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Field Marshal General Yttermayn[TRWP] Yttermayn
TR BR 121

KDR: 1.78

Score: 30.2m

Last Seen: Aug 24th, 2019 12:10 AM
- OFFLINE - 50.6 hour(s)

Prestige 1, Battle Rank 100 (121 total) - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VLG Missile Launcher G20 Vulcan-H L100 Python HEAT AP30 Shredder C-4 LC3 Jaguar LC2 Lynx Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 327TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.114%20.366%4502011947,5420.7721131.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.767%0.192C++-0.072C+0.1C+HEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.1-0.141C18.8-0.317C66.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.144%0.623%33112133217541430.425166223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.599F-0.89D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.2-0.323C47.40.106C+166.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.125%1.008%292612084,664213323272.18557200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.175%-0.284C-1.002D*0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.21C++11.50.073C+18.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.08%1.811%8811611989,661153753306.28154181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.789%0.356C**-0.649D0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.3-0.613D77.1-0.934D--115.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.06%69.187%881312111,0581199250.881667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.172%-0.443C--0.12C+-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.026C+3.10.029C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.391%12.392%88121212581650260.893846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.877%0.071C+-0.443C---1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.226C6.8-0.409C--9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 14
30.2m515.5%269 (16.1k)242 (14.5k)1.7794540,10722,5392.48534121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1214162427.811%7.216%20105:339

48% Engineer9% Heavy Assault8% Infiltrator29% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2016 12:52 AMJan 13th, 2017 6:06 AMAug 23rd, 2019 10:17 PM (2d) (PST)Aug 23rd, 2019 8:11 PM (2d) (PST)Aug 23rd, 2019 8:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
783827010.3210.1800.0232.2450.115336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9784,94242,03619111135714,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2084.4h/86.9d 15,910 2,894 13,053 280.8k 1,490 4,037 14,360 97.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,687
Deaths:2,055
KDR:0.821
Accuracy:23.285% C+
HSR:18.317% C
LC2 Lynx
C
Kills:1,442
Deaths:2,734
KDR:0.527
Accuracy:21.735% C
HSR:17.476% D
T5 AMC
B
Kills:1,178
Deaths:1,258
KDR:0.936
Accuracy:22.051% C
HSR:21.817% B
NS-11C
C++
Kills:791
