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Field Marshal General Yttermayn[TRWP] Yttermayn
TR BR 115

KDR: 1.57

Score: 26.6m

Last Seen: Apr 19th, 2019 1:42 AM
- OFFLINE - 40.8 hour(s)

Prestige 1, Battle Rank 100 (115 total) - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS G20 Vulcan-H L100 Python HEAT AP30 Shredder C-4 LC3 Jaguar LC2 Lynx Tank Mine T5 AMC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 320TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.169%20.374%4522010157,4360.7670720.802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.692%0.209C++-0.054C+0.126C++HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.9-0.135C18.8-0.316C66

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.003%0.654%32110343067411370.412399222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.621F-0.87D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.9-0.333C-47.30.108C+167.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.992%1.013%286610294,542211422802.14853199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.185%-0.285C-1.02D*0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.208C++11.60.073C+19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.181%1.844%8801610199,490151652276.25577182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.812%0.372C**-0.64D0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.2-0.617D77.2-0.949D--114.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.921%69.017%880310321,0071190250.845508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.95%-0.466D0.124C+-0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.015C+3.10.023C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.587%12.435%88021033579642260.901869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.793%0.096C+-0.42C---1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.219C6.9-0.411C--9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 18
26.6m512.8%252 (15.1k)225 (13.5k)1.5689134,98222,2972.19752115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035125127.594%8.027%22105:198

51% Engineer6% Heavy Assault8% Infiltrator30% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2016 12:52 AMJan 13th, 2017 6:06 AMApr 19th, 2019 8:26 PM (17h) (PST)Apr 18th, 2019 10:35 PM (2d) (PST)Apr 18th, 2019 9:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
733866470.2960.1880.0242.0570.106313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9965,17838,81818111123613,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1972.5h/82.2d 14,016 2,808 11,758 243.5k 1,407 3,873 12,497 86.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,687
Deaths:2,051
KDR:0.823
Accuracy:23.296% C+
HSR:18.317% C
LC2 Lynx
C
Kills:1,437
Deaths:2,732
KDR:0.526
Accuracy:21.728% C
HSR:17.467% D
T5 AMC
B
Kills:1,178
Deaths:1,258
KDR:0.936
Accuracy:22.051% C
HSR:21.817% B
NS-11C
C++
Kills:727
Deaths:772
