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Imperator YeahMeinKill[VEP] YeahMeinKill
VS BR 139

KDR: 7.2

Score: 43.1m

Last Seen: Jun 14th, 2018 5:51 PM
- OFFLINE - 172.1 hour(s)

Battle Rank 120 (139 total) - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 484
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python AP C75 Viper L100 Python HEAT L100 Python HESH Spear Anti-Vehicle Phalanx Turret Supernova PC M12 Kobalt Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 2516TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.883%17.846%319179809,4142.665344.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.288%-0.596D-0.393C--0.405BHEAD ++ (~8.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.7-0.14C15.3-0.077C+70.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.234%1.264%22829957124292751.65967258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.348%0.167C++-0.346C--1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.1-0.145C71.1-0.361C-110.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.033%2.828%8328799039,0016061788364.2521218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.182%-0.362C-0.051C+0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.225C++110.116C+18.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.289%10.407%44499882,65254912144.8306218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.665%-0.908D--1.657A++0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.2-0.495D45.3-0.193C126.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.497%67.68%444399436229471.23129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.622%-1.151D*0.029C+0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-1.036D*5.4-0.73D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 484
43.1m221.6%177 (10.6k)167 (10k)7.1964564,4738,9599.69539139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997597921.262%6.28%13428:3414

48% Engineer37% Heavy Assault6% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMJun 21st, 2018 1:09 PM (4h) (PST)Jun 14th, 2018 2:18 PM (7d) (PST)Jun 14th, 2018 1:51 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
708386700.2500.0350.0160.7690.097272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4952,25440,241152146610,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4304.6h/179.4d 22,388 4,049 21,983 198.6k 4,020 17,561 25,171 182.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% C--
HSR:14.232% D-
NS-11C
C
Kills:172
Deaths:135
KDR:1.274
Accuracy:20.795% D
HSR:17.442% C
Eidolon VE33
B**
Kills:84
Deaths:35
KDR:2.400
Accuracy:17.931% F
HSR:32.143% B**
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:632
Deaths (as Engineer):581
Deaths (to Engineers):2,555
KDR:1.08778
Kill Difference:51
Playtime:2,070.381 hours
Usage:48%
Score:25.310m
Score/min:204
Accuracy (listed only):19.298%
HSR (listed only):19.254%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,276
Deaths:822
KDR:1.552
Accuracy:15.843% D-
HSR:19.122% D
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D
SVA-88
D-
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D-
HSR:18.458% D-
NS-15M1
C--
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D
HSR:18.127% C--
