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Archon A.S.P. Operative YeahMeinKill[VEP] YeahMeinKill
VS BR 76

KDR: 8.48

Score: 51.9m

Last Seen: Oct 12th, 2019 6:12 PM
- OFFLINE - 91.8 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 275
Level Progress (to 77): 95%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT C75 Viper L100 Python HESH LB00 Python AP M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $341,523 MLG Score: 273
Fun Score: N/A
Cheeseburgers Flipped: 2913TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.317%18.105%3321811989,8762.735735.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.643%-0.568D-0.426C--0.211C++HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-0.155C15.8-0.099C+70.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.143%1.156%412312131,2984434582.93002283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.168%0.312C*-0.331C--1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.9-0.348C-84.3-0.654D125.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.493%2.56%88017120944,0656571992867.07221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.276%-0.353C-0.014C+0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.263C*10.80.151C++18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.775%12.263%563912073,69456916796.49209220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.024%-1.018D*1.805A++0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169-0.344C-41.9-0.014C+127.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.524%68%5633121337530471.22951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.61%-1.131D*0.072C+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-1.044D*5.6-0.746D-14.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.933%13.208%563112155329520.179661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.913D---0.18C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.228C4.9-0.017C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 275
51.9m238.3%181 (10.9k)168 (10.1k)8.4756179,7649,41111.41676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216702623.137%5.54%12832:1516

41% Engineer32% Heavy Assault19% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMOct 14th, 2019 5:48 PM (2d) (PST)Oct 12th, 2019 3:19 PM (4d) (PST)Oct 12th, 2019 2:12 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
745337120.2590.0310.0140.8580.101273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6781,95442,724162151610,095

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5136.2h/214d 27,672 4,419 27,471 264.3k 4,520 20,042 31,137 229.5m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
Eidolon VE33
B*
Kills:109
Deaths:35
KDR:3.114
Accuracy:23.430% D
HSR:32.110% B*
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
Deimos VA29
D
Kills:53
Deaths:71
KDR:0.746
Accuracy:30.933% F*
HSR:13.208% D
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:712
Deaths (as Engineer):653
Deaths (to Engineers):2,642
KDR:1.09035
Kill Difference:59
Playtime:2,087.386 hours
Usage:41%
Score:25.456m
Score/min:203
Accuracy (listed only):22.150%
HSR (listed only):18.208%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,285
Deaths:822
KDR:1.563
Accuracy:15.859% D--
HSR:19.144% D-
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D-
SVA-88
D--
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D--
HSR:18.458% D--
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D-
HSR:18.127% D
