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Paragon Yuto[TFDN] Yuto
VS BR 151

KDR: 1.46

Score: 53.2m

Last Seen: Aug 19th, 2019 5:49 PM
- OFFLINE - 49.2 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 S12 Renegade Supernova FPC Deimos VA29 Sirius SX12 M40 Fury-F Aphelion VEX-4H Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $455,364 MLG Score: 364
Fun Score: N/A
Cheeseburgers Flipped: 488TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.603%24.46%62631118324,0311.041880.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.879%0.85B*0.51B+-1.499FHEAD ++ (~11.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.323C*12.80.098C+37.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.126%2.209%149412101,81115789041.14693200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.895%-0.023C+0.572B+-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.40.167C++49.90.058C+84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.307%1.478%229812067,442459037091.62135201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.103%-0.069C+-0.695D0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.394B9.40.248C++14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.683%1.671%53520119411,069352548073.14014230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.155%1.147B**-0.672D0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.698B+16.90.56B+17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.713%73.443%53531211546317260.172131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.829%0.711B++0.413B-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.395B2.40.253C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.652%14.781%535312114,7291436893.29317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.752%0.339C**0.032C+0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.411B3.50.272C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
53.2m291.5%377 (22.6k)306 (18.4k)1.45979,15854,2551.87738151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214339418.837%11.274%21203:1226

9% Combat Medic54% Engineer7% Heavy Assault17% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:57 PMApr 17th, 2015 11:11 PMAug 20th, 2019 6:34 PM (19h) (PST)Aug 19th, 2019 3:21 PM (2d) (PST)Aug 19th, 2019 1:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571585990.4550.3120.0511.6360.106364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4359,45335,9822719398618,351

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2900.3h/120.8d 22,699 8,924 30,648 284.7k 3,408 6,514 18,502 131.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,791
Deaths:1,229
KDR:1.457
Accuracy:22.227% C**
HSR:22.222% C
SVA-88
B++
Kills:1,192
Deaths:945
KDR:1.261
Accuracy:26.795% B++
HSR:30.453% B++
Flare VE6
B*
Kills:1,187
Deaths:829
KDR:1.432
Accuracy:27.221% B*
HSR:25.948% C*
VE-H Maw
C*
Kills:1,184
Deaths:1,063
KDR:1.114
Accuracy:23.336% C
HSR:28.210% C*
Ursa
B++
Kills:1,183
Deaths:976
KDR:1.212
Accuracy:26.752% B++
HSR:28.571% B+
Betelgeuse 54-A
B*
Kills:163
Deaths:134
KDR:1.216
Accuracy:26.040% C+
HSR:37.423% B*
Kills:6,700
Deaths (as Heavy Assault):5,176
Deaths (to Heavy Assaults):12,917
KDR:1.29444
Kill Difference:1,524
Playtime:213.601 hours
Usage:7%
Score:3.724m
Score/min:291
Accuracy (listed only):25.395%
HSR (listed only):28.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:3,335
Deaths:3,924
KDR:0.850
Accuracy:21.997% C--
HSR:21.379% C++
Deimos VA29
B+
Kills:2,475
Deaths:1,884
KDR:1.314
Accuracy:65.236% B+
