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Signifer A.S.P. Operative YeahMeinKill[VEP] YeahMeinKill
VS BR 59

KDR: 7.96

Score: 48.4m

Last Seen: Apr 18th, 2019 4:42 PM
- OFFLINE - 28.1 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Member of ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 273
Level Progress (to 60): 15%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python AP C75 Viper L100 Python HEAT L100 Python HESH LB00 Python AP M12 Kobalt Spear Anti-Vehicle Phalanx Turret Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 2600TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.212%18.031%3281810179,7502.715125.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.71%-0.563D-0.413C--0.113C+HEAD ++ (~8.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.148C15.6-0.094C+70.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.185%1.253%360310321,1174354252.56193262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.381%0.293C*-0.319C-1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.4-0.41C--91.4-0.724D-136

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.332%2.609%88817102842,8906301940267.9715221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.154%-0.349C-0.005C+0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.266C*10.60.155C++17.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.39%11.704%517910263,29856614465.81658228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.826%-1D*1.835A++0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.4-0.341C-40.5-0.022C+119

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.498%68.033%5173103236630071.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.629%-1.131D*0.06C+0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.992D--5.4-0.702D-14.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ErgoProxy[VEP] ErgoProxy
VS outfit on Cobalt

Members: 273
48.4m230.2%181 (10.9k)169 (10.1k)7.9579373,5879,24710.697759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035661722.422%5.814%13031:1515

43% Engineer34% Heavy Assault15% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 9:02 PMAug 19th, 2016 9:08 PMApr 19th, 2019 2:23 AM (1d) (PST)Apr 18th, 2019 3:45 PM (2d) (PST)Apr 18th, 2019 12:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
728346940.2570.0320.0150.8210.100274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6572,06241,595152149610,144

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4775.7h/199d 25,335 4,278 24,929 235.2k 4,272 19,021 28,589 208.5m

