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Field Marshal General Yttermayn[TRWP] Yttermayn
TR BR 117

KDR: 1.66

Score: 27.9m

Last Seen: Jun 22nd, 2019 11:24 PM
- OFFLINE - 3 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Terran Republic on Connery - Outfit Leader of TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 20
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS G20 Vulcan-H VLG Missile Launcher L100 Python HEAT AP30 Shredder C-4 LC3 Jaguar LC2 Lynx Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $404,073 MLG Score: 323
Fun Score: N/A
Cheeseburgers Flipped: 324TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.148%20.38%4512011907,4830.7696980.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.721%0.197C++-0.069C+0.107C+HEAD ++ (~9.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.9-0.138C18.8-0.316C66.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.135%0.641%32112093127511390.415446223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.618F-0.874D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.8-0.33C-47.80.108C+168

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.059%1.006%287612044,573212222902.15403200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.197%-0.282C-1.01D*0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.21C++11.60.073C+18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.092%1.826%8801611949,585152752866.27291181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.808%0.37C**-0.642D0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.1-0.612D77-0.942D--115.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.011%69.009%880312071,0391195250.869456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.104%-0.473D0.125C+-0.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.011C+3.10.021C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.396%12.392%88021208581645260.900775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.875%0.075C+-0.428C---1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.226C6.8-0.411C--9.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR WolfPack[TRWP] TR WolfPack
TR outfit on Connery

Members: 20
27.9m507%257 (15.4k)230 (13.8k)1.6565737,09922,3952.31145117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210139927.647%7.682%21205:249

50% Engineer7% Heavy Assault8% Infiltrator30% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2016 12:52 AMJan 13th, 2017 6:06 AMJun 23rd, 2019 10:26 PM (1d) (PST)Jun 22nd, 2019 10:23 PM (2d) (PST)Jun 22nd, 2019 7:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
754856690.3060.1850.0242.1090.110323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,2275,08040,14718111127713,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2018h/84.1d 14,666 2,850 12,178 255.4k 1,433 3,948 13,272 91.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:1,687
Deaths:2,051
KDR:0.823
Accuracy:23.296% C+
HSR:18.317% C
LC2 Lynx
C
