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Major Snow Balla YannixTR[PEST] YannixTR
TR BR 63

KDR: 2.17

Score: 34.3m

Last Seen: Aug 17th, 2019 12:32 PM
- OFFLINE - 98 hour(s)

Prestige 1, Battle Rank 63 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 8
Level Progress (to 64): 69%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee TSAR-42 LC3 Jaguar NSX Naginata T9 CARV NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,874,798 MLG Score: 2298
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.517%29.011%91440117446,0482.051960.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.596%2.012A*1.238B**-0.515DHEAD ++ (~13.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.615B+90.367C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.718%1.22%7525120913,521212272016.36882188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%-0.385C--0.343C--0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.90.039C+52.20.014C+102.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.193%2.234%95412101,16418083890.643805298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.247%0.117C+-0.211C-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++4.50.636B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.176%0.818%240812062,200135412751.62481172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.47%0.553B+-0.896D--0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.808B++9.70.757B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.892%78.339%240612086,0802285212.65967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.588%0.867B*0.729B++0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+1.90.397B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.986%16.451%240312112,1641415101.52825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.32%1.282A0.358C**-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+2.90.401B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 8
34.3m211.5%409 (24.5k)312 (18.7k)2.1746186,10839,5972.3579663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214577030%23.329%70002:4733

17% Engineer23% Heavy Assault15% Infiltrator40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:26 AMDec 22nd, 2017 7:56 PMAug 21st, 2019 2:53 AM (7h) (PST)Aug 17th, 2019 8:45 AM (4d) (PST)Aug 17th, 2019 8:32 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8471956520.7820.3600.1821.8750.1052298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,84411,70739,137472211113618,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1835.3h/76.5d 7,260 20,088 20,797 206.5k 1,524 4,395 11,510 93.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:11,242
Deaths:3,117
KDR:3.607
Accuracy:33.173% A*
HSR:35.563% A+
NSX Naginata
A*
Kills:1,669
Deaths:660
KDR:2.529
Accuracy:32.374% A*
HSR:30.497% B
T9 CARV
A++
Kills:1,571
Deaths:938
KDR:1.675
Accuracy:28.284% A++
HSR:32.082% A
T9A "Butcher"
B*
Kills:1,391
Deaths:608
KDR:2.288
Accuracy:28.780% B*
