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Primarch Yuto[TFDN] Yuto
VS BR 97

KDR: 1.45

Score: 51m

Last Seen: Apr 17th, 2019 6:25 PM
- OFFLINE - 184.2 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
Level Progress (to 98): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 S12 Renegade Supernova FPC Sirius SX12 Deimos VA29 M40 Fury-F Aphelion VEX-4H Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 467TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.346%23.904%60628100721,2140.9833590.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.822%0.828B++0.488B+-1.423D**HEAD ++ (~11.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.317C*12.90.094C+38.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.138%2.209%154410311,81115299041.18443200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%-0.028C+0.56B+-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.40.167C++49.90.059C+84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.249%1.486%233810277,404447536941.65416200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.113%-0.065C+-0.716D-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.395B9.40.249C++14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.577%1.733%51720101510,443343346403.04106225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.285%1.15B**-0.668D0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.695B+17.60.556B+18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.713%73.443%51731032546292560.186603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.829%0.705B++0.414B-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.40.251C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.42%14.892%517310324,5931342873.4225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.828%0.331C**0.067C+0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.405B3.60.265C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 204
51m290.6%371 (22.3k)302 (18.1k)1.4512674,68651,4631.8807597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035316318.655%10.823%20203:1721

10% Combat Medic55% Engineer6% Heavy Assault17% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:57 PMApr 17th, 2015 11:11 PMApr 23rd, 2019 6:20 AM (2d) (PST)Apr 17th, 2019 2:30 PM (8d) (PST)Apr 17th, 2019 2:25 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7521526000.4420.3040.0481.5940.107339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,1099,11235,9972718396618,105

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2817.7h/117.4d 22,103 8,083 28,873 269.5k 3,301 6,318 18,058 127.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,790
Deaths:1,229
KDR:1.456
Accuracy:22.229% C**
HSR:22.179% C
VE-H Maw
C*
Kills:1,184
Deaths:1,060
KDR:1.117
Accuracy:23.270% C-
HSR:28.210% C*
SVA-88
B**
Kills:718
Deaths:594
KDR:1.209
Accuracy:25.247% B
HSR:32.451% B**
Ursa
B++
Kills:565
Deaths:535
KDR:1.056
Accuracy:26.262% B++
HSR:26.726% B+
Lasher X2
C+
Kills:206
Deaths:299
KDR:0.689
Accuracy:24.335% C+
HSR:1.456% D**
Kills:4,463
Deaths (as Heavy Assault):3,717
Deaths (to Heavy Assaults):12,156
KDR:1.2007
Kill Difference:746
Playtime:166.453 hours
Usage:6%
Score:2.727m
Score/min:273
Accuracy (listed only):24.269%
HSR (listed only):22.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:3,335
Deaths:3,924
KDR:0.850
Accuracy:21.997% C-
HSR:21.379% C++
Deimos VA29
B+
Kills:2,343
Deaths:1,769
KDR:1.324
Accuracy:65.493% B+
HSR:13.231% D