Kills:1,437
Deaths:2,732
KDR:0.526
Accuracy:21.728% C
HSR:17.467% D
T5 AMC
B+
Kills:1,178
Deaths:1,258
KDR:0.936
Accuracy:22.051% C
HSR:21.817% B+
NS-11C
C++
Kills:758
Deaths:793
KDR:0.956
Accuracy:24.432% C++
HSR:18.602% C+
AS16 NightHawk
C*
Kills:491
Deaths:532
KDR:0.923
Accuracy:41.945% C*
HSR:11.405% D
HC1 Cougar
C**
Kills:466
Deaths:1,066
KDR:0.437
Accuracy:19.212% D--
HSR:23.605% C**
AMR-66
B+
Kills:369
Deaths:905
KDR:0.408
Accuracy:25.677% C+
HSR:28.455% B+
TRAC-5 S
B*
Kills:144
Deaths:185
KDR:0.778
Accuracy:22.676% C+
HSR:20.833% B*
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
TRAC-5
B
Kills:62
Deaths:130
KDR:0.477
Accuracy:21.526% C+
HSR:20.968% B
Kills:6,682
Deaths (as Engineer):9,867
Deaths (to Engineers):5,965
KDR:0.67721
Kill Difference:3,185
Playtime:1,005.746 hours
Usage:50%
Score:15.327m
Score/min:254
Accuracy (listed only):26.696%
HSR (listed only):19.925%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C++
Kills:177
Deaths:291
KDR:0.608
Accuracy:21.557% C
HSR:24.294% C++
NS-15M2
D
Kills:105
Deaths:115
KDR:0.913
Accuracy:18.569% D--
HSR:20% D
MG-H1 Watchman
C
Kills:94
Deaths:126
KDR:0.746
Accuracy:20.937% C
HSR:21.277% D
MSW-R
D
Kills:69
Deaths:85
KDR:0.812
Accuracy:18.588% D
HSR:15.942% D--
T16 Rhino
B++
Kills:69
Deaths:149
KDR:0.463
Accuracy:23.732% B+
HSR:26.087% B++
Kills:514
Deaths (as Heavy Assault):766
Deaths (to Heavy Assaults):5,051
KDR:0.67102
Kill Difference:252
Playtime:147.130 hours
Usage:7%
Score:2.316m
Score/min:262
Accuracy (listed only):20.677%
HSR (listed only):21.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:1,687
Deaths:2,051
KDR:0.823
Accuracy:23.296% C+
HSR:18.317% C
LC2 Lynx
C
Kills:1,437
Deaths:2,732
KDR:0.526
Accuracy:21.728% C
HSR:17.467% D
T5 AMC
B+
Kills:1,178
Deaths:1,258
KDR:0.936
Accuracy:22.051% C
HSR:21.817% B+
NS-11C
C++
Kills:758
Deaths:793
KDR:0.956
Accuracy:24.432% C++
HSR:18.602% C+
AS16 NightHawk
C*
Kills:491
Deaths:532
KDR:0.923
Accuracy:41.945% C*
HSR:11.405% D
HC1 Cougar
C**
Kills:466
Deaths:1,066
KDR:0.437
Accuracy:19.212% D--
HSR:23.605% C**
TRAC-5 S
B*
Kills:144
Deaths:185
KDR:0.778
Accuracy:22.676% C+
HSR:20.833% B*
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:120
Deaths:152
KDR:0.789
Accuracy:32.369% D
HSR:17.500% C--
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
TRAC-5
B
Kills:62
Deaths:130
KDR:0.477
Accuracy:21.526% C+
HSR:20.968% B
Kills:6,758
Deaths (as Light Assault):9,651
Deaths (to Light Assaults):3,197
KDR:0.70024
Kill Difference:2,893
Playtime:604.246 hours
Usage:30%
Score:7.525m
Score/min:208
Accuracy (listed only):25.853%
HSR (listed only):18.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
D*
Kills:746
Deaths:283
KDR:2.636
Accuracy:31.879% D*
HSR:69.839% D*
NS-30 Vandal
B**
Kills:228
Deaths:168
KDR:1.357
Accuracy:23.423% F
HSR:35.088% B**
RAMS .50M
D
Kills:184
Deaths:38
KDR:4.842
Accuracy:34.241% D
HSR:70.109% D*
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:120
