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Primarch Predator YeahMeinKill[VEP] YeahMeinKill
VS BR 95

KDR: 9.28

Score: 57m

Last Seen: May 27th, 2020 5:37 PM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt
Level Progress (to 96): 35%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP LB00 Python AP L100 Python HEAT C75 Viper L100 Python HESH M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 3128TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.415%18.128%3341913279,9902.746776.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.69%-0.55D-0.447C--0.14C++HEAD ++ (~8.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.3-0.166C15.9-0.115C+70.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.928%1.089%458313431,4694474773.27902307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.116%0.285C*-0.444C---1.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.5-0.179C76.4-0.436C--115

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.589%2.485%87077133945,4656872057466.179221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.378%-0.334C--0.011C+0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.245C++10.90.124C+18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.294%12.784%674913374,39657619897.61872221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.961%-1.01D*2A*0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.4-0.632D49.7-0.234C146.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.648%68.112%6743134339230771.27273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.599%-1.103D*0.069C+0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.984D--5.5-0.708D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.316%14.035%674113455729520.192568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.779D--0.152C-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.184C5-0.034C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57m251.8%182 (10.9k)169 (10.1k)9.2826689,0959,59812.503295 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346763824.018%5.172%12435:4317

37% Engineer29% Heavy Assault25% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMMay 30th, 2020 11:50 AM (39d) (PST)May 27th, 2020 3:44 PM (41d) (PST)May 27th, 2020 1:37 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
779307490.2650.0280.0140.9280.104272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7461,82144,925162156610,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5613.5h/233.9d 30,911 4,608 30,806 312.7k 4,846 21,411 35,112 262.4m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D-
HSR:14.232% D*
NS-11C
C-
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D-
HSR:17.241% C-
Eidolon VE33
B+
Kills:126
Deaths:35
KDR:3.600
Accuracy:25.074% D
HSR:30.952% B+
Solstice VE3
C+
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D--
HSR:20.690% C+
Deimos VA29
C--
Kills:57
Deaths:72
KDR:0.792
Accuracy:32.316% F**
HSR:14.035% C--
NSX Tanto
F
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% F