KDR:0.942
Accuracy:24.463% C++
HSR:18.294% C+
AS16 NightHawk
C*
Kills:489
Deaths:531
KDR:0.921
Accuracy:42.176% C*
HSR:11.452% D
HC1 Cougar
C**
Kills:466
Deaths:1,066
KDR:0.437
Accuracy:19.212% D--
HSR:23.605% C**
AMR-66
B+
Kills:369
Deaths:905
KDR:0.408
Accuracy:25.677% C+
HSR:28.455% B+
TRAC-5 S
B++
Kills:144
Deaths:185
KDR:0.778
Accuracy:22.676% C+
HSR:20.833% B++
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
TRAC-5
B
Kills:62
Deaths:130
KDR:0.477
Accuracy:21.526% C+
HSR:20.968% B
Kills:6,649
Deaths (as Engineer):9,845
Deaths (to Engineers):5,935
KDR:0.67537
Kill Difference:3,196
Playtime:996.614 hours
Usage:51%
Score:15.080m
Score/min:252
Accuracy (listed only):26.722%
HSR (listed only):19.899%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C++
Kills:177
Deaths:291
KDR:0.608
Accuracy:21.557% C
HSR:24.294% C++
NS-15M2
D-
Kills:99
Deaths:113
KDR:0.876
Accuracy:19.068% D-
HSR:19.192% D-
MG-H1 Watchman
C
Kills:94
Deaths:126
KDR:0.746
Accuracy:20.937% C
HSR:21.277% D
T16 Rhino
B+
Kills:69
Deaths:149
KDR:0.463
Accuracy:23.732% B+
HSR:26.087% B+
T7 Mini-Chaingun
M++
Kills:61
Deaths:125
KDR:0.488
Accuracy:33.166% M++
HSR:9.836% D-
MSW-R
D
Kills:59
Deaths:77
KDR:0.766
Accuracy:19.563% D
HSR:18.644% D
Kills:559
Deaths (as Heavy Assault):881
Deaths (to Heavy Assaults):5,032
KDR:0.63451
Kill Difference:322
Playtime:121.678 hours
Usage:6%
Score:1.443m
Score/min:198
Accuracy (listed only):23.004%
HSR (listed only):19.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,687
Deaths:2,051
KDR:0.823
Accuracy:23.296% C+
HSR:18.317% C
LC2 Lynx
C
Kills:1,437
Deaths:2,732
KDR:0.526
Accuracy:21.728% C
HSR:17.467% D
T5 AMC
B
Kills:1,178
Deaths:1,258
KDR:0.936
Accuracy:22.051% C
HSR:21.817% B
NS-11C
C++
Kills:727
Deaths:772
KDR:0.942
Accuracy:24.463% C++
HSR:18.294% C+
AS16 NightHawk
C*
Kills:489
Deaths:531
KDR:0.921
Accuracy:42.176% C*
HSR:11.452% D
HC1 Cougar
C**
Kills:466
Deaths:1,066
KDR:0.437
Accuracy:19.212% D--
HSR:23.605% C**
TRAC-5 S
B++
Kills:144
Deaths:185
KDR:0.778
Accuracy:22.676% C+
HSR:20.833% B++
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:119
Deaths:152
KDR:0.783
Accuracy:32.482% D
HSR:17.647% C--
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
TRAC-5
B
Kills:62
Deaths:130
KDR:0.477
Accuracy:21.526% C+
HSR:20.968% B
Kills:6,724
Deaths (as Light Assault):9,629
Deaths (to Light Assaults):3,186
KDR:0.69831
Kill Difference:2,905
Playtime:595.656 hours
Usage:30%
Score:7.430m
Score/min:208
Accuracy (listed only):25.881%
HSR (listed only):18.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
D*
Kills:744
Deaths:279
KDR:2.667
Accuracy:31.959% D*
HSR:69.893% D*
NS-30 Vandal
B**
Kills:228
Deaths:168
KDR:1.357
Accuracy:23.488% D**
HSR:35.088% B**
RAMS .50M
D
Kills:154
Deaths:34
KDR:4.529
Accuracy:33.490% D
HSR:70.130% D*
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:119
Deaths:152
KDR:0.783
Accuracy:32.482% D