HSR:30.194% B
TMG-50
A+
Kills:1,361
Deaths:750
KDR:1.815
Accuracy:29.681% A+
HSR:29.978% B**
T32 Bull
A++
Kills:1,356
Deaths:694
KDR:1.954
Accuracy:33.111% A++
HSR:25.148% C++
NS-15M2
A+
Kills:1,239
Deaths:685
KDR:1.809
Accuracy:31.419% A+
HSR:22.760% C
NS-15M AE
B**
Kills:1,212
Deaths:452
KDR:2.681
Accuracy:31.445% B**
HSR:32.591% B+
MG-H1 Watchman
A++
Kills:327
Deaths:96
KDR:3.406
Accuracy:30.759% A+
HSR:40.061% A++
T9 CARV-S
A*
Kills:176
Deaths:71
KDR:2.479
Accuracy:32.619% A*
HSR:40.341% A*
Kills:21,544
Deaths (as Heavy Assault):8,071
Deaths (to Heavy Assaults):10,804
KDR:2.66931
Kill Difference:13,473
Playtime:414.144 hours
Usage:23%
Score:8.363m
Score/min:337
Accuracy (listed only):31.164%
HSR (listed only):31.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:2,045
Deaths:1,349
KDR:1.516
Accuracy:32.109% A++
HSR:21.320% C*
NS-11C
B*
Kills:1,543
Deaths:1,214
KDR:1.271
Accuracy:28.056% B*
HSR:22.100% B+
LC2 Lynx
B**
Kills:1,466
Deaths:1,021
KDR:1.436
Accuracy:28.611% B**
HSR:21.487% C+
HC1 Cougar
B++
Kills:1,324
Deaths:1,203
KDR:1.101
Accuracy:28.055% B++
HSR:22.734% C++
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
NS-11CP
B*
Kills:1,265
Deaths:624
KDR:2.027
Accuracy:33.297% B*
HSR:26.087% B+
T5 AMC
A+
Kills:1,179
Deaths:804
KDR:1.466
Accuracy:31.240% A+
HSR:21.374% C**
NS Baron G5AE
A
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:60.434% A
HSR:20.069% B*
TAS-16 Blackjack
B+
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% B
HSR:18.169% B+
AMR-66
B**
Kills:368
Deaths:220
KDR:1.673
Accuracy:33.053% B**
HSR:30.435% B*
TRAC-Shot
B
Kills:307
Deaths:204
KDR:1.505
Accuracy:26.726% B
HSR:20.195% B
TRAC-5 S
A++
Kills:254
Deaths:207
KDR:1.227
Accuracy:32.455% A++
HSR:20.472% B++
MG-C1 Kindred
A++
Kills:249
Deaths:47
KDR:5.298
Accuracy:34.982% A++
HSR:23.695% C++
TRAC-5
B**
Kills:189
Deaths:142
KDR:1.331
Accuracy:26.766% B**
HSR:20.635% C**
TS4 Haymaker
M**
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M**
NSX Tanto
A++
Kills:167
Deaths:98
KDR:1.704
Accuracy:29.560% B+
HSR:38.323% A++
LC2 Lynx AE
B++
Kills:106
Deaths:22
KDR:4.818
Accuracy:30.311% B++
HSR:30.189% B+
Kills:13,787
Deaths (as Engineer):8,934
Deaths (to Engineers):7,427
KDR:1.54321
Kill Difference:4,853
Playtime:315.775 hours
Usage:17%
Score:5.488m
Score/min:290
Accuracy (listed only):37.301%
HSR (listed only):23.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:2,045
Deaths:1,349
KDR:1.516
Accuracy:32.109% A++
HSR:21.320% C*
NS-11C
B*
Kills:1,543
Deaths:1,214
KDR:1.271
Accuracy:28.056% B*
HSR:22.100% B+
LC2 Lynx
B**
Kills:1,466
Deaths:1,021
KDR:1.436
Accuracy:28.611% B**
HSR:21.487% C+
SMG-46 Armistice
A
Kills:1,413
Deaths:959
KDR:1.473
Accuracy:31.989% A
HSR:16.490% C+
HC1 Cougar
B++
Kills:1,324
Deaths:1,203
KDR:1.101
Accuracy:28.055% B++
HSR:22.734% C++
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
NS-11CP
B*
Kills:1,265
Deaths:624
KDR:2.027
Accuracy:33.297% B*
HSR:26.087% B+
