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Primarch Yuto[TFDN] Yuto
VS BR 96

KDR: 1.45

Score: 50.7m

Last Seen: Feb 17th, 2019 6:14 PM
- OFFLINE - 26.3 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 97): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 S12 Renegade Supernova FPC Sirius SX12 Deimos VA29 M40 Fury-F Aphelion VEX-4H Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $422,838 MLG Score: 338
Fun Score: N/A
Cheeseburgers Flipped: 467TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.348%23.857%6052899421,0800.9826130.465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.83%0.835B++0.49B+-1.422D**HEAD ++ (~11.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.317C*12.90.094C+38.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.138%2.209%155410181,81115229041.18988200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%-0.03C+0.555B+-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.40.165C++49.90.058C+84.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.227%1.502%232810147,325445236551.64496200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.148%-0.068C+-0.712D-0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.387C**9.50.24C++14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.436%1.757%51220100210,301341045923.02082224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.247%1.127B**-0.661D0.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.691B+17.60.551B+18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.797%73.665%51231019543290960.186662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.808%0.716B++0.428B-0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.40.248C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.328%14.913%512310194,5531334873.41049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.807%0.325C**0.077C+0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.60.262C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
50.7m290.4%371 (22.3k)301 (18.1k)1.4478774,12151,1931.8766296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022313618.656%10.823%20203:1720

10% Combat Medic54% Engineer6% Heavy Assault17% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 4:57 PMApr 17th, 2015 11:11 PMFeb 17th, 2019 4:24 PM (2d) (PST)Feb 17th, 2019 4:02 PM (2d) (PST)Feb 17th, 2019 2:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7511525990.4410.3050.0481.5910.107338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0379,12135,9162618395618,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2801.1h/116.7d 21,949 8,022 28,704 267.4k 3,285 6,293 17,934 126.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,790
Deaths:1,229
KDR:1.456
Accuracy:22.229% C**
HSR:22.179% C
VE-H Maw
C*
Kills:1,184
Deaths:1,060
KDR:1.117
Accuracy:23.270% C-
HSR:28.210% C*
SVA-88
B*
Kills:661
Deaths:534
KDR:1.238
Accuracy:25.590% B+
HSR:32.073% B*
Ursa
B++
Kills:565
Deaths:535
KDR:1.056
Accuracy:26.262% B++
HSR:26.726% B+
Lasher X2
C+
Kills:206
Deaths:299
KDR:0.689
Accuracy:24.335% C+
HSR:1.456% D*
Kills:4,406
Deaths (as Heavy Assault):3,657
Deaths (to Heavy Assaults):12,092
KDR:1.20481
Kill Difference:749
Playtime:166.188 hours
Usage:6%
Score:2.721m
Score/min:273
Accuracy (listed only):24.337%
HSR (listed only):22.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:3,335
Deaths:3,924
KDR:0.850
Accuracy:21.997% C-
HSR:21.379% C++
Deimos VA29
B+
Kills:2,303
