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Maj. General Jolly Yazmataz[D1RE] Yazmataz
NC BR 87

KDR: 1.72

Score: 29.6m

Last Seen: May 24th, 2020 11:25 AM
- OFFLINE - 115.4 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Connery
Level Progress (to 88): 77%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C85 Canister-H EM6 NS-15M AE C-4 NC05 Jackhammer AF-57 Piston NC6A GODSAW EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 572TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.335%17.163%38337131224,1511.619240.105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.604%0.209C++-0.593D-1.217D*HEAD + (~6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.353C**10.70.25C*37.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.902%1.59%683134656611093020.50991187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.586%-0.304C-0.588D1.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.451B+80.358C**13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.385%9.573%806813415,766103517085.56564337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.183%0.477B+1.22B**1.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.792B++10.40.742B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.598%75.22%806413452,0501898121.08008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.382%1B*0.526B+-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.514B+20.371C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.36%12.066%806513442,3621375351.71657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.25%-0.035C+-0.536D-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.332C**3.60.254C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.6m327.9%263 (15.8k)231 (13.9k)1.7247250,62429,3521.8987887 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349320714.571%15.038%21904:2219

22% Combat Medic31% Engineer23% Heavy Assault16% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2013 10:49 AMAug 10th, 2019 11:34 AMMay 26th, 2020 11:01 PM (125d) (PST)May 24th, 2020 9:43 AM (127d) (PST)May 24th, 2020 7:25 AM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3961812150.3940.2290.0591.4260.041314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,78210,84712,9352414486213,849

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2140.4h/89.2d 5,109 7,613 21,251 183.1k 3,379 7,302 5,216 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:2,232
Deaths:1,479
KDR:1.509
Accuracy:18.694% D*
HSR:14.875% F
NS-15M AE
D--
Kills:1,360
Deaths:818
KDR:1.663
Accuracy:20.850% F
HSR:22.353% D--
NC6A GODSAW
D**
Kills:1,203
Deaths:655
KDR:1.837
Accuracy:21.279% F
HSR:19.368% D**
EM1
D--
Kills:1,194
Deaths:705
KDR:1.694
Accuracy:19.891% D--
