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Major Snow Balla YannixTR[PEST] YannixTR
TR BR 64

KDR: 2.18

Score: 34.5m

Last Seen: Oct 13th, 2019 1:46 PM
- OFFLINE - 13.5 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 6
Level Progress (to 65): 56%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee TSAR-42 LC3 Jaguar NSX Naginata T9 CARV NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,891,061 MLG Score: 2311
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.526%29.061%91640117646,2952.056370.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.593%2.012A*1.238B**-0.515DHEAD ++ (~13.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.615B+90.367C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.718%1.214%7545121113,591212572126.39276188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.535%-0.385C--0.343C--0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.50.039C+52.10.014C+102.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.166%2.298%96412121,17518113900.648455301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.259%0.117C+-0.211C-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.72B++4.50.636B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.149%0.817%240812082,203135612771.62463172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%0.553B+-0.896D--0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.808B++9.70.757B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.883%78.441%240612106,1182296212.66463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.565%0.867B*0.729B++0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+1.90.397B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.986%16.451%240312132,1641422101.5218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.32%1.282A0.358C**-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+2.90.401B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 6
34.5m211.2%410 (24.6k)312 (18.7k)2.1793786,56939,7222.3624964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216580729.999%23.373%70102:4733

17% Engineer23% Heavy Assault15% Infiltrator40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:26 AMDec 22nd, 2017 7:56 PMOct 15th, 2019 10:17 AM (2d) (PST)Oct 13th, 2019 9:53 AM (4d) (PST)Oct 13th, 2019 9:46 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8481956530.7840.3600.1831.8760.1042311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,89311,72139,172472211113618,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1840.2h/76.7d 7,274 20,234 20,905 207.2k 1,530 4,408 11,536 93.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:11,417
Deaths:3,158
KDR:3.615
Accuracy:33.180% A*
HSR:35.675% A+
NSX Naginata
A*
Kills:1,669
Deaths:660
KDR:2.529
Accuracy:32.374% A*
HSR:30.497% B
T9 CARV
A++
Kills:1,571
Deaths:938
KDR:1.675
Accuracy:28.284% A++
HSR:32.082% A
T9A "Butcher"
B*
Kills:1,391
Deaths:608
KDR:2.288
Accuracy:28.780% B*
HSR:30.194% B
TMG-50
A+
