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Sentinel Yuki10[] Yuki10
NC BR 73

KDR: 2.38

Score: 48.5m

Last Seen: Dec 28th, 2018 12:17 AM
- OFFLINE - 224 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Connery
Level Progress (to 74): 87%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW M30 Mustang AH Breaker Rocket Pods M20 Mustang SAS-R Blitz GD-10 L100 Python AP Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 987TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.879%16.397%3422499823,6691.740750.641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.975%-0.037C+-0.659D-0.083C+HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.198C++12.50.123C+47.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.82%1.17%7875101711,626154151687.54445225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.904%-0.799D--0.4C---0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.70.046C+45.80.135C++107.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.789%2.425%542810149,112175234675.20091263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.301%-1.082D*-0.124C+0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.207C++9.10.271C*21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.417%1.821%115810141,48313697801.08327190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.759%-0.533D-0.646D0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.688B+11.20.715B++25.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.898%63.866%115310194,4391272193.48704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.844%0.731B++-0.215C-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.40.23C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.119%9.828%115310192,0351186121.71441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.721%0.474B+-0.935D--0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+3.10.363C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.5m254.8%252 (15.1k)226 (13.6k)2.3816273,56130,8872.9575273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022321719.65%10.89%21406:5726

35% Engineer15% Heavy Assault22% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2013 7:00 AMNov 10th, 2018 12:46 AMDec 28th, 2018 10:48 AM (52d) (PST)Dec 27th, 2018 8:57 PM (52d) (PST)Dec 27th, 2018 8:17 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
616935230.3430.1440.0371.0630.074385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9715,59731,374219264413,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3571.6h/148.8d 17,788 8,011 21,941 227.7k 3,151 9,859 15,822 132m

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:1,550
Deaths:925
KDR:1.676
Accuracy:21.310% C--
HSR:15.355% D
GD-7F
D
Kills:1,289
Deaths:944
KDR:1.365
Accuracy:20.293% D-
HSR:16.369% D
