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Imperator YeahMeinKill[VEP] YeahMeinKill
VS BR 140

KDR: 7.3

Score: 43.7m

Last Seen: Aug 14th, 2018 1:54 PM
- OFFLINE - 16.9 hour(s)

Battle Rank 120 (140 total) - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 422
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python AP C75 Viper L100 Python HEAT L100 Python HESH M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $344,025 MLG Score: 275
Fun Score: N/A
Cheeseburgers Flipped: 2541TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.96%17.803%320179879,4592.67434.629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.494%-0.592D-0.413C--0.3C*HEAD ++ (~8.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.143C15.4-0.08C+70.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.679%1.18%253210027634283101.77856245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.65%0.183C++-0.386C--1.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
186.8-0.117C+76-0.332C-110.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.105%2.785%8453799739,6416081809865.092219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.183%-0.359C-0.053C+0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.236C++10.90.125C++18.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.698%11.551%47199952,88355012615.23231228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.678%-0.96D--1.849A++0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.4-0.464D43.5-0.141C125.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.469%67.769%4713100136329471.23469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.633%-1.146D*0.037C+0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-1.024D*5.4-0.722D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 422
43.7m221.5%177 (10.6k)166 (10k)7.3030365,7208,9999.83565140 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1004608421.543%6.261%13529:2514

47% Engineer36% Heavy Assault7% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMAug 15th, 2018 12:44 AM (64m) (PST)Aug 14th, 2018 1:04 PM (13h) (PST)Aug 14th, 2018 9:54 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
708376710.2500.0340.0160.7690.097275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,4832,21940,26415214669,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4382h/182.6d 22,791 4,115 22,328 202.1k 4,064 17,811 25,529 186.2m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% C--
HSR:14.232% D--
NS-11C
C
Kills:172
Deaths:135
KDR:1.274
Accuracy:20.795% D
HSR:17.442% C
Eidolon VE33
B*
Kills:84
Deaths:35
KDR:2.400
Accuracy:17.931% F
HSR:32.143% B*
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:632
Deaths (as Engineer):581
Deaths (to Engineers):2,559
KDR:1.08778
Kill Difference:51
Playtime:2,070.924 hours
Usage:47%
Score:25.315m
Score/min:204
Accuracy (listed only):19.298%
HSR (listed only):19.254%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,276
Deaths:822
KDR:1.552
Accuracy:15.843% D-
HSR:19.122% D
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D
SVA-88
D-
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D-
HSR:18.458% D-
NS-15M1
C--
