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Field Marshal Warrior YodaPvP[BROS] YodaPvP
TR BR 138

KDR: 2.08

Score: 42m

Last Seen: May 30th, 2020 12:56 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (138 total) - Terran Republic on Cobalt - Outfit Officer of Brutal Onslaught[BROS] Brutal Onslaught
TR outfit on Cobalt

Members: 431
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee C-4 M18 Needler SMG-46 Armistice Ripper M18 Rotary AS16 NightHawk TAS-16 Blackjack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,588,770 MLG Score: 1270
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.789%21.579%60038124540,1231.515910.566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.248%1.273A-0.019C+-1.645FHEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.42B11.80.163C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.391%0.378%18616127718,2771251435914.6099419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.167%-0.113C+-1.111D*-0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.40.488B+30.70.435B53.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.955%0.253%85312801,58222799760.694164162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.679%-0.624D-1.446D**2.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53-0.878D--18.5-1.002D*34.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.948%7.251%475127866218025880.367166112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.502%0.093C+0.544B+1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160-0.368C-59.1-0.522D100.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.534%68.368%47312803,2532520371.29087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.02%0.236C++0.09C+0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.70.149C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.677%13.241%47512785,36219231152.78835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.387%0.666B+-0.397C---0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.473B+3.60.291C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brutal Onslaught[BROS] Brutal Onslaught
TR outfit on Cobalt

Members: 431
42m290.6%402 (24.1k)350 (21k)2.08159102,94349,4542.32127138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283518727.56%13.138%36202:2648

7% Combat Medic35% Engineer19% Heavy Assault16% Infiltrator22% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2018 6:19 PMDec 15th, 2019 5:48 PMMay 30th, 2020 9:03 AM (20h) (PST)May 30th, 2020 9:50 AM (19h) (PST)May 30th, 2020 8:56 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0122757370.8570.4120.1132.8020.1071270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,69616,51444,18251257168620,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2002.2h/83.4d 11,853 13,525 27,436 336.6k 3,059 4,041 12,911 121.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:1,278
Deaths:627
KDR:2.038
Accuracy:26.503% B++
HSR:25.587% C*
T9A "Butcher"
B
Kills:1,252
Deaths:589
KDR:2.126
Accuracy:26.659% B
HSR:25.639% C
T32 Bull
D
Kills:1,205
Deaths:883
KDR:1.365
Accuracy:21.066% D
HSR:19.502% D
MG-H1 Watchman
B
Kills:1,202
Deaths:658
KDR:1.827
Accuracy:25.502% B
HSR:27.122% C+
T16 Rhino
B*
Kills:1,187