Kills:1,361
Deaths:750
KDR:1.815
Accuracy:29.681% A+
HSR:29.978% B**
T32 Bull
A++
Kills:1,356
Deaths:694
KDR:1.954
Accuracy:33.111% A++
HSR:25.148% C++
NS-15M2
A+
Kills:1,239
Deaths:685
KDR:1.809
Accuracy:31.419% A+
HSR:22.760% C
NS-15M AE
B**
Kills:1,214
Deaths:453
KDR:2.680
Accuracy:31.423% B**
HSR:32.619% B+
MG-H1 Watchman
A++
Kills:327
Deaths:96
KDR:3.406
Accuracy:30.759% A+
HSR:40.061% A++
T9 CARV-S
A*
Kills:176
Deaths:71
KDR:2.479
Accuracy:32.619% A*
HSR:40.341% A*
Kills:21,721
Deaths (as Heavy Assault):8,113
Deaths (to Heavy Assaults):10,848
KDR:2.67731
Kill Difference:13,608
Playtime:416.021 hours
Usage:23%
Score:8.432m
Score/min:338
Accuracy (listed only):31.163%
HSR (listed only):31.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:2,066
Deaths:1,354
KDR:1.526
Accuracy:32.096% A++
HSR:21.394% C*
NS-11C
B*
Kills:1,543
Deaths:1,214
KDR:1.271
Accuracy:28.056% B*
HSR:22.100% B+
LC2 Lynx
B**
Kills:1,469
Deaths:1,026
KDR:1.432
Accuracy:28.585% B**
HSR:21.511% C+
HC1 Cougar
B++
Kills:1,324
Deaths:1,203
KDR:1.101
Accuracy:28.055% B++
HSR:22.734% C++
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
NS-11CP
B*
Kills:1,280
Deaths:626
KDR:2.045
Accuracy:33.299% B*
HSR:26.172% B+
T5 AMC
A+
Kills:1,179
Deaths:804
KDR:1.466
Accuracy:31.240% A+
HSR:21.374% C**
NS Baron G5AE
A
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:60.431% A
HSR:20.138% B*
TAS-16 Blackjack
B+
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% B
HSR:18.169% B+
AMR-66
B**
Kills:368
Deaths:220
KDR:1.673
Accuracy:33.053% B**
HSR:30.435% B*
TRAC-Shot
B
Kills:307
Deaths:204
KDR:1.505
Accuracy:26.726% B
HSR:20.195% B
MG-C1 Kindred
A++
Kills:266
Deaths:54
KDR:4.926
Accuracy:34.776% A++
HSR:23.684% C++
TRAC-5 S
A++
Kills:254
Deaths:207
KDR:1.227
Accuracy:32.455% A++
HSR:20.472% B++
TRAC-5
B**
Kills:189
Deaths:142
KDR:1.331
Accuracy:26.766% B**
HSR:20.635% C**
TS4 Haymaker
M**
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M**
NSX Tanto
A++
Kills:167
Deaths:98
KDR:1.704
Accuracy:29.560% B+
HSR:38.323% A++
LC2 Lynx AE
B++
Kills:106
Deaths:22
KDR:4.818
Accuracy:30.311% B++
HSR:30.189% B+
Kills:13,844
Deaths (as Engineer):8,953
Deaths (to Engineers):7,438
KDR:1.5463
Kill Difference:4,891
Playtime:316.503 hours
Usage:17%
Score:5.510m
Score/min:290
Accuracy (listed only):37.287%
HSR (listed only):23.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:2,066
Deaths:1,354
KDR:1.526
Accuracy:32.096% A++
HSR:21.394% C*
NS-11C
B*
Kills:1,543
Deaths:1,214
KDR:1.271
Accuracy:28.056% B*
HSR:22.100% B+
LC2 Lynx
B**
Kills:1,469
Deaths:1,026
KDR:1.432
Accuracy:28.585% B**
HSR:21.511% C+
SMG-46 Armistice
A
Kills:1,415
Deaths:960
KDR:1.474
Accuracy:32.006% A
HSR:16.466% C+
HC1 Cougar
B++
Kills:1,324
Deaths:1,203
KDR:1.101
Accuracy:28.055% B++
HSR:22.734% C++
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
NS-11CP
B*
Kills:1,280
Deaths:626
KDR:2.045
Accuracy:33.299% B*
HSR:26.172% B+
PDW-16 Hailstorm
A+
