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Maj. General YobanayaDamageRegistration[I8l] YobanayaDamageRegistration
NC BR 83

KDR: 8.32

Score: 6.2m

Last Seen: Oct 12th, 2019 9:17 AM
- OFFLINE - 1553.6 hour(s)

Battle Rank 83 - New Conglomerate on Miller
Level Progress (to 84): 13%
Level 100 Progress: 33% 384h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NS-44 Commissioner AE AF-6 Shadow MGR-S1 Gladius Warden NS-30 Vandal AF-4 Cyclone NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,174,732 MLG Score: 9732
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 19.7%MEDKIT per DEATH: 1.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.429%35.249%128413121411,06710.1532-1.831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.889%2.957M+2.162A*-0.719D-HEAD ++ (~17.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.771B++6.20.566B+10.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.538%68.316%0212252,4461241519.568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.053%2.193A*0.083C+-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+20.376C**2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m276.6%552 (33.1k)491 (29.5k)8.3220315,7121,8888.4369783 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227238234.57%37.697%130306:407

16% Heavy Assault77% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2019 1:47 PMAug 16th, 2019 6:28 PMOct 18th, 2019 5:38 PM (58d) (PST)Oct 12th, 2019 5:35 AM (65d) (PST)Oct 12th, 2019 5:17 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7701725981.2510.1500.4723.5170.0209732

