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Paragon Yuto[TFDN] Yuto
VS BR 152

KDR: 1.48

Score: 54.3m

Last Seen: Oct 10th, 2019 5:49 PM
- OFFLINE - 154.1 hour(s)

Prestige 1, Battle Rank 100 (152 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 217
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 S12 Renegade Deimos VA29 Supernova FPC Sirius SX12 M40 Fury-F Aphelion VEX-4H Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 517TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.635%24.495%62833118324,8131.048640.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.874%0.85B*0.51B+-1.499FHEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.323C*12.70.098C+36.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.126%2.209%147412121,81115989041.13329200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.895%-0.023C+0.572B+-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.40.167C++49.90.058C+84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.382%1.453%230812087,570464837621.62831201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.09%-0.069C+-0.695D0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.394B9.40.248C++13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.542%1.736%55020119611,578357349153.23951236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.04%1.147B**-0.672D0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.698B+16.70.56B+17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.713%73.443%55031213546323660.168675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.829%0.711B++0.413B-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.40.253C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.913%14.96%550312134,8931473893.31954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.808%0.339C**0.032C+0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.411B3.50.272C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 217
54.3m288%377 (22.6k)306 (18.4k)1.479281,98655,4261.89608152 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216356918.819%11.29%21203:1226

9% Combat Medic54% Engineer7% Heavy Assault17% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:57 PMApr 17th, 2015 11:11 PMOct 16th, 2019 10:38 PM (13m) (PST)Oct 10th, 2019 2:48 PM (6d) (PST)Oct 10th, 2019 1:49 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7631606030.4620.3130.0521.6390.107373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7739,57136,2022819398618,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2955.6h/123.2d 23,106 9,256 31,427 290.6k 3,478 6,632 18,912 135.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,791
Deaths:1,229
KDR:1.457
Accuracy:22.227% C**
HSR:22.222% C
VE-H Maw
C*
Kills:1,199
Deaths:1,086
KDR:1.104
Accuracy:23.207% C-
HSR:28.107% C*
SVA-88
B++
Kills:1,192
Deaths:945
KDR:1.261
Accuracy:26.795% B++
HSR:30.453% B++
Flare VE6
B*
Kills:1,187
Deaths:829
KDR:1.432
Accuracy:27.221% B*
HSR:25.948% C*
Ursa
B++
Kills:1,183
Deaths:976
KDR:1.212
Accuracy:26.823% B++
HSR:28.571% B+
Betelgeuse 54-A
C+
Kills:389
Deaths:271
KDR:1.435
Accuracy:25.095% C
HSR:30.848% C+
NSX-P Naginata
B+
Kills:87
Deaths:85
KDR:1.024
Accuracy:25.362% B+
HSR:28.736% C+
Kills:7,028
Deaths (as Heavy Assault):5,421
Deaths (to Heavy Assaults):13,216
KDR:1.29644
Kill Difference:1,607
Playtime:220.901 hours
Usage:7%
Score:3.858m
Score/min:291
Accuracy (listed only):25.247%
HSR (listed only):27.841%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:3,335
Deaths:3,924
KDR:0.850
Accuracy:21.997% C--
HSR:21.379% C+
Deimos VA29
B+
Kills:2,619
Deaths:1,972
KDR:1.328
Accuracy:65.432% B+
HSR:13.478% D
