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YaromirSkars[P1GS] YaromirSkars
TR BR 125

KDR: 3.47

Score: 33.2m

Last Seen: Jan 18th, 2020 10:27 PM
- OFFLINE - 5.6 hour(s)

Battle Rank 110 (125 total) - Terran Republic on Connery - Outfit Member of SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 537
Level Progress (to 111): 38%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods P2-120 AP TAR P2-120 HEAT C75 Viper T9 CARV T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $571,707 MLG Score: 457
Fun Score: N/A
Cheeseburgers Flipped: 804TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.728%16.641%46120121216,4412.679430.789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.428%1.314A-0.702D--0.554DHEAD (~2.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.369C**13.20.081C+34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.041%1.162%1440512276,196602248910.2753249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.551%0.302C*-0.384C--0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.40.177C++52.6-0.007C+78.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.533%2.241%1035612265,97986029256.95232204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.797%0.134C++-0.148C0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.4-0.048C+18.5-0.37C-24.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.9%2.663%6671112213,49271220034.89762174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.365%0.152C++-0.443C---0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.131C++40.10.017C+62.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.611%46.651%6672123043333351.29641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.93%0.068C+-1.844F--0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.62D4.8-0.785D-8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.613%16.923%66711231780562111.3879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.215C++0.381C**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.143C++4.8-0.026C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SPACE PIGS[P1GS] SPACE PIGS
TR outfit on Connery

Members: 537
33.2m256%287 (17.2k)259 (15.5k)3.4679647,51113,7004.14774125 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232173823.658%8.752%20709:2117

11% Combat Medic40% Engineer10% Heavy Assault11% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 1st, 2013 1:58 AMJan 7th, 2020 2:41 AMJan 18th, 2020 6:18 PM (1d) (PST)Jan 18th, 2020 7:33 PM (1d) (PST)Jan 18th, 2020 6:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
651895620.3710.1070.0321.1760.088457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0865,35133,735226271515,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2134.1h/88.9d 9,313 4,158 13,983 150.5k 2,915 5,435 11,282 83.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:1,164