Pandora VX25
C**
Kills:1,309
Deaths:1,297
KDR:1.009
Accuracy:42.517% C**
HSR:15.890% C*
Thanatos VE70
B
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C
HSR:17.641% B
Solstice VE3
C++
Kills:564
Deaths:520
KDR:1.085
Accuracy:22.031% C+
HSR:20.036% C++
Serpent VE92
B++
Kills:492
Deaths:503
KDR:0.978
Accuracy:26.729% B+
HSR:23.374% B++
Solstice Burst
B+
Kills:479
Deaths:507
KDR:0.945
Accuracy:27.675% C*
HSR:27.349% B+
Solstice SF
B+
Kills:275
Deaths:381
KDR:0.722
Accuracy:26.958% B+
HSR:17.091% C+
Pulsar C
B**
Kills:164
Deaths:188
KDR:0.872
Accuracy:21.777% C-
HSR:29.268% B**
VE-LR Obelisk
C-
Kills:155
Deaths:95
KDR:1.632
Accuracy:28.875% C-
HSR:26.452% D
Eidolon VE33
B
Kills:86
Deaths:78
KDR:1.103
Accuracy:30.021% B
HSR:25.581% C+
VE-C Horizon
D
Kills:51
Deaths:35
KDR:1.457
Accuracy:29.055% D--
HSR:17.647% D
NSX-P Tanto
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:19.145% N/A
HSR:20% N/A
Kills:10,244
Deaths (as Engineer):10,367
Deaths (to Engineers):13,720
KDR:0.98814
Kill Difference:123
Playtime:1,537.123 hours
Usage:55%
Score:28.772m
Score/min:312
Accuracy (listed only):30.604%
HSR (listed only):21.149%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:3,335
Deaths:3,924
KDR:0.850
Accuracy:21.997% C-
HSR:21.379% C++
Sirius SX12
B*
Kills:2,424
Deaths:2,539
KDR:0.955
Accuracy:29.147% B*
HSR:19.431% C*
Deimos VA29
B+
Kills:2,343
Deaths:1,769
KDR:1.324
Accuracy:65.493% B+
HSR:13.231% D
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Pandora VX25
C**
Kills:1,309
Deaths:1,297
KDR:1.009
Accuracy:42.517% C**
HSR:15.890% C*
Thanatos VE70
B
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C
HSR:17.641% B
Solstice VE3
C++
Kills:564
Deaths:520
KDR:1.085
Accuracy:22.031% C+
HSR:20.036% C++
Serpent VE92
B++
Kills:492
Deaths:503
KDR:0.978
Accuracy:26.729% B+
HSR:23.374% B++
Solstice Burst
B+
Kills:479
Deaths:507
KDR:0.945
Accuracy:27.675% C*
HSR:27.349% B+
Eridani SX5
B+
Kills:387
Deaths:294
KDR:1.316
Accuracy:28.235% B+
HSR:19.897% C+
Solstice SF
B+
Kills:275
Deaths:381
KDR:0.722
Accuracy:26.958% B+
HSR:17.091% C+
Pulsar C
B**
Kills:164
Deaths:188
KDR:0.872
Accuracy:21.777% C-
HSR:29.268% B**
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
VE-C Horizon
D
Kills:51
Deaths:35
KDR:1.457
Accuracy:29.055% D--
HSR:17.647% D
NSX-P Tanto
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:19.145% N/A
HSR:20% N/A
Kills:14,649
Deaths (as Light Assault):14,593
Deaths (to Light Assaults):7,538
KDR:1.00384
Kill Difference:56
Playtime:294.511 hours
Usage:10%
Score:4.236m
Score/min:240
Accuracy (listed only):30.321%
HSR (listed only):20.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,424
Deaths:2,539
KDR:0.955
Accuracy:29.147% B*
HSR:19.431% C*
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Phantom VA23
B+
Kills:732
Deaths:575
KDR:1.273
Accuracy:37.707% B+
HSR:34.016% B+
Nyx VX31
B+
Kills:685
Deaths:443
KDR:1.546
Accuracy:36.941% B+
HSR:28.467% C+
NS-44 Commissioner
C*
Kills:594
Deaths:884
KDR:0.672
Accuracy:36.443% C+
HSR:23.401% C*
Eridani SX5
B+
Kills:387
Deaths:294
KDR:1.316
Accuracy:28.235% B+
HSR:19.897% C+
Parallax VX3
C**
Kills:310
Deaths:66
KDR:4.697
Accuracy:41.089% C**
HSR:75.161% C
NS-AM7 Archer
C
Kills:267
Deaths:871
KDR:0.307
Accuracy:57.249% C
HSR:8.989% D-
Beamer VS3
B**
Kills:250
Deaths:261
KDR:0.958
Accuracy:20.608% D--
HSR:31.200% B**
NS-357 Underboss
C+
Kills:156
Deaths:259
KDR:0.602
Accuracy:35.144% C+
HSR:18.590% C