HSR:13.131% D
Pandora VX25
C**
Kills:1,313
Deaths:1,302
KDR:1.008
Accuracy:42.551% C**
HSR:15.842% C++
Thanatos VE70
C**
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% C**
Solstice VE3
C+
Kills:564
Deaths:520
KDR:1.085
Accuracy:22.031% C+
HSR:20.036% C+
Serpent VE92
B+
Kills:492
Deaths:503
KDR:0.978
Accuracy:26.729% B+
HSR:23.374% B+
Solstice Burst
B+
Kills:479
Deaths:507
KDR:0.945
Accuracy:27.675% C*
HSR:27.349% B+
Solstice SF
B+
Kills:281
Deaths:391
KDR:0.719
Accuracy:26.641% B+
HSR:16.726% C+
Pulsar C
B**
Kills:164
Deaths:188
KDR:0.872
Accuracy:21.777% C--
HSR:29.268% B**
VE-LR Obelisk
C-
Kills:155
Deaths:95
KDR:1.632
Accuracy:28.875% C-
HSR:26.452% D
Eidolon VE33
B
Kills:86
Deaths:78
KDR:1.103
Accuracy:30.021% B
HSR:25.581% C+
VE-C Horizon
C--
Kills:71
Deaths:56
KDR:1.268
Accuracy:29.661% D
HSR:19.718% C--
NSX-P Tanto
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:19.145% N/A
HSR:20% N/A
Kills:10,406
Deaths (as Engineer):10,518
Deaths (to Engineers):14,185
KDR:0.98935
Kill Difference:112
Playtime:1,559.300 hours
Usage:54%
Score:29.618m
Score/min:317
Accuracy (listed only):30.610%
HSR (listed only):21.269%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:3,335
Deaths:3,924
KDR:0.850
Accuracy:21.997% C--
HSR:21.379% C++
Deimos VA29
B+
Kills:2,475
Deaths:1,884
KDR:1.314
Accuracy:65.236% B+
HSR:13.131% D
Sirius SX12
B**
Kills:2,425
Deaths:2,540
KDR:0.955
Accuracy:29.144% B**
HSR:19.423% C*
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Pandora VX25
C**
Kills:1,313
Deaths:1,302
KDR:1.008
Accuracy:42.551% C**
HSR:15.842% C++
Thanatos VE70
C**
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% C**
Solstice VE3
C+
Kills:564
Deaths:520
KDR:1.085
Accuracy:22.031% C+
HSR:20.036% C+
Serpent VE92
B+
Kills:492
Deaths:503
KDR:0.978
Accuracy:26.729% B+
HSR:23.374% B+
Eridani SX5
B+
Kills:483
Deaths:365
KDR:1.323
Accuracy:28.590% B+
HSR:20.497% C++
Solstice Burst
B+
Kills:479
Deaths:507
KDR:0.945
Accuracy:27.675% C*
HSR:27.349% B+
Solstice SF
B+
Kills:281
Deaths:391
KDR:0.719
Accuracy:26.641% B+
HSR:16.726% C+
Pulsar C
B**
Kills:164
Deaths:188
KDR:0.872
Accuracy:21.777% C--
HSR:29.268% B**
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
VE-C Horizon
C--
Kills:71
Deaths:56
KDR:1.268
Accuracy:29.661% D
HSR:19.718% C--
NSX-P Tanto
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:19.145% N/A
HSR:20% N/A
Kills:14,908
Deaths (as Light Assault):14,816
Deaths (to Light Assaults):7,941
KDR:1.00621
Kill Difference:92
Playtime:297.250 hours
Usage:10%
Score:4.306m
Score/min:241
Accuracy (listed only):30.349%
HSR (listed only):20.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:2,425
Deaths:2,540
KDR:0.955
Accuracy:29.144% B**
HSR:19.423% C*
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Phantom VA23
B+
Kills:732
Deaths:575
KDR:1.273
Accuracy:37.707% B+
HSR:34.016% B+
Nyx VX31
B+
Kills:685
Deaths:443
KDR:1.546
Accuracy:36.941% B+
HSR:28.467% C+
NS-44 Commissioner
C++
Kills:624
Deaths:918
KDR:0.680
Accuracy:36.649% C+
HSR:23.077% C++
Eridani SX5
B+
Kills:483
Deaths:365
KDR:1.323
Accuracy:28.590% B+
HSR:20.497% C++
Parallax VX3
C**
Kills:310
Deaths:66
KDR:4.697
Accuracy:41.089% C**
HSR:75.161% C
NS-AM7 Archer
C
Kills:276
Deaths:888
KDR:0.311
Accuracy:57.057% C
HSR:9.058% D-
Beamer VS3
B**
Kills:250
Deaths:261
KDR:0.958
Accuracy:20.608% D--
HSR:31.200% B**
NS-357 Underboss
C+
Kills:156
Deaths:259
KDR:0.602
Accuracy:35.144% C+
HSR:18.590% C
XM98
C++
Kills:153
Deaths:26
KDR:5.885
Accuracy:37.858% C++
