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Signifer Record Smasher YouHaveFailedVanu[GAB] YouHaveFailedVanu
VS BR 60

KDR: 1.93

Score: 26.5m

Last Seen: Aug 18th, 2019 7:26 AM
- OFFLINE - 119.8 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Connery - Outfit Member of Got Batteries[GAB] Got Batteries
VS outfit on Briggs

Members: 9
Level Progress (to 61): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eidolon VE33 Solstice SF NS-11A Zenith VX-5 VE-LR Obelisk Serpent VE92 Pulsar C Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.932%24.266%62930118418,6392.18588-0.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.422%0.91B*0.504B+-1.855F-HEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.401B11.50.193C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.852%1.13%84212121773441660.513044106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%1.004B**-0.424C---0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.758B++18.30.654B+20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.725%3.833%286412108875285651.67675157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.147%0.752B++0.82B++-1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.70.625B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.039%2.365%3001012041,1844423442.67269343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.662%-0.384C--0.514D0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.694B+11.70.707B++24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.006%75.525%30041210715115010.621199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.645%0.303C*0.548B+0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.356C**2.40.259C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.974%15.963%300312111,09071591.52235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.012%-0.468D0.254C*-0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.016C+4.60.042C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Got Batteries[GAB] Got Batteries
VS outfit on Briggs

Members: 9
26.5m407.9%417 (25k)387 (23.2k)1.9258231,95716,5942.2809560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121474019.628%18.35%36004:0811

71% Engineer9% Heavy Assault13% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:36 AMJul 1st, 2013 10:51 AMAug 22nd, 2019 9:30 PM (5h) (PST)Aug 18th, 2019 4:34 AM (5d) (PST)Aug 18th, 2019 3:26 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5681763920.4670.2420.0862.1110.051700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,06710,55923,50828155127323,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1141.6h/47.6d 5,893 5,864 8,201 144.6k 2,187 4,853 3,484 38.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:799
Deaths:416
KDR:1.921
Accuracy:23.278% C+
HSR:18.774% D
Orion VS54
B+
Kills:537
Deaths:251
KDR:2.139
Accuracy:23.846% B+
HSR:28.678% B+
NS-15M AE
B*
Kills:127
Deaths:77
KDR:1.649
Accuracy:26.950% C*
HSR:35.433% B*
Kills:1,463
