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Pyro Yoldah[MEDC] Yoldah
TR BR 126

KDR: 2.34

Score: 33.7m

Last Seen: May 25th, 2019 12:47 PM
- OFFLINE - 49.5 hour(s)

Battle Rank 110 (126 total) - Terran Republic on Cobalt - Outfit Officer of Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 7
Level Progress (to 111): 91%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS TSAR-42 MSW-R NS-11P NS-44 Commissioner T1A Unity NS-15M2 TAR T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,266,361 MLG Score: 2611
Fun Score: N/A
Cheeseburgers Flipped: 72TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.955%30.882%83237116052,1562.44451-0.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.421%1.136B**1.541A+-1.124D*HEAD ++ (~17.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.566B+8.70.389C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.733%0.806%16111961246971220.177905101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.226D*-0.726D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.531B+19.50.633B+56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.458%5.202%26111961738961680.19308102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.242C1.687A++-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.641B+5.30.574B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.782%2.376%2781011871,8948295882.28468322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.77%-0.13C-0.51D-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.624B+15.60.608B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.57%79.386%2784119314,58212135112.0214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.261%1.588A+0.801B++0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.475B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.137%19.585%27821195434144500.300346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.963%0.553B+0.989B*1.944

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.494B+3.20.339C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 7
33.7m182.2%441 (26.5k)362 (21.7k)2.3434177,63033,1272.43022126 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197507221.294%36.47%77702:4931

46% Combat Medic6% Engineer17% Heavy Assault24% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2013 6:30 PMJan 1st, 2016 4:32 PMMay 25th, 2019 11:44 PM (1d) (PST)May 25th, 2019 9:12 AM (2d) (PST)May 25th, 2019 8:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6032463570.8340.3560.3041.5740.0302611

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,15114,76821,38350211894221,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1550.8h/64.6d 2,876 28,312 21,533 146.5k 2,421 6,713 2,755 56.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:5,926
Deaths:1,568
KDR:3.779
Accuracy:28.705% A
