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Sentinel Horseman Yieyi[SODW] Yieyi
NC BR 72

KDR: 1.92

Score: 6.2m

Last Seen: Nov 14th, 2018 10:41 AM
- OFFLINE - 24.4 hour(s)

Battle Rank 72 - New Conglomerate on Cobalt - Outfit Leader of Solitary Dark Wolves[SODW] Solitary Dark Wolves
NC outfit on Cobalt

Members: 1
Level Progress (to 73): 63%
Level 100 Progress: 33% 847h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW GD-22S EM6 LA1 Anchor NC6 Gauss SAW EM1 NS-7 PDW NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $929,493 MLG Score: 743
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.451%17.287%3711899610,6442.49099-0.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.071%0.088C+-0.506D0.573B+HEAD ++ (~6.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.292C*11.40.202C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.473%1.754%291210126273732301.68096271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.893%0.845B*-0.567D-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.30.662B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.943%9.174%5721012109220380.493213279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.237%-0.298C1.306A-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.8-0.164C44.4-0.155C90.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.01%83.289%572101275489400.8434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.089%-0.305C1.063B**0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.275C*2.30.258C*4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55%17.544%57110135735000.162857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.14B**0.623B+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+3.30.324C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Solitary Dark Wolves[SODW] Solitary Dark Wolves
NC outfit on Cobalt

Members: 1
6.2m167.2%250 (15k)197 (11.8k)1.9153516,8578,8012.1223772 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014107321.087%17.204%36303:347

7% Combat Medic8% Engineer65% Heavy Assault12% Infiltrator6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2017 4:10 PMNov 11th, 2017 4:23 PMNov 14th, 2018 9:14 PM (8h) (PST)Nov 14th, 2018 7:18 AM (22h) (PST)Nov 14th, 2018 6:41 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4982432550.5390.2810.0930.9510.030743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,89314,59215,3013217657211,833