NSX Naginata
C+
Kills:460
Deaths:60
KDR:7.667
Accuracy:21.760% C+
HSR:20.217% D--
Betelgeuse 54-A
D**
Kills:387
Deaths:46
KDR:8.413
Accuracy:19.023% F
HSR:19.897% D**
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D--
VE-H Maw
C+
Kills:224
Deaths:15
KDR:14.933
Accuracy:24.888% C+
HSR:14.732% D*
NS-15M2
C++
Kills:154
Deaths:14
KDR:11
Accuracy:22.474% C
HSR:27.273% C++
Kills:7,502
Deaths (as Heavy Assault):3,260
Deaths (to Heavy Assaults):2,116
KDR:2.30123
Kill Difference:4,242
Playtime:1,620.316 hours
Usage:32%
Score:11.934m
Score/min:123
Accuracy (listed only):19.116%
HSR (listed only):18.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% D**
HSR:16.959% C
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D--
HSR:14.559% D
NS-61 Emissary
B+
Kills:257
Deaths:197
KDR:1.305
Accuracy:27.789% C+
HSR:19.066% B+
Parallax VX3
C**
Kills:138
Deaths:8
KDR:17.250
Accuracy:29.437% D**
HSR:79.710% C**
VA39 Spectre
B**
Kills:126
Deaths:33
KDR:3.818
Accuracy:25.371% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D**
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% F
HSR:11.392% D**
Kills:2,169
Deaths (as Infiltrator):1,222
Deaths (to Infiltrators):1,272
KDR:1.77496
Kill Difference:947
Playtime:1,000.357 hours
Usage:19%
Score:10.157m
Score/min:169
Accuracy (listed only):25.754%
HSR (listed only):37.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% D**
HSR:16.959% C
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D--
HSR:14.559% D
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
NSX Tengu
D**
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% F
HSR:11.392% D**
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
Deimos VA29
D
Kills:53
Deaths:71
KDR:0.746
Accuracy:30.933% F*
HSR:13.208% D
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,140
Deaths (as Light Assault):1,551
Deaths (to Light Assaults):1,657
KDR:1.37975
Kill Difference:589
Playtime:76.866 hours
Usage:1%
Score:0.466m
Score/min:101
Accuracy (listed only):21.428%
HSR (listed only):15.006%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C-
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C--
HSR:17.896% C
NS-10 Burster
B+
Kills:503
Deaths:248
KDR:2.028
Accuracy:32.158% B+
HSR:5.964% C
NS-10 Burster
B+
Kills:436
Deaths:97
KDR:4.495
Accuracy:32.436% B+
HSR:3.211% D
Comet VM2
B+
Kills:207
Deaths:113
KDR:1.832
Accuracy:47.808% B+
HSR:4.831% C**
Blueshift VM5
C
Kills:166
Deaths:25
KDR:6.640
Accuracy:16.841% D
HSR:19.277% C
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Blueshift VM5
C+
Kills:154
Deaths:25
KDR:6.160
Accuracy:17.033% D
HSR:21.429% C+
Comet VM2
B+
Kills:138
Deaths:49
KDR:2.816
Accuracy:49.882% B+
HSR:3.623% C
NS-20 Gorgon
C+
Kills:110
Deaths:9
KDR:12.222
Accuracy:25.653% C+
HSR:12.727% D*
NS-20 Gorgon
C+
Kills:102
Deaths:9
KDR:11.333
Accuracy:25.715% C+
HSR:19.608% C+
Vortex VM21
C+
Kills:97
Deaths:32
KDR:3.031
Accuracy:36.945% C--
HSR:3.093% C+
Vortex VM21
C--
Kills:87
Deaths:35
KDR:2.486
Accuracy:36.634% C--
HSR:0% F
Kills:4,424
Deaths (as MAX Suit):726.500
Deaths (to MAX Suits):346
KDR:6.08947
Kill Difference:3,697.500
Playtime:364.866 hours
Usage:7%
Score:3.718m
Score/min:170
Accuracy (listed only):27.954%
HSR (listed only):10.656%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,007
V. Kills:157 N/A
Deaths:107
KDR:9.411
Accuracy:40.113% C+
KPH:12 D--
VKPH:1.900 D
Saron Laser Cannon
A++
Kills:234
V. Kills:187 124%
Deaths:100
KDR:2.340
Accuracy:41.240% A++
KPH:4.100 D-
