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Warden Yordleinblue[WHIT] Yordleinblue
NC BR 63

KDR: 2.32

Score: 3m

Last Seen: Jul 14th, 2019 6:22 PM
- OFFLINE - 63.9 hour(s)

Battle Rank 63 - New Conglomerate on Miller - Outfit Leader of WHITE PRIDE[WHIT] WHITE PRIDE
NC outfit on Miller

Members: 2
Level Progress (to 64): 43%
Level 100 Progress: 16% 299h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary NC6 Gauss SAW NC1 Gauss Rifle AF-4 Cyclone C85 Canister-H E540 Halberd SAS-R Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,127,951 MLG Score: 1701
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.727%24.855%714412102,4102.54757-0.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.748%1.438A0.588B+0.093C+HEAD ++ (~10.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.576B+90.368C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.102%3.552%103031211366701125.15493324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.135%1.762A++0.065C+0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.865B*7.10.776B++5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.259%68.182%10301121313211021.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.889M+0.327C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.595B+2.20.317C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WHITE PRIDE[WHIT] WHITE PRIDE
NC outfit on Miller

Members: 2
3m503.5%887 (53.2k)664 (39.8k)2.321844,0401,7402.5879363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121428022.583%19.233%43402:330

17% Combat Medic28% Engineer18% Heavy Assault11% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 7:24 AMOct 23rd, 2016 3:38 PMJul 16th, 2019 3:14 PM (14h) (PST)Jul 14th, 2019 3:19 PM (3d) (PST)Jul 14th, 2019 2:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8462705760.9070.3910.1744.9250.0711701

