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Castellan YouBadSoSad[4azz] YouBadSoSad
VS BR 62

KDR: 5.57

Score: 23.6m

Last Seen: Jul 16th, 2018 7:31 AM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald - Outfit Leader of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 16
Level Progress (to 63): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC G40-F Ranger E540 Halberd Solstice VE3 Proton II PPA Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $55,044 MLG Score: 44
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.537%17.729%541410007220.5752994.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.881%1.884A++-0.419C---0.038C+HEAD (~2.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.6-0.06C+24.3-0.707D-55.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.203%0.406%52143100123,3878501226027.4818191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.58%1.322A-1.481F-0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++4.10.671B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.562%0.558%493310012,50795419782.62788127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.379%1.642A+-0.978D--0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.779B++13.70.641B+11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.828%12.418%493110031538081.88889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.701D--0.387C--1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.436C--6.2-0.286C12.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 16
23.6m264.7%397 (23.8k)378 (22.7k)5.5742930,3525,4458.3434362 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1004142111.546%0.969%1111:303

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMAug 26th, 2017 4:34 AMJul 16th, 2018 9:30 PM (1d) (PST)Jul 16th, 2018 4:24 AM (2d) (PST)Jul 16th, 2018 3:31 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,451211,4300.4870.0870.0051.9220.24044

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,0391,28385,75629501151422,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1039.7h/43.3d 15,078 294 9,908 119.9k 364 1,703 14,948 90.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C
Pandora VX25
D
Kills:153
Deaths:293
KDR:0.522
Accuracy:32.828% D
HSR:12.418% D
Kills:517
Deaths (as Engineer):901
Deaths (to Engineers):2,480
KDR:0.57381
Kill Difference:384
Playtime:974.976 hours
Usage:94%
Score:22.958m
Score/min:392
Accuracy (listed only):33.422%
HSR (listed only):14.863%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:141
Deaths:177
KDR:0.797
Accuracy:26.159% A
HSR:27.660% B+
NS-15M2
B+
Kills:56
Deaths:89
KDR:0.629
Accuracy:26.163% B+
HSR:7.143% F--
Kills:197
Deaths (as Heavy Assault):266
Deaths (to Heavy Assaults):763
KDR:0.7406
Kill Difference:69
Playtime:30.735 hours
Usage:3%
Score:0.316m
Score/min:171
Accuracy (listed only):26.161%
HSR (listed only):17.401%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D-
Pandora VX25
D
Kills:153
Deaths:293
KDR:0.522
Accuracy:32.828% D
HSR:12.418% D
Kills:678
Deaths (as Light Assault):1,240
Deaths (to Light Assaults):512
KDR:0.54677
Kill Difference:562
Playtime:18.090 hours
Usage:2%
Score:0.198m
Score/min:183
Accuracy (listed only):31.434%
HSR (listed only):14.464%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D-
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):525
KDR:0.47493
Kill Difference:178
Playtime:8.287 hours
Usage:1%
Score:0.063m
Score/min:127
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:22,086
V. Kills:12,045 183%
Deaths:2,560
KDR:8.627
Accuracy:54.121% C++
KPH:36 A+
VKPH:19.600 B**
Saron HRB
S
Kills:1,774
V. Kills:1,354 131%
Deaths:151
KDR:11.748
Accuracy:56.848% A+
KPH:77.200 S
VKPH:58.900 S
Supernova VPC
B*
Kills:1,219
V. Kills:189 N/A
Deaths:105
KDR:11.610
Accuracy:57.183% B*
KPH:51.100 B+
VKPH:7.900 C*
G40-F Ranger
A++
Kills:516
V. Kills:267 193%
Deaths:37
KDR:13.946
Accuracy:37.348% B**
KPH:88.800 A++
VKPH:46 A++
E540 Halberd
B+
Kills:387
V. Kills:250 154%
Deaths:30
KDR:12.900
Accuracy:51.853% B+
KPH:30.400 C+
VKPH:19.600 B+
Proton II PPA
S
Kills:346
V. Kills:27 N/A
Deaths:15
KDR:23.067
Accuracy:36.227% A*
KPH:142.200 M++
VKPH:11.100 S
Supernova PC
A+
Kills:82
V. Kills:25 315%
Deaths:14
KDR:5.857
Accuracy:47.118% C+
KPH:35.600 A+
VKPH:10.900 B*
Aphelion VEX-4
C*
Kills:78
V. Kills:39 195%
Deaths:10
KDR:7.800
Accuracy:36.251% C*
KPH:25.800 C++
VKPH:12.900 D
Kills:26,488 (23,387 + 3,101)
Deaths:2,922
KDR:9.065
VKDR:4.858
Vehicle Kills:14,196
Kill Difference:23,566
Playtime:686.453 hours
Usage:66%
Score:11.887m
Score/min:289
Driving Accuracy:47.118%
Gunner Accuracy:36.251%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,13122,0862,5608.627B++3.0554.121%C++N/A36A+19.6B**240613.3h4.2B*7.7B*
Saron HRB 3,1281,77415111.748A+6.1756.848%A+N/A77.1S58.9S135323h16.1B**28.3A
Supernova VPC 1,4081,21910511.61C++6.0457.183%B*N/A51B+7.9C*21823.9h3B5.2B+
G40-F Ranger 7835163713.946A++8.3737.348%B**N/A89A++46A++6915.8h45.1B**120.9B**
E540 Halberd 6373873012.9B+7.3351.853%B+N/A30.5C+19.7B+51912.7h6.6C12.7C++
Solstice VE3 3783646080.599C4.9834.016%A*17.308%C4.5D-N/A1681.5h27.7F-81.5C+
Proton II PPA 3733461523.067B+17.4936.227%A*2.023%C+144.2M++11.3S4902.4h9.5C++26.1B*
Tank Mine 4623213110.355M**4.7896.202%SN/A168.9A+74.2B14031.9h4.6T*4.8B*
C-4 3422381261.889B+3.6924.675%C+N/A56.7C--24.8C6494.2h1.2B++4.9B+
VE-S Canis 1731613390.475D5.1027.457%C++13.665%D-4.2D--N/A1238.3h24.2F*88.2D--
Pandora VX25 1591532930.522D5.0532.828%D12.418%D4.9D*N/A1331.1h6.2D*19D-
Orion VS54 1451411770.797C4.7826.159%A27.66%B+20.4C-N/A846.9h14.8C56.4C++
NS Annihilator 206133841.583M3.9975.439%D*N/A9.9C+5.4D*10913.4h5.8A++7.7A++
Supernova PC 10782145.857C++0.2847.118%C+1.22%D--35.7A+10.9B*5862.3h4B*8.5B++
Aphelion VEX-4 11778107.8B**2.2336.251%C*N/A26C++13D5343h51.9B+143.3B+
NS-15M2 5856890.629C-4.9526.163%B+7.143%F--5.3D**N/A2310.6h26.3T*100.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01,4480.4h
Nano-Armor Kit5021,348,385104.2h
Spawn Beacon06240.3h
Medical Applicator224,1080.6h
Deconstruction Tool0710h
Spitfire Auto-Turret151,4681.4h
G40-F Ranger0970h
Ammunition Package79530.8h
Recon Detection Device71020.5h

Check the help document for the dictionary if you want to learn more about words used here.


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