HSR:69.281% D
Soldier Soaker
A
Kills:119
Deaths:102
KDR:1.167
Accuracy:44.911% A
HSR:16.807% B+
Artemis VX26
B+
Kills:111
Deaths:73
KDR:1.521
Accuracy:30.269% B+
HSR:27.027% B+
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
Ghost
B+
Kills:83
Deaths:64
KDR:1.297
Accuracy:38.826% C+
HSR:74.699% B+
Spiker
A+
Kills:78
Deaths:114
KDR:0.684
Accuracy:40.436% A+
HSR:26.923% B*
NS-44L Blackhand
B*
Kills:73
Deaths:61
KDR:1.197
Accuracy:44.653% B
HSR:53.425% B*
VA39 Spectre
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:35.162% N/A
HSR:42% N/A
NS-61 Emissary
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:39.538% N/A
HSR:12% N/A
Kills:8,493
Deaths (as Infiltrator):8,390
Deaths (to Infiltrators):7,960
KDR:1.01228
Kill Difference:103
Playtime:487.537 hours
Usage:17%
Score:7.076m
Score/min:242
Accuracy (listed only):36.477%
HSR (listed only):32.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:2,475
Deaths:1,884
KDR:1.314
Accuracy:65.236% B+
HSR:13.131% D
Sirius SX12
B**
Kills:2,425
Deaths:2,540
KDR:0.955
Accuracy:29.144% B**
HSR:19.423% C*
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Pandora VX25
C**
Kills:1,313
Deaths:1,302
KDR:1.008
Accuracy:42.551% C**
HSR:15.842% C++
H-V45
B++
Kills:1,186
Deaths:1,152
KDR:1.030
Accuracy:24.983% C*
HSR:26.138% B++
Terminus VX-9
B**
Kills:1,161
Deaths:1,021
KDR:1.137
Accuracy:25.156% C+
HSR:33.850% B**
NS-11P
C**
Kills:1,045
Deaths:1,238
KDR:0.844
Accuracy:24.477% C**
HSR:19.809% C++
Thanatos VE70
C**
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% C**
Pulsar VS1
B
Kills:738
Deaths:737
KDR:1.001
Accuracy:25.449% B
HSR:19.648% C+
Eridani SX5
B+
Kills:483
Deaths:365
KDR:1.323
Accuracy:28.590% B+
HSR:20.497% C++
Equinox VE2 Burst
B+
Kills:184
Deaths:185
KDR:0.995
Accuracy:25.886% C
HSR:32.609% B+
CME
A+
Kills:125
Deaths:94
KDR:1.330
Accuracy:26.344% C+
HSR:33.600% A+
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
Kills:13,911
Deaths (as Combat Medic):13,094
Deaths (to Combat Medics):5,148
KDR:1.06239
Kill Difference:817
Playtime:273.372 hours
Usage:9%
Score:6.993m
Score/min:426
Accuracy (listed only):31.683%
HSR (listed only):22.651%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:596
Deaths:259
KDR:2.301
Accuracy:18.682% C+
HSR:18.289% D
Blueshift VM5
C
Kills:502
Deaths:230
KDR:2.183
Accuracy:18.513% C
HSR:16.932% D-
Nebula VM20
B
Kills:467
Deaths:210
KDR:2.224
Accuracy:20.366% B
HSR:18.844% C
Nebula VM20
B
Kills:364
Deaths:182
KDR:2
Accuracy:19.909% B
HSR:18.132% C--
Quasar VM1
C+
Kills:270
Deaths:53
KDR:5.094
Accuracy:14.644% C
HSR:18.148% C+
Cosmos VM3
C+
Kills:211
Deaths:53
KDR:3.981
Accuracy:14.500% D
HSR:18.957% C+
Comet VM2
B*
Kills:124
Deaths:108
KDR:1.148
Accuracy:50.381% B*
HSR:3.226% C--
Comet VM2
B++
Kills:92
Deaths:109
KDR:0.844
Accuracy:51.837% B++
HSR:4.348% C++
NS-10 Burster
C
Kills:55
Deaths:34
KDR:1.618
Accuracy:27.814% C
HSR:1.818% D*
Kills:2,681
Deaths (as MAX Suit):619
Deaths (to MAX Suits):2,601
KDR:4.33118
Kill Difference:2,062
Playtime:61.053 hours
Usage:2%
Score:1.507m
Score/min:411
Accuracy (listed only):26.294%
HSR (listed only):13.188%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:841
V. Kills:277 303%
Deaths:56
KDR:15.018
Accuracy:59.075% B*
KPH:75 C+
VKPH:24.700 B+
Maelstrom Turbo Laser
B
Kills:602
V. Kills:399 151%
Deaths:318
KDR:1.893
Accuracy:33.029% B
KPH:17.600 C++
VKPH:11.700 C++
Light PPA
B++
Kills:263
V. Kills:13 N/A
Deaths:83
KDR:3.169
Accuracy:46.148% B++
KPH:54.300 C**
VKPH:2.700 C
Hornet Missiles