Deaths:726
KDR:1.635
Accuracy:25.792% B*
HSR:24.263% C**
NS-15M2
B+
Kills:1,180
Deaths:600
KDR:1.967
Accuracy:27.840% B+
HSR:23.729% C--
NS-15MP
C
Kills:1,179
Deaths:560
KDR:2.105
Accuracy:26.599% C
HSR:28.668% C
T9 CARV
C+
Kills:1,177
Deaths:1,162
KDR:1.013
Accuracy:19.124% C+
HSR:20.901% C
NS-15 Gallows
D
Kills:993
Deaths:444
KDR:2.236
Accuracy:26.915% D
HSR:28.399% D
NSX-P Naginata
C**
Kills:368
Deaths:197
KDR:1.868
Accuracy:24.815% C**
HSR:29.891% C++
Kills:11,021
Deaths (as Heavy Assault):6,446
Deaths (to Heavy Assaults):12,211
KDR:1.70974
Kill Difference:4,575
Playtime:377.027 hours
Usage:19%
Score:7.133m
Score/min:315
Accuracy (listed only):25.081%
HSR (listed only):25.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:1,393
Deaths:665
KDR:2.095
Accuracy:46.680% B+
HSR:14.860% C++
TAS-16 Blackjack
B+
Kills:1,328
Deaths:828
KDR:1.604
Accuracy:66.933% B+
HSR:13.404% C-
TRAC-Shot
B
Kills:1,310
Deaths:963
KDR:1.360
Accuracy:26.245% C++
HSR:20.611% B
TRAC-5 S
B+
Kills:1,238
Deaths:1,097
KDR:1.129
Accuracy:26.046% B+
HSR:15.347% C+
MG-HBR1 Dragoon
B+
Kills:1,209
Deaths:409
KDR:2.956
Accuracy:36.571% B+
HSR:28.453% C+
HC1 Cougar
B+
Kills:1,206
Deaths:708
KDR:1.703
Accuracy:27.666% B+
HSR:19.403% D
T5 AMC
B*
Kills:1,198
Deaths:922
KDR:1.299
Accuracy:27.819% B*
HSR:17.696% C-
NSX-P Tanto
C+
Kills:1,195
Deaths:953
KDR:1.254
Accuracy:26.282% C+
HSR:20.753% D-
NS Baron G5
B+
Kills:1,189
Deaths:894
KDR:1.330
Accuracy:50.550% B+
HSR:12.279% D
LC2 Lynx
B**
Kills:1,187
Deaths:743
KDR:1.598
Accuracy:29.028% B**
HSR:20.388% C
FA1 Barrage
B
Kills:1,186
Deaths:1,365
KDR:0.869
Accuracy:44.747% B
HSR:11.130% D-
NS-11C
C+
Kills:1,183
Deaths:1,384
KDR:0.855
Accuracy:24.677% C+
HSR:19.696% C+
TRAC-5
B
Kills:1,180
Deaths:1,454
KDR:0.812
Accuracy:23.528% B
HSR:17.881% C
TRS-12 Uppercut
C
Kills:1,174
Deaths:1,271
KDR:0.924
Accuracy:53.397% C-
HSR:13.288% C
AMR-66
C
Kills:422
Deaths:154
KDR:2.740
Accuracy:23.029% D
HSR:22.749% C
Havoc
C++
Kills:281
Deaths:174
KDR:1.615
Accuracy:55.594% C++
HSR:13.167% C
MG-C1 Kindred
C++
Kills:119
Deaths:80
KDR:1.488
Accuracy:20.511% D*
HSR:24.370% C++
Kills:17,998
Deaths (as Engineer):14,064
Deaths (to Engineers):8,996
KDR:1.27972
Kill Difference:3,934
Playtime:702.321 hours
Usage:35%
Score:15.515m
Score/min:368
Accuracy (listed only):35.841%
HSR (listed only):17.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A++
Kills:4,186
Deaths:2,990
KDR:1.400
Accuracy:34.491% A++
HSR:15.815% C+
AS16 NightHawk
B+
Kills:1,393
Deaths:665
KDR:2.095
Accuracy:46.680% B+
HSR:14.860% C++
TAS-16 Blackjack
B+
Kills:1,328
Deaths:828
KDR:1.604
Accuracy:66.933% B+
HSR:13.404% C-
TRAC-Shot
B
Kills:1,310
Deaths:963
KDR:1.360
Accuracy:26.245% C++
HSR:20.611% B
TRAC-5 S
B+
Kills:1,238
Deaths:1,097
KDR:1.129
Accuracy:26.046% B+
HSR:15.347% C+
HC1 Cougar
B+
Kills:1,206
Deaths:708
KDR:1.703
Accuracy:27.666% B+
HSR:19.403% D
T5 AMC
B*
Kills:1,198
Deaths:922
KDR:1.299
Accuracy:27.819% B*
HSR:17.696% C-
NSX-P Tanto
C+
Kills:1,195
Deaths:953
KDR:1.254
Accuracy:26.282% C+
HSR:20.753% D-
NS Baron G5
B+
Kills:1,189
Deaths:894
KDR:1.330
Accuracy:50.550% B+
HSR:12.279% D
LC2 Lynx
B**
Kills:1,187
Deaths:743
KDR:1.598
Accuracy:29.028% B**
