Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon YouBadSoSad[4AZZ] YouBadSoSad
VS BR 148

KDR: 6.91

Score: 50.4m

Last Seen: Sep 15th, 2019 8:46 PM
- OFFLINE - 29.8 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Emerald - Outfit Leader of 420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB G40-F Ranger Tank Mine C-4 E540 Halberd Proton II PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:YouBadSoSad



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,534 MLG Score: 34
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.902%20.603%595512091,1940.5400276.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.667%1.479A+-0.163C0.125C+HEAD ++ (~6.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.8-0.2C26.5-0.8D-65.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.158%0.252%65313121156,64516432736634.4556207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.329%1.287A-1.479F-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.818B++3.80.696B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.679%0.974%297412102,875164925731.74348112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.381%1.178B**-0.862D--1.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.755B++14.30.641B+15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.027%13.439%29711213253183111.38251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.773D--0.246C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.32C5.5-0.154C11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 8
50.4m293.9%409 (24.5k)393 (23.6k)6.913868,8969,96510.0488148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214318510.598%0.73%812:494

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMJan 22nd, 2019 3:26 AMSep 16th, 2019 4:44 PM (5h) (PST)Sep 15th, 2019 7:15 PM (1d) (PST)Sep 15th, 2019 4:46 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,549191,5300.5370.0780.0042.2980.24534