HSR:40.601% A*
NS-15M2
A*
Kills:2,354
Deaths:549
KDR:4.288
Accuracy:29.256% B**
HSR:41.334% A*
T9 CARV
A++
Kills:1,964
Deaths:749
KDR:2.622
Accuracy:25.671% A
HSR:33.554% A++
T9 CARV-S
A++
Kills:1,452
Deaths:339
KDR:4.283
Accuracy:28.970% A
HSR:36.639% A++
TMG-50
A+
Kills:1,426
Deaths:354
KDR:4.028
Accuracy:28.719% A+
HSR:30.926% B**
T9A "Butcher"
B**
Kills:1,405
Deaths:325
KDR:4.323
Accuracy:28.930% B**
HSR:35.089% B**
NS-15M1
A
Kills:1,269
Deaths:448
KDR:2.833
Accuracy:28.564% A
HSR:27.817% B*
T32 Bull
M
Kills:617
Deaths:130
KDR:4.746
Accuracy:29.562% B**
HSR:43.598% M
NSX Naginata
M
Kills:119
Deaths:36
KDR:3.306
Accuracy:24.797% B+
HSR:47.059% M
MG-H1 Watchman
M++
Kills:108
Deaths:26
KDR:4.154
Accuracy:31.086% A+
HSR:49.074% M++
Kills:16,640
Deaths (as Heavy Assault):4,524
Deaths (to Heavy Assaults):10,524
KDR:3.67816
Kill Difference:12,116
Playtime:271.259 hours
Usage:17%
Score:7.662m
Score/min:471
Accuracy (listed only):28.426%
HSR (listed only):38.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,179
Deaths:644
KDR:1.831
Accuracy:24.429% C*
HSR:25.021% B**
SMG-46AE Armistice
A+
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:33.123% B++
HSR:35.204% A+
SMG-46G Armistice
B+
Kills:1,158
Deaths:451
KDR:2.568
Accuracy:30.176% B+
HSR:21.416% B+
NS-11C
A+
Kills:909
Deaths:299
KDR:3.040
Accuracy:28.577% B**
HSR:26.733% A+
T5 AMC
B*
Kills:487
Deaths:262
KDR:1.859
Accuracy:25.191% B+
HSR:24.230% B*
LC2 Lynx
M++
Kills:303
Deaths:91
KDR:3.330
Accuracy:28.779% B**
HSR:38.614% M++
TS4 Haymaker
B**
Kills:251
Deaths:198
KDR:1.268
Accuracy:42.958% C++
HSR:17.530% B**
TAS-16 Blackjack
A
Kills:183
Deaths:69
KDR:2.652
Accuracy:73.967% A
HSR:22.404% A
TRAC-5
B*
Kills:154
Deaths:209
KDR:0.737
Accuracy:13.674% F
HSR:23.377% B*
TRAC-5 S
M**
Kills:83
Deaths:19
KDR:4.368
Accuracy:27.144% B*
HSR:36.145% M**
NS-7 PDW
M**
Kills:76
Deaths:45
KDR:1.689
Accuracy:24.994% C++
HSR:40.790% M**
Kills:5,959
Deaths (as Light Assault):2,593
Deaths (to Light Assaults):6,580
KDR:2.29811
Kill Difference:3,366
Playtime:93.090 hours
Usage:6%
Score:1.408m
Score/min:252
Accuracy (listed only):32.092%
HSR (listed only):28.315%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B*
Kills:4,222
Deaths:1,813
KDR:2.329
Accuracy:26.557% B*
HSR:21.885% B+
T1A Unity
D
Kills:2,557
Deaths:1,299
KDR:1.968
Accuracy:23.068% D
HSR:20.610% D
TAR
B++
Kills:2,011
Deaths:1,173
KDR:1.714
Accuracy:22.717% C+
HSR:25.510% B++
TORQ-9
B**
Kills:1,800
Deaths:858
KDR:2.098
Accuracy:25.911% B
HSR:30.778% B**
T1 Cycler
B+
Kills:1,706
Deaths:1,308
KDR:1.304
Accuracy:20.191% C
HSR:25.498% B+
SABR-13
B++
Kills:1,633
Deaths:881
KDR:1.854
Accuracy:29.026% B++
HSR:26.699% C*
Cycler TRV
B+
Kills:1,552
Deaths:806
KDR:1.926
Accuracy:24.615% B+
HSR:22.294% B+
NS-11A
B+
Kills:1,538
