Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 24 (17,107)players online:
dream8tv (20)  The_Pyxis_Child (7)  Gidar (3)  EightO8 (2)  Government_CheeseBurger (2)  Diseasel (2) 36
stats.dasanfall.com
ZERSTOERERTOM[XXDE] ZERSTOERERTOM
VS BR 124

KDR: 0.58

Score: 32m

Last Seen: Sep 20th, 2017 3:29 PM
- OFFLINE - 31.8 hour(s)

Rank 124 (120) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Solstice SF Flare VE6 Corvus VA55 Serpent VE92 Deimos VA29 Pulsar VS1 NS-61B Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ZERSTOERERTOM



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-46,287 MLG Score: -37
Fun Score: N/A
Cheeseburgers Flipped: 956TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.85%20.752%350199299,5990.5147470.067

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.494%-0.782D-0.121C+-2.245F--HEAD ++ (~12.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.5-0.269C16.1-0.136C79.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.801%1.786%219475612871350.043478341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.507F*0.084C+-2.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-0.664D35.60.307C*222.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.761%2.839%9869421,726245714410.702197120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%-0.089C+-0.029C+0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.299C*10.60.144C++16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.532%1.827%94109381,587192411230.824844141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.735%-0.297C-0.628D0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.2-0.144C41.1-0.144C85.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.284%63.092%943945317275820.114938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.047%-1.511F-0.275C-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.923D--4.6-0.492D13.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.464%13.027%9439451,2821036271.23745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.826%-0.889D---0.197C0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.197C4.80.004C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
32m681.7%232 (13.9k)196 (11.8k)0.58133922,69239,0340.781601124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS94874612.527%12.877%16104:114

16% Combat Medic33% Engineer26% Heavy Assault11% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2014 9:30 PMOct 16th, 2015 3:56 PMSep 21st, 2017 8:21 AM (10h) (PST)Sep 20th, 2017 1:32 PM (1d) (PST)Sep 20th, 2017 11:29 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3081261820.1390.2390.0181.1770.034-37

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,4537,53410,919814171211,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2726.9h/113.6d 7,817 2,922 13,892 192.5k 4,575 7,669 5,551 50.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,802
