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Captain YonTiina[Z0M] YonTiina
TR BR 57

KDR: 5.69

Score: 3.4m

Last Seen: Oct 8th, 2019 4:11 PM
- OFFLINE - 36.6 hour(s)

Battle Rank 57 - Terran Republic on Miller
Level Progress (to 58): 92%
Level 100 Progress: 18% 975h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee TRAC-5 P2-120 HEAT MRC3 Mercy 99SV M1 Heavy Cycler Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $622,998 MLG Score: 498
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.007%16.498%413412231,0852.3693.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.794%0.738B++-0.677D-0.651DHEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.265C*13.70.044C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.842%0.638%248111226784326123.75761265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.787D--0.872D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.30.511B+23.70.555B+55.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.484%1.224%3742212251,7167360123.5068285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.017%0.431B-0.842D---1.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+6.10.516B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.664%5.455%317112265532951.7187557%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.519A+0.234C++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.07C+58.9-0.464D53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.428%36.478%317212254776187.81967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.233%-0.383C--1.972F--0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.484D4.8-0.498D10

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m241.2%265 (15.9k)231 (13.9k)5.68546,2711,1037.0117957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR122747819.042%9.058%17213:091

54% Engineer9% Heavy Assault18% Infiltrator10% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2017 9:20 PMOct 1st, 2019 8:37 PMOct 18th, 2019 8:39 PM (55d) (PST)Oct 8th, 2019 1:13 PM (66d) (PST)Oct 8th, 2019 12:11 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
805857200.4300.0760.0391.2330.081498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,2705,09743,173265274513,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
243h/10.1d 1,463 568 2,112 18k 423 713 1,180 11.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:156
Deaths:73
KDR:2.137
Accuracy:18.345% C+
HSR:20.513% C
Kills:156
Deaths (as Heavy Assault):73
Deaths (to Heavy Assaults):217
KDR:2.13699
Kill Difference:83
Playtime:21.137 hours
Usage:9%
Score:0.238m
Score/min:188
Accuracy (listed only):18.345%
HSR (listed only):20.513%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:727
Deaths:359
KDR:2.025
Accuracy:25.952% B*
HSR:13.755% D--
Kills:727
Deaths (as Light Assault):359
Deaths (to Light Assaults):208
KDR:2.02507
Kill Difference:368
Playtime:24.031 hours
Usage:10%
Score:0.261m
Score/min:181
Accuracy (listed only):25.952%
HSR (listed only):13.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:727
Deaths:359
KDR:2.025
Accuracy:25.952% B*
HSR:13.755% D--
Kills:727
Deaths (as Engineer):359
Deaths (to Engineers):193
KDR:2.02507
Kill Difference:368
Playtime:130.921 hours
Usage:54%
Score:2.002m
Score/min:255
Accuracy (listed only):25.952%
HSR (listed only):13.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C++
Kills:412
Deaths:93
KDR:4.430
Accuracy:32.227% C++
HSR:31.796% C-
TX1 Repeater
A
Kills:144
Deaths:90
KDR:1.600
Accuracy:32% A
HSR:25.694% B+
TSAR-42
C
Kills:65
Deaths:17
KDR:3.824
Accuracy:35.714% C-
HSR:66.154% C
Kills:621
Deaths (as Infiltrator):200
Deaths (to Infiltrators):146
KDR:3.105
Kill Difference:421
Playtime:44.613 hours
