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Captain Snow Balla YannixTR[PEST] YannixTR
TR BR 59

KDR: 2.15

Score: 33.6m

Last Seen: Feb 14th, 2019 5:01 PM
- OFFLINE - 61.5 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Cobalt - Outfit Officer of Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 12
Level Progress (to 60): 75%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R M18 Needler M14 Banshee TSAR-42 LC3 Jaguar NSX Naginata T9 CARV NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,785,977 MLG Score: 2227
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.444%28.862%9084098244,9522.034860.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.586%2.025A*1.258A-0.532DHEAD ++ (~13.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.616B+90.367C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.729%1.238%7345101713,169211971296.21472185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%-0.388C--0.337C--0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.60.027C+52.80.003C+103.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.19%2.236%96410181,16317883890.650084298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.251%0.127C++-0.246C-1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++4.50.637B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.212%0.819%242810142,198133912741.6403172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.466%0.563B+-0.9D--0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.806B++9.70.754B++13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.785%78.171%242610165,7402256212.5432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.74%0.863B*0.723B++0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+1.90.406B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.88%16.402%242310192,1401388101.54068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.233%1.285A0.358C**-0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.90.399B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tempest[PEST] Tempest
TR outfit on Cobalt

Members: 12
33.6m213.4%407 (24.4k)310 (18.6k)2.1505283,86638,9982.3348659 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022558029.934%23.07%69102:4733

17% Engineer22% Heavy Assault15% Infiltrator40% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2015 10:26 AMDec 22nd, 2017 7:56 PMFeb 15th, 2019 1:00 PM (1d) (PST)Feb 14th, 2019 1:24 PM (2d) (PST)Feb 14th, 2019 1:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431946490.7720.3590.1781.8700.1052227

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,60211,62638,976462211112618,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1811.3h/75.5d 7,189 19,348 20,317 203.3k 1,498 4,312 11,398 91.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:10,571
Deaths:2,962
KDR:3.569
Accuracy:33.058% A*
HSR:35.560% A+
NSX Naginata
A*
Kills:1,652
Deaths:654
KDR:2.526
Accuracy:32.415% A*
HSR:30.327% B
T9 CARV
A++
Kills:1,552