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% A+
HSR:21.303% B*
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C*
T5 AMC
A+
Kills:1,179
Deaths:804
KDR:1.466
Accuracy:31.240% A+
HSR:21.374% C**
NS Baron G5AE
A
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:60.431% A
HSR:20.138% B*
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
TAS-16 Blackjack
B+
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% B
HSR:18.169% B+
TRAC-Shot
B
Kills:307
Deaths:204
KDR:1.505
Accuracy:26.726% B
HSR:20.195% B
MG-C1 Kindred
A++
Kills:266
Deaths:54
KDR:4.926
Accuracy:34.776% A++
HSR:23.684% C++
TRAC-5 S
A++
Kills:254
Deaths:207
KDR:1.227
Accuracy:32.455% A++
HSR:20.472% B++
Shuriken
B**
Kills:202
Deaths:199
KDR:1.015
Accuracy:23.787% D--
HSR:25.743% B**
TRAC-5
B**
Kills:189
Deaths:142
KDR:1.331
Accuracy:26.766% B**
HSR:20.635% C**
TS4 Haymaker
M**
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M**
NSX Tanto
A++
Kills:167
Deaths:98
KDR:1.704
Accuracy:29.560% B+
HSR:38.323% A++
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A+
HSR:40.373% M++
LC2 Lynx AE
B++
Kills:106
Deaths:22
KDR:4.818
Accuracy:30.311% B++
HSR:30.189% B+
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
Kills:18,880
Deaths (as Light Assault):12,500
Deaths (to Light Assaults):8,153
KDR:1.5104
Kill Difference:6,380
Playtime:730.967 hours
Usage:40%
Score:13.962m
Score/min:318
Accuracy (listed only):36.167%
HSR (listed only):23.843%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,821
Deaths:1,114
KDR:2.532
Accuracy:41.435% B+
HSR:73.697% B+
SMG-46 Armistice
A
Kills:1,415
Deaths:960
KDR:1.474
Accuracy:32.006% A
HSR:16.466% C+
NS-44P Commissioner
B++
Kills:1,413
Deaths:867
KDR:1.630
Accuracy:47.558% B++
HSR:31.989% B+
NS-44 Commissioner
B**
Kills:1,256
Deaths:1,244
KDR:1.010
Accuracy:40.824% B+
HSR:29.857% B**
RAMS .50M
B+
Kills:1,200
Deaths:341
KDR:3.519
Accuracy:39.840% C*
HSR:82.333% B+
PDW-16 Hailstorm
A+
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% A+
HSR:21.303% B*
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C*
SOAS-20
A
Kills:1,172
Deaths:641
KDR:1.828
Accuracy:34.764% A
HSR:29.949% A
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
M77-B
B++
Kills:1,157
Deaths:462
KDR:2.504
Accuracy:42.101% B++
HSR:78.652% B
NS-357 Underboss
M
Kills:633
Deaths:553
KDR:1.145
Accuracy:42.082% B++
HSR:43.286% M
NSX Daimyo
B++
Kills:628
Deaths:142
KDR:4.423
Accuracy:45.700% B++
HSR:95.860% B+
TX1 Repeater
B++
Kills:501
Deaths:557
KDR:0.899
Accuracy:23.163% C
HSR:25.948% B++
NS-44 Commissioner AE
A++
Kills:494
Deaths:349
KDR:1.415
Accuracy:45.076% B+
HSR:41.093% A++
NSX Tomoe
A++
Kills:276
Deaths:131
KDR:2.107
Accuracy:36.810% A++
HSR:40.942% B
NS-61 Emissary
A
Kills:241
Deaths:191
KDR:1.262
Accuracy:30.970% B+
HSR:23.651% A
SR-7
B**
Kills:206
Deaths:37
KDR:5.568
Accuracy:41.507% C++
HSR:86.408% B**
Shuriken
B**
Kills:202
Deaths:199
KDR:1.015
Accuracy:23.787% D--
HSR:25.743% B**
NS-44L Blackhand