Pandora VX25
C**
Kills:1,333
Deaths:1,318
KDR:1.011
Accuracy:42.550% C**
HSR:15.979% C++
Thanatos VE70
C**
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% C**
Solstice VE3
C+
Kills:571
Deaths:527
KDR:1.083
Accuracy:22.091% C+
HSR:19.790% C+
Serpent VE92
B+
Kills:492
Deaths:503
KDR:0.978
Accuracy:26.729% B+
HSR:23.374% B+
Solstice Burst
B+
Kills:479
Deaths:507
KDR:0.945
Accuracy:27.675% C*
HSR:27.349% B+
Solstice SF
B+
Kills:286
Deaths:394
KDR:0.726
Accuracy:26.684% B+
HSR:16.783% C+
Pulsar C
B**
Kills:164
Deaths:188
KDR:0.872
Accuracy:21.777% C-
HSR:29.268% B**
VE-LR Obelisk
C-
Kills:157
Deaths:98
KDR:1.602
Accuracy:29.108% C-
HSR:26.115% D
Eidolon VE33
B
Kills:86
Deaths:78
KDR:1.103
Accuracy:30.021% B
HSR:25.581% C+
NS Baron G5
C**
Kills:73
Deaths:63
KDR:1.159
Accuracy:46.164% C**
HSR:9.589% D--
VE-C Horizon
C--
Kills:71
Deaths:57
KDR:1.246
Accuracy:30.018% D
HSR:19.718% C--
NSX-P Tanto
C+
Kills:62
Deaths:76
KDR:0.816
Accuracy:20.689% D--
HSR:25.807% C+
Kills:10,669
Deaths (as Engineer):10,715
Deaths (to Engineers):14,404
KDR:0.99571
Kill Difference:46
Playtime:1,586.164 hours
Usage:54%
Score:30.195m
Score/min:317
Accuracy (listed only):31.894%
HSR (listed only):20.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:3,335
Deaths:3,924
KDR:0.850
Accuracy:21.997% C--
HSR:21.379% C+
Deimos VA29
B+
Kills:2,619
Deaths:1,972
KDR:1.328
Accuracy:65.432% B+
HSR:13.478% D
Sirius SX12
B*
Kills:2,425
Deaths:2,540
KDR:0.955
Accuracy:29.144% B*
HSR:19.423% C++
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Pandora VX25
C**
Kills:1,333
Deaths:1,318
KDR:1.011
Accuracy:42.550% C**
HSR:15.979% C++
Thanatos VE70
C**
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% C**
Eridani SX5
B+
Kills:675
Deaths:470
KDR:1.436
Accuracy:28.935% B+
HSR:21.037% C++
Solstice VE3
C+
Kills:571
Deaths:527
KDR:1.083
Accuracy:22.091% C+
HSR:19.790% C+
Serpent VE92
B+
Kills:492
Deaths:503
KDR:0.978
Accuracy:26.729% B+
HSR:23.374% B+
Solstice Burst
B+
Kills:479
Deaths:507
KDR:0.945
Accuracy:27.675% C*
HSR:27.349% B+
Solstice SF
B+
Kills:286
Deaths:394
KDR:0.726
Accuracy:26.684% B+
HSR:16.783% C+
Pulsar C
B**
Kills:164
Deaths:188
KDR:0.872
Accuracy:21.777% C-
HSR:29.268% B**
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
NS Baron G5
C**
Kills:73
Deaths:63
KDR:1.159
Accuracy:46.164% C**
HSR:9.589% D--
VE-C Horizon
C--
Kills:71
Deaths:57
KDR:1.246
Accuracy:30.018% D
HSR:19.718% C--
NSX-P Tanto
C+
Kills:62
Deaths:76
KDR:0.816
Accuracy:20.689% D--
HSR:25.807% C+
Kills:15,361
Deaths (as Light Assault):15,115
Deaths (to Light Assaults):8,115
KDR:1.01628
Kill Difference:246
Playtime:300.565 hours
Usage:10%
Score:4.373m
Score/min:242
Accuracy (listed only):31.496%
HSR (listed only):20.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,425
Deaths:2,540
KDR:0.955
Accuracy:29.144% B*
HSR:19.423% C++
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Phantom VA23
B+
Kills:732
Deaths:575
KDR:1.273
Accuracy:37.707% B+
HSR:34.016% B+
Nyx VX31
B+
Kills:685
Deaths:443
KDR:1.546
Accuracy:36.941% B+
HSR:28.467% C+
Eridani SX5
B+
Kills:675
Deaths:470
KDR:1.436
Accuracy:28.935% B+
HSR:21.037% C++
NS-44 Commissioner
C++
Kills:632
Deaths:922
KDR:0.685
Accuracy:36.728% C++
HSR:23.101% C++
Parallax VX3
B
Kills:310
Deaths:66
KDR:4.697
Accuracy:41.089% B
HSR:75.161% C
NS-AM7 Archer
C+
Kills:292
Deaths:939
KDR:0.311
Accuracy:57.518% C+
HSR:9.247% D-
Beamer VS3
B**
Kills:250
Deaths:261
KDR:0.958
Accuracy:20.608% D--
HSR:31.200% B**
NS-357 Underboss
C+
Kills:156
Deaths:259
KDR:0.602
Accuracy:35.144% C+
HSR:18.590% C-
XM98
C++
Kills:153
Deaths:26
KDR:5.885
Accuracy:37.858% C++
HSR:69.281% D