XM98
C++
Kills:153
Deaths:26
KDR:5.885
Accuracy:37.858% C++
HSR:69.281% D
Soldier Soaker
B**
Kills:119
Deaths:102
KDR:1.167
Accuracy:44.911% B**
HSR:16.807% C*
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
Artemis VX26
B++
Kills:111
Deaths:73
KDR:1.521
Accuracy:30.269% B+
HSR:27.027% B++
Ghost
B+
Kills:83
Deaths:64
KDR:1.297
Accuracy:38.826% C+
HSR:74.699% B+
Spiker
A+
Kills:78
Deaths:114
KDR:0.684
Accuracy:40.436% A+
HSR:26.923% B*
NS-61 Emissary
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:39.538% N/A
HSR:12% N/A
VA39 Spectre
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:35.162% N/A
HSR:42% N/A
Kills:8,284
Deaths (as Infiltrator):8,206
Deaths (to Infiltrators):7,481
KDR:1.00951
Kill Difference:78
Playtime:483.588 hours
Usage:17%
Score:6.991m
Score/min:241
Accuracy (listed only):36.002%
HSR (listed only):31.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,424
Deaths:2,539
KDR:0.955
Accuracy:29.147% B*
HSR:19.431% C*
Deimos VA29
B+
Kills:2,343
Deaths:1,769
KDR:1.324
Accuracy:65.493% B+
HSR:13.231% D
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Pandora VX25
C**
Kills:1,309
Deaths:1,297
KDR:1.009
Accuracy:42.517% C**
HSR:15.890% C*
H-V45
B++
Kills:1,186
Deaths:1,152
KDR:1.030
Accuracy:24.983% C*
HSR:26.138% B++
NS-11P
B
Kills:1,045
Deaths:1,238
KDR:0.844
Accuracy:24.477% B
HSR:19.809% C++
Terminus VX-9
B**
Kills:996
Deaths:894
KDR:1.114
Accuracy:24.531% C
HSR:34.137% B**
Thanatos VE70
B
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C
HSR:17.641% B
Pulsar VS1
B+
Kills:738
Deaths:737
KDR:1.001
Accuracy:25.449% B+
HSR:19.648% C+
Eridani SX5
B+
Kills:387
Deaths:294
KDR:1.316
Accuracy:28.235% B+
HSR:19.897% C+
Equinox VE2 Burst
B++
Kills:184
Deaths:185
KDR:0.995
Accuracy:25.886% C
HSR:32.609% B++
CME
A++
Kills:125
Deaths:94
KDR:1.330
Accuracy:26.344% C+
HSR:33.600% A++
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
Kills:13,513
Deaths (as Combat Medic):12,775
Deaths (to Combat Medics):4,835
KDR:1.05777
Kill Difference:738
Playtime:269.648 hours
Usage:10%
Score:6.898m
Score/min:426
Accuracy (listed only):31.625%
HSR (listed only):22.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:508
Deaths:224
KDR:2.268
Accuracy:18.304% C+
HSR:17.913% D
Nebula VM20
B+
Kills:467
Deaths:209
KDR:2.234
Accuracy:20.377% B+
HSR:18.844% C
Blueshift VM5
C
Kills:419
Deaths:195
KDR:2.149
Accuracy:17.915% C
HSR:18.138% D
Nebula VM20
B+
Kills:363
Deaths:181
KDR:2.006
Accuracy:19.922% B+
HSR:17.906% C--
Quasar VM1
C+
Kills:270
Deaths:53
KDR:5.094
Accuracy:14.644% C+
HSR:18.148% C+
Cosmos VM3
C+
Kills:211
Deaths:53
KDR:3.981
Accuracy:14.500% C-
HSR:18.957% C+
Comet VM2
B*
Kills:108
Deaths:97
KDR:1.113
Accuracy:50.401% B*
HSR:2.778% D
Comet VM2
B++
Kills:79
Deaths:98
KDR:0.806
Accuracy:51.806% B++
HSR:5.063% B+
NS-10 Burster
C
Kills:54
Deaths:33
KDR:1.636
Accuracy:27.786% C
HSR:1.852% D*
Kills:2,479
Deaths (as MAX Suit):571.500
Deaths (to MAX Suits):2,466
KDR:4.33771
Kill Difference:1,907.500
Playtime:58.499 hours
Usage:2%
Score:1.391m
Score/min:396
Accuracy (listed only):26.184%
HSR (listed only):13.289%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:841
V. Kills:277 303%
Deaths:56
KDR:15.018
Accuracy:59.075% B*
KPH:75 C+
VKPH:24.700 B+
Maelstrom Turbo Laser
B
Kills:602
V. Kills:399 151%
Deaths:318
KDR:1.893
Accuracy:33.046% B
KPH:17.600 C++
VKPH:11.700 C++
Light PPA
B++
Kills:263
V. Kills:13 N/A
Deaths:83
KDR:3.169
