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Primarch Primarch Yarius[VH0T] Yarius
VS BR 99

KDR: 1.11

Score: 17.3m

Last Seen: Apr 21st, 2019 11:45 AM
- ONLINE NOW

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Officer of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
Level Progress (to 100): 88%
Level 100 Progress: 92% 166h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Solstice VE3 Tank Mine Spear Anti-Vehicle Phalanx Turret C-4 VA39 Spectre Parallax VX3 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 769TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.697%18.334%2691010972,5090.6955920.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.121%-1.252D**-0.373C--0.921D--HEAD ++ (~10.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.2-1.323D**25.5-0.784D-147.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.273%2.732%143411033662883041.26644120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.676%-0.368C--0.416C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
252-1.122D*81.3-1.051D*170.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.74%68.139%14321105951308123.08766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.786%-0.943D--0.069C+-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.748D-5-0.56D12.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 11
17.3m585.1%161 (9.7k)158 (9.5k)1.1098610,2849,2661.5194399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS11073026.51%13.069%8511:461

60% Engineer7% Heavy Assault24% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 12:56 AMMar 7th, 2013 6:16 AMApr 23rd, 2019 5:20 PM (3d) (PST)Apr 21st, 2019 9:05 AM (5d) (PST)Apr 21st, 2019 7:45 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
292762160.0940.0850.0120.7890.04134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5504,58912,9616514729,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1819.6h/75.8d 3,795 1,344 8,067 86.1k 1,781 5,963 4,439 31.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:240
Deaths:274
KDR:0.876
Accuracy:11.601% F-
HSR:3.750% C+
Orion VS54
C
Kills:168
Deaths:250
KDR:0.672
Accuracy:7.979% F--
HSR:22.619% C
Pulsar LSW
B**
Kills:141
Deaths:121
KDR:1.165
Accuracy:14.038% F
HSR:31.206% B**
Kills:549
Deaths (as Heavy Assault):645
Deaths (to Heavy Assaults):2,588
KDR:0.85116
Kill Difference:96
Playtime:130.939 hours
Usage:7%
Score:1.101m
Score/min:140
Accuracy (listed only):11.206%
HSR (listed only):19.192%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:1,081
Deaths:2,199
KDR:0.492
Accuracy:15.571% D**
HSR:16.744% C--
Serpent VE92
C-
Kills:261
Deaths:504
KDR:0.518
Accuracy:14.255% F-
HSR:17.241% C-
Kills:1,342
Deaths (as Engineer):2,703
Deaths (to Engineers):2,148
KDR:0.49649
Kill Difference:1,361
Playtime:1,083.595 hours
Usage:60%
Score:11.251m
Score/min:173
Accuracy (listed only):14.913%
HSR (listed only):16.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:487
Deaths:131
KDR:3.718
Accuracy:28.273% D
HSR:51.129% B**
Parallax VX3
B**
Kills:464
Deaths:61
KDR:7.607
Accuracy:30.495% D*
HSR:85.991% B**
Eridani SX5-AE
D--
Kills:239
Deaths:208
KDR:1.149
Accuracy:21.796% F
HSR:17.155% D--
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