Soldier Soaker
A
Kills:119
Deaths:102
KDR:1.167
Accuracy:44.911% A
HSR:16.807% B+
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
Artemis VX26
B+
Kills:111
Deaths:73
KDR:1.521
Accuracy:30.269% B+
HSR:27.027% B+
NS-44L Blackhand
B*
Kills:92
Deaths:76
KDR:1.211
Accuracy:43.668% C**
HSR:53.261% B*
Ghost
B+
Kills:83
Deaths:64
KDR:1.297
Accuracy:38.826% C+
HSR:74.699% B+
Spiker
A+
Kills:78
Deaths:114
KDR:0.684
Accuracy:40.381% A+
HSR:26.923% B++
NS-45 Pilot
B**
Kills:73
Deaths:42
KDR:1.738
Accuracy:35.819% B++
HSR:34.247% B**
VA39 Spectre
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:35.162% N/A
HSR:42% N/A
NS-61 Emissary
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:39.538% N/A
HSR:12% N/A
Kills:8,801
Deaths (as Infiltrator):8,607
Deaths (to Infiltrators):8,140
KDR:1.02254
Kill Difference:194
Playtime:495.564 hours
Usage:17%
Score:7.191m
Score/min:242
Accuracy (listed only):36.436%
HSR (listed only):32.938%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:2,619
Deaths:1,972
KDR:1.328
Accuracy:65.432% B+
HSR:13.478% D
Sirius SX12
B*
Kills:2,425
Deaths:2,540
KDR:0.955
Accuracy:29.144% B*
HSR:19.423% C++
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Pandora VX25
C**
Kills:1,333
Deaths:1,318
KDR:1.011
Accuracy:42.550% C**
HSR:15.979% C++
H-V45
B+
Kills:1,186
Deaths:1,152
KDR:1.030
Accuracy:24.983% C++
HSR:26.138% B+
Terminus VX-9
B*
Kills:1,173
Deaths:1,028
KDR:1.141
Accuracy:25.154% C+
HSR:33.760% B*
NS-11P
C**
Kills:1,045
Deaths:1,238
KDR:0.844
Accuracy:24.477% C**
HSR:19.809% C++
Thanatos VE70
C**
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% C**
Pulsar VS1
B+
Kills:870
Deaths:831
KDR:1.047
Accuracy:25.644% B+
HSR:20% C+
Eridani SX5
B+
Kills:675
Deaths:470
KDR:1.436
Accuracy:28.935% B+
HSR:21.037% C++
Equinox VE2 Burst
B+
Kills:184
Deaths:185
KDR:0.995
Accuracy:25.886% C
HSR:32.609% B+
CME
A++
Kills:143
Deaths:111
KDR:1.288
Accuracy:26.911% C++
HSR:34.965% A++
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
NS Baron G5
C**
Kills:73
Deaths:63
KDR:1.159
Accuracy:46.164% C**
HSR:9.589% D--
Kills:14,502
Deaths (as Combat Medic):13,484
Deaths (to Combat Medics):5,275
KDR:1.0755
Kill Difference:1,018
Playtime:279.418 hours
Usage:9%
Score:7.109m
Score/min:424
Accuracy (listed only):32.810%
HSR (listed only):21.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:640
Deaths:275
KDR:2.327
Accuracy:19.052% C+
HSR:17.656% D
Blueshift VM5
C+
Kills:547
Deaths:247
KDR:2.215
Accuracy:19.045% C+
HSR:16.819% D-
Nebula VM20
C**
Kills:510
Deaths:230
KDR:2.217
Accuracy:20.360% C**
HSR:19.412% C
Nebula VM20
B
Kills:419
Deaths:203
KDR:2.064
Accuracy:19.957% B
HSR:18.377% C--
Quasar VM1
C+
Kills:270
Deaths:53
KDR:5.094
Accuracy:14.644% C
HSR:18.148% C+
Cosmos VM3
C+
Kills:211
Deaths:53
KDR:3.981
Accuracy:14.500% D
HSR:18.957% C+
Comet VM2
B*
Kills:127
Deaths:112
KDR:1.134
Accuracy:50.550% B*
HSR:3.150% C--
Comet VM2
B++
Kills:97
Deaths:113
KDR:0.858
Accuracy:52.063% B++
HSR:4.124% C+
NS-10 Burster
C
Kills:55
Deaths:34
KDR:1.618
Accuracy:28.098% C
HSR:1.818% D*
Vortex VM21
B*
Kills:54
Deaths:69
KDR:0.783
Accuracy:37.493% C
HSR:5.556% B*
Kills:2,930
Deaths (as MAX Suit):694.500
Deaths (to MAX Suits):2,646
KDR:4.21886
Kill Difference:2,235.500
Playtime:64.746 hours
Usage:2%
Score:1.589m
Score/min:409
Accuracy (listed only):27.576%
HSR (listed only):12.402%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:841
V. Kills:277 303%
Deaths:56
KDR:15.018
Accuracy:59.075% B*
KPH:75 C+
VKPH:24.700 B+
Maelstrom Turbo Laser
C**
Kills:602
V. Kills:399 151%
Deaths:318
KDR:1.893
Accuracy:33.029% C**
KPH:17.600 C++
VKPH:11.700 C++
