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Dreadnaught Ytwok[MUMR] Ytwok
VS BR 124

KDR: 1.31

Score: 32.6m

Last Seen: Jul 4th, 2019 6:29 AM
- OFFLINE - 997.8 hour(s)

Battle Rank 120 (124 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS VX29 Polaris Supernova VPC Nebula VM20 Nebula VM20 NS Decimator NS-15MB Pulsar LSW NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $414,081 MLG Score: 331
Fun Score: N/A
Cheeseburgers Flipped: 822TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.163%23.072%46534118027,3151.65145-0.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.133%-0.193C0.337C**-1.632FHEAD ++ (~12.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.291C*10.60.254C*42.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.302%2.073%310212122,94314045722.09615514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.195%0.128C++-0.314C0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++2.90.771B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.427%9.964%166912051,6668925901.86771282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.272%-0.995D--1.361A0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.104C+27.20.317C*79.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.461%61.88%166212121,149192680.596264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.056%-0.079C+-0.338C-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.40.24C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.965%17.911%16611213134135220.0990392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.21D*0.646B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19-0.441C--5.1-0.054C+13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.6m331.9%316 (19k)298 (17.9k)1.3142147,26835,9671.60489124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214215915.325%18.169%27803:0223

17% Combat Medic13% Engineer49% Heavy Assault14% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:08 PMJun 14th, 2019 8:04 AMJul 4th, 2019 8:50 AM (45d) (PST)Jul 4th, 2019 3:56 AM (45d) (PST)Jul 4th, 2019 2:29 AM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4312371940.4320.3290.0791.5500.035331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,84314,20211,6412620593217,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1823.1h/76d 10,455 8,588 16,628 169.5k 3,236 5,338 3,811 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:2,425
Deaths:106
KDR:22.877
Accuracy:15.240% D**
HSR:17.320% D-
NS-15MB
D-
Kills:1,483
Deaths:1,330
KDR:1.115
Accuracy:16.309% F
HSR:22.117% D-
Pulsar LSW
C++
Kills:1,407
Deaths:850
KDR:1.655
Accuracy:17.863% D--
HSR:24.734% C++
SVA-88
C+
Kills:1,172
Deaths:880
KDR:1.332
Accuracy:18.395% D--
HSR:24.403% C+
Betelgeuse 54-A
D
Kills:1,168
Deaths:816
KDR:1.431
Accuracy:22.484% D-
HSR:25.343% D
NSX Naginata
C
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:18.393% D
HSR:25.451% C
NS-15M2
C
Kills:1,159
Deaths:1,038
KDR:1.117
Accuracy:15.324% F
HSR:22.951% C
Orion VS54
C--
Kills:1,159
Deaths:1,065