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D
HSR:18.127% C--
NSX Naginata
C+
Kills:459
Deaths:60
KDR:7.650
Accuracy:21.797% C+
HSR:20.044% D--
Betelgeuse 54-A
D*
Kills:373
Deaths:43
KDR:8.674
Accuracy:18.774% F
HSR:20.107% D*
VX29 Polaris
D-
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D-
VE-H Maw
C+
Kills:191
Deaths:10
KDR:19.100
Accuracy:24.814% C+
HSR:13.089% D**
Kills:7,291
Deaths (as Heavy Assault):3,238
Deaths (to Heavy Assaults):2,073
KDR:2.2517
Kill Difference:4,053
Playtime:1,586.710 hours
Usage:36%
Score:11.758m
Score/min:124
Accuracy (listed only):18.709%
HSR (listed only):17.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,187
Deaths:742
KDR:1.600
Accuracy:16.690% D**
HSR:17.018% C+
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% C--
Parallax VX3
C**
Kills:128
Deaths:8
KDR:16
Accuracy:29.191% D**
HSR:79.688% C**
VA39 Spectre
B*
Kills:124
Deaths:33
KDR:3.758
Accuracy:25.312% D*
HSR:50% B*
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NS-61 Emissary
C
Kills:88
Deaths:62
KDR:1.419
Accuracy:26.478% C
HSR:10.227% D--
NSX Tengu
D*
Kills:73
Deaths:25
KDR:2.920
Accuracy:27.443% D*
HSR:10.959% D**
Kills:1,972
Deaths (as Infiltrator):1,075
Deaths (to Infiltrators):1,226
KDR:1.83442
Kill Difference:897
Playtime:327.093 hours
Usage:7%
Score:2.707m
Score/min:138
Accuracy (listed only):25.748%
HSR (listed only):36.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,187
Deaths:742
KDR:1.600
Accuracy:16.690% D**
HSR:17.018% C+
Serpent VE92
C--
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% C--
HSR:14.232% D--
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% C--
NS-11C
C
Kills:172
Deaths:135
KDR:1.274
Accuracy:20.795% D
HSR:17.442% C
NSX Tengu
D*
Kills:73
Deaths:25
KDR:2.920
Accuracy:27.443% D*
HSR:10.959% D**
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,069
Deaths (as Light Assault):1,467
Deaths (to Light Assaults):1,612
KDR:1.41036
Kill Difference:602
Playtime:73.503 hours
Usage:2%
Score:0.451m
Score/min:102
Accuracy (listed only):20.298%
HSR (listed only):15.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C
HSR:17.896% C
NS-10 Burster
B+
Kills:347
Deaths:237
KDR:1.464
Accuracy:32.465% B+
HSR:8.646% C**
NS-10 Burster
B+
Kills:278
Deaths:86
KDR:3.233
Accuracy:32.880% B+
HSR:3.597% D
Comet VM2
B+
Kills:196
Deaths:112
KDR:1.750
Accuracy:47.697% B+
HSR:5.102% B
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Blueshift VM5
C+
Kills:153
Deaths:22
KDR:6.955
Accuracy:17.211% C
HSR:20.261% C+
Blueshift VM5
C++
Kills:141
Deaths:22
KDR:6.409
Accuracy:17.556% C
HSR:21.277% C++
Comet VM2
B+
Kills:132
Deaths:48
KDR:2.750
Accuracy:49.817% B+
HSR:3.788% C
NS-20 Gorgon
C+
Kills:109
Deaths:9
KDR:12.111
Accuracy:25.558% C+
HSR:12.844% D*
NS-20 Gorgon
C++
Kills:101
Deaths:9
KDR:11.222
Accuracy:25.647% C+
HSR:19.802% C++
Vortex VM21
C+
Kills:90
Deaths:29
KDR:3.103
Accuracy:36.430% C--
HSR:3.333% C+
Vortex VM21
C-
Kills:73
Deaths:32
KDR:2.281
Accuracy:36.137% C-
HSR:0% F-
Kills:4,044
Deaths (as MAX Suit):708.500
Deaths (to MAX Suits):343
KDR:5.70783
Kill Difference:3,335.500
Playtime:318.271 hours
Usage:7%
Score:3.336m
Score/min:175
Accuracy (listed only):27.976%