NS-44 Commissioner AE
C
Kills:84
Deaths:87
KDR:0.966
Accuracy:30.008% D**
HSR:23.810% C
Beamer VS3
A
Kills:55
Deaths:196
KDR:0.281
Accuracy:19.282% D*
HSR:32.727% A
Kills:1,653
Deaths (as Infiltrator):1,182
Deaths (to Infiltrators):1,193
KDR:1.39848
Kill Difference:471
Playtime:443.405 hours
Usage:24%
Score:3.553m
Score/min:134
Accuracy (listed only):22.733%
HSR (listed only):33.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:1,081
Deaths:2,199
KDR:0.492
Accuracy:15.571% D**
HSR:16.744% C--
Serpent VE92
C-
Kills:261
Deaths:504
KDR:0.518
Accuracy:14.255% F-
HSR:17.241% C-
Eridani SX5-AE
D--
Kills:239
Deaths:208
KDR:1.149
Accuracy:21.796% F
HSR:17.155% D--
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
Kills:1,905
Deaths (as Light Assault):3,410
Deaths (to Light Assaults):1,476
KDR:0.55865
Kill Difference:1,505
Playtime:17.853 hours
Usage:1%
Score:0.121m
Score/min:113
Accuracy (listed only):16.179%
HSR (listed only):15.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
D--
Kills:239
Deaths:208
KDR:1.149
Accuracy:21.796% F
HSR:17.155% D--
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
Pulsar VS1
C+
Kills:156
Deaths:264
KDR:0.591
Accuracy:13.144% F-
HSR:20.513% C+
Kills:719
Deaths (as Combat Medic):971
Deaths (to Combat Medics):991
KDR:0.74047
Kill Difference:252
Playtime:39.817 hours
Usage:2%
Score:0.517m
Score/min:216
Accuracy (listed only):16.054%
HSR (listed only):15.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:253
Deaths:251
KDR:1.008
Accuracy:7.043% F-
HSR:19.368% C++
Quasar VM1
B+
Kills:234
Deaths:237
KDR:0.987
Accuracy:8.807% F-
HSR:23.077% B+
NS-10 Burster
C+
Kills:71
Deaths:84
KDR:0.845
Accuracy:16.091% F-
HSR:7.042% C+
NS-10 Burster
C+
Kills:68
Deaths:91
KDR:0.747
Accuracy:16.249% F-
HSR:5.882% C+
Kills:626
Deaths (as MAX Suit):331.500
Deaths (to MAX Suits):582
KDR:1.88839
Kill Difference:294.500
Playtime:96.329 hours
Usage:5%
Score:0.726m
Score/min:126
Accuracy (listed only):12.047%
HSR (listed only):13.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:122
V. Kills:121 100%
Deaths:49
KDR:2.490
Accuracy:34.181% D--
KPH:13.400 D--
VKPH:13.300 C
Supernova PC
D*
Kills:91
V. Kills:90 100%
Deaths:52
KDR:1.750
Accuracy:37.647% D*
KPH:4.400 F
VKPH:4.300 D*
Kills:213 (91 + 122)
Deaths:101
KDR:2.109
VKDR:2.089
Vehicle Kills:211
Kill Difference:112
Playtime:29.792 hours
Usage:2%
Score:0.209m
Score/min:117
Driving Accuracy:37.647%
Gunner Accuracy:34.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:87
V. Kills:46 185%
Deaths:29
KDR:3
Accuracy:31.055% D-
KPH:9.200 D--
VKPH:4.900 D
M60-G Bulldog
C
Kills:83
V. Kills:16 N/A
Deaths:18
KDR:4.611
Accuracy:31.877% C
KPH:19.400 D
VKPH:3.700 D
M20 Basilisk
D--
Kills:74
V. Kills:47 154%
Deaths:22
KDR:3.364
Accuracy:32.919% D
KPH:7.500 D*
VKPH:4.700 D--
Kills:244 (0 + 244)
Deaths:69
KDR:3.536
VKDR:1.580
Vehicle Kills:109
Kill Difference:175
Playtime:23.686 hours
Usage:1%
Score:0.130m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:32.919%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,7381,73714511.979A**10.8740.522%C+N/A141.2B+N/A32712.3h1.4A+3.4B**
Solstice VE3 1,1481,0812,1990.492C0.6215.571%D**16.744%C--2D--N/A16548h35.5T227.8F*