HSR:20.388% C
FA1 Barrage
B
Kills:1,186
Deaths:1,365
KDR:0.869
Accuracy:44.747% B
HSR:11.130% D-
NS-11C
C+
Kills:1,183
Deaths:1,384
KDR:0.855
Accuracy:24.677% C+
HSR:19.696% C+
TRAC-5
B
Kills:1,180
Deaths:1,454
KDR:0.812
Accuracy:23.528% B
HSR:17.881% C
MG-S1 Jackal
A
Kills:1,180
Deaths:413
KDR:2.857
Accuracy:34.790% A
HSR:16.017% D
TRS-12 Uppercut
C
Kills:1,174
Deaths:1,271
KDR:0.924
Accuracy:53.397% C-
HSR:13.288% C
MKV Suppressed
A
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:33.368% A
HSR:23.459% B+
PDW-16 Hailstorm
A*
Kills:1,167
Deaths:593
KDR:1.968
Accuracy:35.923% A*
HSR:15.424% C+
Shuriken
B**
Kills:353
Deaths:150
KDR:2.353
Accuracy:30.023% B+
HSR:25.779% B**
Havoc
C++
Kills:281
Deaths:174
KDR:1.615
Accuracy:55.594% C++
HSR:13.167% C
MG-C1 Kindred
C++
Kills:119
Deaths:80
KDR:1.488
Accuracy:20.511% D*
HSR:24.370% C++
Kills:24,421
Deaths (as Light Assault):18,107
Deaths (to Light Assaults):8,409
KDR:1.3487
Kill Difference:6,314
Playtime:432.066 hours
Usage:22%
Score:9.215m
Score/min:355
Accuracy (listed only):35.915%
HSR (listed only):17.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:4,186
Deaths:2,990
KDR:1.400
Accuracy:34.491% A++
HSR:15.815% C+
NS-357 Underboss
C**
Kills:1,267
Deaths:1,563
KDR:0.811
Accuracy:40.047% C**
HSR:22.652% C+
M77-B
A+
Kills:1,195
Deaths:329
KDR:3.632
Accuracy:42.077% B++
HSR:87.866% A+
MG-S1 Jackal
A
Kills:1,180
Deaths:413
KDR:2.857
Accuracy:34.790% A
HSR:16.017% D
NS-44 Commissioner
C+
Kills:1,176
Deaths:1,171
KDR:1.004
Accuracy:36.901% C+
HSR:22.279% C+
TSAR-42
B+
Kills:1,174
Deaths:279
KDR:4.208
Accuracy:42.107% B+
HSR:71.380% C**
MKV Suppressed
A
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:33.368% A
HSR:23.459% B+
PDW-16 Hailstorm
A*
Kills:1,167
Deaths:593
KDR:1.968
Accuracy:35.923% A*
HSR:15.424% C+
TX2 Emperor
B**
Kills:1,163
Deaths:1,196
KDR:0.972
Accuracy:35.333% B**
HSR:23.474% B+
TX1 Repeater
B**
Kills:1,163
Deaths:1,285
KDR:0.905
Accuracy:30.675% B**
HSR:19.862% C
99SV
C*
Kills:884
Deaths:190
KDR:4.653
Accuracy:31.632% C+
HSR:38.009% C*
NS-44L Blackhand
A++
Kills:373
Deaths:178
KDR:2.096
Accuracy:58.802% A++
HSR:50.670% B+
Shuriken
B**
Kills:353
Deaths:150
KDR:2.353
Accuracy:30.023% B+
HSR:25.779% B**
SOAS-20
C++
Kills:264
Deaths:113
KDR:2.336
Accuracy:29.136% C++
HSR:22.727% C++
TX1-FB Repeater
B+
Kills:228
Deaths:231
KDR:0.987
Accuracy:24.904% D--
HSR:27.193% B+
NS-AM7 Archer
C
Kills:200
Deaths:1,474
KDR:0.136
Accuracy:55.782% C
HSR:12.500% D
NS-357 IA
C+
Kills:72
Deaths:39
KDR:1.846
Accuracy:48.371% C+
HSR:23.611% D*
Kills:17,213
Deaths (as Infiltrator):12,654
Deaths (to Infiltrators):7,653
KDR:1.36028
Kill Difference:4,559
Playtime:314.889 hours
Usage:16%
Score:5.944m
Score/min:315
Accuracy (listed only):37.904%
HSR (listed only):30.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:4,186
Deaths:2,990
KDR:1.400
Accuracy:34.491% A++
HSR:15.815% C+
AS16 NightHawk
B+
Kills:1,393
Deaths:665
KDR:2.095
Accuracy:46.680% B+
HSR:14.860% C++
TAS-16 Blackjack
B+
Kills:1,328
Deaths:828
KDR:1.604
Accuracy:66.933% B+
HSR:13.404% C-
TORQ-9
C+
Kills:1,249
Deaths:821
KDR:1.521
Accuracy:24.381% C+
HSR:20.657% C--
NS-11A
C**
Kills:1,195
Deaths:699
KDR:1.710
Accuracy:26.593% C**
