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Justicar Founder Yogi[TWC2] Yogi
VS BR 39

KDR: 1.64

Score: 17.4m

Last Seen: Aug 14th, 2018 11:37 PM
- OFFLINE - 5915 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Connery
Level Progress (to 40): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 Phobos VX86 Light PPA NSX Daimyo Orion VS54 Tank Mine Solstice VE3 L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 399TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.836%17.882%4981610195,2510.9138530.728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.613%1.316A-0.434C---0.545DHEAD + (~3.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.417B12.10.151C++31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.973%1.001%954410313,3956599395.14394361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.07%1.639A+-0.551D-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.786B++18.30.656B+16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.8%1.988%118510301,20711067101.09132170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.205%-0.984D---0.397C--1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.3-1.464F29.4-1.34D**65.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.307%1.458%263610291,5097685781.96229261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%0.198C++-0.737D-1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.835B++7.50.811B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.847%92.675%263310321,57058022.70224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.173%0.875B*1.673A++-1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.368C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
100.339%9.973%263310325,9464657512.7597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±17.708%4.903S-0.909D--4.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.511B+6.5-0.333C--0


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m275.8%252 (15.1k)245 (14.7k)1.642227,49216,7412.021239 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103541818.15%12.986%23604:145

73% Engineer9% Heavy Assault17% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:12 PMMar 13th, 2018 1:31 AMSep 13th, 2018 11:15 AM (217d) (PST)Aug 14th, 2018 7:39 PM (246d) (PST)Aug 14th, 2018 7:37 PM (246d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461603860.3870.2360.0501.2580.069357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7659,60023,1652314375414,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1183.1h/49.3d 6,345 3,570 7,353 89.3k 2,682 2,771 4,882 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,159
Deaths:762
KDR:1.521
Accuracy:24.901% B*
HSR:17.515% D--
VE-H Maw
B*
Kills:585
Deaths:413
KDR:1.416
Accuracy:29.872% B*
HSR:21.026% D
Flare VE6
B+
Kills:359
Deaths:109
KDR:3.294
Accuracy:25.230% B+
HSR:15.042% D**
Lasher X2
C++
Kills:208
Deaths:212
KDR:0.981
Accuracy:26.701% C++
HSR:2.885% D
SVA-88
C
Kills:158
Deaths:105
KDR:1.505
Accuracy:21.713% C
HSR:21.519% C--
Pulsar LSW
C-
Kills:55
Deaths:49
KDR:1.122
Accuracy:20.710% C-
HSR:20% D
Kills:2,524