Deaths:936
KDR:1.658
Accuracy:28.208% A++
HSR:32.023% A
T9A "Butcher"
B*
Kills:1,388
Deaths:606
KDR:2.290
Accuracy:28.773% B*
HSR:30.187% B+
T32 Bull
A++
Kills:1,356
Deaths:694
KDR:1.954
Accuracy:33.111% A++
HSR:25.148% C++
TMG-50
A+
Kills:1,355
Deaths:749
KDR:1.809
Accuracy:29.664% A+
HSR:30.037% B**
NS-15M2
A+
Kills:1,239
Deaths:685
KDR:1.809
Accuracy:31.419% A+
HSR:22.760% C
NS-15M AE
B**
Kills:1,209
Deaths:450
KDR:2.687
Accuracy:31.424% B**
HSR:32.589% B+
T7 Mini-Chaingun AE
A++
Kills:1,165
Deaths:464
KDR:2.511
Accuracy:29.919% A++
HSR:18.541% B*
MG-H1 Watchman
A++
Kills:309
Deaths:90
KDR:3.433
Accuracy:30.817% A+
HSR:40.453% A++
T9 CARV-S
A*
Kills:176
Deaths:71
KDR:2.479
Accuracy:32.619% A*
HSR:40.341% A*
T7 Mini-Chaingun
M++
Kills:160
Deaths:98
KDR:1.633
Accuracy:23.943% A+
HSR:25% M++
Kills:22,132
Deaths (as Heavy Assault):8,459
Deaths (to Heavy Assaults):10,624
KDR:2.61638
Kill Difference:13,673
Playtime:404.324 hours
Usage:22%
Score:8.069m
Score/min:333
Accuracy (listed only):30.447%
HSR (listed only):30.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:1,992
Deaths:1,341
KDR:1.485
Accuracy:32.009% A++
HSR:21.135% C*
NS-11C
B*
Kills:1,543
Deaths:1,214
KDR:1.271
Accuracy:28.056% B*
HSR:22.100% B+
LC2 Lynx
B**
Kills:1,442
Deaths:1,016
KDR:1.419
Accuracy:28.599% B**
HSR:21.498% C+
HC1 Cougar
B*
Kills:1,324
Deaths:1,203
KDR:1.101
Accuracy:28.055% B*
HSR:22.734% C++
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
NS-11CP
B*
Kills:1,250
Deaths:621
KDR:2.013
Accuracy:33.277% B*
HSR:26.320% B+
T5 AMC
A+
Kills:1,179
Deaths:804
KDR:1.466
Accuracy:31.240% A+
HSR:21.374% C**
NS Baron G5AE
A
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:60.434% A
HSR:20.069% B*
TAS-16 Blackjack
B+
Kills:675
Deaths:362
KDR:1.865
Accuracy:63.659% B
HSR:18.074% B+
AMR-66
B**
Kills:368
Deaths:220
KDR:1.673
Accuracy:33.053% B**
HSR:30.435% B*
TRAC-Shot
B+
Kills:306
Deaths:203
KDR:1.507
Accuracy:26.723% C**
HSR:20.261% B+
TRAC-5 S
A++
Kills:254
Deaths:207
KDR:1.227
Accuracy:32.455% A++
HSR:20.472% B++
TRAC-5
B**
Kills:189
Deaths:142
KDR:1.331
Accuracy:26.766% B**
HSR:20.635% C**
TS4 Haymaker
M*
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A++
HSR:26.705% M*
NSX Tanto
A*
Kills:165
Deaths:97
KDR:1.701
Accuracy:29.546% B+
HSR:38.788% A*
LC2 Lynx AE
B++
Kills:72
Deaths:18
KDR:4
Accuracy:30.220% B++
HSR:31.944% B++
Kills:13,385
Deaths (as Engineer):8,858
Deaths (to Engineers):7,355
KDR:1.51106
Kill Difference:4,527
Playtime:314.220 hours
Usage:17%
Score:5.462m
Score/min:290
Accuracy (listed only):37.409%
HSR (listed only):23.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:1,992
Deaths:1,341
KDR:1.485
Accuracy:32.009% A++
HSR:21.135% C*
NS-11C
B*
Kills:1,543
Deaths:1,214
KDR:1.271
Accuracy:28.056% B*
HSR:22.100% B+
LC2 Lynx
B**
Kills:1,442
Deaths:1,016
KDR:1.419
Accuracy:28.599% B**
HSR:21.498% C+
SMG-46 Armistice
A
Kills:1,407
Deaths:953
KDR:1.476
Accuracy:31.928% A
HSR:16.560% C+
HC1 Cougar
B*