HSR:20.837% C
NS Baron G5
B+
Kills:1,189
Deaths:894
KDR:1.330
Accuracy:50.550% B+
HSR:12.279% D
FA1 Barrage
B
Kills:1,186
Deaths:1,365
KDR:0.869
Accuracy:44.747% B
HSR:11.130% D-
TAR
B**
Kills:1,184
Deaths:733
KDR:1.615
Accuracy:28.290% B**
HSR:21.284% C+
MG-S1 Jackal
A
Kills:1,180
Deaths:413
KDR:2.857
Accuracy:34.790% A
HSR:16.017% D
T1 Cycler
B+
Kills:1,175
Deaths:985
KDR:1.193
Accuracy:25.726% B+
HSR:16.851% D-
TRS-12 Uppercut
C
Kills:1,174
Deaths:1,271
KDR:0.924
Accuracy:53.397% C-
HSR:13.288% C
MKV Suppressed
A
Kills:1,168
Deaths:460
KDR:2.539
Accuracy:33.368% A
HSR:23.459% B+
PDW-16 Hailstorm
A*
Kills:1,167
Deaths:593
KDR:1.968
Accuracy:35.923% A*
HSR:15.424% C+
NS-11P
B*
Kills:392
Deaths:208
KDR:1.885
Accuracy:28.823% B*
HSR:26.531% B+
Shuriken
B**
Kills:353
Deaths:150
KDR:2.353
Accuracy:30.023% B+
HSR:25.779% B**
Havoc
C++
Kills:281
Deaths:174
KDR:1.615
Accuracy:55.594% C++
HSR:13.167% C
Cycler TRV
B**
Kills:225
Deaths:109
KDR:2.064
Accuracy:27.909% B*
HSR:27.556% B**
Kills:20,025
Deaths (as Combat Medic):13,358
Deaths (to Combat Medics):5,183
KDR:1.4991
Kill Difference:6,667
Playtime:137.057 hours
Usage:7%
Score:3.237m
Score/min:394
Accuracy (listed only):38.130%
HSR (listed only):18.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:1,173
Deaths:406
KDR:2.889
Accuracy:19.659% B**
HSR:20.460% B+
M1 Heavy Cycler
B+
Kills:1,143
Deaths:373
KDR:3.064
Accuracy:19.377% B+
HSR:22.135% B+
Kills:2,316
Deaths (as MAX Suit):389.500
Deaths (to MAX Suits):2,021
KDR:5.94608
Kill Difference:1,926.500
Playtime:29.686 hours
Usage:1%
Score:0.978m
Score/min:549
Accuracy (listed only):19.518%
HSR (listed only):21.298%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:10,338
V. Kills:531 N/A
Deaths:620
KDR:16.674
Accuracy:36.061% A
KPH:108.900 A++
VKPH:5.600 B**
M18 Needler
M
Kills:4,335
V. Kills:2,415 179%
Deaths:646
KDR:6.711
Accuracy:35.574% B+
KPH:37.900 M
VKPH:21.100 A++
M18 Rotary
A**
Kills:2,019
V. Kills:1,116 181%
Deaths:7
KDR:288.429
Accuracy:35.842% B++
KPH:45.300 A**
VKPH:25 A*
Hellfire Rocket Pods
B*
Kills:1,201
V. Kills:82 N/A
Deaths:88
KDR:13.648
Accuracy:55.158% B++
KPH:141.800 B*
VKPH:9.700 C--
Hornet Missiles
C
Kills:338
V. Kills:224 150%
Deaths:56
KDR:6.036
Accuracy:63.330% C**
KPH:49.200 C
VKPH:32.600 C
M18 Locust
B*
Kills:257
V. Kills:142 180%
Deaths:4
KDR:64.250
Accuracy:33.478% C++
KPH:35.400 B*
VKPH:19.600 B+
M18-2 Pincer
C
Kills:105
V. Kills:60 172%
Deaths:
KDR:
Accuracy:36.445% C+
KPH:67.100 C--
VKPH:38.300 C
Tomcat A2AM Pods
B
Kills:52
V. Kills:24 208%
Deaths:1
KDR:52
Accuracy:68.880% D**
KPH:71.700 B
VKPH:33.100 C
Kills:18,645 (17,054 + 0)
Deaths:1,422
KDR:13.112
VKDR:3.231
Vehicle Kills:4,594
Kill Difference:17,223
Playtime:278.657 hours
Usage:14%
Score:5.622m
Score/min:336
Piloting Accuracy:36.445%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:402
V. Kills:242 165%
Deaths:15
KDR:26.800
Accuracy:35.962% D
KPH:48.600 B++
VKPH:29.200 B+
CAS30 Tank Buster
A++
Kills:312
V. Kills:152 204%
Deaths:7
KDR:44.571
Accuracy:55.161% B*
KPH:17.700 A++
VKPH:8.600 C**
L-24R Spur
B*
Kills:185
V. Kills:8 N/A
Deaths:1
KDR:185
Accuracy:35.838% D
KPH:57 B*
VKPH:2.500 C+
L-30R Vektor
C--
Kills:72
V. Kills:39 180%