Deaths:3,737
KDR:0.482
Accuracy:14.864% D*
HSR:24.140% B+
Flare VE6
C-
Kills:1,173
Deaths:1,817
KDR:0.646
Accuracy:14.924% D*
HSR:20.460% C-
Lasher X2
C**
Kills:378
Deaths:891
KDR:0.424
Accuracy:15.253% D**
HSR:4.497% C**
Orion VS54
C++
Kills:374
Deaths:632
KDR:0.592
Accuracy:14.625% D*
HSR:24.064% C++
Ursa
C**
Kills:299
Deaths:445
KDR:0.672
Accuracy:18.141% D
HSR:25.084% C**
VX29 Polaris
C+
Kills:232
Deaths:409
KDR:0.567
Accuracy:15.710% D*
HSR:21.121% C+
Kills:4,258
Deaths (as Heavy Assault):7,931
Deaths (to Heavy Assaults):10,146
KDR:0.53688
Kill Difference:3,673
Playtime:696.508 hours
Usage:26%
Score:7.987m
Score/min:191
Accuracy (listed only):15.586%
HSR (listed only):19.894%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,247
Deaths:3,044
KDR:0.410
Accuracy:16.144% D**
HSR:14.274% C
Serpent VE92
C+
Kills:1,066
Deaths:1,937
KDR:0.550
Accuracy:17.067% D*
HSR:18.011% C+
Deimos VA29
D-
Kills:827
Deaths:1,807
KDR:0.458
Accuracy:43.031% D**
HSR:10.641% D-
NS-11C
C+
Kills:408
Deaths:1,099
KDR:0.371
Accuracy:15.852% D**
HSR:17.157% C+
NS Baron G5
C+
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C+
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% D**
HSR:17.714% B+
Solstice VE3
C+
Kills:169
Deaths:423
KDR:0.400
Accuracy:14.626% D**
HSR:18.343% C+
Solstice Burst
A+
Kills:52
Deaths:159
KDR:0.327
Accuracy:18.670% D**
HSR:32.692% A+
Kills:4,535
Deaths (as Engineer):10,572
Deaths (to Engineers):9,177
KDR:0.42896
Kill Difference:6,037
Playtime:910.429 hours
Usage:33%
Score:10.887m
Score/min:199
Accuracy (listed only):23.859%
HSR (listed only):17.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,247
Deaths:3,044
KDR:0.410
Accuracy:16.144% D**
HSR:14.274% C
Serpent VE92
C+
Kills:1,066
Deaths:1,937
KDR:0.550
Accuracy:17.067% D*
HSR:18.011% C+
Deimos VA29
D-
Kills:827
Deaths:1,807
KDR:0.458
Accuracy:43.031% D**
HSR:10.641% D-
NS-11C
C+
Kills:408
Deaths:1,099
KDR:0.371
Accuracy:15.852% D**
HSR:17.157% C+
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.993% F-
HSR:11.799% D-
NS Baron G5
C+
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C+
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% D**
HSR:17.714% B+
Solstice VE3
C+
Kills:169
Deaths:423
KDR:0.400
Accuracy:14.626% D**
HSR:18.343% C+
MKV Suppressed
B+
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F-
HSR:20.879% B+
Solstice Burst
A+
Kills:52
Deaths:159
KDR:0.327
Accuracy:18.670% D**
HSR:32.692% A+
Kills:4,965
Deaths (as Light Assault):11,482
Deaths (to Light Assaults):6,274
KDR:0.43242
Kill Difference:6,517
Playtime:241.260 hours
Usage:9%
Score:2.671m
Score/min:185
Accuracy (listed only):22.256%
HSR (listed only):16.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
C
Kills:575
Deaths:874
KDR:0.658
Accuracy:28.417% C
HSR:12.870% D
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.993% F-
