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Paragon A.S.P. Operative YellowJ7[] YellowJ7
VS BR 180

KDR: 1.52

Score: 82.5m

Last Seen: Oct 23rd, 2018 6:20 PM
- OFFLINE - 961.6 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC SVA-88 Ursa CAS30 Tank Buster Flare VE6 Betelgeuse 54-A Lasher X2 Cosmos VM3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $531,675 MLG Score: 425
Fun Score: N/A
Cheeseburgers Flipped: 1201TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.861%17.096%4085398250,6431.55175-0.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.026%0.54B+-0.555D-0.846D--HEAD + (~5.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.371C**11.20.214C++35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.387%0.732%304610298,465334958672.52687144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.086%-0.318C-0.799D--0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1230.237C++42.30.202C++80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.275%1.121%3424103110,792423326732.54949404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.057%-0.257C-0.954D--1.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.643B+5.30.578B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.221%1.118%1551310224,295323030921.32931139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.395%-0.273C-0.823D-0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.368C**24.90.37C**50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.554%51.142%155410312,6263630310.723217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.248%-0.071C+-1.047D*0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.122C+3.8-0.204C7.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.258%15.476%155310325881701130.345679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.817%-0.431C--0.185C++1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.039C+5-0.025C+8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.5m350.7%470 (28.2k)426 (25.6k)1.51675108,77871,7181.90122180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035264319.499%10.732%20902:4239

48% Engineer26% Heavy Assault14% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:13 PMApr 20th, 2018 7:22 PMOct 31st, 2018 10:39 AM (169d) (PST)Oct 23rd, 2018 2:31 PM (177d) (PST)Oct 23rd, 2018 2:20 PM (177d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8952306650.5610.3700.0602.3510.109425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,67113,81539,85634224141725,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3232.2h/134.7d 27,574 11,674 31,817 455.9k 4,924 6,455 21,224 173.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:5,370
Deaths:1,771
KDR:3.032
Accuracy:21.735% C
HSR:18.566% D-
Ursa
C
Kills:4,529
Deaths:3,155
KDR:1.436
Accuracy:20.284% C
HSR:16.692% D--
Flare VE6
C
Kills:3,509
Deaths:2,347
KDR:1.495
Accuracy:20.512% C
HSR:19.721% D
Betelgeuse 54-A
D
Kills:2,731
Deaths:1,897
KDR:1.440
Accuracy:23.049% D
HSR:17.723% F
Lasher X2
C
Kills:2,356
Deaths:2,355
KDR:1.000
Accuracy:23.971% C
HSR:3.014% C--
VX29 Polaris
C
Kills:1,600
Deaths:1,095
KDR:1.461
Accuracy:21.862% C
HSR:14.438% D*
VE-H Maw
B
Kills:1,599
Deaths:1,065
KDR:1.501
Accuracy:27.292% B
HSR:17.636% D--
Orion VS54
B+
Kills:1,271
Deaths:897
KDR:1.417
Accuracy:23.033% B+
HSR:18.253% D-
NS-15M2
D
Kills:1,168
Deaths:830
KDR:1.407
Accuracy:19.947% D
HSR:18.750% D-
NS-15M1
C
Kills:1,161
Deaths:804
KDR:1.444
Accuracy:21.186% C
HSR:17.485% D
NS-15MP
D-
Kills:645
Deaths:475
KDR:1.358
Accuracy:22.207% D--