C**
Kills:194
Deaths:160
KDR:1.213
Accuracy:43.664% C**
HSR:38.144% C
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A+
HSR:40.373% M++
TRAP-M1
A++
Kills:106
Deaths:34
KDR:3.118
Accuracy:30.486% C*
HSR:39.623% A++
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
NS CandyCannon 3000
C+
Kills:61
Deaths:92
KDR:0.663
Accuracy:35.945% C+
HSR:29.508% C
NS Deep Freeze
B+
Kills:60
Deaths:117
KDR:0.513
Accuracy:38.193% C
HSR:38.333% B+
Kills:17,823
Deaths (as Infiltrator):10,799
Deaths (to Infiltrators):6,724
KDR:1.65043
Kill Difference:7,024
Playtime:276.149 hours
Usage:15%
Score:4.588m
Score/min:277
Accuracy (listed only):37.131%
HSR (listed only):42.073%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,415
Deaths:960
KDR:1.474
Accuracy:32.006% A
HSR:16.466% C+
TORQ-9
A+
Kills:1,292
Deaths:653
KDR:1.979
Accuracy:31.792% A+
HSR:31.579% B**
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
T1 Cycler
A++
Kills:1,270
Deaths:789
KDR:1.610
Accuracy:30.587% A++
HSR:25.669% B+
PDW-16 Hailstorm
A+
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% A+
HSR:21.303% B*
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C*
NS Baron G5AE
A
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:60.431% A
HSR:20.138% B*
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
TAS-16 Blackjack
B+
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% B
HSR:18.169% B+
TAR
A++
Kills:382
Deaths:171
KDR:2.234
Accuracy:32.150% A++
HSR:24.084% B
NS-11A
A+
Kills:209
Deaths:109
KDR:1.917
Accuracy:31.963% A+
HSR:19.617% C
Shuriken
B**
Kills:202
Deaths:199
KDR:1.015
Accuracy:23.787% D--
HSR:25.743% B**
TS4 Haymaker
M**
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M**
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A+
HSR:40.373% M++
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
Kills:11,883
Deaths (as Combat Medic):7,268
Deaths (to Combat Medics):3,928
KDR:1.63498
Kill Difference:4,615
Playtime:89.989 hours
Usage:5%
Score:1.883m
Score/min:349
Accuracy (listed only):39.761%
HSR (listed only):24.037%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:5,710
V. Kills:5,378 106%
Deaths:1,965
KDR:2.906
Accuracy:33.365% C*
KPH:23.300 B**
VKPH:21.900 A*
M14 Banshee
A*
Kills:4,909
V. Kills:332 N/A
Deaths:390
KDR:12.587
Accuracy:32.963% B+
KPH:108.100 A*
VKPH:7.300 A++
Hellfire Rocket Pods
A+
Kills:1,478
V. Kills:117 N/A
Deaths:92
KDR:16.065
Accuracy:58.026% B**
KPH:171.900 A+
VKPH:13.600 C+
M18 Rotary
A+
Kills:977
V. Kills:850 115%
Deaths:466
KDR:2.097
Accuracy:31.683% C++
KPH:22.700 B++
VKPH:19.800 A+
Hornet Missiles
B+
Kills:183
V. Kills:98 185%
Deaths:19
KDR:9.632
Accuracy:54.294% D
KPH:82.400 B+
VKPH:44.100 C**
M18 Locust
B+
Kills:149
V. Kills:115 128%
Deaths:74
KDR:2.014
Accuracy:31.514% C+
KPH:23.800 C**
VKPH:18.400 B+
Kills:13,406 (11,745 + 0)
Deaths:3,006
KDR:4.460
VKDR:2.292
Vehicle Kills:6,890
Kill Difference:10,400
Playtime:350.913 hours
Usage:19%
Score:6.019m
Score/min:286