PDW-16 Hailstorm
A+
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% A+
HSR:21.303% B*
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C**
T5 AMC
A+
Kills:1,179
Deaths:804
KDR:1.466
Accuracy:31.240% A+
HSR:21.374% C**
NS Baron G5AE
A
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:60.434% A
HSR:20.069% B*
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
TAS-16 Blackjack
B+
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% B
HSR:18.169% B+
TRAC-Shot
B
Kills:307
Deaths:204
KDR:1.505
Accuracy:26.726% B
HSR:20.195% B
TRAC-5 S
A++
Kills:254
Deaths:207
KDR:1.227
Accuracy:32.455% A++
HSR:20.472% B++
MG-C1 Kindred
A++
Kills:249
Deaths:47
KDR:5.298
Accuracy:34.982% A++
HSR:23.695% C++
Shuriken
B**
Kills:202
Deaths:199
KDR:1.015
Accuracy:23.787% D--
HSR:25.743% B**
TRAC-5
B**
Kills:189
Deaths:142
KDR:1.331
Accuracy:26.766% B**
HSR:20.635% C**
TS4 Haymaker
M**
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M**
NSX Tanto
A++
Kills:167
Deaths:98
KDR:1.704
Accuracy:29.560% B+
HSR:38.323% A++
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A+
HSR:40.373% M++
LC2 Lynx AE
B++
Kills:106
Deaths:22
KDR:4.818
Accuracy:30.311% B++
HSR:30.189% B+
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
Kills:18,821
Deaths (as Light Assault):12,480
Deaths (to Light Assaults):8,124
KDR:1.50809
Kill Difference:6,341
Playtime:729.623 hours
Usage:40%
Score:13.925m
Score/min:318
Accuracy (listed only):36.177%
HSR (listed only):23.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,794
Deaths:1,103
KDR:2.533
Accuracy:41.421% B+
HSR:73.515% B+
SMG-46 Armistice
A
Kills:1,413
Deaths:959
KDR:1.473
Accuracy:31.989% A
HSR:16.490% C+
NS-44P Commissioner
B++
Kills:1,406
Deaths:864
KDR:1.627
Accuracy:47.548% B++
HSR:32.006% B+
NS-44 Commissioner
B**
Kills:1,256
Deaths:1,244
KDR:1.010
Accuracy:40.824% B+
HSR:29.857% B**
RAMS .50M
B+
Kills:1,200
Deaths:341
KDR:3.519
Accuracy:39.840% C*
HSR:82.333% B+
PDW-16 Hailstorm
A+
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% A+
HSR:21.303% B*
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C**
SOAS-20
A
Kills:1,172
Deaths:641
KDR:1.828
Accuracy:34.764% A
HSR:29.949% A
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
M77-B
B++
Kills:1,157
Deaths:462
KDR:2.504
Accuracy:42.101% B++
HSR:78.652% B
NSX Daimyo
B++
Kills:628
Deaths:142
KDR:4.423
Accuracy:45.700% B++
HSR:95.860% B+
NS-357 Underboss
M
Kills:624
Deaths:545
KDR:1.145
Accuracy:42.001% B++
HSR:43.430% M
TX1 Repeater
B++
Kills:501
Deaths:557
KDR:0.899
Accuracy:23.163% C
HSR:25.948% B++
NS-44 Commissioner AE
A++
Kills:487
Deaths:342
KDR:1.424
Accuracy:45.251% B+
HSR:41.478% A++
NSX Tomoe
A++
Kills:276
Deaths:131
KDR:2.107
Accuracy:36.810% A++
HSR:40.942% B
NS-61 Emissary
A
Kills:241
Deaths:191
KDR:1.262
Accuracy:30.970% B+
HSR:23.651% A
Shuriken
B**
Kills:202
Deaths:199
KDR:1.015
Accuracy:23.787% D--
HSR:25.743% B**
SR-7
B*
Kills:195
Deaths:33
KDR:5.909
Accuracy:42.228% C*
HSR:85.641% B*