Deaths:1,746
KDR:1.319
Accuracy:65.419% B+
HSR:13.244% D
Pandora VX25
C**
Kills:1,309
Deaths:1,297
KDR:1.009
Accuracy:42.517% C**
HSR:15.890% C*
Thanatos VE70
B
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% B
Solstice VE3
C++
Kills:564
Deaths:520
KDR:1.085
Accuracy:22.031% C+
HSR:20.036% C++
Serpent VE92
B++
Kills:492
Deaths:503
KDR:0.978
Accuracy:26.729% B++
HSR:23.374% B+
Solstice Burst
B+
Kills:479
Deaths:507
KDR:0.945
Accuracy:27.675% C*
HSR:27.349% B+
Solstice SF
B+
Kills:275
Deaths:381
KDR:0.722
Accuracy:26.958% B+
HSR:17.091% C+
Pulsar C
B**
Kills:164
Deaths:188
KDR:0.872
Accuracy:21.777% C--
HSR:29.268% B**
VE-LR Obelisk
C-
Kills:153
Deaths:95
KDR:1.611
Accuracy:29.292% C-
HSR:26.144% D
Eidolon VE33
B+
Kills:86
Deaths:78
KDR:1.103
Accuracy:30.021% B+
HSR:25.581% C+
NSX-P Tanto
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:19.145% N/A
HSR:20% N/A
Kills:10,151
Deaths (as Engineer):10,309
Deaths (to Engineers):13,655
KDR:0.98467
Kill Difference:158
Playtime:1,525.269 hours
Usage:54%
Score:28.485m
Score/min:311
Accuracy (listed only):30.762%
HSR (listed only):21.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:3,335
Deaths:3,924
KDR:0.850
Accuracy:21.997% C-
HSR:21.379% C++
Sirius SX12
B*
Kills:2,424
Deaths:2,539
KDR:0.955
Accuracy:29.147% B*
HSR:19.431% C**
Deimos VA29
B+
Kills:2,303
Deaths:1,746
KDR:1.319
Accuracy:65.419% B+
HSR:13.244% D
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Pandora VX25
C**
Kills:1,309
Deaths:1,297
KDR:1.009
Accuracy:42.517% C**
HSR:15.890% C*
Thanatos VE70
B
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% B
Solstice VE3
C++
Kills:564
Deaths:520
KDR:1.085
Accuracy:22.031% C+
HSR:20.036% C++
Serpent VE92
B++
Kills:492
Deaths:503
KDR:0.978
Accuracy:26.729% B++
HSR:23.374% B+
Solstice Burst
B+
Kills:479
Deaths:507
KDR:0.945
Accuracy:27.675% C*
HSR:27.349% B+
Eridani SX5
B
Kills:380
Deaths:283
KDR:1.343
Accuracy:28.088% B
HSR:19.474% C+
Solstice SF
B+
Kills:275
Deaths:381
KDR:0.722
Accuracy:26.958% B+
HSR:17.091% C+
Pulsar C
B**
Kills:164
Deaths:188
KDR:0.872
Accuracy:21.777% C--
HSR:29.268% B**
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
NSX-P Tanto
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:19.145% N/A
HSR:20% N/A
Kills:14,551
Deaths (as Light Assault):14,524
Deaths (to Light Assaults):7,507
KDR:1.00186
Kill Difference:27
Playtime:293.753 hours
Usage:10%
Score:4.222m
Score/min:240
Accuracy (listed only):30.396%
HSR (listed only):20.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,424
Deaths:2,539
KDR:0.955
Accuracy:29.147% B*
HSR:19.431% C**
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Phantom VA23
B+
Kills:732
Deaths:575
KDR:1.273
Accuracy:37.721% B+
HSR:34.016% B+
Nyx VX31
B+
Kills:685
Deaths:443
KDR:1.546
Accuracy:36.941% B+
HSR:28.467% C+
NS-44 Commissioner
C*
Kills:588
Deaths:876
KDR:0.671
Accuracy:36.575% C+
HSR:23.299% C*
Eridani SX5
B
Kills:380
Deaths:283
KDR:1.343
Accuracy:28.088% B
HSR:19.474% C+
Parallax VX3
C**
Kills:310
Deaths:66
KDR:4.697
Accuracy:41.089% C**
HSR:75.161% C
NS-AM7 Archer
C
Kills:261
Deaths:861
KDR:0.303
Accuracy:57.134% C
HSR:8.812% D--
Beamer VS3
B**
Kills:250
Deaths:261
KDR:0.958
Accuracy:20.608% D--
HSR:31.200% B**
NS-357 Underboss
C+
Kills:156
Deaths:259
KDR:0.602
Accuracy:35.144% C+
HSR:18.590% C
XM98
C++
Kills:153
Deaths:26
KDR:5.885
Accuracy:37.858% C++
HSR:69.281% D
Soldier Soaker
B**
Kills:119