Deaths:831
KDR:0.952
Accuracy:24.592% C++
HSR:18.584% C+
AS16 NightHawk
C*
Kills:491
Deaths:532
KDR:0.923
Accuracy:41.939% C*
HSR:11.405% D-
HC1 Cougar
C*
Kills:466
Deaths:1,066
KDR:0.437
Accuracy:19.212% D--
HSR:23.605% C*
AMR-66
B+
Kills:370
Deaths:905
KDR:0.409
Accuracy:25.588% C
HSR:28.378% B+
TRAC-5 S
B*
Kills:144
Deaths:185
KDR:0.778
Accuracy:22.676% C+
HSR:20.833% B*
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
TRAC-5
B
Kills:62
Deaths:130
KDR:0.477
Accuracy:21.526% C+
HSR:20.968% B
Kills:6,721
Deaths (as Engineer):9,911
Deaths (to Engineers):6,004
KDR:0.67814
Kill Difference:3,190
Playtime:1,010.616 hours
Usage:48%
Score:15.389m
Score/min:254
Accuracy (listed only):26.702%
HSR (listed only):19.916%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:179
Deaths:292
KDR:0.613
Accuracy:21.530% C-
HSR:24.022% C+
NS-15M2
D-
Kills:120
Deaths:126
KDR:0.952
Accuracy:16.765% D**
HSR:19.167% D-
MG-H1 Watchman
C
Kills:94
Deaths:126
KDR:0.746
Accuracy:20.937% C
HSR:21.277% D
MSW-R
D
Kills:72
Deaths:93
KDR:0.774
Accuracy:18.797% D
HSR:18.056% D-
T16 Rhino
B+
Kills:69
Deaths:149
KDR:0.463
Accuracy:23.732% B+
HSR:26.087% B+
Kills:534
Deaths (as Heavy Assault):786
Deaths (to Heavy Assaults):5,085
KDR:0.67939
Kill Difference:252
Playtime:196.584 hours
Usage:9%
Score:4.505m
Score/min:382
Accuracy (listed only):20.352%
HSR (listed only):21.722%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,687
Deaths:2,055
KDR:0.821
Accuracy:23.285% C+
HSR:18.317% C
LC2 Lynx
C
Kills:1,442
Deaths:2,734
KDR:0.527
Accuracy:21.735% C
HSR:17.476% D
T5 AMC
B
Kills:1,178
Deaths:1,258
KDR:0.936
Accuracy:22.051% C
HSR:21.817% B
NS-11C
C++
Kills:791
Deaths:831
KDR:0.952
Accuracy:24.592% C++
HSR:18.584% C+
AS16 NightHawk
C*
Kills:491
Deaths:532
KDR:0.923
Accuracy:41.939% C*
HSR:11.405% D-
HC1 Cougar
C*
Kills:466
Deaths:1,066
KDR:0.437
Accuracy:19.212% D--
HSR:23.605% C*
TRAC-5 S
B*
Kills:144
Deaths:185
KDR:0.778
Accuracy:22.676% C+
HSR:20.833% B*
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:123
Deaths:153
KDR:0.804
Accuracy:32.285% D
HSR:17.886% C--
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
TRAC-5
B
Kills:62
Deaths:130
KDR:0.477
Accuracy:21.526% C+
HSR:20.968% B
Kills:6,799
Deaths (as Light Assault):9,696
Deaths (to Light Assaults):3,217
KDR:0.70122
Kill Difference:2,897
Playtime:614.444 hours
Usage:29%
Score:7.652m
Score/min:208
Accuracy (listed only):25.858%
HSR (listed only):18.554%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
D--
Kills:750
Deaths:283
KDR:2.650
Accuracy:31.899% D*
HSR:70% D--
NS-30 Vandal
B**
Kills:228
Deaths:168
KDR:1.357
Accuracy:23.423% F
HSR:35.088% B**
RAMS .50M
D
Kills:199
Deaths:42
KDR:4.738
Accuracy:34.371% D
HSR:70.352% D*
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:123
Deaths:153
KDR:0.804
Accuracy:32.285% D
HSR:17.886% C--
NS-61 Emissary
B+
Kills:117
Deaths:220
KDR:0.532