NS-44L Blackhand
C*
Kills:194
Deaths:160
KDR:1.213
Accuracy:43.664% C*
HSR:38.144% C
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A+
HSR:40.373% M++
TRAP-M1
A++
Kills:106
Deaths:34
KDR:3.118
Accuracy:30.486% C*
HSR:39.623% A++
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
NS CandyCannon 3000
C+
Kills:61
Deaths:92
KDR:0.663
Accuracy:35.945% C+
HSR:29.508% C
NS Deep Freeze
B+
Kills:60
Deaths:117
KDR:0.513
Accuracy:38.193% C
HSR:38.333% B+
Kills:17,760
Deaths (as Infiltrator):10,765
Deaths (to Infiltrators):6,705
KDR:1.64979
Kill Difference:6,995
Playtime:275.463 hours
Usage:15%
Score:4.572m
Score/min:277
Accuracy (listed only):37.163%
HSR (listed only):42.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,413
Deaths:959
KDR:1.473
Accuracy:31.989% A
HSR:16.490% C+
TORQ-9
A+
Kills:1,292
Deaths:653
KDR:1.979
Accuracy:31.792% A+
HSR:31.579% B**
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
T1 Cycler
A++
Kills:1,267
Deaths:787
KDR:1.610
Accuracy:30.573% A++
HSR:25.730% B+
PDW-16 Hailstorm
A+
Kills:1,197
Deaths:856
KDR:1.398
Accuracy:31.834% A+
HSR:21.303% B*
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C**
NS Baron G5AE
A
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:60.434% A
HSR:20.069% B*
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
TAS-16 Blackjack
B+
Kills:699
Deaths:369
KDR:1.894
Accuracy:64.017% B
HSR:18.169% B+
TAR
A++
Kills:379
Deaths:170
KDR:2.229
Accuracy:32.132% A++
HSR:24.011% B
NS-11A
A+
Kills:209
Deaths:109
KDR:1.917
Accuracy:31.963% A+
HSR:19.617% C
Shuriken
B**
Kills:202
Deaths:199
KDR:1.015
Accuracy:23.787% D--
HSR:25.743% B**
TS4 Haymaker
M**
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A+
HSR:26.705% M**
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A+
HSR:40.373% M++
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
Kills:11,874
Deaths (as Combat Medic):7,264
Deaths (to Combat Medics):3,919
KDR:1.63464
Kill Difference:4,610
Playtime:89.823 hours
Usage:5%
Score:1.881m
Score/min:349
Accuracy (listed only):39.758%
HSR (listed only):24.033%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:5,698
V. Kills:5,370 106%
Deaths:1,965
KDR:2.900
Accuracy:33.369% C*
KPH:23.300 B**
VKPH:21.900 A*
M14 Banshee
A*
Kills:4,852
V. Kills:329 N/A
Deaths:390
KDR:12.441
Accuracy:32.928% B+
KPH:108 A*
VKPH:7.300 A++
Hellfire Rocket Pods
A+
Kills:1,477
V. Kills:117 N/A
Deaths:92
KDR:16.054
Accuracy:58.008% B**
KPH:171.800 A+
VKPH:13.600 C+
M18 Rotary
A+
Kills:977
V. Kills:850 115%
Deaths:466
KDR:2.097
Accuracy:31.683% C++
KPH:22.700 B++
VKPH:19.800 A+
Hornet Missiles
B+
Kills:183
V. Kills:98 185%
Deaths:19
KDR:9.632
Accuracy:54.294% D
KPH:82.400 B+
VKPH:44.100 C**
M18 Locust
B+
Kills:149
V. Kills:115 128%
Deaths:74
KDR:2.014
Accuracy:31.514% C+
KPH:23.800 C**
VKPH:18.400 B+
Kills:13,336 (11,676 + 0)
Deaths:3,006
KDR:4.436
VKDR:2.288
Vehicle Kills:6,879
Kill Difference:10,330
Playtime:350.073 hours
Usage:19%
Score:6.005m
