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Field Marshal General Yttermayn[TRWP] Yttermayn
TR BR 113

KDR: 1.51

Score: 25.7m

Last Seen: Feb 20th, 2019 1:15 AM
- OFFLINE - 20 hour(s)

Prestige 1, Battle Rank 100 (113 total) - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 19
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS G20 Vulcan-H L100 Python HEAT C-4 AP30 Shredder LC3 Jaguar LC2 Lynx Tank Mine T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $379,053 MLG Score: 303
Fun Score: N/A
Cheeseburgers Flipped: 299TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.157%20.366%4512010027,3700.7654760.741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.702%0.211C++-0.05C+0.117C+HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.6-0.132C18.8-0.313C65.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.345%0.749%29110212677321290.364754205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.585F-0.786D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222.4-0.381C-49.70.062C+172.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.911%1.038%281610164,433209022312.12004199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.209%-0.291C-1.012D*0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.197C++11.80.061C+19.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.321%1.842%8531610069,121150950056.0444182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.791%0.386C**-0.641D0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.7-0.61D76.9-0.95D--113.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.847%68.75%853310199601184230.810127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.779%-0.478D0.106C+-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.007C+3.10.018C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.448%12.435%85321020579637260.908948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%0.085C+-0.417C---1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.214C6.8-0.402C--9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 19
25.7m517.4%250 (15k)224 (13.4k)1.506733,30122,1022.11488113 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022113127.475%8.216%22605:138

51% Engineer6% Heavy Assault8% Infiltrator30% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2016 12:52 AMJan 13th, 2017 6:06 AMFeb 20th, 2019 12:31 PM (2d) (PST)Feb 19th, 2019 10:15 PM (3d) (PST)Feb 19th, 2019 9:15 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
720886320.2900.1920.0242.0340.103303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1815,27937,90217121122613,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1915.2h/79.8d 13,442 2,736 11,396 233.7k 1,365 3,776 11,868 82.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,687
Deaths:2,051
KDR:0.823
Accuracy:23.296% C+
HSR:18.317% C
LC2 Lynx
C
Kills:1,429
Deaths:2,728
KDR:0.524