Deaths:895
KDR:1.718
Accuracy:26.018% B+
HSR:16.190% D
T1B Cycler
B
Kills:1,336
Deaths:626
KDR:2.134
Accuracy:25.134% C+
HSR:29.416% B
T1S Cycler
C+
Kills:1,181
Deaths:783
KDR:1.508
Accuracy:23.932% C+
HSR:19.644% C+
SMG-46AE Armistice
A+
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:33.123% B++
HSR:35.204% A+
TAR-AE
A*
Kills:1,163
Deaths:418
KDR:2.782
Accuracy:30.248% B+
HSR:43.164% A*
SMG-46G Armistice
B+
Kills:1,158
Deaths:451
KDR:2.568
Accuracy:30.176% B+
HSR:21.416% B+
TS4 Haymaker
B**
Kills:251
Deaths:198
KDR:1.268
Accuracy:42.958% C++
HSR:17.530% B**
TAS-16 Blackjack
A
Kills:183
Deaths:69
KDR:2.652
Accuracy:73.967% A
HSR:22.404% A
NS-7 PDW
M**
Kills:76
Deaths:45
KDR:1.689
Accuracy:24.994% C++
HSR:40.790% M**
Kills:23,543
Deaths (as Combat Medic):11,929
Deaths (to Combat Medics):4,435
KDR:1.97359
Kill Difference:11,614
Playtime:708.021 hours
Usage:46%
Score:13.903m
Score/min:327
Accuracy (listed only):30.165%
HSR (listed only):26.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:12,171
Deaths:2,407
KDR:5.057
Accuracy:45.734% B**
HSR:77.972% B**
NS-44 Commissioner
A+
Kills:3,471
Deaths:2,490
KDR:1.394
Accuracy:40.785% B+
HSR:32.383% A+
NS-357 Underboss
A
Kills:1,688
Deaths:974
KDR:1.733
Accuracy:43.516% B*
HSR:30.983% A
M77-B
B**
Kills:1,176
Deaths:204
KDR:5.765
Accuracy:41.805% B++
HSR:85.459% B**
SMG-46AE Armistice
A+
Kills:1,176
Deaths:306
KDR:3.843
Accuracy:33.123% B++
HSR:35.204% A+
SOAS-20
A**
Kills:1,166
Deaths:371
KDR:3.143
Accuracy:30.341% B+
HSR:37.307% A**
NS-30 Vandal
A
Kills:1,166
Deaths:284
KDR:4.106
Accuracy:39.424% B**
HSR:36.278% A
HSR-1
B*
Kills:1,164
Deaths:328
KDR:3.549
Accuracy:38.381% B+
HSR:35.223% B*
RAMS-AE .50M
A
Kills:1,162
Deaths:161
KDR:7.217
Accuracy:49.895% A
HSR:87.694% B**
SMG-46G Armistice
B+
Kills:1,158
Deaths:451
KDR:2.568
Accuracy:30.176% B+
HSR:21.416% B+
TX1 Repeater
B+
Kills:522
Deaths:535
KDR:0.976
Accuracy:21.664% C--
HSR:24.330% B+
NS-44L Blackhand
B*
Kills:89
Deaths:47
KDR:1.894
Accuracy:49.693% B*
HSR:42.697% C++
NS-7 PDW
M**
Kills:76
Deaths:45
KDR:1.689
Accuracy:24.994% C++
HSR:40.790% M**
RAMS .50M
B*
Kills:73
Deaths:16
KDR:4.563
Accuracy:39.634% C++
HSR:84.932% B*
NS Patriot Flare Gun
U
Kills:60
Deaths:65
KDR:0.923
Accuracy:19.674% C+
HSR:0% U
Kills:26,318
Deaths (as Infiltrator):8,684
Deaths (to Infiltrators):4,661
KDR:3.03063
Kill Difference:17,634
Playtime:369.144 hours
Usage:24%
Score:8.642m
Score/min:390
Accuracy (listed only):36.589%
HSR (listed only):44.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,179
Deaths:644
KDR:1.831
Accuracy:24.429% C*
HSR:25.021% B**
AMR-66
A+
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:35.501% A+
HSR:31.197% B*
NS-11C
A+
Kills:909
Deaths:299
KDR:3.040
Accuracy:28.577% B**
HSR:26.733% A+
T5 AMC
B*
Kills:487
