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ZERSTOERERTOM[XXDE] ZERSTOERERTOM
VS BR 124

KDR: 0.59

Score: 32.2m

Last Seen: Nov 17th, 2017 2:14 PM
- OFFLINE - 40.6 hour(s)

Rank 124 (120) of the Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Solstice SF Flare VE6 Corvus VA55 Serpent VE92 Deimos VA29 Pulsar VS1 NS-61B Emissary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-43,785 MLG Score: -35
Fun Score: N/A
Cheeseburgers Flipped: 958TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.88%20.741%350199409,6620.516850.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.491%-0.781D-0.109C+-2.243F--HEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.4-0.268C16.1-0.136C79.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
13.801%1.786%219585612951370.043209941%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.51F*0.093C+-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-0.659D35.60.309C*222.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.793%2.801%10169531,785246414660.724138122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.102%-0.081C+-0.065C+0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.319C*10.50.166C++15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.5%1.78%96109491,629193111440.843168142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%-0.308C-0.649D0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.4-0.107C+40.4-0.103C+84

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.297%63.092%963956317277420.114275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.039%-1.504F-0.274C-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.915D--4.6-0.488D13.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.464%13.027%9639561,2821040271.23151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.826%-0.891D---0.208C0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.195C4.80.005C+11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.2m678.2%232 (13.9k)196 (11.8k)0.58671222,97839,1640.789398124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95975512.562%12.782%16104:124

16% Combat Medic34% Engineer25% Heavy Assault11% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2014 9:30 PMOct 16th, 2015 3:56 PMNov 18th, 2017 3:50 AM (4d) (PST)Nov 17th, 2017 11:17 AM (5d) (PST)Nov 17th, 2017 10:14 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3101251850.1400.2380.0181.1810.034-35

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,5777,52211,055814171211,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2740.1h/114.2d 7,938 2,937 13,999 194.2k 4,583 7,689 5,654 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,802
Deaths:3,737
KDR:0.482
Accuracy:14.864% D**
HSR:24.140% B+
Flare VE6
C-
Kills:1,173
Deaths:1,817
KDR:0.646
Accuracy:14.924% D*
HSR:20.460% C-
Lasher X2
C**
Kills:378
Deaths:891