Deaths:152
KDR:0.789
Accuracy:32.369% D
HSR:17.500% C--
NS-61 Emissary
B+
Kills:117
Deaths:220
KDR:0.532
Accuracy:31.859% B+
HSR:15.385% C+
TSAR-42
D
Kills:109
Deaths:65
KDR:1.677
Accuracy:29.828% D*
HSR:61.468% D
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
Kills:1,829
Deaths (as Infiltrator):1,463
Deaths (to Infiltrators):3,387
KDR:1.25017
Kill Difference:366
Playtime:159.007 hours
Usage:8%
Score:1.213m
Score/min:127
Accuracy (listed only):27.337%
HSR (listed only):35.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C*
Kills:491
Deaths:532
KDR:0.923
Accuracy:41.945% C*
HSR:11.405% D
TAR
D--
Kills:130
Deaths:240
KDR:0.542
Accuracy:17.602% D*
HSR:13.846% D--
PDW-16 Hailstorm
B**
Kills:129
Deaths:227
KDR:0.568
Accuracy:19.825% D
HSR:22.481% B**
SMG-46 Armistice
C
Kills:128
Deaths:197
KDR:0.650
Accuracy:24.000% C
HSR:10.938% D-
NSX Tengu
C--
Kills:120
Deaths:152
KDR:0.789
Accuracy:32.369% D
HSR:17.500% C--
SABR-13
C+
Kills:109
Deaths:254
KDR:0.429
Accuracy:19.551% D*
HSR:25.688% C+
T1 Cycler
B+
Kills:103
Deaths:189
KDR:0.545
Accuracy:16.924% D*
HSR:25.243% B+
FA1 Barrage
B+
Kills:90
Deaths:215
KDR:0.419
Accuracy:44.419% B+
HSR:17.778% B+
MG-S1 Jackal
C+
Kills:68
Deaths:113
KDR:0.602
Accuracy:18.606% D**
HSR:19.118% C+
Kills:1,368
Deaths (as Combat Medic):2,119
Deaths (to Combat Medics):1,550
KDR:0.64559
Kill Difference:751
Playtime:54.091 hours
Usage:3%
Score:0.795m
Score/min:245
Accuracy (listed only):26.138%
HSR (listed only):18.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:122
Deaths:136
KDR:0.897
Accuracy:20.223% A+
HSR:19.672% B+
MR1 Fracture
A++
Kills:118
Deaths:144
KDR:0.819
Accuracy:52.312% A++
HSR:0.847% D**
MR1 Fracture
A++
Kills:101
Deaths:144
KDR:0.701
Accuracy:52.786% A++
HSR:0% F-
M1 Heavy Cycler
A++
Kills:93
Deaths:101
KDR:0.921
Accuracy:23.116% A++
HSR:20.430% C**
M3 Pounder HEG
M+
Kills:63
Deaths:68
KDR:0.926
Accuracy:67.751% M+
HSR:1.587% D--
M3 Pounder HEG
M*
Kills:58
Deaths:78
KDR:0.744
Accuracy:67.360% M*
HSR:0% F-
NS-10 Burster
D*
Kills:56
Deaths:56
KDR:1
Accuracy:20.463% D*
HSR:1.786% D*
Kills:611
Deaths (as MAX Suit):363.500
Deaths (to MAX Suits):579
KDR:1.68088
Kill Difference:247.500
Playtime:40.631 hours
Usage:2%
Score:0.676m
Score/min:277
Accuracy (listed only):43.430%
HSR (listed only):6.332%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:312
V. Kills:37 N/A
Deaths:289
KDR:1.080
Accuracy:22.135% D**
KPH:15 D--
VKPH:1.800 D
Hellfire Rocket Pods
C+
Kills:226
V. Kills:61 365%
Deaths:79
KDR:2.861
Accuracy:42.370% D
KPH:51.300 C-
VKPH:13.800 C+
M18 Locust
C
Kills:132
V. Kills:88 148%
Deaths:267
KDR:0.494
Accuracy:30.338% C
KPH:7.600 D-
VKPH:5 D--
Kills:670 (444 + 0)
Deaths:635
KDR:1.055
VKDR:0.293
Vehicle Kills:186
Kill Difference:35
Playtime:42.572 hours
Usage:2%
Score:0.310m
Score/min:121
Piloting Accuracy:30.338%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B
Kills:2,218
V. Kills:1,395 159%
Deaths:211
KDR:10.512
Accuracy:34.689% B