Accuracy:21.727% C
HSR:17.355% D
T5 AMC
B+
Kills:1,178
Deaths:1,258
KDR:0.936
Accuracy:22.051% C
HSR:21.817% B+
NS-11C
C++
Kills:676
Deaths:721
KDR:0.938
Accuracy:24.579% C++
HSR:18.343% C+
AS16 NightHawk
C**
Kills:489
Deaths:530
KDR:0.923
Accuracy:42.002% C**
HSR:11.452% D
HC1 Cougar
C**
Kills:466
Deaths:1,066
KDR:0.437
Accuracy:19.212% D--
HSR:23.605% C**
AMR-66
B+
Kills:369
Deaths:904
KDR:0.408
Accuracy:25.671% C+
HSR:28.455% B+
TRAC-5 S
B*
Kills:144
Deaths:185
KDR:0.778
Accuracy:22.676% C+
HSR:20.833% B*
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
TRAC-5
B+
Kills:62
Deaths:130
KDR:0.477
Accuracy:21.526% C+
HSR:20.968% B+
Kills:6,590
Deaths (as Engineer):9,788
Deaths (to Engineers):5,878
KDR:0.67327
Kill Difference:3,198
Playtime:972.652 hours
Usage:51%
Score:14.527m
Score/min:249
Accuracy (listed only):26.716%
HSR (listed only):19.892%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C+
Kills:177
Deaths:291
KDR:0.608
Accuracy:21.557% C
HSR:24.294% C+
NS-15M2
D
Kills:94
Deaths:113
KDR:0.832
Accuracy:18.617% D--
HSR:19.149% D
MG-H1 Watchman
C
Kills:94
Deaths:126
KDR:0.746
Accuracy:20.937% C
HSR:21.277% D
T16 Rhino
B++
Kills:68
Deaths:149
KDR:0.456
Accuracy:23.739% B+
HSR:26.471% B++
T7 Mini-Chaingun
M*
Kills:61
Deaths:125
KDR:0.488
Accuracy:33.864% M*
HSR:9.836% D-
MSW-R
D
Kills:59
Deaths:77
KDR:0.766
Accuracy:19.598% D
HSR:18.644% D
Kills:553
Deaths (as Heavy Assault):881
Deaths (to Heavy Assaults):4,987
KDR:0.6277
Kill Difference:328
Playtime:116.211 hours
Usage:6%
Score:1.341m
Score/min:192
Accuracy (listed only):23.052%
HSR (listed only):19.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,687
Deaths:2,051
KDR:0.823
Accuracy:23.296% C+
HSR:18.317% C
LC2 Lynx
C
Kills:1,429
Deaths:2,728
KDR:0.524
Accuracy:21.727% C
HSR:17.355% D
T5 AMC
B+
Kills:1,178
Deaths:1,258
KDR:0.936
Accuracy:22.051% C
HSR:21.817% B+
NS-11C
C++
Kills:676
Deaths:721
KDR:0.938
Accuracy:24.579% C++
HSR:18.343% C+
AS16 NightHawk
C**
Kills:489
Deaths:530
KDR:0.923
Accuracy:42.002% C**
HSR:11.452% D
HC1 Cougar
C**
Kills:466
Deaths:1,066
KDR:0.437
Accuracy:19.212% D--
HSR:23.605% C**
TRAC-5 S
B*
Kills:144
Deaths:185
KDR:0.778
Accuracy:22.676% C+
HSR:20.833% B*
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C-
Kills:118
Deaths:150
KDR:0.787
Accuracy:32.972% C--
HSR:17.797% C-
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
TRAC-5
B+
Kills:62
Deaths:130
KDR:0.477
Accuracy:21.526% C+
HSR:20.968% B+
Kills:6,664
Deaths (as Light Assault):9,571
Deaths (to Light Assaults):3,157
KDR:0.69627
Kill Difference:2,907
Playtime:575.303 hours
Usage:30%
Score:7.221m
Score/min:209
Accuracy (listed only):25.915%
HSR (listed only):18.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
D--
Kills:732
Deaths:278
KDR:2.633
Accuracy:31.987% D*
HSR:69.945% D--
NS-30 Vandal
B**
Kills:228
Deaths:168
KDR:1.357
Accuracy:23.488% D**
HSR:35.088% B**
