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Praetor Predator YeahMeinKill[VEP] YeahMeinKill
VS BR 84

KDR: 8.68

Score: 53.4m

Last Seen: Dec 4th, 2019 9:03 PM
- OFFLINE - 87.4 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 9%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT C75 Viper L100 Python HESH LB00 Python AP M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 2968TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.334%18.093%3321812099,8882.731495.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.671%-0.559D-0.434C--0.149C++HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.1-0.158C15.8-0.104C+70.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.12%1.155%411312241,2994434592.92568282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.16%0.299C*-0.393C---1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.9-0.295C84.2-0.584D125.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.639%2.522%88217122044,7266672022966.9551221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.306%-0.333C-0.004C+0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.252C*10.90.133C++18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.629%12.562%572912183,80557217456.64049218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.021%-1.055D*1.925A++0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.4-0.405C--42-0.042C+128.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.524%68%5723122437530671.22549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.61%-1.121D*0.063C+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-1.032D*5.6-0.74D-14.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.994%12.963%572112265429620.182432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.887D---0.297C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.214C4.9-0.017C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.4m244%182 (10.9k)169 (10.1k)8.6790582,2609,47811.690484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227718423.41%5.413%12733:2016

40% Engineer31% Heavy Assault21% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMDec 5th, 2019 2:12 AM (3d) (PST)Dec 4th, 2019 8:58 PM (3d) (PST)Dec 4th, 2019 5:03 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
756327240.2610.0300.0140.8850.102272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3491,91943,430162153610,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5262.1h/219.3d 28,542 4,453 28,249 279.3k 4,608 20,392 32,199 238.6m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
Eidolon VE33
B++
Kills:113
Deaths:35
KDR:3.229
Accuracy:23.904% D
HSR:30.973% B++
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
Deimos VA29
D
Kills:54
Deaths:71
KDR:0.761
Accuracy:30.994% F--
HSR:12.963% D
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:717
Deaths (as Engineer):653
Deaths (to Engineers):2,661
KDR:1.09801
Kill Difference:64
Playtime:2,090.029 hours
Usage:40%
Score:25.479m
Score/min:203
Accuracy (listed only):22.240%
HSR (listed only):17.977%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,285
Deaths:824
KDR:1.559
Accuracy:15.859% D--
HSR:19.144% D-
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D-
SVA-88
D--
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D--
HSR:18.458% D--
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D-
HSR:18.127% D
NSX Naginata
C+
Kills:460
Deaths:61
KDR:7.541
Accuracy:21.768% C+
HSR:20.217% D--