KPH:28.400 C+
VKPH:17.900 C+
L-24R Spur
C--
Kills:200
V. Kills:31 N/A
Deaths:175
KDR:1.143
Accuracy:34.055% D
KPH:7.300 D*
VKPH:1.100 C--
L105 Zephyr
B
Kills:172
V. Kills:74 229%
Deaths:31
KDR:5.548
Accuracy:36.402% D
KPH:24.200 D--
VKPH:10.400 B
C150 Dalton
D
Kills:139
V. Kills:99 139%
Deaths:28
KDR:4.964
Accuracy:29.834% D--
KPH:21 D
VKPH:15 D
Kills:2,729 (200 + 2,529)
Deaths:445
KDR:6.133
VKDR:3.593
Vehicle Kills:1,599
Kill Difference:2,284
Playtime:118.972 hours
Usage:6%
Score:1.326m
Score/min:186
Piloting Accuracy:34.055%
Gunner Accuracy:29.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:2,370
V. Kills:1,183 200%
Deaths:846
KDR:2.801
Accuracy:53.225% C*
KPH:25 C
VKPH:12.500 C++
L100 Python HESH
B+
Kills:309
V. Kills:65 468%
Deaths:59
KDR:5.237
Accuracy:36.979% D*
KPH:44.500 C
VKPH:9.400 B+
Skyguard
B+
Kills:160
V. Kills:119 133%
Deaths:62
KDR:2.581
Accuracy:27.531% C
KPH:14.800 C++
VKPH:11 B+
C75 Viper
B*
Kills:126
V. Kills:62 200%
Deaths:44
KDR:2.864
Accuracy:50.671% A
KPH:23.900 C
VKPH:11.800 B*
L100 Python AP
C+
Kills:121
V. Kills:49 242%
Deaths:18
KDR:6.722
Accuracy:42.456% D**
KPH:30.800 C+
VKPH:12.500 D--
Kills:3,086 (3,086 + 0)
Deaths:1,029
KDR:2.999
VKDR:1.436
Vehicle Kills:1,478
Kill Difference:2,057
Playtime:121.830 hours
Usage:6%
Score:1.377m
Score/min:188
Driving Accuracy:42.456%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:1,028
V. Kills:445 230%
Deaths:92
KDR:11.174
Accuracy:42.934% C
KPH:32.400 C*
VKPH:14 C--
P2-120 HEAT
C++
Kills:585
V. Kills:352 166%
Deaths:201
KDR:2.910
Accuracy:40.171% C+
KPH:17.400 D
VKPH:10.500 C++
E540 Halberd
B+
Kills:444
V. Kills:213 207%
Deaths:118
KDR:3.763
Accuracy:43.968% B+
KPH:20.700 D
VKPH:10 D
G30 Vulcan
B+
Kills:202
V. Kills:126 159%
Deaths:65
KDR:3.108
Accuracy:33.415% B+
KPH:20.700 C+
VKPH:12.900 C+
MR11 Gatekeeper
C
Kills:145
V. Kills:125 115%
Deaths:53
KDR:2.736
Accuracy:35.671% C--
KPH:15.800 C--
VKPH:13.600 C
P2-120 HESH
D
Kills:68
V. Kills:15 425%
Deaths:12
KDR:5.667
Accuracy:24.565% F-
KPH:23.600 D*
VKPH:5.200 D
M20 Basilisk
C+
Kills:53
V. Kills:27 189%
Deaths:16
KDR:3.313
Accuracy:30.276% C*
KPH:12.700 C--
VKPH:6.500 C+
M12 Kobalt
C+
Kills:53
V. Kills:7 N/A
Deaths:7
KDR:7.571
Accuracy:13.250% C
KPH:27.500 D--
VKPH:3.600 C+
Kills:2,578 (1,681 + 897)
Deaths:564
KDR:4.571
VKDR:2.323
Vehicle Kills:1,310
Kill Difference:2,014
Playtime:114.546 hours
Usage:6%
Score:1.604m
Score/min:233
Driving Accuracy:24.565%
Gunner Accuracy:13.250%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:4,569
V. Kills:2,534 180%
Deaths:762
KDR:5.996
Accuracy:47.431% C+
KPH:40.500 C+
VKPH:22.500 C
E540 Halberd-H
C
Kills:972
V. Kills:445 218%
Deaths:51
KDR:19.059
Accuracy:53.753% C-
KPH:37.200 C
VKPH:17 D
M12 Kobalt-H
D--
Kills:171
V. Kills:6 N/A
Deaths:12
KDR:14.250
Accuracy:14.324% D**
KPH:46.900 D*
VKPH:1.600 D--
G40-F Ranger
C*
Kills:159
V. Kills:84 187%
Deaths:5
KDR:31.800
Accuracy:28.086% D
KPH:35.700 C*
VKPH:18.900 C+
G30 Walker
C++
Kills:74