HSR:11.765% F-
Kills:733
Deaths (as Engineer):654
Deaths (to Engineers):2,699
KDR:1.1208
Kill Difference:79
Playtime:2,092.620 hours
Usage:37%
Score:25.488m
Score/min:203
Accuracy (listed only):22.655%
HSR (listed only):18.153%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,285
Deaths:824
KDR:1.559
Accuracy:15.859% D*
HSR:19.144% D-
Pulsar LSW
D--
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D--
HSR:16.395% D*
Flare VE6
D--
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D*
HSR:18.615% D--
SVA-88
D--
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D*
HSR:18.458% D--
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D--
HSR:18.127% D
NSX Naginata
C
Kills:460
Deaths:61
KDR:7.541
Accuracy:21.768% C
HSR:20.217% D*
Betelgeuse 54-A
D**
Kills:401
Deaths:47
KDR:8.532
Accuracy:19.113% F-
HSR:19.950% D**
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% F-
HSR:15.890% D--
VE-H Maw
C
Kills:224
Deaths:15
KDR:14.933
Accuracy:24.888% C
HSR:14.732% D**
NS-15M2
C+
Kills:154
Deaths:14
KDR:11
Accuracy:22.474% D
HSR:27.273% C+
Kills:7,516
Deaths (as Heavy Assault):3,264
Deaths (to Heavy Assaults):2,133
KDR:2.3027
Kill Difference:4,252
Playtime:1,637.266 hours
Usage:29%
Score:12.013m
Score/min:122
Accuracy (listed only):19.126%
HSR (listed only):18.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% F
HSR:16.959% C
NS-61 Emissary
C+
Kills:283
Deaths:251
KDR:1.127
Accuracy:28.239% C+
HSR:18.021% C+
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D*
HSR:14.559% D
Parallax VX3
C+
Kills:155
Deaths:8
KDR:19.375
Accuracy:29.787% F
HSR:78.710% C+
VA39 Spectre
B**
Kills:126
Deaths:33
KDR:3.818
Accuracy:25.371% D*
HSR:50% B**
XM98
C
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C-
HSR:73.874% C
NSX Tengu
F
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% F-
HSR:11.392% F
NSX Tomoe
D**
Kills:57
Deaths:19
KDR:3
Accuracy:20.819% F-
HSR:24.561% D**
Kills:2,269
Deaths (as Infiltrator):1,295
Deaths (to Infiltrators):1,291
KDR:1.75212
Kill Difference:974
Playtime:1,426.173 hours
Usage:25%
Score:14.961m
Score/min:175
Accuracy (listed only):25.237%
HSR (listed only):36.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% F
HSR:16.959% C
Serpent VE92
D-
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D-
HSR:14.232% D*
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D*
HSR:14.559% D
NS-11C
C-
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D-
HSR:17.241% C-
NSX Tengu
F
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% F-
HSR:11.392% F
Solstice VE3
C+
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D--
HSR:20.690% C+
Deimos VA29
C--
Kills:57
Deaths:72
KDR:0.792
Accuracy:32.316% F**
HSR:14.035% C--
NSX Tanto
F
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% F
HSR:11.765% F-
Kills:2,144
Deaths (as Light Assault):1,552
Deaths (to Light Assaults):1,669
KDR:1.38144
Kill Difference:592
Playtime:77.499 hours
Usage:1%
Score:0.469m
Score/min:101
Accuracy (listed only):21.601%
