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Exterminator YonV[DPSO] YonV
VS BR 121

KDR: 1.02

Score: 30.7m

Last Seen: Jan 14th, 2018 5:02 AM
- OFFLINE - 14095.6 hour(s)

Battle Rank 104 (121 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 43%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Lasher X2 Pulsar LSW Cosmos VM3 Cosmos VM3 Orion VS54 SVA-88 Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 1514TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.802%14.887%26517119712,6690.8988290.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.347%-0.652D-0.91D--0.377C**HEAD + (~5.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80-0.074C+14.20.003C+65.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.87%1.509%235612082,12113536801.56647311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.567%0.183C++-0.677D0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.566B+7.20.427B9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.156%6.007%43512095669672710.584711208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.796%-1.39D**0.384C**-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185-0.548D39.10.019C+145.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.72%6.915%4311213188115740.162349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.234C-1.524F-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.218C++40.179C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.7m461%245 (14.7k)239 (14.3k)1.0171430,67630,1591.23936121 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121439117.544%11.309%19804:1512

14% Engineer61% Heavy Assault12% Light Assault9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:09 PMJan 18th, 2013 1:26 PMFeb 11th, 2018 7:57 PM (558d) (PST)Jan 14th, 2018 1:19 AM (587d) (PST)Jan 14th, 2018 1:02 AM (587d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
314229850.2390.2350.0271.2240.02781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,81413,7505,0641414273214,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2139h/89.1d 6,702 3,469 7,829 157.1k 5,002 6,679 3,413 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:2,803
Deaths:3,441
KDR:0.815
Accuracy:16.572% D--
HSR:16.090% D*
Pulsar LSW
D*
Kills:1,712
Deaths:637
KDR:2.688
Accuracy:15.815% D*
HSR:15.304% D*
Orion VS54
D
Kills:1,177
Deaths:1,216
KDR:0.968
Accuracy:17.892% D
HSR:14.019% D**
SVA-88
D-
Kills:1,160
Deaths:1,085
KDR:1.069
Accuracy:18.770% D-
HSR:17.328% D--
Ursa
D*
Kills:1,160
Deaths:1,783
KDR:0.651
Accuracy:16.137% D*
HSR:10.604% F-
VX29 Polaris
D--
Kills:1,152
Deaths:1,563
KDR:0.737
Accuracy:17.875% D--
HSR:14.149% D*
NS-15M1
D
Kills:805
Deaths:1,024
KDR:0.786
Accuracy:19.025% D
HSR:17.267% D
Betelgeuse 54-A
F-
Kills:391
Deaths:488
KDR:0.801
Accuracy:18.520% F-
HSR:16.368% F-
Kills:10,360