Kills:1,324
Deaths:1,203
KDR:1.101
Accuracy:28.055% B*
HSR:22.734% C++
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
NS-11CP
B*
Kills:1,250
Deaths:621
KDR:2.013
Accuracy:33.277% B*
HSR:26.320% B+
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C**
PDW-16 Hailstorm
A+
Kills:1,191
Deaths:854
KDR:1.395
Accuracy:31.827% A+
HSR:21.243% B*
T5 AMC
A+
Kills:1,179
Deaths:804
KDR:1.466
Accuracy:31.240% A+
HSR:21.374% C**
NS Baron G5AE
A
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:60.434% A
HSR:20.069% B*
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
TAS-16 Blackjack
B+
Kills:675
Deaths:362
KDR:1.865
Accuracy:63.659% B
HSR:18.074% B+
TRAC-Shot
B+
Kills:306
Deaths:203
KDR:1.507
Accuracy:26.723% C**
HSR:20.261% B+
TRAC-5 S
A++
Kills:254
Deaths:207
KDR:1.227
Accuracy:32.455% A++
HSR:20.472% B++
Shuriken
A
Kills:198
Deaths:198
KDR:1
Accuracy:23.686% D--
HSR:26.263% A
TRAC-5
B**
Kills:189
Deaths:142
KDR:1.331
Accuracy:26.766% B**
HSR:20.635% C**
TS4 Haymaker
M*
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A++
HSR:26.705% M*
NSX Tanto
A*
Kills:165
Deaths:97
KDR:1.701
Accuracy:29.546% B+
HSR:38.788% A*
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A
HSR:40.373% M++
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
LC2 Lynx AE
B++
Kills:72
Deaths:18
KDR:4
Accuracy:30.220% B++
HSR:31.944% B++
Kills:18,403
Deaths (as Light Assault):12,395
Deaths (to Light Assaults):7,987
KDR:1.48471
Kill Difference:6,008
Playtime:721.948 hours
Usage:40%
Score:13.718m
Score/min:317
Accuracy (listed only):36.197%
HSR (listed only):23.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,617
Deaths:1,066
KDR:2.455
Accuracy:41.112% B+
HSR:73.099% B+
SMG-46 Armistice
A
Kills:1,407
Deaths:953
KDR:1.476
Accuracy:31.928% A
HSR:16.560% C+
NS-44P Commissioner
B++
Kills:1,370
Deaths:841
KDR:1.629
Accuracy:47.564% B++
HSR:31.533% B+
NS-44 Commissioner
B**
Kills:1,256
Deaths:1,244
KDR:1.010
Accuracy:40.824% B+
HSR:29.857% B**
RAMS .50M
B+
Kills:1,200
Deaths:341
KDR:3.519
Accuracy:39.840% C*
HSR:82.333% B+
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C**
PDW-16 Hailstorm
A+
Kills:1,191
Deaths:854
KDR:1.395
Accuracy:31.827% A+
HSR:21.243% B*
SOAS-20
A
Kills:1,172
Deaths:641
KDR:1.828
Accuracy:34.764% A
HSR:29.949% A
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
M77-B
B++
Kills:1,157
Deaths:462
KDR:2.504
Accuracy:42.101% B++
HSR:78.652% B
NS-357 Underboss
M+
Kills:569
Deaths:510
KDR:1.116
Accuracy:41.388% B+
HSR:42.882% M+
NSX Daimyo
B*
Kills:531
Deaths:119
KDR:4.462
Accuracy:44.791% B+
HSR:96.799% B*
TX1 Repeater
B++
Kills:501
Deaths:557
KDR:0.899
Accuracy:23.163% C
HSR:25.948% B++
NS-44 Commissioner AE
A++
Kills:402
Deaths:273
KDR:1.473
Accuracy:44.821% B+
HSR:40.299% A++
NSX Tomoe
A+
Kills:276
Deaths:131
KDR:2.107
Accuracy:36.810% A+
HSR:40.942% B+
NS-61 Emissary
A
Kills:241
Deaths:191
KDR:1.262
Accuracy:30.970% B+
HSR:23.651% A
Shuriken
A
Kills:198
Deaths:198
KDR:1
Accuracy:23.686% D--