NSX Naginata
C+
Kills:459
Deaths:60
KDR:7.650
Accuracy:21.797% C+
HSR:20.044% D--
Betelgeuse 54-A
D*
Kills:367
Deaths:43
KDR:8.535
Accuracy:18.558% F
HSR:20.164% D*
VX29 Polaris
D-
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D-
VE-H Maw
C+
Kills:174
Deaths:10
KDR:17.400
Accuracy:24.690% C+
HSR:13.218% D**
Kills:7,268
Deaths (as Heavy Assault):3,238
Deaths (to Heavy Assaults):2,068
KDR:2.2446
Kill Difference:4,030
Playtime:1,583.656 hours
Usage:37%
Score:11.732m
Score/min:123
Accuracy (listed only):18.672%
HSR (listed only):17.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,187
Deaths:742
KDR:1.600
Accuracy:16.690% D**
HSR:17.018% C+
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.385% D--
HSR:14.559% C--
Parallax VX3
C*
Kills:127
Deaths:8
KDR:15.875
Accuracy:29.147% D**
HSR:79.528% C*
VA39 Spectre
B*
Kills:124
Deaths:33
KDR:3.758
Accuracy:25.366% D*
HSR:50% B*
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D*
Kills:73
Deaths:25
KDR:2.920
Accuracy:27.443% D*
HSR:10.959% D**
NS-61 Emissary
D
Kills:66
Deaths:50
KDR:1.320
Accuracy:23.400% D
HSR:12.121% D
Kills:1,949
Deaths (as Infiltrator):1,063
Deaths (to Infiltrators):1,225
KDR:1.83349
Kill Difference:886
Playtime:256.694 hours
Usage:6%
Score:2.182m
Score/min:142
Accuracy (listed only):25.309%
HSR (listed only):36.866%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,187
Deaths:742
KDR:1.600
Accuracy:16.690% D**
HSR:17.018% C+
Serpent VE92
C--
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% C--
HSR:14.232% D-
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.385% D--
HSR:14.559% C--
NS-11C
C
Kills:172
Deaths:135
KDR:1.274
Accuracy:20.795% D
HSR:17.442% C
NSX Tengu
D*
Kills:73
Deaths:25
KDR:2.920
Accuracy:27.443% D*
HSR:10.959% D**
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,069
Deaths (as Light Assault):1,467
Deaths (to Light Assaults):1,610
KDR:1.41036
Kill Difference:602
Playtime:73.479 hours
Usage:2%
Score:0.451m
Score/min:102
Accuracy (listed only):20.297%
HSR (listed only):15.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C
HSR:17.896% C
NS-10 Burster
B+
Kills:337
Deaths:235
KDR:1.434
Accuracy:32.303% B+
HSR:8.902% B
NS-10 Burster
B+
Kills:274
Deaths:84
KDR:3.262
Accuracy:32.666% B+
HSR:3.650% D
Comet VM2
B+
Kills:195
Deaths:112
KDR:1.741
Accuracy:47.714% B+
HSR:5.128% B+
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Blueshift VM5
C+
Kills:148
Deaths:21
KDR:7.048
Accuracy:17.209% C
HSR:20.270% C+
Blueshift VM5
C++
Kills:140
Deaths:21
KDR:6.667
Accuracy:17.519% C
HSR:21.429% C++
Comet VM2
B+
Kills:131
Deaths:48
KDR:2.729
Accuracy:49.861% B+
HSR:3.817% C
NS-20 Gorgon
C+
Kills:109
Deaths:9
KDR:12.111
Accuracy:25.664% C+
HSR:12.844% D*
NS-20 Gorgon
C++
Kills:101
Deaths:9
KDR:11.222
Accuracy:25.756% C+
HSR:19.802% C++
Vortex VM21
C
Kills:90
Deaths:29
KDR:3.103
Accuracy:36.469% C--
HSR:3.333% C
Vortex VM21
C-
Kills:73
Deaths:32
KDR:2.281
Accuracy:36.165% C-
HSR:0% F
Kills:4,022
Deaths (as MAX Suit):705.500
Deaths (to MAX Suits):343
KDR:5.70092
Kill Difference:3,316.500
Playtime:315.102 hours
Usage:7%
Score:3.315m
Score/min:175
Accuracy (listed only):27.971%
HSR (listed only):11.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:612
