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Record Smasher Yamiks[KOTV] Yamiks
VS BR 120

KDR: 1.31

Score: 29.6m

Last Seen: May 1st, 2019 3:33 PM
- OFFLINE - 2599 hour(s)

Battle Rank 102 (120 total) - Vanu Sovereignty on Miller
Level Progress (to 103): 18%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Force-Blade Artemis VX26 Phaseshift VX-S NS-7 PDW C-4 Flare VE6 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 356TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.781%15.755%45327118725,6241.062440.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.69%1.485A+-0.778D-0.13C++HEAD (~1.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.49B+10.90.234C++27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.433%1.491%276512092,749137514181.99927194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.733%0.221C++-0.09C+-0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.30.267C*46.60.12C+71.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.176%1.975%107312111,57024847610.631791206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.922%0.698B+-0.377C--0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++4.60.632B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.649%0.863%141712072,08616888031.23578259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.355%-0.328C--0.885D--0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.693B+120.699B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.498%68.939%141712078,934241563.69785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.352%1.129B**0.121C+1.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.40.252C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.877%15.243%141312113,1031430182.16993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.487%0.526B+0.12C+-1.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.348C**4.10.153C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.6m195.8%235 (14.1k)184 (11k)1.3081760,77146,4551.41836120 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121442023.965%18.784%45003:2831

6% Combat Medic25% Engineer9% Heavy Assault44% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 3:09 PMJun 21st, 2013 11:20 AMMay 30th, 2019 9:50 AM (79d) (PST)May 1st, 2019 12:35 PM (108d) (PST)May 1st, 2019 11:33 AM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3981632350.3780.2890.0710.8080.035377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,8939,76514,1282317448211,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2679.8h/111.7d 5,119 11,415 10,642 129.9k 3,634 6,712 5,591 64m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B++
Kills:1,235
Deaths:1,247
