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Paragon YouBadSoSad[MAG3] YouBadSoSad
VS BR 163

KDR: 7.24

Score: 65m

Last Seen: May 24th, 2020 7:05 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (163 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB G40-F Ranger Tank Mine C-4 E540 Halberd Proton II PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.11%20.728%583612771,4280.5407046.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.292%1.397A-0.079C+-0.044C+HEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.3-0.249C25.1-0.845D--64.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.178%0.234%64353128075,06521713551534.5762211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%1.216B**-1.47F-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.822B++3.60.706B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.793%1.298%232512783,159208630761.51438103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.65%0.754B++-0.799D-1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.696B+16.20.596B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.991%13.653%23211282271219111.23182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.885D---0.218C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.346C-5.5-0.129C12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65m302%410 (24.6k)395 (23.7k)7.2447991,00912,56210.4155163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283406510.504%0.67%713:094

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMJan 6th, 2020 12:29 AMMay 26th, 2020 3:52 AM (5d) (PST)May 24th, 2020 4:03 AM (7d) (PST)May 24th, 2020 3:05 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,623191,6040.5530.0760.0042.4160.24731

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,3671,13896,22933501451523,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2742h/114.2d 39,831 610 30,408 397.5k 942 4,264 40,617 267m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A++
HSR:17.308% C--
Pandora VX25
C--
Kills:271
Deaths:507
KDR:0.535
Accuracy:30.991% D*
HSR:13.653% C--
Kills:635
Deaths (as Engineer):1,115
Deaths (to Engineers):5,961
KDR:0.56951
Kill Difference:480
Playtime:2,575.866 hours
Usage:94%
Score:63.237m
Score/min:409
Accuracy (listed only):32.504%
HSR (listed only):15.480%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:391
Deaths:1,026
KDR:0.381
Accuracy:27.626% B+
HSR:25.576% C+
Orion VS54
B+
Kills:306
Deaths:716
KDR:0.427
Accuracy:24.932% B+
HSR:23.856% C
NS-15M2
C
Kills:80
Deaths:142
KDR:0.563
Accuracy:23.909% C
HSR:11.250% F-
Kills:777
Deaths (as Heavy Assault):1,884
Deaths (to Heavy Assaults):1,611
KDR:0.41242
Kill Difference:1,107
Playtime:79.715 hours
Usage:3%
Score:0.782m
Score/min:163
Accuracy (listed only):25.489%
HSR (listed only):20.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A++
HSR:17.308% C--
Pandora VX25
C--
Kills:271
Deaths:507
KDR:0.535
Accuracy:30.991% D*
HSR:13.653% C--
VE-S Canis
C
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C
HSR:13.665% D--
Kills:796
Deaths (as Light Assault):1,454
Deaths (to Light Assaults):1,179
KDR:0.54746
Kill Difference:658
