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Paragon YouBadSoSad[4AZZ] YouBadSoSad
VS BR 149

KDR: 6.96

Score: 51.5m

Last Seen: Nov 17th, 2019 4:08 AM
- OFFLINE - 44 hour(s)

Prestige 1, Battle Rank 100 (149 total) - Vanu Sovereignty on Emerald - Outfit Leader of 420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB G40-F Ranger Tank Mine C-4 E540 Halberd Proton II PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $41,283 MLG Score: 33
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.866%20.695%597512141,2080.5407346.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.669%1.488A+-0.042C+0.15C++HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.6-0.232C26.4-0.851D--65.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.094%0.247%65363121658,27216882810334.5213207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.333%1.266A-1.471F-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.70.7B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.873%0.988%273512142,934168425951.74125113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.614%0.799B++-0.854D--1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.699B+16.30.596B+20

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.828%13.386%27311218254184111.38043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.812D--0.262C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.3-0.311C5.5-0.13C11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
420 Azz Grabbers Battalion[4AZZ] 420 Azz Grabbers Battalion
VS outfit on Emerald

Members: 10
51.5m293.1%408 (24.5k)393 (23.6k)6.9636570,69510,15210.1185149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219326110.586%0.72%812:594

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMJan 22nd, 2019 3:26 AMNov 17th, 2019 9:47 AM (1d) (PST)Nov 17th, 2019 2:30 AM (2d) (PST)Nov 17th, 2019 12:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,554191,5350.5390.0770.0042.2990.24533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,2681,15692,11232501381523,572