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
521.5h/21.7d 1,822 2,900 4,506 29.8k 546 2,251 949 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:1,609
Deaths:432
KDR:3.725
Accuracy:22.495% D--
HSR:15.662% F
GD-22S
C++
Kills:1,176
Deaths:650
KDR:1.809
Accuracy:22.839% C++
HSR:22.194% C
EM6
B+
Kills:1,171
Deaths:547
KDR:2.141
Accuracy:23.914% B+
HSR:18.019% D-
LA1 Anchor
D
Kills:1,170
Deaths:1,150
KDR:1.017
Accuracy:19.219% D--
HSR:19.658% D
NC6 Gauss SAW
C++
Kills:1,168
Deaths:789
KDR:1.480
Accuracy:20.390% C++
HSR:19.692% D
EM1
C++
Kills:1,168
Deaths:480
KDR:2.433
Accuracy:21.796% C++
HSR:15.069% D--
MGR-L1 Promise
D
Kills:272
Deaths:97
KDR:2.804
Accuracy:19.597% D
HSR:19.118% D
NC05 Jackhammer AE
D
Kills:131
Deaths:49
KDR:2.673
Accuracy:42.657% D
HSR:5.344% F-
NS-15M2
D-
Kills:125
Deaths:65
KDR:1.923
Accuracy:18.899% D-
HSR:15.200% D*
Kills:7,990
Deaths (as Heavy Assault):4,259
Deaths (to Heavy Assaults):2,225
KDR:1.87603
Kill Difference:3,731
Playtime:339.949 hours
Usage:65%
Score:3.842m
Score/min:188
Accuracy (listed only):23.534%
HSR (listed only):16.662%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,167
Deaths:826
KDR:1.413
Accuracy:20.735% D
HSR:12.939% D
NC14 Bolt Driver
B++
Kills:534
Deaths:168
KDR:3.179
Accuracy:31.143% D
HSR:80.899% B++
MGR-S1 Gladius
D
Kills:375
Deaths:189
KDR:1.984
Accuracy:22.415% D
HSR:14.933% D--
NSX Daimyo
D
Kills:220
Deaths:100
KDR:2.200
Accuracy:37.050% D
HSR:89.091% D**
AF-4 Cyclone
D*
Kills:162
Deaths:47
KDR:3.447
Accuracy:18.630% D*
HSR:8.642% D**
NS-44 Commissioner AE
D*
Kills:160
Deaths:112
KDR:1.429
Accuracy:19.778% F--
HSR:15% D*
NS-61 "Ravenous" Emissary
D--
Kills:128
Deaths:149
KDR:0.859
Accuracy:19.668% D**
HSR:11.719% D--
LA3 Desperado
C+
Kills:68
Deaths:52
KDR:1.308
Accuracy:22.348% D--
HSR:19.118% C+
Kills:2,814
Deaths (as Infiltrator):1,643
Deaths (to Infiltrators):1,895
KDR:1.71272
Kill Difference:1,171
Playtime:64.663 hours
Usage:12%
Score:0.556m
Score/min:143
Accuracy (listed only):23.971%
HSR (listed only):31.543%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,167
Deaths:826
KDR:1.413
Accuracy:20.735% D
HSR:12.939% D
GR-22
C
Kills:387
Deaths:247
KDR:1.567
Accuracy:21.878% C-
HSR:16.538% C
MGR-S1 Gladius
D
Kills:375
Deaths:189
KDR:1.984
Accuracy:22.415% D
HSR:14.933% D--
NSX Yumi
C--
Kills:177
Deaths:70
KDR:2.529
Accuracy:23.352% D
HSR:20.339% C--
AF-4 Cyclone
D*
Kills:162
Deaths:47
KDR:3.447
Accuracy:18.630% D*
HSR:8.642% D**
NC1 Gauss Rifle
C
Kills:83
Deaths:97
KDR:0.856
Accuracy:21.135% C
HSR:10.843% D**
LA39 Bruiser
B+
Kills:57
Deaths:30
KDR:1.900
Accuracy:55% C--
HSR:17.544% B+
Kills:2,408
Deaths (as Combat Medic):1,506
Deaths (to Combat Medics):769
KDR:1.59894
Kill Difference:902
Playtime:35.806 hours
Usage:7%
Score:0.571m
Score/min:266
Accuracy (listed only):26.164%
HSR (listed only):14.540%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A+
Kills:78
Deaths:19
KDR:4.105
Accuracy:27.165% C++
HSR:34.615% A+
LA39 Bruiser
B+
Kills:57
Deaths:30
KDR:1.900
Accuracy:55% C--
HSR:17.544% B+
Kills:135
Deaths (as Engineer):49
Deaths (to Engineers):1,131
KDR:2.7551
Kill Difference:86
Playtime:44.154 hours
Usage:8%
Score:0.609m
Score/min:230
Accuracy (listed only):41.082%
HSR (listed only):26.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:950
Deaths:431
KDR:2.204
Accuracy:43.712% B++
HSR:12.632% D
AF-23 Grinder
B**
Kills:847
Deaths:293
KDR:2.891
Accuracy:43.513% B**
HSR:11.570% D-
NCM2 Falcon
C-
Kills:90
Deaths:137
KDR:0.657
Accuracy:35.749% C-
HSR:2.222% D*
Kills:1,887
Deaths (as MAX Suit):430.500
Deaths (to MAX Suits):289
KDR:4.38328
Kill Difference:1,456.500
Playtime:31.517 hours
Usage:6%
Score:0.585m
Score/min:309
Accuracy (listed only):40.991%
HSR (listed only):8.808%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:410
V. Kills:138 295%
Deaths:32
KDR:12.813
Accuracy:51.478% C*
KPH:41.400 A*
VKPH:13.900 C+
Titan-150 HEAT
B**
Kills:217
V. Kills:72 297%
Deaths:30
KDR:7.233
Accuracy:46.124% C+
KPH:30.600 B**
VKPH:10.200 B
Titan-150 HESH
B*
Kills:92
V. Kills:16 N/A
Deaths:7
KDR:13.143
Accuracy:55.294% B*
KPH:51.100 B+
VKPH:8.900 C*
Kills:719 (719 + 0)
Deaths:69
KDR:10.420
VKDR:3.275
Vehicle Kills:226
Kill Difference:650
Playtime:18.799 hours
Usage:4%
Score:0.186m
Score/min:165