Piloting Accuracy:31.514%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:834
V. Kills:910 92%
Deaths:219
KDR:3.808
Accuracy:20.539% F-
KPH:39.300 B
VKPH:42.900 A+
CAS30 Tank Buster
C*
Kills:517
V. Kills:523 99%
Deaths:330
KDR:1.567
Accuracy:41.834% C-
KPH:8.600 C++
VKPH:8.700 C*
L105 Zephyr
A*
Kills:229
V. Kills:30 N/A
Deaths:20
KDR:11.450
Accuracy:56.590% A++
KPH:102.800 A*
VKPH:13.500 B*
Kills:1,580 (517 + 1,063)
Deaths:569
KDR:2.777
VKDR:2.571
Vehicle Kills:1,463
Kill Difference:1,011
Playtime:83.758 hours
Usage:5%
Score:1.104m
Score/min:220
Piloting Accuracy:41.834%
Gunner Accuracy:56.590%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:165
V. Kills:24 N/A
Deaths:16
KDR:10.313
Accuracy:45.718% C
KPH:54.200 C++
VKPH:7.900 C+
L100 Python AP
C**
Kills:108
V. Kills:66 161%
Deaths:12
KDR:9
Accuracy:45.362% D*
KPH:32.100 C+
VKPH:19.600 C**
Kills:273 (273 + 0)
Deaths:28
KDR:9.750
VKDR:3.214
Vehicle Kills:90
Kill Difference:245
Playtime:6.413 hours
Usage:0%
Score:0.089m
Score/min:231
Driving Accuracy:45.362%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:462
V. Kills:42 N/A
Deaths:19
KDR:24.316
Accuracy:40.568% C+
KPH:81.700 A+
VKPH:7.400 C
P2-120 AP
C++
Kills:440
V. Kills:248 177%
Deaths:60
KDR:7.333
Accuracy:42.063% C-
KPH:32.400 C++
VKPH:18.300 C++
MR11 Gatekeeper
A
Kills:94
V. Kills:56 165%
Deaths:10
KDR:9.400
Accuracy:48.782% A
KPH:33.600 B**
VKPH:20 B+
E540 Halberd
A
Kills:55
V. Kills:27 196%
Deaths:7
KDR:7.857
Accuracy:43.545% C**
KPH:41.300 A
VKPH:20.300 A
Kills:1,051 (902 + 149)
Deaths:96
KDR:10.948
VKDR:3.885
Vehicle Kills:373
Kill Difference:955
Playtime:23.345 hours
Usage:1%
Score:0.452m
Score/min:323
Driving Accuracy:42.063%
Gunner Accuracy:43.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:501
V. Kills:20 N/A
Deaths:26
KDR:19.269
Accuracy:42.966% B*
KPH:192.900 A++
VKPH:7.700 C**
G20 Vulcan-H
B**
Kills:94
V. Kills:84 111%
Deaths:26
KDR:3.615
Accuracy:53.298% B++
KPH:43.500 C+
VKPH:38.800 B**
Kills:595 (0 + 595)
Deaths:52
KDR:11.442
VKDR:2
Vehicle Kills:104
Kill Difference:543
Playtime:4.761 hours
Usage:0%
Score:0.162m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:53.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:218
V. Kills:30 N/A
Deaths:17
KDR:12.824
Accuracy:43.711% B**
KPH:67.400 B**
VKPH:9.300 C+
M40 Fury
B*
Kills:126
V. Kills:26 467%
Deaths:9
KDR:14
Accuracy:43.469% B*
KPH:66.100 B+
VKPH:13.600 B+
Kills:344 (0 + 344)
Deaths:26
KDR:13.231
VKDR:2.154
Vehicle Kills:56
Kill Difference:318
Playtime:5.142 hours
Usage:0%
Score:0.114m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:43.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:820
V. Kills:11 N/A
Deaths:306
KDR:2.680
Accuracy:45.389% B+
KPH:67.600 B++
VKPH:0.900 D
M40 Fury-F
B+
Kills:337
V. Kills:69 481%
Deaths:234
KDR:1.440
Accuracy:42.411% D
KPH:33.600 B+
VKPH:6.900 C*
Kills:1,157 (1,157 + 0)
Deaths:540
KDR:2.143
VKDR:0.148
Vehicle Kills:80
Kill Difference:617
Playtime:22.174 hours