HSR:17.647% C--
NS-61 Emissary
B+
Kills:117
Deaths:220
KDR:0.532
Accuracy:31.859% B+
HSR:15.385% C+
TSAR-42
D
Kills:109
Deaths:65
KDR:1.677
Accuracy:29.712% D*
HSR:61.468% D
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
Kills:1,796
Deaths (as Infiltrator):1,455
Deaths (to Infiltrators):3,374
KDR:1.23436
Kill Difference:341
Playtime:157.192 hours
Usage:8%
Score:1.197m
Score/min:127
Accuracy (listed only):27.269%
HSR (listed only):35.794%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:489
Deaths:531
KDR:0.921
Accuracy:42.176% C*
HSR:11.452% D
TAR
D--
Kills:130
Deaths:240
KDR:0.542
Accuracy:17.602% D*
HSR:13.846% D--
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:119
Deaths:152
KDR:0.783
Accuracy:32.482% D
HSR:17.647% C--
SABR-13
C+
Kills:109
Deaths:254
KDR:0.429
Accuracy:19.551% D**
HSR:25.688% C+
T1 Cycler
B+
Kills:103
Deaths:189
KDR:0.545
Accuracy:16.924% D*
HSR:25.243% B+
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
Kills:1,365
Deaths (as Combat Medic):2,118
Deaths (to Combat Medics):1,545
KDR:0.64448
Kill Difference:753
Playtime:54.073 hours
Usage:3%
Score:0.795m
Score/min:245
Accuracy (listed only):26.176%
HSR (listed only):18.243%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:122
Deaths:136
KDR:0.897
Accuracy:20.223% A+
HSR:19.672% B+
MR1 Fracture
A++
Kills:118
Deaths:144
KDR:0.819
Accuracy:52.128% A++
HSR:0.847% D**
MR1 Fracture
A++
Kills:101
Deaths:144
KDR:0.701
Accuracy:52.563% A++
HSR:0% F
M1 Heavy Cycler
A++
Kills:93
Deaths:101
KDR:0.921
Accuracy:23.116% A++
HSR:20.430% C*
M3 Pounder HEG
M+
Kills:63
Deaths:68
KDR:0.926
Accuracy:67.751% M+
HSR:1.587% D--
M3 Pounder HEG
M*
Kills:58
Deaths:78
KDR:0.744
Accuracy:67.360% M*
HSR:0% F--
NS-10 Burster
D*
Kills:56
Deaths:55
KDR:1.018
Accuracy:20.361% D*
HSR:1.786% D*
Kills:611
Deaths (as MAX Suit):363
Deaths (to MAX Suits):577
KDR:1.6832
Kill Difference:248
Playtime:40.026 hours
Usage:2%
Score:0.671m
Score/min:279
Accuracy (listed only):43.357%
HSR (listed only):6.332%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:306
V. Kills:36 N/A
Deaths:288
KDR:1.063
Accuracy:22.003% D**
KPH:15.100 D--
VKPH:1.800 D
Hellfire Rocket Pods
C+
Kills:224
V. Kills:60 367%
Deaths:78
KDR:2.872
Accuracy:42.347% D
KPH:51.400 C-
VKPH:13.800 C+
M18 Locust
C
Kills:132
V. Kills:88 148%
Deaths:266
KDR:0.496
Accuracy:30.353% C
KPH:7.600 D-
VKPH:5.100 D-
Kills:662 (438 + 0)
Deaths:632
KDR:1.047
VKDR:0.291
Vehicle Kills:184
Kill Difference:30
Playtime:42.020 hours
Usage:2%
Score:0.298m
Score/min:118
Piloting Accuracy:30.353%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:2,144
V. Kills:1,351 159%
Deaths:211
KDR:10.161
Accuracy:34.793% C**
KPH:28.200 C+
VKPH:17.800 C+
L-24R Spur
C-
Kills:200
V. Kills:31 N/A
Deaths:175
KDR:1.143
Accuracy:34.055% D
KPH:7.300 D*
VKPH:1.100 C-
L105 Zephyr
C**
Kills:172
V. Kills:74 229%
Deaths:31
KDR:5.548
Accuracy:36.402% D