Driving Accuracy:55.294%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:55
V. Kills:4 N/A
Deaths:1
KDR:55
Accuracy:24.820% A+
KPH:70.400 C*
VKPH:5.100 A++
M20 Basilisk
B+
Kills:54
V. Kills:10 N/A
Deaths:14
KDR:3.857
Accuracy:36.806% C+
KPH:24.700 B+
VKPH:4.600 D
Kills:109 (0 + 109)
Deaths:15
KDR:7.267
VKDR:0.933
Vehicle Kills:14
Kill Difference:94
Playtime:2.970 hours
Usage:1%
Score:0.029m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:36.806%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
B++
Kills:186
V. Kills:7 N/A
Deaths:220
KDR:0.845
Accuracy:28.495% F
KPH:39.300 B++
VKPH:1.500 D
Kills:186 (186 + 0)
Deaths:220
KDR:0.845
VKDR:0.032
Vehicle Kills:7
Kill Difference:34
Playtime:4.738 hours
Usage:1%
Score:0.022m
Score/min:76
Driving Accuracy:28.495%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,6281,6094323.725B++1.8122.495%D--15.662%F34DN/A8247.3h11.1C+49.4D
GD-22S 1,1901,1766501.809C**0.1122.839%C++22.194%C41.4C*N/A10828.4h10.1B+44.3B+
EM6 1,1821,1715472.141B+0.2323.914%B+18.019%D-42.6C++N/A9527.5h11C*45.8B
LA1 Anchor 1,1831,1701,1501.017C0.9019.219%D--19.658%D27.7DN/A6542.2h11.5C--60D
NC6 Gauss SAW 1,1811,1687891.48B0.4420.39%C++19.692%D36.6B+N/A10031.9h8.5B+41.8B+
EM1 1,1811,1684802.433A0.5221.796%C++15.069%D--38.2C++N/A8430.6h12.4C++56.7B
NS-7 PDW 1,1831,1678261.413B+0.5020.735%D12.939%D24.5C+N/A5447.7h15C++72.2C+
NCM1 Scattercannon 9659504312.204C**0.2943.712%B++12.632%D34.1B*N/A8927.9h6.8B+15.5B+
AF-23 Grinder 8618472932.891C*0.9843.513%B**11.57%D-39.8B++N/A10221.3h6.7C+15.5B+
NS Decimator 8836292652.374A++0.4656.564%C--1.749%C-31.6C+12.8C18419.9h4B+7B+
NC14 Bolt Driver 5345341683.179B*1.2631.143%D80.899%B++33.8B*N/A9915.8h2.1B*6.9B
The Slasher 4624574,9270.093B*1.8224.044%D19.037%B+1.5CN/A2315.1h2.3C++9.6C+
Titan-150 AP 5484103212.813B**10.9051.478%C*1.463%D-41.4A*13.9C+1799.9h4.2C**8.2B+
GR-22 3883872471.567C**0.3521.878%C-16.538%C30.7C+N/A10412.6h12.8B58.7C++
MGR-S1 Gladius 3843751891.984B+0.0722.415%D14.933%D--27CN/A8513.9h10.2C++45.3C+
MGR-L1 Promise 274272972.804B**0.8919.597%D19.118%D29.6C-N/A1109.2h15.7C+80C+
Shrike 4062702441.107B++0.8152.816%C-2.593%C+25.2C++12.7C+18310.7h6.4C++12C++
NSX Daimyo 2202201002.2C0.2837.05%D89.091%D**39.3CN/A915.6h2.9C7.7C
Frag Grenade 2182171217N/A215.0841.701%DN/A361.7D1.7D--11920.6h4.2C10.2C
Titan-150 HEAT 289217307.233B+5.3246.124%C+2.304%C-30.6B**10.1B1237.1h4.3B+9.3B+
M20 Basilisk-F 1931862200.845C+1.0728.495%F12.366%A39.6B++1.5D764.7h11.7B+41B*
NSX Yumi 190177702.529B*0.6123.352%D20.339%C--26.4C1.9C*726.7h13.5C57.9C
AF-4 Cyclone 163162473.447A++1.5318.63%D*8.642%D**32.4C+N/A1355h10.3B55.1C+
NS-44 Commissioner AE 1601601121.429C*0.4919.778%F--15%D*10.5D*N/A2715.3h4.1C-20.9F--
NC05 Jackhammer AE 134131492.673B*0.7642.657%D5.344%F-43.7C1B*893h4.9C+11.4C+
NS-61 "Ravenous" Emissary 1321281490.859C+1.0619.668%D**11.719%D--11DN/A2711.6h12.1B+61.6C
NS-15M2 125125651.923C*0.0118.899%D-15.2%D*37.9C+N/A1193.3h11B+58C++
Titan-150 HESH 10892713.143B11.2355.294%B*N/A51.1B+8.9C*2501.8h4.1D7.4C+
NCM2 Falcon 106901370.657C1.2635.749%C-2.222%D*12.9C+2.3D--437h8.2B++22.8B+
Mag-Cutter 92863,1180.028C*1.8912.806%D*19.767%A++0.7C++N/A2129.1h2.6C++20.4C--
NC1 Gauss Rifle 8383970.856C+1.0621.135%C10.843%D**24.4C++N/A1653.4h12.9C++60.9C++
Warden 7978194.105M*2.1927.165%C++34.615%A+30B+N/A1252.6h10C+36.7C*
LA3 Desperado 6868521.308B+0.6122.348%D--19.118%C+16.2DN/A404.2h7.5B++33.7C+
C-4 6860106M*4.0847.619%SN/A200M+26.7C+28490.3h1.2B+2.5C**
LA39 Bruiser 5757301.9B+0.0255%C--17.544%B+51.8B+N/A1581.1h3.3D*6D
M12 Kobalt 5955155S53.0824.82%A+12.727%D*68.8C*5A++2490.8h21.4C86.1B+
M20 Basilisk 6454143.857B+1.9436.806%C+5.556%C+24.5B+4.5D1352.2h67.9B+184.4B++
Anti-Vehicle Grenade 6553153N/A51.0834.516%F-N/A176.7D-40D6360.3h8.1D--23.4F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter43270.3h
Nano-Repair Grenade01660h
Snowman Soldier71160.1h
AE Nano-Armor Kit715,1150.9h
Nanite Revive Grenade03070.1h
Medical Kit5665,5938.8h
Medical Applicator7435,7182.3h
AE Medical Applicator65,9810.4h
Recon Detection Device96001.1h
Ammunition Package99900.3h
Nano-Armor Kit2337,4103.1h
Anti-Infantry MANA Turret0600.1h
Shield Recharging Field43150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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