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Brigadier Z4R3K[NCIv] Z4R3K
NC BR 76

KDR: 1.22

Score: 24.7m

Last Seen: May 24th, 2019 10:57 AM
- OFFLINE - 48 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Miller - Outfit Officer of NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 35
Level Progress (to 77): 4%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Titan-150 AP GD-22S LA1 Anchor C85 Canister-H AF-19 Mercenary AF-4G Cyclone Carnage AR C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $240,192 MLG Score: 192
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.546%15.8%37228116915,0821.030680.186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.417%0.472B+-0.763D--1.845F-HEAD + (~4.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.338C**11.60.185C++37.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.131%1.996%356511922,755152014161.8125194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.353%1.477A+-0.376C--0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++5.50.561B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.502%5.582%5141411834,604126922113.62805208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.062%0.4B0.289C*0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.704B++14.30.641B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.87%47.629%51431194485132930.364662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.25%0.731B++-1.269D**1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.136C++3.4-0.07C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.112%14.64%5142119580688690.909706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.535%0.219C++0.01C+3.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+2.90.402B3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Initiative[NCIv] NC Initiative
NC outfit on Miller

Members: 35
24.7m388.6%390 (23.4k)320 (19.2k)1.2163333,40927,4671.4891776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197151016.403%10.105%16602:497

27% Combat Medic38% Engineer16% Heavy Assault14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2014 4:36 PMNov 2nd, 2014 6:23 PMMay 24th, 2019 9:58 AM (2d) (PST)May 24th, 2019 6:59 AM (2d) (PST)May 24th, 2019 6:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001894110.4330.3560.04420.082192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,01711,34524,67226213120519,208

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1287.3h/53.6d 7,494 3,376 13,714 154.5k 1,413 3,682 6,349 46.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:1,335
Deaths:1,501
KDR:0.889
Accuracy:20.949% C
HSR:17.978% D-
LA1 Anchor
C**
Kills:1,169
Deaths:784