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,9261,16891,75832501381523,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2138.6h/89.1d 31,240 503 24,714 294.8k 766 3,364 31,415 198.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C-
Pandora VX25
C-
Kills:253
Deaths:427
KDR:0.593
Accuracy:32.027% D
HSR:13.439% C-
Kills:617
Deaths (as Engineer):1,035
Deaths (to Engineers):4,579
KDR:0.59614
Kill Difference:418
Playtime:2,009.194 hours
Usage:94%
Score:49.175m
Score/min:408
Accuracy (listed only):33.022%
HSR (listed only):15.373%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:344
Deaths:845
KDR:0.407
Accuracy:27.368% B++
HSR:27.035% C*
Orion VS54
B**
Kills:262
Deaths:506
KDR:0.518
Accuracy:26.461% B**
HSR:24.046% C+
NS-15M2
B
Kills:63
Deaths:95
KDR:0.663
Accuracy:25.675% B
HSR:7.937% F--
Kills:669
Deaths (as Heavy Assault):1,446
Deaths (to Heavy Assaults):1,347
KDR:0.46266
Kill Difference:777
Playtime:65.355 hours
Usage:3%
Score:0.619m
Score/min:158
Accuracy (listed only):26.501%
HSR (listed only):19.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C-
Pandora VX25
C-
Kills:253
Deaths:427
KDR:0.593
Accuracy:32.027% D
HSR:13.439% C-
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D
Kills:778
Deaths (as Light Assault):1,374
Deaths (to Light Assaults):967
KDR:0.56623
Kill Difference:596
Playtime:38.268 hours
Usage:2%
Score:0.381m
Score/min:166
Accuracy (listed only):31.167%
HSR (listed only):14.804%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):939
KDR:0.47493
Kill Difference:178
Playtime:24.685 hours
Usage:1%
Score:0.185m
Score/min:125
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:54,110
V. Kills:26,950 201%
Deaths:4,450
KDR:12.160
Accuracy:54.100% C+
KPH:41.100 A
VKPH:20.500 B**
Supernova VPC
B+
Kills:2,447
V. Kills:370 N/A
Deaths:179
KDR:13.670
Accuracy:56.237% B+
KPH:52.200 B+
VKPH:7.900 C+
Saron HRB
S
Kills:1,925
V. Kills:1,434 134%
Deaths:161
KDR:11.957
Accuracy:56.544% A+
KPH:70.300 S
VKPH:52.400 S
G40-F Ranger
A*
Kills:1,262
V. Kills:660 191%
Deaths:96
KDR:13.146
Accuracy:36.602% B*
KPH:81.800 A*
VKPH:42.800 A++
E540 Halberd
B+
Kills:478
V. Kills:294 162%
Deaths:34
KDR:14.059
Accuracy:51.142% B+
KPH:30.400 C+
VKPH:18.700 B+
Proton II PPA
S
Kills:381
V. Kills:31 N/A
Deaths:17
KDR:22.412
Accuracy:36.215% A++
KPH:144.400 M++
VKPH:11.800 S
Aphelion VEX-4
C+
Kills:98
V. Kills:48 200%
Deaths:15
KDR:6.533
Accuracy:34.528% C+
KPH:25.200 C+
VKPH:12.300 D
Supernova PC
A
Kills:88
V. Kills:28 303%
Deaths:14
KDR:6.286
Accuracy:47.316% C
KPH:37.600 A
VKPH:12 B*
Kills:60,789 (56,645 + 4,144)
Deaths:4,966
KDR:12.241
VKDR:6.004
Vehicle Kills:29,815
Kill Difference:55,823
Playtime:1,430.080 hours
Usage:67%
Score:25.554m
Score/min:298
Driving Accuracy:47.316%
Gunner Accuracy:34.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:77
V. Kills:53 143%
Deaths:23
KDR:3.348
Accuracy:43.465% C
KPH:43.700 C++
VKPH:30.100 C**
Saron HRB-H
B++
Kills:61
V. Kills:36 165%
Deaths:15
KDR:4.067
Accuracy:54.330% C+
KPH:49.100 B++
VKPH:29 B+
Kills:138 (0 + 138)
Deaths:38
KDR:3.632
VKDR:2.342
Vehicle Kills:89
Kill Difference:100
Playtime:3.004 hours
Usage:0%
Score:0.249m
Score/min:1,379
Driving Accuracy:N/A%
Gunner Accuracy:54.330%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:91
V. Kills:4 N/A
Deaths:9
KDR:10.111
Accuracy:19.191% C++
KPH:47.800 C-
VKPH:2.100 C--
Kills:91 (0 + 91)
Deaths:9
KDR:10.111
VKDR:0.444
Vehicle Kills:4
Kill Difference:82
Playtime:1.903 hours
Usage:0%
Score:0.021m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:19.191%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:54
V. Kills:29 180%
Deaths:4
KDR:13.500
Accuracy:28.014% D*
KPH:22 C+
VKPH:11.800 C
Kills:54 (0 + 54)
Deaths:4
KDR:13.500
VKDR:7.250
Vehicle Kills:29
Kill Difference:50
Playtime:2.458 hours
Usage:0%
Score:0.077m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:28.014%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 81,06054,1104,45012.16B*5.2554.1%C+N/A41.1A20.5B**2571315.8h3.8B**7B*
Supernova VPC 2,8172,44717913.67C*6.7656.237%B+N/A52.2B+7.9C+20346.9h3B+5.3B+
Saron HRB 3,3591,92516111.957A5.0456.544%A+N/A70.3S52.3S165027.4h16.7B**29.5A
G40-F Ranger 1,9221,2629613.146B*6.2336.602%B*N/A81.9A*42.9A++67815.4h50.4B**137.6B**
Tank Mine 8966305611.25S4.3496.29%SN/A161.5B**68.2C*13673.9h4.6T*4.8B*
C-4 7755542522.198B+4.7224.978%C+N/A58.3C--23.3C5949.5h1B**4.2B++
E540 Halberd 7724783414.059B+7.1551.142%B+N/A30.4C+18.7B+98015.7h6.3C12.3C++
Proton II PPA 4123811722.412B+15.5036.215%A++1.837%C+146.5M*11.9S6092.6h9.6C*26.6B*
Solstice VE3 3783646080.599C6.3134.016%A*17.308%C-4.5D-N/A1881.6h27.7F-81.5C+
SVA-88 3573448450.407D6.5127.368%B++27.035%C*3.1D**N/A10111.9h29.8T*109F-
Orion VS54 2772625060.518C--6.4026.461%B**24.046%C+5.5D*N/A2448h22.3F--84.2C+
Pandora VX25 2622534270.593C--6.3232.027%D13.439%C-5.7D*N/A1744.2h5.5D17.1D
NS Annihilator 2781781141.561A*5.3576.332%D*N/A9.7C+5.4D*13818.4h6.2A++8.1A++
VE-S Canis 1731613390.475D6.4427.457%C++13.665%D4.2D*N/A1538.3h24.2F*88.2D--
Aphelion VEX-4 14698156.533B+0.3834.528%C+N/A25.1C+12.3D9003.9h49.2B+142.6B+
M12 Kobalt 9591910.111C3.2019.191%C++15.385%D47.9C-2.1C--1801.9h24D124.9C+
NS Decimator 13489601.483B+5.4356.614%DN/A18.2D--9.2D-3504.9h2.4A+4.2A
Supernova PC 11688146.286C++0.6347.316%C1.136%D-38.3A+12.2B**9632.3h3.8B*8B*
Aphelion VEX-4H 13077233.348C+3.5743.465%CN/A42.8C++29.4C*11901.8h50.5B+116.3B+
Rocklet Rifle 12569880.784C++6.1344.103%D--N/A23.8C19.3C-9012.9h19.3A+43.9B*
NS-15M2 6663950.663C-6.2525.675%B7.937%F--5.5D*N/A2711.5h25T-97.6D--
Saron HRB-H 9761154.067C+2.8554.33%C+N/A50.8B*30B+16441.2h18.8B++34.6B++
G40-F Ranger 8757228.5A21.5948.38%A++N/A38C+20C4231.5h80.2C+165.7B++
M20 Wyvern 8354413.5A+6.5928.014%D*N/A21.6C+11.6C5242.5h60.5B++216.1C*
Lancer VS22 8053262.038A+4.8837.57%T-N/A8.7C--4.4D-1856.1h7.6B++20.2B+
Orbital Strike Uplink 8851151U44.09524%UN/A170U123.3U15660.3h2.6T*0.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52,4771.2h
Nano-Armor Kit1,3002,994,718202.4h
Turret AI Module1530.2h
Cortium Silo0570.4h
Medical Applicator275,7630.8h
Lasher 11160.5h
Hoplon Anti-Aircraft Phalanx Tower0500h
Welding Device19960.1h
Deconstruction Tool0710h
Spitfire Auto-Turret263,7483.5h
G40-F Ranger0970h
Ammunition Package241,5991.4h
Nano-Repair Grenade04,3491.2h
Flail Targeting Dart82242h
Recon Detection Device152831.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.70s on queries, 2.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.