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YaromirSkars[NE0N] YaromirSkars
TR BR 132

KDR: 3.57

Score: 37.5m

Last Seen: Apr 7th, 2020 3:34 AM
- OFFLINE - 2975 hour(s)

Battle Rank 116 (132 total) - Terran Republic on Connery
Level Progress (to 117): 41%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods P2-120 AP TAR NS-30 Vandal P2-120 HEAT C75 Viper T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $564,201 MLG Score: 451
Fun Score: N/A
Cheeseburgers Flipped: 822TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.763%16.86%46824132518,5292.76140.813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.431%1.26A-0.639D-0.385C-HEAD (~2.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.383C**12.70.111C+33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.531%1.085%1437513446,635639264010.3834251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%0.244C++-0.445C---0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1330.181C++52.60.012C+80.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.051%1.949%1126613437,03094033787.47078208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.168%0.195C++-0.356C-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.1-0.044C+17.3-0.385C-22.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.202%2.523%6931113383,88476921965.05071177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.397%0.275C*-0.483D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.168C++39.20.025C+60.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.606%46.544%6932134743437751.14815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%0.096C+-1.319D**-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.364C-4.8-0.511D8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.477%16.787%69311348828620111.33548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.222C++0.383C**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.17C++4.80.002C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.5m277.5%287 (17.2k)258 (15.5k)3.5745753,44714,9524.30906132 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349210823.624%8.637%20409:4318

10% Combat Medic42% Engineer9% Heavy Assault13% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2013 1:58 AMJan 22nd, 2020 3:51 AMApr 7th, 2020 10:08 PM (125d) (PST)Apr 7th, 2020 2:10 AM (126d) (PST)Apr 6th, 2020 11:34 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
654845700.3670.1030.0321.2600.087451

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,2605,05134,209226276515,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2425.7h/101.1d 10,982 4,616 16,821 183.4k 3,263 5,982 12,639 95.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,164