KDR:1.491
Accuracy:26.194% C**
HSR:15.911% D*
NC6 Gauss SAW
B
Kills:684
Deaths:631
KDR:1.084
Accuracy:21.676% B
HSR:17.836% D-
NC05 Jackhammer
B+
Kills:599
Deaths:468
KDR:1.280
Accuracy:47.997% B+
HSR:12.688% C--
NC6S Gauss SAW S
C
Kills:279
Deaths:270
KDR:1.033
Accuracy:21.890% C
HSR:15.412% D*
NS-15M1
C+
Kills:247
Deaths:187
KDR:1.321
Accuracy:22.082% C+
HSR:14.980% D--
NSX-P Naginata
B+
Kills:163
Deaths:129
KDR:1.264
Accuracy:24.537% B+
HSR:27.607% C+
MGR-L1 Promise
B*
Kills:111
Deaths:78
KDR:1.423
Accuracy:27.967% B*
HSR:22.523% C
NC05 Jackhammer AE
B+
Kills:64
Deaths:51
KDR:1.255
Accuracy:51.339% B+
HSR:14.063% C-
Kills:4,651
Deaths (as Heavy Assault):4,099
Deaths (to Heavy Assaults):8,015
KDR:1.13467
Kill Difference:552
Playtime:200.914 hours
Usage:16%
Score:3.255m
Score/min:270
Accuracy (listed only):29.404%
HSR (listed only):17.666%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,160
Deaths:1,275
KDR:0.910
Accuracy:24.616% B+
HSR:16.293% D-
AC-X11
C++
Kills:835
Deaths:1,098
KDR:0.760
Accuracy:25.360% C++
HSR:17.605% D
LA39 Bruiser
B**
Kills:565
Deaths:502
KDR:1.126
Accuracy:73.099% B**
HSR:15.398% C*
Razor GD-23
B+
Kills:452
Deaths:707
KDR:0.639
Accuracy:26.123% B+
HSR:14.602% D*
GD-7F
B**
Kills:243
Deaths:176
KDR:1.381
Accuracy:27.268% B+
HSR:25.514% B**
Mauler S6
C--
Kills:241
Deaths:421
KDR:0.572
Accuracy:31.988% D-
HSR:12.863% C--
NSX-P Tanto
B++
Kills:165
Deaths:144
KDR:1.146
Accuracy:29.365% B++
HSR:19.394% D-
The Little Helper
C*
Kills:161
Deaths:164
KDR:0.982
Accuracy:50.519% C*
HSR:15.528% C+
Warden
C--
Kills:141
Deaths:167
KDR:0.844
Accuracy:24.036% C--
HSR:17.021% D--
AF-4A Bandit AE
C+
Kills:64
Deaths:56
KDR:1.143
Accuracy:26.408% C+
HSR:21.875% D
Kills:4,027
Deaths (as Engineer):4,710
Deaths (to Engineers):5,653
KDR:0.85499
Kill Difference:683
Playtime:488.931 hours
Usage:38%
Score:11.058m
Score/min:377
Accuracy (listed only):33.878%
HSR (listed only):17.609%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,160
Deaths:1,275
KDR:0.910
Accuracy:24.616% B+
HSR:16.293% D-
AF-4G Cyclone
D
Kills:1,154
Deaths:1,576
KDR:0.732
Accuracy:23.387% D
HSR:12.565% D--
AF-4 Cyclone
C--
Kills:990
Deaths:1,360
KDR:0.728
Accuracy:21.719% D
HSR:15.152% C--
Blitz GD-10
C++
Kills:894
Deaths:1,116
KDR:0.801
Accuracy:24.949% C++
HSR:12.192% D
MGR-S1 Gladius
B++
Kills:880
Deaths:672
KDR:1.310
Accuracy:30.427% B++
HSR:20.568% C+
AC-X11
C++
Kills:835
Deaths:1,098
KDR:0.760
Accuracy:25.360% C++
HSR:17.605% D
LA39 Bruiser
B**
Kills:565
Deaths:502
KDR:1.126
Accuracy:73.099% B**
HSR:15.398% C*
NS-7 PDW
C-
Kills:454
Deaths:806
KDR:0.563
Accuracy:19.832% D-
HSR:14.978% C-
Razor GD-23
B+
Kills:452
Deaths:707