KDR:0.424
Accuracy:15.253% D*
HSR:4.497% C**
Orion VS54
C++
Kills:374
Deaths:632
KDR:0.592
Accuracy:14.625% D*
HSR:24.064% C++
Ursa
C**
Kills:299
Deaths:445
KDR:0.672
Accuracy:18.141% D
HSR:25.084% C**
VX29 Polaris
C+
Kills:243
Deaths:423
KDR:0.574
Accuracy:15.719% D**
HSR:20.576% C+
Kills:4,269
Deaths (as Heavy Assault):7,945
Deaths (to Heavy Assaults):10,171
KDR:0.53732
Kill Difference:3,676
Playtime:698.037 hours
Usage:25%
Score:8.006m
Score/min:191
Accuracy (listed only):15.588%
HSR (listed only):19.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,247
Deaths:3,044
KDR:0.410
Accuracy:16.144% D**
HSR:14.274% C
Serpent VE92
C+
Kills:1,111
Deaths:1,979
KDR:0.561
Accuracy:17.302% D*
HSR:18.182% C+
Deimos VA29
D-
Kills:827
Deaths:1,807
KDR:0.458
Accuracy:43.031% D**
HSR:10.641% D-
NS-11C
C+
Kills:408
Deaths:1,099
KDR:0.371
Accuracy:15.852% F
HSR:17.157% C+
NS Baron G5
C+
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C+
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% D**
HSR:17.714% B+
Solstice VE3
C+
Kills:169
Deaths:423
KDR:0.400
Accuracy:14.626% D**
HSR:18.343% C+
Solstice Burst
A+
Kills:52
Deaths:159
KDR:0.327
Accuracy:18.670% F
HSR:32.692% A+
Kills:4,580
Deaths (as Engineer):10,614
Deaths (to Engineers):9,203
KDR:0.43151
Kill Difference:6,034
Playtime:919.842 hours
Usage:34%
Score:11.007m
Score/min:199
Accuracy (listed only):23.885%
HSR (listed only):17.132%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:1,247
Deaths:3,044
KDR:0.410
Accuracy:16.144% D**
HSR:14.274% C
Serpent VE92
C+
Kills:1,111
Deaths:1,979
KDR:0.561
Accuracy:17.302% D*
HSR:18.182% C+
Deimos VA29
D-
Kills:827
Deaths:1,807
KDR:0.458
Accuracy:43.031% D**
HSR:10.641% D-
NS-11C
C+
Kills:408
Deaths:1,099
KDR:0.371
Accuracy:15.852% F
HSR:17.157% C+
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.993% F-
HSR:11.799% D-
NS Baron G5
C+
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C+
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% D**
HSR:17.714% B+
Solstice VE3
C+
Kills:169
Deaths:423
KDR:0.400
Accuracy:14.626% D**
HSR:18.343% C+
MKV Suppressed
B
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F-
HSR:20.879% B
Solstice Burst
A+
Kills:52
Deaths:159
KDR:0.327
Accuracy:18.670% F
HSR:32.692% A+
Kills:5,010
Deaths (as Light Assault):11,524
Deaths (to Light Assaults):6,289
KDR:0.43474
Kill Difference:6,514
Playtime:243.001 hours
Usage:9%
Score:2.701m
Score/min:185
Accuracy (listed only):22.278%
HSR (listed only):16.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61B Emissary
C
Kills:582
Deaths:884
KDR:0.658
Accuracy:28.419% C
HSR:12.887% D
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.993% F-
HSR:11.799% D-
NS-44B Commissioner
C*
Kills:299
Deaths:892
KDR:0.335
Accuracy:35.241% C-
HSR:25.418% C*
NS-30 Vandal
B+
Kills:196
Deaths:392
KDR:0.500
Accuracy:26.222% D--
