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Ensign YoungDolph[HIDF] YoungDolph
NC BR 49

KDR: 7.36

Score: 1.4m

Last Seen: Nov 14th, 2018 5:10 AM
- OFFLINE - 8.4 hour(s)

Battle Rank 49 - New Conglomerate on Emerald - Outfit Member of Higby Internet Defense Force[HIDF] Higby Internet Defense Force
NC outfit on Emerald

Members: 2
Level Progress (to 50): 74%
Level 100 Progress: 7% 526h
PRIMARY CLASSESMEDICMAX SUIT
PRIMARY WEAPONS Carnage AR GD-66 Claw AF-34 Mattock AF-34 Mattock GD-7F Reaper DMR NC1 Gauss Rifle AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,455,407 MLG Score: 9157
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
41.462%43.924%1821710071,7285.647061.713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.989%4.044S3.573M**-0.121C+HEAD ++ (~23.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.739B++8.10.429B11.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
86.539%15.455%01101388046419.1304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.77M**0.203C++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.80.861B*1.60.673B+0.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Higby Internet Defense Force[HIDF] Higby Internet Defense Force
NC outfit on Emerald

Members: 2
1.4m1127.5%554 (33.2k)510 (30.6k)7.359794,1735677.4479749 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101465932.922%31.033%102204:470

66% Combat Medic8% Light Assault22% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2015 6:19 AMJul 19th, 2018 7:11 AMNov 14th, 2018 6:31 PM (10h) (PST)Nov 14th, 2018 1:10 AM (1d) (PST)Nov 14th, 2018 1:10 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8736192541.5350.2090.47617.5030.0179157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,39037,12515,2659213291,050130,601

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
45.3h/1.9d 50 1,295 1,366 47.6k 30 278 47 2.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):149
KDR:0
Kill Difference:UNR
Playtime:0.635 hours
Usage:1%
Score:0.002m
Score/min:51
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
A**
Kills:880
Deaths:144
KDR:6.111
Accuracy:86.539% A**
HSR:15.455% C*
GD-7F
S
Kills:203
Deaths:18
KDR:11.278
Accuracy:39.714% M++
HSR:47.291% S
AC-X11
M**
Kills:118
Deaths:12
KDR:9.833
Accuracy:40.877% M++
HSR:43.220% M**
Kills:1,201
Deaths (as Light Assault):174
Deaths (to Light Assaults):130
KDR:6.9023
Kill Difference:1,027
Playtime:3.765 hours
Usage:8%
Score:0.114m
Score/min:507
Accuracy (listed only):55.710%
HSR (listed only):35.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
M**
Kills:922
Deaths:105
KDR:8.781
Accuracy:41.183% M**
HSR:43.709% M*
GD-66 Claw
A**
Kills:880
Deaths:144
KDR:6.111
Accuracy:86.539% A**
HSR:15.455% C*
Reaper DMR
M**
Kills:163
Deaths:11
KDR:14.818
Accuracy:43.078% M**
HSR:44.172% M+
NC1 Gauss Rifle
S
Kills:157
Deaths:31
KDR:5.065
Accuracy:42.645% S
HSR:45.860% M**
NS-11A
S
Kills:71
Deaths:13
KDR:5.462
Accuracy:39.128% M++
HSR:50.704% S
Kills:2,193
Deaths (as Combat Medic):304
Deaths (to Combat Medics):49
KDR:7.21382
Kill Difference:1,889
Playtime:29.731 hours
Usage:66%
Score:0.759m
Score/min:426
Accuracy (listed only):50.514%
HSR (listed only):39.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
A**
Kills:880
Deaths:144
KDR:6.111
Accuracy:86.539% A**
HSR:15.455% C*
GD-7F
S
Kills:203
Deaths:18
KDR:11.278
Accuracy:39.714% M++
HSR:47.291% S
AC-X11
M**
Kills:118
Deaths:12
KDR:9.833
Accuracy:40.877% M++
HSR:43.220% M**
Kills:1,201
Deaths (as Engineer):174
Deaths (to Engineers):63
KDR:6.9023
Kill Difference:1,027
Playtime:1.156 hours
Usage:3%
Score:0.011m
Score/min:158
Accuracy (listed only):55.710%
HSR (listed only):35.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4-FB Mag-Shot
A**
Kills:94
Deaths:18
KDR:5.222
Accuracy:50.933% A**
HSR:30.851% A
Kills:94
Deaths (as Infiltrator):18
Deaths (to Infiltrators):88
KDR:5.22222
Kill Difference:76
Playtime:2.341 hours
Usage:5%
Score:0.126m
Score/min:900
Accuracy (listed only):50.933%
HSR (listed only):30.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:698
Deaths:39
KDR:17.897
Accuracy:44.931% A
HSR:22.063% A+
AF-34 Mattock
A++
Kills:587
Deaths:39
KDR:15.051
Accuracy:52.545% A++
HSR:21.806% B**
Kills:1,285
Deaths (as MAX Suit):39
Deaths (to MAX Suits):39
KDR:32.94872
Kill Difference:1,246
Playtime:10.129 hours
Usage:22%
Score:0.374m
Score/min:615
Accuracy (listed only):48.738%
HSR (listed only):21.934%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 9319221058.781S1.4241.183%M**43.709%M*122.9S1.2A**3447.5h8.8A++21.3A+
GD-66 Claw 8848801446.111M**1.2586.539%A**15.455%C*275U1.3A*5663.2h1.6A+1.8B**
AF-34 Mattock 7096983917.897S10.5444.931%A22.063%A+71.2A++1.1B**1829.8h3.5A+7.8A+
AF-34 Mattock 5955873915.051M**7.6952.545%A++21.806%B**59.9B**N/A1539.8h4.9B**9.3A
GD-7F 2042031811.278U3.9239.714%M++47.291%S203S1A++5631h7.7A+19.3A
Reaper DMR 1641631114.818S7.4643.078%M**44.172%M+181.1S1.1A++3860.9h7.3A17.1A
NC1 Gauss Rifle 157157315.065M**2.2942.645%S45.86%M**82.6SN/A1951.9h9A21A+
AC-X11 118118129.833S2.4740.877%M++43.22%M**168.6SN/A8100.7h5.9A14.5B**
Carver 96961800.533A+6.8359.218%M+41.667%M**9.4B+N/A2310.2h1.1B++1.9B+
NC4-FB Mag-Shot 9594185.222M*2.1450.933%A**30.851%A313.3S3.3S6660.3h4.9B**9.7A
NS-11A 7271135.462M**1.9039.128%M++50.704%S177.5S2.5S4130.4h8.7A++22.3A+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit271,0481.5h
Spawn Beacon1990.1h
Nanite Revive Grenade0730h
Medical Kit642982.2h
Medical Applicator158,4614.8h
Nanite Healing Grenade01200h
AE Medical Applicator106,1095.4h
Nano-Armor Kit11,4560.6h
Recon Detection Device0500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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