KDR:0.639
Accuracy:26.123% B+
HSR:14.602% D*
GD-7F
B**
Kills:243
Deaths:176
KDR:1.381
Accuracy:27.268% B+
HSR:25.514% B**
Mauler S6
C--
Kills:241
Deaths:421
KDR:0.572
Accuracy:31.988% D-
HSR:12.863% C--
NSX-P Tanto
B++
Kills:165
Deaths:144
KDR:1.146
Accuracy:29.365% B++
HSR:19.394% D-
The Little Helper
C*
Kills:161
Deaths:164
KDR:0.982
Accuracy:50.519% C*
HSR:15.528% C+
NSX-P Tengu
B+
Kills:101
Deaths:109
KDR:0.927
Accuracy:36.007% C++
HSR:24.753% B+
MKV Suppressed
D-
Kills:77
Deaths:92
KDR:0.837
Accuracy:20.891% D--
HSR:14.286% D-
AF-4A Bandit AE
C+
Kills:64
Deaths:56
KDR:1.143
Accuracy:26.408% C+
HSR:21.875% D
Kills:8,436
Deaths (as Light Assault):10,274
Deaths (to Light Assaults):4,659
KDR:0.8211
Kill Difference:1,838
Playtime:185.193 hours
Usage:14%
Score:3.258m
Score/min:293
Accuracy (listed only):30.747%
HSR (listed only):17.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
D
Kills:1,154
Deaths:1,576
KDR:0.732
Accuracy:23.387% D
HSR:12.565% D--
AF-4 Cyclone
C--
Kills:990
Deaths:1,360
KDR:0.728
Accuracy:21.719% D
HSR:15.152% C--
Blitz GD-10
C++
Kills:894
Deaths:1,116
KDR:0.801
Accuracy:24.949% C++
HSR:12.192% D
MGR-S1 Gladius
B++
Kills:880
Deaths:672
KDR:1.310
Accuracy:30.427% B++
HSR:20.568% C+
NS-7 PDW
C-
Kills:454
Deaths:806
KDR:0.563
Accuracy:19.832% D-
HSR:14.978% C-
NS-61 Emissary
B*
Kills:375
Deaths:339
KDR:1.106
Accuracy:33.367% B*
HSR:10.400% D--
SAS-R
C+
Kills:227
Deaths:127
KDR:1.787
Accuracy:38.451% C+
HSR:62.996% C--
Gauss SPR
A++
Kills:189
Deaths:86
KDR:2.198
Accuracy:43.196% A++
HSR:19.048% F-
NC4 Mag-Shot
D-
Kills:167
Deaths:420
KDR:0.398
Accuracy:21.141% D-
HSR:8.982% F
NS-44 Commissioner AE
C++
Kills:137
Deaths:185
KDR:0.741
Accuracy:42.167% C++
HSR:13.869% D**
NSX-P Tengu
B+
Kills:101
Deaths:109
KDR:0.927
Accuracy:36.007% C++
HSR:24.753% B+
NS-44 Commissioner
C+
Kills:96
Deaths:164
KDR:0.585
Accuracy:34.728% C+
HSR:5.208% F--
MKV Suppressed
D-
Kills:77
Deaths:92
KDR:0.837
Accuracy:20.891% D--
HSR:14.286% D-
AF-6 Shadow
C
Kills:77
Deaths:87
KDR:0.885
Accuracy:31.840% C
HSR:10.390% F--
NC08 Mag-Scatter
D**
Kills:73
Deaths:221
KDR:0.330
Accuracy:37.281% D**
HSR:5.479% F-
NC14 Bolt Driver
C++
Kills:69
Deaths:58
KDR:1.190
Accuracy:30.341% D
HSR:75.362% C++
NS-AM7 Archer
B++
Kills:68
Deaths:152
KDR:0.447
Accuracy:63.649% B++
HSR:13.235% C-
Kills:6,028
Deaths (as Infiltrator):7,570
Deaths (to Infiltrators):3,958
KDR:0.7963
Kill Difference:1,542
Playtime:48.088 hours
Usage:4%
Score:0.708m
Score/min:245
Accuracy (listed only):32.551%
HSR (listed only):19.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
D
Kills:1,154
Deaths:1,576
KDR:0.732
Accuracy:23.387% D
HSR:12.565% D--
Carnage AR