HSR (listed only):11.032%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:644
V. Kills:110 N/A
Deaths:87
KDR:7.402
Accuracy:42.010% C*
KPH:12.200 D--
VKPH:2.100 D
Dual Photon Pods
A++
Kills:124
V. Kills:49 248%
Deaths:4
KDR:31
Accuracy:52.977% C++
KPH:98.800 B+
VKPH:39 A++
Coyote Missiles
B**
Kills:119
V. Kills:62 189%
Deaths:13
KDR:9.154
Accuracy:61.542% B**
KPH:16 D-
VKPH:8.300 D--
Saron Laser Cannon
A
Kills:119
V. Kills:113 104%
Deaths:80
KDR:1.488
Accuracy:40.171% A
KPH:3.200 D-
VKPH:3 D--
Kills:1,006 (763 + 0)
Deaths:184
KDR:5.467
VKDR:1.815
Vehicle Kills:334
Kill Difference:822
Playtime:99.086 hours
Usage:2%
Score:0.555m
Score/min:93
Piloting Accuracy:40.171%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:38.214% C+
KPH:18.800 D
VKPH:8.400 D*
L105 Zephyr
D
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D*
VKPH:4.800 D
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.910 hours
Usage:0%
Score:0.116m
Score/min:195
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:13,401
V. Kills:10,356 129%
Deaths:377
KDR:35.546
Accuracy:52.752% C-
KPH:19.500 D
VKPH:15.100 C-
C75 Viper
C+
Kills:8,196
V. Kills:1,556 N/A
Deaths:210
KDR:39.029
Accuracy:34.689% C-
KPH:30 C+
VKPH:5.700 C--
L100 Python HEAT
C+
Kills:7,928
V. Kills:2,960 268%
Deaths:189
KDR:41.947
Accuracy:50.508% C+
KPH:27.300 C+
VKPH:10.200 C+
L100 Python HESH
C
Kills:7,123
V. Kills:1,232 N/A
Deaths:79
KDR:90.165
Accuracy:47.258% C+
KPH:40 C-
VKPH:6.900 C
Skyguard
D
Kills:1,037
V. Kills:1,077 96%
Deaths:102
KDR:10.167
Accuracy:30.449% C**
KPH:6.900 D--
VKPH:7.100 D
Kills:37,685 (37,685 + 0)
Deaths:957
KDR:39.378
VKDR:17.953
Vehicle Kills:17,181
Kill Difference:36,728
Playtime:1,579.599 hours
Usage:36%
Score:11.470m
Score/min:121
Driving Accuracy:30.449%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C
KPH:13.900 D
VKPH:4.900 D--
Supernova FPC
C-
Kills:421
V. Kills:376 112%
Deaths:49
KDR:8.592
Accuracy:48.279% D
KPH:14.300 D-
VKPH:12.800 C-
Saron HRB
C-
Kills:343
V. Kills:299 114%
Deaths:65
KDR:5.277
Accuracy:41.492% C
KPH:14.500 D--
VKPH:12.600 C-
E540 Halberd
C-
Kills:61
V. Kills:87 69%
Deaths:13
KDR:4.692
Accuracy:47.767% C+
KPH:10.100 F-
VKPH:14.400 C-
Kills:2,360 (1,956 + 404)
Deaths:305
KDR:7.738
VKDR:4.272
Vehicle Kills:1,303
Kill Difference:2,055
Playtime:169.647 hours
Usage:4%
Score:1.552m
Score/min:153
Driving Accuracy:48.279%
Gunner Accuracy:47.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:197
V. Kills:61 318%
Deaths:18
KDR:10.944
Accuracy:39.570% B+
KPH:24 D*
VKPH:7.400 B
E540 Halberd-H
D
Kills:90
V. Kills:54 164%
Deaths:4
KDR:22.500
Accuracy:42.607% F-
KPH:27.100 D
VKPH:16.200 D
Kills:287 (0 + 287)
Deaths:22
KDR:13.045
VKDR:5.227
Vehicle Kills:115
Kill Difference:265
Playtime:11.530 hours
Usage:0%
Score:0.118m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:42.607%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,590
V. Kills:156 N/A
Deaths:5
KDR:318
Accuracy:16.747% C+
KPH:35.100 D-
VKPH:3.400 C++
M20 Basilisk
C+
Kills:262
V. Kills:99 262%
Deaths:14
KDR:18.714
Accuracy:37.447% C+
KPH:16.300 C
VKPH:6.100 C-
G40-F Ranger
B**
Kills:260
V. Kills:166 156%
Deaths:2
KDR:130
Accuracy:38.536% B**
KPH:19 C++
VKPH:12.100 C+
G30 Walker