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,75416,20234,552542310295439,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
74.2h/3.1d 463 777 1,444 21.9k 91 218 315 3.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:624
Deaths:308
KDR:2.026
Accuracy:28.294% A+
HSR:26.122% B+
Kills:624
Deaths (as Heavy Assault):308
Deaths (to Heavy Assaults):483
KDR:2.02597
Kill Difference:316
Playtime:13.409 hours
Usage:18%
Score:0.455m
Score/min:566
Accuracy (listed only):28.294%
HSR (listed only):26.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:838
Deaths:398
KDR:2.106
Accuracy:32.660% A*
HSR:25.656% B++
AF-4 Cyclone
B*
Kills:438
Deaths:229
KDR:1.913
Accuracy:29.805% B*
HSR:22.146% B+
Kills:1,276
Deaths (as Light Assault):627
Deaths (to Light Assaults):324
KDR:2.03509
Kill Difference:649
Playtime:17.488 hours
Usage:24%
Score:0.721m
Score/min:687
Accuracy (listed only):31.232%
HSR (listed only):23.901%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:838
Deaths:398
KDR:2.106
Accuracy:32.660% A*
HSR:25.656% B++
Kills:838
Deaths (as Engineer):398
Deaths (to Engineers):295
KDR:2.10553
Kill Difference:440
Playtime:20.471 hours
Usage:28%
Score:0.874m
Score/min:712
Accuracy (listed only):32.660%
HSR (listed only):25.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:510
Deaths:311
KDR:1.640
Accuracy:24.270% C*
HSR:24.314% B+
AF-4 Cyclone
B*
Kills:438
Deaths:229
KDR:1.913
Accuracy:29.805% B*
HSR:22.146% B+
Kills:948
Deaths (as Combat Medic):540
Deaths (to Combat Medics):181
KDR:1.75556
Kill Difference:408
Playtime:12.338 hours
Usage:17%
Score:0.405m
Score/min:548
Accuracy (listed only):27.037%
HSR (listed only):23.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:438
Deaths:229
KDR:1.913
Accuracy:29.805% B*
HSR:22.146% B+
SAS-R
A++
Kills:132
Deaths:55
KDR:2.400
Accuracy:50.259% A++
HSR:68.182% C+
Soldier Soaker
B+
Kills:61
Deaths:42
KDR:1.452
Accuracy:39.276% B+
HSR:3.279% F-
Kills:631
Deaths (as Infiltrator):326
Deaths (to Infiltrators):300
KDR:1.93558
Kill Difference:305
Playtime:8.376 hours
Usage:11%
Score:0.329m
Score/min:654
Accuracy (listed only):39.780%
HSR (listed only):31.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A**
Kills:70
Deaths:20
KDR:3.500
Accuracy:60.858% A**
HSR:18.571% B**
AF-41 Hacksaw
M+
Kills:64
Deaths:21
KDR:3.048
Accuracy:61.619% M+
HSR:12.500% D
NCM1 Scattercannon
A+
Kills:56
Deaths:17
KDR:3.294
Accuracy:54.730% A+
HSR:19.643% B**
Kills:190
Deaths (as MAX Suit):29
Deaths (to MAX Suits):64
KDR:6.55172
Kill Difference:161
Playtime:1.745 hours
Usage:2%
Score:0.175m
Score/min:1,668
Accuracy (listed only):59.069%
HSR (listed only):16.905%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:142
V. Kills:44 316%
Deaths:10
KDR:14.200
Accuracy:58.310% A++
KPH:53.100 A*
VKPH:16.400 B
Titan-150 AP
A*
Kills:117
V. Kills:60 192%
Deaths:15
KDR:7.800
Accuracy:55.040% B+
KPH:44.700 A*
VKPH:22.900 A++
Enforcer ML85
B++
Kills:77
V. Kills:55 138%
Deaths:19
KDR:4.053
Accuracy:48.301% B*
KPH:28.600 B+
VKPH:20.500 B++
Kills:336 (117 + 219)
Deaths:44
KDR:7.636
VKDR:3.614
Vehicle Kills:159
Kill Difference:292
Playtime:7.984 hours
Usage:11%
Score:0.322m
Score/min:672
Driving Accuracy:55.040%
Gunner Accuracy:48.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:147
V. Kills:6 N/A
Deaths:3
KDR:49
Accuracy:68.839% A++
KPH:149.600 B*
VKPH:6.100 C-
Kills:147 (0 + 147)
Deaths:3
KDR:49
VKDR:2
Vehicle Kills:6
Kill Difference:144
Playtime:0.983 hours
Usage:1%
Score:0.020m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:68.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 8488383982.106A++0.2232.66%A*25.656%B++59.4A**N/A31314.1h8.9B**27.2B**
NC6 Gauss SAW 6336243082.026B*0.3028.294%A+26.122%B+60.6A+N/A30710.3h8.1B++28.8B++
NC1 Gauss Rifle 5145103111.64B+0.6824.27%C*24.314%B+52.6A++N/A2229.7h10.3B**42.4B++
AF-4 Cyclone 4424382291.913B+0.4129.805%B*22.146%B+62.6B**N/A2257h9.2B++30.7B++
C85 Canister-H 153147349M++46.6868.839%A++6.803%D*147B*6C-3331h6.6C*9.6B++
E540 Halberd 1861421014.2B*11.8858.31%A++N/A52.6A*16.3B6112.7h4.4B**7.6A
SAS-R 134132552.4C+0.0850.259%A++68.182%C+57.4B*N/A4582.3h2.2C*4.4B++
Titan-150 AP 177117157.8C**5.4855.04%B+N/A45A*23.1A++11102.6h3.5B*6.4B**
Mag-Cutter 100991,5970.062A2.2657.299%A**N/A1.8A++N/A1154.8h1.6B*2.8C**
C-4 10990332.727B**0.4132.515%AN/A300S63.3A**32600.3h0.6A++1.8A+
Enforcer ML85 13277194.053C+1.7348.301%B*2.597%B+28.5B+20.4B++3042.7h12.7C++26.4B+
Frag Grenade 7675175N/A72.6862.733%A*N/A750A10C**46670.1h2.7B**4.3B**
AF-41 Hacksaw 7270203.5B+1.1860.858%A**18.571%B**77.8M++2.2S2120.9h12.8F-21B+
AF-41 Hacksaw 6464213.048C*0.7361.619%M+12.5%D64A*N/A2191h14.8F**23.9C++
Soldier Soaker 6261421.452C**0.8739.276%B+3.279%F-152.5M*2.5A*14110.4h4.6B++11.8B**
NCM1 Scattercannon 5756173.294B**0.9754.73%A+19.643%B**80S1.4M+8090.7h7.2B13.2B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4011,9600.8h
Spawn Beacon1820h
Nano-Armor Kit2737,7364.3h
Motion Spotter23440.1h
Ammunition Package2640h

Check the help document for the dictionary if you want to learn more about words used here.


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