Betelgeuse 54-A
D**
Kills:394
Deaths:46
KDR:8.565
Accuracy:19.089% F
HSR:19.797% D**
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D--
VE-H Maw
C+
Kills:224
Deaths:15
KDR:14.933
Accuracy:24.888% C+
HSR:14.732% D*
NS-15M2
C++
Kills:154
Deaths:14
KDR:11
Accuracy:22.474% C
HSR:27.273% C++
Kills:7,509
Deaths (as Heavy Assault):3,263
Deaths (to Heavy Assaults):2,123
KDR:2.30126
Kill Difference:4,246
Playtime:1,622.236 hours
Usage:31%
Score:11.948m
Score/min:123
Accuracy (listed only):19.124%
HSR (listed only):18.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% D**
HSR:16.959% C
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D--
HSR:14.559% D
NS-61 Emissary
B+
Kills:258
Deaths:197
KDR:1.310
Accuracy:27.974% C+
HSR:18.992% B+
Parallax VX3
C**
Kills:138
Deaths:8
KDR:17.250
Accuracy:29.437% D**
HSR:79.710% C**
VA39 Spectre
B**
Kills:126
Deaths:33
KDR:3.818
Accuracy:25.371% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D**
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% D**
HSR:11.392% D**
Kills:2,170
Deaths (as Infiltrator):1,222
Deaths (to Infiltrators):1,279
KDR:1.77578
Kill Difference:948
Playtime:1,114.337 hours
Usage:21%
Score:11.624m
Score/min:174
Accuracy (listed only):25.780%
HSR (listed only):37.927%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% D**
HSR:16.959% C
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D--
HSR:14.559% D
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
NSX Tengu
D**
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% D**
HSR:11.392% D**
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
Deimos VA29
D
Kills:54
Deaths:71
KDR:0.761
Accuracy:30.994% F--
HSR:12.963% D
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,141
Deaths (as Light Assault):1,551
Deaths (to Light Assaults):1,664
KDR:1.3804
Kill Difference:590
Playtime:76.945 hours
Usage:1%
Score:0.468m
Score/min:101
Accuracy (listed only):21.435%
HSR (listed only):14.975%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C-
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C--
HSR:17.896% C
NS-10 Burster
B+
Kills:521
Deaths:249
KDR:2.092
Accuracy:32.239% B+
HSR:5.950% C
NS-10 Burster
B
Kills:455
Deaths:98
KDR:4.643
Accuracy:32.550% B
HSR:3.077% D-
Comet VM2
B+
Kills:209
Deaths:113
KDR:1.850
Accuracy:47.967% B+
HSR:4.785% C**
Blueshift VM5
C
Kills:173
Deaths:25
KDR:6.920
Accuracy:16.840% D
HSR:19.075% C
Blueshift VM5
C
Kills:166
Deaths:25
KDR:6.640
Accuracy:17.039% D
HSR:19.880% C
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Comet VM2
B+
Kills:142
Deaths:49
KDR:2.898
Accuracy:50.017% B+
HSR:3.521% C
NS-20 Gorgon
C
Kills:110
Deaths:9
KDR:12.222
Accuracy:25.653% C
HSR:12.727% D*
NS-20 Gorgon
C+
Kills:102
Deaths:9
KDR:11.333
Accuracy:25.715% C
HSR:19.608% C+
Vortex VM21
C+
Kills:99
Deaths:32
KDR:3.094
Accuracy:36.890% D
HSR:3.030% C+
Vortex VM21
C--
Kills:89
Deaths:35
KDR:2.543
Accuracy:36.516% C--
HSR:0% F-
Kills:4,490
Deaths (as MAX Suit):727.500
Deaths (to MAX Suits):346
KDR:6.17182
Kill Difference:3,762.500
Playtime:371.647 hours
Usage:7%
Score:3.799m
Score/min:170
Accuracy (listed only):27.978%
HSR (listed only):10.493%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,007
V. Kills:157 N/A
Deaths:107
KDR:9.411
Accuracy:40.113% C+
KPH:12 D--
VKPH:1.900 D
Saron Laser Cannon
A+
Kills:235
V. Kills:188 124%
Deaths:100
KDR:2.350
Accuracy:41.200% A+
KPH:4.100 D-
VKPH:3.300 D-
Hornet Missiles
A
Kills:232