KDR:0.990
Accuracy:26.379% B++
HSR:18.785% D-
Orion VS54
B++
Kills:1,157
Deaths:871
KDR:1.328
Accuracy:24.668% B++
HSR:18.496% D-
Pulsar LSW
B+
Kills:170
Deaths:199
KDR:0.854
Accuracy:26.480% B+
HSR:14.118% D**
NSX Naginata
B+
Kills:150
Deaths:189
KDR:0.794
Accuracy:25.353% B+
HSR:18.667% D*
Kills:2,712
Deaths (as Heavy Assault):2,506
Deaths (to Heavy Assaults):12,584
KDR:1.0822
Kill Difference:206
Playtime:233.698 hours
Usage:9%
Score:2.642m
Score/min:188
Accuracy (listed only):25.720%
HSR (listed only):17.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,219
Deaths:1,149
KDR:1.061
Accuracy:23.697% C++
HSR:14.274% D--
Nova
B
Kills:1,206
Deaths:1,179
KDR:1.023
Accuracy:46.414% C++
HSR:16.501% B
Thanatos VE70
A
Kills:1,177
Deaths:885
KDR:1.330
Accuracy:51.513% A
HSR:15.888% C+
Solstice SF
B
Kills:1,175
Deaths:1,369
KDR:0.858
Accuracy:26.026% B
HSR:11.149% D--
Pulsar C
B**
Kills:1,163
Deaths:1,081
KDR:1.076
Accuracy:29.862% B**
HSR:18.401% D-
Pandora VX25
B++
Kills:720
Deaths:737
KDR:0.977
Accuracy:46.314% B++
HSR:12.083% D
Zenith VX-5
C++
Kills:634
Deaths:777
KDR:0.816
Accuracy:26.151% C++
HSR:12.934% D**
NSX Tanto
B+
Kills:202
Deaths:233
KDR:0.867
Accuracy:28.823% B+
HSR:17.822% D*
Eidolon VE33
B+
Kills:105
Deaths:158
KDR:0.665
Accuracy:30.736% B+
HSR:22.857% C-
Kills:7,601
Deaths (as Engineer):7,568
Deaths (to Engineers):11,018
KDR:1.00436
Kill Difference:33
Playtime:664.966 hours
Usage:25%
Score:7.680m
Score/min:192
Accuracy (listed only):34.393%
HSR (listed only):15.768%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B*
Kills:2,070
Deaths:1,859
KDR:1.114
Accuracy:31.464% B*
HSR:17.053% D-
Phaseshift VX-S
C++
Kills:1,914
Deaths:983
KDR:1.947
Accuracy:36.474% C++
HSR:71.421% C+
NS-7 PDW
B++
Kills:1,644
Deaths:1,498
KDR:1.097
Accuracy:28.473% B++
HSR:11.071% D*
Eridani SX5G
B+
Kills:1,218
Deaths:1,058
KDR:1.151
Accuracy:30.599% B+
HSR:13.136% D--
VA39 Spectre
B**
Kills:1,207
Deaths:757
KDR:1.594
Accuracy:37.869% B**
HSR:26.843% D--
Sirius SX12
A
Kills:1,194
Deaths:900
KDR:1.327
Accuracy:30.811% A
HSR:11.055% D*
Eridani SX5
C+
Kills:1,188
Deaths:1,021
KDR:1.164
Accuracy:25.802% C+
HSR:14.562% D
Phantom VA23
C+
Kills:1,170
Deaths:1,032
KDR:1.134
Accuracy:34.202% C+
HSR:20% D*
Ghost
A+
Kills:1,167
Deaths:1,205
KDR:0.968
Accuracy:48.773% A+
HSR:49.272% F-
NS-30 Vandal
C++
Kills:1,164
Deaths:933
KDR:1.248
Accuracy:33.759% C++
HSR:16.924% D*
XM98
B+
Kills:1,164
Deaths:305
KDR:3.816
Accuracy:40.969% B+
HSR:74.828% C+
Parallax VX3
A*
Kills:1,163
Deaths:288
KDR:4.038
Accuracy:52.758% A*
HSR:85.383% B**
Nyx VX31
C**
Kills:1,162
Deaths:964
KDR:1.205
Accuracy:35.770% C**
HSR:22.978% D
MKV Suppressed
