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Lt. Colonel Snow Balla YannixTR[PEST] YannixTR
TR BR 69

KDR: 2.21

Score: 35.3m

Last Seen: Mar 6th, 2020 3:36 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Cobalt
Level Progress (to 70): 42%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee TSAR-42 LC3 Jaguar NSX Naginata T9 CARV NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,977,380 MLG Score: 2380
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.654%29.211%92540130947,8902.087890.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.601%2.014A*1.218B**-0.506DHEAD ++ (~13.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.615B+90.367C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.759%1.177%7855134414,270214873596.6403194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.5%-0.367C--0.36C--0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.90.07C+510.042C+100

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.166%2.298%95413451,17518223900.644542301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.259%0.109C+-0.13C-1.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.721B++4.50.637B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.704%0.789%243813412,281136813151.66618173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.53%0.506B+-0.902D--0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.813B++9.40.767B++13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.054%78.596%243613436,2982339212.6926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.599%0.918B*0.743B++0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+1.90.397B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.986%16.451%243313462,1641456101.48626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.32%1.253A0.318C*-0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.61B+2.90.4B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m209.5%412 (24.7k)314 (18.8k)2.2103789,37440,4342.3927469 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349609730.125%23.461%70702:4733

17% Engineer23% Heavy Assault15% Infiltrator40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:26 AMDec 22nd, 2017 7:56 PMMar 9th, 2020 11:13 PM (200d) (PST)Mar 6th, 2020 11:54 AM (203d) (PST)Mar 6th, 2020 11:36 AM (203d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8551966590.7950.3600.1871.8850.1052380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,32411,76939,555482211113618,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1873.2h/78.1d 7,374 20,968 21,536 211.9k 1,558 4,492 11,770 96.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:12,483
Deaths:3,426
KDR:3.644
Accuracy:33.378% A
HSR:35.576% B++
NSX Naginata
A
Kills:1,672
Deaths:661
KDR:2.530
Accuracy:32.379% A
HSR:30.502% C+
T9 CARV
B*
Kills:1,593
Deaths:946
KDR:1.684
Accuracy:28.331% B*
HSR:32.203% B+
T9A "Butcher"
B+
Kills:1,428
Deaths:615
KDR:2.322
Accuracy:29.016% B+
HSR:30.042% C+
TMG-50
B++
Kills:1,361
Deaths:750
KDR:1.815
Accuracy:29.681% B++
