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Archon Lictor ZALGIRISFF[DIGT] ZALGIRISFF
VS BR 79

KDR: 0.48

Score: 7.4m

Last Seen: Jul 12th, 2019 3:39 PM
- OFFLINE - 150.6 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
Level Progress (to 80): 38%
Level 100 Progress: 39% 786h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Lasher X2 Pulsar VS1 Solstice VE3 Quasar VM1 Tank Mine C-4 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-125,100 MLG Score: -100
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.951%25.251%403512092,0950.28330.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.622%-1.013D*0.679B+0.895B*HEAD ++ (~17.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.7-0.43C--17-0.19C89.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.357%0.418%76112132394191500.569048158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.254C-1.38D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.101C+16.3-0.303C26.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.007%8.302%54312112654271420.619159185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.024%-1.036D*0.872B*0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205-0.719D-51.3-0.287C153.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
18.987%29.464%541121311259130.189509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.873F-2.979M+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.2-0.607D40.173C++17.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 33
7.4m790.8%243 (14.6k)194 (11.6k)0.4759316,64413,9600.6328879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12149410.491%12.402%13002:440

27% Combat Medic32% Engineer25% Heavy Assault9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2018 4:18 PMJan 11th, 2019 8:54 PMJul 17th, 2019 8:04 PM (21h) (PST)Jul 12th, 2019 12:48 PM (6d) (PST)Jul 12th, 2019 11:39 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
22022440.1740.3660.0221.5740.025-100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,21713,4432261022194111,646

