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Arcanus Record Smasher YouHaveFailedVanu[GAB] YouHaveFailedVanu
VS BR 36

KDR: 2

Score: 23.8m

Last Seen: Feb 16th, 2019 7:32 AM
- OFFLINE - 85.8 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Briggs - Outfit Member of Got Batteries[GAB] Got Batteries
VS outfit on Briggs

Members: 8
Level Progress (to 37): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eidolon VE33 Solstice SF Zenith VX-5 Serpent VE92 Pulsar C Sirius SX12 NS-11C Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $773,118 MLG Score: 618
Fun Score: N/A
Cheeseburgers Flipped: 175TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.063%22.643%5672899415,4002.25806-0.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.521%0.78B++0.302C*-1.945F-HEAD ++ (~10.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.364C**11.90.165C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.852%1.13%93210201773111650.567308107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.485%0.991B*-0.436C---0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.757B++18.30.654B+20.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.492%4.082%288410188334805371.73181155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.497%0.644B+0.939B*-1.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.60.635B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.833%1.998%306810141,0513833182.74412329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.393%-0.401C---0.601D0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.794B++7.80.803B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.961%76.081%3064101869485910.806977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.641%0.29C*0.586B+0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.40.256C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.323%15.703%3063101991760591.5157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.271%-0.59D0.234C++-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.046C+4.70.023C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Got Batteries[GAB] Got Batteries
VS outfit on Briggs

Members: 8
23.8m408%410 (24.6k)379 (22.7k)2.0008827,33813,6632.4011636 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102248019.181%16.947%32504:358

69% Engineer9% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:36 AMJul 1st, 2013 10:51 AMFeb 17th, 2019 1:39 PM (2d) (PST)Feb 16th, 2019 6:08 AM (3d) (PST)Feb 16th, 2019 3:32 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461643820.4360.2180.0741.9900.052618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7719,84922,92226134119322,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1045.5h/43.6d 5,469 4,633 6,445 124.8k 1,999 4,425 3,262 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:780