Accuracy:46.148% B++
KPH:55 B
VKPH:2.700 C
Hornet Missiles
B**
Kills:219
V. Kills:151 144%
Deaths:94
KDR:2.330
Accuracy:70.881% B**
KPH:36.300 C-
VKPH:25 D
Saron Laser Cannon
C
Kills:105
V. Kills:88 118%
Deaths:159
KDR:0.660
Accuracy:35.902% B++
KPH:8.400 C-
VKPH:7 C
Coyote Missiles
A+
Kills:55
V. Kills:34 157%
Deaths:29
KDR:1.897
Accuracy:52.978% C+
KPH:67.100 B**
VKPH:41.500 A+
Kills:2,085 (970 + 0)
Deaths:739
KDR:2.821
VKDR:1.302
Vehicle Kills:962
Kill Difference:1,346
Playtime:69.480 hours
Usage:2%
Score:1.024m
Score/min:246
Piloting Accuracy:35.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:572
V. Kills:106 N/A
Deaths:43
KDR:13.302
Accuracy:48.458% B++
KPH:63.200 B+
VKPH:11.700 B
C150 Dalton
A
Kills:475
V. Kills:262 181%
Deaths:44
KDR:10.796
Accuracy:50.128% A
KPH:45.500 B+
VKPH:25.100 C+
AP30 Shredder
D
Kills:132
V. Kills:102 128%
Deaths:54
KDR:2.444
Accuracy:38.724% B++
KPH:19 D
VKPH:14.700 D
CAS30 Tank Buster
C--
Kills:116
V. Kills:121 95%
Deaths:255
KDR:0.455
Accuracy:48.106% C*
KPH:4.900 D
VKPH:5.200 C--
Kills:1,295 (116 + 1,179)
Deaths:396
KDR:3.270
VKDR:1.492
Vehicle Kills:591
Kill Difference:899
Playtime:49.893 hours
Usage:2%
Score:0.570m
Score/min:190
Piloting Accuracy:48.106%
Gunner Accuracy:38.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,387
V. Kills:640 216%
Deaths:190
KDR:7.300
Accuracy:59.930% B+
KPH:56.200 A*
VKPH:25.900 A
L100 Python HESH
A
Kills:1,165
V. Kills:216 N/A
Deaths:139
KDR:8.381
Accuracy:53.216% B+
KPH:71.100 B*
VKPH:13.200 A
L100 Python HEAT
A*
Kills:1,159
V. Kills:430 269%
Deaths:191
KDR:6.068
Accuracy:61.546% B**
KPH:60.300 A*
VKPH:22.400 A*
Skyguard
A++
Kills:428
V. Kills:237 180%
Deaths:113
KDR:3.788
Accuracy:30.915% C**
KPH:26.900 A++
VKPH:14.900 A
C75 Viper
A
Kills:196
V. Kills:60 321%
Deaths:32
KDR:6.125
Accuracy:47.784% B*
KPH:43.700 B*
VKPH:13.400 A
Kills:4,335 (4,335 + 0)
Deaths:665
KDR:6.519
VKDR:2.380
Vehicle Kills:1,583
Kill Difference:3,670
Playtime:80.724 hours
Usage:3%
Score:1.504m
Score/min:310
Driving Accuracy:47.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,522
V. Kills:1,961 129%
Deaths:736
KDR:3.427
Accuracy:60.724% B*
KPH:26.400 C*
VKPH:20.600 B**
Saron HRB
B+
Kills:1,610
V. Kills:1,091 147%
Deaths:354
KDR:4.548
Accuracy:55.194% A
KPH:28.600 B
VKPH:19.400 B+
E540 Halberd
B++
Kills:947
V. Kills:618 153%
Deaths:177
KDR:5.350
Accuracy:56.226% B**
KPH:31.700 C+
VKPH:20.700 B++
Proton II PPA
C+
Kills:353
V. Kills:18 N/A
Deaths:28
KDR:12.607
Accuracy:23.762% C+
KPH:54.300 C+
VKPH:2.800 C-
Supernova PC
B**
Kills:299
V. Kills:111 267%
Deaths:46
KDR:6.500
Accuracy:48.586% C+
KPH:31.900 B**
VKPH:11.800 B**
Supernova VPC
B++
Kills:248
V. Kills:39 N/A
Deaths:48
KDR:5.167
Accuracy:57.323% B++
KPH:53.100 B+
VKPH:8.300 C++
Aphelion VEX-4
C+
Kills:113
V. Kills:76 147%
Deaths:40
KDR:2.825
Accuracy:33.097% C
KPH:24.800 C+
VKPH:16.700 C+
M20 Basilisk
B**
Kills:63
V. Kills:24 252%
Deaths:22
KDR:2.864
Accuracy:38.371% B**
KPH:24.200 B+
VKPH:9.200 B+
Kills:6,155 (3,069 + 3,086)
Deaths:1,451
KDR:4.242
VKDR:2.714
Vehicle Kills:3,938
Kill Difference:4,704
Playtime:209.371 hours
Usage:7%
Score:4.520m
Score/min:360
Driving Accuracy:57.323%
Gunner Accuracy:38.371%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:2,298
V. Kills:2,247 102%
Deaths:330
KDR:6.964
Accuracy:55.917% B**
KPH:43 C++
VKPH:42 A
Proton II PPA-H
B*
Kills:1,890
V. Kills:87 N/A
Deaths:141
KDR:13.404
Accuracy:44.604% B*
KPH:116.300 B+
VKPH:5.400 C