HSR (listed only):15.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% D
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% D
HSR:17.896% C
NS-10 Burster
C*
Kills:597
Deaths:256
KDR:2.332
Accuracy:32.414% C*
HSR:5.193% C
NS-10 Burster
C++
Kills:530
Deaths:105
KDR:5.048
Accuracy:32.718% C++
HSR:2.642% D--
Comet VM2
B+
Kills:209
Deaths:114
KDR:1.833
Accuracy:48.257% B+
HSR:4.785% C*
Blueshift VM5
D
Kills:177
Deaths:25
KDR:7.080
Accuracy:16.630% D-
HSR:18.644% D
Blueshift VM5
D
Kills:173
Deaths:25
KDR:6.920
Accuracy:16.839% D--
HSR:19.075% D
Quasar VM1
D-
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D-
HSR:9.317% F-
Comet VM2
B+
Kills:142
Deaths:50
KDR:2.840
Accuracy:50.322% B+
HSR:3.521% C
NS-20 Gorgon
C
Kills:110
Deaths:9
KDR:12.222
Accuracy:25.653% C
HSR:12.727% D*
Vortex VM21
C+
Kills:104
Deaths:32
KDR:3.250
Accuracy:36.862% D
HSR:2.885% C+
NS-20 Gorgon
C
Kills:102
Deaths:9
KDR:11.333
Accuracy:25.715% C
HSR:19.608% C
Vortex VM21
D
Kills:93
Deaths:35
KDR:2.657
Accuracy:36.480% D
HSR:0% F
Kills:4,661
Deaths (as MAX Suit):735.500
Deaths (to MAX Suits):347
KDR:6.33719
Kill Difference:3,925.500
Playtime:391.791 hours
Usage:7%
Score:3.990m
Score/min:170
Accuracy (listed only):28.014%
HSR (listed only):10.295%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:1,177
V. Kills:174 N/A
Deaths:107
KDR:11
Accuracy:39.262% C
KPH:11.800 D*
VKPH:1.700 D-
Hornet Missiles
A
Kills:328
V. Kills:311 105%
Deaths:2
KDR:164
Accuracy:67.752% B+
KPH:80 C++
VKPH:75.900 A
Saron Laser Cannon
A++
Kills:235
V. Kills:188 124%
Deaths:100
KDR:2.350
Accuracy:41.200% A++
KPH:4.100 D--
VKPH:3.300 D--
Coyote Missiles
B*
Kills:180
V. Kills:91 196%
Deaths:18
KDR:10
Accuracy:60.520% B*
KPH:14.200 D--
VKPH:7.200 D--
Dual Photon Pods
A
Kills:133
V. Kills:57 229%
Deaths:5
KDR:26.600
Accuracy:53.733% C+
KPH:92.300 C+
VKPH:39.500 A
V26 Maelstrom Turbo Laser
B*
Kills:57
V. Kills:43 130%
Deaths:11
KDR:5.182
Accuracy:36.750% B*
KPH:4.100 D-
VKPH:3.100 D--
Kills:2,110 (1,469 + 0)
Deaths:243
KDR:8.683
VKDR:3.556
Vehicle Kills:864
Kill Difference:1,867
Playtime:189.338 hours
Usage:3%
Score:1.176m
Score/min:103
Piloting Accuracy:36.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D-
VKPH:8.300 D*
L105 Zephyr
C--
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D*
VKPH:4.800 C--
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.143m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D-
VKPH:15.100 D
LB00 Python AP
D--
Kills:11,318
V. Kills:5,200 218%
Deaths:46
KDR:246.044
Accuracy:51.238% D-
KPH:33.300 D*
VKPH:15.300 D--
L100 Python HEAT
C
Kills:9,451
V. Kills:3,585 264%
Deaths:200
KDR:47.255
Accuracy:50.079% C
KPH:27.800 C
VKPH:10.500 C
C75 Viper
C
Kills:8,257
V. Kills:1,582 N/A
Deaths:210
KDR:39.319
Accuracy:34.750% D
KPH:30 C
VKPH:5.700 D
L100 Python HESH
C
Kills:7,811
V. Kills:1,396 N/A
Deaths:83
KDR:94.108
Accuracy:47.205% C
KPH:39.700 D
VKPH:7.100 C
Skyguard
D
Kills:1,425
V. Kills:1,288 111%
Deaths:106
KDR:13.443
Accuracy:31.297% C*
KPH:8.200 D--
VKPH:7.500 D
Kills:54,152 (54,152 + 0)