Deaths:587
KDR:1.983
Accuracy:25.893% B+
HSR:18.900% D--
T32 Bull
C+
Kills:1,164
Deaths:390
KDR:2.985
Accuracy:26.897% C+
HSR:18.729% D*
NS-15M1
C**
Kills:1,146
Deaths:390
KDR:2.938
Accuracy:27.449% C**
HSR:17.103% D--
T9 CARV-S
D
Kills:429
Deaths:180
KDR:2.383
Accuracy:19.539% D--
HSR:23.077% D
T16 Rhino
C
Kills:77
Deaths:30
KDR:2.567
Accuracy:18.904% D-
HSR:23.377% C
Kills:3,980
Deaths (as Heavy Assault):1,577
Deaths (to Heavy Assaults):4,267
KDR:2.52378
Kill Difference:2,403
Playtime:220.800 hours
Usage:9%
Score:3.092m
Score/min:233
Accuracy (listed only):23.736%
HSR (listed only):20.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
B*
Kills:1,162
Deaths:685
KDR:1.696
Accuracy:30.204% B*
HSR:18.933% C--
TRAC-5
B
Kills:1,161
Deaths:763
KDR:1.522
Accuracy:26.738% B
HSR:14.556% D--
HC1 Cougar
C--
Kills:839
Deaths:500
KDR:1.678
Accuracy:24.844% C--
HSR:18.355% D--
AS16 NightHawk
B+
Kills:828
Deaths:436
KDR:1.899
Accuracy:44.477% C+
HSR:16.787% B+
LC2 Lynx
C++
Kills:362
Deaths:253
KDR:1.431
Accuracy:27.305% C++
HSR:19.890% D
AMR-66
C++
Kills:213
Deaths:51
KDR:4.176
Accuracy:31.595% C++
HSR:20.657% D
Kills:4,565
Deaths (as Engineer):2,688
Deaths (to Engineers):3,706
KDR:1.69829
Kill Difference:1,877
Playtime:1,015.700 hours
Usage:42%
Score:17.377m
Score/min:285
Accuracy (listed only):30.861%
HSR (listed only):18.196%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B*
Kills:1,162
Deaths:685
KDR:1.696
Accuracy:30.204% B*
HSR:18.933% C--
TRAC-5
B
Kills:1,161
Deaths:763
KDR:1.522
Accuracy:26.738% B
HSR:14.556% D--
PDW-16 Hailstorm
B++
Kills:1,161
Deaths:581
KDR:1.998
Accuracy:30.587% B++
HSR:11.886% D-
SMG-46 Armistice
C+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:27.941% C+
HSR:16.149% C-
HC1 Cougar
C--
Kills:839
Deaths:500
KDR:1.678
Accuracy:24.844% C--
HSR:18.355% D--
AS16 NightHawk
B+
Kills:828
Deaths:436
KDR:1.899
Accuracy:44.477% C+
HSR:16.787% B+
NS-7 PDW
C+
Kills:733
Deaths:248
KDR:2.956
Accuracy:27.306% C+
HSR:18.963% C
LC2 Lynx
C++
Kills:362
Deaths:253
KDR:1.431
Accuracy:27.305% C++
HSR:19.890% D
MG-S1 Jackal
B
Kills:52
Deaths:38
KDR:1.368
Accuracy:25.788% D
HSR:26.923% B
Kills:7,456
Deaths (as Light Assault):3,919
Deaths (to Light Assaults):2,360
KDR:1.90253
Kill Difference:3,537
Playtime:519.718 hours
Usage:21%
Score:7.394m
Score/min:237
Accuracy (listed only):29.466%
HSR (listed only):18.049%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
D
Kills:1,192
Deaths:378
KDR:3.153
Accuracy:32.873% D
HSR:16.862% D**
SOAS-20
C*
Kills:1,163
Deaths:423
KDR:2.749
Accuracy:31.658% C*