Deaths:262
KDR:1.859
Accuracy:25.191% B+
HSR:24.230% B*
LC2 Lynx
M++
Kills:303
Deaths:91
KDR:3.330
Accuracy:28.779% B**
HSR:38.614% M++
TS4 Haymaker
B**
Kills:251
Deaths:198
KDR:1.268
Accuracy:42.958% C++
HSR:17.530% B**
TAS-16 Blackjack
A
Kills:183
Deaths:69
KDR:2.652
Accuracy:73.967% A
HSR:22.404% A
TRAC-5
B*
Kills:154
Deaths:209
KDR:0.737
Accuracy:13.674% F
HSR:23.377% B*
DMR-99
B**
Kills:120
Deaths:45
KDR:2.667
Accuracy:37.025% B+
HSR:38.333% B**
TRAC-5 S
M**
Kills:83
Deaths:19
KDR:4.368
Accuracy:27.144% B*
HSR:36.145% M**
Kills:4,839
Deaths (as Engineer):2,228
Deaths (to Engineers):4,768
KDR:2.1719
Kill Difference:2,611
Playtime:88.056 hours
Usage:6%
Score:1.873m
Score/min:355
Accuracy (listed only):33.724%
HSR (listed only):28.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:121
Deaths:73
KDR:1.658
Accuracy:49.124% A
HSR:0.826% D**
M3 Pounder HEG
A
Kills:102
Deaths:66
KDR:1.545
Accuracy:52.180% A
HSR:3.922% B+
MRC3 Mercy
A
Kills:56
Deaths:20
KDR:2.800
Accuracy:22.407% A
HSR:26.786% A
Kills:279
Deaths (as MAX Suit):79.500
Deaths (to MAX Suits):1,843
KDR:3.50943
Kill Difference:199.500
Playtime:8.965 hours
Usage:1%
Score:0.194m
Score/min:361
Accuracy (listed only):41.237%
HSR (listed only):10.511%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:124
V. Kills:8 N/A
Deaths:31
KDR:4
Accuracy:25.733% D
KPH:22.900 D
VKPH:1.500 D-
M18 Needler
D
Kills:80
V. Kills:87 91%
Deaths:130
KDR:0.615
Accuracy:33.551% C*
KPH:4.200 D-
VKPH:4.600 D
Kills:204 (204 + 0)
Deaths:161
KDR:1.267
VKDR:0.590
Vehicle Kills:95
Kill Difference:43
Playtime:24.451 hours
Usage:2%
Score:0.130m
Score/min:88
Piloting Accuracy:33.551%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:177
V. Kills:84 208%
Deaths:25
KDR:7.080
Accuracy:47.502% B+
KPH:33.200 C+
VKPH:15.800 D
AP30 Shredder
B++
Kills:121
V. Kills:35 336%
Deaths:15
KDR:8.067
Accuracy:23.381% D--
KPH:40 B++
VKPH:11.600 D-
L105 Zephyr
B*
Kills:100
V. Kills:6 N/A
Deaths:6
KDR:16.667
Accuracy:46.250% B+
KPH:72.200 B*
VKPH:4.300 D-
Kills:398 (0 + 398)
Deaths:46
KDR:8.652
VKDR:2.717
Vehicle Kills:125
Kill Difference:352
Playtime:9.736 hours
Usage:1%
Score:0.183m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:46.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:107
V. Kills:27 382%
Deaths:12
KDR:8.917
Accuracy:39.050% C++
KPH:29.600 C+
VKPH:7.500 C+
L100 Python HEAT
B+
Kills:82
V. Kills:25 315%
Deaths:10
KDR:8.200
Accuracy:48.074% C
KPH:36.700 B+
VKPH:11.200 C+
Kills:189 (189 + 0)
Deaths:22
KDR:8.591
VKDR:2.364
Vehicle Kills:52
Kill Difference:167
Playtime:5.852 hours
Usage:0%
Score:0.077m
Score/min:219
Driving Accuracy:48.074%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:270
V. Kills:130 206%
Deaths:23
KDR:11.739
Accuracy:43.878% B
KPH:30.800 B+
VKPH:14.800 B+
P2-120 HEAT
C