Light PPA
B++
Kills:263
V. Kills:13 N/A
Deaths:83
KDR:3.169
Accuracy:46.148% B++
KPH:54.300 C**
VKPH:2.700 C
Hornet Missiles
B**
Kills:219
V. Kills:151 144%
Deaths:94
KDR:2.330
Accuracy:70.965% B**
KPH:36.300 C--
VKPH:25 D
Saron Laser Cannon
C
Kills:105
V. Kills:88 118%
Deaths:159
KDR:0.660
Accuracy:35.902% B++
KPH:8.400 C-
VKPH:7 C
Coyote Missiles
A+
Kills:55
V. Kills:34 157%
Deaths:29
KDR:1.897
Accuracy:52.972% C+
KPH:67.100 B**
VKPH:41.500 A+
Kills:2,085 (970 + 0)
Deaths:739
KDR:2.821
VKDR:1.302
Vehicle Kills:962
Kill Difference:1,346
Playtime:69.569 hours
Usage:2%
Score:1.031m
Score/min:247
Piloting Accuracy:35.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:572
V. Kills:106 N/A
Deaths:43
KDR:13.302
Accuracy:48.458% B++
KPH:63.200 B+
VKPH:11.700 C**
C150 Dalton
A
Kills:475
V. Kills:262 181%
Deaths:44
KDR:10.796
Accuracy:50.128% A
KPH:45.500 B+
VKPH:25.100 C+
AP30 Shredder
D
Kills:132
V. Kills:102 128%
Deaths:54
KDR:2.444
Accuracy:38.724% B+
KPH:19 D
VKPH:14.700 D
CAS30 Tank Buster
C
Kills:116
V. Kills:121 95%
Deaths:255
KDR:0.455
Accuracy:48.106% C*
KPH:4.900 D
VKPH:5.200 C
Kills:1,295 (116 + 1,179)
Deaths:396
KDR:3.270
VKDR:1.492
Vehicle Kills:591
Kill Difference:899
Playtime:49.904 hours
Usage:2%
Score:0.573m
Score/min:192
Piloting Accuracy:48.106%
Gunner Accuracy:38.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,471
V. Kills:676 217%
Deaths:191
KDR:7.702
Accuracy:59.931% B
KPH:56.500 A++
VKPH:26 A
L100 Python HESH
A
Kills:1,167
V. Kills:216 N/A
Deaths:139
KDR:8.396
Accuracy:53.137% B+
KPH:71 B*
VKPH:13.100 A
L100 Python HEAT
A*
Kills:1,159
V. Kills:430 269%
Deaths:191
KDR:6.068
Accuracy:61.546% B**
KPH:60.300 A*
VKPH:22.400 A*
Skyguard
A++
Kills:435
V. Kills:240 180%
Deaths:113
KDR:3.850
Accuracy:31.036% C**
KPH:27.100 A++
VKPH:15 A+
C75 Viper
B**
Kills:196
V. Kills:60 321%
Deaths:32
KDR:6.125
Accuracy:47.784% B++
KPH:43.700 B*
VKPH:13.400 B**
Kills:4,428 (4,428 + 0)
Deaths:666
KDR:6.649
VKDR:2.435
Vehicle Kills:1,622
Kill Difference:3,762
Playtime:82.232 hours
Usage:3%
Score:1.547m
Score/min:314
Driving Accuracy:47.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,595
V. Kills:1,990 130%
Deaths:737
KDR:3.521
Accuracy:60.649% B*
KPH:26.700 C++
VKPH:20.500 B**
Saron HRB
B+
Kills:1,622
V. Kills:1,095 148%
Deaths:354
KDR:4.582
Accuracy:55.159% A
KPH:28.600 B+
VKPH:19.300 B+
E540 Halberd
B*
Kills:992
V. Kills:629 157%
Deaths:178
KDR:5.573
Accuracy:56.018% B**
KPH:32.300 C++
VKPH:20.500 B*
Proton II PPA
C+
Kills:353
V. Kills:18 N/A
Deaths:28
KDR:12.607
Accuracy:23.762% C+
KPH:54.300 C+
VKPH:2.800 C-
Supernova PC
B*
Kills:299
V. Kills:111 267%
Deaths:46
KDR:6.500
Accuracy:48.586% C+
KPH:31.900 B*
VKPH:11.800 B*
Supernova VPC
B++
Kills:248
V. Kills:39 N/A
Deaths:48
KDR:5.167
Accuracy:57.323% B++
KPH:53.100 B+
VKPH:8.300 C++
Aphelion VEX-4
C+
Kills:113
V. Kills:76 147%
Deaths:40
KDR:2.825
Accuracy:33.097% C+
KPH:24.700 C+
VKPH:16.600 C+
M20 Basilisk
A
Kills:65
V. Kills:24 260%
Deaths:22
KDR:2.955
Accuracy:38.840% A
KPH:24.500 B++
VKPH:9 B+
Kills:6,287 (3,142 + 3,145)
Deaths:1,453
KDR:4.327
VKDR:2.741
Vehicle Kills:3,982
Kill Difference:4,834
Playtime:212.276 hours
Usage:7%
Score:4.602m
Score/min:361
Driving Accuracy:57.323%
Gunner Accuracy:38.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:2,323
V. Kills:2,255 103%
Deaths:330
KDR:7.039
Accuracy:55.921% B**
KPH:43.100 C++
VKPH:41.900 A
Proton II PPA-H
B*
Kills:1,955
V. Kills:91 N/A
Deaths:142
KDR:13.768
Accuracy:44.752% B*
KPH:116.400 B++
VKPH:5.400 C
E540 Halberd-H
A+
Kills:1,638
V. Kills:656 249%
Deaths:143
KDR:11.455
Accuracy:65.529% B**
KPH:73 A+
VKPH:29.200 B*
Saron HRB-H
