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Overseer Yordleinblue[WHIT] Yordleinblue
NC BR 70

KDR: 2.49

Score: 4.1m

Last Seen: Aug 27th, 2019 8:01 PM
- OFFLINE - 1319.8 hour(s)

Battle Rank 70 - New Conglomerate on Miller
Level Progress (to 71): 4%
Level 100 Progress: 22% 281h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-19 Mercenary NC1 Gauss Rifle NC6 Gauss SAW Titan-150 AP AF-4 Cyclone E540 Halberd SAS-R C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,915,281 MLG Score: 1531
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.449%24.405%719512112,8562.50967-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.391%1.438A0.588B+0.093C+HEAD ++ (~9.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.576B+9.10.368C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.101%2.793%127031213537851716.24419312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.121%1.762A++0.065C+0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.865B*6.50.776B++4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.865%73.16%12701121523112221.89344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.889M+0.327C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.595B+2.10.317C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m491.9%877 (52.6k)673 (40.4k)2.492745,3222,1352.8697970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121633620.599%18.095%37302:500

17% Combat Medic36% Engineer14% Heavy Assault11% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2015 7:24 AMOct 23rd, 2016 3:38 PMSep 19th, 2019 11:18 PM (32d) (PST)Aug 27th, 2019 4:43 PM (55d) (PST)Aug 27th, 2019 4:01 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9452347110.8790.3530.1594.7950.0961531

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,68114,02342,658532110288640,356