HSR:15.735% D--
PDW-16 Hailstorm
B++
Kills:1,161
Deaths:581
KDR:1.998
Accuracy:30.587% B++
HSR:11.886% D-
SMG-46 Armistice
C+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:27.941% C+
HSR:16.149% C-
NS-7 PDW
C+
Kills:733
Deaths:248
KDR:2.956
Accuracy:27.306% C+
HSR:18.963% C
NS-44 Commissioner
C**
Kills:474
Deaths:350
KDR:1.354
Accuracy:42.611% C**
HSR:9.916% F-
TSAR-42
D
Kills:224
Deaths:28
KDR:8
Accuracy:37.339% D
HSR:65.179% D
99SV
C+
Kills:210
Deaths:65
KDR:3.231
Accuracy:34.704% C+
HSR:26.667% D--
TX1 Repeater
B*
Kills:165
Deaths:137
KDR:1.204
Accuracy:31.346% B*
HSR:13.333% D**
T4 AMP
C**
Kills:150
Deaths:84
KDR:1.786
Accuracy:25.930% D
HSR:23.333% C**
MG-S1 Jackal
B
Kills:52
Deaths:38
KDR:1.368
Accuracy:25.788% D
HSR:26.923% B
Kills:6,682
Deaths (as Infiltrator):2,747
Deaths (to Infiltrators):1,691
KDR:2.43247
Kill Difference:3,935
Playtime:315.769 hours
Usage:13%
Score:3.865m
Score/min:204
Accuracy (listed only):31.644%
HSR (listed only):22.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B++
Kills:1,250
Deaths:661
KDR:1.891
Accuracy:30.190% B++
HSR:12.960% D**
NS-11A
B+
Kills:1,163
Deaths:518
KDR:2.245
Accuracy:30.143% B+
HSR:18.057% D-
PDW-16 Hailstorm
B++
Kills:1,161
Deaths:581
KDR:1.998
Accuracy:30.587% B++
HSR:11.886% D-
T1 Cycler
B+
Kills:1,159
Deaths:583
KDR:1.988
Accuracy:27.611% B+
HSR:15.531% D*
SMG-46 Armistice
C+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:27.941% C+
HSR:16.149% C-
TORQ-9
D
Kills:937
Deaths:305
KDR:3.072
Accuracy:23.714% D
HSR:20.278% D-
AS16 NightHawk
B+
Kills:828
Deaths:436
KDR:1.899
Accuracy:44.477% C+
HSR:16.787% B+
NS-7 PDW
C+
Kills:733
Deaths:248
KDR:2.956
Accuracy:27.306% C+
HSR:18.963% C
Cycler TRV
D*
Kills:55
Deaths:37
KDR:1.486
Accuracy:21.044% D*
HSR:10.909% F
MG-S1 Jackal
B
Kills:52
Deaths:38
KDR:1.368
Accuracy:25.788% D
HSR:26.923% B
Kills:8,496
Deaths (as Combat Medic):3,822
Deaths (to Combat Medics):1,421
KDR:2.22292
Kill Difference:4,674
Playtime:240.436 hours
Usage:10%
Score:3.522m
Score/min:244
Accuracy (listed only):28.880%
HSR (listed only):16.844%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:1,143
Deaths:371
KDR:3.081
Accuracy:19.690% B+
HSR:17.410% C
M2 Mutilator
B+
Kills:996
Deaths:326
KDR:3.055
Accuracy:19.060% B+
HSR:17.068% C--
M3 Pounder HEG
B**
Kills:857
Deaths:347
KDR:2.470
Accuracy:52.028% B**
HSR:3.384% C++
M3 Pounder HEG
B*
Kills:821
Deaths:303
KDR:2.710
Accuracy:53.634% B*
HSR:3.167% C+
NS-10 Burster
A*
Kills:141
Deaths:73
KDR:1.932
Accuracy:37.156% B*
HSR:9.929% A*
NS-10 Burster
B*
Kills:136
Deaths:74
KDR:1.838
Accuracy:37.082% B*
HSR:5.147% C+
Kills:4,094
Deaths (as MAX Suit):747
