Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,908)players online:
Nefinub (41)  Zer0R7 (4)  SopDogger (3)  MoarBassPLZ (2)  Blacksheep61 (1) 51
stats.dasanfall.com
Immortal A.S.P. Operative YeahMeinKill[VEP] YeahMeinKill
VS BR 67

KDR: 8.13

Score: 49.8m

Last Seen: Jun 21st, 2019 7:03 PM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP L100 Python HEAT C75 Viper L100 Python HESH LB00 Python AP M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:YeahMeinKill



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 2691TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.237%18.047%3291811929,8022.723535.411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.579%-0.566D-0.421C--0.151C++HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-0.152C15.7-0.097C+70.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.319%1.25%385312071,2004404492.72727267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.357%0.322C*-0.375C--1.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.6-0.369C-88.9-0.684D131.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.345%2.589%87707120343,3426451960467.0929221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%-0.352C-0.014C+0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.264C*10.60.153C++17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.273%11.744%519912013,33856914875.86643224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.821%-1.007D*1.823A++0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.4-0.347C-40.5-0.022C+119.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.485%68.293%5193120736930471.20984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.633%-1.124D*0.067C+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.6-0.987D--5.4-0.699D14.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.8m233.4%181 (10.9k)168 (10.1k)8.1348575,8909,32910.950167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210674422.688%5.679%12931:1516

42% Engineer33% Heavy Assault17% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMJun 22nd, 2019 2:35 AM (3d) (PST)Jun 21st, 2019 6:46 PM (3d) (PST)Jun 21st, 2019 3:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
731346970.2570.0320.0150.8330.100272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8862,01341,873152150610,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4924.5h/205.2d 26,263 4,310 25,834 246.2k 4,384 19,355 29,586 216.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
Eidolon VE33
B++
Kills:92
Deaths:35
KDR:2.629
Accuracy:20.107% D*
HSR:30.435% B++
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Deimos VA29
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:30.281% N/A
HSR:14% N/A
Kills:692
Deaths (as Engineer):652
Deaths (to Engineers):2,621
KDR:1.06135
Kill Difference:40
Playtime:2,086.448 hours
Usage:42%
Score:25.448m
Score/min:203
Accuracy (listed only):21.488%
HSR (listed only):18.060%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,285
Deaths:822
KDR:1.563
Accuracy:15.867% D--
HSR:19.144% D-
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D-
SVA-88
D-
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D--
HSR:18.458% D-
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D-
HSR:18.127% D
NSX Naginata
C+
Kills:460
Deaths:60
KDR:7.667
Accuracy:21.760% C+
HSR:20.217% D--
Betelgeuse 54-A
D*
Kills:378
Deaths:45
KDR:8.400
Accuracy:18.720% F-
HSR:20.370% D*
