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Primus A.S.P. Operative YeahMeinKill[VEP] YeahMeinKill
VS BR 49

KDR: 7.77

Score: 47.1m

Last Seen: Nov 23rd, 2018 4:56 PM
- OFFLINE - 408.1 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 434
Level Progress (to 50): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP C75 Viper L100 Python HEAT L100 Python HESH M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 2590TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.165%18.007%3271810049,6962.709145.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.726%-0.56D-0.401C--0.095C+HEAD ++ (~8.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.145C15.6-0.092C+70.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.298%1.251%338310191,0394334002.39401259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.411%0.298C*-0.332C--1.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.5-0.449C--93.7-0.775D-138.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.372%2.62%89607101542,6776231932768.5024221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.17%-0.339C--0.018C+0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.27C*10.50.158C++17.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.424%11.602%521910133,28456114395.85383228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.83%-0.995D--1.869A++0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.2-0.353C-40.5-0.036C+118.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.477%67.945%5213101936529871.22074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.632%-1.136D*0.051C+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-1.007D*5.4-0.712D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 434
47.1m227.2%179 (10.7k)168 (10.1k)7.7706771,3279,17910.451449 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022647022.241%5.961%13330:1814

45% Engineer34% Heavy Assault13% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMDec 8th, 2018 5:03 PM (2d) (PST)Nov 23rd, 2018 8:27 PM (17d) (PST)Nov 23rd, 2018 12:56 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
723356880.2550.0330.0150.8040.099277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3662,11041,256152148610,103

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4659.4h/194.1d 24,606 4,252 24,002 224.9k 4,209 18,644 27,669 202.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-11C
C
Kills:173
Deaths:136
KDR:1.272
Accuracy:20.810% D
HSR:17.341% C
Eidolon VE33
B*
Kills:84
Deaths:35
KDR:2.400
Accuracy:17.931% F
HSR:32.143% B*
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:633
Deaths (as Engineer):582
Deaths (to Engineers):2,589
KDR:1.08763
Kill Difference:51
Playtime:2,075.266 hours
Usage:45%
Score:25.359m
Score/min:204
Accuracy (listed only):19.301%
HSR (listed only):19.234%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,276
Deaths:822
KDR:1.552
Accuracy:15.843% D--
HSR:19.122% D
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D-
SVA-88
D-
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D--
HSR:18.458% D-
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D
HSR:18.127% D
NSX Naginata
C+
Kills:460
Deaths:60
KDR:7.667
Accuracy:21.760% C+
HSR:20.217% D--
Betelgeuse 54-A
D*
Kills:376
Deaths:44
KDR:8.545
Accuracy:18.793% F
HSR:20.213% D*
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D--
