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Legate A.S.P. Operative YeahMeinKill[VEP] YeahMeinKill
VS BR 72

KDR: 8.3

Score: 50.9m

Last Seen: Aug 23rd, 2019 8:25 PM
- OFFLINE - 54 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt
Level Progress (to 73): 96%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP L100 Python HEAT C75 Viper L100 Python HESH LB00 Python AP M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $339,021 MLG Score: 271
Fun Score: N/A
Cheeseburgers Flipped: 2810TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.248%18.07%3301811969,8232.725585.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.575%-0.568D-0.426C--0.211C++HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86-0.155C15.7-0.099C+70.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.181%1.183%403312111,2684414572.86878277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.184%0.312C*-0.331C--1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.7-0.348C-85.9-0.654D127.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.368%2.573%87697120743,6476501971767.0461221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.103%-0.353C-0.014C+0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.263C*10.70.151C++17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.999%12.068%529912053,43956815506.04394222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.824%-1.018D*1.805A++0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.9-0.344C-40.7-0.014C+122.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.446%68.28%5293121137230571.21967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.622%-1.131D*0.072C+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-1.044D*5.6-0.746D-14.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.678%13.208%529112135329420.180272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.913D---0.18C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.228C4.9-0.017C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.9m236.5%181 (10.9k)169 (10.1k)8.300377,8079,37411.177272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214690022.901%5.591%12832:1516

41% Engineer32% Heavy Assault18% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMAug 25th, 2019 5:37 PM (4h) (PST)Aug 23rd, 2019 7:51 PM (2d) (PST)Aug 23rd, 2019 4:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
737337040.2580.0310.0140.8470.100271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,1961,98442,212152151610,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5030.9h/209.6d 26,968 4,350 26,839 255.7k 4,447 19,696 30,316 222.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
Eidolon VE33
B++
Kills:103
Deaths:35
KDR:2.943
Accuracy:21.104% D*
HSR:31.068% B++
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
Deimos VA29
D
Kills:53
Deaths:71
KDR:0.746
Accuracy:30.678% F*
HSR:13.208% D
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:706
Deaths (as Engineer):653
Deaths (to Engineers):2,628
KDR:1.08116
Kill Difference:53
Playtime:2,086.830 hours
Usage:41%
Score:25.453m
Score/min:203
Accuracy (listed only):21.720%
HSR (listed only):18.034%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,285
Deaths:822
KDR:1.563
Accuracy:15.863% D--
HSR:19.144% D-
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D-
SVA-88
D-
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D--
HSR:18.458% D-
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D-
HSR:18.127% D