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D--
VE-H Maw
C+
Kills:224
Deaths:15
KDR:14.933
Accuracy:24.888% C+
HSR:14.732% D*
NS-15M2
C*
Kills:148
Deaths:14
KDR:10.571
Accuracy:22.789% C
HSR:27.027% C*
Kills:7,487
Deaths (as Heavy Assault):3,259
Deaths (to Heavy Assaults):2,113
KDR:2.29733
Kill Difference:4,228
Playtime:1,612.923 hours
Usage:33%
Score:11.909m
Score/min:123
Accuracy (listed only):19.118%
HSR (listed only):18.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,188
Deaths:744
KDR:1.597
Accuracy:16.665% F
HSR:17.088% C+
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% C--
NS-61 Emissary
C++
Kills:224
Deaths:165
KDR:1.358
Accuracy:27.585% C+
HSR:17.411% C++
Parallax VX3
B
Kills:134
Deaths:8
KDR:16.750
Accuracy:29.193% D**
HSR:80.597% B
VA39 Spectre
B**
Kills:124
Deaths:33
KDR:3.758
Accuracy:25.312% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D**
Kills:78
Deaths:35
KDR:2.229
Accuracy:25.788% F
HSR:11.539% D**
Kills:2,120
Deaths (as Infiltrator):1,190
Deaths (to Infiltrators):1,267
KDR:1.78151
Kill Difference:930
Playtime:821.136 hours
Usage:17%
Score:8.319m
Score/min:169
Accuracy (listed only):25.667%
HSR (listed only):37.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,188
Deaths:744
KDR:1.597
Accuracy:16.665% F
HSR:17.088% C+
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-7 PDW
C--
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% C--
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
NSX Tengu
D**
Kills:78
Deaths:35
KDR:2.229
Accuracy:25.788% F
HSR:11.539% D**
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Deimos VA29
N/A
Kills:50
Deaths:70
KDR:0.714
Accuracy:30.281% N/A
HSR:14% N/A
Kills:2,127
Deaths (as Light Assault):1,550
Deaths (to Light Assaults):1,649
KDR:1.37226
Kill Difference:577
Playtime:76.414 hours
Usage:2%
Score:0.464m
Score/min:101
Accuracy (listed only):21.333%
HSR (listed only):15.139%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C-
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C--
HSR:17.896% C
NS-10 Burster
B+
Kills:399
Deaths:243
KDR:1.642
Accuracy:32.420% B+
HSR:7.519% C++
NS-10 Burster
B+
Kills:345
Deaths:92
KDR:3.750
Accuracy:32.781% B+
HSR:3.188% D-
Comet VM2
B+
Kills:205
Deaths:112
KDR:1.830
Accuracy:47.675% B+
HSR:4.878% C**
Blueshift VM5
C
Kills:161
Deaths:24
KDR:6.708
Accuracy:16.853% D
HSR:19.255% C
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Blueshift VM5
C++
Kills:148
Deaths:24
KDR:6.167
Accuracy:17.139% D
HSR:21.622% C++
Comet VM2
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:49.731% B+
HSR:3.704% C
NS-20 Gorgon
C+
Kills:110
Deaths:9
KDR:12.222
Accuracy:25.653% C+
HSR:12.727% D*
NS-20 Gorgon
C+
Kills:102
Deaths:9
KDR:11.333
Accuracy:25.715% C
HSR:19.608% C+
Vortex VM21
C
Kills:97
Deaths:32
KDR:3.031
Accuracy:36.913% C--
HSR:3.093% C
Vortex VM21
C-
Kills:86
Deaths:35
KDR:2.457
Accuracy:36.644% C-
HSR:0% F-
Kills:4,212
Deaths (as MAX Suit):719.500
Deaths (to MAX Suits):346
KDR:5.85407
Kill Difference:3,492.500
Playtime:337.070 hours
Usage:7%
Score:3.510m
Score/min:174
Accuracy (listed only):27.986%
HSR (listed only):10.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:913
V. Kills:151 N/A
Deaths:104
KDR:8.779
Accuracy:41.034% C+
KPH:12.500 D--
VKPH:2.100 D
Saron Laser Cannon
A++
Kills:232
V. Kills:186 124%
Deaths:100
KDR:2.320
Accuracy:41.257% A++
KPH:4.100 D-
VKPH:3.300 D--
Coyote Missiles
B**
Kills:164
V. Kills:82 198%
Deaths:18
KDR:9.111