HSR:11.799% D-
NS-44B Commissioner
C**
Kills:299
Deaths:892
KDR:0.335
Accuracy:35.241% C
HSR:25.418% C**
NS-30 Vandal
B+
Kills:196
Deaths:392
KDR:0.500
Accuracy:26.222% D--
HSR:29.592% B+
Phaseshift VX-S
A
Kills:133
Deaths:85
KDR:1.565
Accuracy:24.848% D**
HSR:93.985% A
Parallax VX3
F-
Kills:114
Deaths:182
KDR:0.626
Accuracy:27.702% F-
HSR:44.737% T*
Artemis VX26
D**
Kills:93
Deaths:180
KDR:0.517
Accuracy:14.404% F*
HSR:11.828% D**
MKV Suppressed
B+
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F-
HSR:20.879% B+
VA39 Spectre
C
Kills:70
Deaths:82
KDR:0.854
Accuracy:23.621% D**
HSR:34.286% C
NS-44L Blackhand
B*
Kills:68
Deaths:93
KDR:0.731
Accuracy:48.924% B*
HSR:51.471% B++
Kills:1,978
Deaths (as Infiltrator):3,690
Deaths (to Infiltrators):6,698
KDR:0.53604
Kill Difference:1,712
Playtime:300.509 hours
Usage:11%
Score:2.743m
Score/min:152
Accuracy (listed only):25.947%
HSR (listed only):33.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:1,157
Deaths:1,308
KDR:0.885
Accuracy:21.787% C
HSR:19.965% C
Deimos VA29
D-
Kills:827
Deaths:1,807
KDR:0.458
Accuracy:43.031% D**
HSR:10.641% D-
Pulsar VS1
B+
Kills:642
Deaths:1,541
KDR:0.417
Accuracy:16.298% D**
HSR:22.897% B+
H-V45
C+
Kills:564
Deaths:1,103
KDR:0.511
Accuracy:15.662% F
HSR:18.085% C+
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.993% F-
HSR:11.799% D-
NS Baron G5
C+
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C+
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% D**
HSR:17.714% B+
MKV Suppressed
B+
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F-
HSR:20.879% B+
Kills:4,386
Deaths (as Combat Medic):8,772
Deaths (to Combat Medics):3,722
KDR:0.5
Kill Difference:4,386
Playtime:448.769 hours
Usage:16%
Score:6.063m
Score/min:225
Accuracy (listed only):24.023%
HSR (listed only):16.351%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:281
Deaths:374
KDR:0.751
Accuracy:31.384% D**
HSR:3.203% D
Comet VM2
C+
Kills:268
Deaths:412
KDR:0.650
Accuracy:30.282% D**
HSR:4.478% C+
Nebula VM20
D-
Kills:225
Deaths:183
KDR:1.230
Accuracy:10.084% F
HSR:15.556% D-
Nebula VM20
D--
Kills:213
Deaths:183
KDR:1.164
Accuracy:10.400% F
HSR:14.085% D--
Kills:987
Deaths (as MAX Suit):576
Deaths (to MAX Suits):2,031
KDR:1.71354
Kill Difference:411
Playtime:119.765 hours
Usage:4%
Score:1.641m
Score/min:228
Accuracy (listed only):20.537%
HSR (listed only):9.330%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:76
V. Kills:22 330%
Deaths:43
KDR:1.767
Accuracy:30.803% F--
KPH:22.200 D--
VKPH:6.400 D--
Light PPA
D--
Kills:56
V. Kills:14 373%
Deaths:177
KDR:0.316
Accuracy:13.801% T*
KPH:4 D*
VKPH:1 D--
Kills:132 (56 + 0)
Deaths:220
KDR:0.600
VKDR:0.164
Vehicle Kills:36
Kill Difference:88
Playtime:17.450 hours
Usage:1%
Score:0.074m
Score/min:70
Piloting Accuracy:13.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:381
V. Kills:529 72%
Deaths:323