HSR:22.481% D-
NSX Naginata
B
Kills:229
Deaths:185
KDR:1.238
Accuracy:18.962% D
HSR:30.131% B
Pulsar LSW
C+
Kills:188
Deaths:170
KDR:1.106
Accuracy:22.178% C+
HSR:18.085% D-
Kills:26,356
Deaths (as Heavy Assault):17,046
Deaths (to Heavy Assaults):20,092
KDR:1.54617
Kill Difference:9,310
Playtime:852.341 hours
Usage:26%
Score:21.074m
Score/min:412
Accuracy (listed only):22.017%
HSR (listed only):17.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,349
Deaths:677
KDR:1.993
Accuracy:23.565% C+
HSR:19.274% D
Eidolon VE33
D
Kills:1,165
Deaths:1,439
KDR:0.810
Accuracy:24.545% D
HSR:21.030% D
Solstice SF
C
Kills:837
Deaths:519
KDR:1.613
Accuracy:21.960% C
HSR:15.054% C
Revenant
D
Kills:740
Deaths:603
KDR:1.227
Accuracy:27.828% D--
HSR:23.378% D
NS-11CP
D-
Kills:686
Deaths:819
KDR:0.838
Accuracy:24.447% D-
HSR:16.035% D--
Serpent VE92
C+
Kills:548
Deaths:814
KDR:0.673
Accuracy:22.992% C+
HSR:17.153% C--
VX6-7
D
Kills:419
Deaths:233
KDR:1.798
Accuracy:21.488% D
HSR:15.275% D--
NS-11C
D-
Kills:278
Deaths:376
KDR:0.739
Accuracy:19.433% D-
HSR:10.072% F
Pandora VX25
C-
Kills:240
Deaths:224
KDR:1.071
Accuracy:32.862% D
HSR:13.333% C-
Nova
B++
Kills:195
Deaths:97
KDR:2.010
Accuracy:34.392% D-
HSR:17.436% B++
Solstice VE3
D
Kills:168
Deaths:170
KDR:0.988
Accuracy:18.303% D-
HSR:15.476% D
NS Baron G5
D
Kills:160
Deaths:216
KDR:0.741
Accuracy:32.585% D*
HSR:11.250% D
Phobos VX86
B+
Kills:153
Deaths:125
KDR:1.224
Accuracy:64.141% B+
HSR:16.340% C+
Solstice Burst
C-
Kills:119
Deaths:124
KDR:0.960
Accuracy:24.331% C-
HSR:14.286% D**
NSX Tanto
B++
Kills:109
Deaths:135
KDR:0.807
Accuracy:28.167% B
HSR:29.358% B++
Zenith VX-5
C++
Kills:90
Deaths:91
KDR:0.989
Accuracy:25.734% C++
HSR:16.667% D-
Kills:7,256
Deaths (as Engineer):6,662
Deaths (to Engineers):17,789
KDR:1.08916
Kill Difference:594
Playtime:1,550.728 hours
Usage:48%
Score:37.944m
Score/min:408
Accuracy (listed only):27.923%
HSR (listed only):16.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:1,173
Deaths:765
KDR:1.533
Accuracy:31.680% B++
HSR:13.640% D
Sirius SX12
B+
Kills:1,169
Deaths:839
KDR:1.393
Accuracy:27.466% B+
HSR:11.805% D--
Eridani SX5
B**
Kills:1,165
Deaths:746
KDR:1.562
Accuracy:31.725% B**
HSR:13.305% D-
MKV Suppressed
C+
Kills:1,161
Deaths:1,138
KDR:1.020
Accuracy:24.651% C+
HSR:13.609% D--
Eridani SX5G
C
Kills:1,155
Deaths:992
KDR:1.164
Accuracy:25.851% C
HSR:12.900% D--
Skorpios
B**
Kills:842
Deaths:548
KDR:1.537
Accuracy:31.505% B**
HSR:13.777% D--
H-V45
C+
Kills:811
Deaths:700
KDR:1.159
Accuracy:23.133% C+
HSR:17.879% C-
NS-11P
C+
Kills:588
Deaths:607
KDR:0.969
Accuracy:22.075% C+
HSR:18.197% C+
NS-7 PDW
B*
Kills:432
Deaths:334
KDR:1.293
Accuracy:29.465% B*
HSR:13.426% D
CME
C+
Kills:421
Deaths:451
KDR:0.933
Accuracy:25.510% C+
HSR:13.777% D*
Terminus VX-9
C+
Kills:246
Deaths:295
KDR:0.834
Accuracy:25.085% C+
HSR:20.732% D
Pandora VX25
C-
Kills:240
Deaths:224
KDR:1.071
Accuracy:32.862% D
HSR:13.333% C-
Nova
B++
Kills:195
Deaths:97
KDR:2.010
Accuracy:34.392% D-
HSR:17.436% B++
NS-11A
B+
Kills:182
Deaths:190
KDR:0.958
Accuracy:27.060% B+
HSR:19.231% C
NSX Yumi
B+
Kills:181
Deaths:145
KDR:1.248
Accuracy:22.781% D
HSR:32.044% B+
Equinox VE2 Burst
D
Kills:180
Deaths:253
KDR:0.711
Accuracy:24.151% D
HSR:21.111% D
Corvus VA55
C
Kills:176
Deaths:177
KDR:0.994
Accuracy:22.364% C
HSR:13.068% D**
NS Baron G5
D
Kills:160
Deaths:216
KDR:0.741
Accuracy:32.585% D*
HSR:11.250% D
Phobos VX86
B+
Kills:153
Deaths:125
KDR:1.224
Accuracy:64.141% B+
HSR:16.340% C+
Pulsar VS1
C
Kills:128
Deaths:156