KPH:24.200 D--
VKPH:10.400 C**
C150 Dalton
D
Kills:124
V. Kills:90 136%
Deaths:27
KDR:4.593
Accuracy:30.338% D--
KPH:20.500 D
VKPH:14.800 D
Kills:2,640 (200 + 2,440)
Deaths:444
KDR:5.946
VKDR:3.482
Vehicle Kills:1,546
Kill Difference:2,196
Playtime:116.391 hours
Usage:6%
Score:1.283m
Score/min:184
Piloting Accuracy:34.055%
Gunner Accuracy:30.338%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:2,357
V. Kills:1,176 200%
Deaths:843
KDR:2.796
Accuracy:53.194% C++
KPH:25 C
VKPH:12.400 C++
L100 Python HESH
C**
Kills:309
V. Kills:65 468%
Deaths:59
KDR:5.237
Accuracy:36.979% D*
KPH:44.500 C
VKPH:9.400 C**
Skyguard
B+
Kills:160
V. Kills:119 133%
Deaths:62
KDR:2.581
Accuracy:27.531% C
KPH:14.800 C++
VKPH:11 B+
C75 Viper
B*
Kills:126
V. Kills:62 200%
Deaths:44
KDR:2.864
Accuracy:50.671% A
KPH:23.900 C
VKPH:11.800 B*
L100 Python AP
C++
Kills:121
V. Kills:49 242%
Deaths:18
KDR:6.722
Accuracy:42.456% F
KPH:30.800 C++
VKPH:12.500 D-
Kills:3,073 (3,073 + 0)
Deaths:1,026
KDR:2.995
VKDR:1.434
Vehicle Kills:1,471
Kill Difference:2,047
Playtime:121.443 hours
Usage:6%
Score:1.363m
Score/min:187
Driving Accuracy:42.456%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:1,010
V. Kills:442 228%
Deaths:90
KDR:11.222
Accuracy:42.639% C
KPH:32.400 C*
VKPH:14.200 C--
P2-120 HEAT
C++
Kills:585
V. Kills:352 166%
Deaths:201
KDR:2.910
Accuracy:40.171% C
KPH:17.400 D
VKPH:10.500 C++
E540 Halberd
B+
Kills:444
V. Kills:213 207%
Deaths:118
KDR:3.763
Accuracy:44.137% B+
KPH:20.900 C--
VKPH:10 D
G30 Vulcan
B+
Kills:202
V. Kills:126 159%
Deaths:65
KDR:3.108
Accuracy:33.415% B+
KPH:20.700 C+
VKPH:12.900 C+
MR11 Gatekeeper
C
Kills:145
V. Kills:125 115%
Deaths:53
KDR:2.736
Accuracy:35.671% C-
KPH:15.800 D
VKPH:13.600 C
P2-120 HESH
D
Kills:68
V. Kills:15 425%
Deaths:12
KDR:5.667
Accuracy:24.565% F-
KPH:23.600 D*
VKPH:5.200 D
M20 Basilisk
C+
Kills:53
V. Kills:27 189%
Deaths:16
KDR:3.313
Accuracy:30.276% C**
KPH:12.700 C-
VKPH:6.500 C+
M12 Kobalt
C+
Kills:53
V. Kills:7 N/A
Deaths:7
KDR:7.571
Accuracy:13.250% C
KPH:27.500 D-
VKPH:3.600 C+
Kills:2,560 (1,663 + 897)
Deaths:562
KDR:4.555
VKDR:2.326
Vehicle Kills:1,307
Kill Difference:1,998
Playtime:113.934 hours
Usage:6%
Score:1.589m
Score/min:232
Driving Accuracy:24.565%
Gunner Accuracy:13.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:4,569
V. Kills:2,534 180%
Deaths:761
KDR:6.004
Accuracy:47.429% C+
KPH:40.500 C+
VKPH:22.500 C
E540 Halberd-H
C
Kills:972
V. Kills:445 218%
Deaths:51
KDR:19.059
Accuracy:53.753% C--
KPH:37.200 C
VKPH:17 D
M12 Kobalt-H
D*
Kills:171
V. Kills:6 N/A
Deaths:12
KDR:14.250
Accuracy:14.324% D**
KPH:46.900 D*
VKPH:1.600 D*
G40-F Ranger
C*
Kills:154
V. Kills:81 188%
Deaths:5
KDR:30.800
Accuracy:27.811% D-
KPH:35.100 C*
VKPH:18.500 C+
G30 Walker
C**
Kills:74
V. Kills:31 231%
Deaths:6
KDR:12.333
Accuracy:33.618% C
KPH:31.500 C**
VKPH:13.200 C
Kills:5,940 (0 + 5,940)
Deaths:835
KDR:7.114
VKDR:3.709
