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Field Marshal ZDarkShadowsZ[SBTR] ZDarkShadowsZ
TR BR 147

KDR: 3.02

Score: 49.6m

Last Seen: May 25th, 2020 3:03 PM
- OFFLINE - 1033.3 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bighorn .50M G20 Vulcan-H RAMS .50M M77-B Claymore Tank Mine P525 Marauder-H P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,129,653 MLG Score: 903
Fun Score: N/A
Cheeseburgers Flipped: 510TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.153%20.901%48435131427,2331.919981.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.621%0.367C**-0.031C+-1.23D*HEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.314C*11.80.176C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.797%1.639%6021347305534770.571161391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.544%-0.787D-0.069C+-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.60.405B28.80.459B+67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.467%2.398%352813417,256162325574.47073284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.443%-1.8F--0.066C+0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.9-0.429C--12.30.01C+42.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.149%4.132%762913407,696131231325.86139246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.678%0.086C+-0.094C+0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.7-0.212C54.1-0.345C-91.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.974%84.096%7627134214,8641725198.61681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.278%1.207B**1.097B**2.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+20.366C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.437%14.723%762413452,710989242.74014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.142%0.796B++-0.019C+0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+30.379C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.6m297.4%260 (15.6k)238 (14.3k)3.0213582,76727,3943.47974147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349477417.663%24.13%42607:3537

46% Engineer6% Heavy Assault32% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2013 4:59 PMMay 21st, 2016 12:25 AMMay 30th, 2020 4:03 AM (121d) (PST)May 25th, 2020 11:14 AM (126d) (PST)May 25th, 2020 11:03 AM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
455823730.3970.1320.0961.3310.050903

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3194,89322,426248680314,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3470.5h/144.6d 12,557 19,972 35,700 277.2k 5,239 11,730 10,429 94.8m

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
B+
Kills:5,065
Deaths:288
KDR:17.587
Accuracy:47.142% B+
HSR:82.705% B+
RAMS .50M
B**
Kills:3,279
Deaths:234
KDR:14.013
Accuracy:48.503% B**
HSR:86.459% B**
M77-B
A++
Kills:2,752
Deaths:523
KDR:5.262
Accuracy:53.059% A++
HSR:89.462% A+
NSX Daimyo
C
Kills:1,206
Deaths:154
KDR:7.831
Accuracy:41.964% C
HSR:92.537% C-
MG-S1 Jackal
C--
