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Veteran Yloh[] Yloh
VS BR 212

KDR: 2.32

Score: 125.3m

Last Seen: Sep 30th, 2017 10:58 AM
- OFFLINE - 10509.4 hour(s)

Battle Rank 120 (212 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice SF C-4 Pandora VX25 C-4 ARX Pulsar C L100 Python HESH L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $993,294 MLG Score: 794
Fun Score: N/A
Cheeseburgers Flipped: 824TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.61%17.152%4564497879,8401.935750.389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.845%1.092B**-0.535D-0.728D-HEAD + (~3.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.493B+10.10.293C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.349%1.418%286310192,75113933341.97346821%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.19%0.41B-0.178C0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.669B+220.584B+31.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.899%2.472%5708101414,725270348655.44765303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.934%-1.069D*-0.109C+-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.8-0.29C14.9-0.189C34.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.519%4.343%1301310092,832232310181.21859278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.712%-0.521D0.002C+0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.205C++28.60.27C*65.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.65%56.906%130710156,6833471191.92538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.155%1.441A-0.676D0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B2.50.226C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.371%11.112%1305101710,0072721183.67769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.069%0.749B++-0.675D-0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.463B+3.60.264C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
125.3m313.1%466 (28k)402 (24.1k)2.32476179,31877,1342.70253212 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022560925.215%12.017%30304:0263

6% Combat Medic20% Engineer28% Heavy Assault15% Infiltrator30% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:32 AMAug 2nd, 2015 11:46 PMOct 19th, 2017 4:33 PM (418d) (PST)Sep 30th, 2017 7:41 AM (438d) (PST)Sep 30th, 2017 6:58 AM (438d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6871485390.5760.2480.0691.9920.060794

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2278,90432,32335154119424,148

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5188.5h/216.2d 29,139 21,548 40,038 620k 7,840 20,733 18,690 213.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:16,094
Deaths:7,150
KDR:2.251
Accuracy:25.292% C+
HSR:19.268% D**
Orion VS54
B+
Kills:3,917
Deaths:1,831
KDR:2.139
Accuracy:23.369% B+
HSR:19.658% D
Pulsar LSW
C+
Kills:2,935
Deaths:1,438
KDR:2.041
Accuracy:22.576% C+
HSR:20.239% C--
Lasher X2
B*
Kills:2,857
Deaths:1,730
KDR:1.651
Accuracy:31.031% B*
HSR:3.010% C--
NS-15M1
B+
Kills:1,965
Deaths:977
KDR:2.011
Accuracy:25.109% B+
HSR:18.270% C--
Flare VE6
B+
Kills:1,817
Deaths:1,048
KDR:1.734
Accuracy:24.347% B+
HSR:16.676% D--
Ursa
C**
Kills:1,726
Deaths:851
KDR:2.028
Accuracy:23.860% C**
HSR:19.409% D
SVA-88
C++
Kills:1,364
Deaths:716
KDR:1.905
Accuracy:23.795% C++
HSR:20.088% D
NS-15M AE
C++
Kills:1,242
Deaths:647
KDR:1.920
Accuracy:25.632% C++
HSR:17.713% D--
NSX Naginata
B
Kills:1,167
Deaths:614
KDR:1.901
Accuracy:23.643% B
HSR:23.136% D
Lasher X2 AE
C**
Kills:1,160
Deaths:654
KDR:1.774
Accuracy:31.292% C**
HSR:3.017% C
VX29 Polaris
C++
Kills:1,159
Deaths:729
KDR:1.590
Accuracy:23.812% C++
HSR:14.236% D*
Kills:37,403
Deaths (as Heavy Assault):18,385
