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Adept A.S.P. Operative YeahMeinKill[VEP] YeahMeinKill
VS BR 20

KDR: 7.59

Score: 45.3m

Last Seen: Oct 21st, 2018 10:32 AM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 20 - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 412
Level Progress (to 21): 24%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python AP C75 Viper L100 Python HEAT L100 Python HESH M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 2570TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.128%17.939%325189959,6382.70734.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.724%-0.587D-0.419C--0.287C*HEAD ++ (~8.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.143C15.5-0.082C+70.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.445%1.317%323310109874323852.28472256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.497%0.291C*-0.304C-1.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.5-0.417C--96.4-0.734D-142

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.324%2.659%88447100641,9746201908767.7220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.18%-0.347C-0.018C+0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.256C*10.60.145C++17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.496%11.555%511910043,20255814115.72809227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.831%-0.979D--1.939A++0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.2-0.437C--40.8-0.109C+119.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.471%67.945%5113101036529671.22896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.633%-1.14D*0.051C+0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-1.01D*5.4-0.712D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 412
45.3m221.6%177 (10.6k)166 (10k)7.5945869,2559,11910.217920 (20)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1013632422.049%6.088%13430:1814

45% Engineer35% Heavy Assault11% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMOct 22nd, 2018 10:31 AM (15h) (PST)Oct 21st, 2018 9:44 PM (1d) (PST)Oct 21st, 2018 6:32 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
715366790.2530.0330.0150.7780.098278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9212,14840,77315214769,937

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4560.1h/190d 23,922 4,216 23,327 213k 4,149 18,322 26,859 195.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% C--
HSR:14.232% D--
NS-11C
C
Kills:172
Deaths:135
KDR:1.274
Accuracy:20.795% D
HSR:17.442% C
Eidolon VE33
B*
Kills:84
Deaths:35
KDR:2.400
Accuracy:17.931% F
HSR:32.143% B*
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:632
Deaths (as Engineer):581
Deaths (to Engineers):2,578
KDR:1.08778
Kill Difference:51
Playtime:2,072.174 hours
Usage:45%
Score:25.320m
Score/min:204
Accuracy (listed only):19.298%
HSR (listed only):19.254%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,276
Deaths:822
KDR:1.552
Accuracy:15.843% D--
HSR:19.122% D
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D-
SVA-88
D-
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D-
HSR:18.458% D-
NS-15M1
C--
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D
HSR:18.127% C--
NSX Naginata
C+
Kills:460
Deaths:60
KDR:7.667
Accuracy:21.760% C+
HSR:20.217% D--
Betelgeuse 54-A
D*
Kills:376
Deaths:44
KDR:8.545