HSR:29.978% C*
T32 Bull
A
Kills:1,361
Deaths:696
KDR:1.955
Accuracy:33.143% A
HSR:25.129% C
NS-15M AE
B+
Kills:1,239
Deaths:457
KDR:2.711
Accuracy:31.510% B+
HSR:32.768% C++
NS-15M2
B++
Kills:1,239
Deaths:685
KDR:1.809
Accuracy:31.419% B++
HSR:22.760% D-
MG-H1 Watchman
B**
Kills:328
Deaths:96
KDR:3.417
Accuracy:30.692% B++
HSR:39.939% B**
T9 CARV-S
A
Kills:176
Deaths:71
KDR:2.479
Accuracy:32.619% A
HSR:40.341% A
MG-H1 Watchman AE
B++
Kills:55
Deaths:11
KDR:5
Accuracy:32.124% B++
HSR:36.364% B+
Kills:22,935
Deaths (as Heavy Assault):8,414
Deaths (to Heavy Assaults):11,061
KDR:2.72581
Kill Difference:14,521
Playtime:430.119 hours
Usage:23%
Score:8.881m
Score/min:344
Accuracy (listed only):31.299%
HSR (listed only):32.328%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:2,228
Deaths:1,394
KDR:1.598
Accuracy:32.274% B**
HSR:21.768% C
NS-11C
C*
Kills:1,543
Deaths:1,214
KDR:1.271
Accuracy:28.056% C*
HSR:22.100% C++
LC2 Lynx
B+
Kills:1,497
Deaths:1,062
KDR:1.410
Accuracy:28.726% B+
HSR:21.443% C-
HC1 Cougar
C++
Kills:1,328
Deaths:1,204
KDR:1.103
Accuracy:28.076% C++
HSR:22.666% C
NS-11CP
B+
Kills:1,305
Deaths:634
KDR:2.058
Accuracy:33.350% B+
HSR:26.130% C++
FA1 Barrage
B**
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% B**
HSR:14.120% C
T5 AMC
B**
Kills:1,179
Deaths:804
KDR:1.466
Accuracy:31.240% B**
HSR:21.374% C+
NS Baron G5AE
B**
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:60.431% B**
HSR:20.138% B+
TAS-16 Blackjack
B
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% C+
HSR:18.169% B
AMR-66
B+
Kills:368
Deaths:220
KDR:1.673
Accuracy:33.053% B+
HSR:30.435% B
TRAC-Shot
C+
Kills:312
Deaths:205
KDR:1.522
Accuracy:26.814% C+
HSR:20.192% C+
MG-C1 Kindred
B**
Kills:267
Deaths:55
KDR:4.855
Accuracy:34.731% B**
HSR:23.596% C
TRAC-5 S
A
Kills:254
Deaths:207
KDR:1.227
Accuracy:32.455% A
HSR:20.472% B+
TRAC-5
B
Kills:189
Deaths:142
KDR:1.331
Accuracy:26.766% B
HSR:20.635% C+
TS4 Haymaker
M+
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M+
NSX Tanto
B**
Kills:172
Deaths:100
KDR:1.720
Accuracy:29.686% C+
HSR:37.209% B**
LC2 Lynx AE
B+
Kills:140
Deaths:35
KDR:4
Accuracy:31.602% B+
HSR:30.714% C*
Kills:14,108
Deaths (as Engineer):9,055
Deaths (to Engineers):7,520
KDR:1.55803
Kill Difference:5,053
Playtime:317.345 hours
Usage:17%
Score:5.519m
Score/min:290
Accuracy (listed only):37.395%
HSR (listed only):23.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:2,228
Deaths:1,394
KDR:1.598
Accuracy:32.274% B**
HSR:21.768% C
NS-11C
C*
Kills:1,543
Deaths:1,214
KDR:1.271
Accuracy:28.056% C*
HSR:22.100% C++
LC2 Lynx
B+
Kills:1,497
Deaths:1,062
KDR:1.410
Accuracy:28.726% B+
HSR:21.443% C-
SMG-46 Armistice
B++
Kills:1,422
Deaths:963
KDR:1.477
Accuracy:32.062% B++
HSR:16.456% C
HC1 Cougar
C++
Kills:1,328
Deaths:1,204
KDR:1.103
Accuracy:28.076% C++
HSR:22.666% C
NS-11CP
B+
Kills:1,305
Deaths:634
KDR:2.058
Accuracy:33.350% B+
HSR:26.130% C++
FA1 Barrage
B**
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% B**
HSR:14.120% C