Deaths:398
KDR:1.960
Accuracy:23.223% C+
HSR:18.718% D
Orion VS54
B+
Kills:468
Deaths:214
KDR:2.187
Accuracy:23.120% B+
HSR:27.778% B+
Lasher X2
C+
Kills:279
Deaths:184
KDR:1.516
Accuracy:23.877% C
HSR:3.943% C+
NS-15M AE
B*
Kills:60
Deaths:29
KDR:2.069
Accuracy:27.135% C**
HSR:35% B*
Kills:1,587
Deaths (as Heavy Assault):825
Deaths (to Heavy Assaults):3,955
KDR:1.92364
Kill Difference:762
Playtime:91.718 hours
Usage:9%
Score:2.222m
Score/min:404
Accuracy (listed only):24.339%
HSR (listed only):21.360%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,191
Deaths:525
KDR:2.269
Accuracy:23.307% C+
HSR:8.900% D**
Zenith VX-5
C+
Kills:1,177
Deaths:646
KDR:1.822
Accuracy:24.790% C+
HSR:19.881% C
Serpent VE92
C+
Kills:1,162
Deaths:599
KDR:1.940
Accuracy:22.956% C+
HSR:18.417% C
Pulsar C
C
Kills:1,161
Deaths:456
KDR:2.546
Accuracy:22.537% C
HSR:20.758% C
Sirius SX12
B**
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:24.431% C+
HSR:24.159% B**
NS-11C
C
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:21.145% C--
HSR:16.768% C
Eridani SX5
C**
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:25.507% C+
HSR:21.664% C**
VX6-7
C
Kills:1,138
Deaths:496
KDR:2.294
Accuracy:21.513% D
HSR:19.156% C
NS-7 PDW
B+
Kills:590
Deaths:350
KDR:1.686
Accuracy:25.800% C*
HSR:21.186% B+
Nova
B+
Kills:543
Deaths:173
KDR:3.139
Accuracy:34.055% D--
HSR:18.048% B+
MKV Suppressed
B**
Kills:314
Deaths:191
KDR:1.644
Accuracy:27.240% C**
HSR:26.115% B**
Pandora VX25
C+
Kills:193
Deaths:107
KDR:1.804
Accuracy:31.591% D
HSR:15.026% C+
Phobos VX86
D*
Kills:181
Deaths:128
KDR:1.414
Accuracy:40.393% D**
HSR:9.392% D*
Eclipse VE3A
B*
Kills:101
Deaths:60
KDR:1.683
Accuracy:30.305% B*
HSR:20.792% C*
Kills:11,221
Deaths (as Light Assault):5,769
Deaths (to Light Assaults):2,457
KDR:1.94505
Kill Difference:5,452
Playtime:45.704 hours
Usage:4%
Score:1.256m
Score/min:458
Accuracy (listed only):26.826%
HSR (listed only):18.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:1,340
Deaths:574
KDR:2.335
Accuracy:28.258% C++
HSR:24.254% C+
Solstice SF
C+
Kills:1,191
Deaths:525
KDR:2.269
Accuracy:23.307% C+
HSR:8.900% D**
Zenith VX-5
C+
Kills:1,177
Deaths:646
KDR:1.822
Accuracy:24.790% C+
HSR:19.881% C
Serpent VE92
C+
Kills:1,162
Deaths:599
KDR:1.940
Accuracy:22.956% C+
HSR:18.417% C
Pulsar C
C
Kills:1,161
Deaths:456
KDR:2.546
Accuracy:22.537% C
HSR:20.758% C
NS-11C
C
Kills:1,157
Deaths:580
KDR:1.995
Accuracy:21.145% C--
HSR:16.768% C
VX6-7
C
Kills:1,138
Deaths:496
KDR:2.294
Accuracy:21.513% D
HSR:19.156% C
Nova
B+
Kills:543
Deaths:173
KDR:3.139
Accuracy:34.055% D--
HSR:18.048% B+
Pandora VX25
C+
Kills:193
Deaths:107
KDR:1.804
Accuracy:31.591% D
HSR:15.026% C+
Phobos VX86
D*
Kills:181
Deaths:128
KDR:1.414
Accuracy:40.393% D**