VKPH:3.300 D--
Hornet Missiles
B**
Kills:232
V. Kills:230 100%
Deaths:2
KDR:116
Accuracy:66.174% B+
KPH:69.200 C+
VKPH:68.600 B**
Coyote Missiles
B**
Kills:175
V. Kills:89 194%
Deaths:18
KDR:9.722
Accuracy:60.614% B**
KPH:13.800 D--
VKPH:7 D*
Dual Photon Pods
A++
Kills:133
V. Kills:57 229%
Deaths:5
KDR:26.600
Accuracy:53.733% C*
KPH:92.300 C**
VKPH:39.500 A++
Maelstrom Turbo Laser
B**
Kills:57
V. Kills:43 130%
Deaths:11
KDR:5.182
Accuracy:36.750% B**
KPH:4.200 D-
VKPH:3.100 D--
Kills:1,838 (1,298 + 0)
Deaths:243
KDR:7.564
VKDR:3.140
Vehicle Kills:763
Kill Difference:1,595
Playtime:171.849 hours
Usage:3%
Score:1.077m
Score/min:104
Piloting Accuracy:36.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D-
VKPH:8.300 D*
L105 Zephyr
D
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D--
VKPH:4.800 D
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.128m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D-
VKPH:15.100 C--
L100 Python HEAT
C+
Kills:8,741
V. Kills:3,292 265%
Deaths:200
KDR:43.705
Accuracy:50.221% C+
KPH:27.500 C+
VKPH:10.300 C
C75 Viper
C++
Kills:8,241
V. Kills:1,578 N/A
Deaths:210
KDR:39.243
Accuracy:34.771% C--
KPH:30 C++
VKPH:5.700 D
L100 Python HESH
C
Kills:7,760
V. Kills:1,376 N/A
Deaths:83
KDR:93.494
Accuracy:47.196% C+
KPH:39.900 C-
VKPH:7.100 C
LB00 Python AP
D--
Kills:5,682
V. Kills:2,567 221%
Deaths:46
KDR:123.522
Accuracy:49.754% D--
KPH:33.300 D--
VKPH:15.100 D--
Skyguard
D
Kills:1,283
V. Kills:1,208 106%
Deaths:106
KDR:12.104
Accuracy:31.011% C*
KPH:7.800 D--
VKPH:7.400 D
Kills:47,597 (47,597 + 0)
Deaths:1,043
KDR:45.635
VKDR:20.585
Vehicle Kills:21,470
Kill Difference:46,554
Playtime:1,879.943 hours
Usage:37%
Score:14.579m
Score/min:129
Driving Accuracy:31.011%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C-
KPH:13.900 D-
VKPH:4.900 D--
Supernova FPC
C--
Kills:615
V. Kills:484 127%
Deaths:50
KDR:12.300
Accuracy:51.892% C
KPH:16.200 D-
VKPH:12.800 C--
Saron HRB
C
Kills:355
V. Kills:305 116%
Deaths:66
KDR:5.379
Accuracy:41.921% C
KPH:14.800 D--
VKPH:12.700 C
E540 Halberd
C
Kills:63
V. Kills:89 70%
Deaths:13
KDR:4.846
Accuracy:50.128% B
KPH:10.100 F-
VKPH:14.300 C
Kills:2,568 (2,150 + 418)
Deaths:307
KDR:8.365
VKDR:4.622
Vehicle Kills:1,419
Kill Difference:2,261
Playtime:178.577 hours
Usage:3%
Score:1.767m
Score/min:165
Driving Accuracy:51.892%
Gunner Accuracy:50.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:239
V. Kills:75 314%
Deaths:18
KDR:13.278
Accuracy:41.597% B+
KPH:27.200 D*
VKPH:8.500 B+
E540 Halberd-H
C
Kills:205
V. Kills:116 175%
Deaths:6
KDR:34.167
Accuracy:47.930% D*
KPH:34.800 C--
VKPH:19.700 C
G40-F Ranger
C--
Kills:93
V. Kills:55 166%
Deaths:
KDR:
Accuracy:38.581% B*
KPH:29.200 D
VKPH:17.300 C--
Kills:537 (0 + 537)
Deaths:24
KDR:22.375
VKDR:10.250
Vehicle Kills:246
Kill Difference:513
Playtime:17.863 hours
Usage:0%
Score:0.240m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:38.581%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:2,102
V. Kills:233 N/A
Deaths:5
KDR:420.400
Accuracy:16.739% C
KPH:32 D-
VKPH:3.500 C++
G40-F Ranger
B*
Kills:385
V. Kills:241 159%
Deaths:3
KDR:128.333
Accuracy:38.175% B*
KPH:16.900 C+
VKPH:10.600 C
M20 Basilisk
C+
Kills:263
V. Kills:99 263%
Deaths:14
KDR:18.786
Accuracy:37.636% C+
KPH:16.100 C
VKPH:6 C-
G30 Walker
D
Kills:196
V. Kills:123 158%
Deaths:7
KDR:28
Accuracy:31.888% C**
KPH:10.300 D
VKPH:6.500 D
G30 Walker
C++
Kills:193
V. Kills:100 191%
Deaths:
KDR:
Accuracy:32.009% C++