Accuracy:31.809% B+
HSR:15.385% C
TSAR-42
D
Kills:109
Deaths:66
KDR:1.652
Accuracy:29.686% D*
HSR:61.468% D
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
Kills:1,851
Deaths (as Infiltrator):1,469
Deaths (to Infiltrators):3,400
KDR:1.26004
Kill Difference:382
Playtime:160.428 hours
Usage:8%
Score:1.222m
Score/min:127
Accuracy (listed only):27.323%
HSR (listed only):35.857%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:491
Deaths:532
KDR:0.923
Accuracy:41.939% C*
HSR:11.405% D-
TAR
D--
Kills:130
Deaths:240
KDR:0.542
Accuracy:17.602% D*
HSR:13.846% D--
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:123
Deaths:153
KDR:0.804
Accuracy:32.285% D
HSR:17.886% C--
SABR-13
C+
Kills:109
Deaths:254
KDR:0.429
Accuracy:19.551% D*
HSR:25.688% C+
T1 Cycler
B+
Kills:103
Deaths:189
KDR:0.545
Accuracy:16.924% D*
HSR:25.243% B+
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
Kills:1,371
Deaths (as Combat Medic):2,120
Deaths (to Combat Medics):1,554
KDR:0.6467
Kill Difference:749
Playtime:54.091 hours
Usage:3%
Score:0.795m
Score/min:245
Accuracy (listed only):26.128%
HSR (listed only):18.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:122
Deaths:136
KDR:0.897
Accuracy:20.223% A+
HSR:19.672% B+
MR1 Fracture
A++
Kills:118
Deaths:144
KDR:0.819
Accuracy:52.321% A++
HSR:0.847% D**
MR1 Fracture
A++
Kills:101
Deaths:144
KDR:0.701
Accuracy:52.788% A++
HSR:0% F-
M1 Heavy Cycler
A++
Kills:93
Deaths:101
KDR:0.921
Accuracy:23.116% A++
HSR:20.430% C*
M3 Pounder HEG
M+
Kills:64
Deaths:69
KDR:0.928
Accuracy:67.666% M+
HSR:1.563% D--
M3 Pounder HEG
M*
Kills:60
Deaths:79
KDR:0.759
Accuracy:67.255% M*
HSR:0% F--
NS-10 Burster
D*
Kills:57
Deaths:57
KDR:1
Accuracy:20.374% D*
HSR:1.754% D*
Kills:615
Deaths (as MAX Suit):365
Deaths (to MAX Suits):584
KDR:1.68493
Kill Difference:250
Playtime:40.991 hours
Usage:2%
Score:0.682m
Score/min:277
Accuracy (listed only):43.392%
HSR (listed only):6.324%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:321
V. Kills:39 N/A
Deaths:292
KDR:1.099
Accuracy:22.144% D**
KPH:14.900 D--
VKPH:1.800 D
Hellfire Rocket Pods
C+
Kills:231
V. Kills:61 373%
Deaths:79
KDR:2.924
Accuracy:42.549% D
KPH:52.400 C-
VKPH:13.800 C+
M18 Locust
C
Kills:138
V. Kills:92 148%
Deaths:270
KDR:0.511
Accuracy:29.988% C
KPH:7.500 D-
VKPH:5 D--
Kills:690 (459 + 0)
Deaths:641
KDR:1.076
VKDR:0.300
Vehicle Kills:192
Kill Difference:49
Playtime:44.292 hours
Usage:2%
Score:0.352m
Score/min:132
Piloting Accuracy:29.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:2,247
V. Kills:1,414 159%
Deaths:211
KDR:10.649
Accuracy:34.657% C**
KPH:28.200 C+
VKPH:17.800 C+
L-24R Spur
C
Kills:200
V. Kills:31 N/A
Deaths:175
KDR:1.143
Accuracy:34.055% D
KPH:7.300 D*
VKPH:1.100 C
L105 Zephyr
C**
Kills:172
V. Kills:74 229%
Deaths:31
KDR:5.548
Accuracy:36.402% D
KPH:24.200 D--
VKPH:10.400 C**
C150 Dalton
D
Kills:140
V. Kills:100 139%
Deaths:28