Deaths:587
KDR:1.983
Accuracy:25.893% A
HSR:18.900% D
T32 Bull
B+
Kills:1,164
Deaths:390
KDR:2.985
Accuracy:26.897% B+
HSR:18.729% D
NS-15M1
B*
Kills:1,146
Deaths:390
KDR:2.938
Accuracy:27.449% B*
HSR:17.103% D
T9 CARV-S
C
Kills:416
Deaths:171
KDR:2.433
Accuracy:19.560% C--
HSR:22.837% C
T16 Rhino
C*
Kills:75
Deaths:30
KDR:2.500
Accuracy:18.961% C-
HSR:24% C*
Kills:3,965
Deaths (as Heavy Assault):1,568
Deaths (to Heavy Assaults):3,921
KDR:2.5287
Kill Difference:2,397
Playtime:216.290 hours
Usage:10%
Score:3.034m
Score/min:234
Accuracy (listed only):23.752%
HSR (listed only):20.314%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
A
Kills:1,162
Deaths:685
KDR:1.696
Accuracy:30.204% A
HSR:18.933% C
TRAC-5
B**
Kills:1,161
Deaths:763
KDR:1.522
Accuracy:26.738% B**
HSR:14.556% D-
AS16 NightHawk
B+
Kills:780
Deaths:408
KDR:1.912
Accuracy:44.613% B+
HSR:16.923% B+
HC1 Cougar
C++
Kills:754
Deaths:402
KDR:1.876
Accuracy:25.230% C++
HSR:17.374% D-
LC2 Lynx
B**
Kills:115
Deaths:77
KDR:1.494
Accuracy:28.536% B**
HSR:16.522% D-
Kills:3,972
Deaths (as Engineer):2,335
Deaths (to Engineers):3,447
KDR:1.70107
Kill Difference:1,637
Playtime:854.096 hours
Usage:40%
Score:14.624m
Score/min:285
Accuracy (listed only):31.064%
HSR (listed only):16.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A
Kills:1,162
Deaths:685
KDR:1.696
Accuracy:30.204% A
HSR:18.933% C
PDW-16 Hailstorm
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:30.584% B**
HSR:11.886% D
TRAC-5
B**
Kills:1,161
Deaths:763
KDR:1.522
Accuracy:26.738% B**
HSR:14.556% D-
SMG-46 Armistice
B+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:27.941% B+
HSR:16.149% C+
AS16 NightHawk
B+
Kills:780
Deaths:408
KDR:1.912
Accuracy:44.613% B+
HSR:16.923% B+
HC1 Cougar
C++
Kills:754
Deaths:402
KDR:1.876
Accuracy:25.230% C++
HSR:17.374% D-
NS-7 PDW
B+
Kills:593
Deaths:189
KDR:3.138
Accuracy:27.451% B+
HSR:19.056% C++
LC2 Lynx
B**
Kills:115
Deaths:77
KDR:1.494
Accuracy:28.536% B**
HSR:16.522% D-
Kills:6,884
Deaths (as Light Assault):3,518
Deaths (to Light Assaults):2,145
KDR:1.95679
Kill Difference:3,366
Playtime:486.102 hours
Usage:23%
Score:7.096m
Score/min:243
Accuracy (listed only):30.162%
HSR (listed only):16.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
B++
Kills:1,163
Deaths:423
KDR:2.749
Accuracy:31.658% B++
HSR:15.735% D-
PDW-16 Hailstorm
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:30.584% B**
HSR:11.886% D
SMG-46 Armistice
B+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:27.941% B+
HSR:16.149% C+
NS-7 PDW
B+
Kills:593
Deaths:189
KDR:3.138
Accuracy:27.451% B+
HSR:19.056% C++
NS-44 Commissioner
B++
Kills:450
Deaths:336
KDR:1.339
Accuracy:42.639% B++
HSR:10% F
TSAR-42
C+
Kills:224
Deaths:28
KDR:8
Accuracy:37.339% C+
HSR:65.179% C
99SV