Deaths (as Heavy Assault):1,650
Deaths (to Heavy Assaults):4,732
KDR:1.5297
Kill Difference:874
Playtime:111.990 hours
Usage:9%
Score:1.590m
Score/min:237
Accuracy (listed only):24.854%
HSR (listed only):16.331%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:2,826
Deaths:433
KDR:6.527
Accuracy:122.885% S
HSR:9.590% D**
Phobos VX86
B++
Kills:2,519
Deaths:1,709
KDR:1.474
Accuracy:67.120% B++
HSR:9.766% D--
Solstice VE3
A+
Kills:709
Deaths:679
KDR:1.044
Accuracy:30.305% A+
HSR:17.207% C-
Thanatos VE70
A++
Kills:601
Deaths:640
KDR:0.939
Accuracy:57.182% A++
HSR:12.646% D
Pulsar C
B*
Kills:329
Deaths:322
KDR:1.022
Accuracy:29.208% B*
HSR:21.277% C
VX6-7
B++
Kills:185
Deaths:169
KDR:1.095
Accuracy:27.751% B++
HSR:11.892% D**
Eidolon VE33
A++
Kills:160
Deaths:158
KDR:1.013
Accuracy:38.422% A++
HSR:17.500% D*
Solstice SF
B+
Kills:120
Deaths:195
KDR:0.615
Accuracy:26.067% B+
HSR:19.167% B
Kills:7,449
Deaths (as Engineer):4,305
Deaths (to Engineers):4,802
KDR:1.73031
Kill Difference:3,144
Playtime:860.407 hours
Usage:73%
Score:12.562m
Score/min:243
Accuracy (listed only):49.867%
HSR (listed only):14.880%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:2,826
Deaths:433
KDR:6.527
Accuracy:122.885% S
HSR:9.590% D**
Phobos VX86
B++
Kills:2,519
Deaths:1,709
KDR:1.474
Accuracy:67.120% B++
HSR:9.766% D--
Solstice VE3
A+
Kills:709
Deaths:679
KDR:1.044
Accuracy:30.305% A+
HSR:17.207% C-
Thanatos VE70
A++
Kills:601
Deaths:640
KDR:0.939
Accuracy:57.182% A++
HSR:12.646% D
Pulsar C
B*
Kills:329
Deaths:322
KDR:1.022
Accuracy:29.208% B*
HSR:21.277% C
Sirius SX12
B++
Kills:281
Deaths:262
KDR:1.073
Accuracy:28.241% B++
HSR:17.794% C+
VX6-7
B++
Kills:185
Deaths:169
KDR:1.095
Accuracy:27.751% B++
HSR:11.892% D**
Eridani SX5
B*
Kills:153
Deaths:137
KDR:1.117
Accuracy:30.857% B*
HSR:18.301% C+
Solstice SF
B+
Kills:120
Deaths:195
KDR:0.615
Accuracy:26.067% B+
HSR:19.167% B
VE-S Canis
B+
Kills:92
Deaths:67
KDR:1.373
Accuracy:29.465% B+
HSR:15.217% D
Kills:7,815
Deaths (as Light Assault):4,613
Deaths (to Light Assaults):2,202
KDR:1.69413
Kill Difference:3,202
Playtime:39.013 hours
Usage:3%
Score:0.805m
Score/min:344
Accuracy (listed only):44.908%
HSR (listed only):15.286%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:2,826
Deaths:433
KDR:6.527
Accuracy:122.885% S
HSR:9.590% D**
Phobos VX86
B++
Kills:2,519
Deaths:1,709
KDR:1.474
Accuracy:67.120% B++
HSR:9.766% D--
Thanatos VE70
A++
Kills:601
Deaths:640
KDR:0.939
Accuracy:57.182% A++
HSR:12.646% D
Pulsar VS1
B**
Kills:285
Deaths:263
KDR:1.084
Accuracy:29.352% B**
HSR:18.597% C
Sirius SX12
B++
Kills:281
Deaths:262
KDR:1.073
Accuracy:28.241% B++
HSR:17.794% C+
Eridani SX5
B*
Kills:153
Deaths:137
KDR:1.117
Accuracy:30.857% B*
HSR:18.301% C+
H-V45
C++
Kills:125
Deaths:39
KDR:3.205
Accuracy:24.354% C++
HSR:14.400% D--
VE-S Canis
B+
Kills:92
Deaths:67
KDR:1.373
Accuracy:29.465% B+
HSR:15.217% D
Equinox VE2
B**
Kills:65
Deaths:12
KDR:5.417
Accuracy:31.998% B**
HSR:6.154% F--
Kills:6,947
Deaths (as Combat Medic):3,562
Deaths (to Combat Medics):1,527
KDR:1.95031
Kill Difference:3,385
