Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,309)players online:
Brainslayer199519 (9)  Dudisfludis (9)  HEKOMIn (8)  Norse_Gaming_AUS (5)  Gm4nG (5)  Kiyoshi_0 (4) 40
stats.dasanfall.com
Harbinger YouBadSoSad[4azz] YouBadSoSad
VS BR 88

KDR: 5.94

Score: 29.9m

Last Seen: Nov 11th, 2018 5:11 AM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Emerald - Outfit Leader of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 14
Level Progress (to 89): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Supernova VPC G40-F Ranger E540 Halberd Tank Mine Solstice VE3 Proton II PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:YouBadSoSad



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $51,291 MLG Score: 41
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.751%18.848%542510099550.6040485.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.934%1.53A+-0.267C-0.054C+HEAD + (~4.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84-0.115C+24.1-0.688D59.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.894%0.33%57763101131,78610371612930.6224197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.345%1.287A-1.487F-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++40.679B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.465%0.53%414310112,641119521892.21004121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.23%1.612A+-0.98D--0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.78B++13.80.645B+12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.363%13.587%4141101318411591.58621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.748D--0.173C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.5-0.399C--6-0.232C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 14
29.9m264.6%385 (23.1k)367 (22k)5.9375840,4296,8098.7570988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1014189711.328%0.895%1011:543

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2017 10:27 PMAug 26th, 2017 4:34 AMNov 12th, 2018 10:18 PM (22h) (PST)Nov 11th, 2018 1:39 AM (3d) (PST)Nov 11th, 2018 1:11 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,464211,4430.4970.0840.0041.9440.23841

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,8581,27386,58530501171422,043