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
Eidolon VE33
B*
Kills:84
Deaths:35
KDR:2.400
Accuracy:17.931% F
HSR:32.143% B*
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:634
Deaths (as Engineer):582
Deaths (to Engineers):2,603
KDR:1.08935
Kill Difference:52
Playtime:2,075.700 hours
Usage:43%
Score:25.360m
Score/min:204
Accuracy (listed only):19.294%
HSR (listed only):19.214%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,276
Deaths:822
KDR:1.552
Accuracy:15.843% D--
HSR:19.122% D-
Pulsar LSW
D
Kills:1,165
Deaths:632
KDR:1.843
Accuracy:18.913% D
HSR:16.395% D--
Flare VE6
D-
Kills:1,155
Deaths:513
KDR:2.251
Accuracy:16.690% D--
HSR:18.615% D-
SVA-88
D--
Kills:1,154
Deaths:336
KDR:3.435
Accuracy:18.365% D--
HSR:18.458% D--
NS-15M1
D
Kills:1,153
Deaths:609
KDR:1.893
Accuracy:18.194% D
HSR:18.127% D
NSX Naginata
C+
Kills:460
Deaths:60
KDR:7.667
Accuracy:21.760% C+
HSR:20.217% D--
Betelgeuse 54-A
D*
Kills:376
Deaths:44
KDR:8.545
Accuracy:18.793% F
HSR:20.213% D*
VX29 Polaris
D--
Kills:365
Deaths:213
KDR:1.714
Accuracy:14.997% D**
HSR:15.890% D--
VE-H Maw
C+
Kills:223
Deaths:15
KDR:14.867
Accuracy:25.081% C+
HSR:14.798% D*
NS-15M2
C*
Kills:142
Deaths:13
KDR:10.923
Accuracy:22.640% C
HSR:27.465% C*
Kills:7,469
Deaths (as Heavy Assault):3,257
Deaths (to Heavy Assaults):2,105
KDR:2.29321
Kill Difference:4,212
Playtime:1,604.530 hours
Usage:34%
Score:11.881m
Score/min:123
Accuracy (listed only):19.127%
HSR (listed only):18.930%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,188
Deaths:744
KDR:1.597
Accuracy:16.665% D**
HSR:17.088% C+
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% D
NS-61 Emissary
C++
Kills:198
Deaths:141
KDR:1.404
Accuracy:29.054% C++
HSR:16.667% C++
Parallax VX3
B
Kills:131
Deaths:8
KDR:16.375
Accuracy:29.290% D**
HSR:80.153% B
VA39 Spectre
B**
Kills:124
Deaths:33
KDR:3.758
Accuracy:25.312% D*
HSR:50% B**
XM98
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:35.730% C
HSR:73.874% C+
NSX Tengu
D**
Kills:78
Deaths:34
KDR:2.294
Accuracy:26.839% D**
HSR:11.539% D**
Kills:2,091
Deaths (as Infiltrator):1,165
Deaths (to Infiltrators):1,258
KDR:1.79485
Kill Difference:926
Playtime:705.505 hours
Usage:15%
Score:7.198m
Score/min:170
Accuracy (listed only):26.041%
HSR (listed only):37.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,188
Deaths:744
KDR:1.597
Accuracy:16.665% D**
HSR:17.088% C+
Serpent VE92
D
Kills:267
Deaths:270
KDR:0.989
Accuracy:20.872% D
HSR:14.232% D--
NS-7 PDW
D
Kills:261
Deaths:154
KDR:1.695
Accuracy:19.394% D--
HSR:14.559% D
NS-11C
C
Kills:174
Deaths:136
KDR:1.279
Accuracy:20.776% D
HSR:17.241% C
NSX Tengu
D**
Kills:78
Deaths:34
KDR:2.294
Accuracy:26.839% D**
HSR:11.539% D**
Solstice VE3
C*
Kills:58
Deaths:119
KDR:0.487
Accuracy:18.286% D-
HSR:20.690% C*
NSX Tanto
D**
Kills:51
Deaths:22
KDR:2.318
Accuracy:18.606% D**
HSR:11.765% F-
Kills:2,077
Deaths (as Light Assault):1,479
Deaths (to Light Assaults):1,639
KDR:1.40433
Kill Difference:598
Playtime:74.853 hours
Usage:2%
Score:0.459m
Score/min:102
Accuracy (listed only):20.205%