Deaths:102
KDR:1.167
Accuracy:44.911% B**
HSR:16.807% C*
Artemis VX26
B+
Kills:111
Deaths:73
KDR:1.521
Accuracy:30.269% B+
HSR:27.027% B+
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
Ghost
B*
Kills:80
Deaths:60
KDR:1.333
Accuracy:39.437% C++
HSR:76.250% B*
Spiker
A++
Kills:74
Deaths:110
KDR:0.673
Accuracy:40.953% A++
HSR:28.378% B**
VA39 Spectre
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:35.135% N/A
HSR:42% N/A
NS-61 Emissary
N/A
Kills:50
Deaths:51
KDR:0.980
Accuracy:39.538% N/A
HSR:12% N/A
Kills:8,258
Deaths (as Infiltrator):8,169
Deaths (to Infiltrators):7,446
KDR:1.01089
Kill Difference:89
Playtime:480.891 hours
Usage:17%
Score:6.960m
Score/min:241
Accuracy (listed only):36.057%
HSR (listed only):31.804%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,424
Deaths:2,539
KDR:0.955
Accuracy:29.147% B*
HSR:19.431% C**
Deimos VA29
B+
Kills:2,303
Deaths:1,746
KDR:1.319
Accuracy:65.419% B+
HSR:13.244% D
VE-S Canis
C*
Kills:1,724
Deaths:1,397
KDR:1.234
Accuracy:28.417% C*
HSR:20.650% C+
Pandora VX25
C**
Kills:1,309
Deaths:1,297
KDR:1.009
Accuracy:42.517% C**
HSR:15.890% C*
H-V45
B++
Kills:1,186
Deaths:1,152
KDR:1.030
Accuracy:24.983% C*
HSR:26.138% B++
NS-11P
B
Kills:1,045
Deaths:1,238
KDR:0.844
Accuracy:24.477% B
HSR:19.809% C++
Terminus VX-9
B**
Kills:944
Deaths:874
KDR:1.080
Accuracy:24.460% C
HSR:34.534% B**
Thanatos VE70
B
Kills:941
Deaths:1,010
KDR:0.932
Accuracy:35.584% C-
HSR:17.641% B
Pulsar VS1
B
Kills:738
Deaths:737
KDR:1.001
Accuracy:25.449% B
HSR:19.648% C+
Eridani SX5
B
Kills:380
Deaths:283
KDR:1.343
Accuracy:28.088% B
HSR:19.474% C+
Equinox VE2 Burst
B+
Kills:184
Deaths:185
KDR:0.995
Accuracy:25.886% C
HSR:32.609% B+
CME
A+
Kills:125
Deaths:94
KDR:1.330
Accuracy:26.344% C+
HSR:33.600% A+
NSX Tengu
C++
Kills:111
Deaths:169
KDR:0.657
Accuracy:30.055% D--
HSR:21.622% C++
Kills:13,414
Deaths (as Combat Medic):12,721
Deaths (to Combat Medics):4,805
KDR:1.05448
Kill Difference:693
Playtime:268.657 hours
Usage:10%
Score:6.879m
Score/min:427
Accuracy (listed only):31.602%
HSR (listed only):22.637%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:508
Deaths:224
KDR:2.268
Accuracy:18.304% C+
HSR:17.913% D
Nebula VM20
B
Kills:467
Deaths:209
KDR:2.234
Accuracy:20.377% B
HSR:18.844% C
Blueshift VM5
C
Kills:419
Deaths:195
KDR:2.149
Accuracy:17.915% C
HSR:18.138% D
Nebula VM20
B+
Kills:363
Deaths:181
KDR:2.006
Accuracy:19.922% B+
HSR:17.906% C--
Quasar VM1
C+
Kills:270
Deaths:53
KDR:5.094
Accuracy:14.644% C
HSR:18.148% C+
Cosmos VM3
C+
Kills:211
Deaths:53
KDR:3.981
Accuracy:14.500% C-
HSR:18.957% C+
Comet VM2
B*
Kills:108
Deaths:97
KDR:1.113
Accuracy:50.401% B*
HSR:2.778% D
Comet VM2
B++
Kills:79
Deaths:98
KDR:0.806
Accuracy:51.806% B++
HSR:5.063% B
NS-10 Burster
C
Kills:54
Deaths:33
KDR:1.636
Accuracy:27.786% C
HSR:1.852% D*
Kills:2,479
Deaths (as MAX Suit):571.500
Deaths (to MAX Suits):2,450
KDR:4.33771
Kill Difference:1,907.500
Playtime:58.499 hours
Usage:2%
Score:1.391m
Score/min:396
Accuracy (listed only):26.184%
HSR (listed only):13.289%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:841
V. Kills:277 303%
Deaths:56
KDR:15.018
Accuracy:59.075% B*
KPH:75 C+
VKPH:24.700 B+
Maelstrom Turbo Laser
C**
Kills:602
V. Kills:399 151%
Deaths:318
KDR:1.893
Accuracy:33.046% C**
KPH:17.600 C*
VKPH:11.700 C*
Light PPA
B++
Kills:263
V. Kills:13 N/A
Deaths:83
KDR:3.169
Accuracy:46.148% B++
KPH:55 C**
VKPH:2.700 C