KPH:11.900 D
VKPH:6.200 D
M12 Kobalt
B+
Kills:163
V. Kills:22 N/A
Deaths:1
KDR:163
Accuracy:17.053% C+
KPH:32.800 D--
VKPH:4.400 B+
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.457% D
KPH:11.900 D*
VKPH:3.300 D*
Kills:3,401 (0 + 3,401)
Deaths:38
KDR:89.500
VKDR:22.237
Vehicle Kills:845
Kill Difference:3,363
Playtime:153.451 hours
Usage:3%
Score:0.925m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:30.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925S31.4552.692%C-4.003%B**21D-15.1C--137757.3h6.5C+12.3C+
L100 Python HEAT 12,0338,74120043.705S35.2350.221%C+2.025%C27.5C+10.3C119318.4h5.5B+10.9B
C75 Viper 9,8198,24121039.243S30.7734.771%C--1.323%C+30C++5.7D105275.1h9.6B*27.7B+
L100 Python HESH 9,1367,7608393.494S85.0247.196%C+1.727%C*39.9C-7.1C129194.4h3.5C++7.5C++
LB00 Python AP 8,2495,68246123.522U115.0549.754%D--N/A33.3D--15.1D--176170.5h4.2C++8.5C--
M12 Kobalt 2,3352,1025420.4U411.9216.739%C18.459%C++32D-3.5C++8065.7h25.7D-153.6C
Spear Anti-Vehicle Phalanx Turret 3,2981,6205430M**21.5245.178%C+3.333%C13.8D**14.2D152117.8h14.4D*31.9D
Supernova PC 2,0761,5351788.624B+0.1545.442%C-1.759%C13.9D-4.9D--82110.5h3.6B**8B*
Orion VS54 1,3151,2858221.563C*6.9115.859%D--19.144%D-10.1D--N/A39127.5h15.1C95.2C
Skyguard 2,4911,28310612.104M*3.6331.011%C*2.027%C++7.8D--7.4D104164.3h161.9D-522.2C
Sirius SX12 1,2131,1977441.609B+6.8716.748%D**16.959%C8.9D--N/A31134.8h17.3C103.5D
Pulsar LSW 1,1851,1656321.843B6.6318.913%D16.395%D--9.6D*N/A31121.5h17.2D*90.7D-
Flare VE6 1,1741,1555132.251B**6.2216.69%D--18.615%D-8.9D*N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B**5.0418.365%D--18.458%D--9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893B6.5818.194%D-18.127%D9.1D--N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B**5.0815.151%C-17.55%C10.6D*N/A37108.6h16.7C--110.1C+
Cosmos VM3 1,1391,1122993.719B**4.7614.844%C--17.896%C11.6D*N/A4095.9h16D108.1C
Light PPA 1,1641,0071079.411B*0.9440.113%C+N/A12D--1.9D4783.9h21.9C--54.6C
S1 1,0836912692.569M*5.9157.377%C+2.605%C+23.9C+13.6C++23128.9h5.2B++9.1B+
C-4 1,0116371683.792A++4.6830.96%B*N/A37.9D--22.3C-43116.8h1.9D6.1C++
Supernova FPC 1,0996155012.3B*3.8251.892%C3.089%B+16.3D-12.8C--31637.8h6.4C--12.3C-
Tank Mine 8335254013.125S4.6561.095%A*N/A145.8B*85.6B*15443.6h3.6F**5.9C**
NS-10 Burster 8425032482.028A++6.4532.158%B+5.964%C3.1D--2.1D-40160.8h185.9D--578C
NSX Naginata 464460607.667S0.8121.76%C+20.217%D--9.3D*N/A2349.4h15.7D72.3C+
NS-10 Burster 742436974.495S3.9832.436%B+3.211%D3.4D--2.4D--46127.9h186.7D-575.5C+
Betelgeuse 54-A 395387468.413A++0.0619.023%F19.897%D**8.7FN/A3044.7h13D*68.4F
G40-F Ranger 6263853128.333U119.8638.175%B*N/A16.9C+10.6C15222.8h122.5C++320.8B+
Aspis Anti-Aircraft Phalanx Turret 842379409.475M1.0025.653%C++N/A5.1D--6.2D-11174.9h173.8C-677.7C+
VX29 Polaris 3703652131.714C**6.7614.997%D**15.89%D--7.9D*N/A2346.1h15D100D--
Saron HRB 660355665.379C+3.1041.921%CN/A14.8D--12.7C24824h25.4C60.5C+
Proximity Mine 286286931.778S23.3038.004%C-N/A75.3D--N/A2883.8h2.2D-5.8D
Serpent VE92 2752672700.989C+7.4920.872%D14.232%D--3.1D*N/A1386.6h22.2F-106.2D*
M20 Basilisk 3622631418.786S10.3137.636%C+2.662%D*16C6C-14116.4h94.5C++251.1C*
NS-7 PDW 2622611541.695B**6.7819.376%D--14.559%D7.3D--N/A3835.8h18.3D94.4D
NS-61 Emissary 2742571971.305B++7.1727.789%C+19.066%B+1.5D*N/A7168h29.6F-106.4D**
Proton II PPA-H 3142391813.278C++4.8041.597%B+N/A27.2D*8.5B+1418.8h24.4T58.6D**
