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Harbinger Yueko[XXDE] Yueko
VS BR 91

KDR: 0.95

Score: 13.6m

Last Seen: May 1st, 2016 8:17 PM
- OFFLINE - 10750.6 hour(s)

Rank 91 (91) Harbinger of the Vanu Sovereignty on Miller
Level Progress (to 92): 71%
Level 100 Progress: 72% 270h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Light PPA Supernova VPC Proximity Mine Quasar VM1 Blueshift VM5 Hunter QCX MKV Suppressed C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,769 MLG Score: 19
Fun Score: N/A
Cheeseburgers Flipped: 527TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.67%21.418%31459336630.2069290.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.822%-1.202D*0.245C++0.798B++HEAD ++ (~14.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.6-0.32C14.6-0.034C+85

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.983%0.978%4982936818184564.445651435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.402%-0.613D-0.661D-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.779B++110.787B++23.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.548%2.073%23739357723821582.02094486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.626%-0.688D-0.562D0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.692B+4.10.681B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
9.922%13.103%172936145302960.478548149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.711%-2.421F*2.515A**-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.6-0.616D17.90.504B+162.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
17.74%84.906%1719375331700.166667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.649F**1.216B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.889D--3.2-0.026C+14.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m890.6%327 (19.6k)250 (15k)0.9467326,8077,1901.0894391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93831212.367%9.637%11907:350

9% Combat Medic9% Engineer7% Heavy Assault53% Infiltrator15% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2015 11:39 PMFeb 9th, 2015 8:59 PMMay 29th, 2016 11:26 PM (420d) (PST)May 1st, 2016 5:36 PM (448d) (PST)May 1st, 2016 4:17 PM (448d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
15799580.1250.1320.0121.2350.01319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,4295,9513,47888174114,997

