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Paragon YouBadSoSad[4AZZ] YouBadSoSad
VS BR 139

KDR: 6.64

Score: 42.9m

Last Seen: May 24th, 2019 9:58 PM
- OFFLINE - 33.3 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Emerald - Outfit Leader of 420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB G40-F Ranger Tank Mine C-4 E540 Halberd Proton II PPA
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.939%19.761%572511921,0880.5410246.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.672%1.523A+-0.158C0.142C++HEAD + (~5.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89-0.193C25.8-0.803D-63.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.388%0.277%65803119447,59913762315034.5672206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.453%1.308A-1.482F-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++3.80.693B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.959%0.955%327411932,827148324311.90627116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.582%1.183B**-0.863D--1.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.756B++14.20.642B+14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.563%13.502%32711196237162101.45399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.742D--0.215C-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.3C5.6-0.15C11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 9
42.9m287.4%403 (24.2k)387 (23.2k)6.6439758,6338,8259.68623139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197274610.788%0.776%812:303

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMJan 22nd, 2019 3:26 AMMay 24th, 2019 6:45 PM (3d) (PST)May 24th, 2019 7:28 PM (3d) (PST)May 24th, 2019 5:58 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,525201,5050.5290.0800.0042.2160.24336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
91,5121,21990,29332501331523,196