PDW-16 Hailstorm
B*
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% B*
HSR:21.303% C**
NS-7 PDW
B*
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% B*
HSR:19.482% C+
T5 AMC
B**
Kills:1,179
Deaths:804
KDR:1.466
Accuracy:31.240% B**
HSR:21.374% C+
NS Baron G5AE
B**
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:60.431% B**
HSR:20.138% B+
MKV Suppressed
B*
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B++
HSR:28.732% B*
TAS-16 Blackjack
B
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% C+
HSR:18.169% B
TRAC-Shot
C+
Kills:312
Deaths:205
KDR:1.522
Accuracy:26.814% C+
HSR:20.192% C+
MG-C1 Kindred
B**
Kills:267
Deaths:55
KDR:4.855
Accuracy:34.731% B**
HSR:23.596% C
TRAC-5 S
A
Kills:254
Deaths:207
KDR:1.227
Accuracy:32.455% A
HSR:20.472% B+
Shuriken
B+
Kills:203
Deaths:201
KDR:1.010
Accuracy:23.836% F
HSR:25.616% B+
TRAC-5
B
Kills:189
Deaths:142
KDR:1.331
Accuracy:26.766% B
HSR:20.635% C+
TS4 Haymaker
M+
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M+
NSX Tanto
B**
Kills:172
Deaths:100
KDR:1.720
Accuracy:29.686% C+
HSR:37.209% B**
NSX Tengu
A*
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% B*
HSR:40.373% A*
LC2 Lynx AE
B+
Kills:140
Deaths:35
KDR:4
Accuracy:31.602% B+
HSR:30.714% C*
MG-S1 Jackal
B++
Kills:85
Deaths:30
KDR:2.833
Accuracy:33.494% B++
HSR:28.235% B+
Kills:19,163
Deaths (as Light Assault):12,611
Deaths (to Light Assaults):8,321
KDR:1.51955
Kill Difference:6,552
Playtime:745.568 hours
Usage:40%
Score:14.309m
Score/min:320
Accuracy (listed only):36.267%
HSR (listed only):23.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:2,936
Deaths:1,140
KDR:2.575
Accuracy:41.602% C+
HSR:73.910% C*
SMG-46 Armistice
B++
Kills:1,422
Deaths:963
KDR:1.477
Accuracy:32.062% B++
HSR:16.456% C
NS-44P Commissioner
C**
Kills:1,416
Deaths:870
KDR:1.628
Accuracy:47.539% C**
HSR:32.062% C++
NS-44 Commissioner
B+
Kills:1,256
Deaths:1,244
KDR:1.010
Accuracy:40.824% C++
HSR:29.857% B+
RAMS .50M
B+
Kills:1,200
Deaths:341
KDR:3.519
Accuracy:39.840% C
HSR:82.333% B+
PDW-16 Hailstorm
B*
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% B*
HSR:21.303% C**
NS-7 PDW
B*
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% B*
HSR:19.482% C+
SOAS-20
B*
Kills:1,172
Deaths:641
KDR:1.828
Accuracy:34.764% B*
HSR:29.949% B++
MKV Suppressed
B*
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B++
HSR:28.732% B*
M77-B
C**
Kills:1,157
Deaths:462
KDR:2.504
Accuracy:42.101% C**
HSR:78.652% C++
NS-357 Underboss
A++
Kills:719
Deaths:618
KDR:1.163
Accuracy:42.909% C**
HSR:43.672% A++
NSX Daimyo
B
Kills:692
Deaths:158
KDR:4.380
Accuracy:45.963% C**
HSR:95.665% B
NS-44 Commissioner AE
A+
Kills:532
Deaths:378
KDR:1.407
Accuracy:45.375% C++
HSR:41.353% A+
TX1 Repeater
B+
Kills:501
Deaths:557
KDR:0.899
Accuracy:23.163% D
HSR:25.948% B+
NSX Tomoe
A
Kills:276
Deaths:133
KDR:2.075
Accuracy:36.767% A
HSR:40.942% C+
NS-61 Emissary
B++
Kills:241
Deaths:191
KDR:1.262
Accuracy:30.970% C++
HSR:23.651% B++
SR-7
B*
Kills:207
Deaths:38
KDR:5.447