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
RAMS .50M
D-
Kills:120
Deaths:28
KDR:4.286
Accuracy:32.836% D-
HSR:68.333% D*
NSX Tengu
C-
Kills:118
Deaths:150
KDR:0.787
Accuracy:32.972% C--
HSR:17.797% C-
NS-61 Emissary
B+
Kills:117
Deaths:220
KDR:0.532
Accuracy:31.859% B+
HSR:15.385% C+
TSAR-42
D
Kills:108
Deaths:64
KDR:1.688
Accuracy:29.814% D*
HSR:61.111% D
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
Kills:1,748
Deaths (as Infiltrator):1,445
Deaths (to Infiltrators):3,351
KDR:1.20969
Kill Difference:303
Playtime:153.039 hours
Usage:8%
Score:1.171m
Score/min:128
Accuracy (listed only):27.265%
HSR (listed only):35.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C**
Kills:489
Deaths:530
KDR:0.923
Accuracy:42.002% C**
HSR:11.452% D
TAR
D--
Kills:130
Deaths:237
KDR:0.549
Accuracy:17.575% D*
HSR:13.846% D--
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C-
Kills:118
Deaths:150
KDR:0.787
Accuracy:32.972% C--
HSR:17.797% C-
SABR-13
C+
Kills:109
Deaths:254
KDR:0.429
Accuracy:19.551% D*
HSR:25.688% C+
T1 Cycler
B+
Kills:102
Deaths:188
KDR:0.543
Accuracy:17.008% D--
HSR:24.510% B+
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
Kills:1,363
Deaths (as Combat Medic):2,111
Deaths (to Combat Medics):1,538
KDR:0.64567
Kill Difference:748
Playtime:53.431 hours
Usage:3%
Score:0.788m
Score/min:246
Accuracy (listed only):26.217%
HSR (listed only):18.178%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:122
Deaths:136
KDR:0.897
Accuracy:20.223% A+
HSR:19.672% B+
MR1 Fracture
A++
Kills:116
Deaths:144
KDR:0.806
Accuracy:52.922% A++
HSR:0.862% D**
MR1 Fracture
A++
Kills:97
Deaths:144
KDR:0.674
Accuracy:53.323% A++
HSR:0% F
M1 Heavy Cycler
A++
Kills:93
Deaths:101
KDR:0.921
Accuracy:23.116% A++
HSR:20.430% C**
M3 Pounder HEG
M++
Kills:58
Deaths:66
KDR:0.879
Accuracy:69.499% M++
HSR:1.724% D--
M3 Pounder HEG
M**
Kills:57
Deaths:76
KDR:0.750
Accuracy:69.073% M**
HSR:0% F-
Kills:543
Deaths (as MAX Suit):333.500
Deaths (to MAX Suits):574
KDR:1.62819
Kill Difference:209.500
Playtime:37.391 hours
Usage:2%
Score:0.640m
Score/min:285
Accuracy (listed only):48.026%
HSR (listed only):7.115%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:267
V. Kills:33 N/A
Deaths:280
KDR:0.954
Accuracy:22.345% D*
KPH:14.500 D--
VKPH:1.800 D-
Hellfire Rocket Pods
C++
Kills:207
V. Kills:56 363%
Deaths:75
KDR:2.760
Accuracy:42.111% D
KPH:54.200 C
VKPH:14.700 C++
M18 Locust
C
Kills:128
V. Kills:84 151%
Deaths:262
KDR:0.489
Accuracy:30.195% C
KPH:7.700 D
VKPH:5 D--
Kills:602 (395 + 0)
Deaths:617
KDR:0.976
VKDR:0.280
Vehicle Kills:173
Kill Difference:15
Playtime:38.950 hours
Usage:2%
Score:0.275m
Score/min:118
Piloting Accuracy:30.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:1,971
V. Kills:1,239 159%
Deaths:211
KDR:9.341
Accuracy:35.196% B+
KPH:28.200 C+
VKPH:17.700 C+
L-24R Spur
C-
Kills:197
V. Kills:29 N/A
