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Paragon YouBadSoSad[MAG3] YouBadSoSad
VS BR 168

KDR: 7.36

Score: 69.8m

Last Seen: Aug 2nd, 2020 6:52 AM
- OFFLINE - 49 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC G40-F Ranger Saron HRB Tank Mine C-4 E540 Halberd Proton II PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $38,781 MLG Score: 31
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.764%20.472%568613431,5240.5533776.806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.44%1.26A-0.096C+-0.391C--HEAD ++ (~6.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.5-0.182C24.3-0.703D-63.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.805%0.226%64423134681,01123243808934.8584213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.59%1.14B**-1.47F-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++3.50.715B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.042%1.379%219513443,190219631871.45198100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.663%0.63B+-0.759D-1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.687B+16.20.597B+21.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.831%13.653%21911348271228111.18341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.903D---0.227C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.358C-5.5-0.131C12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.8m307.4%413 (24.8k)397 (23.8k)7.3590198,12513,33410.5411168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349437510.493%0.65%713:094

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMJan 6th, 2020 12:29 AMAug 3rd, 2020 9:43 PM (55d) (PST)Aug 2nd, 2020 3:23 AM (57d) (PST)Aug 2nd, 2020 2:52 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,627191,6080.5590.0760.0042.4780.24831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,6021,12996,47334501491523,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2927.4h/122d 42,430 638 32,902 435.3k 992 4,576 43,485 285.7m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A+
HSR:17.308% D
Pandora VX25
D
Kills:271
Deaths:507
KDR:0.535
Accuracy:30.991% D**
HSR:13.653% D
Kills:635
Deaths (as Engineer):1,115
Deaths (to Engineers):6,353
KDR:0.56951
Kill Difference:480
Playtime:2,751.787 hours
Usage:94%
Score:67.970m
Score/min:412
Accuracy (listed only):32.504%
HSR (listed only):15.480%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:391
Deaths:1,026
KDR:0.381
Accuracy:27.626% C**
HSR:25.576% C
Orion VS54
C++
Kills:306
Deaths:716
KDR:0.427
Accuracy:24.932% C++
HSR:23.856% D
NS-15M2
D
Kills:80
Deaths:142
KDR:0.563
Accuracy:23.909% D
HSR:11.250% F--
Kills:777
Deaths (as Heavy Assault):1,884
Deaths (to Heavy Assaults):1,690
KDR:0.41242
Kill Difference:1,107
Playtime:84.416 hours
Usage:3%
Score:0.832m
Score/min:164
Accuracy (listed only):25.489%
HSR (listed only):20.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A+
HSR:17.308% D
Pandora VX25
D
Kills:271
Deaths:507
KDR:0.535
Accuracy:30.991% D**
HSR:13.653% D
VE-S Canis
D
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% D
HSR:13.665% D*
Kills:796
Deaths (as Light Assault):1,454
Deaths (to Light Assaults):1,241
KDR:0.54746
Kill Difference:658
Playtime:48.049 hours
Usage:2%
Score:0.474m