Kills:1,181
Deaths:857
KDR:1.378
Accuracy:27.145% C--
HSR:18.967% D
NS-44L Blackhand
B*
Kills:1,175
Deaths:206
KDR:5.704
Accuracy:51.461% B*
HSR:36.681% D
NSX Tengu
C+
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:39.837% C+
HSR:19.506% D
PDW-16 Hailstorm
B+
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:30.080% B+
HSR:20.326% C*
SR-7
A
Kills:1,166
Deaths:73
KDR:15.973
Accuracy:50.775% B**
HSR:89.708% A
TSAR-42
C
Kills:1,161
Deaths:152
KDR:7.638
Accuracy:39.934% C
HSR:69.681% C
KSR-35
C
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:36.614% C
HSR:29.138% C
MKV Suppressed
C+
Kills:1,157
Deaths:507
KDR:2.282
Accuracy:27.864% C+
HSR:16.681% D
TS2 Inquisitor
C++
Kills:1,156
Deaths:733
KDR:1.577
Accuracy:31.266% C++
HSR:14.100% D*
SMG-46 Armistice
D
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:21.507% D**
HSR:14.298% D
SOAS-20
C
Kills:1,154
Deaths:480
KDR:2.404
Accuracy:26.611% D
HSR:21.924% C
SMG-46G Armistice
D-
Kills:1,152
Deaths:409
KDR:2.817
Accuracy:25.639% D-
HSR:13.021% D-
NS-7 PDW
C+
Kills:526
Deaths:523
KDR:1.006
Accuracy:27.719% C+
HSR:18.821% C
NS-45 Pilot
C++
Kills:414
Deaths:264
KDR:1.568
Accuracy:34.924% C++
HSR:23.430% D-
T4 AMP
C**
Kills:340
Deaths:259
KDR:1.313
Accuracy:31.101% C**
HSR:15.882% D-
NS-44 Commissioner
C++
Kills:315
Deaths:208
KDR:1.514
Accuracy:40.755% C++
HSR:23.175% C
TX1 Repeater
D
Kills:301
Deaths:405
KDR:0.743
Accuracy:22.515% D
HSR:16.611% D-
TRAP-M1
D*
Kills:235
Deaths:102
KDR:2.304
Accuracy:21.794% F
HSR:18.298% D*
NS-30 Vandal
D*
Kills:94
Deaths:46
KDR:2.043
Accuracy:27.945% D*
HSR:15.957% D**
Shuriken
B+
Kills:88
Deaths:57
KDR:1.544
Accuracy:32.052% B+
HSR:19.318% C
NSX Tomoe
D-
Kills:69
Deaths:25
KDR:2.760
Accuracy:27.200% D-
HSR:33.333% D-
Kills:28,640
Deaths (as Infiltrator):8,678
Deaths (to Infiltrators):5,502
KDR:3.3003
Kill Difference:19,962
Playtime:1,096.182 hours
Usage:32%
Score:13.273m
Score/min:202
Accuracy (listed only):34.616%
HSR (listed only):36.001%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:1,168
Deaths:731
KDR:1.598
Accuracy:22.118% D-
HSR:23.630% D
T9 CARV
C-
Kills:1,162
Deaths:574
KDR:2.024
Accuracy:19.803% D
HSR:23.580% C-
TMG-50
D*
Kills:1,155
Deaths:843
KDR:1.370
Accuracy:17.556% D*
HSR:16.883% D*
T32 Bull
C-
Kills:259
Deaths:149
KDR:1.738
Accuracy:24.481% C-
HSR:17.375% D*
T16 Rhino
C+
Kills:213
Deaths:127
KDR:1.677
Accuracy:21.058% C--
HSR:25.352% C+
Kills:3,957
Deaths (as Heavy Assault):2,424
Deaths (to Heavy Assaults):6,310
KDR:1.63243
Kill Difference:1,533
Playtime:201.409 hours
Usage:6%
Score:2.616m
Score/min:216
Accuracy (listed only):21.003%
HSR (listed only):21.364%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
C--
Kills:1,181
Deaths:857
KDR:1.378
Accuracy:27.145% C--
HSR:18.967% D
AS16 NightHawk
C**
Kills:1,176
Deaths:618
KDR:1.903
Accuracy:46.474% C**
HSR:12.840% C--
NSX Tengu
C+
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:39.837% C+
HSR:19.506% D
TAS-16 Blackjack
C+
Kills:1,167