B++
Kills:1,524
V. Kills:1,207 126%
Deaths:294
KDR:5.184
Accuracy:65.227% B**
KPH:40.200 C*
VKPH:31.800 B++
M60-G Bulldog-H
A
Kills:1,328
V. Kills:206 N/A
Deaths:89
KDR:14.921
Accuracy:62.055% A
KPH:93 B+
VKPH:14.400 B+
M12 Kobalt-H
C*
Kills:313
V. Kills:11 N/A
Deaths:24
KDR:13.042
Accuracy:23.897% C*
KPH:126.600 C+
VKPH:4.500 C+
M40 Fury-H
C*
Kills:168
V. Kills:17 N/A
Deaths:21
KDR:8
Accuracy:45.237% C*
KPH:71.500 C
VKPH:7.200 D
G40-F Ranger
B**
Kills:150
V. Kills:74 200%
Deaths:20
KDR:7.500
Accuracy:40.621% B**
KPH:51.800 B**
VKPH:25.500 B+
M20 Basilisk-H
C++
Kills:68
V. Kills:38 174%
Deaths:20
KDR:3.400
Accuracy:52.802% B+
KPH:32.900 D
VKPH:18.400 C++
G30 Walker
B**
Kills:61
V. Kills:38 156%
Deaths:9
KDR:6.778
Accuracy:37.795% B+
KPH:36.300 C+
VKPH:22.600 B**
Kills:9,528 (0 + 9,528)
Deaths:1,092
KDR:8.725
VKDR:4.206
Vehicle Kills:4,593
Kill Difference:8,436
Playtime:156.711 hours
Usage:5%
Score:3.672m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:37.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:323
V. Kills:124 258%
Deaths:81
KDR:3.988
Accuracy:45.524% B++
KPH:31.600 B**
VKPH:12.100 A
M20 Basilisk
B**
Kills:216
V. Kills:68 313%
Deaths:60
KDR:3.600
Accuracy:45.436% B++
KPH:33.900 B**
VKPH:10.700 C**
M40 Fury
C+
Kills:147
V. Kills:35 408%
Deaths:36
KDR:4.083
Accuracy:39.744% B+
KPH:36.400 C
VKPH:8.700 C+
M12 Kobalt
B**
Kills:85
V. Kills:1 N/A
Deaths:15
KDR:5.667
Accuracy:22.907% B**
KPH:85.100 B+
VKPH:1 D--
M12 Kobalt
C+
Kills:79
V. Kills:5 N/A
Deaths:7
KDR:11.286
Accuracy:24.476% B**
KPH:51 C
VKPH:3.200 C+
M40 Fury
D-
Kills:74
V. Kills:12 N/A
Deaths:11
KDR:6.727
Accuracy:28.994% D-
KPH:30.600 D-
VKPH:5 D--
M60-G Bulldog
C+
Kills:61
V. Kills:14 407%
Deaths:17
KDR:3.588
Accuracy:33.235% C+
KPH:26.900 C+
VKPH:6.200 C+
Kills:985 (0 + 985)
Deaths:227
KDR:4.339
VKDR:1.141
Vehicle Kills:259
Kill Difference:758
Playtime:27.859 hours
Usage:1%
Score:0.443m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:33.235%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:3,104
V. Kills:102 N/A
Deaths:1,084
KDR:2.863
Accuracy:45.520% B+
KPH:95.900 A+
VKPH:3.200 B**
M40 Fury-F
A*
Kills:2,362
V. Kills:998 236%
Deaths:1,792
KDR:1.318
Accuracy:64.018% A
KPH:37.600 B*
VKPH:15.900 A*
M12 Kobalt-F
B*
Kills:1,145
V. Kills:33 N/A
Deaths:656
KDR:1.745
Accuracy:28.003% B*
KPH:52.600 B*
VKPH:1.500 C*
V30-F Starfall
A++
Kills:679
V. Kills:400 169%
Deaths:396
KDR:1.715
Accuracy:71.727% A
KPH:48.400 A++
VKPH:28.500 A++
M20 Basilisk-F
B+
Kills:437
V. Kills:120 361%
Deaths:386
KDR:1.132
Accuracy:48.037% C+
KPH:23.400 B+
VKPH:6.400 C+
Kills:7,727 (7,727 + 0)
Deaths:4,314
KDR:1.791
VKDR:0.383
Vehicle Kills:1,653
Kill Difference:3,413
Playtime:149.719 hours
Usage:5%
Score:1.988m
Score/min:221
Driving Accuracy:48.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:383
V. Kills:137 278%
Deaths:6
KDR:63.833
Accuracy:57.692% B+
KPH:81.400 B+
VKPH:29.100 B+
CAS 14-E
A+
Kills:289
V. Kills:38 N/A
Deaths:16
KDR:18.063
Accuracy:38.678% B*
KPH:80.300 B
VKPH:10.600 A+
M20 Wyvern
C
Kills:90
V. Kills:49 180%
Deaths:33
KDR:2.727
Accuracy:34.592% C
KPH:14.900 D
VKPH:8.100 D
Kills:762 (0 + 762)
Deaths:55
KDR:13.855
VKDR:4.073
Vehicle Kills:224
Kill Difference:707
Playtime:14.364 hours
Usage:0%
Score:0.208m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:34.592%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,4033,3353,9240.85C0.6321.997%C--21.379%C+14.5DN/A52229.7h15.4C--69.8C
S12 Renegade 3,2063,1041,0842.863C+1.3845.52%B+4.543%C95.8A+3.1B*25132.4h3B+6.6B+
Deimos VA29 2,6722,6191,9721.328C++0.1565.432%B+13.478%D38.9C+N/A11167.3h2.4C++3.6C**