Usage:1%
Score:0.187m
Score/min:141
Driving Accuracy:42.411%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,47311,4173,1583.615B++1.4433.18%A*35.675%A+97.3A*N/A229117.3h9A27.2B**
M18 Needler 11,0885,7101,9652.906B0.7333.365%C*1.191%D23.3B**21.9A*272245.4h90.7B++271.8B++
M14 Banshee 5,2414,90939012.587B++10.4132.963%B+1.039%C+108.1A*7.3A++30045.4h14.6B+44.2B++
TSAR-42 2,8312,8211,1142.532C+0.3541.435%B+73.697%B+64.9AN/A16443.5h1.8B**4.4B++
LC3 Jaguar 2,0762,0661,3541.526C++0.6532.096%A++21.394%C*56AN/A16136.9h9.9B*30.7B**
NSX Naginata 1,6861,6696602.529B**0.3532.374%A*30.497%B95.4A*1B+21117.5h8.6B**26.6B*
T9 CARV 1,5851,5719381.675B0.5028.284%A++32.082%A61.6A++N/A20125.5h9.4A33.4B**
NS-11C 1,5601,5431,2141.271B0.9128.056%B*22.1%B+17.8C-N/A4486.7h10.9B*39B++
Hellfire Rocket Pods 1,5951,4789216.065B**13.8958.026%B**1.353%B+171.9A+13.6C+5868.6h11.8B+20.3B*
LC2 Lynx 1,4871,4691,0261.432C**0.7528.585%B**21.511%C+36.3BN/A9640.5h10.8B**37.8B*
SMG-46 Armistice 1,4221,4159601.474B+0.7132.006%A16.466%C+63.7A++N/A17922.2h10.8B**33.6B*
NS-44P Commissioner 1,4171,4138671.63B+0.5547.558%B++31.989%B+58.9C++N/A13424h3.2B+6.7B+
T9A "Butcher" 1,3981,3916082.288C*0.1128.78%B*30.194%B73.2B+N/A21319h8.8A30.7B**
TMG-50 1,3731,3617501.815B+0.3629.681%A+29.978%B**69.8A++N/A20819.5h8.2B**27.7B*
T32 Bull 1,3611,3566941.954B+0.2333.111%A++25.148%C++63.7B*N/A15121.3h9.3B**28B*
HC1 Cougar 1,3361,3241,2031.101C+1.0828.055%B++22.734%C++33.5C*N/A10139.5h9.3B**33.3B++
TORQ-9 1,3051,2926531.979B+0.2031.792%A+31.579%B**60.7AN/A14521.3h10.7A33.8B**
FA1 Barrage 1,2951,2898491.518B+0.6654.746%A+14.12%C88.3M*N/A24314.6h3.3A6.1B**
NS-11CP 1,2921,2806262.045B0.1333.299%B*26.172%B+48.3C+N/A10526.5h9.4B**28.3B*
T1 Cycler 1,2761,2707891.61B+0.5730.587%A++25.669%B+54A++N/A17223.5h10A+32.8A
NS-44 Commissioner 1,2691,2561,2441.01C++1.1740.824%B+29.857%B**45B+N/A12327.9h2.9B**7.2B++
NS-15M2 1,2501,2396851.809C*0.3731.419%A+22.76%C59.9B+N/A14420.7h10.1B*32B*
NS-15M AE 1,2181,2144532.68C*0.5031.423%B**32.619%B+74B+N/A18216.4h9B**28.6B*
RAMS .50M 1,2041,2003413.519C++1.3439.84%C*82.333%B+56.1A++N/A17621.4h1.7B**4.3B++
PDW-16 Hailstorm 1,2061,1978561.398B+0.7831.834%A+21.303%B*53AN/A13822.6h11B**34.5B*
NS-7 PDW 1,2071,1969081.317B+0.8632.182%A+19.482%C*66.8A*N/A17217.9h10.9B**33.9B*
T5 AMC 1,1881,1798041.466B+0.7131.24%A+21.374%C**50.8A++N/A12423.2h10.7B**34.2B*
SOAS-20 1,1781,1726411.828C**0.3534.764%A29.949%A62A+N/A17318.9h8.6B**24.8B**
T7 Mini-Chaingun AE 1,1721,1654642.511B**0.3329.919%A++18.541%B++80.3AN/A16514.5h9.5B**31.8B*
NS Baron G5AE 1,1661,1624782.431B**0.2560.431%A20.138%B*86.1A+N/A18713.5h3.7B++6.1C++
MKV Suppressed 1,1671,1597591.527B+0.6531.745%B**28.732%A+51.3B*N/A11822.6h9.8B**30.8B*
M77-B 1,1621,1574622.504B0.3242.101%B++78.652%B50.7A++N/A12222.8h1.8B**4.3B*
M12 Kobalt 1,1401,1143630.944C++28.7627.885%B**19.838%B+134.2B+3.1C2698.3h12.8B++45.8B*
NS Decimator 1,4781,0405651.841B**0.3453.052%D--2.308%C++45.6B+19.2B24322.8h3.8B++7.2C**
