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Sentinel Z4R3K[NCIv] Z4R3K
NC BR 73

KDR: 1.13

Score: 22.2m

Last Seen: Mar 21st, 2019 9:11 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Miller - Outfit Officer of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 31
Level Progress (to 74): 84%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS GD-22S LA1 Anchor AF-19 Mercenary AF-4G Cyclone Carnage AR C-4 Titan-150 AP GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.264%15.579%36227100614,3531.034150.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.802%0.427B-0.786D--0.687DHEAD + (~3.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.333C**11.60.187C++38.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.019%2.413%299510282,238144212301.55201182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.453%1.376A-0.13C-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.724B++5.90.532B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.749%4.642%4211310203,619119719293.02339188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.41%0.333C**0.068C+0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.657B+16.10.591B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.248%48.085%42131030470126730.370955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.538%0.784B++-1.249D*1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.165C++3.3-0.043C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.071%14.834%4212103175584790.891381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.454%0.137C++0.06C+3.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.511B+2.80.427B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 31
22.2m432.1%386 (23.2k)293 (17.6k)1.1348129,55526,0441.3868173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033129015.871%10.34%16402:545

26% Combat Medic33% Engineer16% Heavy Assault13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 4:36 PMNov 2nd, 2014 6:23 PMMar 22nd, 2019 12:32 AM (3d) (PST)Mar 21st, 2019 5:27 PM (3d) (PST)Mar 21st, 2019 5:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5341833510.3900.3440.04020.072148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,04911,00721,04223212120417,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1261.5h/52.6d 6,563 3,056 12,457 151.4k 1,308 3,390 5,474 40.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,335
Deaths:1,501
KDR:0.889
Accuracy:20.949% C
HSR:17.978% D-
LA1 Anchor
C**
Kills:1,169
Deaths:784
KDR:1.491
Accuracy:26.194% C**
HSR:15.911% D*
NC6 Gauss SAW
B
Kills:684
Deaths:631
KDR:1.084
Accuracy:21.676% B
HSR:17.836% D-
NC05 Jackhammer
B+
Kills:599
Deaths:468
KDR:1.280
Accuracy:47.997% B+
HSR:12.688% C--