HSR:26.263% A
NS-44L Blackhand
C**
Kills:193
Deaths:159
KDR:1.214
Accuracy:44.135% C**
HSR:38.342% C
SR-7
B++
Kills:166
Deaths:31
KDR:5.355
Accuracy:42.439% C*
HSR:83.735% B++
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A
HSR:40.373% M++
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
TRAP-M1
B**
Kills:69
Deaths:26
KDR:2.654
Accuracy:29.250% C+
HSR:33.333% B**
NS CandyCannon 3000
C+
Kills:61
Deaths:92
KDR:0.663
Accuracy:35.945% C+
HSR:29.508% C
NS Deep Freeze
B++
Kills:60
Deaths:117
KDR:0.513
Accuracy:38.193% C
HSR:38.333% B++
Kills:17,227
Deaths (as Infiltrator):10,558
Deaths (to Infiltrators):6,615
KDR:1.63165
Kill Difference:6,669
Playtime:271.258 hours
Usage:15%
Score:4.446m
Score/min:273
Accuracy (listed only):37.040%
HSR (listed only):41.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:1,407
Deaths:953
KDR:1.476
Accuracy:31.928% A
HSR:16.560% C+
TORQ-9
A+
Kills:1,292
Deaths:653
KDR:1.979
Accuracy:31.792% A+
HSR:31.579% B**
FA1 Barrage
A+
Kills:1,289
Deaths:849
KDR:1.518
Accuracy:54.746% A+
HSR:14.120% C
T1 Cycler
A++
Kills:1,267
Deaths:787
KDR:1.610
Accuracy:30.573% A++
HSR:25.730% B++
NS-7 PDW
A+
Kills:1,196
Deaths:908
KDR:1.317
Accuracy:32.182% A+
HSR:19.482% C**
PDW-16 Hailstorm
A+
Kills:1,191
Deaths:854
KDR:1.395
Accuracy:31.827% A+
HSR:21.243% B*
NS Baron G5AE
A
Kills:1,161
Deaths:478
KDR:2.429
Accuracy:60.434% A
HSR:20.069% B*
MKV Suppressed
A+
Kills:1,159
Deaths:759
KDR:1.527
Accuracy:31.745% B**
HSR:28.732% A+
TAS-16 Blackjack
B+
Kills:675
Deaths:362
KDR:1.865
Accuracy:63.659% B
HSR:18.074% B+
TAR
A++
Kills:343
Deaths:154
KDR:2.227
Accuracy:31.863% A++
HSR:25.073% B+
NS-11A
A+
Kills:208
Deaths:108
KDR:1.926
Accuracy:31.886% A+
HSR:19.712% C
Shuriken
A
Kills:198
Deaths:198
KDR:1
Accuracy:23.686% D--
HSR:26.263% A
TS4 Haymaker
M*
Kills:176
Deaths:83
KDR:2.120
Accuracy:59.699% A++
HSR:26.705% M*
NSX Tengu
M++
Kills:161
Deaths:59
KDR:2.729
Accuracy:46.310% A
HSR:40.373% M++
MG-S1 Jackal
A
Kills:74
Deaths:26
KDR:2.846
Accuracy:33.166% A
HSR:28.378% A
Kills:11,797
Deaths (as Combat Medic):7,231
Deaths (to Combat Medics):3,849
KDR:1.63145
Kill Difference:4,566
Playtime:89.296 hours
Usage:5%
Score:1.867m
Score/min:348
Accuracy (listed only):39.700%
HSR (listed only):24.139%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:5,601
V. Kills:5,315 105%
Deaths:1,957
KDR:2.862
Accuracy:33.378% C*
KPH:23.100 B**
VKPH:21.900 A++
M14 Banshee
A*
Kills:4,603
V. Kills:318 N/A
Deaths:379
KDR:12.145
Accuracy:32.856% B+
KPH:107.600 A*
VKPH:7.400 A++
Hellfire Rocket Pods
A+
Kills:1,474
V. Kills:117 N/A
Deaths:92
KDR:16.022
Accuracy:58.023% B**
KPH:171.500 A+
VKPH:13.600 C+
M18 Rotary
A
Kills:974
V. Kills:848 115%
Deaths:466
KDR:2.090
Accuracy:31.712% C+
KPH:22.700 B++
VKPH:19.800 A
Hornet Missiles
C**
Kills:183
V. Kills:98 185%
Deaths:19
KDR:9.632
Accuracy:54.274% D
KPH:82.400 C**
VKPH:44.100 C**
M18 Locust
B+
Kills:149
V. Kills:115 128%
Deaths:74
KDR:2.014
Accuracy:31.514% C+