HSR (listed only):15.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,151
Deaths:339
KDR:3.395
Accuracy:15.151% C
HSR:17.550% C
Cosmos VM3
C
Kills:1,112
Deaths:299
KDR:3.719
Accuracy:14.844% C
HSR:17.896% C
NS-10 Burster
B+
Kills:363
Deaths:241
KDR:1.506
Accuracy:32.552% B+
HSR:8.264% C*
NS-10 Burster
B+
Kills:299
Deaths:90
KDR:3.322
Accuracy:32.960% B+
HSR:3.344% D
Comet VM2
B+
Kills:205
Deaths:112
KDR:1.830
Accuracy:47.563% B+
HSR:4.878% B
Quasar VM1
D
Kills:161
Deaths:173
KDR:0.931
Accuracy:12.299% D
HSR:9.317% F-
Blueshift VM5
C
Kills:156
Deaths:24
KDR:6.500
Accuracy:16.994% C-
HSR:19.872% C
Blueshift VM5
C+
Kills:146
Deaths:24
KDR:6.083
Accuracy:17.330% C--
HSR:21.233% C+
Comet VM2
B+
Kills:135
Deaths:48
KDR:2.813
Accuracy:49.579% B+
HSR:3.704% C
NS-20 Gorgon
C+
Kills:110
Deaths:9
KDR:12.222
Accuracy:25.653% C+
HSR:12.727% D*
NS-20 Gorgon
C++
Kills:102
Deaths:9
KDR:11.333
Accuracy:25.715% C+
HSR:19.608% C++
Vortex VM21
C+
Kills:92
Deaths:31
KDR:2.968
Accuracy:36.728% C--
HSR:3.261% C+
Vortex VM21
C-
Kills:82
Deaths:34
KDR:2.412
Accuracy:36.493% C-
HSR:0% F-
Kills:4,114
Deaths (as MAX Suit):716.500
Deaths (to MAX Suits):346
KDR:5.7418
Kill Difference:3,397.500
Playtime:325.661 hours
Usage:7%
Score:3.426m
Score/min:175
Accuracy (listed only):27.989%
HSR (listed only):10.896%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:849
V. Kills:142 N/A
Deaths:98
KDR:8.663
Accuracy:41.456% C++
KPH:12.900 D--
VKPH:2.200 C--
Saron Laser Cannon
A+
Kills:213
V. Kills:171 124%
Deaths:98
KDR:2.173
Accuracy:40.972% A+
KPH:3.900 D-
VKPH:3.100 D--
Coyote Missiles
B**
Kills:154
V. Kills:76 200%
Deaths:17
KDR:9.059
Accuracy:61.211% B**
KPH:14.200 D--
VKPH:7 D*
Dual Photon Pods
A++
Kills:133
V. Kills:57 229%
Deaths:5
KDR:26.600
Accuracy:53.733% C*
KPH:92.300 C**
VKPH:39.500 A++
Hornet Missiles
B+
Kills:122
V. Kills:148 82%
Deaths:2
KDR:61
Accuracy:67.356% B++
KPH:43 C
VKPH:52.200 B+
Maelstrom Turbo Laser
B*
Kills:55
V. Kills:41 131%
Deaths:11
KDR:5
Accuracy:36.449% B*
KPH:4.400 D-
VKPH:3.300 D--
Kills:1,526 (1,117 + 0)
Deaths:231
KDR:6.606
VKDR:2.749
Vehicle Kills:635
Kill Difference:1,295
Playtime:147.973 hours
Usage:3%
Score:0.967m
Score/min:109
Piloting Accuracy:36.449%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:108
V. Kills:48 220%
Deaths:40
KDR:2.700
Accuracy:37.836% C+
KPH:18.800 D-
VKPH:8.300 D*
L105 Zephyr
D
Kills:76
V. Kills:20 362%
Deaths:23
KDR:3.304
Accuracy:26.783% F-
KPH:18.200 D*
VKPH:4.800 D
Kills:184 (0 + 184)
Deaths:63
KDR:2.921
VKDR:1.079
Vehicle Kills:68
Kill Difference:121
Playtime:9.935 hours
Usage:0%
Score:0.122m
Score/min:204
Piloting Accuracy:N/A%
Gunner Accuracy:26.783%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:15,890
V. Kills:11,449 139%
Deaths:398
KDR:39.925
Accuracy:52.692% C-
KPH:21 D
VKPH:15.100 C--
C75 Viper
C++
Kills:8,196
V. Kills:1,556 N/A
Deaths:210
KDR:39.029
Accuracy:34.689% C--
KPH:30 C++
VKPH:5.700 C--
L100 Python HEAT
C+
Kills:8,092
V. Kills:3,019 268%
Deaths:191
KDR:42.367
Accuracy:50.338% C+
KPH:27.300 C+
VKPH:10.200 C
