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Harbinger Predator YeahMeinKill[VEP] YeahMeinKill
VS BR 89

KDR: 8.95

Score: 55m

Last Seen: Jan 26th, 2020 4:27 PM
- OFFLINE - 25.3 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 95%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python AP L100 Python HEAT LB00 Python AP C75 Viper L100 Python HESH M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 3059TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.385%18.102%3331812149,9272.735466.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.736%-0.559D-0.434C--0.149C++HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.1-0.158C15.8-0.104C+70.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.061%1.063%444312291,4114454753.16368296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.14%0.299C*-0.393C---1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.3-0.295C78.6-0.584D117.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.634%2.506%87647122545,0446772038666.5347221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%-0.333C-0.004C+0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.252C*10.90.133C++18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.742%12.859%609912234,03657318417.03136219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.02%-1.055D*1.925A++0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.6-0.405C--44.4-0.042C+135.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.524%68.085%6093122937630671.22476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.61%-1.121D*0.063C+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.2-1.032D*5.6-0.74D-14.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.316%14.035%609112315729520.192568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.887D---0.297C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.214C5-0.017C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55m248%181 (10.9k)169 (10.1k)8.9532385,3699,53512.057789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232739123.728%5.304%12634:2916

38% Engineer30% Heavy Assault23% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMJan 26th, 2020 11:56 PM (12h) (PST)Jan 26th, 2020 8:10 PM (16h) (PST)Jan 26th, 2020 12:27 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
767317360.2620.0290.0140.9040.103272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0421,87044,172162154610,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5436.3h/226.5d 29,601 4,528 29,407 295k 4,710 20,896 33,600 250.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
Eidolon VE33
B++
Kills:126
Deaths:35
KDR:3.600
Accuracy:25.074% C--
HSR:30.952% B++
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
Deimos VA29
C--
Kills:57
Deaths:71
KDR:0.803
Accuracy:32.316% F--
HSR:14.035% C--
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:733
Deaths (as Engineer):653
Deaths (to Engineers):2,678
KDR:1.12251
Kill Difference:80
Playtime:2,091.067 hours
Usage:38%
Score:25.484m
Score/min:203
Accuracy (listed only):22.655%
HSR (listed only):18.153%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,285
Deaths:824
KDR:1.559
Accuracy:15.859% D--
HSR:19.144% D-
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D-
SVA-88
D--
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D--
HSR:18.458% D--
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D-
HSR:18.127% D
NSX Naginata
C+
Kills:460
Deaths:61
KDR:7.541
Accuracy:21.768% C+