KDR:5
Accuracy:29.723% D--
KPH:20.800 D
VKPH:14.900 D
Kills:2,759 (200 + 2,559)
Deaths:445
KDR:6.200
VKDR:3.638
Vehicle Kills:1,619
Kill Difference:2,314
Playtime:120.626 hours
Usage:6%
Score:1.427m
Score/min:197
Piloting Accuracy:34.055%
Gunner Accuracy:29.723%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:2,396
V. Kills:1,190 201%
Deaths:848
KDR:2.825
Accuracy:53.134% C++
KPH:25 C-
VKPH:12.400 C++
L100 Python HESH
C**
Kills:309
V. Kills:65 468%
Deaths:59
KDR:5.237
Accuracy:36.979% D*
KPH:44.500 C
VKPH:9.400 C**
Skyguard
B+
Kills:163
V. Kills:120 135%
Deaths:62
KDR:2.629
Accuracy:27.649% C
KPH:14.900 C++
VKPH:11 B+
C75 Viper
B*
Kills:126
V. Kills:62 200%
Deaths:44
KDR:2.864
Accuracy:50.671% A
KPH:23.900 C
VKPH:11.800 B*
L100 Python AP
C+
Kills:123
V. Kills:50 241%
Deaths:19
KDR:6.474
Accuracy:42.642% D**
KPH:31.100 C+
VKPH:12.700 D-
Kills:3,117 (3,117 + 0)
Deaths:1,032
KDR:3.020
VKDR:1.441
Vehicle Kills:1,487
Kill Difference:2,085
Playtime:122.959 hours
Usage:6%
Score:1.414m
Score/min:192
Driving Accuracy:42.642%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,088
V. Kills:473 230%
Deaths:98
KDR:11.102
Accuracy:43.101% C
KPH:32.400 C++
VKPH:14.100 C--
P2-120 HEAT
C++
Kills:585
V. Kills:352 166%
Deaths:201
KDR:2.910
Accuracy:40.171% C
KPH:17.400 D
VKPH:10.500 C++
E540 Halberd
B
Kills:448
V. Kills:214 208%
Deaths:118
KDR:3.797
Accuracy:44.014% B
KPH:20.900 C--
VKPH:10 C--
G30 Vulcan
C+
Kills:202
V. Kills:126 159%
Deaths:65
KDR:3.108
Accuracy:33.415% B+
KPH:20.700 C+
VKPH:12.900 C+
MR11 Gatekeeper
C
Kills:145
V. Kills:125 115%
Deaths:53
KDR:2.736
Accuracy:35.671% C--
KPH:15.800 C--
VKPH:13.600 C
P2-120 HESH
D
Kills:68
V. Kills:15 425%
Deaths:12
KDR:5.667
Accuracy:24.565% F-
KPH:23.600 D*
VKPH:5.200 D
M12 Kobalt
C+
Kills:53
V. Kills:7 N/A
Deaths:7
KDR:7.571
Accuracy:13.250% C
KPH:27.500 D--
VKPH:3.600 C+
M20 Basilisk
C+
Kills:53
V. Kills:27 189%
Deaths:16
KDR:3.313
Accuracy:30.276% C*
KPH:12.600 C--
VKPH:6.400 C+
Kills:2,642 (1,741 + 901)
Deaths:570
KDR:4.635
VKDR:2.349
Vehicle Kills:1,339
Kill Difference:2,072
Playtime:116.472 hours
Usage:6%
Score:1.633m
Score/min:234
Driving Accuracy:24.565%
Gunner Accuracy:30.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:4,603
V. Kills:2,552 180%
Deaths:764
KDR:6.025
Accuracy:47.479% C+
KPH:40.700 C+
VKPH:22.500 C
E540 Halberd-H
C
Kills:972
V. Kills:445 218%
Deaths:51
KDR:19.059
Accuracy:53.753% C-
KPH:37.200 C
VKPH:17 D
M12 Kobalt-H
D*
Kills:171
V. Kills:6 N/A
Deaths:12
KDR:14.250
Accuracy:14.324% D**
KPH:46.900 D*
VKPH:1.600 D*
G40-F Ranger
C++
Kills:159
V. Kills:84 187%
Deaths:5
KDR:31.800
Accuracy:28.086% D-
KPH:35.700 C++
VKPH:18.900 C+
G30 Walker
C*
Kills:74
V. Kills:31 231%
Deaths:6
KDR:12.333
Accuracy:33.618% C
KPH:31.500 C*
VKPH:13.200 C
Kills:5,979 (0 + 5,979)
Deaths:838
KDR:7.135
VKDR:3.721
Vehicle Kills:3,118
Kill Difference:5,141
Playtime:149.748 hours