D--
Kills:1,152
Deaths:2,277
KDR:0.506
Accuracy:18.006% D**
HSR:12.934% D--
GR-22
B
Kills:1,015
Deaths:1,135
KDR:0.894
Accuracy:26.133% B
HSR:17.734% C+
AF-4 Cyclone
C--
Kills:990
Deaths:1,360
KDR:0.728
Accuracy:21.719% D
HSR:15.152% C--
Blitz GD-10
C++
Kills:894
Deaths:1,116
KDR:0.801
Accuracy:24.949% C++
HSR:12.192% D
MGR-S1 Gladius
B++
Kills:880
Deaths:672
KDR:1.310
Accuracy:30.427% B++
HSR:20.568% C+
NC1 Gauss Rifle
C**
Kills:661
Deaths:801
KDR:0.825
Accuracy:24.030% C**
HSR:16.339% D
LA39 Bruiser
B**
Kills:565
Deaths:502
KDR:1.126
Accuracy:73.099% B**
HSR:15.398% C*
NS-7 PDW
C-
Kills:454
Deaths:806
KDR:0.563
Accuracy:19.832% D-
HSR:14.978% C-
Gauss Rifle S
C
Kills:272
Deaths:472
KDR:0.576
Accuracy:23.356% C
HSR:13.235% D--
Mauler S6
C--
Kills:241
Deaths:421
KDR:0.572
Accuracy:31.988% D-
HSR:12.863% C--
The Little Helper
C*
Kills:161
Deaths:164
KDR:0.982
Accuracy:50.519% C*
HSR:15.528% C+
NSX-P Tengu
B+
Kills:101
Deaths:109
KDR:0.927
Accuracy:36.007% C++
HSR:24.753% B+
MKV Suppressed
D-
Kills:77
Deaths:92
KDR:0.837
Accuracy:20.891% D--
HSR:14.286% D-
Kills:8,617
Deaths (as Combat Medic):11,503
Deaths (to Combat Medics):2,886
KDR:0.74911
Kill Difference:2,886
Playtime:342.265 hours
Usage:27%
Score:6.193m
Score/min:302
Accuracy (listed only):30.310%
HSR (listed only):15.609%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
F
Kills:101
Deaths:80
KDR:1.263
Accuracy:21.663% F
HSR:8.911% F
NCM1 Scattercannon
D**
Kills:78
Deaths:136
KDR:0.574
Accuracy:23.820% D**
HSR:8.974% D**
AF-23 Grinder
C-
Kills:68
Deaths:53
KDR:1.283
Accuracy:26.492% D*
HSR:14.706% C-
NCM2 Falcon
N/A
Kills:50
Deaths:152
KDR:0.329
Accuracy:41.195% N/A
HSR:2% N/A
Kills:297
Deaths (as MAX Suit):210.500
Deaths (to MAX Suits):1,260
KDR:1.41093
Kill Difference:86.500
Playtime:15.045 hours
Usage:1%
Score:0.255m
Score/min:283
Accuracy (listed only):28.292%
HSR (listed only):8.648%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:53
V. Kills:35 147%
Deaths:63
KDR:0.841
Accuracy:38.523% A
KPH:7.900 C--
VKPH:5.200 D
Kills:53 (53 + 0)
Deaths:63
KDR:0.841
VKDR:0.556
Vehicle Kills:35
Kill Difference:10
Playtime:6.727 hours
Usage:1%
Score:0.041m
Score/min:101
Piloting Accuracy:38.523%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:260
V. Kills:65 394%
Deaths:18
KDR:14.444
Accuracy:55.512% A++
KPH:46.500 C+
VKPH:11.600 B+
C150 Dalton
C-
Kills:233
V. Kills:243 95%
Deaths:84
KDR:2.774
Accuracy:30.606% D-
KPH:16.700 D--
VKPH:17.500 C-
Dual-75 Duster
C+
Kills:76
V. Kills:6 N/A
Deaths:3
KDR:25.333
Accuracy:48.411% A
KPH:60.600 C
VKPH:4.800 C+
Kills:569 (0 + 569)
Deaths:105
KDR:5.419
VKDR:2.990
Vehicle Kills:314
Kill Difference:464
Playtime:20.757 hours