Deaths (to Heavy Assaults):22,371
KDR:2.03443
Kill Difference:19,018
Playtime:1,468.997 hours
Usage:28%
Score:40.167m
Score/min:456
Accuracy (listed only):25.313%
HSR (listed only):16.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:13,157
Deaths:2,939
KDR:4.477
Accuracy:24.868% C*
HSR:10.390% D--
Pandora VX25
B*
Kills:5,189
Deaths:2,523
KDR:2.057
Accuracy:47.453% B*
HSR:10.696% D--
Pulsar C
B*
Kills:5,000
Deaths:2,469
KDR:2.025
Accuracy:28.809% B*
HSR:19.760% D
Zenith VX-5
B+
Kills:3,605
Deaths:2,577
KDR:1.399
Accuracy:28.247% B+
HSR:15.645% D--
VX6-7
C
Kills:2,251
Deaths:874
KDR:2.576
Accuracy:22.736% C
HSR:13.505% D*
Eclipse VE3A
B*
Kills:1,936
Deaths:1,187
KDR:1.631
Accuracy:30.822% B*
HSR:13.223% D*
Serpent VE92
B++
Kills:1,379
Deaths:752
KDR:1.834
Accuracy:27.201% B++
HSR:12.545% D*
Chaos
B+
Kills:1,354
Deaths:739
KDR:1.832
Accuracy:56.037% B+
HSR:12.925% C-
NS-11C
B+
Kills:1,193
Deaths:765
KDR:1.559
Accuracy:26.647% B+
HSR:12.657% D*
Eidolon VE33
B++
Kills:1,173
Deaths:638
KDR:1.839
Accuracy:31.834% B++
HSR:20.290% D
NS Baron G5AE
B+
Kills:1,169
Deaths:825
KDR:1.417
Accuracy:52.219% B+
HSR:13.516% C
NS Baron G5
C
Kills:1,164
Deaths:1,228
KDR:0.948
Accuracy:39.079% C
HSR:13.230% C
Thanatos VE70
B**
Kills:1,161
Deaths:667
KDR:1.741
Accuracy:50.895% B**
HSR:9.819% D*
Phobos VX86
B+
Kills:1,156
Deaths:689
KDR:1.678
Accuracy:63.361% B+
HSR:13.322% C-
Nova
B+
Kills:1,147
Deaths:570
KDR:2.012
Accuracy:51.447% B+
HSR:9.939% D--
Revenant
D
Kills:765
Deaths:335
KDR:2.284
Accuracy:28.817% D
HSR:20.784% D--
NSX Tanto
A
Kills:436
Deaths:301
KDR:1.449
Accuracy:32.484% A
HSR:20.642% D
Solstice VE3
B**
Kills:424
Deaths:244
KDR:1.738
Accuracy:28.155% B**
HSR:9.906% F
Solstice Burst
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:37.043% N/A
HSR:16% N/A
Kills:43,709
Deaths (as Engineer):20,342
Deaths (to Engineers):14,350
KDR:2.14871
Kill Difference:23,367
Playtime:1,028.698 hours
Usage:20%
Score:26.374m
Score/min:427
Accuracy (listed only):37.271%
HSR (listed only):14.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:13,157
Deaths:2,939
KDR:4.477
Accuracy:24.868% C*
HSR:10.390% D--
Pandora VX25
B*
Kills:5,189
Deaths:2,523
KDR:2.057
Accuracy:47.453% B*
HSR:10.696% D--
Pulsar C
B*
Kills:5,000
Deaths:2,469
KDR:2.025
Accuracy:28.809% B*
HSR:19.760% D
Zenith VX-5
B+
Kills:3,605
Deaths:2,577
KDR:1.399
Accuracy:28.247% B+
HSR:15.645% D--
Sirius SX12
C++
Kills:2,839
Deaths:1,698
KDR:1.672
Accuracy:24.724% C++
HSR:12.716% D-
VX6-7
C
Kills:2,251
Deaths:874
KDR:2.576
Accuracy:22.736% C
HSR:13.505% D*
Eridani SX5
C*
Kills:1,992
Deaths:1,123
KDR:1.774
Accuracy:27.099% C*
HSR:16.617% C-
Eclipse VE3A
B*
Kills:1,936
Deaths:1,187
KDR:1.631
Accuracy:30.822% B*
HSR:13.223% D*
NS-7 PDW
B*
Kills:1,695
Deaths:1,020
KDR:1.662
Accuracy:28.924% B*
HSR:11.622% D--
MKV Suppressed
B++
Kills:1,665
Deaths:914
KDR:1.822
Accuracy:29.013% B++
HSR:11.652% D*
Serpent VE92
B++
Kills:1,379
Deaths:752
KDR:1.834
Accuracy:27.201% B++
HSR:12.545% D*
Chaos
B+
Kills:1,354
Deaths:739
KDR:1.832
Accuracy:56.037% B+
HSR:12.925% C-
NS-11C
B+
Kills:1,193
Deaths:765
KDR:1.559
Accuracy:26.647% B+
HSR:12.657% D*
NS Baron G5AE
B+
Kills:1,169
Deaths:825
KDR:1.417
Accuracy:52.219% B+
HSR:13.516% C
NS Baron G5
C
Kills:1,164
Deaths:1,228
KDR:0.948
Accuracy:39.079% C
HSR:13.230% C
Thanatos VE70
B**
Kills:1,161
Deaths:667
KDR:1.741
Accuracy:50.895% B**
HSR:9.819% D*
Phobos VX86
B+
Kills:1,156
Deaths:689
KDR:1.678
Accuracy:63.361% B+
HSR:13.322% C-
Nova
B+
Kills:1,147
Deaths:570
KDR:2.012
Accuracy:51.447% B+
HSR:9.939% D--
Skorpios
C++
Kills:987
Deaths:612
KDR:1.613
Accuracy:27.722% C++
HSR:14.792% D-
NSX Tanto
A
Kills:436
Deaths:301