HSR:17.169% D--
GD-22S
D-
Kills:1,187
Deaths:626
KDR:1.896
Accuracy:22.117% D-
HSR:19.377% D--
NC6 Gauss SAW
D*
Kills:1,165
Deaths:814
KDR:1.431
Accuracy:17.210% D*
HSR:17.339% D*
LA1 Anchor
D*
Kills:1,155
Deaths:527
KDR:2.192
Accuracy:22.003% D*
HSR:16.277% F
NSX Naginata
D*
Kills:249
Deaths:189
KDR:1.317
Accuracy:19.330% D*
HSR:21.687% D*
Kills:9,745
Deaths (as Heavy Assault):5,813
Deaths (to Heavy Assaults):7,994
KDR:1.67641
Kill Difference:3,932
Playtime:496.903 hours
Usage:23%
Score:6.326m
Score/min:212
Accuracy (listed only):20.172%
HSR (listed only):18.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C-
Kills:1,211
Deaths:881
KDR:1.375
Accuracy:39.845% C-
HSR:11.726% D
MGR-S1 Gladius
D
Kills:950
Deaths:613
KDR:1.550
Accuracy:26.071% D
HSR:14.737% D*
AF-4 Cyclone
D-
Kills:646
Deaths:469
KDR:1.377
Accuracy:23.870% D-
HSR:10.681% D**
GD-66 Claw
C-
Kills:354
Deaths:378
KDR:0.937
Accuracy:50.252% D*
HSR:12.994% C-
NC12 Sweeper
D
Kills:354
Deaths:343
KDR:1.032
Accuracy:40.012% D
HSR:9.605% D*
LA39 Bruiser
C-
Kills:339
Deaths:478
KDR:0.709
Accuracy:48.199% F
HSR:12.684% C-
GD-7F
D
Kills:300
Deaths:161
KDR:1.863
Accuracy:24.285% D
HSR:16.667% D--
Razor GD-23
D
Kills:268
Deaths:175
KDR:1.531
Accuracy:23.515% D
HSR:15.672% D*
Gauss Compact S
C
Kills:264
Deaths:363
KDR:0.727
Accuracy:24.226% C
HSR:14.015% D
AC-X11
C*
Kills:252
Deaths:272
KDR:0.926
Accuracy:24.442% D
HSR:25.794% C*
Blitz GD-10
D*
Kills:229
Deaths:97
KDR:2.361
Accuracy:20.954% D*
HSR:9.607% D*
NS-11C
D--
Kills:189
Deaths:161
KDR:1.174
Accuracy:22.000% D--
HSR:11.640% D**
AF-4AE Cyclone
D*
Kills:187
Deaths:94
KDR:1.989
Accuracy:23.350% F
HSR:17.112% D*
AF-19 Mercenary
C-
Kills:185
Deaths:153
KDR:1.209
Accuracy:23.152% C-
HSR:16.757% D--
NS-7 PDW
D*
Kills:167
Deaths:156
KDR:1.071
Accuracy:20.833% D**
HSR:10.778% D*
NS Baron G5AE
D
Kills:127
Deaths:93
KDR:1.366
Accuracy:41.456% D--
HSR:13.386% D
NSX-P Tanto
D
Kills:115
Deaths:112
KDR:1.027
Accuracy:25.026% D
HSR:16.522% F
Mauler S6
B++
Kills:104
Deaths:116
KDR:0.897
Accuracy:34.548% D--
HSR:19.231% B++
NSX Tengu
D--
Kills:76
Deaths:80
KDR:0.950
Accuracy:32.045% D*
HSR:15.790% D--
Kills:6,317
Deaths (as Light Assault):5,195
Deaths (to Light Assaults):5,242
KDR:1.21598
Kill Difference:1,122
Playtime:100.824 hours
Usage:5%
Score:1.103m
Score/min:182
Accuracy (listed only):29.899%
HSR (listed only):14.495%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C-
Kills:1,211
Deaths:881
KDR:1.375
Accuracy:39.845% C-
HSR:11.726% D
GD-66 Claw
C-
Kills:354
Deaths:378
KDR:0.937
Accuracy:50.252% D*
HSR:12.994% C-
NC12 Sweeper
D
Kills:354
Deaths:343
KDR:1.032
Accuracy:40.012% D
HSR:9.605% D*
LA39 Bruiser
C-
Kills:339
Deaths:478
KDR:0.709
Accuracy:48.199% F
HSR:12.684% C-