L100 Python HESH
C
Kills:7,616
V. Kills:1,332 N/A
Deaths:83
KDR:91.759
Accuracy:47.327% C+
KPH:40.100 C-
VKPH:7 C
LB00 Python AP
D--
Kills:2,622
V. Kills:1,180 222%
Deaths:19
KDR:138
Accuracy:50.406% D--
KPH:31.300 D*
VKPH:14.100 D--
Skyguard
D
Kills:1,112
V. Kills:1,120 99%
Deaths:104
KDR:10.692
Accuracy:30.552% C*
KPH:7.100 D--
VKPH:7.200 D
Kills:43,528 (43,528 + 0)
Deaths:1,005
KDR:43.311
VKDR:19.558
Vehicle Kills:19,656
Kill Difference:42,523
Playtime:1,757.139 hours
Usage:37%
Score:13.407m
Score/min:127
Driving Accuracy:30.552%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:1,535
V. Kills:541 283%
Deaths:178
KDR:8.624
Accuracy:45.442% C-
KPH:13.900 D
VKPH:4.900 D--
Supernova FPC
C--
Kills:449
V. Kills:385 116%
Deaths:50
KDR:8.980
Accuracy:48.233% D
KPH:14.800 D--
VKPH:12.700 C--
Saron HRB
C
Kills:352
V. Kills:302 116%
Deaths:66
KDR:5.333
Accuracy:41.731% C
KPH:14.700 D--
VKPH:12.600 C
E540 Halberd
C
Kills:61
V. Kills:87 69%
Deaths:13
KDR:4.692
Accuracy:47.767% C+
KPH:10.100 F-
VKPH:14.400 C
Kills:2,397 (1,984 + 413)
Deaths:307
KDR:7.808
VKDR:4.283
Vehicle Kills:1,315
Kill Difference:2,090
Playtime:170.781 hours
Usage:4%
Score:1.654m
Score/min:161
Driving Accuracy:48.233%
Gunner Accuracy:47.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:237
V. Kills:74 316%
Deaths:18
KDR:13.167
Accuracy:41.031% B+
KPH:27 D**
VKPH:8.400 B+
E540 Halberd-H
C
Kills:205
V. Kills:116 175%
Deaths:6
KDR:34.167
Accuracy:47.930% D*
KPH:34.800 C-
VKPH:19.700 C
G40-F Ranger
D
Kills:91
V. Kills:54 165%
Deaths:
KDR:
Accuracy:38.851% B*
KPH:28.800 D
VKPH:17.100 D
Kills:533 (0 + 533)
Deaths:24
KDR:22.208
VKDR:10.167
Vehicle Kills:244
Kill Difference:509
Playtime:17.814 hours
Usage:0%
Score:0.231m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:38.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,752
V. Kills:165 N/A
Deaths:5
KDR:350.400
Accuracy:16.791% C
KPH:35.400 D-
VKPH:3.300 C+
G40-F Ranger
B*
Kills:286
V. Kills:181 157%
Deaths:2
KDR:143
Accuracy:38.418% B*
KPH:18.600 C+
VKPH:11.800 C+
M20 Basilisk
C+
Kills:262
V. Kills:99 262%
Deaths:14
KDR:18.714
Accuracy:37.512% C+
KPH:16.200 C
VKPH:6.100 C-
G30 Walker
B
Kills:161
V. Kills:99 161%
Deaths:7
KDR:23
Accuracy:31.703% B
KPH:10.300 D
VKPH:6.300 D
M12 Kobalt
C*
Kills:160
V. Kills:22 N/A
Deaths:1
KDR:160
Accuracy:17.124% C+
KPH:32.600 D--
VKPH:4.500 C*
M40 Fury
D*
Kills:99
V. Kills:27 354%
Deaths:8
KDR:12.375
Accuracy:30.287% D
KPH:11.900 D*
VKPH:3.300 D*
G30 Walker
C*
Kills:64
V. Kills:34 183%
Deaths:
KDR:
Accuracy:32.598% C*
KPH:10.100 D
VKPH:5.400 D-
Kills:2,784 (0 + 2,784)
Deaths:37
KDR:75.243
VKDR:16.946
Vehicle Kills:627
Kill Difference:2,747
Playtime:116.238 hours
Usage:2%
Score:0.763m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:32.598%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 27,33915,89039839.925S31.9752.692%C-4.003%B++21D15.1C--137757.3h6.5C++12.3C++
C75 Viper 9,7528,19621039.029S31.0734.689%C--1.33%C+30C++5.7C--104273.5h9.6B*27.7B+
L100 Python HEAT 11,1118,09219142.366S34.4150.338%C+2.15%C27.3C+10.2C118296.8h5.4B+10.8B+