NC6S Gauss SAW S
C
Kills:279
Deaths:270
KDR:1.033
Accuracy:21.890% C
HSR:15.412% D*
NS-15M1
C+
Kills:247
Deaths:187
KDR:1.321
Accuracy:22.082% C+
HSR:14.980% D--
MGR-L1 Promise
B++
Kills:111
Deaths:78
KDR:1.423
Accuracy:27.967% B++
HSR:22.523% C
NC05 Jackhammer AE
B+
Kills:64
Deaths:51
KDR:1.255
Accuracy:51.339% B+
HSR:14.063% C-
Kills:4,488
Deaths (as Heavy Assault):3,970
Deaths (to Heavy Assaults):7,641
KDR:1.13048
Kill Difference:518
Playtime:196.235 hours
Usage:16%
Score:3.164m
Score/min:269
Accuracy (listed only):30.012%
HSR (listed only):16.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,160
Deaths:1,275
KDR:0.910
Accuracy:24.616% B+
HSR:16.293% D-
AC-X11
C++
Kills:761
Deaths:1,049
KDR:0.725
Accuracy:25.075% C++
HSR:17.740% D
LA39 Bruiser
B**
Kills:556
Deaths:500
KDR:1.112
Accuracy:73.072% B**
HSR:15.468% C++
Razor GD-23
B+
Kills:451
Deaths:704
KDR:0.641
Accuracy:26.119% B+
HSR:14.412% D*
Mauler S6
C-
Kills:199
Deaths:386
KDR:0.516
Accuracy:29.361% D*
HSR:13.065% C-
Warden
C-
Kills:141
Deaths:167
KDR:0.844
Accuracy:24.036% C-
HSR:17.021% D--
GD-7F
B**
Kills:125
Deaths:93
KDR:1.344
Accuracy:26.975% B+
HSR:25.600% B**
NSX-P Tanto
B++
Kills:82
Deaths:51
KDR:1.608
Accuracy:29.600% B++
HSR:15.854% D*
AF-4A Bandit AE
C+
Kills:64
Deaths:56
KDR:1.143
Accuracy:26.408% C+
HSR:21.875% D
Kills:3,539
Deaths (as Engineer):4,281
Deaths (to Engineers):5,385
KDR:0.82668
Kill Difference:742
Playtime:414.976 hours
Usage:33%
Score:9.158m
Score/min:368
Accuracy (listed only):31.696%
HSR (listed only):17.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,160
Deaths:1,275
KDR:0.910
Accuracy:24.616% B+
HSR:16.293% D-
AF-4G Cyclone
D
Kills:1,154
Deaths:1,576
KDR:0.732
Accuracy:23.387% D
HSR:12.565% D--
AF-4 Cyclone
D
Kills:904
Deaths:1,284
KDR:0.704
Accuracy:21.254% D
HSR:14.270% D
Blitz GD-10
C++
Kills:894
Deaths:1,116
KDR:0.801
Accuracy:24.949% C++
HSR:12.192% D
MGR-S1 Gladius
B++
Kills:845
Deaths:622
KDR:1.359
Accuracy:30.476% B++
HSR:20.592% C+
AC-X11
C++
Kills:761
Deaths:1,049
KDR:0.725
Accuracy:25.075% C++
HSR:17.740% D
LA39 Bruiser
B**
Kills:556
Deaths:500
KDR:1.112
Accuracy:73.072% B**
HSR:15.468% C++
Razor GD-23
B+
Kills:451
Deaths:704
KDR:0.641
Accuracy:26.119% B+
HSR:14.412% D*
NS-7 PDW
D
Kills:348
Deaths:726
KDR:0.479
Accuracy:18.315% D*
HSR:14.081% D
Mauler S6
C-
Kills:199
Deaths:386
KDR:0.516
Accuracy:29.361% D*
HSR:13.065% C-
GD-7F
B**
Kills:125
Deaths:93
KDR:1.344
Accuracy:26.975% B+
HSR:25.600% B**
NSX-P Tanto
B++
Kills:82
Deaths:51
KDR:1.608
Accuracy:29.600% B++
HSR:15.854% D*
MKV Suppressed
D-
Kills:77
Deaths:91
KDR:0.846
Accuracy:20.891% D-
HSR:14.286% D-
AF-4A Bandit AE
C+
Kills:64
Deaths:56
KDR:1.143
Accuracy:26.408% C+
HSR:21.875% D