Saron HRB-H
B++
Kills:1,501
V. Kills:1,196 125%
Deaths:294
KDR:5.105
Accuracy:65.179% B**
KPH:40 C++
VKPH:31.900 B++
E540 Halberd-H
B**
Kills:1,155
V. Kills:472 244%
Deaths:135
KDR:8.556
Accuracy:65.368% B**
KPH:69.200 B**
VKPH:28.300 B++
M60-G Bulldog-H
B+
Kills:993
V. Kills:172 N/A
Deaths:86
KDR:11.547
Accuracy:61.756% A
KPH:93.800 B+
VKPH:16.200 B+
M12 Kobalt-H
C+
Kills:205
V. Kills:6 N/A
Deaths:24
KDR:8.542
Accuracy:22.528% C+
KPH:111.900 C
VKPH:3.300 D
M40 Fury-H
C*
Kills:168
V. Kills:17 N/A
Deaths:21
KDR:8
Accuracy:45.237% C*
KPH:71.500 C-
VKPH:7.200 D
G40-F Ranger
A
Kills:127
V. Kills:64 195%
Deaths:20
KDR:6.350
Accuracy:40.810% A
KPH:50.300 B*
VKPH:25.300 B+
M20 Basilisk-H
C++
Kills:68
V. Kills:38 174%
Deaths:20
KDR:3.400
Accuracy:52.802% B+
KPH:33 D
VKPH:18.400 C++
G30 Walker
A
Kills:61
V. Kills:38 156%
Deaths:9
KDR:6.778
Accuracy:37.795% B+
KPH:36.300 C++
VKPH:22.600 A
Kills:8,466 (0 + 8,466)
Deaths:1,080
KDR:7.839
VKDR:4.016
Vehicle Kills:4,337
Kill Difference:7,386
Playtime:144.954 hours
Usage:5%
Score:3.425m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:37.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:316
V. Kills:121 259%
Deaths:80
KDR:3.950
Accuracy:45.289% B++
KPH:31.600 B**
VKPH:12.100 B**
M20 Basilisk
B**
Kills:210
V. Kills:66 313%
Deaths:60
KDR:3.500
Accuracy:45.337% B++
KPH:33.400 B**
VKPH:10.500 C*
M40 Fury
C+
Kills:144
V. Kills:34 411%
Deaths:36
KDR:4
Accuracy:38.456% C*
KPH:36.300 C
VKPH:8.600 C+
M12 Kobalt
B
Kills:76
V. Kills: N/A
Deaths:14
KDR:5.429
Accuracy:19.521% B
KPH:80.100 C**
VKPH:0 D-
M40 Fury
D-
Kills:74
V. Kills:12 N/A
Deaths:11
KDR:6.727
Accuracy:28.994% D-
KPH:30.600 D-
VKPH:5 D--
M12 Kobalt
B*
Kills:67
V. Kills:3 N/A
Deaths:7
KDR:9.571
Accuracy:22.645% B*
KPH:48.600 C-
VKPH:2.200 C--
M60-G Bulldog
C+
Kills:59
V. Kills:14 393%
Deaths:16
KDR:3.688
Accuracy:32.757% C
KPH:26.300 C+
VKPH:6.200 C+
Kills:946 (0 + 946)
Deaths:224
KDR:4.223
VKDR:1.116
Vehicle Kills:250
Kill Difference:722
Playtime:27.264 hours
Usage:1%
Score:0.432m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:32.757%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:3,057
V. Kills:99 N/A
Deaths:1,068
KDR:2.862
Accuracy:45.667% B+
KPH:97.400 A+
VKPH:3.200 B**
M40 Fury-F
A*
Kills:2,315
V. Kills:974 237%
Deaths:1,765
KDR:1.312
Accuracy:64.016% A
KPH:37.700 B**
VKPH:15.900 A*
M12 Kobalt-F
B**
Kills:1,145
V. Kills:33 N/A
Deaths:656
KDR:1.745
Accuracy:28.003% B++
KPH:52.600 B**
VKPH:1.500 C*
V30-F Starfall
A++
Kills:664
V. Kills:393 169%
Deaths:386
KDR:1.720
Accuracy:72.437% A
KPH:50.200 A++
VKPH:29.700 A+
M20 Basilisk-F
B
Kills:437
V. Kills:120 361%
Deaths:386
KDR:1.132
Accuracy:48.037% C+
KPH:23.400 B
VKPH:6.400 C+
Kills:7,618 (7,618 + 0)
Deaths:4,261
KDR:1.788
VKDR:0.380
Vehicle Kills:1,619
Kill Difference:3,357
Playtime:146.511 hours
Usage:5%
Score:1.954m
Score/min:222
Driving Accuracy:48.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:134
V. Kills:28 462%
Deaths:16
KDR:8.375
Accuracy:39.560% B*
KPH:58.900 C
VKPH:12.300 A++
M20 Wyvern
C
Kills:90
V. Kills:49 180%
Deaths:33
KDR:2.727
Accuracy:34.528% C
KPH:14.900 D
VKPH:8.100 D
Kills:224 (0 + 224)
Deaths:49
KDR:4.571
VKDR:1.571
Vehicle Kills:77
Kill Difference:175
Playtime:8.315 hours
Usage:0%
Score:0.079m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:34.528%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,4033,3353,9240.85C0.6021.997%C-21.379%C++14.5DN/A51229.7h15.4C-69.8C