Deaths:887
KDR:1.316
Accuracy:63.625% C+
HSR:16.110% C+
PDW-16 Hailstorm
B+
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:30.080% B+
HSR:20.326% C*
T5 AMC
D
Kills:1,158
Deaths:1,469
KDR:0.788
Accuracy:16.134% F-
HSR:17.789% D
MKV Suppressed
C+
Kills:1,157
Deaths:507
KDR:2.282
Accuracy:27.864% C+
HSR:16.681% D
TRAC-5 S
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:20.181% D--
HSR:15.730% C
TRAC-5
C-
Kills:1,154
Deaths:1,141
KDR:1.011
Accuracy:20.145% D-
HSR:17.851% C-
SMG-46 Armistice
D
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:21.507% D**
HSR:14.298% D
LC2 Lynx
C--
Kills:1,154
Deaths:756
KDR:1.526
Accuracy:18.089% F
HSR:20.971% C--
HC1 Cougar
D--
Kills:1,154
Deaths:734
KDR:1.572
Accuracy:21.776% D*
HSR:18.284% D--
SMG-46G Armistice
D-
Kills:1,152
Deaths:409
KDR:2.817
Accuracy:25.639% D-
HSR:13.021% D-
TRAC-Shot
D
Kills:1,152
Deaths:795
KDR:1.449
Accuracy:24.107% D
HSR:15.191% D-
NS-7 PDW
C+
Kills:526
Deaths:523
KDR:1.006
Accuracy:27.719% C+
HSR:18.821% C
NSX Tanto
C
Kills:300
Deaths:160
KDR:1.875
Accuracy:24.901% D-
HSR:26% C
TRS-12 Uppercut
B++
Kills:238
Deaths:115
KDR:2.070
Accuracy:70.528% B++
HSR:13.025% C-
FA1 Barrage
A
Kills:129
Deaths:108
KDR:1.194
Accuracy:40.031% C-
HSR:22.481% A
Shuriken
B+
Kills:88
Deaths:57
KDR:1.544
Accuracy:32.052% B+
HSR:19.318% C
Kills:17,537
Deaths (as Light Assault):11,770
Deaths (to Light Assaults):5,380
KDR:1.48997
Kill Difference:5,767
Playtime:368.550 hours
Usage:11%
Score:4.408m
Score/min:199
Accuracy (listed only):31.465%
HSR (listed only):17.748%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C**
Kills:1,176
Deaths:618
KDR:1.903
Accuracy:46.474% C**
HSR:12.840% C--
MG-HBR1 Dragoon
C+
Kills:1,167
Deaths:158
KDR:7.386
Accuracy:32.015% D
HSR:31.877% C+
TAS-16 Blackjack
C+
Kills:1,167
Deaths:887
KDR:1.316
Accuracy:63.625% C+
HSR:16.110% C+
T5 AMC
D
Kills:1,158
Deaths:1,469
KDR:0.788
Accuracy:16.134% F-
HSR:17.789% D
TRAC-5 S
C
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:20.181% D--
HSR:15.730% C
TRAC-5
C-
Kills:1,154
Deaths:1,141
KDR:1.011
Accuracy:20.145% D-
HSR:17.851% C-
LC2 Lynx
C--
Kills:1,154
Deaths:756
KDR:1.526
Accuracy:18.089% F
HSR:20.971% C--
HC1 Cougar
D--
Kills:1,154
Deaths:734
KDR:1.572
Accuracy:21.776% D*
HSR:18.284% D--
TRAC-Shot
D
Kills:1,152
Deaths:795
KDR:1.449
Accuracy:24.107% D
HSR:15.191% D-
AMR-66
C+
Kills:425
Deaths:249
KDR:1.707
Accuracy:26.085% D
HSR:26.118% C+
NSX Tanto
C
Kills:300
Deaths:160
KDR:1.875
Accuracy:24.901% D-
HSR:26% C
TRS-12 Uppercut
B++
Kills:238
Deaths:115
KDR:2.070
Accuracy:70.528% B++
HSR:13.025% C-
FA1 Barrage
A
Kills:129
Deaths:108
KDR:1.194
Accuracy:40.031% C-
HSR:22.481% A
Kills:11,531
Deaths (as Engineer):7,947
Deaths (to Engineers):5,926
KDR:1.45099
Kill Difference:3,584
Playtime:1,586.073 hours
Usage:46%
Score:25.071m
Score/min:263
Accuracy (listed only):32.622%
HSR (listed only):19.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:1,188
Deaths:952
KDR:1.248
Accuracy:23.249% C-