KDR:0.821
Accuracy:22.124% C
HSR:12.500% D*
Kills:10,758
Deaths (as Combat Medic):8,998
Deaths (to Combat Medics):7,243
KDR:1.1956
Kill Difference:1,760
Playtime:154.878 hours
Usage:5%
Score:6.238m
Score/min:671
Accuracy (listed only):29.030%
HSR (listed only):15.968%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,349
Deaths:677
KDR:1.993
Accuracy:23.565% C+
HSR:19.274% D
VE-S Canis
B++
Kills:1,173
Deaths:765
KDR:1.533
Accuracy:31.680% B++
HSR:13.640% D
Sirius SX12
B+
Kills:1,169
Deaths:839
KDR:1.393
Accuracy:27.466% B+
HSR:11.805% D--
Eridani SX5
B**
Kills:1,165
Deaths:746
KDR:1.562
Accuracy:31.725% B**
HSR:13.305% D-
MKV Suppressed
C+
Kills:1,161
Deaths:1,138
KDR:1.020
Accuracy:24.651% C+
HSR:13.609% D--
Eridani SX5G
C
Kills:1,155
Deaths:992
KDR:1.164
Accuracy:25.851% C
HSR:12.900% D--
Skorpios
B**
Kills:842
Deaths:548
KDR:1.537
Accuracy:31.505% B**
HSR:13.777% D--
Solstice SF
C
Kills:837
Deaths:519
KDR:1.613
Accuracy:21.960% C
HSR:15.054% C
NS-11CP
D-
Kills:686
Deaths:819
KDR:0.838
Accuracy:24.447% D-
HSR:16.035% D--
Serpent VE92
C+
Kills:548
Deaths:814
KDR:0.673
Accuracy:22.992% C+
HSR:17.153% C--
NS-7 PDW
B*
Kills:432
Deaths:334
KDR:1.293
Accuracy:29.465% B*
HSR:13.426% D
VX6-7
D
Kills:419
Deaths:233
KDR:1.798
Accuracy:21.488% D
HSR:15.275% D--
NS-11C
D-
Kills:278
Deaths:376
KDR:0.739
Accuracy:19.433% D-
HSR:10.072% F
Pandora VX25
C-
Kills:240
Deaths:224
KDR:1.071
Accuracy:32.862% D
HSR:13.333% C-
Nova
B++
Kills:195
Deaths:97
KDR:2.010
Accuracy:34.392% D-
HSR:17.436% B++
Solstice VE3
D
Kills:168
Deaths:170
KDR:0.988
Accuracy:18.303% D-
HSR:15.476% D
NS Baron G5
D
Kills:160
Deaths:216
KDR:0.741
Accuracy:32.585% D*
HSR:11.250% D
Phobos VX86
B+
Kills:153
Deaths:125
KDR:1.224
Accuracy:64.141% B+
HSR:16.340% C+
Solstice Burst
C-
Kills:119
Deaths:124
KDR:0.960
Accuracy:24.331% C-
HSR:14.286% D**
NSX Tanto
B++
Kills:109
Deaths:135
KDR:0.807
Accuracy:28.167% B
HSR:29.358% B++
Zenith VX-5
C++
Kills:90
Deaths:91
KDR:0.989
Accuracy:25.734% C++
HSR:16.667% D-
Kills:12,448
Deaths (as Light Assault):9,982
Deaths (to Light Assaults):10,341
KDR:1.24704
Kill Difference:2,466
Playtime:53.277 hours
Usage:2%
Score:0.976m
Score/min:305
Accuracy (listed only):28.416%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
D
Kills:1,175
Deaths:1,004
KDR:1.170
Accuracy:28.344% D
HSR:21.532% D
VE-S Canis
B++
Kills:1,173
Deaths:765
KDR:1.533
Accuracy:31.680% B++
HSR:13.640% D
Sirius SX12
B+
Kills:1,169
Deaths:839
KDR:1.393
Accuracy:27.466% B+
HSR:11.805% D--
NS-44 Commissioner
C+
Kills:1,166
Deaths:1,117
KDR:1.044
Accuracy:36.444% C+
HSR:16.467% D-
Eridani SX5
B**
Kills:1,165
Deaths:746
KDR:1.562
Accuracy:31.725% B**
HSR:13.305% D-
Cerberus
B+
Kills:1,164
Deaths:1,390
KDR:0.837
Accuracy:35.480% B+
HSR:11.512% D**
MKV Suppressed
C+
Kills:1,161
Deaths:1,138
KDR:1.020
Accuracy:24.651% C+
HSR:13.609% D--
Manticore SX40
B+
Kills:1,159
Deaths:1,167
KDR:0.993
Accuracy:33.004% B+
HSR:13.201% D*
VA39 Spectre
C+
Kills:1,159
Deaths:728
KDR:1.592
Accuracy:31.620% C+
HSR:36.238% C+
Artemis VX26
B+
Kills:1,158
Deaths:1,052
KDR:1.101
Accuracy:29.284% B+
HSR:14.508% D*
Nyx VX31
C-
Kills:1,158
Deaths:941
KDR:1.231
Accuracy:31.007% C-
HSR:15.890% D**
NS-357 Underboss
C+
Kills:1,157
Deaths:1,291
KDR:0.896
Accuracy:36.561% C+
HSR:13.570% D--
Eridani SX5G
C
Kills:1,155
Deaths:992
KDR:1.164
Accuracy:25.851% C
HSR:12.900% D--
Beamer VS3
C*
Kills:1,151
Deaths:1,416
KDR:0.813
Accuracy:28.887% C*
HSR:16.160% D-
Skorpios
B**
Kills:842
Deaths:548
KDR:1.537
Accuracy:31.505% B**
HSR:13.777% D--
