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ZERSTOERERTOM[XXDE] ZERSTOERERTOM
VS BR 124

KDR: 0.59

Score: 32.3m

Last Seen: Jan 19th, 2018 3:45 PM
- OFFLINE - 74.6 hour(s)

Rank 124 (120) of the Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Solstice SF Flare VE6 Serpent VE92 Corvus VA55 Deimos VA29 Pulsar VS1 NS-61B Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-42,534 MLG Score: -34
Fun Score: N/A
Cheeseburgers Flipped: 960TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.907%20.752%351209519,8110.5216120.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.372%-0.78D-0.102C+-2.148F--HEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.1-0.265C16.1-0.133C79

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.801%1.786%219705613011370.043043841%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.51F*0.1C+-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-0.657D35.60.31C*222.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.911%2.755%10369651,815246714790.735711123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.904%-0.073C+-0.075C+0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.324C*10.40.169C++15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.489%1.767%96109611,641193811490.846313143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.762%-0.316C-0.656D0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.1-0.1C+40.3-0.092C+83.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.275%62.893%963968318279020.113978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.05%-1.506F-0.288C-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.909D--4.6-0.483D13.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.492%13.023%9639681,2901047271.23209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.834%-0.891D---0.217C0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.189C4.80.01C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.3m676.9%232 (13.9k)195 (11.7k)0.58991423,20939,3430.792797124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS97176712.593%12.767%16104:125

16% Combat Medic34% Engineer25% Heavy Assault11% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2014 9:30 PMOct 16th, 2015 3:56 PMJan 19th, 2018 1:58 PM (34d) (PST)Jan 19th, 2018 11:47 AM (34d) (PST)Jan 19th, 2018 11:45 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3101251850.1400.2380.0181.1840.034-34

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6047,52011,084814171211,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2753.6h/114.7d 7,982 2,963 14,087 195.6k 4,592 7,734 5,691 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:1,802
Deaths:3,737
KDR:0.482
Accuracy:14.864% D**
HSR:24.140% C*
Flare VE6
D
Kills:1,173
Deaths:1,817
KDR:0.646
Accuracy:14.924% D**
HSR:20.460% D
Lasher X2
C**
Kills:378
Deaths:891
