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Predator Ytwok[VL1] Ytwok
VS BR 117

KDR: 1.3

Score: 28.1m

Last Seen: Aug 8th, 2018 6:19 AM
- OFFLINE - 4742.4 hour(s)

Battle Rank 116 (117 total) - Vanu Sovereignty on Connery
Level Progress (to 117): 93%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS VX29 Polaris Supernova VPC Nebula VM20 Nebula VM20 NS Decimator NS-15MB Lasher X2 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 759TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.304%22.456%4333199122,9561.66059-0.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.645%-0.346C-0.272C*-1.302D**HEAD ++ (~12.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.268C*10.60.261C*44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.092%2.086%333210202,92412945572.25792524%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.479%0.117C+-0.339C-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.825B++2.80.773B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.272%7.188%127710151,1138065201.38089214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.647%-0.918D--0.712B++0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.471B+16.50.582B+46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.558%60.81%127210201,013162650.623001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.518%-0.071C+-0.415C--0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.40.254C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.262%16%12711021125110720.112816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.261D**0.292C*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.9-0.428C--5-0.02C+13.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.1m331.7%303 (18.2k)291 (17.5k)1.2984640,36031,0831.60297117 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022171314.98%17.604%26403:0619

14% Combat Medic12% Engineer51% Heavy Assault14% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 12:08 PMMay 2nd, 2017 7:14 PMAug 31st, 2018 9:01 PM (174d) (PST)Aug 8th, 2018 2:25 AM (198d) (PST)Aug 8th, 2018 2:19 AM (198d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4182351830.4180.3220.0741.5000.034302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,06614,08510,9812519490217,474

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1610.9h/67.1d 9,465 7,105 13,347 144.9k 2,909 4,635 3,334 40.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:2,425
Deaths:106
KDR:22.877
Accuracy:15.241% D**
HSR:17.320% D
NS-15MB
D-
Kills:1,405
Deaths:1,266
KDR:1.110
Accuracy:15.902% F
HSR:21.352% D-
Lasher X2
B++
Kills:1,252
Deaths:1,154
KDR:1.085
Accuracy:22.388% C-
HSR:5.272% B++
Pulsar LSW
C+
Kills:1,167
Deaths:693
KDR:1.684
Accuracy:17.205% D--
HSR:24.079% C+
NSX Naginata
C
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:18.393% D
