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Harbinger YeahMeinKill[VEP] YeahMeinKill
VS BR 93

KDR: 9.2

Score: 56.4m

Last Seen: Mar 17th, 2020 9:51 PM
- OFFLINE - 106.4 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt
Level Progress (to 94): 37%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP LB00 Python AP L100 Python HEAT C75 Viper L100 Python HESH M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 3099TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.417%18.128%3341912139,9902.749046.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.694%-0.548D-0.438C--0.141C++HEAD ++ (~8.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.3-0.162C15.9-0.112C+70.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.01%1.051%447312291,4274474763.19239299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.127%0.292C*-0.48D-1.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.3-0.204C78.1-0.47D117.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.602%2.492%87117122545,3396852052566.1883221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.374%-0.329C--0.013C+0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.245C++10.90.125C+18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.044%12.824%650912234,28157719557.41941219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.98%-1.024D*1.984A++0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.3-0.543D47.9-0.159C143.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.667%68.205%6503122939030871.26623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.596%-1.119D*0.074C+0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.8-1.027D*5.5-0.737D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.316%14.035%650112315729520.192568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.775D--0.142C-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.181C5-0.032C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.4m249.6%182 (10.9k)169 (10.1k)9.1950987,9979,57012.38193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232756723.933%5.216%12534:2916

38% Engineer29% Heavy Assault25% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMMar 23rd, 2020 5:22 PM (7d) (PST)Mar 17th, 2020 10:14 PM (13d) (PST)Mar 17th, 2020 5:51 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
776317450.2640.0290.0140.9170.104272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,5541,83544,719162155610,137

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5562.3h/231.8d 30,489 4,590 30,421 306.2k 4,800 21,261 34,677 258.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D-
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D-
HSR:14.232% D--
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
Eidolon VE33
B+
Kills:126
Deaths:35
KDR:3.600
Accuracy:25.074% D
HSR:30.952% B+
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D--
HSR:20.690% C++
Deimos VA29
C-
Kills:57
Deaths:71
KDR:0.803
Accuracy:32.316% F*
HSR:14.035% C-
NSX Tanto
F
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% F
