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Overseer Yuki10[TIG3] Yuki10
NC BR 68

KDR: 2.35

Score: 47.5m

Last Seen: Nov 12th, 2018 9:27 PM
- OFFLINE - 25.5 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Connery
Level Progress (to 69): 14%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-7 PDW M30 Mustang AH Breaker Rocket Pods M20 Mustang SAS-R Blitz GD-10 L100 Python AP Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 984TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.807%16.371%3412499823,3041.729170.618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.933%-0.044C+-0.656D-0.057C+HEAD + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.199C++12.50.125C++47.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.761%1.184%7755101711,399153250987.43575224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.88%-0.808D--0.392C---0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.90.042C+45.80.133C++108.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.361%2.552%512810148,661173832194.98045269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.223%-1.122D*-0.058C+0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.178C++9.30.255C*22.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.297%1.824%116810141,48013577781.08984190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.787%-0.542D-0.644D0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.689B+11.10.716B++25.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.864%63.886%116310194,4111260183.49802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.834%0.723B++-0.216C-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.40.23C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.107%9.833%116310192,0341173121.73254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.719%0.478B+-0.932D--0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+3.10.363C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.5m255.1%252 (15.1k)226 (13.6k)2.3468671,86130,6202.9150968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022310019.459%11.01%21406:5426

36% Engineer15% Heavy Assault21% Infiltrator22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2013 7:00 AMNov 10th, 2018 12:46 AMNov 14th, 2018 10:48 AM (31d) (PST)Nov 12th, 2018 7:54 PM (33d) (PST)Nov 12th, 2018 5:27 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
611945170.3410.1450.0381.0560.073381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6475,65330,994209263413,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3508.6h/146.2d 17,399 7,912 21,375 222.4k 3,125 9,695 15,298 128.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D--
Kills:1,468
Deaths:973
KDR:1.509
Accuracy:18.531% D*
HSR:17.439% D--