Accuracy:41.540% C
HSR:85.990% B*
Shuriken
B+
Kills:203
Deaths:201
KDR:1.010
Accuracy:23.836% F
HSR:25.616% B+
NS-44L Blackhand
C+
Kills:199
Deaths:170
KDR:1.171
Accuracy:43.305% C+
HSR:38.694% C-
NSX Tengu
A*
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% B*
HSR:40.373% A*
TRAP-M1
A
Kills:106
Deaths:34
KDR:3.118
Accuracy:30.486% C
HSR:39.623% A
MG-S1 Jackal
B++
Kills:85
Deaths:30
KDR:2.833
Accuracy:33.494% B++
HSR:28.235% B+
NS CandyCannon 3000
C++
Kills:61
Deaths:92
KDR:0.663
Accuracy:35.945% C++
HSR:29.508% C-
NS Deep Freeze
B*
Kills:60
Deaths:117
KDR:0.513
Accuracy:38.193% C++
HSR:38.333% B*
Kills:18,154
Deaths (as Infiltrator):10,960
Deaths (to Infiltrators):6,832
KDR:1.65639
Kill Difference:7,194
Playtime:278.871 hours
Usage:15%
Score:4.650m
Score/min:278
Accuracy (listed only):37.198%
HSR (listed only):42.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:1,422
Deaths:963
KDR:1.477
Accuracy:32.062% B++
HSR:16.456% C
TORQ-9
B**
Kills:1,292
Deaths:653
KDR:1.979
Accuracy:31.792% B**
HSR:31.579% B+
FA1 Barrage
B**
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% B**
HSR:14.120% C
T1 Cycler
B**
Kills:1,270
Deaths:789
KDR:1.610
Accuracy:30.587% B**
HSR:25.669% C+
PDW-16 Hailstorm
B*
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% B*
HSR:21.303% C**
NS-7 PDW
B*
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% B*
HSR:19.482% C+
NS Baron G5AE
B**
Kills:1,162
Deaths:478
KDR:2.431
Accuracy:60.431% B**
HSR:20.138% B+
MKV Suppressed
B*
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B++
HSR:28.732% B*
TAS-16 Blackjack
B
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% C+
HSR:18.169% B
TAR
B**
Kills:399
Deaths:174
KDR:2.293
Accuracy:32.404% B**
HSR:24.060% C+
NS-11A
B*
Kills:214
Deaths:110
KDR:1.945
Accuracy:31.946% B*
HSR:19.626% D
Shuriken
B+
Kills:203
Deaths:201
KDR:1.010
Accuracy:23.836% F
HSR:25.616% B+
TS4 Haymaker
M+
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M+
NSX Tengu
A*
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% B*
HSR:40.373% A*
MG-S1 Jackal
B++
Kills:85
Deaths:30
KDR:2.833
Accuracy:33.494% B++
HSR:28.235% B+
Kills:11,924
Deaths (as Combat Medic):7,281
Deaths (to Combat Medics):4,005
KDR:1.63769
Kill Difference:4,643
Playtime:90.443 hours
Usage:5%
Score:1.893m
Score/min:349
Accuracy (listed only):39.806%
HSR (listed only):24.017%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:5,901
V. Kills:5,478 108%
Deaths:1,965
KDR:3.003
Accuracy:33.386% C++
KPH:23.700 B
VKPH:22 B**
M14 Banshee
B**
Kills:5,344
V. Kills:350 N/A
Deaths:390
KDR:13.703
Accuracy:33.199% B
KPH:110.700 B**
VKPH:7.200 B**
Hellfire Rocket Pods
B++
Kills:1,482
V. Kills:118 N/A
Deaths:92
KDR:16.109
Accuracy:57.973% B++
KPH:172.400 B+
VKPH:13.700 C
M18 Rotary
B+
Kills:1,006
V. Kills:865 116%
Deaths:466
KDR:2.159
Accuracy:31.710% C
KPH:23.200 C+
VKPH:19.900 B+
Hornet Missiles
C+
Kills:192
V. Kills:102 186%
Deaths:19
KDR:10.105
Accuracy:54.179% D*
KPH:86.500 C+
VKPH:45.900 C+
M18 Locust
C+
Kills:154
V. Kills:117 131%