KDR:0.424
Accuracy:15.253% D**
HSR:4.497% C**
Orion VS54
C+
Kills:374
Deaths:632
KDR:0.592
Accuracy:14.625% D*
HSR:24.064% C+
Ursa
C++
Kills:299
Deaths:445
KDR:0.672
Accuracy:18.141% D-
HSR:25.084% C++
VX29 Polaris
C
Kills:249
Deaths:430
KDR:0.579
Accuracy:15.795% D**
HSR:20.482% C
NSX Naginata
D
Kills:71
Deaths:110
KDR:0.645
Accuracy:18.699% D-
HSR:23.944% D
Kills:4,346
Deaths (as Heavy Assault):8,062
Deaths (to Heavy Assaults):10,221
KDR:0.53907
Kill Difference:3,716
Playtime:700.634 hours
Usage:25%
Score:8.030m
Score/min:191
Accuracy (listed only):16.043%
HSR (listed only):20.382%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,247
Deaths:3,044
KDR:0.410
Accuracy:16.144% D**
HSR:14.274% C
Serpent VE92
C+
Kills:1,163
Deaths:2,036
KDR:0.571
Accuracy:17.349% D**
HSR:18.229% C+
Deimos VA29
D-
Kills:835
Deaths:1,811
KDR:0.461
Accuracy:43.062% F
HSR:10.659% D-
NS-11C
C
Kills:408
Deaths:1,099
KDR:0.371
Accuracy:15.852% F
HSR:17.157% C
NS Baron G5
C
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% F
HSR:17.714% B+
Solstice VE3
C+
Kills:169
Deaths:423
KDR:0.400
Accuracy:14.626% F
HSR:18.343% C+
Solstice Burst
A
Kills:52
Deaths:159
KDR:0.327
Accuracy:18.670% F
HSR:32.692% A
Kills:4,640
Deaths (as Engineer):10,675
Deaths (to Engineers):9,230
KDR:0.43466
Kill Difference:6,035
Playtime:924.642 hours
Usage:34%
Score:11.049m
Score/min:199
Accuracy (listed only):23.894%
HSR (listed only):17.139%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,247
Deaths:3,044
KDR:0.410
Accuracy:16.144% D**
HSR:14.274% C
Serpent VE92
C+
Kills:1,163
Deaths:2,036
KDR:0.571
Accuracy:17.349% D**
HSR:18.229% C+
Deimos VA29
D-
Kills:835
Deaths:1,811
KDR:0.461
Accuracy:43.062% F
HSR:10.659% D-
NS-11C
C
Kills:408
Deaths:1,099
KDR:0.371
Accuracy:15.852% F
HSR:17.157% C
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.990% F-
HSR:11.799% D-
NS Baron G5
C
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% F
HSR:17.714% B+
Solstice VE3
C+
Kills:169
Deaths:423
KDR:0.400
Accuracy:14.626% F
HSR:18.343% C+
MKV Suppressed
C**
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F--
HSR:20.879% C**
Solstice Burst
A
Kills:52
Deaths:159
KDR:0.327
Accuracy:18.670% F
HSR:32.692% A
Kills:5,070
Deaths (as Light Assault):11,585
Deaths (to Light Assaults):6,311
KDR:0.43763
Kill Difference:6,515
Playtime:247.476 hours
Usage:9%
Score:2.745m
Score/min:185
Accuracy (listed only):22.285%
HSR (listed only):16.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
D
Kills:588
Deaths:893
KDR:0.658
Accuracy:28.427% D
HSR:12.755% D
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.990% F-
HSR:11.799% D-
NS-44B Commissioner
C+
Kills:300
Deaths:895
KDR:0.335
Accuracy:35.279% D
HSR:25.333% C+
NS-30 Vandal
B+
Kills:200
Deaths:394
KDR:0.508
Accuracy:26.064% D*
HSR:30% B+
Phaseshift VX-S
A
Kills:133
Deaths:85
KDR:1.565