NS-15M1
D
Kills:1,221
Deaths:826
KDR:1.478
Accuracy:18.313% D
HSR:16.380% D
NS-15M2
D-
Kills:1,176
Deaths:577
KDR:2.038
Accuracy:18.602% D--
HSR:18.282% D-
NC6 Gauss SAW
C
Kills:1,157
Deaths:1,050
KDR:1.102
Accuracy:17.993% C
HSR:19.965% D
EM6
D
Kills:1,155
Deaths:673
KDR:1.716
Accuracy:18.023% D
HSR:19.134% D
NC05 Jackhammer
D
Kills:526
Deaths:453
KDR:1.161
Accuracy:36.419% D-
HSR:12.357% D
NC6A GODSAW
D-
Kills:369
Deaths:166
KDR:2.223
Accuracy:18.317% F
HSR:21.138% D-
Kills:7,072
Deaths (as Heavy Assault):4,718
Deaths (to Heavy Assaults):7,626
KDR:1.49894
Kill Difference:2,354
Playtime:541.282 hours
Usage:15%
Score:6.340m
Score/min:195
Accuracy (listed only):20.885%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:1,544
Deaths:919
KDR:1.680
Accuracy:21.310% C--
HSR:15.350% D
GD-7F
D
Kills:1,289
Deaths:944
KDR:1.365
Accuracy:20.293% D-
HSR:16.369% D
AF-19 Mercenary
D
Kills:1,243
Deaths:1,585
KDR:0.784
Accuracy:18.469% D
HSR:16.814% D
Gauss Compact S
C
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:22.062% C
HSR:16.163% C
Razor GD-23
C++
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:24.584% C++
HSR:18.410% C
GD-66 Claw
C+
Kills:930
Deaths:614
KDR:1.515
Accuracy:56.749% C+
HSR:8.495% D--
NSX Tanto
C
Kills:617
Deaths:291
KDR:2.120
Accuracy:23.439% C--
HSR:22.366% C
LA39 Bruiser
B+
Kills:560
Deaths:421
KDR:1.330
Accuracy:66.442% B+
HSR:12.321% C-
Mauler S6
C-
Kills:544
Deaths:405
KDR:1.343
Accuracy:36.206% C-
HSR:9.559% D*
Warden
C*
Kills:96
Deaths:48
KDR:2
Accuracy:28.196% C*
HSR:23.958% C+
AC-X11
C--
Kills:85
Deaths:42
KDR:2.024
Accuracy:21.015% D
HSR:18.824% C--
Kills:9,222
Deaths (as Engineer):6,852
Deaths (to Engineers):7,924
KDR:1.34588
Kill Difference:2,370
Playtime:1,265.819 hours
Usage:36%
Score:17.887m
Score/min:236
Accuracy (listed only):30.797%
HSR (listed only):16.239%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C-
Kills:3,882
Deaths:3,483
KDR:1.115
Accuracy:22.331% C-
HSR:14.297% D
Blitz GD-10
C
Kills:2,333
Deaths:1,223
KDR:1.908
Accuracy:22.705% C
HSR:14.831% C
NS-11C
C--
Kills:1,544
Deaths:919
KDR:1.680
Accuracy:21.310% C--
HSR:15.350% D
GD-7F
D
Kills:1,289
Deaths:944
KDR:1.365
Accuracy:20.293% D-
HSR:16.369% D
AF-19 Mercenary
D
Kills:1,243
Deaths:1,585
KDR:0.784
Accuracy:18.469% D
HSR:16.814% D
MKV Suppressed
C--
Kills:1,211
Deaths:747
KDR:1.621
Accuracy:21.759% D
HSR:15.937% C--
AF-4 Cyclone
D
Kills:1,196
Deaths:629
KDR:1.901
Accuracy:21.641% D
HSR:11.120% D*
Gauss Compact S
C
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:22.062% C
HSR:16.163% C
Razor GD-23
C++
Kills:1,157
Deaths:702
KDR:1.648
Accuracy:24.584% C++
HSR:18.410% C
GD-66 Claw
C+
Kills:930
Deaths:614
KDR:1.515
Accuracy:56.749% C+
HSR:8.495% D--
NSX Tanto
C
Kills:617