Score/min:286
Piloting Accuracy:31.514%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:831
V. Kills:908 91%
Deaths:219
KDR:3.795
Accuracy:20.538% F-
KPH:39.200 B
VKPH:42.900 A+
CAS30 Tank Buster
C*
Kills:517
V. Kills:523 99%
Deaths:330
KDR:1.567
Accuracy:41.834% C-
KPH:8.600 C++
VKPH:8.700 C*
L105 Zephyr
A*
Kills:229
V. Kills:30 N/A
Deaths:20
KDR:11.450
Accuracy:56.590% A++
KPH:102.800 A*
VKPH:13.500 B*
Kills:1,577 (517 + 1,060)
Deaths:569
KDR:2.772
VKDR:2.568
Vehicle Kills:1,461
Kill Difference:1,008
Playtime:83.741 hours
Usage:5%
Score:1.103m
Score/min:220
Piloting Accuracy:41.834%
Gunner Accuracy:56.590%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:165
V. Kills:24 N/A
Deaths:16
KDR:10.313
Accuracy:45.718% C
KPH:54.200 C++
VKPH:7.900 C+
L100 Python AP
C**
Kills:108
V. Kills:66 161%
Deaths:12
KDR:9
Accuracy:45.362% D*
KPH:32.100 C+
VKPH:19.600 C**
Kills:273 (273 + 0)
Deaths:28
KDR:9.750
VKDR:3.214
Vehicle Kills:90
Kill Difference:245
Playtime:6.413 hours
Usage:0%
Score:0.089m
Score/min:231
Driving Accuracy:45.362%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:453
V. Kills:42 N/A
Deaths:19
KDR:23.842
Accuracy:40.638% C+
KPH:81.900 A+
VKPH:7.600 C
P2-120 AP
C++
Kills:438
V. Kills:247 177%
Deaths:60
KDR:7.300
Accuracy:42.055% C-
KPH:32.300 C++
VKPH:18.200 C++
MR11 Gatekeeper
A
Kills:94
V. Kills:56 165%
Deaths:10
KDR:9.400
Accuracy:48.782% A
KPH:33.600 B**
VKPH:20 B+
E540 Halberd
A
Kills:55
V. Kills:27 196%
Deaths:7
KDR:7.857
Accuracy:43.545% C**
KPH:41.300 A
VKPH:20.300 A
Kills:1,040 (891 + 149)
Deaths:96
KDR:10.833
VKDR:3.875
Vehicle Kills:372
Kill Difference:944
Playtime:23.199 hours
Usage:1%
Score:0.450m
Score/min:323
Driving Accuracy:42.055%
Gunner Accuracy:43.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:501
V. Kills:20 N/A
Deaths:26
KDR:19.269
Accuracy:42.966% B*
KPH:192.900 A++
VKPH:7.700 C**
G20 Vulcan-H
B**
Kills:94
V. Kills:84 111%
Deaths:26
KDR:3.615
Accuracy:53.359% B++
KPH:43.500 C+
VKPH:38.900 B**
Kills:595 (0 + 595)
Deaths:52
KDR:11.442
VKDR:2
Vehicle Kills:104
Kill Difference:543
Playtime:4.759 hours
Usage:0%
Score:0.162m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:53.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:218
V. Kills:30 N/A
Deaths:17
KDR:12.824
Accuracy:43.711% B**
KPH:67.400 B**
VKPH:9.300 C+
M40 Fury
B*
Kills:126
V. Kills:26 467%
Deaths:9
KDR:14
Accuracy:43.469% B*
KPH:66.100 B+
VKPH:13.600 B+
Kills:344 (0 + 344)
Deaths:26
KDR:13.231
VKDR:2.154
Vehicle Kills:56
Kill Difference:318
Playtime:5.142 hours
Usage:0%
Score:0.114m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:43.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:820
V. Kills:11 N/A
Deaths:306
KDR:2.680
Accuracy:45.389% B+
KPH:67.600 B++
VKPH:0.900 D
M40 Fury-F
B+
Kills:337
V. Kills:69 481%
Deaths:234
KDR:1.440
Accuracy:42.411% D
KPH:33.600 B+
VKPH:6.900 C*
Kills:1,157 (1,157 + 0)
Deaths:540
KDR:2.143
VKDR:0.148
Vehicle Kills:80
Kill Difference:617