Deaths (as Heavy Assault):11,237
Deaths (to Heavy Assaults):9,169
KDR:0.92195
Kill Difference:877
Playtime:1,295.674 hours
Usage:61%
Score:17.156m
Score/min:221
Accuracy (listed only):17.576%
HSR (listed only):15.141%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D-
Kills:553
Deaths:1,017
KDR:0.544
Accuracy:19.715% D-
HSR:10.669% D--
Solstice VE3
C
Kills:388
Deaths:522
KDR:0.743
Accuracy:21.601% C
HSR:16.753% D
Pulsar C
D--
Kills:226
Deaths:456
KDR:0.496
Accuracy:19.489% D--
HSR:10.177% F--
Phobos VX86
D**
Kills:188
Deaths:282
KDR:0.667
Accuracy:38.720% F
HSR:6.915% D**
Serpent VE92
D-
Kills:182
Deaths:231
KDR:0.788
Accuracy:19.269% D-
HSR:11.539% D**
Eidolon VE33
D--
Kills:65
Deaths:100
KDR:0.650
Accuracy:21.751% D--
HSR:13.846% F
Kills:1,602
Deaths (as Engineer):2,608
Deaths (to Engineers):6,807
KDR:0.61426
Kill Difference:1,006
Playtime:290.373 hours
Usage:14%
Score:4.567m
Score/min:262
Accuracy (listed only):23.424%
HSR (listed only):11.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:885
Deaths:1,316
KDR:0.672
Accuracy:22.189% D-
HSR:14.463% D
Solstice SF
D-
Kills:553
Deaths:1,017
KDR:0.544
Accuracy:19.715% D-
HSR:10.669% D--
Solstice VE3
C
Kills:388
Deaths:522
KDR:0.743
Accuracy:21.601% C
HSR:16.753% D
Pulsar C
D--
Kills:226
Deaths:456
KDR:0.496
Accuracy:19.489% D--
HSR:10.177% F--
Phobos VX86
D**
Kills:188
Deaths:282
KDR:0.667
Accuracy:38.720% F
HSR:6.915% D**
NS-7 PDW
D--
Kills:183
Deaths:358
KDR:0.511
Accuracy:19.585% D--
HSR:12.022% D--
Serpent VE92
D-
Kills:182
Deaths:231
KDR:0.788
Accuracy:19.269% D-
HSR:11.539% D**
Sirius SX12
D-
Kills:174
Deaths:239
KDR:0.728
Accuracy:20.113% D-
HSR:12.644% D-
Kills:2,779
Deaths (as Light Assault):4,421
Deaths (to Light Assaults):4,854
KDR:0.62859
Kill Difference:1,642
Playtime:266.507 hours
Usage:12%
Score:2.954m
Score/min:185
Accuracy (listed only):22.585%
HSR (listed only):11.898%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:885
Deaths:1,316
KDR:0.672
Accuracy:22.189% D-
HSR:14.463% D
Phobos VX86
D**
Kills:188
Deaths:282
KDR:0.667
Accuracy:38.720% F
HSR:6.915% D**
NS-7 PDW
D--
Kills:183
Deaths:358
KDR:0.511
Accuracy:19.585% D--
HSR:12.022% D--
Sirius SX12
D-
Kills:174
Deaths:239
KDR:0.728
Accuracy:20.113% D-
HSR:12.644% D-
Kills:1,430
Deaths (as Combat Medic):2,195
Deaths (to Combat Medics):3,337
KDR:0.65148
Kill Difference:765
Playtime:23.017 hours
Usage:1%
Score:0.466m
Score/min:338
Accuracy (listed only):25.152%
HSR (listed only):11.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:885
Deaths:1,316
KDR:0.672
Accuracy:22.189% D-
HSR:14.463% D
NS-7 PDW
D--
Kills:183
Deaths:358
KDR:0.511
Accuracy:19.585% D--
HSR:12.022% D--
Sirius SX12
D-
Kills:174
Deaths:239
KDR:0.728
Accuracy:20.113% D-
HSR:12.644% D-
Manticore SX40
C
Kills:143
Deaths:354
KDR:0.404
Accuracy:27.117% C
HSR:12.587% D*