KDR:1.449
Accuracy:32.484% A
HSR:20.642% D
Solstice VE3
B**
Kills:424
Deaths:244
KDR:1.738
Accuracy:28.155% B**
HSR:9.906% F
NSX Tengu
B++
Kills:328
Deaths:198
KDR:1.657
Accuracy:41.384% B++
HSR:13.415% D*
Solstice Burst
N/A
Kills:50
Deaths:20
KDR:2.500
Accuracy:37.043% N/A
HSR:16% N/A
Kills:51,277
Deaths (as Light Assault):24,934
Deaths (to Light Assaults):14,467
KDR:2.05651
Kill Difference:26,343
Playtime:1,533.026 hours
Usage:30%
Score:30.342m
Score/min:330
Accuracy (listed only):35.929%
HSR (listed only):13.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:5,189
Deaths:2,523
KDR:2.057
Accuracy:47.453% B*
HSR:10.696% D--
Sirius SX12
C++
Kills:2,839
Deaths:1,698
KDR:1.672
Accuracy:24.724% C++
HSR:12.716% D-
Eridani SX5
C*
Kills:1,992
Deaths:1,123
KDR:1.774
Accuracy:27.099% C*
HSR:16.617% C-
NS-7 PDW
B*
Kills:1,695
Deaths:1,020
KDR:1.662
Accuracy:28.924% B*
HSR:11.622% D--
MKV Suppressed
B++
Kills:1,665
Deaths:914
KDR:1.822
Accuracy:29.013% B++
HSR:11.652% D*
Terminus VX-9
C**
Kills:1,636
Deaths:1,013
KDR:1.615
Accuracy:26.764% C**
HSR:17.421% D--
Chaos
B+
Kills:1,354
Deaths:739
KDR:1.832
Accuracy:56.037% B+
HSR:12.925% C-
NS-11P
A
Kills:1,207
Deaths:619
KDR:1.950
Accuracy:28.493% A
HSR:18.724% C+
NS Baron G5AE
B+
Kills:1,169
Deaths:825
KDR:1.417
Accuracy:52.219% B+
HSR:13.516% C
NS Baron G5
C
Kills:1,164
Deaths:1,228
KDR:0.948
Accuracy:39.079% C
HSR:13.230% C
Thanatos VE70
B**
Kills:1,161
Deaths:667
KDR:1.741
Accuracy:50.895% B**
HSR:9.819% D*
NS-11A
B+
Kills:1,159
Deaths:706
KDR:1.642
Accuracy:26.139% B+
HSR:12.856% D*
CME
B+
Kills:1,158
Deaths:862
KDR:1.343
Accuracy:29.337% B+
HSR:12.349% D**
Pulsar VS1
B**
Kills:1,158
Deaths:639
KDR:1.812
Accuracy:28.677% B**
HSR:14.681% D-
Phobos VX86
B+
Kills:1,156
Deaths:689
KDR:1.678
Accuracy:63.361% B+
HSR:13.322% C-
H-V45
C**
Kills:1,155
Deaths:722
KDR:1.600
Accuracy:25.086% C**
HSR:12.381% D*
Nova
B+
Kills:1,147
Deaths:570
KDR:2.012
Accuracy:51.447% B+
HSR:9.939% D--
Skorpios
C++
Kills:987
Deaths:612
KDR:1.613
Accuracy:27.722% C++
HSR:14.792% D-
Darkstar
C+
Kills:575
Deaths:391
KDR:1.471
Accuracy:26.828% C+
HSR:13.044% D**
NSX Tengu
B++
Kills:328
Deaths:198
KDR:1.657
Accuracy:41.384% B++
HSR:13.415% D*
Corvus VA55
B
Kills:181
Deaths:98
KDR:1.847
Accuracy:25.761% B
HSR:13.812% D*
Kills:30,075
Deaths (as Combat Medic):17,856
Deaths (to Combat Medics):9,468
KDR:1.68431
Kill Difference:12,219
Playtime:297.771 hours
Usage:6%
Score:9.647m
Score/min:540
Accuracy (listed only):36.021%
HSR (listed only):13.311%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:2,839
Deaths:1,698
KDR:1.672
Accuracy:24.724% C++
HSR:12.716% D-
Eridani SX5
C*
Kills:1,992
Deaths:1,123
KDR:1.774
Accuracy:27.099% C*
HSR:16.617% C-
NS-44 Commissioner
B**
Kills:1,762
Deaths:1,452
KDR:1.214
Accuracy:44.675% B**
HSR:22.020% C+
NS-7 PDW
B*
Kills:1,695
Deaths:1,020
KDR:1.662
Accuracy:28.924% B*
HSR:11.622% D--
MKV Suppressed
B++
Kills:1,665
Deaths:914
KDR:1.822
Accuracy:29.013% B++
HSR:11.652% D*
Artemis VX26
B*
Kills:1,405
Deaths:763
KDR:1.841
Accuracy:31.562% B*
HSR:18.505% D
NS-30 Vandal
B*
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:37.680% B*
HSR:15.843% D*
Nyx VX31
B+
Kills:1,160
Deaths:565
KDR:2.053
Accuracy:36.904% B+
HSR:14.138% F
NS-357 Underboss
A
Kills:1,160
Deaths:701
KDR:1.655
Accuracy:46.709% A
HSR:22.241% C*
Spiker
A
Kills:1,159
Deaths:633
KDR:1.831
Accuracy:37.314% A
HSR:15.186% D
Ghost
B**
Kills:1,159
Deaths:429
KDR:2.702
Accuracy:46.353% B**
HSR:46.247% F--
VA39 Spectre
B**
Kills:1,158
Deaths:366
KDR:3.164
Accuracy:38.648% B**
HSR:23.143% D*
Manticore SX40
A+
Kills:1,158
Deaths:952
KDR:1.216
Accuracy:38.776% A+
HSR:14.335% D--
XM98
A++
Kills:1,158