Deaths:291
KDR:2.120
Accuracy:23.439% C--
HSR:22.366% C
LA39 Bruiser
B+
Kills:560
Deaths:421
KDR:1.330
Accuracy:66.442% B+
HSR:12.321% C-
Mauler S6
C-
Kills:544
Deaths:405
KDR:1.343
Accuracy:36.206% C-
HSR:9.559% D*
AC-X11
C--
Kills:85
Deaths:42
KDR:2.024
Accuracy:21.015% D
HSR:18.824% C--
Kills:17,748
Deaths (as Light Assault):12,886
Deaths (to Light Assaults):5,773
KDR:1.37731
Kill Difference:4,862
Playtime:758.144 hours
Usage:22%
Score:10.164m
Score/min:223
Accuracy (listed only):28.500%
HSR (listed only):15.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:3,882
Deaths:3,483
KDR:1.115
Accuracy:22.331% C-
HSR:14.297% D
SAS-R
C**
Kills:2,800
Deaths:795
KDR:3.522
Accuracy:40.517% C**
HSR:63% C--
Blitz GD-10
C
Kills:2,333
Deaths:1,223
KDR:1.908
Accuracy:22.705% C
HSR:14.831% C
MKV Suppressed
C--
Kills:1,211
Deaths:747
KDR:1.621
Accuracy:21.759% D
HSR:15.937% C--
AF-4 Cyclone
D
Kills:1,196
Deaths:629
KDR:1.901
Accuracy:21.641% D
HSR:11.120% D*
AF-8 RailJack
B+
Kills:1,170
Deaths:290
KDR:4.034
Accuracy:39.811% B+
HSR:64.188% D*
NS-44 Commissioner
C
Kills:586
Deaths:478
KDR:1.226
Accuracy:33.189% C
HSR:15.529% D-
NS-357 Underboss
D
Kills:485
Deaths:375
KDR:1.293
Accuracy:29.576% D
HSR:14.639% D-
NC14 Bolt Driver
C**
Kills:441
Deaths:246
KDR:1.793
Accuracy:37.339% C**
HSR:68.708% D
NS-30 Vandal
D--
Kills:380
Deaths:210
KDR:1.810
Accuracy:25.082% D*
HSR:18.421% D--
NS-61 Emissary
D
Kills:201
Deaths:156
KDR:1.288
Accuracy:22.844% D-
HSR:12.438% D
NC4 Mag-Shot
C
Kills:119
Deaths:151
KDR:0.788
Accuracy:22.348% D
HSR:17.647% C
LA3 Desperado
B+
Kills:99
Deaths:79
KDR:1.253
Accuracy:20.327% D*
HSR:23.232% B+
Kills:14,903
Deaths (as Infiltrator):8,862
Deaths (to Infiltrators):4,139
KDR:1.68167
Kill Difference:6,041
Playtime:752.116 hours
Usage:21%
Score:9.242m
Score/min:205
Accuracy (listed only):27.651%
HSR (listed only):27.230%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C-
Kills:3,882
Deaths:3,483
KDR:1.115
Accuracy:22.331% C-
HSR:14.297% D
Blitz GD-10
C
Kills:2,333
Deaths:1,223
KDR:1.908
Accuracy:22.705% C
HSR:14.831% C
MKV Suppressed
C--
Kills:1,211
Deaths:747
KDR:1.621
Accuracy:21.759% D
HSR:15.937% C--
AF-4 Cyclone
D
Kills:1,196
Deaths:629
KDR:1.901
Accuracy:21.641% D
HSR:11.120% D*
GD-66 Claw
C+
Kills:930
Deaths:614
KDR:1.515
Accuracy:56.749% C+
HSR:8.495% D--
LA39 Bruiser
B+
Kills:560
Deaths:421
KDR:1.330
Accuracy:66.442% B+
HSR:12.321% C-
Mauler S6
C-
Kills:544
Deaths:405
KDR:1.343
Accuracy:36.206% C-
HSR:9.559% D*
NS-11P
C
Kills:235
Deaths:179
KDR:1.313
Accuracy:21.035% C
HSR:16.596% C
Kills:10,891
Deaths (as Combat Medic):7,701
Deaths (to Combat Medics):2,594
KDR:1.41423
Kill Difference:3,190
Playtime:80.379 hours
Usage:2%
Score:1.339m
Score/min:278