Usage:7%
Score:2.739m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:33.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:139
V. Kills:60 228%
Deaths:58
KDR:2.397
Accuracy:41.413% C**
KPH:15.800 C-
VKPH:6.800 C
M20 Basilisk
C
Kills:70
V. Kills:33 206%
Deaths:18
KDR:3.889
Accuracy:41.048% C*
KPH:17.300 C
VKPH:8.200 C
M12 Kobalt
C+
Kills:59
V. Kills:7 N/A
Deaths:8
KDR:7.375
Accuracy:15.374% C
KPH:26.500 D--
VKPH:3.100 C+
Kills:268 (0 + 268)
Deaths:84
KDR:3.190
VKDR:1.190
Vehicle Kills:100
Kill Difference:184
Playtime:15.066 hours
Usage:1%
Score:0.172m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:15.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:59
V. Kills:37 155%
Deaths:173
KDR:0.341
Accuracy:50.455% C++
KPH:3.900 D*
VKPH:2.500 D-
Kills:59 (59 + 0)
Deaths:173
KDR:0.341
VKDR:0.214
Vehicle Kills:37
Kill Difference:114
Playtime:15.036 hours
Usage:1%
Score:0.038m
Score/min:42
Driving Accuracy:50.455%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:5,031
V. Kills:1,865 270%
Deaths:58
KDR:86.741
Accuracy:54.687% C+
KPH:63.300 C++
VKPH:23.500 C+
CAS 14-E
B+
Kills:801
V. Kills:186 428%
Deaths:50
KDR:16.020
Accuracy:31.170% D
KPH:36.200 D-
VKPH:8.400 B+
M20 Wyvern
D
Kills:138
V. Kills:97 141%
Deaths:48
KDR:2.875
Accuracy:36.222% C-
KPH:14 D
VKPH:9.800 D
Kills:5,970 (0 + 5,970)
Deaths:156
KDR:38.269
VKDR:13.769
Vehicle Kills:2,148
Kill Difference:5,814
Playtime:111.469 hours
Usage:5%
Score:2.139m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:36.222%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 6,8965,0315886.741M**84.9654.687%C+N/A63.3C++23.5C+38679.5h5B+9.2B+
G20 Vulcan-H 7,1554,6037646.025B+4.2547.479%C+1.825%D40.7C+22.5C333113.2h87.1B+183.4B+
L100 Python HEAT 3,5862,3968482.825C1.0553.134%C++1.043%D--25C-12.4C++15995.9h7.9D14.8C-
AP30 Shredder 3,6612,24721110.649C++8.8734.657%C**N/A28.2C+17.8C+23979.6h112.1C-323.4C+
C-4 3,1442,1261,1911.785C**0.0126.104%C++N/A90.9C*43.5B**69423.4h1.2B+4.7B+
LC3 Jaguar 1,7661,6872,0550.821C0.9623.285%C+18.317%C16DN/A47105.4h15.3C65.8C+
LC2 Lynx 1,5011,4422,7340.527C--1.2521.735%C17.476%D9.2D-N/A29157.1h20.2D--93C--
Tank Mine 2,0911,3404423.032C*1.2519.785%D--N/A108.9C+61.1C+97012.3h1.6B+8.3D--
T5 AMC 1,2311,1781,2580.936C+0.8422.051%C21.817%B11.4DN/A35103.7h19.9D*90.1C--
P2-120 AP 1,5611,0889811.102B+9.3243.101%CN/A32.5C++14.1C--38833.5h7.1C++16.5C+
E540 Halberd-H 1,4179725119.059A+17.2853.753%C-N/A37.2C17D22226.1h5.7C**10.5C*
CAS 14-E 9878015016.02C+14.2431.17%DN/A36.2D-8.4B+14422.1h53.7D**172.3D**
NS-11C 8467918310.952C+0.8324.592%C++18.584%C+7.9D-N/A30100.7h21.1D*86C-
SR-7 7677502832.65C0.8731.899%D*70%D--15.9D--N/A4547.1h3.2D**10.1D**
Rocklet Rifle 1,1816137330.836C*0.9458.014%B+N/A41.1B**38.1B**56314.9h27.6B*47.6B*
P2-120 HEAT 9375852012.91C1.1340.171%C2.051%D17.4D10.5C++17233.6h13.5F--33.7F-
AS16 NightHawk 5164915320.923C+0.8641.939%C*11.405%D-23.8C-1.2A++8220.6h6.6D*15.6C