GD-7F
D
Kills:300
Deaths:161
KDR:1.863
Accuracy:24.285% D
HSR:16.667% D--
Razor GD-23
D
Kills:268
Deaths:175
KDR:1.531
Accuracy:23.515% D
HSR:15.672% D*
Gauss Compact S
C
Kills:264
Deaths:363
KDR:0.727
Accuracy:24.226% C
HSR:14.015% D
AC-X11
C*
Kills:252
Deaths:272
KDR:0.926
Accuracy:24.442% D
HSR:25.794% C*
NS-11C
D--
Kills:189
Deaths:161
KDR:1.174
Accuracy:22.000% D--
HSR:11.640% D**
AF-19 Mercenary
C-
Kills:185
Deaths:153
KDR:1.209
Accuracy:23.152% C-
HSR:16.757% D--
Warden
D-
Kills:161
Deaths:137
KDR:1.175
Accuracy:25.551% D-
HSR:15.528% D**
NS Baron G5AE
D
Kills:127
Deaths:93
KDR:1.366
Accuracy:41.456% D--
HSR:13.386% D
MGR-M1 Bishop
B++
Kills:117
Deaths:74
KDR:1.581
Accuracy:41.662% B++
HSR:27.350% D
NSX-P Tanto
D
Kills:115
Deaths:112
KDR:1.027
Accuracy:25.026% D
HSR:16.522% F
Mauler S6
B++
Kills:104
Deaths:116
KDR:0.897
Accuracy:34.548% D--
HSR:19.231% B++
Kills:4,340
Deaths (as Engineer):3,897
Deaths (to Engineers):5,003
KDR:1.11368
Kill Difference:443
Playtime:654.148 hours
Usage:31%
Score:10.077m
Score/min:257
Accuracy (listed only):32.545%
HSR (listed only):15.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C-
Kills:1,168
Deaths:477
KDR:2.449
Accuracy:28.006% C-
HSR:15.925% D-
MGR-S1 Gladius
D
Kills:950
Deaths:613
KDR:1.550
Accuracy:26.071% D
HSR:14.737% D*
NS-30 Vandal
C+
Kills:906
Deaths:447
KDR:2.027
Accuracy:35.960% C+
HSR:21.302% D-
AF-4 Cyclone
D-
Kills:646
Deaths:469
KDR:1.377
Accuracy:23.870% D-
HSR:10.681% D**
AF-8 RailJack
B*
Kills:635
Deaths:131
KDR:4.847
Accuracy:40.633% C++
HSR:83.780% B*
EM4 Longshot
B+
Kills:599
Deaths:166
KDR:3.608
Accuracy:45.264% B+
HSR:80.301% C++
NC14 Bolt Driver
C+
Kills:418
Deaths:246
KDR:1.699
Accuracy:38.765% C+
HSR:73.923% C
SAS-R
C++
Kills:398
Deaths:212
KDR:1.877
Accuracy:42.390% C++
HSR:55.276% F--
NS-44 Commissioner
D--
Kills:382
Deaths:290
KDR:1.317
Accuracy:30.910% D--
HSR:14.922% D*
Blitz GD-10
D*
Kills:229
Deaths:97
KDR:2.361
Accuracy:20.954% D*
HSR:9.607% D*
NS-61 Emissary
D*
Kills:226
Deaths:185
KDR:1.222
Accuracy:21.430% D*
HSR:5.752% F-
NS-AM7 Archer
C
Kills:202
Deaths:328
KDR:0.616
Accuracy:57.262% C
HSR:16.337% C
AF-4AE Cyclone
D*
Kills:187
Deaths:94
KDR:1.989
Accuracy:23.350% F
HSR:17.112% D*
NS-44 Commissioner AE
F-
Kills:176
Deaths:136
KDR:1.294
Accuracy:29.101% F-
HSR:11.932% F-
LA3 Desperado
D
Kills:174
Deaths:106
KDR:1.642
Accuracy:26.735% D
HSR:13.218% D*
NS-7 PDW
D*
Kills:167
Deaths:156
KDR:1.071
Accuracy:20.833% D**
HSR:10.778% D*
NC4 Mag-Shot
D
Kills:162
Deaths:238
KDR:0.681
Accuracy:19.785% D*
HSR:16.049% D
NS-45 Pilot
D**
Kills:85
Deaths:76
KDR:1.118
Accuracy:21.446% F-
HSR:17.647% D**
NSX Tengu
D--
Kills:76
Deaths:80
KDR:0.950
Accuracy:32.045% D*
HSR:15.790% D--
Soldier Soaker