Playtime:22.174 hours
Usage:1%
Score:0.187m
Score/min:141
Driving Accuracy:42.411%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,29611,2423,1173.607B++1.4333.173%A*35.563%A+97A*N/A228115.9h9A27.3B**
M18 Needler 11,0685,6981,9652.9B0.7333.369%C*1.193%D23.2B**21.9A*272245.1h90.8B++272.1B++
M14 Banshee 5,1814,85239012.441B++10.2732.928%B+1.051%C+108.1A*7.3A++30044.9h14.5B+44B++
TSAR-42 2,8042,7941,1032.533C+0.3641.421%B+73.515%B+64.8AN/A16443.1h1.8B**4.4B++
LC3 Jaguar 2,0552,0451,3491.516C++0.6632.109%A++21.32%C*55.7B**N/A15936.7h9.8B*30.6B**
NSX Naginata 1,6861,6696602.529B**0.3532.374%A*30.497%B95.4A*1B+21117.5h8.6B**26.6B*
T9 CARV 1,5851,5719381.675B0.5028.284%A++32.082%A61.6A++N/A20125.5h9.4A33.4B**
NS-11C 1,5601,5431,2141.271B0.9028.056%B*22.1%B+17.8CN/A4486.7h10.9B*39B++
Hellfire Rocket Pods 1,5941,4779216.054B**13.8858.008%B**1.354%B+171.7A+13.6C+5868.6h11.8B+20.3B*
LC2 Lynx 1,4831,4661,0211.436C**0.7428.611%B**21.487%C+36.4B+N/A9640.3h10.8B**37.8B*
SMG-46 Armistice 1,4201,4139591.473B+0.7031.989%A16.49%C+63.6A++N/A17822.2h10.8B**33.7B*
NS-44P Commissioner 1,4101,4068641.627B+0.5547.548%B++32.006%B+58.8C++N/A13323.9h3.2B+6.7B+
T9A "Butcher" 1,3981,3916082.288C*0.1128.78%B*30.194%B73.2B+N/A21319h8.8A30.7B**
TMG-50 1,3731,3617501.815B+0.3629.681%A+29.978%B**69.8A++N/A20819.5h8.2B**27.7B*
T32 Bull 1,3611,3566941.954B+0.2233.111%A++25.148%C++63.7B*N/A15121.3h9.3B**28B*
HC1 Cougar 1,3361,3241,2031.101C+1.0728.055%B++22.734%C++33.5C*N/A10139.5h9.3B**33.3B++
TORQ-9 1,3051,2926531.979B+0.2031.792%A+31.579%B**60.7AN/A14521.3h10.7A33.8B**
FA1 Barrage 1,2951,2898491.518B+0.6654.746%A+14.12%C88.3M*N/A24314.6h3.3A6.1B**
T1 Cycler 1,2731,2677871.61B+0.5630.573%A++25.73%B+54.1A++N/A17323.4h10A+32.8A
NS-11CP 1,2771,2656242.027C**0.1533.297%B*26.087%B+47.9C+N/A10526.4h9.4B**28.3B*
NS-44 Commissioner 1,2691,2561,2441.01C++1.1640.824%B+29.857%B**45B+N/A12327.9h2.9B**7.2B*
NS-15M2 1,2501,2396851.809C++0.3731.419%A+22.76%C59.9B+N/A14420.7h10.1B*32B*
NS-15M AE 1,2161,2124522.681C*0.5131.445%B**32.591%B+73.9B+N/A18216.4h9B**28.6B*
RAMS .50M 1,2041,2003413.519C++1.3439.84%C*82.333%B+56.1A++N/A17521.4h1.7B**4.3B++
PDW-16 Hailstorm 1,2061,1978561.398B+0.7831.834%A+21.303%B*53AN/A13822.6h11B**34.5B*
NS-7 PDW 1,2071,1969081.317B+0.8632.182%A+19.482%C**66.8A*N/A17217.9h10.9B**33.9B*
T5 AMC 1,1881,1798041.466B+0.7131.24%A+21.374%C**50.8A++N/A12423.2h10.7B**34.2B*
SOAS-20 1,1781,1726411.828C**0.3534.764%A29.949%A62A+N/A17318.9h8.6B**24.8B**
T7 Mini-Chaingun AE 1,1721,1654642.511B**0.3429.919%A++18.541%B++80.3AN/A16514.5h9.5B**31.8B*
NS Baron G5AE 1,1651,1614782.429B**0.2560.434%A20.069%B*86A+N/A18713.5h3.7B++6.1C++
MKV Suppressed 1,1671,1597591.527B+0.6531.745%B**28.732%A+51.3B*N/A11822.6h9.8B**30.8B*
M77-B 1,1621,1574622.504B0.3342.101%B++78.652%B50.7A++N/A12222.8h1.8B**4.3B*
M12 Kobalt 1,1141,0893630.25C++28.0827.877%B**20.018%B+132.8B+3C2648.2h12.8B++46B*
C-4 1,4181,0386421.617C++0.5617.243%D**N/A36D--13.2D*22728.8h1.5C++8.6D