KDR:1.088
Accuracy:15.106% D*
HSR:21.398% C--
VE-H Maw
B+
Kills:719
Deaths:395
KDR:1.820
Accuracy:27.638% B+
HSR:23.366% C
Ursa
C
Kills:89
Deaths:40
KDR:2.225
Accuracy:18.808% D
HSR:22.472% C
Kills:11,944
Deaths (as Heavy Assault):7,395
Deaths (to Heavy Assaults):11,101
KDR:1.61515
Kill Difference:4,549
Playtime:894.909 hours
Usage:49%
Score:14.822m
Score/min:276
Accuracy (listed only):18.556%
HSR (listed only):22.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:25.369% C-
HSR:28.621% B
Serpent VE92
D--
Kills:259
Deaths:65
KDR:3.985
Accuracy:18.527% D--
HSR:14.672% D--
NS Baron G5
C
Kills:209
Deaths:241
KDR:0.867
Accuracy:30.022% D**
HSR:13.397% C
NSX Tanto
D
Kills:166
Deaths:156
KDR:1.064
Accuracy:17.713% F
HSR:21.687% D
Thanatos VE70
B
Kills:134
Deaths:119
KDR:1.126
Accuracy:26.965% D**
HSR:17.911% B
NS-11C
A+
Kills:129
Deaths:135
KDR:0.956
Accuracy:20.094% D
HSR:27.907% A+
Solstice VE3
D-
Kills:54
Deaths:
KDR:
Accuracy:14.885% D**
HSR:14.815% D-
Kills:2,104
Deaths (as Engineer):1,593
Deaths (to Engineers):6,639
KDR:1.32078
Kill Difference:511
Playtime:238.771 hours
Usage:13%
Score:4.431m
Score/min:309
Accuracy (listed only):21.939%
HSR (listed only):19.858%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,156
Deaths:981
KDR:1.178
Accuracy:21.718% D
HSR:17.474% C+
MKV Suppressed
B++
Kills:802
Deaths:687
KDR:1.167
Accuracy:24.576% C
HSR:24.314% B++
VE-S Canis
C++
Kills:520
Deaths:294
KDR:1.769
Accuracy:28.148% C++
HSR:19.231% C+
NSX Tengu
B+
Kills:263
Deaths:182
KDR:1.445
Accuracy:27.182% D**
HSR:24.715% B+
Serpent VE92
D--
Kills:259
Deaths:65
KDR:3.985
Accuracy:18.527% D--
HSR:14.672% D--
Sirius SX12
C+
Kills:215
Deaths:226
KDR:0.951
Accuracy:20.500% D
HSR:18.140% C+
NS Baron G5
C
Kills:209
Deaths:241
KDR:0.867
Accuracy:30.022% D**
HSR:13.397% C
NSX Tanto
D
Kills:166
Deaths:156
KDR:1.064
Accuracy:17.713% F
HSR:21.687% D
Thanatos VE70
B
Kills:134
Deaths:119
KDR:1.126
Accuracy:26.965% D**
HSR:17.911% B
NS-11C
A+
Kills:129
Deaths:135
KDR:0.956
Accuracy:20.094% D
HSR:27.907% A+
Solstice VE3
D-
Kills:54
Deaths:
KDR:
Accuracy:14.885% D**
HSR:14.815% D-
Kills:3,907
Deaths (as Light Assault):3,086
Deaths (to Light Assaults):5,674
KDR:1.26604
Kill Difference:821
Playtime:31.098 hours
Usage:2%
Score:0.343m
Score/min:184
Accuracy (listed only):22.757%
HSR (listed only):19.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,171
Deaths:882
KDR:1.328
Accuracy:23.212% C+
HSR:24.167% B+
Terminus VX-9
C*
Kills:1,158
Deaths:810
KDR:1.430
Accuracy:24.350% C
HSR:27.893% C*
NS-11A
B
Kills:1,157
Deaths:978
KDR:1.183
Accuracy:20.019% D-
HSR:24.633% B
NS-7 PDW
C+
Kills:1,156
Deaths:981
KDR:1.178
Accuracy:21.718% D
HSR:17.474% C+
Pulsar VS1
A+
Kills:1,035
Deaths:941
KDR:1.100
Accuracy:26.272% B+
HSR:31.015% A+
MKV Suppressed
B++
Kills:802
Deaths:687
KDR:1.167
Accuracy:24.576% C
HSR:24.314% B++
VE-S Canis
C++
Kills:520
Deaths:294
KDR:1.769
Accuracy:28.148% C++
HSR:19.231% C+
NSX Tengu
B+
Kills:263
Deaths:182
KDR:1.445
Accuracy:27.182% D**
HSR:24.715% B+