Deaths:74
KDR:2.081
Accuracy:31.613% C
KPH:24.500 C
VKPH:18.600 C+
Kills:14,079 (12,405 + 0)
Deaths:3,006
KDR:4.684
VKDR:2.339
Vehicle Kills:7,030
Kill Difference:11,073
Playtime:358.177 hours
Usage:19%
Score:6.187m
Score/min:288
Piloting Accuracy:31.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:911
V. Kills:948 96%
Deaths:219
KDR:4.160
Accuracy:20.096% F-
KPH:41.400 C
VKPH:43.100 B++
CAS30 Tank Buster
C++
Kills:537
V. Kills:536 100%
Deaths:330
KDR:1.627
Accuracy:41.733% D-
KPH:8.500 C
VKPH:8.500 C++
L105 Zephyr
A
Kills:229
V. Kills:30 N/A
Deaths:20
KDR:11.450
Accuracy:56.590% A
KPH:102.800 A
VKPH:13.500 B+
Kills:1,677 (537 + 1,140)
Deaths:569
KDR:2.947
VKDR:2.661
Vehicle Kills:1,514
Kill Difference:1,108
Playtime:87.525 hours
Usage:5%
Score:1.137m
Score/min:217
Piloting Accuracy:41.733%
Gunner Accuracy:56.590%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:165
V. Kills:24 N/A
Deaths:16
KDR:10.313
Accuracy:45.718% D
KPH:54.200 C--
VKPH:7.900 C-
L100 Python AP
C
Kills:108
V. Kills:66 161%
Deaths:12
KDR:9
Accuracy:45.362% D**
KPH:32.100 D
VKPH:19.600 C
Kills:273 (273 + 0)
Deaths:28
KDR:9.750
VKDR:3.214
Vehicle Kills:90
Kill Difference:245
Playtime:6.413 hours
Usage:0%
Score:0.089m
Score/min:231
Driving Accuracy:45.362%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:462
V. Kills:42 N/A
Deaths:19
KDR:24.316
Accuracy:40.568% D
KPH:81.700 B++
VKPH:7.400 D
P2-120 AP
C
Kills:440
V. Kills:248 177%
Deaths:60
KDR:7.333
Accuracy:42.063% D
KPH:32.400 C-
VKPH:18.300 C
MR11 Gatekeeper
B*
Kills:94
V. Kills:56 165%
Deaths:10
KDR:9.400
Accuracy:48.782% B++
KPH:33.600 B*
VKPH:20 C++
E540 Halberd
A
Kills:55
V. Kills:27 196%
Deaths:7
KDR:7.857
Accuracy:43.545% C+
KPH:41.300 B*
VKPH:20.300 A
Kills:1,051 (902 + 149)
Deaths:96
KDR:10.948
VKDR:3.885
Vehicle Kills:373
Kill Difference:955
Playtime:23.345 hours
Usage:1%
Score:0.453m
Score/min:323
Driving Accuracy:42.063%
Gunner Accuracy:43.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A
Kills:501
V. Kills:20 N/A
Deaths:26
KDR:19.269
Accuracy:42.966% B+
KPH:192.900 A
VKPH:7.700 C++
G20 Vulcan-H
B++
Kills:94
V. Kills:84 111%
Deaths:26
KDR:3.615
Accuracy:53.298% B+
KPH:43.500 C
VKPH:38.800 B++
Kills:595 (0 + 595)
Deaths:52
KDR:11.442
VKDR:2
Vehicle Kills:104
Kill Difference:543
Playtime:4.761 hours
Usage:0%
Score:0.162m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:53.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:218
V. Kills:30 N/A
Deaths:17
KDR:12.824
Accuracy:43.711% B+
KPH:67.400 B+
VKPH:9.300 C+
M40 Fury
B+
Kills:126
V. Kills:26 467%
Deaths:9
KDR:14
Accuracy:43.469% B+
KPH:66.100 C*
VKPH:13.600 C++
Kills:344 (0 + 344)
Deaths:26
KDR:13.231
VKDR:2.154
Vehicle Kills:56
Kill Difference:318
Playtime:5.142 hours
Usage:0%
Score:0.114m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:43.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:820
V. Kills:11 N/A
Deaths:306
KDR:2.680
Accuracy:45.389% C++
KPH:67.600 C++
VKPH:0.900 D-
M40 Fury-F
C*
Kills:337
V. Kills:69 481%