Vehicle Kills:3,097
Kill Difference:5,105
Playtime:149.227 hours
Usage:8%
Score:2.704m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:33.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:139
V. Kills:60 228%
Deaths:57
KDR:2.439
Accuracy:41.399% C**
KPH:15.800 C-
VKPH:6.800 C
M20 Basilisk
C
Kills:70
V. Kills:33 206%
Deaths:18
KDR:3.889
Accuracy:41.081% C*
KPH:17.300 C
VKPH:8.200 C
M12 Kobalt
C+
Kills:57
V. Kills:7 N/A
Deaths:7
KDR:8.143
Accuracy:14.863% C-
KPH:25.900 D--
VKPH:3.200 C+
Kills:266 (0 + 266)
Deaths:82
KDR:3.244
VKDR:1.220
Vehicle Kills:100
Kill Difference:184
Playtime:15.031 hours
Usage:1%
Score:0.168m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:14.863%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:59
V. Kills:37 155%
Deaths:173
KDR:0.341
Accuracy:50.455% C++
KPH:3.900 D--
VKPH:2.500 D-
Kills:59 (59 + 0)
Deaths:173
KDR:0.341
VKDR:0.214
Vehicle Kills:37
Kill Difference:114
Playtime:15.036 hours
Usage:1%
Score:0.036m
Score/min:40
Driving Accuracy:50.455%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:794
V. Kills:186 425%
Deaths:50
KDR:15.880
Accuracy:31.260% D
KPH:36.200 D-
VKPH:8.500 B+
VLG Missile Launcher
C++
Kills:757
V. Kills:264 286%
Deaths:15
KDR:50.467
Accuracy:53.000% C+
KPH:65.800 C++
VKPH:22.900 C+
M20 Wyvern
D
Kills:135
V. Kills:95 141%
Deaths:48
KDR:2.813
Accuracy:36.308% C-
KPH:13.800 D
VKPH:9.700 D
Kills:1,686 (0 + 1,686)
Deaths:113
KDR:14.920
VKDR:4.823
Vehicle Kills:545
Kill Difference:1,573
Playtime:43.255 hours
Usage:2%
Score:0.477m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:36.308%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 7,1034,5697616.004B++4.4447.429%C+1.838%D40.5C+22.5C331112.7h87.2B+183.9B+
L100 Python HEAT 3,5332,3578432.796C1.2353.194%C++1.018%D--24.9C12.4C++15994.5h7.9C-14.9C
AP30 Shredder 3,4952,14421110.161C++8.5934.793%C**N/A28.2C+17.8C+23476h113.2C325.3C+
C-4 3,0892,0911,1781.775C**0.2126.002%C++N/A90.5C**43.2B**68123.1h1.2B+4.7B+
LC3 Jaguar 1,7661,6872,0510.823C0.7523.296%C+18.317%C16DN/A47105.2h15.3C65.8C+
LC2 Lynx 1,4961,4372,7320.526C-1.0421.728%C17.467%D9.2D-N/A28156.9h20.2D-93.2C--
Tank Mine 2,0671,3224422.991C*1.4219.741%D--N/A108.4C++61.1C+95612.2h1.6B+8.3D--
T5 AMC 1,2311,1781,2580.936C+0.6322.051%C21.817%B11.4DN/A35103.7h19.9D--90.1C--
P2-120 AP 1,4521,0109011.222B++9.6542.639%CN/A32.4C*14.2C--39731.2h7.1C*16.8C++
E540 Halberd-H 1,4179725119.059A++17.4953.753%C--N/A37.2C17D22126.1h5.7C**10.5C**
CAS 14-E 9807945015.88C+14.3131.26%DN/A36.3D-8.5B+14421.9h53.9F172.4D**
VLG Missile Launcher 1,0217571550.467A++48.9053%C+N/A65.8C++23C+26811.5h5.1B+9.7B+
SR-7 7617442792.667C1.1031.959%D*69.893%D*15.9D-N/A4646.7h3.2D**10D**
NS-11C 7797277720.942C+0.6324.463%C++18.294%C+7.8D-N/A3193.7h20.8D--85.2C
Rocklet Rifle 1,1776117290.838C*0.7358.206%B+N/A41.6B**38.5A55514.7h27.4B*47B*
P2-120 HEAT 9375852012.91C-1.3440.171%C2.051%D17.5D10.5C++17133.5h13.5F-33.7F
