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Lt. Colonel YuIechka[IRBS] YuIechka
TR BR 69

KDR: 3.35

Score: 3.7m

Last Seen: Dec 30th, 2019 5:28 PM
- OFFLINE - 376.5 hour(s)

Battle Rank 69 - Terran Republic on Cobalt
Level Progress (to 70): 57%
Level 100 Progress: 20% 628h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H M12 Kobalt-H E540 Halberd M12 Kobalt E540 Halberd-H L100 Python AP M12 Kobalt Halberd SE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.931%13.954%30611231860.1689593.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.204C++-1.012D*1.34AHEAD (~2.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.3-0.344C-22-0.556D78.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.664%0.56%243112313572341501.51915236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.338C**-1.271D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.695B+4.50.582B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.175%7.133%941312291,5001847928.10811189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.887%-0.196C0.676B+2.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.347C**23.70.335C**47.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m479%402 (24.1k)365 (21.9k)3.34525,8241,7414.3658869 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR123241414.528%6.078%8805:510

100% Engineer

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2019 10:04 PMAug 20th, 2019 8:45 PMJan 29th, 2020 2:06 AM (27d) (PST)Dec 30th, 2019 1:29 PM (57d) (PST)Dec 30th, 2019 1:28 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
952529000.5710.1710.0353.2930.116308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1253,12254,00334102198721,907

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
169.9h/7.1d 1,777 354 2,191 33.6k 134 492 1,182 9.7m

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
B+
Kills:104
Deaths:183
KDR:0.568
Accuracy:25.214% C
HSR:26.923% B+
TRAC-5
C++
Kills:86
Deaths:200
KDR:0.430
Accuracy:21.931% C++
HSR:13.954% D-
TRAC-5 S
C++
Kills:53
Deaths:195
KDR:0.272
Accuracy:23.749% C++
HSR:15.094% C
Kills:243
Deaths (as Engineer):578
Deaths (to Engineers):551
KDR:0.42042
Kill Difference:335
Playtime:169.538 hours
Usage:100%
Score:3.720m
Score/min:366
Accuracy (listed only):23.631%
HSR (listed only):18.657%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:357
V. Kills:142 250%
Deaths:20
KDR:17.850
Accuracy:45.664% D*
KPH:27.100 C-
VKPH:10.800 D*
Kills:357 (357 + 0)
Deaths:20
KDR:17.850
VKDR:7.100
Vehicle Kills:142
Kill Difference:337
Playtime:13.182 hours
Usage:8%
Score:0.137m
Score/min:173
Driving Accuracy:45.664%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A+
Kills:653
V. Kills:255 255%
Deaths:
KDR:
Accuracy:43.748% B
KPH:39.900 A+
VKPH:15.600 B++
Halberd SE
C--
Kills:279
V. Kills:110 251%
Deaths:
KDR:
Accuracy:43.656% D
KPH:32.700 D
VKPH:12.900 C--
Kills:932 (0 + 932)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:365
Kill Difference:932
Playtime:24.882 hours
Usage:15%
Score:0.334m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:43.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:823
V. Kills:94 N/A
Deaths:
KDR:
Accuracy:45.267% B**
KPH:67.200 D
VKPH:7.700 C*
M12 Kobalt-H
C
Kills:796
V. Kills:42 N/A
Deaths:1
KDR:796
Accuracy:19.977% C
KPH:78.200 D
VKPH:4.100 C
E540 Halberd-H
B++
Kills:508
V. Kills:210 241%
Deaths:3
KDR:169.333
Accuracy:59.353% C*
KPH:59.500 B++
VKPH:24.600 C**
G20 Vulcan-H
B**
Kills:196
V. Kills:93 209%
Deaths:8
KDR:24.500
Accuracy:55.775% B**
KPH:54.900 B+
VKPH:26.100 C+
M40 Fury-H
C
Kills:94
V. Kills:25 362%
Deaths:
KDR:
Accuracy:47.113% B
KPH:51.500 D-
VKPH:13.700 C
Kills:2,417 (0 + 2,417)
Deaths:12
KDR:201.417
VKDR:38.667
Vehicle Kills:464
Kill Difference:2,405
Playtime:36.357 hours
Usage:21%
Score:0.662m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:47.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:528
V. Kills:25 N/A
Deaths:
KDR:
Accuracy:14.799% C--
KPH:64.100 C+
VKPH:3 C+
M12 Kobalt
C++
Kills:245
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:15.160% C-
KPH:73.200 C++
VKPH:2.700 C
Kills:773 (0 + 773)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:34
Kill Difference:773
Playtime:11.581 hours
Usage:7%
Score:0.202m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:15.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C*
Kills:78
V. Kills:23 325%
Deaths:
KDR:
Accuracy:56.874% C*
KPH:35.500 D-
VKPH:10.500 D*
CAS 14-E
C+
Kills:71
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:29.463% D-
KPH:68.600 C+
VKPH:4.800 C-
Kills:149 (0 + 149)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:28
Kill Difference:149
Playtime:3.231 hours
Usage:2%
Score:0.046m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:29.463%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 9178231823U819.6545.267%B**N/A67.5D7.7C*19912.2h10.6D--23.4C+
M12 Kobalt-H 8387961796U792.6519.977%C13.065%D-78D4.1C27310.2h17.1C+85.4C+
E540 Halberd 9086531653U649.6543.748%BN/A39.8A+15.5B++24816.4h4.2A9.5B**
M12 Kobalt 5535281528U524.6514.799%C--15.341%D64.4C+3C+2428.2h14.7B*99.6C**
E540 Halberd-H 7185083169.333U165.9959.353%C*N/A59.8B*24.7B3968.5h4.3B**7.3B**
L100 Python AP 4993572017.85A*14.5045.664%D*N/A27C-10.8D*17313.2h4.5B*9.9C**
M12 Kobalt 3423291329U325.6518.639%D12.462%D*78.3C--3.1C1684.2h13.7B+73.6C**
Halberd SE 3892791279S275.6543.656%DN/A32.8D12.9C--1788.5h4.7C+10.7C
M12 Kobalt 2542451245U241.6515.16%C-12.653%D*74.2C++2.7C4103.3h14.9B++98.5B
G20 Vulcan-H 289196824.5S21.1555.775%B**N/A54.4B+25.8C+5453.6h100.8C++180.7B+
MG-C1 Kindred 1091041830.568C2.7825.214%C26.923%B+20.4D1C+615.1h13.3C52.7C+
M40 Fury-H 11994194S90.6547.113%B3.191%M+52.2D-13.9C2691.8h13.7D29.1C-
TRAC-5 93862000.43C--2.9221.931%C++13.954%D-9.9DN/A438.7h22D--100.3C
VLG Missile Launcher 10178178A*74.6556.874%C*1.282%C+35.5D-10.5D*2232.2h7.4C--13C
CAS 14-E 7671171A*67.6529.463%D-N/A71C++5C2601h29.8C*101.1C+
TRAC-5 S 57531950.272D-3.0723.749%C++15.094%C5.4D--N/A249.9h15.8D66.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1660h
Nano-Armor Kit595279,72717.1h
Spitfire Auto-Turret76560.4h
AMR-0870h
Ammunition Package37660.2h
Nano-Repair Grenade02540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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