Deaths:234
KDR:1.440
Accuracy:42.411% D--
KPH:33.600 C*
VKPH:6.900 C
Kills:1,157 (1,157 + 0)
Deaths:540
KDR:2.143
VKDR:0.148
Vehicle Kills:80
Kill Difference:617
Playtime:22.174 hours
Usage:1%
Score:0.187m
Score/min:141
Driving Accuracy:42.411%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,54012,4833,4263.644C**1.4333.378%A35.576%B++98.9B**N/A234126.2h9B**27.1B++
M18 Needler 11,3795,9011,9653.003C+0.7933.386%C++1.169%C23.7B22B**273249.4h89.7B268.6B+
M14 Banshee 5,6945,34439013.703C*11.4933.199%BN/A110.6B**7.2B**30548.3h14.4B+43.3B+
TSAR-42 2,9462,9361,1402.575C0.3641.602%C+73.91%C*65.7C*N/A16644.7h1.8B+4.4B
LC3 Jaguar 2,2402,2281,3941.598C+0.6132.274%B**21.768%C58.2C**N/A16438.3h9.9C*30.8B+
NSX Naginata 1,6891,6726612.53B+0.3232.379%A30.502%C+95B++1C+21117.6h8.6B*26.6B*
T9 CARV 1,6071,5939461.684C+0.5328.331%B*32.203%B+61.7C**N/A20225.8h9.4B*33.2B+
NS-11C 1,5601,5431,2141.271C+0.9428.056%C*22.1%C++17.8DN/A4486.7h10.9B+39B+
LC2 Lynx 1,5191,4971,0621.41C+0.8028.726%B+21.443%C-36.2CN/A9641.3h11B++38.1B+
Hellfire Rocket Pods 1,6001,4829216.109B+13.9057.973%B++1.35%B*172.3B+13.7C5888.6h11.8C++20.4C**
T9A "Butcher" 1,4381,4286152.322C+0.1129.016%B+30.042%C+74.4C+N/A21519.2h8.8B**30.5B*
SMG-46 Armistice 1,4291,4229631.477C++0.7332.062%B++16.456%C64.1B+N/A17922.2h10.8B*33.6B+
NS-44P Commissioner 1,4201,4168701.628C++0.5847.539%C**32.062%C++58.8CN/A13324.1h3.2C+6.7C*
TMG-50 1,3731,3617501.815C+0.4029.681%B++29.978%C*69.8B+N/A20819.5h8.2B+27.7B++
T32 Bull 1,3661,3616961.955C++0.2633.143%A25.129%C63.9C++N/A15121.3h9.3B**28B*
HC1 Cougar 1,3401,3281,2041.103C1.1128.076%C++22.666%C33.6CN/A10239.5h9.3B+33.3B+
NS-11CP 1,3171,3056342.058C+0.1533.35%B+26.13%C++48.9C--N/A10726.7h9.5B*28.4B++
TORQ-9 1,3051,2926531.979C++0.2331.792%B**31.579%B+60.7BN/A14521.3h10.7B**33.8B*
FA1 Barrage 1,2951,2898491.518C++0.6954.746%B**14.12%C88.3A++N/A24314.6h3.3B**6.1B*
T1 Cycler 1,2761,2707891.61C++0.6030.587%B**25.669%C+54B+N/A17323.5h10B**32.8B++
NS-44 Commissioner 1,2691,2561,2441.01C+1.2040.824%C++29.857%B+45C+N/A12327.9h2.9B+7.2B+
NS-15M AE 1,2431,2394572.711C+0.5031.51%B+32.768%C++74.2C+N/A18316.7h9B*28.5B++
NS-15M2 1,2501,2396851.809C0.4031.419%B++22.76%D-59.9CN/A14420.7h10.1B+32B+
RAMS .50M 1,2041,2003413.519C+1.3139.84%C82.333%B+56.1B++N/A17621.4h1.7B++4.3B+
PDW-16 Hailstorm 1,2061,1978561.398C+0.8131.834%B*21.303%C**53C**N/A13822.6h11B++34.5B++
NS-7 PDW 1,2071,1969081.317C+0.8932.182%B*19.482%C+66.8B++N/A17217.9h10.9B++33.9B+
T5 AMC 1,1881,1798041.466B0.7431.24%B**21.374%C+50.6B+N/A12423.3h10.7B**34.2B*
SOAS-20 1,1781,1726411.828C+0.3834.764%B*29.949%B++62B+N/A17318.9h8.6B+24.8B**
T7 Mini-Chaingun AE 1,1721,1654642.511B0.3029.919%A+18.541%B+80.3B+N/A16514.5h9.5B++31.8B+
NS Baron G5AE 1,1661,1624782.431B++0.2260.431%B**20.138%B+86.1B+N/A18713.5h3.7B+6.1C++
MKV Suppressed 1,1671,1597591.527C+0.6831.745%B++28.732%B*51.3C++N/A11822.6h9.8B++30.8B++
M77-B 1,1621,1574622.504C+0.2942.101%C**78.652%C++50.7B+N/A12222.8h1.8B*4.3B++