Playtime:55.201 hours
Usage:5%
Score:0.837m
Score/min:253
Accuracy (listed only):46.828%
HSR (listed only):13.607%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:1,252
Deaths:862
KDR:1.452
Accuracy:40.943% C+
HSR:96.166% B++
Manticore SX40
C
Kills:411
Deaths:394
KDR:1.043
Accuracy:28.284% C
HSR:14.112% D--
Sirius SX12
B++
Kills:281
Deaths:262
KDR:1.073
Accuracy:28.241% B++
HSR:17.794% C+
V10
C**
Kills:256
Deaths:128
KDR:2
Accuracy:40.541% C+
HSR:79.688% C**
Phantom VA23
B*
Kills:205
Deaths:154
KDR:1.331
Accuracy:40.785% B*
HSR:24.878% D
Eridani SX5
B*
Kills:153
Deaths:137
KDR:1.117
Accuracy:30.857% B*
HSR:18.301% C+
VE-S Canis
B+
Kills:92
Deaths:67
KDR:1.373
Accuracy:29.465% B+
HSR:15.217% D
Artemis VX26
C+
Kills:67
Deaths:
KDR:
Accuracy:26.584% C+
HSR:5.970% F*
Parallax VX3
C++
Kills:62
Deaths:27
KDR:2.296
Accuracy:40.256% C++
HSR:75.807% C
Kills:2,779
Deaths (as Infiltrator):2,031
Deaths (to Infiltrators):1,817
KDR:1.36829
Kill Difference:748
Playtime:64.761 hours
Usage:5%
Score:0.824m
Score/min:212
Accuracy (listed only):33.995%
HSR (listed only):38.659%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:423
Deaths:158
KDR:2.677
Accuracy:20.166% B+
HSR:17.967% C--
Nebula VM20
B+
Kills:353
Deaths:158
KDR:2.234
Accuracy:20.423% B+
HSR:19.830% C+
Quasar VM1
B++
Kills:247
Deaths:10
KDR:24.700
Accuracy:18.524% B++
HSR:17.409% C
Blueshift VM5
B++
Kills:236
Deaths:107
KDR:2.206
Accuracy:23.207% B++
HSR:23.729% B+
Quasar VM1
C+
Kills:216
Deaths:10
KDR:21.600
Accuracy:17.945% C+
HSR:17.130% D
Blueshift VM5
B+
Kills:199
Deaths:108
KDR:1.843
Accuracy:21.948% B+
HSR:15.578% D--
NS-10 Burster
B*
Kills:93
Deaths:28
KDR:3.321
Accuracy:34.140% B*
HSR:0% F
Comet VM2
B++
Kills:86
Deaths:94
KDR:0.915
Accuracy:49.097% B++
HSR:2.326% D--
Comet VM2
B+
Kills:81
Deaths:95
KDR:0.853
Accuracy:48.908% B+
HSR:1.235% D**
NS-10 Burster
B++
Kills:78
Deaths:28
KDR:2.786
Accuracy:34.075% B++
HSR:0% F
Kills:2,012
Deaths (as MAX Suit):398
Deaths (to MAX Suits):990
KDR:5.05528
Kill Difference:1,614
Playtime:49.968 hours
Usage:4%
Score:0.794m
Score/min:265
Accuracy (listed only):28.843%
HSR (listed only):11.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,509
V. Kills:208 N/A
Deaths:539
KDR:4.655
Accuracy:50.084% A
KPH:59.300 B+
VKPH:4.900 B+
Dual Photon Pods
M
Kills:485
V. Kills:331 146%
Deaths:109
KDR:4.450
Accuracy:65.246% A+
KPH:76.600 C+
VKPH:52.200 M
Maelstrom Turbo Laser
A++
Kills:94
V. Kills:67 138%
Deaths:32
KDR:2.938
Accuracy:41.893% A++
KPH:10.900 C
VKPH:7.800 C
Kills:3,088 (2,603 + 0)
Deaths:680
KDR:4.541
VKDR:0.891
Vehicle Kills:606
Kill Difference:2,408
Playtime:57.261 hours
Usage:5%
Score:1.157m
Score/min:337
Piloting Accuracy:41.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:699
V. Kills:138 N/A
Deaths:10
KDR:69.900
Accuracy:58.185% A++
KPH:2,516,400 U
VKPH:496,800 U
CAS30 Tank Buster
A
Kills:307
V. Kills:267 115%
Deaths:97
KDR:3.165
Accuracy:58.481% A
KPH:5.800 C-
VKPH:5.100 C--
C150 Dalton
U
Kills:269
V. Kills:107 249%
Deaths:12
KDR:22.417
Accuracy:61.947% A**
KPH:968,400 U
VKPH:385,200 U
AP30 Shredder
U
Kills:56