HSR:20.217% D--
Betelgeuse 54-A
D**
Kills:401
Deaths:47
KDR:8.532
Accuracy:19.107% F-
HSR:19.950% D**
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D--
VE-H Maw
C+
Kills:224
Deaths:15
KDR:14.933
Accuracy:24.888% C+
HSR:14.732% D*
NS-15M2
C++
Kills:154
Deaths:14
KDR:11
Accuracy:22.474% C
HSR:27.273% C++
Kills:7,516
Deaths (as Heavy Assault):3,264
Deaths (to Heavy Assaults):2,129
KDR:2.3027
Kill Difference:4,252
Playtime:1,631.230 hours
Usage:30%
Score:11.975m
Score/min:122
Accuracy (listed only):19.125%
HSR (listed only):18.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% D**
HSR:16.959% C
NS-61 Emissary
C**
Kills:277
Deaths:231
KDR:1.199
Accuracy:28.240% C+
HSR:18.412% C**
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D--
HSR:14.559% D
Parallax VX3
C**
Kills:139
Deaths:8
KDR:17.375
Accuracy:29.419% D**
HSR:79.856% C**
VA39 Spectre
B**
Kills:126
Deaths:33
KDR:3.818
Accuracy:25.371% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D**
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% D**
HSR:11.392% D**
Kills:2,190
Deaths (as Infiltrator):1,256
Deaths (to Infiltrators):1,283
KDR:1.74363
Kill Difference:934
Playtime:1,266.690 hours
Usage:23%
Score:13.071m
Score/min:172
Accuracy (listed only):25.816%
HSR (listed only):37.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,197
Deaths:744
KDR:1.609
Accuracy:16.748% D**
HSR:16.959% C
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.376% D--
HSR:14.559% D
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
NSX Tengu
D**
Kills:79
Deaths:35
KDR:2.257
Accuracy:25.826% D**
HSR:11.392% D**
Solstice VE3
C++
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C++
Deimos VA29
C--
Kills:57
Deaths:71
KDR:0.803
Accuracy:32.316% F--
HSR:14.035% C--
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,144
Deaths (as Light Assault):1,551
Deaths (to Light Assaults):1,667
KDR:1.38233
Kill Difference:593
Playtime:76.969 hours
Usage:1%
Score:0.468m
Score/min:101
Accuracy (listed only):21.601%
HSR (listed only):15.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C-
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% D
HSR:17.896% C
NS-10 Burster
B+
Kills:556
Deaths:253
KDR:2.198
Accuracy:32.344% B+
HSR:5.576% C
NS-10 Burster
B
Kills:488
Deaths:102
KDR:4.784
Accuracy:32.653% B
HSR:2.869% D-
Comet VM2
B+
Kills:209
Deaths:114
KDR:1.833
Accuracy:47.910% B+
HSR:4.785% C**
Blueshift VM5
C-
Kills:173
Deaths:25
KDR:6.920
Accuracy:16.704% D
HSR:19.075% C-
Blueshift VM5
C
Kills:166
Deaths:25
KDR:6.640
Accuracy:16.884% D
HSR:19.880% C
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Comet VM2
B+
Kills:142
Deaths:50
KDR:2.840
Accuracy:49.894% B+
HSR:3.521% C
NS-20 Gorgon
C
Kills:110
Deaths:9
KDR:12.222
Accuracy:25.653% C
HSR:12.727% D*
Vortex VM21
C
Kills:103
Deaths:32
KDR:3.219
Accuracy:36.652% D
HSR:2.913% C
NS-20 Gorgon
C+
Kills:102
Deaths:9
KDR:11.333
Accuracy:25.715% C
HSR:19.608% C+
Vortex VM21
C--
Kills:91
Deaths:35
KDR:2.600
Accuracy:36.304% C--
HSR:0% F-
Kills:4,564
Deaths (as MAX Suit):732.500
Deaths (to MAX Suits):346
KDR:6.23072
Kill Difference:3,831.500
Playtime:383.122 hours
Usage:7%
Score:3.874m
Score/min:169
Accuracy (listed only):27.924%
HSR (listed only):10.440%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,119
V. Kills:172 N/A
Deaths:107
KDR:10.458
Accuracy:39.835% C+
KPH:11.900 D--
VKPH:1.800 D
Hornet Missiles
A
Kills:272
V. Kills:265 102%
Deaths:2
KDR:136
Accuracy:67.536% B+
KPH:71.500 C*