B*
Kills:1,162
Deaths:842
KDR:1.380
Accuracy:29.782% B*
HSR:12.909% D--
Parsec VX3-A
B+
Kills:1,162
Deaths:439
KDR:2.647
Accuracy:45.217% B+
HSR:82.444% B+
NS-7B PDW
A
Kills:1,160
Deaths:719
KDR:1.613
Accuracy:32.574% A
HSR:13.190% D-
Skorpios
C+
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:26.871% C+
HSR:9.397% F
V10
M++
Kills:1,157
Deaths:363
KDR:3.187
Accuracy:60.784% M++
HSR:92.567% A++
Beamer VS3
B++
Kills:1,155
Deaths:1,211
KDR:0.954
Accuracy:32.167% B++
HSR:16.450% D-
Spiker
B++
Kills:623
Deaths:873
KDR:0.714
Accuracy:34.408% B++
HSR:15.088% D-
Manticore SX40
B
Kills:579
Deaths:818
KDR:0.708
Accuracy:31.507% B
HSR:17.444% D
NSX Tomoe
B**
Kills:425
Deaths:469
KDR:0.906
Accuracy:34.437% B**
HSR:16% F-
NS CandyCannon 3000
B+
Kills:107
Deaths:336
KDR:0.318
Accuracy:41.982% B+
HSR:14.953% D*
NS Deep Freeze
C
Kills:60
Deaths:145
KDR:0.414
Accuracy:34.114% C--
HSR:15% C
VS Patriot Flare Gun
U
Kills:60
Deaths:154
KDR:0.390
Accuracy:19.880% C++
HSR:0% U
Kills:26,235
Deaths (as Infiltrator):20,366
Deaths (to Infiltrators):7,151
KDR:1.28818
Kill Difference:5,869
Playtime:1,191.984 hours
Usage:44%
Score:11.686m
Score/min:163
Accuracy (listed only):35.658%
HSR (listed only):29.599%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,644
Deaths:1,498
KDR:1.097
Accuracy:28.473% B++
HSR:11.071% D*
Eridani SX5G
B+
Kills:1,218
Deaths:1,058
KDR:1.151
Accuracy:30.599% B+
HSR:13.136% D--
Nova
B
Kills:1,206
Deaths:1,179
KDR:1.023
Accuracy:46.414% C++
HSR:16.501% B
Sirius SX12
A
Kills:1,194
Deaths:900
KDR:1.327
Accuracy:30.811% A
HSR:11.055% D*
Eridani SX5
C+
Kills:1,188
Deaths:1,021
KDR:1.164
Accuracy:25.802% C+
HSR:14.562% D
H-V45
B+
Kills:1,181
Deaths:1,187
KDR:0.995
Accuracy:26.170% B+
HSR:17.697% C--
Thanatos VE70
A
Kills:1,177
Deaths:885
KDR:1.330
Accuracy:51.513% A
HSR:15.888% C+
Pulsar VS1
B**
Kills:1,170
Deaths:997
KDR:1.174
Accuracy:28.561% B**
HSR:17.436% C--
MKV Suppressed
B*
Kills:1,162
Deaths:842
KDR:1.380
Accuracy:29.782% B*
HSR:12.909% D--
NS-7B PDW
A
Kills:1,160
Deaths:719
KDR:1.613
Accuracy:32.574% A
HSR:13.190% D-
Skorpios
C+
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:26.871% C+
HSR:9.397% F
Pandora VX25
B++
Kills:720
Deaths:737
KDR:0.977
Accuracy:46.314% B++
HSR:12.083% D
Equinox VE2
C-
Kills:221
Deaths:321
KDR:0.688
Accuracy:23.536% C-
HSR:13.575% D--
Corvus VA55
B++
Kills:164
Deaths:200
KDR:0.820
Accuracy:28.187% B++
HSR:20.122% C-
Kills:14,565
Deaths (as Combat Medic):12,738
Deaths (to Combat Medics):5,447
KDR:1.14343
Kill Difference:1,827
Playtime:168.410 hours
Usage:6%
Score:3.176m
Score/min:314
Accuracy (listed only):32.543%
HSR (listed only):14.187%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:1,644