Supernova FPC 4,5852,5957373.521C2.0460.649%B*2.582%C*26.7C++20.5B**39897.1h5.6C+9.3C**
Sirius SX12 2,4762,4252,5400.955C+0.5229.144%B*19.423%C++18.4C--N/A53131.7h15.2C++52.2B+
M40 Fury-F 3,3602,3621,7921.318C+0.1664.018%AN/A37.6B*15.9A*23462.8h12.3C+19.2B+
Aphelion VEX-4H 4,5782,3233307.039C*5.5655.921%B**2.454%C-43.1C++41.8A45553.9h47.1B+84.3B*
Proton II PPA-H 2,0461,95514213.768C*12.2944.752%B*1.535%C+116.4B++5.4C33416.8h7.6B*17.1B*
Orion VS54 1,8261,7911,2291.457C++0.0222.227%C**22.222%C38.3C**N/A17346.8h13.4C++60.4C++
VE-S Canis 1,7611,7241,3971.234C++0.2528.417%C*20.65%C+29.5CN/A8558.5h12.1C++42.6C**
C-4 2,2551,6841,0751.567C++0.0924.261%CN/A102.7B+34.8B+79616.4h1B**4.3B++
E540 Halberd-H 2,2941,63814311.455C*9.9865.529%B**N/A73.1A+29.3B*35722.4h4.4B*6.8B**
Saron HRB 2,7171,6223544.582C+3.1055.159%A1.171%C28.6B+19.3B+31956.7h24.1C+43.6B+
Saron HRB-H 2,7311,5242945.184C+3.7065.227%B**N/A40.2C*31.8B++39937.9h26.3C+40.3B+
L100 Python AP 2,1471,4711917.702B+6.2259.931%BN/A56.6A++26A35426h4.3B*7.1B*
Pandora VX25 1,3581,3331,3181.011C+0.4742.55%C**15.979%C++29.2CN/A8145.6h4.7C+11.1C*
M60-G Bulldog-H 1,5341,3288914.921C**13.4462.055%AN/A92.9B+14.4B+31914.3h4.9B+7.8B*
VE-H Maw 1,2391,1991,0861.104C0.3823.207%C-28.107%C*26.4DN/A8145.4h11.9C51.2C+
SVA-88 1,2271,1929451.261C0.2226.795%B++30.453%B++35.5C1B**10633.6h13.9D51.8C++
Flare VE6 1,2211,1878291.432C++0.0527.221%B*25.948%C*60.6B++1.7M15519.6h10.9C++40B+
H-V45 1,1981,1861,1521.03C+0.4524.983%C++26.138%B+31.3C+N/A8537.9h13.6C+54.3C**
Ursa 1,2131,1839761.212C+0.2726.823%B++28.571%B+45.5C**1.2A+11726h11.3C++42.3B+
Terminus VX-9 1,1881,1731,0281.141C+0.3425.154%C+33.76%B*27.9C-N/A7542.1h12.6C++49.9C++
L100 Python HESH 1,3831,1671398.396C6.9253.137%B+N/A71.2B*13.2A26616.4h3.2B+6.1B+
L100 Python HEAT 1,5891,1591916.068B4.5961.546%B**N/A60.4A*22.4A*32219.2h5.4B+8.7B++
MANA Anti-Personnel Turret 1,1741,1586481.787N/A0.3125.75%UN/A11580U160U23034900.1h20.4T*79.1T*
M12 Kobalt-F 1,1781,1456561.745C+0.2728.003%B*4.192%D*52.5B*1.5C*12621.8h11.1B+39.5B++
NS-11P 1,0601,0451,2380.844C0.6424.477%C**19.809%C++27.9C+N/A8837.4h14.6C+59.7C**
E540 Halberd 1,6219921785.573C4.0956.018%B**1.21%D32.3C++20.5B*34130.7h6.9D12.3C++
Thanatos VE70 9529411,0100.932C++0.5535.584%C-17.641%C**25.9C+N/A10036.4h4.9C++13.8C++
NS Decimator 1,3848921,2200.731C0.7570.331%B**N/A25.3D14C20435.2h4.2B+5.9B++
Pulsar VS1 8788708311.047C++0.4325.644%B+20%C+28.4C*N/A11530.6h14.8C++57.8B
Dual Photon Pods 1,1188415615.018A13.5459.075%B*1.427%C**75.1C+24.7B+42111.2h20B+33.9B+
Phantom VA23 7437325751.273C0.2137.707%B+34.016%B+33.4CN/A8121.9h4.3B11.5B+
MANA Anti-Vehicle Turret 1,3087327460.981D0.5065.21%C*2.186%C7320S5760S57571500.1h9.4C++14.4C**
Nyx VX31 6936854431.546C0.0736.941%B+28.467%C+31.1CN/A7422h5.2B+14.1B+
V30-F Starfall 1,0796793961.715C++0.2471.727%AN/A48.5A++28.6A++38514h15.2C**21.2B++
Eridani SX5 6846754701.436C**0.0428.935%B+21.037%C++41.2C*N/A12716.4h11.3B39B+
Blueshift VM5 6546402752.327C+0.8519.052%C+17.656%D31.4C+N/A11120.4h16.7C+87.6C++
NS-44 Commissioner 6396329220.685C0.7936.728%C++23.101%C++18.9DN/A6333.5h3.6B+9.8B
Maelstrom Turbo Laser 1,0016023181.893C++0.4133.029%C**3.654%B*17.6C++11.7C++15834.2h82.7B+250.4B+
L105 Zephyr 6785724313.302B++11.8248.458%B++N/A63.6B+11.8C**2659h4.8B**9.8B**
Solstice VE3 5855715271.083B+0.4022.091%C+19.79%C+10.1DN/A6456.4h17.5C+79.2C+
Hunter QCX 6675689210.617C+0.8641.487%C+22.183%C14.9C++2.6C+6138.1h5.5C*13.2C*
Lumine Edge 55354921,1450.026C1.4526.973%C+18.944%B+0.7C-N/A2802.9h1.4C++5B
Blueshift VM5 5625472472.215C+0.7419.045%C+16.819%D-29.4CN/A10518.6h16.9C+88.5C++
Tank Mine 9105283061.725C-0.2550.715%AN/A85.2C-61.6C+11076.2h3F-5.8C**