HSR:23.569% C
MG-S1 Jackal
C--
Kills:1,181
Deaths:857
KDR:1.378
Accuracy:27.145% C--
HSR:18.967% D
AS16 NightHawk
C**
Kills:1,176
Deaths:618
KDR:1.903
Accuracy:46.474% C**
HSR:12.840% C--
NSX Tengu
C+
Kills:1,174
Deaths:542
KDR:2.166
Accuracy:39.837% C+
HSR:19.506% D
TAS-16 Blackjack
C+
Kills:1,167
Deaths:887
KDR:1.316
Accuracy:63.625% C+
HSR:16.110% C+
PDW-16 Hailstorm
B+
Kills:1,166
Deaths:554
KDR:2.105
Accuracy:30.080% B+
HSR:20.326% C*
TORQ-9
D
Kills:1,165
Deaths:639
KDR:1.823
Accuracy:24.275% D
HSR:22.060% D
MKV Suppressed
C+
Kills:1,157
Deaths:507
KDR:2.282
Accuracy:27.864% C+
HSR:16.681% D
SMG-46 Armistice
D
Kills:1,154
Deaths:781
KDR:1.478
Accuracy:21.507% D**
HSR:14.298% D
SMG-46G Armistice
D-
Kills:1,152
Deaths:409
KDR:2.817
Accuracy:25.639% D-
HSR:13.021% D-
NS-7 PDW
C+
Kills:526
Deaths:523
KDR:1.006
Accuracy:27.719% C+
HSR:18.821% C
Cycler TRV
C-
Kills:390
Deaths:179
KDR:2.179
Accuracy:24.242% C-
HSR:17.180% D-
TRS-12 Uppercut
B++
Kills:238
Deaths:115
KDR:2.070
Accuracy:70.528% B++
HSR:13.025% C-
SABR-13
D
Kills:159
Deaths:116
KDR:1.371
Accuracy:19.408% F-
HSR:23.270% D
FA1 Barrage
A
Kills:129
Deaths:108
KDR:1.194
Accuracy:40.031% C-
HSR:22.481% A
NS-11P
C-
Kills:108
Deaths:185
KDR:0.584
Accuracy:15.421% F--
HSR:22.222% C-
Shuriken
B+
Kills:88
Deaths:57
KDR:1.544
Accuracy:32.052% B+
HSR:19.318% C
Kills:13,318
Deaths (as Combat Medic):8,029
Deaths (to Combat Medics):2,268
KDR:1.65874
Kill Difference:5,289
Playtime:146.676 hours
Usage:4%
Score:2.881m
Score/min:327
Accuracy (listed only):32.888%
HSR (listed only):18.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B
Kills:683
Deaths:221
KDR:3.091
Accuracy:15.852% C
HSR:21.523% B
M2 Mutilator
C+
Kills:569
Deaths:169
KDR:3.367
Accuracy:16.385% C+
HSR:17.750% C
M3 Pounder HEG
D*
Kills:220
Deaths:119
KDR:1.849
Accuracy:32.031% D**
HSR:1.364% D*
NS-10 Burster
C+
Kills:157
Deaths:64
KDR:2.453
Accuracy:28.932% C
HSR:5.096% C+
NS-10 Burster
A+
Kills:146
Deaths:62
KDR:2.355
Accuracy:29.041% C-
HSR:8.219% A+
M3 Pounder HEG
D
Kills:127
Deaths:48
KDR:2.646
Accuracy:37.360% D-
HSR:2.362% D
Kills:1,902
Deaths (as MAX Suit):341.500
Deaths (to MAX Suits):880
KDR:5.56955
Kill Difference:1,560.500
Playtime:63.925 hours
Usage:2%
Score:1.381m
Score/min:360
Accuracy (listed only):26.600%
HSR (listed only):9.386%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:226
V. Kills:53 419%
Deaths:95
KDR:2.379
Accuracy:34.839% F-
KPH:28.200 D--
VKPH:6.600 D--
M14 Banshee
D*
Kills:79
V. Kills:5 N/A
Deaths:46
KDR:1.717
Accuracy:21.986% F-
KPH:12.200 D*
VKPH:0.800 D*
Kills:305 (79 + 0)
Deaths:141
KDR:2.163
VKDR:0.411
Vehicle Kills:58
Kill Difference:164
Playtime:14.491 hours
Usage:0%
Score:0.129m
Score/min:148
Piloting Accuracy:21.986%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,093
V. Kills:90 N/A
Deaths:45
KDR:24.289
Accuracy:43.496% D--
KPH:49 D
VKPH:4 D*
L100 Python HEAT
D-
Kills:1,066
V. Kills:284 374%
Deaths:118
KDR:9.034
Accuracy:42.496% D*
KPH:24.900 D-