Deaths:32
KDR:2.250
Accuracy:33.446% D
KPH:7.100 C--
VKPH:3.800 C--
Kills:971 (569 + 402)
Deaths:55
KDR:17.655
VKDR:8.018
Vehicle Kills:441
Kill Difference:916
Playtime:39.273 hours
Usage:2%
Score:0.459m
Score/min:195
Piloting Accuracy:33.446%
Gunner Accuracy:35.962%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C*
Kills:877
V. Kills:429 204%
Deaths:26
KDR:33.731
Accuracy:56.534% C+
KPH:53.100 C+
VKPH:26 C*
L100 Python AP
A
Kills:455
V. Kills:208 218%
Deaths:51
KDR:8.922
Accuracy:58.049% C**
KPH:52 A
VKPH:23.800 B++
L100 Python HESH
C++
Kills:348
V. Kills:56 N/A
Deaths:27
KDR:12.889
Accuracy:47.844% C+
KPH:54.100 C+
VKPH:8.700 C++
Skyguard
M**
Kills:319
V. Kills:178 178%
Deaths:17
KDR:18.765
Accuracy:30.940% C**
KPH:40.400 M**
VKPH:22.500 M**
C75 Viper
B
Kills:81
V. Kills:36 219%
Deaths:36
KDR:2.250
Accuracy:32.726% D
KPH:21.700 C--
VKPH:9.600 B
Kills:2,080 (2,080 + 0)
Deaths:157
KDR:13.248
VKDR:5.777
Vehicle Kills:907
Kill Difference:1,923
Playtime:43.349 hours
Usage:2%
Score:0.793m
Score/min:305
Driving Accuracy:32.726%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:915
V. Kills:450 203%
Deaths:73
KDR:12.534
Accuracy:57.306% A
KPH:47.300 A
VKPH:23.300 B*
P2-120 HEAT
B+
Kills:103
V. Kills:48 210%
Deaths:22
KDR:4.682
Accuracy:39.893% C+
KPH:25.500 C+
VKPH:11.900 B+
E540 Halberd
B++
Kills:78
V. Kills:38 200%
Deaths:5
KDR:15.600
Accuracy:46.985% B++
KPH:33 B+
VKPH:16.100 B+
Kills:1,096 (1,018 + 78)
Deaths:100
KDR:10.960
VKDR:5.360
Vehicle Kills:536
Kill Difference:996
Playtime:25.746 hours
Usage:1%
Score:0.560m
Score/min:363
Driving Accuracy:39.893%
Gunner Accuracy:46.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:247
V. Kills:13 N/A
Deaths:5
KDR:49.400
Accuracy:22.983% C*
KPH:151.500 B+
VKPH:8 B**
G20 Vulcan-H
C*
Kills:114
V. Kills:54 207%
Deaths:40
KDR:2.850
Accuracy:49.251% C++
KPH:46.900 C*
VKPH:22.200 C
E540 Halberd-H
A+
Kills:102
V. Kills:52 192%
Deaths:5
KDR:20.400
Accuracy:63.591% B++
KPH:67 B**
VKPH:34.200 A+
P525 Marauder-H
B**
Kills:85
V. Kills:6 N/A
Deaths:2
KDR:42.500
Accuracy:46.347% A+
KPH:139.300 B*
VKPH:9.800 B**
M60-G Bulldog-H
B+
Kills:57
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:43.201% C-
KPH:96.100 B+
VKPH:15.200 C**
Kills:605 (0 + 605)
Deaths:52
KDR:11.635
VKDR:2.577
Vehicle Kills:134
Kill Difference:553
Playtime:6.786 hours
Usage:0%
Score:0.237m
Score/min:582
Driving Accuracy:N/A%
Gunner Accuracy:43.201%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:129
V. Kills:4 N/A
Deaths:2
KDR:64.500
Accuracy:16.968% C
KPH:96.500 B*
VKPH:3 C+
M20 Basilisk
C+
Kills:98
V. Kills:34 280%
Deaths:10
KDR:9.800
Accuracy:32.652% D
KPH:21.300 C+
VKPH:7.400 C+
M20 Basilisk
B*
Kills:74
V. Kills:37 195%
Deaths:14
KDR:5.286
Accuracy:49.981% A
KPH:26.100 B
VKPH:13 B*
Kills:301 (0 + 301)
Deaths:26
KDR:11.577
VKDR:2.885
Vehicle Kills:75
Kill Difference:275
Playtime:8.783 hours
Usage:0%
Score:0.122m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:49.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
B++
Kills:110
V. Kills:8 N/A
Deaths:59
KDR:1.864
Accuracy:33.642% D**
KPH:40.200 B++
VKPH:2.900 D
S12 Renegade
B*
Kills:75
V. Kills:3 N/A
Deaths:17
KDR:4.412
Accuracy:41.312% C+
KPH:74.300 B++