Artemis VX26
D--
Kills:63
Deaths:135
KDR:0.467
Accuracy:20.267% D**
HSR:15.873% D--
Kills:1,448
Deaths (as Infiltrator):2,402
Deaths (to Infiltrators):3,490
KDR:0.60283
Kill Difference:954
Playtime:73.370 hours
Usage:3%
Score:0.686m
Score/min:156
Accuracy (listed only):21.854%
HSR (listed only):13.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:1,322
Deaths:874
KDR:1.513
Accuracy:14.942% C--
HSR:17.322% C-
Cosmos VM3
C
Kills:1,275
Deaths:875
KDR:1.457
Accuracy:15.268% C
HSR:17.333% C
Nebula VM20
D
Kills:1,160
Deaths:582
KDR:1.993
Accuracy:15.976% D
HSR:17.672% D
Quasar VM1
C+
Kills:1,159
Deaths:864
KDR:1.341
Accuracy:16.024% C+
HSR:16.480% C--
Nebula VM20
D
Kills:1,157
Deaths:582
KDR:1.988
Accuracy:15.564% D
HSR:17.027% D
Quasar VM1
C
Kills:1,097
Deaths:848
KDR:1.294
Accuracy:16.969% C
HSR:15.406% D--
Blueshift VM5
C+
Kills:129
Deaths:115
KDR:1.122
Accuracy:19.731% C+
HSR:20.155% C
Blueshift VM5
C++
Kills:127
Deaths:115
KDR:1.104
Accuracy:20.172% C++
HSR:15.748% D--
NS-10 Burster
C-
Kills:74
Deaths:116
KDR:0.638
Accuracy:27.124% C-
HSR:4.054% D
NS-10 Burster
C
Kills:72
Deaths:116
KDR:0.621
Accuracy:27.629% C
HSR:4.167% D
Kills:7,572
Deaths (as MAX Suit):2,543.500
Deaths (to MAX Suits):2,346
KDR:2.977
Kill Difference:5,028.500
Playtime:189.568 hours
Usage:9%
Score:4.835m
Score/min:425
Accuracy (listed only):18.940%
HSR (listed only):14.536%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:55
V. Kills:28 190%
Deaths:7
KDR:7.857
Accuracy:43.265% B+
KPH:198,000 U
VKPH:100,800 U
Kills:55 (0 + 55)
Deaths:7
KDR:7.857
VKDR:4
Vehicle Kills:28
Kill Difference:48
Playtime:0.001 hours
Usage:0%
Score:0.057m
Score/min:1,724,820
Piloting Accuracy:N/A%
Gunner Accuracy:43.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:933
V. Kills:149 N/A
Deaths:247
KDR:3.777
Accuracy:38.828% C+
KPH:26.700 C+
VKPH:4.300 D-
L100 Python HEAT
C++
Kills:384
V. Kills:137 278%
Deaths:189
KDR:2.032
Accuracy:52.580% C++
KPH:16.300 D--
VKPH:5.800 D*
L100 Python AP
C+
Kills:121
V. Kills:114 105%
Deaths:94
KDR:1.287
Accuracy:65.683% B**
KPH:18.200 D--
VKPH:17.100 C+
Kills:1,438 (1,438 + 0)
Deaths:530
KDR:2.713
VKDR:0.755
Vehicle Kills:400
Kill Difference:908
Playtime:65.128 hours
Usage:3%
Score:0.728m
Score/min:186
Driving Accuracy:65.683%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C--
Kills:513
V. Kills:153 333%
Deaths:192
KDR:2.672
Accuracy:44.390% C--
KPH:13 D-
VKPH:3.900 D*
Proton II PPA
D
Kills:131
V. Kills:11 N/A
Deaths:18
KDR:7.278
Accuracy:16.216% D*
KPH:27.700 D--
VKPH:2.300 D
Saron HRB
D--
Kills:122
V. Kills:77 156%
Deaths:41
KDR:2.976
Accuracy:33.520% D*
KPH:11 D**
VKPH:6.900 D--
Supernova VPC
D--
Kills:103
V. Kills:25 396%
Deaths:46
KDR:2.239
Accuracy:47.239% C
KPH:14.100 D**
VKPH:3.400 D--
Supernova FPC
D*
Kills:67
V. Kills:84 79%
Deaths:72
KDR:0.931
Accuracy:50.834% C
