Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,054)players online:
Faber0ne (25)  AlexWhite (11)  Sekerus (10)  MarauderLive (5)  GenDrake61 (3)  nnerdealafin (3) 57
stats.dasanfall.com
Paragon Yarius[VH0T] Yarius
VS BR 99

KDR: 1.13

Score: 18.3m

Last Seen: Aug 18th, 2019 4:21 PM
- OFFLINE - 124.4 hour(s)

Battle Rank 101 (99 total) - Vanu Sovereignty on Emerald - Outfit Officer of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 10
Level Progress (to 102): 62%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Solstice VE3 Tank Mine Spear Anti-Vehicle Phalanx Turret VA39 Spectre C-4 Parallax VX3 Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Yarius



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $46,287 MLG Score: 37
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.908%18.715%2791012042,7090.7010870.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.244%-1.205D*-0.35C--0.973D--HEAD ++ (~11.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.6-1.271D**25.1-0.773D-143.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.156%2.404%171412104162993441.38667121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.97%-0.249C-0.476D-1.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.8-1.098D*90.6-1.106D*167.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.228%66.798%171212121,015321183.16199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.758%-1.006D*-0.027C+-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.795D-5-0.579D12.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 10
18.3m621.6%165 (9.9k)160 (9.6k)1.1292910,9799,7221.5340599 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12143286.833%13.18%9011:461

59% Engineer7% Heavy Assault25% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 12:56 AMMar 7th, 2013 6:16 AMAug 23rd, 2019 6:22 AM (9h) (PST)Aug 18th, 2019 3:06 PM (5d) (PST)Aug 18th, 2019 12:21 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
296762200.0960.0850.0130.8500.04037