KPH:23.800 C**
VKPH:18.400 B+
Kills:12,984 (11,327 + 0)
Deaths:2,987
KDR:4.347
VKDR:2.280
Vehicle Kills:6,811
Kill Difference:9,997
Playtime:345.602 hours
Usage:19%
Score:5.937m
Score/min:286
Piloting Accuracy:31.514%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:829
V. Kills:907 91%
Deaths:219
KDR:3.785
Accuracy:20.565% F-
KPH:39.200 B
VKPH:42.900 A+
CAS30 Tank Buster
C**
Kills:517
V. Kills:523 99%
Deaths:330
KDR:1.567
Accuracy:41.814% C-
KPH:8.600 C++
VKPH:8.700 C**
L105 Zephyr
A*
Kills:229
V. Kills:30 N/A
Deaths:20
KDR:11.450
Accuracy:56.590% A++
KPH:102.800 A*
VKPH:13.500 B**
Kills:1,575 (517 + 1,058)
Deaths:569
KDR:2.768
VKDR:2.566
Vehicle Kills:1,460
Kill Difference:1,006
Playtime:83.639 hours
Usage:5%
Score:1.103m
Score/min:220
Piloting Accuracy:41.814%
Gunner Accuracy:56.590%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:165
V. Kills:24 N/A
Deaths:16
KDR:10.313
Accuracy:45.718% C
KPH:54.200 C++
VKPH:7.900 C+
L100 Python AP
B
Kills:108
V. Kills:66 161%
Deaths:12
KDR:9
Accuracy:45.362% D*
KPH:32.100 C*
VKPH:19.600 B
Kills:273 (273 + 0)
Deaths:28
KDR:9.750
VKDR:3.214
Vehicle Kills:90
Kill Difference:245
Playtime:6.413 hours
Usage:0%
Score:0.089m
Score/min:230
Driving Accuracy:45.362%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:452
V. Kills:42 N/A
Deaths:19
KDR:23.790
Accuracy:40.617% C+
KPH:83.100 A+
VKPH:7.700 C
P2-120 AP
C**
Kills:438
V. Kills:247 177%
Deaths:60
KDR:7.300
Accuracy:42.055% C
KPH:32.300 C**
VKPH:18.200 C++
MR11 Gatekeeper
A++
Kills:94
V. Kills:56 165%
Deaths:10
KDR:9.400
Accuracy:48.782% A
KPH:33.600 A++
VKPH:20 B+
E540 Halberd
A++
Kills:55
V. Kills:27 196%
Deaths:7
KDR:7.857
Accuracy:43.545% B
KPH:41.300 A++
VKPH:20.300 A++
Kills:1,039 (890 + 149)
Deaths:96
KDR:10.823
VKDR:3.875
Vehicle Kills:372
Kill Difference:943
Playtime:23.106 hours
Usage:1%
Score:0.448m
Score/min:323
Driving Accuracy:42.055%
Gunner Accuracy:43.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:501
V. Kills:20 N/A
Deaths:26
KDR:19.269
Accuracy:42.966% B**
KPH:192.900 A++
VKPH:7.700 C**
G20 Vulcan-H
B**
Kills:94
V. Kills:84 111%
Deaths:26
KDR:3.615
Accuracy:53.359% B*
KPH:43.500 C++
VKPH:38.900 B**
Kills:595 (0 + 595)
Deaths:52
KDR:11.442
VKDR:2
Vehicle Kills:104
Kill Difference:543
Playtime:4.759 hours
Usage:0%
Score:0.162m
Score/min:566
Driving Accuracy:N/A%
Gunner Accuracy:53.359%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:218
V. Kills:30 N/A
Deaths:17
KDR:12.824
Accuracy:43.711% B**
KPH:67.400 B**
VKPH:9.300 C+
M40 Fury
B*
Kills:126
V. Kills:26 467%
Deaths:9
KDR:14
Accuracy:43.469% B*
KPH:66.100 B+
VKPH:13.600 B+
Kills:344 (0 + 344)
Deaths:26
KDR:13.231
VKDR:2.154
Vehicle Kills:56
Kill Difference:318
Playtime:5.142 hours
Usage:0%
Score:0.113m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:43.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:820
V. Kills:11 N/A
Deaths:306
KDR:2.680
Accuracy:45.453% B
KPH:67.700 B+
VKPH:0.900 D
M40 Fury-F
B+