Hornet Missiles
B**
Kills:219
V. Kills:151 144%
Deaths:94
KDR:2.330
Accuracy:70.881% B**
KPH:36.300 C-
VKPH:25 D
Saron Laser Cannon
C
Kills:105
V. Kills:88 118%
Deaths:159
KDR:0.660
Accuracy:35.902% B++
KPH:8.400 C-
VKPH:7 C
Coyote Missiles
A
Kills:55
V. Kills:34 157%
Deaths:29
KDR:1.897
Accuracy:52.978% C+
KPH:67.100 B++
VKPH:41.500 A
Kills:2,085 (970 + 0)
Deaths:739
KDR:2.821
VKDR:1.302
Vehicle Kills:962
Kill Difference:1,346
Playtime:69.480 hours
Usage:2%
Score:1.024m
Score/min:246
Piloting Accuracy:35.902%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:572
V. Kills:106 N/A
Deaths:43
KDR:13.302
Accuracy:48.458% B++
KPH:63.200 B+
VKPH:11.700 B+
C150 Dalton
A
Kills:475
V. Kills:262 181%
Deaths:44
KDR:10.796
Accuracy:50.128% A
KPH:45.500 B+
VKPH:25.100 C+
AP30 Shredder
D
Kills:132
V. Kills:102 128%
Deaths:54
KDR:2.444
Accuracy:38.724% B++
KPH:19 D
VKPH:14.700 D
CAS30 Tank Buster
C-
Kills:116
V. Kills:121 95%
Deaths:255
KDR:0.455
Accuracy:48.106% C**
KPH:4.900 D
VKPH:5.200 C-
Kills:1,295 (116 + 1,179)
Deaths:396
KDR:3.270
VKDR:1.492
Vehicle Kills:591
Kill Difference:899
Playtime:49.893 hours
Usage:2%
Score:0.570m
Score/min:190
Piloting Accuracy:48.106%
Gunner Accuracy:38.724%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,318
V. Kills:607 217%
Deaths:185
KDR:7.124
Accuracy:60.579% B+
KPH:56.200 A*
VKPH:25.900 A+
L100 Python HESH
A+
Kills:1,165
V. Kills:216 N/A
Deaths:139
KDR:8.381
Accuracy:53.216% B+
KPH:71.100 B*
VKPH:13.200 A+
L100 Python HEAT
A**
Kills:1,159
V. Kills:430 269%
Deaths:191
KDR:6.068
Accuracy:61.546% B**
KPH:60.300 A*
VKPH:22.400 A**
Skyguard
A++
Kills:428
V. Kills:237 180%
Deaths:113
KDR:3.788
Accuracy:30.915% C**
KPH:26.900 A++
VKPH:14.900 A+
C75 Viper
A+
Kills:196
V. Kills:60 321%
Deaths:32
KDR:6.125
Accuracy:47.784% B*
KPH:43.700 B*
VKPH:13.400 A+
Kills:4,266 (4,266 + 0)
Deaths:660
KDR:6.464
VKDR:2.348
Vehicle Kills:1,550
Kill Difference:3,606
Playtime:79.484 hours
Usage:3%
Score:1.480m
Score/min:310
Driving Accuracy:47.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:2,512
V. Kills:1,955 128%
Deaths:734
KDR:3.422
Accuracy:60.702% B*
KPH:26.400 C*
VKPH:20.500 A
Saron HRB
B+
Kills:1,603
V. Kills:1,085 148%
Deaths:353
KDR:4.541
Accuracy:55.127% A
KPH:28.500 B
VKPH:19.300 B+
E540 Halberd
B+
Kills:936
V. Kills:613 152%
Deaths:176
KDR:5.318
Accuracy:56.117% B**
KPH:31.600 C+
VKPH:20.700 B+
Proton II PPA
C+
Kills:353
V. Kills:18 N/A
Deaths:28
KDR:12.607
Accuracy:23.762% C+
KPH:54.300 C+
VKPH:2.800 C-
Supernova PC
B**
Kills:299
V. Kills:111 267%
Deaths:46
KDR:6.500
Accuracy:48.586% C+
KPH:31.900 B**
VKPH:11.800 B**
Supernova VPC
B++
Kills:248
V. Kills:39 N/A
Deaths:48
KDR:5.167
Accuracy:57.362% B++
KPH:53.700 B+
VKPH:8.400 C*
Aphelion VEX-4
C+
Kills:108
V. Kills:74 144%
Deaths:40
KDR:2.700
Accuracy:32.695% C
KPH:24.200 C+
VKPH:16.600 C+
M20 Basilisk
B**
Kills:63
V. Kills:24 252%
Deaths:22
KDR:2.864
Accuracy:38.371% B**
KPH:24.200 B++
VKPH:9.200 B++
Kills:6,122 (3,059 + 3,063)
Deaths:1,447
KDR:4.231
VKDR:2.708
Vehicle Kills:3,919
Kill Difference:4,675
Playtime:208.644 hours
Usage:7%
Score:4.486m
Score/min:358
Driving Accuracy:57.362%
Gunner Accuracy:38.371%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A
Kills:2,291
V. Kills:2,245 102%
Deaths:326
KDR:7.028
Accuracy:55.900% B**
KPH:43 C++
VKPH:42.100 A
Proton II PPA-H
B*
Kills:1,888
V. Kills:87 N/A
Deaths:141
KDR:13.390
Accuracy:44.614% B*
KPH:116.400 B+