B+
Kills:161
V. Kills:99 161%
Deaths:7
KDR:23
Accuracy:31.703% B+
KPH:10.300 D
VKPH:6.300 D
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.287% D
KPH:11.900 D*
VKPH:3.300 D*
M12 Kobalt
A
Kills:71
V. Kills:14 N/A
Deaths:1
KDR:71
Accuracy:15.268% C-
KPH:30.600 D--
VKPH:6 A
Kills:2,443 (0 + 2,443)
Deaths:37
KDR:66.027
VKDR:15.162
Vehicle Kills:561
Kill Difference:2,406
Playtime:101.340 hours
Usage:2%
Score:0.649m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:15.268%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 23,75713,40137735.546S28.2452.752%C-4.656%B*19.5D15.1C-133686.6h6.9C++13.1C+
C75 Viper 9,7528,19621039.029S31.7334.689%C-1.33%C+30C+5.7C--104273.5h9.6B*27.7B+
L100 Python HEAT 10,8887,92818941.947S34.6450.508%C+2.182%C27.3C+10.2C+118290.4h5.4B+10.7B+
L100 Python HESH 8,3557,1237990.165S82.8647.258%C+1.853%C*40C-6.9C123178.2h3.5C+7.4C++
M12 Kobalt 1,7461,5905318U310.7016.747%C+18.176%C++35.1D-3.4C++8645.3h24.5D-146.3C
Spear Anti-Vehicle Phalanx Turret 3,2111,5625428.926M**21.6244.693%C++3.457%C13.5D**14.3D149115.7h14.4D*32.2D-
Supernova PC 2,0761,5351788.624B+1.3245.442%C1.759%C--13.9D4.9D--78110.5h3.6B**8B++
Orion VS54 1,3061,2768221.552C++5.7515.843%D-19.122%D10.1D--N/A38126.9h15.1C-95.5C
Sirius SX12 1,2031,1877421.6B+5.7016.69%D**17.018%C+8.9D--N/A31133.4h17.2C103D
Pulsar LSW 1,1851,1656321.843C**5.4618.913%D16.395%D--9.6D*N/A30121.5h17.2D**90.7D
Flare VE6 1,1741,1555132.251B*5.0516.69%D--18.615%D8.9D*N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B*3.8718.365%D-18.458%D-9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893B+5.4118.194%D18.127%C--9.1D--N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B**3.9115.151%C17.55%C10.6D*N/A37108.6h16.7D110.1C+
Cosmos VM3 1,1391,1122993.719B**3.5814.844%C17.896%C11.6D**N/A4095.9h16D108.1C
Skyguard 2,1141,03710210.167M**2.8630.449%C**2.025%C+6.9D--7.1D99150.8h178.6D--586.7C-
S1 1,0836912692.569M*4.7357.356%C+2.605%C+23.9C+13.6C++21828.9h5.2B++9.1B+
Light PPA 754644877.402B0.1042.01%C*N/A12.2D--2.1D4952.8h25.7D--61.1D
C-4 9265781563.705A++3.6030.287%B**N/A37.3D--22.5C-41515.5h1.9D6.2C++
Tank Mine 8135074012.675S5.3753.763%A+N/A144.9B*87.4B*14573.5h3.2F-6C**
NSX Naginata 463459607.65S0.3521.797%C+20.044%D--9.3D*N/A2349.3h15.7D72.2C+
Supernova FPC 797421498.592B+1.2948.279%D4.276%B**14.3D-12.8C-32529.4h6.6C13.7D
Betelgeuse 54-A 380373438.674A++1.3718.774%F20.107%D*9.1FN/A3040.9h12D63.8D*
VX29 Polaris 3703652131.714C**5.5914.997%D**15.89%D-7.9D*N/A2346.1h15D100D--
Aspis Anti-Aircraft Phalanx Turret 813361399.256A*1.9525.121%C+N/A4.9D*6.2D--10973.4h173.8C-691.9C+
NS-10 Burster 5993472371.464B*5.8432.465%B+8.646%C**2.9D*2.1D--42119.1h202D*622.3C
Saron HRB 642343655.277C++2.0341.492%CN/A14.5D--12.6C-23623.7h25.4C61.3C
NS-10 Burster 497278863.233M++4.0732.88%B+3.597%D3.2D--2.5D--5286.3h207.2D*630.1C
Serpent VE92 2752672700.989C+6.3120.872%C--14.232%D--3.1D*N/A1386.6h22.2F-106.2D*
M20 Basilisk 3612621418.714S11.4137.447%C+2.29%D**16.3C6.1C-12916.1h92.9C*248.1C**
NS-7 PDW 2622611541.695B*5.6119.394%D--14.559%C--7.4D--N/A3735.4h18.3D94.1D
G40-F Ranger 4262602130U122.7038.536%B**N/A19C++12.1C+16713.7h116.9B+303.3B++