Deaths:1,498
KDR:1.097
Accuracy:28.473% B++
HSR:11.071% D*
Solstice VE3
C++
Kills:1,219
Deaths:1,149
KDR:1.061
Accuracy:23.697% C++
HSR:14.274% D--
Eridani SX5G
B+
Kills:1,218
Deaths:1,058
KDR:1.151
Accuracy:30.599% B+
HSR:13.136% D--
Nova
B
Kills:1,206
Deaths:1,179
KDR:1.023
Accuracy:46.414% C++
HSR:16.501% B
Sirius SX12
A
Kills:1,194
Deaths:900
KDR:1.327
Accuracy:30.811% A
HSR:11.055% D*
Eridani SX5
C+
Kills:1,188
Deaths:1,021
KDR:1.164
Accuracy:25.802% C+
HSR:14.562% D
Thanatos VE70
A
Kills:1,177
Deaths:885
KDR:1.330
Accuracy:51.513% A
HSR:15.888% C+
Solstice SF
B
Kills:1,175
Deaths:1,369
KDR:0.858
Accuracy:26.026% B
HSR:11.149% D--
Pulsar C
B**
Kills:1,163
Deaths:1,081
KDR:1.076
Accuracy:29.862% B**
HSR:18.401% D-
MKV Suppressed
B*
Kills:1,162
Deaths:842
KDR:1.380
Accuracy:29.782% B*
HSR:12.909% D--
NS-7B PDW
A
Kills:1,160
Deaths:719
KDR:1.613
Accuracy:32.574% A
HSR:13.190% D-
Skorpios
C+
Kills:1,160
Deaths:1,194
KDR:0.972
Accuracy:26.871% C+
HSR:9.397% F
Pandora VX25
B++
Kills:720
Deaths:737
KDR:0.977
Accuracy:46.314% B++
HSR:12.083% D
Zenith VX-5
C++
Kills:634
Deaths:777
KDR:0.816
Accuracy:26.151% C++
HSR:12.934% D**
NSX Tanto
B+
Kills:202
Deaths:233
KDR:0.867
Accuracy:28.823% B+
HSR:17.822% D*
Kills:16,222
Deaths (as Light Assault):14,642
Deaths (to Light Assaults):7,259
KDR:1.10791
Kill Difference:1,580
Playtime:357.224 hours
Usage:13%
Score:3.797m
Score/min:177
Accuracy (listed only):32.247%
HSR (listed only):13.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:443
Deaths:348
KDR:1.273
Accuracy:14.855% C
HSR:16.930% C
Cosmos VM3
C+
Kills:373
Deaths:252
KDR:1.480
Accuracy:17.283% C+
HSR:12.869% D**
NS-10 Burster
C++
Kills:108
Deaths:170
KDR:0.635
Accuracy:29.511% C++
HSR:4.630% D
Comet VM2
D
Kills:84
Deaths:138
KDR:0.609
Accuracy:38.140% D
HSR:1.190% D**
Comet VM2
B+
Kills:72
Deaths:131
KDR:0.550
Accuracy:40.735% C--
HSR:5.556% B+
Kills:1,080
Deaths (as MAX Suit):519.500
Deaths (to MAX Suits):2,625
KDR:2.07892
Kill Difference:560.500
Playtime:44.628 hours
Usage:2%
Score:0.621m
Score/min:232
Accuracy (listed only):28.105%
HSR (listed only):8.235%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,137
V. Kills:443 256%
Deaths:265
KDR:4.291
Accuracy:57.075% B+
KPH:65 C
VKPH:25.300 B++
Light PPA
C+
Kills:1,097
V. Kills:223 490%
Deaths:827
KDR:1.326
Accuracy:44.527% B+
KPH:16.500 D-
VKPH:3.400 C+
Coyote Missiles
B**
Kills:336
V. Kills:62 N/A
Deaths:96
KDR:3.500
Accuracy:53.757% C+
KPH:80.900 B**
VKPH:14.900 C--
Maelstrom Turbo Laser
C--
Kills:271
V. Kills:254 106%
Deaths:555
KDR:0.488
Accuracy:33.251% B
KPH:6.800 D
VKPH:6.400 C--
Saron Laser Cannon
D-
Kills:163