HSR:11.765% F-
Kills:733
Deaths (as Engineer):653
Deaths (to Engineers):2,695
KDR:1.12251
Kill Difference:80
Playtime:2,091.763 hours
Usage:38%
Score:25.488m
Score/min:203
Accuracy (listed only):22.655%
HSR (listed only):18.153%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,285
Deaths:824
KDR:1.559
Accuracy:15.859% D*
HSR:19.144% D-
Pulsar LSW
D--
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D--
HSR:16.395% D*
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D*
HSR:18.615% D-
SVA-88
D--
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D*
HSR:18.458% D--
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D--
HSR:18.127% D
NSX Naginata
C
Kills:460
Deaths:61
KDR:7.541
Accuracy:21.768% C
HSR:20.217% D*
Betelgeuse 54-A
D**
Kills:401
Deaths:47
KDR:8.532
Accuracy:19.113% F-
HSR:19.950% D**
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% F-
HSR:15.890% D--
VE-H Maw
C-
Kills:224
Deaths:15
KDR:14.933
Accuracy:24.888% C-
HSR:14.732% F
NS-15M2
C+
Kills:154
Deaths:14
KDR:11
Accuracy:22.474% C--
HSR:27.273% C+
Kills:7,516
Deaths (as Heavy Assault):3,264
Deaths (to Heavy Assaults):2,129
KDR:2.3027
Kill Difference:4,252
Playtime:1,635.724 hours
Usage:29%
Score:12.004m
Score/min:122
Accuracy (listed only):19.126%
HSR (listed only):18.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% F-
HSR:16.959% C
NS-61 Emissary
C++
Kills:283
Deaths:251
KDR:1.127
Accuracy:28.299% C+
HSR:18.021% C++
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D*
HSR:14.559% D
Parallax VX3
C++
Kills:153
Deaths:8
KDR:19.125
Accuracy:29.900% F
HSR:79.085% C++
VA39 Spectre
B**
Kills:126
Deaths:33
KDR:3.818
Accuracy:25.371% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C-
HSR:73.874% C+
NSX Tengu
F
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% F-
HSR:11.392% F
NSX Tomoe
D*
Kills:57
Deaths:19
KDR:3
Accuracy:20.819% F-
HSR:24.561% D*
Kills:2,267
Deaths (as Infiltrator):1,295
Deaths (to Infiltrators):1,287
KDR:1.75058
Kill Difference:972
Playtime:1,382.159 hours
Usage:25%
Score:14.384m
Score/min:173
Accuracy (listed only):25.259%
HSR (listed only):36.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% F-
HSR:16.959% C
Serpent VE92
D-
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D-
HSR:14.232% D--
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D*
HSR:14.559% D
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
NSX Tengu
F
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% F-
HSR:11.392% F
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D--
HSR:20.690% C++
Deimos VA29
C-
Kills:57
Deaths:71
KDR:0.803
Accuracy:32.316% F*
HSR:14.035% C-
NSX Tanto
F
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% F
HSR:11.765% F-
Kills:2,144
Deaths (as Light Assault):1,551
Deaths (to Light Assaults):1,667
KDR:1.38233
Kill Difference:593
Playtime:76.997 hours
Usage:1%
Score:0.468m
Score/min:101
Accuracy (listed only):21.601%
HSR (listed only):15.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% D