NSX Naginata
C+
Kills:460
Deaths:60
KDR:7.667
Accuracy:21.760% C+
HSR:20.217% D--
Betelgeuse 54-A
D*
Kills:378
Deaths:45
KDR:8.400
Accuracy:18.720% F-
HSR:20.370% D*
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D--
VE-H Maw
C+
Kills:224
Deaths:15
KDR:14.933
Accuracy:24.888% C+
HSR:14.732% D*
NS-15M2
C*
Kills:154
Deaths:14
KDR:11
Accuracy:22.474% C
HSR:27.273% C*
Kills:7,493
Deaths (as Heavy Assault):3,259
Deaths (to Heavy Assaults):2,113
KDR:2.29917
Kill Difference:4,234
Playtime:1,617.728 hours
Usage:32%
Score:11.926m
Score/min:123
Accuracy (listed only):19.086%
HSR (listed only):18.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,192
Deaths:744
KDR:1.602
Accuracy:16.708% D**
HSR:17.030% C+
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D--
HSR:14.559% D
NS-61 Emissary
C++
Kills:224
Deaths:165
KDR:1.358
Accuracy:27.541% C+
HSR:17.411% C++
Parallax VX3
B+
Kills:135
Deaths:8
KDR:16.875
Accuracy:29.126% D**
HSR:80.741% B+
VA39 Spectre
B**
Kills:126
Deaths:33
KDR:3.818
Accuracy:25.371% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D**
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% F
HSR:11.392% D**
Kills:2,128
Deaths (as Infiltrator):1,190
Deaths (to Infiltrators):1,269
KDR:1.78824
Kill Difference:938
Playtime:906.955 hours
Usage:18%
Score:9.325m
Score/min:171
Accuracy (listed only):25.668%
HSR (listed only):37.858%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,192
Deaths:744
KDR:1.602
Accuracy:16.708% D**
HSR:17.030% C+
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D--
HSR:14.559% D
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
NSX Tengu
D**
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% F
HSR:11.392% D**
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
Deimos VA29
D
Kills:53
Deaths:71
KDR:0.746
Accuracy:30.678% F*
HSR:13.208% D
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,135
Deaths (as Light Assault):1,551
Deaths (to Light Assaults):1,654
KDR:1.37653
Kill Difference:584
Playtime:76.740 hours
Usage:2%
Score:0.466m
Score/min:101
Accuracy (listed only):21.391%
HSR (listed only):15.015%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C-
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C--
HSR:17.896% C
NS-10 Burster
B+
Kills:462
Deaths:248
KDR:1.863
Accuracy:32.150% B+
HSR:6.494% C+
NS-10 Burster
B
Kills:383
Deaths:97
KDR:3.948
Accuracy:32.419% B
HSR:2.872% D-
Comet VM2
B+
Kills:206
Deaths:113
KDR:1.823
Accuracy:47.697% B+
HSR:4.854% C**
Blueshift VM5
C
Kills:161
Deaths:24
KDR:6.708
Accuracy:16.853% D
HSR:19.255% C
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Blueshift VM5
C++
Kills:148
Deaths:24
KDR:6.167
Accuracy:17.139% D
HSR:21.622% C++
Comet VM2
B+
Kills:137
Deaths:49
KDR:2.796
Accuracy:49.745% B+
HSR:3.650% C
NS-20 Gorgon
C+
Kills:110
Deaths:9
KDR:12.222
Accuracy:25.653% C+
HSR:12.727% D*
NS-20 Gorgon
C+
Kills:102
Deaths:9
KDR:11.333
Accuracy:25.715% C+
HSR:19.608% C+
Vortex VM21
C
Kills:97
Deaths:32
KDR:3.031
Accuracy:36.892% C--
HSR:3.093% C
Vortex VM21
C--
Kills:87
Deaths:35
KDR:2.486
Accuracy:36.600% C--
HSR:0% F
Kills:4,317
Deaths (as MAX Suit):725.500
Deaths (to MAX Suits):346
KDR:5.95038
Kill Difference:3,591.500
Playtime:351.957 hours
Usage:7%
Score:3.622m
Score/min:172
Accuracy (listed only):27.935%
HSR (listed only):10.687%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:977
V. Kills:156 N/A
Deaths:107
KDR:9.131
Accuracy:40.303% C+
KPH:12.400 D--
VKPH:2 D
Saron Laser Cannon
A++
Kills:234