Nebula VM20 5185102302.217C++0.7420.36%C**19.412%C42.1B+N/A16312.1h16.1C**79.3B+
Force-Blade 52549919,4650.026C++1.4522.99%D2.004%D0.6C+N/A2842.5h2.4C*10.3C++
Serpent VE92 5114925030.978C+0.5026.729%B+23.374%B+25.2C+1A9919.5h13.1C++48.9B+
Solstice Burst 4954795070.945C0.5327.675%C*27.349%B+23.3C--N/A6020.6h16.1D58.3C+
C150 Dalton 7374754410.795B+9.3250.128%AN/A45.7B+25.2C+32210.4h3.3B+6.6B**
Rocklet Rifle 7584506820.66C+0.8262.842%B**N/A24.3C16.6D26418.5h40.2C+63.9B
M20 Basilisk-F 5574373861.132C*0.3548.037%C+2.975%C23.4B+6.4C+11418.7h40.2B83.8B+
Skyguard 6754351133.85C**2.3731.036%C**1.609%C27A++14.9A+23316.1h82.2B**264.8B**
Nebula VM20 4214192032.064C+0.5819.957%B18.377%C--39.9B+N/A15810.5h15.8C**79.3B+
Betelgeuse 54-A 3993892711.435C0.0425.095%C30.848%C+67.1C++1.7A+3525.8h12.4D-49.5C
VLG Missile Launcher 520383663.833S62.3557.692%B+N/A81.5B+29.1B+3704.7h4B+7B++
Frag Grenade 3583581358N/A356.5247.902%C**N/A716B**N/A23150.5h2.8B**5.8B++
Proton II PPA 3713532812.607C+11.1323.762%C+1.7%C54.3C+2.8C-1676.5h9.1B38.4B+
M20 Basilisk 447323813.988B+2.5145.524%B++4.025%D31.7B**12.2A27110.2h81.1B+178.2B++
M12 Kobalt-H 3243132413.042C11.5623.897%C*11.502%D--125.2C+4.4C3222.5h12.8B+53.6B+
Parallax VX3 312310664.697B+3.2241.089%B75.161%C40.3B++N/A1727.7h2.3C+5.6C**
Supernova PC 410299466.5C*5.0248.586%C+3.679%B**31.8B*11.8B*4899.4h4B*8.3B++
NS-AM7 Archer 4302929390.311C1.1757.518%C+9.247%D-3.3D-1.6D2988.3h20.7C++36C++
CAS 14-E 3272891618.063B+16.5838.678%B*N/A80.3B10.6A+2743.6h29.6C**76.6B+
Solstice SF 2942863940.726C0.7526.684%B+16.783%C+21.2C++N/A7313.5h14.4C+54.1C++
Lasher X2 2922723690.737C0.7424.951%C+1.103%D**22.5C-1.7B++8312.1h21C+84.3C++
Quasar VM1 274270535.094A**3.6114.644%C18.148%C+34.2B*N/A2147.9h11.9B**81.5B
Light PPA 276263833.169C+1.6946.148%B++1.141%C+54.8C**2.7C2194.8h12C**25.9B+
Beamer VS3 2532502610.958B0.5220.608%D--31.2%B**23.1C+N/A11410.8h7.4B+35.8C++
Supernova VPC 287248485.167D3.6957.323%B++1.21%C52.8B+8.3C++5334.7h3.5C+6.1B
Proximity Mine 233232743.135C1.6654.309%A+N/A128.9C++N/A4691.8h2C3.7B*
M60-A Bulldog 247224732B**30.5260.656%A+N/A54.6B**5.6B+2484.1h6.1C++10.1B++
Hornet Missiles 370219942.33C--0.8570.965%B**N/A36.5C--25.2D5216h11.3C+15.9B
M20 Basilisk 284216603.6B+2.1245.436%B++9.259%A+33.8B**10.6C**2736.4h75B*165.1B**
Cosmos VM3 211211533.981B**2.5014.5%D18.957%C+35.8BN/A1995.9h12.8B+88C++
M12 Kobalt 2132071217.25C--15.7725.269%B+15.942%C73.9D2.1D--2062.8h17.7C++70.1B+
C75 Viper 256196326.125B+4.6547.784%B++N/A43.6B*13.3B**5084.5h11.4B+23.9B++
Equinox VE2 Burst 1871841850.995C0.4825.886%C32.609%B+39.1C+N/A984.7h13.7C+53C+
Anti-Vehicle Grenade 3241821182N/A180.5248.506%CN/A606.7B**473.3S57880.3h2.7A+5.5B**
S1 2931783110.572C0.9158.843%C*2.809%C+19.1C-12.4C+4009.3h8.1C--13.7C+
M40 Fury-H 185168218C6.5245.237%C*N/A73C7.4D2232.3h7.7B16.9B+
Pulsar C 1651641880.872C+0.6121.777%C-29.268%B**21.3CN/A1457.7h13.3C+61.3C+
VE-LR Obelisk 164157981.602C+0.1229.108%C-26.115%D24.9C1.1B+736.3h5.8B+20B
NS-357 Underboss 1581562590.602C0.8835.144%C+18.59%C-23.6DN/A1046.6h4.8C-13.6C+
XM98 156153265.885A*4.4137.858%C++69.281%D33.3C**N/A1434.6h2.7C+7.1C++
G40-F Ranger 224150207.5C6.0240.621%B**2%A51.7B**25.5B+3642.9h51.4B++126.5B*
M40 Fury 182147364.083C2.6039.744%B+N/A36.8C8.8C+2774h16.7C+42.1C*
CME 1441431111.288C++0.1926.911%C++34.965%A++34C+N/A1074.2h13.9C+51.5C*
AP30 Shredder 234132542.444C--0.9638.724%B+N/A18.9D14.6D1967h121.2D312.9C+
Spear Anti-Vehicle Phalanx Turret 202131265.038C3.5647.139%C*3.817%C+42.3C**22.9C++6183.1h9.5C+20.1C*
Comet VM2 2131271121.134B0.3550.55%B*3.15%C--12.6C**8.5A*22410.1h34.4D-68C+
