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YouBadSoSad[] YouBadSoSad
VS BR 97

KDR: 5.23

Score: 17.5m

Last Seen: Mar 10th, 2018 12:37 AM
- OFFLINE - 13.5 hour(s)

Rank 97 (103) of the Vanu Sovereignty on Emerald
Level Progress (to 104): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC Solstice VE3 Proton II PPA E540 Halberd G40-F Ranger Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $63,801 MLG Score: 51
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.65%19.309%61139726370.6540044.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.014%2.118A*-0.136C-0.193CHEAD (~3.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.026C+24.4-0.719D-52.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.653%0.507%4866397216,357642883725.4386185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.909%1.382A-1.493F-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++4.20.665B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.603%0.594%59439722,35574417813.16532132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.205%1.673A++-0.979D--0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.777B++13.50.636B+11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.104%11.111%59419741265682.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.674D-0.621D-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.403C--6.1-0.268C12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m266.6%403 (24.2k)382 (22.9k)5.2314321,9724,2007.8157197 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS975109811.716%1.12%1310:592

95% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMAug 26th, 2017 4:34 AMMar 10th, 2018 12:12 PM (42d) (PST)Mar 10th, 2018 1:47 AM (43d) (PST)Mar 9th, 2018 8:37 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,427221,4050.4790.0910.0051.9230.24351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,5981,32584,27329501151522,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
765.1h/31.9d 10,854 246 7,021 88.3k 283 1,334 11,146 65.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:360
Deaths:594
KDR:0.606
Accuracy:34.135% A*
HSR:17.222% C
Pandora VX25
D
Kills:126
Deaths:240
KDR:0.525
Accuracy:33.104% D
HSR:11.111% D-
Kills:486
Deaths (as Engineer):834
Deaths (to Engineers):1,878
KDR:0.58273
Kill Difference:348
Playtime:723.466 hours
Usage:95%
Score:17.129m
Score/min:395
Accuracy (listed only):33.619%
HSR (listed only):14.167%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:141
Deaths:177
KDR:0.797
Accuracy:26.159% B**
HSR:27.660% B+
Kills:141
Deaths (as Heavy Assault):177
Deaths (to Heavy Assaults):591
KDR:0.79661
Kill Difference:36
Playtime:16.302 hours
Usage:2%
Score:0.166m
Score/min:170
Accuracy (listed only):26.159%
HSR (listed only):27.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:360
Deaths:594
KDR:0.606
Accuracy:34.135% A*
HSR:17.222% C
VE-S Canis
C++
Kills:136
Deaths:281
KDR:0.484
Accuracy:29.165% C++
HSR:16.177% D
Pandora VX25
D
Kills:126
Deaths:240
KDR:0.525
Accuracy:33.104% D
HSR:11.111% D-
Kills:622
Deaths (as Light Assault):1,115
Deaths (to Light Assaults):394
KDR:0.55785
Kill Difference:493
Playtime:14.421 hours
Usage:2%
Score:0.146m
Score/min:169
Accuracy (listed only):32.134%
HSR (listed only):14.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:136
Deaths:281
KDR:0.484
Accuracy:29.165% C++
HSR:16.177% D
Kills:136