Deaths:1,043
KDR:51.919
VKDR:23.490
Vehicle Kills:24,500
Kill Difference:53,109
Playtime:2,082.802 hours
Usage:37%
Score:16.535m
Score/min:132
Driving Accuracy:31.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C--
KPH:13.900 D-
VKPH:4.900 D--
Supernova FPC
C--
Kills:1,096
V. Kills:733 149%
Deaths:50
KDR:21.920
Accuracy:53.783% C+
KPH:20.200 D
VKPH:13.500 C--
Saron HRB
C
Kills:355
V. Kills:305 116%
Deaths:66
KDR:5.379
Accuracy:41.904% C
KPH:14.700 D--
VKPH:12.700 C
E540 Halberd
C
Kills:68
V. Kills:92 73%
Deaths:13
KDR:5.231
Accuracy:50.414% C*
KPH:10.900 F-
VKPH:14.700 C
G40-F Ranger
C+
Kills:51
V. Kills:32 155%
Deaths:
KDR:
Accuracy:33.811% C*
KPH:39.700 C
VKPH:24.900 C+
Kills:3,105 (2,631 + 474)
Deaths:307
KDR:10.114
VKDR:5.547
Vehicle Kills:1,703
Kill Difference:2,798
Playtime:196.374 hours
Usage:3%
Score:2.015m
Score/min:171
Driving Accuracy:53.783%
Gunner Accuracy:33.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:239
V. Kills:75 314%
Deaths:18
KDR:13.278
Accuracy:41.597% B
KPH:27.200 D**
VKPH:8.500 B+
E540 Halberd-H
C
Kills:222
V. Kills:122 180%
Deaths:6
KDR:37
Accuracy:47.483% D**
KPH:35.300 D
VKPH:19.400 C
G40-F Ranger
C-
Kills:108
V. Kills:64 166%
Deaths:
KDR:
Accuracy:39.512% B++
KPH:31.100 C--
VKPH:18.400 C-
Kills:569 (0 + 569)
Deaths:24
KDR:23.708
VKDR:10.875
Vehicle Kills:261
Kill Difference:545
Playtime:18.546 hours
Usage:0%
Score:0.279m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:39.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:2,585
V. Kills:293 N/A
Deaths:5
KDR:517
Accuracy:16.779% C--
KPH:29.400 D--
VKPH:3.300 C+
G40-F Ranger
C
Kills:451
V. Kills:282 159%
Deaths:3
KDR:150.333
Accuracy:37.961% B+
KPH:16.900 C
VKPH:10.600 C
G30 Walker
D-
Kills:361
V. Kills:213 169%
Deaths:7
KDR:51.571
Accuracy:32.055% C*
KPH:9.800 D-
VKPH:5.800 D-
G30 Walker
C+
Kills:301
V. Kills:169 177%
Deaths:
KDR:
Accuracy:31.412% C+
KPH:11.600 D
VKPH:6.500 D
M20 Basilisk
C
Kills:263
V. Kills:99 263%
Deaths:14
KDR:18.786
Accuracy:37.640% C
KPH:16.100 C-
VKPH:6 C--
M12 Kobalt
C+
Kills:195
V. Kills:22 N/A
Deaths:1
KDR:195
Accuracy:17.553% C
KPH:32.900 D*
VKPH:3.700 C+
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.457% D-
KPH:11.900 D**
VKPH:3.300 D*
Kills:4,255 (0 + 4,255)
Deaths:38
KDR:111.974
VKDR:29.079
Vehicle Kills:1,105
Kill Difference:4,217
Playtime:207.922 hours
Usage:4%
Score:1.182m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:30.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925M**30.6452.692%C-4.003%B*21D-15.1D138757.3h6.5C12.3C
LB00 Python AP 16,51811,31846246.043S236.7651.238%D-N/A33.3D*15.3D--167340h4.3C+8.4D
L100 Python HEAT 13,0369,45120047.255S37.9750.079%C1.873%C-27.8C10.5C120340.2h5.6C++11.1C++
C75 Viper 9,8398,25721039.319S30.0434.75%D1.32%C+30C5.7D106275.6h9.6B+27.7C**
L100 Python HESH 9,2077,8118394.108S84.8347.205%C1.716%C++39.7D7.1C130196.8h3.5C+7.5C+
M12 Kobalt 2,8782,5855517U507.7216.779%C--18.84%C++29.4D--3.3C+7587.9h26.4D**157.6C-
Spear Anti-Vehicle Phalanx Turret 3,3621,6665530.291M+21.0145.358%C+3.241%C14D**14.2D153119.3h14.2D*31.4D
