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Lt. Commander YonTiina[3OOO] YonTiina
TR BR 50

KDR: 6.83

Score: 2.4m

Last Seen: Jun 14th, 2018 9:31 PM
- OFFLINE - 910.7 hour(s)

Battle Rank 50 - Terran Republic on Miller
Level Progress (to 51): 66%
Level 100 Progress: 13% 1042h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee 99SV P2-120 HEAT TRAC-5 MRC3 Mercy M1 Heavy Cycler T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $546,687 MLG Score: 437
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.286%17.5%4253100152024.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.228%0.656B+-0.455D-1.064D*HEAD + (~5.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.253C*13.60.044C+42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.65%1.035%2253110034832332211464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.727D--0.548D-1.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.30.456B+26.50.495B+59.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.56%1.275%5686210021,5694355235.6591284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.069%0.473B+-0.925D---1.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.664B+5.90.527B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.739%31.098%0110033283649.11111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D-2.409F*-1.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.723D-5.3-0.691D11.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m221.9%264 (15.8k)231 (13.9k)6.832274,2776268.4824350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR100433318.82%7.973%15016:241

55% Engineer9% Heavy Assault20% Infiltrator7% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 30th, 2017 9:20 PMAug 31st, 2017 4:34 PMJul 13th, 2018 2:56 AM (10d) (PST)Jun 14th, 2018 6:00 PM (38d) (PST)Jun 14th, 2018 5:31 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
861777840.4180.0610.0331.1190.086437

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,6544,64547,009254267513,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.7h/7.1d 1,033 341 1,295 11.5k 309 484 885 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:123
Deaths:62
KDR:1.984
Accuracy:18.765% C+
HSR:20.325% C
Kills:123
Deaths (as Heavy Assault):62
Deaths (to Heavy Assaults):129
KDR:1.98387
Kill Difference:61
Playtime:15.787 hours
Usage:9%
Score:0.180m
Score/min:190
Accuracy (listed only):18.765%
HSR (listed only):20.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:297
Deaths:163
KDR:1.822
Accuracy:25.605% B*
HSR:12.458% D*
Kills:297
Deaths (as Engineer):163
Deaths (to Engineers):119
KDR:1.82209
Kill Difference:134
Playtime:93.368 hours
Usage:55%
Score:1.456m
Score/min:260
Accuracy (listed only):25.605%
HSR (listed only):12.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:297
Deaths:163
KDR:1.822
Accuracy:25.605% B*
HSR:12.458% D*
Kills:297
Deaths (as Light Assault):163
Deaths (to Light Assaults):102
KDR:1.82209
Kill Difference:134
Playtime:12.020 hours
Usage:7%
Score:0.094m
Score/min:130
Accuracy (listed only):25.605%
HSR (listed only):12.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C++
Kills:328
Deaths:74
KDR:4.432
Accuracy:31.739% C++
HSR:31.098% D
TX1 Repeater
A
Kills:100
Deaths:58
KDR:1.724
Accuracy:31.669% A
HSR:29% A
Kills:428
Deaths (as Infiltrator):132
Deaths (to Infiltrators):92
KDR:3.24242
Kill Difference:296
Playtime:33.700 hours
Usage:20%
Score:0.343m
Score/min:170
Accuracy (listed only):31.704%
HSR (listed only):30.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):39
KDR:0
Kill Difference:UNR
Playtime:3.066 hours
Usage:2%
Score:0.028m
Score/min:150
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:288
Deaths:61
KDR:4.721
Accuracy:23.263% A++
HSR:11.458% F-
M1 Heavy Cycler
A++
Kills:245
Deaths:59
KDR:4.153
Accuracy:21.488% A++
HSR:17.143% C+
Kills:533
Deaths (as MAX Suit):60
Deaths (to MAX Suits):29
KDR:8.88333
Kill Difference:473
Playtime:11.631 hours
Usage:7%
Score:0.265m
Score/min:379
Accuracy (listed only):22.375%
HSR (listed only):14.301%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:483
V. Kills:29 N/A
Deaths:43
KDR:11.233
Accuracy:30.650% C*
KPH:37.300 C+
VKPH:2.200 D
Hornet Missiles
B
Kills:78
V. Kills:48 159%
Deaths:5
KDR:15.600
Accuracy:63.326% B
KPH:28 D
VKPH:17.300 D
Kills:561 (483 + 0)
Deaths:48
KDR:11.688
VKDR:1.604
Vehicle Kills:77
Kill Difference:513
Playtime:15.739 hours
Usage:9%
Score:0.096m
Score/min:102
Piloting Accuracy:30.650%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,247
V. Kills:459 271%
Deaths:41
KDR:30.415
Accuracy:45.510% C++
KPH:54.300 A*
VKPH:20 B+
P2-120 HEAT
B*
Kills:322
V. Kills:85 374%
Deaths:13
KDR:24.769
Accuracy:45.704% B+
KPH:36.100 B*
VKPH:9.500 C+
Kills:1,569 (1,569 + 0)
Deaths:54
KDR:29.056
VKDR:10.074
Vehicle Kills:544
Kill Difference:1,515
Playtime:31.900 hours
Usage:19%
Score:0.440m
Score/min:230
Driving Accuracy:45.704%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,7061,2474130.415M**23.5845.51%C++N/A54.2A*20B+26423h5.5B*12B*
M14 Banshee 5124834311.233B++4.4030.65%C*1.035%C37.2C+2.2D8513h26.5C++86.3C*
99SV 332328744.432A++2.4031.739%C++31.098%D18.2CN/A4318h5.3B16.8B
P2-120 HEAT 4073221324.769A**17.9445.704%B+3.727%B36.2B*9.6C+1438.9h7.6C++16.6B+
TRAC-5 3032971631.822A5.0125.605%B*12.458%D*9.4DN/A2731.7h14B+54.7B+
MRC3 Mercy 297288614.721A2.1123.263%A++11.458%F-28.5C++N/A11210.1h21.8D93.9B+
M1 Heavy Cycler 250245594.153A*2.6821.488%A++17.143%C+24.7B+N/A949.9h19.4C90.3B+
T9 CARV 126123621.984B++4.8518.765%C+20.325%C14.8DN/A608.3h13.8C*73.6C**
TX1 Repeater 104100581.724A5.1131.669%A29%A10.9D-N/A279.2h12.2B+38.7C**
Hornet Missiles 12678515.6A+8.7763.326%BN/A27.9D17.1D1802.8h10.9C++17.3C*
T2 Striker 9660183.333S3.5040.217%D*N/A12.8C+7.7C--1084.7h38.3B+95.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,2600.8h
Spitfire Auto-Turret0740.1h
Anti-Infantry MANA Turret31310.2h
Nano-Armor Kit28133,6937.6h
Medical Applicator34,2910.4h
Ammunition Package16440.2h

Check the help document for the dictionary if you want to learn more about words used here.


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