V. Kills:31 231%
Deaths:6
KDR:12.333
Accuracy:33.618% C
KPH:31.500 C++
VKPH:13.200 C
Kills:5,945 (0 + 5,945)
Deaths:836
KDR:7.111
VKDR:3.708
Vehicle Kills:3,100
Kill Difference:5,109
Playtime:149.320 hours
Usage:7%
Score:2.719m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:33.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:139
V. Kills:60 228%
Deaths:58
KDR:2.397
Accuracy:41.413% B
KPH:15.800 C-
VKPH:6.800 C
M20 Basilisk
C
Kills:70
V. Kills:33 206%
Deaths:18
KDR:3.889
Accuracy:41.048% C*
KPH:17.300 C
VKPH:8.200 C
M12 Kobalt
C+
Kills:57
V. Kills:7 N/A
Deaths:7
KDR:8.143
Accuracy:14.863% C--
KPH:25.900 D--
VKPH:3.200 C+
Kills:266 (0 + 266)
Deaths:83
KDR:3.205
VKDR:1.205
Vehicle Kills:100
Kill Difference:183
Playtime:15.039 hours
Usage:1%
Score:0.170m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:14.863%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:59
V. Kills:37 155%
Deaths:173
KDR:0.341
Accuracy:50.455% C*
KPH:3.900 D--
VKPH:2.500 D-
Kills:59 (59 + 0)
Deaths:173
KDR:0.341
VKDR:0.214
Vehicle Kills:37
Kill Difference:114
Playtime:15.036 hours
Usage:1%
Score:0.037m
Score/min:41
Driving Accuracy:50.455%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C++
Kills:2,484
V. Kills:923 269%
Deaths:33
KDR:75.273
Accuracy:54.606% C++
KPH:65.600 C++
VKPH:24.400 C+
CAS 14-E
B+
Kills:801
V. Kills:186 428%
Deaths:50
KDR:16.020
Accuracy:31.170% C--
KPH:36.200 D-
VKPH:8.400 B+
M20 Wyvern
D
Kills:138
V. Kills:97 141%
Deaths:48
KDR:2.875
Accuracy:36.222% C-
KPH:14 D-
VKPH:9.800 D
Kills:3,423 (0 + 3,423)
Deaths:131
KDR:26.130
VKDR:9.206
Vehicle Kills:1,206
Kill Difference:3,292
Playtime:69.865 hours
Usage:3%
Score:1.068m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:36.222%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 7,1034,5697625.996B+4.3447.431%C+1.838%D40.5C+22.5C332112.7h87.3B+184B+
VLG Missile Launcher 3,4072,4843375.273M**73.6254.606%C++N/A65.5C++24.4C+34137.9h5B+9.2B+
L100 Python HEAT 3,5532,3708462.801C1.1453.225%C*1.013%D--25C12.5C++15994.8h7.9D14.8C-
AP30 Shredder 3,6132,21821110.512C++8.8634.689%BN/A28.4C+17.9C+23578h111.7C-322.1C+
C-4 3,1162,1081,1811.785C**0.1326.054%C++N/A90.9C*43.4B**68523.2h1.2B+4.7B+
LC3 Jaguar 1,7661,6872,0510.823C0.8323.296%C+18.317%C16DN/A47105.2h15.3C-65.8C+
LC2 Lynx 1,4961,4372,7320.526C--1.1321.728%C17.467%D9.2D-N/A28157h20.2D--93.2D
Tank Mine 2,0821,3334423.016C*1.3619.778%D--N/A109.3C++61.4C+96212.2h1.6B+8.3D--
T5 AMC 1,2311,1781,2580.936C+0.7222.051%C21.817%B+11.4DN/A35103.7h19.9D*90.1D
P2-120 AP 1,4731,0289211.174B+9.5242.934%CN/A32.4C*14C--39731.7h7.2C++16.7C++
E540 Halberd-H 1,4179725119.059A+17.4053.753%C-N/A37.2C17D22126.1h5.7C**10.5C*
CAS 14-E 9878015016.02C+14.3631.17%C--N/A36.2D-8.4B+14322.1h53.7D**172.3D**
NS-11C 8117587930.956C+0.7024.432%C++18.602%C+7.8D-N/A3097.4h20.9D*85.6C-
SR-7 7637462832.636C0.9831.879%D*69.839%D*15.9D--N/A4646.9h3.2D**10.1D**
Rocklet Rifle 1,1816137320.837C*0.8258.075%B+N/A41.7B**38.6A55714.7h27.4B*47.1B*