KDR:1.180
Accuracy:49.114% D
KPH:9.200 F
VKPH:12.800 D-
C75 Viper
D
Kills:298
V. Kills:98 301%
Deaths:133
KDR:2.241
Accuracy:30.001% D-
KPH:14.900 D
VKPH:4.900 D
L100 Python HESH
D
Kills:91
V. Kills:33 268%
Deaths:46
KDR:1.978
Accuracy:42.971% D
KPH:12.900 D**
VKPH:4.700 D
Kills:770 (770 + 0)
Deaths:502
KDR:1.534
VKDR:1.315
Vehicle Kills:660
Kill Difference:268
Playtime:68.293 hours
Usage:3%
Score:0.551m
Score/min:135
Driving Accuracy:42.971%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:441
V. Kills:221 199%
Deaths:207
KDR:2.130
Accuracy:46.094% C
KPH:13.500 D
VKPH:6.800 C
Supernova FPC
D--
Kills:430
V. Kills:497 86%
Deaths:288
KDR:1.493
Accuracy:42.939% D*
KPH:8.800 D**
VKPH:10.200 D--
Saron HRB
C-
Kills:386
V. Kills:309 125%
Deaths:181
KDR:2.133
Accuracy:37.851% C--
KPH:16.500 D
VKPH:13.200 C-
E540 Halberd
D-
Kills:166
V. Kills:131 126%
Deaths:65
KDR:2.554
Accuracy:42.421% D
KPH:15.500 D*
VKPH:12.200 D-
Proton II PPA
D--
Kills:89
V. Kills:1 N/A
Deaths:34
KDR:2.618
Accuracy:15.454% D*
KPH:27.300 D--
VKPH:0.300 F
Supernova VPC
D
Kills:85
V. Kills:23 354%
Deaths:36
KDR:2.361
Accuracy:30.416% F--
KPH:14.500 D**
VKPH:3.900 D
Kills:1,597 (956 + 641)
Deaths:811
KDR:1.969
VKDR:1.457
Vehicle Kills:1,182
Kill Difference:786
Playtime:124.899 hours
Usage:5%
Score:1.348m
Score/min:180
Driving Accuracy:30.416%
Gunner Accuracy:15.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:193
V. Kills:19 N/A
Deaths:47
KDR:4.106
Accuracy:22.348% D**
KPH:42.200 D--
VKPH:4.200 C-
Saron HRB-H
C-
Kills:131
V. Kills:146 89%
Deaths:65
KDR:2.015
Accuracy:47.733% D-
KPH:19.400 D--
VKPH:21.700 C-
E540 Halberd-H
D
Kills:112
V. Kills:82 135%
Deaths:45
KDR:2.489
Accuracy:50.645% D
KPH:21.200 D-
VKPH:15.500 D
Aphelion VEX-4H
D-
Kills:87
V. Kills:97 89%
Deaths:46
KDR:1.891
Accuracy:42.069% C
KPH:17.600 D*
VKPH:19.600 D-
Kills:523 (0 + 523)
Deaths:203
KDR:2.576
VKDR:1.695
Vehicle Kills:344
Kill Difference:320
Playtime:21.545 hours
Usage:1%
Score:0.308m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:42.069%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:191
V. Kills:62 303%
Deaths:115
KDR:1.661
Accuracy:28.761% D-
KPH:17.200 D*
VKPH:5.600 D
M20 Basilisk
C-
Kills:140
V. Kills:110 126%
Deaths:163
KDR:0.859
Accuracy:32.752% C--
KPH:7.800 D--
VKPH:6.100 C-
M40 Fury
D-
Kills:109
V. Kills:31 341%
Deaths:45
KDR:2.422
Accuracy:29.055% D-
KPH:21.100 D*
VKPH:6 D-
M60-G Bulldog
D
Kills:97
V. Kills:24 388%
Deaths:41
KDR:2.366
Accuracy:23.074% D*
KPH:13.600 D--
VKPH:3.400 D
M20 Basilisk
D
Kills:82
V. Kills:68 119%
Deaths:92
KDR:0.891
Accuracy:30.627% D
KPH:7.500 D--
VKPH:6.200 D
Kills:619 (0 + 619)
Deaths:456
KDR:1.357
VKDR:0.647
Vehicle Kills:295
Kill Difference:163
Playtime:52.266 hours
Usage:2%
Score:0.446m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:30.627%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,8121,8023,7370.482D0.1014.864%D*24.14%B+7.8D*N/A30232.5h16.2D--109.2D--