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
905.2h/37.7d 1,026 656 4,051 67.1k 1,162 2,109 721 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:151
Deaths:340
KDR:0.444
Accuracy:17.403% D--
HSR:4.636% B
Ursa
C
Kills:88
Deaths:185
KDR:0.476
Accuracy:13.300% F
HSR:20.455% C
Kills:239
Deaths (as Heavy Assault):525
Deaths (to Heavy Assaults):2,052
KDR:0.45524
Kill Difference:286
Playtime:62.277 hours
Usage:7%
Score:0.895m
Score/min:239
Accuracy (listed only):15.351%
HSR (listed only):12.545%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:166
Deaths:498
KDR:0.333
Accuracy:14.576% F-
HSR:12.048% D
Kills:166
Deaths (as Engineer):498
Deaths (to Engineers):1,667
KDR:0.33333
Kill Difference:332
Playtime:81.488 hours
Usage:9%
Score:1.577m
Score/min:323
Accuracy (listed only):14.576%
HSR (listed only):12.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
D
Kills:205
Deaths:654
KDR:0.313
Accuracy:13.728% F--
HSR:13.659% D
Solstice SF
D
Kills:166
Deaths:498
KDR:0.333
Accuracy:14.576% F-
HSR:12.048% D
Eridani SX5
D
Kills:128
Deaths:334
KDR:0.383
Accuracy:17.261% F
HSR:14.063% D
Kills:499
Deaths (as Light Assault):1,486
Deaths (to Light Assaults):1,177
KDR:0.3358
Kill Difference:987
Playtime:132.128 hours
Usage:15%
Score:1.784m
Score/min:225
Accuracy (listed only):15.188%
HSR (listed only):13.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
D
Kills:205
Deaths:654
KDR:0.313
Accuracy:13.728% F--
HSR:13.659% D
Equinox VE2
F
Kills:129
Deaths:482
KDR:0.268
Accuracy:15.415% F-
HSR:8.527% F
Eridani SX5
D
Kills:128
Deaths:334
KDR:0.383
Accuracy:17.261% F
HSR:14.063% D
Kills:462
Deaths (as Combat Medic):1,470
Deaths (to Combat Medics):790
KDR:0.31429
Kill Difference:1,008
Playtime:78.818 hours
Usage:9%
Score:2.487m
Score/min:526
Accuracy (listed only):15.468%
HSR (listed only):12.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D
Kills:205
Deaths:654
KDR:0.313
Accuracy:13.728% F--
HSR:13.659% D
Nyx VX31
A++
Kills:145
Deaths:167
KDR:0.868
Accuracy:16.107% F**
HSR:44.138% A++
Eridani SX5
D
Kills:128
Deaths:334
KDR:0.383
Accuracy:17.261% F
HSR:14.063% D
Spiker
D-
Kills:97
Deaths:331
KDR:0.293
Accuracy:15.144% F--
HSR:14.433% D-
Phaseshift VX-S
B++
Kills:53
Deaths:30
KDR:1.767
Accuracy:17.740% F--
HSR:84.906% B++
Kills:628
Deaths (as Infiltrator):1,516
Deaths (to Infiltrators):878
KDR:0.41425
Kill Difference:888
Playtime:477.640 hours
Usage:53%
Score:5.404m
Score/min:189
Accuracy (listed only):15.996%
HSR (listed only):34.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:492
Deaths:583
KDR:0.844
Accuracy:11.932% D
HSR:17.886% C+
Blueshift VM5
C
Kills:473
Deaths:564
KDR:0.839
Accuracy:12.840% D*
HSR:18.393% C
Comet VM2
D
Kills:99
Deaths:159
KDR:0.623
Accuracy:33.983% D*
HSR:3.030% D
Comet VM2
D--
Kills:90
Deaths:165
KDR:0.545
Accuracy:34.096% D--
HSR:1.111% F
Kills:1,154
Deaths (as MAX Suit):735.500
Deaths (to MAX Suits):609
KDR:1.569
Kill Difference:418.500
Playtime:65.941 hours
Usage:7%
Score:1.428m
Score/min:361
Accuracy (listed only):23.213%
HSR (listed only):10.105%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:735
V. Kills:37 N/A
Deaths:246
KDR:2.988
Accuracy:30.314% D**
KPH:19.700 D-
VKPH:1 D--
Hornet Missiles
D
Kills:166
V. Kills:58 281%
Deaths:36
KDR:4.611
Accuracy:41.284% F**
KPH:30.200 D
VKPH:10.500 D-
Dual Photon Pods
C+
Kills:83
V. Kills:8 N/A
Deaths:15
KDR:5.533
Accuracy:45.594% D
KPH:68.900 C+
VKPH:6.600 D--
Kills:984 (735 + 0)
Deaths:297
KDR:3.313
VKDR:0.347
Vehicle Kills:103
Kill Difference:687
Playtime:44.041 hours
Usage:5%
Score:0.414m
Score/min:157
Piloting Accuracy:30.314%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
D--
Kills:85
V. Kills:12 N/A
Deaths:27
KDR:3.148
Accuracy:32.835% D*
KPH:20 D*
VKPH:2.800 D--
Kills:85 (0 + 85)
Deaths:27
KDR:3.148
VKDR:0.444
Vehicle Kills:12
Kill Difference:58
Playtime:4.240 hours
Usage:0%
Score:0.046m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:32.835%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:74