Kills:173
V. Kills:65 262%
Deaths:26
KDR:6.654
Accuracy:38.458% C
KPH:21.500 C
VKPH:8.100 C-
MR11 Gatekeeper
A*
Kills:81
V. Kills:51 156%
Deaths:7
KDR:11.571
Accuracy:56.522% A*
KPH:45.400 A*
VKPH:28.600 A+
G30 Vulcan
C+
Kills:77
V. Kills:42 179%
Deaths:12
KDR:6.417
Accuracy:25.233% C-
KPH:19.700 C+
VKPH:10.700 C
Kills:601 (173 + 428)
Deaths:68
KDR:8.838
VKDR:4.235
Vehicle Kills:288
Kill Difference:533
Playtime:22.521 hours
Usage:1%
Score:0.291m
Score/min:215
Driving Accuracy:38.458%
Gunner Accuracy:25.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:242
V. Kills:10 N/A
Deaths:10
KDR:24.200
Accuracy:32.528% C
KPH:71.200 D
VKPH:2.900 D--
MR11 Gatekeeper-H
A++
Kills:60
V. Kills:55 107%
Deaths:6
KDR:10
Accuracy:65.646% A+
KPH:51.400 A+
VKPH:47.100 A++
Kills:302 (0 + 302)
Deaths:16
KDR:18.875
VKDR:4.063
Vehicle Kills:65
Kill Difference:286
Playtime:4.569 hours
Usage:0%
Score:0.071m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:65.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:407
V. Kills:97 415%
Deaths:27
KDR:15.074
Accuracy:48.769% A+
KPH:61.600 B++
VKPH:14.700 A
M40 Fury
B++
Kills:296
V. Kills:44 N/A
Deaths:18
KDR:16.444
Accuracy:42.493% B++
KPH:48.700 C+
VKPH:7.200 D
M20 Basilisk
D
Kills:77
V. Kills:35 214%
Deaths:10
KDR:7.700
Accuracy:42.205% B+
KPH:11.100 D-
VKPH:5 D
Kills:780 (0 + 780)
Deaths:55
KDR:14.182
VKDR:3.200
Vehicle Kills:176
Kill Difference:725
Playtime:19.625 hours
Usage:1%
Score:0.354m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:42.205%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 12,21712,1712,4075.057B+2.7145.734%B**77.972%B**77.6A++N/A211156.8h1.7B**3.7B**
MSW-R 5,9735,9261,5683.779B*1.4428.705%A40.601%A*93.3A*N/A26063.5h8.7A30.3B**
NS-11P 4,2304,2221,8132.329B**0.0126.557%B*21.885%B+55.2A+N/A14976.5h10.6A40B*
NS-44 Commissioner 3,4833,4712,4901.394B+0.9540.785%B+32.383%A+57.5B**N/A15560.4h2.7A6.5B*
T1A Unity 2,5662,5571,2991.968B++0.3823.068%D20.61%D46.2C++N/A13255.4h10.7B*46.2C*
NS-15M2 2,3672,3545494.288A+1.9429.256%B**41.334%A*99.7A*N/A28123.6h8.6A29.5B*
TAR 2,0262,0111,1731.714C*0.6322.717%C+25.51%B++34.1C++N/A12758.9h10.5B**46.3B+
T9 CARV 1,9711,9647492.622B*0.2825.671%A33.554%A++80.8M+N/A32924.3h9.1A35.3B*
TORQ-9 1,8091,8008582.098B+0.2525.911%B30.778%B**44.6B+N/A13840.4h11A42.4B*
T1 Cycler 1,7141,7061,3081.304C**1.0420.191%C25.498%B+22.3C+N/A6776.5h11.7B**57.7B+
NS-357 Underboss 1,6911,6889741.733B*0.6143.516%B*30.983%A95.4A++N/A29017.7h2.9A6.7B**
SABR-13 1,6351,6338811.854C*0.4929.026%B++26.699%C*40B+N/A10440.8h8.9A30.8B**
Cycler TRV 1,5561,5528061.926B++0.4224.615%B+22.294%B+39.6B+N/A13539.2h10.2B**41.3B*
NS-11A 1,5381,5388951.718C**0.6326.018%B+16.19%D36.2C**N/A9642.5h10.7B**41B*
C-4 2,1031,4939271.611C++0.7325.155%C+N/A68.8C28.1C+60821.7h1.5C++6C++