V. Kills:186 87%
Deaths:699
KDR:0.233
Accuracy:35.002% B+
KPH:3.700 D-
VKPH:4.200 D-
Photon A2A Missile Pods
C*
Kills:130
V. Kills:137 94%
Deaths:54
KDR:2.407
Accuracy:72.528% D--
KPH:45.100 C+
VKPH:47.500 C*
Hornet Missiles
C
Kills:64
V. Kills:55 114%
Deaths:46
KDR:1.391
Accuracy:67.474% B++
KPH:37 C-
VKPH:31.800 C
Kills:3,198 (1,531 + 0)
Deaths:2,542
KDR:1.258
VKDR:0.535
Vehicle Kills:1,360
Kill Difference:656
Playtime:176.930 hours
Usage:7%
Score:1.518m
Score/min:143
Piloting Accuracy:35.002%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:662
V. Kills:250 264%
Deaths:61
KDR:10.853
Accuracy:56.868% A*
KPH:57 B**
VKPH:21.500 C
L105 Zephyr
U
Kills:613
V. Kills:80 N/A
Deaths:44
KDR:13.932
Accuracy:44.476% C*
KPH:2,206,800 U
VKPH:288,000 U
AP30 Shredder
U
Kills:164
V. Kills:111 146%
Deaths:26
KDR:6.308
Accuracy:27.424% D--
KPH:590,400 U
VKPH:399,600 U
CAS30 Tank Buster
C
Kills:81
V. Kills:165 49%
Deaths:265
KDR:0.306
Accuracy:42.865% C
KPH:2.600 D--
VKPH:5.400 C
Kills:1,520 (81 + 1,439)
Deaths:396
KDR:3.838
VKDR:1.530
Vehicle Kills:606
Kill Difference:1,124
Playtime:42.179 hours
Usage:2%
Score:0.632m
Score/min:250
Piloting Accuracy:42.865%
Gunner Accuracy:27.424%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:440
V. Kills:206 213%
Deaths:159
KDR:2.767
Accuracy:49.744% C+
KPH:22.500 C--
VKPH:10.500 C
C75 Viper
C--
Kills:90
V. Kills:40 220%
Deaths:22
KDR:4.091
Accuracy:35.326% C-
KPH:13.500 D-
VKPH:6 C--
Kills:530 (530 + 0)
Deaths:181
KDR:2.928
VKDR:1.359
Vehicle Kills:246
Kill Difference:349
Playtime:26.254 hours
Usage:1%
Score:0.265m
Score/min:168
Driving Accuracy:35.326%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:918
V. Kills:309 296%
Deaths:226
KDR:4.062
Accuracy:45.694% C
KPH:18.700 C
VKPH:6.300 D
Saron HRB
C+
Kills:275
V. Kills:177 154%
Deaths:54
KDR:5.093
Accuracy:41.776% C
KPH:23.500 C+
VKPH:15.100 C+
Proton II PPA
A++
Kills:228
V. Kills:21 N/A
Deaths:24
KDR:9.500
Accuracy:26.753% B+
KPH:77.200 B++
VKPH:7.100 A++
Supernova FPC
C
Kills:212
V. Kills:179 118%
Deaths:99
KDR:2.141
Accuracy:53.378% C+
KPH:16.300 D-
VKPH:13.700 C
E540 Halberd
C--
Kills:53
V. Kills:25 204%
Deaths:7
KDR:7.571
Accuracy:40.730% D-
KPH:25.900 C--
VKPH:12.200 D
Kills:1,686 (1,130 + 556)
Deaths:410
KDR:4.112
VKDR:1.734
Vehicle Kills:711
Kill Difference:1,276
Playtime:78.759 hours
Usage:3%
Score:0.897m
Score/min:190
Driving Accuracy:53.378%
Gunner Accuracy:40.730%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:78
V. Kills:10 N/A
Deaths:7
KDR:11.143
Accuracy:24.266% D**
KPH:34.600 D*
VKPH:4.400 C--
Kills:78 (0 + 78)
Deaths:7
KDR:11.143
VKDR:1.429
Vehicle Kills:10
Kill Difference:71
Playtime:2.257 hours