Deaths:174
KDR:1.132
Accuracy:34.213% D
KPH:7.500 D*
VKPH:1.100 C-
L105 Zephyr
C**
Kills:153
V. Kills:65 232%
Deaths:30
KDR:5.100
Accuracy:36.364% D
KPH:23.500 D--
VKPH:10 C**
C150 Dalton
D
Kills:123
V. Kills:89 137%
Deaths:27
KDR:4.556
Accuracy:30.279% D--
KPH:20.500 D
VKPH:14.800 D
Kills:2,444 (197 + 2,247)
Deaths:442
KDR:5.529
VKDR:3.217
Vehicle Kills:1,422
Kill Difference:2,002
Playtime:108.858 hours
Usage:6%
Score:1.170m
Score/min:179
Piloting Accuracy:34.213%
Gunner Accuracy:30.279%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:2,313
V. Kills:1,155 200%
Deaths:839
KDR:2.757
Accuracy:53.377% C*
KPH:24.900 C
VKPH:12.400 C++
L100 Python HESH
B
Kills:309
V. Kills:65 468%
Deaths:59
KDR:5.237
Accuracy:36.979% D*
KPH:44.500 C
VKPH:9.400 B
Skyguard
B+
Kills:160
V. Kills:119 133%
Deaths:62
KDR:2.581
Accuracy:27.531% C
KPH:14.800 C*
VKPH:11 B+
C75 Viper
B**
Kills:126
V. Kills:62 200%
Deaths:44
KDR:2.864
Accuracy:50.671% A
KPH:23.900 C
VKPH:11.800 B**
L100 Python AP
C++
Kills:111
V. Kills:45 241%
Deaths:18
KDR:6.167
Accuracy:42.645% D**
KPH:30.800 C++
VKPH:12.500 D-
Kills:3,019 (3,019 + 0)
Deaths:1,022
KDR:2.954
VKDR:1.415
Vehicle Kills:1,446
Kill Difference:1,997
Playtime:119.646 hours
Usage:6%
Score:1.343m
Score/min:187
Driving Accuracy:42.645%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:955
V. Kills:418 228%
Deaths:89
KDR:10.730
Accuracy:42.295% C
KPH:32.400 C**
VKPH:14.200 C-
P2-120 HEAT
C++
Kills:585
V. Kills:352 166%
Deaths:201
KDR:2.910
Accuracy:40.171% C+
KPH:17.400 D
VKPH:10.500 C++
E540 Halberd
B
Kills:432
V. Kills:210 205%
Deaths:116
KDR:3.724
Accuracy:43.891% B
KPH:20.600 D
VKPH:10 D
G30 Vulcan
C+
Kills:202
V. Kills:126 159%
Deaths:65
KDR:3.108
Accuracy:33.415% B+
KPH:20.700 C+
VKPH:12.900 C+
MR11 Gatekeeper
C
Kills:141
V. Kills:123 114%
Deaths:52
KDR:2.712
Accuracy:35.700% C-
KPH:15.600 D
VKPH:13.600 C
P2-120 HESH
D
Kills:68
V. Kills:15 425%
Deaths:12
KDR:5.667
Accuracy:24.565% F-
KPH:23.600 D*
VKPH:5.200 D
M12 Kobalt
C+
Kills:53
V. Kills:7 N/A
Deaths:7
KDR:7.571
Accuracy:13.250% C
KPH:27.500 D--
VKPH:3.600 C+
M20 Basilisk
C+
Kills:53
V. Kills:27 189%
Deaths:16
KDR:3.313
Accuracy:30.276% C**
KPH:12.700 C-
VKPH:6.500 C+
Kills:2,489 (1,608 + 881)
Deaths:558
KDR:4.461
VKDR:2.290
Vehicle Kills:1,278
Kill Difference:1,931
Playtime:111.769 hours
Usage:6%
Score:1.556m
Score/min:232
Driving Accuracy:24.565%
Gunner Accuracy:30.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:4,438
V. Kills:2,470 180%
Deaths:748
KDR:5.933
Accuracy:47.206% C+
KPH:40.200 C+
VKPH:22.400 C
E540 Halberd-H
C
Kills:962
V. Kills:439 219%
Deaths:51
KDR:18.863
Accuracy:53.736% C-
KPH:37.400 C
VKPH:17.100 D
M12 Kobalt-H
D*
Kills:171
V. Kills:6 N/A
Deaths:12
KDR:14.250
Accuracy:14.324% D**
KPH:46.900 D*
VKPH:1.600 D*
G40-F Ranger
C++
Kills:148
V. Kills:78 187%
Deaths:5
KDR:29.600
Accuracy:27.666% D-
KPH:34.500 C++
