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Sentinel Horseman Yieyi[SODW] Yieyi
NC BR 73

KDR: 1.95

Score: 6.5m

Last Seen: Dec 29th, 2018 1:19 PM
- OFFLINE - 485.1 hour(s)

Battle Rank 73 - New Conglomerate on Cobalt - Outfit Leader of Solitary Dark Wolves[SODW] Solitary Dark Wolves
NC outfit on Cobalt

Members: 0
Level Progress (to 74): 86%
Level 100 Progress: 34% 820h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW GD-22S EM6 LA1 Anchor EM1 NC6 Gauss SAW NS-7 PDW NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $944,505 MLG Score: 755
Fun Score: N/A
Cheeseburgers Flipped: 257TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.444%17.231%36918100410,9922.53097-0.579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.084%0.077C+-0.527D0.568B+HEAD ++ (~6.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.294C*11.30.206C++41.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.682%1.727%294210206373772321.68965273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.991%0.86B*-0.579D-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.30.657B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.725%9.091%5621020110224390.488889275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.376%-0.317C1.206B**-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.6-0.14C44-0.122C+90.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.094%82.626%562102077791000.852909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.009%-0.292C1.017B**0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.27C*2.40.25C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55%17.544%56110215735300.161017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.133B**0.607B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+3.30.324C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Solitary Dark Wolves[SODW] Solitary Dark Wolves
NC outfit on Cobalt

Members: 0
6.5m168.7%252 (15.1k)200 (12k)1.9524717,4578,9412.1640873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022111421.116%17.151%36203:377

7% Combat Medic8% Engineer65% Heavy Assault12% Infiltrator6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2017 4:10 PMNov 11th, 2017 4:23 PMJan 12th, 2019 4:20 PM (6d) (PST)Dec 29th, 2018 10:53 AM (20d) (PST)Dec 29th, 2018 9:19 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5002412590.5400.2760.0930.9620.031755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,01614,43715,5793217658211,999

