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Paragon YouBadSoSad[MAG3] YouBadSoSad
VS BR 153

KDR: 7.02

Score: 54.5m

Last Seen: Feb 5th, 2020 5:06 AM
- OFFLINE - 49.2 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB G40-F Ranger Tank Mine C-4 E540 Halberd SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $40,032 MLG Score: 32
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.773%20.431%588512271,2530.5334186.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.833%1.488A+-0.042C+0.15C++HEAD ++ (~6.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.1-0.232C26.5-0.851D--65.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.78%0.247%65403122962,85118093013734.7435209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.284%1.266A-1.471F-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.70.7B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.78%1.014%256512272,960181227381.63355108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.628%0.799B++-0.854D--1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.699B+16.30.596B+20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.443%13.585%25611231265191111.38021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.812D--0.262C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.311C5.5-0.13C11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.5m294.9%402 (24.1k)387 (23.2k)7.0187276,11810,84510.1761153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232347710.575%0.702%712:594

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMJan 6th, 2020 12:29 AMFeb 5th, 2020 8:51 AM (20d) (PST)Feb 5th, 2020 4:10 AM (20d) (PST)Feb 5th, 2020 1:06 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,557191,5380.5400.0770.0042.3140.24532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,3931,15792,23632501391523,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2348.6h/97.9d 34,242 534 26,601 326.1k 841 3,683 34,459 219.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C-
Pandora VX25
C-
Kills:265
Deaths:465
KDR:0.570
Accuracy:31.443% D-
HSR:13.585% C-
Kills:629
Deaths (as Engineer):1,073
Deaths (to Engineers):5,020
KDR:0.58621
Kill Difference:444
Playtime:2,209.368 hours
Usage:94%
Score:53.166m
Score/min:401
Accuracy (listed only):32.730%
HSR (listed only):15.446%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:391
Deaths:1,024
KDR:0.382
Accuracy:27.656% B++
HSR:25.576% C+
Orion VS54
B**
Kills:263
Deaths:518
KDR:0.508
Accuracy:26.221% B**
HSR:23.954% C+
NS-15M2
C+
Kills:74
Deaths:122
KDR:0.607
Accuracy:24.255% C+
HSR:10.811% F-
Kills:728
Deaths (as Heavy Assault):1,664
Deaths (to Heavy Assaults):1,435
KDR:0.4375
Kill Difference:936
Playtime:70.918 hours
Usage:3%
Score:0.684m
Score/min:161
Accuracy (listed only):26.044%
HSR (listed only):20.114%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C-
Pandora VX25
C-
Kills:265
Deaths:465
KDR:0.570
Accuracy:31.443% D-
HSR:13.585% C-
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D
Kills:790
Deaths (as Light Assault):1,412
Deaths (to Light Assaults):1,058
KDR:0.55949
Kill Difference:622
Playtime:40.089 hours
Usage:2%
Score:0.393m
Score/min:163
Accuracy (listed only):30.972%
HSR (listed only):14.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):1,007
KDR:0.47493
Kill Difference:178
Playtime:26.199 hours
Usage:1%
Score:0.197m
Score/min:126
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:53
V. Kills:25 204%
Deaths:9
KDR:5.889
Accuracy:38.403% A
KPH:19.800 B*
VKPH:9.300 C+
Kills:53 (53 + 0)
Deaths:9
KDR:5.889
VKDR:2.778
Vehicle Kills:25
Kill Difference:44
Playtime:2.677 hours
Usage:0%
Score:0.111m
Score/min:691
Driving Accuracy:38.403%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:60,148
V. Kills:29,682 203%
Deaths:4,450
KDR:13.516
Accuracy:53.712% C+
KPH:41.400 A
VKPH:20.400 B*
Supernova VPC
B+
Kills:2,615
V. Kills:399 N/A
Deaths:179
KDR:14.609
Accuracy:56.165% B+
KPH:52.600 B+
VKPH:8 C+
Saron HRB
S
Kills:1,939
V. Kills:1,441 134%
Deaths:161
KDR:12.044
Accuracy:56.568% A+
KPH:69.800 S
VKPH:51.900 S
G40-F Ranger
A
Kills:1,560
V. Kills:806 193%
Deaths:96
KDR:16.250
Accuracy:35.918% B+
KPH:77.700 A
VKPH:40.100 B**
E540 Halberd
B
Kills:492
V. Kills:301 163%
Deaths:34
KDR:14.471
Accuracy:50.909% B+
KPH:29.400 C
VKPH:18 B
Proton II PPA
S
Kills:386
V. Kills:31 N/A
Deaths:17
KDR:22.706
Accuracy:36.243% A++
KPH:145.200 M+
VKPH:11.700 S