Deaths (as Heavy Assault):744
Deaths (to Heavy Assaults):4,823
KDR:1.9664
Kill Difference:719
Playtime:99.108 hours
Usage:9%
Score:2.325m
Score/min:391
Accuracy (listed only):24.691%
HSR (listed only):27.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,191
Deaths:525
KDR:2.269
Accuracy:23.307% C+
HSR:8.900% D*
Zenith VX-5
C+
Kills:1,177
Deaths:646
KDR:1.822
Accuracy:24.790% C+
HSR:19.881% C
Serpent VE92
C+
Kills:1,162
Deaths:599
KDR:1.940
Accuracy:22.956% C+
HSR:18.417% C
Pulsar C
C
Kills:1,161
Deaths:456
KDR:2.546
Accuracy:22.537% C
HSR:20.758% C-
Sirius SX12
B**
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:24.431% C+
HSR:24.159% B**
NS-11C
C-
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:21.145% D
HSR:16.768% C-
Eridani SX5
C*
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:25.507% C+
HSR:21.664% C*
VX6-7
C
Kills:1,138
Deaths:496
KDR:2.294
Accuracy:21.513% D
HSR:19.156% C
Nova
B++
Kills:592
Deaths:208
KDR:2.846
Accuracy:34.434% D-
HSR:17.737% B++
NS-7 PDW
B+
Kills:590
Deaths:350
KDR:1.686
Accuracy:25.800% C*
HSR:21.186% B+
NS Baron G5AE
B
Kills:399
Deaths:326
KDR:1.224
Accuracy:49.064% C*
HSR:17.544% B
MKV Suppressed
B**
Kills:314
Deaths:191
KDR:1.644
Accuracy:27.240% C**
HSR:26.115% B**
Phobos VX86
D
Kills:268
Deaths:199
KDR:1.347
Accuracy:47.523% D--
HSR:11.940% D
Pandora VX25
C*
Kills:230
Deaths:129
KDR:1.783
Accuracy:32.936% D
HSR:16.087% C*
Eclipse VE3A
B*
Kills:115
Deaths:76
KDR:1.513
Accuracy:29.293% B+
HSR:24.348% B*
Kills:11,807
Deaths (as Light Assault):6,239
Deaths (to Light Assaults):2,923
KDR:1.89245
Kill Difference:5,568
Playtime:46.140 hours
Usage:4%
Score:1.262m
Score/min:456
Accuracy (listed only):28.832%
HSR (listed only):18.977%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:1,358
Deaths:600
KDR:2.263
Accuracy:28.247% C++
HSR:24.080% C
Solstice SF
C+
Kills:1,191
Deaths:525
KDR:2.269
Accuracy:23.307% C+
HSR:8.900% D*
Zenith VX-5
C+
Kills:1,177
Deaths:646
KDR:1.822
Accuracy:24.790% C+
HSR:19.881% C
VE-LR Obelisk
B+
Kills:1,174
Deaths:708
KDR:1.658
Accuracy:35.723% B+
HSR:33.731% C*
Serpent VE92
C+
Kills:1,162
Deaths:599
KDR:1.940
Accuracy:22.956% C+
HSR:18.417% C
Pulsar C
C
Kills:1,161
Deaths:456
KDR:2.546
Accuracy:22.537% C
HSR:20.758% C-
NS-11C
C-
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:21.145% D
HSR:16.768% C-
VX6-7
C
Kills:1,138
Deaths:496
KDR:2.294
Accuracy:21.513% D
HSR:19.156% C
Nova
B++
Kills:592
Deaths:208
KDR:2.846
Accuracy:34.434% D-
HSR:17.737% B++
NS Baron G5AE
B
Kills:399
Deaths:326
KDR:1.224
Accuracy:49.064% C*
HSR:17.544% B
Phobos VX86
D
Kills:268
Deaths:199
KDR:1.347
Accuracy:47.523% D--
HSR:11.940% D
Pandora VX25
C*
Kills:230
Deaths:129
KDR:1.783
Accuracy:32.936% D
HSR:16.087% C*
Eclipse VE3A
B*
Kills:115
Deaths:76
KDR:1.513
Accuracy:29.293% B+
HSR:24.348% B*
Kills:11,122
Deaths (as Engineer):5,548
Deaths (to Engineers):2,954
KDR:2.00469
Kill Difference:5,574
Playtime:814.280 hours
Usage:71%