AS16 NightHawk 5144895310.921C+0.6542.176%C*11.452%D23.9C-1.2A++8120.5h6.6D*15.6C
HC1 Cougar 4874661,0660.437D1.1319.212%D--23.605%C**7.2D--N/A2364.8h18.5D**96.4D--
E540 Halberd 6574441183.763C2.1944.137%B+1.351%D--20.8C--10D16421.3h7.2D16.4C+
AMR-66 3973699050.408D1.1625.677%C+28.455%B+4.9D--N/A1975.2h16.1F-62.6D--
T2 Striker 5673353131.07A0.5037.256%D**N/A12.5C++8.7C--19526.8h33.5B++89.9C++
L100 Python HESH 374309595.237C--3.6736.979%D*N/A44.8C9.4C**3296.9h3.9C10.5D-
M14 Banshee 3423062881.063C0.5122.003%D**N/A15.1D--1.8D7420.3h47.3D-214.9D*
NS-30 Vandal 2352281681.357C+0.2123.488%D**35.088%B**12.5D*N/A4318.2h9.6F--41F--
Hellfire Rocket Pods 284224782.872C--1.3042.347%DN/A50.9C-13.6C+4844.4h33.2C78.4C--
G30 Vulcan 328202653.108C+1.5433.415%B+1.98%D-20.6C+12.9C+1999.8h126.6D378.9C++
L-24R Spur 2312001751.143D0.4334.055%D1%D-7.4D*1.1C-3527.2h52.8C+155.1C+
Hunter QCX 2041912800.682C+0.8913.989%F-26.178%C+7.4DN/A2925.7h7.5C+53.5D--
T32 Bull 1901772910.608D0.9621.557%C24.294%C++11D*N/A4216.1h27.2T*126.1F-
L105 Zephyr 246172315.548C-3.9836.402%D1.163%B+24.2D--10.4C**1657.1h11.6F--31.8F-
M12 Kobalt-H 1771711214.25C+12.6814.324%D**19.883%B+47.5D*1.7D--1233.6h20.1D140.4D*
Skyguard 279160622.581C+1.0127.531%CN/A14.8C++11B+19010.8h108.1B+392.5B+
G40-F Ranger 235154530.8S29.2327.811%D-1.299%C++35C*18.4C+2704.4h52B*186.9B+
RAMS .50M 158154344.529B+2.9633.49%D70.13%D*16DN/A579.6h2.8D8.3D
MANA Anti-Vehicle Turret 3661541461.055C0.5157.909%B+4.545%C*25.7C35.3B+3896h14C-24.1C
Frag Grenade 1601541154N/A152.4336.558%D*N/A256.7D-10C**9260.6h4.7D12.8D
MR11 Gatekeeper 270145532.736C1.1735.671%C-N/A15.8D13.6C1569.2h60.5C169.7C
TRAC-5 S 1481441850.778C+0.7922.676%C+20.833%B++13.7CN/A5010.5h17.3D-76.3C
M20 Basilisk 199139572.439C0.8741.399%C**5.755%C+15.8C-6.8C1798.8h107.6C+259.8C++
Claymore 136136592.305D0.7412.986%F-N/A50.4D**N/A1512.7h1.4F10.6T*
M20 Wyvern 230135482.813C--1.2436.308%C-3.704%C+13.8D9.7D1759.8h133.3D**367D**
M18 Locust 2201322660.496D1.0730.353%CN/A7.6D-5.1D-7817.3h271D892.7D-
TAR 1321302400.542C--1.0317.602%D*13.846%D--14.3D-N/A529.1h16.9D*95.8D*
PDW-16 Hailstorm 1311292270.568C--1.0019.825%D22.481%B**9.5D-N/A3813.6h20.4D-102.8D
SMG-46 Armistice 1331281970.65C0.9224%C10.938%D-9.8D-N/A3513h20.8D*86.5D
C75 Viper 188126442.864C1.3050.671%AN/A23.8C11.7B*2655.3h19.2D37.8C++
C150 Dalton 214124274.593C3.0230.338%D--N/A20.3D14.8D2426.1h5.1C16.7D-
M1 Heavy Cycler 1321221360.897C0.6720.223%A+19.672%B+14.9D1.2A*638.2h34.2T-169C+
L100 Python AP 170121186.722B+5.1542.456%F1.653%D31C++12.6D-5053.9h4.6B+10.9C*
NSX Tengu 1221191520.783C0.7932.482%D17.647%C--14.7D-N/A528.1h16.8C--51.7C
MR1 Fracture 1891181440.819C++0.7552.128%A++N/A8.5C++5.1C*11313.9h82.3D--157.9C++
NS-61 Emissary 1241172200.532C1.0431.859%B+15.385%C+10.4DN/A3811.2h22.2D-69.8C
TSAR-42 113109651.677C0.1129.712%D*61.468%D15.6D-N/A657h2.8D9.5D--