HSR:9.392% D*
Eclipse VE3A
B*
Kills:101
Deaths:60
KDR:1.683
Accuracy:30.305% B*
HSR:20.792% C*
Kills:9,344
Deaths (as Engineer):4,344
Deaths (to Engineers):2,604
KDR:2.15101
Kill Difference:5,000
Playtime:724.612 hours
Usage:69%
Score:17.103m
Score/min:393
Accuracy (listed only):27.350%
HSR (listed only):17.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:24.431% C+
HSR:24.159% B**
Eridani SX5
C**
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:25.507% C+
HSR:21.664% C**
NS-7 PDW
B+
Kills:590
Deaths:350
KDR:1.686
Accuracy:25.800% C*
HSR:21.186% B+
Nyx VX31
B+
Kills:537
Deaths:233
KDR:2.305
Accuracy:36.957% B+
HSR:31.099% C++
Artemis VX26
B*
Kills:529
Deaths:265
KDR:1.996
Accuracy:31.004% B++
HSR:28.734% B*
NS-30 Vandal
B**
Kills:400
Deaths:140
KDR:2.857
Accuracy:40.179% B**
HSR:31.750% B++
NS-61 Emissary
B++
Kills:366
Deaths:283
KDR:1.293
Accuracy:32.112% B+
HSR:21.038% B++
V10
B+
Kills:354
Deaths:48
KDR:7.375
Accuracy:41.221% C++
HSR:80.791% B+
MKV Suppressed
B**
Kills:314
Deaths:191
KDR:1.644
Accuracy:27.240% C**
HSR:26.115% B**
NS-44 Commissioner
C
Kills:312
Deaths:322
KDR:0.969
Accuracy:30.084% D
HSR:19.872% C
NS-AM7 Archer
B**
Kills:194
Deaths:235
KDR:0.826
Accuracy:65.631% B**
HSR:27.320% B**
Beamer VS3
B**
Kills:190
Deaths:137
KDR:1.387
Accuracy:27.411% C+
HSR:30% B**
NS-357 Underboss
C+
Kills:172
Deaths:181
KDR:0.950
Accuracy:28.799% D-
HSR:21.512% C+
Ghost
C+
Kills:160
Deaths:47
KDR:3.404
Accuracy:37.145% C
HSR:66.250% C+
Manticore SX40
C
Kills:120
Deaths:89
KDR:1.348
Accuracy:18.635% F
HSR:19.167% C
Parallax VX3
C+
Kills:98
Deaths:14
KDR:7
Accuracy:37.406% C
HSR:76.531% C+
Phaseshift VX-S
C+
Kills:82
Deaths:30
KDR:2.733
Accuracy:28.708% D--
HSR:74.390% C+
NS-44L Blackhand
C*
Kills:76
Deaths:53
KDR:1.434
Accuracy:42.229% C++
HSR:44.737% C*
Spiker
D
Kills:55
Deaths:88
KDR:0.625
Accuracy:25.469% D
HSR:12.727% D--
Kills:6,862
Deaths (as Infiltrator):4,164
Deaths (to Infiltrators):2,039
KDR:1.64793
Kill Difference:2,698
Playtime:121.264 hours
Usage:12%
Score:2.265m
Score/min:311
Accuracy (listed only):32.946%
HSR (listed only):35.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:24.431% C+
HSR:24.159% B**
Eridani SX5
C**
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:25.507% C+
HSR:21.664% C**
NS-7 PDW
B+
Kills:590
Deaths:350
KDR:1.686
Accuracy:25.800% C*
HSR:21.186% B+
NS-11A
A+
Kills:565
Deaths:440
KDR:1.284
Accuracy:29.882% B**
HSR:32.389% A+
Nova
B+
Kills:543
Deaths:173
KDR:3.139
Accuracy:34.055% D--
HSR:18.048% B+
MKV Suppressed
B**
Kills:314
Deaths:191
KDR:1.644
Accuracy:27.240% C**
HSR:26.115% B**
Pandora VX25
C+
Kills:193
Deaths:107
KDR:1.804
Accuracy:31.591% D
HSR:15.026% C+
Phobos VX86
D*
Kills:181
Deaths:128
KDR:1.414
Accuracy:40.393% D**
HSR:9.392% D*
H-V45
B*
Kills:71
Deaths:43