Accuracy:24.848% D**
HSR:93.985% A
Parallax VX3
F-
Kills:114
Deaths:182
KDR:0.626
Accuracy:27.702% F-
HSR:44.737% T*
Artemis VX26
F
Kills:93
Deaths:180
KDR:0.517
Accuracy:14.404% F**
HSR:11.828% F
MKV Suppressed
C**
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F--
HSR:20.879% C**
VA39 Spectre
C
Kills:71
Deaths:83
KDR:0.855
Accuracy:23.607% D**
HSR:33.803% C
NS-44L Blackhand
B++
Kills:68
Deaths:93
KDR:0.731
Accuracy:48.924% B++
HSR:51.471% B++
Kills:1,997
Deaths (as Infiltrator):3,715
Deaths (to Infiltrators):6,785
KDR:0.53755
Kill Difference:1,718
Playtime:301.383 hours
Usage:11%
Score:2.750m
Score/min:152
Accuracy (listed only):25.934%
HSR (listed only):33.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:1,157
Deaths:1,308
KDR:0.885
Accuracy:21.787% D
HSR:19.965% C
Deimos VA29
D-
Kills:835
Deaths:1,811
KDR:0.461
Accuracy:43.062% F
HSR:10.659% D-
Pulsar VS1
B
Kills:642
Deaths:1,541
KDR:0.417
Accuracy:16.298% D**
HSR:22.897% B
H-V45
C
Kills:573
Deaths:1,110
KDR:0.516
Accuracy:15.695% F
HSR:18.150% C
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.990% F-
HSR:11.799% D-
NS Baron G5
C
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% F
HSR:17.714% B+
MKV Suppressed
C**
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F--
HSR:20.879% C**
Kills:4,403
Deaths (as Combat Medic):8,783
Deaths (to Combat Medics):3,743
KDR:0.50131
Kill Difference:4,380
Playtime:449.452 hours
Usage:16%
Score:6.072m
Score/min:225
Accuracy (listed only):24.030%
HSR (listed only):16.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:281
Deaths:376
KDR:0.747
Accuracy:31.412% D**
HSR:3.203% D
Comet VM2
C+
Kills:271
Deaths:414
KDR:0.655
Accuracy:30.334% D**
HSR:4.428% C+
Nebula VM20
D-
Kills:226
Deaths:185
KDR:1.222
Accuracy:10.056% F-
HSR:15.929% D-
Nebula VM20
D*
Kills:214
Deaths:185
KDR:1.157
Accuracy:10.384% F
HSR:14.019% D*
Kills:992
Deaths (as MAX Suit):580
Deaths (to MAX Suits):2,035
KDR:1.71034
Kill Difference:412
Playtime:120.168 hours
Usage:4%
Score:1.647m
Score/min:228
Accuracy (listed only):20.547%
HSR (listed only):9.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:76
V. Kills:22 330%
Deaths:43
KDR:1.767
Accuracy:30.832% F*
KPH:22.200 D--
VKPH:6.400 D--
Light PPA
D--
Kills:56
V. Kills:14 373%
Deaths:177
KDR:0.316
Accuracy:13.801% T*
KPH:4 D**
VKPH:1 D--
Kills:132 (56 + 0)
Deaths:220
KDR:0.600
VKDR:0.164
Vehicle Kills:36
Kill Difference:88
Playtime:17.450 hours
Usage:1%
Score:0.074m
Score/min:71
Piloting Accuracy:13.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:382
V. Kills:529 72%
Deaths:324
KDR:1.179
Accuracy:49.176% D-
KPH:9.300 F
VKPH:12.800 D--
C75 Viper
D
Kills:299
V. Kills:98 302%
Deaths:133
KDR:2.248
Accuracy:30.016% D--
KPH:14.900 D-
VKPH:4.900 D
L100 Python HESH
D
Kills:91
V. Kills:33 268%
Deaths:46
KDR:1.978
Accuracy:42.971% D
KPH:12.900 F