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
539.2h/22.5d 1,892 2,994 4,649 31.1k 569 2,317 991 16.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:1,789
Deaths:465
KDR:3.847
Accuracy:22.499% D--
HSR:15.875% D**
GD-22S
C+
Kills:1,178
Deaths:652
KDR:1.807
Accuracy:22.752% C+
HSR:22.156% C
EM6
B+
Kills:1,171
Deaths:547
KDR:2.141
Accuracy:23.914% B+
HSR:18.019% D-
LA1 Anchor
D
Kills:1,170
Deaths:1,150
KDR:1.017
Accuracy:19.209% D--
HSR:19.658% D
EM1
C++
Kills:1,168
Deaths:480
KDR:2.433
Accuracy:21.796% C++
HSR:15.069% D--
NC6 Gauss SAW
C++
Kills:1,168
Deaths:789
KDR:1.480
Accuracy:20.386% C++
HSR:19.692% D
MGR-L1 Promise
D-
Kills:297
Deaths:108
KDR:2.750
Accuracy:19.175% D-
HSR:18.519% D-
NC05 Jackhammer AE
D-
Kills:158
Deaths:57
KDR:2.772
Accuracy:40.363% D-
HSR:5.696% F-
NS-15M2
D-
Kills:152
Deaths:73
KDR:2.082
Accuracy:19.270% D-
HSR:15.132% D*
Kills:8,251
Deaths (as Heavy Assault):4,321
Deaths (to Heavy Assaults):2,260
KDR:1.90951
Kill Difference:3,930
Playtime:353.117 hours
Usage:65%
Score:4.059m
Score/min:192
Accuracy (listed only):23.263%
HSR (listed only):16.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,167
Deaths:826
KDR:1.413
Accuracy:20.735% D
HSR:12.939% D
NC14 Bolt Driver
B++
Kills:557
Deaths:176
KDR:3.165
Accuracy:31.369% D
HSR:80.072% B++
MGR-S1 Gladius
D
Kills:440
Deaths:207
KDR:2.126
Accuracy:22.669% D
HSR:14.318% D--
NSX Daimyo
D
Kills:220
Deaths:100
KDR:2.200
Accuracy:37.050% D
HSR:89.091% D**
AF-4 Cyclone
D*
Kills:165
Deaths:47
KDR:3.511
Accuracy:18.532% D*
HSR:9.091% D**
NS-44 Commissioner AE
D*
Kills:160
Deaths:112
KDR:1.429
Accuracy:19.707% F*
HSR:15% D*
NS-61 "Ravenous" Emissary
D--
Kills:128
Deaths:149
KDR:0.859
Accuracy:19.668% D**
HSR:11.719% D--
LA3 Desperado
C
Kills:91
Deaths:57
KDR:1.596
Accuracy:22.074% D--
HSR:17.582% C
Kills:2,928
Deaths (as Infiltrator):1,674
Deaths (to Infiltrators):1,921
KDR:1.7491
Kill Difference:1,254
Playtime:66.405 hours
Usage:12%
Score:0.580m
Score/min:145
Accuracy (listed only):23.976%
HSR (listed only):31.227%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,167
Deaths:826
KDR:1.413
Accuracy:20.735% D
HSR:12.939% D
MGR-S1 Gladius
D
Kills:440
Deaths:207
KDR:2.126
Accuracy:22.669% D
HSR:14.318% D--
GR-22
C
Kills:401
Deaths:254
KDR:1.579
Accuracy:21.783% C--
HSR:16.958% C
NSX Yumi
D
Kills:186
Deaths:70
KDR:2.657
Accuracy:23.640% D
HSR:19.355% D
AF-4 Cyclone
D*
Kills:165
Deaths:47
KDR:3.511
Accuracy:18.532% D*
HSR:9.091% D**
NC1 Gauss Rifle
C
Kills:83
Deaths:97
KDR:0.856
Accuracy:21.135% C
HSR:10.843% D**
LA39 Bruiser
B+
Kills:57
Deaths:30
KDR:1.900
Accuracy:55% C--
HSR:17.544% B+
Kills:2,499
Deaths (as Combat Medic):1,531
Deaths (to Combat Medics):788
KDR:1.63227
Kill Difference:968
Playtime:37.037 hours
Usage:7%
Score:0.591m
Score/min:266
Accuracy (listed only):26.213%
HSR (listed only):14.435%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:78
Deaths:19
KDR:4.105
Accuracy:27.165% C++
HSR:34.615% A+
LA39 Bruiser
B+
Kills:57
Deaths:30
KDR:1.900
Accuracy:55% C--
HSR:17.544% B+
Kills:135
Deaths (as Engineer):49
Deaths (to Engineers):1,149
KDR:2.7551
Kill Difference:86
Playtime:44.793 hours
Usage:8%
Score:0.622m
Score/min:232
Accuracy (listed only):41.082%
HSR (listed only):26.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:977
Deaths:438
KDR:2.231
Accuracy:43.914% B++
HSR:12.590% D
AF-23 Grinder
B**
Kills:870
Deaths:300
KDR:2.900
Accuracy:43.711% B**
HSR:11.724% D-
NCM2 Falcon
C
Kills:90
Deaths:137
KDR:0.657
Accuracy:35.749% C
HSR:2.222% D*
Kills:1,937
Deaths (as MAX Suit):437.500
Deaths (to MAX Suits):293
KDR:4.42743
Kill Difference:1,499.500
Playtime:32.226 hours
Usage:6%
Score:0.608m
Score/min:314
Accuracy (listed only):41.125%
HSR (listed only):8.845%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:420
V. Kills:140 298%
Deaths:32
KDR:13.125
Accuracy:51.754% C*
KPH:41.200 A++
VKPH:13.700 C+
Titan-150 HEAT
B**
Kills:217
V. Kills:72 297%
Deaths:30
KDR:7.233
Accuracy:46.124% C+
KPH:30.600 B**
VKPH:10.200 B
Titan-150 HESH
B*
Kills:97
V. Kills:16 N/A
Deaths:7
KDR:13.857
Accuracy:54.434% B*
KPH:50.700 B++
VKPH:8.400 C++
Kills:734 (734 + 0)
Deaths:69
KDR:10.638
VKDR:3.304
Vehicle Kills:228
Kill Difference:665
Playtime:19.188 hours
Usage:4%
Score:0.193m
Score/min:167