S12 Renegade 3,1563,0571,0682.862C+1.4145.667%B+4.612%C+97.4A+3.2B**25631.4h3B+6.6B+
Supernova FPC 4,4832,5227363.427C1.9860.724%B*2.657%C*26.4C*20.6B**39795.4h5.7C+9.3B+
Sirius SX12 2,4752,4242,5390.955C+0.5029.147%B*19.431%C*18.4C-N/A53131.7h15.2C++52.2B+
Deimos VA29 2,3942,3431,7691.324C++0.1365.493%B+13.231%D37.1C+N/A10463.2h2.4C++3.6B
M40 Fury-F 3,2892,3151,7651.312C+0.1464.016%AN/A37.7B**15.9A*23461.4h12.2C++19.1B+
Aphelion VEX-4H 4,5452,2983306.964C*5.5155.917%B**2.437%C-43C++42A45553.5h47.2B+84.4B++
Proton II PPA-H 1,9771,89014113.404C*11.9544.604%B*1.534%C+116B+5.3C33216.3h7.6B++17B*
Orion VS54 1,8251,7901,2291.456C++0.0022.229%C**22.179%C38.2BN/A17046.8h13.4C+60.4C**
VE-S Canis 1,7611,7241,3971.234C+0.2228.417%C*20.65%C+29.5CN/A8458.5h12.1C++42.6C**
Saron HRB 2,7011,6103544.548C+3.1055.194%A1.118%C-28.5B19.3B+31956.4h24.1C+43.7B+
C-4 2,1431,6001,0341.547C++0.1024.21%CN/A100.6B+34.2B77815.9h1.1B*4.4B++
Saron HRB-H 2,6971,5012945.105C+3.6565.179%B**N/A40C++31.9B++39837.5h26.3C+40.3B+
L100 Python AP 2,0271,3871907.3B+5.8559.93%B+N/A56.2A*25.9A35224.7h4.3B**7.2B**
Pandora VX25 1,3341,3091,2971.009C+0.4442.517%C**15.89%C*29CN/A8045.2h4.7C+11.1C**
H-V45 1,1981,1861,1521.03C+0.4224.983%C*26.138%B++31.3C+N/A8437.9h13.6C+54.3C*
VE-H Maw 1,2231,1841,0601.117C0.3323.27%C-28.21%C*26.4DN/A8044.9h11.8C+50.7C+
L100 Python HESH 1,3811,1651398.381C6.9353.216%B+N/A71B*13.2A26416.4h3.2B6.1B+
L100 Python HEAT 1,5891,1591916.068B+4.6261.546%B**N/A60.4A*22.4A*31919.2h5.4B+8.7B*
MANA Anti-Personnel Turret 1,1741,1586481.787N/A0.3425.75%UN/A11580U160U22943900.1h20.4T*79.1T*
E540 Halberd-H 1,6271,1551358.556C+7.1065.368%B**N/A69.2B**28.3B++36516.7h4.6B*7.1B**
M12 Kobalt-F 1,1781,1456561.745C+0.2928.003%B++4.192%D*52.5B**1.5C*12621.8h11.1B+39.5B++
NS-11P 1,0601,0451,2380.844C0.6124.477%B19.809%C++27.9C+N/A8837.4h14.6C+59.7C**
Terminus VX-9 1,0099968941.114C+0.3424.531%C34.137%B**25.5C--N/A6539.1h12.7C+51.7C++
M60-G Bulldog-H 1,1659938611.547C++10.1061.756%AN/A93.7B+16.2B+32610.6h4.8B+7.8B*
E540 Halberd 1,5659471775.35C3.9056.226%B**1.056%D-31.7C+20.7B++33829.9h7D-12.5C++
Thanatos VE70 9529411,0100.932C++0.5235.584%C17.641%B25.9C+N/A9936.4h4.9C++13.8C++
Dual Photon Pods 1,1188415615.018A13.5759.075%B*1.427%C**75.1C+24.7B+41811.2h20B+33.9B+
Pulsar VS1 7447387371.001C++0.4525.449%B+19.648%C+27.1C*N/A11527.2h15.1C+59.5B
Phantom VA23 7437325751.273C0.1837.707%B+34.016%B+33.4CN/A8121.9h4.3B11.5B+
MANA Anti-Vehicle Turret 1,3087327460.981D0.4765.21%B+2.186%D--7320A5760B**57490000.1h9.4C--14.4C++
SVA-88 7417185941.209C0.2425.247%B32.451%B**27.9DN/A8825.7h13.6C-53.7C++
NS Decimator 1,1237059730.725C0.7371.686%AN/A23.7D14.1C19929.7h4B+5.6B*
Nyx VX31 6936854431.546C0.0936.941%B+28.467%C+31.1CN/A7422h5.2B+14.1B+
V30-F Starfall 1,0576643861.72C++0.2772.437%AN/A50.3A++29.8A+40013.2h15.1C**20.8B++
Maelstrom Turbo Laser 1,0016023181.893C++0.4433.046%B3.654%B++17.7C*11.7C++15834.1h82.7B+250.2B+
NS-44 Commissioner 6005948840.672C0.7836.443%C+23.401%C*18.2DN/A6032.6h3.6B10B
L105 Zephyr 6785724313.302B+11.8548.458%B++N/A63.6B+11.8B+2659h4.8B**9.8B*
Ursa 5745655351.056C+0.4026.262%B++26.726%B+37.2C+N/A10815.2h11.8C+44.8B+
Solstice VE3 5785645201.085B+0.3722.031%C+20.036%C++10.1C--N/A6255.9h17.5C+79.4C+
Hunter QCX 6095198750.593C+0.8641.386%C+22.158%C14.4C++2.5C+5936.1h5.7C*13.7C*
Tank Mine 8905113061.67C-0.2249.055%B**N/A82.4C-61.1C+10886.2h2.9D**6C*