Score/min:164
Accuracy (listed only):30.821%
HSR (listed only):14.875%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% D
HSR:13.665% D*
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):1,205
KDR:0.47493
Kill Difference:178
Playtime:40.542 hours
Usage:1%
Score:0.391m
Score/min:161
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:56
V. Kills:36 151%
Deaths:2
KDR:28
Accuracy:28.908% D--
KPH:38 C-
VKPH:24.500 C
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:18
Vehicle Kills:36
Kill Difference:54
Playtime:1.473 hours
Usage:0%
Score:0.114m
Score/min:1,292
Piloting Accuracy:N/A%
Gunner Accuracy:28.908%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:61
V. Kills:28 210%
Deaths:9
KDR:6.778
Accuracy:39.176% A+
KPH:19.400 C**
VKPH:8.900 D
Kills:61 (61 + 0)
Deaths:9
KDR:6.778
VKDR:3.111
Vehicle Kills:28
Kill Difference:52
Playtime:3.137 hours
Usage:0%
Score:0.139m
Score/min:737
Driving Accuracy:39.176%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:66,827
V. Kills:32,684 204%
Deaths:4,450
KDR:15.017
Accuracy:53.504% C+
KPH:42.100 B++
VKPH:20.600 B+
Supernova VPC
C**
Kills:2,642
V. Kills:404 N/A
Deaths:179
KDR:14.760
Accuracy:56.053% C**
KPH:52.700 C+
VKPH:8.100 C+
G40-F Ranger
B*
Kills:2,170
V. Kills:1,088 199%
Deaths:96
KDR:22.604
Accuracy:36.165% C**
KPH:79.700 B*
VKPH:39.900 B+
Saron HRB
A*
Kills:2,052
V. Kills:1,502 137%
Deaths:161
KDR:12.745
Accuracy:55.892% B**
KPH:66.800 A*
VKPH:48.900 A*
E540 Halberd
C+
Kills:539
V. Kills:324 166%
Deaths:34
KDR:15.853
Accuracy:50.195% C+
KPH:29.400 D
VKPH:17.700 C+
Proton II PPA
M**
Kills:412
V. Kills:34 N/A
Deaths:17
KDR:24.235
Accuracy:35.684% A
KPH:143 A*
VKPH:11.800 M**
Supernova PC
B++
Kills:104
V. Kills:31 325%
Deaths:14
KDR:7.429
Accuracy:45.843% D
KPH:39.100 B++
VKPH:11.600 C*
Aphelion VEX-4
C+
Kills:98
V. Kills:48 200%
Deaths:15
KDR:6.533
Accuracy:34.421% C+
KPH:25.100 C
VKPH:12.300 D-
G30 Walker
C++
Kills:51
V. Kills:18 268%
Deaths:7
KDR:7.286
Accuracy:29.764% C+
KPH:28.200 C++
VKPH:10 C-
Kills:74,895 (69,573 + 5,322)
Deaths:4,973
KDR:15.060
VKDR:7.266
Vehicle Kills:36,133
Kill Difference:69,922
Playtime:1,723.150 hours
Usage:59%
Score:31.834m
Score/min:308
Driving Accuracy:45.843%
Gunner Accuracy:29.764%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:83
V. Kills:57 143%
Deaths:23
KDR:3.609
Accuracy:43.843% C
KPH:44.900 C
VKPH:30.900 C++
Saron HRB-H
C*
Kills:61
V. Kills:36 165%
Deaths:15
KDR:4.067
Accuracy:54.330% C-
KPH:49 C*
VKPH:28.900 C*
Kills:144 (0 + 144)
Deaths:38
KDR:3.789
VKDR:2.447
Vehicle Kills:93
Kill Difference:106
Playtime:3.092 hours
Usage:0%
Score:0.283m
Score/min:1,527
Driving Accuracy:N/A%
Gunner Accuracy:54.330%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:136
V. Kills:8 N/A
Deaths:9
KDR:15.111
Accuracy:18.060% C--
KPH:50.100 D
VKPH:2.900 C
G40-F Ranger
A
Kills:57
V. Kills:30 184%
Deaths:1
KDR:57
Accuracy:37.055% B
KPH:36.800 A
VKPH:19.400 B**
Kills:193 (0 + 193)
Deaths:10
KDR:19.300
VKDR:3.800
Vehicle Kills:38
Kill Difference:183
Playtime:4.264 hours
Usage:0%
Score:0.064m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:37.055%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:78
V. Kills:41 186%
Deaths:4
KDR:19.500
Accuracy:26.926% F