Accuracy:18.793% F
HSR:20.213% D*
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D--
VE-H Maw
C+
Kills:223
Deaths:15
KDR:14.867
Accuracy:25.081% C+
HSR:14.798% D*
NS-15M2
B+
Kills:71
Deaths:3
KDR:23.667
Accuracy:22.322% C+
HSR:29.578% B+
Kills:7,398
Deaths (as Heavy Assault):3,247
Deaths (to Heavy Assaults):2,091
KDR:2.27841
Kill Difference:4,151
Playtime:1,595.217 hours
Usage:35%
Score:11.812m
Score/min:123
Accuracy (listed only):19.096%
HSR (listed only):19.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,188
Deaths:744
KDR:1.597
Accuracy:16.665% D**
HSR:17.088% C+
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% C--
NS-61 Emissary
C*
Kills:159
Deaths:91
KDR:1.747
Accuracy:29.321% C*
HSR:13.837% C-
Parallax VX3
C**
Kills:130
Deaths:8
KDR:16.250
Accuracy:29.172% D**
HSR:80% C**
VA39 Spectre
B**
Kills:124
Deaths:33
KDR:3.758
Accuracy:25.312% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D*
Kills:76
Deaths:29
KDR:2.621
Accuracy:26.995% D*
HSR:11.842% D**
Kills:2,049
Deaths (as Infiltrator):1,110
Deaths (to Infiltrators):1,245
KDR:1.84595
Kill Difference:939
Playtime:496.354 hours
Usage:11%
Score:4.238m
Score/min:142
Accuracy (listed only):26.084%
HSR (listed only):37.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,188
Deaths:744
KDR:1.597
Accuracy:16.665% D**
HSR:17.088% C+
Serpent VE92
C--
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% C--
HSR:14.232% D--
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% C--
NS-11C
C
Kills:172
Deaths:135
KDR:1.274
Accuracy:20.795% D
HSR:17.442% C
NSX Tengu
D*
Kills:76
Deaths:29
KDR:2.621
Accuracy:26.995% D*
HSR:11.842% D**
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,073
Deaths (as Light Assault):1,473
Deaths (to Light Assaults):1,622
KDR:1.40733
Kill Difference:600
Playtime:74.062 hours
Usage:2%
Score:0.455m
Score/min:102
Accuracy (listed only):20.230%
HSR (listed only):15.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C
HSR:17.896% C
NS-10 Burster
B+
Kills:353
Deaths:239
KDR:1.477
Accuracy:32.432% B+
HSR:8.499% C**
NS-10 Burster
B+
Kills:288
Deaths:88
KDR:3.273
Accuracy:32.816% B+
HSR:3.472% D
Comet VM2
B+
Kills:200
Deaths:112
KDR:1.786
Accuracy:47.588% B+
HSR:5% B
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Blueshift VM5
C+
Kills:156
Deaths:22
KDR:7.091
Accuracy:17.051% C
HSR:19.872% C+
Blueshift VM5
C*
Kills:143
Deaths:22
KDR:6.500
Accuracy:17.343% C
HSR:21.678% C*
Comet VM2
B+
Kills:132
Deaths:48
KDR:2.750
Accuracy:49.630% B+
HSR:3.788% C
NS-20 Gorgon
C+
Kills:109
Deaths:9
KDR:12.111
Accuracy:25.558% C+
HSR:12.844% D*
NS-20 Gorgon
C++
Kills:101
Deaths:9
KDR:11.222
Accuracy:25.647% C+
HSR:19.802% C++
Vortex VM21
C+
Kills:90
Deaths:30
KDR:3
Accuracy:36.671% C--
HSR:3.333% C+
Vortex VM21
C
Kills:80
Deaths:33
KDR:2.424
Accuracy:36.453% C
HSR:0% F
Kills:4,076
Deaths (as MAX Suit):711.500
Deaths (to MAX Suits):344
KDR:5.72874
Kill Difference:3,364.500
Playtime:321.883 hours
Usage:7%
Score:3.370m
Score/min:174
Accuracy (listed only):27.960%
HSR (listed only):11.004%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:741
V. Kills:128 N/A
Deaths:94
KDR:7.883
Accuracy:41.844% C++
KPH:13.100 D--
VKPH:2.300 C--
Saron Laser Cannon
A+
Kills:191
V. Kills:158 120%
Deaths:88
KDR:2.170
Accuracy:41.399% A+
KPH:4 D-
VKPH:3.300 D--
Coyote Missiles
B**
Kills:154
V. Kills:76 200%