Accuracy (listed only):33.608%
HSR (listed only):12.894%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:836
Deaths:338
KDR:2.473
Accuracy:28.942% D-
HSR:12.081% D-
NCM1 Scattercannon
C-
Kills:748
Deaths:278
KDR:2.691
Accuracy:31.040% C-
HSR:11.230% D--
NCM3 Raven
C
Kills:411
Deaths:193
KDR:2.130
Accuracy:37.667% C
HSR:1.703% D
NCM3 Raven
C+
Kills:368
Deaths:196
KDR:1.878
Accuracy:38.204% C
HSR:2.717% C+
NS-10 Burster
C+
Kills:228
Deaths:106
KDR:2.151
Accuracy:28.277% C+
HSR:2.632% D--
NS-10 Burster
C+
Kills:206
Deaths:102
KDR:2.020
Accuracy:28.368% C
HSR:5.340% C+
NCM2 Falcon
C*
Kills:166
Deaths:97
KDR:1.711
Accuracy:39.076% C+
HSR:5.422% C*
NCM2 Falcon
B++
Kills:81
Deaths:38
KDR:2.132
Accuracy:43.140% C++
HSR:6.173% B++
Kills:3,044
Deaths (as MAX Suit):674
Deaths (to MAX Suits):1,856
KDR:4.51632
Kill Difference:2,370
Playtime:123.202 hours
Usage:4%
Score:2.557m
Score/min:346
Accuracy (listed only):34.339%
HSR (listed only):5.912%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:3,526
V. Kills:556 N/A
Deaths:464
KDR:7.599
Accuracy:52.099% C--
KPH:40.400 C+
VKPH:6.400 B+
Breaker Rocket Pods
C-
Kills:3,514
V. Kills:745 471%
Deaths:514
KDR:6.837
Accuracy:45.381% C-
KPH:35 D
VKPH:7.400 D
M20 Mustang
B+
Kills:2,852
V. Kills:2,473 115%
Deaths:869
KDR:3.282
Accuracy:27.849% C-
KPH:14.400 C++
VKPH:12.500 B+
Vortek Rotary
D
Kills:1,169
V. Kills:920 127%
Deaths:741
KDR:1.578
Accuracy:25.353% D--
KPH:7.800 D
VKPH:6.100 D
Coyote Missiles
D-
Kills:260
V. Kills:192 135%
Deaths:81
KDR:3.210
Accuracy:53.702% C++
KPH:18.100 D--
VKPH:13.400 D-
Hornet Missiles
D
Kills:252
V. Kills:167 150%
Deaths:37
KDR:6.811
Accuracy:65.982% B*
KPH:30.300 D
VKPH:20.100 D
M20 Kestrel
D
Kills:180
V. Kills:181 99%
Deaths:107
KDR:1.682
Accuracy:27.389% C
KPH:7.200 D
VKPH:7.200 D
Tomcat A2AM Pods
D
Kills:101
V. Kills:106 94%
Deaths:59
KDR:1.712
Accuracy:73.749% D
KPH:9.100 D*
VKPH:9.600 D*
Kills:11,854 (7,727 + 0)
Deaths:2,872
KDR:4.127
VKDR:1.859
Vehicle Kills:5,340
Kill Difference:8,982
Playtime:594.403 hours
Usage:17%
Score:5.759m
Score/min:161
Piloting Accuracy:27.389%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:506
V. Kills:35 N/A
Deaths:35
KDR:14.457
Accuracy:36.002% D
KPH:64.400 B+
VKPH:4.500 D
C150 Dalton
C++
Kills:403
V. Kills:278 144%
Deaths:65
KDR:6.200
Accuracy:41.463% C++
KPH:28.100 C
VKPH:19.400 C
CAS30 Tank Buster
D
Kills:338
V. Kills:297 113%
Deaths:335
KDR:1.009
Accuracy:30.840% D**
KPH:4.300 D
VKPH:3.700 D
AP30 Shredder
C
Kills:119
V. Kills:98 120%
Deaths:55
KDR:2.164
Accuracy:27.567% C
KPH:18.900 D
VKPH:15.600 C
Kills:1,366 (338 + 1,028)
Deaths:490
KDR:2.788
VKDR:1.445
Vehicle Kills:708
Kill Difference:876
Playtime:107.877 hours
Usage:3%
Score:0.998m
Score/min:154
Piloting Accuracy:30.840%