D*
Kills:69
Deaths:52
KDR:1.327
Accuracy:26.954% D*
HSR:7.246% D*
Kills:7,855
Deaths (as Infiltrator):4,599
Deaths (to Infiltrators):4,823
KDR:1.70798
Kill Difference:3,256
Playtime:332.988 hours
Usage:16%
Score:3.343m
Score/min:167
Accuracy (listed only):30.588%
HSR (listed only):25.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C-
Kills:1,211
Deaths:881
KDR:1.375
Accuracy:39.845% C-
HSR:11.726% D
NS-11A
F
Kills:1,188
Deaths:1,117
KDR:1.064
Accuracy:19.316% F
HSR:11.280% F
Carnage AR
D
Kills:1,185
Deaths:789
KDR:1.502
Accuracy:23.303% D-
HSR:18.987% D
NC9 A-Tross
D
Kills:1,182
Deaths:881
KDR:1.342
Accuracy:23.688% D-
HSR:20.981% D
Gauss Rifle Burst
D
Kills:1,180
Deaths:836
KDR:1.411
Accuracy:25.263% D--
HSR:23.475% D
NC1 Gauss Rifle
C
Kills:1,177
Deaths:943
KDR:1.248
Accuracy:25.009% C
HSR:14.104% D*
NS-11P
D
Kills:1,166
Deaths:940
KDR:1.240
Accuracy:23.364% D
HSR:17.839% D-
MGR-S1 Gladius
D
Kills:950
Deaths:613
KDR:1.550
Accuracy:26.071% D
HSR:14.737% D*
AF-4 Cyclone
D-
Kills:646
Deaths:469
KDR:1.377
Accuracy:23.870% D-
HSR:10.681% D**
GD-66 Claw
C-
Kills:354
Deaths:378
KDR:0.937
Accuracy:50.252% D*
HSR:12.994% C-
NC12 Sweeper
D
Kills:354
Deaths:343
KDR:1.032
Accuracy:40.012% D
HSR:9.605% D*
LA39 Bruiser
C-
Kills:339
Deaths:478
KDR:0.709
Accuracy:48.199% F
HSR:12.684% C-
Blitz GD-10
D*
Kills:229
Deaths:97
KDR:2.361
Accuracy:20.954% D*
HSR:9.607% D*
AF-4AE Cyclone
D*
Kills:187
Deaths:94
KDR:1.989
Accuracy:23.350% F
HSR:17.112% D*
NS-7 PDW
D*
Kills:167
Deaths:156
KDR:1.071
Accuracy:20.833% D**
HSR:10.778% D*
NS Baron G5AE
D
Kills:127
Deaths:93
KDR:1.366
Accuracy:41.456% D--
HSR:13.386% D
Mauler S6
B++
Kills:104
Deaths:116
KDR:0.897
Accuracy:34.548% D--
HSR:19.231% B++
GR-22AE
F-
Kills:81
Deaths:73
KDR:1.110
Accuracy:21.116% F-
HSR:6.173% F*
NSX Tengu
D--
Kills:76
Deaths:80
KDR:0.950
Accuracy:32.045% D*
HSR:15.790% D--
MGR-A1 Vanquisher
C
Kills:72
Deaths:46
KDR:1.565
Accuracy:24.576% D--
HSR:25% C
Kills:11,975
Deaths (as Combat Medic):9,423
Deaths (to Combat Medics):3,205
KDR:1.27083
Kill Difference:2,552
Playtime:478.866 hours
Usage:22%
Score:7.800m
Score/min:271
Accuracy (listed only):29.353%
HSR (listed only):14.808%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C**
Kills:592
Deaths:196
KDR:3.020
Accuracy:29.407% D--
HSR:16.385% C**
AF-23 Grinder
D
Kills:495
Deaths:181
KDR:2.735
Accuracy:31.851% D--
HSR:14.950% D
NCM2 Falcon
C*
Kills:260
Deaths:96
KDR:2.708
Accuracy:39.752% C-
HSR:5.385% C*
NCM2 Falcon
C
Kills:127
Deaths:68
KDR:1.868
Accuracy:43.572% C
HSR:3.937% C
NS-10 Burster
B++
Kills:110
Deaths:58
KDR:1.897
Accuracy:38.226% B++
HSR:3.636% C-
NS-10 Burster
B++
Kills:97
Deaths:43
KDR:2.256
Accuracy:38.745% B++
HSR:4.124% C
NCM1 Scattercannon