Deaths (to MAX Suits):1,007
KDR:5.48059
Kill Difference:3,347
Playtime:102.993 hours
Usage:4%
Score:2.268m
Score/min:367
Accuracy (listed only):36.442%
HSR (listed only):9.351%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:3,338
V. Kills:435 N/A
Deaths:332
KDR:10.054
Accuracy:34.162% B+
KPH:35.400 D
VKPH:4.600 C++
Hellfire Rocket Pods
A++
Kills:2,048
V. Kills:696 294%
Deaths:79
KDR:25.924
Accuracy:52.353% C+
KPH:105.600 C+
VKPH:35.900 A++
M18 Needler
D
Kills:498
V. Kills:566 88%
Deaths:275
KDR:1.811
Accuracy:39.717% B**
KPH:6.500 D-
VKPH:7.400 D
M18 Rotary
D
Kills:478
V. Kills:468 102%
Deaths:236
KDR:2.025
Accuracy:38.690% B++
KPH:7.400 D-
VKPH:7.200 D
Hornet Missiles
B
Kills:389
V. Kills:205 189%
Deaths:16
KDR:24.313
Accuracy:65.801% B
KPH:94.400 C++
VKPH:49.800 C+
Coyote Missiles
B*
Kills:224
V. Kills:224 100%
Deaths:16
KDR:14
Accuracy:55.001% C
KPH:48.900 C+
VKPH:48.900 B*
Tomcat A2AM Pods
D
Kills:159
V. Kills:171 92%
Deaths:9
KDR:17.667
Accuracy:79.108% C++
KPH:25.800 D-
VKPH:27.800 D
Kills:7,134 (4,314 + 0)
Deaths:963
KDR:7.408
VKDR:2.871
Vehicle Kills:2,765
Kill Difference:6,171
Playtime:269.922 hours
Usage:11%
Score:2.858m
Score/min:176
Piloting Accuracy:38.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:407
V. Kills:127 318%
Deaths:22
KDR:18.500
Accuracy:23.496% D*
KPH:40.300 C*
VKPH:12.600 D--
CAS30 Tank Buster
D-
Kills:273
V. Kills:302 90%
Deaths:171
KDR:1.596
Accuracy:47.548% C
KPH:3.900 D--
VKPH:4.300 D-
C150 Dalton
C*
Kills:127
V. Kills:81 155%
Deaths:9
KDR:14.111
Accuracy:42.536% C*
KPH:24.300 D-
VKPH:15.500 D-
L105 Zephyr
U
Kills:83
V. Kills:37 218%
Deaths:
KDR:
Accuracy:37.066% U
KPH:0 U
VKPH:0 U
Kills:890 (273 + 617)
Deaths:202
KDR:4.406
VKDR:2.708
Vehicle Kills:547
Kill Difference:688
Playtime:86.164 hours
Usage:4%
Score:0.745m
Score/min:144
Piloting Accuracy:47.548%
Gunner Accuracy:37.066%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,165
V. Kills:440 264%
Deaths:114
KDR:10.219
Accuracy:53% B**
KPH:36.100 C
VKPH:13.600 B+
L100 Python HEAT
B+
Kills:1,026
V. Kills:490 209%
Deaths:56
KDR:18.321
Accuracy:63.926% B**
KPH:37.700 C
VKPH:18 B+
Skyguard
C*
Kills:657
V. Kills:467 140%
Deaths:77
KDR:8.532
Accuracy:38.571% B**
KPH:16.900 C+
VKPH:12 C*
Kills:2,848 (2,848 + 0)
Deaths:247
KDR:11.530
VKDR:5.656
Vehicle Kills:1,397
Kill Difference:2,601
Playtime:98.411 hours
Usage:4%
Score:1.243m
Score/min:211
Driving Accuracy:38.571%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:1,995
V. Kills:1,247 160%
Deaths:108
KDR:18.472
Accuracy:56.066% B*
KPH:35.500 C
VKPH:22.200 C*
P2-120 HEAT
C*
Kills:1,177
V. Kills:544 216%
Deaths:119
KDR:9.891
Accuracy:51.504% B++