T9 CARV-S 1,4611,4523394.283A*1.9428.97%A36.639%A++113.4M+N/A35912.8h8.8B**30.3B*
TMG-50 1,4391,4263544.028M1.6828.719%A+30.926%B**101.9M++N/A33814h8.4B**29.2B*
T9A "Butcher" 1,4111,4053254.323A+1.9828.93%B**35.089%B**123.2A*N/A36611.4h8.5A+29.5B**
T1B Cycler 1,3381,3366262.134C*0.2125.134%C+29.416%B45.9C++N/A16929.1h9.7B**38.4B++
NS-15M1 1,2741,2694482.833B**0.4928.564%A27.817%B*84A++N/A30415.1h10.1B**35.2B*
T1S Cycler 1,1851,1817831.508B+0.8423.932%C+19.644%C+26.4C+N/A7744.8h10.9B++45.6B+
LC3 Jaguar 1,1851,1796441.831B0.5124.429%C*25.021%B**36.7B+N/A11732.1h10.5B++43.1B+
M77-B 1,1811,1762045.765A**3.4241.805%B++85.459%B**42.2B**N/A12027.9h1.9B**4.5B*
SMG-46AE Armistice 1,1791,1763063.843A*1.5033.123%B++35.204%A+109.9A+N/A24310.7h9.7B*29.4B++
AMR-66 1,1771,1703922.985A**0.6435.501%A+31.197%B*76M**N/A20915.4h5.5A+15.4B**
SOAS-20 1,1711,1663713.143A0.8030.341%B+37.307%A**81A**N/A19514.4h8.8B**29B*
NS-30 Vandal 1,1721,1662844.106A1.7639.424%B**36.278%A95.6MN/A21812.2h3.9A9.9B**
HSR-1 1,1661,1643283.549B*1.2138.381%B+35.223%B*108.8M+N/A33410.7h3.7A+9.8B**
TAR-AE 1,1661,1634182.782B++0.4430.248%B+43.164%A*90.2AN/A22212.9h9A29.9B*
RAMS-AE .50M 1,1621,1621617.217B**4.8749.895%A87.694%B**101.9A*N/A22411.4h1.4A+2.9B**
SMG-46G Armistice 1,1611,1584512.568B**0.2230.176%B+21.416%B+73.8B**N/A23715.7h12.1B+40.1B+
NS-11C 9149092993.04A*0.7028.577%B**26.733%A+78.4MN/A28011.6h10.4B**36.6B*
NS Decimator 1,0296964121.689B*0.6558.567%C1.58%C--42.4B+20.3B+40116.4h4.3B+7.3B
Auraxium Chainblade 66265813,1160.05B2.2928.315%C+2.584%D1.4C++N/A3479.6h1.8B++6.4C**
T32 Bull 6296171304.746M2.4029.562%B**43.598%M101.1A**2M**2966.1h8.4A+28.4B**
Chainblade 55453614,2950.037B+2.3131.271%C++N/A0.8C**N/A3658.9h2.3B+7.3B+
TX1 Repeater 5245225350.976B1.3721.664%C--24.33%B+33.9BN/A12115.4h10.7B++49.4B
T5 AMC 4914872621.859B*0.4825.191%B+24.23%B*41.3AN/A17411.8h12.1B++48B++
M40 Fury 5044072715.074B**12.7348.769%A+1.474%C61.7B++14.7A4416.6h12.3B25.2B*
LC2 Lynx 304303913.33A*0.9928.779%B**38.614%M++91.8M++N/A3853.3h11.3B**39.4B*
Anti-Vehicle Grenade 3303021302N/A299.6656.952%B+N/A604B**56C--34020.5h3.1A5.5B**
M40 Fury 3402961816.444B**14.1042.493%B++2.365%B+48.5C+7.2D3626.1h11.9C**28B+
The Slasher 2912865,1910.055C++2.2935.856%C++1.399%D--1.4CN/A5210.8h2.2C++6C**
E540 Halberd 4002702311.739B*9.4043.878%B7.778%A*30.7B+14.8B+2348.8h4A9B**
TS4 Haymaker 2512511981.268C++1.0842.958%C++17.53%B**38.6B+N/A1196.5h4.1B+9.6B+
P525 Marauder-H 2522421024.2B*21.8632.528%CN/A71.2D2.9D--1793.4h5B*15.4B+
TAS-16 Blackjack 183183692.652A0.3173.967%A22.404%A83.2A++N/A2722.2h2B*2.6B*
C150 Dalton 261177257.08C+4.7447.502%B+N/A33.4C+15.8D2975.3h4B+8.5B++
P2-120 HEAT 238173266.654C++4.3138.458%C5.202%A21.4C8C-2138.1h5.3B*13.9B++
Frag Grenade 1691681168N/A165.6644%C+N/A420C2.5D--20890.4h3.9C+8.9C++