B+
Kills:209
Deaths:64
KDR:3.266
Accuracy:34.708% B+
HSR:26.794% D--
TX1 Repeater
B**
Kills:165
Deaths:137
KDR:1.204
Accuracy:31.346% B**
HSR:13.333% D*
T4 AMP
B+
Kills:92
Deaths:49
KDR:1.878
Accuracy:26.732% C+
HSR:22.826% B+
Kills:5,215
Deaths (as Infiltrator):2,220
Deaths (to Infiltrators):1,547
KDR:2.3491
Kill Difference:2,995
Playtime:230.893 hours
Usage:11%
Score:2.761m
Score/min:199
Accuracy (listed only):32.266%
HSR (listed only):22.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,250
Deaths:661
KDR:1.891
Accuracy:30.190% A
HSR:12.960% D*
NS-11A
B**
Kills:1,163
Deaths:518
KDR:2.245
Accuracy:30.143% B**
HSR:18.057% D
PDW-16 Hailstorm
B**
Kills:1,161
Deaths:579
KDR:2.005
Accuracy:30.584% B**
HSR:11.886% D
T1 Cycler
B**
Kills:1,159
Deaths:583
KDR:1.988
Accuracy:27.611% B**
HSR:15.531% D--
SMG-46 Armistice
B+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:27.941% B+
HSR:16.149% C+
TORQ-9
C+
Kills:930
Deaths:300
KDR:3.100
Accuracy:23.781% C+
HSR:20.323% D
AS16 NightHawk
B+
Kills:780
Deaths:408
KDR:1.912
Accuracy:44.613% B+
HSR:16.923% B+
NS-7 PDW
B+
Kills:593
Deaths:189
KDR:3.138
Accuracy:27.451% B+
HSR:19.056% C++
Kills:8,194
Deaths (as Combat Medic):3,653
Deaths (to Combat Medics):1,313
KDR:2.24309
Kill Difference:4,541
Playtime:235.855 hours
Usage:11%
Score:3.434m
Score/min:243
Accuracy (listed only):30.289%
HSR (listed only):16.360%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:1,123
Deaths:365
KDR:3.077
Accuracy:19.999% A
HSR:17.364% C+
M2 Mutilator
B**
Kills:980
Deaths:320
KDR:3.063
Accuracy:19.393% B**
HSR:16.939% C
M3 Pounder HEG
A+
Kills:855
Deaths:343
KDR:2.493
Accuracy:52.057% A+
HSR:3.392% C++
M3 Pounder HEG
A
Kills:813
Deaths:299
KDR:2.719
Accuracy:53.691% A
HSR:3.198% C++
NS-10 Burster
A++
Kills:130
Deaths:68
KDR:1.912
Accuracy:36.901% A
HSR:10.769% A++
NS-10 Burster
A
Kills:127
Deaths:69
KDR:1.841
Accuracy:36.871% A
HSR:5.512% C+
Kills:4,028
Deaths (as MAX Suit):732
Deaths (to MAX Suits):985
KDR:5.50273
Kill Difference:3,296
Playtime:100.655 hours
Usage:5%
Score:2.225m
Score/min:368
Accuracy (listed only):36.485%
HSR (listed only):9.529%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:3,127
V. Kills:415 N/A
Deaths:332
KDR:9.419
Accuracy:34.765% B*
KPH:36 C
VKPH:4.800 B++
Hellfire Rocket Pods
A*
Kills:1,994
V. Kills:677 294%
Deaths:79
KDR:25.241
Accuracy:52.595% B+
KPH:106.500 B+
VKPH:36.200 A*
M18 Rotary
C
Kills:458
V. Kills:452 101%
Deaths:236
KDR:1.941
Accuracy:39.080% A
KPH:7.400 D
VKPH:7.300 C
M18 Needler
C
Kills:389
V. Kills:502 77%
Deaths:275
KDR:1.415
Accuracy:40.365% A+
KPH:5.500 D
VKPH:7 C
Hornet Missiles
B++
Kills:360
V. Kills:182 197%
Deaths:16
KDR:22.500
Accuracy:65.965% B++
KPH:98.400 B+
VKPH:49.800 B+
Coyote Missiles
A+
Kills:224
V. Kills:224 100%
Deaths:16
KDR:14
Accuracy:55.079% C**