V. Kills:107 N/A
Deaths:84
KDR:7.286
Accuracy:41.926% C++
KPH:11.900 D--
VKPH:2.100 C--
Dual Photon Pods
A++
Kills:115
V. Kills:47 240%
Deaths:4
KDR:28.750
Accuracy:52.980% C++
KPH:92.800 B
VKPH:37.900 A++
Saron Laser Cannon
B**
Kills:100
V. Kills:101 98%
Deaths:78
KDR:1.282
Accuracy:38.113% B**
KPH:2.900 D--
VKPH:3 D--
Coyote Missiles
A+
Kills:72
V. Kills:41 171%
Deaths:8
KDR:9
Accuracy:63.175% A+
KPH:14.800 D-
VKPH:8.400 D--
Kills:899 (712 + 0)
Deaths:174
KDR:5.167
VKDR:1.701
Vehicle Kills:296
Kill Difference:725
Playtime:91.666 hours
Usage:2%
Score:0.521m
Score/min:95
Piloting Accuracy:38.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:107
V. Kills:47 223%
Deaths:40
KDR:2.675
Accuracy:39.197% C++
KPH:18.900 D
VKPH:8.300 D*
L105 Zephyr
C
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:27.545% F-
KPH:18.400 D*
VKPH:4.800 C
Kills:183 (0 + 183)
Deaths:63
KDR:2.905
VKDR:1.063
Vehicle Kills:67
Kill Difference:120
Playtime:9.803 hours
Usage:0%
Score:0.114m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:27.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:13,206
V. Kills:10,267 129%
Deaths:375
KDR:35.216
Accuracy:52.735% C
KPH:19.400 D
VKPH:15.100 C-
C75 Viper
C+
Kills:8,196
V. Kills:1,556 N/A
Deaths:210
KDR:39.029
Accuracy:34.689% C-
KPH:30 C+
VKPH:5.700 C-
L100 Python HEAT
C+
Kills:7,686
V. Kills:2,872 268%
Deaths:187
KDR:41.102
Accuracy:50.541% C+
KPH:27.100 C+
VKPH:10.100 C+
L100 Python HESH
C
Kills:6,920
V. Kills:1,194 N/A
Deaths:75
KDR:92.267
Accuracy:47.187% C+
KPH:39.900 C--
VKPH:6.900 C
Skyguard
D
Kills:1,037
V. Kills:1,077 96%
Deaths:102
KDR:10.167
Accuracy:30.449% C*
KPH:6.900 D--
VKPH:7.100 D
Kills:37,045 (37,045 + 0)
Deaths:949
KDR:39.036
VKDR:17.878
Vehicle Kills:16,966
Kill Difference:36,096
Playtime:1,562.254 hours
Usage:36%
Score:11.332m
Score/min:121
Driving Accuracy:30.449%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C
KPH:13.900 D
VKPH:4.900 D--
Supernova FPC
C-
Kills:421
V. Kills:376 112%
Deaths:49
KDR:8.592
Accuracy:48.279% D
KPH:14.300 D-
VKPH:12.800 C-
Saron HRB
C-
Kills:343
V. Kills:299 114%
Deaths:65
KDR:5.277
Accuracy:41.492% C
KPH:14.500 D--
VKPH:12.600 C-
E540 Halberd
C-
Kills:61
V. Kills:87 69%
Deaths:13
KDR:4.692
Accuracy:47.767% C+
KPH:10.100 F-
VKPH:14.400 C-
Kills:2,360 (1,956 + 404)
Deaths:305
KDR:7.738
VKDR:4.272
Vehicle Kills:1,303
Kill Difference:2,055
Playtime:169.647 hours
Usage:4%
Score:1.547m
Score/min:152
Driving Accuracy:48.279%
Gunner Accuracy:47.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:194
V. Kills:61 313%
Deaths:18
KDR:10.778
Accuracy:39.551% B+
KPH:23.700 D**
VKPH:7.400 B
E540 Halberd-H
D
Kills:90
V. Kills:54 164%
Deaths:4
KDR:22.500
Accuracy:41.679% F-
KPH:28.100 D
VKPH:16.800 D
Kills:284 (0 + 284)
Deaths:22
KDR:12.909
VKDR:5.227
Vehicle Kills:115
Kill Difference:262
Playtime:11.398 hours
Usage:0%
Score:0.116m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:41.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,363
V. Kills:145 N/A
Deaths:5
KDR:272.600
Accuracy:16.712% C+
KPH:35.500 D
VKPH:3.800 B+
M20 Basilisk
C+
Kills:262
V. Kills:99 262%
Deaths:14
KDR:18.714
Accuracy:37.450% C+
KPH:16.300 C
VKPH:6.100 C-
G40-F Ranger
B*
Kills:211