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% D
HSR:17.896% C
NS-10 Burster
C*
Kills:580
Deaths:255
KDR:2.275
Accuracy:32.464% C*
HSR:5.345% C
NS-10 Burster
C++
Kills:511
Deaths:104
KDR:4.913
Accuracy:32.778% C++
HSR:2.740% D--
Comet VM2
B+
Kills:209
Deaths:114
KDR:1.833
Accuracy:48.257% B+
HSR:4.785% C*
Blueshift VM5
C--
Kills:174
Deaths:25
KDR:6.960
Accuracy:16.661% D-
HSR:18.966% C--
Blueshift VM5
C-
Kills:170
Deaths:25
KDR:6.800
Accuracy:16.837% D-
HSR:19.412% C-
Quasar VM1
D-
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D-
HSR:9.317% F-
Comet VM2
B
Kills:142
Deaths:50
KDR:2.840
Accuracy:50.322% B
HSR:3.521% C
NS-20 Gorgon
C
Kills:110
Deaths:9
KDR:12.222
Accuracy:25.653% C
HSR:12.727% D*
Vortex VM21
C+
Kills:104
Deaths:32
KDR:3.250
Accuracy:36.859% D-
HSR:2.885% C+
NS-20 Gorgon
C
Kills:102
Deaths:9
KDR:11.333
Accuracy:25.715% C
HSR:19.608% C
Vortex VM21
D-
Kills:93
Deaths:35
KDR:2.657
Accuracy:36.483% D-
HSR:0% F
Kills:4,619
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):347
KDR:6.28863
Kill Difference:3,884.500
Playtime:388.056 hours
Usage:7%
Score:3.923m
Score/min:168
Accuracy (listed only):28.025%
HSR (listed only):10.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,135
V. Kills:173 N/A
Deaths:107
KDR:10.608
Accuracy:39.610% C
KPH:11.700 D*
VKPH:1.800 D
Hornet Missiles
A
Kills:302
V. Kills:290 104%
Deaths:2
KDR:151
Accuracy:68.016% B++
KPH:79.200 C++
VKPH:76 A
Saron Laser Cannon
A++
Kills:235
V. Kills:188 124%
Deaths:100
KDR:2.350
Accuracy:41.200% A++
KPH:4.100 D-
VKPH:3.300 D--
Coyote Missiles
B*
Kills:180
V. Kills:91 196%
Deaths:18
KDR:10
Accuracy:60.520% B*
KPH:14.200 D--
VKPH:7.200 D--
Dual Photon Pods
A+
Kills:133
V. Kills:57 229%
Deaths:5
KDR:26.600
Accuracy:53.733% C++
KPH:92.300 C++
VKPH:39.500 A+
Maelstrom Turbo Laser
B**
Kills:57
V. Kills:43 130%
Deaths:11
KDR:5.182
Accuracy:36.750% B**
KPH:4.100 D-
VKPH:3.100 D--
Kills:2,042 (1,427 + 0)
Deaths:243
KDR:8.403
VKDR:3.465
Vehicle Kills:842
Kill Difference:1,799
Playtime:185.990 hours
Usage:3%
Score:1.153m
Score/min:103
Piloting Accuracy:36.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D-
VKPH:8.300 D*
L105 Zephyr
D
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D*
VKPH:4.800 D
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.142m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D-
VKPH:15.100 D
LB00 Python AP
D*
Kills:10,652
V. Kills:4,902 217%
Deaths:46
KDR:231.565
Accuracy:51.374% D--
KPH:33.100 D**
VKPH:15.200 D*
L100 Python HEAT
C
Kills:9,347
V. Kills:3,547 263%
Deaths:200
KDR:46.735
Accuracy:50.148% C
KPH:27.700 C
VKPH:10.500 C
C75 Viper
C+
Kills:8,257
V. Kills:1,582 N/A
Deaths:210
KDR:39.319
Accuracy:34.750% D
KPH:30 C+
VKPH:5.700 D
L100 Python HESH
C
Kills:7,806
V. Kills:1,394 N/A
Deaths:83
KDR:94.048
Accuracy:47.209% C
KPH:39.700 D
VKPH:7.100 C
Skyguard
D
Kills:1,423
V. Kills:1,287 110%
Deaths:106
KDR:13.425
Accuracy:31.316% C*
KPH:8.200 D-
VKPH:7.500 D
Kills:53,375 (53,375 + 0)
Deaths:1,043
KDR:51.174
VKDR:23.165
Vehicle Kills:24,161
