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Primarch Exterminator Yltch[SKL] Yltch
VS BR 98

KDR: 2.9

Score: 9.9m

Last Seen: Oct 18th, 2019 1:37 AM
- OFFLINE - 35 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 65%
Level 100 Progress: 53% 632h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M12 Kobalt L100 Python AP Parallax VX3 XM98 NS-44L Blackhand Comet VM2 Comet VM2 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $570,456 MLG Score: 456
Fun Score: N/A
Cheeseburgers Flipped: 772TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.634%34.844%649612131,2800.959521.943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.906%-0.5D2.101A*-4.295T*HEAD ++ (~25.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.105C+12.40.132C++54.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.981%1.471%411121868164800.41463484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.984D---0.1C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
905.1-4.584T*253.3-3.763T*651.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.67%0.537%602212171,6753189045.26729185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.478%-0.811D--1.285D**3.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.1-0.431C--18-0.44C--37.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.596%12.085%165312164222011512.08911278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.392%-1.258D**1.849A++0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
293-1.435D**66.2-0.645D226.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.159%65.243%165312161,358238345.68201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.629%-0.423C---0.115C+-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.1C+3.5-0.101C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.9m805.9%236 (14.2k)222 (13.3k)2.9023210,5183,6243.9765598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121965816.118%18.977%30612:212

45% Engineer9% Heavy Assault27% Infiltrator13% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2016 3:03 AMJan 19th, 2019 12:27 AMOct 18th, 2019 6:17 PM (31d) (PST)Oct 17th, 2019 11:48 PM (32d) (PST)Oct 17th, 2019 9:37 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931014920.2350.0810.0452.3240.053456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5776,07829,4991453139313,295

