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stats.dasanfall.com
Primarch YouBadSoSad[4azz] YouBadSoSad
VS BR 98

KDR: 6.27

Score: 34m

Last Seen: Jan 17th, 2019 9:06 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Officer of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 15
Level Progress (to 99): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC G40-F Ranger Tank Mine E540 Halberd Proton II PPA Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $47,538 MLG Score: 38
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.899%18.707%541510171,0050.5884085.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.799%1.563A+-0.326C-0.055C+HEAD + (~4.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.6-0.148C25-0.748D-61.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.958%0.316%61243101937,38711531863432.4258201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.399%1.272A-1.48F-0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++3.90.685B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.323%0.518%392310192,702128622622.09946119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%1.595A+-0.976D--0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.778B++140.644B+12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.237%13.369%3921102118712791.46094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.762D--0.226C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.392C--5.9-0.221C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 15
34m265.9%390 (23.4k)374 (22.4k)6.2679946,7787,4639.2130598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022215311.009%0.838%912:123

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMAug 26th, 2017 4:34 AMJan 17th, 2019 4:42 PM (19h) (PST)Jan 17th, 2019 6:36 PM (17h) (PST)Jan 17th, 2019 5:06 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,494211,4730.5140.0820.0042.0110.24238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,6511,24688,40531501211522,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1515.7h/63.2d 21,979 392 15,759 182.9k 538 2,439 21,998 135.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C
Pandora VX25
C
Kills:187
Deaths:342
KDR:0.547
Accuracy:32.237% D
HSR:13.369% C
Kills:551
Deaths (as Engineer):950
Deaths (to Engineers):3,374
KDR:0.58
Kill Difference:399
Playtime:1,418.630 hours
Usage:94%
Score:33.072m
Score/min:389
Accuracy (listed only):33.127%
HSR (listed only):15.338%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:258
Deaths:497
KDR:0.519
Accuracy:26.439% B**
HSR:24.031% C+
SVA-88
B
Kills:164
Deaths:351
KDR:0.467
Accuracy:24.994% B
HSR:22.561% C
NS-15M2
B+
Kills:58
Deaths:89
KDR:0.652
Accuracy:25.988% B+
HSR:6.897% F--
Kills:480
Deaths (as Heavy Assault):937
Deaths (to Heavy Assaults):1,058
KDR:0.51227
Kill Difference:457
Playtime:49.789 hours
Usage:3%
Score:0.488m
Score/min:163
Accuracy (listed only):25.807%
HSR (listed only):17.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C
Pandora VX25
C
Kills:187
Deaths:342
KDR:0.547
Accuracy:32.237% D
HSR:13.369% C
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D
Kills:712
Deaths (as Light Assault):1,289
Deaths (to Light Assaults):709
KDR:0.55237
Kill Difference:577
Playtime:24.674 hours
Usage:2%
Score:0.259m
Score/min:175
Accuracy (listed only):31.237%
HSR (listed only):14.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):704
KDR:0.47493
Kill Difference:178
Playtime:16.622 hours
Usage:1%
Score:0.117m
Score/min:117
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:35,603
V. Kills:18,354 194%
Deaths:3,471
KDR:10.257
Accuracy:53.893% C++
KPH:38.900 A+
VKPH:20.100 B**
Saron HRB
S
Kills:1,898
V. Kills:1,421 133%
Deaths:159
KDR:11.937
Accuracy:56.486% A+
KPH:72.500 S
VKPH:54.300 S
Supernova VPC
B++
Kills:1,702
V. Kills:252 N/A
Deaths:142
KDR:11.986
Accuracy:56.393% B++