Kills:337
V. Kills:69 481%
Deaths:234
KDR:1.440
Accuracy:42.411% D
KPH:33.600 B+
VKPH:6.900 C*
Kills:1,157 (1,157 + 0)
Deaths:540
KDR:2.143
VKDR:0.148
Vehicle Kills:80
Kill Difference:617
Playtime:22.164 hours
Usage:1%
Score:0.187m
Score/min:141
Driving Accuracy:42.411%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 10,62110,5712,9623.569B++1.4233.058%A*35.56%A+96.3A*N/A225109.8h9A27.3B**
M18 Needler 10,9165,6011,9572.862B0.7133.378%C*1.196%D23.1B**21.9A++272242.8h91.1B++273B++
M14 Banshee 4,9214,60337912.145B++9.9932.856%B+1.086%C+107.5A*7.4A++30442.8h14.5B+44.1B+
TSAR-42 2,6272,6171,0662.455C+0.3041.112%B+73.099%B+63.1B**N/A16041.5h1.8B**4.4B++
LC3 Jaguar 2,0021,9921,3411.485C++0.6732.009%A++21.135%C*54.9B**N/A15836.3h9.8B*30.7B**
NSX Naginata 1,6691,6526542.526B**0.3832.415%A*30.327%B95.5A*1B*21217.3h8.6B**26.5B*
T9 CARV 1,5661,5529361.658C**0.4928.208%A++32.023%A61.3A++N/A20025.3h9.4A33.5B**
NS-11C 1,5601,5431,2141.271B0.8828.056%B*22.1%B+17.8CN/A4486.7h10.9B*39B++
Hellfire Rocket Pods 1,5911,4749216.022B**13.8758.023%B**1.357%B+171.4A+13.6C+5848.6h11.8B+20.4B*
LC2 Lynx 1,4571,4421,0161.419C**0.7328.599%B**21.498%C+36.1B+N/A9639.9h10.9B**38B*
SMG-46 Armistice 1,4141,4079531.476B+0.6731.928%A16.56%C+63.7A++N/A17822.1h10.7B**33.6B*
T9A "Butcher" 1,3951,3886062.29C*0.1428.773%B*30.187%B+73.4B+N/A21218.9h8.8A30.7B**
NS-44P Commissioner 1,3741,3708411.629B0.5247.564%B++31.533%B+58.3C++N/A13123.5h3.2B6.7B+
T32 Bull 1,3611,3566941.954B+0.2033.111%A++25.148%C++63.7B**N/A15021.3h9.3B**28B**
TMG-50 1,3671,3557491.809B+0.3429.664%A+30.037%B**69.8A+N/A20719.4h8.2B**27.8B*
HC1 Cougar 1,3361,3241,2031.101C++1.0528.055%B*22.734%C++33.5C**N/A10039.5h9.3B*33.3B++
TORQ-9 1,3051,2926531.979B+0.1731.792%A+31.579%B**60.7AN/A14421.3h10.7A33.8B**
FA1 Barrage 1,2951,2898491.518B++0.6354.746%A+14.12%C88.3M**N/A24214.6h3.3A6.1B**
T1 Cycler 1,2731,2677871.61B+0.5430.573%A++25.73%B++54.1A++N/A17223.4h10A+32.8A
NS-44 Commissioner 1,2691,2561,2441.01C++1.1440.824%B+29.857%B**45B+N/A12327.9h2.9B**7.2B*
NS-11CP 1,2621,2506212.013C*0.1433.277%B*26.32%B+47.7C+N/A10426.2h9.4B++28.3B++
NS-15M2 1,2501,2396851.809C++0.3431.419%A+22.76%C59.9B+N/A14420.7h10.1B*32B*
NS-15M AE 1,2131,2094502.687C**0.5431.424%B**32.589%B+74.2B+N/A18316.3h9B**28.6B*
RAMS .50M 1,2041,2003413.519C++1.3739.84%C*82.333%B+56.1A++N/A17521.4h1.7B**4.3B++
NS-7 PDW 1,2071,1969081.317B+0.8332.182%A+19.482%C**66.8A*N/A17217.9h10.9B**33.9B*
PDW-16 Hailstorm 1,2001,1918541.395B+0.7631.827%A+21.243%B*52.9AN/A13722.5h11B*34.6B*
T5 AMC 1,1881,1798041.466B+0.6831.24%A+21.374%C**50.8A++N/A12423.2h10.7B**34.2B**
SOAS-20 1,1781,1726411.828C**0.3234.764%A29.949%A62AN/A17318.9h8.6B**24.8B**
T7 Mini-Chaingun AE 1,1721,1654642.511B**0.3629.919%A++18.541%B*80.3A+N/A16514.5h9.5B**31.8B*
NS Baron G5AE 1,1651,1614782.429B**0.2860.434%A20.069%B*86A+N/A18713.5h3.7B++6.1C+
MKV Suppressed 1,1671,1597591.527B+0.6231.745%B**28.732%A+51.3B*N/A11822.6h9.8B*30.8B++