V. Kills:187 124%
Deaths:100
KDR:2.340
Accuracy:41.240% A++
KPH:4.100 D-
VKPH:3.300 D--
Hornet Missiles
B*
Kills:198
V. Kills:206 96%
Deaths:2
KDR:99
Accuracy:66.959% B+
KPH:64.600 C+
VKPH:67.200 B*
Coyote Missiles
B**
Kills:167
V. Kills:83 199%
Deaths:18
KDR:9.278
Accuracy:60.769% B**
KPH:13.200 D
VKPH:6.600 D--
Dual Photon Pods
A++
Kills:133
V. Kills:57 229%
Deaths:5
KDR:26.600
Accuracy:53.733% C*
KPH:92.300 C**
VKPH:39.500 A++
Maelstrom Turbo Laser
B**
Kills:57
V. Kills:43 130%
Deaths:11
KDR:5.182
Accuracy:36.750% B**
KPH:4.200 D-
VKPH:3.100 D--
Kills:1,766 (1,268 + 0)
Deaths:243
KDR:7.267
VKDR:3.012
Vehicle Kills:732
Kill Difference:1,523
Playtime:166.151 hours
Usage:3%
Score:1.052m
Score/min:106
Piloting Accuracy:36.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D-
VKPH:8.300 D*
L105 Zephyr
C--
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D*
VKPH:4.800 C--
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.126m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D
VKPH:15.100 C--
L100 Python HEAT
C+
Kills:8,606
V. Kills:3,238 266%
Deaths:200
KDR:43.030
Accuracy:50.082% C+
KPH:27.400 C+
VKPH:10.300 C
C75 Viper
C+
Kills:8,241
V. Kills:1,578 N/A
Deaths:210
KDR:39.243
Accuracy:34.771% C--
KPH:30 C+
VKPH:5.700 D
L100 Python HESH
C
Kills:7,710
V. Kills:1,352 N/A
Deaths:83
KDR:92.892
Accuracy:47.165% C+
KPH:40 C-
VKPH:7 C
LB00 Python AP
D--
Kills:4,831
V. Kills:2,201 219%
Deaths:46
KDR:105.022
Accuracy:49.411% D*
KPH:33 D--
VKPH:15 D--
Skyguard
D
Kills:1,216
V. Kills:1,174 103%
Deaths:106
KDR:11.472
Accuracy:30.711% C*
KPH:7.600 D--
VKPH:7.300 D
Kills:46,494 (46,494 + 0)
Deaths:1,043
KDR:44.577
VKDR:20.127
Vehicle Kills:20,992
Kill Difference:45,451
Playtime:1,845.664 hours
Usage:37%
Score:14.279m
Score/min:129
Driving Accuracy:30.711%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C
KPH:13.900 D-
VKPH:4.900 D--
Supernova FPC
C--
Kills:449
V. Kills:385 116%
Deaths:50
KDR:8.980
Accuracy:48.225% D
KPH:14.800 D--
VKPH:12.700 C--
Saron HRB
C
Kills:352
V. Kills:302 116%
Deaths:66
KDR:5.333
Accuracy:41.731% C
KPH:14.700 D--
VKPH:12.600 C
E540 Halberd
C
Kills:61
V. Kills:87 69%
Deaths:13
KDR:4.692
Accuracy:47.767% C+
KPH:10.100 F-
VKPH:14.400 C
Kills:2,397 (1,984 + 413)
Deaths:307
KDR:7.808
VKDR:4.283
Vehicle Kills:1,315
Kill Difference:2,090
Playtime:170.812 hours
Usage:3%
Score:1.696m
Score/min:165
Driving Accuracy:48.225%
Gunner Accuracy:47.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:239
V. Kills:75 314%
Deaths:18
KDR:13.278
Accuracy:41.597% B+
KPH:27.200 D*
VKPH:8.500 B+
E540 Halberd-H
C
Kills:205
V. Kills:116 175%
Deaths:6
KDR:34.167
Accuracy:47.930% D*
KPH:34.800 C--
VKPH:19.700 C
G40-F Ranger
C--
Kills:93
V. Kills:55 166%
Deaths:
KDR:
Accuracy:38.572% B*
KPH:29.300 C--
VKPH:17.300 C--
Kills:537 (0 + 537)
Deaths:24
KDR:22.375
VKDR:10.250
Vehicle Kills:246
Kill Difference:513
Playtime:17.858 hours
Usage:0%
Score:0.237m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:38.572%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,891
V. Kills:188 N/A
Deaths:5
KDR:378.200
Accuracy:16.988% C
KPH:32.400 D-
VKPH:3.200 C+
G40-F Ranger
B*
Kills:367
V. Kills:228 160%
Deaths:3
KDR:122.333
Accuracy:38.426% B*
KPH:16.900 C+
VKPH:10.500 C
M20 Basilisk
C+
Kills:262
V. Kills:99 262%
Deaths:14
KDR:18.714
Accuracy:37.536% C+
KPH:16.100 C
VKPH:6.100 C-
G30 Walker
D
Kills:161
V. Kills:99 161%
Deaths:7
KDR:23
Accuracy:31.703% B
KPH:10.300 D
VKPH:6.300 D
M12 Kobalt
B+
Kills:160
V. Kills:22 N/A