Kill Difference:52,332
Playtime:2,061.299 hours
Usage:37%
Score:16.315m
Score/min:132
Driving Accuracy:31.316%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C--
KPH:13.900 D-
VKPH:4.900 D--
Supernova FPC
C--
Kills:1,081
V. Kills:725 149%
Deaths:50
KDR:21.620
Accuracy:53.720% C+
KPH:20.100 D
VKPH:13.500 C--
Saron HRB
C
Kills:355
V. Kills:305 116%
Deaths:66
KDR:5.379
Accuracy:41.904% C
KPH:14.700 D--
VKPH:12.700 C
E540 Halberd
C-
Kills:64
V. Kills:90 70%
Deaths:13
KDR:4.923
Accuracy:50.256% C*
KPH:10.300 F-
VKPH:14.400 C-
G40-F Ranger
C+
Kills:51
V. Kills:32 155%
Deaths:
KDR:
Accuracy:33.811% C+
KPH:39.700 C
VKPH:24.900 C+
Kills:3,086 (2,616 + 470)
Deaths:307
KDR:10.052
VKDR:5.515
Vehicle Kills:1,693
Kill Difference:2,779
Playtime:195.991 hours
Usage:4%
Score:2.001m
Score/min:170
Driving Accuracy:53.720%
Gunner Accuracy:33.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:239
V. Kills:75 314%
Deaths:18
KDR:13.278
Accuracy:41.597% B+
KPH:27.200 D**
VKPH:8.500 B+
E540 Halberd-H
C
Kills:206
V. Kills:117 175%
Deaths:6
KDR:34.333
Accuracy:47.965% D*
KPH:34.800 C--
VKPH:19.800 C
G40-F Ranger
C-
Kills:108
V. Kills:64 166%
Deaths:
KDR:
Accuracy:39.512% B++
KPH:31.100 C--
VKPH:18.400 C-
Kills:553 (0 + 553)
Deaths:24
KDR:23.042
VKDR:10.667
Vehicle Kills:256
Kill Difference:529
Playtime:18.185 hours
Usage:0%
Score:0.271m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:39.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:2,518
V. Kills:286 N/A
Deaths:5
KDR:503.600
Accuracy:16.812% C-
KPH:29.500 D--
VKPH:3.300 C+
G40-F Ranger
B++
Kills:451
V. Kills:282 159%
Deaths:3
KDR:150.333
Accuracy:37.961% B++
KPH:16.900 C
VKPH:10.600 C
G30 Walker
C*
Kills:333
V. Kills:194 171%
Deaths:7
KDR:47.571
Accuracy:31.856% C*
KPH:10 D-
VKPH:5.800 D-
G30 Walker
C+
Kills:298
V. Kills:168 176%
Deaths:
KDR:
Accuracy:31.499% C+
KPH:11.600 D
VKPH:6.600 D
M20 Basilisk
C
Kills:263
V. Kills:99 263%
Deaths:14
KDR:18.786
Accuracy:37.640% C
KPH:16.100 C-
VKPH:6 C--
M12 Kobalt
C+
Kills:195
V. Kills:22 N/A
Deaths:1
KDR:195
Accuracy:17.553% C
KPH:32.900 D*
VKPH:3.700 C+
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.457% D-
KPH:11.900 D**
VKPH:3.300 D*
Kills:4,157 (0 + 4,157)
Deaths:38
KDR:109.395
VKDR:28.368
Vehicle Kills:1,078
Kill Difference:4,119
Playtime:201.465 hours
Usage:4%
Score:1.150m
Score/min:95
Driving Accuracy:N/A%
Gunner Accuracy:30.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925S30.7352.692%C-4.003%B++21D-15.1D138757.3h6.5C+12.3C+
LB00 Python AP 15,55410,65246231.565U222.3751.374%D--N/A33.1D**15.2D*167322h4.3C+8.4D
L100 Python HEAT 12,8949,34720046.735S37.5450.148%C1.894%C-27.7C10.5C120337.3h5.6C++11.1C++
C75 Viper 9,8398,25721039.319S30.1234.75%D1.32%C+30C+5.7D106275.6h9.6B+27.7C**
L100 Python HESH 9,2007,8068394.048S84.8547.209%C1.717%C++39.7D7.1C130196.5h3.5C+7.5C+
M12 Kobalt 2,8042,5185503.6U494.4016.812%C-18.904%C*29.5D--3.3C+7485.4h26.6D*158.1C-
Spear Anti-Vehicle Phalanx Turret 3,3421,6525530.036M+20.8445.309%C+3.269%C13.9D**14.2D153119h14.3D*31.5D