Gunner Accuracy:27.567%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,879
V. Kills:1,098 171%
Deaths:138
KDR:13.616
Accuracy:51.500% C-
KPH:32.300 C*
VKPH:18.900 C++
L100 Python HESH
C++
Kills:1,226
V. Kills:202 N/A
Deaths:48
KDR:25.542
Accuracy:51.519% B+
KPH:52.400 C+
VKPH:8.600 C++
C75 Viper
C++
Kills:1,168
V. Kills:209 N/A
Deaths:99
KDR:11.798
Accuracy:28.330% D--
KPH:32.700 C++
VKPH:5.800 C-
L100 Python HEAT
C+
Kills:1,164
V. Kills:285 407%
Deaths:96
KDR:12.125
Accuracy:41.535% D--
KPH:29.600 C+
VKPH:7.300 D-
Skyguard
D--
Kills:256
V. Kills:227 112%
Deaths:68
KDR:3.765
Accuracy:22.778% D--
KPH:7.200 D--
VKPH:6.400 D--
Kills:5,693 (5,693 + 0)
Deaths:449
KDR:12.679
VKDR:4.501
Vehicle Kills:2,021
Kill Difference:5,244
Playtime:191.990 hours
Usage:5%
Score:2.240m
Score/min:194
Driving Accuracy:22.778%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:1,685
V. Kills:438 384%
Deaths:138
KDR:12.210
Accuracy:41.957% D
KPH:32.100 B**
VKPH:8.300 C+
Titan-150 AP
B+
Kills:981
V. Kills:694 141%
Deaths:123
KDR:7.976
Accuracy:45.998% C--
KPH:24 C++
VKPH:17 B+
Titan-150 HESH
C*
Kills:302
V. Kills:66 451%
Deaths:19
KDR:15.895
Accuracy:45.947% C+
KPH:41.700 C++
VKPH:9.100 C*
E540 Halberd
C--
Kills:133
V. Kills:63 208%
Deaths:20
KDR:6.650
Accuracy:37.600% D--
KPH:23.900 C--
VKPH:11.300 D
Enforcer ML85
D
Kills:100
V. Kills:58 169%
Deaths:16
KDR:6.250
Accuracy:27.394% F
KPH:16.500 D
VKPH:9.600 D--
Kills:3,201 (2,968 + 233)
Deaths:316
KDR:10.130
VKDR:4.174
Vehicle Kills:1,319
Kill Difference:2,885
Playtime:112.327 hours
Usage:3%
Score:1.747m
Score/min:259
Driving Accuracy:45.947%
Gunner Accuracy:27.394%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
B**
Kills:67
V. Kills:68 97%
Deaths:10
KDR:6.700
Accuracy:48.032% D--
KPH:42 B+
VKPH:42.600 B**
Kills:67 (0 + 67)
Deaths:10
KDR:6.700
VKDR:6.800
Vehicle Kills:68
Kill Difference:57
Playtime:1.597 hours
Usage:0%
Score:0.060m
Score/min:631
Driving Accuracy:N/A%
Gunner Accuracy:48.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:105
V. Kills:25 404%
Deaths:8
KDR:13.125
Accuracy:19.510% F-
KPH:31.600 D-
VKPH:7.500 C--
M40 Fury
C+
Kills:94
V. Kills:24 376%
Deaths:6
KDR:15.667
Accuracy:24.517% D*
KPH:36.300 C
VKPH:9.300 C+
M20 Basilisk
D
Kills:72
V. Kills:32 218%
Deaths:33
KDR:2.182
Accuracy:27.619% D*
KPH:10.400 D-
VKPH:4.600 D
Kills:271 (0 + 271)
Deaths:47
KDR:5.766
VKDR:1.723
Vehicle Kills:81
Kill Difference:224
Playtime:12.863 hours
Usage:0%
Score:0.135m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:27.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:69
V. Kills:9 N/A
Deaths:47
KDR:1.468
Accuracy:44.904% C
KPH:10.900 D
VKPH:1.400 D--
Kills:69 (69 + 0)
Deaths:47
KDR:1.468
VKDR:0.191
Vehicle Kills:9
Kill Difference:22