KPH:51.800 B+
VKPH:7.700 C++
G40-F Ranger
A+
Kills:808
V. Kills:424 190%
Deaths:64
KDR:12.625
Accuracy:37.076% B*
KPH:83.400 A+
VKPH:43.800 A
E540 Halberd
B
Kills:433
V. Kills:273 158%
Deaths:31
KDR:13.968
Accuracy:51.392% B+
KPH:30.300 C+
VKPH:19.100 B
Proton II PPA
S
Kills:371
V. Kills:31 N/A
Deaths:16
KDR:23.188
Accuracy:36.500% A*
KPH:143.500 M++
VKPH:12 S
Aphelion VEX-4
C++
Kills:88
V. Kills:42 205%
Deaths:13
KDR:6.769
Accuracy:34.759% C+
KPH:26.200 C++
VKPH:12.500 D
Supernova PC
A
Kills:82
V. Kills:25 315%
Deaths:14
KDR:5.857
Accuracy:47.118% C
KPH:35.600 A
VKPH:10.900 B*
Kills:40,985 (37,387 + 3,598)
Deaths:3,910
KDR:10.482
VKDR:5.325
Vehicle Kills:20,822
Kill Difference:37,075
Playtime:1,005.530 hours
Usage:66%
Score:17.179m
Score/min:285
Driving Accuracy:47.118%
Gunner Accuracy:34.759%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:57
V. Kills:33 168%
Deaths:15
KDR:3.800
Accuracy:54.049% C+
KPH:49.800 B++
VKPH:28.900 B+
Aphelion VEX-4H
C++
Kills:55
V. Kills:42 128%
Deaths:22
KDR:2.500
Accuracy:44.324% C+
KPH:37.900 C+
VKPH:28.900 C++
Kills:112 (0 + 112)
Deaths:37
KDR:3.027
VKDR:2.027
Vehicle Kills:75
Kill Difference:75
Playtime:2.597 hours
Usage:0%
Score:0.195m
Score/min:1,254
Driving Accuracy:N/A%
Gunner Accuracy:44.324%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:5
KDR:10
Accuracy:19.387% N/A
KPH:36.900 N/A
VKPH:2.200 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:0.600
Vehicle Kills:3
Kill Difference:45
Playtime:1.355 hours
Usage:0%
Score:0.012m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:19.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 53,95735,6033,47110.257B*3.9953.893%C++N/A38.9A+20.1B**242914.2h4B*7.4B*
Saron HRB 3,3191,89815911.937A+5.6756.486%A+N/A72.4S54.2S146226.2h16.5B*29.2A
Supernova VPC 1,9541,70214211.986C++5.7256.393%B++N/A51.7B+7.7C++20332.9h3B5.3B+
G40-F Ranger 1,2328086412.625B**6.3637.076%B*N/A83.3A+43.7A6559.7h49.5B++133.6B++
Tank Mine 6504534011.325S5.0693.243%SN/A167.8A73B13292.7h4.5T*4.9B*
E540 Halberd 7064333113.968B+7.7051.392%B+N/A30.3C+19.1B62414.3h6.5C-12.7C++
Proton II PPA 4023711623.188B+16.9236.5%A*1.887%C+142.7M++11.9S5342.6h9.6C++26.4B*
Solstice VE3 3783646080.599C5.6734.016%A*17.308%C4.5D-N/A1781.6h27.7F-81.5C+
C-4 5063491692.065B+4.2025.24%C+N/A59.2C-26.6C+6495.9h1.1B*4.5B+
Orion VS54 2732584970.519C--5.7526.439%B**24.031%C+5.5D*N/A2147h22.3F--84.3C
Pandora VX25 1941873420.547D5.7232.237%D13.369%C5.2D*N/A1535.7h5.9D-18.4D
SVA-88 1681643510.467D5.8024.994%B22.561%C3.9D**N/A1242h23.9T*95.8D*
NS Annihilator 2551631101.482A*4.7975.96%D*N/A9.9C+5.6D--12216.4h6.1A++8A++
VE-S Canis 1731613390.475D5.7927.457%C++13.665%D4.2D*N/A1338.3h24.2F*88.2D--
Aphelion VEX-4 13088136.769B+0.5034.759%C+N/A25.9C++12.4D6573.4h50.6B+145.6B+
Supernova PC 10782145.857C++0.4147.118%C1.22%D-35.7A10.9B*7272.3h4B*8.5B++
Rocklet Rifle 10759650.908B+5.3644.658%D--N/A28.1C+22.9C+9692.1h18.9A+42.4B*
NS-15M2 6058890.652C-5.6225.988%B+6.897%F--5.4D*N/A2510.8h25.5T*98.2D--
Saron HRB-H 9057153.8C2.4754.049%C+N/A51.8B*30B+14791.1h18.4B*34B++
NS Decimator 8656421.333B+4.9358.759%CN/A17.5D--9.4D3373.2h2.9A4.9B**
Aphelion VEX-4H 9755222.5C3.7744.324%C+N/A36.7C+28C+10741.5h59.5C++134.2C++
M12 Kobalt 5350510C3.7319.387%C*16%C-35.7D-2.1C--1421.4h28.7D**148.1C

Consumables
  Name Deaths Consumed Time Equipped
Lasher 11160.5h
Flail Targeting Dart4761h
Nano-Repair Grenade02,4280.7h
Spawn Beacon11,2730.6h
Nano-Armor Kit7282,056,845145.4h
Medical Applicator244,8430.7h
Spitfire Auto-Turret182,4042.2h
Deconstruction Tool0710h
Welding Device0740h
Hoplon Anti-Aircraft Phalanx Tower0500h
G40-F Ranger0970h
Ammunition Package151,3001.1h
Recon Detection Device91140.6h

Check the help document for the dictionary if you want to learn more about words used here.


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