Deaths:17
KDR:9.059
Accuracy:61.204% B**
KPH:14.300 D-
VKPH:7.100 D*
Dual Photon Pods
A++
Kills:124
V. Kills:49 248%
Deaths:5
KDR:24.800
Accuracy:52.924% C++
KPH:92.300 B
VKPH:36.500 A++
Maelstrom Turbo Laser
B*
Kills:55
V. Kills:41 131%
Deaths:11
KDR:5
Accuracy:36.449% B*
KPH:4.400 D-
VKPH:3.300 D--
Hornet Missiles
N/A
Kills:50
V. Kills:93 53%
Deaths:2
KDR:25
Accuracy:65.519% N/A
KPH:27 N/A
VKPH:50.200 N/A
Kills:1,315 (987 + 0)
Deaths:217
KDR:6.060
VKDR:2.512
Vehicle Kills:545
Kill Difference:1,098
Playtime:130.900 hours
Usage:3%
Score:0.822m
Score/min:105
Piloting Accuracy:36.449%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D
VKPH:8.300 D*
L105 Zephyr
D
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D*
VKPH:4.800 D
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.119m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:15,499
V. Kills:11,271 138%
Deaths:394
KDR:39.338
Accuracy:52.691% C-
KPH:20.800 D
VKPH:15.100 C-
C75 Viper
C+
Kills:8,196
V. Kills:1,556 N/A
Deaths:210
KDR:39.029
Accuracy:34.689% C--
KPH:30 C+
VKPH:5.700 C--
L100 Python HEAT
C+
Kills:7,975
V. Kills:2,977 268%
Deaths:189
KDR:42.196
Accuracy:50.540% C+
KPH:27.300 C+
VKPH:10.200 C
L100 Python HESH
C
Kills:7,290
V. Kills:1,277 N/A
Deaths:81
KDR:90
Accuracy:47.323% C+
KPH:39.900 C-
VKPH:7 C
Skyguard
D
Kills:1,053
V. Kills:1,087 97%
Deaths:103
KDR:10.223
Accuracy:30.490% C*
KPH:6.900 D--
VKPH:7.200 D
Kills:40,013 (40,013 + 0)
Deaths:977
KDR:40.955
VKDR:18.596
Vehicle Kills:18,168
Kill Difference:39,036
Playtime:1,644.231 hours
Usage:36%
Score:12.026m
Score/min:122
Driving Accuracy:30.490%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C
KPH:13.900 D
VKPH:4.900 D--
Supernova FPC
C-
Kills:426
V. Kills:378 112%
Deaths:49
KDR:8.694
Accuracy:48.362% D
KPH:14.500 D-
VKPH:12.900 C-
Saron HRB
C-
Kills:352
V. Kills:302 116%
Deaths:66
KDR:5.333
Accuracy:41.776% C
KPH:14.700 D--
VKPH:12.600 C-
E540 Halberd
C
Kills:61
V. Kills:87 69%
Deaths:13
KDR:4.692
Accuracy:47.767% C+
KPH:10.100 F-
VKPH:14.400 C
Kills:2,374 (1,961 + 413)
Deaths:306
KDR:7.758
VKDR:4.275
Vehicle Kills:1,308
Kill Difference:2,068
Playtime:169.901 hours
Usage:4%
Score:1.579m
Score/min:155
Driving Accuracy:48.362%
Gunner Accuracy:47.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:221
V. Kills:69 316%
Deaths:18
KDR:12.278
Accuracy:40.795% B+
KPH:26 D*
VKPH:8.100 B+
E540 Halberd-H
C
Kills:198
V. Kills:111 177%
Deaths:6
KDR:33
Accuracy:47.512% D*
KPH:34.100 C-
VKPH:19.100 C
G40-F Ranger
D-
Kills:64
V. Kills:38 164%
Deaths:
KDR:
Accuracy:37.413% B++
KPH:24.100 D-
VKPH:14.300 D-
Kills:483 (0 + 483)
Deaths:24
KDR:20.125
VKDR:9.083
Vehicle Kills:218
Kill Difference:459
Playtime:16.976 hours
Usage:0%
Score:0.192m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:37.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,700
V. Kills:162 N/A
Deaths:5
KDR:340
Accuracy:16.728% C
KPH:35.600 D-
VKPH:3.400 C++
G40-F Ranger
B++
Kills:281
V. Kills:178 157%
Deaths:2
KDR:140.500
Accuracy:38.411% B++
KPH:19 C+
VKPH:12 C
M20 Basilisk
C+
Kills:262
V. Kills:99 262%
Deaths:14
KDR:18.714
Accuracy:37.467% C+
KPH:16.300 C
VKPH:6.100 C--
G30 Walker
B+
Kills:161
V. Kills:99 161%
Deaths:7
KDR:23
Accuracy:31.703% B+
KPH:10.300 D
VKPH:6.300 D
M12 Kobalt
B++
Kills:139
V. Kills:21 N/A
Deaths:1
KDR:139
Accuracy:16.797% C+
KPH:33.100 D--
VKPH:5 B++