Blueshift VM5 5185082242.268C+0.8218.304%C+17.913%D30.1C+N/A10516.9h16.5C+90.1C++
Lumine Edge 50950517,4610.029C1.4227.135%C+18.218%B0.7C--N/A2712.3h1.4C++5.1C**
Force-Blade 52549919,4650.026C++1.4322.99%D2.004%D0.6C+N/A2842h2.4C**10.3C++
Serpent VE92 5114925030.978C+0.4726.729%B+23.374%B++25.2C+1A+9719.5h13.1C++48.9B+
Solstice Burst 4954795070.945C0.5127.675%C*27.349%B+23.3C-N/A6020.6h16.1C--58.3C+
C150 Dalton 7374754410.795B*9.3450.128%AN/A45.7B+25.2C+31810.4h3.3B++6.6B**
Nebula VM20 4744672092.234C++0.7820.377%B+18.844%C41.7B+N/A16411.2h16.2C*79.4B+
M20 Basilisk-F 5574373861.132C*0.3248.037%C+2.975%C23.4B6.4C+11418.7h40.2C**83.8B+
Rocklet Rifle 7354356440.675C+0.7863.073%B**N/A24.3C16.8D26117.9h40C+63.4B
Skyguard 6654281133.788B+2.3430.915%C**1.636%C26.9A++14.9A23215.9h82.4B**266.5B**
Blueshift VM5 4284191952.149C+0.7017.915%C18.138%D27.9CN/A9615h16.2C++90.3C++
Eridani SX5 3933872941.316C++0.1428.235%B+19.897%C+31.5C+N/A10012.3h11.7C**41.5B
Nebula VM20 3653631812.006C+0.5519.922%B+17.906%C--38.2B+N/A1569.5h16.3C++81.6B+
Frag Grenade 3583581358N/A356.5547.877%BN/A716B**N/A22350.5h2.8B**5.8B*
Proton II PPA 3713532812.607C+11.1623.762%C+1.7%C54.3C+2.8C-1666.5h9.1B38.4B+
M20 Basilisk 437316803.95B+2.5045.289%B++4.114%D31.6B**12.1B**27210h81.1B+179B*
Parallax VX3 312310664.697B+3.2541.089%C**75.161%C40.3B*N/A1697.7h2.3C+5.6C**
Supernova PC 410299466.5C*5.0548.586%C+3.679%B**31.8B**11.8B**4849.4h4B*8.3B++
Solstice SF 2822753810.722C0.7326.958%B+17.091%C+21.2C++N/A7313h14.4C+53.5C*
Quasar VM1 274270535.094A**3.6414.644%C+18.148%C+34.2B**N/A2117.9h11.9B**81.5B
NS-AM7 Archer 3952678710.307C-1.1457.249%C8.989%D-3.1D-1.5D2884.9h20.9C++36.5C++
Light PPA 276263833.169C+1.7246.148%B++1.141%C+54.8C**2.7C2174.8h12C**25.9B+
Beamer VS3 2532502610.958C**0.4920.608%D--31.2%B**23.1C+N/A11310.8h7.4B+35.8C++
Supernova VPC 287248485.167C--3.7257.323%B++1.21%C52.8B+8.3C++5284.7h3.5C+6.1B
Hornet Missiles 370219942.33C--0.8870.881%B**N/A36.5C-25.2C--5196h11.2C++15.9B
Proximity Mine 217216713.042C1.5955.239%A+N/A127.1C++N/A4571.7h2C+3.6B*
Cosmos VM3 211211533.981B**2.5314.5%C-18.957%C+35.8B+N/A1955.9h12.8B+88C++
M20 Basilisk 276210603.5B+2.0545.337%B++9.524%A+33.3B**10.5C*2716.3h75.9B++167.4B**
Lasher X2 2232062990.689C0.7624.335%C+1.456%D**19.3D1.6A7710.7h20.6C+84.6C++
M12 Kobalt 2122061217.167C--15.7225.161%B+16.019%C73.6D2.1D--2042.8h17.7C++70.2B+
M12 Kobalt-H 211205248.542D7.0922.528%C+12.195%D-113.9C+3.3D2701.8h13B+57.6B+
C75 Viper 256196326.125B+4.6747.784%B*N/A43.6B*13.3A4964.5h11.4B+23.9B*
Equinox VE2 Burst 1871841850.995C0.4625.886%C32.609%B++39.1C+N/A974.7h13.7C53C+
S1 2931783110.572C0.8858.843%C*2.809%C+19.1C-12.4C+3859.3h8.1C-13.7C+
M40 Fury-H 185168218C6.5545.237%C*N/A73C7.4D2202.3h7.7C**16.9B+
Pulsar C 1651641880.872C+0.5821.777%C-29.268%B**21.3CN/A1377.7h13.3C+61.3C+
NS-357 Underboss 1581562590.602C0.8535.144%C+18.59%C23.6DN/A1026.6h4.8C-13.6C+
VE-LR Obelisk 162155951.632C+0.1828.875%C-26.452%D24.6C1.1B+656.3h5.8B+20.1B
XM98 156153265.885A++4.4337.858%C++69.281%D33.3B+N/A1404.6h2.7C+7.1C++
M60-A Bulldog 161144720.571B19.1256.561%B**N/A49.7B++5.9B+2082.9h5.7C**10.1B++
M40 Fury 178144364C2.5538.456%C*N/A36C8.5C+2784h15.7C+40.8C*
Anti-Vehicle Grenade 2631381138N/A136.5546.648%C--N/A690A+625S66400.2h2.5A++5.3B**
CAS 14-E 162134168.375C6.9239.56%B*N/A58.3C12.2A++2542.3h40.5C--102.4C++
AP30 Shredder 234132542.444C-0.9938.724%B++N/A18.9D14.6D1947h121.2D312.9C+
G40-F Ranger 191127206.35C--4.9040.81%A2.362%A++50.8B*25.6B+3572.5h55.3B+135.5B**