KDR:1.651
Accuracy:28.070% B*
HSR:18.310% C
CME
B+
Kills:52
Deaths:44
KDR:1.182
Accuracy:23.471% D
HSR:26.923% B+
Kills:4,822
Deaths (as Combat Medic):2,934
Deaths (to Combat Medics):1,650
KDR:1.64349
Kill Difference:1,888
Playtime:11.636 hours
Usage:1%
Score:0.274m
Score/min:392
Accuracy (listed only):29.044%
HSR (listed only):21.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:127
Deaths:54
KDR:2.352
Accuracy:40.502% C
HSR:3.937% C+
Comet VM2
A
Kills:114
Deaths:48
KDR:2.375
Accuracy:40.050% C--
HSR:7.018% A
Blueshift VM5
A*
Kills:95
Deaths:24
KDR:3.958
Accuracy:20.158% C*
HSR:31.579% A*
NS-10 Burster
B*
Kills:91
Deaths:39
KDR:2.333
Accuracy:34.509% B*
HSR:3.297% D-
Blueshift VM5
C*
Kills:83
Deaths:24
KDR:3.458
Accuracy:20.609% C*
HSR:19.277% C
NS-10 Burster
B*
Kills:76
Deaths:34
KDR:2.235
Accuracy:34.976% B*
HSR:6.579% C++
Kills:586
Deaths (as MAX Suit):111.500
Deaths (to MAX Suits):743
KDR:5.25561
Kill Difference:474.500
Playtime:21.899 hours
Usage:2%
Score:0.641m
Score/min:488
Accuracy (listed only):31.801%
HSR (listed only):11.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:113
V. Kills:48 231%
Deaths:11
KDR:10.273
Accuracy:49.693% C
KPH:63.100 C
VKPH:26.800 B++
Light PPA
C
Kills:64
V. Kills:5 N/A
Deaths:13
KDR:4.923
Accuracy:37.008% C--
KPH:37.400 C
VKPH:2.900 C
Coyote Missiles
C++
Kills:59
V. Kills:18 311%
Deaths:7
KDR:8.429
Accuracy:41.269% F
KPH:47.700 C++
VKPH:14.500 C--
Kills:236 (64 + 0)
Deaths:31
KDR:7.613
VKDR:2.290
Vehicle Kills:71
Kill Difference:205
Playtime:4.742 hours
Usage:0%
Score:0.134m
Score/min:472
Piloting Accuracy:37.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:67
V. Kills:22 291%
Deaths:5
KDR:13.400
Accuracy:27.175% D--
KPH:241,200 U
VKPH:79,200 U
C150 Dalton
U
Kills:51
V. Kills:2 N/A
Deaths:4
KDR:12.750
Accuracy:53.540% A+
KPH:183,600 U
VKPH:7,200 U
Kills:118 (0 + 118)
Deaths:9
KDR:13.111
VKDR:2.667
Vehicle Kills:24
Kill Difference:109
Playtime:0.001 hours
Usage:0%
Score:0.078m
Score/min:1,569,600
Piloting Accuracy:N/A%
Gunner Accuracy:53.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:263
V. Kills:179 146%
Deaths:27
KDR:9.741
Accuracy:46.147% D*
KPH:29.200 C+
VKPH:19.800 B
L100 Python HEAT
A
Kills:193
V. Kills:42 449%
Deaths:10
KDR:19.300
Accuracy:39.098% D*
KPH:48 A
VKPH:10.400 C+
L100 Python HESH
B+
Kills:147
V. Kills:46 313%
Deaths:
KDR:
Accuracy:50.609% C*
KPH:31.800 D-
VKPH:10 B+
Kills:603 (603 + 0)
Deaths:37
KDR:16.297
VKDR:7.216
Vehicle Kills:267
Kill Difference:566
Playtime:17.659 hours
Usage:2%
Score:0.346m
Score/min:326
Driving Accuracy:50.609%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:346
V. Kills:213 162%
Deaths:52
KDR:6.654
Accuracy:47.090% D
KPH:20.700 C
VKPH:12.700 C--
Proton II PPA
A++
Kills:319
V. Kills:19 N/A
Deaths:13
KDR:24.539