VKPH:5.400 C
Saron HRB-H
B*
Kills:1,461
V. Kills:1,179 124%
Deaths:292
KDR:5.003
Accuracy:65.017% B**
KPH:39.800 C++
VKPH:32.100 B*
E540 Halberd-H
A
Kills:1,120
V. Kills:461 242%
Deaths:135
KDR:8.296
Accuracy:65.121% B*
KPH:68.900 A
VKPH:28.300 B++
M60-G Bulldog-H
B++
Kills:954
V. Kills:166 N/A
Deaths:83
KDR:11.494
Accuracy:61.330% A
KPH:94.100 B+
VKPH:16.400 B++
M12 Kobalt-H
C+
Kills:205
V. Kills:6 N/A
Deaths:24
KDR:8.542
Accuracy:22.528% C+
KPH:111.900 C
VKPH:3.300 D
M40 Fury-H
C*
Kills:168
V. Kills:17 N/A
Deaths:21
KDR:8
Accuracy:45.237% C*
KPH:71.500 C-
VKPH:7.200 D
G40-F Ranger
A
Kills:127
V. Kills:64 195%
Deaths:20
KDR:6.350
Accuracy:41.103% A
KPH:50.800 B**
VKPH:25.600 B+
M20 Basilisk-H
C+
Kills:68
V. Kills:38 174%
Deaths:20
KDR:3.400
Accuracy:52.802% B+
KPH:33 D
VKPH:18.400 C+
G30 Walker
B*
Kills:61
V. Kills:38 156%
Deaths:9
KDR:6.778
Accuracy:37.795% C**
KPH:36.300 C**
VKPH:22.600 B*
Kills:8,343 (0 + 8,343)
Deaths:1,071
KDR:7.790
VKDR:4.016
Vehicle Kills:4,301
Kill Difference:7,272
Playtime:143.026 hours
Usage:5%
Score:3.382m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:37.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:314
V. Kills:120 260%
Deaths:80
KDR:3.925
Accuracy:45.278% B++
KPH:31.400 B**
VKPH:12 B**
M20 Basilisk
B**
Kills:210
V. Kills:66 313%
Deaths:60
KDR:3.500
Accuracy:45.334% B++
KPH:33.700 B**
VKPH:10.600 C*
M40 Fury
C
Kills:138
V. Kills:32 418%
Deaths:36
KDR:3.833
Accuracy:38.334% C*
KPH:34.800 C
VKPH:8.100 C
M12 Kobalt
B
Kills:76
V. Kills: N/A
Deaths:14
KDR:5.429
Accuracy:19.521% B
KPH:80.100 C*
VKPH:0 D**
M40 Fury
D-
Kills:74
V. Kills:12 N/A
Deaths:10
KDR:7.400
Accuracy:29.048% D-
KPH:30.600 D-
VKPH:5 D--
M12 Kobalt
B*
Kills:67
V. Kills:3 N/A
Deaths:7
KDR:9.571
Accuracy:22.645% B*
KPH:48.600 C-
VKPH:2.200 C--
M60-G Bulldog
C+
Kills:59
V. Kills:14 393%
Deaths:16
KDR:3.688
Accuracy:32.757% C
KPH:26.300 C+
VKPH:6.200 C+
Kills:938 (0 + 938)
Deaths:223
KDR:4.206
VKDR:1.108
Vehicle Kills:247
Kill Difference:715
Playtime:27.174 hours
Usage:1%
Score:0.428m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:32.757%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:3,057
V. Kills:99 N/A
Deaths:1,068
KDR:2.862
Accuracy:45.667% B+
KPH:97.400 A+
VKPH:3.200 B**
M40 Fury-F
A*
Kills:2,299
V. Kills:967 238%
Deaths:1,755
KDR:1.310
Accuracy:63.993% A
KPH:37.700 B*
VKPH:15.900 A*
M12 Kobalt-F
B*
Kills:1,145
V. Kills:33 N/A
Deaths:656
KDR:1.745
Accuracy:28.003% B*
KPH:52.600 B*
VKPH:1.500 C*
V30-F Starfall
A++
Kills:661
V. Kills:392 168%
Deaths:384
KDR:1.721
Accuracy:72.459% A
KPH:50.400 A++
VKPH:29.900 A++
M20 Basilisk-F
C+
Kills:437
V. Kills:120 361%
Deaths:386
KDR:1.132
Accuracy:48.037% C+
KPH:23.400 C+
VKPH:6.400 C+
Kills:7,599 (7,599 + 0)
Deaths:4,249
KDR:1.788
VKDR:0.379
Vehicle Kills:1,611
Kill Difference:3,350
Playtime:145.936 hours
Usage:5%
Score:1.947m
Score/min:222
Driving Accuracy:48.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:133
V. Kills:28 459%
Deaths:16
KDR:8.313
Accuracy:39.597% B**
KPH:58.500 C
VKPH:12.300 A++
M20 Wyvern
C-
Kills:90
V. Kills:49 180%
Deaths:33
KDR:2.727
Accuracy:34.528% C-
KPH:14.900 C--
VKPH:8.100 D
Kills:223 (0 + 223)
Deaths:49
KDR:4.551
VKDR:1.571
Vehicle Kills:77
Kill Difference:174
Playtime:8.301 hours
Usage:0%
Score:0.079m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:34.528%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,4033,3353,9240.85C0.6021.997%C-21.379%C++14.5DN/A51229.7h15.4C-69.8C
