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Maj. General Recruit YellowDust[4FS] YellowDust
NC BR 85

KDR: 3.36

Score: 10m

Last Seen: Dec 8th, 2018 7:40 PM
- OFFLINE - 144.6 hour(s)

Battle Rank 85 - New Conglomerate on Connery - Outfit Officer of FREEDOM SYNDICATE[4FS] FREEDOM SYNDICATE
NC outfit on Connery

Members: 7
Level Progress (to 86): 89%
Level 100 Progress: 53% 709h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS AF-8 RailJack AF-4 Cyclone L100 Python HESH L100 Python HEAT Breaker Rocket Pods NS-7 PDW M30 Mustang AH LA39 Bruiser
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,555,793 MLG Score: 2043
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.258%18.7%360910135,8931.717571.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.794%-0.347C--0.295C-2.898THEAD ++ (~9.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.271C*10.50.264C*44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.697%1.217%1973210202,79326624110.51154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.122%1.707A++-0.362C--1.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.918B*7.10.866B*6.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.635%2.756%1203610164,717448113510.529415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.697%-0.802D-0.073C+0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.263C*9.30.258C*19.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.736%83.787%0210207,9816381612.5094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.766%0.703B++1.094B**0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.80.423B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.171%15.198%02102098733482.94627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.788%0.65B+0.143C++1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.653B+2.30.535B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FREEDOM SYNDICATE[4FS] FREEDOM SYNDICATE
NC outfit on Connery

Members: 7
10m167.2%208 (12.5k)192 (11.5k)3.3563625,7037,6583.6346385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022259225.053%31.872%79806:487

10% Heavy Assault72% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2015 4:12 PMFeb 8th, 2015 10:02 AMDec 13th, 2018 1:39 PM (1d) (PST)Dec 8th, 2018 3:40 PM (6d) (PST)Dec 8th, 2018 3:40 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
488744140.4920.1470.1570.8860.0382043