NSX Yumi
C--
Kills:251
Deaths:243
KDR:1.033
Accuracy:19.277% D**
HSR:21.116% C--
Sirius SX12
C+
Kills:215
Deaths:226
KDR:0.951
Accuracy:20.500% D
HSR:18.140% C+
NS Baron G5
C
Kills:209
Deaths:241
KDR:0.867
Accuracy:30.022% D**
HSR:13.397% C
Thanatos VE70
B
Kills:134
Deaths:119
KDR:1.126
Accuracy:26.965% D**
HSR:17.911% B
Corvus VA55
A
Kills:115
Deaths:109
KDR:1.055
Accuracy:19.934% D-
HSR:32.174% A
Kills:8,186
Deaths (as Combat Medic):6,693
Deaths (to Combat Medics):3,671
KDR:1.22307
Kill Difference:1,493
Playtime:300.830 hours
Usage:17%
Score:5.947m
Score/min:330
Accuracy (listed only):24.013%
HSR (listed only):22.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C-
Kills:1,355
Deaths:1,828
KDR:0.741
Accuracy:28.685% D-
HSR:18.967% C-
NS-30 Vandal
C
Kills:1,167
Deaths:956
KDR:1.221
Accuracy:28.280% D
HSR:23.393% C
Artemis VX26
B*
Kills:1,159
Deaths:990
KDR:1.171
Accuracy:31.060% B*
HSR:25.108% B
Nyx VX31
C**
Kills:1,158
Deaths:842
KDR:1.375
Accuracy:35.920% C**
HSR:22.712% D
NS-7 PDW
C+
Kills:1,156
Deaths:981
KDR:1.178
Accuracy:21.718% D
HSR:17.474% C+
Ghost
D-
Kills:846
Deaths:693
KDR:1.221
Accuracy:33.096% D-
HSR:58.274% D--
MKV Suppressed
B++
Kills:802
Deaths:687
KDR:1.167
Accuracy:24.576% C
HSR:24.314% B++
Phantom VA23
C
Kills:553
Deaths:531
KDR:1.041
Accuracy:33.189% C
HSR:21.338% D--
VE-S Canis
C++
Kills:520
Deaths:294
KDR:1.769
Accuracy:28.148% C++
HSR:19.231% C+
NS-357 Underboss
C-
Kills:426
Deaths:606
KDR:0.703
Accuracy:27.790% D--
HSR:18.075% C-
XM98
C**
Kills:303
Deaths:232
KDR:1.306
Accuracy:38.912% C**
HSR:71.947% C
NSX Tengu
B+
Kills:263
Deaths:182
KDR:1.445
Accuracy:27.182% D**
HSR:24.715% B+
Sirius SX12
C+
Kills:215
Deaths:226
KDR:0.951
Accuracy:20.500% D
HSR:18.140% C+
Soldier Soaker
C
Kills:102
Deaths:102
KDR:1
Accuracy:17.855% F
HSR:12.745% C
NSX Tomoe
C
Kills:76
Deaths:108
KDR:0.704
Accuracy:21.514% F
HSR:32.895% C
NS-AM7 Archer
C+
Kills:71
Deaths:184
KDR:0.386
Accuracy:57.675% C+
HSR:16.901% C+
NS-61 Emissary
C+
Kills:60
Deaths:83
KDR:0.723
Accuracy:14.240% F--
HSR:16.667% C+
Beamer VS3
A++
Kills:59
Deaths:55
KDR:1.073
Accuracy:14.182% F-
HSR:37.288% A++
Kills:10,291
Deaths (as Infiltrator):9,580
Deaths (to Infiltrators):5,445
KDR:1.07422
Kill Difference:711
Playtime:247.532 hours
Usage:14%
Score:4.087m
Score/min:275
Accuracy (listed only):28.029%
HSR (listed only):26.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:1,806
Deaths:939
KDR:1.923
Accuracy:17.377% C
HSR:21.152% C++
Nebula VM20
C+
Kills:1,740
Deaths:939
KDR:1.853
Accuracy:16.847% C
HSR:20.287% C+
Cosmos VM3
C
Kills:284
Deaths:64
KDR:4.438
Accuracy:12.966% D-
HSR:17.958% C
Cosmos VM3
B+
Kills:255
Deaths:64
KDR:3.984
Accuracy:12.419% D--
HSR:21.569% B+
NS-20 Gorgon
B**
Kills:184
Deaths:121
KDR:1.521
Accuracy:22.426% D
HSR:25.544% B**
NS-20 Gorgon
A++
Kills:166
Deaths:121
KDR:1.372
Accuracy:21.883% D
HSR:29.518% A++
Comet VM2
C--
Kills:124
Deaths:71
KDR:1.746
Accuracy:27.999% F
HSR:3.226% C--
Comet VM2
D**
Kills:79
Deaths:70
KDR:1.129