V. Kills:36 151%
Deaths:13
KDR:4.308
Accuracy:35.725% C*
KPH:201,600 U
VKPH:129,600 U
Kills:1,331 (307 + 1,024)
Deaths:132
KDR:10.083
VKDR:4.152
Vehicle Kills:548
Kill Difference:1,199
Playtime:52.804 hours
Usage:4%
Score:0.914m
Score/min:288
Piloting Accuracy:58.481%
Gunner Accuracy:35.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:305
V. Kills:50 N/A
Deaths:62
KDR:4.919
Accuracy:38.072% C+
KPH:74.200 A**
VKPH:12.200 B**
L100 Python AP
M
Kills:302
V. Kills:285 106%
Deaths:105
KDR:2.876
Accuracy:58.385% C*
KPH:34.700 B+
VKPH:32.800 M
L100 Python HESH
B*
Kills:227
V. Kills:35 N/A
Deaths:40
KDR:5.675
Accuracy:52.097% B+
KPH:71.600 B*
VKPH:11 B++
Skyguard
C
Kills:215
V. Kills:194 110%
Deaths:87
KDR:2.471
Accuracy:29.083% C+
KPH:9.700 D
VKPH:8.700 C
Kills:1,049 (1,049 + 0)
Deaths:294
KDR:3.568
VKDR:1.918
Vehicle Kills:564
Kill Difference:755
Playtime:38.194 hours
Usage:3%
Score:0.551m
Score/min:240
Driving Accuracy:29.083%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:266
V. Kills:142 186%
Deaths:27
KDR:9.852
Accuracy:47.854% B+
KPH:29.200 B+
VKPH:15.600 C+
Supernova PC
A++
Kills:158
V. Kills:75 208%
Deaths:28
KDR:5.643
Accuracy:54.814% B+
KPH:29.700 B++
VKPH:14.100 A++
Supernova VPC
B+
Kills:66
V. Kills:18 347%
Deaths:6
KDR:11
Accuracy:57.016% B++
KPH:36.800 C
VKPH:10 B+
Kills:490 (224 + 266)
Deaths:61
KDR:8.033
VKDR:3.852
Vehicle Kills:235
Kill Difference:429
Playtime:16.219 hours
Usage:1%
Score:0.271m
Score/min:279
Driving Accuracy:57.016%
Gunner Accuracy:47.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:92
V. Kills:6 N/A
Deaths:17
KDR:5.412
Accuracy:33.391% C-
KPH:93.300 C++
VKPH:6.100 C+
Kills:92 (0 + 92)
Deaths:17
KDR:5.412
VKDR:0.353
Vehicle Kills:6
Kill Difference:75
Playtime:0.986 hours
Usage:0%
Score:0.015m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:33.391%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:112
V. Kills:9 N/A
Deaths:10
KDR:11.200
Accuracy:20.801% B+
KPH:92.400 B*
VKPH:7.400 A++
M20 Basilisk
B**
Kills:71
V. Kills:45 154%
Deaths:8
KDR:8.875
Accuracy:34.947% C-
KPH:22.900 C++
VKPH:14.500 B**
Kills:183 (0 + 183)
Deaths:18
KDR:10.167
VKDR:3
Vehicle Kills:54
Kill Difference:165
Playtime:4.315 hours
Usage:0%
Score:0.052m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:34.947%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:313
V. Kills:4 N/A
Deaths:220
KDR:1.423
Accuracy:17.831% D
KPH:15.400 D
VKPH:0.200 D*
S12 Renegade
D
Kills:98
V. Kills:1 N/A
Deaths:90
KDR:1.089
Accuracy:35.528% D
KPH:19.900 D--
VKPH:0.200 D**
M40 Fury-F
C++
Kills:88
V. Kills:16 N/A
Deaths:56
KDR:1.571
Accuracy:33.357% D**
KPH:23.800 C++
VKPH:4.300 C-
Kills:499 (499 + 0)
Deaths:366
KDR:1.363
VKDR:0.057
Vehicle Kills:21
Kill Difference:133
Playtime:28.990 hours
Usage:2%
Score:0.106m
Score/min:61
Driving Accuracy:33.357%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:326
V. Kills:30 N/A
Deaths:22
KDR:14.818
Accuracy:34.396% C++
KPH:65.500 C+
VKPH:6 C+
M20 Wyvern
D
Kills:51
V. Kills:11 425%
Deaths:10
KDR:5.100
Accuracy:29.903% D--
KPH:14 D
VKPH:3 D*
Kills:377 (0 + 377)
Deaths:32
KDR:11.781