M77-B 1,1621,1574622.504B0.3542.101%B++78.652%B50.7A++N/A12222.8h1.8B**4.3B*
M12 Kobalt 1,1121,0873630.194C++28.0427.883%B**19.963%B+132.6B+3C2648.2h12.8B++46B*
C-4 1,4171,0376421.615C++0.5417.232%D**N/A36D--13.2D--22728.8h1.5C++8.6D
NS Decimator 1,4241,0035511.82B**0.3353.045%D-2.393%C++45.2B++19B24222.2h3.9B+7.3B
M18 Rotary 1,8229744662.09C*0.0631.712%C+1.848%C22.7B++19.8A27342.9h78.7B++248.1B++
C150 Dalton 1,7368292193.785C1.6320.565%F-N/A39.3B43A+47421.1h3B**14.3C
S12 Renegade 8318203062.68C+0.5345.453%B4.146%C67.8B+N/A15712.1h3.6C+7.8C*
TAS-16 Blackjack 6776753621.865B++0.2963.659%B18.074%B+75.8A+N/A2058.9h1.9B**3B+
NS-357 Underboss 5755695101.116C++1.0341.388%B+42.882%M+61.2B++N/A1539.3h3.6B++8.8B++
NSX Daimyo 5325311194.462B2.3144.791%B+96.799%B*87AN/A1966.1h2.2B+5B+
CAS30 Tank Buster 1,0405173301.567C++0.5841.814%C-1.547%B8.6C++8.7C**11360.3h47.3B+113B
Frag Grenade 5085031503N/A500.8534.506%D**N/A279.4D-2.8D-8941.8h4.3C12.5D
P525 Marauder-H 5215012619.269B+17.1242.966%B**N/A192.7A++7.7C**4862.6h5.1B++11.8B*
TX1 Repeater 5035015570.899C*1.2523.163%C25.948%B++31.1C*N/A9516.1h10.3B*44.6B
P2-120 HESH 4944521923.789B*21.6440.617%C+N/A83.7A+7.8C+2565.4h3.6B**8.7B*
P2-120 AP 685438607.3C++5.1542.055%C3.196%C+32.4C**18.3C*32213.5h6.2B+14.7B+
NS-44 Commissioner AE 4034022731.473C++0.6844.821%B+40.299%A++91.4B**N/A2134.4h2.8B++6.3B++
AMR-66 3683682201.673B**0.4833.053%B**30.435%B*54.1A*N/A1556.8h5.6A16.8B**
Auraxium Slasher 3593546,6720.053C+2.1017.933%D--2.825%D-1.4C+N/A3253.1h1.9B+10.7C+
ML-7 5023524400.8C*1.3553.192%C4.261%B**28.4B+12.1C+20412.4h5B*9.5B++
TAR 3493431542.227B+0.0831.863%A++25.073%B+62.4A+1.1A++2075.5h9.8A30.8B**
M40 Fury-F 4063372341.44C+0.7142.411%DN/A33.7B+6.9C*12210h7.4B+17.5B+
MG-H1 Watchman 310309903.433A1.2830.817%A+40.453%A++96.6A*N/A2613.2h11.1B**36.1B*
TRAC-Shot 3073062031.507C*0.6426.723%C**20.261%B+24.3C-N/A6012.6h8.8B**32.9B*
NSX Tomoe 2782761312.107B0.0436.81%A+40.942%B+67.3B**N/A3134.1h11.5B++31.2B*
TRAC-5 S 2552542071.227B+0.9232.455%A++20.472%B++62M+N/A1974.1h6.1A+18.8A
NS-61 Emissary 2422411911.262B++0.8930.97%B+23.651%A44.6B**N/A1185.4h9.8B++31.5B*
L105 Zephyr 2592292011.45C++9.3056.59%A++N/A104.1A*13.6B**6792.2h4.5B**8B**
M40 Fury 2482181712.824B++10.6743.711%B**N/A68.1B**9.4C++3333.2h10.5B++24B*
Hexedge 2172127,6420.028C+2.1224.027%C--N/A0.8CN/A2270.8h2B+8.5C*
NS-11A 2082081081.926B+0.2231.886%A+19.712%C57.8AN/A2203.6h9.6A+30.2B**
Shuriken 2001981981C-1.1523.686%D--26.263%A22.8D--N/A568.7h11.5B++48.6C++
NS-44L Blackhand 1941931591.214C++0.9444.135%C**38.342%C40.2B*N/A1294.8h3.1B**7.1B++
TRAC-5 1891891421.331B++0.8226.766%B**20.635%C**29.1B++N/A2716.5h9.7B**36.3B**
Hornet Missiles 281183199.632B+7.4854.274%D1.639%C++83.2B44.5C**5862.2h9.7C**18C++
T9 CARV-S 176176712.479B++0.3332.619%A*40.341%A*76.5A+N/A2652.3h8.5A26B**
TS4 Haymaker 177176832.12B**0.0359.699%A++26.705%M*67.7A*N/A1782.6h3.6B++6B**
Hunter QCX 1721712230.767C++1.3853.224%B+36.257%B++22.5B++N/A537.6h2.8B+5.4B+