Score:19.146m
Score/min:392
Accuracy (listed only):30.267%
HSR (listed only):19.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:24.431% C+
HSR:24.159% B**
NS-30 Vandal
B**
Kills:1,157
Deaths:547
KDR:2.115
Accuracy:39.617% B**
HSR:31.893% B+
Eridani SX5
C*
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:25.507% C+
HSR:21.664% C*
Artemis VX26
B*
Kills:657
Deaths:338
KDR:1.944
Accuracy:30.822% B++
HSR:28.615% B*
NS-7 PDW
B+
Kills:590
Deaths:350
KDR:1.686
Accuracy:25.800% C*
HSR:21.186% B+
Nyx VX31
B+
Kills:537
Deaths:233
KDR:2.305
Accuracy:36.957% B+
HSR:31.099% C++
NS-61 Emissary
B*
Kills:380
Deaths:297
KDR:1.279
Accuracy:32.297% B++
HSR:21.579% B*
V10
B+
Kills:354
Deaths:48
KDR:7.375
Accuracy:41.221% C++
HSR:80.791% B+
MKV Suppressed
B**
Kills:314
Deaths:191
KDR:1.644
Accuracy:27.240% C**
HSR:26.115% B**
NS-44 Commissioner
C
Kills:312
Deaths:322
KDR:0.969
Accuracy:30.084% D
HSR:19.872% C
NS-AM7 Archer
B**
Kills:215
Deaths:263
KDR:0.817
Accuracy:66.491% B**
HSR:25.116% B*
Beamer VS3
B**
Kills:190
Deaths:137
KDR:1.387
Accuracy:27.411% C+
HSR:30% B**
Ghost
C
Kills:181
Deaths:59
KDR:3.068
Accuracy:37.279% C
HSR:65.193% C
NS-357 Underboss
C+
Kills:178
Deaths:196
KDR:0.908
Accuracy:29.133% D-
HSR:21.348% C+
Manticore SX40
C
Kills:120
Deaths:89
KDR:1.348
Accuracy:18.635% F
HSR:19.167% C
Parallax VX3
C+
Kills:98
Deaths:14
KDR:7
Accuracy:37.406% C
HSR:76.531% C+
Phaseshift VX-S
C+
Kills:82
Deaths:30
KDR:2.733
Accuracy:28.708% D--
HSR:74.390% C+
NS-44L Blackhand
C*
Kills:76
Deaths:53
KDR:1.434
Accuracy:42.229% C++
HSR:44.737% C*
Spiker
D
Kills:55
Deaths:88
KDR:0.625
Accuracy:25.469% D
HSR:12.727% D*
Kills:7,809
Deaths (as Infiltrator):4,713
Deaths (to Infiltrators):2,583
KDR:1.65691
Kill Difference:3,096
Playtime:143.359 hours
Usage:13%
Score:2.827m
Score/min:329
Accuracy (listed only):32.986%
HSR (listed only):35.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:1,178
Deaths:851
KDR:1.384
Accuracy:29.831% B**
HSR:33.022% A+
Sirius SX12
B**
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:24.431% C+
HSR:24.159% B**
Eridani SX5
C*
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:25.507% C+
HSR:21.664% C*
Nova
B++
Kills:592
Deaths:208
KDR:2.846
Accuracy:34.434% D-
HSR:17.737% B++
NS-7 PDW
B+
Kills:590
Deaths:350
KDR:1.686
Accuracy:25.800% C*
HSR:21.186% B+
NS Baron G5AE
B
Kills:399
Deaths:326
KDR:1.224
Accuracy:49.064% C*
HSR:17.544% B
MKV Suppressed
B**
Kills:314
Deaths:191
KDR:1.644
Accuracy:27.240% C**
HSR:26.115% B**
Phobos VX86
D
Kills:268
Deaths:199
KDR:1.347
Accuracy:47.523% D--
HSR:11.940% D
Pandora VX25
C*
Kills:230
Deaths:129
KDR:1.783
Accuracy:32.936% D
HSR:16.087% C*
Equinox VE2
A
Kills:202
Deaths:141
KDR:1.433
Accuracy:28.214% B+
HSR:30.198% A
Terminus VX-9
B*
Kills:200
Deaths:147
KDR:1.361
Accuracy:29.804% B*
HSR:30.500% B+
CME
B**
Kills:188
Deaths:160
KDR:1.175
Accuracy:31.701% B**
HSR:21.277% C+
H-V45
B*
Kills:74
Deaths:48
KDR:1.542
Accuracy:28.529% B*