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.287% D
KPH:11.900 D**
VKPH:3.300 D*
G30 Walker
B+
Kills:59
V. Kills:32 179%
Deaths:
KDR:
Accuracy:32.683% B+
KPH:9.700 D
VKPH:5.300 D-
Kills:2,701 (0 + 2,701)
Deaths:37
KDR:73
VKDR:16.703
Vehicle Kills:618
Kill Difference:2,664
Playtime:112.831 hours
Usage:2%
Score:0.723m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:32.683%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 26,77015,49939439.338S31.7452.691%C-4.103%B+20.8D15.1C-134744.9h6.6C*12.4C++
C75 Viper 9,7528,19621039.029S31.4334.689%C--1.33%C+30C+5.7C--104273.5h9.6B*27.7B+
L100 Python HEAT 10,9527,97518942.196S34.6050.54%C+2.169%C27.3C+10.2C118291.6h5.4B+10.8B+
L100 Python HESH 8,5677,2908190S82.4147.323%C+1.811%C++39.9C-7C124182.6h3.5C+7.4C++
M12 Kobalt 1,8621,7005340U332.4116.728%C18.235%C++35.6D-3.4C++8747.7h24.1D144C
Spear Anti-Vehicle Phalanx Turret 3,2401,5805429.259M**21.6644.838%C++3.418%C13.6D**14.3D150116.2h14.4D*32D
Supernova PC 2,0761,5351788.624B+1.0345.442%C1.759%C--13.9D4.9D--79110.5h3.6B**8B*
Orion VS54 1,3061,2768221.552C++6.0415.843%D--19.122%D10.1D--N/A39126.9h15.1C-95.5C
Sirius SX12 1,2041,1887441.597B+6.0016.665%D**17.088%C+8.9D--N/A31133.8h17.2C103.3D
Pulsar LSW 1,1851,1656321.843B5.7518.913%D16.395%D--9.6D*N/A30121.5h17.2D**90.7D
Flare VE6 1,1741,1555132.251B*5.3416.69%D--18.615%D-8.9D*N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B*4.1618.365%D-18.458%D-9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893B+5.7018.194%D18.127%C--9.1D--N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B**4.2015.151%C17.55%C10.6D**N/A37108.6h16.7D110.1C+
Cosmos VM3 1,1391,1122993.719B**3.8814.844%C17.896%C11.6D**N/A4095.9h16D108.1C
Skyguard 2,1401,05310310.223M**2.6330.49%C*1.994%C+6.9D--7.2D99151.6h178.1D--584C--
Light PPA 869741947.883B+0.2941.844%C++N/A13.1D--2.3C--5356.4h24.5D-58.6C--
S1 1,0836912692.569M++5.0357.356%C+2.605%C+23.9C+13.6C++22028.9h5.2B++9.1B+
C-4 9535981573.809A++3.7930.372%B**N/A38.3D-22.8C-42415.6h1.9D6.2C+
Tank Mine 8195134012.825S5.2355.606%A++N/A146.6B**87.4B*14753.5h3.3F--6C**
NSX Naginata 464460607.667S0.0721.76%C+20.217%D--9.3D*N/A2349.4h15.7D72.3C+
Supernova FPC 804426498.694B+1.1048.362%D4.225%B**14.5D-12.9C-33329.4h6.6C13.6D
Betelgeuse 54-A 383376448.545A++0.9518.793%F20.213%D*9FN/A3041.7h12.3D65.5D*
Aspis Anti-Aircraft Phalanx Turret 820365399.359A*1.7625.31%C+N/A5D*6.2D--11073.7h174.8C-690.7C+
VX29 Polaris 3703652131.714C**5.8814.997%D**15.89%D--7.9D**N/A2346.1h15D100D--
NS-10 Burster 6093532391.477B*6.1232.432%B+8.499%C**2.9D*2.1D--42121.4h203.4D*627.2C
Saron HRB 654352665.333C++2.2641.776%CN/A14.7D--12.6C-23823.9h25.3C60.5C
NS-10 Burster 514288883.273M++4.3232.816%B+3.472%D3.3D--2.6D-5288.6h205.8D*627.2C
G40-F Ranger 4592812140.5U132.9138.411%B++N/A19C+12C16614.8h117.8B306.7B+
Serpent VE92 2752672700.989C+6.6120.872%C--14.232%D--3.1D*N/A1386.6h22.2F-106.2D*
M20 Basilisk 3612621418.714S11.1237.467%C+2.29%D**16.3C6.1C--13116.1h93C*248.3C**
NS-7 PDW 2622611541.695B*5.9019.394%D--14.559%C--7.4D--N/A3735.4h18.3D94.1D
VE-H Maw 2272231514.867S7.2725.081%C+14.798%D*12.4D*N/A3818h15D*59.9C
Proton II PPA-H 2902211812.278C++4.6840.795%B+N/A26D*8.1B+1308.5h24.2T*59.4D**
Comet VM2 3812001121.786B**5.8147.588%B+5%B5.3D--4.8C*7237.8h35.3D--74.2C
Proximity Mine 199199633.167S25.5738.69%CN/A104.7CN/A4281.9h2.2D-5.8D