VKPH:3 B*
Kills:185 (185 + 0)
Deaths:76
KDR:2.434
VKDR:0.145
Vehicle Kills:11
Kill Difference:109
Playtime:3.749 hours
Usage:0%
Score:0.031m
Score/min:136
Driving Accuracy:41.312%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 10,86910,33862016.674B++14.5936.061%AN/A108.9A++5.6B**33194.9h14.7B+40.6B++
C-4 8,6347,0072,5632.734B++0.6527.641%C*N/A214.3A**49.8A103932.7h0.8A3B**
M18 Needler 6,7504,3356466.711A4.6335.574%B+N/A37.9M21.1A++314114.3h62.4B**175.4B**
SMG-46 Armistice 4,2654,1862,9901.4C**0.6834.491%A++15.815%C+77.8A*1.5M++18053.8h14.3C++41.3B+
Ripper 3,2473,15819,0600.166B++1.9243.63%A+14.598%C6.2C+N/A15512.2h1.2B++2.8B+
M18 Rotary 3,1352,0197288.429U286.3535.842%B++N/A45.3A**25A*34244.6h52B**145.1B**
AS16 NightHawk 1,4151,3936652.095B+0.0146.68%B+14.86%C++116.1M1.8A**40812h3.9B+8.4B++
TAS-16 Blackjack 1,3551,3288281.604B0.4866.933%B+13.404%C-73B**1.5A21118.2h2.1B+3.2B+
TRAC-Shot 1,3511,3109631.36C+0.7226.245%C++20.611%B56.5B*1.8A*18423.2h9.7B++37B+
T7 Mini-Chaingun 1,3331,3058891.468B+0.6119.392%B+13.946%C++67.3A+1.4A17219.4h14.5C*74.9B+
MSW-R 1,2861,2786272.038C+0.0426.503%B++25.587%C*58.9B++N/A23321.7h11.1B+41.8B+
NS-357 Underboss 1,2881,2671,5630.811C1.2740.047%C**22.652%C+35.8CN/A8935.4h4.6C--11.4C++
NS Decimator 1,7261,2621,1271.12C+0.9661.148%C+1.981%C+42.3C++15.6C+28629.8h4.8C7.9C+
T9A "Butcher" 1,2761,2525892.126C+0.0426.659%B25.639%C58.5C+1.1B+15521.4h12.5D46.8C++
TORQ-9 1,2661,2498211.521C++0.5624.381%C+20.657%C--51.6B++N/A13624.2h14.5C++59.5C*
TRAC-5 S 1,2731,2381,0971.129C*0.9526.046%B+15.347%C+32.9B++N/A9537.6h12.3C++47.1B
MG-HBR1 Dragoon 1,2361,2094092.956B*0.8736.571%B+28.453%C+65A+1.5A15218.6h5.3B++14.6B++
HC1 Cougar 1,2561,2067081.703B++0.3827.666%B+19.403%D43.5B+1.8M+12227.7h10.9B+39.5B+
T32 Bull 1,2301,2058831.365C+0.7221.066%D19.502%D41C+N/A15529.4h13.3C63.2C
The Slasher 1,2481,20417,8310.068B+2.0117.048%D*2.492%D--2.5C+N/A7473.4h1.7B++9.9C+
MG-H1 Watchman 1,2231,2026581.827C++0.2525.502%B27.122%C+63.9B+1.1B+21418.8h13.6B+53.2B+
Hellfire Rocket Pods 1,2831,2018813.648B+11.5755.158%B++N/A141.3B*9.6C--4448.5h15C**27.1B+
T5 AMC 1,2341,1989221.299B0.7827.819%B*17.696%C-58.7A*1.8S18220.4h11.7B*41.9B*
NSX-P Tanto 1,2341,1959531.254C*0.8326.282%C+20.753%D-39.7C**1.3B*10030.1h13.2B50.3B
NS-11A 1,2271,1956991.71C*0.3726.593%C**20.837%C53.3B+1.4A+15022.4h13.7C+51.7C*
M77-B 1,2031,1953293.632B++1.5542.077%B++87.866%A+43.3B**N/A10827.6h2B++4.7B++
NS Baron G5 1,2191,1898941.33C*0.7550.55%B+12.279%D62.3B*1.6A*19219.1h4.4C++8.7C+
T16 Rhino 1,2151,1877261.635C**0.4525.792%B*24.263%C**59.6B**1.4A++16419.9h11.8B+45.6B+
LC2 Lynx 1,2191,1877431.598B0.4829.028%B**20.388%C51.8B*1.4A*18822.9h13.5B46.7B++
Frag Grenade 1,2151,18711187N/A1,184.9249.259%B+N/A494.6C+11.7C*16852.4h3.3B6.7B+
FA1 Barrage 1,2141,1861,3650.869C+1.2144.747%B11.13%D-42.7B++1A10427.8h5.6C12.4C++
TAR 1,2041,1847331.615C++0.4728.29%B**21.284%C+70.5A++1.2A+22316.8h12.6C*44.5B+
NS-11C 1,2031,1831,3840.855C1.2324.677%C+19.696%C+33.2C+N/A11535.6h15C+60.7C+
NS-15M2 1,2001,1806001.967C++0.1127.84%B+23.729%C--47.2C+N/A14725h11.7C*42.1B+
TRAC-5 1,2071,1801,4540.812C+1.2723.528%B17.881%C24.7C**N/A9347.7h16.1C+68.5C*
MG-S1 Jackal 1,2031,1804132.857A0.7834.79%A16.017%D115.7M+2.3M*31910.2h9.7C**27.9B++