L100 Python HESH 8,9487,6168391.759S83.8047.327%C+1.759%C++40.1C-7C129190h3.5C++7.4C++
LB00 Python AP 3,8022,62219138U130.0450.406%D--N/A31.3D*14.1D--19183.8h4.2C*8.3C
M12 Kobalt 1,9171,7525350.4U342.4416.791%C18.379%C++35.3D-3.3C+8949.6h24.2D144.4C+
Spear Anti-Vehicle Phalanx Turret 3,2591,5925429.481M*21.5244.918%C+3.392%C13.7D*14.3D151116.6h14.3D*31.9D
Supernova PC 2,0761,5351788.624B+0.6745.442%C-1.759%C-13.9D4.9D--80110.5h3.6B**8B*
Orion VS54 1,3061,2768221.552C++6.4115.843%D--19.122%D-10.1D--N/A39126.9h15.1C95.5C-
Sirius SX12 1,2041,1887441.597B+6.3616.665%D**17.088%C+8.9D-N/A31133.8h17.2C103.3D
Pulsar LSW 1,1851,1656321.843B6.1118.913%D16.395%D--9.6D*N/A30121.5h17.2D*90.7D
Flare VE6 1,1741,1555132.251B*5.7116.69%D--18.615%D-8.9D*N/A29129.5h13.1D78.2D
SVA-88 1,1601,1543363.435B*4.5218.365%D--18.458%D--9.9D*N/A25116.4h12.4C+67.7C
NS-15M1 1,1611,1536091.893B6.0618.194%D18.127%D9.1D--N/A22126.1h13.9C76.3C
Cosmos VM3 1,1741,1513393.395B*4.5615.151%C17.55%C10.6D*N/A37108.6h16.7D110.1C+
Cosmos VM3 1,1391,1122993.719B**4.2414.844%C17.896%C11.6D**N/A4095.9h16D108.1C
Skyguard 2,2321,11210410.692M*2.7330.552%C*1.888%C+7.1D--7.2D100155.8h173.5D--567.8C--
Light PPA 991849988.663B*0.7141.456%C++N/A12.9D--2.2C--5365.6h23.3D56.1C
S1 1,0836912692.569M*5.3957.356%C++2.605%C+23.9C+13.6C++22628.9h5.2B*9.1B++
C-4 9786141623.79A++4.1730.629%B*N/A38.1D-22.6C-42916.1h1.9D6.1C++
Tank Mine 8265194012.975S5.0257.716%A++N/A148.3B*87.7B*15083.5h3.4F--5.9C**
NSX Naginata 464460607.667S0.2921.76%C+20.217%D--9.3D*N/A2349.4h15.7D72.3C+
Supernova FPC 834449508.98B+1.0248.233%D4.009%B**14.8D--12.7C--34730.3h6.4C-13.4D
Betelgeuse 54-A 383376448.545A++0.5918.793%F20.213%D*9FN/A3141.7h12.3D65.5D**
Aspis Anti-Aircraft Phalanx Turret 822366399.385A*1.4325.35%C+N/A5D--6.2D-11073.9h175.1C-690.9C+
VX29 Polaris 3703652131.714C*6.2414.997%D**15.89%D--7.9D*N/A2346.1h15D100D--
NS-10 Burster 6253632411.506B*6.4532.552%B+8.264%C*2.9D*2.1D--42124.4h203.7D**625.9C-
Saron HRB 654352665.333C++2.6241.731%CN/A14.7D--12.6C24324h25.3C60.7C
NS-10 Burster 532299903.322M+4.6432.96%B+3.344%D3.3D--2.5D-5291.5h205.6D*623.7C
G40-F Ranger 4672862143U135.0438.418%B*N/A18.6C+11.8C+16615.4h118.5C**308.3B++
Serpent VE92 2752672700.989C+6.9720.872%D14.232%D--3.1D*N/A1386.6h22.2F-106.2D*
M20 Basilisk 3612621418.714S10.7637.512%C+2.29%D**16.2C6.1C-13716.2h93.7C*249.8C**
NS-7 PDW 2622611541.695B**6.2619.394%D--14.559%D7.4D-N/A3835.4h18.3D94.1C--
Proton II PPA-H 3112371813.167C*5.2141.031%B+N/A26.9D**8.4B+1398.8h23.9T-58.3D**
Proximity Mine 230230828.75S20.7938.597%CN/A92DN/A3692.5h2.2D5.7D
VE-H Maw 2272231514.867U6.9125.081%C+14.798%D*12.4D*N/A3918h15D*59.9C
Saron Laser Cannon 384213982.173C++5.7840.972%A+2.347%C++3.9D-3.1D--10654.7h302.2F737.5D
E540 Halberd-H 321205634.167A**26.2147.93%D*2.927%B++34.7C-19.7C3065.9h6.7C+13.9D
Comet VM2 3892051121.83B**6.1347.563%B+4.878%B5.4D--4.8C**7338.1h34.9D--73.4C
NS-61 Emissary 2091981411.404B*6.5529.054%C++16.667%C++1.7D*N/A9118.6h30.9F-106.4D**
NS-11C 1781741361.279B+6.6820.776%D17.241%C2.8D*N/A1361.1h20.3D--97.6D