HSR:18.919% C
Kills:6,548
Deaths (as Combat Medic):4,208
Deaths (to Combat Medics):1,995
KDR:1.55608
Kill Difference:2,340
Playtime:11.670 hours
Usage:1%
Score:0.274m
Score/min:392
Accuracy (listed only):31.924%
HSR (listed only):22.334%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:139
Deaths:63
KDR:2.206
Accuracy:42.163% C+
HSR:3.597% C
Comet VM2
B**
Kills:119
Deaths:57
KDR:2.088
Accuracy:41.985% C
HSR:6.723% B**
NS-10 Burster
B*
Kills:116
Deaths:46
KDR:2.522
Accuracy:35.160% B*
HSR:5.172% C-
Blueshift VM5
A++
Kills:95
Deaths:24
KDR:3.958
Accuracy:20.158% C++
HSR:31.579% A++
NS-10 Burster
B*
Kills:91
Deaths:41
KDR:2.220
Accuracy:35.604% B*
HSR:5.495% C+
Blueshift VM5
C++
Kills:83
Deaths:24
KDR:3.458
Accuracy:20.609% C++
HSR:19.277% C
Kills:643
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):846
KDR:5.04314
Kill Difference:515.500
Playtime:24.164 hours
Usage:2%
Score:0.691m
Score/min:477
Accuracy (listed only):32.613%
HSR (listed only):11.974%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:113
V. Kills:48 231%
Deaths:11
KDR:10.273
Accuracy:49.693% C
KPH:63.100 C
VKPH:26.800 B++
Light PPA
C
Kills:64
V. Kills:5 N/A
Deaths:13
KDR:4.923
Accuracy:37.008% C--
KPH:37.400 C
VKPH:2.900 C
Coyote Missiles
C++
Kills:59
V. Kills:18 311%
Deaths:8
KDR:7.375
Accuracy:41.087% F
KPH:46.800 C++
VKPH:14.300 D
Kills:236 (64 + 0)
Deaths:32
KDR:7.375
VKDR:2.219
Vehicle Kills:71
Kill Difference:204
Playtime:4.764 hours
Usage:0%
Score:0.136m
Score/min:475
Piloting Accuracy:37.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:67
V. Kills:22 291%
Deaths:5
KDR:13.400
Accuracy:27.175% D--
KPH:241,200 U
VKPH:79,200 U
C150 Dalton
U
Kills:51
V. Kills:2 N/A
Deaths:4
KDR:12.750
Accuracy:53.540% A++
KPH:183,600 U
VKPH:7,200 U
Kills:118 (0 + 118)
Deaths:9
KDR:13.111
VKDR:2.667
Vehicle Kills:24
Kill Difference:109
Playtime:0.001 hours
Usage:0%
Score:0.079m
Score/min:1,570,980
Piloting Accuracy:N/A%
Gunner Accuracy:53.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:317
V. Kills:198 159%
Deaths:32
KDR:9.906
Accuracy:49.041% D-
KPH:31.700 C+
VKPH:19.800 C**
L100 Python HEAT
B**
Kills:207
V. Kills:47 431%
Deaths:11
KDR:18.818
Accuracy:41.207% D--
KPH:43.400 B**
VKPH:9.800 C
L100 Python HESH
B+
Kills:147
V. Kills:46 313%
Deaths:
KDR:
Accuracy:50.609% C*
KPH:31.800 D
VKPH:10 B+
Kills:671 (671 + 0)
Deaths:43
KDR:15.605
VKDR:6.767
Vehicle Kills:291
Kill Difference:628
Playtime:19.403 hours
Usage:2%
Score:0.372m
Score/min:320
Driving Accuracy:50.609%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:346
V. Kills:213 162%
Deaths:52
KDR:6.654
Accuracy:47.090% D
KPH:20.700 C-
VKPH:12.700 C--
Proton II PPA
A++
Kills:319
V. Kills:19 N/A
Deaths:13
KDR:24.539
Accuracy:31.489% B**
KPH:108 A++
VKPH:6.400 A
E540 Halberd
B
Kills:209
V. Kills:127 163%
Deaths:20
KDR:10.450
Accuracy:48.290% C++
KPH:30.600 C+
VKPH:18.600 B
Supernova PC
B+
Kills:112
V. Kills:32 339%
Deaths:10
KDR:11.200
Accuracy:52.594% B
KPH:27.300 B+