Deaths:278
KDR:4.165
Accuracy:49.463% A++
HSR:67.617% D-
Parallax VX3
A++
Kills:1,158
Deaths:162
KDR:7.148
Accuracy:51.606% A++
HSR:74.007% C-
V10
B*
Kills:1,154
Deaths:220
KDR:5.245
Accuracy:46.397% B*
HSR:66.551% D*
Beamer VS3
A
Kills:1,143
Deaths:928
KDR:1.232
Accuracy:36.516% A
HSR:14.173% D--
Skorpios
C++
Kills:987
Deaths:612
KDR:1.613
Accuracy:27.722% C++
HSR:14.792% D-
Parsec VX3-A
C*
Kills:700
Deaths:126
KDR:5.556
Accuracy:43.796% C*
HSR:63.143% F--
NS-61 Emissary
B**
Kills:462
Deaths:248
KDR:1.863
Accuracy:35.216% B**
HSR:15.584% C+
NSX Tengu
B++
Kills:328
Deaths:198
KDR:1.657
Accuracy:41.384% B++
HSR:13.415% D*
NS-AM7 Archer
B**
Kills:232
Deaths:297
KDR:0.781
Accuracy:50.911% D--
HSR:27.155% B**
Phaseshift VX-S
B*
Kills:196
Deaths:42
KDR:4.667
Accuracy:42.821% B*
HSR:76.020% C++
NSX Tomoe
B**
Kills:193
Deaths:115
KDR:1.678
Accuracy:34.273% B**
HSR:19.171% F
The Immortal
C+
Kills:109
Deaths:95
KDR:1.147
Accuracy:33.961% C+
HSR:22.018% D-
Kills:27,306
Deaths (as Infiltrator):14,631
Deaths (to Infiltrators):10,745
KDR:1.86631
Kill Difference:12,675
Playtime:765.268 hours
Usage:15%
Score:17.041m
Score/min:371
Accuracy (listed only):38.498%
HSR (listed only):28.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C
Kills:307
Deaths:74
KDR:4.149
Accuracy:26.474% C
HSR:2.606% D--
NS-10 Burster
C--
Kills:305
Deaths:74
KDR:4.122
Accuracy:26.502% C--
HSR:3.934% D
Comet VM2
C++
Kills:263
Deaths:117
KDR:2.248
Accuracy:35.588% D-
HSR:4.563% C++
Comet VM2
C+
Kills:231
Deaths:116
KDR:1.991
Accuracy:35.684% D--
HSR:4.329% C+
Blueshift VM5
A
Kills:140
Deaths:36
KDR:3.889
Accuracy:16.973% C-
HSR:27.857% A
Blueshift VM5
C--
Kills:134
Deaths:36
KDR:3.722
Accuracy:17.013% C--
HSR:16.418% D-
Quasar VM1
B++
Kills:70
Deaths:20
KDR:3.500
Accuracy:18.660% B++
HSR:15.714% D
Kills:1,450
Deaths (as MAX Suit):236.500
Deaths (to MAX Suits):5,065
KDR:6.13108
Kill Difference:1,213.500
Playtime:103.137 hours
Usage:2%
Score:1.719m
Score/min:278
Accuracy (listed only):25.271%
HSR (listed only):10.774%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:2,281
V. Kills:117 N/A
Deaths:348
KDR:6.555
Accuracy:47.343% B*
KPH:62.500 B+
VKPH:3.200 C+
Dual Photon Pods
A
Kills:261
V. Kills:46 N/A
Deaths:15
KDR:17.400
Accuracy:61.236% B**
KPH:145.400 A
VKPH:25.600 B+
Saron Laser Cannon
B++
Kills:209
V. Kills:134 155%
Deaths:204
KDR:1.025
Accuracy:36.538% B++
KPH:5.800 D
VKPH:3.700 D-
Hornet Missiles
B*
Kills:124
V. Kills:71 172%
Deaths:16
KDR:7.750
Accuracy:69.618% B*
KPH:66.300 C+
VKPH:38 C+
Kills:2,875 (2,490 + 0)
Deaths:583
KDR:4.931
VKDR:0.631
Vehicle Kills:368
Kill Difference:2,292
Playtime:76.469 hours
Usage:1%
Score:1.422m
Score/min:310
Piloting Accuracy:36.538%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:55
V. Kills:8 N/A
Deaths:4
KDR:13.750
Accuracy:51.002% B**
KPH:77.200 B**
VKPH:11.200 C**
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:2
Vehicle Kills:8
Kill Difference:51
Playtime:0.713 hours
Usage:0%
Score:0.053m
Score/min:1,228
Piloting Accuracy:N/A%
Gunner Accuracy:51.002%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,723
V. Kills:362 N/A
Deaths:178
KDR:26.534
Accuracy:44.536% C-
KPH:50.800 C+
VKPH:3.900 D--
L100 Python AP
C
Kills:4,186
V. Kills:2,456 170%
Deaths:385
KDR:10.873
Accuracy:41.703% F
KPH:24.600 C
VKPH:14.500 D
C75 Viper
A
Kills:2,985
V. Kills:443 N/A
Deaths:143
KDR:20.874
Accuracy:35.275% C-
KPH:53.900 A
VKPH:8 C++
Skyguard
C++
Kills:1,170
V. Kills:1,082 108%
Deaths:162
KDR:7.222
Accuracy:27.039% C
KPH:10.700 C-
VKPH:9.900 C++
L100 Python HEAT
B++
Kills:1,121
V. Kills:261 428%
Deaths:67
KDR:16.731
Accuracy:45.695% D
KPH:39.900 B++
VKPH:9.300 C-
Kills:14,185 (14,185 + 0)
Deaths:935