Supernova PC 2,0761,5351788.624C**0.5745.442%C--1.759%C-13.9D-4.9D--83110.5h3.6B*8B+
Skyguard 2,7101,42310613.425M*4.2331.316%C*1.897%C+8.2D-7.5D108172.5h155.7D497C
Orion VS54 1,3151,2858241.559C+7.6415.859%D*19.144%D-10.1D--N/A40127.6h15.1D95.3C
Sirius SX12 1,2131,1977441.609C**7.5916.748%F-16.959%C8.9D--N/A31134.8h17.3D103.5D*
Pulsar LSW 1,1851,1656321.843C++7.3518.913%D--16.395%D*9.6D*N/A31121.5h17.2F-90.7D*
Flare VE6 1,1741,1555132.251B+6.9416.69%D*18.615%D-8.9D*N/A29129.5h13.1D--78.2D*
SVA-88 1,1601,1543363.435B++5.7618.365%D*18.458%D--9.9D*N/A25116.4h12.4C67.7D
NS-15M1 1,1611,1536091.893C*7.3018.194%D--18.127%D9.1D*N/A22126.1h13.9C--76.3D
Cosmos VM3 1,1741,1513393.395B**5.8015.151%D17.55%C10.6D*N/A37108.6h16.7D110.1C+
Light PPA 1,3081,13510710.607B++1.4139.61%CN/A11.7D*1.8D4596.9h21.3D-53.7D
Cosmos VM3 1,1391,1122993.719B*5.4814.844%D17.896%C11.6D*N/A4095.9h16D108.1D
Supernova FPC 1,8061,0815021.62A+12.4253.72%C+1.85%C20.1D13.5C--27753.9h5.5C10.2C+
S1 1,0836912692.569M+6.6357.377%C+2.605%C+23.9C13.6C+23628.9h5.2B+9.1B+
C-4 1,0396591703.876A+5.3231.542%B*N/A38.8D--22.4C-44017h1.9D-6C+
NS-10 Burster 9625802552.275A6.9232.464%C*5.345%C3.2D*2.1D*39180.6h182.3D--561.5C
Tank Mine 8505384013.45S4.2564.423%A*N/A149.4B*86.7B++15853.6h3.7T5.8C++
NS-10 Burster 8635111044.913A**4.2832.778%C++2.74%D--3.5D--2.4D*45147.7h183.7D-560.3C
NSX Naginata 464460617.541S1.6521.768%C20.217%D*9.3D*N/A2449.5h15.8D-72.5C
G40-F Ranger 7334513150.333U141.1437.961%B++N/A16.9C10.6C15726.7h120.4C++317.1B+
Betelgeuse 54-A 412401478.532A+0.6619.113%F-19.95%D**8.5FN/A3047.4h13.2F69.1F-
Aspis Anti-Aircraft Phalanx Turret 856388409.7A*0.5025.929%C+N/A5.1D*6.2D--11275.7h173.7C--669.9C+
VX29 Polaris 3703652131.714C++7.4814.997%F-15.89%D--7.9D*N/A2346.1h15D*100F-
Saron HRB 660355665.379C+3.8241.904%CN/A14.7D--12.7C25124.1h25.4D60.6D
Proximity Mine 339339937.667S28.4735.861%D-N/A78.8D--N/A2834.3h2.2D--6D--
G30 Walker 527333747.571U38.3831.856%C*2.102%D-10D-5.8D-8733.2h272.3D-854.7C
Hornet Missiles 5923022151U141.8068.016%B++N/A79.5C*76.3A9813.8h13.8D20.3C
G30 Walker 4662981298U288.8031.499%C+N/A11.6D6.6D7225.6h197.7C++627.8C*
NS-61 Emissary 3012832511.127B+8.0728.299%C+18.021%C++1.4D*N/A7204.8h30.7F-108.3F-
Serpent VE92 2752672700.989C8.2120.872%D-14.232%D--3.1D*N/A1386.6h22.2F--106.2F
M20 Basilisk 3622631418.786S9.5937.64%C2.662%D*16C-6C--14616.4h94.6C++251.3C++
NS-7 PDW 2622611541.695B++7.5019.376%D*14.559%D7.3D--N/A3835.8h18.3D-94.4D-
Proton II PPA-H 3142391813.278C+4.0841.597%B+N/A27.2D**8.5B+1438.8h24.4T*58.6F--
Saron Laser Cannon 4232351002.35C++6.8541.2%A++2.128%C+4.1D-3.3D--11157.3h289.2F-702D-
VE-H Maw 2282241514.933S5.7424.888%C-14.732%F12.2D*N/A4018.4h15.1F60.7D
Comet VM2 3952091141.833B*7.3648.257%B+4.785%C*5.3D*4.7C++7439.4h36.2D**75.1D
E540 Halberd-H 323206634.333A++25.1447.965%D*2.913%B++34.9C--19.8C3685.9h6.7C14D-
M12 Kobalt 2171951195S185.8017.553%C23.077%B**33.1D*3.7C+1265.9h25.7D**146.6D
Coyote Missiles 2711801810M++0.8060.52%B*N/A14.2D--7.2D--8512.7h59.1D-97.7C