Kills:7,620
Deaths (as Light Assault):9,529
Deaths (to Light Assaults):4,436
KDR:0.79966
Kill Difference:1,909
Playtime:169.741 hours
Usage:13%
Score:3.028m
Score/min:297
Accuracy (listed only):28.607%
HSR (listed only):16.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
D
Kills:1,154
Deaths:1,576
KDR:0.732
Accuracy:23.387% D
HSR:12.565% D--
AF-4 Cyclone
D
Kills:904
Deaths:1,284
KDR:0.704
Accuracy:21.254% D
HSR:14.270% D
Blitz GD-10
C++
Kills:894
Deaths:1,116
KDR:0.801
Accuracy:24.949% C++
HSR:12.192% D
MGR-S1 Gladius
B++
Kills:845
Deaths:622
KDR:1.359
Accuracy:30.476% B++
HSR:20.592% C+
NS-61 Emissary
B*
Kills:362
Deaths:328
KDR:1.104
Accuracy:33.398% B*
HSR:10.497% D--
NS-7 PDW
D
Kills:348
Deaths:726
KDR:0.479
Accuracy:18.315% D*
HSR:14.081% D
SAS-R
C+
Kills:227
Deaths:127
KDR:1.787
Accuracy:38.451% C+
HSR:62.996% D
Gauss SPR
A++
Kills:174
Deaths:75
KDR:2.320
Accuracy:44.439% A++
HSR:17.816% F-
NC4 Mag-Shot
D-
Kills:167
Deaths:420
KDR:0.398
Accuracy:21.141% D-
HSR:8.982% F
NS-44 Commissioner AE
B
Kills:110
Deaths:157
KDR:0.701
Accuracy:43.986% B
HSR:16.364% D--
NS-44 Commissioner
C+
Kills:96
Deaths:164
KDR:0.585
Accuracy:34.728% C+
HSR:5.208% F--
MKV Suppressed
D-
Kills:77
Deaths:91
KDR:0.846
Accuracy:20.891% D-
HSR:14.286% D-
AF-6 Shadow
C
Kills:77
Deaths:86
KDR:0.895
Accuracy:31.964% C
HSR:10.390% F-
NC08 Mag-Scatter
D**
Kills:73
Deaths:221
KDR:0.330
Accuracy:37.281% D**
HSR:5.479% F-
NC14 Bolt Driver
C++
Kills:69
Deaths:58
KDR:1.190
Accuracy:30.341% D
HSR:75.362% C++
Kills:5,577
Deaths (as Infiltrator):7,051
Deaths (to Infiltrators):3,740
KDR:0.79095
Kill Difference:1,474
Playtime:44.964 hours
Usage:4%
Score:0.684m
Score/min:253
Accuracy (listed only):30.333%
HSR (listed only):20.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
D
Kills:1,154
Deaths:1,576
KDR:0.732
Accuracy:23.387% D
HSR:12.565% D--
Carnage AR
D--
Kills:1,152
Deaths:2,277
KDR:0.506
Accuracy:18.006% D**
HSR:12.934% D--
GR-22
C**
Kills:907
Deaths:1,023
KDR:0.887
Accuracy:25.947% C**
HSR:17.200% C
AF-4 Cyclone
D
Kills:904
Deaths:1,284
KDR:0.704
Accuracy:21.254% D
HSR:14.270% D
Blitz GD-10
C++
Kills:894
Deaths:1,116
KDR:0.801
Accuracy:24.949% C++
HSR:12.192% D
MGR-S1 Gladius
B++
Kills:845
Deaths:622
KDR:1.359
Accuracy:30.476% B++
HSR:20.592% C+
NC1 Gauss Rifle
C*
Kills:651
Deaths:788
KDR:0.826
Accuracy:24.028% C*
HSR:16.129% D
LA39 Bruiser
B**
Kills:556
Deaths:500
KDR:1.112
Accuracy:73.072% B**
HSR:15.468% C++
NS-7 PDW
D
Kills:348
Deaths:726
KDR:0.479
Accuracy:18.315% D*
HSR:14.081% D
Gauss Rifle S
C
Kills:272
Deaths:470
KDR:0.579
Accuracy:23.323% C
HSR:13.235% D--
Mauler S6
C-
Kills:199
Deaths:386
KDR:0.516
Accuracy:29.361% D*
HSR:13.065% C-
MKV Suppressed
D-