KDR:15.171
VKDR:4.924
Vehicle Kills:4,604
Kill Difference:13,250
Playtime:455.707 hours
Usage:9%
Score:7.692m
Score/min:281
Driving Accuracy:45.695%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:453
V. Kills:311 145%
Deaths:71
KDR:6.380
Accuracy:44.509% C++
KPH:27.600 C**
VKPH:18.900 B+
Supernova FPC
C+
Kills:240
V. Kills:203 118%
Deaths:58
KDR:4.138
Accuracy:38.660% F-
KPH:16.600 D
VKPH:14 C+
Supernova VPC
C
Kills:233
V. Kills:40 N/A
Deaths:17
KDR:13.706
Accuracy:38.016% D**
KPH:34.400 C-
VKPH:5.900 C
Proton II PPA
A++
Kills:147
V. Kills:22 N/A
Deaths:10
KDR:14.700
Accuracy:22.709% C+
KPH:48.300 C
VKPH:7.200 A++
E540 Halberd
C++
Kills:127
V. Kills:73 172%
Deaths:24
KDR:5.292
Accuracy:48.600% C++
KPH:31.100 C+
VKPH:17.900 C++
Supernova PC
B+
Kills:67
V. Kills:18 353%
Deaths:4
KDR:16.750
Accuracy:37.739% D*
KPH:27.900 B+
VKPH:7.500 C
Aphelion VEX-4
B+
Kills:53
V. Kills:43 120%
Deaths:6
KDR:8.833
Accuracy:22.862% F
KPH:27.300 C++
VKPH:22.100 B+
Kills:1,320 (540 + 780)
Deaths:190
KDR:6.947
VKDR:3.737
Vehicle Kills:710
Kill Difference:1,130
Playtime:49.166 hours
Usage:1%
Score:2.194m
Score/min:744
Driving Accuracy:37.739%
Gunner Accuracy:22.862%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:260
V. Kills:110 234%
Deaths:22
KDR:11.818
Accuracy:44.843% F
KPH:33.800 C-
VKPH:14.300 D-
Proton II PPA-H
D
Kills:234
V. Kills:6 N/A
Deaths:13
KDR:18
Accuracy:27.629% D--
KPH:52.800 D
VKPH:1.400 D*
Saron HRB-H
D
Kills:155
V. Kills:92 167%
Deaths:19
KDR:8.158
Accuracy:49.342% D
KPH:23.200 D-
VKPH:13.800 D--
Aphelion VEX-4H
C
Kills:107
V. Kills:80 132%
Deaths:23
KDR:4.652
Accuracy:29.617% F-
KPH:31.300 C-
VKPH:23.400 C
Kills:756 (0 + 756)
Deaths:77
KDR:9.818
VKDR:3.740
Vehicle Kills:288
Kill Difference:679
Playtime:22.216 hours
Usage:0%
Score:0.501m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:29.617%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:395
V. Kills:53 N/A
Deaths:49
KDR:8.061
Accuracy:25.314% D*
KPH:41.100 C+
VKPH:5.500 D
M12 Kobalt
C+
Kills:380
V. Kills:12 N/A
Deaths:30
KDR:12.667
Accuracy:17.899% C+
KPH:35.400 D-
VKPH:1.100 D-
M20 Basilisk
B+
Kills:213
V. Kills:61 344%
Deaths:31
KDR:6.871
Accuracy:33.792% D
KPH:25.300 B+
VKPH:7.200 C+
M40 Fury
B+
Kills:205
V. Kills:24 N/A
Deaths:26
KDR:7.885
Accuracy:32.557% C-
KPH:64.700 B+
VKPH:7.600 D
G30 Walker
C**
Kills:142
V. Kills:143 99%
Deaths:21
KDR:6.762
Accuracy:30.863% C*
KPH:11.300 C--
VKPH:11.300 C**
M12 Kobalt
C+
Kills:67
V. Kills:4 N/A
Deaths:5
KDR:13.400
Accuracy:14.586% D
KPH:50.700 C--
VKPH:3 C+
M60-G Bulldog
D
Kills:59
V. Kills:5 N/A
Deaths:15
KDR:3.933
Accuracy:23.137% D**
KPH:24.800 D
VKPH:2.100 D--
M20 Basilisk
C+
Kills:54
V. Kills:24 216%
Deaths:12
KDR:4.500
Accuracy:28.387% D*
KPH:20.500 C+
VKPH:9.100 C+
Kills:1,515 (0 + 1,515)
Deaths:189
KDR:8.016
VKDR:1.725
Vehicle Kills:326
Kill Difference:1,326
Playtime:50.903 hours
Usage:1%
Score:1.065m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:28.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:348
V. Kills:47 N/A
Deaths:200
KDR:1.740
Accuracy:24.432% F--
KPH:8.200 D-
VKPH:1.100 D*
Kills:348 (348 + 0)
Deaths:200
KDR:1.740
VKDR:0.235
Vehicle Kills:47
Kill Difference:148
Playtime:42.585 hours
Usage:1%
Score:0.190m
Score/min:74
Driving Accuracy:24.432%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:58
V. Kills:4 N/A
Deaths:5
KDR:11.600
Accuracy:27.609% D-
KPH:44.200 D
VKPH:3 D--
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:0.800
Vehicle Kills:4
Kill Difference:53
Playtime:1.314 hours
Usage:0%
Score:0.016m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:27.609%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,15716,0947,1502.251C+0.0725.292%C+19.268%D**47.5C-N/A238339h10.2B40.4C**