V. Kills:230 100%
Deaths:2
KDR:116
Accuracy:66.174% B+
KPH:69.200 C++
VKPH:68.600 A
Coyote Missiles
B*
Kills:180
V. Kills:91 196%
Deaths:18
KDR:10
Accuracy:60.513% B*
KPH:14.200 D--
VKPH:7.200 D--
Dual Photon Pods
A++
Kills:133
V. Kills:57 229%
Deaths:5
KDR:26.600
Accuracy:53.733% C++
KPH:92.300 C*
VKPH:39.500 A++
Maelstrom Turbo Laser
B*
Kills:57
V. Kills:43 130%
Deaths:11
KDR:5.182
Accuracy:36.750% B*
KPH:4.200 D-
VKPH:3.100 D--
Kills:1,844 (1,299 + 0)
Deaths:243
KDR:7.588
VKDR:3.152
Vehicle Kills:766
Kill Difference:1,601
Playtime:172.374 hours
Usage:3%
Score:1.092m
Score/min:106
Piloting Accuracy:36.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D-
VKPH:8.300 D*
L105 Zephyr
D
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D--
VKPH:4.800 D
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.133m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D-
VKPH:15.100 D
L100 Python HEAT
C+
Kills:8,891
V. Kills:3,334 267%
Deaths:200
KDR:44.455
Accuracy:50.046% C+
KPH:27.600 C+
VKPH:10.300 C
C75 Viper
C+
Kills:8,257
V. Kills:1,582 N/A
Deaths:210
KDR:39.319
Accuracy:34.750% C--
KPH:30 C+
VKPH:5.700 D
L100 Python HESH
C
Kills:7,776
V. Kills:1,380 N/A
Deaths:83
KDR:93.687
Accuracy:47.186% C+
KPH:39.900 C-
VKPH:7.100 C
LB00 Python AP
D--
Kills:7,049
V. Kills:3,180 222%
Deaths:46
KDR:153.239
Accuracy:50.540% D--
KPH:32.400 D*
VKPH:14.600 D--
Skyguard
D
Kills:1,385
V. Kills:1,264 109%
Deaths:106
KDR:13.066
Accuracy:31.415% C**
KPH:8.200 D-
VKPH:7.500 D
Kills:49,248 (49,248 + 0)
Deaths:1,043
KDR:47.218
VKDR:21.274
Vehicle Kills:22,189
Kill Difference:48,205
Playtime:1,937.827 hours
Usage:37%
Score:15.200m
Score/min:131
Driving Accuracy:31.415%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C
KPH:13.900 D-
VKPH:4.900 D--
Supernova FPC
C
Kills:992
V. Kills:679 146%
Deaths:50
KDR:19.840
Accuracy:53.114% C+
KPH:19.700 D
VKPH:13.500 C
Saron HRB
C
Kills:355
V. Kills:305 116%
Deaths:66
KDR:5.379
Accuracy:41.921% C+
KPH:14.800 D--
VKPH:12.700 C
E540 Halberd
C
Kills:63
V. Kills:89 70%
Deaths:13
KDR:4.846
Accuracy:50.128% B
KPH:10.100 F-
VKPH:14.300 C
Kills:2,945 (2,527 + 418)
Deaths:307
KDR:9.593
VKDR:5.257
Vehicle Kills:1,614
Kill Difference:2,638
Playtime:191.061 hours
Usage:4%
Score:1.903m
Score/min:166
Driving Accuracy:53.114%
Gunner Accuracy:50.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:239
V. Kills:75 314%
Deaths:18
KDR:13.278
Accuracy:41.597% B+
KPH:27.200 D*
VKPH:8.500 B+
E540 Halberd-H
C+
Kills:206
V. Kills:117 175%
Deaths:6
KDR:34.333
Accuracy:47.965% D*
KPH:34.800 C--
VKPH:19.800 C+
G40-F Ranger
C
Kills:106
V. Kills:63 166%
Deaths:
KDR:
Accuracy:39.474% B*
KPH:31 C
VKPH:18.400 C
Kills:551 (0 + 551)
Deaths:24
KDR:22.958
VKDR:10.625
Vehicle Kills:255
Kill Difference:527
Playtime:18.130 hours
Usage:0%
Score:0.261m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:39.474%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:2,209
V. Kills:242 N/A
Deaths:5
KDR:441.800
Accuracy:16.738% C
KPH:30.900 D-
VKPH:3.400 C+
G40-F Ranger
B*
Kills:415
V. Kills:262 158%
Deaths:3
KDR:138.333
Accuracy:38.087% B*
KPH:17 C+
VKPH:10.700 C+
M20 Basilisk
C+
Kills:263
V. Kills:99 263%
Deaths:14
KDR:18.786
Accuracy:37.636% C+
KPH:16.100 C
VKPH:6 C-
G30 Walker
D
Kills:199
V. Kills:125 158%
Deaths:7
KDR:28.429
Accuracy:32.123% B
KPH:10.200 D
VKPH:6.400 D
G30 Walker
C*
Kills:193
V. Kills:100 191%
Deaths:
KDR:
Accuracy:32.009% C*
KPH:11.900 D
VKPH:6.200 D