KPH:28.300 C
VKPH:13.100 C*
P2-120 HESH
C-
Kills:1,010
V. Kills:190 N/A
Deaths:55
KDR:18.364
Accuracy:49.314% B+
KPH:45 D
VKPH:8.500 C-
E540 Halberd
C++
Kills:674
V. Kills:477 141%
Deaths:51
KDR:13.216
Accuracy:47.784% B+
KPH:21.500 D-
VKPH:15.200 C++
MR11 Gatekeeper
C
Kills:488
V. Kills:369 132%
Deaths:23
KDR:21.217
Accuracy:44.633% C++
KPH:21.800 C--
VKPH:16.500 C
G30 Vulcan
C++
Kills:263
V. Kills:143 183%
Deaths:27
KDR:9.741
Accuracy:33.193% C++
KPH:25.600 C+
VKPH:13.900 C
Halberd SE
D
Kills:135
V. Kills:60 221%
Deaths:
KDR:
Accuracy:49.167% C++
KPH:29.300 D-
VKPH:13 D
Kills:5,742 (4,182 + 1,560)
Deaths:383
KDR:14.992
VKDR:7.911
Vehicle Kills:3,030
Kill Difference:5,359
Playtime:188.837 hours
Usage:8%
Score:3.254m
Score/min:287
Driving Accuracy:49.314%
Gunner Accuracy:49.167%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:916
V. Kills:632 145%
Deaths:63
KDR:14.540
Accuracy:45.409% D
KPH:45.400 C
VKPH:31.300 C++
P525 Marauder-H
C+
Kills:408
V. Kills:28 N/A
Deaths:19
KDR:21.474
Accuracy:27.916% D**
KPH:101.800 C
VKPH:7 C+
Kills:1,324 (0 + 1,324)
Deaths:82
KDR:16.146
VKDR:8.049
Vehicle Kills:660
Kill Difference:1,242
Playtime:24.203 hours
Usage:1%
Score:0.538m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:27.916%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:231
V. Kills:57 398%
Deaths:15
KDR:15.400
Accuracy:40.995% C**
KPH:49 C
VKPH:12.100 B+
M20 Basilisk
A++
Kills:199
V. Kills:143 138%
Deaths:10
KDR:19.900
Accuracy:47.544% B++
KPH:21.100 C
VKPH:15.100 A++
M60-G Bulldog
B++
Kills:181
V. Kills:72 248%
Deaths:2
KDR:90.500
Accuracy:48.677% B*
KPH:32.200 C-
VKPH:12.800 B++
M60-G Bulldog
C
Kills:99
V. Kills:27 354%
Deaths:3
KDR:33
Accuracy:41.371% C+
KPH:35.300 D
VKPH:9.600 C
M20 Basilisk
A++
Kills:96
V. Kills:97 98%
Deaths:4
KDR:24
Accuracy:46.992% B+
KPH:18.600 D
VKPH:18.800 A++
G30 Walker
C+
Kills:67
V. Kills:49 134%
Deaths:3
KDR:22.333
Accuracy:32.339% C+
KPH:16.500 C-
VKPH:12.100 C+
M40 Fury
A++
Kills:58
V. Kills:26 215%
Deaths:1
KDR:58
Accuracy:48.541% B**
KPH:53.500 C
VKPH:24 A++
M12 Kobalt
D
Kills:58
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:17.207% D
KPH:37.500 D--
VKPH:1.900 D
Kills:989 (0 + 989)
Deaths:38
KDR:26.026
VKDR:12.474
Vehicle Kills:474
Kill Difference:951
Playtime:34.452 hours
Usage:1%
Score:0.440m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:17.207%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:733
V. Kills:17 N/A
Deaths:109
KDR:6.725
Accuracy:44.307% C+
KPH:70.600 C*
VKPH:1.600 C
M12 Kobalt-F
C
Kills:93
V. Kills:7 N/A
Deaths:28
KDR:3.321
Accuracy:28.493% B++
KPH:17.700 D
VKPH:1.300 C
M40 Fury-F
N/A