Solstice SF 13,24413,1572,9394.477M**2.1524.868%C*10.39%D--30.6B++N/A164429.8h8.1B+32.5B++
C-4 7,8526,3741,7723.597A++1.2722.758%C-N/A137.4A31.9C*126246.4h0.8A3.7B*
Pandora VX25 5,1985,1892,5232.057B**0.2747.453%B*10.696%D--37.8C++N/A174137.4h3.7B++7.9B++
C-4 ARX 6,6045,1251,7672.9B+0.5829.955%B**N/A142.8B+41.2B134335.9h1.2C++4.2B+
Pulsar C 5,0515,0002,4692.025B+0.3028.809%B*19.76%D30.1C++N/A120165.9h9.5B++32.9B+
L100 Python HESH 5,0854,72317826.534A24.2144.536%C-2.117%B+50.8C+3.9D--24193h2.8B+6.4B
L100 Python AP 6,6424,18638510.873A+8.5541.703%F3.631%B24.7C14.5D283169.8h5.2B++12.5C++
Orion VS54 3,9433,9171,8312.139B+0.1923.369%B+19.658%D38.2BN/A201102.6h10.3B*44.1C**
Zenith VX-5 3,6373,6052,5771.399C*0.9328.247%B+15.645%D--24.9CN/A90144.5h12.2B43.2B+
Proximity Mine 3,3863,3827394.576C*2.2549.809%B*N/A202.5A++N/A92216.7h1.4A+2.8A
C75 Viper 3,4282,98514320.874M**18.5535.275%C-N/A53.9A8C++31955.4h7.8B**22.2B*
Pulsar LSW 2,9462,9351,4382.041B+0.2822.576%C+20.239%C--35.2CN/A15283.3h11B+48.6B+
Lasher X2 2,8742,8571,7301.651B**0.6731.031%B*3.01%C--26.6C+N/A140107.5h18.2B+58.8B+
Sirius SX12 2,8472,8391,6981.672B+0.6524.724%C++12.716%D-26.7C+N/A141106.4h13.4B+54.2B
Sticky Grenade 2,5972,58612586N/A2,583.6858.613%B++N/A1521.2A6.5D70321.7h1.4B**2.4B*
Frag Grenade 2,3112,29912299N/A2,296.6835.616%D*N/A2299S12B*70281h1.1A*3.1A+
Light PPA 2,3982,2813486.555C*4.2347.343%B*1.008%C-62.5B+3.2C+29136.5h10B+21.1B+
VX6-7 2,2612,2518742.576B**0.2522.736%C13.505%D*27C+N/A15383.3h10.9B+47.7B
Eridani SX5 1,9951,9921,1231.774B++0.5527.099%C*16.617%C-26.7CN/A11174.5h10.5B+38.9B+
NS-15M1 1,9791,9659772.011B+0.3125.109%B+18.27%C--34.9C+N/A20256.3h10.7B++42.4B+
Eclipse VE3A 1,9471,9361,1871.631C++0.6930.822%B*13.223%D*36.8C+N/A17852.6h10.1B++32.6B*
The Kraken 2,6111,9221,3181.458C0.8759.276%C+1.977%C++38.1C+13.7C28750.4h4.4C+7.5C+
Spear Anti-Vehicle Phalanx Turret 2,8831,88610018.86A++16.5446.397%C*3.552%C37C+19.5C+45651h7.4B+16B+
Flare VE6 1,8281,8171,0481.734B0.5924.347%B+16.676%D--33.7CN/A16153.9h9.9B+40.6B+
NS-44 Commissioner 1,7651,7621,4521.213C**1.1144.675%B**22.02%C+47.4B+N/A20337.2h3.1B*6.9B*
Ursa 1,7441,7268512.028B*0.3023.86%C**19.409%D35.5C+N/A15048.6h9.9B+41.5B+
NS-7 PDW 1,6991,6951,0201.662B*0.6628.924%B*11.622%D--26.9C+N/A16663h11.1B**38.5B++
MKV Suppressed 1,6671,6659141.822B**0.5029.013%B++11.652%D*35.7C*N/A16046.7h11.5B+39.7B+
Tank Mine 2,6081,6454104.012B++1.6927.854%C-N/A114.2C*66.9C++174214.4h1.5B++5.5B+
Terminus VX-9 1,6431,6361,0131.615C++0.7126.764%C**17.421%D--39.1C++N/A20941.8h11.4B+42.4B+
Artemis VX26 1,4071,4057631.841B+0.4831.562%B*18.505%D29.6C+N/A16947.4h9.5B**30B*
Serpent VE92 1,3811,3797521.834B++0.4927.201%B++12.545%D*24.5C+N/A13556.4h11.5B+42.4B+
SVA-88 1,3681,3647161.905C++0.4223.795%C++20.088%D29.7C--N/A20445.9h10.6B+44.4B+
Chaos 1,3591,3547391.832C*0.4956.037%B+12.925%C-43.8C+N/A21230.9h3.6B++6.4B*
NS Decimator 1,6551,3268011.655B*0.6760.818%C+2.036%C+41.6B+10.3D44131.9h3.3B**5.5B*
NS-15M AE 1,2441,2426471.92C+0.4025.632%C++17.713%D--50.7C+N/A32224.5h10.2B+39.7B+
NS-11P 1,2191,2076191.95B++0.3728.493%A18.724%C+48.5B**N/A25424.9h11.2B**39.4B**
NS-11C 1,1971,1937651.559B++0.7726.647%B+12.657%D*23.6C+N/A16750.5h12.8B+47.9B+
Anti-Vehicle Grenade 1,2781,18511185N/A1,182.6859.895%B**N/A740.6A++58.1C--51581.6h3.1A5.1B**
NS-30 Vandal 1,1781,1746941.692C+0.6337.68%B*15.843%D*35.7C+N/A20432.9h4.4B**11.7B*
Eidolon VE33 1,1801,1736381.839B++0.4931.834%B++20.29%D25.6C++N/A12945.8h7.8B+24.6B+
Skyguard 2,2521,1701627.222A*4.9027.039%C2.222%C++10.7C-9.9C++291109.4h131.5C+486.2C+
NS Baron G5AE 1,1741,1698251.417C++0.9152.219%B+13.516%C32.7CN/A18435.8h3.8B+7.4C++