M12 Kobalt
B+
Kills:163
V. Kills:22 N/A
Deaths:1
KDR:163
Accuracy:17.053% C+
KPH:32.800 D--
VKPH:4.400 B+
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.457% D
KPH:11.900 D*
VKPH:3.300 D*
Kills:3,541 (0 + 3,541)
Deaths:38
KDR:93.184
VKDR:23.079
Vehicle Kills:877
Kill Difference:3,503
Playtime:161.287 hours
Usage:3%
Score:0.977m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:30.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925S31.2552.692%C-4.003%B*21D-15.1D138757.3h6.5C+12.3C+
L100 Python HEAT 12,2258,89120044.455S35.7850.046%C+1.991%C27.6C+10.3C119322.7h5.5B+11B
C75 Viper 9,8398,25721039.319S30.6434.75%C--1.32%C+30C+5.7D105275.6h9.6B*27.7B+
L100 Python HESH 9,1567,7768393.687S85.0147.186%C+1.723%C*39.9C-7.1C129194.9h3.5C++7.5C++
LB00 Python AP 10,2297,04946153.239U144.5650.54%D--N/A32.4D*14.6D--174217.8h4.3C+8.5C--
M12 Kobalt 2,4512,2095441.8U433.1216.738%C18.696%C++30.9D-3.4C+7971.4h26D-155.3C
Spear Anti-Vehicle Phalanx Turret 3,3051,6255430.093M*21.4145.235%C++3.323%C13.8D*14.2D152118h14.4D--31.8D
Supernova PC 2,0761,5351788.624B+0.0645.442%C1.759%C13.9D-4.9D--82110.5h3.6B**8B*
Skyguard 2,6491,38510613.066M**4.3931.415%C**1.877%C+8.2D-7.5D108169.5h157.4D500.9C
Orion VS54 1,3151,2858241.559C++7.1215.859%D--19.144%D-10.1D-N/A39127.6h15.1C95.3C
Sirius SX12 1,2131,1977441.609B+7.0716.748%D**16.959%C8.9D-N/A31134.8h17.3C103.5D
Pulsar LSW 1,1851,1656321.843B+6.8418.913%D16.395%D--9.6D*N/A31121.5h17.2D*90.7D
Flare VE6 1,1741,1555132.251B**6.4316.69%D--18.615%D-8.9D--N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B**5.2418.365%D--18.458%D--9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893C**6.7918.194%D-18.127%D9.1D*N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B**5.2815.151%C-17.55%C10.6D*N/A37108.6h16.7C-110.1C+
Cosmos VM3 1,1391,1122993.719B**4.9614.844%C--17.896%C11.6D*N/A4095.9h16C--108.1C
Light PPA 1,1641,0071079.411B*0.7340.113%C+N/A12D--1.9D4883.9h21.9C-54.6C
Supernova FPC 1,6719925019.84A++11.1653.114%C+1.915%C19.7D13.5C27950.3h5.6C+10.5C+
S1 1,0836912692.569M**6.1157.377%C++2.605%C+23.9C+13.6C++23228.9h5.2B*9.1B++
C-4 1,0316521703.835A++4.8431.199%B*N/A38.8D--22.6C-43816.8h1.9D6C++
Tank Mine 8445334013.325S4.6562.006%A*N/A148.1B*86.4B*15683.6h3.6F**5.8C**
NS-10 Burster 8695212492.092A++6.5932.239%B+5.95%C3.1D--2.1D--40166.1h186.2D--577.5C
NSX Naginata 464460617.541S1.1421.768%C+20.217%D--9.3D*N/A2349.5h15.8D72.5C+
NS-10 Burster 771455984.643S4.0432.55%B3.077%D-3.4D-2.4D--46133.2h186.8D-574C+
G40-F Ranger 6774153138.333U129.6538.087%B*N/A17C+10.7C+15824.4h121.3C*318.4B+
Betelgeuse 54-A 404394468.565A++0.1119.089%F19.797%D**8.6FN/A3045.6h13.1D*68.6F
Aspis Anti-Aircraft Phalanx Turret 842379409.475A**0.8025.713%C++N/A5.1D--6.2D-11175h174.6C-679.1C++
VX29 Polaris 3703652131.714C**6.9714.997%D**15.89%D--7.9D*N/A2346.1h15D100D--
Saron HRB 660355665.379C++3.3041.921%C+N/A14.8D--12.7C25024h25.4C60.5C
Proximity Mine 299299933.222S24.5437.402%C--N/A76.7D--N/A2843.9h2.2D-5.9D
Serpent VE92 2752672700.989C+7.6920.872%D14.232%D--3.1D--N/A1386.6h22.2F-106.2D--
M20 Basilisk 3622631418.786S10.1137.636%C+2.662%D*16C6C-14316.4h94.5C++251.1C*
NS-7 PDW 2622611541.695B**6.9819.376%D--14.559%D7.3D--N/A3835.8h18.3D94.4D
NS-61 Emissary 2752581971.31B++7.3727.974%C+18.992%B+1.5D*N/A8168.5h29.8D*106.6D*
Proton II PPA-H 3142391813.278C++4.6041.597%B+N/A27.2D*8.5B+1418.8h24.4T58.6D**
Saron Laser Cannon 4232351002.35C++6.3341.2%A+2.128%C+4.1D-3.3D-10857.3h289.2D**702D