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
635.6h/26.5d 2,191 824 5,643 60k 1,595 1,652 944 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:766
Deaths:2,098
KDR:0.365
Accuracy:14.764% D*
HSR:27.415% B
Kills:766
Deaths (as Heavy Assault):2,098
Deaths (to Heavy Assaults):4,006
KDR:0.36511
Kill Difference:1,332
Playtime:159.644 hours
Usage:25%
Score:1.608m
Score/min:168
Accuracy (listed only):14.764%
HSR (listed only):27.415%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:517
Deaths:2,149
KDR:0.241
Accuracy:17.919% D--
HSR:22.244% B+
Pandora VX25
M**
Kills:112
Deaths:311
KDR:0.360
Accuracy:18.987% F-
HSR:29.464% M**
NSX-P Tanto
C--
Kills:55
Deaths:224
KDR:0.246
Accuracy:16.874% F
HSR:21.818% C--
Kills:684
Deaths (as Engineer):2,684
Deaths (to Engineers):1,978
KDR:0.25484
Kill Difference:2,000
Playtime:204.005 hours
Usage:32%
Score:2.362m
Score/min:193
Accuracy (listed only):17.927%
HSR (listed only):24.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:637
Deaths:2,862
KDR:0.223
Accuracy:15.552% F
HSR:27.473% B**
H-V45
D--
Kills:120
Deaths:466
KDR:0.258
Accuracy:15.650% F
HSR:14.167% D--
Pandora VX25
M**
Kills:112
Deaths:311
KDR:0.360
Accuracy:18.987% F-
HSR:29.464% M**
Kills:869
Deaths (as Combat Medic):3,639
Deaths (to Combat Medics):1,682
KDR:0.2388
Kill Difference:2,770
Playtime:171.321 hours
Usage:27%
Score:2.457m
Score/min:239
Accuracy (listed only):16.730%
HSR (listed only):23.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:517
Deaths:2,149
KDR:0.241
Accuracy:17.919% D--
HSR:22.244% B+
Pandora VX25
M**
Kills:112
Deaths:311
KDR:0.360
Accuracy:18.987% F-
HSR:29.464% M**
NSX-P Tanto
C--
Kills:55
Deaths:224
KDR:0.246
Accuracy:16.874% F
HSR:21.818% C--
Kills:684
Deaths (as Light Assault):2,684
Deaths (to Light Assaults):2,070
KDR:0.25484
Kill Difference:2,000
Playtime:57.438 hours
Usage:9%
Score:0.477m
Score/min:138
Accuracy (listed only):17.927%
HSR (listed only):24.509%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):1,754
KDR:0
Kill Difference:UNR
Playtime:11.543 hours
Usage:2%
Score:0.072m
Score/min:104
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:449
Deaths:554
KDR:0.810
Accuracy:9.189% D**
HSR:26.058% A+
Comet VM2
B+
Kills:204
Deaths:554
KDR:0.368
Accuracy:28.235% F
HSR:5.392% B+
Kills:653
Deaths (as MAX Suit):554
Deaths (to MAX Suits):819
KDR:1.1787
Kill Difference:99
Playtime:31.325 hours
Usage:5%
Score:0.427m
Score/min:227
Accuracy (listed only):18.712%
HSR (listed only):15.725%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:239
V. Kills:107 221%
Deaths:112
KDR:2.134
Accuracy:38.357% C+
KPH:21 C--
VKPH:9.400 C**
Kills:239 (239 + 0)
Deaths:112
KDR:2.134
VKDR:0.955
Vehicle Kills:107
Kill Difference:127
Playtime:11.363 hours
Usage:2%
Score:0.081m
Score/min:119
Driving Accuracy:38.357%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:119
V. Kills:43 270%
Deaths:56
KDR:2.125
Accuracy:39.409% D--
KPH:14.100 D-
VKPH:5.100 D--
Kills:119 (119 + 0)
Deaths:56
KDR:2.125
VKDR:0.768
Vehicle Kills:43
Kill Difference:63
Playtime:8.462 hours
Usage:1%
Score:0.047m
Score/min:92
Driving Accuracy:39.409%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:97
V. Kills:18 N/A
Deaths:21
KDR:4.619
Accuracy:37.914% C++
KPH:53.700 D
VKPH:10 B**
Kills:97 (0 + 97)
Deaths:21
KDR:4.619
VKDR:0.857
Vehicle Kills:18
Kill Difference:76
Playtime:1.806 hours
Usage:0%
Score:0.023m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:37.914%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:99
V. Kills:8 N/A
Deaths:19
KDR:5.211
Accuracy:11.196% D*
KPH:23.800 D*
VKPH:1.900 D
M20 Basilisk
D-
Kills:69
V. Kills:25 265%
Deaths:21
KDR:3.286
Accuracy:32.082% D-
KPH:11 D-
VKPH:4 D--
Kills:168 (0 + 168)
Deaths:40
KDR:4.200
VKDR:0.825
Vehicle Kills:33
Kill Difference:128
Playtime:10.411 hours
Usage:2%
Score:0.057m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:32.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7947662,0980.365D0.1114.764%D*27.415%B10.6D-N/A3672h14.8C100.2C
Lasher X2 7937651,3270.576C--0.1018.512%D--5.359%B*18.5DN/A4941.4h23.6D127.6D
Pulsar VS1 6636372,8620.223D0.2515.552%F27.473%B**6.2D--N/A20102.2h16.7C-107.2D*
Solstice VE3 5445172,1490.241D0.2317.919%D--22.244%B+5.3D-N/A1798.2h20.7D115.6C--
Quasar VM1 4604495540.81C-0.339.189%D**26.058%A+15.3DN/A5129.4h17.6D192D-
Tank Mine 5533952311.71C-1.2320.991%D--N/A87.8C35.1D--5994.5h1.2A5.6B+
C-4 3702904840.599D0.1221.171%D-N/A48.3D13.3D--3216h1.6C+7.7C-
C75 Viper 3462391122.134C1.6638.357%C+N/A21C--9.4C**11911.4h16.3C42.5C+
Comet VM2 2382045540.368D0.1128.235%F5.392%B+6.9D1.2D**2829.4h21.8C*77.1C--
Nemesis VSH9 3131974500.438C-0.0446.7%F--1.523%D11.7C6.9C10016.9h8.2C++17.5D-
H-V45 1251204660.258D0.2215.65%F14.167%D--6.5D*N/A2918.6h17.7D**112.9F-
Supernova PC 162119562.125C-1.6539.409%D--N/A14D-5.1D--928.5h9.2F-23.3F--
Pandora VX25 1151123110.36D0.1218.987%F-29.464%M**9.1D--N/A3312.3h4B+21.2D*
Force-Blade 10910810,4600.01C0.4711.029%F1.852%D0.3C-N/A1376h1.9B+17.5C--
M12 Kobalt 10799195.211D4.7411.196%D*18.182%C+23.6D*1.9D824.2h22.7C-202.8D-
Proton II PPA-H 11597214.619D4.1437.914%C++2.062%B53.9D10B**2151.8h23.5T62F-
Frag Grenade 9996196N/A95.5248.342%BN/A480C+15B++15110.2h3.9C+8.2C*
M20 Basilisk 9469213.286C*2.8132.082%D-2.899%D*11D-4D--966.3h131.3D-409.2D--
NSX-P Tanto 57552240.246D0.2316.874%F21.818%C--7D--N/A317.9h15.8C+93.4D
MANA Anti-Personnel Turret 5252750.693N/A0.229.648%UN/A520UN/A1198300.1h20.7T*214.5T*
Rocklet Rifle 96521810.287D-0.1934.774%F-N/A12.7D*10.7D*1874.1h41.5C119.3D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon261,2311.1h
Nano-Armor Kit345304,28923.7h
M20 Basilisk-H0870h
Nanite Revive Grenade01,8680.5h
Medical Applicator729179,96716.2h
Spitfire Auto-Turret381,0771.2h
Motion Spotter2990.1h
Xiphos Anti-Personnel Phalanx Tower0700h
Welding Device11,1300.1h
G40-F Ranger0660h
M12 Kobalt01380h
Ammunition Package232,0690.8h
Medical Kit658311.1h
Anti-Infantry MANA Turret194570.7h
Router21940.3h
M20 Drake0790h
L-30R Vektor2920.2h
AP30 Shredder01500h
Recon Detection Device41050.5h
A30 Walker0520h

Check the help document for the dictionary if you want to learn more about words used here.


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