Usage:2%
Score:0.379m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:48.411%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:472
V. Kills:280 168%
Deaths:108
KDR:4.370
Accuracy:63.866% B**
KPH:34.700 C**
VKPH:20.600 B+
C75 Viper
A+
Kills:418
V. Kills:70 N/A
Deaths:73
KDR:5.726
Accuracy:46.201% B*
KPH:54.800 A+
VKPH:9.200 B+
L100 Python HEAT
B**
Kills:378
V. Kills:119 315%
Deaths:124
KDR:3.048
Accuracy:60.498% B**
KPH:36.900 B+
VKPH:11.600 C++
L100 Python HESH
M
Kills:164
V. Kills:19 N/A
Deaths:14
KDR:11.714
Accuracy:72.765% M
KPH:77.900 B**
VKPH:9 C**
Kills:1,432 (1,432 + 0)
Deaths:319
KDR:4.489
VKDR:1.530
Vehicle Kills:488
Kill Difference:1,113
Playtime:33.588 hours
Usage:3%
Score:0.557m
Score/min:277
Driving Accuracy:72.765%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,354
V. Kills:846 160%
Deaths:207
KDR:6.541
Accuracy:58.669% B**
KPH:28.200 B+
VKPH:17.600 B+
Enforcer ML85
B*
Kills:706
V. Kills:621 114%
Deaths:112
KDR:6.304
Accuracy:48.430% B*
KPH:25.100 C*
VKPH:22.100 B*
E540 Halberd
B++
Kills:698
V. Kills:472 148%
Deaths:91
KDR:7.670
Accuracy:46.823% C**
KPH:27.300 C+
VKPH:18.400 B++
C85 Canister
C+
Kills:209
V. Kills:21 N/A
Deaths:12
KDR:17.417
Accuracy:33.524% D
KPH:44.800 D
VKPH:4.500 C+
Titan-150 HEAT
B**
Kills:133
V. Kills:51 256%
Deaths:32
KDR:4.156
Accuracy:55.948% B**
KPH:26.200 B+
VKPH:10 C**
Kills:3,100 (1,487 + 1,613)
Deaths:454
KDR:6.828
VKDR:4.430
Vehicle Kills:2,011
Kill Difference:2,646
Playtime:111.388 hours
Usage:9%
Score:2.449m
Score/min:366
Driving Accuracy:55.948%
Gunner Accuracy:33.524%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,162
V. Kills:79 N/A
Deaths:89
KDR:13.056
Accuracy:57.702% B++
KPH:106.500 C+
VKPH:7.200 C+
M96 Mjolnir-H
A++
Kills:604
V. Kills:370 163%
Deaths:71
KDR:8.507
Accuracy:63.847% A++
KPH:68.100 B**
VKPH:41.700 B++
Enforcer ML65-H
B+
Kills:149
V. Kills:158 94%
Deaths:38
KDR:3.921
Accuracy:61.551% B+
KPH:32.500 C+
VKPH:34.500 B+
M40 Fury-H
B*
Kills:106
V. Kills:5 N/A
Deaths:7
KDR:15.143
Accuracy:47.382% B*
KPH:91.500 C++
VKPH:4.300 D-
E540 Halberd-H
C-
Kills:97
V. Kills:86 111%
Deaths:49
KDR:1.980
Accuracy:59.802% B+
KPH:19.100 D*
VKPH:16.900 C-
G40-F Ranger
C++
Kills:52
V. Kills:27 186%
Deaths:6
KDR:8.667
Accuracy:31.377% C-
KPH:38 C++
VKPH:19.700 C+
M12 Kobalt-H
A++
Kills:51
V. Kills:5 N/A
Deaths:7
KDR:7.286
Accuracy:19.759% C-
KPH:96.300 C
VKPH:9.400 A++
Kills:2,221 (0 + 2,221)
Deaths:267
KDR:8.318
VKDR:2.734
Vehicle Kills:730
Kill Difference:1,954
Playtime:32.501 hours
Usage:3%
Score:0.668m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:19.759%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:420
V. Kills:101 412%