Usage:0%
Score:0.019m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:24.266%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:91
V. Kills:18 N/A
Deaths:22
KDR:4.136
Accuracy:32.260% C
KPH:39.300 B++
VKPH:7.800 B+
Kills:91 (0 + 91)
Deaths:22
KDR:4.136
VKDR:0.818
Vehicle Kills:18
Kill Difference:69
Playtime:2.314 hours
Usage:0%
Score:0.028m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:32.260%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:871
V. Kills:100 N/A
Deaths:636
KDR:1.370
Accuracy:42.577% D
KPH:20.800 C+
VKPH:2.400 D-
Kills:871 (871 + 0)
Deaths:636
KDR:1.369
VKDR:0.157
Vehicle Kills:100
Kill Difference:235
Playtime:41.864 hours
Usage:2%
Score:0.162m
Score/min:64
Driving Accuracy:42.577%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,0813,0805935.194B+3.8952.526%AN/A192.5A+N/A47216h1.3A++2.6A+
Force-Blade 2,4802,32632,4420.072A+1.2452.47%A++N/A1.4B++N/A41682.3h2.1B+4B++
Artemis VX26 2,0932,0701,8591.114C+0.1931.464%B*17.053%D-18.5DN/A60112h12.1C++38.4B+
Phaseshift VX-S 1,9181,9149831.947C0.6436.474%C++71.421%C+28.4C+N/A7167.5h2.5B+6.9B+
NS-7 PDW 1,6511,6441,4981.097C*0.2128.473%B++11.071%D*18.7CN/A4787.8h12.7B+44.6B+
C-4 2,0331,4059161.534C++0.2323.996%CN/A54.2D24.2C46625.9h1.4C*6C++
Flare VE6 1,2511,2351,2470.99C0.3226.379%B++18.785%D-23.1DN/A7053.4h11.7C44.4B
Solstice VE3 1,2311,2191,1491.061B+0.2523.697%C++14.274%D--10.8C--N/A51113.2h13.6B+57.5C*
Eridani SX5G 1,2221,2181,0581.151C0.1630.599%B+13.136%D--24.2DN/A6050.4h11.9C+38.7C*
VA39 Spectre 1,2071,2077571.594C*0.2937.869%B**26.843%D--28.5B+N/A9442.4h4B**10.5B**
Nova 1,2151,2061,1791.023C0.2946.414%C++16.501%B19.4DN/A4662.2h4.4C*9.5B
Sirius SX12 1,1991,1949001.327C**0.0230.811%A11.055%D*27C+N/A7744.3h12.7B+41.3B++
Eridani SX5 1,2011,1881,0211.164C+0.1425.802%C+14.562%D17.3DN/A5168.6h12C++46.3C*
H-V45 1,1901,1811,1870.995C+0.3126.17%B+17.697%C--22.8CN/A8251.7h13.8C+52.7C**
Thanatos VE70 1,1821,1778851.33B+0.0251.513%A15.888%C+26.3C+N/A11544.7h3.4B**6.6B**
Solstice SF 1,2151,1751,3690.858C+0.4526.026%B11.149%D--13.9C-N/A3884.8h11.4C++43.6B+
Pulsar VS1 1,1751,1709971.174C*0.1328.561%B**17.436%C--34.7B+N/A15433.7h11.8B*41.4B*
Phantom VA23 1,1731,1701,0321.134C-0.1734.202%C+20%D*29.2C--N/A7640.1h4B+11.6B+
Ghost 1,1671,1671,2050.968C--0.3448.773%A+49.272%F-23.6DN/A7949.4h2.3C++4.7B+
NS-30 Vandal 1,1651,1649331.248C0.0633.759%C++16.924%D*39.2C+N/A9329.7h4.9B++14.5B+
XM98 1,1641,1643053.816B**2.5140.969%B+74.828%C+21.9CN/A8153.2h2.4C*5.8B+
Pulsar C 1,1691,1631,0811.076C+0.2329.862%B**18.401%D-16.7C--N/A5569.7h11B36.8B+
Parallax VX3 1,1641,1632884.038C**2.7352.758%A*85.383%B**24.2CN/A7348.1h2B+3.8B*