VKPH:18.200 C+
G30 Walker
C++
Kills:74
V. Kills:31 231%
Deaths:6
KDR:12.333
Accuracy:33.618% C
KPH:31.500 C++
VKPH:13.200 C-
Kills:5,793 (0 + 5,793)
Deaths:822
KDR:7.047
VKDR:3.679
Vehicle Kills:3,024
Kill Difference:4,971
Playtime:146.461 hours
Usage:8%
Score:2.645m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:33.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:127
V. Kills:56 223%
Deaths:55
KDR:2.309
Accuracy:41.192% C**
KPH:15.100 C--
VKPH:6.600 C
M20 Basilisk
C
Kills:70
V. Kills:33 206%
Deaths:18
KDR:3.889
Accuracy:41.081% C**
KPH:17.300 C
VKPH:8.200 C
M12 Kobalt
C+
Kills:57
V. Kills:7 N/A
Deaths:7
KDR:8.143
Accuracy:14.905% C-
KPH:26.500 D--
VKPH:3.300 C+
Kills:254 (0 + 254)
Deaths:80
KDR:3.175
VKDR:1.200
Vehicle Kills:96
Kill Difference:174
Playtime:14.616 hours
Usage:1%
Score:0.164m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:14.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:59
V. Kills:37 155%
Deaths:172
KDR:0.343
Accuracy:50.442% C++
KPH:3.900 D--
VKPH:2.500 D-
Kills:59 (59 + 0)
Deaths:172
KDR:0.343
VKDR:0.215
Vehicle Kills:37
Kill Difference:113
Playtime:14.988 hours
Usage:1%
Score:0.036m
Score/min:40
Driving Accuracy:50.442%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:785
V. Kills:183 427%
Deaths:50
KDR:15.700
Accuracy:31.154% D
KPH:36.300 D-
VKPH:8.500 B+
M20 Wyvern
D
Kills:135
V. Kills:95 141%
Deaths:48
KDR:2.813
Accuracy:36.308% C
KPH:13.800 D
VKPH:9.700 D
Kills:920 (0 + 920)
Deaths:98
KDR:9.388
VKDR:2.837
Vehicle Kills:278
Kill Difference:822
Playtime:31.380 hours
Usage:2%
Score:0.289m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:36.308%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 6,9084,4387485.933B+4.4347.206%C+1.78%D40.2C+22.4C329110.5h87.2B+184.7B+
L100 Python HEAT 3,4682,3138392.757C1.2553.377%C*1.038%D--24.9C12.4C++15993h8D-14.9C
C-4 3,0082,0351,1721.736C**0.2326.002%C++N/A89.3C*42.7B**67922.8h1.2B+4.8B+
AP30 Shredder 3,2101,9712119.341C++7.8335.196%B+N/A28.2C+17.7C+23070h113.9C323.7C+
LC3 Jaguar 1,7661,6872,0510.823C0.6823.296%C+18.317%C16DN/A47105.2h15.3C65.8C+
LC2 Lynx 1,4881,4292,7280.524C-0.9821.727%C17.355%D9.1D-N/A28156.4h20.3D--93.2C--
Tank Mine 2,0351,3004362.982C*1.480.009%F--N/A107.4C++60.7C+95312.1h0M++8.3D--
T5 AMC 1,2311,1781,2580.936C+0.5722.051%C21.817%B+11.4DN/A35103.7h19.9D--90.1C--
E540 Halberd-H 1,4019625118.863A+17.3653.736%C-N/A37.4C17.1D22125.7h5.6B10.5C**
P2-120 AP 1,3739558910.73B++9.2242.295%CN/A32.4C**14.2C-40829.5h7.1C*16.9C++
CAS 14-E 9687855015.7C+14.1931.154%DN/A36.3D-8.5B+14421.6h53.7F172.3D**
SR-7 7487322782.633C1.1331.987%D*69.945%D--16.1D-N/A4645.6h3.2D**10D**
NS-11C 7256767210.938C+0.5724.579%C++18.343%C+7.9D-N/A3285.7h20.5D--83.5C
Rocklet Rifle 1,1686067270.834C*0.6758.536%B++N/A42.1B**39A55914.4h27.3B*46.7B*
P2-120 HEAT 9375852012.91C1.4040.171%C+2.051%D17.5D10.5C++17033.5h13.5F-33.7F