VE-H Maw
C+
Kills:223
Deaths:15
KDR:14.867
Accuracy:25.081% C+
HSR:14.798% D*
NS-15M2
B+
Kills:116
Deaths:9
KDR:12.889
Accuracy:21.794% C
HSR:28.448% B+
Kills:7,443
Deaths (as Heavy Assault):3,253
Deaths (to Heavy Assaults):2,097
KDR:2.28804
Kill Difference:4,190
Playtime:1,601.672 hours
Usage:34%
Score:11.867m
Score/min:123
Accuracy (listed only):19.043%
HSR (listed only):19.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,188
Deaths:744
KDR:1.597
Accuracy:16.665% D**
HSR:17.088% C+
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% C--
NS-61 Emissary
C*
Kills:171
Deaths:107
KDR:1.598
Accuracy:29.467% C*
HSR:15.790% C+
Parallax VX3
C**
Kills:130
Deaths:8
KDR:16.250
Accuracy:29.199% D**
HSR:80% C**
VA39 Spectre
B**
Kills:124
Deaths:33
KDR:3.758
Accuracy:25.312% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D**
Kills:78
Deaths:34
KDR:2.294
Accuracy:26.839% D**
HSR:11.539% D**
Kills:2,063
Deaths (as Infiltrator):1,131
Deaths (to Infiltrators):1,252
KDR:1.82405
Kill Difference:932
Playtime:591.683 hours
Usage:13%
Score:5.854m
Score/min:165
Accuracy (listed only):26.087%
HSR (listed only):37.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,188
Deaths:744
KDR:1.597
Accuracy:16.665% D**
HSR:17.088% C+
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% C--
NS-11C
C
Kills:173
Deaths:136
KDR:1.272
Accuracy:20.810% D
HSR:17.341% C
NSX Tengu
D**
Kills:78
Deaths:34
KDR:2.294
Accuracy:26.839% D**
HSR:11.539% D**
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,076
Deaths (as Light Assault):1,479
Deaths (to Light Assaults):1,632
KDR:1.40365
Kill Difference:597
Playtime:74.640 hours
Usage:2%
Score:0.458m
Score/min:102
Accuracy (listed only):20.210%
HSR (listed only):15.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C
HSR:17.896% C
NS-10 Burster
B+
Kills:362
Deaths:241
KDR:1.502
Accuracy:32.564% B+
HSR:8.287% C*
NS-10 Burster
B+
Kills:297
Deaths:90
KDR:3.300
Accuracy:32.976% B+
HSR:3.367% D
Comet VM2
B+
Kills:205
Deaths:112
KDR:1.830
Accuracy:47.578% B+
HSR:4.878% C**
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Blueshift VM5
C+
Kills:156
Deaths:24
KDR:6.500
Accuracy:16.994% C-
HSR:19.872% C+
Blueshift VM5
C++
Kills:146
Deaths:24
KDR:6.083
Accuracy:17.330% C-
HSR:21.233% C++
Comet VM2
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:49.596% B+
HSR:3.704% C
NS-20 Gorgon
C+
Kills:109
Deaths:9
KDR:12.111
Accuracy:25.558% C+
HSR:12.844% D*
NS-20 Gorgon
C++
Kills:101
Deaths:9
KDR:11.222
Accuracy:25.647% C+
HSR:19.802% C++
Vortex VM21
C+
Kills:90
Deaths:31
KDR:2.903
Accuracy:36.674% C--
HSR:3.333% C+
Vortex VM21
C-
Kills:81
Deaths:34
KDR:2.382
Accuracy:36.466% C-
HSR:0% F
Kills:4,106
Deaths (as MAX Suit):716.500
Deaths (to MAX Suits):346
KDR:5.73064
Kill Difference:3,389.500
Playtime:324.319 hours
Usage:7%
Score:3.415m
Score/min:176
Accuracy (listed only):27.975%
HSR (listed only):10.929%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:785
V. Kills:135 N/A
Deaths:95
KDR:8.263
Accuracy:41.431% C++
KPH:13 D--
VKPH:2.200 D
Saron Laser Cannon
A+
Kills:199
V. Kills:163 121%
Deaths:90
KDR:2.211
Accuracy:41.239% A+
KPH:4 D-
VKPH:3.300 D--
Coyote Missiles
B**
Kills:154
V. Kills:76 200%
Deaths:17
KDR:9.059
Accuracy:61.204% B**
KPH:14.300 D--
VKPH:7.100 D--
Dual Photon Pods
A+
Kills:124
V. Kills:49 248%
Deaths:5
KDR:24.800
Accuracy:52.924% C++