Nyx VX31 1,1671,1629641.205C0.1035.77%C**22.978%D15.9D-N/A3973h6C+16.7C++
MKV Suppressed 1,1661,1628421.38B+0.0729.782%B*12.909%D--46.7B++N/A11324.9h11.4B++38.2B+
Parsec VX3-A 1,1621,1624392.647D1.3445.217%B+82.444%B+44.9C+N/A12225.9h1.7B+3.7B++
NS-7B PDW 1,1621,1607191.613B+0.3032.574%A13.19%D-51.8B*N/A12322.4h10.6B**32.4B++
Skorpios 1,1611,1601,1940.972C0.3426.871%C+9.397%F42.2C+N/A11627.5h11.3C+41.9C++
Orion VS54 1,1681,1578711.328C+0.0224.668%B++18.496%D-30.4C+N/A14938h11.2B+45.6C*
V10 1,1581,1573633.187C+1.8860.784%M++92.567%A++41.8BN/A10327.7h1.7B**2.7A
Beamer VS3 1,1731,1551,2110.954C**0.3532.167%B++16.45%D-17.9CN/A6364.7h9.5C++29.5C++
Dual Photon Pods 1,5801,1372654.291C2.9857.075%B+N/A65C25.3B++45517.5h26.1C45.7C++
Light PPA 1,3201,0978271.326C--0.0244.527%B+1.823%B*16.5D-3.4C+6366.5h16.6C+37.2C++
Supernova PC 1,2279182264.062C+2.7545.694%C1.743%C18.7C6.3D12249h4B*8.7B+
M40 Fury-F 9718716361.369C+0.0642.577%DN/A20.8C+2.4D-6441.9h6.8B++16B++
Pandora VX25 7247207370.977C+0.3346.314%B++12.083%D25.8C-N/A8727.9h4.8C+10.4B
Lasher X2 6686638680.764C0.5427.216%C*2.262%D-22.6C-N/A6529.4h19.4C++71.4B
C150 Dalton 9126626110.852B+9.5456.868%A*N/A57.1B**21.6C36911.6h4.2C++7.4B*
Zenith VX-5 6386347770.816C0.4926.151%C++12.934%D**20.9C--N/A6030.3h14C+53.4C++
Spiker 6296238730.714C0.5934.408%B++15.088%D-19.6DN/A5331.8h10.4C+30.3C**
L105 Zephyr 6936134413.932B++12.6244.476%C*N/A6130U800U18008700.1h4.3A9.6B**
Manticore SX40 5935798180.708C0.6031.507%B17.444%D23.4CN/A6424.7h8.3C+26.2C*
Lumine Edge 5275234,3870.119C+1.1925.66%C+13.958%C2.9CN/A7180.5h1.3B4.9C**
Frag Grenade 4924911491N/A489.6935.258%D**N/A613.8B+1.3D-15650.8h3B++8.6C++
Quasar VM1 4534433481.273C+0.0414.855%C16.93%C23.9C+N/A9618.5h14.3B96.3C++
L100 Python HEAT 6464401592.767C-1.4649.744%C+1.818%C-22.4D10.5C17019.6h5.3B+10.7B+
NSX Tomoe 4274254690.906C-0.4034.437%B**16%F-28.3C-N/A7315h14.7C+42.6B+
Blackheart 4214197510.558D0.7517.864%F-24.105%C-11.8DN/A2835.6h3.7C++20.5D
Cosmos VM3 3753732521.48C0.1717.283%C+12.869%D**32.7C++N/A11111.4h11.8B++68.4B+
Coyote Missiles 398336963.5C**2.1953.757%C+N/A80B**14.8C--4784.2h18.7A+34.8B**
MANA Anti-Personnel Turret 3393272031.611N/A0.3022.562%UN/A3270U120U6892900.1h28.6T*126.7T*
Saron HRB 452275545.093C+3.7841.776%C1.091%C--23.5C+15.1C+28911.7h15.1B**36.1B*
Maelstrom Turbo Laser 5252715550.488C-0.8233.251%B3.321%B+6.8D6.4C--11639.7h137C412.1C+
The Slasher 2562522,4100.105B**1.2048.228%B**3.175%D-3.5C++N/A871.9h2.2C++4.6C++
Proton II PPA 249228249.5C8.1926.753%B+2.193%C++76B++7A++3603h9.4C*35.2B+
Equinox VE2 2322213210.688C-0.6223.536%C-13.575%D--16.1DN/A4613.7h12.2C*51.9C++
Supernova FPC 391212992.141C--0.8353.378%C+3.302%B++16.3D-13.8C30013h6C11.2C+