Hornet Missiles 4622322116U107.3266.174%B+N/A68.2C++67.6A9993.4h13.9C21C+
VE-H Maw 2282241514.933U6.2524.888%C+14.732%D*12.2D*N/A3918.4h15.1D*60.7C
Comet VM2 3952091131.85B**6.8347.967%B+4.785%C**5.4D--4.8B7339h35.4D--73.9C
E540 Halberd-H 323206634.333A*25.6547.965%D*2.913%B*34.9C--19.8C+3475.9h6.7C+14D
G30 Walker 324199728.429U19.7532.123%B3.518%C10.2D6.4D9519.6h279.2D-869C
G30 Walker 2931931193U184.3232.009%C*N/A11.9D6.2D7316.2h202.4C+632.5C*
Coyote Missiles 2711801810S1.3260.513%B*N/A14.2D--7.2D--8512.7h59D97.5C
NS-11C 1781741361.279B7.4020.776%D17.241%C2.8D--N/A1361.1h20.3D*97.6D
Blueshift VM5 181173256.92A++1.7616.84%D19.075%C11.8D*N/A3314.6h22.9F-136D-
Blueshift VM5 173166256.64A++2.0417.039%D19.88%C11.4D*N/A3314.6h24.9F--146D*
M12 Kobalt 1851631163S154.3217.053%C+22.699%B++32.6D--4.4B+1285h25.8D--151.1C
Quasar VM1 1681611730.931C7.7512.299%D9.317%F-4.8D**N/A2133.7h20.5D*166.8C-
NS-15M2 1601541411S2.3222.474%C27.273%C++9.3D--N/A3616.6h17.9D*79.6D
Comet VM2 291142492.898A*5.7850.017%B+3.521%C6.1D-6.4B*8223.3h41.2D-82.4C
Parallax VX3 139138817.25M*8.5729.437%D**79.71%C**7.5D*N/A3118.5h3.6F-12.1F-
Dual Photon Pods 190133526.6M+17.9253.733%C++N/A95C**40.7A++14031.4h47F--87.5D*
VA39 Spectre 130126333.818A4.8625.371%D*50%B**9.4D-N/A5113.4h10F-39.5F-
M60-A Bulldog 138119814.875C+6.2044.936%C+N/A21.3D3.4C855.6h6.7C15C+
Nemesis VSH9 291115901.278B**7.4067.661%B++2.609%C+6.3D9.7C+23218.2h17.6T*25.9F**
Eidolon VE33 120113353.229A*5.4523.904%D30.973%B++7.7D-N/A3614.7h14.7D**61.4D--
XM98 112111512.176C++6.5035.73%C73.874%C+7.6D*N/A3414.6h3D8.3C
NS-20 Gorgon 147110912.222U3.5425.653%C12.727%D*5.5D**1.9B2320h86D--335.1D--
C150 Dalton 156108402.7D5.9837.836%C+1.852%A18.6D-8.3D*3035.8h5.9D--15.5D
G40-F Ranger 1691061106U97.3239.474%B*N/A31.2C18.5C3083.4h81C205.2C++
NS-20 Gorgon 130102911.333S2.6525.715%C19.608%C+5.1D**1.4C1920h94.8D*368.8D*
M40 Fury 12699812.375B**3.7030.457%DN/A11.9D*3.3D*958.3h15C++49.3C+
Vortex VM21 22599323.094A5.5936.89%D3.03%C+3.6D--4.6C-4927.2h83.2D*225.6D-
Vortex VM21 20989352.543A6.1436.516%C--N/A3D--4.1C4429.2h102.6F281D--
NS Annihilator 22281721.125A7.5584.007%B*N/A6D--10.5B++24113.4h17.7F-21.1F
NSX Tengu 8379352.257B**6.4225.826%D**11.392%D**3.7D*N/A921.2h24.8F-96.1F-
NSX Masamune 1827998.778U0.1051.416%DN/A15.2D-19.8B+1515.2h17.9C34.9C--
L105 Zephyr 9676233.304D5.3826.783%F-N/A18.1D*4.8D1134.2h6.5C*24.2D
NS Decimator 12873418.25U9.5756.383%D1.37%D26.1D19.6B+5842.8h5.8D10.3D
E540 Halberd 15263134.846C3.8350.128%B6.349%M10.2F-14.4C4136.2h12.4T*24.8F**
Solstice VE3 64581190.487C8.1918.286%D-20.69%C++2.7D--N/A7321.7h30.6F--167.4D-
Maelstrom Turbo Laser 10057115.182A3.5036.75%B*5.263%A++4.2D-3.1D--11113.7h340.1T925.5F-
Deimos VA29 5654710.761C7.9230.994%F--12.963%D4.4D**N/A2212.4h4.9T*15.8T*
NSX Tanto 5451222.318A6.3618.606%D**11.765%F-3D*N/A1217.1h20.8D-111.9D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33440.7h
Spawn Beacon3850.3h
Nano-Armor Kit4061,448,111201.8h
Motion Spotter14,0423h
Spitfire Auto-Turret11890.5h
Restoration Kit421,5841.8h
Deconstruction Tool01260.1h
Recon Detection Device41751h
Ammunition Package519851h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,8685.9h
NSX-P Naginata0900h
Nano-Repair Grenade04560.1h
Soldier Soaker31200.4h

Check the help document for the dictionary if you want to learn more about words used here.


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