KPH:6.900 F
VKPH:8.700 D*
Kills:936 (683 + 253)
Deaths:369
KDR:2.537
VKDR:0.949
Vehicle Kills:350
Kill Difference:567
Playtime:72.366 hours
Usage:3%
Score:0.830m
Score/min:191
Driving Accuracy:50.834%
Gunner Accuracy:33.520%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:126
V. Kills:53 233%
Deaths:44
KDR:2.864
Accuracy:24.341% F
KPH:9.500 D--
VKPH:4 D--
M20 Basilisk
D--
Kills:106
V. Kills:29 353%
Deaths:32
KDR:3.313
Accuracy:23.748% F
KPH:10 D--
VKPH:2.700 D*
M12 Kobalt
D*
Kills:81
V. Kills:3 N/A
Deaths:10
KDR:8.100
Accuracy:7.970% F-
KPH:15.900 D*
VKPH:0.600 D*
Kills:313 (0 + 313)
Deaths:86
KDR:3.640
VKDR:0.988
Vehicle Kills:85
Kill Difference:227
Playtime:28.906 hours
Usage:1%
Score:0.262m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:7.970%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 2,8372,8033,4410.815D0.2016.572%D--16.09%D*10D--N/A57280.1h12.7D76.9D
Lasher X2 2,4572,3953,0250.792C0.2323.287%C2.756%D16DN/A82149.8h22.4C-96.3C+
Pulsar LSW 1,7331,7126372.688B**1.6715.815%D*15.304%D*13.2D--N/A104130h15.7D--99D*
Cosmos VM3 1,3321,3228741.513C0.5014.942%C--17.322%C-22.8DN/A12158h11.1B**74.3B
Cosmos VM3 1,2961,2758751.457C0.4415.268%C17.333%C21.9C--N/A11558.2h11.8B*77.4C++
Orion VS54 1,1801,1771,2160.968C0.0517.892%D14.019%D**17.3DN/A11667.9h13.2C++73.8C+
SVA-88 1,1641,1601,0851.069C0.0518.77%D-17.328%D--18.1D--N/A8664h13.4C--71.2C--
Nebula VM20 1,1641,1605821.993C+0.9815.976%D17.672%D27.2CN/A13142.6h13.2B**82.6B
Ursa 1,1791,1601,7830.651D0.3716.137%D*10.604%F-8.8D--N/A48131.9h13.5D83.5D
Quasar VM1 1,1791,1598641.341C+0.3216.024%C+16.48%C--22.6C+N/A11651.3h13.3B+83.3C**
Nebula VM20 1,1641,1575821.988C+0.9715.564%D17.027%D27.2CN/A13242.6h12.9B**82.7B
VX29 Polaris 1,1681,1521,5630.737D0.2817.875%D--14.149%D*13.3D--N/A6586.4h15.3D-85.9D
Quasar VM1 1,1101,0978481.294C-0.2816.969%C15.406%D--26.3C-N/A11541.7h12.4B+73C**
C75 Viper 1,0829332473.777C+2.7638.828%C+N/A26.7C+4.3D-18634.9h9.8B++25.1B++
Eridani SX5 8968851,3160.672C-0.3522.189%D-14.463%D12.7D-N/A4369.5h15.4D69.3D
NS-15M1 8128051,0240.786C--0.2319.025%D17.267%D19.6DN/A11241h15.1D79.5C-
Spear Anti-Vehicle Phalanx Turret 1,1567821266.206C+5.1938.045%D4.731%B+29.4C--14.1D35626.6h8.4C**22C++
Solstice SF 5615531,0170.544C-0.4719.715%D-10.669%D--5.5D--N/A32101.4h15.8C80D
Hades VSH4 1,1275371,0740.5C+0.5276.512%B**N/A14.2C15.6C+29437.7h10.9D14.3C+
Supernova PC 6665131922.672C1.6544.39%C--1.559%D13D-3.9D*14539.5h4.2B++9.5B+
C-4 7424375900.741C-0.2823.035%C--N/A41.6D-29C+81810.5h2D-8.8D-
Betelgeuse 54-A 3973914880.801D0.2218.52%F-16.368%F-15.5D**N/A6725.3h13.9F75F-
Solstice VE3 3943885220.743C+0.2721.601%C16.753%D12C-N/A9132.3h16.7C+77.5C+
L100 Python HEAT 5213841892.032D1.0152.58%C++2.083%C16.3D--5.8D*13123.5h4.8B++9.1B++
Frag Grenade 3643621362N/A360.9829%F--N/A724B**4C--27330.5h2.3A8.1C*