V. Kills:133 157%
Deaths:2
KDR:105.500
Accuracy:38.159% B*
KPH:18.800 C*
VKPH:11.800 C+
G30 Walker
B+
Kills:161
V. Kills:99 161%
Deaths:7
KDR:23
Accuracy:31.703% B+
KPH:10.300 D
VKPH:6.300 D
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.287% D
KPH:11.900 D*
VKPH:3.300 D*
M12 Kobalt
A
Kills:71
V. Kills:14 N/A
Deaths:1
KDR:71
Accuracy:15.268% C-
KPH:30.600 D*
VKPH:6 A
Kills:2,167 (0 + 2,167)
Deaths:37
KDR:58.568
VKDR:13.973
Vehicle Kills:517
Kill Difference:2,130
Playtime:91.953 hours
Usage:2%
Score:0.579m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:15.268%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 23,47313,20637535.216S28.0252.735%C4.725%B++19.4D15.1C-134680.7h7C++13.2C+
C75 Viper 9,7528,19621039.029S31.8334.689%C-1.33%C+30C+5.7C-104273.5h9.6B++27.7B+
L100 Python HEAT 10,5587,68618741.102S33.9150.541%C+2.238%C27.1C+10.1C+117283.9h5.4B+10.7B+
L100 Python HESH 8,1146,9207592.267S85.0747.187%C+1.908%C++39.9C--6.9C124173.3h3.5C+7.5C+
Spear Anti-Vehicle Phalanx Turret 3,2031,5575329.377M**22.1844.561%C++3.468%C13.5D**14.3D149115.3h14.3D--32.1D
Supernova PC 2,0761,5351788.624B+1.4345.442%C1.759%D13.9D4.9D--78110.5h3.6B**8B++
M12 Kobalt 1,5081,3635272.6U265.4016.712%C+17.021%C+35.5D3.8B+8338.4h24.7D-147.6C
Orion VS54 1,3061,2768221.552C*5.6415.843%D-19.122%D10.1D--N/A38126.9h15.1C--95.5C
Sirius SX12 1,2031,1877421.6B+5.6016.69%D**17.018%C+8.9D--N/A31133.4h17.2C103D
Pulsar LSW 1,1851,1656321.843B5.3518.913%D16.395%D--9.6D*N/A30121.5h17.2D**90.7D-
Flare VE6 1,1741,1555132.251B**4.9516.69%D--18.615%D8.9D*N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B*3.7618.365%D-18.458%D-9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893B+5.3018.194%D18.127%C--9.1D*N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B*3.8015.151%C17.55%C10.6D**N/A37108.6h16.7D110.1C+
Cosmos VM3 1,1391,1122993.719B**3.4814.844%C17.896%C11.6D**N/A4095.9h16D108.1C
Skyguard 2,1141,03710210.167M**2.9730.449%C*2.025%C+6.9D--7.1D98150.8h178.6D-586.7C
S1 1,0836912692.569M++4.6357.356%C+2.605%C23.9C+13.6C*21728.9h5.2B++9.1B+
Light PPA 719612847.286B0.0941.926%C++N/A11.9D--2.1C--4951.4h26D--62D
C-4 9215741553.703A++3.4930.349%B**N/A37.5D-22.7C-41715.3h1.9D6.2C++
Tank Mine 8095044012.6S5.4053.109%A+N/A144B**87.1B*14543.5h3.2F-6.1C**
NSX Naginata 463459607.65S0.4521.797%C+20.044%D--9.3D*N/A2349.3h15.7D-72.2C+
Supernova FPC 797421498.592B++1.4048.279%D4.276%B**14.3D-12.8C-32329.4h6.6C13.7C--
Betelgeuse 54-A 374367438.535A*1.3418.558%F20.164%D*9.1FN/A2940.2h11.8D63.4D*
VX29 Polaris 3703652131.714B+5.4814.997%D**15.89%D-7.9D**N/A2346.1h15D100D--
Aspis Anti-Aircraft Phalanx Turret 808358399.179A**1.9825.056%C+N/A4.9D*6.1D--10973.3h174.4C-695.9C+
Saron HRB 642343655.277C++1.9241.492%CN/A14.5D--12.6C-23623.7h25.4C-61.3C
NS-10 Burster 5843372351.434B*5.7632.303%B+8.902%B2.9D*2.1D--42117.1h203.1D*628.6C
NS-10 Burster 490274843.262M++3.9332.666%B+3.65%D3.3D--2.6D-5384.2h203.9D--624.2C
Serpent VE92 2752672700.989C+6.2120.872%C--14.232%D-3.1D*N/A1286.6h22.2F--106.2D*
M20 Basilisk 3612621418.714S11.5237.45%C+2.29%D**16.3C6.1C-12816.1h92.9C*248.1C**
NS-7 PDW 2622611541.695B*5.5019.385%D--14.559%C--7.4D--N/A3735.4h18.2C--93.8D
G40-F Ranger 3442112105.5U98.3038.159%B*N/A18.8C*11.9C+16411.2h116.9B+306.4B++