AF-19 Mercenary
D
Kills:1,243
Deaths:1,585
KDR:0.784
Accuracy:18.469% D
HSR:16.814% D
Gauss Compact S
C
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:22.062% C
HSR:16.163% C
Razor GD-23
C++
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:24.584% C++
HSR:18.410% C
GD-66 Claw
C+
Kills:931
Deaths:615
KDR:1.514
Accuracy:56.777% C+
HSR:8.486% D--
NSX Tanto
C
Kills:634
Deaths:300
KDR:2.113
Accuracy:23.488% C--
HSR:22.713% C
LA39 Bruiser
B+
Kills:560
Deaths:421
KDR:1.330
Accuracy:66.442% B+
HSR:12.321% C-
Mauler S6
C
Kills:544
Deaths:405
KDR:1.343
Accuracy:36.206% C
HSR:9.559% D*
Warden
C*
Kills:96
Deaths:48
KDR:2
Accuracy:28.196% C*
HSR:23.958% C+
AC-X11
C--
Kills:85
Deaths:42
KDR:2.024
Accuracy:21.015% D
HSR:18.824% C--
NSX-P Tanto
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:27.514% N/A
HSR:24% N/A
Kills:9,296
Deaths (as Engineer):6,903
Deaths (to Engineers):7,971
KDR:1.34666
Kill Difference:2,393
Playtime:1,266.179 hours
Usage:35%
Score:17.894m
Score/min:236
Accuracy (listed only):30.530%
HSR (listed only):16.914%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D--
Kills:1,468
Deaths:973
KDR:1.509
Accuracy:18.531% D*
HSR:17.439% D--
NS-15M1
D
Kills:1,222
Deaths:828
KDR:1.476
Accuracy:18.302% D
HSR:16.367% D-
NS-15M2
D-
Kills:1,176
Deaths:577
KDR:2.038
Accuracy:18.602% D--
HSR:18.282% D-
NC6 Gauss SAW
C
Kills:1,157
Deaths:1,050
KDR:1.102
Accuracy:17.993% C
HSR:19.965% D
EM6
D
Kills:1,155
Deaths:673
KDR:1.716
Accuracy:18.023% D
HSR:19.134% D
NC05 Jackhammer
D
Kills:526
Deaths:453
KDR:1.161
Accuracy:36.419% D-
HSR:12.357% D
NC6A GODSAW
D-
Kills:369
Deaths:166
KDR:2.223
Accuracy:18.317% F
HSR:21.138% D-
Kills:7,073
Deaths (as Heavy Assault):4,720
Deaths (to Heavy Assaults):7,704
KDR:1.49852
Kill Difference:2,353
Playtime:543.449 hours
Usage:15%
Score:6.359m
Score/min:195
Accuracy (listed only):20.884%
HSR (listed only):17.812%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:3,883
Deaths:3,484
KDR:1.115
Accuracy:22.329% C-
HSR:14.319% D
Blitz GD-10
C
Kills:2,628
Deaths:1,351
KDR:1.945
Accuracy:23.037% C
HSR:15.069% C
NS-11C
C--
Kills:1,550
Deaths:925
KDR:1.676
Accuracy:21.310% C--
HSR:15.355% D
GD-7F
D
Kills:1,289
Deaths:944
KDR:1.365
Accuracy:20.293% D-
HSR:16.369% D
AF-19 Mercenary
D
Kills:1,243
Deaths:1,585
KDR:0.784
Accuracy:18.469% D
HSR:16.814% D
MKV Suppressed
D
Kills:1,212
Deaths:747
KDR:1.622
Accuracy:21.758% D
HSR:15.924% D
AF-4 Cyclone
D
Kills:1,204
Deaths:632
KDR:1.905
Accuracy:21.658% D
HSR:11.213% D*
Gauss Compact S
C
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:22.062% C
HSR:16.163% C
Razor GD-23
C++
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:24.584% C++
HSR:18.410% C
GD-66 Claw
C+
Kills:931
Deaths:615
KDR:1.514
Accuracy:56.777% C+
HSR:8.486% D--
