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Commander YonTiina[3OOO] YonTiina
TR BR 54

KDR: 5.58

Score: 2.9m

Last Seen: Oct 15th, 2018 9:11 PM
- OFFLINE - 130.4 hour(s)

Battle Rank 54 - Terran Republic on Miller - Outfit Member of The Great Empire[3OOO] The Great Empire
TR outfit on Miller

Members: 477
Level Progress (to 55): 23%
Level 100 Progress: 15% 1011h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee TRAC-5 99SV P2-120 HEAT MRC3 Mercy M1 Heavy Cycler Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $531,675 MLG Score: 425
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.101%15.682%378410099312.304463.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.422%0.635B+-0.651D-0.841D--HEAD + (~3.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.265C*13.50.064C+42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.382%0.803%228411012623285421.48281133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.729D--0.722D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.471B+25.60.509B+58.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.527%1.251%4247210111,5996056326.65284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.022%0.469B+-0.9D---1.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.664B+60.526B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.131%3.774%394110125325692.1276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.541A+-0.134C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.093C+57.3-0.441C--50.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.395%31.593%394110123835177.36539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.405C---2.364F---1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.619D5.1-0.625D10.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Great Empire[3OOO] The Great Empire
TR outfit on Miller

Members: 477
2.9m229.2%264 (15.8k)230 (13.8k)5.579285,2789466.9154354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR101339518.561%8.033%14913:091