Accuracy:60.731% B**
KPH:13.100 D--
VKPH:6.500 D*
Hornet Missiles
B++
Kills:157
V. Kills:174 90%
Deaths:2
KDR:78.500
Accuracy:66.408% B+
KPH:51.200 C
VKPH:56.800 B++
Dual Photon Pods
A++
Kills:133
V. Kills:57 229%
Deaths:5
KDR:26.600
Accuracy:53.733% C*
KPH:92.300 B
VKPH:39.500 A++
Maelstrom Turbo Laser
B**
Kills:55
V. Kills:41 131%
Deaths:11
KDR:5
Accuracy:36.449% B**
KPH:4.400 D-
VKPH:3.300 D--
Kills:1,654 (1,200 + 0)
Deaths:240
KDR:6.892
VKDR:2.879
Vehicle Kills:691
Kill Difference:1,414
Playtime:159.596 hours
Usage:3%
Score:1.020m
Score/min:107
Piloting Accuracy:36.449%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D-
VKPH:8.300 D*
L105 Zephyr
D
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D*
VKPH:4.800 D
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.124m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D
VKPH:15.100 C--
L100 Python HEAT
C+
Kills:8,446
V. Kills:3,173 266%
Deaths:197
KDR:42.873
Accuracy:50.176% C+
KPH:27.400 C+
VKPH:10.300 C
C75 Viper
C+
Kills:8,230
V. Kills:1,576 N/A
Deaths:210
KDR:39.191
Accuracy:34.740% C--
KPH:29.900 C+
VKPH:5.700 C--
L100 Python HESH
C
Kills:7,626
V. Kills:1,333 N/A
Deaths:83
KDR:91.880
Accuracy:47.325% C+
KPH:40.100 C-
VKPH:7 C
LB00 Python AP
D--
Kills:3,862
V. Kills:1,771 218%
Deaths:41
KDR:94.195
Accuracy:49.854% D*
KPH:32.400 D--
VKPH:14.900 D--
Skyguard
D
Kills:1,166
V. Kills:1,147 102%
Deaths:105
KDR:11.105
Accuracy:30.620% C*
KPH:7.400 D--
VKPH:7.200 D
Kills:45,220 (45,220 + 0)
Deaths:1,034
KDR:43.733
VKDR:19.777
Vehicle Kills:20,449
Kill Difference:44,186
Playtime:1,808.700 hours
Usage:37%
Score:13.921m
Score/min:128
Driving Accuracy:30.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C
KPH:13.900 D-
VKPH:4.900 D--
Supernova FPC
C--
Kills:449
V. Kills:385 116%
Deaths:50
KDR:8.980
Accuracy:48.233% D
KPH:14.800 D--
VKPH:12.700 C--
Saron HRB
C
Kills:352
V. Kills:302 116%
Deaths:66
KDR:5.333
Accuracy:41.731% C
KPH:14.700 D--
VKPH:12.600 C
E540 Halberd
C
Kills:61
V. Kills:87 69%
Deaths:13
KDR:4.692
Accuracy:47.767% C+
KPH:10.100 F-
VKPH:14.400 C
Kills:2,397 (1,984 + 413)
Deaths:307
KDR:7.808
VKDR:4.283
Vehicle Kills:1,315
Kill Difference:2,090
Playtime:170.781 hours
Usage:3%
Score:1.680m
Score/min:164
Driving Accuracy:48.233%
Gunner Accuracy:47.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:237
V. Kills:74 316%
Deaths:18
KDR:13.167
Accuracy:41.031% B+
KPH:27 D**
VKPH:8.400 B+
E540 Halberd-H
C
Kills:205
V. Kills:116 175%
Deaths:6
KDR:34.167
Accuracy:47.930% D*
KPH:34.800 C-
VKPH:19.700 C
G40-F Ranger
C--
Kills:93
V. Kills:55 166%
Deaths:
KDR:
Accuracy:38.572% B*
KPH:29.300 D
VKPH:17.300 C--
Kills:535 (0 + 535)
Deaths:24
KDR:22.292
VKDR:10.208
Vehicle Kills:245
Kill Difference:511
Playtime:17.828 hours
Usage:0%
Score:0.235m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:38.572%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,792
V. Kills:169 N/A
Deaths:5
KDR:358.400
Accuracy:16.837% C
KPH:34.400 D-
VKPH:3.200 C+
G40-F Ranger
B*
Kills:320
V. Kills:200 159%
Deaths:3
KDR:106.667
Accuracy:38.406% B*
KPH:17.900 C+
VKPH:11.200 C
M20 Basilisk
C+
Kills:262
V. Kills:99 262%
Deaths:14
KDR:18.714
Accuracy:37.533% C+
KPH:16.100 C
VKPH:6.100 C-
G30 Walker
D
Kills:161
V. Kills:99 161%
Deaths:7
KDR:23
Accuracy:31.703% C**
KPH:10.300 D
VKPH:6.300 D
M12 Kobalt
B+
Kills:160
V. Kills:22 N/A
Deaths:1
KDR:160
Accuracy:17.124% C+
KPH:32.600 D--
VKPH:4.500 B+