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,19010,34935,84175928211129,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.3h/8.7d 217 5,923 5,563 44.2k 231 1,272 257 9.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:912
Deaths:140
KDR:6.514
Accuracy:32.432% A*
HSR:35.636% A*
LA1 Anchor
A+
Kills:714
Deaths:95
KDR:7.516
Accuracy:33.439% A+
HSR:35.014% B**
NS-15M AE
A*
Kills:398
Deaths:51
KDR:7.804
Accuracy:32.358% A
HSR:46.734% A*
Kills:2,024
Deaths (as Heavy Assault):286
Deaths (to Heavy Assaults):626
KDR:7.07692
Kill Difference:1,738
Playtime:33.033 hours
Usage:16%
Score:0.942m
Score/min:475
Accuracy (listed only):32.743%
HSR (listed only):39.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:1,197
Deaths:102
KDR:11.735
Accuracy:36.302% A++
HSR:36.090% A*
AF-4 Cyclone
A++
Kills:1,166
Deaths:111
KDR:10.505
Accuracy:34.028% A++
HSR:30.875% A++
MGR-C1 Charger
B**
Kills:337
Deaths:38
KDR:8.868
Accuracy:32.590% B**
HSR:28.783% B++
NSX-P Tengu
A
Kills:157
Deaths:15
KDR:10.467
Accuracy:44.432% A
HSR:25.478% B+
AF-19 Mercenary
M+
Kills:97
Deaths:16
KDR:6.063
Accuracy:37.267% M+
HSR:35.052% A*
NS Baron G5AE
S
Kills:56
Deaths:12
KDR:4.667
Accuracy:64.951% A++
HSR:37.500% S
Kills:3,010
Deaths (as Light Assault):294
Deaths (to Light Assaults):371
KDR:10.2381
Kill Difference:2,716
Playtime:6.617 hours
Usage:3%
Score:0.185m
Score/min:466
Accuracy (listed only):41.595%
HSR (listed only):32.296%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,334
Deaths:149
KDR:15.664
Accuracy:49.661% A++
HSR:67.524% C+
NS-44 Commissioner AE
B**
Kills:2,059
Deaths:300
KDR:6.863
Accuracy:50.850% B**
HSR:33.949% B**
AF-6 Shadow
B++
Kills:1,242
Deaths:109
KDR:11.395
Accuracy:38.807% B++
HSR:32.770% B+
MGR-S1 Gladius
A*
Kills:1,197
Deaths:102
KDR:11.735
Accuracy:36.302% A++
HSR:36.090% A*
NS-30 Vandal
A
Kills:1,173
Deaths:65
KDR:18.046
Accuracy:41.116% A
HSR:36.658% A
AF-4 Cyclone
A++
Kills:1,166
Deaths:111
KDR:10.505
Accuracy:34.028% A++
HSR:30.875% A++
AF-18 Stalker
A*
Kills:640
Deaths:53
KDR:12.076
Accuracy:36.612% A++
HSR:36.719% A*
NSX Tomoe
B**
Kills:239
Deaths:20
KDR:11.950
Accuracy:31.890% B+
HSR:47.280% B**
NSX-P Tengu
A
Kills:157
Deaths:15
KDR:10.467
Accuracy:44.432% A
HSR:25.478% B+
EM4 Longshot
B**
Kills:112
Deaths:4
KDR:28
Accuracy:46.683% B**
HSR:84.821% B*
NS-357 Underboss
A
Kills:56
Deaths:12
KDR:4.667
Accuracy:47.175% A
HSR:28.571% B++
Kills:10,375
Deaths (as Infiltrator):940
Deaths (to Infiltrators):345
KDR:11.03723
Kill Difference:9,435
Playtime:161.334 hours
Usage:77%
Score:4.807m
Score/min:497
Accuracy (listed only):41.596%
HSR (listed only):41.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A++
Kills:1,174
Deaths:58
KDR:20.241
Accuracy:37.700% A++
HSR:35.264% A+
MGR-C1 Charger
B**
Kills:337
Deaths:38
KDR:8.868
Accuracy:32.590% B**
HSR:28.783% B++
AF-19 Mercenary
M+
Kills:97
Deaths:16
KDR:6.063
Accuracy:37.267% M+
HSR:35.052% A*
NS Baron G5AE
S
Kills:56
Deaths:12
KDR:4.667
Accuracy:64.951% A++
HSR:37.500% S
Kills:1,664
Deaths (as Engineer):124
Deaths (to Engineers):196
KDR:13.41935
Kill Difference:1,540
Playtime:1.672 hours
Usage:1%
Score:0.026m
Score/min:263
Accuracy (listed only):43.127%
HSR (listed only):34.150%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A**
Kills:327
Deaths:55
KDR:5.945
Accuracy:64.378% A**
HSR:17.737% B+
NCM1 Scattercannon
A*
Kills:322
Deaths:55
KDR:5.855
Accuracy:63.236% A*
HSR:11.180% D--
Kills:649
Deaths (as MAX Suit):55
Deaths (to MAX Suits):32
KDR:11.8
Kill Difference:594
Playtime:4.774 hours
Usage:2%
Score:0.190m
Score/min:662
Accuracy (listed only):63.807%
HSR (listed only):14.459%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,3492,33414915.664S7.3449.661%A++67.524%C+89.8A*N/A27126h2B+4B*
NS-44 Commissioner AE 2,0622,0593006.863S1.4650.85%B**33.949%B**201.9SN/A58910.2h2.7B*5.3B*
AF-6 Shadow 1,2551,24210911.394S3.0738.807%B++32.77%B+92A++1B**26313.5h4.8B++12.3B++
MGR-S1 Gladius 1,2061,19710211.735S3.4136.302%A++36.09%A*127.3M++1B++3549.4h7.2B*19.7B*
Warden 1,1941,1745820.241U11.9237.7%A++35.264%A+102.1S1.7A++28211.5h5.7B**15.2B**
NS-30 Vandal 1,1861,1736518.046S9.7241.116%A36.658%A107.6M+1.2A++22610.9h4.7B*11.3B*
AF-4 Cyclone 1,1851,16611110.505S2.1834.028%A++30.875%A++117.8M++1.9M**4129.9h8.5B*25.1B*
NC6 Gauss SAW 9199121406.514M**1.8132.432%A*35.636%A*101.3M++N/A3749h6.8B**21.1B*
LA1 Anchor 718714957.516A++0.8133.439%A+35.014%B**113.3A*N/A3416.3h8.1B**24.3B*
AF-18 Stalker 6446405312.075S3.7536.612%A++36.719%A*108.5M**N/A3265.9h10.6B*28.9B*
NS-15M AE 398398517.804M0.5232.358%A46.734%A*113.7A++N/A2953.5h9.3B*28.7B++
MGR-C1 Charger 340337388.868S0.5532.59%B**28.783%B++102.1A**N/A2963.3h9A27.5B**
NCM1 Scattercannon 330327555.945B**2.3864.378%A**17.737%B+69.6A++N/A1974.7h5.8C**9B**
NCM1 Scattercannon 327322555.855A++2.4763.236%A*11.18%D--68.5M*1.1A*1964.7h5.4B**8.5B**
Hardlight Dagger 2792741,8330.149M*8.1762.309%M14.599%B**1.4C++N/A5193.4h1.9B+3.1B+
NC05 Jackhammer AE 245245357M**1.3259.017%A+15.51%C+94.2B**N/A2712.6h4.6C++7.8B+
NSX Tomoe 2422392011.95S3.6331.89%B+47.28%B**88.5A*1.1A++2452.7h12.1B++37.9B+
NS Decimator 234157169.813S1.4971.02%A1.274%D78.5A**38.5M4592h3.3B*4.7B**
NSX-P Tengu 1591571510.467S2.1444.432%A25.478%B+87.2A+1.1C**4861.8h12.5B28.1B+
EM4 Longshot 112112428S19.6846.683%B**84.821%B*101.8SN/A3481.1h1.7B*3.6B**
AF-19 Mercenary 9897166.063S2.2637.267%M+35.052%A*60.6A*N/A4921.6h9.1B**24.3B**
NS-357 Underboss 5656124.667M**3.6647.175%A28.571%B++186.7SN/A5680.3h3.4B*7.3B*
NS Baron G5AE 5756124.667M*3.6664.951%A++37.5%S93.3A++1.7M+2840.6h4.7C7.3C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit17,8670.4h
Spawn Beacon09920.4h
AE Medical Applicator03880h
Medical Kit3793,41941.1h
Motion Spotter02890.2h
Medical Applicator0710h
Recon Detection Device2915,33119.7h

Check the help document for the dictionary if you want to learn more about words used here.


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