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7514,55613,1956515129,609

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1900.5h/79.2d 3,935 1,447 8,781 96.9k 1,881 6,264 4,606 33.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:168
Deaths:250
KDR:0.672
Accuracy:7.979% F*
HSR:22.619% C
Pulsar LSW
B*
Kills:168
Deaths:148
KDR:1.135
Accuracy:13.647% F
HSR:30.952% B*
Kills:336
Deaths (as Heavy Assault):398
Deaths (to Heavy Assaults):2,731
KDR:0.84422
Kill Difference:62
Playtime:139.164 hours
Usage:7%
Score:1.168m
Score/min:140
Accuracy (listed only):10.813%
HSR (listed only):26.786%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,081
Deaths:2,199
KDR:0.492
Accuracy:15.571% D**
HSR:16.744% D
Serpent VE92
C
Kills:344
Deaths:677
KDR:0.508
Accuracy:15.974% F
HSR:18.605% C
Kills:1,425
Deaths (as Engineer):2,876
Deaths (to Engineers):2,223
KDR:0.49548
Kill Difference:1,451
Playtime:1,117.587 hours
Usage:59%
Score:11.817m
Score/min:176
Accuracy (listed only):15.773%
HSR (listed only):17.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:534
Deaths:132
KDR:4.045
Accuracy:27.796% D
HSR:49.813% B**
Parallax VX3
B**
Kills:481
Deaths:62
KDR:7.758
Accuracy:29.940% D**
HSR:85.655% B**
Eridani SX5-AE
D--
Kills:306
Deaths:290
KDR:1.055
Accuracy:20.602% F-
HSR:17.320% D--
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
NS-44 Commissioner AE
C+
Kills:98
Deaths:106
KDR:0.925
Accuracy:31.529% D**
HSR:26.531% C+
Beamer VS3
A
Kills:56
Deaths:198
KDR:0.283
Accuracy:19.526% D*
HSR:32.143% A
Kills:1,799
Deaths (as Infiltrator):1,287
Deaths (to Infiltrators):1,244
KDR:1.39782
Kill Difference:512
Playtime:473.482 hours
Usage:25%
Score:3.785m
Score/min:133
Accuracy (listed only):22.667%
HSR (listed only):33.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,081
Deaths:2,199
KDR:0.492
Accuracy:15.571% D**
HSR:16.744% D
Serpent VE92
C
Kills:344
Deaths:677
KDR:0.508
Accuracy:15.974% F
HSR:18.605% C
Eridani SX5-AE
D--
Kills:306
Deaths:290
KDR:1.055
Accuracy:20.602% F-
HSR:17.320% D--
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
Kills:2,055
Deaths (as Light Assault):3,665
Deaths (to Light Assaults):1,551
KDR:0.56071
Kill Difference:1,610
Playtime:18.675 hours
Usage:1%
Score:0.127m
Score/min:113
Accuracy (listed only):16.284%
HSR (listed only):15.586%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
D--
Kills:306
Deaths:290
KDR:1.055
Accuracy:20.602% F-
HSR:17.320% D--
Pulsar VS1
C+
Kills:164
Deaths:280
KDR:0.586
Accuracy:13.444% F-
HSR:20.732% C+
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
Kills:794
Deaths (as Combat Medic):1,069
Deaths (to Combat Medics):1,045
KDR:0.74275
Kill Difference:275
Playtime:44.249 hours
Usage:2%
Score:0.561m
Score/min:211
Accuracy (listed only):15.830%
HSR (listed only):15.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:289
Deaths:278
KDR:1.040
Accuracy:7.120% F-
HSR:21.799% B+
Quasar VM1
C**
Kills:257
Deaths:264
KDR:0.973
Accuracy:8.722% F-
HSR:22.568% C**
NS-10 Burster
C+
Kills:75
Deaths:91
KDR:0.824
Accuracy:16.598% F-
HSR:5.333% C+
NS-10 Burster
C+
Kills:72
Deaths:84
KDR:0.857
Accuracy:16.430% F-
HSR:6.944% C+
Kills:693
Deaths (as MAX Suit):358.500
Deaths (to MAX Suits):594
KDR:1.93305
Kill Difference:334.500
Playtime:99.499 hours
Usage:5%
Score:0.804m
Score/min:135
Accuracy (listed only):12.218%
HSR (listed only):14.161%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:128
V. Kills:123 103%
Deaths:49
KDR:2.612
Accuracy:35.887% D-
KPH:13.600 D*
VKPH:13.100 C
Supernova PC
D*
Kills:93
V. Kills:91 101%
Deaths:54
KDR:1.722
Accuracy:37.876% D*
KPH:4.500 F
VKPH:4.400 D*
Kills:221 (93 + 128)
Deaths:103
KDR:2.146
VKDR:2.078
Vehicle Kills:214
Kill Difference:118
Playtime:30.183 hours
Usage:2%
Score:0.215m
Score/min:119
Driving Accuracy:37.876%
Gunner Accuracy:35.887%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:118
V. Kills:60 193%
Deaths:31
KDR:3.806