P2-120 HEAT 9375852012.91C1.2540.171%C+2.051%D17.5D10.5C++17233.5h13.5F--33.7F-
AS16 NightHawk 5164915320.923C+0.7341.945%C*11.405%D23.8C-1.2A++8120.6h6.6D-15.6C
HC1 Cougar 4874661,0660.437D1.2219.212%D--23.605%C**7.2D--N/A2364.8h18.5F96.4D*
E540 Halberd 6574441183.763C2.1143.968%B+1.351%D--20.7D10D16321.4h7.2D-16.4C+
T2 Striker 6373813251.172A+0.4837.171%FN/A13.4C*9C--25928.4h30.7B*82.7C*
AMR-66 3973699050.408D1.2525.677%C+28.455%B+4.9D--N/A1975.2h16.1F--62.6D*
M14 Banshee 3493122891.08C0.5822.135%D**N/A15.1D--1.8D7620.7h47.8D--215.8D**
L100 Python HESH 374309595.237C--3.5836.979%D*N/A44.8C9.4B+3326.9h3.9C-10.5D-
NS-30 Vandal 2352281681.357C+0.3023.423%F35.088%B**12.5D*N/A4318.2h9.6F*41.1F*
Hellfire Rocket Pods 287226792.861C--1.2042.37%DN/A51.4C-13.9C+4964.4h33.3C--78.6D
G30 Vulcan 328202653.108C+1.4533.415%B+1.98%D-20.6C+12.9C+2009.8h126.6D378.9C+
L-24R Spur 2312001751.143D--0.5134.055%D1%D-7.4D*1.1C--3627.2h52.8C+155.1C+
Hunter QCX 2041912800.682C+0.9713.988%F-26.178%C+7.4DN/A3025.7h7.5C+53.5D--
RAMS .50M 188184384.842B+3.1934.241%D70.109%D*16.7DN/A5511h2.7D8D
T32 Bull 1901772910.608D1.0521.557%C24.294%C++11D*N/A4216.1h27.2T*126.1F-
L105 Zephyr 246172315.548C-3.8936.402%D1.163%B+24.2D--10.4B1677.1h11.6F--31.8F-
M12 Kobalt-H 1771711214.25C12.5914.324%D**19.883%B+47.5D*1.7D--1243.6h20.1D140.4D**
Frag Grenade 1671611161N/A159.3437.063%D--N/A268.3D-10C**9400.6h4.6D12.4D
Skyguard 279160622.581C+0.9227.531%CN/A14.8C++11B+19310.8h108.1B+392.5B
G40-F Ranger 243159531.8S30.1428.086%D1.258%C++35.3C*18.7C+2814.5h51.8B*184.5B+
MANA Anti-Vehicle Turret 3661541461.055C0.6057.909%B+4.545%C*25.7C-35.3B+3896h14D24.1C-
MR11 Gatekeeper 270145532.736C1.0835.671%C--N/A15.8C--13.6C1569.2h60.5C-169.7C-
TRAC-5 S 1481441850.778C+0.8822.676%C+20.833%B*13.7C-N/A5010.5h17.3D-76.3C-
M20 Basilisk 199139582.397C0.7441.413%B5.755%C+15.8C-6.8C1828.8h107.7C260C++
C150 Dalton 238139284.964C3.3129.834%D--N/A21.1D15D2426.6h4.8C+16D
M20 Wyvern 235138482.875C--1.2236.222%C-3.623%C+13.9D-9.8D1769.9h131.5F363F
Claymore 136136592.305D0.6512.959%F-N/A50.4D**N/A1522.7h1.4D**10.6T*
M18 Locust 2201322670.494D1.1630.338%CN/A7.6D-5.1D--8117.4h271.3D894.4D-
TAR 1321302400.542C--1.1117.602%D*13.846%D--14.3D-N/A539.1h16.9D*95.8D*
PDW-16 Hailstorm 1311292270.568C-1.0919.825%D22.481%B**9.5D--N/A3813.6h20.4D--102.8D
SMG-46 Armistice 1331281970.65C1.0124%C10.938%D-9.8D--N/A3613h20.8D*86.5D
C75 Viper 188126442.864C1.2150.671%AN/A23.8C11.7B*2705.3h19.2D37.8C++
M1 Heavy Cycler 1321221360.897C0.7620.223%A+19.672%B+14.9D1.2A*648.2h34.2T*169C+
L100 Python AP 170121186.722B+5.0742.456%D**1.653%D31C+12.6D-5243.9h4.6B+10.9C*
NSX Tengu 1231201520.789C0.8732.369%D17.5%C--14.6DN/A528.2h16.7D51.6C
MR1 Fracture 1891181440.819C++0.8452.312%A++N/A8.5C++5.1C*11313.9h83.1D*158.9C++
NS-61 Emissary 1241172200.532C1.1231.859%B+15.385%C+10.4D-N/A3811.2h22.2D-69.8C
SABR-13 1131092540.429D1.2319.551%D*25.688%C+9.1D*N/A2712h19.5F*99.7F--