VKPH:6.600 D**
Skyguard
D--
Kills:451
V. Kills:363 124%
Deaths:44
KDR:10.250
Accuracy:17.744% F-
KPH:8.100 D--
VKPH:6.500 D--
C75 Viper
D-
Kills:393
V. Kills:92 423%
Deaths:53
KDR:7.415
Accuracy:28.868% D*
KPH:21.100 D-
VKPH:4.900 D--
L100 Python AP
D
Kills:350
V. Kills:123 282%
Deaths:13
KDR:26.923
Accuracy:43.622% F
KPH:31.200 D
VKPH:11 D**
Kills:3,353 (3,353 + 0)
Deaths:273
KDR:12.282
VKDR:3.487
Vehicle Kills:952
Kill Difference:3,080
Playtime:150.493 hours
Usage:4%
Score:1.238m
Score/min:137
Driving Accuracy:43.622%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:1,526
V. Kills:940 162%
Deaths:127
KDR:12.016
Accuracy:37.852% D*
KPH:24.400 D-
VKPH:15.100 D-
P2-120 HEAT
D
Kills:1,202
V. Kills:434 276%
Deaths:148
KDR:8.122
Accuracy:35.302% D--
KPH:21 D
VKPH:7.600 D-
P2-120 HESH
C--
Kills:1,175
V. Kills:231 N/A
Deaths:30
KDR:39.167
Accuracy:38.879% D
KPH:41.300 D-
VKPH:8.100 C--
E540 Halberd
D**
Kills:58
V. Kills:30 187%
Deaths:12
KDR:4.833
Accuracy:34.562% D**
KPH:15.100 D**
VKPH:7.800 F
Kills:3,961 (3,903 + 58)
Deaths:317
KDR:12.495
VKDR:5.158
Vehicle Kills:1,635
Kill Difference:3,644
Playtime:151.993 hours
Usage:4%
Score:1.664m
Score/min:182
Driving Accuracy:38.879%
Gunner Accuracy:34.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:4,098
V. Kills:2,432 168%
Deaths:417
KDR:9.827
Accuracy:45.862% D
KPH:32 D-
VKPH:19 D-
P525 Marauder-H
D-
Kills:1,834
V. Kills:131 N/A
Deaths:77
KDR:23.818
Accuracy:33.581% D
KPH:56.900 D*
VKPH:4.100 D-
E540 Halberd-H
D*
Kills:248
V. Kills:103 238%
Deaths:24
KDR:10.333
Accuracy:50% D*
KPH:21.400 D*
VKPH:8.900 F
MR11 Gatekeeper-H
D
Kills:178
V. Kills:131 135%
Deaths:15
KDR:11.867
Accuracy:49.921% D
KPH:21.300 D*
VKPH:15.600 D**
M40 Fury-H
D
Kills:99
V. Kills:6 N/A
Deaths:13
KDR:7.615
Accuracy:38.124% D
KPH:33.900 D*
VKPH:2.100 D**
Kills:6,457 (0 + 6,457)
Deaths:546
KDR:11.826
VKDR:5.134
Vehicle Kills:2,803
Kill Difference:5,911
Playtime:183.058 hours
Usage:5%
Score:2.172m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:38.124%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:965
V. Kills:105 N/A
Deaths:24
KDR:40.208
Accuracy:15.635% D-
KPH:28.500 D*
VKPH:3.100 C
M20 Basilisk
D--
Kills:173
V. Kills:60 284%
Deaths:17
KDR:10.177
Accuracy:24.154% F--
KPH:12.100 D--
VKPH:4.200 D*
G30 Walker
D--
Kills:164
V. Kills:152 107%
Deaths:19
KDR:8.632
Accuracy:21.735% F
KPH:7.400 D**
VKPH:6.900 D--
M40 Fury
D--
Kills:90
V. Kills:15 N/A
Deaths:7
KDR:12.857
Accuracy:27.412% D**
KPH:27.300 D--
VKPH:4.500 D*
M20 Basilisk
D--
Kills:66
V. Kills:25 254%
Deaths:8
KDR:8.250
Accuracy:23.995% F-
KPH:13.300 D--
VKPH:5 D*
Kills:1,458 (0 + 1,458)
Deaths:75
KDR:19.440
VKDR:4.760
Vehicle Kills:357
Kill Difference:1,383
Playtime:78.491 hours
Usage:2%
Score:0.463m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:23.995%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:253
V. Kills:53 469%
Deaths:355
KDR:0.713
Accuracy:48.710% C-
KPH:6 D*
VKPH:1.200 D
S12 Renegade
D**
Kills:101