HSR:25.451% C
NS-15M2
C
Kills:1,159
Deaths:1,038
KDR:1.117
Accuracy:15.324% F
HSR:22.951% C
Orion VS54
C-
Kills:1,159
Deaths:1,065
KDR:1.088
Accuracy:15.106% D--
HSR:21.398% C-
SVA-88
C+
Kills:1,144
Deaths:863
KDR:1.326
Accuracy:18.345% D--
HSR:24.213% C+
Betelgeuse 54-A
D
Kills:914
Deaths:628
KDR:1.455
Accuracy:21.966% D--
HSR:25.602% D
Ursa
C+
Kills:89
Deaths:40
KDR:2.225
Accuracy:18.808% D
HSR:22.472% C+
Kills:11,877
Deaths (as Heavy Assault):7,728
Deaths (to Heavy Assaults):9,628
KDR:1.53688
Kill Difference:4,149
Playtime:824.878 hours
Usage:51%
Score:13.199m
Score/min:267
Accuracy (listed only):17.868%
HSR (listed only):21.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,153
Deaths:877
KDR:1.315
Accuracy:25.369% C
HSR:28.621% B+
Serpent VE92
D-
Kills:259
Deaths:65
KDR:3.985
Accuracy:18.527% D--
HSR:14.672% D-
NS Baron G5
C
Kills:209
Deaths:241
KDR:0.867
Accuracy:30.022% D*
HSR:13.397% C
NSX Tanto
C--
Kills:165
Deaths:152
KDR:1.086
Accuracy:18.014% D**
HSR:21.818% C--
Thanatos VE70
C+
Kills:125
Deaths:109
KDR:1.147
Accuracy:26.262% D**
HSR:16% C+
NS-11C
A+
Kills:115
Deaths:115
KDR:1
Accuracy:19.119% D-
HSR:26.957% A+
Solstice VE3
D-
Kills:54
Deaths:
KDR:
Accuracy:14.885% D**
HSR:14.815% D-
Kills:2,080
Deaths (as Engineer):1,559
Deaths (to Engineers):5,969
KDR:1.33419
Kill Difference:521
Playtime:194.781 hours
Usage:12%
Score:3.661m
Score/min:313
Accuracy (listed only):21.743%
HSR (listed only):19.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,156
Deaths:981
KDR:1.178
Accuracy:21.718% C--
HSR:17.474% C+
NSX Tengu
B++
Kills:262
Deaths:182
KDR:1.440
Accuracy:27.181% D**
HSR:24.809% B++
Serpent VE92
D-
Kills:259
Deaths:65
KDR:3.985
Accuracy:18.527% D--
HSR:14.672% D-
Sirius SX12
C+
Kills:215
Deaths:226
KDR:0.951
Accuracy:20.500% D
HSR:18.140% C+
NS Baron G5
C
Kills:209
Deaths:241
KDR:0.867
Accuracy:30.022% D*
HSR:13.397% C
MKV Suppressed
C+
Kills:191
Deaths:188
KDR:1.016
Accuracy:19.568% D*
HSR:18.325% C+
VE-S Canis
C+
Kills:173
Deaths:95
KDR:1.821
Accuracy:26.766% C+
HSR:12.717% D-
NSX Tanto
C--
Kills:165
Deaths:152
KDR:1.086
Accuracy:18.014% D**
HSR:21.818% C--
Thanatos VE70
C+
Kills:125
Deaths:109
KDR:1.147
Accuracy:26.262% D**
HSR:16% C+
NS-11C
A+
Kills:115
Deaths:115
KDR:1
Accuracy:19.119% D-
HSR:26.957% A+
Solstice VE3
D-
Kills:54
Deaths:
KDR:
Accuracy:14.885% D**
HSR:14.815% D-
Kills:2,924
Deaths (as Light Assault):2,354
Deaths (to Light Assaults):4,806
KDR:1.24214
Kill Difference:570
Playtime:30.394 hours
Usage:2%
Score:0.342m
Score/min:188
Accuracy (listed only):22.051%
HSR (listed only):18.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C*
Kills:1,158
Deaths:810
KDR:1.430
Accuracy:24.350% C
HSR:27.893% C*
NS-11A
B+
Kills:1,157
Deaths:978
KDR:1.183
Accuracy:20.019% D-
HSR:24.633% B+
NS-7 PDW
C+
Kills:1,156