B**
Kills:219
V. Kills:151 144%
Deaths:94
KDR:2.330
Accuracy:70.965% B**
KPH:36.300 C-
VKPH:25 C-
Saron Laser Cannon
C
Kills:105
V. Kills:88 118%
Deaths:159
KDR:0.660
Accuracy:35.902% B++
KPH:8.400 C-
VKPH:7 C
Coyote Missiles
A
Kills:55
V. Kills:34 157%
Deaths:29
KDR:1.897
Accuracy:52.972% C+
KPH:67.100 B++
VKPH:41.500 A
Kills:2,085 (970 + 0)
Deaths:739
KDR:2.821
VKDR:1.302
Vehicle Kills:962
Kill Difference:1,346
Playtime:69.569 hours
Usage:2%
Score:1.027m
Score/min:246
Piloting Accuracy:35.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:572
V. Kills:106 N/A
Deaths:43
KDR:13.302
Accuracy:48.458% B++
KPH:63.200 B+
VKPH:11.700 B+
C150 Dalton
A
Kills:475
V. Kills:262 181%
Deaths:44
KDR:10.796
Accuracy:50.128% A
KPH:45.500 B+
VKPH:25.100 C+
AP30 Shredder
D
Kills:132
V. Kills:102 128%
Deaths:54
KDR:2.444
Accuracy:38.724% B+
KPH:19 D
VKPH:14.700 D
CAS30 Tank Buster
C-
Kills:116
V. Kills:121 95%
Deaths:255
KDR:0.455
Accuracy:48.106% C**
KPH:4.900 D
VKPH:5.200 C-
Kills:1,295 (116 + 1,179)
Deaths:396
KDR:3.270
VKDR:1.492
Vehicle Kills:591
Kill Difference:899
Playtime:49.893 hours
Usage:2%
Score:0.571m
Score/min:191
Piloting Accuracy:48.106%
Gunner Accuracy:38.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,402
V. Kills:645 217%
Deaths:191
KDR:7.340
Accuracy:59.887% B+
KPH:56.300 A++
VKPH:25.900 A
L100 Python HESH
A
Kills:1,165
V. Kills:216 N/A
Deaths:139
KDR:8.381
Accuracy:53.216% B+
KPH:71.100 B*
VKPH:13.200 A
L100 Python HEAT
A*
Kills:1,159
V. Kills:430 269%
Deaths:191
KDR:6.068
Accuracy:61.546% B**
KPH:60.300 A*
VKPH:22.400 A*
Skyguard
A++
Kills:428
V. Kills:237 180%
Deaths:113
KDR:3.788
Accuracy:30.966% C**
KPH:26.800 A++
VKPH:14.900 A++
C75 Viper
B**
Kills:196
V. Kills:60 321%
Deaths:32
KDR:6.125
Accuracy:47.784% B*
KPH:43.700 B++
VKPH:13.400 B**
Kills:4,350 (4,350 + 0)
Deaths:666
KDR:6.532
VKDR:2.384
Vehicle Kills:1,588
Kill Difference:3,684
Playtime:80.938 hours
Usage:3%
Score:1.521m
Score/min:313
Driving Accuracy:47.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,545
V. Kills:1,971 129%
Deaths:737
KDR:3.453
Accuracy:60.728% B*
KPH:26.500 C++
VKPH:20.500 B**
Saron HRB
B+
Kills:1,619
V. Kills:1,094 148%
Deaths:354
KDR:4.573
Accuracy:55.187% A
KPH:28.600 B
VKPH:19.400 B+
E540 Halberd
B++
Kills:950
V. Kills:619 153%
Deaths:178
KDR:5.337
Accuracy:56.257% B**
KPH:31.700 C+
VKPH:20.700 B++
Proton II PPA
C+
Kills:353
V. Kills:18 N/A
Deaths:28
KDR:12.607
Accuracy:23.762% C+
KPH:54.300 C+
VKPH:2.800 C-
Supernova PC
B*
Kills:299
V. Kills:111 267%
Deaths:46
KDR:6.500
Accuracy:48.586% C+
KPH:31.900 B*
VKPH:11.800 B*
Supernova VPC
B++
Kills:248
V. Kills:39 N/A
Deaths:48
KDR:5.167
Accuracy:57.323% B++
KPH:53.100 B+
VKPH:8.300 C++
Aphelion VEX-4
C+
Kills:113
V. Kills:76 147%
Deaths:40
KDR:2.825
Accuracy:33.097% C+
KPH:24.800 C+
VKPH:16.700 C+
M20 Basilisk
A
Kills:65
V. Kills:24 260%
Deaths:22
KDR:2.955
Accuracy:38.840% A
KPH:24.500 B++
VKPH:9 B+
Kills:6,192 (3,092 + 3,100)
Deaths:1,453
KDR:4.262
VKDR:2.720
Vehicle Kills:3,952
Kill Difference:4,739
Playtime:210.290 hours
Usage:7%
Score:4.558m
Score/min:361
Driving Accuracy:57.323%
Gunner Accuracy:38.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:2,311
V. Kills:2,251 103%
Deaths:330
KDR:7.003
Accuracy:55.913% B**
KPH:43.100 C++
VKPH:42 A
Proton II PPA-H
B*
Kills:1,900
V. Kills:88 N/A
Deaths:142
KDR:13.380
Accuracy:44.648% B*
KPH:116.300 B+
VKPH:5.400 C
Saron HRB-H
B*
Kills:1,510
V. Kills:1,201 126%
Deaths:294
KDR:5.136
Accuracy:65.169% B**
KPH:40.100 C*
VKPH:31.900 B*