S12 Renegade 3,1563,0571,0682.862C+1.4145.667%B+4.612%C97.4A+3.2B**25631.4h3B+6.6B+
Supernova FPC 4,4672,5127343.422C1.9760.702%B*2.667%C++26.4C*20.5A39495.3h5.7C+9.3B+
Sirius SX12 2,4752,4242,5390.955C+0.4929.147%B*19.431%C**18.4C-N/A53131.7h15.2C++52.2B+
Deimos VA29 2,3542,3031,7461.319C++0.1365.419%B+13.244%D36.8C+N/A10362.6h2.4C++3.6C**
M40 Fury-F 3,2662,2991,7551.31C+0.1463.993%AN/A37.7B*15.9A*23461h12.2C++19.1B+
Aphelion VEX-4H 4,5362,2913267.028C*5.5855.9%B**2.444%C-43C++42.1A45653.3h47.1B+84.3B++
Proton II PPA-H 1,9751,88814113.39C++11.9444.614%B*1.536%C116.5B+5.4C33316.2h7.6B++17B*
Orion VS54 1,8251,7901,2291.456C++0.0122.229%C**22.179%C38.2C**N/A17046.8h13.4C+60.4C++
VE-S Canis 1,7611,7241,3971.234C+0.2128.417%C*20.65%C+29.5CN/A8458.5h12.1C++42.6C**
Saron HRB 2,6881,6033534.541C+3.0955.127%A1.123%C-28.6B+19.3B+31856.1h24C+43.6B+
C-4 2,1231,5851,0291.54C++0.0924.216%CN/A100.3B+34.1B77515.8h1.1B*4.4B++
Saron HRB-H 2,6401,4612925.003C+3.5665.017%B**N/A39.8C++32.1B*40036.7h26.2C+40.3B+
L100 Python AP 1,9251,3181857.124B++5.6860.579%B+N/A56.1A*25.8A+35523.5h4.4B**7.2B**
Pandora VX25 1,3341,3091,2971.009C+0.4442.517%C**15.89%C*29CN/A8045.2h4.7C+11.1C**
H-V45 1,1981,1861,1521.03C+0.4224.983%C*26.138%B++31.3C+N/A8437.9h13.6C+54.3C*
VE-H Maw 1,2231,1841,0601.117C0.3323.27%C-28.21%C*26.4DN/A8044.9h11.8C+50.7C+
L100 Python HESH 1,3811,1651398.381C6.9353.216%B+N/A71B*13.2A+26216.4h3.2B6.1B+
L100 Python HEAT 1,5891,1591916.068B+4.6261.546%B**N/A60.4A*22.4A**31919.2h5.4B+8.7B*
MANA Anti-Personnel Turret 1,1741,1586481.787N/A0.3425.75%UN/A11580U160U22943900.1h20.4T*79.1T*
M12 Kobalt-F 1,1781,1456561.745C+0.3028.003%B*4.192%D*52.5B*1.5C*12621.8h11.1B++39.5B++
E540 Halberd-H 1,5811,1201358.296C+6.8565.121%B*N/A68.7A28.3B++36116.3h4.6B++7.1B**
NS-11P 1,0601,0451,2380.844C0.6024.477%B19.809%C++27.9C+N/A8837.4h14.6C+59.7C**
M60-G Bulldog-H 1,1209548311.494C*10.0561.33%AN/A94.5B+16.4B++32010.1h4.8B+7.8B++
Terminus VX-9 9579448741.08C+0.3724.46%C34.534%B**24.6DN/A6438.3h12.8C+52.3C+
Thanatos VE70 9529411,0100.932C++0.5235.584%C-17.641%B25.9C+N/A9936.4h4.9C++13.8C+
E540 Halberd 1,5499361765.318C3.8756.117%B**1.068%D-31.6C+20.7B+33829.6h7D-12.6C++
Dual Photon Pods 1,1188415615.018A13.5759.075%B*1.427%C*75.1C+24.7B+41811.2h20B+33.9B+
Pulsar VS1 7447387371.001C++0.4525.449%B19.648%C+27.1C++N/A11527.2h15.1C+59.5B
Phantom VA23 7437325751.273C0.1737.721%B+34.016%B+33.4CN/A8121.9h4.3B11.5B+
MANA Anti-Vehicle Turret 1,3087327460.981D-0.4765.206%C++2.186%C--7320A5760B**6387780.1h9.4B14.4B+
NS Decimator 1,1227049650.73C0.7271.619%AN/A23.8D14.1C+19829.6h4B+5.6B*
Nyx VX31 6936854431.546C+0.1036.941%B+28.467%C+31.1CN/A7422h5.2C**14.1B+
SVA-88 6846615341.238C0.2125.59%B+32.073%B*27.8D1A+8723.8h13.5C--52.7C++
V30-F Starfall 1,0536613841.721C++0.2772.459%AN/A50.5A++29.9A++40213.1h15C**20.8B++
Maelstrom Turbo Laser 1,0016023181.893C++0.4533.046%C**3.654%B++17.7C**11.7C*15834.1h82.7B+250.2B+
NS-44 Commissioner 5945888760.671C0.7836.575%C+23.299%C*18.2DN/A6032.3h3.6B10B
L105 Zephyr 6785724313.302B+11.8548.458%B++N/A63.6B+11.8B+2659h4.8B**9.8B**
Ursa 5745655351.056C+0.3926.262%B++26.726%B+37.2C+N/A10815.2h11.8C+44.8B
Solstice VE3 5785645201.085B+0.3622.031%C+20.036%C++10.1DN/A6255.8h17.5C+79.4C+
Tank Mine 8875093051.669C-0.2248.548%B**N/A83.4C-62C+10876.1h2.9D**6C**
Blueshift VM5 5185082242.268C+0.8218.304%C+17.913%D30.1C+N/A10516.9h16.5C+90.1C++