VKPH:7.800 C
Supernova VPC
C+
Kills:112
V. Kills:9 N/A
Deaths:4
KDR:28
Accuracy:50.089% C+
KPH:43.700 C+
VKPH:3.500 D--
Saron HRB
A*
Kills:88
V. Kills:28 303%
Deaths:4
KDR:22
Accuracy:50.292% B*
KPH:48.400 A*
VKPH:15.400 C+
Kills:1,186 (570 + 616)
Deaths:103
KDR:11.515
VKDR:4.155
Vehicle Kills:428
Kill Difference:1,083
Playtime:35.000 hours
Usage:3%
Score:0.920m
Score/min:438
Driving Accuracy:50.089%
Gunner Accuracy:50.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:165
V. Kills:5 N/A
Deaths:5
KDR:33
Accuracy:25.772% D**
KPH:105.300 B
VKPH:3.200 D-
Saron HRB-H
B
Kills:57
V. Kills:8 N/A
Deaths:2
KDR:28.500
Accuracy:27.839% T-
KPH:43.200 B
VKPH:6.100 F
Kills:222 (0 + 222)
Deaths:7
KDR:31.714
VKDR:1.857
Vehicle Kills:13
Kill Difference:215
Playtime:2.886 hours
Usage:0%
Score:0.079m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:27.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:112
V. Kills:10 N/A
Deaths:9
KDR:12.444
Accuracy:35.510% C+
KPH:57.700 B+
VKPH:5.200 D-
M20 Basilisk
C+
Kills:65
V. Kills:21 295%
Deaths:16
KDR:4.063
Accuracy:38.124% C+
KPH:20.700 C+
VKPH:6.700 C
M12 Kobalt
B++
Kills:51
V. Kills:1 N/A
Deaths:1
KDR:51
Accuracy:21.274% B++
KPH:52.900 C-
VKPH:1 D--
Kills:228 (0 + 228)
Deaths:26
KDR:8.769
VKDR:1.231
Vehicle Kills:32
Kill Difference:202
Playtime:6.038 hours
Usage:1%
Score:0.094m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:21.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:427
V. Kills:67 N/A
Deaths:276
KDR:1.547
Accuracy:31.422% F
KPH:16.400 C
VKPH:2.600 D-
Kills:427 (427 + 0)
Deaths:276
KDR:1.547
VKDR:0.243
Vehicle Kills:67
Kill Difference:151
Playtime:26.069 hours
Usage:2%
Score:0.145m
Score/min:93
Driving Accuracy:31.422%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 1,3771,3586002.263B**0.3428.247%C++24.08%C26.5C++N/A10151.3h8.2B+29B+
Solstice SF 1,2151,1915252.269A0.3423.307%C+8.9%D*28.2B+N/A12942.3h8.5B+36.7B++
NS-11A 1,1931,1788511.384C++0.5429.831%B**33.022%A+35.2C++N/A9433.5h14.2C+47.5B+
Zenith VX-5 1,1881,1776461.822B++0.1024.79%C+19.881%C35.8C++N/A19732.9h14.3C57.6C+
VE-LR Obelisk 1,1951,1747081.658C+0.2735.723%B+33.731%C*45.7B+N/A13125.7h5.6B++15.7B++
Serpent VE92 1,1711,1625991.94B++0.0122.956%C+18.417%C27.8C+N/A15041.8h13.2C++57.7C++
Pulsar C 1,1701,1614562.546B*0.6222.537%C20.758%C-26.8C+N/A16343.4h11.6C*51.6C++
Sirius SX12 1,1661,1596891.682B+0.2424.431%C+24.159%B**32.7C*N/A15835.4h14.3C*58.7C*
NS-30 Vandal 1,1651,1575472.115C**0.1939.617%B**31.893%B+51.9B+N/A17822.3h5.5C**13.8B+
NS-11C 1,1741,1575801.995B**0.0721.145%D16.768%C-24.4C+N/A13647.5h14.2C*67.1C+
Eridani SX5 1,1611,1547691.501B0.4225.507%C+21.664%C*37.1C++N/A19931.1h12.9C+50.4C+
VX6-7 1,1581,1384962.294B++0.3721.513%D19.156%C27.4CN/A12441.5h13.9C+64.8C+
MANA Anti-Vehicle Turret 1,6909392134.408A2.4851.167%C-1.704%D--9390U7510S9277640.1h5.8A11.4B++
Pulsar LSW 8057994161.921B0.0023.278%C+18.774%D47C++N/A23417h11.6B49.7B