Tank Mine 4232051481.385D0.0834.798%C++N/A41D*43.6D7265h2.4D6.8C
NSX Tanto 2072022330.867C0.4428.823%B+17.822%D*24.3CN/A538.3h13C**45.2C*
Pulsar LSW 1731701990.854C--0.4526.48%B+14.118%D**21.3DN/A968h14.2C--53.4C*
Corvus VA55 1691642000.82C0.4928.187%B++20.122%C-24.8CN/A976.6h14.2D50.5C*
AP30 Shredder 275164266.308C+5.0027.424%D--1.22%D1640U1110U10494500.1h75.7B+275.9C++
Nemesis VSH9 3021644210.39C--0.9254.998%D--2.439%C+6.8C-5.7C10824.1h8.9C+16.2D
Saron Laser Cannon 3491636990.233C-1.0835.002%B+1.84%C3.7D-4.2D-8744.5h231.8D-662.2D
NSX Naginata 1511501890.794C--0.5125.353%B+18.667%D*36.6CN/A884.1h12.4C++49.1B
Spear Anti-Vehicle Phalanx Turret 242146295.034C3.7357.352%A4.795%B+66.4A++43.6A*7812.2h7.5B+13.1B++
NSX Amaterasu 1411405990.234M**1.0735.267%B++20.714%B+9.4B+N/A2014.9h3.9C+11B+
Photon A2A Missile Pods 267130542.407C-1.1072.528%D--N/A44.8C+47.2C*7302.9h7.1B++9.8B+
NS-10 Burster 1531081700.635C--0.6729.511%C++4.63%D7.7B*3.2C7314.1h72.5A+245.6B**
NS CandyCannon 3000 1071073360.318C-0.9941.982%B+14.953%D*16.7CN/A396.4h4.9C+11.6B+
Eidolon VE33 1071051580.665C0.6430.736%B+22.857%C-5.6D--N/A3118.9h8.7C**28.2B+
M60-G Bulldog 10991224.136C+2.8332.26%C1.099%D*39.6B++7.8B+2002.3h6.9B21.5C**
C75 Viper 13090224.091C+2.7835.326%C-N/A13.4D-6C--1626.7h14.6C+41.5C+
S1 153901380.652C+0.6645.668%D*3.333%B9.5D*6.6D-2199.5h8.2D18D--
NS Decimator 184852290.371D-0.9455.484%D1.176%D-15.7D*18.3C*3085.4h8.2F-14.7F-
Comet VM2 126841380.609C0.7038.14%D1.19%D**8D4C+12810.5h23C++60.2C+
CAS30 Tank Buster 246812650.306D1.0042.865%C1.235%C+2.6D--5.4C4930.6h67.1C+156.6C+
Proton II PPA-H 8878711.143C+9.8324.266%D**N/A33.9D*4.3D1432.3h11C+45.4D-
Comet VM2 100721310.55D0.7640.735%C--5.556%B+8.2D3.2D-778.8h24.5B60.1C*
Hornet Missiles 11964461.391D0.0867.474%B++N/A37.6C-32.4C3681.7h16.1C--23.9C
NS Deep Freeze 60601450.414C--0.8934.114%C--15%C15.4C--N/A733.9h3.4C10C+
VS Patriot Flare Gun 60601540.39C0.9219.88%C++N/A11.1C--N/A245.4h3.3C+16.7B+
E540 Halberd 785377.571C+6.2640.73%D-3.774%B*25.2D11.9D2952.1h5.5C**13.4C+
M60-A Bulldog 6352212.476C--1.1729.167%D-N/A520U110U1682500.1h5.1B+17.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon172191.9h
Nano-Armor Kit444407,54370.4h
Nanite Revive Grenade02,7240.8h
Medical Applicator774172,02729.4h
Motion Spotter10510,6257.5h
Rampart Wall4530.5h
Deconstruction Tool01770h
Shield Recharging Field451,8860.7h
Recon Detection Device14911,32923.8h
Ammunition Package95511.2h
Medical Kit122050.5h
Anti-Infantry MANA Turret675373.8h

Check the help document for the dictionary if you want to learn more about words used here.


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