NS-15MP 1,1981,1795602.105C+0.0226.599%C28.668%C78.6C++1.3B*26915h10.9C+40.8C+
T9 CARV 1,2031,1771,1621.013C+1.0719.124%C+20.901%C36.2C**N/A13632.5h15.3C80.2C+
NS-44 Commissioner 1,1941,1761,1711.004C+1.0836.901%C+22.279%C+78.4A1.2A+26415h3.2B+8.7B+
T1 Cycler 1,1931,1759851.193C+0.8925.726%B+16.851%D-48.8B**N/A15224.1h14.7C+57B
TSAR-42 1,1781,1742794.208B2.1342.107%B+71.38%C**70.7AN/A22716.6h2B+4.8B+
TRS-12 Uppercut 1,1931,1741,2710.924C1.1653.397%C-13.288%C39.4C+N/A10729.8h2.5C++4.7C+
M1 Heavy Cycler 1,2121,1734062.889B**0.8119.659%B**20.46%B+49.9A*1.7M+16723.5h18C++91.7B+
MKV Suppressed 1,1761,1684602.539A+0.4633.368%A23.459%B+134.3M**N/A4088.7h10.4B*31.2B++
PDW-16 Hailstorm 1,1841,1675931.968B*0.1135.923%A*15.424%C+107.1M**1.6M++27710.9h13B+36.2B*
TX2 Emperor 1,1801,1631,1960.972C+1.1135.333%B**23.474%B+39C**N/A9229.8h10C28.2B+
TX1 Repeater 1,1841,1631,2850.905C++1.1830.675%B**19.862%C69.6A++1.3B*20416.7h13.5C++44.1B+
M1 Heavy Cycler 1,1741,1433733.064B*0.9819.377%B+22.135%B+51.3A1.4B**16322.3h17.5C+90.3B
NS-15 Gallows 1,0349934442.236C+0.1526.915%D28.399%D72.5C3A*23513.7h10.8C+39.9C+
Orbital Strike Uplink 1,2789381938N/A935.921194.83%UN/A9380U3400U256340.1h0.7T*0.1T*
P2-120 AP 1,3659157312.534B++10.4557.306%AN/A47.4A23.3B*37519.3h7C+12.2B+
99SV 9098841904.653A++2.5731.632%C+38.009%C*51.7A+1.5A*16217.1h4.6B++14.5B+
LB00 Python AP 1,3068772633.731B++31.6556.534%C+N/A53.2C+26C*32616.5h5.4D-9.6D--
Rocklet Rifle 1,3257861,0740.732C+1.3551.879%C+N/A35.9B+24.6C+34921.9h35.9C*69.1C*
Tank Mine 7995751893.042C++0.9637.295%C++N/A169.1B**65.9C+10093.4h1.3B**3.4A+
L100 Python AP 663455518.922B+6.8458.049%C**N/A52.3A23.9B++3268.7h5.4B9.3B+
Claymore 434433666.561C+4.4832.718%C+N/A144.3C+N/A3583h1.2C++3.6C**
AMR-66 4324221542.74A++0.6623.029%D22.749%C40.2B*1B++14610.5h10.2C44.4C
C150 Dalton 6444021526.8M+24.7235.962%DN/A48.4B++29.2B+4968.3h2.8B*7.8B++
NS-11P 4113922081.885B+0.2028.823%B*26.531%B+65.3B**3.2M+2076h11.5B++39.8B++
NS-44L Blackhand 3803731782.096B+0.0158.802%A++50.67%B+44.9B++N/A1378.3h3.1B+5.2B*
NSX-P Naginata 3753681971.868B0.2124.815%C**29.891%C++56.6C*1.1C+2466.5h10.9B+44.1B+
Shuriken 3603531502.353B*0.2730.023%B+25.779%B**110.3M2.2S3963.2h11.5B++38.2B++
L100 Python HESH 4043482712.889C+10.8147.844%C+N/A54.4C+8.8C++2326.4h3.4C+7.1C+
Hornet Missiles 562338566.036C+3.9563.33%C**N/A49C32.5C4396.9h13.4D21.2C
Skyguard 4973191718.765S16.6830.94%C**N/A40.4M**22.5M**3497.9h68.1A220.1A
CAS30 Tank Buster 464312744.571U42.4955.161%B*N/A17.7A++8.6C**14317.6h34.1B*61.8B*
Havoc 3002811741.615C*0.4755.594%C++13.167%C73.9B+5S2333.8h4.5D8.1C+
SOAS-20 2692641132.336B0.2529.136%C++22.727%C++77.6A++1.5M++2523.4h12.2C+41.9C++
M18 Locust 399257464.25U62.1733.478%C++N/A35.2B*19.5B+3477.3h55.5B165.8B+
M12 Kobalt-H 260247549.4A47.3222.983%C*9.717%D**154.4B+8.1B**4551.6h15.2C++66.1C**
TX1-FB Repeater 2352282310.987C1.0924.904%D--27.193%B+73.5C**2.3M**2393.1h11.4C+45.9C
Cycler TRV 2282251092.064B++0.0227.909%B*27.556%B**80.4A*1.1A+4182.8h11B*39.3B*
NS-AM7 Archer 2792001,4740.136D1.9555.782%C12.5%D6.4C2.5C+5231.4h14.2B+25.5B+
NS Annihilator 3131951591.226A+0.8686.985%A++N/A21.2A*12.8A+2909.2h13C-14.9C+