Deaths:981
KDR:1.178
Accuracy:21.718% C--
HSR:17.474% C+
H-V45
C+
Kills:370
Deaths:315
KDR:1.175
Accuracy:20.513% D
HSR:20% C+
NSX Tengu
B++
Kills:262
Deaths:182
KDR:1.440
Accuracy:27.181% D**
HSR:24.809% B++
Pulsar VS1
B**
Kills:257
Deaths:211
KDR:1.218
Accuracy:25.124% C**
HSR:28.405% B**
NSX Yumi
C--
Kills:251
Deaths:243
KDR:1.033
Accuracy:19.348% D**
HSR:21.116% C--
Sirius SX12
C+
Kills:215
Deaths:226
KDR:0.951
Accuracy:20.500% D
HSR:18.140% C+
NS Baron G5
C
Kills:209
Deaths:241
KDR:0.867
Accuracy:30.022% D*
HSR:13.397% C
MKV Suppressed
C+
Kills:191
Deaths:188
KDR:1.016
Accuracy:19.568% D*
HSR:18.325% C+
VE-S Canis
C+
Kills:173
Deaths:95
KDR:1.821
Accuracy:26.766% C+
HSR:12.717% D-
Thanatos VE70
C+
Kills:125
Deaths:109
KDR:1.147
Accuracy:26.262% D**
HSR:16% C+
Corvus VA55
A
Kills:115
Deaths:109
KDR:1.055
Accuracy:19.934% D-
HSR:32.174% A
Kills:5,639
Deaths (as Combat Medic):4,688
Deaths (to Combat Medics):3,092
KDR:1.20286
Kill Difference:951
Playtime:230.620 hours
Usage:14%
Score:4.516m
Score/min:326
Accuracy (listed only):23.177%
HSR (listed only):21.160%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C
Kills:1,167
Deaths:956
KDR:1.221
Accuracy:28.280% D
HSR:23.393% C
NS-44 Commissioner
D
Kills:1,165
Deaths:1,527
KDR:0.763
Accuracy:27.730% D--
HSR:18.197% D
Artemis VX26
B*
Kills:1,159
Deaths:990
KDR:1.171
Accuracy:31.060% B*
HSR:25.108% B
Nyx VX31
C**
Kills:1,158
Deaths:842
KDR:1.375
Accuracy:35.920% C**
HSR:22.712% D
NS-7 PDW
C+
Kills:1,156
Deaths:981
KDR:1.178
Accuracy:21.718% C--
HSR:17.474% C+
Ghost
D-
Kills:747
Deaths:618
KDR:1.209
Accuracy:32.969% D-
HSR:56.760% D*
Phantom VA23
C
Kills:553
Deaths:531
KDR:1.041
Accuracy:33.189% C
HSR:21.338% D--
NS-357 Underboss
D
Kills:268
Deaths:386
KDR:0.694
Accuracy:25.429% D*
HSR:16.418% D
XM98
B+
Kills:266
Deaths:207
KDR:1.285
Accuracy:40.090% B+
HSR:72.180% C
NSX Tengu
B++
Kills:262
Deaths:182
KDR:1.440
Accuracy:27.181% D**
HSR:24.809% B++
Sirius SX12
C+
Kills:215
Deaths:226
KDR:0.951
Accuracy:20.500% D
HSR:18.140% C+
MKV Suppressed
C+
Kills:191
Deaths:188
KDR:1.016
Accuracy:19.568% D*
HSR:18.325% C+
VE-S Canis
C+
Kills:173
Deaths:95
KDR:1.821
Accuracy:26.766% C+
HSR:12.717% D-
NSX Tomoe
C+
Kills:72
Deaths:106
KDR:0.679
Accuracy:21.261% F
HSR:34.722% C+
NS-AM7 Archer
C+
Kills:54
Deaths:155
KDR:0.348
Accuracy:50.022% D*
HSR:16.667% C+
Kills:8,606
Deaths (as Infiltrator):7,990
Deaths (to Infiltrators):4,792
KDR:1.0771
Kill Difference:616
Playtime:228.624 hours
Usage:14%
Score:3.678m
Score/min:268
Accuracy (listed only):29.445%
HSR (listed only):26.597%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:1,602
Deaths:846
KDR:1.894
Accuracy:16.999% C
HSR:20.974% C++
Nebula VM20
C+
Kills:1,518
Deaths:846
KDR:1.794
Accuracy:16.431% C
HSR:19.565% C+
Cosmos VM3
C
Kills:284
Deaths:64
KDR:4.438