Parallax VX3
C+
Kills:605
Deaths:298
KDR:2.030
Accuracy:39.087% C+
HSR:64.959% D**
Ghost
C+
Kills:600
Deaths:407
KDR:1.474
Accuracy:39.259% C+
HSR:60.667% D
Phantom VA23
C--
Kills:510
Deaths:313
KDR:1.629
Accuracy:31.812% C--
HSR:20% D*
The Immortal
D*
Kills:490
Deaths:675
KDR:0.726
Accuracy:29.325% D*
HSR:17.551% D**
NS-7 PDW
B*
Kills:432
Deaths:334
KDR:1.293
Accuracy:29.465% B*
HSR:13.426% D
NSX Tomoe
C**
Kills:327
Deaths:271
KDR:1.207
Accuracy:30.568% C**
HSR:37.003% C+
V10
C**
Kills:262
Deaths:60
KDR:4.367
Accuracy:42.143% C**
HSR:63.359% F
NS-357P Underboss
C--
Kills:129
Deaths:176
KDR:0.733
Accuracy:38.516% C--
HSR:20.155% C--
NS-AM7 Archer
C
Kills:111
Deaths:256
KDR:0.434
Accuracy:52.465% D-
HSR:13.514% C
Spiker
D
Kills:107
Deaths:151
KDR:0.709
Accuracy:25.560% D
HSR:7.477% F-
Kills:20,685
Deaths (as Infiltrator):18,075
Deaths (to Infiltrators):10,668
KDR:1.1444
Kill Difference:2,610
Playtime:467.766 hours
Usage:14%
Score:11.492m
Score/min:409
Accuracy (listed only):32.868%
HSR (listed only):22.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:2,091
Deaths:1,077
KDR:1.942
Accuracy:15.581% C+
HSR:18.604% C+
Nebula VM20
C+
Kills:913
Deaths:514
KDR:1.776
Accuracy:17.197% C+
HSR:16.429% D-
Comet VM2
C
Kills:875
Deaths:935
KDR:0.936
Accuracy:40.464% C
HSR:1.486% D**
Comet VM2
C
Kills:794
Deaths:913
KDR:0.870
Accuracy:41.299% C
HSR:2.393% D-
Cosmos VM3
C--
Kills:665
Deaths:266
KDR:2.500
Accuracy:12.442% D--
HSR:17.293% C--
Blueshift VM5
B+
Kills:455
Deaths:295
KDR:1.542
Accuracy:18.645% C+
HSR:23.736% B+
NS-10 Burster
B+
Kills:125
Deaths:119
KDR:1.050
Accuracy:32.106% B+
HSR:4% D
Vortex VM21
C+
Kills:122
Deaths:155
KDR:0.787
Accuracy:41.364% C+
HSR:2.459% C--
NS-10 Burster
B
Kills:118
Deaths:129
KDR:0.915
Accuracy:31.954% B
HSR:1.695% D*
Vortex VM21
C++
Kills:98
Deaths:154
KDR:0.636
Accuracy:41.704% C++
HSR:2.041% D-
Kills:6,256
Deaths (as MAX Suit):2,278.500
Deaths (to MAX Suits):4,020
KDR:2.74567
Kill Difference:3,977.500
Playtime:150.351 hours
Usage:5%
Score:4.805m
Score/min:533
Accuracy (listed only):29.275%
HSR (listed only):9.014%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
A+
Kills:1,719
V. Kills:1,341 128%
Deaths:237
KDR:7.253
Accuracy:76.729% A++
KPH:94.600 B+
VKPH:73.800 A+
Maelstrom Turbo Laser
A++
Kills:1,428
V. Kills:973 147%
Deaths:545
KDR:2.620
Accuracy:32.304% C*
KPH:33.400 A+
VKPH:22.800 A++
Antares LC
B*
Kills:1,261
V. Kills:742 170%
Deaths:543
KDR:2.322
Accuracy:27.173% D
KPH:30.600 B*
VKPH:18 B+
Dual Photon Pods
C++
Kills:1,185
V. Kills:339 349%
Deaths:217
KDR:5.461
Accuracy:54.848% B
KPH:66.400 C+
VKPH:19 C++
Light PPA
A
Kills:872
V. Kills:111 N/A
Deaths:247
KDR:3.530
Accuracy:30.692% D*
KPH:50.200 C++
VKPH:6.400 A
Saron Laser Cannon
B+
Kills:666
V. Kills:415 160%
Deaths:504
KDR:1.321
Accuracy:29.063% C-
KPH:18.100 B+
VKPH:11.300 C**
Photon A2A Missile Pods
A
Kills:133
V. Kills:64 205%
Deaths:23
KDR:5.783
Accuracy:88.416% A
KPH:74 B+
VKPH:35.600 C
Coyote Missiles
C
Kills:125
V. Kills:71 174%
Deaths:53
KDR:2.358
Accuracy:57.080% B+
KPH:33.200 C
VKPH:18.800 C
Kills:7,389 (4,227 + 0)
Deaths:2,369
KDR:3.119
VKDR:1.712
Vehicle Kills:4,056
Kill Difference:5,020
Playtime:179.563 hours
Usage:6%
Score:3.711m
Score/min:344
Piloting Accuracy:29.063%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:3,998
V. Kills:3,691 108%
Deaths:2,525
KDR:1.583
Accuracy:37.638% D-
KPH:14.300 B**
VKPH:13.200 A
L105 Zephyr
A+
Kills:1,205
V. Kills:172 N/A
Deaths:95
KDR:12.684
Accuracy:42.926% C+
KPH:87.500 A+
VKPH:12.500 B+