Kills:77
Deaths:91
KDR:0.846
Accuracy:20.891% D-
HSR:14.286% D-
Kills:7,959
Deaths (as Combat Medic):10,859
Deaths (to Combat Medics):2,739
KDR:0.73294
Kill Difference:2,900
Playtime:327.231 hours
Usage:26%
Score:5.896m
Score/min:300
Accuracy (listed only):27.751%
HSR (listed only):14.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
F-
Kills:88
Deaths:74
KDR:1.189
Accuracy:19.522% F-
HSR:7.955% F-
NCM1 Scattercannon
D*
Kills:78
Deaths:136
KDR:0.574
Accuracy:23.820% D*
HSR:8.974% F
AF-23 Grinder
C++
Kills:60
Deaths:47
KDR:1.277
Accuracy:23.396% D**
HSR:16.667% C++
Kills:226
Deaths (as MAX Suit):128.500
Deaths (to MAX Suits):1,228
KDR:1.75875
Kill Difference:97.500
Playtime:14.374 hours
Usage:1%
Score:0.243m
Score/min:281
Accuracy (listed only):22.246%
HSR (listed only):11.199%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:198
V. Kills:37 N/A
Deaths:18
KDR:11
Accuracy:52.370% A
KPH:48 C+
VKPH:9 C++
C150 Dalton
C--
Kills:132
V. Kills:186 71%
Deaths:75
KDR:1.760
Accuracy:31.013% D
KPH:12.200 D*
VKPH:17.300 C--
Kills:330 (0 + 330)
Deaths:93
KDR:3.548
VKDR:2.398
Vehicle Kills:223
Kill Difference:237
Playtime:14.898 hours
Usage:1%
Score:0.219m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:31.013%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:417
V. Kills:261 159%
Deaths:106
KDR:3.934
Accuracy:63.782% B**
KPH:32.300 C*
VKPH:20.200 B+
C75 Viper
A+
Kills:415
V. Kills:70 N/A
Deaths:72
KDR:5.764
Accuracy:46.097% B*
KPH:54.500 A+
VKPH:9.200 B+
L100 Python HEAT
B**
Kills:378
V. Kills:119 315%
Deaths:124
KDR:3.048
Accuracy:60.498% B**
KPH:36.900 B+
VKPH:11.600 C++
L100 Python HESH
M
Kills:164
V. Kills:19 N/A
Deaths:13
KDR:12.615
Accuracy:73.287% M
KPH:79 B**
VKPH:9.100 C*
Kills:1,374 (1,374 + 0)
Deaths:315
KDR:4.362
VKDR:1.489
Vehicle Kills:469
Kill Difference:1,059
Playtime:32.865 hours
Usage:3%
Score:0.530m
Score/min:269
Driving Accuracy:73.287%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:927
V. Kills:690 134%
Deaths:167
KDR:5.551
Accuracy:56.929% B*
KPH:25.800 C*
VKPH:19.200 B**
Enforcer ML85
B++
Kills:667
V. Kills:588 113%
Deaths:111
KDR:6.009
Accuracy:47.955% B*
KPH:24 C++
VKPH:21.200 B++
E540 Halberd
B*
Kills:540
V. Kills:402 134%
Deaths:81
KDR:6.667
Accuracy:45.349% C++
KPH:25.200 C
VKPH:18.700 B*
C85 Canister
C+
Kills:195
V. Kills:19 N/A
Deaths:12
KDR:16.250
Accuracy:32.345% D
KPH:42.800 D
VKPH:4.200 C+
Titan-150 HEAT
B++
Kills:101
V. Kills:40 246%
Deaths:32
KDR:3.156
Accuracy:52.678% B++
KPH:23 C*
VKPH:9.100 C+
Kills:2,430 (1,028 + 1,402)
Deaths:403
KDR:6.030
VKDR:4.315
Vehicle Kills:1,739
Kill Difference:2,027
Playtime:94.093 hours
Usage:7%
Score:2.112m
Score/min:374
Driving Accuracy:52.678%