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2784,47024,808309953211,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
870.4h/36.3d 2,131 8,192 6,930 46.3k 747 2,736 1,984 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B++
Kills:171
Deaths:156
KDR:1.096
Accuracy:11.588% F-
HSR:26.316% B++
NC05 Jackhammer
B+
Kills:150
Deaths:96
KDR:1.563
Accuracy:33.138% D*
HSR:16.667% B+
NS-15M2
F
Kills:71
Deaths:14
KDR:5.071
Accuracy:14.370% F-
HSR:12.676% F
NC6 Gauss SAW
C**
Kills:56
Deaths:159
KDR:0.352
Accuracy:12.210% D**
HSR:25% C**
Kills:448
Deaths (as Heavy Assault):425
Deaths (to Heavy Assaults):2,066
KDR:1.05412
Kill Difference:23
Playtime:84.817 hours
Usage:10%
Score:0.872m
Score/min:171
Accuracy (listed only):17.826%
HSR (listed only):20.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:7,821
Deaths:1,471
KDR:5.317
Accuracy:40.088% B+
HSR:84.184% B**
AF-4 Cyclone
D
Kills:2,192
Deaths:917
KDR:2.390
Accuracy:20.274% D--
HSR:14.006% D
NS-7 PDW
C
Kills:1,381
Deaths:495
KDR:2.790
Accuracy:21.040% D
HSR:15.713% C
NS-44 Commissioner
C++
Kills:793
Deaths:545
KDR:1.455
Accuracy:35.975% C+
HSR:22.699% C++
NS-44L Blackhand
B*
Kills:374
Deaths:74
KDR:5.054
Accuracy:44.582% B
HSR:53.743% B*
NC14 Bolt Driver
C--
Kills:160
Deaths:356
KDR:0.449
Accuracy:32.266% C--
HSR:64.375% D--
Kills:12,721
Deaths (as Infiltrator):3,858
Deaths (to Infiltrators):1,438
KDR:3.2973
Kill Difference:8,863
Playtime:629.065 hours
Usage:72%
Score:7.339m
Score/min:194
Accuracy (listed only):32.371%
HSR (listed only):42.453%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C++
Kills:887
Deaths:574
KDR:1.545
Accuracy:61.019% C+
HSR:15.107% C++
NS-11C
D-
Kills:746
Deaths:550
KDR:1.356
Accuracy:17.556% D*
HSR:13.807% D-
AF-19 Mercenary
B+
Kills:109
Deaths:335
KDR:0.325
Accuracy:12.530% F-
HSR:23.853% B+
Mauler S6
C++
Kills:100
Deaths:203
KDR:0.493
Accuracy:30.507% D--
HSR:16% C++
Kills:1,842
Deaths (as Engineer):1,662
Deaths (to Engineers):1,627
KDR:1.1083
Kill Difference:180
Playtime:17.949 hours
Usage:2%
Score:0.128m
Score/min:119
Accuracy (listed only):30.403%
HSR (listed only):17.192%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:2,192
Deaths:917
KDR:2.390
Accuracy:20.274% D--
HSR:14.006% D
NS-7 PDW
C
Kills:1,381
Deaths:495
KDR:2.790
Accuracy:21.040% D
HSR:15.713% C
LA39 Bruiser
C++
Kills:887
Deaths:574
KDR:1.545
Accuracy:61.019% C+
HSR:15.107% C++
NS-11C
D-
Kills:746
Deaths:550
KDR:1.356
Accuracy:17.556% D*
HSR:13.807% D-
AF-19 Mercenary
B+
Kills:109
Deaths:335
KDR:0.325
Accuracy:12.530% F-
HSR:23.853% B+
Mauler S6
C++
Kills:100
Deaths:203
KDR:0.493
Accuracy:30.507% D--
HSR:16% C++
Kills:5,415
Deaths (as Light Assault):3,074
Deaths (to Light Assaults):1,469
KDR:1.76155
Kill Difference:2,341
Playtime:125.861 hours
Usage:14%
Score:1.596m
Score/min:211
Accuracy (listed only):27.154%
HSR (listed only):16.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:2,192
Deaths:917
KDR:2.390
Accuracy:20.274% D--
HSR:14.006% D
NS-7 PDW
C
Kills:1,381
Deaths:495
KDR:2.790
Accuracy:21.040% D
HSR:15.713% C
LA39 Bruiser
C++
Kills:887
Deaths:574
KDR:1.545
Accuracy:61.019% C+
HSR:15.107% C++
Mauler S6
C++
Kills:100
Deaths:203
KDR:0.493
Accuracy:30.507% D--
HSR:16% C++
Kills:4,560
Deaths (as Combat Medic):2,189
Deaths (to Combat Medics):488
KDR:2.08314
Kill Difference:2,371
Playtime:6.559 hours
Usage:1%
Score:0.084m
Score/min:214
Accuracy (listed only):33.210%
HSR (listed only):15.206%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:1,466
V. Kills:110 N/A
Deaths:34
KDR:43.118
Accuracy:53.576% B+
KPH:188.500 A+
VKPH:14.100 C+
M30 Mustang AH
C++
Kills:1,327
V. Kills:75 N/A
Deaths:148
KDR:8.966
Accuracy:53.922% C
KPH:48.800 C++
VKPH:2.800 D
Kills:2,793 (1,327 + 0)
Deaths:182
KDR:15.346
VKDR:1.016
Vehicle Kills:185
Kill Difference:2,611
Playtime:34.953 hours
Usage:4%
Score:0.483m
Score/min:230
Piloting Accuracy:53.922%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,823