HC1 Cougar 4874661,0660.437D1.3419.212%D--23.605%C*7.2D--N/A2464.8h18.5F96.4D*
E540 Halberd 6624481183.797C2.0244.014%B1.339%D--20.9C--10C--16521.4h7.2D-16.3C+
T2 Striker 7054273311.29A++0.4936.774%FN/A13.3C++8.7C34732h28.8B*78.4C**
AMR-66 3983709050.409D1.3725.588%C28.378%B+4.9D--N/A1975.3h16.1F-62.8D--
M14 Banshee 3603212921.099C0.6822.144%D**N/A14.9D--1.8D8221.5h47.4D--214.2D**
L100 Python HESH 374309595.237C--3.4636.979%D*N/A44.8C9.4C**3386.9h3.9C-10.5D--
Hellfire Rocket Pods 292231792.924C--1.1442.549%DN/A52.5C-13.9C+5604.4h33.3C-78.1C--
NS-30 Vandal 2352281681.357C+0.4223.423%F35.088%B**12.5D*N/A4318.3h9.7F*41.3F*
G30 Vulcan 328202653.108C+1.3333.415%B+1.98%D-20.6C+12.9C+2009.8h126.6D378.9C+
L-24R Spur 2312001751.143D0.6434.055%D1%D-7.4D*1.1C3827.2h52.8C+155.1C
RAMS .50M 203199424.738B+2.9634.371%D70.352%D*16.7DN/A5511.9h2.8D-8.1D
Hunter QCX 2041912800.682C+1.1013.985%F-26.178%C+7.4DN/A3025.7h7.5C+53.5D--
T32 Bull 1921792920.613D1.1721.53%C-24.022%C+11.1D*N/A4416.1h26.9T*125.2F-
L105 Zephyr 246172315.548C3.7736.402%D1.163%B+24.2D--10.4C**1727.1h11.6F--31.8F-
M12 Kobalt-H 1771711214.25C+12.4714.324%D**19.883%B+47.5D*1.7D--1243.6h20.1D140.4D**
Skyguard 283163622.629C+0.8527.649%CN/A15C++11B+19610.9h107.4B+388.5B+
Frag Grenade 1701631163N/A161.2236.99%D--N/A271.7D-11.7B+9620.6h4.6C--12.5D
G40-F Ranger 243159531.8S30.0228.086%D-1.258%C**35.3C++18.7C+2854.5h51.8B*184.5B+
MANA Anti-Vehicle Turret 3661541461.055C0.7257.909%B+4.545%C**25.7C-35.3B+3906h14D24.1C
MR11 Gatekeeper 270145532.736C0.9635.671%C--N/A15.8C--13.6C1569.2h60.5C--169.7C--
TRAC-5 S 1481441850.778C+1.0022.676%C+20.833%B*13.7C-N/A5010.5h17.3D-76.3C
C150 Dalton 240140285C3.2229.723%D--N/A20.9D14.9D3726.7h4.8C+16.2D
M20 Basilisk 199139582.397C0.6241.413%C**5.755%C+15.8C-6.8C1838.8h107.7C260C++
M18 Locust 2301382700.511D1.2729.988%CN/A7.5D-5D--8918.4h269.1D897.3D-
M20 Wyvern 235138482.875C--1.1036.222%C-3.623%C+13.9D9.8D1789.9h131.5D**363D**
Claymore 136136592.305D0.5312.959%F-N/A50.4D**N/A1522.7h1.4D**10.6T*
TAR 1321302400.542C--1.2417.602%D*13.846%D--14.3D-N/A549.1h16.9D*95.8D*
PDW-16 Hailstorm 1311292270.568C-1.2119.825%D22.481%B**9.5D--N/A3913.6h20.4D-102.8D
SMG-46 Armistice 1331281970.65C1.1324%C10.938%D-9.8D--N/A3613h20.8D*86.5D
C75 Viper 188126442.864C1.0850.671%AN/A23.8C11.7B*2975.3h19.2D37.8C++
NSX Tengu 1261231530.804C0.9832.285%D17.886%C--14.8D-N/A528.3h16.6D51.4C
L100 Python AP 173123196.474B4.6942.642%D**1.626%D30.8C+12.5D--5704h4.6B+10.8C++
M1 Heavy Cycler 1321221360.897C0.8820.223%A+19.672%B+14.9D1.2A++648.2h34.2T*169C+
NS-15M2 1291201260.952C0.8316.765%D**19.167%D-11D*N/A5110.9h21.8F--130.1F-
MR1 Fracture 1891181440.819C++0.9652.321%A++N/A8.5C++5.1C*11313.9h83.2D*159C++
NS-61 Emissary 1241172200.532C1.2531.809%B+15.385%C10.4D-N/A3811.2h22.2D-69.9C
SABR-13 1131092540.429C--1.3519.551%D*25.688%C+9.1D*N/A2712h19.5F*99.7F--