M60-A Bulldog 164155819.375C+17.0346.687%C+1.935%C25.4C1.5D-946.1h4.9B++10.4B+
TRAC-5 1561542090.737C+1.6113.674%F23.377%B*12.7C-N/A18112.1h13.5B+98.5C
Tank Mine 302153891.719C-0.6234.487%C++N/A85C82.8B++14491.8h2C+5.7B+
M60-A Bulldog 144127196.684C+4.3429.873%DN/A24.9D3.3D1615.1h4.8B++16.1C++
M14 Banshee 132124314C+1.6625.733%DN/A23D1.5D-1085.4h19.5B+75.7C**
AP30 Shredder 156121158.067C+5.7223.381%D--1.653%C-40.3B++11.7D-3633h34.4B**147.2B*
M3 Pounder HEG 131121731.658C++0.6949.124%AN/A32.7A++2.7C2083.7h10B**20.3B*
DMR-99 120120452.667C**0.3237.025%B+38.333%B**63.2B*N/A1751.9h5.8B*15.6B*
NSX Naginata 119119363.306A++0.9624.797%B+47.059%M70B**N/A2031.7h8.2B**33.1B++
MG-H1 Watchman 108108264.154A++1.8131.086%A+49.074%M++90A++N/A4281.2h10.3B**33.1B**
C75 Viper 134107128.917B*6.5739.05%C++N/A29.7C+7.5C+1923.6h9.2B++23.6B*
M3 Pounder HEG 112102661.545C+0.8052.18%A3.922%B+30.9A+3C--1863.3h11.6B**22.3B*
L105 Zephyr 106100616.667B+14.3246.25%B+1%C**71.4B*4.3D-2681.4h4.4B**9.6B*
M60-A Bulldog 10796424C++21.6648.507%C++2.083%C30C3.4C1263.2h4.9B++10.1B+
NS-44L Blackhand 8989471.894B++0.4549.693%B*42.697%C++98.9SN/A2960.9h2.7A5.5B**
TRAC-5 S 8383194.368S2.0227.144%B*36.145%M**103.8SN/A6490.8h6.5A23.9B**
L100 Python HEAT 10782108.2B++5.8648.074%CN/A37.3B+11.4C+2632.2h3.8B++7.9B*
MANA Anti-Vehicle Turret 13382322.563B++0.2240.435%D**3.659%C+34.2C++21.3C3932.4h5.4B*13.5B++
MR11 Gatekeeper 13281711.571A++9.2356.522%A*N/A45A*28.3A2851.8h36.4B**64.5A
M18 Needler 167801300.615C1.7333.551%C*N/A4.2D-4.6D8319h222D661.6C
G30 Vulcan 11977126.417B+4.0725.233%C-2.597%D19.7C+10.8C1473.9h61.7B**244.4B++
M20 Basilisk 11277107.7A++5.3642.205%B+3.896%D-11.2D-5.1D1146.9h104.4C+247.2C*
NS-7 PDW 7876451.689B*0.6524.994%C++40.79%M**34.5B+N/A3972.2h13.9B55.5C**
RAMS .50M 7373164.563B+2.2239.634%C++84.932%B*40.6B*N/A1961.8h1.8B*4.5B+
Sticky Grenade 7272172N/A69.6646.953%DN/A720C--N/A36050.1h1.8B+3.9C**
ML-7 10468870.782C++1.5650.14%D10.294%S22.7C+12C+5553h5.3B++10.5B+
MR11 Gatekeeper-H 11560610A7.6665.646%A+1.667%C+50A45.8A+4911.2h36.8B**56A
NS Patriot Flare Gun 6160650.923C*1.4219.674%C+N/A21.4C+N/A552.8h2.6C++13.3B+
MRC3 Mercy 5656202.8B0.4622.407%A26.786%A40B*N/A1751.4h14.5A64.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon361,8852.2h
Anti-Vehicle MANA Turret72500.6h
M12 Kobalt-H0500h
Nano-Armor Kit99120,7097.8h
NS-61 Emissary01280h
Nanite Revive Grenade02,4420.7h
Medical Applicator1,284567,16637.3h
Motion Spotter82,5111h
Xiphos Anti-Personnel Phalanx Tower02360h
Welding Device0790h
Shield Recharging Field122300.2h
Medical Kit2,96912,88968.2h
Ammunition Package212270.4h
Recon Detection Device7210,53312.3h

Check the help document for the dictionary if you want to learn more about words used here.


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