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.256% D
KPH:11.900 D**
VKPH:3.300 D*
G30 Walker
B
Kills:95
V. Kills:49 190%
Deaths:
KDR:
Accuracy:33.545% B
KPH:10.200 D-
VKPH:5.300 D-
Kills:2,889 (0 + 2,889)
Deaths:38
KDR:76.026
VKDR:17.500
Vehicle Kills:665
Kill Difference:2,851
Playtime:124.396 hours
Usage:3%
Score:0.798m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:33.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925S31.7952.692%C-4.003%B++21D15.1C--137757.3h6.5C+12.3C+
L100 Python HEAT 11,6198,44619742.873S34.7450.176%C+2.072%C27.4C+10.3C119308.6h5.4B+10.8B
C75 Viper 9,8068,23021039.19S31.0634.74%C--1.324%C+29.9C+5.7C--105274.8h9.6B*27.7B+
L100 Python HESH 8,9597,6268391.88S83.7547.325%C+1.757%C++40.1C-7C129190.2h3.5C+7.4C++
LB00 Python AP 5,6333,8624194.195S86.0649.854%D*N/A32.4D--14.9D--186119.2h4.2C++8.5C-
M12 Kobalt 1,9611,7925358.4U350.2716.837%C18.304%C++34.4D-3.2C+8652.1h24.6D146.3C
Spear Anti-Vehicle Phalanx Turret 3,2631,5955429.537M*21.4044.905%C+3.386%C13.7D**14.3D151116.8h14.3D--31.9D
Supernova PC 2,0761,5351788.624B+0.4945.442%C1.759%C-13.9D-4.9D--81110.5h3.6B**8B++
Orion VS54 1,3151,2858221.563C++6.5715.867%D--19.144%D-10.1D--N/A39127.2h15.1C--95.2C
Sirius SX12 1,2041,1887441.597B+6.5416.665%F17.088%C+8.9D--N/A31133.8h17.2C-103.3D-
Skyguard 2,3131,16610511.105M*2.9730.62%C*1.973%C+7.4D--7.2D101158.6h168.7D--551.1C-
Pulsar LSW 1,1851,1656321.843C**6.2918.913%D16.395%D--9.6D*N/A30121.5h17.2D**90.7D-
Flare VE6 1,1741,1555132.251B*5.8816.69%D--18.615%D-8.9D*N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B++4.7018.365%D--18.458%D-9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893B6.2418.194%D-18.127%D9.1D*N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B**4.7415.151%C-17.55%C10.6D*N/A37108.6h16.7D110.1C+
Cosmos VM3 1,1391,1122993.719B**4.4214.844%C--17.896%C11.6D**N/A4095.9h16D108.1C
Light PPA 1,0649131048.779B+0.6441.034%C+N/A12.5D--2.1D5173.3h22.8D55.6C-
S1 1,0836912692.569M++5.5757.356%C+2.605%C+23.9C+13.6C++22828.9h5.2B*9.1B+
C-4 9946251673.743A++4.3930.707%B*N/A37.7D--22.2C--42516.6h1.9D6.1C++
Tank Mine 8315234013.075S4.9459.259%A++N/A145.3B*85.6B*15253.6h3.5F*5.9C**
NSX Naginata 464460607.667S0.4721.76%C+20.217%D--9.3D*N/A2349.4h15.7D72.3C+
Supernova FPC 834449508.98B+0.8548.233%D4.009%B**14.8D--12.7C--35630.3h6.4D13.4D
NS-10 Burster 6823992431.642B**6.4932.42%B+7.519%C++3D*2.1D--41134.4h197.5D*609.3C
Betelgeuse 54-A 385378458.4A++0.2718.72%F-20.37%D*8.6FN/A3043.7h12.6D--67.4F
Aspis Anti-Aircraft Phalanx Turret 826368399.436A*1.3025.442%C+N/A5D*6.2D--11074.2h175.7C--690.5C+
VX29 Polaris 3703652131.714C*6.4214.997%D**15.89%D--7.9D*N/A2346.1h15D100D--
Saron HRB 654352665.333C+2.8041.731%CN/A14.7D--12.6C24524h25.3C60.7C
NS-10 Burster 600345923.75M**4.3832.781%B+3.188%D-3.4D--2.5D--50101.5h192.5D--587.2C
G40-F Ranger 5203203106.667U98.5338.406%B*N/A17.9C+11.2C16017.9h119.8C**311.9B+
Serpent VE92 2752672700.989C+7.1520.872%D14.232%D--3.1D*N/A1386.6h22.2F--106.2D*
M20 Basilisk 3612621418.714S10.5837.533%C+2.29%D**16.1C6.1C-13716.3h94.3C++251.2C*
NS-7 PDW 2622611541.695B**6.4419.394%D--14.559%C--7.4D--N/A3835.5h18.3D94.1D
Proximity Mine 251251831.375S23.2438.936%C-N/A83.7D-N/A3313h2.2D-5.6D
Proton II PPA-H 3112371813.167C++5.0341.031%B+N/A26.9D**8.4B+1408.8h23.9T-58.3F
Saron Laser Cannon 4182321002.32C*5.8141.257%A++2.155%C+4.1D-3.3D--10656.7h292.8F709.7D
VE-H Maw 2282241514.933U6.8024.888%C+14.732%D*12.2D*N/A3918.4h15.1D*60.7C-