Lumine Edge 50450017,2230.029C1.4227.305%C+17.8%C*0.7C--N/A2702.4h1.4C++5.1C**
Force-Blade 52549919,4650.026C++1.4222.99%D2.004%D0.6C+N/A2841.9h2.4C**10.3C++
Hunter QCX 5764938570.575C+0.8740.304%C+23.124%C+14C+2.4C+5735.2h5.6C++13.9C*
Serpent VE92 5114925030.978C+0.4726.729%B++23.374%B+25.2C+1A++9719.5h13.1C++48.9B+
Solstice Burst 4954795070.945C0.5027.675%C*27.349%B+23.3C--N/A6020.6h16.1D58.3C+
C150 Dalton 7374754410.795B++9.3550.128%AN/A45.7B+25.2C+31810.4h3.3B++6.6B**
Nebula VM20 4744672092.234C++0.7920.377%B18.844%C41.7B+N/A16411.2h16.2C++79.4B+
M20 Basilisk-F 5574373861.132B0.3248.037%C+2.975%C23.4C+6.4C+11418.7h40.2B83.8B+
Rocklet Rifle 7354356410.679C+0.7763.19%B**N/A24.4C16.9D26117.8h39.9C+63.1B
Skyguard 6654281133.788B+2.3430.915%C**1.636%C26.9A++14.9A+23115.9h82.4B**266.5B**
Blueshift VM5 4284191952.149C+0.7017.915%C18.138%D27.9CN/A9615h16.2C++90.3C++
Eridani SX5 3863802831.343C*0.1028.088%B19.474%C+33C+N/A10611.5h11.6C**41.2B
Nebula VM20 3653631812.006C+0.5619.922%B+17.906%C--38.2BN/A1559.5h16.3C++81.6B
Frag Grenade 3583581358N/A356.5547.877%BN/A716B**N/A22310.5h2.8B**5.8B*
Proton II PPA 3713532812.607C+11.1623.762%C+1.7%C54.3C+2.8C-1666.5h9.1C**38.4B
M20 Basilisk 434314803.925B+2.4845.278%B++4.14%D31.4B**12B**27110h81.4B+179.7B++
Parallax VX3 312310664.697B+3.2541.089%C**75.161%C40.3B++N/A1687.7h2.3C+5.6C*
Supernova PC 410299466.5C*5.0548.586%C+3.679%B**31.8B**11.8B**4829.4h4B*8.3B++
Solstice SF 2822753810.722C0.7326.958%B+17.091%C+21.2C++N/A7313h14.4C+53.5C++
Quasar VM1 274270535.094A**3.6514.644%C18.148%C+34.2B**N/A2117.9h11.9B**81.5B
Light PPA 276263833.169C+1.7246.148%B++1.141%C+54.8C**2.7C2174.8h12C**25.9B+
NS-AM7 Archer 3862618610.303C-1.1457.134%C8.812%D--3.1D-1.5D2784.4h21.1C++36.9C++
Beamer VS3 2532502610.958C**0.4920.608%D--31.2%B**23.1C+N/A11310.8h7.4B++35.8C++
Supernova VPC 287248485.167C--3.7257.362%B++1.21%C53.9B+8.5C**5234.6h3.5C+6.1C**
Hornet Missiles 370219942.33C--0.8870.881%B**N/A36.5C-25.2D5186h11.2C++15.9C**
Proximity Mine 217216713.042C1.5955.239%A+N/A127.1C++N/A4571.7h2C3.6B*
Cosmos VM3 211211533.981B**2.5314.5%C-18.957%C+35.8B+N/A1955.9h12.8B88C++
M20 Basilisk 276210603.5B+2.0545.334%B++9.524%A+33.9B**10.6C*2736.2h75.8B++167.1B*
Lasher X2 2232062990.689C0.7624.335%C+1.456%D*19.3C--1.6B*7710.7h20.6C+84.6C++
M12 Kobalt 2122061217.167C--15.7225.161%B+16.019%C73.6D2.1D--2042.8h17.7C++70.2B+
M12 Kobalt-H 211205248.542C--7.0922.528%C+12.195%D-113.9C+3.3D2701.8h13B+57.6B+
C75 Viper 256196326.125B+4.6847.784%B*N/A43.6B++13.3A+4934.5h11.4B+23.9B++
Equinox VE2 Burst 1871841850.995C0.4525.886%C32.609%B+39.1C+N/A974.7h13.7C+53C+
S1 2931783110.572C0.8858.843%C*2.809%C+19.1C12.4C+3839.3h8.1D13.7C+
M40 Fury-H 185168218C6.5545.237%C*N/A73C-7.4D2202.3h7.7C*16.9B+
Pulsar C 1651641880.872C+0.5821.777%C--29.268%B**21.3CN/A1377.7h13.3C+61.3C+
NS-357 Underboss 1581562590.602C0.8535.144%C+18.59%C23.6DN/A1026.6h4.8C-13.6C+
XM98 156153265.885A*4.4437.858%C++69.281%D33.3C*N/A1404.6h2.7C+7.1C++
VE-LR Obelisk 160153951.611C+0.1629.292%C-26.144%D24.7C1.1B+656.2h5.8B+19.8B
M60-A Bulldog 161144720.571B19.1256.561%B**N/A49.7B*5.9B+2082.9h5.7C*10.1B++
M40 Fury 170138363.833C2.3938.334%C*N/A34.5C8C2704h16.2C+42.3C++
Anti-Vehicle Grenade 2631381138N/A136.5546.712%C--N/A690A+625S65550.2h2.5A+5.3B**
CAS 14-E 161133168.313C6.8739.597%B**N/A57.8C12.2A++2542.3h40.8D103C+
AP30 Shredder 234132542.444C--1.0038.724%B++N/A18.9D14.6D1947h121.2D312.9C+