E540 Halberd-H
A+
Kills:1,504
V. Kills:600 250%
Deaths:143
KDR:10.518
Accuracy:65.144% B*
KPH:73.400 A+
VKPH:29.300 B*
M60-G Bulldog-H
B**
Kills:1,212
V. Kills:195 N/A
Deaths:89
KDR:13.618
Accuracy:61.880% B**
KPH:94.800 B+
VKPH:15.300 B+
M12 Kobalt-H
C+
Kills:209
V. Kills:6 N/A
Deaths:24
KDR:8.708
Accuracy:22.453% C+
KPH:111.600 C
VKPH:3.200 D
M40 Fury-H
C**
Kills:168
V. Kills:17 N/A
Deaths:21
KDR:8
Accuracy:45.237% C**
KPH:71.500 C
VKPH:7.200 D
G40-F Ranger
B**
Kills:127
V. Kills:64 195%
Deaths:20
KDR:6.350
Accuracy:40.809% B**
KPH:50.100 B**
VKPH:25.200 B+
M20 Basilisk-H
C++
Kills:68
V. Kills:38 174%
Deaths:20
KDR:3.400
Accuracy:52.802% B+
KPH:33 D
VKPH:18.400 C++
G30 Walker
B**
Kills:61
V. Kills:38 156%
Deaths:9
KDR:6.778
Accuracy:37.795% B+
KPH:36.300 C+
VKPH:22.600 B**
Kills:9,070 (0 + 9,070)
Deaths:1,092
KDR:8.306
VKDR:4.119
Vehicle Kills:4,498
Kill Difference:7,978
Playtime:151.408 hours
Usage:5%
Score:3.573m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:37.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:316
V. Kills:121 259%
Deaths:81
KDR:3.901
Accuracy:45.292% B++
KPH:31.200 B**
VKPH:11.900 B**
M20 Basilisk
B**
Kills:213
V. Kills:68 309%
Deaths:60
KDR:3.550
Accuracy:45.339% B++
KPH:33.800 B**
VKPH:10.800 C**
M40 Fury
C+
Kills:147
V. Kills:35 408%
Deaths:36
KDR:4.083
Accuracy:39.744% B+
KPH:36.400 C
VKPH:8.700 C+
M12 Kobalt
B*
Kills:85
V. Kills:1 N/A
Deaths:15
KDR:5.667
Accuracy:22.326% B*
KPH:85.900 B+
VKPH:1 D--
M40 Fury
D-
Kills:74
V. Kills:12 N/A
Deaths:11
KDR:6.727
Accuracy:28.994% D-
KPH:30.600 D-
VKPH:5 D--
M12 Kobalt
B*
Kills:72
V. Kills:3 N/A
Deaths:7
KDR:10.286
Accuracy:22.710% B*
KPH:50.400 C
VKPH:2.100 D
M60-G Bulldog
C+
Kills:60
V. Kills:14 400%
Deaths:17
KDR:3.529
Accuracy:33.160% C+
KPH:26.600 C+
VKPH:6.200 C+
Kills:967 (0 + 967)
Deaths:227
KDR:4.260
VKDR:1.119
Vehicle Kills:254
Kill Difference:740
Playtime:27.559 hours
Usage:1%
Score:0.437m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:33.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:3,078
V. Kills:100 N/A
Deaths:1,073
KDR:2.869
Accuracy:45.585% B+
KPH:97 A+
VKPH:3.200 B**
M40 Fury-F
A*
Kills:2,357
V. Kills:994 237%
Deaths:1,791
KDR:1.316
Accuracy:64.001% A
KPH:37.700 B**
VKPH:15.900 A*
M12 Kobalt-F
B**
Kills:1,145
V. Kills:33 N/A
Deaths:656
KDR:1.745
Accuracy:28.003% B*
KPH:52.600 B**
VKPH:1.500 C++
V30-F Starfall
A*
Kills:672
V. Kills:396 169%
Deaths:396
KDR:1.697
Accuracy:72.199% A
KPH:49 A*
VKPH:28.900 A++
M20 Basilisk-F
B+
Kills:437
V. Kills:120 361%
Deaths:386
KDR:1.132
Accuracy:48.037% C+
KPH:23.400 B+
VKPH:6.400 C+
Kills:7,689 (7,689 + 0)
Deaths:4,302
KDR:1.787
VKDR:0.382
Vehicle Kills:1,643
Kill Difference:3,387
Playtime:148.499 hours
Usage:5%
Score:1.979m
Score/min:222
Driving Accuracy:48.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:134
V. Kills:28 462%
Deaths:16
KDR:8.375
Accuracy:39.560% B*
KPH:58.900 C
VKPH:12.300 A++
M20 Wyvern
C
Kills:90
V. Kills:49 180%
Deaths:33
KDR:2.727
Accuracy:34.507% C
KPH:14.900 D
VKPH:8.100 D
Kills:224 (0 + 224)
Deaths:49
KDR:4.571
VKDR:1.571
Vehicle Kills:77
Kill Difference:175
Playtime:8.330 hours
Usage:0%
Score:0.079m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:34.507%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,4033,3353,9240.85C0.6121.997%C--21.379%C++14.5DN/A52229.7h15.4C-69.8C
S12 Renegade 3,1783,0781,0732.869C+1.4145.585%B+4.581%C97.1A+3.2B**25531.7h3B+6.6B+
Supernova FPC 4,5162,5457373.453C1.9960.728%B*2.633%C*26.5C++20.5B**39896.1h5.7C+9.3B