HSR:29.592% B+
Phaseshift VX-S
A
Kills:133
Deaths:85
KDR:1.565
Accuracy:24.848% D**
HSR:93.985% A
Parallax VX3
F-
Kills:114
Deaths:182
KDR:0.626
Accuracy:27.702% F-
HSR:44.737% T*
Artemis VX26
F
Kills:93
Deaths:180
KDR:0.517
Accuracy:14.404% F*
HSR:11.828% F
MKV Suppressed
B
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F-
HSR:20.879% B
VA39 Spectre
C
Kills:70
Deaths:83
KDR:0.843
Accuracy:23.656% D**
HSR:34.286% C
NS-44L Blackhand
B++
Kills:68
Deaths:93
KDR:0.731
Accuracy:48.924% B++
HSR:51.471% B++
Kills:1,985
Deaths (as Infiltrator):3,701
Deaths (to Infiltrators):6,741
KDR:0.53634
Kill Difference:1,716
Playtime:300.704 hours
Usage:11%
Score:2.748m
Score/min:152
Accuracy (listed only):25.951%
HSR (listed only):33.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:1,157
Deaths:1,308
KDR:0.885
Accuracy:21.787% C
HSR:19.965% C
Deimos VA29
D-
Kills:827
Deaths:1,807
KDR:0.458
Accuracy:43.031% D**
HSR:10.641% D-
Pulsar VS1
B+
Kills:642
Deaths:1,541
KDR:0.417
Accuracy:16.298% D**
HSR:22.897% B+
H-V45
C
Kills:564
Deaths:1,103
KDR:0.511
Accuracy:15.662% F
HSR:18.085% C
Sirius SX12
D-
Kills:339
Deaths:710
KDR:0.477
Accuracy:14.993% F-
HSR:11.799% D-
NS Baron G5
C+
Kills:311
Deaths:749
KDR:0.415
Accuracy:42.633% C+
HSR:8.039% D*
Pandora VX25
B++
Kills:280
Deaths:742
KDR:0.377
Accuracy:20.769% F-
HSR:17.143% B++
Thanatos VE70
B+
Kills:175
Deaths:612
KDR:0.286
Accuracy:25.938% D**
HSR:17.714% B+
MKV Suppressed
B
Kills:91
Deaths:200
KDR:0.455
Accuracy:15.097% F-
HSR:20.879% B
Kills:4,386
Deaths (as Combat Medic):8,772
Deaths (to Combat Medics):3,725
KDR:0.5
Kill Difference:4,386
Playtime:448.769 hours
Usage:16%
Score:6.063m
Score/min:225
Accuracy (listed only):24.023%
HSR (listed only):16.351%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D
Kills:281
Deaths:376
KDR:0.747
Accuracy:31.412% D**
HSR:3.203% D
Comet VM2
C+
Kills:271
Deaths:414
KDR:0.655
Accuracy:30.334% D**
HSR:4.428% C+
Nebula VM20
D-
Kills:225
Deaths:184
KDR:1.223
Accuracy:10.083% F
HSR:15.556% D-
Nebula VM20
D*
Kills:213
Deaths:184
KDR:1.158
Accuracy:10.399% F
HSR:14.085% D*
Kills:990
Deaths (as MAX Suit):579
Deaths (to MAX Suits):2,032
KDR:1.70984
Kill Difference:411
Playtime:120.021 hours
Usage:4%
Score:1.645m
Score/min:228
Accuracy (listed only):20.557%
HSR (listed only):9.318%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:76
V. Kills:22 330%
Deaths:43
KDR:1.767
Accuracy:30.832% F--
KPH:22.200 D--
VKPH:6.400 D--
Light PPA
D--
Kills:56
V. Kills:14 373%
Deaths:177
KDR:0.316
Accuracy:13.801% T*
KPH:4 D*
VKPH:1 D--
Kills:132 (56 + 0)
Deaths:220
KDR:0.600
VKDR:0.164
Vehicle Kills:36
Kill Difference:88
Playtime:17.450 hours
Usage:1%
Score:0.074m
Score/min:71
Piloting Accuracy:13.801%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:382
V. Kills:529 72%
Deaths:324
KDR:1.179
Accuracy:49.176% D
KPH:9.300 F
VKPH:12.800 D-