M12 Kobalt 1,1401,1143630.944C28.7327.885%B**19.838%C*134.2C++3.1D2698.3h12.8B+45.8B++
NS Decimator 1,5241,0715801.847C*0.3652.994%D*2.334%B46C+19.4C+24223.3h3.8C*7.3C+
C-4 1,4231,0426421.623C+0.5917.288%D**N/A36.2D*13.2D*22828.8h1.5D8.5D*
M18 Rotary 1,8711,0064662.159C+0.0531.71%C1.789%C+23.2C+19.9B+27643.4h77.4B+244.2B+
C150 Dalton 1,8599112194.16D-1.9520.096%F-N/A41.4C43.1B++47522h2.8B+14D--
S12 Renegade 8318203062.68C+0.4745.389%C++4.146%C+67.8C++N/A15612.1h3.6C7.8C+
NS-357 Underboss 7267196181.163C+1.0542.909%C**43.672%A++66.6C++N/A16910.8h3.6C**8.5B
TAS-16 Blackjack 7016993691.894C**0.3264.017%C+18.169%B76.8B+N/A2099.1h1.9B++3B
NSX Daimyo 6936921584.38C++2.1745.963%C**95.665%B88.7B+N/A2037.8h2.3C++5C**
CAS30 Tank Buster 1,0735373301.627C0.5841.733%D-1.49%C*8.5C8.5C++11063.3h47.9C**114.7C++
NS-44 Commissioner AE 5335323781.407C+0.8045.375%C++41.353%A+95B++N/A2265.6h2.8B++6.2B+
Frag Grenade 5345291529N/A526.7934.701%F-N/A293.9D*2.8D*9041.8h4.3D*12.3F
TX1 Repeater 5035015570.899C+1.3123.163%D25.948%B+30.9CN/A9616.2h10.3B++44.6C**
P525 Marauder-H 5215012619.269C++17.0642.966%B+N/A192.7A7.7C++4882.6h5.1B*11.8B*
P2-120 HESH 5044621924.316C**22.1140.568%DN/A81.1B+7.4D2525.7h3.6B+8.8B
P2-120 AP 688440607.333C5.1242.063%D3.182%B+32.4C-18.2C32413.6h6.2C+14.6C+
Auraxium Slasher 4154107,7900.053C+2.1618.25%D-2.927%D-1.4C+N/A4285.9h1.9C**10.4C+
TAR 4053991742.293B0.0832.404%B**24.06%C+65.4B+1C**2136.1h10B*30.7B*
AMR-66 3683682201.673C*0.5433.053%B+30.435%B54.1B+N/A1566.8h5.6B**16.8B++
ML-7 5023524400.8C+1.4153.192%D-4.261%B**28.4C+12.1C20412.4h5B+9.5C**
M40 Fury-F 4063372341.44C+0.7742.411%D--N/A33.7C*6.9C12210h7.4B++17.5B+
MG-H1 Watchman 329328963.417B+1.2130.692%B++39.939%B**96.5B++N/A2683.4h11.2B+36.5B+
TRAC-Shot 3133122051.522C+0.6926.814%C+20.192%C+24.8DN/A6112.6h8.8B*32.7B++
NSX Tomoe 2782761332.075C+0.1436.767%A40.942%C+67.3C**N/A3134.1h11.5B31.3B++
MG-C1 Kindred 267267554.855M++2.6434.731%B**23.596%C148.3A*N/A3981.8h8.1B*23.4B*
TRAC-5 S 2552542071.227C+0.9832.455%A20.472%B+62A+N/A1984.1h6.1A+18.8B**
NS-61 Emissary 2422411911.262C*0.9530.97%C++23.651%B++44.6C*N/A1195.4h9.8B31.5B+
L105 Zephyr 2592292011.45C9.2456.59%AN/A104.1A13.6B+6792.2h4.5B*8B*
M40 Fury 2482181712.824C++10.6143.711%B+N/A68.1B+9.4C+3333.2h10.5B+24B+
Hexedge 2202157,7460.028C+2.1823.781%DN/A0.8CN/A2273.8h2C++8.6C+
NS-11A 2142141101.945C++0.2731.946%B*19.626%D57.8C*N/A2243.7h9.6B**30.2B*
SR-7 208207385.447C**3.2441.54%C85.99%B*69B++N/A1973h1.6B*3.8B+
Shuriken 2052032011.01D1.2023.836%F25.616%B+23.1D*N/A578.8h11.5B+48.2C
NS-44L Blackhand 2001991701.171C1.0443.305%C+38.694%C-39.8C+N/A1265h3.1B++7.2B+
Hornet Missiles 2941921910.105C++7.8954.179%D*1.563%C**87.3C+46.4C+6052.2h9.6C++17.7C+
TRAC-5 1891891421.331C*0.8826.766%B20.635%C+28.2C+N/A2756.7h9.7B++36.3B+
TS4 Haymaker 177176832.12B++0.0959.699%A+26.705%M+67.7B++N/A1782.6h3.6B+6B*
T9 CARV-S 176176712.479C*0.2732.619%A40.341%A76.5BN/A2672.3h8.5B**26B*
NSX Tanto 1741721001.72C++0.4929.686%C+37.209%B**17.2D--N/A5010h10.2B+34.3B+