V. Kills:1 N/A
Deaths:52
KDR:1.942
Accuracy:39.306% C-
KPH:6.800 D**
VKPH:0.100 D**
Kills:354 (354 + 0)
Deaths:407
KDR:0.870
VKDR:0.133
Vehicle Kills:54
Kill Difference:53
Playtime:57.335 hours
Usage:2%
Score:0.081m
Score/min:24
Driving Accuracy:39.306%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bighorn .50M 5,0735,06528817.587A**14.5747.142%B+82.705%B+42.9DN/A109118h1.8C++3.8B+
G20 Vulcan-H 6,5304,0984179.827B6.8145.862%D2.44%C32D-19D-220128h80.2B+174.8C**
RAMS .50M 3,2803,27923414.013M10.9948.503%B**86.459%B**46C**N/A14171.3h1.7B++3.5B++
M77-B 2,7542,7525235.262A2.2453.059%A++89.462%A+24.2DN/A73113.6h1.8B*3.4B**
Claymore 2,6702,67011922.437A++19.4230.351%CN/A213.6B**N/A53312.5h1.1B*3.7C++
Tank Mine 4,0972,5477153.562C++0.5424.365%D--N/A170.9B++104B**162814.9h1.3B**5.3C++
P525 Marauder-H 1,9651,8347723.818B20.8033.581%DN/A57D*4.1D-14832.2h6.2B18.3C++
P2-120 AP 2,4661,52612712.016C++8.9937.852%D*3.866%B++24.5D-15.1D-24262.4h6.4C+16.9C--
NSX Daimyo 1,2081,2061547.831B**4.8141.964%C92.537%C-38D-N/A9431.7h2.7D6.5C-
P2-120 HEAT 1,6361,2021488.122C+5.1035.302%D--2.662%C+21D7.6D-12457.3h6.6C++18.6C
T1 Cycler 1,2221,1889521.248C+1.7723.249%C-23.569%C19.1DN/A7462.2h14.3C-61.6C
MG-S1 Jackal 1,2121,1818571.378C+1.6427.145%C--18.967%D18.4D--N/A4564.2h12.6D46.5C
AS16 NightHawk 1,1901,1766181.903C+1.1246.474%C**12.84%C--31DN/A10137.9h3.9C**8.3B+
P2-120 HESH 1,4061,1753039.167B**36.1538.879%DN/A41.4D-8.1C--14728.4h4.2C*10.9C+
NS-44L Blackhand 1,1831,1752065.704A**2.6851.461%B*36.681%D23.3DN/A6850.4h3.1B++5.9B*
NSX Tengu 1,1901,1745422.166B+0.8639.837%C+19.506%D18.5D--N/A4763.6h11.7C+29.4C++
MSW-R 1,1841,1687311.598C1.4222.118%D-23.63%D20.9D--N/A7155.8h12.7D57.5C--
MG-HBR1 Dragoon 1,1741,1671587.386S4.3632.015%D31.877%C+44.7C+N/A12626.1h5.1B+15.9C**
TAS-16 Blackjack 1,1741,1678871.316C+1.7163.625%C+16.11%C+21.5D--N/A6054.2h2.2C*3.5C++
PDW-16 Hailstorm 1,1761,1665542.105B+0.9230.08%B+20.326%C*27.4DN/A7142.6h12.9C*42.8B+
SR-7 1,1681,1667315.973M++12.9550.775%B**89.708%A43.8CN/A15226.6h1.8B+3.5B++
TORQ-9 1,1851,1656391.823C++1.2024.275%D22.06%D21.9D--N/A6353.2h15.9D-65.7D
T9 CARV 1,1741,1625742.024C++1.0019.803%D23.58%C-27.4DN/A11742.4h12.6C+63.7C+
TSAR-42 1,1651,1611527.638B**4.6239.934%C69.681%C37.5DN/A11731h2.3C--5.7C
KSR-35 1,1691,1602963.919B0.9036.614%C29.138%C31D-N/A6637.4h4.2C++11.5C++
T5 AMC 1,1701,1581,4690.788C--2.2316.134%F-17.789%D9.6D--N/A35120.9h15.6D-96.8F-
MKV Suppressed 1,1651,1575072.282B++0.7427.864%C+16.681%D27.9DN/A8341.5h12C*43C*
TRAC-5 S 1,1701,1577571.528B1.4920.181%D--15.73%C19.5CN/A5259.2h12.7C63.2C
TS2 Inquisitor 1,1651,1567331.577C+1.4431.266%C++14.1%D*21.2D--N/A5854.5h10.3C+32.9C++
TMG-50 1,1691,1558431.37C1.6517.556%D*16.883%D*22.8D-N/A6750.6h11.7C66.5D
TRAC-5 1,1751,1541,1411.011C+2.0120.145%D-17.851%C-15C--N/A7177h15.6C77.3C
SMG-46 Armistice 1,1571,1547811.478C++1.5421.507%D**14.298%D16.3D--N/A4870.8h13.1C++61C
LC2 Lynx 1,1691,1547561.526C+1.5018.089%F20.971%C--16.9DN/A5268.1h15.4D85.3D--