CME 125125941.33C++0.1226.344%C+33.6%A++33.8C+N/A1093.7h13.2C**50.3C**
Soldier Soaker 1201191021.167C++0.2844.911%B**16.807%C*44.1C+N/A2402.7h5.7B12.8B*
CAS30 Tank Buster 2371162550.455D1.0048.106%C*N/A5D5.2C--10423.4h77.8C-161.8C+
Spear Anti-Vehicle Phalanx Turret 186116264.462C3.0146.589%C*4.31%C++38.7C++23.3C*6073h10.3C+22.1C++
Aphelion VEX-4 189113402.825C-1.3733.097%C3.54%C+24.6C+16.5C+2074.6h58.7C++177.4C++
M20 Basilisk 157112195.895C4.4453.35%C++2.679%D-35C14.1D2353.2h76.5B++143.4B++
NSX Tengu 1121111690.657C--0.7930.055%D--21.622%C++13.7D-N/A478.1h18.2D-60.6D
Artemis VX26 111111731.521C*0.0730.269%B+27.027%B++27.8CN/A1234h10.4B++34.5B++
M60-A Bulldog 127110215.238C+3.7932.084%C--N/A30.6C4.7C--1593.6h6C+18.7C+
Comet VM2 188108971.113C**0.3450.401%B*2.778%D11.5C++8.5A*2239.4h37.3D*73.9C
Saron Laser Cannon 1931051590.66C0.7935.902%B++2.857%B+8.4C-7C18612.5h196.2C-546.5C+
NS Annihilator 1851011930.523C+0.9381.34%C*N/A10.2C+8.5C+1959.9h10.1B++12.4B++
M20 Wyvern 13990332.727C1.2834.528%C8.889%A++15D8.2D1226h81.6C++236.2C+
Eidolon VE33 8886781.103C+0.3530.021%B25.581%C+21.5C+N/A1104h9.9C+33C**
Sticky Grenade 8585185N/A83.5556.566%B+N/A425D--N/A22790.2h3.3D-5.8C
Ghost 8483641.297C-0.1538.826%C+74.699%B+28.6CN/A2142.9h2.1B+5.3B+
Comet VM2 13179980.806C0.6551.806%B++5.063%B+9.9C6.5B*1628h48.5D**93.6D
Spiker 86781140.684C0.7740.436%A+26.923%B*13.9D1.4B*465.6h15.2D*37.6C+
M12 Kobalt 7676145.429C--3.9819.521%B21.053%B++84.4B+N/A3140.9h13.3B**68.1B+
M40 Fury 8674116.727C+5.2828.994%D-1.351%C--30.8D-5D--2302.4h13.8C++47.5C
M60-A Bulldog 7568513.6C+12.1548.028%C++7.353%M**35.8C+3.7C+1771.9h5B++10.4B++
M20 Basilisk-H 10668203.4C1.9552.802%B+7.353%B+32.4D18.1C++2512.1h93.7D177.4C+
M12 Kobalt 706779.571C8.1222.645%B*14.925%D47.9C-2.1C--2221.4h24.4D107.9C*
M20 Basilisk 8763222.864C*1.4138.371%B**3.175%D-24.2B+9.2B+1492.6h77.7C++202.5B++
G30 Walker 996196.778C++5.3337.795%B+N/A35.9C++22.4B**2771.7h110.9B*293.5B*
M60-G Bulldog 7359163.688C2.2432.757%C3.39%C**26.8C+6.4C++2232.2h7.4C*22.6C*
M60-G Bulldog 725696.222C4.7758.349%B+5.357%A*43.1D12.3C1871.3h5.7B*9.7B**
Coyote Missiles 8955291.897C0.4552.978%C+N/A68.8B**42.5A+5910.8h27.7B*52.2B++
NS-10 Burster 10454331.636B++0.1827.786%C1.852%D*7.4B*6.8A*1437.3h139C**500.4C*
VE-C Horizon 5651351.457C++0.0129.055%D--17.647%D31.9C3.1A*721.6h17.5C++60.2C
NS-61 Emissary 5050510.98C**0.4739.538%A++12%D21.7C+N/A1332.3h13.3C*33.7B++
NSX-P Tanto 5250600.833C+0.6219.145%D*20%D10.9DN/A564.6h16.7C+87C--
VA39 Spectre 5050182.778B**1.3335.162%B+42%C**21.7C+N/A2112.3h5B++14.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter192,3842h
Nano-Armor Kit2,1762,074,523165.3h
Anti-Vehicle MANA Turret944,2435.1h
Spawn Beacon99480.9h
Turret AI Module01010.4h
Skywall Shield Emitter2860.3h
Cortium Silo0940.4h
Nanite Revive Grenade07540.2h
Medical Applicator1,977559,69249.4h
Deconstruction Tool01,8670.2h
Spear Anti-Vehicle Tower1790.5h
Spitfire Auto-Turret801,8213h
Rampart Wall21931.7h
Hoplon Anti-Aircraft Phalanx Tower0540.2h
Xiphos Anti-Personnel Tower21070.5h
Ammunition Package678,8725h
Shield Recharging Field18813,0165h
Medical Kit273120.4h
Anti-Infantry MANA Turret771,9872.7h
Nano-Repair Grenade08870.2h
Flail Targeting Dart3950.6h
Snowman Soldier61130.1h
Hardlight Barrier464880.9h
Recon Detection Device29312,15823.1h
WLT-Howler Mining Laser1249,9879.9h

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