NS-61 Emissary 2372241651.358B*6.7827.585%C+17.411%C++1.5D*N/A8148.9h30.5F-110.6F
E540 Halberd-H 321205634.167A**26.0347.93%D*2.927%B++34.7C-19.7C3145.9h6.7C+13.9D
Comet VM2 3892051121.83B**6.3047.675%B+4.878%C**5.3D--4.8C**7338.4h35.1D*73.5C-
NS-11C 1781741361.279B6.8620.776%D17.241%C2.8D*N/A1361.1h20.3D*97.6D
Coyote Missiles 246164189.111A**0.9860.731%B**N/A13.1D--6.6D*7812.5h61.1D100.5C
Blueshift VM5 169161246.708A++1.4316.853%D19.255%C12.3D*N/A3313.1h22.4F-133D-
Quasar VM1 1681611730.931C7.2012.299%D9.317%F-4.8FN/A2133.7h20.5D**166.8D
G30 Walker 260161723S14.8731.703%C**4.348%C++10.3D6.3D10015.6h279.9D--883C
M12 Kobalt 1821601160S151.8717.124%C+23.125%B**32.7D--4.5B+1274.9h25.8D*150.7C
Hornet Missiles 331157278.5U70.3766.408%B+N/A50.6C56.1B++9193.1h15.8C--23.8C
Blueshift VM5 152148246.167A+1.9717.139%D21.622%C++11.3D**N/A3313.1h25.5F**148.7D*
NS-15M2 1541481410.571S2.4422.789%C27.027%C*9.5D*N/A3815.5h17.9D*78.5D
Comet VM2 281135482.813A*5.3249.731%B+3.704%C6D--6.5B*8222.6h41.7D--83.9C-
Parallax VX3 135134816.75M**8.6229.193%D**80.597%B7.6D*N/A3117.6h3.5F-11.8F-
Dual Photon Pods 190133526.6M+18.4753.733%C*N/A95B+40.7A*13801.4h47F--87.5D**
VA39 Spectre 128124333.758A++4.3825.312%D*50%B**9.5D-N/A5113h9.7F-38.1F-
M60-A Bulldog 138119814.875C+6.7444.936%C+N/A21.3D3.4C855.6h6.7C15C+
Nemesis VSH9 286112901.244B**6.8967.657%B++2.679%C+6.2C--9.6C+22818.1h17.9T*26.4T
XM98 112111512.176C++5.9635.73%C73.874%C+7.6D*N/A3414.6h3D8.3C
NS-20 Gorgon 147110912.222U4.0925.653%C+12.727%D*5.5D*1.9B2320h86D*335.1D--
C150 Dalton 156108402.7C-5.4337.836%C+1.852%A18.6D-8.3D*2775.8h5.9D-15.5D
NS-20 Gorgon 130102911.333S3.2025.715%C19.608%C+5.1D**1.4C+1920h94.8D*368.8D*
M40 Fury 12699812.375B**4.2430.256%DN/A11.9D**3.3D*948.3h14.8C+49C+
Vortex VM21 22197323.031A+5.1036.913%C--3.093%C3.7D--4.7C--4926.5h82.2D*222.7D-
G30 Walker 14495195U86.8733.545%BN/A10.2D-5.3D-809.3h248.9D741.9C+
G40-F Ranger 14893193S84.8738.572%B*1.075%C+29.1D17.2C--2673.2h81.2C-210.4C++
Eidolon VE33 9592352.629A5.5120.107%D*30.435%B++7D-N/A3713.1h12.3D-61.1D--
Vortex VM21 20486352.457A5.6836.644%C-N/A3D*4.1C-4428.5h103D**281.2D--
NS Annihilator 22281721.125A7.0183.97%B*N/A6.1D--10.6B++23113.3h17.7F-21D**
NSX Masamune 1827998.778U0.6451.567%DN/A15.8D-20.6B++1525h17.5C33.9C--
NSX Tengu 8278352.229B**5.9125.788%F11.539%D**3.8D*N/A920.8h24.6F--95.2F-
L105 Zephyr 9676233.304D4.8326.783%F-N/A18.1D*4.8D1124.2h6.5C++24.2D--
NS Decimator 12370417.5U9.3755.494%D1.429%D25.9D19.6B+5672.7h5.7D10.3D
E540 Halberd 14861134.692C3.4447.767%C+6.557%A**10.2F-14.5C4016h11.6T*24.2F**
Solstice VE3 64581190.487C-7.6518.286%D-20.69%C++2.7D--N/A7021.7h30.6F*167.4D*
Maelstrom Turbo Laser 9655115A3.1336.449%B**5.455%A++4.4D-3.3D--11412.5h326.6T896.1F-
NSX Tanto 5451222.318A5.8218.606%D**11.765%F-3D--N/A1217.1h20.8D--111.9D-
Deimos VA29 5250700.714C-7.4230.281%F*14%C-4.5D**N/A2211h5T*16.4T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3850.3h
Anti-Vehicle MANA Turret33410.7h
Nano-Armor Kit4061,441,667201.1h
Spitfire Auto-Turret11880.5h
Restoration Kit421,5841.8h
Motion Spotter12,8282h
Deconstruction Tool01260.1h
Recon Detection Device41751h
Ammunition Package519661h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,7705.9h
Nano-Repair Grenade04450.1h
NSX-P Naginata0900h
Soldier Soaker31200.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 1.33s on queries, 0.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.