SOAS-20 1,1621,1544802.404B+0.6226.611%D21.924%C23.9D-N/A6848.2h12.2C+45.8C
HC1 Cougar 1,1681,1547341.572C+1.4521.776%D*18.284%D--14.7D-N/A5178.7h12.1C55.7C-
SMG-46G Armistice 1,1581,1524092.817B*0.2025.639%D-13.021%D-31.7DN/A8636.3h12.1C+47.1C
TRAC-Shot 1,1691,1527951.449C+1.5724.107%D15.191%D-16.6D--N/A4069.4h10.8C++44.9C+
C-4 1,4871,1062773.993A0.9720.03%D--N/A140B+48.2B**9937.9h1.2C**6C
L100 Python HESH 1,1831,0934524.289B+21.2743.496%D--3.019%A++49D4D*16622.3h2.6B+6C++
L100 Python HEAT 1,3501,0661189.034C++6.0142.496%D*3.002%B+24.9D-6.6D**12342.8h4.4B+10.4C+
Frag Grenade 1,0861,05511055N/A1,051.9846.028%CN/A555.3C+16.3C**17151.9h3.1C*6.7C++
M12 Kobalt 1,0709652440.208B+37.1915.635%D-18.86%C+28.6D*3.1C8233.8h17.7C+113.1C
C-4 ARX 1,2439601267.619A**4.6029.747%B+N/A309.7M91.3M12063.1h1B+3.3B+
Sticky Grenade 8648591859N/A855.9842.916%D*N/A572.7D--3.3D--15141.5h2.5C5.9C-
Icikill 83283113,6890.061C++2.9617.776%D*N/A0.7CN/A21191.2h1.6B*8.9C+
Spear Anti-Vehicle Phalanx Turret 1,0087162825.571A++22.5550.152%C++3.492%C+51.5C+21C--34213.9h6.9B+13.8B+
M2 Mutilator 6966832213.09C**0.0715.852%C21.523%B25.1DN/A7927.2h16.3C+103.1C++
M2 Mutilator 5775691693.367B0.3516.385%C+17.75%C26.6C-N/A8421.4h15.8C++96.4C*
ML-7 7755583241.722B*1.3057.123%C2.509%C+32.4C++12.6C28117.2h5.8C*10.2C++
NS-7 PDW 5365265231.006C2.0227.719%C+18.821%C10.9D--N/A3748.2h15.8D57C
Skyguard 8144514410.25A++7.2317.744%F-N/A8.1D--6.5D--11055.6h118.9C+669.9D**
AMR-66 4274252491.707C**1.3126.085%D26.118%C+19.4DN/A6721.9h8.4C+32.1C+
NS-45 Pilot 4154142641.568C+1.4534.924%C++23.43%D-24.5D--N/A7716.9h8.1D--23.1C
C75 Viper 485393537.415C+4.3928.868%D*N/A21D-4.9D--15318.7h10.2C++35.2C
Cycler TRV 4033901792.179C*0.8424.242%C-17.18%D-18.8D--N/A8320.7h13.1C-53.9C
L100 Python AP 4733501326.923A23.9043.622%F2%C+31.3D11D**24311.2h4.8C++11C
T4 AMP 3423402591.313C++1.7131.101%C**15.882%D-8D*N/A2142.7h14.1C+45.4C*
NS-44 Commissioner 3163152081.514C*1.5140.755%C++23.175%C11.4D--N/A3927.6h3.3C*8.2C**
TX1 Repeater 3063014050.743C2.2822.515%D16.611%D-13.1D-N/A5922.9h14C62.3C
NSX Tanto 3093001601.875C**1.1524.901%D-26%C18.4D--N/A5916.3h13.8C55.5C-
T32 Bull 2622591491.738C+1.2824.481%C-17.375%D*15D*N/A7317.3h12.1C49.2C+
M40 Fury-F 3062533550.713D2.3148.71%C-N/A6D*1.3D2342.4h7.5B++15.3B++
E540 Halberd-H 3512482410.333C7.3150%D*2.419%B++21.4D*8.9F13011.6h6.5C13D
TRS-12 Uppercut 2402381152.07B+0.9570.528%B++13.025%C-33.1DN/A1567.2h2B++2.9B+
TRAP-M1 2352351022.304B+0.7221.794%F18.298%D*23.3D--N/A7310.1h10.6C-48.6D*
Hellfire Rocket Pods 279226952.379D--0.6434.839%F-1.77%A++28.3D--6.6D--1988h27.6C+79.3D
M3 Pounder HEG 2472201191.849C+1.1732.031%D**1.364%D*13.9D1.7D*7915.8h15.8C++49.4C
T16 Rhino 2152131271.677C+1.3421.058%C--25.352%C+20.9D-N/A9310.2h13.5C-64.2C
NS Annihilator 4032041841.109B*1.9181.461%C*N/A12.2C+11.9B*20816.7h10.7C++13.1C++
Rocklet Rifle 331188712.648A*0.3753.237%C+N/A41.8B++31.8B4784.5h34.2C++64.2C++
Chainblade 1881877,6080.025C+3.0026.559%CN/A0.3DN/A1685.7h1.9B+7.3B