SR-7 167166315.355B+3.2042.439%C*83.735%B++61.5AN/A1832.7h1.6B**3.7B++
NSX Tanto 167165971.701B+0.4529.546%B+38.788%A*16.7DN/A489.9h10.1B++34B+
L100 Python HESH 1891651610.313C+8.1645.718%C2.424%B++55C++8C+2003h2.4B**5.2B++
The Slasher 1651657080.233M**1.9229.932%C4.848%D6.5B++N/A1325.5h1.6B*5.3B
Chainblade 17416310,8300.015C2.1425.432%C1.227%D-0.6C+N/A2291.7h2.7C++10.7C++
NSX Tengu 162161592.729A+0.5846.31%A40.373%M++76.7A+N/A2362.1h10.2B++22B++
T7 Mini-Chaingun 160160981.633B++0.5223.943%A+25%M++50B*N/A2303.2h9.4A39.3B*
M18 Locust 264149742.014C++0.1431.514%C+3.356%B**23.7C**18.3B+2926.3h77.6C*246.2B+
M60-A Bulldog 176146188.111C*5.9636.562%C+1.37%C+41.7B8.6B++2373.5h4.5B**12.2B++
Spear Anti-Vehicle Phalanx Turret 2051361112.364B**10.2145.606%C*8.824%A**64.8A++32.9B**4872.1h5.4B+11.9B*
M40 Fury 152126914B++11.8543.469%B*1.587%C+66.3B+13.7B+4271.9h11.3B+25.9B++
Tank Mine 209121542.241C+0.0985.263%M**N/A100.8C+73.3B+11721.2h3.3F--3.9A
Heartstring 1161161530.758C1.3949.391%B+29.31%C++23.7C+N/A434.9h3.1C*6.4B+
Icikill 1131137570.149A++2.0035.686%B15.929%B+4.5C+N/A1025.3h1.6B**4.4B+
L100 Python AP 174108129B**6.8545.362%D*4.63%B**31.8C*19.4C**2573.4h5.3B++11.8C++
MR11 Gatekeeper 15094109.4A7.2548.782%A2.128%C++33.6A++20B+4082.8h39.2B*80.3B**
G20 Vulcan-H 17894263.615C+1.4653.359%B*1.064%D*42.7C+38.2B**6612.2h114.1C213.9C*
MG-S1 Jackal 7474262.846A++0.7033.166%A28.378%A52.9B*N/A1621.4h9.8B29.6B++
LC2 Lynx AE 7372184A*1.8530.22%B++31.944%B++65.5B*N/A1561.1h10.3B*34.1B++
TRAP-M1 6969262.654B*0.5029.25%C+33.333%B**69A+N/A2291h6.3B**21.7B++
MRC3 Mercy 6666193.474B++1.3228.748%A**25.758%B**66MN/A2041h13.7A+47.7B**
M2 Mutilator 6663331.909C*0.2418.592%B*20.635%B+35B*1.7M**1261.8h14.2B**76.4B*
Auraxium Chainblade 70635,6130.011D2.1414.727%D*3.175%D0.3C-N/A1248.9h3.9F**26.2D*
Ripper 61613940.155B++2.0017.814%D21.312%B++3.9C+N/A1115.5h1.4C*8.1C+
NS CandyCannon 3000 6261920.663C+1.4935.945%C+29.508%C22.6C+N/A532.7h4.7C++13.2C**
NS Deep Freeze 60601170.513D1.6438.193%C38.333%B++14.3DN/A304.2h4D**10.5C
M2 Mutilator 5756341.647C+0.5019.295%B**26.786%A++32.9B++N/A1251.7h16.8C*87.1B++
M60-A Bulldog 645669.333C+7.1851.934%B+5.357%A*32.9C+4.7C*1261.7h5B++9.7B++
E540 Halberd 825577.857C*5.7143.545%B3.636%C++42.3A++20.8A++4341.3h3.6A++8.3A
MRC3 Mercy 5151192.684C**0.5327.582%A*43.137%S51A++N/A1921h17.2B+62.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter307661.1h
Nano-Armor Kit168269,84042h
Snowman Soldier9670.2h
Spawn Beacon901,9325.6h
Anti-Vehicle MANA Turret71080.5h
Restoration Kit302442.9h
AE Nano-Armor Kit1551,5856h
Nanite Revive Grenade09660.3h
AE Medical Applicator6530,6732.3h
Ammunition Package205931.3h
Shield Recharging Field211640.3h
Medical Kit2,00814,21960h
Anti-Infantry MANA Turret4810.3h
Medical Applicator14557,5024.5h
Recon Detection Device218171.3h

Check the help document for the dictionary if you want to learn more about words used here.


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