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Primarch Primarch Yarius[VH0T] Yarius
VS BR 99

KDR: 1.1

Score: 17m

Last Seen: Feb 19th, 2019 6:23 AM
- OFFLINE - 103.3 hour(s)

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Officer of Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 14
Level Progress (to 100): 67%
Level 100 Progress: 90% 189h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Solstice VE3 Tank Mine Spear Anti-Vehicle Phalanx Turret VA39 Spectre Parallax VX3 C-4 Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $41,283 MLG Score: 33
Fun Score: N/A
Cheeseburgers Flipped: 764TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.584%18.378%2681010122,4160.6836450.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.153%-1.268D**-0.356C--0.943D--HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176.2-1.356D**25.7-0.799D-150.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.25%2.74%142410183652813021.29433120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.968%-0.456D-0.413C---1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244.6-1.064D*76.4-0.938D--168.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.751%68.517%14221020937294113.18707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.767%-0.943D--0.09C+-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.738D-4.9-0.552D12.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu HotDrop Syndicate[VH0T] Vanu HotDrop Syndicate
VS outfit on Emerald

Members: 14
17m579.6%160 (9.6k)159 (9.5k)1.1029610,0489,1101.5147199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10222956.404%13.137%8411:461

60% Engineer7% Heavy Assault24% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 12:56 AMMar 7th, 2013 6:16 AMFeb 22nd, 2019 11:50 PM (8h) (PST)Feb 19th, 2019 4:39 AM (4d) (PST)Feb 19th, 2019 2:23 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
293772160.0930.0850.0120.7770.04133