SABR-13 1131092540.429C--1.1419.551%D**25.688%C+9.1D*N/A2712h19.5F--99.7F*
T1 Cycler 1071031890.545C1.0216.924%D*25.243%B+15.8C--N/A936.5h14.9C+88.2C-
MR1 Fracture 1551011440.701C+0.8752.563%A++N/A7.3C3.9D9313.9h94.5F179.9C+
NS-15M2 108991130.876C0.6919.068%D-19.192%D-13.4D--1.2A587.4h24T125.9F-
MG-H1 Watchman 96941260.746C0.8220.937%C21.277%D17.7D-N/A865.3h29.9F**143D*
M1 Heavy Cycler 100931010.921D0.6523.116%A++20.43%C*14.5D--1.1B**586.4h41T*177.5D
M60-A Bulldog 10192263.538C1.9735.084%C+1.087%C-26.3C-2.6D2783.5h7.7D*21.9C-
FA1 Barrage 91902150.419C--1.1544.419%B+17.778%B+9.9D--N/A489.1h8.4F-19D
G30 Walker 10574612.333B**10.7633.618%C2.703%C-30.8C*12.9C-1722.4h120.4B*358.2B+
M20 Basilisk 10370183.889B2.3241.081%C*2.857%D--17.5C8.3C2324h119.5C290.8C+
T16 Rhino 70691490.463D1.1123.732%B+26.087%B+9.2D*N/A407.5h34.2T*144.2D**
P2-120 HESH 8368125.667C-4.1024.565%F-N/A23.4D*5.2D3382.9h5.6C22.8F-
MG-S1 Jackal 68681130.602C--0.9718.606%D**19.118%C+7.7D--N/A348.8h14.6C78.5D
Xiphos Anti-Personnel Phalanx Tower 6664164C**62.4344.038%A+N/A213.3C+6.7C8020.3h20.3C++46.1B
M3 Pounder HEG 9863680.926C-0.6467.751%M+1.587%D--10.9D-6A1155.8h64.1T*94.7D*
TRAC-5 66621300.477C-1.0921.526%C+20.968%B3.8D--N/A5016.5h22.6D--104.8C-
T7 Mini-Chaingun 68611250.488D1.0833.166%M++9.836%D-12D--1.4A+845.1h66.9T*201.8D--
M40 Fury-F 96591730.341D1.2350.455%C++3.39%M++3.9D--2.5D-4015h31F--61.4F-
MSW-R 6459770.766C-0.8019.563%D18.644%D14.8D-1.3A*1074h19F--97D--
M3 Pounder HEG 9558780.744C-0.8267.36%M*N/A9.4D-6A++1236.2h68.6T*101.9D**
M12 Kobalt 645778.143C6.5714.863%C-8.772%F--25.9D--3.2C+1292.2h26.7D*179.4C--
NS-10 Burster 8356551.018C++0.5520.361%D*1.786%D*6.5B++3.1C+558.6h102.1B**501.3B+
M20 Basilisk 8053163.313B++1.7430.276%C**7.547%B*12.6C-6.4C+844.2h131.7D**435.1C--
M12 Kobalt 605377.571D6.0013.25%C11.321%D27.9D-3.7C+941.9h32.9F**248.1F
Hoplon Anti-Aircraft Phalanx Tower 9151151S49.4314.12%F-N/A102C++80C+8070.5h14.3B++101.5B
M12 Kobalt 545086.25D-4.6815.54%D*24%A+38.5D*3.1D1381.3h27.8D**178.6F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0940.1h
Nano-Armor Kit604821,66458h
Flail Targeting Dart01220.4h
MG-HBR1 Dragoon0610.2h
Spawn Beacon142,0491.9h
Anti-Vehicle MANA Turret311,5232.3h
Turret AI Module12221.4h
Repair Module11951h
Skywall Shield Emitter01291.1h
Structure Shield Module01200.7h
Blast Wall0840.7h
Nanite Revive Grenade07460.2h
Spear Anti-Vehicle Tower01050.9h
Spitfire Auto-Turret171,2511.4h
Welding Device05,5840.7h
Rampart Wall12383.4h
Xiphos Anti-Personnel Tower31601.3h
Hoplon Anti-Aircraft Phalanx Tower31471.1h
Anti-Infantry MANA Turret0760.1h
Medical Applicator33061,9217.5h
Elysium Spawn Tube0570.4h
WLT-Howler Mining Laser1019,1905.2h
A30 Walker1980h
Nano-Repair Grenade06500.2h
Recon Detection Device63780.7h
Ammunition Package271,0921.9h
Smoke Grenade01090h
M20 Drake0500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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