Solstice SF 1,2761,2473,0440.41D0.1716.144%D**14.274%C7.4D-N/A22167.5h19.2D-119F
Flare VE6 1,2001,1731,8170.646D0.0614.924%D*20.46%C-13.3D-N/A5188.5h14.4D*96.6D--
Corvus VA55 1,1701,1571,3080.885C+0.3021.787%C19.965%C16.3DN/A4771.2h14.5D66.4C
Serpent VE92 1,0821,0661,9370.55C-0.0317.067%D*18.011%C+9.3D-N/A28114.7h17.1D100.3D--
Deimos VA29 8428271,8070.458D0.1243.031%D**10.641%D-7.8D*N/A30105.8h4F--9.2F
Pulsar VS1 6576421,5410.417D0.1616.298%D**22.897%B+6.9D--N/A3292.9h17.2D105.4D*
NS-61B Emissary 5835758740.658C0.0828.417%C12.87%D8.9D-N/A2764.5h18.6D--65.5D--
H-V45 5715641,1030.511C--0.0715.662%F18.085%C+9.8D--N/A3657.8h17.8F113.4F-
Tank Mine 9395013961.265D0.6824.355%DN/A60.4D52.8C-8388.3h2.4C-9.8D*
Supernova PC 6624412072.13C1.5546.094%C3.401%B+13.5D6.8C13032.7h7D--15.2D-
Supernova FPC 9274302881.493C--0.9142.939%D*2.791%C8.8D**10.2D--18748.9h9.5D**22.2F--
NS-11C 4114081,0990.371D0.2115.852%D**17.157%C+6.6D-N/A3562.1h20.1D--126.8D*
NS Decimator-G 5743898480.459D--0.1256.992%D3.856%B+17D*8.1D-14722.9h6.3D-11D-
Saron HRB 6953861812.133D1.5537.851%C--1.036%D16.5D13.2C-20923.4h28.1D-74.3D-
L100 Python AP 9103813231.18D0.6049.114%D4.199%C++9.2F12.8D-14541.2h12.9D**26.2F
Lasher X2 3883788910.424D0.1615.253%D**4.497%C**9.8D*N/A5238.5h29.1F-191.1F-
Orion VS54 3793746320.592C-0.0114.625%D*24.064%C++10.3D-N/A7836.2h15.9D108.9C
C-4 6423508370.418D0.1623.922%C+N/A17.3D*14.5D--32720.2h3.2F--13.4F
Sirius SX12 3423397100.477C-0.1014.993%F-11.799%D-7.8D--N/A3943.3h20.6D*137.2F
NS Baron G5 3163117490.415D-0.1742.633%C+8.039%D*7.7D*N/A3040.2h8.1F*19.1C+
Nemesis VSH9 4423067290.42C0.1653.699%D*5.229%A13.1C+5.8D-14023.3h6B*11.1B+
Frag Grenade 3033001300N/A299.4243.812%C+N/A375C--3.8C+19570.8h4.1C9.4C+
Ursa 3032994450.672D0.0918.141%D25.084%C**14.4D-N/A5320.7h13.2C--72.9C
NS-44B Commissioner 3062998920.335D--0.2535.241%C25.418%C**4.2D--N/A1671.5h6.3F--18D-
C75 Viper 3962981332.241C1.6630.001%D-1.342%C14.9D4.9D12120h16.7C55.7D
Comet VM2 5162813740.751C0.1731.384%D**3.203%D4.3D*3.6D5965.2h56.9F--181.2T
Pandora VX25 2882807420.377D-0.2020.769%F-17.143%B++5.8D*N/A2548.1h5.6D27F-
Lumine Edge 30927617,9900.015C-0.5715.838%D-17.754%B0.3DN/A11006.9h1.9D12.3C-
Comet VM2 5172684120.65C0.0730.282%D**4.478%C+4D*3.7C6467.2h55.2T-182.4T-
VX29 Polaris 2332324090.567D--0.0115.71%D*21.121%C+11D*N/A5721.1h17.6F112.1D*
Nebula VM20 2332251831.23C-0.6510.084%F15.556%D-12.3D*N/A5018.3h19.2D-190.5D**
Nebula VM20 2162131831.164C--0.5810.4%F14.085%D--11.6D*N/A4718.3h21.2D*204.2D**
Proximity Mine 214212703.029C2.4535.666%D-N/A60.6D*N/A2563.5h2.5F-6.9F
Spear Anti-Vehicle Phalanx Turret 408200345.882C+5.3040.107%C4%C23D-23.9C*3008.7h13.2D--32.8D-
NS-30 Vandal 2011963920.5D0.0826.222%D--29.592%B+7.8D**N/A3525.2h11.8T*45.1T
Proton II PPA-H 212193474.106D3.5222.348%D**N/A42D--4.1C-1464.6h15.2F*68F--