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,5754,60512,9706514729,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1792.6h/74.7d 3,751 1,320 7,909 83.6k 1,744 5,898 4,376 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:239
Deaths:274
KDR:0.872
Accuracy:11.644% F-
HSR:3.766% C+
Orion VS54
C
Kills:168
Deaths:250
KDR:0.672
Accuracy:7.979% F--
HSR:22.619% C
Pulsar LSW
B++
Kills:133
Deaths:117
KDR:1.137
Accuracy:13.931% F
HSR:29.323% B++
Kills:540
Deaths (as Heavy Assault):641
Deaths (to Heavy Assaults):2,540
KDR:0.84243
Kill Difference:101
Playtime:128.348 hours
Usage:7%
Score:1.087m
Score/min:141
Accuracy (listed only):11.185%
HSR (listed only):18.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:1,052
Deaths:2,163
KDR:0.486
Accuracy:15.500% D**
HSR:16.825% C--
Serpent VE92
C
Kills:235
Deaths:475
KDR:0.495
Accuracy:14.112% F-
HSR:17.872% C
Kills:1,287
Deaths (as Engineer):2,638
Deaths (to Engineers):2,129
KDR:0.48787
Kill Difference:1,351
Playtime:1,071.178 hours
Usage:60%
Score:11.137m
Score/min:173
Accuracy (listed only):14.806%
HSR (listed only):17.349%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:474
Deaths:131
KDR:3.618
Accuracy:28.285% D
HSR:51.477% B**
Parallax VX3
B**
Kills:463
Deaths:61
KDR:7.590
Accuracy:30.455% D*
HSR:85.961% B**
Eridani SX5-AE
D-
Kills:224
Deaths:197
KDR:1.137
Accuracy:21.305% F
HSR:16.964% D-
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
NS-44 Commissioner AE
C
Kills:84
Deaths:82
KDR:1.024
Accuracy:30.291% D**
HSR:23.810% C
Beamer VS3
A
Kills:55
Deaths:196
KDR:0.281
Accuracy:19.282% D*
HSR:32.727% A
Kills:1,624
Deaths (as Infiltrator):1,166
Deaths (to Infiltrators):1,170
KDR:1.3928
Kill Difference:458
Playtime:434.967 hours
Usage:24%
Score:3.499m
Score/min:134
Accuracy (listed only):22.699%
HSR (listed only):33.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:1,052
Deaths:2,163
KDR:0.486
Accuracy:15.500% D**
HSR:16.825% C--
Serpent VE92
C
Kills:235
Deaths:475
KDR:0.495
Accuracy:14.112% F-
HSR:17.872% C
Eridani SX5-AE
D-
Kills:224
Deaths:197
KDR:1.137
Accuracy:21.305% F
HSR:16.964% D-
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
Kills:1,835
Deaths (as Light Assault):3,334
Deaths (to Light Assaults):1,458
KDR:0.55039
Kill Difference:1,499
Playtime:17.651 hours
Usage:1%
Score:0.116m
Score/min:110
Accuracy (listed only):16.038%
HSR (listed only):15.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
D-
Kills:224
Deaths:197
KDR:1.137
Accuracy:21.305% F
HSR:16.964% D-
MKV Suppressed
D
Kills:164
Deaths:154
KDR:1.065
Accuracy:18.483% D**
HSR:14.634% D
NS-7 PDW
D*
Kills:160
Deaths:345
KDR:0.464
Accuracy:10.791% F*
HSR:10.625% D*
Pulsar VS1
C*
Kills:141
Deaths:230
KDR:0.613
Accuracy:12.700% F--
HSR:21.986% C*
Kills:689
Deaths (as Combat Medic):926
Deaths (to Combat Medics):974
KDR:0.74406
Kill Difference:237
Playtime:37.055 hours
Usage:2%
Score:0.490m
Score/min:220
Accuracy (listed only):15.819%
HSR (listed only):16.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:252
Deaths:250
KDR:1.008
Accuracy:7.032% F-
HSR:19.444% C*
Quasar VM1
B+
Kills:233
Deaths:236
KDR:0.987
Accuracy:8.796% F-
HSR:23.176% B+
NS-10 Burster
C+
Kills:71
Deaths:82
KDR:0.866
Accuracy:15.884% F-
HSR:7.042% C+
NS-10 Burster
C+
Kills:67
Deaths:89
KDR:0.753
Accuracy:16.029% F--
HSR:5.970% C+
Kills:623
Deaths (as MAX Suit):328.500
Deaths (to MAX Suits):565
KDR:1.8965
Kill Difference:294.500
Playtime:95.721 hours
Usage:5%
Score:0.721m
Score/min:126
Accuracy (listed only):11.935%
HSR (listed only):13.908%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:122
V. Kills:121 100%
Deaths:49
KDR:2.490
Accuracy:34.181% D--
KPH:13.400 D*
VKPH:13.300 C
Supernova PC
D*
Kills:91
V. Kills:90 100%
Deaths:52
KDR:1.750
Accuracy:37.647% D*
KPH:4.400 F
VKPH:4.300 D*
Kills:213 (91 + 122)
Deaths:101
KDR:2.109
VKDR:2.089
Vehicle Kills:211
Kill Difference:112
Playtime:29.792 hours
Usage:2%
Score:0.208m
Score/min:117
Driving Accuracy:37.647%