Playtime:6.352 hours
Usage:0%
Score:0.027m
Score/min:72
Driving Accuracy:44.904%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 3,8993,8823,4831.115C*1.2322.331%C-14.297%D15.8C--N/A55245.9h13.4B+60C*
M30 Mustang AH 4,0823,5264647.599B5.2552.099%C--N/A40.4C+6.4B+17387.2h10.9C+21C+
Breaker Rocket Pods 4,2593,5145146.837C+4.4945.381%C-1.053%C+35D7.4D188100.3h18.3C+40.3C+
M20 Mustang 5,3252,8528693.282B+0.9427.849%C-1.227%C--14.4C++12.5B+169198.2h102.5C**367.9C*
SAS-R 2,8142,8007953.522B1.1840.517%C**63%C--32.9CN/A9085.2h2.3C++5.7C**
Blitz GD-10 2,3582,3331,2231.908B*0.4422.705%C14.831%C27C+N/A8486.5h13.3B+58.8C**
L100 Python AP 2,9771,87913813.616A*11.2751.5%C-1.969%D32.3C*18.9C++22458.2h5.9C*11.5C++
Titan-150 HEAT 2,1231,68513812.21A+9.8641.957%D3.086%C+32B**8.3C+20952.6h3.1A7.4B**
C-4 2,1531,5696422.444B*0.1020.896%D-N/A99.9B+37.2B+79715.7h1.2B+5.8C*
NS-11C 1,5621,5449191.68B*0.6721.31%C--15.35%D17.9CN/A5386.3h13.8C**64.8C++
LA1 Anchor 1,4871,4689731.509C+0.8418.531%D*17.439%D--23.9DN/A7761.3h11.3C60.8D
GD-7F 1,2991,2899441.365C**0.9820.293%D-16.369%D13.1DN/A5198.7h13.7C++67.5C+
AF-19 Mercenary 1,2661,2431,5850.784C+1.5618.469%D16.814%D9.1DN/A37136.7h13.2C++71.2C+
L100 Python HESH 1,4281,2264825.542A23.2051.519%B+2.692%B**52.4C+8.6C++22223.4h3.4C+6.6C**
NS-15M1 1,2301,2218261.478C++0.8718.313%D16.38%D19.1DN/A7063.8h14.2C77.4C
MKV Suppressed 1,2281,2117471.621B++0.7321.759%D15.937%C--13.6D-N/A3388.8h13.6C*62.6C+
AF-4 Cyclone 1,2101,1966291.901B+0.4521.641%D11.12%D*24.3CN/A7849.2h10.4B48.2C+
NS-15M2 1,1971,1765772.038C**0.3118.602%D--18.282%D-24.8DN/A6647.4h14.9C--80.2D
AF-8 RailJack 1,1721,1702904.034B++1.6939.811%B+64.188%D*30.2B+N/A9438.7h2.4C++6.1C**
Vortek Rotary 2,0891,1697411.578C+0.7725.353%D--2.395%C++7.8D6.1D113149.9h94.2C+371.6C
C75 Viper 1,3771,1689911.798A+9.4528.33%D--1.027%C--32.7C++5.9C-16635.7h10.1B+35.7C++
L100 Python HEAT 1,4491,1649612.125A+9.7841.535%D--3.007%C*29.6C+7.3D-17439.3h3.7B**8.9B++
NC6 Gauss SAW 1,1641,1571,0501.102C+1.2417.993%C19.965%D16DN/A8872.2h10.7C+59.6C++
Gauss Compact S 1,1771,1578811.313B+1.0322.062%C16.163%C14.2CN/A4481.3h9.8B+44.4C**
Razor GD-23 1,1691,1577021.648B++0.7024.584%C++18.41%C20.3C+N/A6157.1h13C++52.9C*
EM6 1,1661,1556731.716C*0.6318.023%D19.134%D25.2DN/A8845.9h12.6C69.7C
Bouncing Betty 1,0461,0451506.967B**4.6245.152%C++N/A129C++N/A3818.1h1.9C++4.3C**
Titan-150 AP 1,6759811237.976B+5.6345.998%C--4.383%B*24C++17B+29940.9h5C+10.9C+
GD-66 Claw 9339306141.515C*0.8356.749%C+8.495%D--28C--N/A7833.2h2.6C+4.6C++
Spear Anti-Vehicle Phalanx Turret 1,3998858810.057B+7.7136.275%D4.181%C+25.1D14.6D25635.3h9.2C+25.3C
NCM1 Scattercannon 8438363382.473B0.1328.942%D-12.081%D-24.3C++N/A8934.4h8.4C+28.9C