Deaths:48
KDR:8.750
Accuracy:45.439% B**
KPH:64.600 B+
VKPH:15.500 B*
M40 Fury
C**
Kills:325
V. Kills:71 451%
Deaths:53
KDR:6.132
Accuracy:44.367% B**
KPH:47.600 C++
VKPH:10.400 C**
M12 Kobalt
B**
Kills:214
V. Kills:16 N/A
Deaths:22
KDR:9.727
Accuracy:18.098% C+
KPH:53.800 C
VKPH:4 B**
M20 Basilisk
B*
Kills:183
V. Kills:80 226%
Deaths:87
KDR:2.103
Accuracy:48.888% A
KPH:24.200 B
VKPH:10.600 B*
M20 Basilisk
B+
Kills:83
V. Kills:25 319%
Deaths:36
KDR:2.306
Accuracy:41.637% B+
KPH:28.100 B+
VKPH:8.400 C+
M12 Kobalt
A+
Kills:65
V. Kills:5 N/A
Deaths:6
KDR:10.833
Accuracy:17.785% C+
KPH:60.300 C
VKPH:4.600 A+
Kills:1,290 (0 + 1,290)
Deaths:252
KDR:5.119
VKDR:1.183
Vehicle Kills:298
Kill Difference:1,038
Playtime:28.900 hours
Usage:2%
Score:0.613m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:17.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,2001,3542076.541C++5.3258.669%B**1.92%C--28.2B+17.6B+43548h4.6C*7.8B++
GD-22S 1,3561,3351,5010.889C0.3320.949%C17.978%D-28.8CN/A8046.3h10.3B+49C*
LA1 Anchor 1,1791,1697841.491C0.2726.194%C**15.911%D*49.5C++N/A13723.6h8.9B++33.9B+
C85 Canister-H 1,2411,1628913.056C++11.8457.702%B++11.446%C++106.6C+7.2C+28010.9h6.2C**10.7B+
AF-19 Mercenary 1,1771,1601,2750.91C++0.3124.616%B+16.293%D-26B+N/A10344.6h11.1B+44.9B+
AF-4G Cyclone 1,1791,1541,5760.732C--0.4823.387%D12.565%D--22.5DN/A6551.3h11.7C--49.9C
Carnage AR 1,1681,1522,2770.506D0.7118.006%D**12.934%D--14.9D-N/A4777.1h14.4C+79.8D
C-4 1,6201,1107381.504C++0.2922.186%C--N/A78.7C+36.2B+64014.1h1.4C**6.1C++
GR-22 1,0341,0151,1350.894C0.3226.133%B17.734%C+28.4C+N/A9235.7h13.7C+52.6C**
AF-4 Cyclone 1,0019901,3600.728C0.4921.719%D15.152%C--17.7DN/A5655.9h12.4C57C
Blitz GD-10 9148941,1160.801C+0.4224.949%C++12.192%D23.8CN/A7137.6h15.4C++61.8C*
MGR-S1 Gladius 8958806721.31C+0.0930.427%B++20.568%C+42.1C*N/A10820.9h9.8C**32B+
AC-X11 8548351,0980.76C0.4625.36%C++17.605%D21.5CN/A6538.9h10.2C++40.2C*
Enforcer ML85 1,3277061126.304C**5.0948.43%B*N/A25.1C*22.1B*33728.1h12.8C+26.5B+
E540 Halberd 1,170698917.67C+6.4546.823%C**2.579%C27.3C+18.4B++28025.6h6.1C13C++
NC6 Gauss SAW 6936846311.084C+0.1321.676%B17.836%D-36.4BN/A16218.8h8.8B+40.6B+
Frag Grenade 6816751675N/A673.7852.672%B**N/A519.2C++4.6D17181.3h3.6C**6.9B+
NC1 Gauss Rifle 6686618010.825C+0.3924.03%C**16.339%D23C+N/A8428.8h11.8B+49B+
M96 Mjolnir-H 974604718.507A+7.2963.847%A++N/A67.9B**41.6B++4208.9h38.5C++60.3B++
NC05 Jackhammer 6095994681.28C+0.0647.997%B+12.688%C--48.7C**N/A11912.3h4.7C**9.7B
Tank Mine 1,0045851763.324B+2.1128.722%CN/A153.9B**110.3A++16443.8h1.9C++6.7C+
LA39 Bruiser 5725655021.125C+0.0973.099%B**15.398%C*44.5C*N/A12312.7h2B*2.8B++