C-4 1,4181,0386421.617C++0.5617.243%D**N/A36D--13.2D--22828.8h1.5C++8.6D
M18 Rotary 1,8279774662.097C*0.0831.683%C++1.842%C22.7B++19.8A+27343h78.7B++248.3B++
C150 Dalton 1,7448342193.808C-1.6320.539%F-N/A39.3B42.9A+47421.2h3B*14.4C-
S12 Renegade 8318203062.68C++0.5045.389%B+4.146%C67.8B++N/A15612.1h3.6C+7.8C*
TAS-16 Blackjack 7016993691.894B+0.2964.017%B18.169%B+76.8A+N/A2099.1h1.9B**3B++
NS-357 Underboss 6396335531.145C*1.0342.082%B++43.286%M63.9B++N/A1639.9h3.6B++8.6B+
NSX Daimyo 6296281424.423B+2.2445.7%B++95.86%B+89.7AN/A2087h2.3B+5B+
CAS30 Tank Buster 1,0405173301.567C++0.6141.834%C-1.547%C**8.6C++8.7C*11360.3h47.3B+113.1C**
Frag Grenade 5225171517N/A514.8234.569%D**N/A287.2D-2.8D--8971.8h4.3C12.4D
TX1 Repeater 5035015570.899C*1.2823.163%C25.948%B++30.9C++N/A9516.2h10.3B*44.6B+
P525 Marauder-H 5215012619.269B+17.0942.966%B*N/A192.7A++7.7C**4882.6h5.1B*11.8B**
NS-44 Commissioner AE 4954943491.415C*0.7645.076%B+41.093%A++95AN/A2255.2h2.8B**6.3B++
P2-120 HESH 5044621924.316B*22.1440.568%C+N/A81.1A+7.4C2515.7h3.6B**8.8B++
P2-120 AP 688440607.333C++5.1542.063%C-3.182%C+32.4C++18.2C++32413.6h6.2B+14.6C**
TAR 3883821712.234B+0.0532.15%A++24.084%B63.7A+1A2086h9.9A30.7B**
Auraxium Slasher 3873827,1610.053C+2.1318.177%D--3.141%D1.4C+N/A4267.4h1.9B+10.6C+
AMR-66 3683682201.673B*0.5133.053%B**30.435%B*54.1A*N/A1556.8h5.6A16.8B**
ML-7 5023524400.8C++1.3853.192%C4.261%B*28.4B+12.1C+20412.4h5B*9.5B++
M40 Fury-F 4063372341.44C+0.7442.411%DN/A33.7B+6.9C*12210h7.4B+17.5B+
MG-H1 Watchman 328327963.406A1.2330.759%A+40.061%A++96.2A*N/A2653.4h11.1B*36.1B*
TRAC-Shot 3083072041.505C*0.6726.726%B20.195%B24.4C-N/A6012.6h8.8B**32.9B*
NSX Tomoe 2782761312.107B+0.0736.81%A++40.942%B67.3AN/A3144.1h11.5B*31.2B*
MG-C1 Kindred 266266544.926A**2.7534.776%A++23.684%C++147.8M**N/A3901.8h8.1B**23.2B**
TRAC-5 S 2552542071.227B+0.9532.455%A++20.472%B++62M+N/A1984.1h6.1A18.8A
NS-61 Emissary 2422411911.262B++0.9230.97%B+23.651%A44.6B**N/A1195.4h9.8B++31.5B*
L105 Zephyr 2592292011.45C++9.2756.59%A++N/A104.1A*13.6B*6792.2h4.5B**8B**
M40 Fury 2482181712.824B++10.6443.711%B**N/A68.1B**9.4C++3333.2h10.5B++24B*
Hexedge 2202157,6780.028C+2.1523.917%C-N/A0.8CN/A2272h2B+8.5C*
NS-11A 2092091091.917B+0.2631.963%A+19.617%C58.1AN/A2213.6h9.7A+30.3B**
SR-7 207206375.568B++3.3941.507%C++86.408%B**68.7A++N/A1983h1.6B**3.8B*
Shuriken 2042021991.015C1.1623.787%D--25.743%B**23D-N/A578.8h11.5B++48.3C++
NS-44L Blackhand 1951941601.213C++0.9743.664%C**38.144%C40.4B*N/A1284.8h3.1B**7.1B++
TRAC-5 1891891421.331B++0.8526.766%B**20.635%C**28.6B++N/A2736.6h9.7B**36.3B*
Hornet Missiles 281183199.632B+7.4554.294%D1.639%C++83.2B+44.5C**5872.2h9.8C**18C*
TS4 Haymaker 177176832.12B**0.0659.699%A+26.705%M**67.7A*N/A1782.6h3.6B++6B**
T9 CARV-S 176176712.479B*0.3032.619%A*40.341%A*76.5AN/A2652.3h8.5A26B**
Hunter QCX 1721712230.767C++1.4153.224%B+36.257%B++22.5B*N/A537.6h2.8B+5.4B+
NSX Tanto 169167981.704B+0.4829.56%B+38.323%A++16.9DN/A499.9h10.2B++34.4B+