Soldier Soaker 1201191021.167C++0.3144.911%A16.807%B+44.1C+N/A2432.7h5.7C**12.8B*
CAS30 Tank Buster 2371162550.455D1.0248.106%C*N/A4.9D5.1C-10423.5h77.8C--161.8C+
NS Annihilator 2051141990.573C+0.9181.573%C*N/A10.7C+8.5C+19510.7h9.6B*11.7B*
Aphelion VEX-4 189113402.825C1.3533.097%C+3.54%C+24.6C+16.5C+2074.6h58.7C++177.4C++
M20 Basilisk 157112205.6C4.1253.396%C++2.679%D-33.9C13.6D2353.3h77.5B++145.1B*
NSX Tengu 1121111690.657C--0.8230.055%D--21.622%C++13.7D-N/A508.1h18.2D-60.6D
Artemis VX26 111111731.521C++0.0430.269%B+27.027%B+27.8CN/A1284h10.4B++34.5B++
M60-A Bulldog 127110215.238C+3.7632.084%DN/A30.6C4.7D1613.6h6C+18.7C+
Saron Laser Cannon 1931051590.66C0.8235.902%B++2.857%B+8.4C-7C18912.5h196.2D546.5C
Comet VM2 151971130.858C+0.6252.063%B++4.124%C+11.1C+6.2B++1628.7h43.2D--82.9C
Sticky Grenade 9494194N/A92.5257.116%B+N/A470D--N/A24170.2h3.2D-5.6C
NS-44L Blackhand 9492761.211C++0.2743.668%C**53.261%B*30.7BN/A1013h4.3C*10B
M20 Wyvern 13990332.727C1.2534.592%C8.889%A++14.8D8D1226.1h82.4C++238.1C++
NSX-P Naginata 9287851.024C0.4625.362%B+28.736%C+33.5C1.9B**982.6h15.9D62.7C+
Eidolon VE33 8886781.103C++0.3830.021%B25.581%C+21.5C+N/A1174h9.9C+33C*
M12 Kobalt 8685155.667C-4.1922.907%B**18.824%C++85B+1D--3321h16.2B+70.8B++
Ghost 8483641.297C-0.1838.826%C+74.699%B+28.6C-N/A2482.9h2.1B+5.3B+
M12 Kobalt 8479711.286C+9.8124.476%B**13.924%D--52.7C3.3C+2271.5h25.4D-103.8C**
Spiker 86781140.684C0.8040.381%A+26.923%B++13.9D-1.4C++475.6h15.2D--37.7C+
M40 Fury 8674116.727C+5.2528.994%D-1.351%C-30.8D-5D--2302.4h13.8C++47.5C+
NS Baron G5 7673631.159C++0.3246.164%C**9.589%D--38.4C*1.6M1691.9h4.6C*10C+
NS-45 Pilot 7373421.738B+0.2635.819%B++34.247%B**48.7C+N/A1461.5h6.4B+17.8B++
VE-C Horizon 7671571.246C+0.2330.018%D19.718%C--27.3C--1.9B**892.6h20.9D-69.7D
M60-A Bulldog 7568513.6C+12.1248.028%C*7.353%M**35.8C+3.7C+1771.9h5B++10.4B++
M20 Basilisk-H 10668203.4C1.9252.802%B+7.353%B+32.4D18.1C++2512.1h93.7D177.4C+
M20 Basilisk 8965222.955C+1.4838.84%A3.077%D-24.1B++8.9B+1532.7h79.3C*204.2B++
A30 Walker 12263282.25C+0.7728.946%B++N/A10.3B+9.7B+1796.1h161.4B++557.7B*
NSX-P Tanto 6562760.816C+0.6620.689%D--25.807%C+12.9DN/A654.8h16.1C+77.7C
M60-G Bulldog 7561173.588C+2.1133.235%C+3.279%C*26.5C+6.1C+2252.3h7.4C*22.2C*
G30 Walker 996196.778C+5.3037.795%B+N/A35.9C+22.4B**2851.7h110.9B*293.5B*
M60-G Bulldog 725696.222C--4.7458.349%B**5.357%A++43.1D12.3C+1871.3h5.7B*9.7A
NS-10 Burster 10655341.618B++0.1428.098%C1.818%D*7.4B++6.9A*1447.4h139.9C*497.8C++
Coyote Missiles 8955291.897C0.4252.972%C+N/A68.8B**42.5A+5910.8h27.7B*52.3B++
Vortex VM21 9554690.783C+0.7037.493%C5.556%B*7.6C+5.8B+847.1h61.5C164C+
VA39 Spectre 5050182.778B**1.3035.162%B+42%B21.7C+N/A2242.3h5B+14.2B++
NS-61 Emissary 5050510.98C**0.5039.538%A++12%D-21.7CN/A1432.3h13.3C*33.7B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret944,2435.1h
Nano-Armor Kit2,3382,176,168171.4h
Spawn Beacon111,0640.9h
Skywall Shield Emitter2860.3h
Turret AI Module01010.4h
Nanite Revive Grenade07870.2h
Medical Applicator2,005570,90950.2h
Cortium Silo0940.4h
Spitfire Auto-Turret942,3533.6h
Restoration Kit162750.2h
Motion Spotter222,7642.2h
Hoplon Anti-Aircraft Phalanx Tower0540.2h
Xiphos Anti-Personnel Tower21070.5h
Rampart Wall21931.7h
Spear Anti-Vehicle Tower1790.5h
Deconstruction Tool01,8670.2h
Shield Recharging Field18913,0465.1h
Recon Detection Device29312,16323.1h
Ammunition Package769,1155.1h
Medical Kit363760.6h
Anti-Infantry MANA Turret771,9872.7h
Flail Targeting Dart3950.6h
Snowman Soldier61130.1h
Nano-Repair Grenade09420.3h
Hardlight Barrier464890.9h
WLT-Howler Mining Laser1249,9879.9h

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