Kills:50
V. Kills:19 250%
Deaths:4
KDR:12.500
Accuracy:59.365% N/A
KPH:36 N/A
VKPH:13.700 N/A
Kills:876 (876 + 0)
Deaths:141
KDR:6.213
VKDR:0.305
Vehicle Kills:43
Kill Difference:735
Playtime:17.031 hours
Usage:1%
Score:0.134m
Score/min:131
Driving Accuracy:59.365%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,7733,33833210.054C+6.4834.162%B+N/A35.4D4.6C++12794.4h27C--79C+
Hellfire Rocket Pods 2,7442,0487925.924A+22.3552.353%C+1.025%C**105.6C+35.9A++57319.4h25C+47.7C+
P2-120 AP 3,2421,99510818.472B*14.9056.066%B*2.757%C++35.5C22.2C*46656.2h6.1C++10.8B+
TAR 1,2611,2506611.891C++1.6830.19%B++12.96%D**23.7DN/A6752.8h15.8F52.3C+
NS-30 Vandal 1,2271,1923783.153C++0.4232.873%D16.862%D**22.9D--N/A6652.1h6.2D-18.9D
P2-120 HEAT 1,7211,1771199.891C*6.3251.504%B++2.804%C+28.4C13.1C*21541.5h5.9B11.5B++
C75 Viper 1,6051,16511410.219C**6.6453%B**N/A36.1C13.6B+23032.3h11.6C+21.9C**
T9 CARV 1,1801,1645871.983C++1.5925.893%B+18.9%D--34.9C-N/A14933.4h12.3C+47.4C*
T32 Bull 1,1761,1643902.985B++0.5926.897%C+18.729%D*31.6DN/A9436.8h11.6C+43.3C++
SOAS-20 1,1671,1634232.749B++0.8331.658%C*15.735%D--29.4DN/A8039.5h11.2C++35.5C**
NS-11A 1,1741,1635182.245B1.3330.143%B+18.057%D-25.4DN/A7645.8h13.1C43.6C*
T5 AMC 1,1781,1626851.696B+1.8830.204%B*18.933%C--19.2DN/A7260.5h13.5C+44.6B+
T7 Mini-Chaingun 1,1781,1613853.016A++0.5620.417%C++10.68%D-31.5DN/A11436.9h13.8C+67.7C*
TRAC-5 1,1761,1617631.522B+2.0526.738%B14.556%D--8.6DN/A32134.5h13.8C+51.6C*
PDW-16 Hailstorm 1,1691,1615811.998B+1.5830.587%B++11.886%D-31.7CN/A11136.6h14C+45.8C**
T1 Cycler 1,1641,1595831.988C**1.5927.611%B+15.531%D*25.6C--N/A10545.2h13.2C+47.7C*
SMG-46 Armistice 1,1751,1584152.79A+0.7827.941%C+16.149%C-28.2DN/A7241.1h14.4C51.5C+
NS-15M1 1,1501,1463902.938B0.6427.449%C**17.103%D--35.2DN/A9832.6h12.1C43.9C++
M1 Heavy Cycler 1,1621,1433713.081B++0.4919.69%B+17.41%C32.2BN/A10635.5h14.8B++75.3B++
L100 Python HEAT 1,5161,0265618.321A+14.7563.926%B**1.852%C37.7C18B+21927.2h5.6C+8.7B+
P2-120 HESH 1,2001,0105518.364C+14.7949.314%B+N/A44.9D8.4C--16822.5h5.3D10.7C+
M2 Mutilator 1,0119963263.055C**0.5219.06%B+17.068%C--33.5C+N/A11029.7h15.2C**79.7B+
TORQ-9 9469373053.072B++0.5023.714%D20.278%D-26D-N/A7536.1h16.2D--68.1D
G20 Vulcan-H 1,5489166314.54B**10.9745.409%D3.821%B++45.3C31.3C++38520.2h79.1B+174.2C**
M3 Pounder HEG 1,1798573472.47C++1.1052.028%B**3.384%C++18.3C-6.9A++12146.8h16.8C+32.2C**
HC1 Cougar 8598395001.678C++1.9024.844%C--18.355%D--11.7D--N/A3571.8h14.1D--56.9C--
AS16 NightHawk 8398284361.899C+1.6844.477%C+16.787%B+21.8D-N/A7538h4.8C-10.9C+
M3 Pounder HEG 1,1508213032.71C*0.8653.634%B*3.167%C+19.9C-8A*12941.2h16.6C+31B+