Tank Mine 1,0976531056.219A++5.1117.857%D*N/A128B+87.1B*10565.1h1.1A5.9C**
Spear Anti-Vehicle Phalanx Turret 1,4385553316.818A+15.7132.329%D*2.162%D--13D**20.7C+16542.6h20F*61.7T-
C-4 1,1034913941.246C+0.1424.34%CN/A37.2D--46.4B**39213.2h2.4D**9.8D--
VA39 Spectre 4984871313.718A++2.6128.273%D51.129%B**4.7D*N/A16103.2h7.5C--26.6C--
Parallax VX3 465464617.607A6.5030.495%D*85.991%B**8.4D*N/A2955h2.3C+7.4C
Frag Grenade 2672621262N/A260.8929.825%F-N/A436.7C+8.3C+10600.6h3.5B11.6C--
Serpent VE92 2742615040.518C-0.5914.255%F-17.241%C-2.8D*N/A1293.3h21.9F-153.8F*
Quasar VM1 2592532511.008C0.107.043%F-19.368%C++6.3D**N/A2440h20.8D*295.4F
Lasher X2 2432402740.876C+0.2311.601%F-3.75%C+10D--N/A3024.1h24.1D207.9F--
Eridani SX5-AE 2432392081.149C-0.0421.796%F17.155%D--8.7D*N/A2327.6h14.8D-68D*
Quasar VM1 2392342370.987D0.128.807%F-23.077%B+8.3FN/A2528.2h19.5F221.5T
Orion VS54 1701682500.672C-0.447.979%F--22.619%C4.5D*N/A2437.7h17D-212.9T
MKV Suppressed 1681641541.065C+0.0418.483%D**14.634%D6.2D*N/A2926.5h16.2C87.9C--
NS-7 PDW 1671603450.464D0.6510.791%F*10.625%D*2.8D*N/A1156.9h22.7D**210.8T
Pulsar VS1 1621562640.591C0.5213.144%F-20.513%C+5.8D--N/A2226.7h19.7D*149.8F--
Sticky Grenade 1561521152N/A150.8945.482%DN/A760C20B*19170.2h3D6.6C-
Pulsar LSW 1451411211.165C0.0614.038%F31.206%B**8.9D*N/A3015.8h16.5D*117.6D**
Saron HRB 243122492.49C--1.3834.181%D--N/A13.4D--13.3C2119.1h31D*90.6F
Force-Blade 1481176,2750.019C+1.0931.692%C++N/A0.1DN/A01238.7h3.5D11.1C++
Aspis Anti-Aircraft Phalanx Turret 276115157.667A++6.5614.805%FN/A3.1D**4.4D*8436.6h245.8F-1660.1F*
Hunter QCX 114108591.831A++0.7270.235%A++45.37%A2D*N/A854.1h6.9C++9.9B
Supernova PC 18191521.75C--0.6437.647%D*N/A4.4F4.3D*7520.7h9.8F--26.2T
MANA Anti-Vehicle Turret 90789283.179B+2.0770.789%B*1.124%F890D8180A++5537070.1h49.6T*70T*
M20 Basilisk 13387293C++1.8931.055%D-4.598%C-9.2D--4.8D749.5h136.1D-438.4D*
NS-44 Commissioner AE 8784870.966C0.1430.008%D**23.81%C17.1D--N/A554.9h4.7D*15.8F-
M60-G Bulldog 9983184.611C++3.5031.877%C1.205%D*19.3D3.7D1154.3h9.1C28.7C
MANA Anti-Personnel Turret 8781342.382N/A1.279.733%UN/A810U60U3658600.1h101T*1037.7T*
S1 198781190.655C+0.4541.05%F1.282%D-6.2D**9.5C-13112.6h15.2T*37.1T*
M20 Basilisk 12174223.364B2.2532.919%D5.405%C+7.5D*4.7D--989.9h180.9F-549.4F-
NS-10 Burster 14871840.845C+0.2616.091%F-7.042%C+1.4F1.5D**3251.7h296.7T-1843.9T*
NS-10 Burster 13268910.747C-0.3616.249%F-5.882%C+1.4F-1.4F3147.2h294T-1809.6T*
Nemesis VSH9 12567312.161M1.0557.563%DN/A3.9D-3.4D*6817.3h14.3F--24.9F*
Beamer VS3 57551960.281D0.8319.282%D*32.727%A1.7D*N/A1033.1h23.9F**124.1D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret129012.6h
Spawn Beacon1810.2h
Nano-Armor Kit2252,196,055147h
AE Medical Applicator3514,7392h
AE Nano-Armor Kit72211,40410.8h
Nanite Revive Grenade01570h
Medical Applicator6741,6816.3h
Spitfire Auto-Turret108080.9h
Damascus Edge02720.2h
Motion Spotter95,7914.2h
Deconstruction Tool02870h
Ammunition Package164,9133.4h
Medical Kit1580.1h
Anti-Infantry MANA Turret241,3364.6h
Recon Detection Device4521,09949h
Shield Recharging Field67190.4h

Check the help document for the dictionary if you want to learn more about words used here.


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