786% D--
NS-10 Burster
D
Kills:198
Deaths:78
KDR:2.538
Accuracy:24.115% D
HSR:2.525% D--
NS-10 Burster
D
Kills:173
Deaths:76
KDR:2.276
Accuracy:24.256% D
HSR:1.156% D**
MRC3 Mercy
D
Kills:120
Deaths:11
KDR:10.909
Accuracy:11.327% D--
HSR:16.667% D
M1 Heavy Cycler
D
Kills:86
Deaths:34
KDR:2.529
Accuracy:9.163% D**
HSR:16.279% D
Kills:1,354
Deaths (as MAX Suit):275
Deaths (to MAX Suits):118
KDR:4.92364
Kill Difference:1,079
Playtime:81.919 hours
Usage:22%
Score:1.217m
Score/min:248
Accuracy (listed only):20.797%
HSR (listed only):7.672%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:63
V. Kills:8 N/A
Deaths:7
KDR:9
Accuracy:24.155% D**
KPH:41.200 A++
VKPH:5.200 D
M20 Basilisk
C**
Kills:53
V. Kills:14 353%
Deaths:13
KDR:4.077
Accuracy:29.048% D--
KPH:23.500 C**
VKPH:6.200 C-
Kills:116 (0 + 116)
Deaths:20
KDR:5.800
VKDR:1.100
Vehicle Kills:22
Kill Difference:96
Playtime:3.787 hours
Usage:1%
Score:0.032m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:29.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 546542737.425B*4.7029.734%D*74.17%B++18.1D-N/A4130h2.2C**7.5C
M77-B 381378438.791S6.0726.293%F83.598%B*13.2D-N/A3528.6h2.7C10.2D-
M1 Heavy Cycler 3012941222.41B*0.319.952%D--12.585%D*19.5C+N/A4915.1h15.4B++154.3C+
T9 CARV 2852801861.505C**1.2214.441%D-16.071%D--14.1DN/A4519.8h14C++97C+
M3 Pounder HEG 3112591541.682C++1.0433.231%D2.703%C11.7D2.3D5122.2h17.6C+53C+
KSR-35 253250972.577C*0.1524.296%F31.2%C**15D--N/A3816.7h5.7D--23.3D**
TRAP-M1 243232802.9B**0.1822.862%D*28.879%B+11.7D--N/A3219.9h12.4D--54.1D*
M3 Pounder HEG 258224752.987B*0.2633.535%D1.786%D--14.2D2.2D--5215.8h16.8C**50.1C++
TRAC-5 2262221901.168B+1.5516.736%D-15.766%D9.7DN/A2922.9h16.5C+98.8C
TX1 Repeater 2052022860.706C+2.0225.536%C*10.891%D**22.2CN/A769.1h15.6C61C+
NS-10 Burster 351198782.538A*0.1824.115%D2.525%D--4.2C3.2C+4847.5h167.9C+696.1C
MG-HBR1 Dragoon 192185286.607M**3.8829.569%C-27.568%C+14.2DN/A3513h7C++23.8C++
NS-10 Burster 307173762.276A+0.4524.256%D1.156%D**3.7D2.9D4246.6h191.3C--788.6D
FA1 Barrage 1611601221.311B1.4124.913%F13.75%C12.4D-N/A3412.9h4.9C*19.8D
AMR-66 1501471371.073C*1.6518.644%D*23.129%C+7.5D-N/A2019.5h12D64.1D--
Spear Anti-Vehicle Phalanx Turret 191132344S41.2846.128%C**3.788%C41.3C*18.4C2493.2h7.1B+15.5B+
MRC3 Mercy 1241201110.909S8.1911.327%D--16.667%D24CN/A605h17.1B+151.2C+
99SV 101100323.125B**0.4024.666%D--38%C*9.5D--N/A2410.5h6.1C+24.7C--
M1 Heavy Cycler 8686342.529B++0.199.163%D**16.279%D15.9D-N/A365.4h19.2C--209.3D*
Tank Mine 10078194.105B*1.3825.739%DN/A78C--22D**5941h1.9C++7.4C-
T1 Cycler 7068661.03C++1.6918.602%D17.647%D9.1D--N/A397.5h17.7D-95.1D
M20 Basilisk 716379M6.2824.155%D**9.524%A+42A++5.3D1561.5h32.5A+134.4B**
M20 Basilisk 6753134.077B+1.3529.048%D--3.774%D-23C**6.1C-1302.3h59.3B**204B+
Claymore 515177.286C++4.5621.799%D*N/A102DN/A2900.5h1.2C++5.7D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16550.5h
Nano-Repair Grenade02560.1h
Restoration Kit31250.1h
Medical Applicator4328,5832.1h
Welding Device01540h
M12 Kobalt01920h
Ammunition Package31,0830.3h
Nano-Armor Kit85166,2099.2h
Anti-Infantry MANA Turret2880.2h
Shield Recharging Field01180h
Recon Detection Device92,5403.8h

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