55% Engineer9% Heavy Assault18% Infiltrator10% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2017 9:20 PMAug 31st, 2017 4:34 PMOct 19th, 2018 1:00 AM (2d) (PST)Oct 15th, 2018 5:56 PM (5d) (PST)Oct 15th, 2018 5:11 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
815817340.4240.0760.0341.1640.084425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,9294,83944,090255270513,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
207.5h/8.6d 1,264 424 1,775 14.5k 360 578 1,043 10.2m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:595
Deaths:302
KDR:1.970
Accuracy:25.030% B*
HSR:12.269% D*
Kills:595
Deaths (as Light Assault):302
Deaths (to Light Assaults):182
KDR:1.9702
Kill Difference:293
Playtime:19.776 hours
Usage:10%
Score:0.202m
Score/min:170
Accuracy (listed only):25.030%
HSR (listed only):12.269%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:150
Deaths:72
KDR:2.083
Accuracy:18.464% C+
HSR:20.667% C
Kills:150
Deaths (as Heavy Assault):72
Deaths (to Heavy Assaults):185
KDR:2.08333
Kill Difference:78
Playtime:19.026 hours
Usage:9%
Score:0.223m
Score/min:195
Accuracy (listed only):18.464%
HSR (listed only):20.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:595
Deaths:302
KDR:1.970
Accuracy:25.030% B*
HSR:12.269% D*
Kills:595
Deaths (as Engineer):302
Deaths (to Engineers):161
KDR:1.9702
Kill Difference:293
Playtime:113.303 hours
Usage:55%
Score:1.730m
Score/min:254
Accuracy (listed only):25.030%
HSR (listed only):12.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C*
Kills:383
Deaths:91
KDR:4.209
Accuracy:32.395% C*
HSR:31.593% C--
TX1 Repeater
B**
Kills:129
Deaths:76
KDR:1.697
Accuracy:30.287% B**
HSR:24.806% B+
Kills:512
Deaths (as Infiltrator):167
Deaths (to Infiltrators):126
KDR:3.06587
Kill Difference:345
Playtime:37.227 hours
Usage:18%
Score:0.371m
Score/min:166
Accuracy (listed only):31.341%
HSR (listed only):28.199%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:57
Deaths:17
KDR:3.353
Accuracy:25.102% B++
HSR:17.544% D
Kills:57
Deaths (as Combat Medic):17
Deaths (to Combat Medics):58
KDR:3.35294
Kill Difference:40
Playtime:4.925 hours
Usage:2%
Score:0.060m
Score/min:204
Accuracy (listed only):25.102%
HSR (listed only):17.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:308
Deaths:67
KDR:4.597
Accuracy:23.406% A++
HSR:11.039% F-
M1 Heavy Cycler
A++
Kills:263
Deaths:65
KDR:4.046
Accuracy:21.643% A++
HSR:17.871% C+
Kills:571
Deaths (as MAX Suit):66
Deaths (to MAX Suits):42
KDR:8.65152
Kill Difference:505
Playtime:12.027 hours
Usage:6%
Score:0.276m
Score/min:383
Accuracy (listed only):22.524%
HSR (listed only):14.455%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:623
V. Kills:48 N/A
Deaths:52
KDR:11.981
Accuracy:30.382% C*
KPH:37.600 C+
VKPH:2.900 C
Hornet Missiles
B
Kills:169
V. Kills:107 156%
Deaths:15
KDR:11.267
Accuracy:63.210% B
KPH:31.700 D
VKPH:20.100 D
Kills:792 (623 + 0)
Deaths:67
KDR:11.821
VKDR:2.313
Vehicle Kills:155
Kill Difference:725
Playtime:21.911 hours
Usage:11%
Score:0.147m
Score/min:112
Piloting Accuracy:30.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,247
V. Kills:459 271%
Deaths:41
KDR:30.415
Accuracy:45.510% C+
KPH:54.300 A*
VKPH:20 B+
P2-120 HEAT
B*
Kills:352
V. Kills:96 363%
Deaths:13
KDR:27.077
Accuracy:45.571% B+
KPH:36.400 B*
VKPH:9.900 C+
Kills:1,599 (1,599 + 0)
Deaths:54
KDR:29.611
VKDR:10.278
Vehicle Kills:555
Kill Difference:1,545
Playtime:32.656 hours
Usage:16%
Score:0.451m
Score/min:230
Driving Accuracy:45.571%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
A+
Kills:53
V. Kills:17 294%
Deaths:1
KDR:53
Accuracy:53.131% B++
KPH:113.800 B*
VKPH:36.500 A+
Kills:53 (0 + 53)
Deaths:1
KDR:53
VKDR:17
Vehicle Kills:17
Kill Difference:52
Playtime:0.466 hours
Usage:0%
Score:0.017m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:53.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,7061,2474130.415M**24.8445.51%C+N/A54.2A*20B+26623h5.5B*12B*
M14 Banshee 6716235211.981B*6.4030.382%C*N/A37.5C+2.9C8616.6h25.6C++84.3C*
TRAC-5 6095953021.97A+3.6125.03%B*12.269%D*13.4CN/A3544.3h13.9B+55.5B+
99SV 390383914.209A++1.3732.395%C*31.593%C--19.1CN/A4520.1h5.1B+15.9B+
P2-120 HEAT 4483521327.077M*21.5045.571%B+3.409%C++36.3B*9.9C+1449.7h7.6C++16.7B+
MRC3 Mercy 317308674.597A0.9823.406%A++11.039%F-29.3C*N/A11210.5h21.9D93.6B+
M1 Heavy Cycler 268263654.046A*1.5321.643%A++17.871%C+25.5B+N/A9510.3h19.5C+90.1B+
Hornet Missiles 2761691511.267B*5.6963.21%BN/A31.9D20.2D1935.3h9.9C**15.6B+
T9 CARV 153150722.083B++3.5018.464%C+20.667%C15.2DN/A589.9h13.9C*75.2C*
TX1 Repeater 133129761.697A3.8830.287%B**24.806%B+13.6DN/A339.5h11.4B+37.5C**
T2 Striker 13384243.5S2.0840.569%D--N/A13.5C++7.9C-1086.2h35.8B+88.4C++
T1 Cycler 5757173.353A*2.2325.102%B++17.544%D17.8CN/A553.2h13B+51.6B++
M20 Basilisk-H 7053153S47.4253.131%B++3.774%D-106B++34A5990.5h57.3C**107.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,3470.9h
Spitfire Auto-Turret41990.3h
Anti-Infantry MANA Turret31310.2h
Nano-Armor Kit40158,7859.2h
Medical Applicator2413,7731.2h
Ammunition Package18230.3h

Check the help document for the dictionary if you want to learn more about words used here.


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