G40-F Ranger 191127206.35C-4.9041.103%A2.362%A+50.8B**25.6B+3602.5h54.9B+133.6B*
CME 125125941.33C+0.1226.344%C+33.6%A+33.8C+N/A1093.7h13.2C*50.3C**
Soldier Soaker 1201191021.167C++0.2844.911%B**16.807%C*44.1C+N/A2402.7h5.7B12.8B*
CAS30 Tank Buster 2371162550.455C--0.9948.106%C**N/A5C--5.2C-10423.4h77.8C-161.8C+
Spear Anti-Vehicle Phalanx Turret 184114264.385C2.9446.478%C*4.386%C++38C+23.3C*6093h10.4C22.3C++
M20 Basilisk 157112195.895C4.4553.336%C++2.679%D-36.1C14.5D2443.1h75.5B*141.6B*
Artemis VX26 111111731.521C*0.0730.269%B+27.027%B+27.8CN/A1234h10.4B++34.5B++
NSX Tengu 1121111690.657C--0.7930.055%D--21.622%C++13.7D-N/A478.1h18.2D-60.6D
M60-A Bulldog 127110215.238C+3.7932.084%C--N/A30.6C4.7C--1593.6h6C+18.7C+
Comet VM2 188108971.113C**0.3350.401%B*2.778%D11.5C++8.5A*2239.4h37.3D*73.9C
Aphelion VEX-4 182108402.7C-1.2532.695%C3.704%C+24C+16.4C+1994.5h59.6C++182.2C++
Saron Laser Cannon 1931051590.66C0.7935.902%B++2.857%B+8.4C-7C18612.5h196.2C-546.5C+
NS Annihilator 1851011930.523C+0.9281.31%C*N/A10.2C+8.5C+1959.9h10.1B++12.4B++
M20 Wyvern 13990332.727C1.2834.528%C-8.889%A15C--8.2D1226h81.6C++236.2C+
Eidolon VE33 8886781.103C++0.3430.021%B+25.581%C+21.5C+N/A1094h9.9C+33C**
Sticky Grenade 8383183N/A81.5556.042%B+N/A830CN/A23100.1h3.2D-5.8C
Ghost 8180601.333C0.1139.437%C++76.25%B*28.6CN/A2202.8h2.1B+5.3B+
Comet VM2 13179980.806C0.6451.806%B++5.063%B9.9C6.5B*1628h48.5D**93.6D
M12 Kobalt 7676145.429C-3.9819.521%B21.053%B+84.4BN/A3140.9h13.3B**68.1B++
M40 Fury 8674107.4C+5.9529.048%D-1.351%C--30.8D-5D--2272.4h13.8C++47.4C
Spiker 81741100.673C0.7740.953%A++28.378%B**13.5D1.3B*455.5h15.3D*37.4C+
M20 Basilisk-H 10668203.4C1.9552.802%B+7.353%B+32.4D18.1C+2512.1h93.7D177.4C
M60-A Bulldog 7568513.6C+12.1548.028%C++7.353%M**35.8C+3.7C+1771.9h5B+10.4B+
M12 Kobalt 706779.571C8.1222.645%B*14.925%D47.9C--2.1C--2201.4h24.4D107.9C*
M20 Basilisk 8763222.864C+1.4238.371%B**3.175%D-24.2B++9.2B++1492.6h77.7C*202.5B++
G30 Walker 996196.778C++5.3337.795%C**N/A35.9C*22.4B*2771.7h110.9B*293.5B*
M60-G Bulldog 7359163.688C+2.2432.757%C3.39%C**26.8C+6.4C++2222.2h7.4C++22.6C*
Coyote Missiles 8955291.897C0.4552.978%C+N/A68.8B++42.5A5910.8h27.7B*52.2B++
NS-10 Burster 10454331.636B++0.1927.786%C1.852%D*7.4B*6.8A*1437.3h139C**500.4C*
M60-G Bulldog 675386.625C-5.1857.946%B++5.66%M44.2D11.7C1881.2h5.6B*9.7A
VA39 Spectre 5050182.778B*1.3335.135%B+42%C**22.7C+N/A2142.2h4.9B++14.1B++
NSX-P Tanto 5250600.833C+0.6119.145%D*20%D10.9DN/A554.6h16.7C+87C--
NS-61 Emissary 5050510.98C**0.4739.538%A++12%D21.7CN/A1332.3h13.3C*33.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter182,3362h
Nano-Armor Kit2,1582,056,806164.1h
Flail Targeting Dart3950.6h
Anti-Vehicle MANA Turret944,2425.1h
Spawn Beacon99280.8h
Turret AI Module0990.4h
Skywall Shield Emitter2860.3h
Cortium Silo0940.4h
Nanite Revive Grenade07500.2h
Medical Applicator1,977558,56849.4h
Deconstruction Tool01,8670.2h
Spear Anti-Vehicle Tower1790.5h
Spitfire Auto-Turret761,6612.8h
Rampart Wall21931.7h
Hoplon Anti-Aircraft Phalanx Tower0540.2h
Xiphos Anti-Personnel Tower21070.5h
Ammunition Package678,8035h
Shield Recharging Field18813,0165h
Medical Kit273060.4h
Anti-Infantry MANA Turret771,9872.7h
WLT-Howler Mining Laser1249,9879.8h
Nano-Repair Grenade08690.2h
Snowman Soldier61130.1h
Hardlight Barrier464870.9h
Recon Detection Device29312,15823.1h

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