KPH:48.900 C+
VKPH:48.900 A+
Tomcat A2AM Pods
C-
Kills:145
V. Kills:165 87%
Deaths:9
KDR:16.111
Accuracy:82.376% B+
KPH:25.200 D
VKPH:28.700 C-
Kills:6,697 (3,974 + 0)
Deaths:963
KDR:6.954
VKDR:2.718
Vehicle Kills:2,617
Kill Difference:5,734
Playtime:252.432 hours
Usage:12%
Score:2.726m
Score/min:180
Piloting Accuracy:40.365%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:407
V. Kills:127 318%
Deaths:22
KDR:18.500
Accuracy:23.496% D*
KPH:40.300 B++
VKPH:12.600 D
CAS30 Tank Buster
D
Kills:228
V. Kills:276 82%
Deaths:171
KDR:1.333
Accuracy:47.439% C+
KPH:3.700 D-
VKPH:4.500 D
C150 Dalton
B+
Kills:106
V. Kills:66 158%
Deaths:9
KDR:11.778
Accuracy:44.170% B+
KPH:22.100 D
VKPH:13.700 D-
Kills:741 (228 + 513)
Deaths:202
KDR:3.668
VKDR:2.322
Vehicle Kills:469
Kill Difference:539
Playtime:75.967 hours
Usage:4%
Score:0.683m
Score/min:150
Piloting Accuracy:47.439%
Gunner Accuracy:44.170%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,165
V. Kills:440 264%
Deaths:114
KDR:10.219
Accuracy:53% A
KPH:36.100 B+
VKPH:13.600 B**
L100 Python HEAT
B*
Kills:786
V. Kills:385 204%
Deaths:56
KDR:14.036
Accuracy:61.512% B**
KPH:35 C++
VKPH:17.200 B*
Skyguard
B+
Kills:581
V. Kills:430 135%
Deaths:77
KDR:7.545
Accuracy:38.322% A
KPH:16.300 C**
VKPH:12.100 B+
Kills:2,532 (2,532 + 0)
Deaths:247
KDR:10.251
VKDR:5.081
Vehicle Kills:1,255
Kill Difference:2,285
Playtime:90.370 hours
Usage:4%
Score:1.134m
Score/min:209
Driving Accuracy:38.322%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,264
V. Kills:937 135%
Deaths:108
KDR:11.704
Accuracy:54.282% B*
KPH:30.300 C+
VKPH:22.500 B*
P2-120 HEAT
B++
Kills:1,177
V. Kills:544 216%
Deaths:119
KDR:9.891
Accuracy:51.504% B**
KPH:28.300 C*
VKPH:13.100 B++
P2-120 HESH
C+
Kills:1,006
V. Kills:189 N/A
Deaths:55
KDR:18.291
Accuracy:49.329% B*
KPH:45.400 C+
VKPH:8.500 C+
E540 Halberd
B+
Kills:565
V. Kills:427 132%
Deaths:51
KDR:11.078
Accuracy:45.895% B+
KPH:19.500 D
VKPH:14.700 B+
MR11 Gatekeeper
C*
Kills:255
V. Kills:261 97%
Deaths:23
KDR:11.087
Accuracy:42.127% B
KPH:16.800 D
VKPH:17.200 C*
G30 Vulcan
C*
Kills:176
V. Kills:103 169%
Deaths:27
KDR:6.519
Accuracy:31.399% C*
KPH:21.800 C+
VKPH:12.700 C+
Halberd SE
C-
Kills:101
V. Kills:44 224%
Deaths:
KDR:
Accuracy:49.007% C*
KPH:29.800 D-
VKPH:13 C-
Kills:4,544 (3,447 + 1,097)
Deaths:383
KDR:11.864
VKDR:6.540
Vehicle Kills:2,505
Kill Difference:4,161
Playtime:161.037 hours
Usage:8%
Score:2.698m
Score/min:279
Driving Accuracy:49.329%
Gunner Accuracy:49.007%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:874
V. Kills:611 143%
Deaths:63
KDR:13.873
Accuracy:45.327% C
KPH:44.700 C++
VKPH:31.300 B+
P525 Marauder-H
C+
Kills:404
V. Kills:26 N/A
Deaths:19
KDR:21.263
Accuracy:27.840% D--
KPH:102.100 C+
VKPH:6.600 C+
Kills:1,278 (0 + 1,278)
Deaths:82
KDR:15.585
VKDR:7.768
Vehicle Kills:637