Comet VM2 3731951121.741B**5.4647.714%B+5.128%B+5.3D*4.8C**7337h35.5D*74.5C-
Proton II PPA-H 2551941810.778C+3.5839.551%B+N/A23.7D**7.4B1138.2h24.5T*62F-
VE-H Maw 1781741017.4U10.2024.69%C+13.218%D**11.2D*N/A3715.6h15D**60.8C--
NS-11C 1761721351.274B5.9220.795%D17.442%C2.8D*N/A1360.5h19.8D--95.1D
Proximity Mine 167167355.667U48.4740.066%CN/A104.4CN/A4611.6h2.2D-5.5D
G30 Walker 260161723S15.8031.703%B+4.348%C++10.3D6.3D9615.6h279.9D-883C+
Quasar VM1 1681611730.931C6.2712.299%D9.317%F-4.8FN/A2033.7h20.5D**166.8D
Blueshift VM5 154148217.048A*0.1517.209%C20.27%C+12.4D*N/A3411.9h22.2F-129.1D
Blueshift VM5 144140216.667A*0.5317.519%C21.429%C++11.8D*N/A3311.9h24.5F--140.1D--
Comet VM2 274131482.729A++4.4749.861%B+3.817%C6.2D--6.7B*8321.3h41D--82.1C
Parallax VX3 128127815.875M**8.6829.147%D**79.528%C*7.7D*N/A3016.5h3.5F-11.9F-
VA39 Spectre 128124333.758A++3.4425.366%D*50%B*9.5D-N/A4713h9.7F38.1F
M60-A Bulldog 138119814.875C+7.6844.975%C+N/A21.3D3.4C855.6h6.7C+15C+
Dual Photon Pods 162115428.75M**21.5552.98%C++N/A95.8B+39.2A++14031.2h43.8F-82.7D*
Nemesis VSH9 286112901.244B**5.9567.74%B++2.679%C+6.3D9.7C+21917.9h17.8T*26.3F**
XM98 112111512.176C++5.0235.73%C73.874%C+7.6D--N/A3214.6h3D8.3C
NS-20 Gorgon 146109912.111U4.9125.664%C+12.844%D*5.5D*1.9B2219.8h85.1D--331.4D--
C150 Dalton 154107402.675C-4.5239.197%C++1.869%A18.8D8.2D*2595.7h5.7C--14.7C
NS-20 Gorgon 129101911.222U4.0325.756%C+19.802%C++5.1D*1.4C+1919.8h94D--364.9D--
Saron Laser Cannon 201100781.282C+5.9138.113%B**4%B**2.9D--3D--11634.2h347F910.5D*
M40 Fury 12699812.375B**5.1830.287%DN/A11.9D*3.3D*938.3h14.8C+49C+
Vortex VM21 20990293.103B++4.0936.469%C--3.333%C3.7D--4.8C--4824.6h82.6D*226.5D
E540 Halberd-H 14490422.5A+15.3041.679%F-5.556%A*28.1D16.9D3133.2h6.2C*14.8D
Eidolon VE33 8584352.4B**4.8017.931%F32.143%B**6.8D-N/A3612.3h11.1C-62D--
L105 Zephyr 9676233.304D3.8927.545%F-N/A18.5D*4.9C1044.1h6.4C++23.3D--
NSX Tengu 7573252.92A+4.2827.443%D*10.959%D**4.1D*N/A1017.9h24F--87.6F-
Vortex VM21 18573322.281B+4.9236.165%C-N/A2.7D*4.2C-4226.6h113.3F-313.3D*
Coyote Missiles 1137289A*1.8063.175%A+N/A14.7D-8.4D--994.9h66.5D-105.3C
NS Annihilator 20571711A6.2084.039%B**N/A5.6D--10.6B++21612.7h19.3F--22.9F-
M12 Kobalt 8571171A**63.8015.268%C-25.352%A+30.9D*6.1A1162.3h23.3D152.9C
NSX Masamune 1626788.375U1.1851.444%DN/A16.8D-23.8B*1764h18.1D35.1D
NS-61 Emissary 6966501.32B++5.8823.4%D12.121%D1.7D*N/A737.8h25.2D**107.7D**
E540 Halberd 14861134.692C2.5047.767%C+6.557%A*10.2F-14.5C-3406h11.6T*24.2F*
Solstice VE3 64581190.487C6.7118.286%D-20.69%C*2.7D--N/A6521.6h30.6F--167.4F
NSX Tanto 5451222.318B**4.8818.606%D**11.765%F-3D*N/A1117.1h20.8D*111.9D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter18820.8h
Restoration Kit421,5841.8h
Nano-Armor Kit4041,433,154200.1h
Nano-Repair Grenade04270.1h
Spawn Beacon3750.3h
Anti-Vehicle MANA Turret33320.7h
Spitfire Auto-Turret11750.5h
Deconstruction Tool01260.1h
Anti-Infantry MANA Turret2590.2h
Ammunition Package518791h
Medical Applicator3824,4195.7h
Recon Detection Device41751h

Check the help document for the dictionary if you want to learn more about words used here.


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