VKPH:4.700 D
Kills:772 (772 + 0)
Deaths:503
KDR:1.535
VKDR:1.312
Vehicle Kills:660
Kill Difference:269
Playtime:68.379 hours
Usage:2%
Score:0.553m
Score/min:135
Driving Accuracy:42.971%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:482
V. Kills:526 91%
Deaths:291
KDR:1.656
Accuracy:43.605% D*
KPH:9.400 D**
VKPH:10.300 D*
Supernova PC
C
Kills:441
V. Kills:221 199%
Deaths:207
KDR:2.130
Accuracy:46.094% C
KPH:13.500 D-
VKPH:6.800 C
Saron HRB
C--
Kills:387
V. Kills:310 124%
Deaths:183
KDR:2.115
Accuracy:37.905% D
KPH:16.400 D-
VKPH:13.200 C--
E540 Halberd
D-
Kills:186
V. Kills:140 132%
Deaths:67
KDR:2.776
Accuracy:42.854% D
KPH:16.600 D*
VKPH:12.500 D-
Supernova VPC
D
Kills:120
V. Kills:32 364%
Deaths:36
KDR:3.333
Accuracy:31.976% F--
KPH:16.900 D**
VKPH:4.500 D
Proton II PPA
D*
Kills:95
V. Kills:2 N/A
Deaths:34
KDR:2.794
Accuracy:15.522% D**
KPH:26.500 D*
VKPH:0.600 D**
Kills:1,711 (1,043 + 668)
Deaths:818
KDR:2.092
VKDR:1.505
Vehicle Kills:1,231
Kill Difference:893
Playtime:129.137 hours
Usage:5%
Score:1.386m
Score/min:179
Driving Accuracy:31.976%
Gunner Accuracy:15.522%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:199
V. Kills:19 N/A
Deaths:47
KDR:4.234
Accuracy:22.383% F
KPH:41.400 D--
VKPH:4 D
Aphelion VEX-4H
D
Kills:154
V. Kills:132 116%
Deaths:55
KDR:2.800
Accuracy:43.661% C
KPH:26.100 D-
VKPH:22.400 D
Saron HRB-H
C
Kills:131
V. Kills:146 89%
Deaths:66
KDR:1.985
Accuracy:47.800% D--
KPH:19.400 D--
VKPH:21.600 C
E540 Halberd-H
D
Kills:114
V. Kills:84 134%
Deaths:46
KDR:2.478
Accuracy:50.760% D--
KPH:21.300 D-
VKPH:15.700 D
Kills:598 (0 + 598)
Deaths:214
KDR:2.794
VKDR:1.780
Vehicle Kills:381
Kill Difference:384
Playtime:22.824 hours
Usage:1%
Score:0.323m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:50.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:198
V. Kills:67 291%
Deaths:115
KDR:1.722
Accuracy:28.860% D--
KPH:17.700 D*
VKPH:6 D
M20 Basilisk
C-
Kills:146
V. Kills:114 127%
Deaths:163
KDR:0.896
Accuracy:32.848% D
KPH:8.100 D--
VKPH:6.300 C-
M40 Fury
D-
Kills:109
V. Kills:31 341%
Deaths:45
KDR:2.422
Accuracy:29.055% D--
KPH:21.100 D*
VKPH:6 D-
M60-G Bulldog
D
Kills:97
V. Kills:24 388%
Deaths:41
KDR:2.366
Accuracy:23.044% D*
KPH:13.500 D--
VKPH:3.300 D
M20 Basilisk
D
Kills:88
V. Kills:70 124%
Deaths:93
KDR:0.946
Accuracy:30.608% D-
KPH:7.900 D*
VKPH:6.300 D
Kills:638 (0 + 638)
Deaths:457
KDR:1.396
VKDR:0.670
Vehicle Kills:306
Kill Difference:181
Playtime:52.611 hours
Usage:2%
Score:0.449m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:30.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,8121,8023,7370.482D-0.1114.864%D**24.14%C*7.8D*N/A30232.5h16.2D*109.2D*
Solstice SF 1,2761,2473,0440.41D0.1816.144%D**14.274%C7.4D-N/A22167.5h19.2D119F-
Flare VE6 1,2001,1731,8170.646D-0.0614.924%D**20.46%D13.3D--N/A5188.5h14.4D**96.6D**