NS-7 PDW 7417332482.956B**0.6227.306%C+18.963%C23.6DN/A8431h12.1B44.1C*
S12 Renegade 7507331096.725A3.1544.307%C+3.82%C70.5C*1.6C15510.4h2.6B+5.9B+
E540 Halberd 1,1516745113.216B9.6447.784%B+2.522%C21.5D-15.2C++25131.3h6.1D12.7C+
Skyguard 1,124657778.532A4.9638.571%B**2.435%C**16.9C+12C*18838.9h118.4C+307B+
Tank Mine 1,0756375910.797M**7.2235.315%CN/A212.3A+146A**22593h1.7B4.9B
M12 Kobalt 5815581558U554.4325.29%B+15.054%D-146.8C**6.1C**3563.8h16.4C+65C**
M20 Basilisk 726527958.556M*54.9858.021%B++7.97%A++103.3A*39A++5885.1h61.7B*106.4B*
C-4 8565252192.397B1.1822.574%DN/A90.5C57.1A+12105.8h1.4C6.3C-
Claymore 5135132421.375A+17.8044.618%AN/A233.2AN/A7272.2h1.2C+2.8B++
M18 Needler 1,0644982751.811C-1.7639.717%B**1.205%C6.5D-7.4D11276.6h207D521.2C
MR11 Gatekeeper 8574882321.217B**17.6444.633%C++N/A21.8C--16.5C19122.4h48.6C+108.8C++
M18 Rotary 9464782362.025C1.5538.69%B++3.556%B**7.4D-7.2D11364.6h181D-467.7C-
NS-44 Commissioner 4974743501.354C++2.2242.611%C**9.916%F-20.3D-1B+7023.3h4.8D*11.4C
T9 CARV-S 4384291802.383C++1.1919.539%D--23.077%D27D--N/A9515.9h12.7C-65.1D
M60-A Bulldog 5004102417.083C++13.5134.038%DN/A27.9D6.1C--16614.7h6D17.6C--
P525 Marauder-H 4364081921.474C*17.9027.916%D**N/A102C7C+2964h5.2B++18.8C+
AP30 Shredder 5344072218.5C+14.9323.496%D*1.229%D40.3C*12.6D--57010.1h37.1B**157.8B*
Hornet Missiles 5943891624.313A20.7465.801%B2.057%B*94.9C++50C+7124.1h9.4C++14.3C**
LC2 Lynx 3793622531.431C+2.1427.305%C++19.89%D8.7D--N/A2941.6h17D--62.2C
M60-A Bulldog 375304743.429C++39.8553.621%C**N/A34.5C8.1B++1648.8h6.7D12.5C+
CAS30 Tank Buster 5752731711.596C1.9847.548%CN/A3.9D--4.3D-6270.8h65.8C138.5C+
M60-A Bulldog 3072661266A262.4358.923%B++2.632%C*47.5C+7.3B+2115.6h5.2B8.9B+
G30 Vulcan 406263279.741C**6.1733.193%C++1.901%D-25.5C+13.9C23910.3h91C+274.1C*
M40 Fury 2882311515.4C**11.8340.995%C**1.732%C*49.1C12.1B+2774.7h15.8C-38.5C+
TSAR-42 228224288B**4.4337.339%D65.179%D23.3D--N/A909.6h3.4T9F
Coyote Missiles 4482241614A++10.4355.001%CN/A48.7C+48.7B*6164.6h59F107.3D*
AMR-66 219213514.176A**0.6031.595%C++20.657%D27.7CN/A1047.7h7.4C**23.4B
99SV 211210653.231B++0.3434.704%C+26.667%D--23.1DN/A829.1h6.4D-18.4C
M20 Basilisk 3421991019.9M++16.3347.544%B++8.04%B*20.9C15.1A++2129.5h82.1C*172.8B+
Orbital Strike Uplink 2671891189N/A185.43609.259%UN/A945U390U35670.2h1.7T*0.3T*
M60-G Bulldog 253181290.5S86.9348.677%B*1.657%D32.3C12.9B++1565.6h7.7C--15.9C*
T2 Striker 3911741701.024C**2.5561.129%B*N/A9.8C12.3C+20917.7h48.6D-79.5C+
TX1 Repeater 1701651371.204C**2.3731.346%B*13.333%D**31.1CN/A1305.3h14.5C--46.3C*
Tomcat A2AM Pods 330159917.667B+14.0979.108%C++N/A25.6D-27.6D4736.2h8.5C+10.7C++