Supernova PC 2,0761,5351788.624C*0.6645.442%C--1.759%C13.9D-4.9D--83110.5h3.6B*8B+
Skyguard 2,7131,42510613.443M4.1631.297%C*1.895%C+8.2D--7.4D108172.9h155.7D--497.5C-
Orion VS54 1,3151,2858241.559C+7.7215.859%D*19.144%D-10.1D--N/A40127.6h15.1D95.3C
Sirius SX12 1,2131,1977441.609C**7.6716.748%F16.959%C8.9D--N/A31134.8h17.3D103.5D--
Light PPA 1,3511,17710711B*1.7239.262%CN/A11.8D*1.7D-45100h21.2D*54D
Pulsar LSW 1,1851,1656321.843C++7.4418.913%D--16.395%D*9.6D*N/A31121.5h17.2F-90.7D*
Flare VE6 1,1741,1555132.251B+7.0316.69%D*18.615%D--8.9D*N/A29129.5h13.1D--78.2D*
SVA-88 1,1601,1543363.435B++5.8518.365%D*18.458%D--9.9D*N/A25116.4h12.4C67.7D
NS-15M1 1,1611,1536091.893C*7.3918.194%D--18.127%D9.1D*N/A22126.1h13.9D76.3D
Cosmos VM3 1,1741,1513393.395B*5.8915.151%D17.55%C10.6D*N/A37108.6h16.7D110.1C+
Cosmos VM3 1,1391,1122993.719B*5.5614.844%D17.896%C11.6D*N/A4095.9h16D108.1D
Supernova FPC 1,8291,0965021.92B**12.6453.783%C+1.825%C20.2D13.5C--27854.3h5.5C10.2C+
S1 1,0836912692.569M+6.7157.377%C+2.605%C+23.9C13.6C+23728.9h5.2B+9.1B+
C-4 1,0396591703.876A+5.4131.536%B*N/A38.5D--22.2C--44117.1h1.9D--6C+
NS-10 Burster 9895972562.332A6.9532.414%C*5.193%C3.2D*2.1D*40183.9h181.8D*560.8C
Tank Mine 8525394013.475S4.1965.032%A*N/A149.7B++86.9B++15923.6h3.8T-5.8C++
NS-10 Burster 8925301055.048M+4.2332.718%C++2.642%D--3.5D--2.4D*45151h182.5D--557.8C
NSX Naginata 464460617.541S1.7421.768%C20.217%D*9.3D*N/A2449.5h15.8D--72.5C-
G40-F Ranger 7334513150.333U141.0537.961%B+N/A16.9C10.6C15726.7h120.4C++317.1B+
Betelgeuse 54-A 412401478.532A+0.7519.113%F-19.95%D**8.5FN/A3047.4h13.2F69.1F-
Aspis Anti-Aircraft Phalanx Turret 856388409.7A*0.4225.954%C+N/A5.1D*6.2D--11275.7h174.1D670.9C+
VX29 Polaris 3703652131.714C++7.5714.997%F-15.89%D--7.9D*N/A2346.1h15D--100D**
G30 Walker 574361751.571U42.2932.055%C*2.216%D-9.8D-5.8D-8536.8h283.8D*885.4C--
Saron HRB 660355665.379C+3.9041.904%CN/A14.7D--12.7C25324.1h25.4D60.6D
Proximity Mine 346346938.444S29.1635.544%D-N/A78.6D--N/A2834.4h2.2D--6.1D*
Hornet Missiles 6393282164U154.7267.752%B+N/A80C++75.9A9754.1h13.5D19.9C
G30 Walker 4703011301U291.7231.412%C+0.997%D**11.6D6.5D7225.9h197C++627.1C*
NS-61 Emissary 3012832511.127B8.1628.239%C+18.021%C+1.4D*N/A7204.9h30.7F-108.6D**
Serpent VE92 2752672700.989C8.2920.872%D-14.232%D*3.1D--N/A1386.6h22.2F**106.2F
M20 Basilisk 3622631418.786S9.5037.64%C2.662%D*16C--6C--14616.4h94.6C+251.3C+
NS-7 PDW 2622611541.695B++7.5919.376%D*14.559%D7.3D--N/A3835.8h18.3D-94.4D-
Proton II PPA-H 3142391813.278C+4.0041.597%BN/A27.2D**8.5B+1438.8h24.4T*58.6F-
Saron Laser Cannon 4232351002.35C+6.9341.2%A++2.128%C+4.1D--3.3D--11157.3h289.2F-702D*
VE-H Maw 2282241514.933S5.6524.888%C14.732%D**12.2D*N/A4018.4h15.1F60.7D-
E540 Halberd-H 344222637A++27.7247.483%D**3.153%B**35.2D19.4C3636.3h6.5C13.7D--
Comet VM2 3952091141.833B*7.4548.257%B+4.785%C*5.3D*4.7C++7339.5h36.2D**75.1C--
M12 Kobalt 2171951195S185.7217.553%C23.077%B*33.1D*3.7C+1275.9h25.7D**146.6D