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1848.8h/77d 26,848 455 19,146 245.8k 661 2,945 26,906 169.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C
Pandora VX25
C
Kills:237
Deaths:402
KDR:0.590
Accuracy:32.563% D
HSR:13.502% C
Kills:601
Deaths (as Engineer):1,010
Deaths (to Engineers):3,981
KDR:0.59505
Kill Difference:409
Playtime:1,732.252 hours
Usage:94%
Score:41.734m
Score/min:402
Accuracy (listed only):33.290%
HSR (listed only):15.405%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:262
Deaths:506
KDR:0.518
Accuracy:26.461% B**
HSR:24.046% C+
SVA-88
B++
Kills:243
Deaths:548
KDR:0.443
Accuracy:26.631% B++
HSR:25.926% C++
NS-15M2
B+
Kills:58
Deaths:89
KDR:0.652
Accuracy:25.988% B+
HSR:6.897% F--
Kills:563
Deaths (as Heavy Assault):1,143
Deaths (to Heavy Assaults):1,241
KDR:0.49256
Kill Difference:580
Playtime:58.161 hours
Usage:3%
Score:0.572m
Score/min:164
Accuracy (listed only):26.360%
HSR (listed only):18.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C
Pandora VX25
C
Kills:237
Deaths:402
KDR:0.590
Accuracy:32.563% D
HSR:13.502% C
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D-
Kills:762
Deaths (as Light Assault):1,349
Deaths (to Light Assaults):849
KDR:0.56486
Kill Difference:587
Playtime:34.062 hours
Usage:2%
Score:0.350m
Score/min:171
Accuracy (listed only):31.345%
HSR (listed only):14.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D-
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):851
KDR:0.47493
Kill Difference:178
Playtime:21.066 hours
Usage:1%
Score:0.155m
Score/min:122
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:45,302
V. Kills:22,788 199%
Deaths:4,091
KDR:11.074
Accuracy:54.328% C++
KPH:40.300 A+
VKPH:20.300 B**
Supernova VPC
B++
Kills:2,215
V. Kills:323 N/A
Deaths:172
KDR:12.878
Accuracy:56.489% B++
KPH:51.700 B+
VKPH:7.500 C+
Saron HRB
S
Kills:1,913
V. Kills:1,429 134%
Deaths:160
KDR:11.956
Accuracy:56.599% A+
KPH:71.500 S
VKPH:53.400 S
G40-F Ranger
A++
Kills:1,044
V. Kills:550 189%
Deaths:84
KDR:12.429
Accuracy:36.727% B**
KPH:80 A++
VKPH:42.200 A+
E540 Halberd
B+
Kills:456
V. Kills:282 161%
Deaths:33
KDR:13.818
Accuracy:51.469% B+
KPH:30.900 C+
VKPH:19.100 B+
Proton II PPA
S
Kills:377
V. Kills:31 N/A
Deaths:17
KDR:22.177
Accuracy:36.253% A*
KPH:143.600 M+
VKPH:11.800 S
Aphelion VEX-4
C+
Kills:88
V. Kills:42 205%
Deaths:13
KDR:6.769
Accuracy:34.808% C+
KPH:25.800 C+
VKPH:12.300 D
Supernova PC
A
Kills:82
V. Kills:25 315%
Deaths:14
KDR:5.857
Accuracy:47.118% C
KPH:35.600 A
VKPH:10.900 B++
Kills:51,477 (47,599 + 3,878)
Deaths:4,584
KDR:11.230
VKDR:5.556
Vehicle Kills:25,470
Kill Difference:46,893
Playtime:1,228.462 hours
Usage:66%
Score:21.812m
Score/min:296
Driving Accuracy:47.118%
Gunner Accuracy:34.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:67
V. Kills:48 137%
Deaths:23
KDR:2.913
Accuracy:44.601% C+
KPH:42.600 C++
VKPH:30.500 C**
Saron HRB-H
B*
Kills:57
V. Kills:33 168%
Deaths:15
KDR:3.800
Accuracy:54.049% C+
KPH:49.800 B*
VKPH:28.900 B+
Kills:124 (0 + 124)
Deaths:38
KDR:3.263
VKDR:2.132
Vehicle Kills:81
Kill Difference:86
Playtime:2.718 hours
Usage:0%
Score:0.225m
Score/min:1,378
Driving Accuracy:N/A%
Gunner Accuracy:54.049%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:81
V. Kills:4 N/A
Deaths:8
KDR:10.125
Accuracy:18.446% C+
KPH:48.200 C-
VKPH:2.400 C
Kills:81 (0 + 81)
Deaths:8
KDR:10.125
VKDR:0.500
Vehicle Kills:4
Kill Difference:73
Playtime:1.679 hours
Usage:0%
Score:0.018m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:18.446%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:54
V. Kills:29 180%
Deaths:3
KDR:18
Accuracy:28.009% D*
KPH:22 C+
VKPH:11.800 C+
Kills:54 (0 + 54)
Deaths:3
KDR:18
VKDR:9.667
Vehicle Kills:29
Kill Difference:51
Playtime:2.452 hours
Usage:0%
Score:0.076m
Score/min:516
Piloting Accuracy:N/A%
Gunner Accuracy:28.009%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 68,09045,3024,09111.074B*4.4354.328%C++N/A40.3A+20.3B**2541122.8h3.9B**7.2B*
Supernova VPC 2,5382,21517212.878C++6.2356.489%B++N/A51.8B+7.5C+20342.8h3C**5.3B+
Saron HRB 3,3421,91316011.956A+5.3156.599%A+N/A71.6S53.5S158626.7h16.6B*29.4B**
G40-F Ranger 1,5941,0448412.429B*5.7936.727%B**N/A80.3A++42.3A+66213h51.3B*139.8B**
Tank Mine 7815464611.87S5.2392.737%SN/A165.5A71.2C**13423.3h4.6T*4.9B*
C-4 7105082262.248B+4.4024.67%C+N/A58.4C-23.2C5938.7h1B**4.2B++
E540 Halberd 7384563313.818B+7.1751.469%B+N/A31C+19.2B+85914.7h6.3C12.3C++
Proton II PPA 4083771722.176B+15.5336.253%A*1.857%C+145M+11.9S5852.6h9.7C++26.7B*
Solstice VE3 3783646080.599C6.0434.016%A*17.308%C4.5D--N/A1781.6h27.7F-81.5C+
Orion VS54 2772625060.518C--6.1326.461%B**24.046%C+5.5D*N/A2348h22.3F--84.2C+
SVA-88 2532435480.443D6.2026.631%B++25.926%C++3.4D**N/A1172h27.6T*103.6D**
Pandora VX25 2452374020.59D6.0532.563%D13.502%C5.7D*N/A1741.4h5.6D17.2D
NS Annihilator 2761771131.566A*5.0876.204%D*N/A9.9C+5.6D-13017.8h6.1A*8A++
VE-S Canis 1731613390.475D6.1727.457%C++13.665%D-4.2D*N/A1438.3h24.2F**88.2D*
Aphelion VEX-4 13088136.769B++0.1334.808%C+N/A25.9C+12.4D7933.4h51.1B146.7B+
Supernova PC 10782145.857C++0.7947.118%C1.22%D-35.7A10.9B++8522.3h4B++8.5B+
M12 Kobalt 8581810.125C3.4818.446%C+16.049%C47.6C--2.4C1781.7h23.6D127.8C+
Rocklet Rifle 12368810.84C**5.8044.633%D--N/A25.2C20.4C8682.7h19A+42.5B*
Aphelion VEX-4H 11567232.913C3.7344.601%C+N/A41.9C++30C*11841.6h52.1B+116.8B+
NS Decimator 9562471.319B5.3257.718%CN/A18.2D--9.7D4153.4h2.8A4.8B**
NS-15M2 6058890.652C-5.9925.988%B+6.897%F--5.4D*N/A2710.8h25.5T*98.2D*
Saron HRB-H 9057153.8C2.8454.049%C+N/A51.8B*30B+16411.1h18.4B*34B++
M20 Wyvern 8354318A*11.3628.009%D*N/A21.6C+11.6C+5152.5h60.5B++215.9C*
G40-F Ranger 8354227B**20.3645.579%A+N/A41.5C+22.3C+4791.3h67.4B+147.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,9320.9h
Nano-Armor Kit9442,560,337176.8h
Medical Applicator265,3510.8h
Spitfire Auto-Turret233,1102.9h
Lasher 11160.5h
Hoplon Anti-Aircraft Phalanx Tower0500h
Welding Device07220.1h
Deconstruction Tool0710h
Ammunition Package171,4791.2h
G40-F Ranger0970h
Nano-Repair Grenade03,1640.9h
Flail Targeting Dart61871.8h
Recon Detection Device102101.3h

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