Artemis VX26 6676573381.944B+0.0230.822%B++28.615%B*48.7B++N/A13013.5h12C++39B+
Nova 5985922082.846B**0.9234.434%D-17.737%B++30.5CN/A17219.4h5.4C15.6D
NS-7 PDW 5925903501.686B*0.2425.8%C*21.186%B+36.9B+N/A19916h13.9B54B
Orion VS54 5395372512.139B+0.2123.846%B+28.678%B+49.7B++N/A35310.8h10.7B++44.8C*
Nyx VX31 5435372332.305C**0.3836.957%B+31.099%C++56.5B+N/A1879.5h5.6C++15.2B
Proximity Mine 427427597.237B**5.3152.191%B**N/A194.1A+N/A7642.2h1.3A++2.5A+
M40 Fury-F 4944272761.547C+0.3831.422%F1.171%C**16.4C2.6D-9326.1h6.1B*19.3B+
NS Baron G5AE 4113993261.224C+0.7049.064%C*17.544%B48.1C++1.4A++1738.3h4.5C+9.1C+
NS-61 Emissary 3863802971.279B++0.6532.297%B++21.579%B*37.3B+N/A10310.2h11.1B+34.4B++
V10 354354487.375A++5.4541.221%C++80.791%B+30C+N/A12811.8h2B+4.9B+
Supernova FPC 559346526.654C++4.7347.09%D3.757%B**20.7C-12.8C--38016.7h4.4B+9.3B
Spear Anti-Vehicle Phalanx Turret 4993411228.417M*26.4943.396%C+3.812%C+55B**25.5B5236.2h6.1B*14B++
Sticky Grenade 3443391339N/A337.0761.672%B**N/A1130B16.7B+57910.3h1.9B+3.1B+
Proton II PPA 3383191324.538B++22.6131.489%B**1.881%C+106.3A++6.3A4543h5.7B**18.2A
L100 Python AP 515317329.906B**7.9849.041%D-5.047%A+31.7C+19.8C**38410h6C*12.3C+
MKV Suppressed 3213141911.644B++0.2827.24%C**26.115%B**33.1C++N/A1379.5h14.6C++53.5C*
NS-44 Commissioner 3163123220.969C+0.9630.084%D19.872%C18.8DN/A7416.6h4.8D16.1D
Lasher X2 2912871911.503B*0.4224.125%C3.833%C+35.9C*N/A1868h18B+74.5C**
Phobos VX86 2692681991.347C++0.5847.523%D--11.94%D27.9DN/A1159.6h3.5D**7.4D--
Heartstring 2682592201.177C++0.7526.522%D--24.71%C+15.4C--N/A7216.8h4.4C++16.4C+
NS Decimator 3682562171.18C*0.7543.389%F--1.563%C--20.2D--8.8D-28112.7h4.6C++10.6D
Force-Blade 27924910,1080.025C++1.9041.48%B**N/A0.4CN/A2596.4h2.4C**5.8B+
Pandora VX25 2322301291.783B+0.1432.936%D16.087%C*35.4C+N/A1576.5h4.1B+12.4C++
NS-AM7 Archer 2862152630.817B*1.1166.491%B**25.116%B*12.6A4.2B**7817h22.3C+33.5C*
E540 Halberd 3362092010.45C++8.5248.29%C++2.871%C**30.7C+18.7B+4876.8h5.2B+10.8B+
L100 Python HEAT 2542071118.818M*16.8941.207%D--N/A43.1B**9.8C2944.8h4.3B**10.4B+
Frag Grenade 2042021202N/A200.0740.861%DN/A1010A*10C++40660.2h2.1A+5.2B*
Equinox VE2 2182021411.433C*0.4928.214%B+30.198%A34.2C*2.7S1805.9h12.5C++44.1B
Terminus VX-9 2042001471.361C+0.5629.804%B*30.5%B+40.8C++N/A1314.9h14C--47.1C*
Beamer VS3 1911901371.387B*0.5427.411%C+30%B**25.7C+N/A1447.4h8.7B31.8C++
CME 1931881601.175C+0.7531.701%B**21.277%C+33.6C+N/A975.6h16.8D-53.1C++
Ghost 182181593.068C++1.1437.279%C65.193%C25.5DN/A1617.1h2.8D7.5C
NS-357 Underboss 1791781960.908C+1.0229.133%D-21.348%C+20.9DN/A998.5h4.8C--16.6D
Proton II PPA-H 170165533A++31.0725.772%D**1.212%C--103.1B3.1D-6221.6h6.2B**23.9B+
L100 Python HESH 1931471147U145.0750.609%C*N/A32D10B+2074.6h4.2C8.4C+
Comet VM2 174139632.206A++0.2842.163%C+3.597%C19.3A+4.9B+2577.2h15.4B++36.6B+
C-4 1751391031.35C+0.5810.423%F**N/A77.2C+20D14671.8h1.3B+12.8F--
NS-15M AE 128127771.649C+0.2826.95%C*35.433%B*48.8C+N/A2022.6h9.6B*35.5B+