D-
Kills:70
Deaths:51
KDR:1.373
Accuracy:31.944% D*
HSR:12.857% D-
Kills:1,751
Deaths (as MAX Suit):346.500
Deaths (to MAX Suits):1,170
KDR:5.05339
Kill Difference:1,404.500
Playtime:71.608 hours
Usage:3%
Score:0.993m
Score/min:231
Accuracy (listed only):36.214%
HSR (listed only):8.753%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:285
V. Kills:78 361%
Deaths:52
KDR:5.481
Accuracy:33.558% D-
KPH:21.300 D-
VKPH:5.800 D
L100 Python AP
B+
Kills:155
V. Kills:80 191%
Deaths:9
KDR:17.222
Accuracy:59.458% B+
KPH:38.800 C+
VKPH:20 C
Skyguard
C
Kills:71
V. Kills:58 120%
Deaths:15
KDR:4.733
Accuracy:31.611% C++
KPH:12.300 D
VKPH:10.100 C
Kills:511 (511 + 0)
Deaths:76
KDR:6.724
VKDR:2.842
Vehicle Kills:216
Kill Difference:435
Playtime:23.107 hours
Usage:1%
Score:0.240m
Score/min:173
Driving Accuracy:31.611%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:126
V. Kills:61 203%
Deaths:37
KDR:3.405
Accuracy:42.342% D
KPH:13.200 D*
VKPH:6.400 D-
Kills:126 (126 + 0)
Deaths:37
KDR:3.405
VKDR:1.649
Vehicle Kills:61
Kill Difference:89
Playtime:9.564 hours
Usage:0%
Score:0.083m
Score/min:144
Driving Accuracy:42.342%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:3,710
V. Kills:401 N/A
Deaths:73
KDR:50.822
Accuracy:55.205% C++
KPH:195 B**
VKPH:21.100 M++
Enforcer ML65-H
M
Kills:806
V. Kills:1,021 79%
Deaths:43
KDR:18.744
Accuracy:66.314% B*
KPH:52.100 B+
VKPH:66.100 M
M12 Kobalt-H
A*
Kills:770
V. Kills:40 N/A
Deaths:8
KDR:96.250
Accuracy:26.875% B++
KPH:210.700 B*
VKPH:10.900 A*
Kills:5,286 (0 + 5,286)
Deaths:124
KDR:42.629
VKDR:11.790
Vehicle Kills:1,462
Kill Difference:5,162
Playtime:38.140 hours
Usage:2%
Score:1.147m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:26.875%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:147
V. Kills:10 N/A
Deaths:4
KDR:36.750
Accuracy:13.374% D**
KPH:65.300 C
VKPH:4.400 B**
M40 Fury
B
Kills:120
V. Kills:21 N/A
Deaths:17
KDR:7.059
Accuracy:40.417% B
KPH:40.600 D
VKPH:7.100 D
M20 Basilisk
D
Kills:91
V. Kills:32 276%
Deaths:26
KDR:3.500
Accuracy:38.879% C
KPH:16.900 D
VKPH:5.900 D
M40 Fury
B++
Kills:65
V. Kills:20 310%
Deaths:6
KDR:10.833
Accuracy:48.115% A
KPH:51.300 C-
VKPH:15.800 B++
M20 Basilisk
C
Kills:57
V. Kills:16 335%
Deaths:17
KDR:3.353
Accuracy:37.174% C
KPH:20.400 C
VKPH:5.700 D-
Kills:480 (0 + 480)
Deaths:70
KDR:6.857
VKDR:1.414
Vehicle Kills:99
Kill Difference:410
Playtime:14.640 hours
Usage:1%
Score:0.179m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:37.174%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:285
V. Kills:112 252%
Deaths:225
KDR:1.267
Accuracy:56.779% B+
KPH:19.700 D
VKPH:7.700 C+
Kills:285 (285 + 0)
Deaths:225
KDR:1.267
VKDR:0.498
Vehicle Kills:112
Kill Difference:60