Proximity Mine 286286694.145C++3.1343.854%C*N/A114.4C+N/A6292.5h1.9C++4.4C**
Pulsar C 2322264560.496C0.5219.489%D--10.177%F--3.1D--N/A2672.5h17.6D*90.2D--
Phobos VX86 1921882820.667C--0.3538.72%F6.915%D**7.3D*N/A4225.8h4F--10.3F-
NS-7 PDW 1861833580.511C--0.5119.585%D--12.022%D--8.5D-N/A6821.5h17.8C--91.1D
Serpent VE92 1831822310.788C0.2319.269%D-11.539%D**7.3D--N/A6425h14.2C+73.5C
Sirius SX12 1751742390.728C0.2920.113%D-12.644%D-12.1D-N/A11414.4h16.2C+80.6C
Manticore SX40 1471433540.404D0.6127.117%C12.587%D*9.3D--N/A5015.3h8.4C+31C+
Proton II PPA 142131187.278C-6.2616.216%D*2.29%C*27.9D--2.3D2564.7h10.7C+65.7D-
Blueshift VM5 1311291151.122C--0.1019.731%C+20.155%C25.8C--N/A1635h14.7B+74.4B
Blueshift VM5 1311271151.104C--0.0920.172%C++15.748%D--25.4C--N/A1715h15.3C*75.9B
M20 Basilisk 179126442.864C+1.8524.341%F11.111%A*9.5D--4D--14313.2h80.4B330.4C
Tank Mine 207124452.756C++1.7443.758%B++N/A65.3D-43.7D15811.9h2.7D*6.1C++
Saron HRB 199122412.976C-1.9633.52%D*1.639%C+11D**6.9D--22911.1h12.8A+38.1B*
L100 Python AP 235121941.287D0.2765.683%B**4.959%A+18.1D--17C+3846.7h9.9D*15.1D
Anti-Vehicle Grenade 1431111111N/A109.9843.782%D-N/A277.5C-80C+29590.4h6.2C+14.2C
M20 Basilisk 135106323.313C*2.3023.748%F5.66%C++10D--2.7D*17910.6h72.4B++304.8C+
Supernova VPC 128103462.239D-1.2247.239%C1.942%B+14.1D**3.4D--1737.3h3.7C7.9C
Force-Blade 1208822,1630.004D1.0139.827%B*2.273%D0.1DN/A01334.6h4.2D--10.5C++
M12 Kobalt 8481108.1C7.087.97%F-11.111%F15.9D*N/A1125.1h17.3B+216.6D--
NS-10 Burster 122741160.638D0.3827.124%C-4.054%D4.2D2.7D10017.5h161.1C593.8C
Nemesis VSH9 134721430.503C0.5167.126%B+1.389%D10.6C9.1C+3666.8h10.2D15.1C
NS-10 Burster 130721160.621C--0.4027.629%C4.167%D3.3D--2.7D8621.5h196.3D*710.4D
Supernova FPC 15167720.931D0.0950.834%C2.985%B+6.9F8.7D*3199.7h7.7D*15.2D*
Eidolon VE33 70651000.65C0.3721.751%D--13.846%F8.4D-N/A677.7h13.5D*62D*
Artemis VX26 63631350.467D0.5520.267%D**15.873%D--4.1D**N/A3715.4h16.6D**82F
MAX Punch 62602,6750.022D1.0039.394%CN/A0.4C--N/A2169.9h3.3C+8.3C
Aspis Anti-Aircraft Phalanx Turret 12459232.565C1.5523.493%C1.695%C6.1D--6.7D-2079.7h204.4D*870.1C--
C150 Dalton 835577.857C*6.8443.265%B+N/A550U280U5749400.1h6.9D**15.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon631,7084.3h
Anti-Vehicle MANA Turret101090.7h
Nano-Armor Kit161259,68423.6h
Nanite Revive Grenade06010.2h
Medical Applicator16428,3595.2h
Spitfire Auto-Turret8920.2h
Restoration Kit531,3551.7h
Motion Spotter22190.2h
VS Patriot Flare Gun1590.2h
Deconstruction Tool13580.2h
Shield Recharging Field7600.1h
Smoke Grenade0870h
Ammunition Package291310.4h
Anti-Infantry MANA Turret51140.4h
Recon Detection Device119992.5h

Check the help document for the dictionary if you want to learn more about words used here.


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