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
100.9h/4.2d 805 963 2,131 29k 115 275 579 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:664
Deaths:329
KDR:2.018
Accuracy:28.201% A+
HSR:26.657% B+
Kills:664
Deaths (as Heavy Assault):329
Deaths (to Heavy Assaults):582
KDR:2.01824
Kill Difference:335
Playtime:14.608 hours
Usage:14%
Score:0.487m
Score/min:555
Accuracy (listed only):28.201%
HSR (listed only):26.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:931
Deaths:462
KDR:2.015
Accuracy:33.028% A*
HSR:25.134% B+
AF-4 Cyclone
B*
Kills:452
Deaths:233
KDR:1.940
Accuracy:29.993% B*
HSR:21.903% B+
Kills:1,383
Deaths (as Light Assault):695
Deaths (to Light Assaults):380
KDR:1.98993
Kill Difference:688
Playtime:19.555 hours
Usage:19%
Score:0.767m
Score/min:653
Accuracy (listed only):31.511%
HSR (listed only):23.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:931
Deaths:462
KDR:2.015
Accuracy:33.028% A*
HSR:25.134% B+
Kills:931
Deaths (as Engineer):462
Deaths (to Engineers):388
KDR:2.01515
Kill Difference:469
Playtime:36.706 hours
Usage:36%
Score:1.613m
Score/min:733
Accuracy (listed only):33.028%
HSR (listed only):25.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:742
Deaths:413
KDR:1.797
Accuracy:26.406% B++
HSR:23.585% B
AF-4 Cyclone
B*
Kills:452
Deaths:233
KDR:1.940
Accuracy:29.993% B*
HSR:21.903% B+
Kills:1,194
Deaths (as Combat Medic):646
Deaths (to Combat Medics):226
KDR:1.8483
Kill Difference:548
Playtime:16.698 hours
Usage:17%
Score:0.616m
Score/min:615
Accuracy (listed only):28.200%
HSR (listed only):22.744%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:452
Deaths:233
KDR:1.940
Accuracy:29.993% B*
HSR:21.903% B+
SAS-R
A+
Kills:231
Deaths:99
KDR:2.333
Accuracy:48.865% A+
HSR:73.160% B+
LA8 Rebel
B**
Kills:67
Deaths:48
KDR:1.396
Accuracy:38.597% B**
HSR:17.911% C-
Soldier Soaker
B+
Kills:61
Deaths:42
KDR:1.452
Accuracy:39.276% B+
HSR:3.279% F-
Kills:811
Deaths (as Infiltrator):422
Deaths (to Infiltrators):352
KDR:1.9218
Kill Difference:389
Playtime:10.939 hours
Usage:11%
Score:0.407m
Score/min:620
Accuracy (listed only):39.183%
HSR (listed only):29.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A**
Kills:79
Deaths:23
KDR:3.435
Accuracy:59.488% A**
HSR:18.987% B**
AF-41 Hacksaw
M+
Kills:70
Deaths:24
KDR:2.917
Accuracy:59.772% M+
HSR:12.857% C-
NCM1 Scattercannon
A+
Kills:56
Deaths:17
KDR:3.294
Accuracy:54.730% A+
HSR:19.643% B**
Kills:205
Deaths (as MAX Suit):32
Deaths (to MAX Suits):78
KDR:6.40625
Kill Difference:173
Playtime:1.888 hours
Usage:2%
Score:0.182m
Score/min:1,606
Accuracy (listed only):57.997%
HSR (listed only):17.162%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M**
Kills:54
V. Kills:6 N/A
Deaths:4
KDR:13.500
Accuracy:60.830% A+
KPH:418.100 M**
VKPH:46.500 A**
Kills:54 (0 + 0)
Deaths:4
KDR:13.500
VKDR:1.500
Vehicle Kills:6
Kill Difference:50
Playtime:0.129 hours
Usage:0%
Score:0.012m
Score/min:1,514
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:487
V. Kills:233 208%
Deaths:21
KDR:23.191
Accuracy:55.466% B++
KPH:58.900 M*
VKPH:28.200 M+
E540 Halberd
A*
Kills:263
V. Kills:96 271%
Deaths:16
KDR:16.438
Accuracy:58.198% A++
KPH:52.900 A*
VKPH:19.300 B*
Enforcer ML85
B++
Kills:77
V. Kills:55 138%
Deaths:19
KDR:4.053
Accuracy:48.301% B*
KPH:28.600 B+
VKPH:20.500 B++
Kills:827 (487 + 340)
Deaths:56
KDR:14.768
VKDR:6.857
Vehicle Kills:384
Kill Difference:771
Playtime:15.928 hours
Usage:16%
Score:0.626m
Score/min:655
Driving Accuracy:55.466%
Gunner Accuracy:48.301%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:197
V. Kills:6 N/A
Deaths:5
KDR:39.400
Accuracy:68.781% A++
KPH:155.600 B**
VKPH:4.700 D
Kills:197 (0 + 197)
Deaths:5
KDR:39.400
VKDR:1.200
Vehicle Kills:6
Kill Difference:192
Playtime:1.266 hours
Usage:1%
Score:0.027m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:68.781%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 9419314622.015A+0.4833.028%A*25.134%B+56.1A*N/A28316.6h9.2B**27.9B**
NC1 Gauss Rifle 7517424131.797B++0.7026.406%B++23.585%B56.6A*N/A25013.1h10B**37.8B*
NC6 Gauss SAW 6746643292.018B*0.4728.201%A+26.657%B+60.4AN/A30111h8.2B++29B++
Titan-150 AP 7204872123.19A**20.7055.466%B++N/A58.7M*28.1M+8308.3h3B**5.4A
AF-4 Cyclone 4564522331.94B+0.5529.993%B*21.903%B+63.7AN/A2327.1h9.1B*30.3B++
E540 Halberd 3592631616.438B**13.9558.198%A++N/A52.6A*19.2B*5515h4.6B*7.9A
SAS-R 233231992.333C+0.1648.865%A+73.16%B+52.5B+N/A3394.4h2.1B+4.4B++
C85 Canister-H 203197539.4A*36.9168.781%A++6.091%D**151.5B*4.6D3521.3h6.4C**9.4B++
Mag-Cutter 1281251,9600.064A2.4355.682%A*N/A1.8A++N/A1068.6h1.6B*2.8C**
C-4 11695372.568B*0.0831.319%B*N/A316.7S70M+27530.3h0.6A++1.9A+
Frag Grenade 9089189N/A86.5162.895%A*N/A890A++10C**46310.1h2.7B**4.3B**
AF-41 Hacksaw 8179233.435B+0.9459.488%A**18.987%B**71.8M1.8M**2091.1h12.1F20.3B+
Enforcer ML85 13277194.053C+1.5648.301%B*2.597%B+28.5B+20.4B++3072.7h12.7C++26.4B+
AF-41 Hacksaw 7070242.917C*0.4259.772%M+12.857%C-63.6A*N/A2151.1h14.2F*23.8C++
LA8 Rebel 7067481.396B+1.1038.597%B**17.911%C-83.8A**3.8S2570.8h5.6B+14.5B++
Soldier Soaker 6261421.452C**1.0439.276%B+3.279%F-152.5M*2.5A*14160.4h4.6B++11.8B**
NCM1 Scattercannon 5756173.294B**0.8054.73%A+19.643%B**80S1.4M+8150.7h7.2B13.2B++
Breaker Rocket Pods 6054413.5B*11.0160.83%A+N/A540S60M**14880.1h7.3A12.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21120.1h
Nano-Armor Kit8068,8207.9h
Medical Applicator5816,7821.2h
Motion Spotter34330.1h
Ammunition Package2940h

Check the help document for the dictionary if you want to learn more about words used here.


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