E540 Halberd-H 309198633A*25.4147.512%D*3.03%B+34.1C-19.1C2705.8h6.7C+14.1C--
Saron Laser Cannon 349191882.17C++5.4241.399%A+2.618%C*4D-3.3D--10948h309.3D**747.1D
NS-11C 1761721351.274B6.3220.795%D17.442%C2.8D*N/A1360.6h19.8D--95.1D
G30 Walker 260161723S15.4131.703%B+4.348%C++10.3D6.3D9815.6h279.9D-883C+
Quasar VM1 1681611730.931C6.6612.299%D9.317%F-4.8FN/A2133.7h20.5D*166.8C--
NS-61 Emissary 164159911.747A5.8529.321%C*13.837%C-2.1D*N/A1276.3h30.6F-104.3D*
Blueshift VM5 164156227.091A*0.5017.051%C19.872%C+12.3D*N/A3412.7h22.5F-132.1D
Coyote Missiles 230154179.059A*1.4661.204%B**N/A14.3D-7D*8410.8h57.1D93.3C+
Blueshift VM5 147143226.5A++1.0917.343%C21.678%C*11.3D*N/A3212.7h25.7F*147.9D*
M12 Kobalt 1601391139S131.4116.797%C+23.741%B**33.1D--5B++1144.2h24.7D--146.8C
Comet VM2 276132482.75A*4.8449.63%B+3.788%C6D--6.5B++8122.1h41.7D--84C
Parallax VX3 131130816.25M**8.6629.172%D**80%C**7.7D*N/A3116.8h3.5F-11.9F-
Dual Photon Pods 173124524.8M+17.2152.924%C++N/A95.4B+37.7A++13521.3h46.5F--87.8D*
VA39 Spectre 128124333.758A+3.8425.312%D*50%B**9.5D-N/A4913h9.7F38.1F
M60-A Bulldog 138119814.875C+7.2844.936%C+N/A21.3D3.4C855.6h6.7C15C+
Nemesis VSH9 286112901.244B**6.3567.74%B++2.679%C+6.3D-9.7C+22217.9h17.8T*26.3T
XM98 112111512.176C++5.4235.73%C73.874%C+7.6D*N/A3314.6h3D8.3C
NS-20 Gorgon 146109912.111U4.5225.558%C+12.844%D*5.5D*1.9B+2219.9h85.9D*335.9D--
C150 Dalton 156108402.7C-4.8937.836%C+1.852%B**18.6D8.3D*2655.8h5.9D15.5C-
NS-20 Gorgon 129101911.222U3.6325.647%C+19.802%C++5.1D*1.4C+1919.9h94.8D*369.8D--
M40 Fury 12699812.375B**4.7830.287%DN/A11.9D**3.3D*948.3h14.8C+49C+
Vortex VM21 20990303A++4.5936.671%C--3.333%C+3.5D*4.7C--4725.4h85.5D*233.1D-
Eidolon VE33 8584352.4B**5.1917.931%F32.143%B*6.8D-N/A3812.3h11.1C62D--
Vortex VM21 19480332.424A+5.1736.453%CN/A2.9D*4.2C4327.4h107.2F294.1D--
NSX Masamune 1807898.667S1.0751.884%DN/A15.9D-20.8B++1544.9h17.7C--34D
L105 Zephyr 9676233.304D4.2926.783%F-N/A18.1D*4.8D1094.2h6.5C++24.2D--
NSX Tengu 7976292.621A4.9726.995%D*11.842%D**4.1D*N/A1018.7h24.4F--90.4F-
NS Annihilator 21275711.056A6.5484.08%B**N/A5.8D--10.5B+22113h18.5F-22F
NS-15M2 7371323.667U16.0722.322%C+29.578%B+10.8D*N/A476.6h17.9D**80.1C--
G40-F Ranger 10264164S56.4137.413%B++N/A23.7D-14.1D-1992.7h88.4D236.2C+
E540 Halberd 14861134.692C2.9047.767%C+6.557%A**10.2F-14.5C3506h11.6T*24.2F**
G30 Walker 9159159U51.4132.683%B+N/A9.7D5.2D-896.1h271.5D-830.7C
Solstice VE3 64581190.487C7.1118.286%D-20.69%C*2.7D--N/A6721.6h30.6F--167.4D*
Maelstrom Turbo Laser 9655115B**2.5936.449%B*5.455%A++4.4D-3.3D--11112.5h326.6F**896.1F-
NS Decimator 9453317.667U10.0755.959%D1.887%C26.5C-20.5B+6502h6.1D10.9D
NSX Tanto 5451222.318B**5.2818.606%D**11.765%F-3D*N/A1117.1h20.8D--111.9D-
Hornet Missiles 14350225M**17.4165.519%BN/A26.3D48.9B+7521.9h27.8D**42.4D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33320.7h
Motion Spotter11,7981.4h
Soldier Soaker31200.4h
Nano-Armor Kit4041,435,656200.3h
Spawn Beacon3750.3h
Spitfire Auto-Turret11820.5h
Restoration Kit421,5841.8h
Deconstruction Tool01260.1h
Ammunition Package519221h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,4375.7h
Nano-Repair Grenade04320.1h
Recon Detection Device41751h

Check the help document for the dictionary if you want to learn more about words used here.


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