Accuracy:31.937% D**
HSR:1.266% D**
Quasar VM1
F
Kills:59
Deaths:1
KDR:59
Accuracy:4.448% F--
HSR:10.170% F
Kills:4,697
Deaths (as MAX Suit):1,195
Deaths (to MAX Suits):2,022
KDR:3.93054
Kill Difference:3,502
Playtime:102.968 hours
Usage:6%
Score:2.935m
Score/min:475
Accuracy (listed only):18.700%
HSR (listed only):16.743%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:237
V. Kills:41 N/A
Deaths:3
KDR:79
Accuracy:49.518% B*
KPH:61.100 B+
VKPH:10.600 C*
C150 Dalton
A++
Kills:174
V. Kills:62 276%
Deaths:7
KDR:24.857
Accuracy:56.194% A++
KPH:41.500 B
VKPH:14.800 D
Kills:411 (0 + 411)
Deaths:10
KDR:41.100
VKDR:10.300
Vehicle Kills:103
Kill Difference:401
Playtime:8.075 hours
Usage:0%
Score:0.178m
Score/min:368
Piloting Accuracy:N/A%
Gunner Accuracy:56.194%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:2,338
V. Kills:247 N/A
Deaths:21
KDR:111.333
Accuracy:46.406% C--
KPH:29.200 D
VKPH:3.100 D*
Supernova FPC
C--
Kills:605
V. Kills:311 194%
Deaths:136
KDR:4.449
Accuracy:34.542% F--
KPH:20.300 C--
VKPH:10.400 D--
Saron HRB
B+
Kills:181
V. Kills:179 101%
Deaths:8
KDR:22.625
Accuracy:39.429% C--
KPH:21.100 C
VKPH:20.800 B+
E540 Halberd
C
Kills:62
V. Kills:31 194%
Deaths:13
KDR:4.769
Accuracy:33.278% F-
KPH:27.600 C
VKPH:13.800 C
Kills:3,186 (2,943 + 243)
Deaths:178
KDR:17.899
VKDR:4.315
Vehicle Kills:768
Kill Difference:3,008
Playtime:120.669 hours
Usage:7%
Score:1.870m
Score/min:258
Driving Accuracy:34.542%
Gunner Accuracy:33.278%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:681
V. Kills:17 N/A
Deaths:20
KDR:34.050
Accuracy:17.569% C+
KPH:88.600 B++
VKPH:2.200 C--
M40 Fury
C
Kills:225
V. Kills:27 N/A
Deaths:29
KDR:7.759
Accuracy:25.441% D*
KPH:37.600 C
VKPH:4.500 D--
M20 Basilisk
B+
Kills:102
V. Kills:37 268%
Deaths:11
KDR:9.273
Accuracy:37.349% C+
KPH:26.700 B+
VKPH:9.700 C++
G30 Walker
C+
Kills:64
V. Kills:34 183%
Deaths:9
KDR:7.111
Accuracy:21.610% D*
KPH:15.100 C+
VKPH:8 C
M60-G Bulldog
B**
Kills:59
V. Kills:30 190%
Deaths:8
KDR:7.375
Accuracy:44.444% B++
KPH:28.900 C-
VKPH:14.700 B**
M20 Basilisk
C-
Kills:55
V. Kills:22 239%
Deaths:11
KDR:5
Accuracy:35.366% C-
KPH:13 D
VKPH:5.200 D
Kills:1,186 (0 + 1,186)
Deaths:88
KDR:13.477
VKDR:1.898
Vehicle Kills:167
Kill Difference:1,098
Playtime:28.007 hours
Usage:2%
Score:0.347m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:35.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 2,4342,42510622.877U21.5615.24%D**17.32%D-22.4DN/A172108.1h12.2C++79.9D
Supernova VPC 2,5852,33821111.333S110.0246.406%C--N/A29.2D3.1D*23980h2.6B++5.6B+
Nebula VM20 1,8341,8069391.923C+0.6117.377%C21.152%C++34.2C+N/A16452.8h13.3B**76.7B+
Nebula VM20 1,7611,7409391.853C+0.5416.847%C20.287%C+33C+N/A15752.8h13.5B*80.1B+
NS Decimator 2,1861,5381,9930.772C0.5451.612%D*2.081%C+22.8D9.6D20567.6h5.2C10.1D
NS-15MB 1,5041,4831,3301.115D0.2016.309%F22.117%D-25D-N/A7959.4h12.6C+77.1D--
Pulsar LSW 1,4251,4078501.655C++0.3417.863%D--24.734%C++31.5CN/A10444.7h12.4C++69.6C