VKPH:69.600 A
Saron Laser Cannon
A+
Kills:235
V. Kills:188 124%
Deaths:100
KDR:2.350
Accuracy:41.200% A+
KPH:4.100 D-
VKPH:3.300 D-
Coyote Missiles
B*
Kills:180
V. Kills:91 196%
Deaths:18
KDR:10
Accuracy:60.513% B*
KPH:14.200 D--
VKPH:7.200 D--
Dual Photon Pods
A++
Kills:133
V. Kills:57 229%
Deaths:5
KDR:26.600
Accuracy:53.733% C++
KPH:92.300 C*
VKPH:39.500 A++
Maelstrom Turbo Laser
B*
Kills:57
V. Kills:43 130%
Deaths:11
KDR:5.182
Accuracy:36.750% B*
KPH:4.100 D-
VKPH:3.100 D--
Kills:1,996 (1,411 + 0)
Deaths:243
KDR:8.214
VKDR:3.358
Vehicle Kills:816
Kill Difference:1,753
Playtime:182.796 hours
Usage:3%
Score:1.134m
Score/min:103
Piloting Accuracy:36.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D-
VKPH:8.300 D*
L105 Zephyr
D
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D--
VKPH:4.800 D
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.137m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D-
VKPH:15.100 D
L100 Python HEAT
C+
Kills:9,148
V. Kills:3,456 265%
Deaths:200
KDR:45.740
Accuracy:50.223% C+
KPH:27.600 C+
VKPH:10.400 C
LB00 Python AP
D--
Kills:9,036
V. Kills:4,180 216%
Deaths:46
KDR:196.435
Accuracy:51.344% D-
KPH:32.500 D*
VKPH:15 D--
C75 Viper
C+
Kills:8,257
V. Kills:1,582 N/A
Deaths:210
KDR:39.319
Accuracy:34.750% C--
KPH:30 C+
VKPH:5.700 D
L100 Python HESH
C
Kills:7,776
V. Kills:1,380 N/A
Deaths:83
KDR:93.687
Accuracy:47.186% C+
KPH:39.900 C-
VKPH:7.100 C
Skyguard
D
Kills:1,406
V. Kills:1,276 110%
Deaths:106
KDR:13.264
Accuracy:31.372% C**
KPH:8.200 D-
VKPH:7.400 D
Kills:51,513 (51,513 + 0)
Deaths:1,043
KDR:49.389
VKDR:22.361
Vehicle Kills:23,323
Kill Difference:50,470
Playtime:2,009.505 hours
Usage:37%
Score:15.812m
Score/min:131
Driving Accuracy:31.372%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C
KPH:13.900 D-
VKPH:4.900 D--
Supernova FPC
C
Kills:1,032
V. Kills:702 147%
Deaths:50
KDR:20.640
Accuracy:53.786% C+
KPH:19.800 D
VKPH:13.500 C
Saron HRB
C
Kills:355
V. Kills:305 116%
Deaths:66
KDR:5.379
Accuracy:41.921% C+
KPH:14.800 D--
VKPH:12.700 C
E540 Halberd
C
Kills:64
V. Kills:90 70%
Deaths:13
KDR:4.923
Accuracy:50.192% B
KPH:10.300 F-
VKPH:14.500 C
Kills:2,986 (2,567 + 419)
Deaths:307
KDR:9.726
VKDR:5.336
Vehicle Kills:1,638
Kill Difference:2,679
Playtime:192.784 hours
Usage:4%
Score:1.943m
Score/min:168
Driving Accuracy:53.786%
Gunner Accuracy:50.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:239
V. Kills:75 314%
Deaths:18
KDR:13.278
Accuracy:41.597% B+
KPH:27.200 D*
VKPH:8.500 B+
E540 Halberd-H
C+
Kills:206
V. Kills:117 175%
Deaths:6
KDR:34.333
Accuracy:47.965% D*
KPH:34.800 C--
VKPH:19.800 C+
G40-F Ranger
C
Kills:108
V. Kills:64 166%
Deaths:
KDR:
Accuracy:39.512% B*
KPH:31.100 C
VKPH:18.400 C
Kills:553 (0 + 553)
Deaths:24
KDR:23.042
VKDR:10.667
Vehicle Kills:256
Kill Difference:529
Playtime:18.185 hours
Usage:0%
Score:0.266m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:39.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:2,405
V. Kills:273 N/A
Deaths:5
KDR:481
Accuracy:16.748% C
KPH:30 D-
VKPH:3.400 C+
G40-F Ranger
B*
Kills:451
V. Kills:282 159%
Deaths:3
KDR:150.333
Accuracy:37.961% B*
KPH:16.900 C+
VKPH:10.600 C+
M20 Basilisk
C+
Kills:263
V. Kills:99 263%
Deaths:14
KDR:18.786
Accuracy:37.636% C+
KPH:16.100 C
VKPH:6 C-
G30 Walker
D
Kills:233
V. Kills:144 161%
Deaths:7
KDR:33.286
Accuracy:32.407% B
KPH:9.400 D-
VKPH:5.800 D
G30 Walker
C++
Kills:229
V. Kills:120 189%
Deaths:
KDR:
Accuracy:31.642% C++
KPH:11.100 D-
VKPH:5.800 D-