Kill Difference:1,196
Playtime:23.496 hours
Usage:1%
Score:0.512m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:27.840%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:229
V. Kills:57 395%
Deaths:15
KDR:15.267
Accuracy:41.106% B++
KPH:48.900 C*
VKPH:12.200 B++
M20 Basilisk
A*
Kills:168
V. Kills:135 124%
Deaths:10
KDR:16.800
Accuracy:47.603% B**
KPH:19.100 C+
VKPH:15.300 A*
M60-G Bulldog
A+
Kills:106
V. Kills:44 236%
Deaths:2
KDR:53
Accuracy:48.328% A
KPH:27.800 C+
VKPH:11.500 A+
M20 Basilisk
A*
Kills:88
V. Kills:95 92%
Deaths:4
KDR:22
Accuracy:46.872% B*
KPH:17.800 C
VKPH:19.200 A*
M60-G Bulldog
C
Kills:65
V. Kills:14 433%
Deaths:3
KDR:21.667
Accuracy:39.191% C*
KPH:30 C-
VKPH:6.500 C
M40 Fury
A*
Kills:54
V. Kills:25 208%
Deaths:1
KDR:54
Accuracy:49.214% A+
KPH:52.100 C+
VKPH:24.100 A*
Kills:710 (0 + 710)
Deaths:35
KDR:20.286
VKDR:10.571
Vehicle Kills:370
Kill Difference:675
Playtime:25.470 hours
Usage:1%
Score:0.322m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:49.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:721
V. Kills:16 N/A
Deaths:107
KDR:6.738
Accuracy:44.504% C**
KPH:71.600 B*
VKPH:1.600 C
M12 Kobalt-F
C+
Kills:93
V. Kills:7 N/A
Deaths:28
KDR:3.321
Accuracy:28.493% B*
KPH:17.700 C-
VKPH:1.300 C+
Kills:814 (814 + 0)
Deaths:135
KDR:6.030
VKDR:0.170
Vehicle Kills:23
Kill Difference:679
Playtime:15.331 hours
Usage:1%
Score:0.112m
Score/min:122
Driving Accuracy:28.493%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,5423,1273329.419C**5.9534.765%B*N/A36.1C4.8B++13186.7h27C+77.5C**
Hellfire Rocket Pods 2,6711,9947925.241A**21.7752.595%B+1.053%C++106.6B+36.2A*58018.7h24.5C+46.7C*
P2-120 AP 2,2011,26410811.704B+8.2454.282%B*4.114%B++30.3C+22.5B*48141.7h7C++12.9B+
TAR 1,2611,2506611.891B1.5830.19%A12.96%D*23.7C-N/A6752.8h15.8D-52.3B
P2-120 HEAT 1,7211,1771199.891B*6.4251.504%B**2.804%C+28.4C*13.1B++21341.5h5.9B++11.5B**
C75 Viper 1,6051,16511410.219A++6.7553%AN/A36.1B+13.6B**22732.3h11.6B21.9B*
T9 CARV 1,1801,1645871.983B+1.4825.893%A18.9%D34.9C**N/A14633.4h12.3B+47.4B++
T32 Bull 1,1761,1643902.985A0.4826.897%B+18.729%D31.6CN/A9336.8h11.6B+43.3B+
NS-11A 1,1741,1635182.245B*1.2230.143%B**18.057%D25.4CN/A7545.8h13.1C**43.6B+
SOAS-20 1,1671,1634232.749B**0.7231.658%B++15.735%D-29.4CN/A8039.5h11.2B35.5B+
T5 AMC 1,1781,1626851.696B**1.7730.204%A18.933%C19.2CN/A7260.5h13.5B+44.6B++
PDW-16 Hailstorm 1,1691,1615792.005B**1.4630.584%B**11.886%D32.2C++N/A11236.1h14B45.7B+
TRAC-5 1,1761,1617631.522B**1.9526.738%B**14.556%D-8.7DN/A31134.1h13.8B+51.6B+
T1 Cycler 1,1641,1595831.988B++1.4827.611%B**15.531%D--25.6C+N/A10445.2h13.2B+47.7B++
T7 Mini-Chaingun 1,1761,1593833.026A**0.4420.431%B+10.699%D31.4C+N/A11336.9h13.8B+67.7B+
SMG-46 Armistice 1,1751,1584152.79A++0.6827.941%B+16.149%C+28.2C+N/A7141.1h14.4C*51.5B