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
746.2h/31.1d 3,893 1,996 7,030 104.1k 578 2,465 2,394 26.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:216
Deaths:389
KDR:0.555
Accuracy:20.318% C--
HSR:14.352% D--
Kills:216
Deaths (as Engineer):389
Deaths (to Engineers):844
KDR:0.55527
Kill Difference:173
Playtime:335.930 hours
Usage:45%
Score:5.062m
Score/min:251
Accuracy (listed only):20.318%
HSR (listed only):14.352%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:255
Deaths:260
KDR:0.981
Accuracy:15.543% D--
HSR:20% D
Kills:255
Deaths (as Heavy Assault):260
Deaths (to Heavy Assaults):704
KDR:0.98077
Kill Difference:5
Playtime:69.060 hours
Usage:9%
Score:0.717m
Score/min:173
Accuracy (listed only):15.543%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C--
Kills:216
Deaths:389
KDR:0.555
Accuracy:20.318% C--
HSR:14.352% D--
NS-7 PDW
A*
Kills:80
Deaths:171
KDR:0.468
Accuracy:15.572% F
HSR:31.250% A*
Kills:296
Deaths (as Light Assault):560
Deaths (to Light Assaults):542
KDR:0.52857
Kill Difference:264
Playtime:7.888 hours
Usage:1%
Score:0.055m
Score/min:115
Accuracy (listed only):17.945%
HSR (listed only):22.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:653
Deaths:98
KDR:6.663
Accuracy:34.269% D
HSR:72.282% D
XM98
D
Kills:562
Deaths:131
KDR:4.290
Accuracy:33.455% D
HSR:63.701% D*
NS-44L Blackhand
A++
Kills:474
Deaths:164
KDR:2.890
Accuracy:56.482% A++
HSR:60.549% A+
VA39 Spectre
C++
Kills:143
Deaths:47
KDR:3.043
Accuracy:28.262% D
HSR:39.161% C++
NS-44 Commissioner
C+
Kills:90
Deaths:237
KDR:0.380
Accuracy:27.726% D--
HSR:21.111% C+
NS-7 PDW
A*
Kills:80
Deaths:171
KDR:0.468
Accuracy:15.572% F
HSR:31.250% A*
Kills:2,002
Deaths (as Infiltrator):848
Deaths (to Infiltrators):549
KDR:2.36085
Kill Difference:1,154
Playtime:202.064 hours
Usage:27%
Score:1.953m
Score/min:161
Accuracy (listed only):32.628%
HSR (listed only):48.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:165
Deaths:235
KDR:0.702
Accuracy:17.716% D*
HSR:20% C+
NS-7 PDW
A*
Kills:80
Deaths:171
KDR:0.468
Accuracy:15.572% F
HSR:31.250% A*
Kills:245
Deaths (as Combat Medic):406
Deaths (to Combat Medics):223
KDR:0.60345
Kill Difference:161
Playtime:32.019 hours
Usage:4%
Score:0.476m
Score/min:248
Accuracy (listed only):16.644%
HSR (listed only):25.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:458
Deaths:196
KDR:2.337
Accuracy:37.402% D-
HSR:2.620% D
Comet VM2
D
Kills:388
Deaths:197
KDR:1.970
Accuracy:35.081% D-
HSR:2.577% D
Quasar VM1
B++
Kills:324
Deaths:95
KDR:3.411
Accuracy:12.020% D-
HSR:22.222% B++
Quasar VM1
B+
Kills:321
Deaths:94
KDR:3.415
Accuracy:12.152% D*
HSR:23.988% B+
NS-10 Burster
D
Kills:201
Deaths:40
KDR:5.025
Accuracy:25.685% D
HSR:3.483% D
NS-10 Burster
C--
Kills:197
Deaths:40
KDR:4.925
Accuracy:25.724% C--
HSR:4.569% D
Kills:1,889
Deaths (as MAX Suit):331
Deaths (to MAX Suits):115
KDR:5.70695
Kill Difference:1,558
Playtime:96.694 hours
Usage:13%
Score:1.658m
Score/min:286
Accuracy (listed only):24.677%
HSR (listed only):9.910%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:68
V. Kills:75 89%
Deaths:179
KDR:0.380
Accuracy:27.981% D
KPH:2.600 D--
VKPH:2.900 D--
Hornet Missiles
D
Kills:57
V. Kills:62 90%
Deaths:31
KDR:1.839
Accuracy:54.423% D-
KPH:13.100 D
VKPH:14.200 D-
Kills:125 (68 + 0)
Deaths:210
KDR:0.595
VKDR:0.652
Vehicle Kills:137
Kill Difference:85
Playtime:30.081 hours
Usage:4%
Score:0.108m
Score/min:60
Piloting Accuracy:27.981%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,463
V. Kills:749 195%
Deaths:86
KDR:17.012
Accuracy:57.627% C++
KPH:31.700 C+
VKPH:16.200 C
Skyguard
C+
Kills:212
V. Kills:108 194%
Deaths:26
KDR:8.154
Accuracy:27.991% C
KPH:14.700 C+
VKPH:7.500 D
Kills:1,675 (1,675 + 0)
Deaths:112
KDR:14.955
VKDR:7.652