Gunner Accuracy:32.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:591
V. Kills:31 N/A
Deaths:63
KDR:9.381
Accuracy:51.639% C++
KPH:104.300 C+
VKPH:5.500 D
M96 Mjolnir-H
B+
Kills:233
V. Kills:150 154%
Deaths:40
KDR:5.825
Accuracy:52.881% B+
KPH:53.500 C*
VKPH:34.400 C*
Enforcer ML65-H
B+
Kills:149
V. Kills:158 94%
Deaths:38
KDR:3.921
Accuracy:61.551% B+
KPH:32.500 C+
VKPH:34.500 B+
M40 Fury-H
B++
Kills:104
V. Kills:5 N/A
Deaths:7
KDR:14.857
Accuracy:46.421% B++
KPH:92.400 C++
VKPH:4.400 D-
E540 Halberd-H
C--
Kills:96
V. Kills:86 110%
Deaths:49
KDR:1.959
Accuracy:59.814% B+
KPH:18.900 D*
VKPH:16.900 C--
Kills:1,173 (0 + 1,173)
Deaths:197
KDR:5.954
VKDR:2.183
Vehicle Kills:430
Kill Difference:976
Playtime:20.815 hours
Usage:2%
Score:0.420m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:59.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:420
V. Kills:101 412%
Deaths:48
KDR:8.750
Accuracy:45.439% B**
KPH:64.600 B+
VKPH:15.500 B++
M40 Fury
C**
Kills:325
V. Kills:71 451%
Deaths:53
KDR:6.132
Accuracy:44.364% B**
KPH:47.800 C++
VKPH:10.400 C**
M12 Kobalt
B**
Kills:202
V. Kills:16 N/A
Deaths:21
KDR:9.619
Accuracy:18.023% C++
KPH:53.200 C
VKPH:4.200 B**
M20 Basilisk
B*
Kills:155
V. Kills:74 207%
Deaths:82
KDR:1.890
Accuracy:48.145% A
KPH:22 C++
VKPH:10.500 B*
M20 Basilisk
B+
Kills:79
V. Kills:25 304%
Deaths:36
KDR:2.194
Accuracy:41.701% B+
KPH:27 B+
VKPH:8.500 C+
M12 Kobalt
A+
Kills:60
V. Kills:5 N/A
Deaths:6
KDR:10
Accuracy:17.438% C+
KPH:57.500 C
VKPH:4.800 A+
Kills:1,241 (0 + 1,241)
Deaths:246
KDR:5.045
VKDR:1.187
Vehicle Kills:292
Kill Difference:995
Playtime:28.132 hours
Usage:2%
Score:0.596m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:17.438%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,3561,3351,5010.889C0.2520.949%C17.978%D-28.8CN/A8046.3h10.3B+49C*
LA1 Anchor 1,1791,1697841.491C0.3626.194%C**15.911%D*49.5C++N/A13623.6h8.9B++33.9B+
AF-19 Mercenary 1,1771,1601,2750.91C++0.2224.616%B+16.293%D-26.1B+N/A10244.5h11.1B+44.9B+
AF-4G Cyclone 1,1791,1541,5760.732D0.4023.387%D12.565%D--22.5DN/A6551.3h11.7C-49.9C
Carnage AR 1,1681,1522,2770.506C--0.6318.006%D**12.934%D--14.9D-N/A4677.1h14.4C+79.8D
C-4 1,5261,0416991.489C++0.3521.889%DN/A77.7C+36.2B+63413.4h1.4C**6.2C++
Titan-150 AP 1,6179271675.551C+4.4256.929%B*2.697%C+25.8C*19.2B**48835.9h4.9C++8.7B+
GR-22 9239071,0230.887C0.2525.947%C**17.2%C28.6C+N/A9331.7h13.9C+53.5C**
AF-4 Cyclone 9139041,2840.704C0.4321.254%D14.27%D17.1DN/A5353h12.5C58.8C
Blitz GD-10 9148941,1160.801C+0.3324.949%C++12.192%D23.8C+N/A7137.6h15.4C++61.8C**
MGR-S1 Gladius 8608456221.359C++0.2230.476%B++20.592%C+42.5C*N/A10719.9h9.6B31.6B+
AC-X11 7797611,0490.725C0.4125.075%C++17.74%D21CN/A6436.2h10.1C*40.3C*