Deaths (as Infiltrator):281
Deaths (to Infiltrators):423
KDR:0.48399
Kill Difference:145
Playtime:4.679 hours
Usage:1%
Score:0.040m
Score/min:144
Accuracy (listed only):29.165%
HSR (listed only):16.177%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:136
Deaths:281
KDR:0.484
Accuracy:29.165% C++
HSR:16.177% D
Pandora VX25
D
Kills:126
Deaths:240
KDR:0.525
Accuracy:33.104% D
HSR:11.111% D-
Kills:262
Deaths (as Combat Medic):521
Deaths (to Combat Medics):234
KDR:0.50288
Kill Difference:259
Playtime:3.826 hours
Usage:1%
Score:0.035m
Score/min:152
Accuracy (listed only):31.134%
HSR (listed only):13.644%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:15,254
V. Kills:8,671 176%
Deaths:1,987
KDR:7.677
Accuracy:54.522% C*
KPH:34.500 A
VKPH:19.600 B*
Saron HRB
S
Kills:1,700
V. Kills:1,311 130%
Deaths:145
KDR:11.724
Accuracy:56.873% A+
KPH:82.500 S
VKPH:63.700 S
Supernova VPC
B*
Kills:1,024
V. Kills:140 N/A
Deaths:92
KDR:11.130
Accuracy:58.873% B*
KPH:55 B+
VKPH:7.500 C++
Proton II PPA
M**
Kills:338
V. Kills:26 N/A
Deaths:14
KDR:24.143
Accuracy:36.829% A*
KPH:145.100 M+
VKPH:11.200 M**
E540 Halberd
C**
Kills:317
V. Kills:214 147%
Deaths:25
KDR:12.680
Accuracy:51.728% B
KPH:29.900 C+
VKPH:20.200 C**
G40-F Ranger
A*
Kills:305
V. Kills:161 188%
Deaths:22
KDR:13.864
Accuracy:37.768% A++
KPH:93.300 A*
VKPH:49.200 A*
Supernova PC
A+
Kills:79
V. Kills:25 304%
Deaths:14
KDR:5.643
Accuracy:47.351% C+
KPH:39.900 A+
VKPH:12.600 B**
Aphelion VEX-4
C++
Kills:76
V. Kills:38 195%
Deaths:10
KDR:7.600
Accuracy:36.088% C++
KPH:27.500 C++
VKPH:13.700 D
Kills:19,093 (16,357 + 2,736)
Deaths:2,309
KDR:8.269
VKDR:4.585
Vehicle Kills:10,586
Kill Difference:16,784
Playtime:502.702 hours
Usage:66%
Score:8.818m
Score/min:292
Driving Accuracy:47.351%
Gunner Accuracy:36.088%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 23,92515,2541,9877.677B+2.4554.522%C*N/A34.5A19.6B*238442.6h4.3B++7.9B*
Saron HRB 3,0111,70014511.724A+6.4956.873%A+N/A82.5S63.6S134420.6h15.6B**27.4A
Supernova VPC 1,1641,0249211.13C+5.9058.873%B*N/A55.1B+7.5C++23518.6h2.7B+4.7B++
Solstice VE3 3733605940.606C4.6334.135%A*17.222%C4.5D-N/A1580.4h27.9F-81.6C+
Proton II PPA 3643381424.143B+18.9136.829%A*2.071%C+147M+11.3M**4722.3h9.4C+25.5B*
E540 Halberd 5313172512.68B+7.4551.728%BN/A29.9C+20.2C**39610.6h6.8C--13.1C+
G40-F Ranger 4663052213.864A+8.6337.768%A++N/A92.4A*48.8A*6863.3h41.9B**111.1B**
Tank Mine 3912692013.45S8.2296.586%SN/A179.3A++81.3B+14691.5h4.3T*4.5B**
C-4 268187902.078B+3.1524.494%C+N/A62.3C27C+6273h1.2B++4.8B+
Orion VS54 1451411770.797C4.4326.159%B**27.66%B+20.4DN/A756.9h14.8D56.4C**
VE-S Canis 1471362810.484D-4.7529.165%C++16.177%D4.3D*N/A1231.5h25.3F**86.6D**
Pandora VX25 1321262400.525D4.7133.104%D11.111%D-5D*N/A1325.1h6.1D*18.5D--
Supernova PC 10479145.643C+0.4147.351%C+1.266%D--39.5A+12.5B**6082h3.6B*7.6B++
Aphelion VEX-4 11476107.6B**2.3736.088%C++N/A27.1C++13.6D2622.8h49.9B+138.2B+
NS Annihilator 9763411.537M+3.6976.874%D-N/A11.9B++6.4D-1385.3h5.7A*7.4A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3641,000,09278.8h
Nano-Repair Grenade08630.2h
Spawn Beacon03600.2h
Medical Applicator203,9650.5h
Spitfire Auto-Turret101,0121h
G40-F Ranger0970h
Ammunition Package27880.6h
Recon Detection Device6860.4h

Check the help document for the dictionary if you want to learn more about words used here.


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