Usage:18%
Score:0.444m
Score/min:166
Accuracy (listed only):33.314%
HSR (listed only):41.215%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:58
Deaths:17
KDR:3.412
Accuracy:25.335% B++
HSR:17.241% D
Kills:58
Deaths (as Combat Medic):17
Deaths (to Combat Medics):69
KDR:3.41176
Kill Difference:41
Playtime:5.361 hours
Usage:2%
Score:0.063m
Score/min:197
Accuracy (listed only):25.335%
HSR (listed only):17.241%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:415
Deaths:85
KDR:4.882
Accuracy:23.430% A
HSR:13.253% D**
M1 Heavy Cycler
A++
Kills:393
Deaths:83
KDR:4.735
Accuracy:21.889% A++
HSR:19.084% C*
Kills:808
Deaths (as MAX Suit):84
Deaths (to MAX Suits):47
KDR:9.61905
Kill Difference:724
Playtime:15.403 hours
Usage:6%
Score:0.353m
Score/min:382
Accuracy (listed only):22.659%
HSR (listed only):16.169%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:784
V. Kills:55 N/A
Deaths:59
KDR:13.288
Accuracy:29.842% C+
KPH:40.300 C+
VKPH:2.800 C
Hornet Missiles
B+
Kills:219
V. Kills:143 152%
Deaths:17
KDR:12.882
Accuracy:63.447% B+
KPH:33.200 D
VKPH:21.700 D
Kills:1,003 (784 + 0)
Deaths:76
KDR:13.197
VKDR:2.605
Vehicle Kills:198
Kill Difference:927
Playtime:26.045 hours
Usage:11%
Score:0.200m
Score/min:128
Piloting Accuracy:29.842%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,247
V. Kills:459 271%
Deaths:41
KDR:30.415
Accuracy:45.501% C+
KPH:54.200 A++
VKPH:19.900 B+
P2-120 HEAT
B*
Kills:469
V. Kills:134 347%
Deaths:18
KDR:26.056
Accuracy:45.452% B
KPH:36.700 B*
VKPH:10.500 C++
Kills:1,716 (1,716 + 0)
Deaths:59
KDR:29.085
VKDR:10.051
Vehicle Kills:593
Kill Difference:1,657
Playtime:35.807 hours
Usage:15%
Score:0.481m
Score/min:224
Driving Accuracy:45.452%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:66
V. Kills:26 244%
Deaths:3
KDR:22
Accuracy:51.526% B+
KPH:76.200 A++
VKPH:30 B
M20 Basilisk-H
A
Kills:55
V. Kills:17 306%
Deaths:1
KDR:55
Accuracy:52.664% B+
KPH:109.900 B*
VKPH:34 A
Kills:121 (0 + 121)
Deaths:4
KDR:30.250
VKDR:10.750
Vehicle Kills:43
Kill Difference:117
Playtime:1.367 hours
Usage:1%
Score:0.059m
Score/min:717
Driving Accuracy:N/A%
Gunner Accuracy:52.664%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,7061,2474130.415M++24.7345.501%C+N/A54.2A++20B+26923h5.5B++12B++
M14 Banshee 8397845913.288B+7.6029.842%C+N/A40.2C+2.8C9819.5h23.7C*79.3C*
TRAC-5 7467273592.025A++3.6625.952%B*13.755%D--14CN/A3852h13.9B+53.6B+
P2-120 HEAT 6034691826.056M**20.3745.452%B2.772%C+36.6B*10.5C++14212.8h7.6C++16.7B+
MRC3 Mercy 425415854.882B**0.8023.43%A13.253%D**30.5C++N/A10613.6h21.4C91.3B+
99SV 420412934.43A++1.2632.227%C++31.796%C-19.5CN/A4621.1h5.2B16.1B
M1 Heavy Cycler 404393834.735M+0.9521.889%A++19.084%C*29.1B++N/A9713.5h17.5B+80.2B++
Hornet Missiles 3622191712.882B*7.2063.447%B+N/A33.2D21.7D2166.6h10.1C**16B+
T9 CARV 159156732.137B++3.5518.345%C+20.513%C14.2DN/A5711h13.7C*74.4C*
TX1 Repeater 148144901.6B**4.0932%A25.694%B+13.6DN/A3410.6h12.6B+39.2B++
T2 Striker 14591303.033S2.6540.393%D*N/A12.8C++7.6D1057.1h36.9B+91.3C+
G20 Vulcan-H 9266322M**16.3151.526%B+N/A73.3A+28.9C*7880.9h85.5B+165.8B++
TSAR-42 6565173.824C++1.8635.714%C-66.154%C19.7D-N/A563.3h2.2C**6.2C++
T1 Cycler 5858173.412A++2.2725.335%B++17.241%D17.1C--N/A553.4h13B+51.4B++
M20 Basilisk-H 7255155S49.3152.664%B+5.455%C110B*34A5890.5h58.9B111.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spitfire Auto-Turret42700.4h
Motion Spotter01,5861h
Ammunition Package19070.3h
Medical Applicator2414,8761.3h
Nano-Armor Kit47186,19710.4h
Anti-Infantry MANA Turret31330.2h

Check the help document for the dictionary if you want to learn more about words used here.


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