KPH:25.900 C+
VKPH:13.600 C+
Kills:78 (0 + 78)
Deaths:4
KDR:19.500
VKDR:10.250
Vehicle Kills:41
Kill Difference:74
Playtime:3.016 hours
Usage:0%
Score:0.088m
Score/min:488
Piloting Accuracy:N/A%
Gunner Accuracy:26.926%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 99,51166,8274,45015.017B7.6653.504%C+N/A42.1B++20.6B+2631585.5h3.7B++6.9B+
Supernova VPC 3,0462,64217914.76C7.4056.053%C**N/A52.6C+8C20650.2h2.9C++5.3C**
G40-F Ranger 3,2582,1709622.604C*15.2436.165%C**N/A79.8B*40B+65827.2h49.5B+136.9B+
Saron HRB 3,5542,05216112.745B**5.3955.892%B**N/A66.8A*48.9A*173230.7h16.7B++29.8B**
Tank Mine 970685699.928M++2.57101.071%M**N/A163.1B+67.9C+14234.2h4.8T*4.8B+
C-4 9546793342.033C++5.3325.098%C-N/A55.7D-22.5D54812.2h1B*4.1C**
E540 Halberd 8635393415.853C+8.4950.195%C+N/A29.5D17.7C+125318.3h6.2D12.4C-
Proton II PPA 4464121724.235C++16.8835.684%A1.699%C+142.1A*11.7M**6662.9h9.5C++26.7B++
SVA-88 4103911,0260.381D-6.9827.626%C**25.576%C3D**N/A9131.9h29.6T*107.1T-
Solstice VE3 3783646080.599D6.7634.016%A+17.308%D4.5D-N/A1981.6h27.7F--81.5C+
Orion VS54 3233067160.427D6.9324.932%C++23.856%D4D*N/A1876.8h22.3F*89.3C+
Pandora VX25 2802715070.535D6.8230.991%D**13.653%D5.2D*N/A1551.9h5.5D**17.7F
NS Annihilator 2941881221.541A*5.8276.829%D*N/A9.6C--5.4D*15319.5h6.3A+8.2A+
VE-S Canis 1731613390.475D--6.8827.457%D13.665%D*4.2D*N/A1538.3h24.2F--88.2F-
M12 Kobalt 144136915.111C7.7518.06%C--21.324%B+50.4D3C1922.7h23.3D-128.7C
Hunter QCX 1781132510.45C--6.9153.407%B+N/A13.1C7.6B+1438.6h14.1C--26.4C+
NS Decimator 170113791.43C+5.9355.602%D-N/A18.8D*9.5D--3366h2.4B*4.3B*
Supernova PC 135104147.429C+0.0745.843%DN/A38.5B+11.5C*11142.7h3.7B++8.1B+
Aphelion VEX-4 14698156.533C++0.8334.421%C+N/A25.1C12.3D-9853.9h49.5C**143.9C**
Aphelion VEX-4H 14083233.609C3.7543.843%CN/A46.1C+31.7C*13351.8h49.6C+113.2C++
NS-15M2 84801420.563D6.8023.909%D11.25%F--5D**N/A2316h22.5T*94F--
M20 Wyvern 11978419.5B**12.1426.926%FN/A26C+13.7C+4883h53B++196.8C*
Rocklet Rifle 13876920.826C+6.5343.863%D*N/A23.8D19.4D9563.2h18.8A+42.8B+
Saron HRB-H 9761154.067C-3.2954.33%C-N/A50.8C**30B18081.2h18.8B+34.6B+
Skyguard 896196.778C*0.5839.176%A+N/A19.7B9C--7373.1h110.1C++281.2B++
G40-F Ranger 9260230C+22.6448.389%A++N/A37.5C+20C4401.6h81.3C--168.1B*
Lancer VS22 8758361.611C*5.7536.328%F*N/A8.2D4.1D-1767.1h7.9B++21.9B+
G40-F Ranger 8757157M+49.6437.055%BN/A38A+20B**3511.5h84.7B+228.5B*
C150 Dalton 9256228A*20.6428.908%D--N/A37.3C-24C-12911.5h2.4B++8.3C**
Orbital Strike Uplink 8851151U43.64503.846%UN/A170U123.3U15890.3h2.6T*0.5T*
G30 Walker 695177.286C+0.0729.764%C+1.961%D--28.3C++10C-6451.8h138.9C*466.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,3943,617,186240.4h
Spawn Beacon93,2211.5h
Repair Module0500.2h
Turret AI Module1610.2h
Medical Applicator275,8880.8h
Cortium Silo0620.4h
Hoplon Anti-Aircraft Phalanx Tower0500h
Lasher 11160.5h
Welding Device11,0390.1h
Deconstruction Tool0710h
Spitfire Auto-Turret374,4684.1h
G40-F Ranger0970h
Recon Detection Device193001.8h
Ammunition Package351,7971.5h
Nano-Repair Grenade05,6521.6h
Flail Targeting Dart102552.2h

Check the help document for the dictionary if you want to learn more about words used here.


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