C150 Dalton
A++
Kills:621
V. Kills:853 73%
Deaths:167
KDR:3.719
Accuracy:35.200% C
KPH:36.700 C++
VKPH:50.500 A++
L-30R Vektor
C+
Kills:316
V. Kills:274 115%
Deaths:330
KDR:0.958
Accuracy:27.509% D*
KPH:8.800 C
VKPH:7.700 C+
Dual-75 Duster
C+
Kills:281
V. Kills:34 N/A
Deaths:56
KDR:5.018
Accuracy:26.139% D**
KPH:41.500 D-
VKPH:5 C+
L-24R Spur
C++
Kills:131
V. Kills:68 190%
Deaths:164
KDR:0.799
Accuracy:29.357% D*
KPH:6.800 D*
VKPH:3.500 C++
AP30 Shredder
D
Kills:128
V. Kills:198 64%
Deaths:119
KDR:1.076
Accuracy:32.144% C
KPH:9.700 D*
VKPH:15 D
Kills:6,680 (4,445 + 2,235)
Deaths:3,456
KDR:1.933
VKDR:1.531
Vehicle Kills:5,290
Kill Difference:3,224
Playtime:385.089 hours
Usage:12%
Score:5.894m
Score/min:255
Piloting Accuracy:29.357%
Gunner Accuracy:32.144%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:113
V. Kills:111 101%
Deaths:49
KDR:2.306
Accuracy:25.688% D
KPH:7.600 D--
VKPH:7.500 D
Kills:113 (113 + 0)
Deaths:49
KDR:2.306
VKDR:2.265
Vehicle Kills:111
Kill Difference:64
Playtime:14.899 hours
Usage:0%
Score:0.194m
Score/min:217
Driving Accuracy:25.688%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:9,079
V. Kills:1,119 N/A
Deaths:211
KDR:43.028
Accuracy:58.493% B*
KPH:52 B+
VKPH:6.400 C
Supernova FPC
B*
Kills:1,442
V. Kills:1,390 104%
Deaths:315
KDR:4.578
Accuracy:51.510% C
KPH:20 C-
VKPH:19.300 B*
Saron HRB
A+
Kills:897
V. Kills:1,023 88%
Deaths:151
KDR:5.940
Accuracy:46.030% C**
KPH:25.400 C++
VKPH:29 A+
Proton II PPA
C*
Kills:548
V. Kills:29 N/A
Deaths:50
KDR:10.960
Accuracy:17.767% D--
KPH:60.900 C*
VKPH:3.200 C
E540 Halberd
B+
Kills:355
V. Kills:248 143%
Deaths:51
KDR:6.961
Accuracy:40.006% D--
KPH:28.100 C
VKPH:19.700 B+
Supernova PC
B+
Kills:158
V. Kills:53 293%
Deaths:36
KDR:4.389
Accuracy:45.883% C
KPH:26.700 B+
VKPH:8.900 C++
Aphelion VEX-4
C**
Kills:145
V. Kills:113 127%
Deaths:41
KDR:3.537
Accuracy:27.806% D-
KPH:25.500 C+
VKPH:19.800 C**
Kills:12,624 (10,679 + 1,945)
Deaths:855
KDR:14.765
VKDR:4.649
Vehicle Kills:3,975
Kill Difference:11,769
Playtime:315.257 hours
Usage:10%
Score:6.389m
Score/min:338
Driving Accuracy:45.883%
Gunner Accuracy:27.806%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:275
V. Kills:25 N/A
Deaths:26
KDR:10.577
Accuracy:28.431% D--
KPH:114.600 B+
VKPH:10.400 B**
Saron HRB-H
B++
Kills:114
V. Kills:114 99%
Deaths:35
KDR:3.257
Accuracy:56.388% C++
KPH:31.700 C
VKPH:31.700 B++
E540 Halberd-H
B**
Kills:73
V. Kills:51 140%
Deaths:13
KDR:5.615
Accuracy:61.706% B+
KPH:45.600 C++
VKPH:31.800 B**
Aphelion VEX-4H
C
Kills:60
V. Kills:39 150%
Deaths:23
KDR:2.609
Accuracy:39.165% D
KPH:36.300 C
VKPH:23.600 C
Kills:522 (0 + 522)
Deaths:97
KDR:5.381
VKDR:2.361
Vehicle Kills:229
Kill Difference:425
Playtime:9.249 hours
Usage:0%
Score:0.336m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:39.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:302
V. Kills:55 N/A
Deaths:36
KDR:8.389
Accuracy:27.898% D--
KPH:73.900 B*
VKPH:13.500 B
M60-G Bulldog
A*
Kills:159
V. Kills:57 274%
Deaths:29
KDR:5.483
Accuracy:31.660% C
KPH:38.100 B+
VKPH:13.700 A*
G30 Walker
B*
Kills:91
V. Kills:66 136%
Deaths:15
KDR:6.067
Accuracy:26.472% D
KPH:19 C**
VKPH:13.800 B*
M20 Basilisk
C+
Kills:54
V. Kills:32 164%
Deaths:11
KDR:4.909
Accuracy:35.814% C
KPH:16 C-
VKPH:9.500 C+
Kills:606 (0 + 606)
Deaths:91
KDR:6.659
VKDR:2.308
Vehicle Kills:210
Kill Difference:515
Playtime:16.420 hours
Usage:1%
Score:0.420m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:35.814%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 10,1989,07921143.028M++41.5158.493%B*N/A52B+6.4C262174.7h2.7B++4.6B*