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2186h/91.1d 32,028 509 25,173 301.6k 787 3,434 32,192 203.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C-
Pandora VX25
C--
Kills:254
Deaths:429
KDR:0.592
Accuracy:31.828% D-
HSR:13.386% C--
Kills:618
Deaths (as Engineer):1,037
Deaths (to Engineers):4,688
KDR:0.59595
Kill Difference:419
Playtime:2,055.532 hours
Usage:94%
Score:50.255m
Score/min:407
Accuracy (listed only):32.922%
HSR (listed only):15.347%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:358
Deaths:907
KDR:0.395
Accuracy:27.305% B++
HSR:27.095% C*
Orion VS54
B**
Kills:262
Deaths:506
KDR:0.518
Accuracy:26.461% B**
HSR:24.046% C+
NS-15M2
C**
Kills:63
Deaths:95
KDR:0.663
Accuracy:25.675% C**
HSR:7.937% F--
Kills:683
Deaths (as Heavy Assault):1,508
Deaths (to Heavy Assaults):1,364
KDR:0.45292
Kill Difference:825
Playtime:65.645 hours
Usage:3%
Score:0.623m
Score/min:158
Accuracy (listed only):26.480%
HSR (listed only):19.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C-
Pandora VX25
C--
Kills:254
Deaths:429
KDR:0.592
Accuracy:31.828% D-
HSR:13.386% C--
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D
Kills:779
Deaths (as Light Assault):1,376
Deaths (to Light Assaults):980
KDR:0.56613
Kill Difference:597
Playtime:39.012 hours
Usage:2%
Score:0.386m
Score/min:165
Accuracy (listed only):31.100%
HSR (listed only):14.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):952
KDR:0.47493
Kill Difference:178
Playtime:24.685 hours
Usage:1%
Score:0.185m
Score/min:125
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:51
V. Kills:25 196%
Deaths:9
KDR:5.667
Accuracy:38.292% A
KPH:24.300 A+
VKPH:11.900 B+
Kills:51 (51 + 0)
Deaths:9
KDR:5.667
VKDR:2.778
Vehicle Kills:25
Kill Difference:42
Playtime:2.102 hours
Usage:0%
Score:0.105m
Score/min:835
Driving Accuracy:38.292%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:55,678
V. Kills:27,669 201%
Deaths:4,450
KDR:12.512
Accuracy:54.032% C+
KPH:41.300 A
VKPH:20.500 B**
Supernova VPC
B++
Kills:2,506
V. Kills:379 N/A
Deaths:179
KDR:14
Accuracy:56.287% B++
KPH:52.700 B+
VKPH:8 C+
Saron HRB
S
Kills:1,929
V. Kills:1,435 134%
Deaths:161
KDR:11.981
Accuracy:56.530% A+
KPH:69.600 S
VKPH:51.800 S
G40-F Ranger
A
Kills:1,295
V. Kills:679 190%
Deaths:96
KDR:13.490
Accuracy:36.637% B+
KPH:81 A
VKPH:42.500 A
E540 Halberd
B+
Kills:480
V. Kills:296 162%
Deaths:34
KDR:14.118
Accuracy:51.078% B+
KPH:30.400 C+
VKPH:18.800 B+
Proton II PPA
S
Kills:383
V. Kills:31 N/A
Deaths:17
KDR:22.529
Accuracy:36.229% A++
KPH:144.800 M++
VKPH:11.700 S
Aphelion VEX-4
C+
Kills:98
V. Kills:48 200%
Deaths:15
KDR:6.533
Accuracy:34.528% C+
KPH:25.100 C+
VKPH:12.300 D
Supernova PC
A
Kills:88
V. Kills:28 303%
Deaths:14
KDR:6.286
Accuracy:47.316% C
KPH:37.600 A
VKPH:12 B*
G30 Walker
A
Kills:51
V. Kills:18 268%
Deaths:7
KDR:7.286
Accuracy:30.482% B+
KPH:31.100 A
VKPH:11 C+
Kills:62,508 (58,272 + 4,236)
Deaths:4,973
KDR:12.569
VKDR:6.150
Vehicle Kills:30,583
Kill Difference:57,535
Playtime:1,466.925 hours
Usage:67%
Score:26.234m
Score/min:298
Driving Accuracy:47.316%
Gunner Accuracy:30.482%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:77
V. Kills:53 143%
Deaths:23
KDR:3.348
Accuracy:43.465% C
KPH:43.700 C*
VKPH:30.100 B
Saron HRB-H
B++
Kills:61
V. Kills:36 165%
Deaths:15
KDR:4.067
Accuracy:54.330% C+
KPH:49.100 B++
VKPH:29 B+
Kills:138 (0 + 138)
Deaths:38
KDR:3.632
VKDR:2.342
Vehicle Kills:89
Kill Difference:100
Playtime:3.004 hours
Usage:0%
Score:0.252m