Coyote Missiles 2711801810A*0.7260.52%B*N/A14.2D--7.2D--8512.7h59.1D-97.7C
Blueshift VM5 185177257.08A++2.2016.63%D-18.644%D11.6D**N/A3315.3h23F--138D*
NS-11C 1781741361.279C++8.0020.776%D-17.241%C-2.8D*N/A1461.1h20.3D**97.6D--
Blueshift VM5 180173256.92A++2.3616.839%D--19.075%D11.3D**N/A3415.3h24.5F**145.5F
Quasar VM1 1681611730.931C--8.3512.299%D-9.317%F-4.8FN/A2133.7h20.5D**166.8D
Parallax VX3 156155819.375M++10.0929.787%F78.71%C+7.8D*N/A3119.8h3.5F--11.8F--
NS-15M2 1601541411S1.7222.474%D27.273%C+9.3D*N/A3816.6h17.9F-79.6D-
Comet VM2 291142502.84A++6.4450.322%B+3.521%C6D--6.3B++8223.8h42.4D*84.2D
Dual Photon Pods 190133526.6M17.3253.733%C+N/A95C+40.7A14341.4h47F**87.5F-
VA39 Spectre 130126333.818B++5.4625.371%D*50%B**9.4D--N/A5313.4h10F--39.5F-
Eidolon VE33 135126353.6B**5.6825.074%D30.952%B+8D-N/A3715.8h14.8F-59.1D**
M60-A Bulldog 138119814.875C+5.5944.936%CN/A21.3D3.4C875.6h6.7C-15C
Nemesis VSH9 291115901.278B++8.0067.661%B+2.609%C+6.3D9.7C+23618.2h17.6T*25.9T
XM98 112111512.176C+7.1135.73%C-73.874%C7.6D*N/A3514.6h3D--8.3D
NS-20 Gorgon 147110912.222U2.9425.653%C12.727%D*5.5D**1.8C++2320.1h86D--335.1D**
G40-F Ranger 1721081108S98.7239.512%B++N/A30.9C--18.3C-3173.5h81C-205C+
C150 Dalton 156108402.7D6.5837.836%C+1.852%A+18.6D--8.3D*3295.8h5.9D*15.5D--
Vortex VM21 233104323.25C**6.0336.862%D2.885%C+3.7D*4.6D4828.3h82.3F223.3D**
NS-20 Gorgon 130102911.333S2.0525.715%C19.608%C5.1D**1.4C1920.1h94.8D**368.8F
M40 Fury 12699812.375B+3.0930.457%D-N/A11.9D**3.3D*968.3h15C+49.3C--
Vortex VM21 21493352.657C*6.6336.48%DN/A3.1D*4D4430.3h101.8F-279.1D**
NS Annihilator 23588731.205A+8.0883.535%B*N/A5.5D*9.2C*21915.9h18F--21.6F-
NS Decimator 14584712U2.7255.359%D-1.19%D-25.5D18.5C++5493.3h5.6D10.1D-
NSX Tengu 8379352.257B*7.0325.826%F-11.392%F3.7D*N/A1021.2h24.8F*96.1F--
NSX Masamune 1827998.778U0.5051.416%D-N/A15.2D--19.8B+1545.2h17.9C--34.9D
L105 Zephyr 9676233.304D5.9826.783%F-N/A18.1D*4.8C--1164.2h6.5C+24.2D*
E540 Halberd 16068135.231C-4.0550.414%C*5.882%A*11F-14.8C4416.2h11.6T*23.1T
Solstice VE3 64581190.487D8.8018.286%D--20.69%C+2.7D--N/A7521.8h30.6T167.4D-
NSX Tomoe 5857193B++6.2820.819%F-24.561%D**6.6D**N/A228.7h26.5T-127.2T*
V26 Maelstrom Turbo Laser 10057115.182B*4.1036.75%B*5.263%A++4.1D-3.1D--11413.8h340.1T*925.5F*
Deimos VA29 5957720.792C--8.4932.316%F**14.035%C--4.3D**N/A2213.2h5T*15.5T*
G40-F Ranger 8351151A+41.7233.811%C*N/A39.2C24.6C+3681.3h62.4C++184.6C**
NSX Tanto 5451222.318B**6.9618.606%F11.765%F-3D*N/A1217.1h20.8F-111.9F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4061,452,587202.5h
Anti-Vehicle MANA Turret33440.7h
Spawn Beacon3910.3h
Motion Spotter25,4253.9h
Restoration Kit421,5841.8h
Welding Device03220h
Deconstruction Tool01260.1h
Spitfire Auto-Turret11980.5h
Recon Detection Device41751h
Medical Applicator3824,9385.9h
Ammunition Package519951h
Anti-Infantry MANA Turret2590.2h
NSX-P Naginata0900h
Soldier Soaker31200.4h
Nano-Repair Grenade04690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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