AS16 NightHawk 5144895300.923C+0.5842.002%C**11.452%D24C-1.2A++8220.4h6.5D*15.5C
HC1 Cougar 4874661,0660.437D1.0719.212%D--23.605%C**7.2D--N/A2364.8h18.5D**96.4D*
E540 Halberd 6424321163.724C2.2243.891%B1.389%D--20.6D10D16121h7.3D-16.6C+
AMR-66 3973699040.408D1.1025.671%C+28.455%B+4.9D--N/A1975h16.1F-62.5D--
T2 Striker 5603313031.092A0.4137.336%D**N/A12.7C++8.8C-18026.1h33.1B++88.7C++
L100 Python HESH 374309595.237C--3.7336.979%D*N/A44.8C9.4B3266.9h3.9C10.5D-
M14 Banshee 3002672800.954C--0.5522.345%D*N/A14.5D--1.8D-7218.4h49.7D--222.4D**
NS-30 Vandal 2352281681.357C+0.1523.488%D**35.088%B**12.6D*N/A4318.1h9.6F--41F--
Hellfire Rocket Pods 263207752.76C--1.2542.111%DN/A54.5C14.7C++5173.8h34C-80.7C--
G30 Vulcan 328202653.108C+1.6033.415%B+1.98%D-20.6C+12.9C+1989.8h126.6D378.9C++
L-24R Spur 2261971741.132D-0.3734.213%D1.015%D-7.5D*1.1C-3526.4h53.3C155.9C
Hunter QCX 2011882800.671C+0.8413.974%F-26.064%C+7.3DN/A2925.6h7.5C+53.8D--
T32 Bull 1901772910.608D0.9021.557%C24.294%C+11D*N/A4116.1h27.2T*126.1F-
M12 Kobalt-H 1771711214.25C+12.7414.324%D**19.883%B+47.5D*1.7D*1233.6h20.1D140.4D**
Skyguard 279160622.581C+1.0727.531%CN/A14.8C*11B+18810.8h108.1B+392.5B+
MANA Anti-Vehicle Turret 3661541461.055C0.4557.909%B+4.545%C*25.7C35.3B+3896h14C--24.1C
L105 Zephyr 218153305.1C-3.5936.364%D1.307%B*23.5D--10C**1596.5h12.1F**33.4F-
Frag Grenade 1561501150N/A148.4936.571%D*N/A250D--10B9240.6h4.7D12.8D
G40-F Ranger 226148529.6A*28.0927.666%D-1.351%C*34.4C++18.1C+2674.3h52B*188B+
TRAC-5 S 1481441850.778C+0.7322.676%C+20.833%B*13.7CN/A5010.5h17.3D-76.3C
MR11 Gatekeeper 264141522.712C1.2135.7%C-N/A15.5D13.5C1559.1h61.5C-172.1C
Claymore 136136592.305D0.8012.944%F-N/A50.4D**N/A1512.7h1.4D**10.6T*
M20 Wyvern 230135482.813C--1.3136.308%C3.704%C++13.8D9.7D1749.8h133.3D**367D**
TAR 1321302370.549C--0.9617.575%D*13.846%D--14.8D-N/A538.8h16.5D--94.1D*
PDW-16 Hailstorm 1311292270.568C--0.9419.825%D22.481%B**9.5D--N/A3813.6h20.4D-102.8D
SMG-46 Armistice 1331281970.65C0.8624%C10.938%D-9.8D--N/A3513h20.8D*86.5D
M18 Locust 2121282620.489D1.0230.195%CN/A7.7D5D--7616.7h265.3C878.5D
M20 Basilisk 183127552.309C0.8041.192%C**4.724%C-15.1C--6.7C1818.4h109.5C265.9C++
C75 Viper 188126442.864C1.3650.671%AN/A23.8C11.7B**2615.3h19.2D37.8C++
C150 Dalton 212123274.556C3.0530.279%D--N/A20.5D14.8D2436h5C+16.6D
M1 Heavy Cycler 1321221360.897C0.6120.223%A+19.672%B+14.9C--1.2A*638.2h34.2T-169C+
RAMS .50M 123120284.286B2.7832.836%D-68.333%D*15.8DN/A607.6h2.9D-8.9D-
NSX Tengu 1211181500.787C0.7232.972%C--17.797%C-14.8D-N/A528h16.7C--50.8C
NS-61 Emissary 1241172200.532C0.9731.859%B+15.385%C+10.4DN/A3711.2h22.2D-69.8C
MR1 Fracture 1861161440.806C++0.7052.922%A++N/A8.6C++5.2C*11513.5h82.4D--155.6C++
L100 Python AP 156111186.167B+4.6642.645%D**1.802%D30.8C++12.5D-5323.6h4.6B**10.9B
SABR-13 1131092540.429C--1.0819.551%D*25.688%C+9.1D*N/A2712h19.5F--99.7F--