Playtime:14.468 hours
Usage:1%
Score:0.069m
Score/min:79
Driving Accuracy:56.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 4,1113,7107350.822A**49.1055.205%C++10.701%C+195.3B**21.1M++53519h5.3B+9.6B+
EM6 2,2432,2321,4791.509C0.2218.694%D*14.875%F23.9D--N/A6893.4h10.3C+55.3D
NS-15M AE 1,3951,3608181.663C0.0620.85%F22.353%D--38.6D-1C+11535.2h13D*62.2D*
C-4 1,6771,3178141.618C+0.1121.153%D-N/A55.1D-15.1D--34323.9h1.5D7.2D
NC05 Jackhammer 1,2291,2278421.457C+0.2742.03%D-12.958%D28.5D-N/A10443h4.1B+9.8C+
AF-57 Piston 1,2311,2118811.375C+0.3539.845%C-11.726%D71.2B1.2B+21417h3.9C**9.8C++
NC6A GODSAW 1,2221,2036551.837C0.1121.279%F19.368%D**34.6D--N/A10734.8h8.5C++40.1D
EM1 1,2041,1947051.694C+0.0319.891%D--17.169%D--34DN/A9035.1h11.3C++57C
NS-11A 1,1971,1881,1171.064C-0.6619.316%F11.28%F15.9D--N/A5674.9h13.3C68.8D--
GD-22S 1,1941,1876261.896C+0.1722.117%D-19.377%D--40C--N/A10529.7h9.3C**42.1C+
Carnage AR 1,2121,1857891.502C+0.2223.303%D-18.987%D31.4DN/A7737.7h12.8C54.9C-
NC9 A-Tross 1,2111,1828811.342C+0.3823.688%D-20.981%D27.8DN/A7142.5h10.2D43D
Gauss Rifle Burst 1,2071,1808361.411C0.3125.263%D--23.475%D32.8D-N/A9036h12D-47.5D-
NC1 Gauss Rifle 1,2141,1779431.248C+0.4825.009%C14.104%D*24DN/A7349h12C48.1C+
MANA Anti-Personnel Turret 1,1891,1734342.703N/A0.9818.134%UN/A11730U160U21500300.1h14.8T*81.7T*
AF-18 Stalker 1,1911,1684772.449B0.7228.006%C-15.925%D-35.2CN/A8833.2h11.3C++40.4C++
NS-11P 1,1901,1669401.24C0.4823.364%D17.839%D-23.5D-N/A7549.6h13.6D58.1C--
NC6 Gauss SAW 1,1741,1658141.431C0.2917.21%D*17.339%D*23.1D-N/A10250.4h9.2C+53.5C-
LA1 Anchor 1,1641,1555272.192C0.4722.003%D*16.277%F38.2DN/A13430.2h8.9C*40.6C-
Shrike 1,5871,1217791.439B+0.2956.156%C1.963%C--32.2C++13.4C+23734.8h4.9B++8.7B+
MGR-S1 Gladius 9679506131.55C+0.1726.071%D14.737%D*37.1DN/A10425.6h9.8C37.8C
NS-30 Vandal 9239064472.027C+0.3035.96%C+21.302%D-33.2DN/A7427.3h5.3C+14.7C++
Enforcer ML65-H 1,8278064318.744A++17.0266.314%B*1.613%C++52B+65.9M46615.5h18.6D-28C
M12 Kobalt-H 810770896.25S94.5326.875%B++12.857%D*208.1B*10.8A*4743.7h12.3B+45.9B+
AF-4 Cyclone 6536464691.377C0.3523.87%D-10.681%D**20.6D-N/A8031.4h10.7C44.7C--
AF-8 RailJack 6366351314.847B++3.1240.633%C++83.78%B*20.5DN/A5531h1.8B++4.4B+
EM4 Longshot 6025991663.608C+1.8845.264%B+80.301%C++30.4C--N/A7719.7h1.7B++3.7B++
AF-23 Grinder 5985921963.02C++1.3029.407%D--16.385%C**19.9D*N/A5329.8h6.4C+21.8D
Tank Mine 9105161493.463C++1.7440.771%C++N/A122.9C+93.8B*12374.2h2.7D*6.7D-
AF-23 Grinder 5094951812.735C+1.0131.851%D--14.95%D19.4D*N/A5225.5h7.7C24.1D--
NC14 Bolt Driver 4194182461.699C0.0338.765%C+73.923%C13.8D-N/A5230.3h2.4C+6.2C++
SAS-R 4043982121.877D0.1542.39%C++55.276%F--29.5D-N/A10013.5h2.4D-5.8C-
NS-44 Commissioner 3863822901.317C+0.4130.91%D--14.922%D*21D-N/A7718.2h4.7D*15.3D--