Deaths:1
KDR:160
Accuracy:17.124% C+
KPH:32.600 D--
VKPH:4.500 B+
G30 Walker
C+
Kills:147
V. Kills:64 226%
Deaths:
KDR:
Accuracy:31.780% C+
KPH:10.300 D-
VKPH:4.500 D--
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.256% D
KPH:11.900 D*
VKPH:3.300 D*
Kills:3,087 (0 + 3,087)
Deaths:38
KDR:81.237
VKDR:19.132
Vehicle Kills:727
Kill Difference:3,049
Playtime:139.336 hours
Usage:3%
Score:0.862m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:30.256%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925S31.6252.692%C-4.003%B*21D15.1C--137757.3h6.5C+12.3C+
L100 Python HEAT 11,8448,60620043.03S34.7350.082%C+2.033%C27.4C+10.3C119313.7h5.5B+10.9B+
C75 Viper 9,8198,24121039.243S30.9434.771%C--1.323%C+30C+5.7D105275.1h9.6B*27.7B+
L100 Python HESH 9,0627,7108392.892S84.5947.165%C+1.738%C++40C-7C129192.9h3.5C+7.5C++
LB00 Python AP 7,0324,83146105.022S96.7249.411%D*N/A33D--15D--181146.4h4.2C++8.4C-
M12 Kobalt 2,0791,8915378.2U369.9016.988%C18.562%C++32.4D-3.2C+8158.3h25.8D-151.7C
Spear Anti-Vehicle Phalanx Turret 3,2831,6115429.833M**21.5344.972%C+3.352%C13.7D**14.3D151117.3h14.3D*31.8D
Supernova PC 2,0761,5351788.624B+0.3245.442%C1.759%C13.9D-4.9D--81110.5h3.6B**8B*
Orion VS54 1,3151,2858221.563C++6.7415.863%D--19.144%D-10.1D--N/A39127.5h15.1C-95.2C
Skyguard 2,3901,21610611.472M*3.1730.711%C*1.974%C+7.6D--7.3D103160.3h164.4D-535.4C-
Sirius SX12 1,2081,1927441.602B+6.7016.708%D**17.03%C+8.9D--N/A31134.5h17.3C103.4D
Pulsar LSW 1,1851,1656321.843C**6.4618.913%D16.395%D--9.6D*N/A30121.5h17.2D**90.7D-
Flare VE6 1,1741,1555132.251B*6.0516.69%D--18.615%D-8.9D*N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B*4.8718.365%D--18.458%D-9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893B6.4118.194%D-18.127%D9.1D--N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B**4.9115.151%C-17.55%C10.6D*N/A37108.6h16.7D110.1C+
Cosmos VM3 1,1391,1122993.719B**4.5814.844%C--17.896%C11.6D*N/A4095.9h16D108.1C
Light PPA 1,1339771079.131B*0.8340.303%C+N/A12.4D--2D5078.5h22.1D54.8C
S1 1,0836912692.569M*5.7357.377%C+2.605%C+23.9C+13.6C++23028.9h5.2B++9.1B+
C-4 9996281683.738A++4.5630.749%B*N/A37.6D--22.2C--42916.7h1.9D6.1C++
Tank Mine 8315234013.075S4.7760.266%A*N/A145.3B*85.6B*15363.6h3.5F*5.9C**
NS-10 Burster 7784622481.863A+6.4432.15%B+6.494%C+3.1D--2.1D--40149h187.4D--582.8C
NSX Naginata 464460607.667S0.6321.76%C+20.217%D--9.3D*N/A2349.4h15.7D72.3C+
Supernova FPC 834449508.98B+0.6848.225%D4.009%B**14.8D--12.7C--36130.3h6.4D13.4D
NS-10 Burster 660383973.948M**4.3532.419%B2.872%D-3.3D--2.4D--47116.2h193.9D--598.2C
Betelgeuse 54-A 385378458.4A++0.1018.72%F-20.37%D*8.6FN/A3043.7h12.6D--67.4F
Aspis Anti-Aircraft Phalanx Turret 837376409.4A*1.1025.496%C+N/A5D*6.2D--11174.5h173C-678.6C+
G40-F Ranger 5953673122.333U114.0338.426%B*N/A16.9C+10.5C15321.7h123C*320B+
VX29 Polaris 3703652131.714C*6.5914.997%D**15.89%D--7.9D*N/A2346.1h15D100D*
Saron HRB 654352665.333C+2.9741.731%CN/A14.7D--12.6C24524h25.3C60.7C
Serpent VE92 2752672700.989C+7.3120.872%D14.232%D--3.1D*N/A1386.6h22.2F-106.2D*
Proximity Mine 264264833S24.7038.571%C-N/A75.4D--N/A2983.5h2.3D--5.8D
M20 Basilisk 3612621418.714S10.4137.536%C+2.29%D**16.1C6.1C-13916.3h94.3C++251.2C*
NS-7 PDW 2622611541.695B**6.6119.376%D--14.559%D7.3D--N/A3735.8h18.3D94.4D
Proton II PPA-H 3142391813.278C++4.9841.597%B+N/A27.2D*8.5B+1418.8h24.4T-58.6F
Saron Laser Cannon 4212341002.34C*5.9641.24%A++2.137%C+4.1D-3.3D--10756.8h290.3D**704D
VE-H Maw 2282241514.933U6.6324.888%C+14.732%D*12.2D*N/A3918.4h15.1D*60.7C-