NC6 Gauss SAW 6936846311.084C+0.0521.676%B17.836%D-36.6BN/A15918.7h8.8B+40.6B+
Enforcer ML85 1,2556671116.009C**4.8747.955%B*N/A24C++21.2B++30527.8h13.3C+27.7B+
NC1 Gauss Rifle 6586517880.826C+0.3124.028%C*16.129%D22.8C+N/A8228.5h11.8B+49.1B+
Frag Grenade 6546481648N/A646.8752.461%B**N/A498.5C++4.6D17071.3h3.6C**6.9B+
NC05 Jackhammer 6095994681.28C++0.1547.997%B+12.688%C--48.7C**N/A11812.3h4.7C**9.7B
C85 Canister-H 622591639.381C+8.2551.639%C++10.66%C+103.7C+5.4D2945.7h6.1C**11.8B+
LA39 Bruiser 5635565001.112C+0.0273.072%B**15.468%C++44.1C*N/A12012.6h2B*2.8B++
E540 Halberd 942540816.667C+5.5345.349%C++3.148%C+25.1C18.7B*28921.5h6.6D14.5C+
Tank Mine 8995171713.023C**1.8927.474%C-N/A147.7B*109.1A++16543.5h1.9C++7C
Razor GD-23 4704517040.641C0.4926.119%B+14.412%D*15.4C-N/A5129.3h13.2C++50.4C**
M40 Fury 521420488.75B7.6245.439%B**N/A64.6B+15.5B++5116.5h12.4C*27.2B++
L100 Python AP 6784171063.934C+2.8063.782%B**2.398%C32.3C*20.2B+30112.9h6.6C+10.4B
C75 Viper 485415725.764B+4.6346.097%B*N/A54.6A+9.2B+2687.6h8.4B*18.2B**
L100 Python HEAT 4973781243.048C1.9160.498%B**4.233%B**37.1B+11.7C++21810.2h4.8B+8B*
NS-61 Emissary 3683623281.104B+0.0333.398%B*10.497%D--36.2B+N/A9910h12.5B37.3B++
NS-7 PDW 3543487260.479D0.6618.315%D*14.081%D12.3DN/A5128.4h17.8C-97.3D
Hawk GD-68 5823475710.608C+0.5364.734%B2.594%C+18.9B+12.8B+21118.4h7.7C**11.9B+
M40 Fury 396325536.132C+5.0044.364%B**N/A47.8C++10.4C**4156.8h12B27.2B++
NC6S Gauss SAW S 2822792701.033C0.1021.89%C15.412%D*33.6CN/A1018.3h10.1B+46C*
Gauss Rifle S 2762724700.579C--0.5623.323%C13.235%D--20.6C-N/A6213.2h11.8C+50.7C+
NS-15M1 2482471871.321C+0.1922.082%C+14.98%D--38.6C+N/A1206.4h11.8B+53.2C**
M96 Mjolnir-H 383233405.825B++4.6952.881%B+N/A53C*34.1C++3784.4h31.7B59.9B+
SAS-R 2282271271.787C0.6538.451%C+62.996%D36C+N/A1376.3h2.4C+6.1C++
M12 Kobalt 218202219.619C8.4818.023%C++13.366%D*53.2C4.2B**2163.8h23.2C--129C+
Mauler S6 2011993860.516C0.6229.361%D*13.065%C-16.7DN/A6211.9h4.9C*16.8C
L105 Zephyr 2351981811C++9.8752.37%AN/A48.3C+9C++2004.1h6.6C+12.7B+
C85 Canister 2141951216.25C+15.1232.345%D11.282%D42.4D4.1C+1694.6h7C**21.6C++
Spear Anti-Vehicle Phalanx Turret 311184394.718C3.5849.515%B++9.239%M47.2B+32.6B**4523.9h8.3C++16.8B+
Gauss SPR 176174752.32B+1.1944.439%A++17.816%F-45.8B**N/A1153.8h4.9B+11B*
NC4 Mag-Shot 1701674200.398C-0.7421.141%D-8.982%F12.7DN/A5113.2h9.6C+45.4C+
L100 Python HESH 1831641312.615C*11.4873.287%MN/A78.1B**9C*3252.1h3.2C*4.4B*
Sticky Grenade 1611611161N/A159.8749.62%CN/A805CN/A24010.2h2.4C+4.9C+
M20 Basilisk 229155821.89C-0.7648.145%A7.097%B+21.8C++10.4B*2567.1h102.1C+212.2B+
Shrike 2631542850.54C0.5957.058%C++1.948%C--19.3C13.6C++3098h7.5C13.1C+
Enforcer ML65-H 307149383.921C+2.7961.551%B+1.342%C-32.4C+34.3B+4444.6h15.6C*25.3B+