NS-15M1 1,1501,1463902.938B**0.5327.449%B*17.103%D35.2C+N/A9732.6h12.1C**43.9B+
M1 Heavy Cycler 1,1411,1233653.077A+0.3919.999%A17.364%C+32.2B**N/A10634.9h14.9B**74.3B*
P2-120 HESH 1,1951,0065518.291B+14.8249.329%B*N/A45.3C8.5C+16822.2h5.3C+10.7B+
M2 Mutilator 9949803203.063B*0.4019.393%B**16.939%C33.7B++N/A11029.1h15.2B++78.3B++
TORQ-9 9399303003.1A0.3723.781%C+20.323%D26.4CN/A7535.2h16.1C67.8C+
G20 Vulcan-H 1,4858746313.873A*10.4145.327%C3.89%B*44.8C++31.3B+37819.5h79.7B++175.7B+
M3 Pounder HEG 1,1768553432.493B++0.9752.057%A+3.392%C++18.4C++6.9A*12246.5h16.6C*32B+
M3 Pounder HEG 1,1368132992.719B++0.7553.691%A3.198%C++19.9C++7.9A**12940.9h16.6B+30.9B++
L100 Python HEAT 1,1717865614.036A++10.5761.512%B**2.417%C+35.1C++17.2B*21422.4h5.5B8.9B++
AS16 NightHawk 7917804081.912B++1.5644.613%B+16.923%B+21.4DN/A7436.5h4.8C+10.8B
HC1 Cougar 7707544021.876B**1.5925.23%C++17.374%D-12DN/A3563h13.9C55.1C++
S12 Renegade 7377211076.738A++3.2744.504%C**3.884%C71.4B*1.6C15810.1h2.6B++5.9B++
NS-7 PDW 5995931893.138M+0.3327.451%B+19.056%C++25.5C+N/A9723.3h11.9B++43.3B+
Skyguard 1,011581777.545A*4.0838.322%A2.754%B+16.3C**12B+18935.7h123C++321B++
E540 Halberd 9925655111.078B+7.6145.895%B+2.832%C+19.5D14.7B+24729h6.3C+13.7B
Tank Mine 948551569.839M**6.3735.386%C++N/A211.9A*152.7M++24112.6h1.8C*5B++
C-4 8275002112.37B++1.1022.16%DN/A90.9C++59.5A*12345.5h1.4C*6.4C+
Claymore 4914911925.842M+22.3746.347%A+N/A245.5A++N/A7622h1.2C++2.7B*
M18 Rotary 9104582361.941C++1.5339.08%A3.712%B**7.4D7.3C11561.7h181.5C-464.4C+
NS-44 Commissioner 4734503361.339B2.1342.639%B++10%F22C-1.1A7620.5h4.8D11.2C++
T9 CARV-S 4244161712.433B++1.0319.56%C--22.837%C27.9C--N/A9814.9h12.6C++64.5C+
M60-A Bulldog 5004102417.083B**13.6234.038%CN/A27.9C-6.1C+16514.7h6C+17.6C+
AP30 Shredder 5344072218.5B15.0323.496%D*1.229%D40.3B++12.6D56910.1h37.1A157.8B**
P525 Marauder-H 4304041921.263B+17.8027.84%D--N/A101C+6.5C+2944h5.2B*18.8B
M12 Kobalt 4194031403U399.5324.727%B+15.385%D134.3B+5.3C+3103h17.4C++70.3B
M20 Basilisk 556400944.444S40.9856.737%B+8%A++102.6M+40A*6503.9h60.6B**106.8B**
M18 Needler 8913892751.415C+2.0540.365%A+1.542%C5.5D7C10971.3h242D599.5C+
Hornet Missiles 5423601622.5A*19.0365.965%B++2.222%B*97.3B+49.2B7413.7h9.1B+13.9B+
M60-A Bulldog 375304743.429B+39.9653.623%B++N/A34.9C+8.2B**1648.7h6.7C12.5B
M60-A Bulldog 3072661266S262.5358.981%B**2.632%C++47.5C**7.3B++2115.6h5.2B+8.9B++
MR11 Gatekeeper 5162552311.087A7.6242.127%BN/A16.8D17.2C*18015.2h61.7D146.5C+
M40 Fury 2862291515.267B**11.8041.106%B++1.747%C+48.7C*12.1B++2774.7h15.8C+38.5B
CAS30 Tank Buster 5042281711.333C+2.1347.439%C+N/A3.7D-4.5D6661.1h67.5C142.2C+
Coyote Missiles 4482241614M**10.5355.079%C**N/A48.7C+48.7A+6074.6h58.7D-106.6C-
TSAR-42 228224288B*4.5337.339%C+65.179%C23.3DN/A879.6h3.4F9D-
99SV 210209643.266B**0.2034.708%B+26.794%D--23.5C+N/A808.9h6.4C18.4C++