SVA-88 5,3935,3701,7713.032B++1.5221.735%C18.566%D-53.2BN/A265100.9h12.2C+56C+
Ursa 4,5704,5293,1551.435C**0.0820.284%C16.692%D--49.8B+N/A22390.9h11.4C++56.3C++
CAS30 Tank Buster 7,6893,9982,5251.583C**0.0737.638%D-N/A14.3B**13.2A230279.3h37.8B++100.5B+
Flare VE6 3,5433,5092,3471.495C++0.0220.512%C19.721%D44.4C*N/A18979.1h11.2C+54.7C++
Betelgeuse 54-A 2,7602,7311,8971.44C0.0823.049%D17.723%F50.5CN/A20654.1h12.1D52.4D
Lasher X2 2,3952,3562,3551C++0.5223.971%C3.014%C--39.6B+N/A16259.5h18.4B+76.7C**
Cosmos VM3 2,1242,0911,0771.942C++0.4315.581%C+18.604%C+48.1A+N/A26243.5h12.4B++79.8B+
Hornet Missiles 3,0601,7192377.253B5.7476.729%A++N/A94.5B+73.7A+64818.2h10.9C++14.2B+
VX29 Polaris 1,6111,6001,0951.461C++0.0621.862%C14.438%D*51.1BN/A21031.3h13.2C+60.4C+
VE-H Maw 1,6311,5991,0651.501C+0.0227.292%B17.636%D--54.6C*1.1B+18029.3h11.7C+42.9C*
Supernova FPC 2,8321,4423154.578C+3.0651.51%C2.635%C++20C-19.3B*41572.1h6.4C-12.5C
Maelstrom Turbo Laser 2,4011,4285452.62B1.1032.304%C*N/A33.4A+22.8A++30042.7h64B++198B++
Pulsar C 1,3671,3496771.993B++0.4823.565%C+19.274%D26.3C+N/A15351.3h13.1C+55.4C++
Sticky Grenade 1,3001,29311293N/A1,291.4854.205%C**N/A1436.7B**7.8C--67770.9h1.4B**2.5B*
Anti-Vehicle Grenade 1,3721,29311293N/A1,291.4860.713%B**N/A680.5A+41.6D37511.9h3.3A5.4B**
Orion VS54 1,2761,2718971.417C++0.1023.033%B+18.253%D-42.4B+N/A32030h12.8C*55.6B+
Antares LC 2,0031,2615432.322B+0.8127.173%DN/A30.6B*18B+25741.2h69.2B++254.7B+
Proximity Mine 1,2201,2185162.36C--0.8444.543%C**N/A243.6MN/A9875h1.2A*2.7A+
L105 Zephyr 1,3771,2059512.684B+11.1742.926%C+N/A87.3A+12.5B+58813.8h6B14B
Frag Grenade 1,2101,20011200N/A1,198.4838.807%D-N/A857.1A+7.1C+35791.4h2.1A+5.3B*
Dual Photon Pods 1,5241,1852175.461C+3.9454.848%BN/A66.6C+19C++55617.8h22.3C++40.6C**
NS-30 Vandal 1,1851,1751,0041.17C0.3528.344%D21.532%D43.4C*N/A19627.1h5.5C**19.4C+
VE-S Canis 1,1881,1737651.533C**0.0231.68%B++13.64%D63.1B++N/A16518.6h10.4B+32.8B+
Sirius SX12 1,1881,1698391.393B0.1227.466%B+11.805%D--55.7AN/A23421h13.9B50.5B+
NS-15M2 1,1881,1688301.407C+0.1119.947%D18.75%D-48.5C*N/A22824.1h13.6C+68.3C+
NS-44 Commissioner 1,1711,1661,1171.044C++0.4736.444%C+16.467%D-48.4B+N/A25024.1h3.6B10B
Eidolon VE33 1,1801,1651,4390.81C+0.7124.545%D21.03%D23.2C+N/A11850.2h9.2C++37.4C+
Eridani SX5 1,1761,1657461.562B0.0531.725%B**13.305%D-71.9A+N/A32916.2h11B+34.5B+
Cerberus 1,1701,1641,3900.837C+0.6835.48%B+11.512%D**35.6C+N/A12332.7h6.4C+18B
MKV Suppressed 1,1621,1611,1381.02C+0.5024.651%C+13.609%D--30.1C+N/A11738.6h13.8C**55.9C*
NS-15M1 1,1671,1618041.444C+0.0721.186%C17.485%D44.7C*N/A22926h13.5C+63.9C++
Manticore SX40 1,1641,1591,1670.993C+0.5233.004%B+13.201%D*40.8B+N/A12028.4h7.6C*23B+
VA39 Spectre 1,1751,1597281.592C*0.0831.62%C+36.238%C+40.5AN/A16128.6h5B++15.9B+
Artemis VX26 1,1751,1581,0521.101C+0.4229.284%B+14.508%D*50.3B*N/A26223h11.9C*40.8B+
Nyx VX31 1,1681,1589411.231C0.2931.007%C-15.89%D**47.3B+N/A21224.5h5.5C*17.6C++
NS-357 Underboss 1,1621,1571,2910.896C+0.6236.561%C+13.57%D--43C++N/A17426.9h4.2C++11.4C*
Eridani SX5G 1,1721,1559921.164C0.3525.851%C12.9%D--42.5C+N/A17727.2h11.6C+44.8C+
Beamer VS3 1,1661,1511,4160.813C++0.7028.887%C*16.16%D-41.3B*N/A20827.9h8.8C**30.4C++
NS Decimator 1,4721,0981,2800.858C+0.6654.489%D2.277%C++34.1C+11.6C--35532.2h4.7C++8.7C+
C-4 1,3249411,2150.774C-0.7421.272%DN/A57C--23.2C100316.5h1.5C++7.1C
Lumine Edge 93791933,4800.027C1.4920.061%D13.819%C0.9C--N/A41025.9h1.6C7.8C+