Deimos VA29 2,5282,4751,8841.314C++0.1565.236%B+13.131%D37.9C+N/A10865.3h2.4C++3.6C**
Sirius SX12 2,4762,4252,5400.955C+0.5029.144%B**19.423%C*18.4C--N/A53131.7h15.2C++52.2B+
M40 Fury-F 3,3512,3571,7911.316C+0.1464.001%AN/A37.7B**15.9A*23462.6h12.2C++19.1B+
Aphelion VEX-4H 4,5622,3113307.003C*5.5455.913%B**2.423%C-43.1C++42A45653.6h47.2B+84.3B*
Proton II PPA-H 1,9881,90014213.38C++11.9244.648%B*1.579%C+116.6B+5.4C33416.3h7.6B*17B*
Orion VS54 1,8261,7911,2291.457C++0.0022.227%C**22.222%C38.3C**N/A17346.8h13.4C+60.4C++
VE-S Canis 1,7611,7241,3971.234C++0.2328.417%C*20.65%C+29.5CN/A8558.5h12.1C++42.6C**
C-4 2,1851,6341,0561.547C++0.0924.201%CN/A101.5B+34.2B79016.1h1.1B*4.3B++
Saron HRB 2,7131,6193544.573C+3.1155.187%A1.174%C-28.7B19.4B+31956.5h24C+43.6B+
Saron HRB-H 2,7111,5102945.136C+3.6865.169%B**N/A40.2C*31.9B*40037.6h26.3C+40.3B+
E540 Halberd-H 2,1041,50414310.517C*9.0665.144%B*N/A73.4A+29.3B*36220.5h4.4B*6.7B**
L100 Python AP 2,0471,4021917.34B+5.8859.887%B+N/A56.3A++25.9A35524.9h4.3B*7.2B*
Pandora VX25 1,3381,3131,3021.008C+0.4542.551%C**15.842%C++29CN/A8145.2h4.7C+11.1C*
M60-G Bulldog-H 1,4071,2128913.618B+12.1661.88%B**N/A94.7B+15.2B+33112.8h4.8B+7.8B*
SVA-88 1,2271,1929451.261C0.2026.795%B++30.453%B++35.5C1A10533.6h13.9D51.8C++
Flare VE6 1,2211,1878291.432C++0.0327.221%B*25.948%C*60.6B++1.7M++15519.6h10.9C++40B+
H-V45 1,1981,1861,1521.03C+0.4324.983%C*26.138%B++31.3C+N/A8537.9h13.6C+54.3C*
VE-H Maw 1,2231,1841,0631.114C0.3523.336%C28.21%C*26.4DN/A8144.9h11.8C+50.7C+
Ursa 1,2131,1839761.212C+0.2526.752%B++28.571%B+45.5C**1.2A++11726h11.3C++42.2B+
L100 Python HESH 1,3811,1651398.381C+6.9253.216%B+N/A71B*13.2A26516.4h3.2C*6.1B+
Terminus VX-9 1,1761,1611,0211.137C+0.3225.156%C+33.85%B**27.7C-N/A7441.9h12.6C+50.1C++
L100 Python HEAT 1,5891,1591916.068B4.6161.546%B**N/A60.4A*22.4A*32119.2h5.4B+8.7B*
MANA Anti-Personnel Turret 1,1741,1586481.787N/A0.3325.75%UN/A11580U160U23010600.1h20.4T*79.1T*
M12 Kobalt-F 1,1781,1456561.745C+0.2928.003%B*4.192%D*52.5B**1.5C++12621.8h11.1B+39.5B++
NS-11P 1,0601,0451,2380.844C0.6224.477%C**19.809%C++27.9C+N/A8837.4h14.6C+59.7C**
E540 Halberd 1,5699501785.337C3.8856.257%B**1.053%D-31.8C+20.7B++34229.9h7D-12.5C++
Thanatos VE70 9529411,0100.932C++0.5335.584%C-17.641%C**25.9C+N/A10036.4h4.9C++13.8C+
NS Decimator 1,3438621,1830.729C0.7370.599%AN/A25.2D14.1C20534.2h4.2B+5.9B++
Dual Photon Pods 1,1188415615.018A13.5659.075%B*1.427%C*75.1C+24.7B+42011.2h20B+33.9B+
Pulsar VS1 7447387371.001C++0.4625.449%B19.648%C+27.1C++N/A11727.2h15.1C+59.5C**
Phantom VA23 7437325751.273C0.1937.707%B+34.016%B+33.4CN/A8121.9h4.3B11.5B+
MANA Anti-Vehicle Turret 1,3087327460.981D0.4865.21%B++2.186%D-7320S5760S57551000.1h9.4C-14.4B
Nyx VX31 6936854431.546C0.0936.941%B+28.467%C+31.1CN/A7422h5.2B14.1B+
V30-F Starfall 1,0686723961.697C++0.2472.199%AN/A49.1A*28.9A++39113.7h15.1C**21B++
NS-44 Commissioner 6316249180.68C0.7836.649%C+23.077%C++18.7DN/A6233.3h3.6B9.9B
Maelstrom Turbo Laser 1,0016023181.893C++0.4333.029%B3.654%B++17.6C++11.7C++15834.2h82.7B+250.4B+
Blueshift VM5 6095962592.301C+0.8418.682%C+18.289%D32C+N/A11518.6h16.1C+86C++
L105 Zephyr 6785724313.302B+11.8448.458%B++N/A63.6B+11.8B+2659h4.8B**9.8B**
Solstice VE3 5785645201.085B+0.3722.031%C+20.036%C+10.1DN/A6456.1h17.5C79.4C+
Lumine Edge 54053620,1310.027C1.4327.037%C+18.657%B+0.7C--N/A2774.3h1.4C++5C**
Hunter QCX 6285318840.601C+0.8641.291%C+21.846%C14.6C++2.7C+6136.4h5.6C*13.7C*
Tank Mine 9005203061.699C-0.2449.805%AN/A83.9C-61.3C+10986.2h2.9F5.9C**