Saron Laser Cannon 4212341002.34C*6.1441.24%A++2.137%C+4.1D-3.3D--10856.8h290.3D**704D
Hornet Missiles 4622322116U107.5266.174%B+N/A68.2C+67.6B**9883.4h13.9C21C+
VE-H Maw 2282241514.933U6.4624.888%C+14.732%D*12.2D*N/A3918.4h15.1D*60.7C-
Comet VM2 3932071131.832A6.6447.808%B+4.831%C**5.3D--4.8B7338.7h35.1D--73.4C
E540 Halberd-H 321205634.167A++25.6947.93%D*2.927%B*34.7C--19.7C3245.9h6.7C+13.9D
G30 Walker 319196728S19.5231.888%C**3.571%C10.3D6.4D9519.1h275.3D-863.4C+
G30 Walker 2931931193U184.5232.009%C++N/A11.9D6.2D7216.2h202.4C+632.5C*
Coyote Missiles 264175189.722M1.2560.614%B**N/A13.8D--7D*8212.7h60D99C+
NS-11C 1781741361.279B7.2020.776%D17.241%C2.8D*N/A1361.1h20.3D--97.6D
Blueshift VM5 174166256.64A*1.8416.841%D19.277%C12D*N/A3313.8h22.2F-132D-
M12 Kobalt 1851631163S154.5217.053%C+22.699%B*32.6D--4.4B+1275h25.8D*151.1C
Quasar VM1 1681611730.931C7.5412.299%D9.317%F-4.8D**N/A2133.7h20.5D*166.8C--
Blueshift VM5 158154256.16A++2.3217.033%D21.429%C+11.2D**N/A3313.8h24.9F--146.3D*
NS-15M2 1601541411S2.5222.474%C27.273%C++9.3D*N/A3616.6h17.9D*79.6D
Comet VM2 286138492.816A*5.6649.882%B+3.623%C6D--6.4B*8223h41.4D-82.9C
Parallax VX3 139138817.25M**8.7729.437%D**79.71%C**7.5D*N/A3018.5h3.6F-12.1F-
Dual Photon Pods 190133526.6M++18.1253.733%C*N/A95B40.7A*13861.4h47F--87.5D*
VA39 Spectre 130126333.818A++4.6625.371%D*50%B**9.4D-N/A5113.4h10F-39.5F-
M60-A Bulldog 138119814.875C+6.4044.936%C+N/A21.3D3.4C855.6h6.7C+15C+
Nemesis VSH9 291115901.278B**7.2067.661%B++2.609%C++6.3D9.7C+23118.2h17.6T*25.9F**
XM98 112111512.176C++6.3035.73%C73.874%C+7.6D--N/A3414.6h3D8.3C
NS-20 Gorgon 147110912.222U3.7525.653%C+12.727%D*5.5D*1.9B+2320h86D*335.1D--
Eidolon VE33 115109353.114A++5.3623.43%D32.11%B*7.6D-N/A3714.3h14.1D*60D--
C150 Dalton 156108402.7C--5.7837.836%C+1.852%A18.6D-8.3D*2895.8h5.9D--15.5D
NS-20 Gorgon 130102911.333S2.8625.715%C+19.608%C+5.1D*1.4C+1920h94.8D*368.8D*
M40 Fury 12699812.375A3.9030.457%DN/A11.9D*3.3D*958.3h15C++49.3C+
Vortex VM21 22197323.031A+5.4436.945%C--3.093%C+3.6D--4.6C--4926.9h84.1D*227.5D-
G40-F Ranger 14893193S84.5238.581%B*1.075%C+29.1D17.2C--2683.2h81.5C-211.1C++
Vortex VM21 20587352.486A5.9936.634%C--N/A3D--4.1C4428.9h104.1F284.2D--
NS Annihilator 22281721.125A7.3583.97%B**N/A6.1D--10.6B++23813.3h17.7F-21F
NSX Masamune 1827998.778U0.3051.416%DN/A15.2D-19.8B+1485.2h17.9C34.9C--
NSX Tengu 8379352.257B**6.2225.826%F11.392%D**3.7D*N/A921.2h24.8F--96.1F-
L105 Zephyr 9676233.304D5.1726.783%F-N/A18.1D--4.8D1134.2h6.5C*24.2D-
NS Decimator 12571417.75U9.2756.038%D1.408%D26.3D20B+5782.7h5.8D10.4D
E540 Halberd 15263134.846C3.6350.128%B6.349%M10.2F-14.4C4046.2h12.4T*24.8T
Solstice VE3 64581190.487C7.9918.286%D-20.69%C++2.7D--N/A7221.7h30.6F--167.4D*
Maelstrom Turbo Laser 10057115.182A3.2936.75%B**5.263%A++4.2D-3.1D--10913.7h340.1T925.5F-
Deimos VA29 5553710.746C-7.7330.933%F*13.208%D4.3D**N/A2012.2h4.9T*16T*
NSX Tanto 5451222.318A6.1618.606%D**11.765%F-3D*N/A1217.1h20.8D--111.9D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33440.7h
Spawn Beacon3850.3h
Nano-Armor Kit4061,446,302201.5h
Motion Spotter13,5772.8h
Spitfire Auto-Turret11890.5h
Restoration Kit421,5841.8h
Deconstruction Tool01260.1h
Recon Detection Device41751h
Ammunition Package519781h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,8315.9h
Nano-Repair Grenade04530.1h
NSX-P Naginata0900h
Soldier Soaker31200.4h

Check the help document for the dictionary if you want to learn more about words used here.


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