GD-66 Claw 3613543780.937C-0.7950.252%D*12.994%C-30.3DN/A10011.7h2.5C5.1D
NC12 Sweeper 3553543431.032C0.6940.012%D9.605%D*25.1DN/A6514.1h3.9B9.9C+
LA39 Bruiser 3443394780.709D1.0248.199%F12.684%C-15.3D*N/A4422.1h3.2F-6.6F--
NS Decimator 3513041931.575C+0.1566.783%B+1.316%D39C6D*2087.8h3.1B+4.7B++
GD-7F 3033001611.863C++0.1424.285%D16.667%D--27.8DN/A10610.8h12.9C53.1C
Bouncing Betty 288288555.236B+3.5148.467%C++N/A99.3DN/A3182.9h2C4.1C++
C75 Viper 363285525.481C-3.7633.558%D-1.404%C*21.3D-5.8D12913.4h10.3C++30.8C+
M40 Fury-F 3972852251.267C0.4656.779%B+N/A19.7D7.7C+7914.5h8.5C*15B+
M12 Kobalt 2932831283B**281.2819.088%D--18.375%C+134.8C++4.8C+3982.1h12.4B*64.8C**
NC05 Jackhammer AE 2882811721.634C0.0946.006%D12.811%D-40.1D--1C+937h4.2C++9C+
Razor GD-23 2732681751.531C++0.1923.515%D15.672%D*23.3C--N/A8511.5h10.3C**43.7C+
Gauss Compact S 2672643630.727C--1.0024.226%C14.015%D12.6DN/A4220.9h12.2D50.3C
NCM2 Falcon 362260962.708B+0.9839.752%C-5.385%C*13.3C--5.2C+8719.6h10.3C+26C+
AC-X11 2632522720.926C0.8024.442%D25.794%C*22.5D1B10011.2h7.6B*31.1C*
NSX Naginata 2592491891.317C--0.4119.33%D*21.687%D*30.4D-1.2C++818.2h13D67.1D-
Blitz GD-10 233229972.361B++0.6420.954%D*9.607%D*23.6DN/A1519.7h13.5C+64.5C+
NS-61 Emissary 2352261851.222C++0.5021.43%D*5.752%F-28.6C1.1B++927.9h12.6C++58.7C
Hawk GD-68 3712162200.982C+0.7464.263%C+4.167%B++16.2C11.7C+17813.3h8.3C12.9C
NS-AM7 Archer 2892023280.616C++1.1157.262%C16.337%C7.5C3.2C**4726.9h10.9B+19B+
Frag Grenade 2032011201N/A199.2844.067%DN/A402D-4D--20290.5h3.9D8.9D
NS-11C 1901891611.174C0.5522%D--11.64%D**14.1D-N/A6913.4h14.6C--66.5D
Sticky Grenade 1931881188N/A186.2847.438%D-N/A626.7D-16.7C+19090.3h2.9D--6D
AF-4AE Cyclone 193187941.989B0.2623.35%F17.112%D*26.3D--N/A1077.1h10.7D*45.9F
AF-19 Mercenary 1901851531.209C+0.5223.152%C-16.757%D--16.2DN/A22011.4h13.7C59.1C+
NS-44 Commissioner AE 1811761361.294C+0.4329.101%F-11.932%F-45.1C-1.3A1503.9h3.2C*10.9D-
LA3 Desperado 1771741061.642B+0.0826.735%D13.218%D*19.8DN/A958.8h10.1D*37.7D
NS-7 PDW 1681671561.071C0.6520.833%D**10.778%D*15D-N/A6911.1h12.2C**58.4C
Mag-Cutter 2471669,9990.017C1.7113.092%D*4.217%C0.3DN/A1625.1h3.6D*27.8D--
NC4 Mag-Shot 1651622380.681C1.0419.785%D*16.049%D13DN/A6212.5h9.1D46D*
Warden 1611611371.175C0.5525.551%D-15.528%D**19.4DN/A838.3h8.3C+32.4C
L100 Python AP 235155917.222B+15.5059.458%B+1.29%C--38.8C+20C3194h5.4C9C+
M12 Kobalt 157147436.75B+35.0313.374%D**20.408%C*63.9C4.3B*3412.3h15B+112.3C
Spear Anti-Vehicle Phalanx Turret 2081351310.385C++8.6641.63%D4.444%B43.5C23.5C+3993.1h7C*16.7C++
Carver 1401321,1030.12C+1.609.063%F8.333%D*1.5C--N/A585.6h1.5C17D*
NCM2 Falcon 204127681.868B+0.1443.572%C3.937%C7.7D--4.7C+6216.5h20.8D*47.7D*