Nebula VM20 9289135141.776C+0.2617.197%C+16.429%D-58.9A++1B*33515.5h14.4B+83.6B
Saron HRB 1,9208971515.94C*4.4246.03%C**N/A25.4C++29A+43035.3h26.3C--57.1C+
Comet VM2 1,4858759350.936C++0.5840.464%C1.486%D**12.9B+9A**16868h29.6C--73.2C
Light PPA 9838722473.53C+2.0130.692%D*N/A50.1C++6.4A26917.4h14.9C++48.5C+
MANA Anti-Vehicle Turret 1,3968446771.247D0.2755.202%C+2.844%C-8440A++5520B*17054230.1h8.1C+14.7C++
Skorpios 8548425481.536C+0.0231.505%B**13.777%D--74.5A+1.1A+19911.3h10.8C**34.3B++
Solstice SF 8438375191.613B++0.1021.96%C15.054%C18.1C+N/A12346.3h15.7C71.7C
H-V45 8288117001.159C+0.3623.133%C+17.879%C-39.8B+N/A21520.4h13.8C+59.8C++
Comet VM2 1,3197949130.87C+0.6541.299%C2.393%D-12C++7.9A+15466.1h33C79.8C
Revenant 7507406031.227C--0.2927.828%D--23.378%D33C-N/A8822.4h9D32.3D--
NS-11CP 6996868190.838D0.6824.447%D-16.035%D--24.1DN/A6228.5h16.5D*67.4D--
Saron Laser Cannon 1,0816665041.321C+0.2029.063%C-N/A18.1B+11.3C**24936.7h79.1B++272.2B++
Cosmos VM3 6706652662.5B0.9812.442%D--17.293%C--35.8B+N/A25318.6h12.6B+101.3C+
NS-15MP 6566454751.358C--0.1622.207%D--22.481%D-48.1C--N/A12113.4h13.4D--60.4D-
C150 Dalton 1,4746211673.719C2.2035.2%CN/A36.7C++50.5A++78716.9h5.6D16D
Parallax VX3 6076052982.03C0.5139.087%C+64.959%D**37.6B+N/A22316.1h2.9D-7.4C
Ghost 6106004071.474C0.0439.259%C+60.667%D38.2C+N/A18315.7h2.9D-7.5C
Nemesis VSH9 1,0635948360.711C++0.8162.397%C+1.515%D20C*15.8B**35429.7h9.1C14.6C+
NS-11P 5975886070.969C+0.5522.075%C+18.197%C+31.4C*N/A17218.7h15.9C-71.9C+
S1 7875756970.825C**0.6955.642%C+2.261%C30.4B+11.2C55018.9h5.3B++9.6B+
Tank Mine 9275642802.014C0.5028.374%CN/A128.2B+82.5B++20764.4h2.1C7.6D
Serpent VE92 5645488140.673C0.8422.992%C+17.153%C--13.2DN/A9341.4h17D74.1C
Proton II PPA 5775485010.96C+9.4417.767%D--N/A60.9C*3.2C3619h8.7B+49C+
Phantom VA23 5145103131.629C+0.1131.812%C--20%D*53.7B+N/A2149.5h4.4C**14C++
The Immortal 4974906750.726C--0.7929.325%D*17.551%D**41.9CN/A11211.7h8.6C29.3D-
Blueshift VM5 4664552951.542C0.0318.645%C+23.736%B+46.9B*1.1B**2199.7h15.9C++85.5C++
NS-7 PDW 4354323341.293B+0.2229.465%B*13.426%D60.8A++N/A3387.1h12.8B+43.5B+
Lancer VS22 9404327420.582C0.9366.669%B++N/A15.8C**18.5B*40227.4h26.2C++39.2C*
CME 4274214510.933C0.5825.51%C+13.777%D*31.4C+N/A14913.4h15.6C-61.2C+
VX6-7 4254192331.798B+0.2821.488%D15.275%D--26.2C+N/A16416h15.7C-72.9C
Force-Blade 38036123,7220.015C1.5032.423%C*N/A0.5C+N/A2720.5h2.2B+6.8B+
E540 Halberd 603355516.961C+5.4440.006%D--1.69%C-28.2C19.7B+48912.6h7.1D-17.8D*
NSX Tomoe 3293272711.207C+0.3130.568%C**37.003%C+54.5B++N/A1466h12.9B+42.2B+
L-30R Vektor 5903163300.958D0.5627.509%D*1.266%D8.8C7.7C+13535.8h73.6C**267.4C
Hades VSH4 5573132741.142A0.3764.296%C-N/A20.1C+15.6B+25715.6h8.4C*13C++
M40 Fury 357302368.389C*6.8727.898%D--1.325%C--73.7B*13.4C**5434.1h14.1C+50.4C
Dual-75 Duster 315281565.018D3.5026.139%D**N/A41.3D-5C+2416.8h6.7C-25.7D*
NS-11C 2832783760.739C0.7819.433%D-10.072%F23C+N/A17212.1h15.9C+81.7C
Proton II PPA-H 3002752610.577C+9.0628.431%D--1.091%D114.6B+10.4B**5892.4h9B+31.8C+
C-4 ARX 3592682431.103C--0.4124.933%CN/A107.2C+36.4C++7702.5h1.4C5.6C
V10 264262604.367B+2.8542.143%C**63.359%F38C*N/A1676.9h2.7C--6.3C+
Terminus VX-9 2522462950.834C-0.6825.085%C+20.732%D36.2C+N/A2216.8h14.1C-56.2C+
MAX Punch 2402402,2840.105C+1.4153.181%B+N/A1.9C+N/A8124.2h1.8C++3.5C*
Pandora VX25 2452402241.071C+0.4532.862%D13.333%C-24.7C-N/A1409.7h6.2D--18.9D-
NSX Naginata 2312291851.238C+0.2818.962%D30.131%B46.7C**N/A1194.9h12.1C++63.9C+
MANA Anti-Personnel Turret 2262231511.477N/A0.0416.082%UN/A2230U30U8927800.1h20.9T*130T*