NSX Tanto
C
Kills:634
Deaths:300
KDR:2.113
Accuracy:23.488% C--
HSR:22.713% C
LA39 Bruiser
B+
Kills:560
Deaths:421
KDR:1.330
Accuracy:66.442% B+
HSR:12.321% C-
Mauler S6
C
Kills:544
Deaths:405
KDR:1.343
Accuracy:36.206% C
HSR:9.559% D*
AC-X11
C--
Kills:85
Deaths:42
KDR:2.024
Accuracy:21.015% D
HSR:18.824% C--
NSX-P Tanto
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:27.514% N/A
HSR:24% N/A
Kills:18,127
Deaths (as Light Assault):13,069
Deaths (to Light Assaults):5,815
KDR:1.38702
Kill Difference:5,058
Playtime:769.816 hours
Usage:22%
Score:10.342m
Score/min:224
Accuracy (listed only):28.463%
HSR (listed only):15.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:3,883
Deaths:3,484
KDR:1.115
Accuracy:22.329% C-
HSR:14.319% D
SAS-R
C*
Kills:2,828
Deaths:803
KDR:3.522
Accuracy:40.567% C*
HSR:62.977% D
Blitz GD-10
C
Kills:2,628
Deaths:1,351
KDR:1.945
Accuracy:23.037% C
HSR:15.069% C
MKV Suppressed
D
Kills:1,212
Deaths:747
KDR:1.622
Accuracy:21.758% D
HSR:15.924% D
AF-4 Cyclone
D
Kills:1,204
Deaths:632
KDR:1.905
Accuracy:21.658% D
HSR:11.213% D*
AF-8 RailJack
B+
Kills:1,170
Deaths:290
KDR:4.034
Accuracy:39.811% B+
HSR:64.188% D*
NS-44 Commissioner
C
Kills:622
Deaths:508
KDR:1.224
Accuracy:33.820% C
HSR:15.595% D-
NS-357 Underboss
D-
Kills:485
Deaths:375
KDR:1.293
Accuracy:29.576% D-
HSR:14.639% D-
NC14 Bolt Driver
C**
Kills:441
Deaths:246
KDR:1.793
Accuracy:37.339% C**
HSR:68.708% D
NS-30 Vandal
D--
Kills:380
Deaths:210
KDR:1.810
Accuracy:25.082% D*
HSR:18.421% D--
NS-61 Emissary
D
Kills:201
Deaths:156
KDR:1.288
Accuracy:22.844% D-
HSR:12.438% D
NC4 Mag-Shot
C
Kills:119
Deaths:151
KDR:0.788
Accuracy:22.348% D
HSR:17.647% C
LA3 Desperado
B+
Kills:99
Deaths:79
KDR:1.253
Accuracy:20.327% D*
HSR:23.232% B+
Kills:15,272
Deaths (as Infiltrator):9,032
Deaths (to Infiltrators):4,170
KDR:1.69088
Kill Difference:6,240
Playtime:802.374 hours
Usage:22%
Score:10.027m
Score/min:208
Accuracy (listed only):27.731%
HSR (listed only):27.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:3,883
Deaths:3,484
KDR:1.115
Accuracy:22.329% C-
HSR:14.319% D
Blitz GD-10
C
Kills:2,628
Deaths:1,351
KDR:1.945
Accuracy:23.037% C
HSR:15.069% C
MKV Suppressed
D
Kills:1,212
Deaths:747
KDR:1.622
Accuracy:21.758% D
HSR:15.924% D
AF-4 Cyclone
D
Kills:1,204
Deaths:632
KDR:1.905
Accuracy:21.658% D
HSR:11.213% D*
GD-66 Claw
C+
Kills:931
Deaths:615
KDR:1.514
Accuracy:56.777% C+
HSR:8.486% D--
LA39 Bruiser
B+
Kills:560
Deaths:421
KDR:1.330
Accuracy:66.442% B+
HSR:12.321% C-
Mauler S6
C
Kills:544
Deaths:405
KDR:1.343
Accuracy:36.206% C
HSR:9.559% D*
NS-11P
C
Kills:235
Deaths:179
KDR:1.313
Accuracy:21.035% C
HSR:16.596% C
Kills:11,197
Deaths (as Combat Medic):7,834
Deaths (to Combat Medics):2,614
KDR:1.42928
Kill Difference:3,363