M12 Kobalt
B+
Kills:163
V. Kills:22 N/A
Deaths:1
KDR:163
Accuracy:17.053% C+
KPH:32.800 D--
VKPH:4.400 B+
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.457% D
KPH:11.900 D*
VKPH:3.300 D*
Kills:3,843 (0 + 3,843)
Deaths:38
KDR:101.132
VKDR:25.447
Vehicle Kills:967
Kill Difference:3,805
Playtime:182.044 hours
Usage:3%
Score:1.052m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:30.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925S30.9752.692%C-4.003%B*21D-15.1D138757.3h6.5C+12.3C+
L100 Python HEAT 12,6049,14820045.74S36.7950.223%C+1.935%C27.6C+10.4C119331.6h5.6B11.1C**
LB00 Python AP 13,2169,03646196.435U187.4851.344%D-N/A32.5D*15D--167278.3h4.3C+8.4C-
C75 Viper 9,8398,25721039.319S30.3734.75%C--1.32%C+30C+5.7D106275.6h9.6B*27.7B+
L100 Python HESH 9,1567,7768393.687S84.7347.186%C+1.723%C*39.9C-7.1C130194.9h3.5C++7.5C++
M12 Kobalt 2,6782,4055481U472.0516.748%C18.877%C*30D-3.4C+7580.2h26.4D-157.7C
Spear Anti-Vehicle Phalanx Turret 3,3341,6465529.927M*20.9745.294%C++3.281%C13.9D*14.2D153118.7h14.3D--31.6D
Supernova PC 2,0761,5351788.624B+0.3345.442%C1.759%C13.9D-4.9D--83110.5h3.6B**8B*
Skyguard 2,6821,40610613.264M**4.3131.372%C**1.92%C+8.2D-7.4D108171.8h156.6D499.2C+
Orion VS54 1,3151,2858241.559C++7.3915.859%D--19.144%D-10.1D-N/A40127.6h15.1C95.3C
Sirius SX12 1,2131,1977441.609B+7.3416.748%D**16.959%C8.9D-N/A31134.8h17.3C103.5D
Pulsar LSW 1,1851,1656321.843B+7.1118.913%D16.395%D--9.6D*N/A31121.5h17.2D*90.7D
Flare VE6 1,1741,1555132.251B**6.7016.69%D--18.615%D-8.9D--N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B**5.5218.365%D--18.458%D--9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893C**7.0618.194%D-18.127%D9.1D*N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B**5.5615.151%C-17.55%C10.6D*N/A37108.6h16.7C-110.1C+
Light PPA 1,2911,11910710.458B**1.5039.835%C+N/A11.9D--1.8D4693.8h21.1C53C
Cosmos VM3 1,1391,1122993.719B**5.2314.844%D17.896%C11.6D*N/A4095.9h16C--108.1C
Supernova FPC 1,7341,0325020.64A++11.6953.786%C+1.841%C19.8D13.5C27952.1h5.6C+10.5C+
S1 1,0836912692.569M**6.3857.377%C++2.605%C+23.9C+13.6C++23428.9h5.2B*9.1B++
C-4 1,0346551703.853A++5.1031.489%B*N/A38.8D--22.4C-44116.9h1.9D6C++
NS-10 Burster 9275562532.198A*6.7632.344%B+5.576%C3.2D--2.1D--39176.4h184.8D--571.4C+
Tank Mine 8455344013.35S4.4063.68%A*N/A148.3B*86.4B*15793.6h3.7F**5.8C**
NS-10 Burster 8264881024.784S4.1732.653%B2.869%D-3.4D--2.4D--44143.5h186.2D-570.2C+
NSX Naginata 464460617.541S1.4121.768%C+20.217%D--9.3D*N/A2349.5h15.8D72.5C+
G40-F Ranger 7334513150.333U141.3837.961%B*N/A16.9C+10.6C+15626.7h120.4C**317.1B+
Betelgeuse 54-A 412401478.532A++0.4219.107%F-19.95%D**8.5FN/A3047.2h13.2D**68.9F-
Aspis Anti-Aircraft Phalanx Turret 856388409.7A**0.7525.909%C++N/A5.1D--6.2D-11275.5h173.2C668.5C++
VX29 Polaris 3703652131.714C**7.2414.997%D**15.89%D--7.9D*N/A2346.1h15D100D--
Saron HRB 660355665.379C++3.5741.921%C+N/A14.8D--12.7C25124h25.4C60.5C
Proximity Mine 317317935.222S26.2736.647%DN/A75.5D--N/A2834.2h2.2D-6D
NS-61 Emissary 2952772311.199B+7.7528.24%C+18.412%C**1.5D*N/A7189h30.5D*107.9D*
Hornet Missiles 5372722136U127.0567.536%B+N/A71.6C*69.7A9493.8h14.4C21.3C+
Serpent VE92 2752672700.989C+7.9620.872%D14.232%D--3.1D--N/A1386.6h22.2F-106.2D--
M20 Basilisk 3622631418.786S9.8337.636%C+2.662%D*16C6C-14416.4h94.5C++251.1C*
NS-7 PDW 2622611541.695B**7.2619.376%D--14.559%D7.3D--N/A3835.8h18.3D94.4D
Proton II PPA-H 3142391813.278C++4.3241.597%B+N/A27.2D*8.5B+1428.8h24.4T58.6D**