Serpent VE92 1,1801,1632,0360.571C--0.0217.349%D**18.229%C+9.6D-N/A28120.9h17.1D--98.5D*
Corvus VA55 1,1701,1571,3080.885C0.3021.787%D19.965%C16.3DN/A4771.2h14.5D--66.4D
Deimos VA29 8508351,8110.461D0.1343.062%F10.659%D-7.9D*N/A30106h4F*9.2F--
Pulsar VS1 6576421,5410.417D0.1716.298%D**22.897%B6.9D--N/A3292.9h17.2D-105.4D*
NS-61B Emissary 5965888930.658C-0.0728.427%D12.755%D9D-N/A2865h18.5D--65D**
H-V45 5805731,1100.516C--0.0715.695%F18.15%C9.8D--N/A3658.4h17.7F-112.5F--
Tank Mine 9765273981.324D0.7324.333%DN/A62.7D-53.5C-8418.4h2.3C9.6D**
Supernova FPC 1,0084822911.656D1.0743.605%D*2.697%C+9.5D**10.3D*18651h9.1D**21F--
Supernova PC 6624412072.13C-1.5446.094%C3.401%B+13.5D-6.8C13132.7h7D*15.2D--
NS-11C 4114081,0990.371D0.2215.852%F17.157%C6.6D--N/A3562.1h20.1D*126.8F-
NS Decimator-G 5873988530.467D*0.1256.978%D-3.769%B+17.2D**8.1D-14823.2h6.2D*10.9D*
Saron HRB 6973871832.115D1.5337.905%D1.034%D16.5D-13.2C--21023.5h28.2D--74.4D*
L100 Python AP 9113823241.179D0.5949.176%D-4.188%B9.3F12.8D--14541.2h12.9D**26.2F--
Lasher X2 3883788910.424D-0.1715.253%D**4.497%C**9.8D*N/A5238.5h29.1F-191.1F-
C-4 6763758480.442D0.1523.958%C+N/A18.4D*14.8D--33020.4h3.1F*12.9F-
Orion VS54 3793746320.592C--0.0014.625%D*24.064%C+10.3D--N/A7836.2h15.9D--108.9D--
Sirius SX12 3423397100.477C--0.1114.99%F-11.799%D-7.8D--N/A3943.4h20.6D*137.2F
NS Baron G5 3163117490.415D--0.1742.633%C8.039%D*7.7D*N/A3040.2h8.1T19.1C+
Nemesis VSH9 4423067290.42C--0.1753.699%D**5.229%B**13.1C5.8C--14123.3h6B*11.1B+
Frag Grenade 3033001300N/A299.4143.812%CN/A375D3.8C--19580.8h4.1C9.4C
NS-44B Commissioner 3073008950.335D*0.2535.279%D25.333%C+4.2D*N/A1671.5h6.3F--18D*
Ursa 3032994450.672D0.0818.141%D-25.084%C++14.4D--N/A5320.7h13.2D-72.9D
C75 Viper 3972991332.248C-1.6630.016%D--1.338%C+14.9D-4.9D12120.1h16.7C--55.7D--
Comet VM2 5162813760.747C-0.1631.412%D**3.203%D4.3D*3.6D-5965.4h57.2F--182T
Pandora VX25 2882807420.377D-0.2120.769%F-17.143%B++5.8D*N/A2548.1h5.6D-27F--
Lumine Edge 30927618,2630.015C-0.5715.768%D--17.754%C**0.3DN/A11023.7h1.9D-12.4D
Comet VM2 5212714140.655C0.0730.334%D**4.428%C+4D*3.7C6467.4h55T181.2T*
VX29 Polaris 2512494300.579D*0.0115.795%D**20.482%C11.1D*N/A5622.5h17.4F-110.5F
Nebula VM20 2342261851.222C--0.6310.056%F-15.929%D-12.3D*N/A5018.4h19.2D--191.1F-
Nebula VM20 2172141851.157D0.5710.384%F14.019%D*11.6D**N/A4718.4h21.3D**204.7F-
Proximity Mine 215213703.043C2.4535.709%D-N/A60.9D*N/A2563.5h2.5F-6.9F
Spear Anti-Vehicle Phalanx Turret 410201345.912C5.3240.131%C-3.98%C23.1D-24C++3028.7h13.1D--32.7D--
NS-30 Vandal 2052003940.508D0.0826.064%D*30%B+7.8D**N/A3525.5h11.7T*44.8T*
Proton II PPA-H 218199474.234D3.6422.383%FN/A41.5D--4D1424.8h15.8F--70.4T
M40 Fury 2651981151.722D-1.1328.86%D--1.01%D-17.7D*6D14111.2h20.5D--71.2D**
E540 Halberd 326186672.776C--2.1942.854%D2.688%C+16.6D*12.5D-25511.2h10.1T23.5F--