Score/min:1,397
Driving Accuracy:N/A%
Gunner Accuracy:54.330%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:91
V. Kills:4 N/A
Deaths:9
KDR:10.111
Accuracy:19.135% C++
KPH:47.700 C-
VKPH:2.100 D
Kills:91 (0 + 91)
Deaths:9
KDR:10.111
VKDR:0.444
Vehicle Kills:4
Kill Difference:82
Playtime:1.907 hours
Usage:0%
Score:0.021m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:19.135%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:54
V. Kills:29 180%
Deaths:4
KDR:13.500
Accuracy:28.014% D*
KPH:22 C+
VKPH:11.800 C+
Kills:54 (0 + 54)
Deaths:4
KDR:13.500
VKDR:7.250
Vehicle Kills:29
Kill Difference:50
Playtime:2.458 hours
Usage:0%
Score:0.077m
Score/min:525
Piloting Accuracy:N/A%
Gunner Accuracy:28.014%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 83,34755,6784,45012.512B**5.5554.032%C+N/A41.3A20.5B**2571349.4h3.8B**7B*
Supernova VPC 2,8852,50617914C*7.0456.287%B++N/A52.8B+8C+20447.5h3B+5.2B+
Saron HRB 3,3641,92916111.981A5.0256.53%A+N/A69.6S51.8S165027.7h16.7B**29.5A
G40-F Ranger 1,9741,2959613.49B*6.5336.637%B+N/A80.9A42.4A67216h50.9B++139B*
Tank Mine 9136425910.881S3.9296.692%SN/A164.6B**69.5C**13683.9h4.6T*4.8B*
C-4 7885632542.217B+4.7525.139%C+N/A56.9D22.7C-5799.9h1B**4.1B++
E540 Halberd 7764803414.118B7.1551.078%B+N/A30.4C+18.7B+100015.8h6.3C12.3C++
Proton II PPA 4143831722.529B+15.5736.229%A++1.828%C+147.3M++11.9S6132.6h9.6C*26.5B*
Solstice VE3 3783646080.599C6.3634.016%A*17.308%C-4.5D-N/A1881.6h27.7F-81.5C+
SVA-88 3723589070.395D-6.5727.305%B++27.095%C*3D**N/A9118.1h29.4T*107.7D**
Orion VS54 2772625060.518D6.4526.461%B**24.046%C+5.5D--N/A2448h22.3F--84.2C+
Pandora VX25 2632544290.592D6.3731.828%D-13.386%C--5.7D*N/A1744.4h5.5D17.3D
NS Annihilator 2781781141.561A*5.4076.398%D*N/A9.7C+5.4D--13918.4h6.2A*8.1A++
VE-S Canis 1731613390.475D6.4927.457%C++13.665%D4.2D*N/A1538.3h24.2F--88.2D--
Aphelion VEX-4 14698156.533B0.4334.528%C+N/A25.1C+12.3D9553.9h49.2B+142.6B+
M12 Kobalt 9591910.111C3.1519.135%C++15.385%D47.9C2.1D1831.9h24C--125.3C++
NS Decimator 13489601.483B+5.4856.614%DN/A18.2D--9.2D-3534.9h2.4A+4.2A
Supernova PC 11688146.286C++0.6847.316%C1.136%D-38.3A+12.2B**9952.3h3.8B**8B*
Aphelion VEX-4H 13077233.348C+3.6243.465%CN/A42.8C++29.4C**12071.8h50.5B+116.3B+
Rocklet Rifle 12569880.784C*6.1843.923%D--N/A23C18.7C-8993h19.5A+44.5B*
NS-15M2 6663950.663C6.3025.675%C**7.937%F--5.5D*N/A2711.5h25F**97.6D--
Saron HRB-H 9761154.067C+2.9054.33%C+N/A50.8B*30B+16641.2h18.8B*34.6B++
G40-F Ranger 8757228.5A++21.5448.38%A++N/A38C20C4231.5h80.2C+165.7B++
Lancer VS22 8355262.115A+4.8537.091%T-N/A8.9C-4.5D1846.2h7.4B++20B+
M20 Wyvern 8354413.5A++6.5428.014%D*N/A21.6C+11.6C+5242.5h60.5B++216.1B
Skyguard 765195.667B**1.3038.292%AN/A24.3A+11.9B+8352.1h87.9B*229.6B**
G30 Walker 695177.286B*0.3230.482%B+1.961%D31.9A11.3C++6771.6h132.3B+433.9B+
Orbital Strike Uplink 8851151U44.04524%UN/A170U123.3U15700.3h2.6T*0.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52,5651.2h
Nano-Armor Kit1,4273,069,183206.3h
Turret AI Module1530.2h
Medical Applicator275,7630.8h
Cortium Silo0570.4h
Spitfire Auto-Turret273,8353.5h
Lasher 11160.5h
Hoplon Anti-Aircraft Phalanx Tower0500h
Welding Device19960.1h
Deconstruction Tool0710h
G40-F Ranger0970h
Ammunition Package251,6151.4h
Nano-Repair Grenade04,6341.3h
Flail Targeting Dart82242h
Recon Detection Device152831.7h

Check the help document for the dictionary if you want to learn more about words used here.


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