KPH:92.300 C**
VKPH:36.500 A+
Hornet Missiles
B+
Kills:118
V. Kills:144 81%
Deaths:2
KDR:59
Accuracy:67.006% B+
KPH:41.600 C
VKPH:50.700 B+
Maelstrom Turbo Laser
B*
Kills:55
V. Kills:41 131%
Deaths:11
KDR:5
Accuracy:36.449% B*
KPH:4.400 D-
VKPH:3.300 D--
Kills:1,435 (1,039 + 0)
Deaths:220
KDR:6.523
VKDR:2.764
Vehicle Kills:608
Kill Difference:1,215
Playtime:137.957 hours
Usage:3%
Score:0.931m
Score/min:112
Piloting Accuracy:36.449%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D
VKPH:8.300 D*
L105 Zephyr
C--
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D*
VKPH:4.800 C--
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.120m
Score/min:201
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D
VKPH:15.100 C-
C75 Viper
C+
Kills:8,196
V. Kills:1,556 N/A
Deaths:210
KDR:39.029
Accuracy:34.689% C--
KPH:30 C+
VKPH:5.700 C--
L100 Python HEAT
C+
Kills:7,975
V. Kills:2,977 268%
Deaths:189
KDR:42.196
Accuracy:50.540% C+
KPH:27.300 C+
VKPH:10.200 C
L100 Python HESH
C
Kills:7,572
V. Kills:1,327 N/A
Deaths:83
KDR:91.229
Accuracy:47.323% C+
KPH:40 C-
VKPH:7 C
Skyguard
D
Kills:1,060
V. Kills:1,092 97%
Deaths:103
KDR:10.291
Accuracy:30.526% C*
KPH:6.900 D--
VKPH:7.200 D
LB00 Python AP
D-
Kills:893
V. Kills:424 210%
Deaths:4
KDR:223.250
Accuracy:53.981% C--
KPH:30.500 D*
VKPH:14.500 D-
Kills:41,586 (41,586 + 0)
Deaths:987
KDR:42.134
VKDR:19.073
Vehicle Kills:18,825
Kill Difference:40,599
Playtime:1,693.700 hours
Usage:36%
Score:12.741m
Score/min:125
Driving Accuracy:53.981%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C
KPH:13.900 D
VKPH:4.900 D--
Supernova FPC
C-
Kills:449
V. Kills:385 116%
Deaths:50
KDR:8.980
Accuracy:48.233% D
KPH:14.800 D-
VKPH:12.700 C-
Saron HRB
C-
Kills:352
V. Kills:302 116%
Deaths:66
KDR:5.333
Accuracy:41.731% C
KPH:14.700 D--
VKPH:12.600 C-
E540 Halberd
C
Kills:61
V. Kills:87 69%
Deaths:13
KDR:4.692
Accuracy:47.767% C+
KPH:10.100 F-
VKPH:14.400 C
Kills:2,397 (1,984 + 413)
Deaths:307
KDR:7.808
VKDR:4.283
Vehicle Kills:1,315
Kill Difference:2,090
Playtime:170.781 hours
Usage:4%
Score:1.624m
Score/min:158
Driving Accuracy:48.233%
Gunner Accuracy:47.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:237
V. Kills:74 316%
Deaths:18
KDR:13.167
Accuracy:41.040% B+
KPH:27.200 D*
VKPH:8.500 B+
E540 Halberd-H
C
Kills:205
V. Kills:116 175%
Deaths:6
KDR:34.167
Accuracy:47.930% D*
KPH:34.800 C
VKPH:19.700 C
G40-F Ranger
C-
Kills:85
V. Kills:50 167%
Deaths:
KDR:
Accuracy:39.180% B**
KPH:29.300 C--
VKPH:17.300 C-
Kills:527 (0 + 527)
Deaths:24
KDR:21.958
VKDR:10
Vehicle Kills:240
Kill Difference:503
Playtime:17.503 hours
Usage:0%
Score:0.224m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:39.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,738
V. Kills:165 N/A
Deaths:5
KDR:347.600
Accuracy:16.762% C
KPH:35.600 D-
VKPH:3.400 C++
G40-F Ranger
B*
Kills:281
V. Kills:178 157%
Deaths:2
KDR:140.500
Accuracy:38.404% B*
KPH:18.900 C+
VKPH:12 C+
M20 Basilisk
C+
Kills:262
V. Kills:99 262%
Deaths:14
KDR:18.714
Accuracy:37.574% C+
KPH:16.200 C
VKPH:6.100 C-
G30 Walker
B
Kills:161
V. Kills:99 161%
Deaths:7
KDR:23
Accuracy:31.703% B
KPH:10.300 D
VKPH:6.300 D
M12 Kobalt
B+
Kills:160
V. Kills:22 N/A
Deaths:1
KDR:160
Accuracy:17.124% C+
KPH:32.800 D--
VKPH:4.500 B+
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.287% D
KPH:11.900 D*
VKPH:3.300 D*