Auraxium Chainblade 1821823,8620.047C++2.9712.387%D**N/A0.4CN/A1499.6h1.6B*12.8C
MR11 Gatekeeper-H 3091781511.867B+8.8549.921%D1.124%C21.2D*15.6D**1808.4h55C+110.1C
M20 Basilisk 2331731710.176B**7.1524.154%F--6.358%C++12.1D--4.2D*10114.3h63.8B++264.3C
G30 Walker 316164198.632C**5.6121.735%F2.439%D7.4D**6.9D--10222.1h253D*1164F--
SABR-13 1611591161.371C1.6519.408%F-23.27%D16.9D*N/A759.4h14.8D**76.5F*
NS-10 Burster 278157642.453B**0.5728.932%C5.096%C+6.6C**5.1B*9923.9h151.1C+522.2C+
MANA Anti-Vehicle Turret 298155801.938C+1.0850.332%D3.871%C+25D23.1C--4236.2h11.7C+23.3C
NS-10 Burster 264146622.355B++0.6729.041%C-8.219%A+6.3C++5.1B++10023.3h160.1C+551.2C+
FA1 Barrage 1301291081.194C+1.8340.031%C-22.481%A19.8DN/A1006.5h4B+10C*
M3 Pounder HEG 151127482.646C++0.3837.36%D-2.362%D14D--2.6D--919.1h20.4D54.7D
T7 Mini-Chaingun 1231231390.885C--2.1412.745%D*10.569%D-18.4D--N/A1266.7h16.4D128.8D--
Aspis Anti-Aircraft Phalanx Turret 225112814A**10.9825.634%DN/A16.2B16.4B+3036.9h113.7B**443.7B+
NS-11P 1091081850.584D-2.4415.421%F--22.222%C-8.2D*N/A3713.1h19.4F**125.9T*
S12 Renegade 102101521.942C-1.0839.306%C-2.97%C-6.8D**N/A2614.9h2.7B6.9C*
M40 Fury-H 10599137.615C--4.5938.124%DN/A34.1D*2.1D**962.9h10.1C+26.5D
NS-30 Vandal 9994462.043C+0.9827.945%D*15.957%D**23.5D--1.3B**1064h6.3D-22.6D*
Hunter QCX 9292801.15B+1.8718.055%F61.957%M+5.6D--N/A1916.3h2.5B+14C*
M40 Fury 10590712.857C++9.8427.412%D**3.333%A*27.3D--4.5D*1503.3h11.7C**42.8C
Shuriken 9088571.544C1.4832.052%B+19.318%C15.7D**N/A535.6h13.3C41.4C**
Orbital Strike Uplink 12385185N/A81.981120%UN/A850U380U42040.1h1.3T*0.1T*
M20 Basilisk 11082241A*37.9845.695%D8.537%A++54.7C*18.7C3171.5h62.5B*136.7B++
M14 Banshee 8479461.717C--1.3021.986%F-1.266%B*12.2D*N/A876.5h32.2D--146.4F
T2 Striker 11976262.923M**0.1036.827%FN/A14.3C+8.1C2745.3h32.5B+88.3C-
NSX Tomoe 6969252.76C++0.2627.2%D-33.333%D-20.3D*N/A683.4h17.1D*62.9D*
M20 Basilisk 916688.25B++5.2323.995%F-6.061%C++13.2D--5D*1475h65.7B*273.9C
MANA Anti-Personnel Turret 6664441.455N/A1.5711.922%UN/A640U20U2217500.1h30.2T*253.6T*
E540 Halberd 8858124.833D1.8134.562%D**3.448%C**14.9D**7.7F3483.9h4.7B+13.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1031,995,607106.7h
Anti-Vehicle MANA Turret91,0211.8h
Spawn Beacon357,6525.7h
Ordnance Dampener01390.2h
Repair Module0690.3h
Turret AI Module0800.2h
Skywall Shield Emitter2640.3h
Rampart Wall11631.6h
Nanite Revive Grenade01,3210.4h
Medical Applicator380260,20418.4h
Motion Spotter1821,6018h
Welding Device01,3890.2h
Xiphos Anti-Personnel Tower0510.2h
Spear Anti-Vehicle Tower1620.3h
Spitfire Auto-Turret203,9852.2h
Recon Detection Device11230,55545.4h
Shield Recharging Field313,6131.3h
Medical Kit1091,3682h
Ammunition Package7014,3408h
Anti-Infantry MANA Turret81721.2h
Snowman Soldier0680h
Hardlight Barrier02240.2h

Check the help document for the dictionary if you want to learn more about words used here.


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