Hunter QCX 1721712230.767C+1.4453.224%B+36.257%B**22.5BN/A537.6h2.8B+5.4B+
L100 Python HESH 1891651610.313D8.1045.718%D2.424%A55C--8C-2013h2.4B++5.2B
The Slasher 1651657110.232S1.9829.932%C4.848%D6.4B+N/A1325.6h1.6B*5.3B
Chainblade 17416310,8440.015C2.2025.388%C1.227%D-0.6CN/A2292.5h2.7C+10.7C++
NSX Tengu 162161592.729B**0.5246.31%B*40.373%A*76.7B+N/A2392.1h10.2B+22B+
T7 Mini-Chaingun 160160981.633C**0.5823.943%B++25%A*50C+N/A2323.2h9.4B*39.3B*
M18 Locust 271154742.081D0.1331.613%C3.896%M24.4C18.6C+2966.3h76.2C++241C**
M60-A Bulldog 177147188.167C5.9636.556%C-1.361%B42C8.6C*2373.5h4.5B++12.2B
LC2 Lynx AE 141140354A1.7931.602%B+30.714%C*87.5B+N/A1951.6h9.9B*31.4B++
Spear Anti-Vehicle Phalanx Turret 2081381112.545C**10.3345.674%C8.696%M+65.7B+33.3B+5032.1h5.4B*11.7B++
M40 Fury 152126914B11.7943.469%B+1.587%C+66.3C*13.7C++4271.9h11.3C**25.9B+
Tank Mine 215124572.175C--0.0486.875%M+N/A103.3C75.8C*11581.2h3.4F--3.9B**
Heartstring 1161161530.758C1.4549.391%B29.31%B23.7C+N/A434.9h3.1B+6.4B+
Icikill 1131137570.149A*2.0635.686%C++15.929%B*4.5C*N/A1025.3h1.6B*4.4C**
L100 Python AP 174108129C+6.7945.362%D**4.63%A+31.8D19.4C2593.4h5.3C+11.8C--
TRAP-M1 106106343.118A+0.9130.486%C39.623%A88.3AN/A2361.2h6.4B++21B+
G20 Vulcan-H 17894263.615C1.4053.298%B+1.064%D*42.7C-38.2B+6642.2h114.1D214.2C
MR11 Gatekeeper 15094109.4C++7.1948.782%B++2.128%C*33.6B*20C++4082.8h39.2B+80.3B+
MRC3 Mercy 8988293.034C+0.8229.16%A++27.273%B++67.7A+N/A2041.3h14.4B**49.4B*
MG-S1 Jackal 8585302.833B*0.6233.494%B++28.235%B+56.7C+N/A1911.5h9.8B29.3B+
MRC3 Mercy 8180292.759C+0.5528.88%A++31.25%A+61.5B**N/A2081.3h15.7B+54.5B*
M2 Mutilator 6663331.909C+0.3018.592%C*20.635%C++35C+1.7A++1261.8h14.2B++76.4B
Auraxium Chainblade 70635,6310.011C--2.2014.709%D*3.175%D0.3CN/A1249.3h3.9F**26.2D*
Ripper 61613940.155B+2.0617.814%D-21.312%B+3.9CN/A1115.5h1.4C++8.1C+
NS CandyCannon 3000 6261920.663C+1.5535.945%C++29.508%C-22.6C+N/A532.7h4.7C+13.2C*
NS Deep Freeze 60601170.513C1.7038.193%C++38.333%B*14.3DN/A304.2h4D*10.5C+
Ripper AE 57577760.073C++2.1413.651%D*15.79%C2DN/A428.2h1.5D10.7C--
Rocklet Rifle 12456880.636C-1.5738.414%F-1.786%A*10.2F12.4D*1545.5h45.6D--118.7F-
M60-A Bulldog 645669.333C7.1251.934%C++5.357%M32.9C4.7C+1261.7h5B+9.7B+
M2 Mutilator 5756341.647C0.5619.295%B+26.786%A+32.9C+N/A1281.7h16.8C+87.1C**
E540 Halberd 825577.857C5.6543.545%C+3.636%B+42.3B**20.8A4341.3h3.6A+8.3B**
MG-H1 Watchman AE 5555115A2.7932.124%B++36.364%B+137.5AN/A3590.4h8.9B**27.6B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit168269,84042h
Spawn Beacon911,9585.7h
Anti-Vehicle MANA Turret71090.5h
AE Nano-Armor Kit1854,5616.4h
AE Medical Applicator6530,9522.3h
Nanite Revive Grenade09700.3h
Motion Spotter307961.1h
Restoration Kit302442.9h
Recon Detection Device218171.3h
Ammunition Package205981.3h
Shield Recharging Field211640.3h
Medical Applicator14557,5024.5h
Medical Kit2,20315,45063.2h
Anti-Infantry MANA Turret4810.3h
Snowman Soldier9670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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