NCM1 Scattercannon 7577482782.691C++0.3431.04%C-11.23%D--26.7C--N/A8928h7.6D24.5D
NS Decimator 9267217061.021C+1.3352.166%D--3.329%B*28.6C8.1D22525.2h4.1B+7.8C*
Frag Grenade 6996931693N/A690.6554.245%B**N/A630B+5.5C22101.1h3.2B+5.8B*
Orbital Strike Uplink 9866781678N/A675.65602.239%UN/A1356U616U67340.5h1.2T*0.2T*
Tank Mine 1,0126421125.732A++3.3935.428%C++N/A112.6C*64.9C++10755.7h2.1C5.8B
NSX Tanto 6366172912.12B**0.2323.439%C--22.366%C23.4CN/A5926.4h16.2C69.2C+
NS-44 Commissioner 5935864781.226C**1.1233.189%C15.529%D-12.2D-N/A4048.2h4.1C+12.2C++
LA39 Bruiser 5635604211.33C++1.0266.442%B+12.321%C-33.9CN/A10416.5h2.3B3.4B+
Mauler S6 5505444051.343B+1.0036.206%C-9.559%D*23CN/A8423.7h4.8C*13.2C++
NC05 Jackhammer 5265264531.161C+1.1936.419%D-12.357%D21.3D-N/A8324.7h5.4C14.7C
L105 Zephyr 5415063514.457B+12.1136.002%DN/A64.1B+4.4D3277.9h5.3B+14.7C*
NS-357 Underboss 4894853751.293B1.0529.576%D14.639%D-28.9CN/A9016.8h4B13.6C+
Shrike 6444694780.981B+1.3754.408%C3.838%B+23.8C+8.9C--30019.7h6.1C**11.3C*
NC14 Bolt Driver 4434412461.793C+0.5537.339%C**68.708%D14DN/A7231.4h3.4D-9C+
NCM3 Raven 6844111932.13A++0.2237.667%C1.703%D11C*7.3B11537.4h26.5C*70.4C++
C150 Dalton 681403656.2C+3.8541.463%C++N/A28.2C19.4C39114.3h6D14.5C
Anti-Vehicle Grenade 4213881388N/A385.6557.071%B++N/A485B+41.3D20950.8h4.1B*7.2B*
NS-30 Vandal 3863802101.81C++0.5425.082%D*18.421%D--22.5DN/A8616.9h6.3C25D
Sticky Grenade 3773751375N/A372.6555.814%C**N/A937.5C+5D33280.4h1.9B3.4B+
NC6A GODSAW 3753691662.223C+0.1218.317%F21.138%D-20.7D*N/A6317.8h10.7C+58.4D*
NCM3 Raven 5613681961.878A+0.4738.204%C2.717%C+9.8C++5.1C-9437.5h30.8C+80.6C+
CAS30 Tank Buster 6353383351.009C+1.3430.84%D**N/A4.3D3.7D7479.4h50.6C++164C+
MANA Anti-Vehicle Turret 6303151881.676B**0.6742.927%C*1.587%F--3150C**3150M++16255300.1h10.3D24C-
NS Annihilator 6213124280.729B1.6275.808%D*N/A5.7D--5.6D*12055h14D18.5D-
Titan-150 HESH 3683021915.895B+13.5545.947%C+2.649%B++41.9C++9.2C**2167.2h3C**6.5B
Aspis Anti-Aircraft Phalanx Turret 553280407A++4.6520.731%D1.786%C+9.7C9.5C21328.8h128.2B+618.6C++
NS-R3 Swarm 5382661162.293S0.0557.453%D**N/A6.2C6.3C+7842.9h28.7C++49.9C+
Coyote Missiles 452260813.21C++0.8653.702%C++N/A18.2D--13.4D-22814.3h44.2C+82.4C+
MANA Anti-Personnel Turret 2582561791.43N/A0.9215.125%UN/A2560U20U7301100.1h36.9T*244.3T*
Skyguard 483256683.765B+1.4222.778%D--N/A7.3D--6.4D--17935.3h149.7C--657.4D-
Hornet Missiles 419252376.811B4.4665.982%B*N/A30.4D20.1D3088.3h12.6C19.1C++
NS-11P 2362351791.313C++1.0321.035%C16.596%C18.4C--N/A6612.8h15.8C-75.1C+
NS-10 Burster 4192281062.151A++0.2028.277%C+2.632%D--5.2C+4.4B+10943.7h175.1C619.2C+
NS-10 Burster 3762061022.02A0.3328.368%C5.34%C+4.8C+3.9C++10543.3h194.1D684.2C
NS-61 Emissary 2032011561.288B++1.0622.844%D-12.438%D14.7DN/A4213.7h11.8B+51.8C++