Playtime:80.380 hours
Usage:2%
Score:1.339m
Score/min:278
Accuracy (listed only):33.655%
HSR (listed only):12.936%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:847
Deaths:345
KDR:2.455
Accuracy:28.947% D
HSR:12.515% D
NCM1 Scattercannon
C-
Kills:756
Deaths:285
KDR:2.653
Accuracy:31.065% C-
HSR:11.243% D--
NCM3 Raven
C+
Kills:411
Deaths:193
KDR:2.130
Accuracy:37.667% C+
HSR:1.703% D
NCM3 Raven
C+
Kills:368
Deaths:196
KDR:1.878
Accuracy:38.204% C+
HSR:2.717% C+
NS-10 Burster
C+
Kills:228
Deaths:106
KDR:2.151
Accuracy:28.276% C+
HSR:2.632% D-
NS-10 Burster
C+
Kills:207
Deaths:102
KDR:2.029
Accuracy:28.368% C
HSR:5.314% C+
NCM2 Falcon
C*
Kills:166
Deaths:97
KDR:1.711
Accuracy:39.076% C+
HSR:5.422% C*
NCM2 Falcon
B++
Kills:81
Deaths:38
KDR:2.132
Accuracy:43.140% C++
HSR:6.173% B++
Kills:3,064
Deaths (as MAX Suit):681
Deaths (to MAX Suits):1,859
KDR:4.49927
Kill Difference:2,383
Playtime:123.593 hours
Usage:3%
Score:2.563m
Score/min:346
Accuracy (listed only):34.343%
HSR (listed only):5.965%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:3,598
V. Kills:568 N/A
Deaths:470
KDR:7.655
Accuracy:52.201% C-
KPH:40.300 C
VKPH:6.400 B+
Breaker Rocket Pods
C-
Kills:3,596
V. Kills:761 472%
Deaths:521
KDR:6.902
Accuracy:45.494% C-
KPH:35.400 D
VKPH:7.500 D
M20 Mustang
B+
Kills:2,925
V. Kills:2,515 116%
Deaths:881
KDR:3.320
Accuracy:27.874% C--
KPH:14.500 C++
VKPH:12.500 B+
Vortek Rotary
D
Kills:1,169
V. Kills:920 127%
Deaths:741
KDR:1.578
Accuracy:25.353% D--
KPH:7.800 D
VKPH:6.100 D
Coyote Missiles
D
Kills:282
V. Kills:202 139%
Deaths:84
KDR:3.357
Accuracy:53.217% C+
KPH:19.200 D-
VKPH:13.800 D
Hornet Missiles
B*
Kills:279
V. Kills:183 152%
Deaths:38
KDR:7.342
Accuracy:66.815% B*
KPH:32.800 D
VKPH:21.500 D
M20 Kestrel
D
Kills:180
V. Kills:181 99%
Deaths:107
KDR:1.682
Accuracy:27.389% C-
KPH:7.200 D
VKPH:7.200 D
Tomcat A2AM Pods
D-
Kills:101
V. Kills:106 94%
Deaths:59
KDR:1.712
Accuracy:73.749% D-
KPH:9.100 D*
VKPH:9.600 D*
Kills:12,130 (7,872 + 0)
Deaths:2,901
KDR:4.181
VKDR:1.874
Vehicle Kills:5,436
Kill Difference:9,229
Playtime:601.348 hours
Usage:17%
Score:5.846m
Score/min:162
Piloting Accuracy:27.389%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:508
V. Kills:36 N/A
Deaths:35
KDR:14.514
Accuracy:36.038% D
KPH:63.800 B+
VKPH:4.500 D
C150 Dalton
C*
Kills:403
V. Kills:278 144%
Deaths:65
KDR:6.200
Accuracy:41.463% C*
KPH:28.100 C
VKPH:19.400 C
CAS30 Tank Buster
D
Kills:338
V. Kills:297 113%
Deaths:335
KDR:1.009
Accuracy:30.874% D**
KPH:4.300 D
VKPH:3.700 D-
AP30 Shredder
C
Kills:119
V. Kills:98 120%
Deaths:55
KDR:2.164
Accuracy:27.567% C
KPH:18.900 D
VKPH:15.600 C
Kills:1,368 (338 + 1,030)
Deaths:490
KDR:2.792
VKDR:1.447
Vehicle Kills:709
Kill Difference:878
Playtime:108.096 hours
Usage:3%
Score:1.002m
Score/min:155