Lancer VS22 2781221640.744C+1.1859.707%CN/A9.6C12.3C+28712.7h28.7C+48.1C+
Manticore SX40 121120891.348B+0.5818.635%F19.167%C18.8DN/A816.4h8C+42.8D--
Comet VM2 142119572.088A0.1641.985%C6.723%B**18.9B**3.7D1846.3h16.5B*39.4B++
NS-10 Burster 188116462.522A**0.6035.16%B*5.172%C-8.4B**5.2B**15913.8h116.6B+331.5B++
Eclipse VE3A 117115761.513C+0.4129.293%B+24.348%B*54.8B+1B+2442.1h12.7C+43.2C**
Dual Photon Pods 1611131110.273B+8.3549.693%CN/A62.8C26.7B++7441.8h23.6C+47.5C++
Supernova PC 1441121011.2B*9.2752.594%B1.786%C27.3B+7.8C5414.1h4B*7.6B*
M40 Fury 122112912.444B**10.5235.51%C+N/A58.9B+5.3D-3281.9h7.8B**21.9B**
Supernova VPC 121112428A+26.0750.089%C+2.679%A43.1C+3.5D--2882.6h2.5B*5B++
MANA Anti-Personnel Turret 107101323.156N/A1.2320.505%UN/A1010U60U4038900.1h19.7T*96T*
Tank Mine 163100254B++2.0740.51%B+N/A125B78.8B+20740.8h1.4B*3.5A+
The Slasher 100993,0360.033C1.8930.517%CN/A0.8CN/A3129.6h1.8B++5.9C++
Parallax VX3 9898147B**5.0737.406%C76.531%C+35B+N/A2642.8h2B+5.4C**
Blueshift VM5 9895243.958B++2.0320.158%C++31.579%A++35.2C++1.1B*2162.7h15.8C++78.6C**
Nemesis VSH9 13793691.348A0.5852.368%D**4.301%B**14.5C+6.9C2886.4h6.3B*12B+
NS-10 Burster 16191412.22A+0.2935.604%B*5.495%C+6.9B+5.3B**14413.2h146C++410.1B+
Saron HRB 11688422M*20.0750.292%B*3.409%A++48.9A*15.6C+7401.8h10.8A++21.4A++
Blueshift VM5 8383243.458B+1.5320.609%C++19.277%C30.7C+N/A2022.7h18.5D89.8C+
Aspis Anti-Aircraft Phalanx Turret 15882155.467B++3.5433.116%AN/A14.1B+13.1B+3855.8h105.8A319.5B**
Phaseshift VX-S 8282302.733C+0.8128.708%D--74.39%C+20DN/A854.1h3.3C+11.5C
NS-44L Blackhand 7676531.434C*0.4942.229%C++44.737%C*21.7C+N/A993.5h5.4C-12.9C+
H-V45 7674481.542C++0.3828.529%B*18.919%C26.4CN/A2212.8h15.5D54.3C*
AP30 Shredder 8967513.4B*11.4727.175%D--1.493%C-670U220U4560700.1h35A++128.9A
M20 Basilisk 8665164.063B+2.1438.124%C+3.077%D--21C+6.8C2083.1h60.4B++158.3B*
Light PPA 6964134.923C++3.0037.008%C--1.563%B+37.6C2.9C2921.7h9B+24.2B+
Coyote Missiles 775987.375A++5.4541.087%F1.695%A*45.4C++13.8D3401.3h15.6A+38B**
G30 Walker 915969.833B+7.9137.928%CN/A19.7D-10.7D-2053h246.4C--649.5D
Saron HRB-H 6557228.5S26.5727.839%T-1.754%C*43.8B+6.2F2531.3h4.9A*17.5A+
Spiker 5655880.625C1.3025.469%D12.727%D*21.2C--N/A1222.6h10.6C+41.7C
C150 Dalton 5351412.75B*10.8253.54%A++1.961%A+510U20C3294200.1h2.4B**4.4A+
M12 Kobalt 5251151A++49.0721.274%B++9.804%F-51C--1D--2931h28.2D**132.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon172201.4h
Anti-Vehicle MANA Turret315425.6h
Nano-Armor Kit319405,97143.3h
AE Nano-Armor Kit133174,70511h
Spitfire Auto-Turret69180.6h
Motion Spotter55430.6h
Welding Device01,1120h
Deconstruction Tool02090h
Recon Detection Device677,64912.3h
Ammunition Package355,6922.6h
Anti-Infantry MANA Turret101,4271.7h
Medical Applicator3513,4211.4h
Hardlight Barrier72150.2h

Check the help document for the dictionary if you want to learn more about words used here.


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