Playtime:46.976 hours
Usage:2%
Score:0.464m
Score/min:165
Accuracy (listed only):30.821%
HSR (listed only):14.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C
HSR:13.665% D--
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):1,141
KDR:0.47493
Kill Difference:178
Playtime:39.256 hours
Usage:1%
Score:0.381m
Score/min:162
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:56
V. Kills:36 151%
Deaths:2
KDR:28
Accuracy:28.908% D--
KPH:38 C+
VKPH:24.500 C
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:18
Vehicle Kills:36
Kill Difference:54
Playtime:1.473 hours
Usage:0%
Score:0.114m
Score/min:1,292
Piloting Accuracy:N/A%
Gunner Accuracy:28.908%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:53
V. Kills:25 204%
Deaths:9
KDR:5.889
Accuracy:39.681% A++
KPH:19.100 B+
VKPH:9 C
Kills:53 (53 + 0)
Deaths:9
KDR:5.889
VKDR:2.778
Vehicle Kills:25
Kill Difference:44
Playtime:2.775 hours
Usage:0%
Score:0.127m
Score/min:762
Driving Accuracy:39.681%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:66,827
V. Kills:32,684 204%
Deaths:4,450
KDR:15.017
Accuracy:53.504% C+
KPH:42.100 B**
VKPH:20.600 B*
Supernova VPC
B+
Kills:2,642
V. Kills:404 N/A
Deaths:179
KDR:14.760
Accuracy:56.053% B+
KPH:52.700 C*
VKPH:8.100 C+
Saron HRB
M*
Kills:2,049
V. Kills:1,499 137%
Deaths:161
KDR:12.727
Accuracy:55.991% A
KPH:67.700 M*
VKPH:49.600 M++
G40-F Ranger
B**
Kills:2,019
V. Kills:1,019 198%
Deaths:96
KDR:21.031
Accuracy:36.076% B
KPH:79.100 B**
VKPH:39.900 B**
E540 Halberd
C*
Kills:533
V. Kills:322 165%
Deaths:34
KDR:15.677
Accuracy:50.472% C*
KPH:29.900 C
VKPH:18.100 C*
Proton II PPA
S
Kills:409
V. Kills:34 N/A
Deaths:17
KDR:24.059
Accuracy:35.675% A++
KPH:143 A*
VKPH:11.900 S
Supernova PC
B**
Kills:104
V. Kills:31 325%
Deaths:14
KDR:7.429
Accuracy:47.146% C
KPH:39.900 B**
VKPH:11.900 B+
Aphelion VEX-4
C+
Kills:98
V. Kills:48 200%
Deaths:15
KDR:6.533
Accuracy:34.421% C+
KPH:25.100 C+
VKPH:12.300 D
G30 Walker
C++
Kills:51
V. Kills:18 268%
Deaths:7
KDR:7.286
Accuracy:29.906% C+
KPH:28.300 C++
VKPH:10 C-
Kills:74,732 (69,573 + 5,159)
Deaths:4,973
KDR:15.028
VKDR:7.251
Vehicle Kills:36,059
Kill Difference:69,759
Playtime:1,720.420 hours
Usage:63%
Score:31.533m
Score/min:305
Driving Accuracy:47.146%
Gunner Accuracy:29.906%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:83
V. Kills:57 143%
Deaths:23
KDR:3.609
Accuracy:43.843% C
KPH:44.900 C++
VKPH:30.900 C**
Saron HRB-H
B+
Kills:61
V. Kills:36 165%
Deaths:15
KDR:4.067
Accuracy:54.330% C+
KPH:49 B+
VKPH:28.900 B+
Kills:144 (0 + 144)
Deaths:38
KDR:3.789
VKDR:2.447
Vehicle Kills:93
Kill Difference:106
Playtime:3.092 hours
Usage:0%
Score:0.283m
Score/min:1,527
Driving Accuracy:N/A%
Gunner Accuracy:54.330%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:117
V. Kills:7 N/A
Deaths:9
KDR:13
Accuracy:18.348% C+
KPH:51.500 C--
VKPH:3.100 C
Kills:117 (0 + 117)
Deaths:9
KDR:13
VKDR:0.778
Vehicle Kills:7
Kill Difference:108
Playtime:2.271 hours
Usage:0%
Score:0.028m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:18.348%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:78
V. Kills:41 186%
Deaths:4
KDR:19.500
Accuracy:26.926% D**