TSAR-42 112108641.688C0.1829.814%D*61.111%D15.7D-N/A666.9h2.8D9.5D--
T1 Cycler 1061021880.543C0.9617.008%D--24.51%B+15.9C--N/A916.4h15C+88.1C
MR1 Fracture 148971440.674C+0.8353.323%A++N/A7.2C3.8D9313.5h96.7F-181.4C+
NS-15M2 102941130.832C0.6718.617%D--19.149%D13.2D--1.1A597.1h23.5F**126.3F-
MG-H1 Watchman 96941260.746C0.7620.937%C21.277%D17.7D-N/A865.3h29.9F**143D*
M1 Heavy Cycler 100931010.921D0.5923.116%A++20.43%C**14.5D--1.1B**586.4h41T*177.5D
FA1 Barrage 91902150.419D1.0944.419%B+17.778%B+9.9D--N/A479.1h8.4F-19D
M60-A Bulldog 9687263.346C1.8434.977%C+1.149%C25.6C--2.6D*2763.4h7.8D*22.4D
G30 Walker 10574612.333B++10.8333.618%C2.703%C-30.8C+12.9C-1712.4h120.4B*358.2B+
M20 Basilisk 10370183.889B2.3841.081%C**2.857%D*17.5C8.3C2274h119.5C290.8C+
MG-S1 Jackal 68681130.602C--0.9018.606%D**19.118%C+7.7D--N/A338.8h14.6C78.5D
P2-120 HESH 8368125.667C--4.1624.565%F-N/A23.4D*5.2D3382.9h5.6C22.8F-
T16 Rhino 69681490.456D1.0523.739%B+26.471%B++9.2D*N/A397.4h34.5T*145.5F
Xiphos Anti-Personnel Phalanx Tower 6664164C**62.4944.038%A+N/A213.3C+6.7C8020.3h20.3C++46.1B
TRAC-5 66621300.477C1.0321.526%C+20.968%B+3.8D--N/A5016.4h22.6D--104.8C-
T7 Mini-Chaingun 68611250.488D1.0233.864%M*9.836%D-12.4D--1.4A++864.9h66.9T*197.7D--
MSW-R 6459770.766C0.7419.598%D18.644%D15.1D-1.3A*1103.9h19F--96.9D--
M40 Fury-F 96591720.343D1.1650.442%C++3.39%M*3.9D--2.5D-4015h31F--61.4F--
M3 Pounder HEG 9058660.879C-0.6369.499%M++1.724%D--10.5D--5.8B**1165.5h67.1T*96.6D*
M12 Kobalt 645778.143C6.6414.905%C-8.772%F-25.9D--3.2C+1322.2h26.6D**178.8D
M3 Pounder HEG 9357760.75C0.7669.073%M**N/A9.8D-6.2A++1275.8h67.3T*97.5D**
M12 Kobalt 605377.571C--6.0613.25%C11.321%D27.9D--3.7C+941.9h32.9F**248.1F-
M20 Basilisk 8053163.313B++1.8130.276%C**7.547%B*12.6C--6.4C+844.2h131.7D**435.1C--
Hoplon Anti-Aircraft Phalanx Tower 9151151S49.4914.12%FN/A102C*80C+7960.5h14.3B+101.5B
M12 Kobalt 545086.25D-4.7415.54%D*24%A+38.5D*3.1C1361.3h27.8D*178.6F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0940.1h
Nano-Armor Kit601807,18857.3h
Flail Targeting Dart01220.4h
MG-HBR1 Dragoon0610.2h
Anti-Vehicle MANA Turret311,5232.3h
Spawn Beacon141,9871.9h
Turret AI Module12191.4h
Structure Shield Module01200.7h
Repair Module11941h
Skywall Shield Emitter01271.1h
Blast Wall0820.7h
Nanite Revive Grenade07410.2h
Welding Device05,5500.7h
Spear Anti-Vehicle Tower01050.9h
Spitfire Auto-Turret161,1631.3h
Rampart Wall12373.3h
Xiphos Anti-Personnel Tower31581.3h
Hoplon Anti-Aircraft Phalanx Tower31441.1h
Anti-Infantry MANA Turret0760.1h
Medical Applicator33061,7097.5h
Elysium Spawn Tube0550.4h
A30 Walker1980h
WLT-Howler Mining Laser1019,1905.2h
Nano-Repair Grenade06430.2h
Recon Detection Device63560.7h
Smoke Grenade01090h
Ammunition Package261,0751.9h
M20 Drake0500.3h

Check the help document for the dictionary if you want to learn more about words used here.


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