Thanatos VE70 1791756120.286C-0.3025.938%F17.714%B+4.4D*N/A2839.7h7.4F-28.5F-
Solstice VE3 1701694230.4D0.1914.626%F18.343%C+4.5D-N/A4937.8h19.6D133.9D*
Sticky Grenade 1631601160N/A159.4137.325%F-N/A400D*7.5C17470.4h3D-8D*
Aphelion VEX-4H 286154552.8C2.2143.661%C1.948%D26.1D-22.4D2505.9h66.8C+152.9C+
M20 Basilisk 2601461630.896D-0.3132.848%D2.055%F8.1D--6.3C-14418h156.8D*477.5D**
Phaseshift VX-S 134133851.565D0.9824.848%D**93.985%A10.5D*N/A3512.7h3.4C13.6D
Saron HRB-H 277131661.985D1.4047.8%D--N/A19.3D--21.5C-2936.8h41.3D**86.4F-
Supernova VPC 152120363.333D2.7431.976%F--N/A16.9D**4.5D1737.1h4.5F13.9F*
E540 Halberd-H 198114462.478D1.8950.76%D--N/A21.1D--15.6D-2335.4h11.1F21.9F--
Parallax VX3 1141141820.626D0.0427.702%F-44.737%T*6.3D**N/A3418h4.4T*16T*
MANA Anti-Personnel Turret 1171131550.729N/A0.149.097%UN/A1130U40U4376800.1h31.3T*344.4T*
M40 Fury 140109452.422D1.8329.055%D--N/A21D*6D-1795.2h17.4D59.9D*
M60-G Bulldog 12197412.366D1.7823.044%D*4.124%B*13.5D--3.3D1217.2h7.1C++31D
Proton II PPA 9795342.794D2.2015.522%D**4.211%A*26.4D*N/A953.6h12.9D*83.1F-
Artemis VX26 97931800.517D0.0714.404%F**11.828%F7.6D*N/A4112.3h18.1F--125.9T*
MANA Anti-Vehicle Turret 215922260.407F-0.1846.279%F-3.261%T*920C**1230C+1510600.1h20.7D44.7F
L100 Python HESH 12491461.978D-1.3942.971%D1.099%D-13F4.7D1167h10.1F*23.5T*
MKV Suppressed 95912000.455D-0.1315.097%F--20.879%C**7.4D*N/A4012.3h20.1D*132.9F-
M20 Basilisk 15888930.946D--0.3630.608%D-4.545%C-7.9D*6.3D13911.1h166.9D**545.4F-
Dual Photon Pods 9876431.767D1.1830.832%F*N/A22.4D--6.5D--2293.4h37.3D**121F*
NSX Naginata 73711100.645D0.0618.699%D-23.944%D13.4D*N/A515.3h15.6D--83.4D
VA39 Spectre 7271830.855C-0.2723.607%D**33.803%C11.3DN/A806.3h7.3D30.8D--
NS Decimator 96691670.413D-0.1846.354%F-2.899%C*16D*6.3D*2984.3h5.2C+11.1D-
NS-44L Blackhand 6868930.731C-0.1448.924%B++51.471%B++6.4D--N/A1710.7h5C10.3C++
Light PPA 70561770.316C--0.2713.801%T*1.786%B*4D**1D--3214h35.6F*258.1T*
S1 70531610.329D0.2636.102%F*N/A9.8D*3.1D*3855.4h4.3B*11.8C+
Solstice Burst 53521590.327D--0.2618.67%F32.692%A5.1D*N/A2410.2h20F-107F--
Blackheart 54513100.165D--0.4220.803%F-5.882%F2.5D*N/A820.7h7.8D--37.6T

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0061,084,46480.7h
NS Patriot Flare Gun32170.3h
Spawn Beacon271,7362.1h
Anti-Vehicle MANA Turret361,0522h
Repair Module3520.3h
Nanite Revive Grenade01,9640.5h
Medical Applicator1,657514,13351.9h
Deconstruction Tool08330.1h
Spitfire Auto-Turret193621h
Rampart Wall2500.9h
Xiphos Anti-Personnel Phalanx Tower0740h
Anti-Infantry MANA Turret184491.2h
Ammunition Package323,4771.6h
Medical Kit282290.6h
Smoke Grenade02300.1h
G40-F Ranger11270h
Recon Detection Device551,8734.7h

Check the help document for the dictionary if you want to learn more about words used here.


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