KPH:25.900 C+
VKPH:13.600 C+
Kills:78 (0 + 78)
Deaths:4
KDR:19.500
VKDR:10.250
Vehicle Kills:41
Kill Difference:74
Playtime:3.016 hours
Usage:0%
Score:0.088m
Score/min:488
Piloting Accuracy:N/A%
Gunner Accuracy:26.926%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 99,51166,8274,45015.017B+7.7753.504%C+N/A42.1B**20.6B*2631585.5h3.7B*6.9B*
Supernova VPC 3,0462,64217914.76C+7.5256.053%B+N/A52.6C*8C+20650.2h2.9C**5.3B+
Saron HRB 3,5482,04916112.727A+5.4855.991%AN/A67.8M*49.6M++172130.2h16.6B++29.7B**
G40-F Ranger 3,0382,0199621.031B++13.7936.076%BN/A79.2B**40B**65425.5h49.7B**137.9B*
Tank Mine 970685699.928M++2.68101.071%SN/A163.1B**67.9C++14234.2h4.8T*4.8B++
C-4 9546793342.033C**5.2125.098%C+N/A55.7D22.5C--54812.2h1B*4.1B+
E540 Halberd 8555333415.676B8.4350.472%C*N/A29.9C18.1C*114817.8h6.2C--12.3C+
Proton II PPA 4434091724.059B16.8135.675%A++1.711%C141A*11.7S6462.9h9.5C+26.7B++
SVA-88 4103911,0260.381D6.8627.626%B+25.576%C+3D**N/A9131.9h29.6T*107.1F--
Solstice VE3 3783646080.599C6.6534.016%A++17.308%C--4.5D-N/A1981.6h27.7F--81.5C+
Orion VS54 3233067160.427D6.8224.932%B+23.856%C4D*N/A1876.8h22.3F*89.3C
Pandora VX25 2802715070.535D6.7130.991%D*13.653%C--5.2D*N/A1551.9h5.5D-17.7D*
NS Annihilator 2941881221.541A*5.7076.829%D--N/A9.6C5.4D*15319.5h6.3A++8.2A++
VE-S Canis 1731613390.475D6.7727.457%C13.665%D--4.2D*N/A1538.3h24.2F**88.2D*
M12 Kobalt 124117913C5.7618.348%C+22.222%B*50.9D3C2072.3h22.8D124.2C+
NS Decimator 170113791.43C*5.8155.602%DN/A18.8D*9.5D-3366h2.4A+4.3B**
Supernova PC 135104147.429C++0.1847.146%CN/A40B**11.9B+10932.6h3.7B++7.8B++
Aphelion VEX-4 14698156.533C**0.7134.421%C+N/A25.1C+12.3D9853.9h49.5B+143.9B+
Hunter QCX 152962070.464C6.7852.579%B+N/A13C+7.6B*1467.4h14.2D27.1C+
Aphelion VEX-4H 14083233.609C3.6443.843%CN/A46.1C++31.7B13351.8h49.6B113.2C**
NS-15M2 84801420.563C--6.6823.909%C11.25%F-5D**N/A2316h22.5T-94D*
M20 Wyvern 11978419.5A+12.2626.926%D**N/A26C+13.7C+4883h53B*196.8C**
Rocklet Rifle 13876920.826C+6.4243.863%D--N/A23.8C--19.4D9563.2h18.8A+42.8B++
Saron HRB-H 9761154.067C3.1854.33%C+N/A50.8B+30B+18081.2h18.8B+34.6B+
G40-F Ranger 9260230B*22.7648.389%A++N/A37.5C20C-4401.6h81.3C168.1B++
Lancer VS22 8758361.611C**5.6336.328%F**N/A8.2D4.1D1767.1h7.9B++21.9B+
C150 Dalton 9256228A+20.7628.908%D--N/A37.3C+24C12911.5h2.4B*8.3B+
Skyguard 785395.889B+1.3639.681%A++N/A18.9B+8.9C7622.8h113C++284.9B++
G30 Walker 695177.286C++0.0429.906%C+1.961%D28.3C++10C-6431.8h138.7C*463.8C*
Orbital Strike Uplink 8851151U43.76503.846%UN/A170U123.3U15890.3h2.6T*0.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,3943,617,186240.4h
Spawn Beacon93,2211.5h
Repair Module0500.2h
Turret AI Module1610.2h
Medical Applicator275,8880.8h
Cortium Silo0620.4h
Lasher 11160.5h
Welding Device11,0390.1h
Deconstruction Tool0710h
Hoplon Anti-Aircraft Phalanx Tower0500h
Spitfire Auto-Turret374,4684.1h
G40-F Ranger0970h
Recon Detection Device193001.8h
Ammunition Package351,7971.5h
Flail Targeting Dart102552.2h
Nano-Repair Grenade05,6521.6h

Check the help document for the dictionary if you want to learn more about words used here.


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