Warden 1461411670.844C+0.2924.036%C-17.021%D--20.7C+N/A786.8h10.2C+42.5C+
C150 Dalton 318132751.76D0.6331.013%D1.515%B**12.2D*17.2C--26210.8h5.3C17.2D
GD-7F 127125931.344C*0.2126.975%B+25.6%B**41.7B+N/A2753h10.1B**37.4B++
Rocklet Rifle 231123681.809A*0.6747.399%DN/A51.3A++45A++5552.4h17.5A+36.9B**
Bouncing Betty 113113225.136B+4.0042.287%C+N/A141.3B+N/A5380.8h2.1C-4.9C+
MGR-L1 Promise 116111781.423C++0.2927.967%B++22.523%C50.5B2.3M++2212.2h12B++43B++
NS-44 Commissioner AE 1101101570.701C-0.4343.986%B16.364%D--25.6DN/A864.3h4.7D-10.6C
M40 Fury-H 109104714.857C++13.7246.421%B++1.923%B**94.5C*4.5D-4181.1h6.5B+14.1B*
Titan-150 HEAT 141101323.156C2.0252.678%B++N/A23C*9.1C+5074.4h4.8C**9.1B+
E540 Halberd-H 18296491.959D0.8259.814%B+N/A18.8D*16.9C--2315.1h10D*16.8D--
NS-44 Commissioner 99961640.585C0.5534.728%C+5.208%F--14.8DN/A826.5h4.3C+12.4C+
NS-TMC-01 "His Regards" 1089611,5560.008D1.1346.508%A++N/A0.3CN/A1376.7h2.8C6.1B+
AF-23 Grinder 8888741.189C0.0519.522%F-7.955%F-21.5DN/A774.1h5.1B*26.1D
Anti-Vehicle Grenade 11585185N/A83.8748.395%CN/A212.5D75C17840.4h6.9C14.3C
NSX-P Tanto 8582511.608B++0.4729.6%B++15.854%D*31.5C*1.2B++1042.6h11.5B*39B++
M20 Basilisk 10479362.194C1.0641.701%B+7.595%B++27.2B+8.6C+2812.9h81.2B+194.7B++
NCM1 Scattercannon 78781360.574C--0.5623.82%D*8.974%F10.4D--N/A497.5h7.3C**30.7C-
MKV Suppressed 7877910.846C0.2920.891%D-14.286%D-22.6CN/A953.4h17.2C82.5C
AF-6 Shadow 7977860.895D0.2431.964%C10.39%F-29.6C-N/A842.6h7D-21.8C--
NC08 Mag-Scatter 74732210.33C0.8037.281%D**5.479%F-17DN/A614.3h5D13.3D--
NC14 Bolt Driver 6969581.19C0.0630.341%D75.362%C++16.4C-N/A1284.2h2.4B+8.1C++
NC05 Jackhammer AE 6464511.255C0.1251.339%B+14.063%C-49.2CN/A1371.3h5.4D10.5C+
AF-4A Bandit AE 6464561.143C0.0126.408%C+21.875%D29.1CN/A1392.2h11.8C44.7C+
AF-23 Grinder 6260471.277C0.1423.396%D**16.667%C++20.7DN/A852.9h5.8B+24.9C--
M12 Kobalt 6560610C8.8717.438%C+11.667%F60C5A+3231h21.5C123.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11230.1h
Restoration Kit203350.6h
Snowman Soldier72840.2h
Nano-Armor Kit319448,97926.3h
Spawn Beacon481,4641.6h
Anti-Vehicle MANA Turret168591.1h
AE Nano-Armor Kit105171,67810.5h
Nanite Revive Grenade02,2870.7h
Medical Kit2452,4444.3h
Medical Applicator518235,64815.6h
AE Medical Applicator8441,7222.5h
M96 Mjolnir01120h
Deconstruction Tool04550h
Xiphos Anti-Personnel Phalanx Tower0810h
Ammunition Package541,8842h
Anti-Infantry MANA Turret72720.4h
Nano-Repair Grenade02510.1h
Recon Detection Device155861h
Shield Recharging Field352,0000.9h
M20 Drake0630h

Check the help document for the dictionary if you want to learn more about words used here.


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