Blueshift VM5 5145022302.183C+0.7218.513%C16.932%D-30.2CN/A10916.6h16C++86.5C++
Force-Blade 52549919,4650.026C++1.4322.99%D2.004%D0.6C+N/A2842.4h2.4C**10.3C++
Serpent VE92 5114925030.978C+0.4826.729%B+23.374%B+25.2C+1A+9819.5h13.1C++48.9B+
Eridani SX5 4894833651.323C++0.1428.59%B+20.497%C++34C+N/A11014.2h11.6C**40.5B
Solstice Burst 4954795070.945C0.5127.675%C*27.349%B+23.3C--N/A6020.6h16.1D58.3C+
C150 Dalton 7374754410.795B+9.3450.128%AN/A45.7B+25.2C+32010.4h3.3B++6.6B**
Nebula VM20 4744672102.224C++0.7720.366%B18.844%C41.3B+N/A16411.3h16.2C++79.5B+
Rocklet Rifle 7404386620.662C+0.8062.956%B**N/A24.1C16.6D26318.2h40.4C+64.2C**
M20 Basilisk-F 5574373861.132C*0.3348.037%C+2.975%C23.4B+6.4C+11418.7h40.2B83.8B+
Skyguard 6654281133.788B2.3330.966%C**1.636%C26.8A++14.8A+23316h82.7B**267.1B**
Nebula VM20 3663641822C+0.5419.909%B18.132%C--37.9C**N/A1569.6h16.2C++81.5B+
Frag Grenade 3583581358N/A356.5447.902%C**N/A716B**N/A22920.5h2.8B*5.8B*
Proton II PPA 3713532812.607C+11.1523.762%C+1.7%C54.3C+2.8C-1676.5h9.1C**38.4B
M20 Basilisk 437316813.901B+2.4445.292%B++4.114%D31.3B**12B**26910.1h81.7B180.3B++
Parallax VX3 312310664.697B+3.2441.089%C**75.161%C40.3B++N/A1717.7h2.3C+5.6C*
Supernova PC 410299466.5C*5.0448.586%C+3.679%B**31.8B*11.8B*4889.4h4B*8.3B++
Solstice SF 2892813910.719C0.7426.641%B+16.726%C+21C+N/A7213.4h14.5C54.5C++
NS-AM7 Archer 4092768880.311C-1.1557.057%C9.058%D-3.2D-1.5D2886h20.5C++36C++
Quasar VM1 274270535.094A**3.6414.644%C18.148%C+34.2B*N/A2137.9h11.9B**81.5B
Lasher X2 2902703660.738C0.7225.063%C+1.111%F22.7C-1.7B*8311.9h20.8C+82.9C++
Light PPA 276263833.169C+1.7146.148%B++1.141%C+54.8C**2.7C2174.8h12C**25.9B+
Beamer VS3 2532502610.958C**0.5020.608%D--31.2%B**23.1C+N/A11410.8h7.4B++35.8C++
Supernova VPC 287248485.167D3.7157.323%B++1.21%C52.8B+8.3C++5304.7h3.5C+6.1C**
Hornet Missiles 370219942.33C--0.8770.965%B**N/A36.5C-25.2C-5196h11.3C++15.9B
Proximity Mine 218217723.014C1.5655.199%A+N/A127.6C++N/A4651.7h2C3.6B*
M20 Basilisk 281213603.55B2.0945.339%B++9.39%A+33.8B**10.8C**2746.3h75.1B++165.7B**
Cosmos VM3 211211533.981A2.5214.5%D18.957%C+35.8C**N/A1985.9h12.8B+88C++
M12 Kobalt-H 215209248.708D7.2522.453%C+11.962%D--110C3.2D2681.9h12.9B+57.7B+
M12 Kobalt 2132071217.25C--15.7925.269%B+15.942%C73.9D2.1D--2062.8h17.7C++70.1B+
C75 Viper 256196326.125B+4.6747.784%B*N/A43.6B++13.3B**5064.5h11.4B+23.9B++
M60-A Bulldog 208188726.857B+25.4059.511%A+N/A53.7B**5.7B+2603.5h6.1C++10.2B++
Equinox VE2 Burst 1871841850.995C0.4625.886%C32.609%B+39.1CN/A984.7h13.7C+53C+
Anti-Vehicle Grenade 3181781178N/A176.5448.439%CN/A593.3B**466.7S57830.3h2.7A+5.6B**
S1 2931783110.572C0.8958.843%C*2.809%C+19.1C-12.4C+3969.3h8.1C--13.7C+
M40 Fury-H 185168218C6.5445.237%C**N/A73C7.4D2232.3h7.7C**16.9B+
Pulsar C 1651641880.872C+0.5921.777%C--29.268%B**21.3CN/A1437.7h13.3C61.3C+
Betelgeuse 54-A 1681631341.216C--0.2426.04%C+37.423%B*58.2C1.8A++5402.8h13.5D**51.8D
NS-357 Underboss 1581562590.602C0.8635.144%C+18.59%C23.6DN/A1036.6h4.8C--13.6C+
VE-LR Obelisk 162155951.632C+0.1728.875%C-26.452%D24.6C1.1B+706.3h5.8B+20.1C**
XM98 156153265.885A*4.4337.858%C++69.281%D33.3B+N/A1434.6h2.7C+7.1C++
M40 Fury 182147364.083C2.6239.744%B+N/A36.8C8.8C+2774h16.7C+42.1C++
CAS 14-E 162134168.375C6.9239.56%B*N/A58.3C12.2A++2542.3h40.5C--102.4C++
AP30 Shredder 234132542.444C-0.9938.724%B+N/A18.9D14.6D1947h121.2D312.9C+
Spear Anti-Vehicle Phalanx Turret 202131265.038C3.5847.139%C**3.817%C+42.3C**22.9C++6173.1h9.5C+20.1C*
G40-F Ranger 191127206.35C-4.8940.809%B**2.362%A++50.8B**25.6B+3632.5h55.3B+135.5B*