Proton II PPA-H 2581971810.944C+3.6439.57%B+N/A24D*7.4B1158.2h24.3T*61.4F
Comet VM2 3751961121.75B**5.5547.697%B+5.102%B5.2D--4.8C*7237.6h35.7D*74.9C-
VE-H Maw 1951911019.1U11.8024.814%C+13.089%D**11.5D*N/A3716.6h14.8D*59.8C-
Proximity Mine 176176358.667U51.3639.615%CN/A103.5CN/A4481.7h2.2D-5.6D
NS-11C 1761721351.274B6.0320.795%D17.442%C2.8D*N/A1360.5h19.8D--95.1D
G30 Walker 260161723S15.7031.703%B+4.348%C++10.3D6.3D9715.6h279.9D-883C+
Quasar VM1 1681611730.931C6.3712.299%D9.317%F-4.8FN/A2133.7h20.5D**166.8C--
Blueshift VM5 160153226.955A*0.3517.211%C20.261%C+12.4D*N/A3312.3h21.9F-127.4D
Blueshift VM5 145141226.409A++0.8917.556%C21.277%C++11.5D*N/A3212.3h24.9F--141.9D--
Comet VM2 276132482.75A*4.5549.817%B+3.788%C6D--6.6B*8121.9h41.2D--82.7C
Parallax VX3 129128816M**8.7029.191%D**79.688%C**7.7D*N/A3116.7h3.5F-11.9F-
VA39 Spectre 128124333.758A+3.5525.312%D*50%B*9.5D-N/A4813h9.7F38.1F
Dual Photon Pods 173124431M**23.7052.977%C++N/A95.4B+37.7A++14191.3h43.1F-81.4D--
Coyote Missiles 181119139.154A**1.8561.542%B**N/A15.9D-8.3D--997.5h57.7D93.7C+
Saron Laser Cannon 232119801.488C+5.8240.171%A3.361%B++3.2D-3D--11037.5h348.2F-866.8D*
M60-A Bulldog 138119814.875C+7.5744.975%C+N/A21.3D3.4C855.6h6.7C+15C+
Nemesis VSH9 286112901.244B**6.0667.74%B++2.679%C+6.3D9.7C+22017.9h17.8T*26.3T
XM98 112111512.176C++5.1335.73%C73.874%C+7.6D*N/A3314.6h3D8.3C
NS-20 Gorgon 146109912.111U4.8125.558%C+12.844%D*5.5D*1.9B+2219.9h85.9D--335.9D--
C150 Dalton 156108402.7C-4.6038.214%C+1.852%A18.9D8.4D*2595.7h5.8D15.2C
NS-20 Gorgon 129101911.222U3.9225.647%C+19.802%C++5.1D*1.4C+1919.9h94.8D*369.8D-
M40 Fury 12699812.375A5.0730.287%DN/A11.9D*3.3D*938.3h14.8C+49C+
Vortex VM21 20990293.103A++4.2036.43%C--3.333%C+3.6D--4.8C--4824.7h82.7D*227.1D-
E540 Halberd-H 14490422.5A15.2042.607%F-5.556%A**27.3D16.4D3073.3h6.8C+15.9D-
NS-61 Emissary 9188621.419B*5.8826.478%C10.227%D--1.6D*N/A653.4h30.9F-116.6D**
Eidolon VE33 8584352.4B**4.9017.931%F32.143%B*6.8D-N/A3712.3h11.1C-62D--
L105 Zephyr 9676233.304D4.0026.783%F-N/A18.1D*4.8D1074.2h6.5C+24.2D--
NS Annihilator 21275711.056A6.2584.044%B**N/A5.8D--10.6B++21812.9h18.4F-21.9F
NSX Tengu 7573252.92A++4.3827.443%D*10.959%D**4.1D*N/A1017.9h24F--87.6F-
Vortex VM21 18573322.281A+5.0236.137%C-N/A2.7D*4.2C4226.7h113.5F-314D--
M12 Kobalt 8571171A**63.7015.268%C-25.352%A+30.9D--6.1A1182.3h23.3D152.9C
NSX Masamune 1626788.375S1.0751.465%DN/A16.8D-23.8B*1774h18.1D35.1D
E540 Halberd 14861134.692C2.6147.767%C+6.557%A*10.2F-14.5C3426h11.6T*24.2F**
Solstice VE3 64581190.487C6.8218.286%D-20.69%C*2.7D--N/A6621.6h30.6F--167.4D*
NSX Tanto 5451222.318B**4.9918.606%D**11.765%F-3D*N/A1117.1h20.8D*111.9D**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit421,5841.8h
Motion Spotter11,2351.2h
Soldier Soaker31200.4h
Nano-Armor Kit4041,433,873200.1h
Spawn Beacon3750.3h
Anti-Vehicle MANA Turret33320.7h
Spitfire Auto-Turret11760.5h
Deconstruction Tool01260.1h
Ammunition Package518861h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,4195.7h
Nano-Repair Grenade04290.1h
Recon Detection Device41751h

Check the help document for the dictionary if you want to learn more about words used here.


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