Driving Accuracy:54.434%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:56
V. Kills:4 N/A
Deaths:1
KDR:56
Accuracy:24.396% A
KPH:69.300 C*
VKPH:5 A++
M20 Basilisk
B+
Kills:54
V. Kills:10 N/A
Deaths:14
KDR:3.857
Accuracy:36.772% C+
KPH:24.600 B+
VKPH:4.600 D
Kills:110 (0 + 110)
Deaths:15
KDR:7.333
VKDR:0.933
Vehicle Kills:14
Kill Difference:95
Playtime:2.999 hours
Usage:1%
Score:0.030m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:36.772%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
B++
Kills:186
V. Kills:7 N/A
Deaths:220
KDR:0.845
Accuracy:28.495% D**
KPH:39.300 B++
VKPH:1.500 D
Kills:186 (186 + 0)
Deaths:220
KDR:0.845
VKDR:0.032
Vehicle Kills:7
Kill Difference:34
Playtime:4.738 hours
Usage:1%
Score:0.022m
Score/min:76
Driving Accuracy:28.495%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,8101,7894653.847B*1.8922.499%D--15.875%D**34.4DN/A8752h10.9C+48.6D
GD-22S 1,1921,1786521.807C**0.1522.752%C+22.156%C41.2C*N/A10828.6h10.1B+44.6B+
EM6 1,1821,1715472.141B+0.1923.914%B+18.019%D-42.6C++N/A9527.5h11C*45.8B
LA1 Anchor 1,1831,1701,1501.017C0.9419.209%D--19.658%D27.7DN/A6542.3h11.5C-60.1D
EM1 1,1811,1684802.433A0.4821.796%C++15.069%D--38.2C++N/A8430.6h12.4C++56.7B
NC6 Gauss SAW 1,1811,1687891.48B+0.4720.386%C++19.692%D36.6B+N/A10131.9h8.5B++41.8B+
NS-7 PDW 1,1831,1678261.413B+0.5420.735%D12.939%D24.5C+N/A5447.7h15C++72.2C+
NCM1 Scattercannon 9929774382.231B0.2843.914%B++12.59%D34.3B*N/A8928.5h6.9B+15.6B+
AF-23 Grinder 8848703002.9C**0.9543.711%B**11.724%D-39.7B+N/A10321.9h6.9C+15.8B+
NS Decimator 9546762742.467A++0.5155.816%D1.627%C--32C+13.2C19121.1h3.9B++7.1B+
NC14 Bolt Driver 5575571763.165B*1.2131.369%D80.072%B++33B++N/A10116.9h2.2B++7B
The Slasher 4634585,0610.09B*1.8624.039%D18.996%B*1.4CN/A2330.8h2.3C+9.6C+
MGR-S1 Gladius 4494402072.126B+0.1722.669%D14.318%D--28CN/A8915.7h10.1C*44.6C+
Titan-150 AP 5604203213.125B**11.1751.754%C*1.429%D-41.2A++13.7C+18310.2h4.3C*8.3B+
GR-22 4024012541.579C**0.3721.783%C--16.958%C30.2C+N/A10213.3h12.8B58.9C++
MGR-L1 Promise 3002971082.75B**0.8019.175%D-18.519%D-29.4C-N/A10810.1h15.3C+79.6C+
Shrike 4062702441.107B++0.8552.816%C2.593%C+25.2C++12.7C++18410.7h6.4C*12C++
NSX Daimyo 2202201002.2C0.2537.05%D89.091%D**39.3CN/A915.6h2.9C7.7C
Frag Grenade 2182171217N/A215.0541.644%C--N/A361.7C--1.7D--12090.6h4.3C10.3C
Titan-150 HEAT 289217307.233B+5.2846.124%C+2.304%C30.6B**10.1C**1247.1h4.3B+9.3B+
NSX Yumi 200186702.657B**0.7023.64%D19.355%D26.6C2C*737h13.8C58.4C
M20 Basilisk-F 1931862200.845C+1.1128.495%D**12.366%B*39.6B++1.5D764.7h11.7B+41B++
AF-4 Cyclone 166165473.511A++1.5618.532%D*9.091%D**32.4C+N/A1345.1h10.3B+55.5C+
NS-44 Commissioner AE 1601601121.429C*0.5219.707%F*15%D*10.5D*N/A2715.3h4.1C-20.9F--
NC05 Jackhammer AE 163158572.772B**0.8240.363%D-5.696%F-43.9C1.4A+1013.6h4.8C+11.9C
NS-15M2 152152732.082C**0.1319.27%D-15.132%D*36.2C+N/A1084.2h11.8B61.1C+
NS-61 "Ravenous" Emissary 1321281490.859C+1.0919.668%D**11.719%D--11D-N/A2711.6h12.1B+61.6C
Titan-150 HESH 11397713.857B+11.9054.434%B*N/A51.1B++8.4C++2411.9h4.1D7.6C+
LA3 Desperado 9191571.596B*0.3622.074%D--17.582%C18.6DN/A484.9h7.1B*32.1C*
NCM2 Falcon 106901370.657C1.3035.749%C2.222%D*12.9C+2.3D--447h8.2B++22.8B+
Mag-Cutter 92863,1180.028C*1.9212.806%D*19.767%A*0.7C++N/A2129.2h2.6C++20.4D
NC1 Gauss Rifle 8383970.856C+1.1021.135%C10.843%D**24.4C++N/A1713.4h12.9C++60.9C++
Warden 7978194.105M++2.1527.165%C++34.615%A+30B++N/A1272.6h10C+36.7C*
C-4 7062106.2M**4.2546.386%M**N/A206.7M++26.7C+27810.3h1.2B+2.7B**
Anti-Vehicle Grenade 7259159N/A57.0533.946%F-N/A147.5D--32.5D-6490.4h7.8D-23.1F
LA39 Bruiser 5757301.9B+0.0555%C--17.544%B+51.8B+N/A1631.1h3.3D*6D
M12 Kobalt 6056156S54.0524.396%A12.5%D*70C*5A++2430.8h21.1C+86.4B+
M20 Basilisk 6454143.857B+1.9036.772%C+5.556%C+24.5B+4.5D-1382.2h67.9B+184.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43340.3h
Snowman Soldier71160.1h
AE Nano-Armor Kit716,0050.9h
Nanite Revive Grenade03170.1h
Medical Kit5785,8279.2h
Medical Applicator7435,7182.3h
AE Medical Applicator66,7010.5h
Nano-Repair Grenade01700h
Recon Detection Device96181.1h
Ammunition Package99910.3h
Nano-Armor Kit2337,4103.1h
Anti-Infantry MANA Turret0600.1h
Shield Recharging Field43370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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