TSAR-42 113109661.652C0.1329.686%D*61.468%D15.4D--N/A697.1h2.9D-9.6D--
T1 Cycler 1071031890.545C1.2316.924%D*25.243%B+15.8DN/A996.5h14.9C+88.2C--
MR1 Fracture 1551011440.701C+1.0852.788%A++N/A7.3C3.9D9313.9h95.6F-181.1C
M60-A Bulldog 10899273.667C1.8935.844%C+1.01%C--24.8D2.3D-2544h8D**22.3D
MG-H1 Watchman 96941260.746C1.0320.937%C21.277%D17.7D-N/A905.3h29.9F**143D*
M1 Heavy Cycler 100931010.921D0.8623.116%A++20.43%C*14.5D--1.1B**596.4h41T*177.5D-
FA1 Barrage 91902150.419C-1.3644.419%B+17.778%B+9.9D--N/A509.1h8.4F--19D
G30 Walker 10574612.333B+10.5533.618%C2.703%C--30.8C++12.9C-1732.4h120.4B*358.2B+
MSW-R 7872930.774C1.0118.797%D18.056%D-12.6D--1.1A+875.7h18.4F-98.1D--
M20 Basilisk 10370183.889B2.1141.048%C*2.857%D*17.5C8.3C2374h119.5C291.1C+
T16 Rhino 70691490.463D1.3223.732%B+26.087%B+9.2D*N/A417.5h34.2T*144.2F
P2-120 HESH 8368125.667C--3.8924.565%F-N/A23.4D*5.2D3422.9h5.6C22.8F-
MG-S1 Jackal 68681130.602C-1.1818.606%D**19.118%C+7.7D--N/A358.8h14.6C78.5D
M3 Pounder HEG 10064690.928C-0.8567.666%M+1.563%D--10.8D--6.1A1235.9h63.5T*93.8D**
Xiphos Anti-Personnel Phalanx Tower 6664164C++62.2244.525%A+N/A160C5D8040.4h21.1C++47.4B
TRAC-5 66621300.477C-1.3021.526%C+20.968%B3.7D--N/A5616.6h22.6D*104.8C-
T7 Mini-Chaingun 68611250.488D1.2933.166%M++9.836%D-12D--1.4A+1095.1h66.9T*201.8D*
M3 Pounder HEG 9760790.759C-1.0267.255%M*N/A9.5D-5.9A+1256.3h66.7T*99.2F
M40 Fury-F 96591730.341D1.4450.455%C++3.39%M*3.9D*2.5D-4215h31F--61.4F-
M12 Kobalt 665987.375C-5.6015.374%C8.475%F--26.8D--3.2C+1322.2h27.2F176.6D
NS-10 Burster 8457571C+0.7820.374%D*1.754%D*6.4B+3C568.9h104B**510.4C**
M12 Kobalt 605377.571C-5.7913.25%C11.321%D27.9D--3.7C+971.9h32.9F*248.1F
M20 Basilisk 8053163.313B+1.5330.276%C*7.547%B*12.6C--6.4C+844.2h131.7D**435.1D
Hoplon Anti-Aircraft Phalanx Tower 9151151M**49.2214.12%F-N/A85C+66.7C7980.6h14.3B+101.5B
M12 Kobalt 545086.25D-4.4715.54%D*24%A+38.5D*3.1C1441.3h27.8D*178.6F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,1002h
Anti-Vehicle MANA Turret311,5232.3h
Nano-Armor Kit608832,23658.5h
Skywall Shield Emitter01301.1h
Structure Shield Module01200.7h
Repair Module11961h
Turret AI Module12231.4h
Blast Wall0840.7h
Nanite Revive Grenade07460.2h
Spitfire Auto-Turret171,3121.5h
Motion Spotter0940.1h
Hoplon Anti-Aircraft Phalanx Tower31471.1h
Xiphos Anti-Personnel Tower31611.3h
Rampart Wall12403.4h
Welding Device05,5840.7h
Spear Anti-Vehicle Tower01050.9h
Smoke Grenade01090h
Ammunition Package271,0921.9h
Medical Applicator33161,9217.5h
Anti-Infantry MANA Turret0760.1h
Nano-Repair Grenade06560.2h
Flail Targeting Dart01220.4h
MG-HBR1 Dragoon0610.2h
M20 Drake0500.3h
Recon Detection Device63950.7h
Elysium Spawn Tube0580.4h
WLT-Howler Mining Laser1019,1905.2h
A30 Walker1980h

Check the help document for the dictionary if you want to learn more about words used here.


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