CME 125125941.33C+0.1326.344%C+33.6%A+33.8C+N/A1093.7h13.2C*50.3C**
Comet VM2 2091241081.148B0.3150.381%B*3.226%C--12.7C**8.7A*2299.8h34.1D-67.8C+
Soldier Soaker 1201191021.167C++0.2944.911%A16.807%B+44.1C+N/A2422.7h5.7C**12.8B*
CAS30 Tank Buster 2371162550.455D1.0048.106%C**N/A5C--5.2C-10423.4h77.8C--161.8C+
Aphelion VEX-4 189113402.825C1.3733.097%C+3.54%C+24.6C+16.5C+2074.6h58.7C++177.4C++
M20 Basilisk 157112205.6C4.1453.396%C++2.679%D-33.9C13.6D2353.3h77.5B++145.1B*
Artemis VX26 111111731.521C++0.0630.269%B+27.027%B+27.8CN/A1274h10.4B++34.5B++
NSX Tengu 1121111690.657C--0.8030.055%D--21.622%C++13.7D-N/A508.1h18.2D-60.6D
M60-A Bulldog 127110215.238C+3.7832.084%DN/A30.6C4.7D1603.6h6C+18.7C+
Saron Laser Cannon 1931051590.66C0.8035.902%B++2.857%B+8.4C-7C18612.5h196.2C--546.5C+
NS Annihilator 1881031940.531C+0.9381.414%C++N/A10.4C+8.6C+1999.9h10B++12.2B++
Comet VM2 146921090.844C+0.6251.837%B++4.348%C++11C+6.4B*1658.4h44D*84.9C
M20 Wyvern 13990332.727C1.2734.507%C8.889%A++14.8D8D1226.1h81.9C++237.3C+
Sticky Grenade 8989189N/A87.5457.087%B+N/A445D--N/A23500.2h3.3D-5.8C
Eidolon VE33 8886781.103C+0.3630.021%B25.581%C+21.5C+N/A1154h9.9C+33C*
M12 Kobalt 8685155.667C-4.2122.326%B*18.824%C++85B+1D--3341h15.5B+69.5B++
Ghost 8483641.297C-0.1638.826%C+74.699%B+28.6C-N/A2452.9h2.1B+5.3B
Spiker 86781140.684C0.7840.436%A+26.923%B*13.9D-1.4B*475.6h15.2D--37.6C+
M40 Fury 8674116.727C+5.2728.994%D-1.351%C--30.8D-5D--2302.4h13.8C++47.5C
NS-44L Blackhand 7473611.197C+0.2644.653%B53.425%B*33.2B+N/A1122.2h4.2C**9.5B+
M12 Kobalt 7572710.286C+8.8322.71%B*13.889%D-51.4C2.1D2261.4h24.2D106.4C*
VE-C Horizon 7671561.268C+0.1929.661%D19.718%C--27.3C--1.9B**792.6h20.5D69D
M20 Basilisk-H 10668203.4C1.9452.802%B+7.353%B+32.4D18.1C++2512.1h93.7D177.4C
M60-A Bulldog 7568513.6C+12.1448.028%C++7.353%S35.8C+3.7C+1771.9h5B+10.4B+
M20 Basilisk 8965222.955C++1.5038.84%A3.077%D-24.1B+8.9B+1522.7h79.3C++204.2B++
G30 Walker 996196.778C+5.3237.795%B+N/A35.9C+22.4B**2851.7h110.9B*293.5B*
M60-G Bulldog 7460173.529C2.0733.16%C+3.333%C**26.1C+6.1C+2232.3h7.5C++22.5C*
A30 Walker 11558282.071C+0.6128.848%B+N/A9.8C*9.7B+1825.9h165.1B++572.3B++
M60-G Bulldog 725696.222C--4.7658.349%B**5.357%A++43.1D12.3C+1871.3h5.7B*9.7A
NS-10 Burster 10655341.618B++0.1627.814%C1.818%D*7.5B*7A*1447.3h136.8C**491.8C*
Coyote Missiles 8955291.897C0.4452.972%C+N/A68.8B++42.5A5910.8h27.7B*52.3B*
VA39 Spectre 5050182.778B**1.3235.162%B+42%B21.7C+N/A2222.3h5B+14.2B++
NS-61 Emissary 5050510.98C**0.4839.538%A++12%D-21.7CN/A1392.3h13.3C*33.7B++
NSX-P Tanto 5250600.833C+0.6319.145%D*20%D-10.9DN/A614.6h16.7C+87D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret944,2435.1h
Nano-Armor Kit2,2352,110,995167.5h
Spawn Beacon91,0160.9h
Skywall Shield Emitter2860.3h
Turret AI Module01010.4h
Nanite Revive Grenade07680.2h
Medical Applicator1,987563,44849.6h
Cortium Silo0940.4h
Spitfire Auto-Turret892,1223.3h
Restoration Kit162750.2h
Motion Spotter192,4912.1h
Hoplon Anti-Aircraft Phalanx Tower0540.2h
Xiphos Anti-Personnel Tower21070.5h
Rampart Wall21931.7h
Spear Anti-Vehicle Tower1790.5h
Deconstruction Tool01,8670.2h
Shield Recharging Field18913,0305h
Recon Detection Device29312,16323.1h
Ammunition Package759,0115.1h
Medical Kit363710.6h
Anti-Infantry MANA Turret771,9872.7h
Flail Targeting Dart3950.6h
Snowman Soldier61130.1h
Nano-Repair Grenade09130.3h
Hardlight Barrier464890.9h
WLT-Howler Mining Laser1249,9879.9h

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