Quasar VM1 1681611730.931C7.0312.299%D9.317%F-4.8FN/A2133.7h20.5D*166.8C--
G30 Walker 260161723S15.0431.703%B4.348%C++10.3D6.3D9915.6h279.9D-883C+
M12 Kobalt 1821601160S152.0417.124%C+23.125%B**32.7D--4.5C*1264.9h25.8D--150.7C
Blueshift VM5 164156246.5A++1.4616.994%C-19.872%C12.2D*N/A3412.8h22.6F-133D
Coyote Missiles 230154179.059M+1.1061.211%B**N/A14.3D--7D*8410.8h57.5D94C+
Blueshift VM5 150146246.083A++1.8717.33%C--21.233%C+11.4D*N/A3312.8h25.3F--146D--
NS-15M2 1481421310.923S2.9722.64%C27.465%C*10.4D*N/A4213.6h16.9D--74.6C
Comet VM2 281135482.813A*5.1449.579%B+3.704%C6D--6.5B*8222.4h41.4D-83.6C
Dual Photon Pods 190133526.6M+18.6453.733%C*N/A95B40.7A++13621.4h47F--87.5D*
Parallax VX3 132131816.375M**8.4229.29%D**80.153%B7.7D*N/A3117.1h3.5F-11.8F-
VA39 Spectre 128124333.758A++4.2025.312%D*50%B**9.5D-N/A5113h9.7F38.1D**
Hornet Missiles 270122261S53.0467.356%B++N/A43.6C52.9B+8732.8h17.4D25.8C-
M60-A Bulldog 138119814.875C+6.9244.936%C+N/A21.3D3.4C855.6h6.7C15C+
Nemesis VSH9 286112901.244B**6.7167.74%B++2.679%C++6.3D9.7C+22617.9h17.8T*26.3T
XM98 112111512.176C+5.7835.73%C73.874%C+7.6D*N/A3414.6h3D8.3C
NS-20 Gorgon 147110912.222U4.2625.653%C+12.727%D*5.5D**1.9B+2320h86D*335.1D--
C150 Dalton 156108402.7D5.2637.836%C+1.852%A18.6D-8.3D*2715.8h5.9D-15.5D
NS-20 Gorgon 130102911.333S3.3825.715%C+19.608%C++5.1D*1.4C+1920h94.8D*368.8D--
M40 Fury 12699812.375B**4.4230.287%DN/A11.9D*3.3D*948.3h14.8C++49C+
Vortex VM21 21392312.968A++4.9936.728%C--3.261%C+3.6D--4.7C-4825.6h84.7D--230.7D
G40-F Ranger 14591191S83.0438.851%B*1.099%C+28.4D16.9D2643.2h82.7D212.8C+
Eidolon VE33 8584352.4B**5.5617.931%F32.143%B*6.8D-N/A3812.3h11.1C62D*
Vortex VM21 19782342.412A++5.5536.493%C-N/A3D--4.2C4427.6h105.8D**290D-
NS Annihilator 22281721.125A6.8383.97%B*N/A6.1D-10.6B+22613.3h17.7F-21D**
NSX Tengu 8278342.294B**5.6626.839%D**11.539%D**3.8D*N/A920.4h24.5F-91.1F-
NSX Masamune 1807898.667U0.7151.884%DN/A15.9D-20.8B++1554.9h17.7C-34C--
L105 Zephyr 9676233.304D4.6526.783%F-N/A18.1D*4.8D1124.2h6.5C++24.2D--
G30 Walker 9864164U56.0432.598%C*N/A10.2D5.4D-946.3h260.1D797.9C+
NS Decimator 11263415.75U7.7955.935%D1.587%C--26.3C--20.4B+5962.4h6D10.7D
E540 Halberd 14861134.692C3.2747.767%C+6.557%M10.2F-14.5C3866h11.6T*24.2F*
Solstice VE3 64581190.487C7.4718.286%D-20.69%C*2.7D--N/A7021.6h30.6F--167.4D**
Maelstrom Turbo Laser 9655115B**2.9636.449%B*5.455%A++4.4D-3.3D--11412.5h326.6F**896.1F-
NSX Tanto 5451222.318A5.6418.606%D**11.765%F-3D*N/A1117.1h20.8D-111.9D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit421,5841.8h
Motion Spotter12,4601.7h
Nano-Armor Kit4041,438,667200.6h
Soldier Soaker31200.4h
Spawn Beacon3770.3h
Anti-Vehicle MANA Turret33340.7h
Spitfire Auto-Turret11840.5h
Deconstruction Tool01260.1h
Ammunition Package519451h
Anti-Infantry MANA Turret2590.2h
Medical Applicator3824,4375.7h
Nano-Repair Grenade04380.1h
Recon Detection Device41751h

Check the help document for the dictionary if you want to learn more about words used here.


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