Accuracy:35.958% C
KPH:10.800 D-
VKPH:5.500 D
M20 Basilisk
D-
Kills:86
V. Kills:53 159%
Deaths:23
KDR:3.739
Accuracy:34.268% C--
KPH:8.100 D*
VKPH:5 D-
M60-G Bulldog
C
Kills:84
V. Kills:16 N/A
Deaths:18
KDR:4.667
Accuracy:31.820% C
KPH:19.600 D
VKPH:3.700 D
Kills:288 (0 + 288)
Deaths:72
KDR:4
VKDR:1.792
Vehicle Kills:129
Kill Difference:216
Playtime:25.899 hours
Usage:1%
Score:0.151m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:31.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,7621,76114612.062M+10.9340.411%C+N/A140.9B+N/A33112.5h1.4A+3.4B**
Solstice VE3 1,1481,0812,1990.492C0.6415.571%D**16.744%D2D--N/A16548.2h35.5T-227.8F-
Tank Mine 1,1296761076.318A++5.1917.859%D*N/A130B+87.1B*10585.2h1.1A6C*
Spear Anti-Vehicle Phalanx Turret 1,4655703317.273A+16.1432.618%D*2.105%D--13.3D**20.8C+16543h19.8F--60.7T
VA39 Spectre 5515341324.045A*2.9227.796%D49.813%B**4.8D*N/A16110.3h7.5D27D
C-4 1,1625304141.28C+0.1524.633%C+N/A38.1D--45.5B**39713.9h2.3D**9.5D--
Parallax VX3 482481627.758A6.6329.94%D**85.655%B**8.5D*N/A2956.9h2.3C+7.6C-
Serpent VE92 3613446770.508C--0.6215.974%F18.605%C3D*N/A12114.3h24.1F*150.8F--
Eridani SX5-AE 3123062901.055C--0.0720.602%F-17.32%D--7.7D*N/A2139.6h14.4D69.8D*
Quasar VM1 2962892781.04C0.097.12%F-21.799%B+6.9D**N/A2842h19.8D*277.9F
Frag Grenade 2842791279N/A277.8730.569%F-N/A465C+8.3C+11340.6h3.5B11.6D
Quasar VM1 2642572640.973D0.168.722%F-22.568%C**8.5D**N/A2830.2h19.5F-223.4T
Lasher X2 2572542970.855C+0.2711.96%F-3.937%C+10.1D--N/A3125.1h25D--209F--
Orion VS54 1701682500.672C-0.467.979%F*22.619%C4.5D*N/A2537.7h17D--212.9D**
Pulsar LSW 1761681481.135C0.0113.647%F30.952%B*8.7D*N/A3019.3h16.8D*123.1F-
Sticky Grenade 1691651165N/A163.8746.182%DN/A550D-13.3C+19010.3h3D6.6D
Pulsar VS1 1701642800.586C0.5413.444%F-20.732%C+5.8D*N/A2228.3h19.9D*147.7F--
MKV Suppressed 1681641541.065C+0.0618.483%D**14.634%D6.2D*N/A2926.5h16.2C87.9D
NS-7 PDW 1671603450.464D0.6710.791%F*10.625%D*2.8D*N/A1156.9h22.7F210.8T*
Saron HRB 251128492.612C--1.4835.887%D-N/A13.6D*13.1C2089.4h33D**91.9F-
Force-Blade 1521206,6940.018C+1.1131.111%C++N/A0.1DN/A01302.9h3.5D11.3C++
M20 Basilisk 178118313.806B+2.6835.958%C3.39%D-10.7D-5.5D8811h147.9D-411.4D--
Aspis Anti-Aircraft Phalanx Turret 276115157.667A+6.5414.874%FN/A3.1D**4.4D*8436.8h248.7F--1671.9F*
Hunter QCX 117111601.85A++0.7272.727%A++45.045%A2D*N/A856.5h7.8C+10.7C**
MANA Anti-Vehicle Turret 949110283.929B**2.8071.191%B**N/A1100C**8390S16884600.1h40.9T*57.5T*
NS-44 Commissioner AE 101981060.925C0.2031.529%D**26.531%C+17.2D--N/A605.7h4.8D**15.1F
Supernova PC 18493541.722C--0.5937.876%D*N/A4.5F4.4D*7820.8h9.7F--25.7T
M20 Basilisk 13986233.739B+2.6134.268%C--4.651%C8.1D*5D-9910.6h177.5D**517.9F
S1 209841220.689C+0.4440.793%F-1.19%D--6.6D**9.8C-13212.8h14.7T*36T*
M60-G Bulldog 10084184.667C++3.5431.82%C1.19%D--19.5D3.7D1174.3h9.1C-28.6C
MANA Anti-Personnel Turret 8983342.441N/A1.319.732%UN/A830U60U3704800.1h98.9T*1015.9T*
NS-10 Burster 14275910.824C0.3116.598%F-5.333%C+1.6F1.4F3448.1h281.8T1697.7T*
NS-10 Burster 15072840.857C+0.2716.43%F-6.944%C+1.4F-1.5D**3352.6h308.5T*1877.7T*
Nemesis VSH9 13070312.258M++1.1357.625%DN/A3.8D3.2C-6518.6h14.6F*25.4F*
Beamer VS3 58561980.283D0.8519.526%D*32.143%A1.7D*N/A1033.9h24T*122.7F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1950.2h
Nano-Armor Kit2252,196,055147h
Anti-Vehicle MANA Turret129262.6h
AE Nano-Armor Kit79236,19812.2h
AE Medical Applicator3617,2262.2h
Nanite Revive Grenade01580h
Nanite Healing Grenade0570h
Medical Applicator6741,6816.3h
Spitfire Auto-Turret119881.1h
Damascus Edge02720.2h
Motion Spotter96,3234.4h
Deconstruction Tool02870h
Ammunition Package165,1133.6h
Medical Kit1670.1h
Anti-Infantry MANA Turret251,3504.6h
Nano-Repair Grenade0500h
Shield Recharging Field67970.4h
Recon Detection Device4621,92750.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 1.14s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.