V. Kills:10 N/A
Deaths:12
KDR:6.167
Accuracy:25.664% D**
KPH:23.500 C
VKPH:3.200 D*
Kills:74 (74 + 0)
Deaths:12
KDR:6.167
VKDR:0.833
Vehicle Kills:10
Kill Difference:62
Playtime:3.150 hours
Usage:0%
Score:0.047m
Score/min:251
Driving Accuracy:25.664%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:617
V. Kills:95 N/A
Deaths:133
KDR:4.639
Accuracy:36.714% D**
KPH:22.600 D--
VKPH:3.500 D-
Supernova PC
C
Kills:81
V. Kills:20 386%
Deaths:30
KDR:2.700
Accuracy:39.327% D--
KPH:17.500 C
VKPH:4.300 D*
Proton II PPA
D*
Kills:66
V. Kills:5 N/A
Deaths:21
KDR:3.143
Accuracy:15.833% D*
KPH:17.100 D**
VKPH:1.300 D*
Kills:764 (698 + 66)
Deaths:184
KDR:4.152
VKDR:0.652
Vehicle Kills:120
Kill Difference:580
Playtime:35.778 hours
Usage:4%
Score:0.322m
Score/min:150
Driving Accuracy:39.327%
Gunner Accuracy:15.833%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D**
Kills:79
V. Kills:3 N/A
Deaths:24
KDR:3.292
Accuracy:8.166% F-
KPH:5.500 F
VKPH:0.200 D**
Kills:79 (0 + 79)
Deaths:24
KDR:3.292
VKDR:0.125
Vehicle Kills:3
Kill Difference:55
Playtime:14.333 hours
Usage:2%
Score:0.026m
Score/min:31
Driving Accuracy:N/A%
Gunner Accuracy:8.166%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 7727352462.988C+2.0430.314%D**N/A19.7D-1D--11837.3h10.3B+34C++
Supernova VPC 7126171334.639C--3.6936.714%D**1.945%C+22.6D--3.5D-14327.3h3.3C+8.9D
Proximity Mine 5515491982.773C1.8330.999%D**N/A65.4D*N/A4088.4h1.8C*5.7D
Quasar VM1 5034925830.844C-0.1011.932%D17.886%C+11.3D--N/A6343.4h13.7B+115.1C+
Blueshift VM5 4794735640.839D0.1112.84%D*18.393%C11.3D*N/A6141.7h15.3C++118.8D
Hunter QCX 4734559430.483C0.4629.798%D-29.231%C+2.1D--N/A11212.9h3.4C*11.4C*
MKV Suppressed 2092056540.313D--0.6313.728%F--13.659%D3.7D*N/A2455.1h21.4D*156F-
C-4 2201951451.345C++0.4021.112%C--N/A31.5D-4F-3626.2h1.2B*5.9B+
Hornet Missiles 224166364.611C+3.6641.284%F**2.41%B+30.2D10.5D-3175.5h9.9C**24C
Solstice SF 1761664980.333D0.6114.576%F-12.048%D2.3D*N/A1672.9h13.6C+93.6D--
Lasher X2 1551513400.444D0.5017.403%D--4.636%B6.9D*N/A4722h19.6C+112.4C
Nyx VX31 1451451670.868C--0.0816.107%F**44.138%A++9.4D*N/A5115.5h7D-43.2T
Lumine Edge 1421332,0750.064C+0.8822.507%C16.541%C*0.4DN/A3314.5h1.3B+5.6B
Frag Grenade 1311301130N/A129.0538.013%D-N/A433.3C3.3C23930.3h3.9C+10.3C
Equinox VE2 1331294820.268D-0.6815.415%F-8.527%F3.6D**N/A3635.4h11.1B+72.3D
Eridani SX5 1281283340.383D0.5617.261%F14.063%D6.9D*N/A3018.6h15.5D89.8D*
Comet VM2 121991590.623C-0.3233.983%D*3.03%D9.2C-2F9710.8h15.7B*46.2B+
Spiker 99973310.293D0.6515.144%F--14.433%D-2.1D*N/A1345.5h11.6D--76.4F
Comet VM2 113901650.545C0.4034.096%D--1.111%F7.6D1.9D*9211.9h18.2B+53.4C++
Ursa 89881850.476D-0.4713.3%F20.455%C6.7D*N/A4313.2h13.4D101.1D--
L105 Zepher 9785273.148D2.2032.835%D*N/A20.2D*2.9D-1794.2h7C21.2D-
Dual Photon Pods 9183155.533C+4.5945.594%D1.205%C69.2C+6.7D--6281.2h16.8B++36.9B+
Supernova PC 10181302.7C1.7539.327%D--3.704%B++17.6C4.3D*2334.6h4.6B11.7C+
Tank Mine 12280253.2B+2.2537.472%BN/A133.3B**70C++25980.6h2.1C++5.5B++
M12 Kobalt 8279243.292D-2.358.166%F-20.253%B+5.5FN/A3114.3h20.9C255.6D**
C75 Viper 8474126.167B+5.2225.664%D**1.351%C23.9C3.2D*2513.1h10.1B+39.2C+
Proton II PPA 7166213.143D2.2015.833%D*4.545%A*16.9D**1.3D*963.9h14.4F-90.9F-
Sticky Grenade 6363163N/A62.0534.524%F-N/A630DN/A55790.1h2.3C+6.7D
Phaseshift VX-S 5353301.767C0.8217.74%F--84.906%B++4.4D**N/A3212h3.2C+17.9D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51000.2h
Motion Spotter81,5731.3h
Nano-Armor Kit6692,0478h
Spawn Beacon14360.5h
Medical Applicator359109,05716.5h
Nanite Revive Grenade03110.1h
Nanite Healing Grenade01330h
Spitfire Auto-Turret41150.2h
Anti-Infantry MANA Turret31110.3h
Ammunition Package33690.3h
Medical Kit9990.2h
Recon Detection Device342,7727.4h
M20 Drake0880.1h
Shield Recharging Field137630.5h
Smoke Grenade0780h

Check the help document for the dictionary if you want to learn more about words used here.


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