Aphelion VEX-4
C+
Kills:98
V. Kills:48 200%
Deaths:15
KDR:6.533
Accuracy:34.421% C+
KPH:25.100 C+
VKPH:12.300 D
Supernova PC
A
Kills:88
V. Kills:28 303%
Deaths:14
KDR:6.286
Accuracy:47.316% C
KPH:37.600 A
VKPH:12 B*
G30 Walker
B++
Kills:51
V. Kills:18 268%
Deaths:7
KDR:7.286
Accuracy:30.482% C*
KPH:30.100 B++
VKPH:10.600 C
Kills:67,377 (62,851 + 4,526)
Deaths:4,973
KDR:13.549
VKDR:6.586
Vehicle Kills:32,754
Kill Difference:62,404
Playtime:1,578.674 hours
Usage:67%
Score:27.917m
Score/min:295
Driving Accuracy:47.316%
Gunner Accuracy:30.482%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:77
V. Kills:53 143%
Deaths:23
KDR:3.348
Accuracy:43.465% C
KPH:43.700 C*
VKPH:30.100 B
Saron HRB-H
B++
Kills:61
V. Kills:36 165%
Deaths:15
KDR:4.067
Accuracy:54.330% C+
KPH:49.100 B++
VKPH:29 B+
Kills:138 (0 + 138)
Deaths:38
KDR:3.632
VKDR:2.342
Vehicle Kills:89
Kill Difference:100
Playtime:3.004 hours
Usage:0%
Score:0.259m
Score/min:1,434
Driving Accuracy:N/A%
Gunner Accuracy:54.330%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:92
V. Kills:4 N/A
Deaths:9
KDR:10.222
Accuracy:18.974% C+
KPH:47.200 C-
VKPH:2.100 D
Kills:92 (0 + 92)
Deaths:9
KDR:10.222
VKDR:0.444
Vehicle Kills:4
Kill Difference:83
Playtime:1.948 hours
Usage:0%
Score:0.021m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:18.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:54
V. Kills:29 180%
Deaths:4
KDR:13.500
Accuracy:28.014% D*
KPH:22 C+
VKPH:11.800 C+
Kills:54 (0 + 54)
Deaths:4
KDR:13.500
VKDR:7.250
Vehicle Kills:29
Kill Difference:50
Playtime:2.458 hours
Usage:0%
Score:0.079m
Score/min:535
Piloting Accuracy:N/A%
Gunner Accuracy:28.014%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 89,83060,1484,45013.516B++6.5053.712%C+N/A41.4A20.4B*2551453.7h3.7B**6.9B*
Supernova VPC 3,0142,61517914.609C++7.5956.165%B+N/A52.6B+8C+20449.7h2.9B+5.2B+
Saron HRB 3,3801,93916112.043A5.0256.568%A+N/A69.7S51.8S167127.8h16.7B*29.5A
G40-F Ranger 2,3661,5609616.25A9.2335.918%B+N/A77.6A40.1B**63120.1h50.6B*140.8B*
Tank Mine 928653679.746M**2.7395.207%SN/A159.3B**67.1C++13324.1h4.7T*5B++
C-4 8415992722.202B+4.8225.396%C+N/A57.6D23.3C58210.4h1B**4.1B++
E540 Halberd 7934923414.471B7.4550.909%B+N/A29.3C17.9C**101316.8h6.4C-12.5C++
SVA-88 4103911,0240.382D-6.6427.656%B++25.576%C+3D**N/A9131.7h29.6T*106.9D**
Proton II PPA 4173861722.706B+15.6936.243%A++1.813%C+143M+11.5S6152.7h9.6C++26.4B*
Solstice VE3 3783646080.599C6.4234.016%A*17.308%C-4.5D-N/A1881.6h27.7F-81.5C+
Pandora VX25 2742654650.57D6.4531.443%D-13.585%C-5.5D*N/A1647.8h5.5D17.4D-
Orion VS54 2782635180.508C--6.5126.221%B**23.954%C+5.3D*N/A2349.6h22.5F--85.7C+
NS Annihilator 2811801181.525A*5.4976.629%D*N/A9.5C+5.3D*14118.9h6.3A*8.3A++
VE-S Canis 1731613390.475D6.5427.457%C++13.665%D4.2D*N/A1538.3h24.2F--88.2D--
NS Decimator 170113781.449B+5.5755.602%DN/A18.8D--9.5D-3226h2.4A+4.3A
Aphelion VEX-4 14698156.533B0.4934.421%C+N/A25.1C+12.3D9713.9h49.5B+143.9B+
M12 Kobalt 9692910.222C3.2018.974%C+16.304%C-48.4C-2.1D1821.9h24.6D129.6C+
Supernova PC 11688146.286C++0.7347.316%C1.136%D-38.3A+12.2B*10352.3h3.8B*8B*
Aphelion VEX-4H 13077233.348C+3.6743.465%CN/A42.8C++29.4C**12271.8h50.5B+116.3B+
NS-15M2 78741220.607C-6.4124.255%C+10.811%F-5.2D*N/A2414.2h23.6F**97.5D--
Rocklet Rifle 12971880.807C**6.2143.982%D-N/A23.7C19.3C9393h19.2A+43.6B*
Saron HRB-H 9761154.067C+2.9554.33%C+N/A50.8B*30B++17251.2h18.8B*34.6B++
G40-F Ranger 9260230A++22.9848.423%A*N/A37.5C20C4381.6h79.6C+164.4B++
Lancer VS22 8758311.871B**5.1536.565%T-N/A8.4D4.2D--1736.9h7.7B++21B+
M20 Wyvern 8354413.5A++6.4828.014%D*N/A21.6C+11.6C5352.5h60.5B++216.1C**
Skyguard 785395.889B**1.1338.403%AN/A19.6B++9.3C+6912.7h104.9B+273.1B*
Hunter QCX 87521740.299D6.7252.312%B+N/A10.2C6.9B*1225.1h16.8D32C
G30 Walker 695177.286B++0.2730.482%C*1.961%D30B++10.6C6701.7h132.3B+433.9B+
Orbital Strike Uplink 8851151U43.98524%UN/A170U123.3U15830.3h2.6T*0.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62,9111.4h
Nano-Armor Kit1,8323,300,083220.4h
Turret AI Module1580.2h
Medical Applicator275,8490.8h
Cortium Silo0600.4h
Spitfire Auto-Turret324,1203.9h
Lasher 11160.5h
Hoplon Anti-Aircraft Phalanx Tower0500h
Welding Device19960.1h
Deconstruction Tool0710h
G40-F Ranger0970h
Ammunition Package301,7081.5h
Nano-Repair Grenade05,3581.5h
Flail Targeting Dart102552.2h
Recon Detection Device172921.7h

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