Piloting Accuracy:30.874%
Gunner Accuracy:27.567%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,326
V. Kills:1,345 173%
Deaths:156
KDR:14.910
Accuracy:52.520% C
KPH:33.900 C**
VKPH:19.600 C**
L100 Python HESH
C++
Kills:1,230
V. Kills:203 N/A
Deaths:48
KDR:25.625
Accuracy:51.575% B
KPH:52.400 C+
VKPH:8.700 C++
C75 Viper
C*
Kills:1,168
V. Kills:209 N/A
Deaths:99
KDR:11.798
Accuracy:28.330% D--
KPH:32.700 C*
VKPH:5.800 C-
L100 Python HEAT
C+
Kills:1,164
V. Kills:285 407%
Deaths:96
KDR:12.125
Accuracy:41.535% D--
KPH:29.600 C+
VKPH:7.300 D-
Skyguard
D--
Kills:256
V. Kills:227 112%
Deaths:68
KDR:3.765
Accuracy:22.778% D--
KPH:7.200 D--
VKPH:6.400 D--
Kills:6,144 (6,144 + 0)
Deaths:467
KDR:13.156
VKDR:4.859
Vehicle Kills:2,269
Kill Difference:5,677
Playtime:202.443 hours
Usage:6%
Score:2.378m
Score/min:196
Driving Accuracy:22.778%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:1,685
V. Kills:438 384%
Deaths:138
KDR:12.210
Accuracy:41.957% C--
KPH:32.100 B**
VKPH:8.300 C+
Titan-150 AP
B+
Kills:981
V. Kills:694 141%
Deaths:123
KDR:7.976
Accuracy:45.998% C--
KPH:24 C++
VKPH:17 B+
Titan-150 HESH
C*
Kills:302
V. Kills:66 451%
Deaths:19
KDR:15.895
Accuracy:45.947% C+
KPH:41.700 C++
VKPH:9.100 C*
E540 Halberd
C--
Kills:133
V. Kills:63 208%
Deaths:20
KDR:6.650
Accuracy:37.731% D-
KPH:23.900 C--
VKPH:11.300 D
Enforcer ML85
D
Kills:101
V. Kills:58 171%
Deaths:16
KDR:6.313
Accuracy:28.097% D**
KPH:16.500 D
VKPH:9.500 D*
Kills:3,202 (2,968 + 234)
Deaths:316
KDR:10.133
VKDR:4.174
Vehicle Kills:1,319
Kill Difference:2,886
Playtime:112.398 hours
Usage:3%
Score:1.756m
Score/min:260
Driving Accuracy:45.947%
Gunner Accuracy:28.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B**
Kills:67
V. Kills:68 97%
Deaths:10
KDR:6.700
Accuracy:48.032% D--
KPH:42 B+
VKPH:42.600 B**
Kills:67 (0 + 67)
Deaths:10
KDR:6.700
VKDR:6.800
Vehicle Kills:68
Kill Difference:57
Playtime:1.597 hours
Usage:0%
Score:0.061m
Score/min:635
Driving Accuracy:N/A%
Gunner Accuracy:48.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:105
V. Kills:25 404%
Deaths:8
KDR:13.125
Accuracy:19.510% F-
KPH:31.600 D
VKPH:7.500 C--
M40 Fury
C++
Kills:94
V. Kills:24 376%
Deaths:6
KDR:15.667
Accuracy:24.517% D*
KPH:36.200 C
VKPH:9.300 C++
M20 Basilisk
D
Kills:72
V. Kills:32 218%
Deaths:33
KDR:2.182
Accuracy:27.787% D*
KPH:10.300 D-
VKPH:4.600 D
Kills:271 (0 + 271)
Deaths:47
KDR:5.766
VKDR:1.723
Vehicle Kills:81
Kill Difference:224
Playtime:12.904 hours
Usage:0%
Score:0.135m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:27.787%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:69
V. Kills:9 N/A
Deaths:47
KDR:1.468
Accuracy:44.904% C
KPH:10.900 D
VKPH:1.400 D--
Kills:69 (69 + 0)
Deaths:47
KDR:1.468
VKDR:0.191
Vehicle Kills:9
Kill Difference:22