M20 Kestrel 3611801071.682C+0.6627.389%C1.111%D7.2D7.2D14025h177.2D647.1D
NCM2 Falcon 205166971.711B+0.6439.076%C+5.422%C*15C*3.5C--13011.1h8.2B++21B+
E540 Halberd 196133206.65C+4.3037.6%D--6.015%A+23.8C--11.3D4545.6h6.7D17.9D--
AP30 Shredder 217119552.164C--0.1827.567%CN/A18.9D15.6C4116.3h92C+333.9C
NC4 Mag-Shot 1201191510.788C++1.5622.348%D17.647%C14DN/A838.5h7.6B+34.1C+
M40 Fury 130105813.125B**10.7819.51%F-N/A31.8D-7.6C--1503.3h12C*61.5D-
Tomcat A2AM Pods 207101591.712D0.6373.749%DN/A9.2D*9.6D*19811h9.5C--12.9D--
Enforcer ML85 158100166.25B3.9027.394%F7%M*16.7D9.7D--2996h11.9C**43.4D-
LA3 Desperado 10099791.253B1.0920.327%D*23.232%B+26.1CN/A783.8h9.3C+45.7C
M20 Basilisk 14397424.25A*21.9049.223%C3.093%D64.7B**30.7B**3781.5h105.2C**213.6C*
Warden 9796482B**0.3528.196%C*23.958%C+32B++N/A2073h9.6C++34.1C**
M40 Fury 11894615.667A++13.3224.517%D*3.191%A+36.2C9.2C+2272.6h11.9B48.5C+
AC-X11 8585422.024B**0.3221.015%D18.824%C--25.8C+N/A2223.3h7.7B*36.6B
NCM2 Falcon 9781382.132A+0.2143.14%C++6.173%B++16.5B*3.3D1494.9h12.4B+28.7B+
NC15 Phoenix 15779431.837B++0.5154.247%C++N/A7.1D7C--21611.1h17.5F-32.3F
Rocklet Rifle 12976382A**0.3535.309%F-N/A24.5C17.1D3043.1h33.7B95.5C--
M20 Basilisk 10472332.182C0.1627.619%D*2.778%D*10.4D-4.6D1666.9h80.8C*292.5C+
M40 Fury-F 7869471.468C+0.8844.904%CN/A10.8D1.4D--726.4h13.2C+29.4C+
Enforcer ML65-H 13567106.7B++4.3548.032%D--1.493%C41.9B+42.5B**6301.6h16C++33.4C
Spear Anti-Vehicle Phalanx Tower 9865165M+62.6551.406%C++1.538%D--54.2B27.5C+3861.2h7B+13.7B++
G30 Walker 9161230.5S28.1539.226%C+3.279%C+50.8B++25B+5811.2h168B+428.3B+
Mag-Cutter 535117,7470.003D2.3428.121%C+7.843%C++0DN/A01309.6h4D-14.3C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret261,0923.5h
Motion Spotter59740.9h
Reinforcements Module0880.1h
Blast Wall01160.5h
Nano-Armor Kit7781,528,634130.9h
Flail Targeting Dart124315.5h
Pain Spire01120.4h
Medical Kit2783,7966h
The Flail2890.6h
Spawn Beacon102510.7h
Nanite Revive Grenade01,0120.3h
Medical Applicator658241,07618.8h
Xiphos Anti-Personnel Tower01120.5h
Rampart Wall22931.5h
Sunderer Garage0540.5h
Turret AI Module12880.9h
Repair Module02700.6h
Cortium Silo11640.5h
Structure Shield Module0830.2h
Skywall Shield Emitter31760.4h
Hoplon Anti-Aircraft Phalanx Tower01400.4h
Spitfire Auto-Turret186571h
Restoration Kit458951.6h
Deconstruction Tool02,1890.5h
Welding Device04,4170.2h
Spear Anti-Vehicle Tower01630.7h
Recon Detection Device11923,80634.3h
Ammunition Package591,7092.7h
Anti-Infantry MANA Turret497412.9h
Elysium Spawn Tube11210.4h
Orbital Strike Target Designator342184.8h
Vehicle Gate01250.8h
Smoke Grenade02710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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