T4 AMP 153150841.786B+1.7925.93%D23.333%C**27.8DN/A1085.4h14.6C56.5C
NS-10 Burster 235141731.932B1.6437.156%B*9.929%A*6C+4C+10523.6h199.7D-537.4C++
NS-10 Burster 227136741.838B+1.7437.082%B*5.147%C+5.7C+3.8C+10723.8h210.2D**566.9C
Halberd SE 1951351135A++131.4349.167%C++N/A29.3D-13D1544.6h4.6D9.3C+
Xiphos Anti-Personnel Phalanx Tower 1341311131B+127.4343.539%B**N/A1310S30M++29760.1h4B++9.3B+
C150 Dalton 208127914.111C*10.5442.536%C*N/A24.4D-15.6D-3655.2h6.1D*14.3D--
Spear Anti-Vehicle Phalanx Turret 236123717.571B*14.0055.138%B++N/A41C-37.7B*6263h9.4C-17.1C++
ML-7 169103881.17C*2.4067.976%B**3.884%B*21.9C--14C+6214.7h8.9D-13.1C
M60-G Bulldog 12699333A29.4341.371%C+1.01%D-35.4D9.6C1592.8h6.7C16.2C+
ASP-30 Grounder 18096711.352C**2.2268.038%B+6.25%A*13.7C12C+3137h10.3D--15.2D
M20 Basilisk 19396424S20.4346.992%B+7.292%B+18.5D18.7A++2015.2h105.5C224.6C++
The Slasher 97962,5780.037C3.5426.369%D18.75%B**0.3C--N/A1301.9h2.2C+8.2C+
M12 Kobalt-F 10093283.321B+0.2528.493%B++8.602%C+17.5D1.3C525.3h14.4C+50.6B+
MAX Punch 89867470.115C+3.4653.068%B+N/A0.9C-N/A3100.2h2C++3.8B+
Frag Grenade 8383183N/A79.4343.441%DN/A415DN/A15040.2h4.2D--9.7D-
T16 Rhino 7877302.567B+1.0118.904%D-23.377%C22D-N/A1383.5h11.6C*61.1C+
G30 Walker 11667322.333M+18.7632.339%C+N/A16.3C--12C+2444.1h249.9D*772.9D
Chainblade 67679,2640.007D3.5736.139%B+N/A0.1DN/A0858.6h2.2C**6B+
Aspis Anti-Aircraft Phalanx Turret 12864106.4B+2.8328.934%C+1.563%C11.9C11.9C3135.4h149.5C+516.8C++
M40 Fury 8458158S54.4348.541%B**N/A52.7C23.6A++4321.1h21.5D*44.3C--
M12 Kobalt 6158158A54.4317.207%D17.241%C38.7D--2D1311.5h16.9C+98.4C+
Cycler TRV 5555371.486C+2.0921.044%D*10.909%F18.3D--N/A1333h12.2C+58.1C--
MG-S1 Jackal 5252381.368C+2.2125.788%D26.923%B24.8D-N/A682.1h11.3C+43.9C+
M40 Fury-F 6950412.5S8.9359.365%B+N/A35.7C**13.6B2541.4h7.1B++12B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7171,434,952109.5h
Spawn Beacon151,8651.6h
Anti-Vehicle MANA Turret112511.9h
Repair Module02250.5h
Turret AI Module02130.5h
Structure Shield Module0770.2h
Skywall Shield Emitter0840.3h
Rampart Wall01290.7h
Nanite Revive Grenade01,7890.5h
Medical Applicator271164,81411.7h
Cortium Silo11570.2h
Motion Spotter148,1253.2h
Welding Device13,2860.5h
Xiphos Anti-Personnel Tower01280.4h
Hoplon Anti-Aircraft Phalanx Tower1990.3h
Spitfire Auto-Turret61,5591.1h
Recon Detection Device7413,78918.2h
Shield Recharging Field19830.3h
Medical Kit4445,6928.9h
Ammunition Package51,5051h
Spear Anti-Vehicle Turret0510.4h
Elysium Spawn Tube0630.2h
Router11580.3h
Nano-Repair Grenade04730.1h
Orbital Strike Target Designator13840.6h

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