Playtime:6.352 hours
Usage:0%
Score:0.027m
Score/min:72
Driving Accuracy:44.904%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 3,9003,8833,4841.115C**1.2722.329%C-14.319%D15.8C--N/A55246h13.4B+60C*
M30 Mustang AH 4,1663,5984707.655B5.2752.201%C-N/A40.3C6.4B+17289.3h11.1C+21.3C+
Breaker Rocket Pods 4,3573,5965216.902C+4.5245.494%C-1.029%C+35.4D7.5D189101.5h18.3C+40.2C+
M20 Mustang 5,4402,9258813.32B+0.9427.874%C--1.231%C--14.5C++12.5B+169201.4h102.5C**367.7C*
SAS-R 2,8432,8288033.522B1.1440.567%C*62.977%D32.8CN/A9086.1h2.3C+5.7C*
Blitz GD-10 2,6602,6281,3511.945B**0.4423.037%C15.069%C27.5C+N/A8395.6h13.6B+59B
L100 Python AP 3,6712,32615614.91A*12.5352.52%C1.591%D33.9C**19.6C**22268.6h5.8C*11C*
Titan-150 HEAT 2,1231,68513812.21A+9.8341.957%C--3.086%C++32B**8.3C+20952.6h3.1A7.4B**
C-4 2,1911,5976452.476B*0.0920.989%D-N/A100.4B+37.4B+80015.9h1.2B+5.7C**
NS-11C 1,5691,5509251.676B*0.7121.31%C--15.355%D17.4CN/A5288.9h13.9C**65.1C++
LA1 Anchor 1,4871,4689731.509C0.8718.531%D*17.439%D--23.9D-N/A7761.3h11.3C60.8D
GD-7F 1,2991,2899441.365C**1.0220.293%D-16.369%D13.1DN/A5198.7h13.7C++67.5C+
AF-19 Mercenary 1,2661,2431,5850.784C+1.6018.469%D16.814%D9.1DN/A37136.7h13.2C*71.2C+
L100 Python HESH 1,4331,2304825.625A23.2451.575%B2.683%B**52.3C+8.6C++22323.5h3.4C+6.6C*
NS-15M1 1,2321,2228281.476C++0.9118.302%D16.367%D-19.1DN/A7064h14.2C77.5C
MKV Suppressed 1,2291,2127471.622B++0.7621.758%D15.924%D13.6D-N/A3388.8h13.6C*62.6C+
AF-4 Cyclone 1,2181,2046321.905B+0.4821.658%D11.213%D*24.4CN/A7849.3h10.4B48.1C++
NS-15M2 1,1971,1765772.038C**0.3418.602%D--18.282%D-24.8DN/A6647.4h14.9C--80.2C--
AF-8 RailJack 1,1721,1702904.034B+1.6539.811%B+64.188%D*30.2B+N/A9438.7h2.4C++6.1C**
Vortek Rotary 2,0891,1697411.578C+0.8025.353%D--2.395%C++7.8D6.1D113150h94.2C+371.6C
C75 Viper 1,3771,1689911.798A+9.4228.33%D--1.027%C--32.7C*5.9C-16635.7h10.1B++35.7C++
L100 Python HEAT 1,4491,1649612.125B**9.7441.535%D--3.007%C*29.6C+7.3D-17439.3h3.7B**8.9B++
Gauss Compact S 1,1771,1578811.313B+1.0722.062%C16.163%C14.2CN/A4481.3h9.8B+44.4C**
Razor GD-23 1,1691,1577021.648B*0.7324.584%C++18.41%C20.3C+N/A6157.1h13C++52.9C*
NC6 Gauss SAW 1,1641,1571,0501.102C+1.2817.993%C19.965%D16DN/A8872.2h10.7C++59.6C++
EM6 1,1661,1556731.716C*0.6718.023%D19.134%D25.2DN/A8845.9h12.6C69.7C
Bouncing Betty 1,0731,0721527.053B**4.6745.246%C*N/A129.2C++N/A3768.3h2C+4.3C**
Titan-150 AP 1,6759811237.976B5.5945.998%C--4.383%B*24C++17B+30140.9h5C+10.9C+
GD-66 Claw 9349316151.514C*0.8756.777%C+8.486%D--28C--N/A7833.2h2.6C+4.6C++
Spear Anti-Vehicle Phalanx Turret 1,4108938810.148B+7.7736.462%D4.143%C+25.2D14.6D25635.5h9.2C+25.3C+
NCM1 Scattercannon 8548473452.455B0.0728.947%D12.515%D24.4C++N/A8934.7h8.4C+28.9C
Orbital Strike Uplink 1,2028211821N/A818.62597.024%UN/A1172.9U544.3U65230.7h1.2T*0.2T*