G30 Vulcan 279176276.519B++3.0531.399%C*2.273%D21.7C+12.7C+2448.1h98.1C++312.4B
M20 Basilisk 3031681016.8S13.3347.603%B**8.333%B**19.1C+15.3A*2078.8h90C**189B++
TX1 Repeater 1701651371.204B++2.2631.346%B**13.333%D*31.1C++N/A1295.3h14.5C+46.3B+
T2 Striker 3561521600.95B*2.5262.626%AN/A9.7C-13B21715.7h49.8C79.6C**
Tomcat A2AM Pods 310145916.111A*12.6482.376%B+N/A25.4D28.9C-4895.7h8.7C++10.6C*
NS-10 Burster 220130681.912B**1.5636.901%A10.769%A++5.8C**4C**10522.4h202.2D548C**
NS-10 Burster 214127691.841A1.6336.871%A5.512%C+5.6C*3.8B10822.7h210.6D--571.2C++
Xiphos Anti-Personnel Phalanx Tower 1271251125B**121.5342.195%AN/A1250S20A*33560.1h3.4B+7.9B+
LC2 Lynx 125115771.494B1.9728.536%B**16.522%D-9.3D-N/A4112.4h19.1D66.9C++
C150 Dalton 172106911.778B+8.3144.17%B+N/A22.1D13.8D-3384.8h6.8D*15.3D
M60-G Bulldog 150106253U49.5348.328%A2.83%C+27.9C+11.6A+1303.8h7.9C+16.4B++
ML-7 169103881.17B*2.3067.958%A3.884%B+21.9C+14C**5994.7h8.9D13C+
Halberd SE 1451011101A++97.5349.007%C*N/A29.7D-12.9C--1463.4h4.4C++9C**
M12 Kobalt-F 10093283.321B+0.1528.493%B*8.602%C+17.5C-1.3C+525.3h14.4C*50.6B+
T4 AMP 9392491.878B**1.5926.732%C+22.826%B+21.9C-N/A974.2h15.5C++58.1C++
ASP-30 Grounder 17492701.314B*2.1568.354%B*6.522%A*13.7C12.2C*3186.7h10.6D-15.5C-
The Slasher 92911,3100.069B+3.4030.171%C18.681%B*0.6C--N/A1159.2h2.1C**7.1C++
M20 Basilisk 18388422S18.5346.872%B*7.955%B*17.6C19A*2015h111.9C+238.7B
Spear Anti-Vehicle Phalanx Turret 18288614.667A11.2052.656%B*N/A33.8C36.2A6332.6h10.4C+19.7C*
MAX Punch 88857320.116C*3.3553.583%B++N/A0.9CN/A398.1h2C++3.8C**
Frag Grenade 8181181N/A77.5343.467%CN/A405CN/A14200.2h4.1C+9.5C+
T16 Rhino 7575302.5A0.9718.961%C-24%C*22.7C--N/A1383.3h11.6B+61.3C**
Chainblade 67679,2620.007C-3.4636.139%B+N/A0.1DN/A0857.6h2.2B+6B+
M60-G Bulldog 7965321.667M**18.2039.191%C*1.538%D-29.5C-6.4C1392.2h6.1B+15.6B+
Aspis Anti-Aircraft Phalanx Turret 1185896.444A2.9827.809%C**1.724%C11.4C++11.8C*3195.1h149.8C++538.5B
M40 Fury 7954154S50.5349.214%A+N/A54C+25A*4381h22.6D**45.9C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112511.9h
Spawn Beacon141,5751.3h
Nano-Armor Kit5371,281,07891.6h
Skywall Shield Emitter0560.2h
Turret AI Module01410.4h
Structure Shield Module0530.1h
Repair Module01560.4h
Nanite Revive Grenade01,7430.5h
Medical Applicator262160,73211.2h
Cortium Silo1530.1h
Spitfire Auto-Turret59770.8h
Motion Spotter84,1661.7h
Hoplon Anti-Aircraft Phalanx Tower1560.2h
Xiphos Anti-Personnel Tower0800.3h
Rampart Wall01120.6h
Welding Device19640.1h
Shield Recharging Field19230.3h
Medical Kit3624,7427.5h
Ammunition Package51,3290.9h
Nano-Repair Grenade01890.1h
Recon Detection Device7313,64718.1h

Check the help document for the dictionary if you want to learn more about words used here.


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