NS-11C 1781741361.279C++7.9220.776%D17.241%C2.8D--N/A1461.1h20.3D*97.6D--
Blueshift VM5 182174256.96A++2.2416.661%D-18.966%C--11.5D**N/A3315.1h23.2F--139D**
Blueshift VM5 177170256.8A++2.4016.837%D-19.412%C-11.3D**N/A3315.1h24.7F*146.5F-
Quasar VM1 1681611730.931C--8.2612.299%D-9.317%F-4.8D**N/A2133.7h20.5D**166.8D
NS-15M2 1601541411M**1.8022.474%C--27.273%C+9.3D*N/A3716.6h17.9F79.6D-
Parallax VX3 154153819.125S9.9329.9%F79.085%C++7.9D*N/A3119.4h3.5F-11.8F--
Comet VM2 291142502.84A++6.3650.322%B3.521%C6D*6.3B+8223.7h42.4D*84.2D
Dual Photon Pods 190133526.6A*17.4053.733%C++N/A95C++40.7A+14321.4h47F**87.5F
Eidolon VE33 135126353.6A5.6025.074%D30.952%B+8.1D-N/A3715.6h14.8F-59.1D*
VA39 Spectre 130126333.818A5.3825.371%D*50%B**9.4D-N/A5313.4h10F--39.5F-
M60-A Bulldog 138119814.875C+5.6844.936%CN/A21.3D3.4C875.6h6.7D15C
Nemesis VSH9 291115901.278B++7.9267.661%B+2.609%C+6.3D9.7C+23518.2h17.6T*25.9T
XM98 112111512.176C+7.0235.73%C-73.874%C+7.6D*N/A3514.6h3D-8.3C--
NS-20 Gorgon 147110912.222S3.0325.653%C12.727%D*5.5D**1.8C+2320.1h86F-335.1F
G40-F Ranger 1721081108S98.8039.512%B++N/A30.9C--18.3C-3143.5h81C--205C++
C150 Dalton 156108402.7D6.5037.836%C+1.852%A++18.6D-8.3D*3275.8h5.9D--15.5D-
Vortex VM21 233104323.25A5.9536.859%D-2.885%C+3.7D*4.6D-4828.2h82.2F223D**
NS-20 Gorgon 130102911.333S2.1425.715%C19.608%C5.1D**1.4C1920.1h94.8D**368.8F
M40 Fury 12699812.375B+3.1830.457%D-N/A11.9D**3.3D*958.3h15C+49.3C-
Vortex VM21 21493352.657B**6.5436.483%D-N/A3.1D*4D4330.3h101.7F-278.7D**
NS Annihilator 23588731.205A7.9983.588%B*N/A5.6D*9.3C*21815.8h18F-21.5F
NS Decimator 14081613.5U4.3055.529%D1.235%D-24.5D17.9C++5393.3h5.8D10.4D-
NSX Masamune 1827998.778U0.4251.416%D-N/A15.2D--19.8B++1545.2h17.9D34.9D
NSX Tengu 8379352.257B*6.9425.826%F-11.392%F3.7D**N/A921.2h24.8F*96.1F--
L105 Zephyr 9676233.304D5.8926.783%F-N/A18.1D*4.8D1164.2h6.5C++24.2D--
E540 Halberd 15464134.923C-4.2750.256%C*6.25%A**10.3F-14.5C-4366.2h12.3T*24.4T-
Solstice VE3 64581190.487D8.7118.286%D--20.69%C++2.7D--N/A7421.7h30.6F**167.4D-
NSX Tomoe 5857193B++6.2020.819%F-24.561%D*6.6D**N/A228.7h26.5T-127.2T*
Deimos VA29 5957710.803C-8.3932.316%F*14.035%C-4.4D**N/A2212.9h5T*15.5T*
Maelstrom Turbo Laser 10057115.182B**4.0136.75%B**5.263%A++4.1D-3.1D--11413.8h340.1T*925.5F--
G40-F Ranger 8351151S41.8033.811%C+N/A39.2C24.6C+3611.3h62.4C*184.6C**
NSX Tanto 5451222.318B**6.8818.606%F11.765%F-3D*N/A1217.1h20.8D**111.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3890.3h
Anti-Vehicle MANA Turret33440.7h
Nano-Armor Kit4061,452,226202.4h
Motion Spotter25,3033.8h
Restoration Kit421,5841.8h
Spitfire Auto-Turret11980.5h
Deconstruction Tool01260.1h
Welding Device03220h
Recon Detection Device41751h
Ammunition Package519931h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,9385.9h
NSX-P Naginata0900h
Nano-Repair Grenade04670.1h
Soldier Soaker31200.4h

Check the help document for the dictionary if you want to learn more about words used here.


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