The Slasher 1651657110.232S1.9529.932%C4.848%D6.4B*N/A1325.6h1.6B*5.3C*
L100 Python HESH 1891651610.313C+8.1345.718%C2.424%B++55C++8C+2013h2.4B**5.2B++
Chainblade 17416310,8440.015C2.1625.388%C1.227%D-0.6C+N/A2292.4h2.7C++10.7C++
NSX Tengu 162161592.729A+0.5546.31%A+40.373%M++76.7A++N/A2372.1h10.2B*22B++
T7 Mini-Chaingun 160160981.633B++0.5523.943%A25%M++50B*N/A2313.2h9.4A39.3B*
M18 Locust 264149742.014C++0.1731.514%C+3.356%B**23.7C**18.3B+2936.3h77.6B246.2B+
M60-A Bulldog 176146188.111C*5.9336.562%C+1.37%C+41.7C**8.6B2373.5h4.5B**12.2B++
Spear Anti-Vehicle Phalanx Turret 2081381112.545B**10.3745.674%C*8.696%A**65.7A++33.3A5012.1h5.4B*11.7B**
M40 Fury 152126914B*11.8243.469%B*1.587%C66.3B+13.7B+4271.9h11.3B+25.9B++
Tank Mine 215124572.175C0.0086.458%M**N/A103.3C+75.8B+11581.2h3.3F--3.9A
Heartstring 1161161530.758C1.4249.391%B+29.31%C*23.7C+N/A434.9h3.1C**6.4B+
Icikill 1131137570.149A++2.0335.686%B15.929%B++4.5C+N/A1025.3h1.6B*4.4B+
L100 Python AP 174108129B*6.8245.362%D*4.63%B**31.8C+19.4C*2583.4h5.3C**11.8C+
TRAP-M1 106106343.118A0.9430.486%C*39.623%A++88.3A**N/A2351.2h6.4B**21B++
LC2 Lynx AE 107106224.818M2.6430.311%B++30.189%B+81.5AN/A1731.3h9.6B**31.5B++
MR11 Gatekeeper 15094109.4B**7.2248.782%A2.128%C++33.6B**20B+4082.8h39.2B*80.3B**
G20 Vulcan-H 17894263.615C+1.4453.298%B++1.064%D*42.7C+38.2B**6612.2h114.1C214.2C++
MRC3 Mercy 8483253.32B+1.1429.523%M26.506%B**69.2M+N/A2161.2h14.3A48.3B**
MG-S1 Jackal 7474262.846A+0.6733.166%A28.378%A52.9B*N/A1711.4h9.8B29.6B++
MRC3 Mercy 6968252.72C**0.5428.965%M35.294%M56.7A*N/A2091.2h17.2B+59.3B**
Auraxium Chainblade 70635,6140.011D2.1714.727%D*3.175%D0.3DN/A1248.9h3.9F*26.2D*
M2 Mutilator 6663331.909C*0.2718.592%B*20.635%B+35B++1.7M*1261.8h14.2B**76.4B++
Ripper 61613940.155B++2.0217.814%D21.312%B++3.9C+N/A1115.5h1.4C*8.1C+
NS CandyCannon 3000 6261920.663C+1.5235.945%C+29.508%C22.6C+N/A532.7h4.7C++13.2C**
NS Deep Freeze 60601170.513C1.6738.193%C38.333%B+14.3C--N/A304.2h4C-10.5C
Ripper AE 57577760.073C+2.1113.651%D**15.79%C2C--N/A428.1h1.5D10.7D*
M60-A Bulldog 645669.333C7.1551.934%B+5.357%A*32.9C+4.7C*1261.7h5B++9.7B++
M2 Mutilator 5756341.647C+0.5319.295%B**26.786%A++32.9B+N/A1281.7h16.8C*87.1B+
E540 Halberd 825577.857C*5.6843.545%C**3.636%C++42.3A+20.8A+4341.3h3.6A++8.3A
Rocklet Rifle 11953820.646C+1.5338.169%F1.887%A++10.6D**13.2D--1615h43.1C112.9D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon911,9525.6h
Anti-Vehicle MANA Turret71090.5h
Nano-Armor Kit168269,84042h
AE Nano-Armor Kit1754,4066.3h
AE Medical Applicator6530,8542.3h
Nanite Revive Grenade09690.3h
Restoration Kit302442.9h
Motion Spotter307921.1h
Recon Detection Device218171.3h
Shield Recharging Field211640.3h
Ammunition Package205951.3h
Medical Applicator14557,5024.5h
Medical Kit2,10514,85861.5h
Anti-Infantry MANA Turret4810.3h
Snowman Soldier9670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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