Nova 198195972.01B+0.4934.392%D-17.436%B++46.4B+N/A2794.2h4.9C+14.4C-
Pulsar LSW 1911881701.106C0.4122.178%C+18.085%D-40C+N/A4234.7h13.6C61.4C+
NS-11A 1911821900.958C0.5627.06%B+19.231%C35.7C*1.8M++3155.1h15.4C57C*
NSX Yumi 1851811451.248C+0.2722.781%D32.044%B+44.1B+1C**1534.1h14.7D64.4D
Equinox VE2 Burst 1821802530.711D0.8124.151%D21.111%D34.6CN/A1675.2h13.8C57.1C
Corvus VA55 1771761770.994C+0.5222.364%C13.068%D**30.9C++N/A3425.7h13.5C60.3C+
Solstice VE3 1681681700.988B0.5318.303%D-15.476%D20.2C++N/A5438.3h13B+71C*
NS Baron G5 1661602160.741C0.7832.585%D*11.25%D31.4C+1.2A*2015.1h5.2C15.9C+
M60-G Bulldog 216159295.483C**3.9731.66%C1.887%D37.9B+13.6A*5104.2h8.8C27.7C+
Supernova PC 211158364.389C+2.8745.883%C3.165%B++26.8B+9C++7915.9h4.6B+10.1B
NS Annihilator 3761581980.798B+0.7269.028%T-N/A7.7D10.7B+22720.4h17.3F25F--
NS-R3 Swarm 2991552610.594C*0.9262.094%CN/A11.2B*10.4B**13213.8h27.4C**44.1C*
Phobos VX86 1571531251.224C+0.2964.141%B+16.34%C+51C**1.3B*1763h3.1D-4.8C+
Aphelion VEX-4 258145413.537C2.0227.806%D-4.828%B+25.4C+19.8C**2575.7h48.2B+173.4C*
Photon A2A Missile Pods 197133235.783C*4.2788.416%AN/A73.9B+35.6C6421.8h10.6D12C
L-24R Spur 1991311640.799D0.7229.357%D*1.527%C-6.8D*3.5C++8519.4h110.8F-377.3F*
NS-357P Underboss 1291291760.733C--0.7838.516%C--20.155%C--40.3DN/A1273.2h4.2C--10.9C
AP30 Shredder 3261281191.076D0.4432.144%C2.344%C++9.7D*15D34413.2h235.9T*733.8T
Pulsar VS1 1291281560.821C+0.7022.124%C12.5%D*32.8B+N/A5773.9h13.5B+61.1C**
Coyote Missiles 196125532.358C+0.8457.08%B+N/A32.9C18.7C4683.8h63.5D-111.3C-
NS-10 Burster 2061251191.05C*0.4732.106%B+4%D5.5C+3.6C++11122.8h193.7D*603.4C
Vortex VM21 2111221550.787C0.7341.364%C+2.459%C--11.3B+8.2B*21810.8h32.3B+78.1B+
Solstice Burst 1211191240.96C0.5624.331%C-14.286%D**22.5C--N/A985.3h12.8B52.7C++
NS-10 Burster 1941181290.915C0.6031.954%B1.695%D*5C3.2C-10623.7h204D*638.5C
Saron HRB-H 228114353.257C1.7456.388%C++1.754%C*31.7C31.7B++5603.6h40.7F72.2D*
Skyguard 224113492.306C0.7925.688%DN/A7.6D--7.4D21714.9h198.9F774.5D**
NS-AM7 Archer 1501112560.434C+1.0852.465%D-13.514%C5.1C1.8D4721.7h18.8C*35.8C++
NSX Tanto 1121091350.807C0.7128.167%B29.358%B++16DN/A556.8h15.8C+56.1C++
Spiker 1071071510.709C0.8125.56%D7.477%F-35.7C+N/A1693h9.2C++35.9C+
Vortex VM21 175981540.636C0.8841.704%C++2.041%D-9.2B+7.2B**16510.7h42.1B+100.9B+
M60-A Bulldog 11594422.238C--0.7224.044%D*2.128%B++20D4.5D2394.7h8.6F35.9F--
G30 Walker 15791156.067B++4.5526.472%D3.297%C19C**13.8B*3224.8h195.3C**737.8C++
Zenith VX-5 9490910.989C+0.5325.734%C++16.667%D-23.7C1.1A+2363.8h11.9B+46.2B+
E540 Halberd-H 12473135.615C4.1061.706%B+2.74%B+45.6C++31.9B**8261.6h8.5D--13.8D
Rocklet Rifle 11164790.81C*0.7155.962%BN/A37.6B*27.6C**7141.7h31.3B+56B+
Aphelion VEX-4H 9960232.609C1.0939.165%DN/A35.3C22.9C5151.7h64.3C+164.1C
M20 Basilisk 8654114.909A3.3935.814%C5.556%C+15.9C-9.4C+3303.4h123.4C344.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter18423,39110.9h
Restoration Kit1,0728,8719.9h
Nano-Armor Kit1,3642,010,688178h
Anti-Vehicle MANA Turret683,9174.1h
Spawn Beacon25820.5h
Nanite Revive Grenade02,7890.8h
Nanite Healing Grenade01540h
Medical Applicator972412,93626.7h
Deconstruction Tool09590.3h
Spitfire Auto-Turret551,1491.2h
Rampart Wall2620.6h
Ammunition Package14525,92511.9h
Shield Recharging Field20917,9145.4h
Medical Kit6605,6176.5h
Anti-Infantry MANA Turret276900.9h
Hardlight Barrier71240.1h
Nano-Repair Grenade01300h
Recon Detection Device21416,32918h
Smoke Grenade02640.1h

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