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1354.9h/56.5d 19,198 362 13,967 158.1k 483 2,206 19,308 119m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C
Pandora VX25
C
Kills:184
Deaths:332
KDR:0.554
Accuracy:32.363% D
HSR:13.587% C
Kills:548
Deaths (as Engineer):940
Deaths (to Engineers):3,076
KDR:0.58298
Kill Difference:392
Playtime:1,261.021 hours
Usage:93%
Score:29.013m
Score/min:383
Accuracy (listed only):33.189%
HSR (listed only):15.447%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:208
Deaths:312
KDR:0.667
Accuracy:24.522% B*
HSR:25.962% C*
SVA-88
B+
Kills:164
Deaths:351
KDR:0.467
Accuracy:24.994% B+
HSR:22.561% C
NS-15M2
B+
Kills:58
Deaths:89
KDR:0.652
Accuracy:25.988% B+
HSR:6.897% F--
Kills:430
Deaths (as Heavy Assault):752
Deaths (to Heavy Assaults):958
KDR:0.57181
Kill Difference:322
Playtime:45.501 hours
Usage:3%
Score:0.447m
Score/min:164
Accuracy (listed only):25.168%
HSR (listed only):18.473%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:364
Deaths:608
KDR:0.599
Accuracy:34.016% A*
HSR:17.308% C
Pandora VX25
C
Kills:184
Deaths:332
KDR:0.554
Accuracy:32.363% D
HSR:13.587% C
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D-
Kills:709
Deaths (as Light Assault):1,279
Deaths (to Light Assaults):649
KDR:0.55434
Kill Difference:570
Playtime:23.693 hours
Usage:2%
Score:0.246m
Score/min:173
Accuracy (listed only):31.278%
HSR (listed only):14.853%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:161
Deaths:339
KDR:0.475
Accuracy:27.457% C++
HSR:13.665% D-
Kills:161
Deaths (as Infiltrator):339
Deaths (to Infiltrators):658
KDR:0.47493
Kill Difference:178
Playtime:15.972 hours
Usage:1%
Score:0.114m
Score/min:119
Accuracy (listed only):27.457%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:30,182
V. Kills:15,871 190%
Deaths:3,131
KDR:9.640
Accuracy:53.835% C+
KPH:37.500 A+
VKPH:19.700 B**
Saron HRB
S
Kills:1,852
V. Kills:1,395 133%
Deaths:158
KDR:11.722
Accuracy:56.714% A+
KPH:73.700 S
VKPH:55.500 S
Supernova VPC
B++
Kills:1,522
V. Kills:232 N/A
Deaths:128
KDR:11.891
Accuracy:56.147% B++
KPH:51 B+
VKPH:7.800 C++
G40-F Ranger
A+
Kills:753
V. Kills:395 190%
Deaths:62
KDR:12.145
Accuracy:37.138% B*
KPH:84.100 A+
VKPH:44.100 A
E540 Halberd
B
Kills:427
V. Kills:272 156%
Deaths:31
KDR:13.774
Accuracy:51.487% B+
KPH:30.300 C+
VKPH:19.300 B
Proton II PPA
S
Kills:362
V. Kills:30 N/A
Deaths:16
KDR:22.625
Accuracy:36.560% A*
KPH:141.800 M++
VKPH:11.700 S
Aphelion VEX-4
C+
Kills:88
V. Kills:42 205%
Deaths:13
KDR:6.769
Accuracy:34.759% C+
KPH:26.200 C+
VKPH:12.500 D
Supernova PC
A
Kills:82
V. Kills:25 315%
Deaths:14
KDR:5.857
Accuracy:47.118% C
KPH:35.600 A
VKPH:10.900 B*
Kills:35,268 (31,786 + 3,482)
Deaths:3,553
KDR:9.926
VKDR:5.140
Vehicle Kills:18,262
Kill Difference:31,715
Playtime:891.428 hours
Usage:66%
Score:15.022m
Score/min:281
Driving Accuracy:47.118%
Gunner Accuracy:34.759%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 46,05330,1823,1319.64B++3.7053.835%C+N/A37.5A+19.7B**237805.2h4.1B*7.5B*
Saron HRB 3,2471,85215811.722A+5.7856.714%A+N/A73.8S55.6S137025.1h16.3B**28.8A
Supernova VPC 1,7541,52212811.891C++5.9556.147%B++N/A50.9B+7.8C++20529.9h3B+5.3B+
G40-F Ranger 1,1487536212.145B**6.2137.138%B*N/A83.7A+43.9A6449h48.7B++131.2B+
E540 Halberd 6994273113.774B+7.8451.487%B+N/A30.3C+19.3B60014.1h6.5C12.7C+
Tank Mine 5914123711.135S5.2094.905%SN/A164.8A71.6B13072.5h4.5T*4.7B**
Solstice VE3 3783646080.599C5.3434.016%A*17.308%C4.5D-N/A1681.6h27.7F81.5C+
Proton II PPA 3923621622.625B+16.6936.56%A*1.934%C+139.2M+11.5S5162.6h9.7C++26.5B*
C-4 4673211631.969B+3.9724.832%C+N/A57.3C--26.1C+6245.6h1.1B*4.6C++
Orion VS54 2142083120.667C-5.2724.522%B*25.962%C*8.8D--N/A3423.7h17.6D*71.7C+
Pandora VX25 1911843320.554D5.3832.363%D13.587%C5.2D*N/A1435.2h6D--18.5D
SVA-88 1681643510.467D5.4724.994%B+22.561%C3.9D**N/A1242h23.9T*95.8D*
NS Annihilator 2551631101.482A*4.4675.96%D*N/A9.9C+5.6D-11616.4h6.1A++8A++
VE-S Canis 1731613390.475D5.4627.457%C++13.665%D-4.2D*N/A1338.3h24.2F*88.2D--
Aphelion VEX-4 13088136.769B+0.8334.759%C+N/A25.9C+12.4D6283.4h50.6B+145.6B+
Supernova PC 10782145.857C++0.0847.118%C1.22%D-35.7A+10.9B*6682.3h4B*8.5B++
NS-15M2 6058890.652C-5.2925.988%B+6.897%F--5.4D**N/A2410.8h25.5T*98.2D--
Rocklet Rifle 10156570.982B+4.9644.606%D--N/A29.5C++23.7C+9181.9h19.1A+42.9B*

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart4761h
Nano-Repair Grenade02,0440.6h
Spawn Beacon09670.5h
Nano-Armor Kit6411,776,656130.1h
Medical Applicator244,3330.6h
Spitfire Auto-Turret172,1111.9h
Deconstruction Tool0710h
Hoplon Anti-Aircraft Phalanx Tower0500h
Welding Device0740h
G40-F Ranger0970h
Ammunition Package131,2001h
Recon Detection Device91140.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.54s
Server spent 1.22s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.