G30 Walker
C**
Kills:64
V. Kills:34 183%
Deaths:
KDR:
Accuracy:32.598% C**
KPH:10.100 D
VKPH:5.400 D-
Kills:2,765 (0 + 2,765)
Deaths:37
KDR:74.730
VKDR:16.865
Vehicle Kills:624
Kill Difference:2,728
Playtime:114.859 hours
Usage:2%
Score:0.751m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:32.598%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925S32.1552.692%C-4.003%B+21D15.1C-137757.3h6.5C*12.3C++
C75 Viper 9,7528,19621039.029S31.2634.689%C--1.33%C+30C+5.7C--104273.5h9.6B*27.7B+
L100 Python HEAT 10,9527,97518942.196S34.4350.54%C+2.169%C27.3C+10.2C119291.6h5.4B+10.8B+
L100 Python HESH 8,8997,5728391.229S83.4647.323%C+1.77%C++40C-7C128189.3h3.5C+7.4C++
M12 Kobalt 1,9031,7385347.6U339.8316.762%C18.239%C++35.6D-3.4C++8948.8h24.1D-144C
Spear Anti-Vehicle Phalanx Turret 3,2501,5865429.37M**21.6044.907%C++3.405%C13.6D**14.3D151116.4h14.4D*32D
Supernova PC 2,0761,5351788.624B+0.8545.442%C1.759%C--13.9D4.9D--80110.5h3.6B**8B++
Orion VS54 1,3061,2768221.552C++6.2215.843%D--19.122%D10.1D--N/A39126.9h15.1C-95.5C
Sirius SX12 1,2041,1887441.597B+6.1716.665%D**17.088%C+8.9D--N/A31133.8h17.2C103.3D-
Pulsar LSW 1,1851,1656321.843C**5.9318.913%D16.395%D--9.6D*N/A30121.5h17.2D**90.7D-
Flare VE6 1,1741,1555132.251B*5.5216.69%D--18.615%D-8.9D*N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B*4.3418.365%D--18.458%D-9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893B5.8818.194%D18.127%D9.1D--N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B**4.3815.151%C17.55%C10.6D**N/A37108.6h16.7D110.1C+
Cosmos VM3 1,1391,1122993.719B**4.0514.844%C17.896%C11.6D**N/A4095.9h16D108.1C
Skyguard 2,1521,06010310.291M**2.5230.526%C*1.981%C+6.9D--7.2D100152.7h178.7D--585.5C--
LB00 Python AP 1,3178934223.25U215.4853.981%C--N/A30.5D*14.5D-21329.3h4.6C++8.5C+
Light PPA 920785958.263B+0.4941.431%C++N/A13D--2.2D5360.4h23.9D-57.7C--
S1 1,0836912692.569M*5.2057.356%C+2.605%C+23.9C+13.6C++22428.9h5.2B++9.1B+
C-4 9706091613.783A++3.9930.412%B**N/A37.8D--22.4C-42416.1h1.9D6.2C++
Tank Mine 8245174012.925S5.1556.77%A++N/A147.7B**87.7B*14953.5h3.4F--5.9B
NSX Naginata 464460607.667S0.1021.76%C+20.217%D--9.3D*N/A2349.4h15.7D72.3C+
Supernova FPC 834449508.98B+1.2148.233%D4.009%B*14.8D-12.7C-33630.3h6.4C13.4C--
Betelgeuse 54-A 383376448.545A++0.7718.793%F20.213%D*9FN/A3141.7h12.3D65.5D**
VX29 Polaris 3703652131.714C*6.0614.997%D**15.89%D--7.9D*N/A2346.1h15D100D--
Aspis Anti-Aircraft Phalanx Turret 820365399.359A**1.5925.314%C++N/A4.9D*6.2D--11073.8h175.1C-691.6C+
NS-10 Burster 6243622411.502B*6.2732.564%B+8.287%C*2.9D*2.1D--42123.4h203.3D*624.2C
Saron HRB 654352665.333C++2.4441.731%CN/A14.7D--12.6C-24124h25.3C60.7C
NS-10 Burster 528297903.3M++4.4732.976%B+3.367%D3.3D--2.5D-5290.6h205.7D*623.7C
G40-F Ranger 4592812140.5U132.7338.404%B*N/A19C+12C+16714.8h118.2B307.8B++
Serpent VE92 2752672700.989C+6.7820.872%D14.232%D--3.1D*N/A1386.6h22.2F-106.2D*
M20 Basilisk 3612621418.714S10.9437.574%C+2.29%D**16.2C6.1C-13516.2h93.6C*249.1C*
NS-7 PDW 2622611541.695B**6.0819.394%D--14.559%C--7.4D--N/A3735.4h18.3D94.1D
Proton II PPA-H 3112371813.167C++5.4041.04%B+N/A27.2D*8.5B+1398.7h23.9T*58.3F
VE-H Maw 2272231514.867S7.1025.081%C+14.798%D*12.4D*N/A3918h15D*59.9C
Proximity Mine 213213635.5U27.7339.159%CN/A92.6DN/A3812.3h2.2D-5.7D
E540 Halberd-H 321205634.167A*26.4047.93%D*2.927%B+34.7C19.7C2945.9h6.7C+13.9C--