Chainblade 1981928,5680.022C+2.0634.12%C**2.604%C--0.8C*N/A2238.7h2B+5.7B+
L-24R Spur 1931851185U182.9235.838%D3.243%A57.8B*2.5C+1493.2h17.2B+48.1C**
T2 Striker 2481581590.994B*1.0943.431%D--N/A18B*10.2C18.8h37.6B+86.6C+
ML-7 2211511880.803C++1.2843.097%F1.325%D-23.6C+10.9C+3766.4h8.1D18.9D*
M12 Kobalt 133129264.5A**62.4216.968%C15.504%D99.2B*3.1C+3541.3h15.6B+92.2C**
Auraxium Chainblade 1461212,1820.055B+2.035.886%F-7.438%C++1.6C++N/A475.9h2.1C++35.9F-
MG-C1 Kindred 129119801.488C**0.5920.511%D*24.37%C++20.2D1.7B**1095.9h11.2C++54.7C
G20 Vulcan-H 168114402.85C0.7749.251%C++N/A47.5C*22.5C6362.4h99.7C++202.5C**
M4-F Pillager 118110591.864B+0.2233.642%D**N/A40.7B++3D1102.7h26.4B*78.5B
MANA Anti-Personnel Turret 113107691.551N/A0.5320.961%UN/A1070U60U3184100.1h26.4T*125.8T*
M18-2 Pincer 1651051105N/A102.9236.445%C+N/A65.6C--37.5C7201.6h55.1D-151.3D
P2-120 HEAT 151103224.682C2.6039.893%C+N/A25.8C+12B+2864h9.4D-23.5D
Spear Anti-Vehicle Phalanx Turret 153102195.368C3.2956.726%A1.961%D--40.8C+20.4C+3842.5h14.1F-24.9C-
E540 Halberd-H 154102520.4B**18.3263.591%B++N/A68B**34.7A+6611.5h5B+7.9B*
M20 Basilisk 13298109.8A*7.7232.652%D2.041%D**21.3C+7.4C+1834.6h102C312.3C-
P525 Marauder-H 9185242.5A+40.4246.347%A+N/A141.7B*10B**8120.6h11.5F-24.8C
C75 Viper 11781362.25C-0.1732.726%DN/A21.9C--9.7B1953.7h16.4C-50.1D
E540 Halberd 11678515.6B*13.5246.985%B++N/A32.5B+15.8B+3972.4h7.2D--15.3C+
M9 SKEP Launcher 134781830.426C1.6667.256%C+N/A11.5C-8.2C1516.8h15.1F--22.5F--
S12 Renegade 7875174.412B+2.3341.312%C+N/A75B++3B*2041h3.4C+8.1C++
M20 Basilisk 11174145.286B++3.2049.981%A1.351%F26.4B+13.2B**2542.8h162.3F-324.8C
L-30R Vektor 11172322.25C+0.1733.446%D1.389%C--7.1C--3.9C-5410.1h82.2C+245.9C+
NS-357 IA 7272391.846B+0.2448.371%C+23.611%D*51.4C+N/A1251.4h3.9D-8.1C
Sticky Grenade 6967167N/A64.9242.308%D*N/A670D20B+19420.1h2.1C++5C+
M12 Kobalt 6359511.8D9.7230.398%A+6.78%F*147.5B++10B**5980.4h18.8C+61.8B+
M60-G Bulldog-H 6657157M**54.9243.201%C-N/A95B+15C**2630.6h5.4C++12.4C++
Bastion Battery 9454154N/A51.9239.288%UN/A41.5U30.8U5481.3h14.5T*36.9T*
Tomcat A2AM Pods 7652152S49.9268.88%D**N/A74.3B+34.3C9700.7h10.2D-14.8F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,093500,10953.6h
Hardlight Canopy10620.1h
Nanite Revive Grenade01,1480.3h
Medical Applicator598166,40712.8h
Spawn Beacon254,6532.6h
Anti-Vehicle MANA Turret72050.3h
Xiphos Anti-Personnel Tower1500.2h
Bunker1600.5h
Rampart Wall21631.4h
Cortium Silo1860.3h
Repair Module0750.4h
Turret AI Module1610.3h
Motion Spotter12030.1h
Restoration Kit711,2840.9h
TR Triumph Flare Gun01200.2h
G40-F Ranger0700h
Welding Device04,6410.4h
Spitfire Auto-Turret4780.3h
M40 Fury0940.1h
Recon Detection Device1298,08610.6h
Shield Recharging Field21190h
Ammunition Package201,9260.9h
Medical Kit6667,7397h
Anti-Infantry MANA Turret174510.8h
Routing Spire0580.2h
Nano-Repair Grenade01,5470.4h
Flail Targeting Dart31140.5h
Snowman Soldier51110.1h
WLT-Howler Mining Laser04340.1h
Orbital Strike Target Designator331691.7h
Pelter Rocket Pod0810h
Router22780.3h
Elysium Spawn Tube0590.3h

Check the help document for the dictionary if you want to learn more about words used here.


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