Gunner Accuracy:34.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:86
V. Kills:46 183%
Deaths:27
KDR:3.185
Accuracy:29.446% D--
KPH:9.500 D-
VKPH:5.100 D
M60-G Bulldog
C
Kills:83
V. Kills:16 N/A
Deaths:18
KDR:4.611
Accuracy:31.877% C
KPH:19.400 D
VKPH:3.700 D
M20 Basilisk
D--
Kills:74
V. Kills:47 154%
Deaths:22
KDR:3.364
Accuracy:32.044% D
KPH:7.600 D*
VKPH:4.800 D--
Kills:243 (0 + 243)
Deaths:67
KDR:3.627
VKDR:1.627
Vehicle Kills:109
Kill Difference:176
Playtime:23.090 hours
Usage:1%
Score:0.129m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:32.044%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,7351,73414511.959M10.8640.538%C+N/A141B+N/A32812.3h1.4A+3.4B**
Solstice VE3 1,1171,0522,1630.486C0.6215.5%D**16.825%C--1.9D--N/A16542.5h35.8T231.2F-
Tank Mine 1,0486201055.905A++4.8017.923%D*N/A121.6B83.9B++10335.1h1.1A6C**
Spear Anti-Vehicle Phalanx Turret 1,4145403216.875A+15.7732.121%D*2.222%D--12.8D**20.7C+16442.3h20.2F**63T*
VA39 Spectre 4844741313.618A2.5228.285%D51.477%B**4.7D--N/A15101.7h7.5D26.6C--
Parallax VX3 464463617.59A6.4930.455%D*85.961%B**8.4D*N/A2954.9h2.3C+7.5C
C-4 1,0594603851.195C+0.0924.225%CN/A36.2D--47.2A39512.7h2.5F10.2D*
Frag Grenade 2672621262N/A260.9029.825%F-N/A436.7C+8.3C++10510.6h3.5B11.6C--
Quasar VM1 2582522501.008C0.097.032%F-19.444%C*6.3D**N/A2439.8h20.8D*296.3F
Lasher X2 2422392740.872C+0.2311.644%F-3.766%C+10D-N/A3024h24.2D207.7F--
Serpent VE92 2452354750.495C--0.6114.112%F-17.872%C2.6D*N/A1289.6h22.4F-158.8F--
Quasar VM1 2382332360.987D0.128.796%F-23.176%B+8.3FN/A2628.1h19.5F-222.2T
Eridani SX5-AE 2272241971.137C0.0321.305%F16.964%D-8.6D*N/A2125.9h14.6D68.4D--
Orion VS54 1701682500.672C-0.437.979%F--22.619%C4.5D*N/A2437.7h17D-212.9D**
MKV Suppressed 1681641541.065C+0.0418.483%D**14.634%D6.2D*N/A2926.5h16.2C+87.9D
NS-7 PDW 1671603450.464D0.6410.791%F*10.625%D*2.8D*N/A1156.9h22.7D**210.8T-
Sticky Grenade 1491451145N/A143.9044.964%DN/A725C-20B*18890.2h3D6.6C--
Pulsar VS1 1461412300.613C0.4912.7%F--21.986%C*5.7D*N/A2224.6h20D**157.2F**
Pulsar LSW 1361331171.137C0.0313.931%F29.323%B++9.4D*N/A3214.2h16.5D--118.3D**
Saron HRB 243122492.49C--1.3934.181%D--N/A13.4D*13.3C2119.1h31D*90.6F
Force-Blade 1461156,1280.019C+1.0831.641%C++N/A0.1DN/A01215.4h3.5D11.1C++
Aspis Anti-Aircraft Phalanx Turret 274114157.6A++6.5014.777%FN/A3.1D**4.4D*8436.6h247.1F-1672.4F--
Hunter QCX 109104591.763A+0.6667.641%A+45.192%A2.1D--N/A850.5h6C++8.9B
Supernova PC 18191521.75C--0.6537.647%D*N/A4.4F4.3D*7520.7h9.8F--26.2F**
MANA Anti-Vehicle Turret 90789283.179C**2.0870.789%B+1.124%D**890D8180A*5537070.1h49.6F--70T
M20 Basilisk 13286273.185C++2.0829.446%D--4.651%C-9.5D-5.1D759.1h124.1C--421.3D--
NS-44 Commissioner AE 8784821.024C+0.0830.291%D**23.81%C17.9D--N/A584.7h4.6D*15.1F
M60-G Bulldog 9983184.611C++3.5131.877%C1.205%D--19.3D3.7D1154.3h9.1C28.7C
MANA Anti-Personnel Turret 8781342.382N/A1.289.751%UN/A810U60U3632600.1h101T*1035.8T*
S1 194761180.644C+0.4640.904%F-1.316%D-6.1D*9.4C-12912.5h15.5T*37.8T*
M20 Basilisk 12174223.364B2.2632.044%D5.405%C+7.6D*4.8D--1009.7h171.5F535.1F
NS-10 Burster 14871820.866C+0.2415.884%F-7.042%C+1.4F1.5D*3251.2h290.2T-1827.2T*
NS-10 Burster 13067890.753C-0.3516.029%F--5.97%C+1.4F-1.3F3146.7h291.5T-1818.8T*
Nemesis VSH9 11560302A**0.9057.231%DN/A3.6D-3.3D**6616.9h15.4T27T-
Beamer VS3 57551960.281D0.8219.282%D*32.727%A1.7D*N/A1033.1h23.9T-124.1D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret128962.6h
Motion Spotter95,6864.2h
Spawn Beacon1810.2h
Nano-Armor Kit2252,196,055147h
AE Medical Applicator2913,7421.9h
AE Nano-Armor Kit69201,33710.2h
Nanite Revive Grenade01440h
Medical Applicator6741,6816.3h
Deconstruction Tool02870h
Spitfire Auto-Turret107370.9h
Damascus Edge02720.2h
Ammunition Package144,8023.4h
Medical Kit1540.1h
Anti-Infantry MANA Turret231,3314.6h
Recon Detection Device4520,91048.7h
Shield Recharging Field66750.4h

Check the help document for the dictionary if you want to learn more about words used here.


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