NCM1 Scattercannon 7657562852.653C++0.2731.065%C-11.243%D--26.8C--N/A8928.2h7.6D24.5D
NS Decimator 9267217061.021C+1.3652.166%D--3.329%B*28.6C8.1D-22625.2h4.1B+7.8C*
Frag Grenade 7067001700N/A697.6254.183%B**N/A636.4B++5.5C22091.1h3.2B++5.8B*
Tank Mine 1,0226501125.804A++3.4235.716%C*N/A114C*65.3C++10825.7h2.1C5.8B
NSX Tanto 6546343002.113B**0.2723.488%C--22.713%C23.1CN/A5827.5h16.3C69.5C+
NS-44 Commissioner 6306225081.224C**1.1633.82%C15.595%D-10.9D-N/A3657.3h4.2C+12.3C+
LA39 Bruiser 5635604211.33C++1.0566.442%B+12.321%C-33.9CN/A10416.5h2.3B3.4B+
Mauler S6 5505444051.343B+1.0436.206%C9.559%D*23CN/A8523.7h4.8C**13.2C++
NC05 Jackhammer 5265264531.161C+1.2236.419%D-12.357%D21.3DN/A8324.7h5.4C+14.7C
L105 Zephyr 5445083514.514B+12.1336.038%DN/A63.5B+4.5D3258h5.3B+14.8C*
NS-357 Underboss 4894853751.293B1.0929.576%D-14.639%D-28.9CN/A9016.8h4C**13.6C+
Shrike 6504744800.988B+1.3954.332%C3.797%B++23.9C+8.9C--30119.8h6.1B11.2C**
NC14 Bolt Driver 4434412461.793C+0.5937.339%C**68.708%D14DN/A7231.5h3.4D-9C+
NCM3 Raven 6844111932.13A++0.2537.667%C+1.703%D11C**7.3B+11537.4h26.5C*70.4C*
C150 Dalton 681403656.2C+3.8241.463%C*N/A28.2C19.4C39314.3h6D14.5C
Anti-Vehicle Grenade 4213881388N/A385.6257.071%B++N/A485B+41.3D20950.8h4.1B*7.2B*
Sticky Grenade 3873851385N/A382.6256.009%B+N/A962.5C+5D33620.4h1.9B+3.4B+
NS-30 Vandal 3863802101.81C++0.5725.082%D*18.421%D--22.5DN/A8616.9h6.3C25D
NC6A GODSAW 3753691662.223C+0.1618.317%F21.138%D-20.7D*N/A6317.8h10.7C+58.4D--
NCM3 Raven 5613681961.878A++0.5038.204%C+2.717%C+9.8C*5.1C9537.5h30.8C+80.6C++
CAS30 Tank Buster 6353383351.009C+1.3730.874%D**N/A4.3D3.7D-7479.5h50.7C++164.2C+
MANA Anti-Vehicle Turret 6303151881.676C--0.7142.927%DN/A3150C3150B16255300.1h10.3B+24C+
NS Annihilator 6213124280.729B1.6575.757%D*N/A5.7D--5.6D--11955.2h14D18.5D-
Titan-150 HESH 3683021915.895B++13.5145.947%C+2.649%B++41.9C++9.2C**2187.2h3B+6.5B
Aspis Anti-Aircraft Phalanx Turret 556282407.05A+4.6720.735%D1.773%C9.8C9.5C21328.9h127.5B+614.7C++
Coyote Missiles 484282843.357B0.9853.217%C+N/A19.2D-13.7D-23114.7h43.2C+81.2C+
Hornet Missiles 462279387.342B+4.9666.815%B*N/A32.8D21.5D3298.5h12.9C19.3C++
NS-R3 Swarm 5402671172.282S0.1057.411%FN/A6.2C6.3C+7843.1h28.7C++49.9C+
Skyguard 483256683.765B+1.3822.778%D--N/A7.3D--6.4D--18035.3h149.7C--657.4D-
MANA Anti-Personnel Turret 2582561791.43N/A0.9515.125%UN/A2560U20U7301100.1h36.9T*244.3T*
NS-11P 2362351791.313C++1.0721.035%C16.596%C18.4C--N/A6612.8h15.8C-75.1C
NS-10 Burster 4192281062.151A++0.2328.276%C+2.632%D-5.2C+4.4B+10943.7h175.2C619.5C+
NS-10 Burster 3782071022.029A+0.3528.368%C5.314%C+4.8C+3.9C*10543.3h193.3D681.3C
NS-61 Emissary 2032011561.288B++1.0922.844%D-12.438%D14.7DN/A4213.7h11.8B+51.8C*
M20 Kestrel 3611801071.682C+0.7027.389%C-1.111%D7.2D7.2D14025h177.2D647.1D