NS-44 Commissioner 1,3741,3551,8280.741C+0.5728.685%D-18.967%C-35.6C++N/A11338.1h3.7C**12.8C+
C-4 1,5781,2651,0581.196C+0.1217.087%D**N/A54.8D13.5D--47223.1h1.3B+7.8C--
Lasher X2 1,2771,2521,1561.083C*0.2322.387%C--5.272%B++26.2CN/A12147.7h14.3B**64.1B+
SVA-88 1,1881,1728801.332C+0.0218.395%D--24.403%C+35.5CN/A10433h11.4C**62.2C+
H-V45 1,1931,1718821.328C+0.0123.212%C+24.167%B+32C+N/A8236.6h11.6B++50B+
Betelgeuse 54-A 1,1841,1688161.431C-0.1222.484%D-25.343%D44.4DN/A15526.3h10.9C+48.5C
NS-30 Vandal 1,1771,1679561.221C0.0928.28%D23.393%C35C+N/A7833.3h5.9C+20.7C+
NSX Naginata 1,1861,1638751.329C+0.0118.393%D25.451%C35.3CN/A10732.9h11.7C*63.7C+
Artemis VX26 1,1731,1599901.171C+0.1431.06%B*25.108%B36.7C++N/A8731.6h10.3B++33.3B++
NS-15M2 1,1791,1591,0381.117C0.2015.324%F22.951%C22DN/A11052.8h12.6C++82.4D
Orion VS54 1,1721,1591,0651.088C+0.2315.106%D*21.398%C--20.4C--N/A13856.7h11.8B+78.3C+
Terminus VX-9 1,1661,1588101.43C+0.1224.35%C27.893%C*36.5C+N/A8931.7h11.4B+46.7C**
Nyx VX31 1,1691,1588421.375C0.0635.92%C**22.712%D42.7C++N/A14627.1h4.9B+13.7B+
NS-11A 1,1701,1579781.183C+0.1320.019%D-24.633%B22C-N/A7352.5h13B64.8C+
NS-7 PDW 1,1711,1569811.178C**0.1421.718%D17.474%C+33BN/A10935h11.7B*53.7B+
Eidolon VE33 1,1651,1538771.315C*0.0025.369%C-28.621%B31.3B+N/A10236.8h7.4B++29.2B+
Pulsar VS1 1,0581,0359411.1C++0.2126.272%B+31.015%A+32B+N/A13632.3h13.2B+50.1B+
Ghost 8538466931.221C-0.0933.096%D-58.274%D--26.9C--N/A7131.4h2.4C+7.3C
MKV Suppressed 8218026871.167C++0.1524.576%C24.314%B++27.8C+N/A10328.8h13.1B+53.1C*
Frag Grenade 7877811781N/A779.6933.102%FN/A600.8B+4.6C-15971.3h2.5A7.5B
VE-H Maw 7287193951.82C**0.5127.638%B+23.366%C52.1C++N/A25513.8h10.5C*37.9B
M12 Kobalt 6986812034.05A*32.7417.569%C+20.118%B+88.4B++2.2C--2477.7h14.3B**81.4B+
Supernova FPC 9166051364.449C3.1334.542%F--7.107%M++20.3C--10.4D--24629.8h3.9B*11.4C
Phantom VA23 5625535311.041C--0.2733.189%C21.338%D--30.9C-N/A8217.9h5C15C+
VE-S Canis 5215202941.769B+0.4528.148%C++19.231%C+52B+N/A18110h9.5B++33.6B+
NS Harrower 45243723,4460.019D1.3022.129%D6.636%C0.5C+N/A1794.9h2.5C11.1C+
NS-357 Underboss 4284266060.703C0.6127.79%D--18.075%C-36.1C+N/A11311.8h4C**14.3C
Nemesis VSH9 5163312241.478A+0.1652.842%D*2.719%C++14.5C+8.1C+13422.9h7.8C**14.7C
XM98 3043032321.306C0.0138.912%C**71.947%C31.6C**N/A1409.6h2.4C*6.3B
Cosmos VM3 290284644.438A++3.1212.966%D-17.958%C27.8C+N/A36010.2h14.5C+111.6C+
NSX Tengu 2652631821.445C**0.1327.182%D**24.715%B+34.2C+N/A857.7h12.4B45.8C+
Serpent VE92 262259653.985A**2.6718.527%D--14.672%D--17DN/A22115.2h14.3C+77.3C-
Cosmos VM3 257255643.984A2.6712.419%D--21.569%B+25C-N/A36710.2h15.6C--125.4D
NSX Yumi 2562512431.033C0.2819.277%D**21.116%C--22.6DN/A4811.1h13.7C71D-
Proximity Mine 250250485.208B+3.8934.746%D-N/A138.9BN/A5851.8h2C5.7D
L105 Zephyr 278237379S77.6949.518%B*N/A60.8B+10.5C*3263.9h5B*10.1B*
M40 Fury 252225297.759C**6.4425.441%D*N/A37.5C4.5D--2186h17.3C68D-
S1 290222336.727U5.4143.061%F3.153%C*24.7C+7.6D2389h4.1A9.5B+
Sirius SX12 2172152260.951C+0.3620.5%D18.14%C+33.6C**N/A2246.4h13.4B+65.5C++