Saron Laser Cannon 4232351002.35C++6.6041.2%A+2.128%C+4.1D-3.3D-11057.3h289.2D**702D
G30 Walker 377233733.286U24.3332.407%B3.004%D9.4D-5.8D8824.8h296.9D*916.1C
G30 Walker 3492291229U220.0531.642%C++N/A11.1D-5.8D-6620.7h206.6C653C++
VE-H Maw 2282241514.933U5.9824.888%C+14.732%D*12.2D*N/A4018.4h15.1D*60.7C
Comet VM2 3952091141.833B**7.1247.91%B+4.785%C**5.3D--4.8C**7339.1h35.6D*74.3C
E540 Halberd-H 323206634.333A*25.3847.965%D*2.913%B*34.9C--19.8C+3585.9h6.7C+14D
Coyote Missiles 2711801810S1.0560.513%B*N/A14.2D--7.2D--8512.7h59D97.5C
NS-11C 1781741361.279B7.6720.776%D17.241%C2.8D--N/A1461.1h20.3D*97.6D
Blueshift VM5 181173256.92A*2.0316.704%D19.075%C-11.6D*N/A3314.9h23.2F-138.7D--
Blueshift VM5 173166256.64A++2.3116.884%D19.88%C11.1D*N/A3314.9h25.1F--148.9D*
M12 Kobalt 1851631163S154.0517.053%C+22.699%B*32.6D--4.4B+1285h25.8D*151.1C
Quasar VM1 1681611730.931C8.0212.299%D9.317%F-4.8D**N/A2133.7h20.5D*166.8C-
NS-15M2 1601541411S2.0522.474%C27.273%C++9.3D--N/A3716.6h17.9D*79.6D
Comet VM2 291142502.84A++6.1149.894%B+3.521%C6.1D--6.4B*8323.4h41.4D--83C
Parallax VX3 140139817.375M**8.4229.419%D**79.856%C**7.4D*N/A3118.7h3.6F-12.1F-
Dual Photon Pods 190133526.6M+17.6553.733%C++N/A95C**40.7A++14201.4h47F--87.5D*
VA39 Spectre 130126333.818A5.1425.371%D*50%B**9.4D-N/A5213.4h10F-39.5F-
Eidolon VE33 135126353.6A**5.3525.074%C--30.952%B++8.1D-N/A3715.6h14.8D**59.1D--
M60-A Bulldog 138119814.875C+5.9244.936%C+N/A21.3D3.4C875.6h6.7C15C+
Nemesis VSH9 291115901.278B**7.6867.661%B++2.609%C+6.3D9.7C+23418.2h17.6T*25.9F**
XM98 112111512.176C++6.7835.73%C73.874%C+7.6D*N/A3514.6h3D8.3C
NS-20 Gorgon 147110912.222U3.2725.653%C12.727%D*5.5D**1.8C*2320.1h86D--335.1D--
G40-F Ranger 1721081108U99.0539.512%B*N/A30.9C18.3C3103.5h81C205C++
C150 Dalton 156108402.7D6.2537.836%C+1.852%A18.6D-8.3D*3155.8h5.9D--15.5D
Vortex VM21 231103323.219C**5.7336.652%D2.913%C3.7D--4.6D4827.9h81.5D*222.4D-
NS-20 Gorgon 130102911.333S2.3825.715%C19.608%C+5.1D**1.4C1920.1h94.8D*368.8D*
M40 Fury 12699812.375B**3.4230.457%DN/A11.9D*3.3D*958.3h15C++49.3C+
Vortex VM21 21191352.6B6.3536.304%C--N/A3D--4C--4329.9h102.3F281.7D--
NS Annihilator 23286731.178A7.7883.342%B++N/A5.6D*9.5B+21715.3h17.7F-21.3F
NSX Tengu 8379352.257B**6.7025.826%D**11.392%D**3.7D*N/A921.2h24.8F-96.1F-
NSX Masamune 1827998.778U0.1851.416%DN/A15.2D-19.8B+1545.2h17.9C34.9C--
L105 Zephyr 9676233.304D5.6526.783%F-N/A18.1D*4.8D1144.2h6.5C*24.2D
NS Decimator 13175612.5U3.5555.767%D1.333%D25D18.7C**5633h5.9D10.5D-
E540 Halberd 15464134.923C4.0350.192%B6.25%A**10.3F-14.5C4296.2h12.3T*24.4F**
Solstice VE3 64581190.487C8.4718.286%D-20.69%C++2.7D--N/A7321.7h30.6F--167.4D-
Deimos VA29 5957710.803C8.1532.316%F--14.035%C--4.4D**N/A2212.9h5T*15.5T*
Maelstrom Turbo Laser 10057115.182A3.7736.75%B*5.263%A++4.1D-3.1D--11213.8h340.1T925.5F-
NSX Tanto 5451222.318A6.6418.606%D**11.765%F-3D*N/A1217.1h20.8D-111.9D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3850.3h
Anti-Vehicle MANA Turret33440.7h
Nano-Armor Kit4061,449,547202h
Restoration Kit421,5841.8h
Spitfire Auto-Turret11950.5h
Motion Spotter14,7843.5h
Deconstruction Tool01260.1h
Welding Device03220h
Recon Detection Device41751h
Ammunition Package519871h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,9085.9h
NSX-P Naginata0900h
Nano-Repair Grenade04600.1h
Soldier Soaker31200.4h

Check the help document for the dictionary if you want to learn more about words used here.


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