Accuracy:12.966% D
HSR:17.958% C
Cosmos VM3
B+
Kills:255
Deaths:64
KDR:3.984
Accuracy:12.419% D--
HSR:21.569% B+
NS-20 Gorgon
A
Kills:175
Deaths:114
KDR:1.535
Accuracy:20.409% D-
HSR:26.857% A
NS-20 Gorgon
A+
Kills:157
Deaths:114
KDR:1.377
Accuracy:19.937% D--
HSR:28.662% A+
Comet VM2
C-
Kills:121
Deaths:71
KDR:1.704
Accuracy:27.745% F
HSR:3.306% C-
Comet VM2
D**
Kills:78
Deaths:70
KDR:1.114
Accuracy:31.643% D**
HSR:1.282% D**
Quasar VM1
F
Kills:59
Deaths:1
KDR:59
Accuracy:4.448% F--
HSR:10.170% F
Kills:4,249
Deaths (as MAX Suit):1,095
Deaths (to MAX Suits):1,885
KDR:3.88037
Kill Difference:3,154
Playtime:95.059 hours
Usage:6%
Score:2.752m
Score/min:483
Accuracy (listed only):18.111%
HSR (listed only):16.705%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:237
V. Kills:41 N/A
Deaths:3
KDR:79
Accuracy:49.518% B*
KPH:61.100 B+
VKPH:10.600 B
C150 Dalton
A++
Kills:174
V. Kills:62 276%
Deaths:7
KDR:24.857
Accuracy:56.205% A++
KPH:41.500 B+
VKPH:14.800 D
Kills:411 (0 + 411)
Deaths:10
KDR:41.100
VKDR:10.300
Vehicle Kills:103
Kill Difference:401
Playtime:8.068 hours
Usage:1%
Score:0.176m
Score/min:363
Piloting Accuracy:N/A%
Gunner Accuracy:56.205%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C--
Kills:2,338
V. Kills:247 N/A
Deaths:21
KDR:111.333
Accuracy:46.406% C--
KPH:29.200 D
VKPH:3.100 D*
Supernova FPC
C
Kills:586
V. Kills:302 193%
Deaths:134
KDR:4.373
Accuracy:33.739% F--
KPH:19.900 C
VKPH:10.300 D--
Saron HRB
B++
Kills:165
V. Kills:173 95%
Deaths:8
KDR:20.625
Accuracy:39.936% C-
KPH:20.100 C-
VKPH:21.100 B++
E540 Halberd
C-
Kills:58
V. Kills:30 187%
Deaths:11
KDR:5.273
Accuracy:32.586% F-
KPH:26.700 C-
VKPH:13.800 C-
Kills:3,147 (2,924 + 223)
Deaths:174
KDR:18.086
VKDR:4.322
Vehicle Kills:752
Kill Difference:2,973
Playtime:119.773 hours
Usage:7%
Score:1.846m
Score/min:257
Driving Accuracy:33.739%
Gunner Accuracy:32.586%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:314
V. Kills:6 N/A
Deaths:13
KDR:24.154
Accuracy:15.848% C-
KPH:86.300 B+
VKPH:1.600 D
M40 Fury
C
Kills:225
V. Kills:27 N/A
Deaths:29
KDR:7.759
Accuracy:25.355% D*
KPH:37.900 C
VKPH:4.500 D--
M20 Basilisk
C+
Kills:62
V. Kills:24 248%
Deaths:8
KDR:7.750
Accuracy:31.941% D
KPH:20.600 C+
VKPH:8 C
M60-G Bulldog
B**
Kills:52
V. Kills:26 193%
Deaths:6
KDR:8.667
Accuracy:42.880% B+
KPH:28.200 C-
VKPH:14.100 B**
Kills:653 (0 + 653)
Deaths:56
KDR:11.661
VKDR:1.482
Vehicle Kills:83
Kill Difference:597
Playtime:14.432 hours
Usage:1%
Score:0.175m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:42.880%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 2,4342,42510622.877U21.5815.241%D**17.32%D22.4DN/A172108.1h12.2C++79.9C--
Supernova VPC 2,5852,33821111.333S110.0346.406%C--N/A29.2D3.1D*23980h2.6B++5.6B+
Nebula VM20 1,6251,6028461.894C+0.6016.999%C20.974%C++33.8C++N/A17147.4h13.3B**78.5B+