NS Decimator 1,4681,0335621.838B**0.3453.013%D--2.323%C++45.5B++19.2B24222.7h3.8B++7.3C**
M18 Rotary 1,8279774662.097C*0.0831.683%C++1.842%C22.7B++19.8A+27343h78.7B++248.3B++
C150 Dalton 1,7398312193.795C-1.6220.538%F-N/A39.2B42.8A+47421.2h3B*14.4C-
S12 Renegade 8318203062.68C++0.5145.389%B+4.146%C67.8B++N/A15612.1h3.6C+7.8C*
TAS-16 Blackjack 7016993691.894B+0.2864.017%B18.169%B+76.8A+N/A2099.1h1.9B**3B++
NSX Daimyo 6296281424.423B+2.2545.7%B++95.86%B+89.7AN/A2087h2.3B+5B+
NS-357 Underboss 6306245451.145C++1.0342.001%B++43.43%M64.3B++N/A1629.7h3.6B++8.6B++
CAS30 Tank Buster 1,0405173301.567C++0.6141.834%C-1.547%C**8.6C++8.7C*11360.3h47.3B+113.1C**
Frag Grenade 5185131513N/A510.8334.522%D**N/A285D-2.8D--8931.8h4.3C12.5D
TX1 Repeater 5035015570.899C*1.2823.163%C25.948%B++30.9C++N/A9516.2h10.3B*44.6B+
P525 Marauder-H 5215012619.269B+17.0942.966%B*N/A192.7A++7.7C**4882.6h5.1B*11.8B**
NS-44 Commissioner AE 4884873421.424C*0.7545.251%B+41.478%A++95.5AN/A2265.1h2.8B**6.2B++
P2-120 HESH 4954531923.842B*21.6740.638%C+N/A82.4A+7.6C2525.5h3.6B**8.8B++
P2-120 AP 685438607.3C++5.1342.055%C-3.196%C+32.4C++18.3C++32313.5h6.2B+14.7C**
TAR 3853791702.229B+0.0532.132%A++24.011%B64.2A+1A2095.9h9.8A30.6B**
Auraxium Slasher 3833787,0500.054C+2.1218.105%D--3.175%D1.4C+N/A4264.5h1.9B+10.6C+
AMR-66 3683682201.673B*0.5033.053%B**30.435%B*54.1A*N/A1556.8h5.6A16.8B**
ML-7 5023524400.8C++1.3753.192%C4.261%B*28.4B+12.1C+20412.4h5B*9.5B++
M40 Fury-F 4063372341.44C+0.7342.411%DN/A33.7B+6.9C*12210h7.4B+17.5B+
MG-H1 Watchman 328327963.406A1.2330.759%A+40.061%A++96.2A*N/A2653.4h11.1B*36.1B*
TRAC-Shot 3083072041.505C*0.6726.726%B20.195%B24.4C-N/A6012.6h8.8B**32.9B*
NSX Tomoe 2782761312.107B+0.0736.81%A++40.942%B67.3AN/A3134.1h11.5B*31.2B*
TRAC-5 S 2552542071.227B+0.9532.455%A++20.472%B++62M+N/A1984.1h6.1A18.8A
MG-C1 Kindred 249249475.298M3.1234.982%A++23.695%C++155.6M**N/A4041.6h8.1B**23.1B**
NS-61 Emissary 2422411911.262B++0.9130.97%B+23.651%A44.6B**N/A1195.4h9.8B++31.5B*
L105 Zephyr 2592292011.45C++9.2856.59%A++N/A104.1A*13.6B*6792.2h4.5B**8B**
M40 Fury 2482181712.824B++10.6543.711%B**N/A68.1B**9.4C++3333.2h10.5B++24B*
Hexedge 2202157,6700.028C+2.1524.035%C-N/A0.8CN/A2271.8h2B+8.4C*
NS-11A 2092091091.917B+0.2631.963%A+19.617%C58.1AN/A2213.6h9.7A+30.3B**
Shuriken 2042021991.015C1.1623.787%D--25.743%B**23D-N/A578.8h11.5B++48.3C++
SR-7 196195335.909B*3.7342.228%C*85.641%B*67.2A+N/A1942.9h1.6B**3.7B*
NS-44L Blackhand 1951941601.213C+0.9643.664%C*38.144%C40.4B*N/A1284.8h3.1B*7.1B++
TRAC-5 1891891421.331B++0.8426.766%B**20.635%C**28.6B++N/A2736.6h9.7B**36.3B*
Hornet Missiles 281183199.632B+7.4654.294%D1.639%C++83.2B+44.5C**5872.2h9.8C**18C*
TS4 Haymaker 177176832.12B**0.0559.699%A+26.705%M**67.7A*N/A1782.6h3.6B++6B**
T9 CARV-S 176176712.479B*0.3032.619%A*40.341%A*76.5AN/A2652.3h8.5A26B**
Hunter QCX 1721712230.767C++1.4153.224%B+36.257%B++22.5B*N/A537.6h2.8B+5.4B+
NSX Tanto 169167981.704B+0.4729.56%B+38.323%A++16.9DN/A499.9h10.2B++34.4B+