Accuracy:31.489% A
KPH:108 A++
VKPH:6.400 A+
E540 Halberd
C**
Kills:204
V. Kills:124 163%
Deaths:20
KDR:10.200
Accuracy:48.488% C++
KPH:30.500 C+
VKPH:18.500 C**
Supernova VPC
C+
Kills:112
V. Kills:9 N/A
Deaths:4
KDR:28
Accuracy:50.089% C+
KPH:43.700 C+
VKPH:3.500 D--
Supernova PC
B+
Kills:112
V. Kills:32 339%
Deaths:10
KDR:11.200
Accuracy:52.732% B+
KPH:27.400 B+
VKPH:7.800 C+
Saron HRB
A*
Kills:76
V. Kills:24 304%
Deaths:3
KDR:25.333
Accuracy:45.072% C++
KPH:47.700 A*
VKPH:15.100 C+
Kills:1,169 (570 + 599)
Deaths:102
KDR:11.461
VKDR:4.127
Vehicle Kills:421
Kill Difference:1,067
Playtime:34.611 hours
Usage:3%
Score:0.904m
Score/min:435
Driving Accuracy:52.732%
Gunner Accuracy:45.072%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:165
V. Kills:5 N/A
Deaths:4
KDR:41.250
Accuracy:25.609% D*
KPH:105.500 B
VKPH:3.200 D-
Saron HRB-H
B
Kills:57
V. Kills:8 N/A
Deaths:2
KDR:28.500
Accuracy:27.733% T-
KPH:43.600 B
VKPH:6.100 F-
Kills:222 (0 + 222)
Deaths:6
KDR:37
VKDR:2.167
Vehicle Kills:13
Kill Difference:216
Playtime:2.872 hours
Usage:0%
Score:0.078m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:27.733%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:112
V. Kills:10 N/A
Deaths:9
KDR:12.444
Accuracy:35.865% C+
KPH:57.900 B+
VKPH:5.200 D-
Kills:112 (0 + 112)
Deaths:9
KDR:12.444
VKDR:1.111
Vehicle Kills:10
Kill Difference:103
Playtime:1.933 hours
Usage:0%
Score:0.038m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:35.865%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:427
V. Kills:67 N/A
Deaths:276
KDR:1.547
Accuracy:31.422% D**
KPH:16.500 C
VKPH:2.600 D-
Kills:427 (427 + 0)
Deaths:276
KDR:1.547
VKDR:0.243
Vehicle Kills:67
Kill Difference:151
Playtime:25.845 hours
Usage:2%
Score:0.145m
Score/min:94
Driving Accuracy:31.422%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 1,3591,3405742.334B**0.3328.258%C++24.254%C+26.7C*N/A10150.1h8.2B+29B+
Solstice SF 1,2151,1915252.269A0.2723.307%C+8.9%D**28.2B+N/A12942.3h8.5B+36.7B+
Zenith VX-5 1,1881,1776461.822B+0.1824.79%C+19.881%C35.8C++N/A19632.9h14.3C57.6C+
Serpent VE92 1,1711,1625991.94B*0.0622.956%C+18.417%C27.8C+N/A14941.8h13.2C++57.7C++
Pulsar C 1,1701,1614562.546B*0.5522.537%C20.758%C26.8C+N/A16243.4h11.6C*51.6C++
Sirius SX12 1,1661,1596891.682B+0.3224.431%C+24.159%B**32.7C**N/A15735.4h14.3C**58.7C**
NS-11C 1,1741,1575801.995B**0.0121.145%C--16.768%C24.4C+N/A13547.5h14.2C*67.1C++
Eridani SX5 1,1611,1547691.501B0.5025.507%C+21.664%C**37.1C++N/A19831.1h12.9C+50.4C++
VX6-7 1,1581,1384962.294B++0.2921.513%D19.156%C27.4C+N/A12441.5h13.9C+64.8C+
MANA Anti-Vehicle Turret 1,6909392124.429B*2.4350.999%D-1.704%D-9390A++7510A++9260910.1h5.8B+11.3B+
Pulsar LSW 7867803981.96B+0.0423.223%C+18.718%D47.3C*N/A23116.5h11.6B49.9B
NS-7 PDW 5925903501.686B**0.3125.8%C*21.186%B+36.9B+N/A19816h13.9B54B+