TSAR-42 113109651.677C0.0229.828%D*61.468%D15.6D--N/A667h2.9D-9.6D--
NS-15M2 1141051150.913C0.7418.569%D--20%D12.4D--1.1B**538.5h23.1F*124.6F-
T1 Cycler 1071031890.545C1.1116.924%D*25.243%B+15.8DN/A956.5h14.9C+88.2C--
MR1 Fracture 1551011440.701C+0.9652.786%A++N/A7.3C3.9D9313.9h95.6F-181C
MG-H1 Watchman 96941260.746C0.9120.937%C21.277%D17.7D-N/A895.3h29.9T143D**
M1 Heavy Cycler 100931010.921D0.7423.116%A++20.43%C**14.5D--1.1B**586.4h41T*177.5D-
M60-A Bulldog 10293273.444C1.7935.381%C+1.075%C--25.1D2.4D-2713.7h8D**22.6D
FA1 Barrage 91902150.419C-1.2444.419%B+17.778%B+9.9D--N/A489.1h8.4F--19D
G30 Walker 10574612.333B*10.6833.618%C2.703%C--30.8C++12.9C-1722.4h120.4B*358.2B+
M20 Basilisk 10370183.889B2.2341.048%C*2.857%D*17.5C8.3C2334h119.5C-291.1C+
MSW-R 7569850.812C0.8418.588%D15.942%D--12.8D--1.1A++875.4h17.8F-95.7D--
T16 Rhino 70691490.463D1.1923.732%B+26.087%B++9.2D*N/A417.5h34.2T*144.2D**
P2-120 HESH 8368125.667C--4.0124.565%F-N/A23.4D*5.2D3412.9h5.6C-22.8F-
MG-S1 Jackal 68681130.602C-1.0518.606%D**19.118%C+7.7D--N/A348.8h14.6C78.5D-
Xiphos Anti-Personnel Phalanx Tower 6664164C*62.3444.038%A+N/A213.3C+6.7C8050.3h20.3C++46.1B
M3 Pounder HEG 9863680.926C-0.7367.751%M+1.587%D--10.9D--6A1205.8h64.1T*94.7D*
TRAC-5 66621300.477C-1.1821.526%C+20.968%B3.7D--N/A5216.6h22.6D*104.8C--
T7 Mini-Chaingun 68611250.488D1.1733.166%M*9.836%D-12D*1.4A++1015.1h66.9T*201.8D*
M40 Fury-F 96591730.341D1.3250.455%C*3.39%M++3.9D--2.5D-4115h31F--61.4F--
M3 Pounder HEG 9558780.744C-0.9167.36%M*N/A9.4D-6A++1236.2h68.6T*101.9F
M12 Kobalt 645778.143C6.4914.863%C--8.772%F-25.9D--3.2C+1292.2h26.7D**179.4D
NS-10 Burster 8356561C++0.6620.463%D*1.786%D*6.4B++3.1C+578.7h103.5B**505.7B
M20 Basilisk 8053163.313B+1.6630.276%C*7.547%B*12.6C--6.4C+854.2h131.7F435.1D
M12 Kobalt 605377.571C-5.9113.25%C11.321%D27.9D--3.7C+971.9h32.9T248.1F-
Hoplon Anti-Aircraft Phalanx Tower 9151151M**49.3414.12%F-N/A85C+66.7C7810.6h14.3B+101.5B
M12 Kobalt 545086.25D-4.5915.54%D--24%A+38.5D*3.1C1381.3h27.8D*178.6F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,0731.9h
Anti-Vehicle MANA Turret311,5232.3h
Nano-Armor Kit608830,98458.5h
Skywall Shield Emitter01301.1h
Structure Shield Module01200.7h
Repair Module11961h
Turret AI Module12231.4h
Blast Wall0840.7h
Nanite Revive Grenade07460.2h
Spitfire Auto-Turret171,2761.4h
Motion Spotter0940.1h
Hoplon Anti-Aircraft Phalanx Tower31471.1h
Xiphos Anti-Personnel Tower31611.3h
Rampart Wall12403.4h
Welding Device05,5840.7h
Spear Anti-Vehicle Tower01050.9h
Smoke Grenade01090h
Ammunition Package271,0921.9h
Medical Applicator33161,9217.5h
Anti-Infantry MANA Turret0760.1h
Nano-Repair Grenade06500.2h
Flail Targeting Dart01220.4h
MG-HBR1 Dragoon0610.2h
M20 Drake0500.3h
Recon Detection Device63880.7h
Elysium Spawn Tube0570.4h
WLT-Howler Mining Laser1019,1905.2h
A30 Walker1980h

Check the help document for the dictionary if you want to learn more about words used here.


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