C75 Viper
D
Kills:299
V. Kills:98 302%
Deaths:133
KDR:2.248
Accuracy:30.016% D-
KPH:14.900 D
VKPH:4.900 D
L100 Python HESH
D
Kills:91
V. Kills:33 268%
Deaths:46
KDR:1.978
Accuracy:42.971% D
KPH:12.900 F
VKPH:4.700 D
Kills:772 (772 + 0)
Deaths:503
KDR:1.535
VKDR:1.312
Vehicle Kills:660
Kill Difference:269
Playtime:68.379 hours
Usage:2%
Score:0.553m
Score/min:135
Driving Accuracy:42.971%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:465
V. Kills:516 90%
Deaths:290
KDR:1.603
Accuracy:43.219% D*
KPH:9.200 D**
VKPH:10.200 D--
Supernova PC
C
Kills:441
V. Kills:221 199%
Deaths:207
KDR:2.130
Accuracy:46.094% C
KPH:13.500 D
VKPH:6.800 C
Saron HRB
C--
Kills:387
V. Kills:310 124%
Deaths:183
KDR:2.115
Accuracy:37.905% D
KPH:16.400 D-
VKPH:13.200 C--
E540 Halberd
D-
Kills:181
V. Kills:139 129%
Deaths:66
KDR:2.742
Accuracy:42.762% D
KPH:16.200 D*
VKPH:12.500 D-
Supernova VPC
D
Kills:107
V. Kills:29 357%
Deaths:36
KDR:2.972
Accuracy:30.163% F--
KPH:16.300 D*
VKPH:4.400 D
Proton II PPA
D--
Kills:89
V. Kills:1 N/A
Deaths:34
KDR:2.618
Accuracy:15.404% D*
KPH:27.200 D--
VKPH:0.300 F-
Kills:1,670 (1,013 + 657)
Deaths:816
KDR:2.047
VKDR:1.490
Vehicle Kills:1,216
Kill Difference:854
Playtime:127.703 hours
Usage:5%
Score:1.376m
Score/min:180
Driving Accuracy:30.163%
Gunner Accuracy:15.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:199
V. Kills:19 N/A
Deaths:47
KDR:4.234
Accuracy:22.140% D**
KPH:41.600 D--
VKPH:4 C--
Aphelion VEX-4H
D
Kills:154
V. Kills:132 116%
Deaths:54
KDR:2.852
Accuracy:43.630% C+
KPH:26.100 D
VKPH:22.400 D
Saron HRB-H
C-
Kills:131
V. Kills:146 89%
Deaths:66
KDR:1.985
Accuracy:47.800% D-
KPH:19.400 D--
VKPH:21.600 C-
E540 Halberd-H
D
Kills:113
V. Kills:83 135%
Deaths:45
KDR:2.511
Accuracy:50.622% D-
KPH:21.300 D-
VKPH:15.600 D
Kills:597 (0 + 597)
Deaths:212
KDR:2.816
VKDR:1.792
Vehicle Kills:380
Kill Difference:385
Playtime:22.752 hours
Usage:1%
Score:0.323m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:50.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:198
V. Kills:67 291%
Deaths:115
KDR:1.722
Accuracy:28.860% D-
KPH:17.700 D--
VKPH:6 D
M20 Basilisk
C
Kills:146
V. Kills:114 127%
Deaths:163
KDR:0.896
Accuracy:32.868% C--
KPH:8.100 D-
VKPH:6.300 C
M40 Fury
D-
Kills:109
V. Kills:31 341%
Deaths:45
KDR:2.422
Accuracy:29.055% D-
KPH:21.100 D*
VKPH:6 D-
M60-G Bulldog
D
Kills:97
V. Kills:24 388%
Deaths:41
KDR:2.366
Accuracy:23.074% D*
KPH:13.600 D--
VKPH:3.400 D
M20 Basilisk
D
Kills:88
V. Kills:70 124%
Deaths:93
KDR:0.946
Accuracy:30.449% D
KPH:8 D--
VKPH:6.300 D
Kills:638 (0 + 638)
Deaths:457
KDR:1.396
VKDR:0.670
Vehicle Kills:306
Kill Difference:181
Playtime:52.551 hours
Usage:2%
Score:0.449m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:30.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,8121,8023,7370.482D0.1014.864%D**24.14%B+7.8D*N/A30232.5h16.2D--109.2D--