Nebula VM20 1,5331,5188461.794C+0.5016.431%C19.565%C+32C+N/A16347.4h13.7B*83.4B
NS Decimator 1,9921,4071,8840.747C0.5551.07%D*2.061%C+22.2D9.2D19863.5h5.2C+10.3D
NS-15MB 1,4231,4051,2661.11D0.1915.902%F21.352%D-24.4D-N/A7857.6h12.5C+78.6C-
Lasher X2 1,2771,2521,1541.085C**0.2122.388%C-5.272%B++26.2C+N/A12047.7h14.3A64B+
Pulsar LSW 1,1811,1676931.684C*0.3917.205%D--24.079%C+30.1CN/A9438.8h12.6C++73.1C
NS-30 Vandal 1,1771,1679561.221C0.0828.28%D23.393%C35C+N/A7833.3h5.9C+20.7C+
NS-44 Commissioner 1,1811,1651,5270.763C+0.5427.73%D--18.197%D34.5C++N/A10833.8h3.7C**13.2C+
NSX Naginata 1,1861,1638751.329C+0.0318.393%D25.451%C35.3C+N/A10632.9h11.7C*63.7C+
NS-15M2 1,1791,1591,0381.117C+0.1815.324%F22.951%C22DN/A10852.8h12.6C++82.4D
Artemis VX26 1,1731,1599901.171C+0.1331.06%B*25.108%B36.7C*N/A8731.6h10.3B++33.3B++
Orion VS54 1,1721,1591,0651.088C+0.2115.106%D--21.398%C-20.4C-N/A13256.7h11.8B+78.3C+
Nyx VX31 1,1691,1588421.375C0.0835.92%C**22.712%D42.7C*N/A14527.1h4.9B+13.7B+
Terminus VX-9 1,1661,1588101.43C++0.1324.35%C27.893%C*36.5C+N/A8731.7h11.4B+46.7C**
NS-11A 1,1701,1579781.183C+0.1220.019%D-24.633%B+22C-N/A7252.5h13B64.8C+
NS-7 PDW 1,1711,1569811.178B+0.1221.718%C--17.474%C+33BN/A10835h11.7B*53.7B+
Eidolon VE33 1,1651,1538771.315C*0.0225.369%C28.621%B+31.3B+N/A10036.8h7.4B++29.2B+
SVA-88 1,1591,1448631.326C0.0318.345%D--24.213%C+35.4CN/A10332.3h11.5C*62.5C+
C-4 1,3491,0789151.178C+0.1216.24%FN/A51.1D12.8D*46321.1h1.3B+8C-
Betelgeuse 54-A 9239146281.455C0.1621.966%D--25.602%D44.4DN/A13220.6h10.9C+49.5C
Ghost 7517476181.209C-0.0932.969%D-56.76%D*27.2C-N/A7127.5h2.4C+7.2C
Frag Grenade 7327281728N/A726.7031.677%F-N/A606.7B+3.3D-15671.2h2.3A7.3B+
Supernova FPC 8885861344.373C+3.0733.739%F--7.338%M++19.9C10.3D--24129.4h3.9B**11.5C+
Phantom VA23 5625535311.041C0.2633.189%C21.338%D--30.9CN/A8217.9h5C15C+
H-V45 3763703151.175C+0.1220.513%D20%C+25.3CN/A7714.6h13.1C++63.8C+
M12 Kobalt 3203141324.154B**22.8615.848%C-19.108%C**87.2B+1.7D2133.6h12.8A80.8B+
Cosmos VM3 290284644.438A++3.1412.966%D17.958%C27.8C+N/A35810.2h14.5C++111.6C+
NS-357 Underboss 2692683860.694C0.6025.429%D*16.418%D30.1CN/A978.9h4C**15.9C-
XM98 2672662071.285C0.0140.09%B+72.18%C34.5C**N/A1467.7h2.3B+5.8B+
Nemesis VSH9 4082641751.509A+0.2152.002%D**3.409%B+14C+7.7C-11318.8h7.4B+14.2C+
NSX Tengu 2642621821.44C*0.1427.181%D**24.809%B++34.5C+N/A837.6h12.5B45.9C+
Serpent VE92 262259653.985M+2.6918.527%D--14.672%D-17C--N/A21815.2h14.3C+77.3C
Pulsar VS1 2622572111.218C**0.0825.124%C**28.405%B**31.7B+N/A1558.1h14.2C**56.7B+
Cosmos VM3 257255643.984B**2.6912.419%D--21.569%B+25CN/A36510.2h15.6C-125.4D
NSX Yumi 2562512431.033C0.2719.348%D**21.116%C--22.6DN/A4711.1h13.7C70.8D-
L105 Zephyr 278237379S77.7049.518%B*N/A60.8B+10.5B3243.9h5B*10.1B*