NS Baron G5 2112092410.867C0.4530.022%D**13.397%C17.3D-N/A5812.1h4.5C*15.1C+
NS-20 Gorgon 1911841211.521B+0.2122.426%D25.544%B**24.9B++N/A927.4h25.4B*113.2B++
Saron HRB 360181822.625M**21.3139.429%C--4.42%M+21C20.8B+3968.6h15.3B**38.9B*
C150 Dalton 236174724.857A*23.5456.194%A++N/A41.4B14.8D4064.2h3.6B+6.4B**
NS Annihilator 3181702830.601C+0.7177.546%D-N/A7.5D6.5D12322.6h12.5C+16.1C
NS-20 Gorgon 1751661211.372C*0.0621.883%D29.518%A++22.4B1.2C--757.4h27.5B+125.4B+
NSX Tanto 1681661561.064C+0.2517.713%F21.687%D24.4CN/A646.8h15.2C+85.8C-
MANA Anti-Personnel Turret 157154831.855N/A0.5414.483%UN/A1540U30U4372700.1h18.7T*129.4T*
Tank Mine 213148344.353B*3.0435.942%C*N/A113.8C++50C-12011.3h2.4D6.6C+
Thanatos VE70 1361341191.126C**0.1926.965%D**17.911%B23.9CN/A1805.6h5.1C+19D
NS-11C 1301291350.956C+0.3620.094%D27.907%A+15.2C--N/A978.5h19.3D-96.1D
Comet VM2 172124711.746B**0.4327.999%F3.226%C--9.7C3.8C+15712.8h16.1B++57.6C++
Corvus VA55 1171151091.055C+0.2619.934%D-32.174%A25.6C+N/A1114.5h12.6C+63.2C
Soldier Soaker 1041021021C+0.3117.855%F12.745%C39.2CN/A862.6h6.5C+36.3F
M20 Basilisk 139102119.273M*7.9637.349%C+5.882%C++26.8B+9.7C++1983.8h88.2B+236.2B+
Force-Blade 203986,6810.015C1.3028.752%C+7.143%C+0.3C-N/A1324.1h6.7T23.5D*
Ursa 9089402.225B**0.9118.808%D22.472%C16.5DN/A1895.4h12.9C68.8C
NS-03 Thumper 8887900.967B0.3525.579%D*N/A20.2C--N/A514.3h5.2B**20.4B+
Comet VM2 11379701.129C++0.1931.937%D**1.266%D**11C+4.7C+1587.2h19.7B++61.6C*
NSX Tomoe 76761080.704D0.6121.514%F32.895%C13.8D--N/A425.5h24F--111.7F--
NS-AM7 Archer 102711840.386C0.9357.675%C+16.901%C+4.7C--2.1C4115h25.9C45C
G30 Walker 986497.111A+5.8021.61%D*6.25%B*15.2C+8.1C1864.2h187.4B+867.2C+
E540 Halberd 9362134.769C3.4533.278%F-4.839%A+28.2C14.1C5832.2h6.5C-19.4F
NS-61 Emissary 6060830.723C+0.5914.24%F--16.667%C+15.4DN/A703.9h12.5C**87.9D-
Spear Anti-Vehicle Phalanx Turret 985996.556C+5.2442.683%C+N/A36.9C+24.4C**4651.6h8.9C++20.8C++
Beamer VS3 6059551.073B+0.2414.182%F-37.288%A++8.3D-N/A927.1h9.3C*65.6C--
M60-G Bulldog 895987.375B+6.0644.444%B++1.695%D-29.5C-15B**1872h16.2F**36.5D--
Quasar VM1 6059159U57.694.448%F--10.17%F9.7D*N/A1456.1h14.2B319.4F-
M20 Basilisk 7755115B**3.6935.366%C-9.091%A13.1D5.2D1564.2h99.1C+280.2C+
Solstice VE3 5554154U52.6914.885%D**14.815%D-10.2DN/A3715.3h14.6C**98C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon68420.6h
CME01010.1h
Anti-Vehicle MANA Turret21050.2h
M12 Kobalt-H0590h
Nano-Armor Kit478434,21632.5h
Nanite Revive Grenade02,1360.6h
Spitfire Auto-Turret179041.1h
Restoration Kit1232,0553.8h
Motion Spotter5510,4645.1h
Aphelion VEX01550h
Deconstruction Tool02,6750.3h
Shield Recharging Field532,3261.2h
Ammunition Package413,0302.2h
Medical Kit1232,4072.2h
Anti-Infantry MANA Turret144710.8h
Medical Applicator1,249432,24733.2h
Recon Detection Device73100.5h
Nano-Repair Grenade0770h
Hardlight Barrier4670.2h

Check the help document for the dictionary if you want to learn more about words used here.


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