L100 Python AP 7524721084.37C+3.1563.866%B**2.119%C34.7C**20.6B+30713.6h6.2C+9.7B+
NS-7 PDW 4664548060.563C-0.6519.832%D-14.978%C-14.4DN/A5631.5h17.1C86.3C-
Razor GD-23 4714527070.639C0.5826.123%B+14.602%D*15.4C-N/A5229.4h13.2C+50.4C**
M40 Fury 521420488.75C**7.5345.439%B**N/A64.6B+15.5B*5116.5h12.4C++27.2B+
C75 Viper 488418735.726B4.5146.201%B*N/A55A+9.2B+2767.6h8.4B*18.2B**
L100 Python HEAT 4973781243.048C1.8360.498%B**4.233%B**37.1B+11.7C++22110.2h4.8B+8B*
NS-61 Emissary 3813753391.106B+0.1133.367%B*10.4%D--35.4B+N/A10110.6h12.4B37.1B++
Hawk GD-68 5973585780.619C+0.6064.698%C**2.514%C+19B+12.7B+21418.8h7.6B11.8B+
M40 Fury 396325536.132C+4.9244.367%B**N/A47.8C++10.4C**4136.8h12.1C**27.3B++
NC6S Gauss SAW S 2822792701.033C0.1821.89%C15.412%D*33.6CN/A1028.3h10.1B+46C*
Gauss Rifle S 2762724720.576C--0.6423.356%C13.235%D--20.6C-N/A6213.2h11.9C+50.8C+
L105 Zephyr 3252601814.444B+13.2355.512%A++N/A46.4C+11.6B+2075.6h7C12.7B+
NS-15M1 2482471871.321C+0.1022.082%C+14.98%D--38.6C+N/A1216.4h11.8B+53.2C**
GD-7F 2492431761.381B0.1627.268%B+25.514%B**37.4B+N/A1746.5h10.5B*38.6B++
Mauler S6 2432414210.572C0.6431.988%D-12.863%C--18.1DN/A6513.3h5C++15.5C+
C150 Dalton 476233842.774C--1.5630.606%D-N/A16.8D--17.5C-30413.9h4.1C**13.5C+
SAS-R 2282271271.787C0.5738.451%C+62.996%C--36C+N/A1406.3h2.4C+6.1C++
M12 Kobalt 230214229.727C8.5118.098%C+14.953%D53.5C4B**2214h22.8C-126.2C+
C85 Canister 2302091217.417C++16.2033.524%D11.483%C--44.5D4.5C+1744.7h7C**20.9C++
Spear Anti-Vehicle Phalanx Turret 326193404.825C3.6150.642%B*8.808%A**48.3B+33.3B**4644h8.4C++16.6B+
Gauss SPR 191189862.198B0.9843.196%A++19.048%F-45B*N/A1114.2h5B+11.6B*
M20 Basilisk 263183872.103C0.8948.888%A6.557%C*24.1B10.5B*2607.6h94.6C+193.4B+
NC4 Mag-Shot 1701674200.398C-0.8221.141%D-8.982%F12.6DN/A5213.3h9.6C+45.4C+
NSX-P Tanto 1701651441.146C*0.0729.365%B++19.394%D-25.8C+N/A746.4h12.6B+43.1B++
L100 Python HESH 1831641411.714C++10.5072.765%MN/A78.1B**9C**3532.1h3.2C++4.4B*
NSX-P Naginata 1671631291.264C+0.0524.537%B+27.607%C+36.2CN/A1364.5h12.4C*50.7B+
M60-A Bulldog 186162217.714B+6.5048.05%A+N/A43.8B6.5C++3803.7h5.5C++11.4B*
Sticky Grenade 1611611161N/A159.7850%CN/A805CN/A23910.2h2.5C+4.9C+
The Little Helper 1621611640.982C0.2350.519%C*15.528%C+25.2DN/A756.4h5.1C10.2C++
Shrike 2631542850.54C0.6857.058%C++1.948%D19.3C-13.6C*3178h7.5C13.1C+
Enforcer ML65-H 307149383.921C+2.7061.551%B+1.342%C-32.4C+34.3B+4454.6h15.6C++25.3B
Rocklet Rifle 271145781.859A*0.6448.467%C-N/A53.7A*46.7A++5902.7h17.8A+36.7B**
Warden 1461411670.844C+0.3724.036%C--17.021%D--20.7C+N/A816.8h10.2C+42.5C+
NS-44 Commissioner AE 1371371850.741C0.4842.167%C++13.869%D**20.1D--N/A646.8h4.5D-10.6C