NS Harrower 24323418,7680.012D-1.2920.252%D10.684%C++0.4CN/A1635.1h3D--14.6C
M40 Fury 252225297.759C**6.4625.355%D*N/A38.1C4.6D--2195.9h17.2C+67.7D-
S1 290222336.727U5.4343.102%D**3.153%C*24.7C+7.6D2249h4.1A9.5B+
Sirius SX12 2172152260.951C+0.3520.5%D18.14%C+33.6C**N/A2186.4h13.4B+65.5C++
NS Baron G5 2112092410.867C0.4330.022%D*13.397%C17.3DN/A5612.1h4.5C*15.1C+
MKV Suppressed 1941911881.016C+0.2819.568%D*18.325%C+25.5CN/A1377.5h12.8B+65.6C+
NS-20 Gorgon 1821751141.535B+0.2420.409%D-26.857%A25.7B*1D946.8h21.8B*106.8B++
C150 Dalton 236174724.857M23.5656.205%A++N/A41.4B+14.8D3994.2h3.6B+6.4B**
VE-S Canis 173173951.821B+0.5226.766%C+12.717%D-54.1B+N/A1173.2h9.6B++35.8B+
Saron HRB 338165820.625M++19.3339.936%C-4.848%M++20.1C-21.1B++4048.2h15.2B**38.1B*
NSX Tanto 1671651521.086C+0.2118.014%D**21.818%C--25.4CN/A606.5h15.1C+83.9C
Proximity Mine 162162256.48B*5.1833.2%D--N/A124.6C++N/A5421.3h2.1C--6.2D-
NS-20 Gorgon 1641571141.377C*0.0819.937%D--28.662%A+23.1B+1D756.8h23.8B++119.1B+
Thanatos VE70 1271251091.147B0.1526.262%D**16%C+23.6C+N/A1735.3h5C+18.9D
Tank Mine 178124274.593B**3.2937.81%BN/A112.7C*49.1C-12181.1h2.3D6.2C++
Comet VM2 168121711.704B**0.4127.745%F3.306%C-9.5C3.7C15512.7h16.2B++58.4C+
NS-11C 1161151151C++0.3019.119%D-26.957%A+15.1C--N/A947.6h18.7D97.9D
Corvus VA55 1171151091.055C+0.2419.934%D-32.174%A26.1C+N/A1064.4h12.6C+63.2C
Force-Blade 203986,6800.015C1.2828.752%C+7.143%C++0.3CN/A1323.5h6.7T23.5D--
NS Annihilator 192912060.442C0.8675.402%D*1.099%B**6.2D-6.9D12214.7h11.4C*15.1C+
Ursa 9089402.225B**0.9318.808%D22.472%C+16.5D-N/A1875.4h12.9C68.8C
Comet VM2 11178701.114C++0.1831.643%D**1.282%D**11C+4.6C+1597.1h19.4B++61.4C++
NSX Tomoe 72721060.679D0.6221.261%F34.722%C+13.6D--N/A365.3h24.6F--115.7F--
M20 Basilisk 866287.75M+6.4531.941%D9.677%A++20.7C+8C1663h90.2B+282.3C++
Quasar VM1 6059159U57.704.448%F--10.17%F9.7D*N/A1376.1h14.2B319.4F-
E540 Halberd 8858115.273C3.9732.586%F-5.172%A++26.4C-13.6C--5902.2h6.5C-20F-
Solstice VE3 5554154U52.7014.885%D**14.815%D-10.2C--N/A3185.3h14.6C**98C
NS-AM7 Archer 77541550.348C0.9550.022%D*16.667%C+4.4D1.9C-3712.4h21C++42C+
M60-G Bulldog 785268.667B**7.3742.88%B+1.923%D28.9C-14.4B**1831.8h15.2F--35.5D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21040.2h
Restoration Kit1091,8623.7h
Motion Spotter549,6864.6h
Nano-Armor Kit373334,22026.8h
Spawn Beacon33640.4h
CME01010.1h
M12 Kobalt-H0590h
Nanite Revive Grenade01,7820.5h
Aphelion VEX01550h
Deconstruction Tool02,6750.3h
Spitfire Auto-Turret135630.7h
Ammunition Package312,2081.9h
Shield Recharging Field441,9401h
Medical Kit962,1111.9h
Anti-Infantry MANA Turret72110.4h
Medical Applicator974347,06226.8h
Recon Detection Device73100.5h

Check the help document for the dictionary if you want to learn more about words used here.


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