VKDR:1.281
Vehicle Kills:41
Kill Difference:345
Playtime:8.610 hours
Usage:1%
Score:0.066m
Score/min:129
Piloting Accuracy:N/A%
Gunner Accuracy:29.903%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,8532,8264336.527S4.88122.885%S9.59%D**34.7C+N/A18281.4h10.4T*8.4B++
Phobos VX86 2,5612,5191,7091.474C++0.1767.12%B++9.766%D--40.6C+N/A15362.1h2.4C*3.6B+
Light PPA 2,7172,5095394.655C++3.0150.084%A0.996%C-59.3B+4.9B+25542.3h8.9B+17.8B+
NSX Daimyo 1,2521,2528621.452C--0.1940.943%C+96.166%B++61.1B+N/A13120.5h2B*4.9B+
Orion VS54 1,1831,1597621.521C++0.1224.901%B*17.515%D--41.8B+N/A13527.7h11.4B+45.8B+
Tank Mine 1,7849981436.979A*5.3420.95%D-N/A262.6M*206.8S20633.8h0.7A*3.2A++
Solstice VE3 7347096791.044B+0.6030.305%A+17.207%C-18.7C+N/A6238h17.9C+59.1B+
L105 Zephyr 8376991069.9S68.2658.185%A++N/A6990U1380U18069500.1h4.2A7.2A
Thanatos VE70 6076016400.939C++0.7057.182%A++12.646%D29.5C++N/A8620.4h5.2C+9.1B++
VE-H Maw 6035854131.416C+0.2329.872%B*21.026%D60.3B+1.9A*1449.7h11C++36.8B+
Dual Photon Pods 8164851094.45C2.8165.246%A+1.237%C+77C+52.5M11096.3h29.7D45.5C++
Nebula VM20 4274231582.677B1.0320.166%B+17.967%C--48.1B**N/A1768.8h12.8B**63.4B++
Manticore SX40 4194113941.043C++0.6028.284%C14.112%D--41.9B+N/A1599.8h9.1C32.3C+
Force-Blade 43139510,5060.038B+1.6032.532%C*N/A0.9C**N/A2437.9h2.2B+6.8B+
Flare VE6 3613591093.294A*1.6525.23%B+15.042%D**25.1DN/A14314.3h9.9B+39.4B+
Nebula VM20 3563531582.234C++0.5920.423%B+19.83%C+42.5B+N/A1578.3h14.7B+72.1B+
Pulsar C 3403293221.022C+0.6229.208%B*21.277%C21.6CN/A6615.2h13.2C+45.1B
CAS 14-E 3563262214.818C++13.1834.396%C++1.84%C++65.2C+6C+1805h23.4B++68.1B++
C-4 3993232071.56C++0.0830.363%B*N/A161.5A++38B+12322h1.1B*3.8B*
M12 Kobalt-F 3173132201.423C+0.2217.831%D5.751%D-15.3DN/A5620.4h12.5B+70.1C*
CAS30 Tank Buster 574307973.165A+1.5258.481%AN/A5.8C-5.1C--19452.8h47.7B+81.5B++
C75 Viper 355305624.919C*3.2838.072%C+1.967%B++74.4A**12.2B**3334.1h6.6A17.3B**
L100 Python AP 5873021052.876C1.2358.385%C*2.318%C34.7B+32.8M4158.7h6.2C**10.7B+
Pulsar VS1 2892852631.084C++0.5629.352%B**18.597%C32B+N/A988.9h13.2B+45.1B*
Sirius SX12 2842812621.073C++0.5728.241%B++17.794%C+33.5C**N/A1238.4h14.4C**51B+
C150 Dalton 3762691222.417A*20.7761.947%A**N/A2690U1070U9274500.1h4.1C*6.6B**
Frag Grenade 2692671267N/A265.3634.445%D**N/A1335M**10C*20870.2h1.5A*4.5B**
Saron HRB 408266279.852B**8.2147.854%B+2.256%B++29.2B+15.6C+2749.1h8.3A*17.3A++
V10 2582561282C--0.3640.541%C+79.688%C**40.6BN/A1096.3h2.1B5.1B+
Quasar VM1 2502471024.7U23.0618.524%B++17.409%C35.3B**N/A2217h11A59.4B++
Blueshift VM5 2432361072.206C+0.5623.207%B++23.729%B+44.5B++1.3A++1425.3h12.1A52.2B*
L100 Python HESH 262227405.675C-4.0352.097%B+2.203%B+70.9B*10.9B++3043.2h2.8B++5.5B++
Quasar VM1 2172161021.6U19.9617.945%C+17.13%D33.2C++N/A2116.5h11B**61B+
Skyguard 409215872.471C+0.8329.083%C+N/A9.7D8.7C14622.2h141C484.8C+
Lasher X2 2232082120.981C++0.6626.701%C++2.885%D32.5C++2.3A**1506.4h18.9C**71B+
Lancer VS22 4212073210.645C+1.0062.2%C++N/A15C++15.5B32613.8h15.7B+25.2B+
Phantom VA23 2062051541.331C0.3140.785%B*24.878%D38.7C+N/A1795.3h3.8B++9.3B++