M40 Fury 2531911151.661D-1.0828.761%D-1.047%D-17.2D*5.6D14011.1h21D--73D**
Thanatos VE70 1791756120.286C-0.3025.938%D**17.714%B+4.4D*N/A2839.7h7.4F28.5F-
Solstice VE3 1701694230.4C--0.1814.626%D**18.343%C+4.5D-N/A4937.8h19.6D133.9D--
E540 Halberd 297166652.554C-1.9742.421%D3.012%C+15.5D*12.2D-25810.7h10.8T25.4F*
Sticky Grenade 1621591159N/A158.4237.064%FN/A397.5D*7.5C++17710.4h2.9D7.9D--
M20 Basilisk 2501401630.859D-0.2832.752%C--2.143%D**7.8D--6.1C-14317.9h161.8D--494D*
Phaseshift VX-S 134133851.565C--0.9824.848%D**93.985%A10.5D*N/A3412.7h3.4C+13.6D
Saron HRB-H 277131652.015D1.4347.733%D-N/A19.6D--21.8C-2946.7h41.1D**86.2F
Parallax VX3 1141141820.626D0.0427.702%F-44.737%T*6.3D*N/A3418h4.4T-16T-
MANA Anti-Personnel Turret 1171131550.729N/A0.159.097%UN/A1130U40U4374300.1h31.3T*344.4T*
E540 Halberd-H 194112452.489D1.9150.645%DN/A21.1D-15.5D2345.3h11.2D**22.1F-
M40 Fury 140109452.422D1.8429.055%D-N/A21D*6D-1795.2h17.4C59.9D-
M60-G Bulldog 12197412.366D1.7823.074%D*4.124%B++13.5D--3.3D1217.2h7.1C*30.9C-
Artemis VX26 97931800.517D0.0614.404%F*11.828%D**7.6D*N/A4012.3h18.1F-125.9T*
MANA Anti-Vehicle Turret 215922260.407D0.1746.279%C-3.261%D920C1230B+1510380.1h20.7C44.7D
L100 Python HESH 12491461.978D-1.4042.971%D1.099%D*13D**4.7D1157h10.1T*23.5T*
MKV Suppressed 95912000.455D0.1315.097%F-20.879%B+7.4D--N/A4012.3h20.1D--132.9F
Proton II PPA 9089342.618D2.0415.454%D*4.494%A*27D--N/A1013.3h12.3D*79.8F
Aphelion VEX-4H 18487461.891C-1.3142.069%C1.149%D*17.4D*19.4D-2525h90D214D
Supernova VPC 10885362.361D1.7830.416%F--1.176%D-14.4D**3.9D1825.9h4.2D--13.8F--
M20 Basilisk 15082920.891D--0.3130.627%D4.878%C-7.5D--6.2D14010.9h176.6D*576.7F
Dual Photon Pods 9876431.767D1.1930.803%F--N/A22.4D--6.5D--2283.4h37.2D*120.8F--
VA39 Spectre 7170820.854C0.2723.621%D**34.286%C11.3DN/A796.2h7.3C--31.1D--
NS Decimator 96691670.413D0.1746.354%F2.899%C+16D--6.3D--2964.3h5.2C+11.1D
NS-44L Blackhand 6868930.731C0.1548.924%B*51.471%B++6.4D--N/A1710.7h5C+10.3C**
Light PPA 70561770.316C-0.2713.801%T*1.786%B++4D*1D--3214h35.6F--258.1T*
S1 70531610.329D0.2536.102%F--N/A9.8D*3.1D*3835.4h4.3B**11.8C+
Solstice Burst 53521590.327D0.2518.67%D**32.692%A+5.1D*N/A2310.2h20D**107F-
Blackheart 54513100.165D--0.4220.803%F5.882%F-2.5D-N/A820.7h7.8D37.6F--

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun32170.3h
Nano-Armor Kit9891,063,82679h
Anti-Vehicle MANA Turret361,0522h
Spawn Beacon271,7302.1h
Medical Applicator1,656513,77151.8h
Nanite Revive Grenade01,9450.5h
Deconstruction Tool08330.1h
Spitfire Auto-Turret183371h
Xiphos Anti-Personnel Phalanx Tower0740h
Anti-Infantry MANA Turret184491.2h
Ammunition Package313,4061.6h
Medical Kit282210.6h
Smoke Grenade02300.1h
G40-F Ranger11270h
Recon Detection Device541,8674.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 1.22s on queries, 0.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.