Comet VM2 3892051121.83B**5.9447.578%B+4.878%C**5.4D--4.8C*7338.1h34.9D--73.3C
Saron Laser Cannon 362199902.211C++5.5641.239%A+2.513%C++4D-3.3D--11450h304.6D**738.6D
NS-11C 1771731361.272B6.5020.81%D17.341%C2.8D*N/A1360.9h20.2D--97D
NS-61 Emissary 1781711071.598B**6.1729.467%C*15.79%C+2D*N/A1287.3h31.4F--106.6D**
G30 Walker 260161723S15.2331.703%B4.348%C++10.3D6.3D9815.6h279.9D-883C+
Quasar VM1 1681611730.931C6.8412.299%D9.317%F-4.8FN/A2133.7h20.5D*166.8C--
M12 Kobalt 1821601160S152.2317.124%C+23.125%B**32.7D--4.5B+1244.9h25.8D*150.7C
Blueshift VM5 164156246.5A++1.2716.994%C-19.872%C+12.2D*N/A3412.8h22.6F-133D-
Coyote Missiles 230154179.059A*1.2961.204%B**N/A14.3D--7D--8410.8h57.1D93.3C+
Blueshift VM5 150146246.083A++1.6917.33%C-21.233%C++11.4D**N/A3312.8h25.3F--146D*
Comet VM2 281135482.813A*4.9649.596%B+3.704%C6D--6.5B*8222.4h41.4D--83.5C
Parallax VX3 131130816.25M**8.4829.199%D**80%C**7.6D*N/A3117h3.5F-11.9F-
VA39 Spectre 128124333.758A+4.0125.312%D*50%B**9.5D-N/A5013h9.7F38.1F
Dual Photon Pods 173124524.8M17.0352.924%C++N/A95.4B37.7A++13781.3h46.5F--87.8D*
M60-A Bulldog 138119814.875C+7.1044.936%C+N/A21.3D3.4C855.6h6.7C15C+
Hornet Missiles 262118259U51.2367.006%B+N/A42.1C51.4B+8542.8h17.3D25.8C-
NS-15M2 119116912.889S5.1221.794%C28.448%B+10.5D*N/A4511.1h16.6D--76C-
Nemesis VSH9 286112901.244B**6.5367.74%B++2.679%C+6.3D-9.7C+22617.9h17.8T*26.3T
XM98 112111512.176C++5.5935.73%C73.874%C+7.6D*N/A3314.6h3D8.3C
NS-20 Gorgon 146109912.111U4.3425.558%C+12.844%D*5.5D*1.9C**2219.9h85.9D*335.9D*
C150 Dalton 156108402.7C-5.0737.836%C+1.852%A18.6D8.3D*2665.8h5.9D15.5C-
NS-20 Gorgon 129101911.222S3.4525.647%C+19.802%C++5.1D*1.4C+1919.9h94.8D*369.8D--
M40 Fury 12699812.375B**4.6030.287%DN/A11.9D*3.3D*948.3h14.8C+49C+
Vortex VM21 20990312.903B+4.8736.674%C--3.333%C+3.5D*4.7C--4825.4h85.7D*233.6D-
G40-F Ranger 13585185S77.2339.18%B**1.176%C++29.3C--17.2C--2702.9h81.6D208.3C++
Eidolon VE33 8584352.4A5.3717.931%F32.143%B*6.8D-N/A3812.3h11.1C-62D--
NS Annihilator 22281721.125A6.6583.97%B**N/A6.1D--10.6B++22213.3h17.7F-21D**
Vortex VM21 19681342.382B+5.3936.466%C-N/A3D*4.2C4427.4h106.1F291D--
NSX Tengu 8278342.294B**5.4826.839%D**11.539%D**3.8D*N/A920.4h24.5F--91.1F-
NSX Masamune 1807898.667S0.9051.884%DN/A15.9D-20.8B++1544.9h17.7C--34D
L105 Zephyr 9676233.304D4.4726.783%F-N/A18.1D*4.8C--1104.2h6.5C++24.2D--
G30 Walker 9864164U56.2332.598%C**N/A10.2D5.4D-946.3h260.1C--797.9C+
E540 Halberd 14861134.692C3.0847.767%C+6.557%A**10.2F-14.5C3786h11.6T*24.2F*
NS Decimator 10459414.75U6.9855.887%D1.695%C-26.8C-20.5B+6362.2h6D10.8D
Solstice VE3 64581190.487C-7.2818.286%D-20.69%C*2.7D--N/A6821.6h30.6F--167.4D*
Maelstrom Turbo Laser 9655115B**2.7736.449%B*5.455%A++4.4D-3.3D--11312.5h326.6T896.1F-
NSX Tanto 5451222.318B**5.4518.606%D**11.765%F-3D*N/A1117.1h20.8D--111.9D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12,1321.6h
Restoration Kit421,5841.8h
Nano-Armor Kit4041,438,158200.5h
Soldier Soaker31200.4h
Spawn Beacon3770.3h
Anti-Vehicle MANA Turret33340.7h
Deconstruction Tool01260.1h
Spitfire Auto-Turret11840.5h
Ammunition Package519431h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,4375.7h
Nano-Repair Grenade04340.1h
Recon Detection Device41751h

Check the help document for the dictionary if you want to learn more about words used here.


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