Blueshift VM5 2061991081.843C+0.2021.948%B+15.578%D--36.9C**1.3A+1315.4h13.6B*61.9B+
MANA Anti-Personnel Turret 210193712.718N/A1.0821.39%UN/A1930U170U3108100.1h22.7T*106T*
VX6-7 1901851691.095C+0.5527.751%B++11.892%D**23.1CN/A828h14.1C+50.9C**
Spear Anti-Vehicle Phalanx Turret 260181266.962C+5.3243.288%C+1.657%D*60.3A26.3B+4743h6.3B*14.7B++
Eidolon VE33 1611601581.013C+0.6338.422%A++17.5%D*19.5C+N/A1028.2h9.2C++24B++
SVA-88 1581581051.505C+0.1421.713%C21.519%C--43.9C+N/A1553.6h11.7C++53.7C++
Supernova PC 233158285.643C++4.0054.814%B+3.165%B++29.8B++14.2A++2505.3h3.6B**6.6B**
Eridani SX5 1581531371.117C+0.5330.857%B*18.301%C+61.2B**2S1802.5h12.1C*39.1B+
H-V45 126125393.205B**1.5624.354%C++14.4%D--27.8C+N/A1884.5h11.5B++47.1B+
Solstice SF 1231201950.615C1.0326.067%B+19.167%B13.5C-N/A448.9h14.3C+54.9C++
M12 Kobalt 1211121011.2C+9.5620.801%B+8.929%F-93.3B*7.5A++3431.2h15.9B++76.4B+
S12 Renegade 9998901.089C-0.5535.528%D12.245%A**20D--N/A564.9h3.7C+10.5C
Aspis Anti-Aircraft Phalanx Turret 19396146.857A5.2125.321%C+N/A14.8B*14.9B*2656.5h105.2A415.3B++
Maelstrom Turbo Laser 16194322.938B+1.3041.893%A++2.128%C10.9C7.8C1708.6h112.5C++268.6B+
NS-10 Burster 17393283.321M**1.6834.14%B*N/A6C++5.2B**13015.5h145.4C+425.9B+
Proton II PPA-H 9892175.412C--3.7733.391%C-3.261%A+92C+6C+2451h10.5C++31.4C+
VE-S Canis 9492671.373C++0.2729.465%B+15.217%D54.1B+1.2B**2561.7h13.2C+44.9C*
M40 Fury-F 10488561.571C+0.0733.357%D**1.136%C++23.8C++4.3C-943.7h5.4B**16.3B++
Comet VM2 13686940.915C++0.7349.097%B++2.326%D--11.9C*6.9A1237.2h26.2C+53.4C*
Comet VM2 13781950.853C+0.7948.908%B+1.235%D**11.4C+7.9A+1267.1h28.2C++57.6C**
NS-10 Burster 13678282.786A*1.1434.075%B++N/A5C3.7C+13115.5h173.5C--509.1C*
M20 Basilisk 1167188.875M**7.2334.947%C-1.408%F22.9C++14.5B**1453.1h32.6A++93.4A+
Artemis VX26 6767167U65.3626.584%C+5.97%F*25.8CN/A1502.6h12.1C++45.5C++
Supernova VPC 8466611C+9.3657.016%B++N/A36.7C10B+3881.8h3.9C--6.8C++
MAX Punch 71663980.166B1.4842.071%CN/A2.9B+N/A523.1h2C++4.7C++
Equinox VE2 6565125.417S3.7731.998%B**6.154%F--40.6B+N/A2631.6h8.5A+26.5B**
NS Decimator 101641150.557D1.0960.976%C+N/A18.8D--10.9D1963.4h7D*11.5D--
Parallax VX3 6262272.296C+0.6540.256%C++75.807%C32.6C**N/A1061.9h2B+5B+
AP30 Shredder 9256134.308C+2.6735.725%C*N/A560U360U2738800.1h86.8B242.9B+
Pulsar LSW 5555491.122C0.5220.71%C-20%D42.3C++N/A2251.3h12.1C*58.4C++
M20 Wyvern 6251105.1C++3.4629.903%D--7.843%A+14.2D3.1D*583.6h35.7A+119.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter73860.3h
Restoration Kit132000.2h
Nano-Armor Kit759871,448132.9h
Flail Targeting Dart2600.3h
Welding Device04930.1h
Decoy Grenade0830h
Spawn Beacon74641.1h
Anti-Vehicle MANA Turret12921.1h
Nanite Revive Grenade02310h
Medical Applicator28045,7649.9h
Deconstruction Tool01,1550.1h
Ammunition Package81,1520.4h
Shield Recharging Field97590.2h
Medical Kit171660.1h
Anti-Infantry MANA Turret101,3461.6h
Router0900.2h
Recon Detection Device331,8973.4h

Check the help document for the dictionary if you want to learn more about words used here.


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