NS-11A 5705654401.284C+0.7229.882%B**32.389%A+29.9C+N/A7918.9h13.6C++45.5B+
Nova 5495431733.139A1.1434.055%D--18.048%B+29.8CN/A17518.2h5.4C-15.8D
Nyx VX31 5435372332.305C++0.3036.957%B+31.099%C++56.5B++N/A1869.5h5.6C++15.2B
Artemis VX26 5375292651.996B+0.0031.004%B++28.734%B*49B++N/A13610.8h11.7C**37.9B+
Orion VS54 4704682142.187B+0.1923.12%B+27.778%B+51.4B*N/A3609.1h10.7B++46.3C*
Proximity Mine 427427597.237B**5.2452.395%AN/A194.1A+N/A7632.2h1.3A++2.4A++
M40 Fury-F 4944272761.547C+0.4531.422%D**1.171%C++16.6C2.6D-9425.8h6.1B*19.3B+
NS-30 Vandal 4034001402.857B++0.8640.179%B**31.75%B++55.6B*N/A1367.2h5.2B+12.9B++
NS-61 Emissary 3723662831.293B++0.7132.112%B+21.038%B++36.6B+N/A9810h11.2B+35B++
V10 354354487.375A++5.3741.221%C++80.791%B+30C+N/A12711.8h2B+4.9B+
Supernova FPC 559346526.654C*4.6547.09%D3.757%B*20.7C12.8C-37816.7h4.4B++9.3B+
Spear Anti-Vehicle Phalanx Turret 4943371228.083M*26.0843.414%C+3.858%C+55.2B**25.7B+5286.1h6.1B*14B*
Proton II PPA 3383191324.538B++22.5431.489%A1.881%C106.3A++6.3A+4543h5.7A18.2A
MKV Suppressed 3213141911.644B++0.3627.24%C**26.115%B**33.1C++N/A1359.5h14.6C++53.5C*
NS-44 Commissioner 3163123220.969C+1.0330.084%D19.872%C18.8DN/A7216.6h4.8D16.1D
Sticky Grenade 3063041304N/A302.0061.476%B**N/A1013.3C++6.7D63950.3h1.8B+2.9B++
Lasher X2 2832791841.516B*0.4823.877%C3.943%C+35.8C*N/A1817.8h17.8B+74.7C**
L100 Python AP 442263279.741A7.7446.147%D*6.084%A++29.2C+19.9B3899h6B12.9C+
Heartstring 2642552101.214C++0.7926.253%D-24.706%C+15.5C-N/A7216.5h4.2C++16.1C+
NS Decimator 3572482131.164C*0.8443.057%F--1.613%C--20D-8.8D27912.4h4.5C**10.4D
Force-Blade 2402107,8410.027C++1.9740.707%B*N/A0.4CN/A2515.3h2.5C*6.2B+
E540 Halberd 3282042010.2C++8.2048.488%C++2.941%C*30.4C+18.5C**4916.7h5.3B+10.9B+
Frag Grenade 2001981198N/A196.0040.726%DN/A990A*10C*38040.2h2.1A+5.1B**
NS-AM7 Archer 2571942350.826B*1.1765.631%B**27.32%B**13.1A4.3B**8214.8h20.7C++31.5C**
Pandora VX25 1951931071.804B**0.2031.591%D15.026%C+33.3C+N/A1565.8h4.2C**13.2C+
L100 Python HEAT 2351931019.3M**17.3039.098%D*N/A48.3A10.5C+3264h3.3A8.4B*
Beamer VS3 1911901371.387B*0.6127.411%C+30%B**25.7C+N/A1427.4h8.7B31.8C++
Phobos VX86 1821811281.414C++0.5940.393%D**9.392%D*23.5DN/A1057.7h3.4D*8.4D*
NS-357 Underboss 1731721810.95C+1.0528.799%D-21.512%C+21.2DN/A998.1h4.7C16.4D
Proton II PPA-H 170165441.25A**39.2525.609%D*1.212%C--103.1C**3.1D--6201.6h6.1B**23.9B+
Ghost 161160473.404C*1.4037.145%C66.25%C+25C--N/A1486.4h2.9D-7.7C-
L100 Python HESH 1931471147U145.0050.609%C*N/A32D-10B+2044.6h4.2C--8.4C+
C-4 1661301031.262C+0.7410.011%F**N/A72.2C+20D14221.8h1.4C**13.6F--
Comet VM2 158127542.352A++0.3540.502%C3.937%C+19.2A+4.7C**2716.6h14B*34.5B++
Lancer VS22 2751201560.769C++1.2359.18%CN/A9.8C-12.6C+29112.3h27.7C+46.8C+