NCM2 Falcon 205166971.711B++0.6739.076%C+5.422%C*15C**3.5C-13011.1h8.2B++21B+
E540 Halberd 196133206.65C+4.2737.731%D-6.015%A+23.8C--11.3D4585.6h6.8D17.9D-
NC4 Mag-Shot 1201191510.788C++1.5922.348%D17.647%C14DN/A838.5h7.6B+34.1C+
AP30 Shredder 217119552.164C--0.2227.567%CN/A18.9D15.6C4126.3h92C+333.9C+
G30 Walker 168109521.8M**19.4240.632%C+2.752%C+51.9B*28.1B*4852.1h177.6B+437.1B+
M40 Fury 130105813.125B**10.7419.51%F-N/A31.8D7.6C--1513.3h12C**61.5D--
Enforcer ML85 159101166.313B3.9328.097%D**6.931%M*16.6D9.5D*2966.1h12.3C**43.8D-
Tomcat A2AM Pods 207101591.712D0.6773.749%D-N/A9.2D*9.6D*19911h9.5C-12.9D-
LA3 Desperado 10099791.253B+1.1320.327%D*23.232%B+26.1CN/A783.8h9.3C++45.7D
M20 Basilisk 14397424.25A*21.8749.223%C3.093%D64.7B**30.7B**3811.5h105.2C**213.6C*
Warden 9796482B**0.3828.196%C*23.958%C+32B++N/A2093h9.6C++34.1C**
M40 Fury 11894615.667A++13.2924.517%D*3.191%A+36.2C9.2C+2262.6h11.9B48.5C+
AC-X11 8585422.024B**0.3621.015%D18.824%C--25.8C+N/A2233.3h7.7B**36.6B
Spear Anti-Vehicle Phalanx Tower 13085185S82.6252.482%C**1.176%D*60.7B+32.1C*4251.4h6.1B++11.6B*
Rocklet Rifle 14082412A**0.3835.766%F-N/A24.8C+17.6D3133.3h34B94.9C-
NCM2 Falcon 9781382.132A+0.2543.14%C++6.173%B++16.5B*3.3D1494.9h12.4B+28.7B+
NC15 Phoenix 15779431.837B++0.5454.247%C++N/A7.1D7C--21811.1h17.5F-32.3F
M20 Basilisk 10472332.182C0.2027.787%D*2.778%D*10.3D-4.6D1667h82.6B+297.1C+
M40 Fury-F 7869471.468C+0.9144.904%CN/A10.8D1.4D--726.4h13.2C+29.4C+
Enforcer ML65-H 13567106.7B++4.3248.032%D--1.493%C41.9B+42.5B**6351.6h16C++33.4C
Mag-Cutter 535117,7470.003D2.3828.121%C+7.843%C*0DN/A01309.9h4D-14.3C+
NSX-P Tanto 5150351.429B+0.9527.514%B24%C+18.5CN/A592.7h19D69.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter59740.9h
Restoration Kit458961.6h
Nano-Armor Kit7781,529,468131h
Flail Targeting Dart134896h
Pain Spire01650.6h
The Flail21190.7h
Anti-Vehicle MANA Turret261,0923.5h
Spawn Beacon102530.7h
Turret AI Module13621.1h
Repair Module03480.8h
Skywall Shield Emitter32260.5h
Structure Shield Module0890.2h
Cortium Silo22020.6h
Reinforcements Module01050.2h
Blast Wall01350.6h
Nanite Revive Grenade01,0120.3h
Medical Kit2783,7966h
Medical Applicator658241,07618.8h
Welding Device07,7720.3h
Spear Anti-Vehicle Tower01910.7h
Spitfire Auto-Turret186661h
Deconstruction Tool02,1890.5h
Rampart Wall23381.7h
Sunderer Garage0570.5h
Xiphos Anti-Personnel Tower01400.6h
Hoplon Anti-Aircraft Phalanx Tower01650.5h
Recon Detection Device12025,11036.2h
Ammunition Package591,7182.7h
Anti-Infantry MANA Turret497472.9h
Elysium Spawn Tube11440.4h
Orbital Strike Target Designator362705.5h
Vehicle Gate01831.2h
Smoke Grenade02710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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