V. Kills:169 N/A
Deaths:48
KDR:37.979
Accuracy:50.374% C*
KPH:78.900 B**
VKPH:7.300 C+
L100 Python HEAT
B++
Kills:1,556
V. Kills:411 378%
Deaths:159
KDR:9.786
Accuracy:57.263% B++
KPH:35.400 B
VKPH:9.400 C-
C75 Viper
C+
Kills:532
V. Kills:118 447%
Deaths:112
KDR:4.750
Accuracy:31.571% D
KPH:28.900 C+
VKPH:6.400 C
L100 Python AP
A
Kills:298
V. Kills:131 226%
Deaths:9
KDR:33.111
Accuracy:48.935% D
KPH:44.500 A
VKPH:19.600 C**
Skyguard
B**
Kills:252
V. Kills:181 138%
Deaths:14
KDR:18
Accuracy:27.997% C+
KPH:17.700 B+
VKPH:12.700 B**
Kills:4,461 (4,461 + 0)
Deaths:342
KDR:13.044
VKDR:2.953
Vehicle Kills:1,010
Kill Difference:4,119
Playtime:106.405 hours
Usage:12%
Score:1.102m
Score/min:173
Driving Accuracy:27.997%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:256
V. Kills:98 259%
Deaths:9
KDR:28.444
Accuracy:44.073% D
KPH:32.900 B**
VKPH:12.600 C-
Titan-150 HESH
B+
Kills:123
V. Kills:12 N/A
Deaths:2
KDR:61.500
Accuracy:40.116% D-
KPH:49.500 B+
VKPH:4.800 D
Kills:379 (379 + 0)
Deaths:11
KDR:34.455
VKDR:10
Vehicle Kills:110
Kill Difference:368
Playtime:10.266 hours
Usage:1%
Score:0.109m
Score/min:177
Driving Accuracy:40.116%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-8 RailJack 7,8377,8211,4715.317B**1.9640.088%B+84.184%B**30.8B+N/A81253.7h1.8B*4.5B++
AF-4 Cyclone 2,2012,1929172.39B**0.9720.274%D--14.006%D26.1CN/A6383.9h10.6C**52.2C+
L100 Python HESH 1,9921,8234837.979A*34.6250.374%C*2.03%B+78.9B**7.3C+20823.1h2.2A4.4B**
L100 Python HEAT 1,9671,5561599.786B**6.4357.263%B++4.499%A35.4B9.4C-16243.9h3.8B**6.6B**
Breaker Rocket Pods 1,5761,4663443.118S39.7653.576%B+N/A187.9A+14.1C+5877.8h8.8B**16.4B*
NS-7 PDW 1,3911,3814952.79A*0.5721.04%D15.713%C28.3C++N/A6248.8h12.4B++58.7C*
M30 Mustang AH 1,4021,3271488.966B+5.6153.922%C1.658%B+48.8C++2.8D12827.2h5.2B++9.7B+
LA39 Bruiser 8938875741.545B1.8161.019%C+15.107%C++33.5CN/A14126.5h1.9B**3.1B+
NS-44 Commissioner 7997935451.455B+1.9035.975%C+22.699%C++15.4DN/A4251.4h3.8C*10.6C**
NC15 Phoenix 1,0057902828.214U24.8649.409%DN/A25.9A7C--11930.5h6A12.1B**
NS-11C 7557465501.356B+2.0017.556%D*13.807%D-18.8CN/A4839.6h14.5C++82.7C
C75 Viper 6505321124.75C++1.3931.571%D1.504%C++28.9C+6.4C13818.4h9.6B++30.4B+
Bouncing Betty 5325321094.881B1.5238.345%DN/A87.2DN/A2166.1h2.1C--5.5D
NS-44L Blackhand 376374745.054M**1.7044.582%B53.743%B*17.2CN/A4321.7h3.4B++7.6B++
C-4 4163241831.77C**1.5925.577%C++N/A58.9C-16.7D-4495.5h1.4C**5.3B
L100 Python AP 429298933.111S29.7548.935%D1.342%D-44.5A19.6C**2206.7h3.8B**7.7B**
Titan-150 AP 354256928.444M**25.0944.073%D2.734%C+32.8B**12.6C-1897.8h4C**9C**
Skyguard 4332521418S14.6427.997%C+1.587%C-17.6B+12.7B**17114.3h105.9B+378.1B+
Frag Grenade 2282241224N/A220.6440.643%DN/A320D5.7C11080.7h4.6D11.4C--
EM1 1751711561.096C+2.2611.588%F-26.316%B++18.8DN/A689.1h18.4D158.4F-
NC14 Bolt Driver 1601603560.449D2.9132.266%C--64.375%D--12.9DN/A6612.4h3.3D10.3D
NC05 Jackhammer 150150961.563C**1.7933.138%D*16.667%B+26.3DN/A835.7h4.5B+13.6C+
NS Decimator 1631411620.87C+2.4950.839%D*7.092%M**29.4C4.6D*1094.8h3.4B**6.8B+
Titan-150 HESH 135123261.5S58.1440.116%D-N/A49.2B+4.8D1382.5h2.8B+7C++
AF-19 Mercenary 1131093350.325D3.0312.53%F-23.853%B+9DN/A7512.1h14.1C+112.8D-
Mauler S6 1021002030.493C2.8630.507%D--16%C++14.3DN/A677h5.4C+17.6C-
Mag-Cutter 98986,9910.014C3.3422.747%C-1.02%D-0.2C--N/A1595.5h2.7C++11.7C++
Tank Mine 1137589.375M**6.0298.508%SN/A93.8C+47.5C--8390.8h4.4T*4.5B**
NS-15M2 7271145.071A++1.7114.37%F-12.676%F13.4D--N/A495.3h18.5F128.9F-
Carver 67672110.318B*3.0414.442%D--10.448%D-1C-N/A369.7h1.2B+8.2C+
NC6 Gauss SAW 59561590.352D3.0012.21%D**25%C**11.4D-N/A1634.9h10.1C*82.5C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter277,3125.4h
Medical Applicator4322,0292.7h
M96 Mjolnir0680h
Ammunition Package5570.1h
Nano-Armor Kit712,9180.9h

Check the help document for the dictionary if you want to learn more about words used here.


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