Solstice SF 1,2761,2473,0440.41D0.1816.144%D**14.274%C7.4D-N/A22167.5h19.2D119F
Flare VE6 1,2001,1731,8170.646D0.0614.924%D*20.46%C-13.3D--N/A5188.5h14.4D*96.6D--
Corvus VA55 1,1701,1571,3080.885C0.3021.787%C19.965%C16.3DN/A4771.2h14.5D66.4C
Serpent VE92 1,1281,1111,9790.561C-0.0317.302%D*18.182%C+9.4D-N/A28117.9h17.2D99.5D--
Deimos VA29 8428271,8070.458D0.1343.031%D**10.641%D-7.8D*N/A30105.8h4F-9.2F-
Pulsar VS1 6576421,5410.417D0.1716.298%D**22.897%B+6.9D--N/A3292.9h17.2D105.4D*
NS-61B Emissary 5905828840.658C-0.0728.419%C12.887%D9D-N/A2864.7h18.5D--65.1D--
H-V45 5715641,1030.511D0.0815.662%F18.085%C9.8D--N/A3657.8h17.8F113.4F-
Tank Mine 9615163981.296D0.7124.332%DN/A61.4D-53C8388.4h2.4C--9.7D*
Supernova FPC 9814652901.603D1.0243.219%D*2.796%C9.2D**10.2D--18650.5h9.3D**21.4F-
Supernova PC 6624412072.13C-1.5446.094%C3.401%B+13.5D6.8C13132.7h7D--15.2D-
NS-11C 4114081,0990.371D0.2215.852%F17.157%C+6.6D--N/A3562.1h20.1D--126.8D**
NS Decimator-G 5793928500.461D--0.1356.963%D3.827%B+17D*8.1D-14823h6.2D-11D-
Saron HRB 6973871832.115D1.5337.905%D1.034%D16.5D13.2C--21023.5h28.2D-74.4D-
L100 Python AP 9113823241.179D0.5949.176%D4.188%C*9.3F12.8D-14541.2h12.9D**26.2F
Lasher X2 3883788910.424D0.1615.253%D*4.497%C**9.8D--N/A5238.5h29.1F-191.1F
Orion VS54 3793746320.592C-0.0114.625%D*24.064%C++10.3D-N/A7836.2h15.9D108.9C
C-4 6523578400.425D0.1623.843%C+N/A17.7D*14.6D--32920.2h3.2F--13.3F
Sirius SX12 3423397100.477C-0.1114.993%F-11.799%D-7.8D--N/A3943.4h20.6D*137.2F
NS Baron G5 3163117490.415D-0.1742.633%C+8.039%D*7.7D*N/A3040.2h8.1F**19.1C+
Nemesis VSH9 4423067290.42C-0.1753.699%D*5.229%A+13.1C5.8D-14123.3h6B*11.1B+
Frag Grenade 3033001300N/A299.4143.812%C+N/A375D3.8C19570.8h4.1C9.4C+
NS-44B Commissioner 3062998920.335D*0.2535.241%C-25.418%C*4.2D--N/A1671.5h6.3F--18D--
C75 Viper 3972991332.248C1.6630.016%D-1.338%C14.9D4.9D12120.1h16.7C55.7D
Ursa 3032994450.672D0.0918.141%D25.084%C**14.4D--N/A5320.7h13.2C--72.9C
Comet VM2 5162813760.747C0.1631.412%D**3.203%D4.3D*3.6D5965.4h57.2F--182T
Pandora VX25 2882807420.377D-0.2120.769%F-17.143%B++5.8D*N/A2548.1h5.6D27F-
Lumine Edge 30927618,0920.015C-0.5715.833%D--17.754%C**0.3DN/A11013.4h1.9D12.3C--
Comet VM2 5212714140.655C0.0730.334%D**4.428%C+4D*3.7C6467.4h55T181.2T
VX29 Polaris 2452434230.574D--0.0115.719%D**20.576%C+10.9D*N/A5622.2h17.6F112.1D*
Nebula VM20 2332251841.223C-0.6410.083%F15.556%D-12.3D*N/A5018.3h19.2D-190.6D**
Proximity Mine 215213703.043C2.4635.709%D-N/A60.9D*N/A2563.5h2.5F6.9F
Nebula VM20 2162131841.158C--0.5710.399%F14.085%D*11.6D*N/A4718.3h21.2D*204.3D**
Spear Anti-Vehicle Phalanx Turret 410201345.912C+5.3340.131%C3.98%C23.1D-24C++3028.7h13.1D-32.7D
Proton II PPA-H 218199474.234D3.6522.14%D**N/A41.5D--4C--1424.8h15.5F--70F--
M40 Fury 2651981151.722D1.1428.86%D-1.01%D-17.7D--6D14111.2h20.5D-71.2D*