NSX Naginata 1,1751,1676141.901B+0.4223.643%B23.136%D33.9CN/A9634.4h10.7B+45.5B+
NS Baron G5 1,1721,1641,2280.948C+1.3839.079%C13.23%C23.4C-N/A9849.8h4.1B+10.4C+
Thanatos VE70 1,1611,1616671.741B**0.5850.895%B**9.819%D*41.2B++N/A20828.2h3.4B**6.7B**
Nyx VX31 1,1611,1605652.053C+0.2736.904%B+14.138%F30.8CN/A12537.7h4.6B+12.5B++
Lasher X2 AE 1,1701,1606541.774B+0.5531.292%C**3.017%C37.4C+N/A11531h15B*47.9B++
NS-357 Underboss 1,1611,1607011.655B++0.6746.709%A22.241%C*35.7C+N/A13232.5h3.9B+8.4B+
VX29 Polaris 1,1651,1597291.59C++0.7323.812%C++14.236%D*32.8CN/A19335.3h11B+46.3B
Spiker 1,1601,1596331.831B*0.4937.314%A15.186%D27.7CN/A6841.9h8.1B21.7B++
Ghost 1,1621,1594292.702C+0.3846.353%B**46.247%F--34.5C+N/A25633.6h2.2C**4.7B+
NS-11A 1,1611,1597061.642B0.6826.139%B+12.856%D*30C+N/A16738.6h11.4B*43.6B++
VA39 Spectre 1,1641,1583663.164B**0.8438.648%B**23.143%D*36.8B**N/A21231.5h3.9B**10B**
Manticore SX40 1,1631,1589521.216C*1.1138.776%A+14.335%D--28.5C+N/A12840.6h7.1B+18.4B*
CME 1,1611,1588621.343C+0.9829.337%B+12.349%D**39.9C**N/A21429h12.3B+41.8B+
XM98 1,1601,1582784.165B**1.8449.463%A++67.617%D-29.8C**N/A15838.9h2.1B++4.3B*
Parallax VX3 1,1601,1581627.148B**4.8251.606%A++74.007%C-30.4C++N/A18138.1h2B+3.8B*
Pulsar VS1 1,1621,1586391.812B*0.5128.677%B**14.681%D-42B**N/A29627.6h11.3B**39.5B**
Phobos VX86 1,1591,1566891.678C**0.6563.361%B+13.322%C-40.6C+N/A17128.5h2.3B3.7B
H-V45 1,1621,1557221.6C*0.7225.086%C**12.381%D*23.3CN/A17649.6h11.9B+47.6B+
V10 1,1571,1542205.245B*2.9246.397%B*66.551%D*27CN/A15442.8h2.3C+5.1B
Nemesis VSH9 1,5841,1497171.603A+0.7264.987%B3.22%B23.1B+8.8C+43949.7h5.4A8.3A
Nova 1,1481,1475702.012B+0.3151.447%B+9.939%D--36.9C++N/A18631.1h4.2C**8.2B+
Beamer VS3 1,1501,1439281.232B++1.0936.516%A14.173%D--50.1AN/A29522.8h8B+22C**
L100 Python HEAT 1,3821,1216716.731M+14.4145.695%D3.568%B+39.9B++9.3C-29428.1h4.2B**9.1B++
S1 1,3471,0628231.29B**1.0362.449%B+3.766%B+38.6B**10.4C66727.5h4.1A6.6B**
Skorpios 9889876121.613C++0.7127.722%C++14.792%D-27.7DN/A16635.6h9.1B**32.7B++
Lancer AE 1,9519233962.331A+0.0167.569%B++1.083%C18B20.1B+38951.2h13.2B+19.5B+
NS Decimator-B 1,2039026221.45C+0.8767.24%B+2.772%C++51.5C+17.2C57917.5h3.6B5.4B+
MANA Anti-Vehicle Turret 1,1898321854.497C+2.1753.272%D--2.404%D8320S3570M2904110.1h5.2B+9.8B+
Force-Blade 91480434,5430.023C+2.3056.485%A*N/A0.4CN/A21974.8h2.5C*4.5B+
Revenant 7737653352.284C+0.0428.817%D20.784%D--25.4DN/A12230.1h7.6C+26.4C
The Slasher 79475923,9820.032C-2.2953.141%AN/A0.6C-N/A31271.2h1.9B+3.6B+
Parsec VX3-A 7037001265.556C++3.2343.796%C*63.143%F--30.6D-N/A11622.9h2C4.7C+
Lancer VS22 1,4096483631.785A+0.5461.835%C+1.235%C+15C*17.6B*54943.3h16.8B+27.1B+
Darkstar 5775753911.471C+0.8526.828%C+13.044%D**29.6DN/A11619.4h12.1B+44.9B
NS-61 Emissary 4634622481.863A+0.4635.216%B**15.584%C+21.9C+N/A7021.1h9.8B++27.7B*
Saron HRB 764453716.38C**4.0644.509%C++1.325%C27.6C**19B+65716.4h19.6B+44B+
NSX Tanto 4414363011.449C**0.8832.484%A20.642%D25.5CN/A6117.1h10.9B+33.6B+
Solstice VE3 4284242441.738A+0.5928.155%B**9.906%F23.4BN/A45918.1h11.4B++40.4B+
M40 Fury 448395498.061C**5.7425.314%D*N/A41.1C+5.5D3699.6h9.2B*36.2B
M12 Kobalt 3923803012.667C+10.3417.899%C+17.105%C+35.5D-1.1D-16210.7h15.2B++84.7B+
M40 Fury-F 3953482001.74C++0.5824.432%F--N/A8.2D-1.1D*7442.6h7.2B++29.5C
NSX Tengu 3313281981.657B+0.6741.384%B++13.415%D*29.5CN/A8211.1h11.3B+27.2B+
NS-10 Burster 583307744.149S1.8226.474%C2.606%D--5.1C4.6B++17860.3h164.3C--620.5C
NS-10 Burster 568305744.122S1.8026.502%C--3.934%D5.1C+4.4B16860.3h164.1C619.2C
Comet VM2 3632631172.248A++0.0835.588%D-4.563%C++9.4C3.6C18127.9h20.7C**58.1C+
Dual Photon Pods 3072611517.4A++15.0861.236%B**1.533%B145A25.6B+26141.8h17.4B++28.3B++