NS-61 Emissary 2372241651.358B*6.9427.541%C+17.411%C++1.5D*N/A8148.9h30.5F-110.9F
Comet VM2 3912061131.823B**6.4847.697%B+4.854%C**5.4D--4.8B7338.5h35D--73.5C
E540 Halberd-H 321205634.167A*25.8747.93%D*2.927%B++34.7C--19.7C3165.9h6.7C+13.9D
Hornet Missiles 404198299U90.7066.959%B+N/A63.9C+66.5B*10063.1h14.7C21.9C+
NS-11C 1781741361.279B7.0220.776%D17.241%C2.8D*N/A1361.1h20.3D*97.6D
Coyote Missiles 250167189.278A**0.9860.769%B**N/A13.3D6.6D--7812.6h61.3D-100.8C
G30 Walker 260161723S14.7031.703%B4.348%C++10.3D6.3D10115.6h279.9D--883C
Blueshift VM5 169161246.708A++1.5916.853%D19.255%C12.3D*N/A3413.1h22.4F-133D-
Quasar VM1 1681611730.931C7.3712.299%D9.317%F-4.8D**N/A2133.7h20.5D*166.8D
M12 Kobalt 1821601160S151.7017.124%C+23.125%B**32.7D--4.5B+1274.9h25.8D--150.7C
NS-15M2 1601541411S2.7022.474%C27.273%C*9.3D*N/A3616.6h17.9D*79.6D
Blueshift VM5 152148246.167A+2.1317.139%D21.622%C++11.3D**N/A3313.1h25.5F*148.7D*
G30 Walker 2111471147U138.7031.78%C+N/A10.4D-4.5D--7414.2h227.8C716.8C+
Comet VM2 284137492.796A*5.5049.745%B+3.65%C6D--6.4B*8222.8h41.3D-83.1C
Parallax VX3 136135816.875M**8.5729.126%D**80.741%B+7.5D*N/A3018.1h3.5F-12F-
Dual Photon Pods 190133526.6M++18.3053.733%C*N/A95B40.7A++13841.4h47F--87.5D*
VA39 Spectre 130126333.818A++4.4825.371%D*50%B**9.4D-N/A5013.4h10F-39.5F-
M60-A Bulldog 138119814.875C+6.5744.936%C+N/A21.3D3.4C855.6h6.7C15C+
Nemesis VSH9 291115901.278B**7.0267.661%B++2.609%C+6.3C--9.7C+22918.2h17.6T*25.9F**
XM98 112111512.176C++6.1235.73%C73.874%C+7.6D*N/A3414.6h3D8.3C
NS-20 Gorgon 147110912.222U3.9225.653%C+12.727%D*5.5D*1.9B+2320h86D*335.1D--
C150 Dalton 156108402.7C-5.6037.836%C+1.852%A18.6D-8.3D*2835.8h5.9D-15.5D
Eidolon VE33 107103352.943A+5.3621.104%D*31.068%B++7.6D-N/A3713.6h12.5D-59.3D--
NS-20 Gorgon 130102911.333S3.0325.715%C+19.608%C+5.1D*1.4C+1920h94.8D*368.8D*
M40 Fury 12699812.375B**4.0730.256%DN/A11.9D*3.3D*958.3h14.8C++49C+
Vortex VM21 22197323.031A5.2736.892%C--3.093%C3.6D--4.7C-4826.6h82.5D*223.5D-
G40-F Ranger 14893193S84.7038.572%B*1.075%C+29.1D17.2C--2683.2h81.2C-210.4C++
Vortex VM21 20587352.486A5.8136.6%C--N/A3D--4.1C4428.7h102.1F279D--
NS Annihilator 22281721.125A7.1883.97%B*N/A6.1D--10.6B++23513.3h17.7F-21D**
NSX Masamune 1827998.778U0.4851.416%DN/A15.2D-19.8B+1485.2h17.9C-34.9D
NSX Tengu 8379352.257B**6.0425.826%F11.392%D**3.7D*N/A921.2h24.8F--96.1F-
L105 Zephyr 9676233.304D5.0026.783%F-N/A18.1D*4.8C--1124.2h6.5C*24.2D-
NS Decimator 12370417.5U9.2055.417%D1.429%D25.9D19.6B+5732.7h5.7C--10.3D
E540 Halberd 14861134.692C3.6147.767%C+6.557%M10.2F-14.5C4086h11.6T*24.2F**
Solstice VE3 64581190.487C7.8118.286%D-20.69%C++2.7D--N/A7121.7h30.6F--167.4D*
Maelstrom Turbo Laser 10057115.182A+3.1236.75%B**5.263%A++4.2D-3.1D--10813.7h340.1T-925.5F-
Deimos VA29 5553710.746C-7.5530.678%F*13.208%D4.4D**N/A2112.1h4.9T*15.9T*
NSX Tanto 5451222.318A5.9818.606%D**11.765%F-3D*N/A1217.1h20.8D--111.9D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33410.7h
Spawn Beacon3850.3h
Nano-Armor Kit4061,442,840201.2h
Motion Spotter13,2122.4h
Spitfire Auto-Turret11880.5h
Restoration Kit421,5841.8h
Deconstruction Tool01260.1h
Recon Detection Device41751h
Ammunition Package519691h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,7705.9h
Nano-Repair Grenade04490.1h
NSX-P Naginata0900h
Soldier Soaker31200.4h

Check the help document for the dictionary if you want to learn more about words used here.


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