NS-30 Vandal 2011963920.5D0.0926.222%D--29.592%B+7.8D*N/A3525.2h11.8T*45.1T
E540 Halberd 320181662.742C-2.1642.762%D2.762%C16.2D*12.4D-25511.2h10.2F*24F--
Thanatos VE70 1791756120.286D0.3025.938%D**17.714%B+4.4D*N/A2839.7h7.4F28.5F-
Solstice VE3 1701694230.4C--0.1914.626%D**18.343%C+4.5D-N/A4937.8h19.6C--133.9D--
Sticky Grenade 1631601160N/A159.4137.069%FN/A400D*7.5C+17520.4h3D8D--
Aphelion VEX-4H 286154542.852C2.2743.63%C+1.948%D26.1D22.4D2515.9h66.6C+152.7C+
M20 Basilisk 2601461630.896D-0.3132.868%C--2.055%F8.1D-6.3C14418h156.8D-477.2D--
Phaseshift VX-S 134133851.565D0.9824.848%D**93.985%A10.5D*N/A3412.7h3.4C+13.6D
Saron HRB-H 277131661.985D1.4047.8%D-N/A19.3D--21.5C-2936.8h41.3D**86.4F
Parallax VX3 1141141820.626D0.0427.702%F-44.737%T*6.3D*N/A3418h4.4T16T-
MANA Anti-Personnel Turret 1171131550.729N/A0.149.097%UN/A1130U40U4376800.1h31.3T*344.4T*
E540 Halberd-H 196113452.511C--1.9250.622%D-N/A21.3D-15.7D2335.3h11.2D**22F-
M40 Fury 140109452.422D1.8429.055%D-N/A21D*6D-1795.2h17.4C59.9D-
Supernova VPC 136107362.972D2.3930.163%F--N/A16.2D*4.4D1796.6h4.1D-13.8F--
M60-G Bulldog 12197412.366D1.7823.074%D*4.124%B++13.5D--3.3D1217.2h7.1C*30.9C-
Artemis VX26 97931800.517D0.0714.404%F*11.828%F7.6D*N/A4012.3h18.1F-125.9T*
MANA Anti-Vehicle Turret 215922260.407D*0.1846.279%D-3.261%D-920B*1230B+1510600.1h20.7D--44.7D*
L100 Python HESH 12491461.978D-1.3942.971%D1.099%D--13F4.7D1157h10.1T*23.5T*
MKV Suppressed 95912000.455D0.1315.097%F-20.879%B7.4D--N/A4012.3h20.1D--132.9F
Proton II PPA 9089342.618D2.0315.404%D*4.494%A*27D--N/A1013.3h12.4D*80.2F
M20 Basilisk 15888930.946D-0.3630.449%D4.545%C--7.9D--6.3D13911.1h165.6D*543.8D**
Dual Photon Pods 9876431.767D1.1830.832%F--N/A22.4D--6.5D--2293.4h37.3D*121F--
VA39 Spectre 7170830.843C0.2623.656%D**34.286%C11.3DN/A796.2h7.4C--31.1D--
NS Decimator 96691670.413D0.1746.354%F2.899%C++16D--6.3D--2974.3h5.2C+11.1D
NS-44L Blackhand 6868930.731C0.1448.924%B++51.471%B++6.4D--N/A1710.7h5C+10.3C*
Light PPA 70561770.316C--0.2713.801%T*1.786%B++4D*1D--3214h35.6F--258.1T*
S1 70531610.329D0.2636.102%F--N/A9.8D*3.1D*3845.4h4.3B**11.8C+
Solstice Burst 53521590.327D-0.2618.67%F32.692%A+5.1D*N/A2410.2h20F107F-
Blackheart 54513100.165D--0.4220.803%F5.882%F-2.5D--N/A820.7h7.8D-37.6F--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,9450.5h
NS Patriot Flare Gun32170.3h
Medical Applicator1,656513,77151.8h
Nano-Armor Kit1,0021,079,89980.2h
Anti-Vehicle MANA Turret361,0522h
Spawn Beacon271,7302.1h
Deconstruction Tool08330.1h
Spitfire Auto-Turret193521h
Xiphos Anti-Personnel Phalanx Tower0740h
Anti-Infantry MANA Turret184491.2h
Ammunition Package323,4581.6h
Medical Kit282260.6h
Smoke Grenade02300.1h
G40-F Ranger11270h
Recon Detection Device551,8684.7h

Check the help document for the dictionary if you want to learn more about words used here.


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