L100 Python HESH 1891651610.313C+8.1445.718%C2.424%B++55C++8C+2013h2.4B**5.2B++
The Slasher 1651657090.233M**1.9429.932%C4.848%D6.5B+N/A1325.5h1.6B*5.3C++
Chainblade 17416310,8440.015C2.1625.388%C1.227%D-0.6C+N/A2292.3h2.7C++10.7C++
NSX Tengu 162161592.729A+0.5546.31%A+40.373%M++76.7A++N/A2362.1h10.2B*22B++
T7 Mini-Chaingun 160160981.633B++0.5423.943%A25%M++50B*N/A2313.2h9.4A39.3B*
M18 Locust 264149742.014C++0.1631.514%C+3.356%B**23.7C**18.3B+2936.3h77.6B246.2B+
M60-A Bulldog 176146188.111C*5.9436.562%C+1.37%C+41.7C**8.6B2373.5h4.5B**12.2B++
Spear Anti-Vehicle Phalanx Turret 2081381112.545B**10.3745.674%C*8.696%A**65.7A++33.3A5012.1h5.4B*11.7B**
M40 Fury 152126914B*11.8343.469%B*1.587%C66.3B+13.7B+4271.9h11.3B+25.9B++
Tank Mine 213123552.236C+0.0686.555%M**N/A102.5C+75B+11641.2h3.3F--3.9A
Heartstring 1161161530.758C1.4249.391%B+29.31%C*23.7C+N/A434.9h3.1C**6.4B+
Icikill 1131137570.149A++2.0335.686%B15.929%B++4.5C+N/A1025.3h1.6B*4.4B+
L100 Python AP 174108129B*6.8345.362%D*4.63%B**31.8C+19.4C*2583.4h5.3C**11.8C+
LC2 Lynx AE 107106224.818M2.6430.311%B++30.189%B+81.5AN/A1731.3h9.6B**31.5B++
TRAP-M1 106106343.118A0.9430.486%C*39.623%A++88.3A**N/A2351.2h6.4B**21B++
MR11 Gatekeeper 15094109.4B**7.2348.782%A2.128%C++33.6B**20B+4082.8h39.2B*80.3B**
G20 Vulcan-H 17894263.615C+1.4453.359%B++1.064%D*42.7C+38.2B**6612.2h114.1C213.9C++
MRC3 Mercy 7574213.524B+1.3529.124%M24.324%B++67.3MN/A2141.1h14.2A48.9B**
MG-S1 Jackal 7474262.846A+0.6733.166%A28.378%A52.9B*N/A1691.4h9.8B29.6B++
Auraxium Chainblade 70635,6130.011D2.1614.727%D*3.175%D0.3DN/A1248.9h3.9F*26.2D*
M2 Mutilator 6663331.909C*0.2718.592%B*20.635%B+35B++1.7M*1261.8h14.2B**76.4B++
NS CandyCannon 3000 6261920.663C+1.5135.945%C+29.508%C22.6C+N/A532.7h4.7C++13.2C**
Ripper 61613940.155B++2.0217.814%D21.312%B++3.9C+N/A1115.5h1.4C*8.1C+
NS Deep Freeze 60601170.513C1.6638.193%C38.333%B+14.3C--N/A304.2h4C-10.5C
MRC3 Mercy 5757212.714C**0.5428.434%M42.105%M**51.8A++N/A2011.1h18.2B64B**
Ripper AE 57577760.073C+2.1013.651%D**15.79%C2C--N/A428.1h1.5D10.7D*
M2 Mutilator 5756341.647C+0.5319.295%B**26.786%A++32.9B+N/A1261.7h16.8C*87.1B+
M60-A Bulldog 645669.333C7.1651.934%B+5.357%A*32.9C+4.7C*1261.7h5B++9.7B++
E540 Halberd 825577.857C*5.6843.545%C**3.636%C++42.3A+20.8A+4341.3h3.6A++8.3A
Rocklet Rifle 11651820.622C+1.5538.236%F1.961%A*10.2D**13D--1605h44.5C-116.3D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon911,9485.6h
Anti-Vehicle MANA Turret71090.5h
Nano-Armor Kit168269,84042h
AE Nano-Armor Kit1552,7656.2h
AE Medical Applicator6530,7692.3h
Nanite Revive Grenade09680.3h
Restoration Kit302442.9h
Motion Spotter307921.1h
Recon Detection Device218171.3h
Shield Recharging Field211640.3h
Ammunition Package205951.3h
Medical Applicator14557,5024.5h
Medical Kit2,08814,78661.3h
Anti-Infantry MANA Turret4810.3h
Snowman Soldier9670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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