NS Baron G5AE 128127931.366C0.3641.456%D--13.386%D22.7D--N/A725.6h5D**12.1C
Titan-150 HEAT 187126373.405C--1.6842.342%D2.381%C+13.1D*6.4D-1449.6h6D-14.1D--
M40 Fury 141120177.059C5.3340.417%BN/A40D7D2393h13.6C+33.6C++
Blackheart 123120861.395C++0.3319.499%F-57.5%A*10.3D-N/A2411.6h2.3B+12C
MGR-M1 Bishop 119117741.581C0.1441.662%B++27.35%D41.8CN/A1312.8h6.2C14.9C*
NSX-P Tanto 1231151121.027C-0.7025.026%D16.522%F29.5D2.1B**1053.9h12.8C+51.1C+
NS-10 Burster 172110581.897B+0.1738.226%B++3.636%C-6.2C+3.5D5917.8h126.2B+330.2B++
Auraxium Mag-Cutter 1241049,0670.011C-1.712.193%F-1.923%D0.3DN/A1378.2h2.1C+94.7T*
Mauler S6 1061041160.897C0.8334.548%D--19.231%B++19.6DN/A1255.3h4.2C*12.1C
Anti-Vehicle Grenade 1101001100N/A98.2844.582%D-N/A250D25D-13020.4h5.8C12.9C
NS-10 Burster 14697432.256B+0.5338.745%B++4.124%C6.3C3.2D-5815.3h134B345.8B+
NC15 Phoenix 234951110.856C-0.8744.254%D*N/A9.9D14.5C++1279.6h10.6C23.9D--
Hardlight Dagger 130946,8060.014D1.713.384%F-6.383%C+0.2CN/A1396.8h3.6F**106T*
M20 Basilisk 12391263.5C1.7838.879%C5.495%C16.9D5.9D1195.4h72.9B187.5C**
NS-45 Pilot 9285761.118C0.6121.446%F-17.647%D**32.7D-2.7A982.6h8.4D*39.2F--
GR-22AE 8281731.11D0.6121.116%F-6.173%F*19.3D*N/A684.2h14.2D**67.5F-
NSX Tengu 7676800.95D0.7732.045%D*15.79%D--21.7D--N/A713.5h15.4D--48D--
NS-03 Thumper 7673950.768C0.9633.288%C1.37%C29.2D1.2C912.5h6.8C++20.3C++
MGR-A1 Vanquisher 7372461.565C+0.1624.576%D--25%C30D-N/A1222.4h10.5C42.6C-
Skyguard 12971154.733C+3.0131.611%C++N/A12.2D10C1735.8h111.4C+352.3C++
NCM1 Scattercannon 7170511.373D0.3531.944%D*12.857%D-7.9D**N/A468.9h8.8D27.4D--
Soldier Soaker 7369521.327C+0.4026.954%D*7.246%D*23.8D--1.4C++1162.9h5.8C*21.5C--
M40 Fury 8565610.833C++9.1148.115%A1.538%C+50C-15.4B+3121.3h15.9D33.1C++
The Slasher 66641380.464S1.2617.408%D*15.625%B++6.5B+N/A259.9h2.8D--16.2D--
M20 Basilisk 7357173.353C1.6337.174%C10.526%A++20.4C5.7D-1672.8h73.2B+197B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret97540.8h
Nano-Armor Kit316469,49734.8h
Spawn Beacon282,3727.3h
Ordnance Dampener62230.2h
AE Nano-Armor Kit543370,30632h
AE Medical Applicator447181,49314.4h
Nanite Revive Grenade03,6821h
Nanite Healing Grenade0750h
Medical Kit4184,70816h
Medical Applicator851383,32739.5h
Motion Spotter398,8427h
Restoration Kit1012,3332h
Deconstruction Tool03690.1h
Welding Device13,1760.2h
Spitfire Auto-Turret86470.6h
Recon Detection Device171,8273.1h
Shield Recharging Field273,3471.7h
Smoke Grenade01010h
Ammunition Package506,5423.9h
Anti-Infantry MANA Turret972,7323.5h
CAS30 Tank Buster3700.3h
Hardlight Barrier31000.2h
Nano-Repair Grenade09240.3h
Router1700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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