Titan-150 HEAT 184133324.156C+2.9455.948%B**N/A26.1B+10C**4895.1h4.9C++8.7B++
Bouncing Betty 122122284.357C++3.1442.256%CN/A135.6C*N/A5080.9h2.1C--4.9C+
MGR-L1 Promise 116111781.423C++0.2127.967%B*22.523%C50.5B2.3M+2362.2h12B++43B++
NS-TMC-01 "His Regards" 12110912,7560.009D1.2143.582%A+N/A0.3C-N/A1432.2h2.7C6.1B+
M40 Fury-H 111106715.143C*13.9347.382%B*1.887%B*88.3C++4.2D-4251.2h6.7B+14.2B++
NSX-P Tengu 1031011090.927C+0.2936.007%C++24.753%B+40.4C+N/A1412.5h12.3B34.1B
AF-23 Grinder 103101801.263C0.0521.663%F8.911%F22DN/A804.6h5.5B++25.4D
E540 Halberd-H 18397491.98D0.7659.802%B+N/A19D*16.9C-2385.1h9.9D**16.6D*
NS-44 Commissioner 99961640.585C0.6334.728%C+5.208%F--14.8DN/A856.5h4.3C12.4C+
Anti-Vehicle Grenade 11585185N/A83.7848.395%CN/A212.5D-75C18100.4h6.9C--14.3C
M20 Basilisk 10883362.306C1.0941.637%B+7.229%B+27.7B+8.3C+2863h78B+187.4B++
NCM1 Scattercannon 78781360.574D0.6423.82%D**8.974%D**10.4D--N/A517.5h7.3C**30.7C--
MKV Suppressed 7877920.837C0.3820.891%D--14.286%D-22.6C-N/A953.4h17.2C--82.5C--
AF-6 Shadow 7977870.885D0.3331.84%C10.39%F--29.6C-N/A852.6h7D-22C--
Dual-75 Duster 8276325.333A24.1248.411%AN/A58.5C4.6C+7281.3h6C+12.4B+
NC08 Mag-Scatter 74732210.33C-0.8937.281%D**5.479%F-17DN/A624.3h5D13.3D*
NC14 Bolt Driver 6969581.19C0.0330.341%D75.362%C++16C-N/A1294.3h2.4B+8.1C+
AF-23 Grinder 7068531.283C0.0726.492%D*14.706%C-20D-N/A813.4h6.9C++25.9D
NS-AM7 Archer 103681520.447C+0.7763.649%B++13.235%C-4.7C--2.4C+4214.5h13.8B+21.6B++
M12 Kobalt 7065610.833C9.6217.785%C+15.385%D59.1C4.5A3521.1h21.1C118.5C+
AF-4A Bandit AE 6464561.143C0.0726.408%C+21.875%D26.7C--N/A1282.4h11.8C44.7C+
NC05 Jackhammer AE 6464511.255C0.0451.339%B+14.063%C-45.7CN/A1281.4h5.4D10.5C+
M20 Mustang 8853630.841C0.3838.523%AN/A7.9C--5.2D1016.7h133.7C+347C**
G40-F Ranger 795268.667C+7.4531.377%C-N/A37.1C++19.3C+3501.4h51.6B*164.5B+
M12 Kobalt-H 565177.286D6.0719.759%C-13.726%D102C10A*2620.5h13.5B68.3C**
NCM2 Falcon 100501520.329D0.8941.195%C*2%D*5.5D--5.5B+829.1h18.3D**44.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon511,5841.8h
Anti-Vehicle MANA Turret168611.1h
Nano-Armor Kit319448,97926.3h
AE Nano-Armor Kit166293,31417.2h
AE Medical Applicator9149,0823h
Nanite Revive Grenade02,4860.7h
Medical Kit2492,5094.5h
Medical Applicator518235,64815.6h
Spitfire Auto-Turret106130.4h
Motion Spotter11230.1h
Restoration Kit203350.6h
Xiphos Anti-Personnel Phalanx Tower0810h
M96 Mjolnir01120h
Deconstruction Tool04550h
Shield Recharging Field352,0000.9h
Ammunition Package572,1672.2h
Anti-Infantry MANA Turret72720.4h
Nano-Repair Grenade04480.1h
Snowman Soldier72840.2h
M20 Drake0630h
Recon Detection Device155861h

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