Vehicle Kills:857
Kill Difference:1,563
Playtime:60.571 hours
Usage:8%
Score:0.842m
Score/min:232
Driving Accuracy:27.991%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:63
V. Kills:30 203%
Deaths:9
KDR:7
Accuracy:58.789% B+
KPH:14.400 D--
VKPH:6.800 F
Kills:63 (63 + 0)
Deaths:9
KDR:7
VKDR:3.333
Vehicle Kills:30
Kill Difference:54
Playtime:4.389 hours
Usage:1%
Score:0.081m
Score/min:309
Driving Accuracy:58.789%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:273
V. Kills:27 N/A
Deaths:5
KDR:54.600
Accuracy:12.256% D*
KPH:36 D
VKPH:3.600 C++
M20 Basilisk
D
Kills:79
V. Kills:33 232%
Deaths:11
KDR:7.182
Accuracy:37.482% C+
KPH:13 D
VKPH:5.400 D
G40-F Ranger
C
Kills:70
V. Kills:40 171%
Deaths:1
KDR:70
Accuracy:28.478% C-
KPH:14.300 C
VKPH:8.200 D
Kills:422 (0 + 422)
Deaths:17
KDR:24.824
VKDR:5.882
Vehicle Kills:100
Kill Difference:405
Playtime:18.544 hours
Usage:2%
Score:0.127m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:28.478%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,7501,6622372.261A**69.3614.704%D**18.652%C++49D--2.6D-13933.9h24.6D167D**
L100 Python AP 2,2121,4638617.012A*14.1157.627%C++N/A31.7C+16.2C25046.1h5.7C**10C**
Parallax VX3 659653986.663B**3.7634.269%D72.282%D22.7CN/A6628.8h2.4C+7.1C
XM98 5845621314.29A1.3933.455%D63.701%D*20.1CN/A6427.9h3.4D*10.2D-
NS-44L Blackhand 4854741642.89A+0.0156.482%A++60.549%A+9D-N/A3052.7h3B**5.3B**
Comet VM2 6044581962.337A++0.5737.402%D-2.62%D10.2C3.3D-5744.9h33.7C90.2C-
Comet VM2 5203881971.97A+0.9335.081%D-2.577%D8.6C-2.9D5145h39.5D**112.6D*
Quasar VM1 341324953.411A0.5112.02%D-22.222%B++19.6C1B**8016.5h18.1C--150.4C
Tank Mine 466321466.978A*4.0827.184%C-N/A139.6B+63C+9632.3h1.8C*6.7C+
Quasar VM1 325321943.415B++0.5112.152%D*23.988%B+19.5D-N/A8416.5h18.4D*151.1D**
M12 Kobalt 300273554.6M**51.7012.256%D*17.216%C+35.9D3.6C++1117.6h27.7D*226.1D--
NS Annihilator-G 4452631871.406A*1.5080.922%C--N/A8.5C5.9C--9830.9h13.3D16.4D
Orion VS54 2622552600.981C1.9215.543%D--20%D13.7DN/A5818.6h18.1D*116.1C
Solstice VE3 2242163890.555C2.3520.318%C--14.352%D--4.1D-N/A2252.1h20.7D102C
Skyguard 320212268.154A++5.2527.991%CN/A14.6C+7.4D17414.5h102.6B+366.5B+
NS-10 Burster 297201405.025S2.1225.685%D3.483%D6.4C**3.1C-7131.2h129.1B+502.7C++
NS-10 Burster 291197404.925S2.0225.724%C--4.569%D6.3C*3C7231.2h131.8C++512.3C+
Pulsar VS1 1671652350.702C2.2017.716%D*20%C+11.9DN/A4613.9h18.4D-104D--
VA39 Spectre 148143473.043B*0.1428.262%D39.161%C++14.3C--N/A5410h8.8D*31D--
Proximity Mine 100100137.692A4.7924.959%F-N/A90.9DN/A2691.1h1.5A6.1D-
Hunter QCX 104100402.5M0.4067.708%A+49%A+8.8C--N/A3811.4h2.6B+3.8B+
NS-44 Commissioner 90902370.38C--2.5227.726%D--21.111%C+6.5D--N/A2513.9h4.3C+15.4C-
NS-7 PDW 81801710.468D2.4315.572%F31.25%A*4D*N/A1420.1h24.2F155.7F-
M20 Basilisk 11279117.182A*4.2837.482%C+3.797%D13D5.4D1166.1h144.4D--385.3D
G40-F Ranger 11070170U67.1028.478%C-1.429%B+14.3C8.2D1194.9h128.1C++449.8C+
Saron Laser Cannon 143681790.38C2.5227.981%D1.471%C-2.6D--2.9D--4425.7h253.3D--905.1D*
Supernova FPC 936397C++4.1058.789%B+N/A14.3D--6.8F3094.4h7.9D**13.4D
Spear Anti-Vehicle Phalanx Turret 8560320A++17.1037.97%DN/A24D10D--2652.5h10.6C27.9C
Hornet Missiles 11957311.839D1.0654.423%D-N/A13D14.1D-1524.4h20.5D--37.7D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13430.4h
Nano-Armor Kit165355,84419.6h
Repair Module0560.1h
Turret AI Module0670.1h
Cortium Silo0530.1h
Nanite Revive Grenade0860h
Medical Applicator318131,97211.3h
Motion Spotter01290.1h
Spitfire Auto-Turret01520.3h
Welding Device02140h
Ammunition Package156240.4h
Anti-Infantry MANA Turret3570.2h
Nano-Repair Grenade09350.3h
Flail Targeting Dart01672.1h
Shield Recharging Field0720h
Recon Detection Device7915,69934.3h

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