E540 Halberd-H 3702602211.818B9.4944.843%F1.923%C+33.8C-14.3D-3897.7h7.6C-16.9D*
NS Annihilator 5362491132.204S0.1273.845%F-N/A10.7C++12.3A32223.3h11C**15C+
Aspis Anti-Aircraft Phalanx Turret 525243317.839A++5.5135.074%A+1.235%D14.6B*16.9B**47916.7h133.4B+380.4B*
Supernova FPC 443240584.138C+1.8138.66%F-4.167%B**16.6D14C+94514.5h5.7C+14.7D-
Proton II PPA-H 2402341318B+15.6827.629%D--N/A53.2D1.4D*2474.4h13.6D-49.2D--
Supernova VPC 2732331713.706C*11.3838.016%D**3.004%A+34.3C-5.9C4416.8h2.9B+7.7C+
NS-AM7 Archer 2782322970.781B++1.5450.911%D--27.155%B**6.7C+1.3D-5534.7h15.8B+31B
NSX Masamune 3802322081.115B1.2151.266%D1.293%D21.1C--13.5C+20311h16.1C31.3C-
Comet VM2 3162311161.991B**0.3335.684%D--4.329%C+8.3D3.1D--12327.8h23.5B+65.9C++
M20 Basilisk 274213316.871A++4.5533.792%D9.39%A25.4B+7.3C+3658.4h45.8A+135.4B**
Saron Laser Cannon 3432092041.025C+1.3036.538%B++5.742%A*5.8D3.7D-16636.3h158.4C+433.6C*
M40 Fury 229205267.885C++5.5632.557%C-N/A64.1B+7.5D7493.2h10.5B+32.3B+
Phaseshift VX-S 196196424.667B+2.3442.821%B*76.02%C++27.6C+N/A837.1h2.6B6B+
NSX Tomoe 1931931151.678C+0.6534.273%B**19.171%F31.1CN/A1016.2h11.5B*33.5B*
Corvus VA55 181181981.847B*0.4825.761%B13.812%D*27.4C+N/A2756.6h10.4B*40.5B+
Saron HRB-H 247155198.158B++5.8349.342%D1.29%C23.1D-13.7D--4446.7h32.6D66.2D-
Proton II PPA 1691471014.7C++12.3822.709%C+1.361%D49C7.3A++3843h10.2C+44.8C+
G30 Walker 285142216.762A4.4430.863%C*1.408%D*11.3C--11.3C**36212.6h238.8C773.7C++
Blueshift VM5 144140363.889B++1.5616.973%C-27.857%A21.2DN/A2306.6h14.3B+84.4C++
Hunter QCX 1371361301.046B+1.2837.081%C26.471%C+17.2C**N/A877.9h3.7B9.9B
Blueshift VM5 136134363.722B+1.4017.013%C--16.418%D-20.3DN/A2136.6h14.7B+86.2C++
E540 Halberd 200127245.292C2.9748.6%C++3.15%B31C+17.8C++7804.1h6.8D14.1C
Hornet Missiles 195124167.75B+5.4369.618%B*N/A65.3C+37.4C+12471.9h12C+17.3C*
The Immortal 109109951.147C+1.1833.961%C+22.018%D-12D--N/A269.1h7.6C**22.4C*
Aphelion VEX-4H 187107234.652C+2.3329.617%F-5.607%A+31.5C-23.5C3813.4h54B182.3C-
NS-R3 Swarm 214102581.759M**0.5761.87%CN/A10.2B+11.2A13810h22.4B*36.2B*
Quasar VM1 7070203.5A1.1818.66%B++15.714%D23.3C++N/A6453h10.9B**58.6B+
MAX Punch 75702530.277B**2.0533.933%DN/A1.1CN/A363h2.2C++6.4C+
Supernova PC 8567416.75A+14.4337.739%D*4.478%A+27.9B+7.5C17212.4h3.5B**9.4B+
M12 Kobalt 7167513.4C+11.0814.586%D14.925%D51.5C--3.1C+4241.3h16.8B115.1C++
Auraxium Force-Blade 69661,6250.041C++2.2847.368%AN/A0.8CN/A482.1h2C**4.3B+
M60-A Bulldog 625996.556C4.2340.206%D1.695%C--24.6C-1.3D-2472.4h6.6C+16.4C
M60-G Bulldog 6459153.933C1.6123.137%D**N/A24.6D2.1D--2452.4h6.1B+26.2C
CAS 14-E 6258511.6C+9.2827.609%D-N/A44.6D3.1D--2061.3h28.8C*104.4C+
M60-A Bulldog 6258134.462C-2.1435.38%D--3.448%B*22.3C--1.5D2262.6h6.3C+17.7C-
L105 Zephyr 6355413.75B+11.4351.002%B**N/A78.6A11.4C**12240.7h6B11.8B++
M20 Basilisk 7854124.5B*2.1828.387%D*5.556%C+20.8C+9.2C+4962.6h59.7B**210.3B+
Aphelion VEX-4 965368.833B**6.5122.862%F1.887%D--27.9C*22.6B++3071.9h43B++188C+
Solstice Burst 5150202.5B*0.1837.043%A*16%D*45.5C**N/A6731.1h9.9B**26.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter10436,67922.5h
Nano-Armor Kit283564,82640.1h
Anti-Vehicle MANA Turret37361.1h
Spawn Beacon46451.4h
AE Nano-Armor Kit74146,1989.9h
Nanite Revive Grenade01,5440.4h
AE Medical Applicator2417,0451h
Deconstruction Tool01730.6h
Spitfire Auto-Turret139951.4h
Ammunition Package733,9282.3h
Anti-Infantry MANA Turret62491.3h
Medical Applicator224193,64713.2h
Recon Detection Device494,9179.7h
Shield Recharging Field211,4210.6h

Check the help document for the dictionary if you want to learn more about words used here.


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