Manticore SX40 121120891.348B+0.6518.635%F19.167%C18.8C-N/A806.4h8C++42.8D-
Comet VM2 136114482.375A++0.3740.05%C--7.018%A20A+3.9D2005.7h14B**34.9B*
Dual Photon Pods 1611131110.273B+8.2749.693%CN/A62.8C26.7B++7391.8h23.6C+47.5C++
Supernova VPC 121112428A+26.0050.089%C+2.679%A43.1C+3.5D--2712.6h2.5B*5B++
M40 Fury 122112912.444B**10.4435.865%C+N/A58.9B+5.3D-3291.9h7.8B++21.6B**
Supernova PC 1441121011.2B*9.2052.732%B+1.786%C-27.3B+7.8C+5414.1h4B*7.5B*
MANA Anti-Personnel Turret 107101323.156N/A1.1620.505%UN/A1010U60U3849300.1h19.7T*96T*
Eclipse VE3A 101101601.683B+0.3230.305%B*20.792%C*56.1B++N/A2711.8h12.7C+41.9B
Parallax VX3 9898147B**5.0037.406%C76.531%C+35B+N/A2592.8h2B+5.4C**
Blueshift VM5 9895243.958B++1.9620.158%C*31.579%A*35.2C++1.1B**2112.7h15.8C++78.6C**
Nemesis VSH9 13491681.338A0.6652.617%D**4.396%B**14.7C+6.9D2906.2h6.2B*11.8B+
NS-10 Burster 15391392.333A*0.3334.509%B*3.297%D-7.5B*5.1B**15812.2h129.1C**374B+
The Slasher 89882,4600.036C1.9628.977%C-N/A0.8C-N/A3108.2h1.7B++6C**
Tank Mine 14284214B*2.0040.656%B+N/A120B82.9B++21340.7h1.5B++3.6A+
Blueshift VM5 8383243.458B+1.4620.609%C*19.277%C30.7C+N/A1962.7h18.5D89.8C++
Phaseshift VX-S 8282302.733C+0.7328.708%D--74.39%C+20CN/A844.1h3.3C+11.5C
NS-10 Burster 13876342.235A+0.2334.976%B*6.579%C++6.6B+5.3B**14911.6h151.4C+432.8B+
NS-44L Blackhand 7676531.434C**0.5742.229%C++44.737%C*21.7C+N/A943.5h5.4C-12.9C+
Saron HRB 10076325.333S23.3345.072%C++3.947%A*47.5A*15C+7591.6h8.6A*19.1A++
Aspis Anti-Aircraft Phalanx Turret 14875126.25B**4.2528.77%B+N/A14.7B*14.3B++4175.1h83.6A++290.5B**
H-V45 7171431.651C*0.3528.07%B*18.31%C27.3C+N/A2192.6h14.5C51.7B
AP30 Shredder 8967513.4A+11.4027.175%D--1.493%C-670U220U4553800.1h35A+128.9A
Light PPA 6964134.923C++2.9237.008%C--1.563%B+37.6C2.9C2821.7h9B+24.2B+
NS-15M AE 6060292.069C+0.0727.135%C**35%B*85.7B**N/A4180.7h8.1A29.7B++
Coyote Missiles 775978.429M6.4341.269%F1.695%A*49.2C*15C--3461.2h15.1A+36.6B**
Saron HRB-H 6557228.5S26.5027.733%T-1.754%C*43.8B+6.2F-2461.3h4.8A*17.3A+
Spiker 5655880.625C1.3825.469%D12.727%D--21.2C-N/A1222.6h10.6C+41.7C
CME 5252441.182C+0.8223.471%D26.923%B+30.6C+N/A1451.7h11.8B++50.3C**
C150 Dalton 5351412.75B**10.7553.54%A+1.961%A510U20C3294200.1h2.4B**4.4A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter55430.6h
Nano-Armor Kit319405,97143.3h
Spawn Beacon151921.3h
Anti-Vehicle MANA Turret315335.5h
Spitfire Auto-Turret23890.3h
AE Nano-Armor Kit6586,6125.9h
Welding Device01,1120h
Deconstruction Tool02090h
Ammunition Package294,2032.2h
Anti-Infantry MANA Turret101,4271.7h
Medical Applicator3513,3781.4h
Hardlight Barrier0750.1h
Recon Detection Device546,27610.5h

Check the help document for the dictionary if you want to learn more about words used here.


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